Groovy PD Handout latest 22 07 08
Transcription
Groovy PD Handout latest 22 07 08
Groovy Music Groovy Music in the Classroom What is Groovy Music? Sibelius Groovy Music is a series of three programs which make teaching music to primary children easy and fun. Groovy Music supports teachers with plenty of clear topic related lesson plans and copyright free resources– you don’t even need to be a musician to use it! Children love Groovy Music. It lets them create their own music as well as carry out directed activities, so there’s plenty of room for them to experiment. In fact, Groovy Music is so compelling that once children start making music, they just won’t want to stop! And best of all, it’s incredibly easy to use, so you won’t waste time on setting it up and learning how it works. Welcome to Groovy Sibelius suggest that the following Groovy products link to these age groups: Groovy Shapes 5 – 7 Year olds Groovy Jungle 7 – 9 Year olds Groovy City 9 – 11 Year olds Background When the Sibelius team did their research for the Groovy Music suite, they thought that the challenge in designing primary-level music software would be producing something that suited the Orff method and the Kodaly method, or that matched Silver-Burdett curriculum and Key Learning Outcomes of other countries. It turned out that there was plenty in common and that the difference instead was in the way individual teachers approached teaching music in their classroom. About half like to teach the class the theory and the reading first, and then allow them to perform and composer, and about half like to get stuck straight into performing and creating, and then reflect on what has been learnt later. So, the philosophy of Groovy is to allow teachers and students to learn in either way. They can go into Create section and begin composing music straight away, or they can go into the Explore section and learn about music first. The two sections are linked so that anything they learn in Explore they can use in Create. Explore musical concepts in the Groovy Explore section Apply musical concepts and get creative in the Groovy Create Getting started — Log in to Groovy Follow these steps from the Groovy Jungle manual to get started using Groovy The Explore Mode— a quick look. This is the Explore section of Groovy. It is divided into 3 sections, Sound, Rhythm and Pitch. By default, the order of completion is locked so topics must be done in sequential order, starting at Tone Colour and finishing with Making Melody (this can be unlocked but we will cover that later) Explore the Explore section Click on Tone Colour and following the instructions provided by the narrator, complete steps A, B, C, D as this will give you an idea of the way the explore section of Groovy works. Note that Groovy Shapes talks about sounds not instruments. This concept develops in the next 2 titles. Topics in the Explore section The Create Section - let’s make some music This is where students will be composing their music and applying the concepts they have learnt in the Explore section. Let’s have a look at the Create section of Groovy and while we’re here let’s make a quick composition. To use the Create section simply click on an icon in the Shapes menu along the top, then click on one of the shapes that appears to audition it and then drag the one you like into the play space Unlike “drag and drop” type sequencing programs, Groovy Music titles let students delve further into the creative process so they can create their own original pieces. You can for example, change the pitch of the shapes by dragging them up and down in the play space. The shape will be based on a particular scale that is selected in the New Song Settings The Groovy Shapes Play Space Additionally you can also edit the notes found within each shape by double clicking on the shape. While you’re in Edit mode you can also change the instrument that plays the shape by clicking on the “rainbow circle” next to the trash and dragging a picture of the new instrument onto the shape icon. Add to the musical shapes that come with Groovy, you can even start your own Shape from scratch! Click on the New Shape icon and by dragging your notes onto the stave, create your Shape within the edit page that opens automatically. What the Groovy Shapes mean The Create Section, cont Lets get down to business. Its time to make a composition of your own and experiment with different instruments and dynamics How about some guidelines for your composition? It would be great if your piece; • has your name in the Sign Post to start the auto save process • was a minimum of 4 bars in length • included a melody, bass and percussion part Also, try experimenting with your piece by; The Play Space ready to compose • dragging non percussion shapes up and down to find the pitch you want. You can move percussion parts around but this wont affect the pitch. • making all the melody parts be played by the same instrument • changing the tempo of the piece • adding dynamics from the “rainbow circle” next to the trash • changing some of the notes in one or two shapes. • using the “New Shape” button, add notes to create your own melody or bass line. Musical shape editor. The Explore Section The Explore section is divided up in to 12 topics. Each topic has a dedicated lesson plan and topic outline in the user manual. These resources have been included to inform what each topic entails and ideas on how to introduce the concept to the class . The topics are locked into a sequential order starting with topic 1 Tone Colour and finishing with topic 12 Making Melody. In order to unlock the sequential order we need to open the Preferences window. The Preferences Window The 12 topics found in the Explore section The Preferences window can be opened by typing Ctrl+Shift+T. Here is a quick guide to the settings found here. • MIDI volume - overall volume control for instruments in the Play Space. • Audio volume - overall volume of audio based sounds such as narrator, bonus shapes and sounds heard in the Explore section. • Tap latency - this is used to adjust the delay of the space bar as in some lessons students need to tap the space bar in time to a pulse. • Manual Explore - unlocks the sequential order of the topics allowing you to choose the order of topics. (Tick this box now while you're here) • Long Song enabled- maximum length of a long song is 999 bars. • Show Print button - Enable the print button to appear in the Create section so you can print the Play Space view of your composition. • Show zoom button - Enable the zoom button to appear in the create window so you can zoom in or out of a composition. • Show screen toggle - Enable the screen toggle button to appear in the create window so you can use this button to reduce the screen size when you are using an interactive white board with smaller students. The Preferences Window (Ctrl+Shift+T) Every topic concludes with an exercise in the Play Space to encourage students to apply concepts learnt in the topic to their compositions in the Create section Explore section continued Now it’s your turn! Please complete the Tone Colour topic all the way through to the end. Notice the bonus shapes you collect on the way! These are a fun incentive to keep students progressing and collect as many as possible. The bonus shapes can then be used in student compositions in the Create section. Tone colour Tone Colour, Lesson plan Once you have completed the Tone Colour topic we will move on to the Tone Colour Lesson plan. The picture to the right is and example of the resources found in the manual. This image is the lesson found on page 28 of the user guide and also appears at the back of this handout. Tone colour learning objectives Tone Colour— Teacher Tips for Explore mode Each of the letters in the “Teacher Tips for Explore mode” relate to the letters along the bottom of the students’ screen. The students get a tick next to the letters as they progress through the topic in Explore mode. Never mind if your class time ends before the students have completed a topic, Groovy automatically remembers where students are up to in each lesson and starts them from the same place next time. Next Topic: Upward and Downward To give you an idea of the different topics available in Groovy Shapes, move on to and complete the topic Upward and Downward. If you haven't already, go the Preferences window (Ctrl+Shift+T) and tick the Manual Explore box. All text and graphics are designed to support the learner as much as possible in the Groovy Music suite and as a result there are no blocks of text. The words that are used are designed to be a graphic representation of the meaning of the word, where appropriate. Melody going upward Remember, as you progress through the topic, don’t forget you will automatically be awarded your bonus shapes! Melody going Downward Each topic in the Explore section concludes with an exercise in the Create section’s Play Space that links the concept learnt in the topic with its application in the composition process. Now we are going to move on to Groovy Jungle so you can close Groovy Shapes by clicking on the X in the top right corner then clicking on Quit. The Play Space Groovy Jungle Welcome to Groovy Jungle! Now before you start to worry, you won’t have to learn this program from the beginning as well because all the programs in the Groovy music suite are based on the same process. The main differences are found in the content and some of the features. Open Groovy Jungle and log in just as you did for Groovy Shapes. Click on the Create Button. Groovy Jungle. Same but Different In Groovy Jungle: • Rhythms are now trees • View score button • Bonus sounds are animal sounds • Melodies are butterflies etc….. New features in Groovy Jungle include • Undo and Redo buttons • Images of real instruments are used in the Explore section • Add bars feature (double click on stop sign) • Text entry (click on the “A” leaf next to the trash) • Keyboard input (MIDI record) • Polyphonic listening (i.e. duets) is required in the Explore section Welcome to the jungle... The content within the Explore topics is also more advanced. For example: Shapes Jungle Beat Beat (and Metre) Sounds and the Beat Notes and the Beat Fast and Slow Tempo High and Low High, Low Middle Steps and Leaps The 12 topics of Groovy Jungle Groovy Jungle Create Create a New Piece - New song Settings Before we start a new composition in Groovy Jungle lets look at the New Song Settings window. To open this window, hold down Alt (option) and click the New Song icon. Although these settings are visible in the Preferences window, they can only be changed in the New Song Settings window. Here you can change the Key, the Scale, the Meter (time signature) and the Shapes Library size for all new songs. New Song Settings You may notice that in Groovy Jungle, the Pitch System allows the use of 2 Modes. Modal (only notes that fit the scale are used) and Chromatic (all 12 notes are used). If you’re not sure what to choose, either leave the settings as they are (just click OK) or copy those shown on the right. These settings will now apply to your new songs. High New Features - Drag to Octave Middle Groovy Jungle includes a new “Drag to Octave” feature. When the shape is initially dragged onto the Play Space it jumps up or down in octaves to allow you to choose whether you want to use a high, middle or low voice. Once you let go of the shape you can move it up or down within the scale of the voice selected. Try dragging some melodies into the Play Space and explore the Drag to Octave feature. Low The three octaves that you can drag a shape to before applying the scale New Features - MIDI Record Keyboard In order to enable students to really explore the creative process Groovy Jungle has a MIDI record function. If a MIDI keyboard is connected to the computer then students can record improvised melodies, then edit and manipulate their recording just like any other musical element in Groovy Jungle. To record a melody part, Groovy music makes it a simple as possible. Simply go to the new shape icon and drag the keyboard icon to where you want the recording to start. The record button magically appears and the narrator tells you to click the record button to record the notes you want, after the count in. Press record, count to 4 and awat you go! Image descriptor The MIDI record feature. Other New Features - Text Entry The Text entry feature expands the applications of Groovy Jungle to other areas of the school Curriculum. To add text, click on the “A” to the left of the rubbish bin, then click on the clear strip under your characters feet to make the typewriter appear. Note: The text line can contain a maximum number of 800 characters including spaces. Handy Hint—Copy shapes Instead of dragging the same tree 16 times for 16 bars you can drag a box around the shape(s) you want to copy, hold down ALT (option) and drag the shape(s) to a new location. This will make a copy of the shape(s) while leaving the original where is was. Text entry in groovy Jungle Create your Masterpiece Have an adventure in the Groovy Jungle! Your masterpiece should contain the following:. • A maximum of 16 bars in length. To add extra bars double click on STOP sign and type the total number of bars required for your composition • A rhythm part, a bass line and a recorded melody (or two!) Remember, to record via MIDI Keyboard, drag the Keyboard shape onto the Play Space and click the record button. • Text (a description of the sound of your piece or a story. If you’re a L.O.T.E teacher do it in Italian!). Click on the “A” icon to add text • A variety of sounds. Change instruments as we did in Groovy Shapes so that all the melodic parts are one colour and the bass parts are one colour • Don’t forget to look at the notation as we did in Groovy Shapes. Double click on the Shape or click on the Score button to view the notation of all the shapes at once • Save your composition by clicking on the “street sign” and typing your name or song name A masterpiece in progress Don’t forget to save! Groovy Jungle Explore Explore the Explore section Next we are going to jump over to the Explore section to have a quick look at how the content differs to Groovy Shapes. As we discussed earlier, there are a number of changes to the Explore section in Groovy Jungle. To give you a real understanding we are now going to have a look at Groovy Jungle Tone Colour so we can compare it to the tone colour lesson in Groovy Shapes. Don’t worry you can stop at step K this time. The Explore section in Groovy Jungle As you can see, not only are the images a bit more mature but the content is more advanced as well. The bonus shapes in Groovy Jungle are now animals. This time the Tone Colour lesson introduces the concept of polyphonic listening (more than one instrument playing at the same time). The related lesson plan is at the back of this handout to give you more of an idea on how this topic could be implemented into your classroom. Take a few minutes now to have a look. Groovy Jungle requires students to llisten to two instruments at once. Groovy Jungle Explore cont ‘ The topics in Groovy Jungle take musical concepts a step further than they were taken in Groovy Shapes. Take some time to look at the Dynamics Symbols topic... Dynamics Symbols ...and the Major and Minor Topic. Handy Hint—Jumping Ahead in a topic If you want to jump ahead within a topic, hold Ctrl+Shift and click on the letter of the stage you want to jump to. Resist the urge to jump straight to the end, explore at least 4 or 5 letter steps first. Major and Minor Now we are going to move on to Groovy City so quit out of Groovy Jungle by clicking on the X in the top right corner then clicking on Quit. Quit out of Jungle so we can look at Groovy City. Groovy City Groovy City is the final of the three titles in the Groovy Music suite. It is aimed at the more musically mature student. This can be observed in the more complex topics such as Notes and Notation, Dynamics Words, Symbols and Major Minor and Blues. Groovy City, again same but different. In Groovy City Create: • Rhythms are now houses • Bonus sounds are robots, space ships and other fun things from the future • Melodies are now represented in graphic notation form on “screens” • Bass lines are robots (they play their chests in time to their part) • Arpeggios are planets with moons (the more moons, the more notes of different pitch there are) • Chords are dust clouds (notes are crystals in the clouds) Groovy City Features in Groovy City include • Undo and Redo buttons • Images of real and more complex instruments are used in the Explore section • All 128 general MIDI instruments are now available • Text entry • Keyboard input (MIDI record) • The ability to copy entire bars when in Edit Mode • Score view button Groovy City Topics The content within the topics is also more advanced. For example: Jungle City Beat (and Metre) Metre Notes and the Beat Notes and Notation Major and Minor Major, Minor & Blues The Groovy City Play Space. Groovy City— Explore Ok, let’s have a look at Groovy City. Open the program, log in and select your character. Once that is done go into the Explore section and enable Manual Explore Navigation option in the Teacher Preferences window (Ctrl+Shift+T) A bit of free time... To see how the content develops in Groovy City, look at Instrument Words topic or the Dynamics words and symbols topic. You might want to look at a topic of your choosing as well. Don’t forget; to jump ahead hold Ctrl+Shift and click on the letter you want to advance to. A Midi file imported into Groovy Jungle A point to mention; the sounds used in the Explore section of all the Groovy Music titles are actual recordings of real instruments. Sibelius commissioned players to go into the recording studio and play the examples so students could actually hear the real instrument rather than a version generated by a soundcard. Don’t forget to collect your Bonus Shapes! Import a Midi File Logout screen Groovy City—Create So now we’re going to really get into some composition with the help of Groovy City. Firstly, click on the Create icon and then open the New song settings. Make the key G Major the Metre in 4/4 and the library size large. If all that sounds complicated, make your window look the same as the one to the right. Add a Rhythm part Firstly add some drum or rhythm parts and remember that you can change some of the instruments in the part itself. Simply double click as you would a melodic part and the part will open. To see the instruments available to you click on one of the 3 percussion options that appear next to the trash. Then drag the instrument you want to use onto the specific notes of the part. If you want change the tempo click on the Tempo icon and drag the new tempo onto the speed sign in the Play Space. Make your new song settings look like this Play the part, have a listen and change the Instruments or tempo if needed. There is also a catch up file called Original Catchup A if needed. Create a new bass part Next we are going to make a simple bass line from scratch. We are going to create it, save it, and add it to the other bass lines found in the bass lines menu. Select the robot icon from the New Part menu. The simple bass line we need is like the one on the right. As we are in the key of G we need the note on the first beat to be a G. If your not sure, just copy the bass line provided When you think you have it, click DONE and you will go back to the Play Space view. Play the piece and change as needed by double clicking etc. Once the bass line is as you want it (including the instrument you want to play the part) hold SHIFT + ALT (option) and drag the part back up to the icons along the top to add it back into the list. There is a catch up file called Original Catchup B if needed. And your bass line like this. Add a descending arpeggio Select an interesting arpeggio. Open the part to see it in edit view. We are going to copy the original arpeggio into the next bar with the new copy feature in Groovy City. Select the bar you want to copy, hold ALT (option) and drag the bar to the next empty bar. You may want to change 1 of the repeated notes down a step as in the example to the right, in this case a high G. To do this simply move all the top notes down. When your finished, click done and listen to your master piece. There is a catch up file called Original Catchup C if needed. The new copy bar function in Groovy City Groovy City-Create Record your own melody part Just like in Groovy Jungle, groovy City makes it a simple as possible. Simply go to the new shape icon and drag the keyboard icon to where you want the recording to start. The record button magically appears and the narrator tells you to click the record button to record the notes you want, after the count in. Press record, count to 4 and away you go! You will find G pentatonic will fit nicely. There is a catch up file called Original Catchup D if needed. For best results when recording via a keyboard with no internal sounds, experiment with the MIDI output setting found in the teacher preferences window. Try either Microsoft GS Wavetable synth or system and use which ever gives the least delay. If you have a keyboard that has internal sounds, select the device it plugs into, e.g. a USB to MIDI interface and plug your headphones or speakers into that and there will be no delay at all when recording your parts. Record your own parts into the play space Saving your compositions There are 3 ways Groovy Music saves your compositions. The first way is to write your name onto the street sign. When you do this Groovy music will auto-save the project to the hard drive when anything changes so that if a crash does occur, students work will not be lost. The second way is to save the composition as a Groovy file (a .grs file). By clicking on the save icon under the feet of your character you can name your file and save it to a location of your choice. CTRL+SHIFT+T gets you to the Preferences window The third saving method is to Export your piece as a Standard MIDI File (SMF). To do this simply hold Alt (option) while clicking on the save icon and the Export Standard MIDI file window will allow you to name the file and save it to a location of your choice. ALT (option)+Click exports projects as a Standard Midi File Export, Import and Resource Creation Congratulations. You’ve completed the core content of Groovy Music. So now, let’s look at what we can do with the files we make in Groovy Shapes, Jungle and City. We’ll also examine the way in which your own Standard MIDI Files (SMFs) can be used in Groovy. Export your Project As discussed earlier, to export your Groovy project as a MIDI file, hold ALT (option) and click the Save icon. The Export Standard MIDI file dialogue box will appear. Name the file and save the file to place you will remember. This will save your project as a Standard MIDI File (SMF). SMFs are very handy as they can be played in just about any piece of music software and other programs such as Windows Media Player and even PowerPoint (now I bet that has got you thinking!). MIDI file in Groovy Jungle Windows Media Player or iTunes Now that you have saved your project as a SMF, open Windows Media or iTunes player and open your saved file. Take a minute to sit back and enjoy the musical brilliance of your creation. PowerPoint A MIDI file used in PowerPoint To insert a SMF into PowerPoint, go to the page you want the piece to play in, then go to Insert > Movies and Sounds > Sound From File. Navigate to your SMF and click OK. Decide how you want your music to be started, either automatically or when clicked. The speaker icon will appear, so place it where you want it to be located on the screen and that’s it, done! Sibelius If you’d like to get your students to play their compositions on instruments you can open a SMF in Sibelius and print the parts from there, although you will have to tweak the percussion parts a little! A MIDI file made in Groovy and sent to Sibelius for formatting and printing. Export, Import and Resource Creation Www.groovymusic.com You can upload your Groovy Music projects to www.groovymusic.com and let the world see, review and download your work. A great vehicle for collaborative projects between schools. Import a Standard MIDI File You can import a SMF into Groovy. There are hundreds of websites where you can find SMFs that are backing tracks of all your favourite songs. They have all the instrumental parts, but not the voices. You can also use MIDI-based music software such as Sibelius to make your own SMFs. A Midi file imported into Groovy Jungle If you like, you can get Groovy Jungle to play back SMFs to your class so you can sing along Karaoke-style! By following the steps in the Resource Creation section later in this handout you can create your own Groovy project file in Sibelius. Creating a Groovy project file will chop the file up into its musical elements and assign shapes to each of the parts. What that means is that the percussion part will become tree shapes, the melody will become butterflies etc. Making a Groovy project file will then allow students to • Re-arrange the song • Compose new melodies or percussion parts • See the actual notation of instrumental parts to help them learn to play it! Import a Midi File But more of making a Groovy project file later. To import a SMF into Groovy hold Alt (option) + click Open (the Open folder icon is located below your character’s feet, if its not there, click on the jungle or City icon further down). This will open the Import Standard MIDI File window. Navigate your way to the file and click Open. Logout screen Export, Import and Resource Creation Resource creation—Groovy Music Markup At some stage you may want to create Groovy files using tree percussion shapes, butterfly melody shapes and spider web chord shapes that you have created yourself. If you have Sibelius Version 5 notation software you can easily create your own resources and send them to Groovy by using the “Groovy Mark-up” plug-in. For people with Sibelius Version 4 the “Groovy Mark-up” plug-in and information about how to use it are available for download from the Sibelius website. Go to:http://www.sibelius.com/download/plugins and click on the Groovy Music Mark-up link. Resource creation—the process Add your own resources to Groovy City and Jungle Note: In order to create resources for Groovy Music you need to have at a minimum a fully working version of Sibelius 4.1.5 After installing the Groovy Music Markup plug-in (for people with Sibelius Version 5 go straight to step 1 as the plug in is included) from the Sibelius website. Re start Sibelius so that it can see the new plug-in. 1) Open the Groovy Buns.sib file in Sibelius 2) Double click on the melody part so that it is selected. 3) Go to Plug-ins > Other > Groovy Music markup. You will be warned that this cant be undone,(Version 4 only) click Yes. Then Select Groovy City and click OK. Set up your file in Sibelius 4) From the dialog box select • The type of material that you are marking up in this example , melody • Dynamic No crec/dim • Markup Every bar. • Click OK 5) Repeat this process for the bass, chord and percussion part, checking the relevant options under type of material 6) Save the file and export it as a MIDI File (File > Export > MIDI File). Groovy Mark up Plug in used with Sibelius. Export, Import and Resource Creation 7) Open Groovy City, go to the Create section and open the file Groovy Buns MIDI markup.mid file as you would a standard MIDI file, Alt (option) +Open. When you open the file all the elements that you have “Marked up” are available in the Play Space. You will notice that the instruments may have changed, but that is OK. 8) Add the following instruments to these parts Trumpet to the Melody Electric piano to the chord Synth bass to the bass 9) Put the parts into their correct shape menu by holding Alt (option) +Shift and then dragging the shape onto the menu area along the top of the screen. Remember to delete the original shape left over as you go from the Play Space. Navigate to your SMF to import it into Groovy Jungle Once all the shapes are in their correct menus save the Groovy project for later use by a student or yourself. That’s it, done! You have made your first Groovy resource. Spend some time experimenting with the settings in the Markup dialog box to see how different settings affect the Groovy project and the properties of each shape. There is a catch up file called Hot cross finished.grs file on the CD if needed. In Conclusion The Groovy manual is a great resource from both a ”how it works” perspective as well as a useful curriculum document to be used in the class straight away. Go on, go against the trend and read the manual! Add your parts to the menus Here are some of the important sections: Topic “Shapes” manual Teacher Feature page 84 Feature overview page 2-3 Lesson plans page 21 onwards Resource pictures page 38 Topic Teacher Feature page Feature overview page Lesson plans page “Jungle” Manual 104 2-3 27 onwards Topic Teacher Feature page Feature overview page Lesson plans page “City” Manual 108 2-3 28 onwards Logout screen Tone Colour lesson plan from the Groovy Shapes manual Image descriptor Image descriptor Image descriptor Tone Colour Lesson plan from the Groovy Shapes manual, cont Tone Colour Lesson plan from the Groovy Shapes manual, cont Image descriptor Image descriptor Image descriptor Tone Colour Lesson plan from the Groovy Shapes manual, cont Tone Col- Image descriptor Image descriptor Image descriptor Tone Colour lesson plan From Groovy Jungle manual, cont Tone Colour lesson plan From Groovy Jungle manual, cont Tone Colour lesson plan From Groovy Jungle manual, cont Groovy Shortcuts Teacher Preferences Open Teacher preferences Cntrl+Shift+T Explore Skip steps in Explore section Cntrl+Shift + click on letter (within the lesson) Create Copy shape Alt (option)+ click/drag shape Bonus shapes: reveal all (Jungle) Cntrl+Shift + click on bonus shapes icon Drag shapes into Menu Alt (option)+ Shift Remove shape out of Menu Ctrl+ Shift Songs Switch between songs Drag song title into Play Space Name song Type name on signpost Save song Click on Songs button, then click on Save songs icon Delete song Cntrl+Shift + drag song to trash Save as MIDI file Alt (option) +Cntrl+ click on Save Open New Song Settings Alt (option)+New (star icon) Notes