slides - Media Interaction Lab
Transcription
slides - Media Interaction Lab
CRISTAL Design and Implementation of a Remote Control System Based on a Multi-touch Display Thomas Seifried1, Michael Haller1, Stacey D. Scott2, Florian Perteneder1, Christian Rendl1, Daisuke Sakamoto3, Masahiko Inami3 1 Upper Austria University of Applied Sciences 2 University of Waterloo 3 Keio University Motivation Motivation How to control that many different devices? How to retain group interaction with virtual media? Solution: Many Devices Many devices = many buttons! www.artlebedev.com Solution: Many Devices Touchscreens! Many devices = many buttons! www.amx.com Solution: Group Interaction? How could a „collaborative remote“ look like? CRISTAL Previous Work Home Control Remotable 1 Beijar et al. Sketch and Run 2 Sakamoto et al. 1) Beijar, J., Leinerud, D., Nilsson, R., Thorin, P., and Weimar, G. Remoteable: Managing a Built-in Media Center with the Table Top Surface. Conference Supplement of Tabletop '07, (2007). 2) Sakamoto, D., Honda, K., Inami, M., and Igarashi, T. Sketch and run: a stroke-based interface for home robots. Proceedings of the 27th international conference on Human factors in computing systems, ACM (2009), 197-200. Interaction via video Hyperplant [1] Tani et al. Interactive Video in FlySPEC [2] Liao et al. 1) Tani, M., Yamaashi, K., Tanikoshi, K., Futakawa, M., and Tanifuji, S. Object-oriented video: interaction with real-world objects through live video. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM (1992), 593-598. 2) Liao, C., Liu, Q., Kimber, D., Chiu, P., Foote, J., and Wilcox, L. Shared interactive video for teleconferencing. Proceedings of the eleventh ACM international conference on Multimedia, ACM (2003), 546-554. CRISTAL Goals Develop a user interface that: • Controls all electronic devices in a living room and • Supports group interaction Why Tabletop? • Ubiquitous • Multi-User • Supports group interaction Instant Feedback The video image itself is the interface1 Camera image 1) Tani, M., Yamaashi, K., Tanikoshi K., Futakawa M., and Tanifuji S., “Object-oriented video: interaction with realworld objects through live video,” Proceedings of the SIGCHI conference on Human factors in computing systems, Monterey, California, USA (1992), pp. 593-599. Many different devices • Many electronic devices: • • • • • • Lights Window blinds Audio Displays / TV Digital Picture Frames Robotic vacuum cleaner • But they work very different • Needed: Easy to understand interaction metaphor Controlling Devices Video image: • User recognize devices easily • Provides area for interaction Gesture-based input: • Discrete States • Continuous Value • Location/Speed • Media selection on/off audio volume 0 – 100% Path for vacuum cleaner robot play Movie Bolt on TV Gestures - Continuous Controlling speaker volume Gestures - Continuous Direction of Input • Axis aligned (a) • Object aligned (b) Gestures - Continuous Object oriented approach: How to increase, how to decrease a value? Idea: Top & bottom of real object Media Selection ? Media Server Media Selection Media Selection / Display Media Selection Tabletop is not well suited for watching a movie! Tabletop is for choosing a movie! Simulate DVD boxes: • DVD cover • additional information and • a preview Media Selection / Display Basic Idea: World in Miniature1 Destination Display Source / Access Interface Screenshot 1) Biehl, J.T. and B.P. Bailey. ARIS: An Interface for Application Relocation in an Interactive Space. Proceedings of Graphics Interface, 2004, 107-116. Pilot Study Pilot Study • Qualitative Study • Primary Goals: • Evaluate the usability and design decisions • Direction of interaction • Viewing angle of video • Procedure: 1. Tasks (Observation) 2. Semi-structured Interview 3. Questionnaire Participants & Apparatus • 16 participants (12 male, 4 female) • Controlled laboratory setting Direction of interaction Preferred direction of interaction: ? Axis aligned Preferrence: 4 of 16 Object aligned 12 of 16 None 0 Video angle Preferred viewing angle: ? „Birds eye“ „Perspective“ None 12 of 16 2 of 16 2 of 16 Evaluation Results Overall: • Very positive feedback • 15 of 16 rated 4 or 5 (good, very good) • Rating by controlled device: 1 = very bad 5 = very good Conclusion Future Work Conclusions & Future Work • Live video image very useful • Privacy concerns • Devices not covered by video image Conclusions & Future Work • Bulky hardware • Cluttered coffee table Future Work Thank you Thomas Seifried [email protected] Media Interaction Lab http://mi-lab.org