- biased.info

Transcription

- biased.info
[email protected]
www.biased.info
412-225-9488
516 Scott Lane, Venetia, PA 15367
ROB BRUNSKILL
modeling and texturing samples
“Super Armored Fighting Suit” model and reference
The original “Super Armored
Fighting Suit” or S.A.F.S.
design was created by Kow
Yokoyama for a model series
called Maschinen Krieger.
This version, which I modeled and textured, is a
composite from various
sources, including illustrations, models, and toys.
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original markings
sheet from NITTO model
kit - illustrations by
Kow Yokoyama
illustration by Kow Yokoyama
ROB BRUNSKILL
1:16 scale toy
1:6 model by NITTO
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The final textured model is to the
left, and a wire frame rendering of
the model is shown below.
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230 polygons
the original box back (left) and markings sheets from the NITTO model kit
- illustrations by Kow Yokoyama
[email protected]
I created the above model and texture for use
in the Source game engine, while the model below was used in the SAGE game engine.
1600 polygons
ROB BRUNSKILL
“Armored Fighting Suit (AFS)” model and reference
“Armored Fighting Suit” or
A.F.S. design was created by
Kow Yokoyama for a model series
called Maschinen Krieger.
The reference material shown here comes from
the Hornisse and P.K.A. H0 model kits by NITTO
- illustrations by Kow Yokoyama.
[email protected]
I created the above model and texture for use
in the SAGE game engine.
www.biased.info
412-225-9488
Both designs were created by Kow Yokoyama for
a model series called
Maschinen Krieger.
ROB BRUNSKILL
“Hornisse” and “Panzer Kampf Anzug” model and reference
The “Panzer Kampf Anzug
H0” or P.K.A. is a sort
of ‘mobile cockpit’ for
the PK41, also known as
the Hornisse.
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ROB BRUNSKILL
grocery counter - optimizing, UV mapping, and texturing
The grocery counter shown below was provided to a client, unoptimized,
with no UVs and with no texture map. After taking the polygon count from
990 down to 835 without altering the structure of the model, I set up two
UV maps, one for the counter, and one for the computer register, and
created textures.
Both products were set up to maximise flexibility by having three
texture maps—one for the cap, one
for the container, and one for
the label.
Real world containers were used
for reference, and the models
were built to a pre-set scale set
by existing material.
Sample textures have been added
to demonstrate the models.
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412-225-9488
136 polygons
This bag of
texture was
for a short
at one end,
cookies was built using an actual bag for reference, and the
made using scans of the real packaging. The model was created
animation, which required the bag to be able to open and close
as well as take deformations.
2 Liter Bottle and 1 Gallon Jug models copyright Enterprise VR, 2007
ROB BRUNSKILL
product placement - modeling and texturing
260 polygons
I created the model and UV coordinates of this 2 liter bottle
and 1 gallon jug for a virtual
grocery store being built using
the Unreal engine.
This model and its
textures were
created using the
actual product
as reference and
source material.
photo of the
actual product
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412-225-9488
2000 polygons
ROB BRUNSKILL
product placement - modeling and texturing
A low polygon Subaru Impreza WRC
rally car, I built this model
with a racing game in mind.
ROB BRUNSKILL
[email protected]
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412-225-9488
still life with glue
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412-225-9488
these photos are of actual
‘Lttle People’ toys by Fisher
Price
ROB BRUNSKILL
toy people - modeling and texturing
Characters and prop loosely based on Fisher Price ‘Little People’ toys,
created for a short animation.