Big Deal - Australasian Gaming Council

Transcription

Big Deal - Australasian Gaming Council
A responsible gambling
education program
for young people
IMPLEMENTATION GUIDE,
MESSAGE MAP and
NUMERACY ACTIVITIES
Implementation guide,
Message map and
Numeracy activities
Big Deal!
Implementation guide, Message map and Numeracy activities
This resource was developed with funding made available by the Department of Justice in a Funding and Service
Agreement between the Department of Justice and the Centre for Adult Education, CAE.
Published by
Adult Multicultural Education Services
Resourcing, Learning and Innovation Unit
P.O. Box 4728
Melbourne, 3000
CAE Project Manager
Philippa McLean
Program Manager
Educational Quality and Compliance Unit, CAE
Department of Justice Project Manager
Sarah Hartridge
Senior Policy/Program Advisor
Community Education Policy
Office of Gaming and Racing
Department of Justice
Project Team
Jean Evans – Project Coordinator and Writer CAE
Maggie Power – Project Writer AMES
Project Evaluator
Helen Bartley – Bartley Consulting
Reference Group
Shane O’Connor – Schools Education Manager, Consumer Affairs Victoria,
Simone Martin – Team Leader, Community Education Policy, Department of Justice
Kate Little – Community Educator, Gambler’s Help Northern
Michelle Brown – Community Educator, Gambler’s Help Southern
Hugh Kiernan – Senior Project Officer, ACFE Central
Anne Burgoyne – Acting Regional Manager, ACFE Eastern Region
Jan Hagston – Project Manager, Victorian Applied Learning Association
Rebecca Lorains – Manager, Health, Family & Counselling, Goulburn Valley Community Health
Sarah Hartridge – Department of Justice
Helen Bartley – Bartley Consulting
Jan Livingstone, Maggie Power – AMES
Philippa McLean, Jean Evans – CAE
Intellectual Property: The intellectual property rights (including copyright) rests with the Department of Justice in
the State of Victoria.
Acknowledgements
Sue Bloye (Wodonga Institute of TAFE), Isabella Di Mattia (St Kilda Youth Services)
Photographs on page 5 © 2009 Jupiterimages Corporation.
ISBN 978-0-7306-5700-2
A Victorian
Government
Community Support
Fund Initiative
Table of contents
Introduction 1
Further resources and activities 2 – 4
Message map 5
Implementation guide
VCAL Foundation
Literacy Skills strand 8 – 9
Personal Development strand 10 – 11
Numeracy 12 – 13
CGEA 1
Reading and Writing 14 – 15
Numeracy and Mathematics 16 -17
Numeracy activities
UNIT 1. Budgeting and financial responsibility 20 – 27
UNIT 2. Chance and probability 30 – 42
UNIT 3. Take your chances project/activities 44 – 50
Introduction
Big Deal! Implementation guide, Message map and Numeracy activities
This resource is to be used in conjunction with the Big Deal! Trainer guide and CD. It will assist
trainers to navigate their way through the Trainer guide and project activities. The Implementation
guide, Message map and Numeracy activities have been developed in response to an evaluation
of the Big Deal! pilot project that was implemented in 2007 by ACFE. This resource includes:
Message map
The message map enables trainers to see, at a glance, which topics are addressed by which units
of the Trainer guide. You will find this message map at the beginning of the resource.
The main themes of activities within the Trainer guide are Financial responsibility, Peer group
pressure, Resilience training, Risk taking, and Coping with stress.
Working in teams is encouraged throughout all Trainer guide units and Creative expression is
explored in the ‘Over to You’ projects.
Implementation guide
The tables included in the Implementation guide map Big Deal activities against:
• VCAL Foundation – strands of Literacy Skills; Personal Development; Numeracy.
• CGEA Certificate 1 – units in Reading; Writing; Numeracy and Mathematics.
In addition, activities that cover learning outcomes at higher levels of a certificate are signposted.
Trainers can use and adapt the activities as required for their students. However, as far as
possible, activities have been sequenced in a particular order to develop knowledge, skills and
strategies. The ‘Over to You’ digital story and performance projects should be started relatively
early in the learning program, once the students have grasped the concept of problem gambling.
While completion of all activities provides evidence towards the units/learning outcomes, the key
assessment activities are shown in bold type.
Numeracy activities
This section includes a series of additional hands-on/interactive/numeracy activities, unrelated to
the DVD, under three topics:
1.
2.
3.
Budgeting and financial responsibility
Chance and probability
Take your chances project / activities
The Take your chances project aims to help students understand the concept of chance, and the
mathematics of gambling risk.
BIG DEAL! Introduction © State of Victoria
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Further resources and activities
Gambler’s Help
Gambler’s Help is a service for people who are concerned about their own gambling or the
gambling of friends or family. They deliver problem gambling and financial counselling as well as
community education through 17 auspice agencies from approximately 100 sites throughout
Victoria, including locations in the metropolitan and rural areas.
Gambler’s Help community educators are available to speak to groups of students. It is
recommended that you include a visit by your local Gambler’s Help service in the delivery of the
program. The best time to contact them is while you are planning your delivery so that you can
organise the most suitable time for their visit. You can call the Gambler’s Helpline on
1800 858 858 to find out the phone number of your local Gambler’s Help service.
Print and audio visual resources
• Thomsen, S and Forster, I: Access to Prevocational Maths 1. Pearson Education Australia,
2006.
Chapter 1, ‘Taking a Gamble’, begins with exercises relating to writing numbers in words and
numerals, and then has sections about chance and probability – the language of probability,
calculating probabilities, lotteries, betting on horses, TAB, casino gambling. Throughout the
chapter, ‘Did you know’ boxes provide interesting information and statistics about the probability
and odds of particular events occurring. There is also a companion website to the book with
additional activities at http://wps.pearsoned.com.au/atpm1/
•
Lowe, I: Active Learning 2 in Measurement, Chance & Data. Mathematical Association of
Victoria, Victoria, 2007.
Section C of this book presents ‘short chance’ games and activities involving dice, cards, coins,
as well as a number of sports and poker machine simulations.
•
Consumer Stuff! Victorian Government, Consumer Affairs Victoria in partnership with the
Office of Gaming and Racing.
Consumer Stuff! is a series of five resources for teachers of years 9 to 11, with all of the
resources linked to VCAL. The resources cover the areas of Commerce, Health & Wellbeing,
Consuming Planet Earth, Maths and English and all include new units of work on responsible
gambling. See www.consumer.vic.gov.au and follow the links: Resource Centre / Publications /
Audience / Teachers.
•
Chandler, C: Dice don’t have brains: Chance Activities for the Primary School. Mathematical
Association of Victoria, Victoria, 1994.
While these activities and lesson plans relating to ‘chance and data’ have been written for primary
school students, they could be adapted for adult students. The activities encourage links between
what is learned in the classroom to experiences of everyday life.
• Lowe, I: Mathematics at Work. Mathematical Association of Victoria, Victoria, 2001.
This book contains units on practical numeracy, with Chapters 15-16 focussing on chance, and
chapter 17 particularly focussing on ‘punting on ponies’. Spreadsheets allow students to
simulate a large number of ‘turns’ in order to demonstrate that while there may be short term gain,
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BIG DEAL! INTRODUCTION © State of Victoria
in the long term this does not happen. Activities are particularly written for Foundation Maths and
VCAL students.
(Ian Lowe has also created a resource list showing good non-text resources available to teach
‘chance and data’. See: www.mav.edu.au/curres/ )
•
Jackson, A et al, Problem Gambling: A Guide for Victorian Schools. Victorian Government,
Department of Justice, 2006.
This resource, which is primarily aimed at school welfare officers, provides expert practical
information and advice about problem gambling when it is an issue for a young person’s family
or when it is an issue for the young person themselves.
Available for download from the Department of Justice website (www.justice.vic.gov.au) if you
follow the links to gaming and racing/problem gambling.
•
Responsible Gambling Teaching Resource Kit. Queensland Government, Office of Liquor,
Gaming and Racing, 2004.
The Resource Kit includes a range of modules (Health and Physical Education, the Arts, Study of
Society and Environment and Mathematics), ideas sheets, tasks and multimedia resources.
The resource kit is available at:
www.olgr.qld.gov.au/responsibleGambling/educationInfo/teachingResourceKit/index.shtml
• The Simpsons Classics – ‘Viva Los Simpsons’ DVD. $pringfield episode.
Story line: Mayor Quimby legalises gambling, so Mr Burns opens a casino and Marge develops a
gambling problem. Stockists can be found via internet search: ‘Viva Los Simpsons’.
•
Thomsen, S: What are the odds? Understanding the risks. Powerhouse Museum, NSW,
2004.
This Education Kit links to Strands 4 and 5 of the NSW Mathematics Syllabus 7-10 (2003), but
also can be used in History, Commerce and Personal Development. Each component of the kit
presents interesting and useful information for students, and then mathematical activities which
relate to calculating probabilities; poker machines; scratch lottery tickets; lotto probabilities and
horseracing. The Education Kit is available on the Powerhouse Museum website at
www.powerhousemuseum.com/gambling/common/index.html.
• What’s the Real Deal? Tasmanian Government, Department of Health and Human Services.
This Teaching Kit, for high school years 7 and 8, includes a range of resources and activities
which ‘examine odds, superstitions about gambling, the pathways to problem gambling, the help
available and the role of advertising in influencing gambling choices’. The kit can be downloaded
from www.dhhs.tas.gov.au/about_the_department/structure/operational_units/human_strategies/
gambling_support_program/whats_the_real_deal
•
You Bet: Problem Gambling: Apprentices and Young Workers in the Construction Industry
(Incolink/Gambler’s Help – A community partnership with the Victorian Government).
A DVD kit that introduces apprentices and young workers to the risks of excessive gambling and
services that can help. Though written for a different target group, the DVD is engaging and
suitable for young people.
Available from Incolink (03) 9639 3000 or 1800 156 789 (regional areas).
BIG DEAL! INTRODUCTION © State of Victoria
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Web resources
www.professionals.problemgambling.vic.gov.au is a website administered by the Office of Gaming
and Racing within the Department of Justice. It is primarily for health professionals working with
clients with problem gambling. However, it includes useful links to resources on problem
gambling as well as brochures and handouts for people with a gambling problem and their
families and friends.
www.powerhousemuseum.com/gambling/common/index.html.
Powerhouse Museum ‘Gambling: Taking the risk’ website. This website is an excellent interactive
website which provides information, personal stories and ‘free play’ for students and trainers.
Students will enjoy the ‘free play’ activities and quizzes under each tab of ‘scratchies, lotto, pokies
and roulette’.
For trainers, the ‘library’ tab provides much information about the historical and social impacts of
gambling, as well as student activity sheets, personal stories (with discussion questions), and
information about the ‘mathematics’ of lotto, pokies, etc.
www.austgamingcouncil.org.au The front page of this Australian Gaming Council website
highlights resources and interactive websites that are available for gambling education.
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BIG DEAL! INTRODUCTION © State of Victoria
Message map
Unit 1
The Deal
Unit 3
Caz
Unit 2
Luke
Unit 4
Matt
What if…? Card
game
Make or break – know
when to call it quits
Random number
selection
Peer group
pressure
Financial
responsibility
Assertiveness
strategies
How to say no
Role play scenarios
Unit 1
Unit 2
Risk taking
Unit 2
Unit 5
Getting help
Unit 6
Over to you
Resilience training
Coping with stress
Interpret a budget
Create a budget
Save towards a
personal goal
Build resilience –
name the problem,
recognise
possibilities,
ask yourself the right
questions
Talk about it
Nip bad feelings in
the bud
Where to go for help
Unit 2
Unit 4
Unit 4
Unit 3
Unit 5
Unit 3
Working in teams
Creative expression
Listening,
Sharing ideas and advice
Group and pair projects
Create a digital story
Write and perform a play
Unit 2
Unit 6
Unit 3
Unit 4
Unit 6
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VCAL Foundation and
CGEA 1
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