Kok, Tellene

Transcription

Kok, Tellene
Players' Stuff
What Is This?
2000-09-07 19.13
This booklet is some kind of players handbook for the product "The Kingdoms of Kalamar" from Kenzer and Company.
It's only made to be useful for me, but may be useful for others as well.
The booklet is copyrighted by Jonas Eckerman ([email protected]) and the Kingdoms of Kalamar product, and therefore the information
the booklet is based on, is copyrighted by Kenzer and Company (http://www.kenzerco.com).
The booklet may not be used commersially without permission from the copyright holders.
Regards
Jonas Eckerman, August 2000
Foreword?
This here booklet is meant to contain some usefull and useless information about the world of "Tellene" in wich some of my gaming
might take place.
I's not the prefect book. There are grammatic and spelling errors. There probably are other errors as well.
Hope it's good for something though.
/Jonas
Kingdom of Mendarn
The Lands
Mostly human
Here's some short descriptions about the lands, and most nations.
Lot's of farms, some fishing. Quite a lot of halflings. Some dwarves and
gnomes in the hills. Skirmishes with Pel Brolenon. Some gold in the
rivers. Excellent jewelers. An island controlled by the Keepers of the
Four Corners, inhabited by enormous dancing humanoid fire-beings,
lies somewhere outside Mendarn coast.
Brandobia
Crondor Woods: Beautiful forest with Lot's of elves.
Lendelwood
Elven
Beautiful forest with good weather. Home to a large elven kingdom.
Human and halfling woodsmen and farmers live at the edges.Rumors
tels of a great elven city and the greatest trees an Tellene in the middle
of this forest. These elves have been a bit dangerous since somone
desecrated the grave of the long dead elven king Fiondeala.
Theocracy of Pel Brolenon
Mixed
Lot's (meaning really lot's) of slavers. Dangerous place. Home to the
House of Shackles. Skirmishes with Mendarn.
Eldrose Forest: Ugly, bad, dangerous forest. Keep away from it.
Voldorwoods
Elven
A massive forest where almost no humans have been. The eastern
part is inhabited by rustic elves. There are rumors of wild elves as well.
Kalamar
Once, almost the whole of Brandobia was one glorious country. This
country fended of the Kalamaran armies, they chase away the goblins,
hobgoblins and orcs, and almost drove the elves away. The elves
blessed the ruler of Brandobia with frutiful loins, and his three sons
later split the land between them after a long civil war.
Avdoron Mires
Bad swamp filled with bogeymen and other foul creatures.
Brandobian Ocean
Lot's of traffic. Lot's of Eldorian colonies.
Elenon Mountains
High, cold, big, dangerous chain of mountains. There are dwarven
miners in the southern parts.
Alumapale Springs: Strangely colored, steaming, warm springs high
in Legasa Peaks.
Dopromond Hills: Gnomes and halflings. Lot's of miners.
Napalago Hills: The gateway to the east.
Welpremond Downs: Halflings, Elves and Dwarves.
Yan Elenon Mountains: Lots of orcs and some ogres.
Kingdom of Cosdol
Once, the Kalamaran Empire ruled all of Kalamar, from Shadesh Bay
to the Kalamaran Sea. Now this is not so any more.
Mostly elven & half-elven
Lot's of wizards and such. Also quite a few merchants. Lot's of people
of most races.
The first emperor to hold this land was Fulakar, who made a oact with
the Lurker in the Void to secure the border against the Obakasek
Jungle.
Kingdom of Eldor
The greatest emperor was King Theodorus I who reunited the empire
with the help of hist loyal man Rovak Fen'doral (who rode on the great
silver colored dragon Vevisalakale).
Human
Old and stable kingdom. Not a good place for non-human people and
actually not too fun for other foreigners either. Has some colonies. Is at
war with the elves in Lendelwood.
The Known World
King Theodorus I rewarded Rovak Fen'doral by striking a silver coin
(now called "Silver Dragon" and invaluable to collectors) with Rovak
Fen'doral on one side and the dragon on the other.
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Players Stuff
Bet Kalamar: A vast and magnificent city with great towers Here one
can find exotic people, goods and pleasures from all over the world.
Rovak Fen'doral was later transformed into a sword that would have
eternal life, so that he could protect his King (and his Kings line of
sons) in the future as well.
Paliba Woods: Fearsome beasts and elves live in this forrest.
King Theodorus I died of old age when he was over a 100 years old,
but all his children and grandchildren was murdered.
Kingdom of Tokis
Doulathanorian
Mostly human
An elven kingdom deep in the Edosi Forest. Imperial troops are not
welcome here,
Ruled by the empire. At war with Pekal. A poor, overtaxed and starving
country.
Elos Bay
Kolokar's Barrier
An unusally safe body of water, as long as you're on good terms with
the empire.
This is a great stone barrier reaching from the Kakidelas to the Byth
Mountains. At every ten miles there's a stone tower with a cellar.
Duchy of Dodera
Lands of Tarisato
Mostly human
Mostly human
Ruled by the empire.
Ruled by the empire. This lands are ruled by nine lords in the name of
the emperor, and sometimes fight each others to gain more lands.
There are lot's of hobgoblins living in the P'Tikor Hills in th east, and
they provide soldiers for the emperor.
Some camps with renegade dwarves from Karasta in the Kakidela
Mountains.
There has been nine different dukes over the last 16 years. They are
being killed because they fail to reconquer Tharrgy and to kill of the
dwarven renegades.
P'Rorul Peaks: Great basalt peaks. Thera are dwarves, orcs and
hobgoblins mining for gemstones here.
A quite poor war-tired country.
P'Tikor Hills: There's no law here, but lot's of hongoblin factions trying
to maintain it.
Duchy of O'Par
Obakasek Jungle
Mostly human
A hot humid jungle with lot's of rain and lot's of goblinoid creatures and
dangerous warmblooded lizards. In a hidden valley in the jungle clad
mountains, there are lizards so big a man can stand inside one of their
footprints. The home of the Parish of the Prolific Coin has it's ancient
and forgotten home, filled with riches, somewhere near ther rivers of
the Obakasek.
This is a small neutral country surrounded by nations at war with each
other. The Duke allows all nations to trade and send troops through his
lands, and thus can collects tithes and taxes from them all.
Bet Bereli: Home to the duke, and a good source of information as
O'Par has the best spies and informers in the known world.
Principality of Pekal
Ka'Asa Mountains
Mixed
An active volcanic mountain range with bad air and lot's of giants,
goblins, trolls and such.
This country is at war with the Kalamaran Empire. Without the help of
elves of Cilorea and the people of Tharrgy and Paru'Bor.
Magma River: A contiunous river of magma floating from a volcano
high in the mountains. It sometimes changes direction without warning.
The ruler is the half-elf Prince Kafen whose father led the revolt against
the empire.
Karasta
There are lots of humans, elves, half-elves, halflings, dwarves and
gnomes in the principality, but goblins, orcs and such are rarely seen.
This was once a dwarven kingdom, but is now occupied by th
emperors forces of humans and hobgoblins. The dwarves are still
fighting though. And some giants.
The are quite a few magic users in the principality, and the College of
Magic has parts in the ruling of it.
Bet Rogala: The capital of Pekal, and home to the College of Magic.
Kingdom of Basir
Mostly human
Udo Bog: An area south of Lake Eb'Sobet where tar and flaming oil
bubbles to the surface.
Ruled by the empire. Big navy. Dwarves, gnomes and halflings in the
highlands. Lot's of trade as well. A good place to be.
Rainbow Falls
Ubikokeli Highlands: In the grottos under these hills lies the secret of
the Great Sword of Fulakar the Conqeror.
A blessed and bueatiful place in the evil lands of the Lopoliri
Mountains, this waterfall is 400 feet high and allways has a beautiful
rainbow above it.
Kingdom of Kalamar
Ryakk Woods
Mostly human
This is a strange and not nice wood in the Kakapela Hills.
A feudal state with a strong army and heavy taxes. Ruled by His Most
August Supremacy, Emperor Kabori I. Rumors sais that the emperor
receives a Silver Dragon each year, and that if the coin is a golden coin
one year, then the Sword of Kings has returned and King Theodorus I
shall be avenged. The emperor denies this though.
The emperor also rules over the Kingdoms of Tokis and Basir, the
Lands of Tarisato and the Duchy of Dodera and occupies the dwarven
Kingdom of Karasta.
The Kingdoms primary enemy is the Principality of Pekal.
Alubelok Swamp: A great and dangerous swamp, except for the
waterways and rice fields.
Players Stuff
5
The Known World
City-State of Shrogga-pravaaz
The Young Kingdoms
Mixed
This state is ruled by kobold's who mine for stones and sell water. A
pretty rough place.
City-State of Shyta-na-Dobyo
Mostly human
This city is also known as the City of Laughter or the Wine Town. This
town is ruled by the drunken followers of the Passionate One, and it is
the source of all the best wines on Tellene.
Elos Desert
Most of this desert is covered in salt. There are some Dejy nomads
living in it, who knows how. There is also a strange cult sacrificing
living people to a great twenty-headed hydra, as well as fairies creating
and dancing on water in the middle of the waste.
The Great Fissure: Near the western limits of the desert there is a
great crack in the shell of Tellene, and explorers reports that there are
artifacts of an ancient culture in it.
Metal Basin: There's a strange basin located in the southeast of the
desert. When alloyed with iron, the metals found here prodces steel as
good as mithril. There is a deadly curse on the area though.
DuKem'p Swamp
The lands in this area has been held by both the old Brandobian
empire and the Kalamaran empire. At the moment they ar independent
though.
In this dangerous swamp there are lizard men, outlaws, black dragons
and a mad alchemist making cold burning water.
Free State of Ek'Gakel
Cilorealon
Mostly human
This magnificent elven city lies in the midst of the beatiful Kalalali
forest. Know foes of the elves have been able to enter here.
Outside the cities and towns this land is inhabited by Dejy tribes. The
state of Ek'Gakel has declared war on all Dejy people. The Dejy tribes
are also at war with each other. Orcs have been seen in the woods.
City of Miclenon
Human
Kingdom of Ek'Kasel
This city at the eastern cape of the Whomdol Bay is a colony of Eldor,
ruled by a governor.
Mostly human
This kingdom is allied with Korak and is at war with Norga-Krangrel
since a long time.
City-State of Dijishy
Mostly human
Bet Kasel: The capital of the kingdom, and home to the Alchemical
College of Tellene.
This state ha a greate influence on it's surrounding areas, as well as a
great library making a a destination for many a scholar. The city is
goverend by the Inevitable Order of Time, and it's rumoured that it has
the support of a sphinx living nearby in the desert,
Kingdom of Norga-Krangrel
City-State of Ehzhimahn
This kingdom is ruled by hobgoblins. The hobgoblins says that
Blacksoul himself chooses their king. The Moonknights claims that the
hobgoblins have hidden the Moon Charm of Diadolai somewhere in
Norga-Krangrel.
Mostly goblinoid
Mostly human
This city is also called the City of Spires because of it's many betiful
spires rising to the sky. It is famous for it's glass blowers and their
magnificent works.
Tharakka Morass: This area is dangerous!
City-State of P'Bapar
Mostly human
Mixed
This is the country that stoppes the hobgoblins from Norga-Krangel
from overrunning the area. They are constantly at war. Even the
women are excellent fighters.
Militocracy of Korak
A magnificent city wich has become rich as it overlooks the only
overland trading route between the Brandobian lands and the
Kalamaran ones.
Korem: The capital, also known as the City of Swords. Here one can
find the very best mercenaries of Tellene, as well as the very best
weapons (even enchanted weapons are made here).
Orc's, goblins and such are not allowed in the city, and patrols drive
them away from the countryside as well.
Sliv Elenon Mountains
City-State of Prompeldia
Gold and silver exists in great easily accesible quantities here.
Mixed
This city is inhabited by thieves and murderers. Anyone is welcome to
this place, and the law is some kind of joke. Lot's of trade, especially in
slaves.
The Known World
6
Players Stuff
Lake Jorakk
The Wild Lands
This gigantic lake is so large that that the boats used here rivals ocean
faring sisters in seaworthiness. There's not many such boats though as
the areas round the alke are very sparesly populated.
Lands of Skarrna
Mostly human
These lands are ruled by lots of local rulers, called Skryvalkers, wich
also have the functions as battle lords in times of war. There is also a
high council though.
Ardarr-norr: The larges city of the Skarrns, famous for its pearls and
therefore often called the City of Pearls.
Lands of the Drhokker
Mixed
The Lands of the Drhokker is a confederation of towns and villages.
Most people in this area lives along the Jorakk River and the Jendasha
River.
City-State of Narr-Rytarr
In this land the very best war horses are trained and soled. Actually,
there is no land in Tellene that has any kind of horse as good as the
Drhokker horses, except maybe the Dejy horse clans. Professional
rouges makes signifocant amount of mone using magic to smuggle
horses out of the area.
Mostly human
Lands of Torakk
An uncivilized area inhabited by tough but primitive people. Most
people here are descendants of the Dejy and Fhokki.
This was once a trading post, but has grown to a respactable size. The
city collects tithes from traffic between Lake Jorakk and the cities at
the Jorakk River.
Mostly human
The land here is populated by families that are organized for hunting
reasons. The people of Torakk are hard and fearless warriors as well
as good hunters. A mysterious religious leader has risen in the
northwest of this area, and is massing a barbarian horde to attack the
Kalamaran Empire.
Deshada Mountains
A narrow mountain range known for it's bad weather and gruesome
topography. Good as a hiding place, but not much else.
Principality of Paru'Bor
Hadaf Highlands
Mostly human
This area servers as a grazing area for Dejy herdsmen who abandons
it in the fall. There is a village here that is controled by a vampire who
steals the villages most beatiful maiden every 10 years.
The cities of this land is sort of antish, overstructured. Most religions
are forbiddem, though thje Courts of Justice is the national church.
Bet Regor: The capital city, and home to the Knights of Justice.
Jenth Ridges
Theocracy of Slen
There are lot's of elves and halflings in the wooden parts of these hills,
and lots of dwarves and gnomes in the eastern parts.
Mostly human
A cold, frozen and twisted land inhabited by religious lunatics. An
enormous church of the Ministry of Misery.
Jorakk Mountains
There are some dwarves mining thise mountains.
Kako-Gyr: A great temple to the Flaymaster.
Kingdom of Draska
The Queendom of Tharggy
Dwarven
A kingdom in the Byth Mountains. Allied with Shynabyth.
This country is run by women, wich seems to work fine. Lot's of
soldiers. The textiles from Tharggy are famous.
Kingdom of Shynabyth
Brynarr: The capital of Tharggy, famous for it's dye-makers and cutpurses.
Mostly human
Vrykarr Mountains
A poor kingdom. At war with Paru'Bor and the twisted Theocracy of
Slen. No worshipping of the known gods are permitted by the King of
Shynabyth.
There are many clans of gnomes living in the valleys of these
mountains. The upper reaches are home to many giants.
Kingdom of Thybaj
Mixed
There are humans, halflings, elves, dwarves and gnomes living
together in this kingdom.
Shyta-Thybaj: The capital city, a veritable fortress.
Lake Adesh
This lake is dotted with countless islets.
Players Stuff
7
The Known World
City-State of Zoa
Reanaaria Bay
Mixed
This city is home the the largest market place of the bay. It's a big city
where lot's of wonderful stuff may be bought or sold. It's ruled by a
council wich often contains dwarves and elves.
Counai Heights
There are lots of giants in these mountains.
Faunee Rise
There are lot's of dwarves in these hills. They are extremely heavily
armored and seems a lot less greedy than dwarves use to be.
Khydoban Desert
Mostly undead
There are actually a few tribes of humans living in this dead waste.
This desert is often called the Dead Lands because of the
unproportionate number of undead found here. There might even be an
entire kingdom of undead somewhere in the Dead Lands.
City of the Dead: A deserted city somewhere in the dead lands.
Deserted by the living, but inhabited by something.
Ramataj Rock: A red 1600 feet high stone formation with a base
circumference of eight miles filled with decorated caves.
Kingdom of Nissen
Mostly gnomish
This area is quite peaceful and has a lot of trade. There are no big
countries here, but there are a couple of city-states, and some
dwarves. There are some monsters and pirates trafficking the sea and
the bay.
This kingdom concists of numerous gnomish and halfling communities.
Masau Hills
These hills are dangerous. There are cannibals and other bad things
here.
Arajyd Hills
Lot's of kobolds live here. Lot's of Keepers of the Watercorner travel
here as the clues leading to Wave Crusher's silver bag (wich was
stolen by Risk) lies somewhere in the hills.
Neebau Cliffs
Gnomes, dwarves and orcs mines this area.
City-State of Dynaj
Sea of the Dead
Mostly human
Dangerous waters filled with strange whirlpools and ghost ships
manned by undead crews.
This is the nearest safe harbour for ships damaged in the Sea of the
Dead. It's a frightening city as it's so close to the Dead Lands. The
Congregation of the Dead is big here.
Sotai Gagalia Headlands
City-State of Geanavue
There are gnomes and giants in this area. Rich in minerals but
dangerous.
Mixed
Uursu Springs: These are hot springs with curative powers.
A peaceful city-state, using a smaller town at the cost as a trading
center. It is famous for the beatiful Giantish stoneworks sold here.
Most peaople here are human, half-elven, and also dwarves and
gnomes from the mountains.
City-State of Shyff
Mixed
This is the home of Tellenes most talented shipbuilders. The
population is mostly made up of humans and elves.
City-State of Thygasha
Mixed
Often called the City of Dreams. This city is built on sacred ground, an
ancient battlefield of the gods. Thank's to it's magical Silver Sand and
it's exotic dreams of the night, Thygasha is a large and prosperous city.
The Known World
8
Players Stuff
Svowmahni: The eastern capital. A trading center.
Svimohzia
Svomawhom Forest: There are bandits and other foul people here.
Ashoshani: The western capital. Lot's of lumber, and good ship
builders.
Miznoh Forest: There might be leves living here.
Kingdom of Ul-Karg
Mostly goblinoid
This is a big hobgoblin kingdom, with three major tribes. They trade
with the outside through Vrandol.
Zamul Forest: This is one dieased and sick forest.
Durbattum River: This river is even more diseased.
Kingdom of Zazahni
Mostly human
This kingdom is divided into various dukedoms. The country is usually
in a state of civil war, and the kings tend to have short lives. As if this
wasntt enough, the north often skirmishes with Oszhvinmish, and the
south battles with savages and creatures from the jungle. Most
dukedoms puts high tariffs on just about anything. The country is
famous for it's mercenaries and poisons. In the plains of these country
a strange bottomless crevasse appeared without warning.
A warm continent. The people here would have been rich if the
continent had been more peaceful. Some scholars claims that all
civilized people springs from this area.
Awhom Forest
There are a strange ancient civilization deep in this forest.
Krimppatu Mountains
City of Bronish
These mountains are rich in gemstones and metals, but there are
hobgoblins, dark elves and other foul creatures here.
Mixed
This city is neither rich nor poor. People seems contended, and there's
no king. The city is protected by an enormous dragon living in the
mountains.
Menamo Hills
There are humans, dwarves, halflings and gnomes farming and mining
here.
Colony of Vrandol
Mewhi Marshes
Mostly human
There are lizard men living here.
This is a Mendarn colony. The city of Vrandol is a center for slave
trading and trading with hobgoblins.
Mewzhano Bay
These waters are diffcult to sail, but there are lot's of seal here.
Confederacy of Ahznomahn
Mostly human
Lozhen Mountains
This country is ruled by rich merchants, and it's main resource is trade.
They have great ships, and trade with everyone. They put taxes and
tolls on everything.
Dangerous, volcanic peaks filled with rare stones.
Parnor Hills
Dashahn Mountains
Beatiful breezy tropical hills abundant with birds and fruit. To bad they
are in between Ul-Karg and Vrandol.
This range is also called the Malachite Heights, possibly because it
was the last bastion for the dark elves. Now there are dwarves,
humans and gnomes mining here.
Sea of Svimohzia
Civilization ends here, and this sea is filled with monsters, sharks and
such.
Imomema Hills
This plateau is claimed by Ozhvinmish and Zazahni.
Straits of Svimohzia
Kingdom of Meznamish
There are dangrous winds and pirates in these waters. A great red
dragon, eating people from both Pel Brolenon and Meznamish as well
as passing ships lives on the spire of one of the Dragon's Teeth (the
islets making up the straits).
Mixed
This is a quite rich country. Lot's of minerals, gems, fish and trade.
There are mainly humans in the towns and cities, but lot's of dwarves,
gnomes, elves, and some halflings lives in the country.
The Dragon's Teeth: There are rocs living on these islets.
Mizohr Woodlands: Lot's of gnomes and some elves.
Tanezh Mountains
Zhano Headlands: Lot's of gnomes and some dwarves tunnels here,
and some humans herd and farm.
Lot's of dwarves mining for iron here.
Vohven Jungle
Kingdom of Ozhvinmish
Mostly human
This jungle is often called the Emerald Sea. There are barabaric
human tribes as well as other, more exotic, creatures living here.
This land's got a long coast line, and is actually run as two separate
states. The western state is ruled by the king, and the eastern by a
steward.
Arboretum of Clahz: The druid Clahz created strange carnivorous
vegetable creatures at this place in the center of the jungle.
Players Stuff
9
The Known World
Whiven Marsh
Merchant's Tongue
There are big crocodiles and too many insects here.
This language is a quite new conglomeration of the other common
languages and is used throughout Tellene by merchant's mercenaries
and other travelling people. It also defines a system of weights and
measures used by the civilized countries.
Zhano-Mewhi Bay
There is black sand on the beaches here, and whales in the "winter".
There is no special runes merchant's tongue, so at most times the
runes known to the involved people are used if something needs to be
written down. When writing something that should be readable in many
countries or by many people sometimes all rune systems are used, or
at least the Reanaarese as it is the most well known one among
merchants.
Organizations
As for churches, the information here is common knowledge and
views.
Brandobian
The Blackfoot Society
Runes:
Strange group of people trying to overthrow kings and get the peasants
to rule the cities.
Ancient: This text is written in ancient brandobian runes.
This text is written in brandobian runes.
This is of course the language spoken in the continent of Brandobia.
It's a bit nasal but also quite beatiful.
The Secret Network of the Blue Salamander
Probably just a poular legend or rumor. Said to strive for world
domaniation and to be ruled by mind flayers.
Dejy
A name that collects all the different languages of the different Dejy
tribes. These languages can be as different as Brandobian and
Fhhokki. There are no Dejy runes.
Brotherhood of the Broken Chain
Not very important, unless you're a slaver. Attacks slavers to steal and
free their slaves.
Elvish
The Golden Alliance
There are two elvish languages.
Important trade organization, especially around Svimohzish Isle. Keeps
pirates away in the straits.
High Elvish
A very beautiful language known only to the elves.
Guardians of the Hidden Flame
Low Elvish
Was once the rebels fighting to overthrow the usurper of the throne of
the Kalamaran Empire. As far as anyone know they don't exist any
longer.
Runes:
This text is written in low elvish
runes.
A beatiful sounding language known to elves and some people of other
races as well.
Sentinels of the True Way
A barbaric organization that hates all magic.
Dwarvish
Pirates
Runes:
Pirates... They are on all seas and slay all peaceful seagoers. Wild and
cowardly are they.
This is the simple language spoken by the Tellene dwarves.
The most famous pirate port is Dowond-Brandel, an evil cesspool of
sin and corruption at the south of Eldrose forest.
Fhokki
Runes:
In two places, the Reanaaria Bay and the Straits of Svimohzia, there
are even more pirates.
This text is written in dwarvish runes.
This text is written in fhokki runes.
This is an old hard sounding language. It's spoken mainly by the
people in the Wild Lands.
Pirates of Reanaria Bay
Hobgoblin
These pirates are ogrinized, and seem to have good spies and
connections.
Runes:
The most succesfull the tha pirates ruled by the Captains Table of
Thirteen, wich is rumored to be ruled by an immortal wizard by the
name of Kolaar Swiftstrike. Theese pirates have fortresses on islands
just east of the Obakasek Jungle.
This text is written in hobgoblin runes.
The ugly guttural language used by the hobgoblins and sometimes by
goblins as well.
Kalamaran
Pirates of the Straits of Svimohzia
Runes:
These pirates are dangous and vicious scum terrorizing seafarers from
Brandobia to Ahznomahn. They are based on islands of the Pel
Brolenese and Whimdol Bay coast. They trade slaves with Pel
Brolenon.
Ancient: This text is written in ancient
kalamaran runes.
This, of course, is the base language of the continent of Kalamar.
There are two variants of this language though.
High Kalamaran
Languages
This is the language spoken by nobles and other fine people of this
continent.
Here are the most common languages and runes in Tellene.
The Known World
This text is written in kalamaran
runes.
10
Players Stuff
Low Kalamaran
The Courts of Justice, Truthseekers
This is the bas of the language spoken by everyone but the nobility.
There are numerous dialects of this language though, and some of
them are mighty strange.
The True, The Blind One, The Magnificent Magistrate,
The Exalted Judge
Justice, truth
A scale balanced on the tip of a golden
sword against a white background
Place of worship: City temples (wich often contains courtrooms)
White, gold
Colors:
Falcon
Animal:
Followers sets truth and justice above all. Priests
Notes:
allways intervene and tries to settle disputes.
Follows all "just" laws.
Focus:
Symbol:
Reanaarese
Runes:
This text is written in reanaarese
runes.
This language is spoken only by a some native people of the
Reanaarese Bay. It's runes have been spread though because the
people of the bay was early in adopting Merchant's.
Svimohzish
Runes:
The Cathedral of Light, The Order of Light
This text is written in svimohzish runes.
The Eternal Lantern, The Shining One, Lord of
Luminosity, radiance
This is the old and strange language spoken in most of Svimohzia.
Day, light, dawn
Focus:
Half of a shining sun
Symbol:
Place of worship: Open air temples in cities, altars in towns and
villages
White, yellow, gold
Colors:
Rooster
Animal:
Priests acts as sentries, keeping watch by night in
Notes:
cities and villages. Battles evil, especially ghosts,
vampires and such.
Churches
Across the world are many religions with varying deities and beliefs.
The majority of people and creatures believe in a deity and belong to a
religion. Most religions have churches or other sanctuaries within their
area of influence. The church can be a powerful force when decisions
are made by governing leaders and play a vital role in keeping the
common people united.
The Church of the Life's Fire,
Friends of the Fields
Here is a list with the churches' names, the names of priesthoods
followed by common names of the deitys, and some additional info.
Keep in mind that the listed info is common knowledge and views.
The Raiser, Farmer's Wife, The Midwife, Field
Mother, Queen of Green Pastures, The Bringer of
Life, Mother Tellene
Halls of the Valiant, Servants of
the Swift Sword
Harvest, life, fertility, agriculture
Focus:
A blazing hearth
Symbol:
Place of worship: Simple temples in agriculturally-dominated
territories
Brown, green
Colors:
Deer
Animal:
Priests and followers are generally jolly, nice,
Notes:
generous and hardworking. Prefer peace, but
knows how to fight. Hates the undead.
Knight of the Gods, The Valiant, The Swift Sword,
Champion of Tellene, Evil Slayer
Chivalry, valor
Focus:
Golden eye on a blue and white diamond pattern
Symbol:
Place of worship: Temples and altars usually in cities, towns or
villages
Blue, gold, white
Colors:
White stallion
Animal:
Followers are valiant good and just. Kinda arthurian
Notes:
do-good evil-fighters.
House of Solace, The Peacemakers
The Peacemaker, Lord of Tranquility, Lord of Ease, The Peaceful one,
King of Comfort, Master of Serenity, The Pacifier
The Home Foundation, The
Brotherhood of Industry
Peace and comfort
Focus:
Two hands clasped in friendship
Symbol:
Place of worship: Simple but comfortable blue and green churches
found in rustic settings
Sky blue, light green, lavender
Colors:
Sheep
Animal:
Peaceful priests that helps to settle conflicts
Notes:
peacefully. Some are strict pacifists.
The Holy Mother, Homemaker, The Counselor
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
Home, industriousness, marriage
A house encircled by a ring
Churches are found in cities, towns and villages
White, blue, grey
Beaver
Grey cylindrical caps
Follower often act as marriage councelors, and
often help in times of misfortune. They don't like
travel.
Parish of Love, Children of Love
The Pure One, Lady Love, Protector of the Heart
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
The Hall of Oaths, The Keepers of the Word
The Speaker of the Word, Honorable Highness, The Irreproachable
One, The Lord, on High, The Honorable One
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
Players Stuff
Honor, oaths, ethics
An open book
City temples
Red, silver
Lion
Grey cylindrical caps
Followers are honorable and
trustworthy, and often naïve and easy to fool.
Allways keeps promises.
11
Love, harmony
Dove over a white rose
Temples or flower gardens
Pastels, white and floral patterns
Dove
Silver roses on collars
Peace, love and harmony. Acts as matchmakers
and perform weddings.
The Known World
Church of Everlasting Hope, The Merciful Fates
Temple of the Patient Arrow, The
Golden Arrows
Lord of Silver Linings, Caregiver, Lord of the Blue Sky
The Great Huntress, Bulls-Eye, The Merry Marksman,
The Tenacious Bowman
Mercy, hope, healing
A capital psi with a circle above the center vertical
arm set atop a rainbow
Place of worship: Open air temples
Sky blue, rainbow, silver
Colors:
Dog
Animal:
Allways positive, this people. Helps sick and
Notes:
wounded.
Focus:
Symbol:
Hunting, archery, patience
Hawk with spread wings against a green
background
Place of worship: Temples that borders forests. Altars in dwellings of
devoted woodsmen.
Green, brown
Colors:
Hawk
Animal:
Often green and brown
Clothes:
Loves animals and hunting. Protects wildlife.
Notes:
Focus:
Symbol:
Temple of the Stars, The Journeymen
The Traveler, Bright Eyes, The Nimble Navigator, The Voyager
Travel, stars
Focus:
A shooting star on a black background
Symbol:
Place of worship: Small shrines among major roadways. Temples
inside merchant guilds and seaports.
Yellow, black, silver
Colors:
Pigeon
Animal:
Followers travels and adventures. Restless bunch.
Notes:
Church of the Silver Mist, Dream Weavers
The Coddler, The Night Watchman, The Imparter of Inspiration
Restful sleep, dreams, aspirations
Focus:
Crossed hands resting on one's chest as if sleeping
Symbol:
Place of worship: Anywhere. Big domed things in cities. Biggest one
in Thygasha.
Silver, midnight blue, light grey
Colors:
Felines
Animal:
Decorated with stars and moons
Clothes:
A bit arrogant and aloof. Lots of snow but no
Notes:
flashlight.
The Face of the Free, Messengers of
Liberty
The Guardian, The Liberator, Free Soul, The Insurgent
One, The Inducer of Independence
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
The Founder's Creation, Builders of
Law
Freedom, liberty, happiness
An eagle's claw on a black background
Wilderness
Black, grey, white
Eagle
Black feathers on higher members
Kind of revolutionaries. Also does charity.
The Founder, The Great Builder, The Upholder
Law, order, cities
Focus:
Red bricks and sword on a blue background
Symbol:
Place of worship: Temples in all major cities and
congregations in most smaller towns.
Blue, red
Colors:
Bee
Animal:
Architects and craftsmen. Also uphols the law,
Notes:
firmly but fairly.
Theater of the Arts, The Merry Muses
Raconteur, The Eternal Bard, Loremaster
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
Art, poetry, music, humor
A theatrical mask or a jester hat
Theaters or public forums
Red, gold
Peacock
Artists clothing
Enertainers, performers, artists, painters...
Often go a bit to far in satires.
The Fraternal Order of Aptitude,
Brothers in Logic
The Mule, The Enlightener, Mathmaster, The Professor
Mathematics, science, invention, reasoning,
knowledge
Triangle within a circle
Symbol:
Place of worship: Anywhere. Big domed things in cities. Biggest one
in Thygasha.
Grey
Colors:
Mule
Animal:
Shaved heads
Clothes:
Achademics!
Notes:
Focus:
Church of Night's Beauty, Moonknights
The Shimmering One, The Face of Rapture, Ablutor
Moons, beauty
Focus:
Full moon breaking through clouds
Symbol:
Place of worship: Outdoor areas open to the sky
near a pool of water
Silver
Colors:
Owl
Animal:
Silver colored
Clothes:
Priests values beauty, both inner and outer, as well
Notes:
as freedom of expression. Temples sometimes has
museums with beatyful art.
The Known World
Temple of the Three Strengths, Seekers of the
Three Strengths
Powermaster, The Harbinger of Healing, The Invigorator, The
Quickener
Focus:
Symbol:
Colors:
Animal:
Clothes:
Notes:
12
Strength, medicine
Mountain rising up thourg a cloud
Blue, white, silver
Ox
Heads shaved except a braided pony-tail
Believes in strength of body, mind and spirit. Big
strong bunch, though a bit cowardly.
Players Stuff
Temple of Armed Conflict, Order of the Pike
Parish of the Prolific Coin, The Profiteers
The Old Man, The Strategist, Master of Tactics, King of
the Battlefield
The Landlord, Profitmaker, The Coinmaster
Money, business, greed
Focus:
A golden weight scale
Symbol:
Place of worship: Decorated temples near markets
Gold, silver, platinum
Colors:
Livestock
Animal:
Rich snobs. Greedy but competent and not to
Notes:
dishonest businessmen.
War, tactics, strategy
Focus:
Crossed polearms
Symbol:
Place of worship: Large garrisons
Green, white
Colors:
War dog
Animal:
White tunic with crossed pikes on front and a green
Clothes:
hat and cloak.
Dangerous warring people with sense for strategy.
Notes:
The Inevitable Order of Time, The Prophets
Fate Scribe, Queen Destiny, Keeper of Fortunes, She Who Sees All,
Lady Time, Empress
The Order of Thought, Seekers of Sagacity
Eye Opener, Lord of Intuition, The Wise One
Prophesy, time, fate
Focus:
Moon and stars
Symbol:
Place of worship: Temples in capital cities
Light green, silver
Colors:
Crow
Animal:
Robes with stars and moons and silver
Clothes:
The priests can see into the future.
Notes:
Wisdom
Focus:
An owl in flight grasping a staff in its talons
Symbol:
Place of worship: Temples in cities, towns and villages
Light brown
Colors:
Owl
Animal:
Hat with owl feathers
Clothes:
Wisemen. Allways looking for solutions, riddles and
Notes:
such.
The Way of the Berserk, Brothers in
Blood
Assembly of the Four Corners, The Keepers of
the Four Corners
Battle Rager, The Red, Sentinel of Unbridled Rage, The
Fearless One, Blood Boiler, Prince of Turmoil
Mother of the Elements, Wave Crusher, Madame of
the Wind, The Grand Incinerator, Firelord, Earth
Mother
Battle, berserking, chaos, courage
Focus:
Crossed swords behind a double-bladed hand axe
Symbol:
Place of worship: Battle fields
Blue, red
Colors:
Wolverine
Animal:
Red shoulder sash with black markers for each won
Clothes:
battle
Dangerous people. No disciplin at all, but fights like
Notes:
tigers.
Elements (earth, air, fire, water)
A circle divided into four equal parts with one
element represented in each corner
Place of worship: Strange places
Brown, silver, red and blue
Colors:
Mole, albatross, salamander and clam
Animal:
Hat with owl feathers
Clothes:
Strange bunch of people. Some are fanatic about
Notes:
keeping water clean, some lives in the wilderness
and some loves to set fire to things.
Focus:
Symbol:
The Watchers
The Watcher, The Wanderer, Prince of Solitude,
The Solitary Traveler
Temple of Enchantment, The Keyholders
Focus:
Symbol:
The Riftmaster, The Gatekeeper, Sorcerer Supreme,
The Flowmaster
Colors:
Animal:
Magic
Focus:
A platinum key
Symbol:
Place of worship: Mountains
Black, white
Colors:
Dragon
Animal:
Robes with black and white checkered pattern
Clothes:
Mighty wizards with little toleration for freelancers
Notes:
The Thunderer's Temple, Tempestions
The Storm Lord, The Lord of Thunder and Lightning,
Bluebolt, The Thunderer
Focus:
Symbol:
Place of worship:
Colors:
Notes:
The Conventicle of the Great Tree, Brotherhood
of the Bear
The Bear, Old Grizzly, Father of the Treant, The Old Oak
Nature
Focus:
A huge oak tree
Symbol:
Place of worship: Oak forests
Green, brown
Colors:
Bear
Animal:
Loves and protect nature as if it had feelings or
Notes:
something.
Players Stuff
Wanderers, loneliness
A winding road disappearing
over a hill or a winged staff
Grey, brown, green, white
Coyote
Storms, thunder, lightning
Lightning bolts behind a warhammer
Amphitheaters near hills or mountains
Green, blue, silver
Priests are big fast brutes. They help you put things
together after storms, but you don't want them as
enemies.
Church of Chance, Challengers of Fate
Risk, Old Lucky, Master of Stealth, Prince of Chance, King of the Dice
Focus:
Symbol:
Colors:
Animal:
Notes:
13
Thievery, gambling, luck
Two six-sided dice
Grey, dark brown, black
Raccoon
Thieving bastards and daring gamblers.
The Known World
The Order of the Passionate One,
The Passionate Peoplehood
The Congregation of the Dead, The Harvesters
Harvester of Souls, Ruler of the Dead, Bringer of the Grave, King of
the Undead, Lord of the Underworld
The Laugher, The Passionate One, King of Climax,
Father of Wine, Master of the Grape
Focus:
Symbol:
Colors:
Animal:
Clothes:
Notes:
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
Passion, wine
Grapes, wine berries or a mouth gaping as if
anticipating a large quantity of wine
Purple
Hyena
Strange and crazy hats
Loud stupid drunken fools, but they sure know how
to make a good wine.
Death, underworld
Skull and scythe
Temples in graveyards
Black, bone white
Skeletal dragon
Black robes
Creepy bunch. Likes killing and are almost eager to
get killed as well. Rumors says that undeads are
welcome as members.
The Courts of Inequity, The Covetous Ones
The House of Hunger, The Gaunt
The Corrupter, The Queen of Inequity, Jealous Eye, Mistress of Spite,
The Covetous One
Locust Lord, Harbinger of Hunger, Baron of Starvation,
Provider of Famine, Cropslayer, Beastfouler, Gluttonous
One, Devourer of All
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Notes:
Injustice, envy, jealousy
Tipped scales on a goat's skull
Rumors says they use coartrooms
Green
Goat
Distrustful and dishonest lot. Also greedy and
paranoic.
Famine, hunger, starvation
Goblet with a whole in the
bottom
Place of worship: Wilderness
Grey, burgundy
Colors:
Locust
Animal:
Brass skullcaps
Clothes:
Thin starved looking people. Rumored to destroy
Notes:
crops and supplies.
Focus:
Symbol:
Order of Agony, Ministry of Misery
The Flaymaster, Ice Heart, Slowdeath, The Hood, Cold Death, The
Knife, Frostbite, Icebite, The Prince of Suffering, The Cruel Master,
Scourge of Tellene
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
House of Knives, The Veiled Priesthood
The Unseen One, The Seller of Souls, The Silent Slayer, Father of
Murder, Provider of Retribution, The Vengeful One, The Vindicator,
The Avenger
Pain, torture, cold
Blood dripping dagger
Torture chambers
Ice blue
Hornet
Black studded leather
This is bad people. They are experts at both
torturing and withstanding torture.
Focus:
Symbol:
Colors:
Animal:
Notes:
House of Scorn, The Purgers
The House of Shackles, Bringers of the New
Order
Emperor of Scorn, The Despiser, Slayer of the
Inferior, Lord of Intolerance, Hatemonger, Purge of
Tellene
The Overlord, The Oppressor, Tyrant of Tellene, Enemy of the Free,
Bringer of the New Order, Yielder to None, He Who Brings Gods Low,
Shackles
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Notes:
Murder, Revenge
Skull-headed scorpion with bloody stinger
Red, black
Scorpion
Not to play with.
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Notes:
Oppression, slavery
Mailed fist
Torture chambers
Red, brown
Draft horse
Best slavers there are, but quite a dangerous bunch
Hate, bigotry
Golden scepter on blue background
Temples in cities and towns
Gold, dark blue
Jackal
Racists, nationalists, patriots and religious fanatics.
Temple of Strife, Minions of Misfortune
Church of Endless Night, Knights of the Black
Pit
Creator of Strife, Bringer of Foul Weather, King of Disharmony, Maker
of Dissension, He Who Brings Misfortune, Ill-Luck, Discordant One
The Dark One, Blacksoul, Blackmourn, Devourer of Light, Eyeless
One, Ruler of the Night, Lord Midnight, Lord Twilight, Lurker in the
Void
Focus:
Place of worship:
Colors:
Animal:
Notes:
Focus:
Symbol:
Colors:
Animal:
Notes:
Dusk, darkness, moonless knights
An eyeless raven gripping a bloody eye
Black
Bat
They don't like daylight. Perhaps the church is ruled
by vampires?
House of Vice, The Vicelods or The Insulters
The Vicelord, The Insulter, His Immenseness, Abaser, The Indolent
One, Master of Depravity, Slayer of Morals, Violator of the Pure, The
Ravisher, Sodomizer of All
Focus:
Symbol:
Colors:
Animal:
Clothes:
Notes:
The Known World
Discord, foul weather, misfortune
Temples
Clashing
Raven, Black cat
Negative, jealous bastards out to bring others
down. Often causes bad weather.
14
Vice, sloth
A male boar wearing a crown, a pure white pearl
impaired on a brown spike
Brown
Male boar
Filthy bronze skullcaps
Fat, filthy, dirty child-abusers
Players Stuff
The Temple of Sleepless Nights, The Fellowship
of terror
Impostors
The Confuser of Ways, The Great Deceiver, Master of Mischief,
Addler, Father of All Falsehoods, Lord of Illusion, The Great Impostor,
The New Creator
Prince of Terror, Sultan of Fear, Bloodcurdler, Master of Horrors, Old
Shivers, King of the Macabre, Sender of Dread
Focus:
Symbol:
Animal:
Clothes:
Notes:
Focus:
Symbol:
Animal:
Notes:
Fear, nightmares
Face filled with terror
Black stallion
Strange colors (makes you sick), tattos with own
life
Scary!
Lies, deceit, mischief
Snake head with extended tongue
Snake
Invisible deceivers.
The Conventicle of Affliction, The Pestilent Ones
Rotlord, King of Affliction, Bringer of the Plague, Lord of the Putrid,
Prince of Carrion, Malignant One, Prince of Pestilence
Focus:
Symbol:
Place of worship:
Colors:
Animal:
Clothes:
Notes:
Players Stuff
Disease, plague, vermin
A rotting, worm-eaten head
Wilderness
Drab yellow, sickly green
Rat
Dirty, flithy, rotting trash
Sick bastards that lives in sewers and tries to
spread disease.
15
The Known World