Strength and Honor: The mighty hobgoblins of Tellene
Transcription
Strength and Honor: The mighty hobgoblins of Tellene
Strength and Honor: The mighty hobgoblins of Tellene Credits Authors: Noah Kolman and Don Morgan Editors: Brian Jelke, David Kenzer, Noah Kolman, Don Morgan Art Director: Bob Burke Art Liaison: Mark Plemmons Cover Illustration: Keith DeCesare Cover Colors: Scott Kester Interior Illustrations: Thiago “Grafik” Carvalho, Caleb Cleveland, Keith DeCesare, Mitch Foust, Martin Montiel, Eric Olsen Graphic Design: Jennifer “Jiffy” Burke Project Manager: Brian Jelke Production Manager: Steve Johansson Playtesters: Joe Charles, Doug Click, Gigi Epps, Rob Landry, Mark Lane, Mark Praiter, Brad Todd, Luke Wetterlind, John Williams Table of Contents CHAPTER 1: STRENGTH AND HONOR . . . . . . . . . . . . . . . . . . . . . . . . .3 THE ORIGIN OF THE HOBGOBLINS . . . . . . . . . . . . . . . . . . . . . . . . . . .5 CHAPTER 2: KRANGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 CHAPTER 3: KARGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 CHAPTER 4: KORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 CHAPTER 5: DAZLAK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89 CHAPTER 6: RANKKI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113 CHAPTER 7: RULES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 MAKING AND PLAYING A HOBGOBLIN PC . . . . . . . . . . . . . . . . .135 PRESTIGE CLASSES FOR HOBGOBLINS . . . . . . . . . . . . . . . . . . . .137 HOBGOBLIN STATS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138 HOBGOBLIN SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138 NEW CLASSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138 PRESTIGE CLASSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141 NEW SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146 NEW FEATS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146 NEW EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 ALCHEMICAL MIXTURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149 NEW SPELLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149 MAGIC ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 APPENDIX A: LANGUAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 APPENDIX B: INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 © Copyright 2003 Kenzer and Company. All Rights Reserved. Manufactured in the United States of America Kenzer & Company 25667 Hillview Court Mundelein IL 60060 This book is protected under international treaties and copyright laws of the United States of America. No part of this book may be reproduced, without the express written consent of Kenzer and Company. Permission is granted to the purchaser of this product to reproduce sections of this book for personal use only. Sale or trade of such reproductions is strictly prohibited. Questions, Comments, Product Orders? Phone: (847) 540-0029 Fax: (847) 540-8065 email: [email protected] Visit our website: www.kenzerco.com PUBLISHER’S NOTE: This is a work of fiction. Names, characters, places and incidents either are the product of the authors’ imaginations or are used fictitiously, and any resemblance to actual persons, living or dead, events or locales is entirely coincidental. With respect to trademarks: Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer and Company. Strength and Honor:The Mighty Hobgoblins of Tellene and the Kenzer and Company logo are trademarks of Kenzer and Company. © 2003 Kenzer & Company, Inc. All Rights Reserved. Dungeons & Dragons, Dungeon Master, the d20 System logo and the Wizards of the Coast logo are all trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Kenzer and Company under license. ©2003 Wizards of the Coast, Inc. 1 Chapter 1: Strength and Honor Chapter 1: Strength and Honor When this world began, it was not as you know it today. The land was empty, completely barren, and covered by the holy blackness. There were no plants, there were no beasts, and there were no sil-ghaz. It was perfect. But the creator was not satisfied with the emptiness. Such perfection deserved a king. A perfect king. So the creator made the plants and trees, but he was not satisfied. Without honor, the plants could not rule. The creator tried again, this time making the beasts. But again, he was not satisfied, for they also lacked honor. The creator returned to work, until he made the sil-ghaz, the intelligent beings. But these beings were also without honor, for they would not worship the darkness. The creator realized that, having been born in the light, they had been born flawed. The creator now knew that he must create the race of kings in the embrace of the holy darkness. But as he surveyed his now imperfect world, he saw the beasts, plants, and most of all, the sil-ghaz, polluting the world with light. So he traveled to deep beneath the mountains, where the sacred darkness remained. There he took the pure mountain rock and fashioned the Krangi form. He took the celestial air and the pure water and infused them into the rock effigy. Finally, he gave them a drop of his divine blood, signifying that they should rule. In this way the first Krangi was born. Finally satisfied with his creation, the creator returned to his seat in the heavens. He and the gods watched as the Krangi quickly spread across the lands, defeating their enemies and winning glory and honor for the Blacksoul, the holy darkness. Soon, the whole world bowed their heads to the Krangi, and the land returned to the glory it once knew. But the other gods had become jealous, for the Krangi did not worship them. Together, they brought a great pestilence upon the Krangi, and destroyed their mighty empire. Then they took the Blacksoul and destroyed his body. Satisfied that they had exacted their revenge, the other gods disbanded their alliance. But the Krangi were not dead, and neither was the holy darkness. The Blacksoul soon returned, stronger and purer. Having lost his body, he had become the darkness itself. The Krangi were also stronger, and now their duty was clear. The other gods, and the despicable sil-ghaz that worshipped them, had tried to rid the world of darkness. They had failed, and now it was the Krangi’s turn. The time had come to return the world to the perfect darkness it once possessed, and assume the kingship that was rightfully theirs. And that is the fight that we all must fight every day, until the end of days. - From the sermon of Sun Slayer Azak Naggetrek 560 I.R. STRENGTH AND HONOR Throughout the course of history, from the time before time to the present day, two principles have guided the course of the hobgoblin race: strength and honor. These values form the basis of hobgoblin society, they govern the actions of its military, its leaders, and its people, and they guide the hobgoblins into the future. Any understanding of the hobgoblin race must begin with these principles, because they are the context in which every other hobgoblin thought or deed must be judged. Strength The first hobgoblin value, though perhaps not the most important, is strength. This concept is the easier for outsiders to grasp. The hobgoblins believe that the Blacksoul (or another deity in some cases) created the world for the hobgoblins to rule, and that the other races have taken it from them. To retake the world, the hobgoblins believe that they must prove themselves to be the strongest and most dominant race. Only after they have proved themselves will they once again rule the world. The value of strength comes from the hobgoblins’ basic understanding of power relationships. In short, to have power over someone means to have the ability to take his or her life. Because life is the most basic element of existence, the ability to control another’s existence must translate into the ability to control every other aspect of that person’s life. Without life, nothing else has any importance. As the hobgoblins have evolved more complex societies, their hierarchies and power 3 Chapter 1: Strength and Honor relationships have likewise become more complex, but the basis is still the ability to kill. To have power over someone, one must be able to kill him, and to be able to kill him one must be strong. Since the hobgoblins’ goal is to have power over everyone, they must be able to kill everyone. Of course, just knowing that one has the power to kill someone is not sufficient to wield power over him. One must be able to prove it, and thus displays of strength are an integral part of the life of a hobgoblin. It is important to note that this desire to prove one’s strength does not stem from any kind of insecurity or weakness. The hobgoblins are extremely confident in their abilities. They know that they are the strongest race in the world, they just have to prove it to everyone else. Likewise on an individual scale, each hobgoblin believes that he or she is the strongest hobgoblin in the world, and it is only a matter of time before he or she proves it. Proving one’s strength is an integral part in the desire to rule the world, and like earning honor, when a hobgoblin stops proving his or her strength, it indicates that he or she has accepted a position as an inferior creature. This is unacceptable to the hobgoblins, and those accused of such a sin must immediately prove themselves or be killed. Proving one’s strength often takes the form of violence or aggression, as the hobgoblins consider this the truest and most basic display of power. It could be as insignificant as killing a slave or as massive as slaughtering an entire village. Unlike displays of honor, there is no qualification that the victim be equal in strength or treated fairly. Any display of strength is appropriate, although those in which the opponent is of equal or greater ability are considered more impressive and of a higher quality. Indirect displays of power are also acknowledged, though less so than direct ones. As with honor, if a hobgoblin can convince or force another to do something he would otherwise not do, he holds some measure of power over him. If he can convince another to risk his life when he otherwise would not, then he wields true power. If he cannot force another to give up his life, but still persuades him to do something that he would not otherwise do, then he holds partial power over him. The hobgoblins consider this an inferior display of power, but a display of power nonetheless. Honor 4 Honor is not a explicitly defined concept, despite its importance to the hobgoblins. Honor measures a hobgoblin’s power, his worth to his people, the strength of his character, the force of his personality, the amount of respect he deserves, the number of his successes, his position in society, and much more. But honor is a subjective measure of these virtues, depending upon how others think of the hobgoblin. This subjectivity is crucial. Honor would not be honor without this subjective aspect. This naturally makes the rules of honor impossible to define, particularly for non-hobgoblins, and yet the hobgoblins have no problem integrating it into their rigid and organized view of the world. Although honor itself cannot be defined succintly, acts that increase or decrease one’s honor can. Again, the subjective and complex nature of honor means that few actions result in gaining honor in every situation or losing honor in every situation. In this light, one must consider actions that increase or decrease honor in a majority of situations. On a basic level, actions that increase honor are those that prove one is better than someone else. This includes competitions of any kind, from a footrace to a fight to the death. For example, a hobgoblin who kills an opponent in combat usually gains honor for the action. There is a caveat, hence the word “usually”. The hobgoblin only gains honor if he does not have an unfair advantage. Thus, a hobgoblin who kills a kobold female does not gain honor, while a hobgoblin who kills an elven warrior does. Precisely what constitutes an unfair advantage is vague, and results in some actions being difficult to evaluate. For example, a hobgoblin who kills an unarmed human would not gain honor, but if he gives the human a weapon and then kills him, he could gain honor. An opponent lacking a weapon clearly gives the hobgoblin an unfair advantage. An opponent lacking the hobgoblin’s training or experience, however, does not. Generally, advantages that result from past effort, such as martial skill or experience, are not considered unfair, because the hobgoblin worked for them. This is not always the case, as magical ability is considered an unfair advantage, even though it requires work or experience. A hobgoblin can also gain honor by exercising power or influence, a subtle way to demonstrate one’s superiority. This is characterized by forcing someone to do something they would not otherwise do. For example, a general has power, and thus honor, because he can force his men into combat even if they know they will lose, something they would not otherwise do. A wealthy merchant has power, and thus honor, if he can convince a military officer not to raid a particular caravan because he wants to sell the caravan’s goods. In a hierarchy, the power resides at the top and flows from towards the bottom in the form of orders and influence. Getting someone to do something they do not want to do is how hobgoblins define what an order is, and the person that accomplishes this gains honor and a place above them in the hierarchy. These actions also related to the hobgoblin value of strength. There are a few guidelines that every hobgoblin follows when considering honor. For one, the hobgoblins believe that honor is a way of life. Although honor is related to how others view you, it is just as important to act honorably when alone as it is when in the presence of others. The hobgoblins believe that it is far worse to have honor that is undeserved than to have no honor at all. Honor that is false, that is based upon acts of superiority done only in the presence of others and not upon actual behavior, is abhorrent to the hobgoblins because it brings Chapter 1: Strength and Honor suspicion upon everyone’s honor. To combat this, the hobgoblins make an effort to act with honor at all times. Additionally, a hobgoblin does not do something solely to gain honor. The hobgoblins consider someone that wanders alone in the woods hoping to be ambushed by a group of elves a fool, not an honorable individual. Honorable hobgoblins do not desire honor for honor’s sake; they desire what they perceive as righteous deeds, which as a byproduct bring honor. Honor is not an end itself, but a measure of how close to the ultimate end, a place at the top of the world hierarchy, a hobgoblin stands. Similarly, one can never have enough honor. Honor represents the hobgoblin desire to prove that they are better than everyone else. By continuing to do honorable deeds, a hobgoblin indicates that he is better than his current position in life. Conversely, a hobgoblin that ceases to do honorable deeds has accepted his or her position in life. Unless they rule all creatures of the sovereign lands, they have failed in their quest. By accepting their current state, they would acknowledge that they are not superior to everyone. Such resignation is a hobgoblin sin of the highest order. This can mean that honor is a two-edged sword. Honor represents a hobgoblin’s demonstration of his abilities, so if a low ranking hobgoblin has high honor, it is expected that he will ascend to a rank befitting his honor. If he is unable to do so, his honor is considered false, and he faces the difficult challenge of keeping his current honor and rank. Hobgoblins that fail to fulfill their potential usually end up dead, either having died in a desperate challenge for power or from being attacked by his peers. Hobgoblins are quick to exorcise from their ranks anyone with suspect honor. THE ORIGIN OF THE HOBGOBLINS Though the hobgoblins are sure of their origin, there is no similar consensus among human and demi-human scholars. Most agree that the hobgoblins are an old race, and lived on the main continent of Tellene before the humans migrated to the mainland. Records from the migration mention organized hordes of humanoids as one of the many perils faced by the settlers. This is validated by many archeological records that suggest there were communities of hobgoblins on the main continent before the first human remains were left behind. The more significant question, however, is when the hobgoblins separated themselves from the other humanoids as a civilized race. Before their civilization, the hobgoblin’s role on Tellene was no different than any of the other monstrous humanoids; they could be considered a natural part of the environment. At some point their role changed, and the result is the fully civilized race that exists currently. The point at which this transformation occurred, when the hobgoblin race crossed the threshold between barbarism and civilization, is a hotly debated topic. Hobgoblin religious doctrine states that the hobgoblin race was created as a civilized race, and has persisted that way for all time. Strictly speaking, this position is untenable, for there is very convincing archeological evidence of uncivilized hobgoblin tribes dated after the supposed creation of the hobgoblins. To explain this, hobgoblins believe that at the height of their power, a disaster was visited upon them as punishment. They claim that the gods, in their jealousy, destroyed the 5 The Hobgoblin subraces (from left to right): Kors, Dazlak, Kargi, Krangi and Rankki