Summer 2016 PDF link
Transcription
Summer 2016 PDF link
Summer 2016 • Volume 6 • Issue 4 News and Events for Members, Donors, and Friends PLAY Time Blast off for adventure in... The Force at Play Sci-Fi Summer Playing with Politics Display Sonic’s 25th Anniversary Now Open! Page 2 3 5 6 6 New Exhibit Open through September 5! Explore the evolution of the beloved franchise and view dozens of artifacts from The Strong’s collections, including the first 12 Kenner Star Wars action figures, an original movie poster, and early The imaginative universes of science-fiction classics beckon at Rockets, Robots, and Ray Guns—an original exhibit that explores the ways that science-fiction books, toys, movies, and video games have captured people’s imaginations and shaped the way they play. Travel to distant futures and faraway galaxies to explore key sci-fi themes in zones that couple artifacts from The Strong’s collections with dynamic, hands-on activities: Aliens and Monsters New Frontiers Experience the realms of other-worldly creatures and play a variety of games based on monsters and alien life forms, such as Galaxian, Galaga, and Primal Rage. Zap the attackers from outer-space and try to save Earth in a giant version of the classic arcade game Space Invaders. Create your own twodimensional alien or monster on light tablets. Listen to an original radio broadcast of the iconic book The War of the Worlds by H.G. Wells. Travel at the speed of light and learn about humankind’s fascination with exploring and colonizing space. View colony play sets, and seek out new galaxies on rare arcade games such as Two-Player Computer Space and a cockpit version of Sega’s classic vector game Star Trek. Future Perfect Utopia or dystopia? Explore what the future might hold and learn about humankind’s fascination with apocalyptic events by playing the classic Cold War arcade game Missile Command and viewing artifacts such as the Nuclear War game, the Apple II game Wasteland, a Katniss Everdeen figure from the popular series The Hunger Games, and a copy of George Orwell’s ground-breaking novel 1984. 2 PLAY Time • Summer 2016 Ray Guns Ray guns, blasters, phasers, heat rays, and other futuristic energy weapons have been a key part of space lore for decades. See a sampling of toy versions and check out the oldest toy ray gun ever created! Zap the bad guys in arcade game shooters such as Alien Extermination and Terminator II. Robots Marvel at a wide-range of toy robots, including Big Loo (a talking, mechanical robot developed by Louis Marx and Company for Christmas season 1963), and learn about the influence of Japanese toys on the development of real robots. Make your own robot from a variety of materials and play robot-centric arcade games such as Robotron: 2084, Berzerk, and Xybots. Check out a first edition of Isaac Asimov’s book I, Robot, which introduced the Three Laws of Robotics. Rockets Learn about trajectory and velocity by creating and launching an air-powered paper rocket. Solve a giant, 3-D puzzle depicting a rocket launch, and view rocket toys from the Cold War era. Test your space piloting skills on classic arcade games such as Asteroids and Lunar Lander. Also explore famous sci-fi spaceships such as the earliest model of the Star Trek Enterprise ever made. advertising for Star Wars toys. Check out an intricate diorama of Star Wars characters and vehicles depicting a battle between the Rebel Alliance and evil Empire. See how Star Wars inspired other playthings, including a variety of LEGO toys, and play with Mr. Potato Head’s evil counterpart—Darth Tater! Take on the Dark Side and immerse yourself in the fantastic video game realms that Star Wars inspired through the decades. Play arcade classics, such as Star Wars and The Empire Strikes Back, and modern games like Star Wars Battlefront. Jump in the cockpit and try to take down the original Death Star or save the ice planet Hoth in the new, interactive Star Wars Battle Pod. View videos of children incorporating Star Wars into their adventures and see a range of branded costumes, lightsabers, and other toys used to bring the movies to life through play. Beware the large-scale X-Wing and TIE Fighter models overhead! The Force at Play is on view through September 5, 2016. Playable machines in the exhibit require purchased tokens. Money collected from the sale of tokens helps maintain these original artifacts. New Exhibit A long time ago, in a galaxy far, far away, the world was introduced to the revolutionary Star Wars movie franchise. Learn about the impact of the legendary films on play and playthings at The Force at Play—a companion exhibit to Rockets, Robots, and Ray Guns. Produced by The Strong’s International Center for the History of Electronic Games. Space Heroes Explore the men and women of space—from real astronauts to fictional heroes—through dozens of related toys and games, including costumes and action figures of space opera legend Buck Rogers. Solve a sliding puzzle to reveal a hero. Battle enemy starships on the 3-D space shooter arcade game StarBlade and fight back alien creatures as Ellen Ripley in Konami’s Aliens arcade game. Time Travel Step into a time machine and go back in time or propel into the future. View clips from well-known time travel movies, such as Back to the Future and answer the question, “If you could go back in time to change one thing, what would you change?” Rockets, Robots, and Ray Guns is on view through September 5, 2016. See page 5 for details on The Strong’s Sci-Fi Summer activities. Playable machines in the exhibit require purchased tokens. Money collected from the sale of tokens helps maintain these original artifacts. Produced by The Strong’s International Center for the History of Electronic Games in partnership with Rochester Institute of Technology. N122 www.museumofplay.org 3 New Exhibit Sci-Fi Summer Saturday, September 24, 2016–January 8, 2017 Travel back to the end of the Cretaceous period when dinosaurs roamed the land and get up close with touchable dinosaurs of all shapes and sizes— including a Tyrannosaurus Rex and Triceratops. Journey though three rugged landscapes to learn about dinosaur habitats and investigate the clues that these mysterious creatures left behind. Enter the Land of Fire—the Montana of 70-million years ago—and crawl through a smoldering volcano, climb into a squishy bog, and take a closer look at realistic dinosaurs. Then trek north to the lands of present-day Alaska to meet cold-weather dinosaurs, such as the Edmontosaurus (a four-legged herbivore); slide into an icy cave; and learn about the dinosaur food chain. At the Field Research Station, grab some tools to dig up dinosaur fossils and put together an over-sized dino puzzle with the help of family and friends. Opening weekend only, Saturday and Sunday, September 24 and 25, meet Danny’s Dinosaur, beloved character from the Syd Hoff Danny and the Dinosaur series. Compare your height to that of dinosaurs, see how big they would be if they were standing in the museum galleries, and leave dinosaur footprints behind at the sand play table. Dinosaurs: Land of Fire and Ice™ was created by Minnesota Children’s Museum. Embark on a sci-fi adventure! All summer long, be delighted by special guests and enjoy themed activities inspired by the new, original Rockets, Robots, and Ray Guns exhibit. Rochester Ghostbusters Saturday & Sunday, July 9 & 10 Meet the Rochester Ghostbusters, a fan group of the famous film. Visit the space lab and battle action figures in galaxy slime. Saturday only, meet members of the Rochester Sci-Fi/Role Playing Geek Meet Up Group and learn about their interactive events and activities. Galactic Warriors Saturday & Sunday, July 16 & 17 Stop by a “Jedi” training camp presented by the Rochester Fencing Club. Join in interactive demonstrations of fencing etiquette, basic footwork, and blade work. Create a foam lightsaber to take home. Alien Encounters Saturday & Sunday, July 23 & 24 Academy of Interactive Arts and Sciences Exhibit Opens Learn about luminaries in the video game industry and their award-winning creations at the Academy of Interactive Arts and Sciences (AIAS) exhibit. The exhibit recognizes outstanding achievements within interactive entertainment and showcases 4 PLAY Time • Summer 2016 recipients of both the Academy’s D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards and its Special Awards. Scroll through a touch-screen timeline to learn about D.I.C.E. award recipients across multiple categories, including Game of the Year, Outstanding Achievement in Art Direction, Family Game of the Year, and others. Take a journey through a second kiosk to learn about the exemplary individuals honored by the AIAS through its D.I.C.E. Hall of Fame, Lifetime Achievement, Pioneer, and Technical Impact awards. Display cases feature video game artifacts from The Strong’s collections, including the 2015 D.I.C.E. Awards Game of the Year winner, Fallout 4, alongside a D.I.C.E. award statuette. View rare design documents from The Strong’s archival collections, including those from 2012 AIAS Pioneer Award recipient Ed Logg (creator of Asteroids), 2015 AIAS Pioneer Award recipient Ralph H. Baer (creator of the Magnavox Odyssey), and 2007 AIAS Hall of Fame recipient Dani Bunten Berry (creator of M.U.L.E.). See artifacts from past Game of the Year winners, including box art from The Legend of Zelda: Ocarina of Time, Half Life II and Journey. The exhibit is produced by The Strong’s International Center for the History of Electronic Games in partnership with the Academy of Interactive Arts and Sciences. Pose for a photo with a friendly alien and give a high five to a mischievous Martian. Dress up as a creepy alien in the cosmic costume shop and accessorize with your very own googly-eyed headband. Starships and UFOs Saturday & Sunday, July 30 & 31 Cosmic Creations Saturday & Sunday, August 20 & 21 Meet David Ramsay, who appeared in the 1997 alien battle film Starship Troopers. See his costume and learn about his experience working on the film. Snap a selfie with the TARDIS from Doctor Who. Create a UFO using tin foil and paper plates. See out-of-this-world creations by local artists, such as Gil Merritt’s pipe cleaner characters and Dave Pollot’s creature paintings. Visit the craft station and use circuit boards and metallic crayons to design an imaginary device to take home. Rebels and Imperials Saturday & Sunday August 6 & 7 Space Cadets Saturday & Sunday, August 27 & 28 Take pictures with characters from the 501st Legion and the Rebel Legion. Check out the R2-D2 Builder’s Club, a group of builders who make versions of the famous Star Wars character. Create your own set of Star Trek, Star Wars, and Doctor Who popsicle stick puppets. Take your creations to the galaxy box theater and act out a spectacular sci-fi scene. Galactic Warriors Saturday & Sunday, August 13 & 14 The Rochester Fencing Club returns for a fun-filled visit. Improve your “Jedi” skills at the training camp and join in interactive demonstrations of fencing etiquette, footwork, and blade work. Create a foam lightsaber to take home. Journey to outer space at astronaut training camp. Strap on a pretend jetpack and blast through a variety of physical challenges, including leaping over space rocks. View a glowing cosmos and a variety of light-up toys in the ultraviolet room. Greet a traveling astronaut that space walks through the museum. And all summer long, view sci-fi toothpick creations by Guinness World Record holder Stan Munro and craft a Star Wars character using fingers and ink pads courtesy of Klutz’s Star Wars Thumb Doodles. Upcoming Programs & Events Join Us for a www.museumofplay.org 5 Upcoming Programs & Events Friday, July 8–Monday, November 14 Sonic the Hedgehog’s 25th Anniversary Saturday & Sunday September 17 & 18 Celebrate the anniversary of the iconic game Sonic the Hedgehog—one of the newest inductees to The Strong’s World Video Game Hall of Fame. Meet and pose for pictures with the speedy title character, watch screenings of the animated television show Boom, play versions of Sonic the Hedgehog in the eGameRevolution exhibit, and create your own Sonic headgear. Cast your ballot at The Strong’s new Playing with Politics display opening July 8 near The Strong Express Train. The artifacts showcase the satirical side of campaigning. In addition to White House-inspired paper houses and puzzle sets, other pieces in the collection include a Barbie for President doll, political-party-inspired board games, playing cards, and jigsaw puzzles, as well as presidentialthemed paper dolls, table tennis paddles, and a ring toss game. “Although presidential elections are serious matters and have shaped the course of American history, it’s still possible to view politics and candidates from a playful perspective. The objects on display in Playing with Politics illustrate some of the ways kids and adults have had fun over the years with toys and games that relate to presidents and the political process,” says Chris Bensch, vice president for collections and chief curator. Fairy House Award Winner Display Tuesday, July 12–Friday, July 29 The museum plays host to 10 award-winning fairy houses from the 4th Annual Corn Hill Arts Festival Fairy Houses Tour. The whimsical display recognizes categories including Best Use of Natural Materials, Most Unique, Most Whimsical, and the People’s Choice Award. These one-of-a-kind fairy habitats are made from stones, bark, twigs, and other natural materials. Visit fairyhouses.com to learn how to create your own fairy house to enter next year. Storytime Club Celebrate the joy of reading. Hear children’s stories on select Mondays at 10:30 and 11:30 a.m. Have your Storytime Club passport punched once during each visit. Collect five punches and receive a free children’s book. Mondays, September 12, 19 & 26 New Beginnings Enjoy heartwarming tales about trying new things and making friends. Sponsored by 6 PLAY Time • Summer 2016 New Artifacts Build on Museum’s Toy Collections The Strong recently acquired a collection of more than 1,500 construction toys and building sets from George Wetzel of Illinois. Wetzel spent more than 35 years studying and assembling the collection, which spans from the earliest manufactured building sets made in Europe and the United States, to those from the mid-19th century through today. The collection contains variations of iconic construction toy brands such as Lincoln Logs, Tinkertoys, and Crazy Ikes, as well as sets of Froebel’s blocks, ceramic bricks, metal-based sets, and Erector sets, including the iconic No. 10 (the largest and heaviest set ever produced) and sets made of rubber and early plastics. In addition to toys, items from Wetzel include store displays, printed advertising and marketing pieces, and approximately 100 built models of castles, ships, the Sears Tower, a 1893-style Ferris Wheel, and the Eiffel Tower. “For centuries, philosophers, teachers, educators, and parents have acknowledged the importance of block play and building play. This kind of play helps kids develop their imaginations, self-expression, problem-solving skills, and motor skills,” says Chris Bensch, The Strong’s vice president for collections. “It also fosters their understanding of cause and effect and math concepts such as length, measurement, symmetry, and balance.” This collection also highlights changes in technology and the modern world in which children live and develop, and it more than triples The Strong’s holdings in construction toys and building sets. Another addition to collections is a 1905 Ives O-Gauge Hiawatha toy train set. Ives Manufacturing Co. was the premier American toy maker of mechanical toys from the 1800s to the early 1900s. Unlike other toy makers who began powering their train sets Rochester Criterium Bike Race Rolls through Town in August The Strong invites its members, guests, and neighbors to cheer on professional cyclists from across the nation and the globe at the Rochester Twilight Criterium taking place in downtown Rochester on August 13. Racing begins at approximately 6:25 p.m.; awards are presented at 10:15 p.m. Criteriums are a unique, American-style bike race, designed on city-center streets and staged on spectator-friendly course loops. The racing provides lap-after-lap excitement highlighting the athletes’ extraordinary bike-handling skills and explosive speed. The Rochester Twilight Criterium is one of only 17 major races of this type hosted in the United States. The bicycle was inducted into The Strong’s National Toy Hall of Fame in 2000. Part kids’ toy, part adult athletic equipment, and part basic transportation, bicycles first gained popularity at the end of the 19th century. A variety of bicycles are on view in the museum’s Toy Halls of Fame gallery and several additional examples will be on display in the museum’s Caterpillar Atrium from Tuesday, August 2 through Tuesday, August 16. A special online timeline featuring examples of The Strong’s comprehensive bicycle collection will publish on Google Culture Institute in August. The Rochester Twilight Criterium is free for all spectators. Learn more at rochestercrit.com. with electricity, Ives continued to make quality clockwork trains for homes not yet wired for electrical power. This set provides an early example of train sets made to run on standard tracks sized precisely for the locomotive and the rolling stock it pulled rather than across a bare floor. Complete with inserts and compartments for each piece of train, as well as its original packaging box, this Hiawatha train set showcases exactly how the toy appeared to its first owners. Museum News Playing with Politics Nominate a Favorite Toy for Induction into Toy Fall of Fame Do you have a favorite toy you’d like to see enshrined in The Strong’s National Toy Hall of Fame? Nominations are in full swing and toy lovers across the nation are encouraged to recommend their favorite toys for induction this November. Nominations may be made online at toyhalloffame.org or by mail. Submissions for 2016 must be received by July 31, 2016. To date, 59 toys have earned a place in the National Toy Hall of Fame. Visit toyhalloffame.org to learn more about past honorees. www.museumofplay.org 7 Museum News A group of former employees from the Minnesota Education Computer Consortium (MECC)—including Don Rawitsch, co-creator of The Oregon Trail; Dale LaFrenz, co-founder and president; and Susan Schilling, vice president for product development—recently donated an extensive assemblage of materials documenting the history of the pioneering company from 1973 to 1996. The collection includes hundreds of pieces of software, internal documents, and press clippings that illuminate the ways that MECC integrated their educational products into school curricula around the nation. “MECC was a leading producer of educational games, played a prominent role in helping schools integrate computers into classroom learning, and produced the most recognized, most influential educational game of all time, The Oregon Trail,” says Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games. “Because of this influence, The Oregon Trail was inducted into The Strong’s World Video Game Hall of Fame earlier this year.” Started in 1973 as an attempt to bring computing to school audiences in Minnesota, MECC operated the first statewide mainframe timeshare computer for classroom use and initiated the first statewide school purchase contract for personal computers. The consortium (later corporation) created a collection of more than 300 software titles that became part of the curricula of schools nationwide, including an enhanced and popularized version of The Oregon Trail educational game, which went on to sell more than 65 million copies. “MECC lasted more than two decades, evolving from state service to private company, and several generations of its talented staff members went on to found and populate other educational technology companies,” says LaFrenz. “In the process, MECC influenced the education of millions of children in the United States and elsewhere. MECC alumni everywhere are honored to work with The Strong to create this collection of products, documents, and artifacts that will ensure the curation of the MECC legacy.” The Minnesota Education Computer Consortium Collection, 1968–2011, enhances the museum’s extensive archival collection of materials documenting the computer games industry, especially complementing other major collections dealing with educational software such as Brøderbund, Living Books, and the Warren Buckleitner Collection. PLAY Time • Summer 2016 “There’s great synergy between The Strong’s International Center for the History of Electronic Games (ICHEG) and RIT’s Center for Media, Arts, Games, Interaction and Creativity in studying video game history and working to preserve it,” says Jon-Paul C. Dyson, director of The Strong’s ICHEG. “This agreement formalizes a long-standing relationship between The Strong and RIT, and it illustrates the important video game work being done right here in Rochester, which is becoming an increasingly important center of video game development and study.” As part of the agreement, RIT will provide The Strong with four co-op students each year to advance video game preservation efforts in the areas of video game capture, digital data migration, and other technical issues related to the long-term care and maintenance of video game data. The two organizations will also work together on joint exhibits—both at The Strong and at RIT—beginning with the science-fiction-themed Rockets, Robots, and Ray Guns now open. (See page 2.) The partnership also calls for joint participation in national and international conferences to advance the study of video games. The Strong, RIT, Ritsumeikan University in Japan; and the University of Alberta in Canada are in discussions to bring the “Replaying Japan” conference to Rochester in 2017 to promote understanding of the origins and development of the Japanese gaming industry and its impact on worldwide culture. The Strong and RIT will also explore opportunities to collaborate on public and academic educational pursuits, such as classes, workshops, and lecture series. For example, The Strong expects to make its video game collections areas available to up to eight RIT classes annually for behind-thescenes tours and study. 2016 Class Inducted into the World Video Game Hall of Fame The Strong’s World Video Game Hall of Fame welcomed its second class in May—Grand Theft Auto III, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog, and Space Invaders. The six inductees span multiple decades, countries of origin, and gaming platforms, but they all significantly influenced popular culture and society in general. Grand Theft Auto III Released in 2001, Grand Theft Auto III was the first 3-D open-ended, “sandbox-style” game to achieve massive mainstream popularity and widespread critical acclaim. The third standalone title in the franchise sold 14.5 million copies by 2008, acting as the first breakout hit in a series that sold more than 220 million units as of 2015. The Legend of Zelda Inspired by creator Shigeru Miyamoto’s childhood expeditions through woods and caves, The Legend of Zelda (1986) popularized non-linear, open-world exploration games and paved the way for some of the industry’s most famous role-playing and action-adventure games. It sold more than 6.5 million copies and became the fourth best-selling NES game of all time, behind only the first three Super Mario games. The Oregon Trail Three student teachers created The Oregon Trail in 1971 to help Minnesota schoolchildren learn American history. First programmed on a primitive teletype printer, the game challenged students to assume the role of Western settlers crossing the continent on the way to the Pacific coast. In the 1970s and 1980s, when computing access was rare, The Oregon Trail not only instructed players in American history but also introduced them to computers. More than 65 million copies of the game in its several iterations have been sold. The Sims Released in 2000, designer Will Wright’s virtual dollhouse game, The Sims, pushed the boundaries of what a video game could be by allowing players to tell stories in an open-ended environment. With nearly 200 million sales in 60 countries and more than 20 languages, The Sims is the best-selling PC game franchise ever. Sonic the Hedgehog To develop a rival to Nintendo’s character Mario, Sega introduced Sonic, a hedgehog mascot with a brash, in-your-face attitude. Launched in 1991, Sonic the Hedgehog’s lightning-fast game play temporarily vaulted Sega ahead of Nintendo in the 1990s console wars. With more than 15 million copies sold, Sonic the Hedgehog remains the best-selling Sega Genesis game of all time; the entire Sonic franchise has sold 150 million units worldwide. Space Invaders Designed by Tomohiro Nishikado and released in Japan in 1978, Space Invaders challenged players to zap an ongoing onslaught of aliens. The game included a “high score” at the top of the screen, and this popular feature soon became a standard element of arcade games. In 1980, Space Invaders entered the home console market and became the Atari 2600’s most popular game. Suzanne Seldes, executive vice president and chief marketing officer, joined the Museum Association of New York’s board of directors earlier this year. In June she was voted to the executive committee of Rochester Downtown Development Corporation where she has served as a board member since 2011. Curator Nic Ricketts has been elected to the Association of Game and Puzzle Collectors board of directors. Curator Patricia Hogan’s article “Studying Dolls at The Strong National Museum of Play” appeared in the Spring 2016 issue of Doll News, the quarterly magazine distributed to the more than 11,000 members of the United Federation of Doll Clubs. Museum News The Strong and Rochester Institute of Technology (RIT) announced a partnership in June to formally collaborate on game preservation projects, exhibits, workshops, and video game conference presentations aimed at enhancing knowledge and understanding of the history and impact of video games and ways to preserve them. Producer of The Oregon Trail Donates Video Game Collection 8 Out and About The Strong and Rochester Institute of Technology Form Partnership In May Carrie McNeal, director of conservation, presented The Strong’s preservation policy for pinball and arcade game collections at the 44th Annual Meeting of the American Institute for Conservation, held jointly with the 42nd Annual Conference of the Canadian Association for Conservation in Montreal, Canada. Julia Novakovic and Dane Flansburgh, archivist and project archivist respectfully for The Strong’s Brian Sutton-Smith Library and Archives, presented “Processing Colossal Acquisitions with a Small Staff: Or, What to Do After a Semi-Trailer Shows Up at Your Loading Dock” to archivists at the Mid-Atlantic Regional Archives Conference in Pittsburgh, Pennsylvania, in May, as well as to the New York Archives Conference in Plattsburgh, New York, in June. Debbie McCoy, assistant vice president for education, presented a keynote at Geneseo’s School of Education Convocation and LIVES graduation ceremony. In June she traveled to the Opal School’s Symposium in Portland, Oregon, to discuss playful inquiry in The Strong’s education programs. Visit worldvideogamehalloffame.org to nominate your favorite video game for consideration in 2017. www.museumofplay.org 9 Museum News Debbie McCoy, The Strong’s assistant vice president for education, joins Lella Gandini and Ben Mardell, keynote speakers at the “Playful Encounters with the Reggio Emilia Approach” conference. The Strong’s Reggio-Inspired Conference Offers a Playful Approach to Learning In May The Strong held its first national Reggio-inspired education conference titled “Playful Encounters with the Reggio Emilia Approach.” Nearly 150 teachers, principals, and administrators from around the United States attended the two-day conference to explore the world of Reggio Emilia—a playful, innovative approach to teaching and learning that emphasizes collaborative exploration and inquiry. World-renowned early childhood educators Lella Gandini, United States Liaison for the Dissemination of the Reggio Emilia Approach to Early Childhood Education, and Ben Mardell, Project Director of the Pedagogy of Play, Project Zero, Harvard Graduate School of Education, were keynote speakers. Volunteers Celebrated at Luncheon Teachers use colorful materials on overhead projectors while others document the experience as a way to understand how documentation can support learning in the classroom. Workshops included a Light and Shadow seminar where participants experimented with variations of lights, shadows, and colors to create shapes that tell stories and develop imaginative play; a Woodbury School-focused discussion on imaginative spaces; a “playful inquiry” session where attendees explored the museum’s Dancing Wings Butterfly Garden and brainstormed playful learning ideas to bring back to their classrooms; and a “playful past” session where guests toured the museum’s Brian Sutton-Smith Library and Archives of Play to learn about the importance of bringing archival primary sources into the classroom to both engage students and meet state and national curriculum standards in social studies. PLAY Time • Summer 2016 American Journal of Play Explores Play in the Modern World In the spring issue of the American Journal of Play, Thomas Henricks, professor at Elon University and one of the nation’s foremost play theorists, explores the place of play and playfulness in the modern world. Henricks notes over the last century and a half that society has grown increasingly better organized, more technically sophisticated, and more “rational.” He gauges the emotional impact of this revolutionary change and asks if the softer, more expressive side of life has diminished as a result. Greg Toppo (left), author of The Game Believes in You, toured The Strong’s library and archives with the museum’s Jon-Paul Dyson. Henricks also raises questions about the effect of this shift on the way that people play. Does modern life shrink available space for exuberant, spontaneous, disorderly play? Henricks argues that modernity is often associated with a certain style of play, which gravitates toward order-making, clearly defined goals, technical emphasis, and institutional games. “Play is envisioned as a process of advancement and skills development,” he writes. Henricks sees this diminution of spontaneous play as problematic because “play at its base celebrates disorder, improvisation, unpredictability, irreverence, and impulsive display.” He posits that people need to be able to play just beyond the edge of their own control and argues that the advent of “extreme sports” represents a revolt against this modern organization and calculation. Susan Bennett, the original voice of Apple’s Siri, toured exhibits with The Strong's Shane Rhinewald. Other articles in the issue focus on active play on school playgrounds, the shift in youth baseball from play to sport, and the prevalence of Posttraumatic Stress Disorder (PTSD) in dancers and athletes. View the issue free online at journalofplay.org. Collections Inform Fellowship Recipient’s Work of Art Through five concurrent, interactive workshops led by Gandini, Mardell, teaching staff from The Strong’s Reggio Emilia-inspired Woodbury School, and staff from The Strong’s Brian Sutton-Smith Library and Archives of Play, attendees discussed creative approaches to promoting playful learning in the classroom. 10 American archivist, technology historian, and filmmaker, Jason Scott, recently donated more than 2,800 electronic gaming magazines to The Strong’s Brian Sutton-Smith Library and Archives of Play. Popular gaming titles in the donation include Computer, Computer Language, Hi-Res Magazine, PC Action (Italy), PC World, and Your Atari ST. The Jason Scott Video Game and Computer Magazine Collection, 1960–2011, supplements and enhances the museum’s existing collection of more than 20,000 electronic-game related magazines. Overall, the museum’s broad range of play-based materials related to video and other electronic games provides researchers with a timeline that spans the entire history of the gaming industry. The Strong Welcomes Distinguished Guests Museum News Donation Enhances Gaming Publication Collection Cheryl Henson (right), president of The Jim Henson Foundation and daughter of the legendary puppeteer, and Karen Falk (center), archives director for The Jim Henson Company, toured The Strong’s Henson-related collections with the museum’s Chris Bensch. The Strong’s volunteers were honored at a luncheon in May. Pictured from left to right are Barbara Fulford, Chris Holmes, Sarah Masterson, Marilyn Hamilton, Shannon Peterson, John Pearsall, Alice Sengle, Sharron Isaacson, and Valerie Young. The group has given a combined 129 years of service to the museum. The Strong Hosts AP Conference In April, The Strong welcomed more than 900 students from 17 area high schools to the 26th Annual Advanced Placement American History Conference. The conference challenged students to think critically about progressive activism and its influence on American history and culture since the 1890s. Students attended seminars by college and university professors and engaged in group discussions about feminism, environmentalism, and the aftermath of the civil rights movement. Micha Kapetanovic and Philippe Op de Beeck from the Brussels Conventions and Visitors Bureau on a benchmarking tour of the museum with The Strong’s Jon-Paul Dyson (center). Computer scientists from Malmo University in Sweden toured The Strong’s electronic games collections with The Strong's Jeremy Saucier (far right). Scholars from all over New York State and across the globe travel to The Strong to explore its comprehensive collection of toys, dolls, electronic games, and other historical artifacts of play. While some researchers document their findings in books, newspaper articles, and dissertations, a recent fellowship recipient used the museum’s collections and archival materials to inform the creation of a three-dimensional sculpture. Nancy Callahan, emeritus art professor at the State University of New York at Oneonta, conducted research in April on the history of educational toys made after the late 1800s. By examining The Strong’s collections of 19th- and 20thcentury board games, jigsaw puzzles, alphabet block sets, and other toys that were used for learning—focusing particularly on ones with colorful and detailed graphic printing—Callahan was able to inform her work on the crafting of an art sculpture that illustrates the playful connection between toymakers and their imaginations. Dodson Added as Tourism Sales Associate For more than a decade, The Strong’s annual attendance has included guests from all 50 United States, Canada, and dozens of countries from around the world. And each year museum activities are reported in newspapers, radio, and television newscasts and news websites from across the nation—earning more than 4 billion media impressions in 2015 alone. To build on its growing regional, national, and international presence and attract guests, The Strong has hired Karen Dodson as Tourism Sales Associate. Dodson is charged with implementing strategic activities that drive new visitation to the museum from outside of New York State, particularly from international markets such as Canada, China, Australia, and the United Kingdom. www.museumofplay.org 11 Advancement M&T Bank has awarded The Strong a $25,000 grant in support of the museum’s 2016–2017 education programs. These programs provide enriching school lessons for students in pre-K through grade 4; dynamic lessons for high school students; and professional development opportunities for educators and administrators. The Happiest Hour Returns in August! Proceeds from the Happiest Hour help to support The Strong’s overall educational mission and community outreach programs. The Happiest Hour will sell out fast. Tickets may be purchased at museumofplay.org/happiesthour. The Happiest Hour is presented by The Strong Play Makers Leadership Council, a volunteer group of young professionals who believe in the importance of play for people of all ages, and by the generous sponsors listed below. The Strong provides play-based school lessons annually for thousands of students from across the Rochester region. Each year, The Strong also provides a suite of professional Strong’s Lisa Feinstein and development opportunities for pre- and in-service The Rollie Adams with M&T’s Curt teachers, administrators, and curriculum Provenzo and Sara Jane Deisinger. development professionals. Designed to help extend the school curriculum beyond the classroom, The Strong’s lessons encourage learning, creativity, and discovery amid the museum’s dynamic exhibits and world-renowned collections. Says Dan Burns, regional president for M&T Bank’s Rochester region, “Building for a bright future, supporting growth—these are just as important to M&T Bank as they are to The Strong. The Strong makes an extremely positive impact in our community in terms of inspiring learning and creativity among our local youth, and we’re honored to help ensure their educational programming continues for years to come.” Delta Air Lines: Official Airline of The Strong Photo right: Katie Carroll, national sales account executive, and Tricia Rumola, community affairs manager for Los Angeles and New York, both from Delta Air Lines, visit the museum’s Sesame Street exhibit. On the evening of Friday, October 21, The Strong will transform into an adult-only wonderland of glittery magic and glitzy, sophisticated fun at Play Ball—Rochester’s most playful gala! Play Ball 2016 will feature an eclectic array of larger-than-life performers, costumed characters, delicious dinner and dessert, creative cocktails, amazing auctions, and an exclusive performance by a nationally renowned singer. Dave and Margaret Burns and their family are serving as honorary chairs of Play Ball 2016. The Strong and the Burns family are proud to pioneer a multi-generational model of chairmanship for Play Ball. Dave Burns has served on The Strong’s Board of Trustees since 2003. Proceeds from Play Ball support The Strong’s educational mission and outreach programs. Tickets are $175 each. To purchase tickets, learn about sponsorship opportunities, or make a gift in support of Play Ball, please contact Kylee Fassler, advancement services and special events manager, at 585-410-6346 or [email protected]. “The Strong is a unique Rochester institution with a reputation for excellence and fun, and Delta is proud to continue our valued partnership,” says Gail Grimmett, Delta's senior vice president–New York. “Delta is committed to giving back to the communities in which we live and serve, and as New York’s largest carrier, we’re especially pleased to support the rich culture of the Upstate community through partnerships like these.” “We are grateful to Delta Air Lines for their support of our ongoing family programs and fundraising efforts,” says Lisa Feinstein, The Strong’s vice president for institutional advancement. “Family programs play an integral role in The Strong’s mission to explore play and the ways in which it encourages learning, creativity, and discovery and illuminates cultural history.” Save the Date for The Strong’s Annual Play Ball on October 21 Guests can join in the transformation by wearing metallic and shimmery tones, spectacular sequins, and glittery accessories—or go all out and come dressed as your favorite character, game, or toy. At Play Ball, costumes are admired but not required! The Strong is pleased to name Delta Air Lines the official airline of the museum. The Strong welcomes more than half-a-million guests annually, including guests from all 50 United States and six continents. As the largest air carrier in New York, Delta Air Lines support demonstrates a shared interest in the Greater Rochester community and beyond. The Delta Air Lines partnership provides generous financial support for the museum’s 2016 schedule of family programming and The Strong’s annual Play Ball fundraising gala. PLAY Time • Summer 2016 Above: Dave and Margaret Burns (left) with son, Neal (center), daughter, Collene (far right), along with her husband, McLean, and son, Jackson. Inset left: Dave and Margaret Burns’ daughter, Hannalore (right), along with her husband, Zach, and their children, Cooper and Abigail. Inset right: Dave and Margaret Burns’ son, Zachary, with his wife Sarah. Advancement M&T Bank Renews Support for Education Programs at The Strong The Strong will host its next Happiest Hour on Wednesday, August 17, from 5:30 to 9:30 p.m. The Happiest Hour is a ticketed, after-hours fundraiser and museum experience for “big kids” age 21 and older. The sciencefiction themed event will feature a sampling of snacks, cash bar, lightsaber training, music and dancing, out-of this-world arts and crafts, cryptozoological surprises, and full access to The Strong’s interactive exhibits, including the all-new Rockets, Robots, and Ray Guns. 12 Burns family photos by Gerry Szymanski Thank You Corporate Partners Businesses that make a financial contribution to The Strong as corporate partners and sponsors provide meaningful support for the museum while receiving valuable benefits for their employees. To learn how your company can participate, contact Michelle Parnett-Dwyer at 585-410-6353 or [email protected]. Thank you to these corporate partners and supporters for renewing their commitment: Brown & Brown of New York, Inc. Danisco US Inc. Diamond Packaging Garlock Sealing Technologies Harter, Secrest & Emery M&T Bank Monroe Veterinary Association Nixon Peabody LLP Pepsi Beverages Company Thomson Reuters Trane Xerox Corporation www.museumofplay.org 13 Kids Page Hey little sci-fi fans, can you spot the five differences between the two pictures below? Visit the Rockets, Robots, and Ray Guns exhibit for more science-fiction fun. See page 2 for details. A Summer 2016 Programs underwritten in part by official airline of The Strong. 3 MON 4 TUE WED THU 5 6 7 August 2016 FRI SAT 1 2 8 9 7 SUN September 2016 MON TUE WED THU FRI SAT 1 2 3 4 5 6 8 9 10 11 12 13 16 17 18 19 20 10 11 12 13 14 15 16 14 15 17 18 19 20 21 22 23 21 22 23 24 25 26 27 24 25 26 27 28 29 30 28 29 30 31 SUN 4 MON TUE WED 5 6 11 12 13 14 18 19 20 21 THU FRI 1 2 3 8 9 10 15 16 17 7 22 23 24 25 26 27 28 29 30 31 JULY Book Nook Librarians’ picks from the Grada Hopeman Gelser Library Darth Vader and Son Now Open: Rockets, Robots, and Ray Guns Saturday & Sunday, July 9 & 10 Sci-fi Summer: Rochester Ghostbusters Saturday & Sunday, July 16 & 17 Sci-fi Summer: Galactic Warriors Travel to distant futures and faraway galaxies as you explore the world of science fiction. Meet the Rochester Ghostbusters and enjoy sci-fi themed activities. Stop by a “Jedi” training camp and learn fencing etiquette, basic footwork, and blade work. Now Open: The Force at Play Tuesday, July 12–Friday, July 29 Fairy House Award Winner Display Explore the evolution of the beloved Star Wars movie franchise. by Jeffrey Brown (for the younger readers) Now Open: Academy of Interactive Arts and Sciences Darth Vader faces his greatest challenge imaginable: raising his four-year-old son, Luke Skywalker. From bedtime meltdowns to play ground tussles to Take Your Child to Work Day on the Death Star, the Dark Lord of the Sith meets the challenges of parenthood with the power of the Force on his side. (shelved in Rockets, Robots, and Ray Guns). Discover the luminaries in the video game industry and their award-winning creations Friday, July 8 Playing with Politics Display Opening See the award-winning fairy houses from the Corn Hill Arts Festival Fairy Houses Tour. Friday, July 15 Sold Out: Koo Koo Kanga Roo All-Ages Concert The only Rochester appearance of Koo Koo Kanga Roo! 7 p.m. (doors open at 6:30 p.m.) Saturday & Sunday, July 23 & 24 Sci-fi Summer: Alien Encounters Pose for a photo with a friendly alien and Martian, dress up in the cosmic costume shop, and more. Saturday & Sunday, July 30 & 31 Sci-fi Summer: Starships and UFOs Meet David Ramsay from Starship Troopers, snap a selfie with the TARDIS, and more. View artifacts highlighting the satirical side of politics. Whales on Stilts! AUGUST by M. T. Anderson (for intermediate readers) Lily Gefelty doesn’t know much about her father’s job. Sometimes he complained about the lack of air-conditioning or raved about the new packages of muffins in the vending machine. So it was a bit of surprise to twelve-year-old Lily on Career Day when she finds out that he works for a mad scientist seeking to conquer the world. (shelved in Rockets, Robots, and Ray Guns). Saturday & Sunday, August 6 & 7 Sci-fi Summer: Rebels and Imperials Saturday & Sunday, August 13 & 14 Sci-fi Summer: Galactic Warriors Meet with characters from the 501st Legion and the Rebel Legion, visit with the R2-D2 Builder’s Club, and more. Stop by a “Jedi” training camp and learn fencing etiquette, basic footwork, and blade work. Sunday, August 7 Member Discount at George Eastman Museum’s Dydren Theater Wednesday, August 17 The Happiest Hour Strong members receive $2 off adult tickets to Close Encounters of the Third Kind at the Dydren Theater through a partnership between the museum’s Sci-Fi Summer activities and Dryden Kids film series. Saturday & Sunday, August 20 & 21 Sci-fi Summer: Cosmic Creations Sunday, August 21 Member Discount at George Eastman Museum’s Dydren Theater Strong members receive $2 off adult tickets to E.T. the Extra-Terrestrial at the Dydren Theater through a partnership between the museum’s Sci-Fi Summer activities and Dryden Kids film series. Saturday & Sunday, August 27 & 28 Sci-fi Summer: Space Cadets Journey to astronaut training camp, see a glowing cosmos in the ultraviolet room, and more. See out-of-this-world creations by local artists, discover the inner workings of electronic devices, and more. Wool by Hugh Howey (for older readers) In a suffocating, post-apocalyptic world where the land and air are toxic, people are forced to live in a 144-story silo dug deep into the earth. It is dangerous to talk about what lies outside the Silo. Those who ask too many questions risk the ultimate punishment of getting what they wanted: sent outside. (shelved in Rockets, Robots, and Ray Guns). SEPTEMBER Mondays, September 12, 19 & 26 Storytime Club: New Beginnings Enjoy heartwarming tales about trying new things and making friends. Answers: Tilted moon, additional UFO, missing tooth, missing phone, gray mountains. 14 PLAY Time • Summer 2016 Enjoy a playful happy hour for big kids ages 21 and older. Purchase tickets at museumofplay.org/happiesthour. SAT Calendar of Events Spot the Differences July 2016 SUN Saturday & Sunday, September 17 & 18 Sonic the Hedgehog’s 25th Anniversary Saturday & Sunday, September 24 & 25 Exhibit Opening: Dinosaurs: Land of Fire and Ice Meet and pose for pictures with Sonic the Hedgehog, create Sonic headgear, and more. Be amazed by dinosaurs of all shapes and sizes, crawl through a smoldering volcano, climb into a squishy bog, dig up dinosaur fossils, and more. Unless otherwise noted, events typically end by 4 p.m. and are free to members. www.museumofplay.org 15 Nonprofit Organization US Postage PAID Rochester, NY Permit No. 4144 One Manhattan Square Rochester, NY 14607 The Strong® is a highly interactive, collections-based museum devoted to the history and exploration of play. As a 501(c)(3) not-for-profit educational organization, The Strong is funded in part by contributions and grants from individuals, corporations, foundations, and state and federal entities. It is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play and houses the world’s largest and most comprehensive collection of historical materials related to play. Museum Admission General Admission (does not include admission to Dancing Wings Butterfly Garden®): age 2 and older $14, under age 2 free, museum members free. Admission to Dancing Wings Butterfly Garden: $3 per person for members, general admission fee plus $4 for nonmembers; children under age 2 free. Entry to Dancing Wings Butterfly Garden is by reservation only. Reservations may be made at the museum’s admissions desk. Board of Trustees Bernard Birnbaum David J. Burns Michael J. Cicero Roberta DuBeshter Steve Dubnik Zeke Duda Cecilia Griffin Golden, PhD Don H. Kollmorgen Laura Saxby Lynch Linda McGinley, EdD William W. Napier Aaron C. Newman Joy Ryen Plotnik, Esq Bruce Raiffe William D. Rice Donald J. Riley Fred W. Smith, PhD Matthew Tipple Jeff Valentine John E. Van de Wetering, PhD Mee F. Wing Admission rates and Dancing Wings Butterfly Garden fees subject to change. G. Rollie Adams, PhD President and CEO Parking Limited free parking is available for guests during regular museum hours on a first-come, first-served basis. On high visitation days, the museum lot may reach capacity early in the day. If space is not available on site at the time of your visit, you will find additional parking (fees apply) at neighboring municipal garages. The Strong is supported with public funds from the Institute of Museum and Library Services (IMLS) and the New York State Council on the Arts (NYSCA), a State agency. The Strong is accredited by the American Alliance of Museums (AAM), and is an institutional member of AAM, the American Association for State and Local History (AASLH), the Association of Children’s Museums (ACM), and the Museum Association of New York (MANY). Museum Hours Monday–Thursday, 10 a.m. to 5 p.m. Friday & Saturday, 10 a.m. to 8 p.m. Sunday, noon to 5 p.m. The Strong is a United Way donor designation agency (ID#2556) The museum will close at 4 p.m. on Monday, July 4. DINING The museum offers a variety of dining options including Pizza Hut Express, Taco Bell Express, Subway, Louie’s Sweet Shoppe, and Bill Gray’s Restaurant. Visit museumofplay.org for hours and information. On weekends, holidays, and during school breaks, dining tables and chairs are reserved for restaurant customers only. Information 585-263-2700 • museumofplay.org PLAY Time Editor: Kelly Murphy Lucyszyn Contributing Writers and Photographers: Michelle Parnett-Dwyer, Lisa Feinstein, Crissi Harrison, Beth Lathrop, Noelle McElrath-Hart, Allison McGrath, Bethany Mosher, Kelly Murphy Lucyszyn, Shane Rhinewald, Suzanne Seldes, Olivia Viterna The Strong Named Number One Family Travel Destination in the United States The Strong was named the number one “Family Travel Destination” in the United States by readers of FamilyFun magazine. Two thousand readers nationwide responded to survey questions and rated hundreds of destinations across five categories. The Strong emerged at the top of a list that included such places as the National Mall and Memorial Parks in Washington, DC, and Mount Rushmore National Memorial. Art Director: Niki Kruger, Zimmet Group Facebook “f ” Logo CMYK / .ai Facebook “f ” Logo CMYK / .ai