Big Deal - Australasian Gaming Council
Transcription
Big Deal - Australasian Gaming Council
A responsible gambling education program for young people IMPLEMENTATION GUIDE, MESSAGE MAP and NUMERACY ACTIVITIES Implementation guide, Message map and Numeracy activities Big Deal! Implementation guide, Message map and Numeracy activities This resource was developed with funding made available by the Department of Justice in a Funding and Service Agreement between the Department of Justice and the Centre for Adult Education, CAE. Published by Adult Multicultural Education Services Resourcing, Learning and Innovation Unit P.O. Box 4728 Melbourne, 3000 CAE Project Manager Philippa McLean Program Manager Educational Quality and Compliance Unit, CAE Department of Justice Project Manager Sarah Hartridge Senior Policy/Program Advisor Community Education Policy Office of Gaming and Racing Department of Justice Project Team Jean Evans – Project Coordinator and Writer CAE Maggie Power – Project Writer AMES Project Evaluator Helen Bartley – Bartley Consulting Reference Group Shane O’Connor – Schools Education Manager, Consumer Affairs Victoria, Simone Martin – Team Leader, Community Education Policy, Department of Justice Kate Little – Community Educator, Gambler’s Help Northern Michelle Brown – Community Educator, Gambler’s Help Southern Hugh Kiernan – Senior Project Officer, ACFE Central Anne Burgoyne – Acting Regional Manager, ACFE Eastern Region Jan Hagston – Project Manager, Victorian Applied Learning Association Rebecca Lorains – Manager, Health, Family & Counselling, Goulburn Valley Community Health Sarah Hartridge – Department of Justice Helen Bartley – Bartley Consulting Jan Livingstone, Maggie Power – AMES Philippa McLean, Jean Evans – CAE Intellectual Property: The intellectual property rights (including copyright) rests with the Department of Justice in the State of Victoria. Acknowledgements Sue Bloye (Wodonga Institute of TAFE), Isabella Di Mattia (St Kilda Youth Services) Photographs on page 5 © 2009 Jupiterimages Corporation. ISBN 978-0-7306-5700-2 A Victorian Government Community Support Fund Initiative Table of contents Introduction 1 Further resources and activities 2 – 4 Message map 5 Implementation guide VCAL Foundation Literacy Skills strand 8 – 9 Personal Development strand 10 – 11 Numeracy 12 – 13 CGEA 1 Reading and Writing 14 – 15 Numeracy and Mathematics 16 -17 Numeracy activities UNIT 1. Budgeting and financial responsibility 20 – 27 UNIT 2. Chance and probability 30 – 42 UNIT 3. Take your chances project/activities 44 – 50 Introduction Big Deal! Implementation guide, Message map and Numeracy activities This resource is to be used in conjunction with the Big Deal! Trainer guide and CD. It will assist trainers to navigate their way through the Trainer guide and project activities. The Implementation guide, Message map and Numeracy activities have been developed in response to an evaluation of the Big Deal! pilot project that was implemented in 2007 by ACFE. This resource includes: Message map The message map enables trainers to see, at a glance, which topics are addressed by which units of the Trainer guide. You will find this message map at the beginning of the resource. The main themes of activities within the Trainer guide are Financial responsibility, Peer group pressure, Resilience training, Risk taking, and Coping with stress. Working in teams is encouraged throughout all Trainer guide units and Creative expression is explored in the ‘Over to You’ projects. Implementation guide The tables included in the Implementation guide map Big Deal activities against: • VCAL Foundation – strands of Literacy Skills; Personal Development; Numeracy. • CGEA Certificate 1 – units in Reading; Writing; Numeracy and Mathematics. In addition, activities that cover learning outcomes at higher levels of a certificate are signposted. Trainers can use and adapt the activities as required for their students. However, as far as possible, activities have been sequenced in a particular order to develop knowledge, skills and strategies. The ‘Over to You’ digital story and performance projects should be started relatively early in the learning program, once the students have grasped the concept of problem gambling. While completion of all activities provides evidence towards the units/learning outcomes, the key assessment activities are shown in bold type. Numeracy activities This section includes a series of additional hands-on/interactive/numeracy activities, unrelated to the DVD, under three topics: 1. 2. 3. Budgeting and financial responsibility Chance and probability Take your chances project / activities The Take your chances project aims to help students understand the concept of chance, and the mathematics of gambling risk. BIG DEAL! Introduction © State of Victoria 1 Further resources and activities Gambler’s Help Gambler’s Help is a service for people who are concerned about their own gambling or the gambling of friends or family. They deliver problem gambling and financial counselling as well as community education through 17 auspice agencies from approximately 100 sites throughout Victoria, including locations in the metropolitan and rural areas. Gambler’s Help community educators are available to speak to groups of students. It is recommended that you include a visit by your local Gambler’s Help service in the delivery of the program. The best time to contact them is while you are planning your delivery so that you can organise the most suitable time for their visit. You can call the Gambler’s Helpline on 1800 858 858 to find out the phone number of your local Gambler’s Help service. Print and audio visual resources • Thomsen, S and Forster, I: Access to Prevocational Maths 1. Pearson Education Australia, 2006. Chapter 1, ‘Taking a Gamble’, begins with exercises relating to writing numbers in words and numerals, and then has sections about chance and probability – the language of probability, calculating probabilities, lotteries, betting on horses, TAB, casino gambling. Throughout the chapter, ‘Did you know’ boxes provide interesting information and statistics about the probability and odds of particular events occurring. There is also a companion website to the book with additional activities at http://wps.pearsoned.com.au/atpm1/ • Lowe, I: Active Learning 2 in Measurement, Chance & Data. Mathematical Association of Victoria, Victoria, 2007. Section C of this book presents ‘short chance’ games and activities involving dice, cards, coins, as well as a number of sports and poker machine simulations. • Consumer Stuff! Victorian Government, Consumer Affairs Victoria in partnership with the Office of Gaming and Racing. Consumer Stuff! is a series of five resources for teachers of years 9 to 11, with all of the resources linked to VCAL. The resources cover the areas of Commerce, Health & Wellbeing, Consuming Planet Earth, Maths and English and all include new units of work on responsible gambling. See www.consumer.vic.gov.au and follow the links: Resource Centre / Publications / Audience / Teachers. • Chandler, C: Dice don’t have brains: Chance Activities for the Primary School. Mathematical Association of Victoria, Victoria, 1994. While these activities and lesson plans relating to ‘chance and data’ have been written for primary school students, they could be adapted for adult students. The activities encourage links between what is learned in the classroom to experiences of everyday life. • Lowe, I: Mathematics at Work. Mathematical Association of Victoria, Victoria, 2001. This book contains units on practical numeracy, with Chapters 15-16 focussing on chance, and chapter 17 particularly focussing on ‘punting on ponies’. Spreadsheets allow students to simulate a large number of ‘turns’ in order to demonstrate that while there may be short term gain, 2 BIG DEAL! INTRODUCTION © State of Victoria in the long term this does not happen. Activities are particularly written for Foundation Maths and VCAL students. (Ian Lowe has also created a resource list showing good non-text resources available to teach ‘chance and data’. See: www.mav.edu.au/curres/ ) • Jackson, A et al, Problem Gambling: A Guide for Victorian Schools. Victorian Government, Department of Justice, 2006. This resource, which is primarily aimed at school welfare officers, provides expert practical information and advice about problem gambling when it is an issue for a young person’s family or when it is an issue for the young person themselves. Available for download from the Department of Justice website (www.justice.vic.gov.au) if you follow the links to gaming and racing/problem gambling. • Responsible Gambling Teaching Resource Kit. Queensland Government, Office of Liquor, Gaming and Racing, 2004. The Resource Kit includes a range of modules (Health and Physical Education, the Arts, Study of Society and Environment and Mathematics), ideas sheets, tasks and multimedia resources. The resource kit is available at: www.olgr.qld.gov.au/responsibleGambling/educationInfo/teachingResourceKit/index.shtml • The Simpsons Classics – ‘Viva Los Simpsons’ DVD. $pringfield episode. Story line: Mayor Quimby legalises gambling, so Mr Burns opens a casino and Marge develops a gambling problem. Stockists can be found via internet search: ‘Viva Los Simpsons’. • Thomsen, S: What are the odds? Understanding the risks. Powerhouse Museum, NSW, 2004. This Education Kit links to Strands 4 and 5 of the NSW Mathematics Syllabus 7-10 (2003), but also can be used in History, Commerce and Personal Development. Each component of the kit presents interesting and useful information for students, and then mathematical activities which relate to calculating probabilities; poker machines; scratch lottery tickets; lotto probabilities and horseracing. The Education Kit is available on the Powerhouse Museum website at www.powerhousemuseum.com/gambling/common/index.html. • What’s the Real Deal? Tasmanian Government, Department of Health and Human Services. This Teaching Kit, for high school years 7 and 8, includes a range of resources and activities which ‘examine odds, superstitions about gambling, the pathways to problem gambling, the help available and the role of advertising in influencing gambling choices’. The kit can be downloaded from www.dhhs.tas.gov.au/about_the_department/structure/operational_units/human_strategies/ gambling_support_program/whats_the_real_deal • You Bet: Problem Gambling: Apprentices and Young Workers in the Construction Industry (Incolink/Gambler’s Help – A community partnership with the Victorian Government). A DVD kit that introduces apprentices and young workers to the risks of excessive gambling and services that can help. Though written for a different target group, the DVD is engaging and suitable for young people. Available from Incolink (03) 9639 3000 or 1800 156 789 (regional areas). BIG DEAL! INTRODUCTION © State of Victoria 3 Web resources www.professionals.problemgambling.vic.gov.au is a website administered by the Office of Gaming and Racing within the Department of Justice. It is primarily for health professionals working with clients with problem gambling. However, it includes useful links to resources on problem gambling as well as brochures and handouts for people with a gambling problem and their families and friends. www.powerhousemuseum.com/gambling/common/index.html. Powerhouse Museum ‘Gambling: Taking the risk’ website. This website is an excellent interactive website which provides information, personal stories and ‘free play’ for students and trainers. Students will enjoy the ‘free play’ activities and quizzes under each tab of ‘scratchies, lotto, pokies and roulette’. For trainers, the ‘library’ tab provides much information about the historical and social impacts of gambling, as well as student activity sheets, personal stories (with discussion questions), and information about the ‘mathematics’ of lotto, pokies, etc. www.austgamingcouncil.org.au The front page of this Australian Gaming Council website highlights resources and interactive websites that are available for gambling education. 4 BIG DEAL! INTRODUCTION © State of Victoria Message map Unit 1 The Deal Unit 3 Caz Unit 2 Luke Unit 4 Matt What if…? Card game Make or break – know when to call it quits Random number selection Peer group pressure Financial responsibility Assertiveness strategies How to say no Role play scenarios Unit 1 Unit 2 Risk taking Unit 2 Unit 5 Getting help Unit 6 Over to you Resilience training Coping with stress Interpret a budget Create a budget Save towards a personal goal Build resilience – name the problem, recognise possibilities, ask yourself the right questions Talk about it Nip bad feelings in the bud Where to go for help Unit 2 Unit 4 Unit 4 Unit 3 Unit 5 Unit 3 Working in teams Creative expression Listening, Sharing ideas and advice Group and pair projects Create a digital story Write and perform a play Unit 2 Unit 6 Unit 3 Unit 4 Unit 6 BIG DEAL! MESSAGE MAP © State of Victoria 5 VCAL Foundation and CGEA 1 8 BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria 9 10 BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria 11 12 BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria BIG DEAL! IMPLEMENTATION GUIDE © State of Victoria 13 14 BIG DEAL! NUMERACY ACTIVITIES © State of Victoria BIG DEAL! NUMERACY ACTIVITIES © State of Victoria 15 16 BIG DEAL! NUMERACY ACTIVITIES © State of Victoria BIG DEAL! NUMERACY ACTIVITIES © State of Victoria 17