SAMURAIBATTLES
Transcription
SAMURAIBATTLES
SAMURAI BATTLES TM COMMANDS & COLORS SCENARIO BOOKLET BY RICHARD BORG First Samurai Skirmish The “First Samurai Skirmish” is a non-historical scenario expressly designed to introduce you and a friend to the basics of Samurai warfare using the Commands & Colors rules. This is the format that we will be using for the Commands & Colors scenarios. The scenario map shows where terrain, units, and leaders are positioned. In this area, there normally will be a brief recap of the battle and other historical information. Directly below are the scenario’s battle notes, which detail the starting player, the number of Command cards, the number of Honor & Fortune tokens, and the number of Dragon cards each player receives at the start of the battle. The notes also list the number of victory banners needed to gain victory and any special rules that apply to the battle. Welcome to the age of Samurai Battles and enjoy! Richard Borg A2 x5 x3 x5 B2 SAMURAI ARMY C2 Victory Banners Ashigaru Circle Standard Shot Unit 5 Samurai Square Standard Infantry Unit Hill Terrain Tile Move First Ashigaru Circle Standard Bow Unit Cavalry Leader Infantry Leader Forest Terrain Tiles Ashigaru Triangle Standard Spear Unit D2 x5 Samurai Square Standard Cavalry Unit x3 Samurai Army (Red) Move First Command Cards 5 Dragon Cards 3 Honor & Fortune 5 x5 E2 SAMURAI ARMY Samurai Army (Yellow) Command Cards 5 Dragon Cards 3 Honor & Fortune 5 Victory - 5 Banners • 1 Victory Banner for each unit or leader eliminated. Figures in Unit F2 Victory Banners Special Rules • None 5 Samurai Battles Commands & Colors 2 Fourth Kawanakajima 1561 - phase 1 Uesugi Vanguard Attacks The battles of Kawanakajima is the story of two powerful clans each at the limits of their geographical power, but neither clan in the first three battles were willing to commit and therefore resulted in indecisive encounters. In 1561, Uesugi Kenshin marched to Kawanakajima determined to bring the fight to Takeda Shingen for a final and decisive battle. A series of signal-fires, however, alerted Shingen of Kenshin’s advance and he ordered his army to mobilize. The two evenly matched armies were again in a very familiar position, until Yamamoto Kansuke, one of Shingen’s most trusted generals, proposed a plan called “Operation Woopecker” which called for a flanking move and attack on the rear of the Uesugi army. Shingen approved, but Kenshin suspected something and after detaching a force to guard his flank, ordered his vanguard to attack the Takeda army that had crossed the Chikumagawa. As dawn broke, Takeda Nobushige, Shingen’s younger brother, was shocked to find that the Uesugi army was not retiring as planned, but was charging forward toward his vanguard. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x5 x3 x6 B2 UESUGI ARMY C2 5 F2 5 Hirotsuna Kageie Nobushige D2 x5 x2 Uesugi Samurai Army (Red) Move First Command Cards 5 Dragon Cards 3 Honor & Fortune 6 x4 E2 TAKEDA ARMY Takeda Samurai Army (Yellow) Command Cards 5 Dragon Cards 2 Honor & Fortune 4 Victory - 5 Banners • 1 Victory Banner for each unit or leader eliminated. Special Rules • None 3 Samurai Battles Commands & Colors Fourth Kawanakajima 1561 - phase 2 Yamamoto Kansuke Charge The Uesugi troops were deployed in a “Winding Wheel” formation as their forces advanced. This tactical formation allowed their front line units to be replaced by fresh troops as the forces moved forward. While the Takeda units, deployed in a “Crane Wing” formation and could not bring units forward as quickly. Yamamoto Kansuke, seeing his army being pushed back, realized that “Operation Woodpecker” had failed. Accepting responsibility, he charged forward into the Uesugi lines in true Samurai fashion. He fought bravely until overcome by wounds and finally withdrew to commit seppuku. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x5 x3 x8 B2 UESUGI ARMY 5 C2 Kageie Hirotsuna Masatoyo Bungo-no-kami Kansuke D2 x5 x2 Uesugi Samurai Army (Red) Move First Command Cards 5 Dragon Cards 3 Honor & Fortune 8 x5 E2 TAKEDA ARMY Takeda Samurai Army (Yellow) Command Cards 5 Dragon Cards 2 Honor & Fortune 5 5 F2 Victory - 5 Banners • 1 Victory Banner for each unit or leader eliminated. Special Rules • None Samurai Battles Commands & Colors 4 Fourth Kawanakajima 1561 - Phase 3 Attack against the Takeda Command Tent The Uesugi troops had pushed forward and were in sight of Takeda Shingen’s command tent. Shingen, unaware the enemy was so close, had been directing the battle when his headquarters and bodyguard were attacked. Not having time to draw his sword Shingen defended himself with his war-fan. Samurai rushed to aid Shingen and the assault on the Takeda command tent was repulsed. Elsewhere, the Tekeda battle line managed to hold against the fierce rotating attacks of the Uesugi army. The cost, however, was great as many brave Samurai leaders would fall in an effort to maintain the line. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x5 x3 x8 UESUGI ARMY B2 C2 6 Tokashi Kakizaki Kenshin Katsunaga Nobukie Saburohei Shingen Comander’s Unit Command Tent Chikumagawa River D2 x5 Uesugi Samurai Army (Red) Move First Command Cards 5 Dragon Cards 3 Honor & Fortune 8 x3 x9 E2 Takeda Samurai Army (Yellow) Command Cards 5 Dragon Cards 3 Honor & Fortune 9 TAKEDA ARMY F2 Victory - 6 Banners • 1 Victory Banner for each unit or leader eliminated. • If your enemy’s Command Tent hex is not occupied at any time, the camp hex is removed from the battlefield and placed on your Samurai Victory Record card. The Command Tent is worth three Victory Banners. If your command tent is captured, you must discard one of your Command cards, selected at random. 6 Special Rules • The Chikumagawa River is impassable except at the three river fords. 5 Samurai Battles Commands & Colors Fourth Kawanakajima 1561 - Phase 4 Ford of Amenomiya Through the night, the flanking force of “Operation Woodpecker” under the command of Kosaka had ascended Mt. Saijo only to find that the Uesugi troops had abandoned the position. Hearing the sound of battle, Kosaka quickly moved to the ford of Amenomiya, which was guarded by Amakasu Omi-no-kami Kagemochi, one of Kenshin’s most reliable generals, and a small detachment of men. The fighting was fierce as the Uesugi rearguard was almost wiped out trying in vain to stop the crossing. When Kosaka and his men did cross the Chikumagawa the stage was set for a dramatic turn of fortunes, for Nobutaka’s “Operation Woodpecker” plan would surprise Kenshin and his army. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x6 x4 x7 B2 UESUGI ARMY 6 C2 Kagemochi Chikumagawa River Saburohei Kosaka D2 x5 Uesugi Samurai Army (Red) Command Cards 6 Dragon Cards 4 Honor & Fortune 7 x2 x7 E2 Takeda Samurai Army (Yellow) Move First Command Cards 5 Dragon Cards 2 Honor & Fortune 7 TAKEDA ARMY F2 Victory - 6 Banners • 1 Victory Banner for each unit or leader eliminated. • At the start of each Takeda player’s turn, each Takeda unit, excluding leaders, that is on the Uesugi side of the Chikumagawa River counts as 1 Victory Banner. As long as the unit remains on that side of the river, it continues to count. If the unit is eliminated or retreats back to the Takeda side of the river, it no longer counts as a Victory Banner. 6 Special Rules • The Chikumagawa River is impassable except at the three river fords. Samurai Battles Commands & Colors 6 Fourth Kawanakajima 1561 - Phase 5 Takeda Pincer Attack By midday Kosaka’s flanking force was across the Chikumagawa and charged into the rear of the Uesugi army. Caught between Kosaka from the rear and Shingen, who had reformed the Takeda battle line, to their front, the Uesugi army began to fall back. Nobutaka’s “Operation Woodpecker” plan had turned what looked like a defeat into a Takeda victory. Both sides had suffered an incredible number of casualties, and a lot of heads were to be viewed in Shingen’s triumphant head-viewing ceremony. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x5 x2 x9 B2 UESUGI ARMY 6 C2 Chikumagawa River Kenshin Comander’s Unit Command Tent Kosaka Katsunaga Nobukie Saburohei D2 x6 Uesugi Samurai Army (Red) Move First Command Cards 5 Dragon Cards 2 Honor & Fortune 9 x2 x10 E2 Takeda Samurai Army (Yellow) Command Cards 6 Dragon Cards 2 Honor & Fortune 10 TAKEDA ARMY F2 Victory - 6 Banners • 1 Victory Banner for each unit or leader eliminated. • If your enemy’s Command Tent hex is not occupied at any time, the camp hex is removed from the battlefield and placed on your Samurai Victory Record card. The Command Tent is worth three Victory Banners. If your command tent is captured, you must discard one of your Command cards, selected at random. 6 Special Rules • The Chikumagawa River is impassable except at the two river fords. 7 Samurai Battles Commands & Colors Domyoji 1615 - Heights of Komatsuyama Goto Mototsugu, leading the vanguard of a large Osaka army, had already crossed the Ishikawa River early in the morning of June 3. When his scouts reported that the Tokugawa Army was moving towards the Heights of Komatsuyama, Goto made a dash to take the heights, determined to make a stand at the top of Komatsuyama until the rest of the Osaka army could arrive. Goto and the vanguard managed to hold for some time against strong enemy attacks, but in the morning fog the Osaka army was not making much headway and relief never came. During one of the attacks, Goto is shot, and he committed seppuku. Outnumbered and their leader lost, the Osaka vanguard retired back across the Ishikawa. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x4 x2 x9 OSAKA ARMY B2 Sanada Yukimura Comander’s Unit Command Tent 6 C2 Susukida Ishikawa River Goto Kaimio Summit of Komatsuyama Masamune Katsushige Tadaaki Tadamasa D2 x6 Osaka Samurai Army (Red) Command Cards 4 Dragon Cards 2 Honor & Fortune 9 x3 x8 E2 Tokugawa Samurai Army (Yellow) Move First Command Cards 6 Dragon Cards 3 Honor & Fortune 8 Special Rules • The Ishikawa River is impassable except at the three river fords. TOKUGAWA ARMY F2 6 Victory - 6 Banners • 1 Victory Banner for each unit or leader eliminated. • The player’s army that occupies more hill hexes than his opponent gains 1 Victory Banner. At the start of the battle, the Osaka army receives this Victory Banner. Check who occupies hill hexes at the start of each player’s turn. If an army loses the majority, it loses the Victory Banner. • If your enemy’s Command Tent hex is not occupied at any time, the camp hex is removed from the battlefield and placed on your Samurai Victory Record card. The Command Tent is worth three Victory Banners. If your command tent is captured, you must discard one of your Command cards, selected at random. Samurai Battles Commands & Colors 8 Domyoji 1615 - Battle Among the Tombs As the Tokugawa army was making their way across the river in pursuit of the remaining Osaka forces from the Heights of Komatsuyama, the fog cleared to reveal the entire Osaka army still blundering forward. On the Osaka left was Susukida Kanesuke. Susukida, who was in disgrace at the time of the battle, charged forward near the tomb of Emperor Ingyo and fought valiantly and died in an attempt to redeem his honor. Fighting is also fierce on the right, where Date Masamune, in the area of Emperor Ojin’s Tomb, attacked Sanada Yukimura, in command of the Osaka Army. Having lost two powerful leaders, Sanada Yukimura decided to retreat towards Osaka Castle. Tokugawa Tadateru, the sixth son of Tokugawa Ieyasu, is given the order to pursue Sanada’s force, but refuses to obey and the Osaka army withdrew in fairly good order. The stage is set, the battle lines are drawn, and you are in command. The rest is history. A2 x5 x2 x8 B2 OSAKA ARMY 5 C2 Sanada Kaimio Susukida Tomb of Emperor Ojin Tomb of Emperor Ingyo Kitagawa Tadamasa Katsushige Masamune Ishikawa River D2 x5 6413/A x2 x8 E2 Osaka Samurai Army (Red) Command Cards 5 Dragon Cards 2 Honor & Fortune 8 Tadaaki TOKUGAWA ARMY Tokugawa Samurai Army (Yellow) Move First Command Cards 5 Dragon Cards 2 Honor & Fortune 8 Victory - 5 Banners • 1 Victory Banner for each unit or leader eliminated. F2 5 Special Rules • The Ishikawa River is impassable except at the three river fords. • The building terrain hexes represent tombs and are treated as impassable terrain in this battle.