A beginner`s guide to Fusion Rifles

Transcription

A beginner`s guide to Fusion Rifles
~ I bet you don’t have one of these…. Because I don’t either!
A beginner’s guide to
Fusion Rifles
A compendium for learning how to use the most nerfed special in
the game
*To view videos, right click on the black box where it should be and click “play
video” on the drop-down menu, it will take a second to load up.
Battlecrates | Crucible Radio | Fusion Rifle Beginner’s Guide | [email protected]
Table of Contents
What is a Fusion Rifle?
 Types of Fusion Rifles















Split Shifter Pro
Long Far Gone
Panta Rhei
The Vacancy
The Vortex
Thesan FR4
Midha’s Reckoning
Elevating Vision
Hitchhiker FR4
Ashraven’s Flight
Darkblade’s Spite
Techeun Rage
Susanoo
Queenbreaker’s Bow
Plan C
 Telesto
Fusion Rifle Basics
● Beginner’s Tips
● Body Aim
Perk/Stat Choices
● Base Stats
 Perks











Braced Frame
Rifled Barrel
Accelerated Coils
Hot Swap
Rangefinder
Eye of The Storm
Hidden Hand
Hip Fire
Rescue Mag
Underdog
“Plan C”
● Sights
● What to Look For
● Thesan FR4
Battlecrates | Crucible Radio | Fusion Rifle Beginner’s Guide | [email protected]
Advanced Tips
Special Cases
Conclusion
Battlecrates | Crucible Radio | Fusion Rifle Beginner’s Guide | [email protected]
What is a Fusion Rifle?
Well, that’s the point of the guide now isn’t it?
A fusion rifle is a delayed-charge particle rifle similar in function to the famous Spartan laser of the Halo
series. The weapon works as follows:
1. Holding down the trigger charges up the weapon
2. Once the charge reaches max, it releases a burst of 7 bolts that each do the same amount of
damage to BOTH THE BODY AND HEAD
~As previously stated, most fusions only have body damage. It’s good to
know that there are three fusion rifles that have critical damage to the
head: The Vex Mythoclast the Sleeper Simulant, and the
Queenbreaker’s Bow.
A fusion rifle in action:
https://youtu.be/g793foWPPeM
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Types of Fusion Rifles
There are multiple types of fusion rifles that all vary in impact, range, and stability. These are the ones
you will see in the crucible.
The Split Shifter Pro falls into the FASTEST charge rate possible on a fusion out of the choices
here at a whopping 34 charge rate. It also has the lowest impact out of all fusion rifles, at a
lacking 74. Thus, SSP hits for 37-38 per each bolt.
Its handling speeds are high, but it kicks like a bronco forcing you to acquire braced
frame.
Honestly, unless you’ve got much experience with this speed, use Long Far Gone over
this fusion type.
THIS REQUIRES THAT YOU MUST HIT AT LEAST 6 OUT OF 7 BOLTS FOR A KILL
The Split Shifter Pro can be acquired from a random drop off of
the crucible, the weekly crucible bounty.
https://youtu.be/6Jn_Ho-GBME
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Long Far Gone is the Split Shifter Pro’s cousin, coming in with an impact tier of 76 and a charge rate of
32. This leaves for a standard bolt strength of 40 per bolt, allowing a 5-bolt kill.
This weapon is acquired from either the nightfall strike reward, purchased from the vanguard vendor for
150 marks or from a legendary special engram.
You want this to drop with Hot Swap, braced frame or rifled barrel, and kneepads so your slide
length matches the charge time of your fusion rifle.
NOTE: A fantastic starter roll of this can be achieved from
the mission “Neverending Battle” which is the ending
quest to one of the Vanguard quest chains.
https://youtu.be/ixvutsNoZTM
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The next tier of impact up from the SSP/ Long Far Gone class houses this rifle, the Panta Rhei.
With an impact tier of 86 and a charge rate of 24, this rifle falls into the “Mid-Tier” set of fusion rifles along
with its exotic step cousin Plan C.
It can be acquired by a legendary special package, off of a Crucible Package from Lord Shaxx or
purchase from the crucible quartermaster for 150 marks.
This rifle hits for a strong 46 to the body per pellet, allowing a 5 bolt kill and requiring more time to
charge.

Noteworthy tier perks Braced frame
 Rifled Barrel
 Hidden Hand
 Rangefinder
https://youtu.be/ixvutsNoZTM
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The vacancy is of the next highest impact class, High impact low charge. With a massive 95 impact
allowing the vacancy to hit for a whopping 49 for a 4-5 bolt kill depending on the situation.
This weapon has a fantastic base roll from the FWC vendor in the tower for 150 legendary marks at rank
3. The roll is probably your best option as it is literally perfect in every way. (Hot Swap, Braced
Frame, Rangefinder).
Omolon burst patterns curve up and to the right, unlike other
fusion rifles so you have to account for this when controlling
vertical kick.
https://youtu.be/SXZQht5TO4k
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The only other fusion in the game on tier with the Long Far Gone, the Vortex is the other fusion
rifle available from the Future War Cult.
What it sports over its brother in crime? A massively high aim assistance, giving it a startling
ability to bend bullets to your target’s lovely body. (If you’re running rifled, of which I suggest)
This weapon is recommended to have the same perks as SSP or the Long Far Gone, so Rifled
Barrel and Kneepads are viable choices here.
This weapon can be used either as a reactionary
defensive weapon, or an offensive “Shotgun-Rush”
style.
Here, the best option is to pick up a roll with rifled
barrel, be ready to try your hand at one of the fastest
fusion rifles out there.
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The Thesan FR4, noted for its massively high base stability of 81, is the standard for competitive high
impact fusions.
You can only obtain this from a gunsmith package or rank up package and requires a specific roll to
excel.
The Thesan FR4 pellets each hit for 48 for a 5-bolt kill, 1 less than the vacancy, but in a trade for a
higher stability it is considered to be worth it.
~The “god roll” for the weapon is considered to be
hot swap, rangefinder and accelerated coils. We
will discuss this roll when we talk about perks in
the next section.
Omolon burst patterns curve up and to the right,
unlike other fusion rifles.
https://youtu.be/pG7JOGh2Hsc
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Probably one of the most interesting looking fusions in the game, Midha’s Reckoning is a strange addition
to the highest impact tier. As it shares similar impact with Thesan FR4 and The Vacancy, Midha’s
Reckoning brings ballistics to the table to max out at a whopping 50 damage per bolt potentially creating
a 4-shot kill. (Similar to other raid Fusion Praetorian Foil)
Sadly enough, Midha’s Reckoning isn’t a viable choice in the crucible as it has VASTLY below average
stability and awkward recoil pattern compared to its brothers in arms. It’s only saving graces belong to its
massive impact and fantastic sight. However, if you enjoy using the fusion rifle please don’t stop using it.
This weapon can be obtained from the Totem’s
checkpoint on either normal or Hard mode in the raid.
https://youtu.be/x_rBfN3V0ys
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The trials fusion rifle, coming in at a massive 94 impact brings a strong punch for a somewhat
low aim assistance.
The major sport about this weapon is that it has an NEAR DIRECTLY vertical recoil, similar to
Y1 fusions. Its charge time is similar to the vacancy in aspect, however its bullets travel slightly
faster due to the higher base range.
One can only acquire this fusion rifle from the Trials of Osiris and its respective packages, so
may the sun gods favor you!
The roll that you are looking for is the one with HOT
SWAP!
Since all trials weapons are unchanging in perks other
than the last node, hot swap is the only talent you are
looking for to know that it is good.
For talents, you want MD-reflex and braced frame to
maximize stability and handling speed!
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The hitchhiker FR4 is of the highest impact tier at 100 and does 51 damage to the body on all
standard targets in the crucible. The weapon has low overall base stats but compromises this
flaw with its godly impact.
Running with a low base aim assistance of 30 and 39 equip speed, this hitchhiker does not
always play well in the crucible. Paired with its crippling charge time of 10 (Or 1.1 seconds), the
Hitchhiker is to be used PURELY as a defensive weapon in the crucible.
This weapon can be acquired from both
Dead Orbit packages and Arach Jalal
himself for 150 legendary marks.
With the roll of Hidden Hand, braced
frame, and Hot Swap, this weapon is a
godly weapon to pick up right off of
Arach himself.
That being said, the Hitchhiker’s impact
is absolutely beastly, it can 1-shot any
super and will “Rez-voop” in all
circumstances.
Is this worth it for the charge time? I’ll
leave that up to you as the player!
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Ashraven’s flight is one of the most interesting fusion rifles in the set, boasting balanced base
stats and a panta rhei class impact with more range and less stability then its brother in law.
This weapon can only be acquired from the iron banner (if it is being sold), or from the
rank 5 package at the end of each character’s grind.
Ashraven’s is interesting in that it’s recoil pattern strikes similarities to year one fusion rifles of its
class, giving it a strong role in the meta today since it tends to not adhere to normal charge
pathing.
The roll for this weapon that makes it
truly shine goes as follows:
1.
2.
3.
4.
ORES Scope
Hot Swap
Rifled Barrel or Braced Frame
Rangefinder
Perks like kneepads and rescue mag can
be substituted in for Rangefinder, but Hot
Swap gives an immense increase to
accuracy and is suggested.
DO NOT SCRAP A FUSION THAT HAS
ORES AND BRACED/RIFLED, they will
still work QUITE well.
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The Darkblade’s Spite is a boss specific loot drop from “The Sunless Cell” Strike on the
dreadnaught.
This fusion rifle boasts a strong range coefficient shared with its distant Omolon cousin, The
Vacancy. This rifle has low base stats except for its above average range so it isn’t really a
strong choice for PvP, especially with its lackluster charge time.
However, in the right hands the Darkblade’s is one of the deadliest fusion rifles out there with
the uncanny ability to score ridiculous ranged kills with the right perk set.
Only when this weapon gains a god roll,
does it truly become usable.
Recommended roll: Braced Frame/Rifled
barrel, Hot Swap, Rangefinder.
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The fusion that is only available from rank 3 gunsmith for warlocks, Susanoo boasts fantastic
base stats with a Panta Rhei class fusion rifle and a pre-set perk set including Braced Frame.
Susanoo sports ballistics, and is the only legendary fusion rifle currently that is able to do so
other then Midha’s Reckoning. When swapping in between these ballistics, it should be noted
that EACH INDIVIDUAL BALLISTIC HAS ITS OWN RECOIL PATTERN. Keep that in mind
while you try out the preferred options.
Braced frame is going to be the defacto choice
here, along with the ballistics you can run.
This weapon is an Omolon fusion rifle, so as
such it curves to the right. This is different from
other non-omolon fusions.
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The new queen’s wrath fusion added in with the April update, Techeun Rage is a VERY
interesting fusion rifle.
This fusion rifle seems to have less impact and overall base stats then even the Split Shifter
Pro, making it seem worse than all of its fusion brethren combined. However, these base stats
are a complete lie, as the weapon fires and acts similar to the Panta Rhei class fusion
rifle.
Not much is known about the Techeun rage other than the fact that it can roll most of the same
basic perks that regular fusions can, but at random.
The God roll you are looking for:
1.
2.
3.
4.
MD-Reflex/ Reflex
Hidden Hand
Rifled Barrel/ Braced Frame
Hot Swap/Rangefinder
This weapon boasts a brokenly high
aim assistance, making a god roll on
this weapon highly desirable for any
true fusion rifle user.
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The Queenbreakers’ Bow is one of the strangest weapons in the game, similar to a vandal’s
“Line Rifle”. Along with being the strangest looking rifle in the game, it charges up and shoots
one projectile that functions similar to a sniper bolt, however this bolt has travel time like a
fusion rifle pellet. While this weapon has a massive aim assistance of 80, the travel time is the
downfall of this weapon’s true lethality, making bolts miss because of said travel time.
The Queenbreakers’ Bow sports two sights, a combat and ranged sight that each
function differently. The ranged charges longer and does more damage, while the combat sight
charges faster but does less damage and has less range. The reticles on both are awkward and
hinder the weapon’s overall aim assistance under fire and while moving.
That being said, the weapon is still incredibly fun to use and will teach even the most
inexperienced players a thing or two about positioning, and fusion rifles in general. (Not to
mention making a lovely sound effect)
It is recommended that you run the COMBAT
sight as this is the easiest to learn, along with
the Single Point Sling as your middle choice
for easy switch body shots.
NOTE: The QBB, has incredibly accurate hip
fire, this can be used well in tandem with a
hand cannon for body shots.
In total, the QBB’s combat sights hit for
244 on the head and 167 on the body.
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The only current special slot Y2 fusion rifle other than Telesto and the QBB (sorry Sleeper Simulant), Plan
C is considered by some to be the strongest fusion rifle in the game. It brings a perfect perk set in Hip
Fire, Accelerated coils, Hammer Forged, Perfect Balance along with its namesake perk: Plan C, which
drastically lowers the charge time directly after swapping weapons. This effect has an 10 second internal
cooldown.
Plan C comes with its own awkward impact tier and absurdly high base stats all across the board with a
100 reload and equip speed with an above average range of 47 baseline. It shares most similarities to the
previously mentioned Panta Rhei in charge time, and each pellet hits for 47-48 depending on ballistics
and enemy armor.
Typically, a Plan C user can either run max stability or max range, entailing either:
Field choke – Hammer forged
Smart Drift Control – Perfect Balance
A mirror build has come with Field choke /PB or SDC/ hammer forged. Use whichever suits you.
Is it worth the exotic slot? Well, can you use the fast charge
effectively? Also, how well can you hold your own against Plan C’s
most annoying enemy, the shotgun?
~Has a permanent Battle Runner Perk built in!
Plan C can be acquired from the weekly nightfall bounty, the nightfall,
purchased from the kiosk if you had a Y1 version for 150 marks, or
acquired directly from an
exotic special engram.
Regular Charge
https://youtu.be/Ksvnn3jlosA
Fast Charge
https://youtu.be/OZjlJKad92A
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This awkward fusion was introduced to Y2 as a fancy pop-rocks shooter that destroyed void burn nightfall
with ease. Unlike normal fusion rifles, Telesto’s bullets stick to targets and surfaces and then explode
dealing the particles damage to the target in the blast radius.
The only use Telesto has in the crucible currently is to bar entry into certain objectives for seconds at a
time, however with an impact of 71, it shares its tier with the Split Shifter pro and its damage numbers
fluctuate with range.
Unless you use this for fun, I recommend you save this one for void shields and nightfalls only.
This fusion rifle can be acquired by the same means as Plan C, through engrams, crucible nightfall
bounties, and the nightfall.
Basic
Fire
https://youtu.be/uOu_J_yBcsw

Example
of pellets
https://youtu.be/V_VlXIIY8Ng
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Fusion Rifle Basics
Nothing is better than practice, but use these tips to get a feel for your fusion!
Fusion rifles function differently from all
other weapon types in that they require a
good amount of planning to use them
effectively.
Standard aerial engagement-------->
^
|
|
<
-
-
These pictures show around the typical position you should
be charging from in both an aerial and a ground view with
the mid-tier fusion Panta Rhei.
Standard ground engagement
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Beginner’s Tips
1. If you have your fusion out and someone shows up on your radar, consistently tap the trigger to
and begin to walk as you gauge where they are trying to get the jump on you from
a.
This is that iconic charge noise that you hear as users round corners.
2. As they get closer, don’t be afraid to let loose a full charge if you think they are rounding a corner
or rushing you, it's a 50/50 shot at an absolutely free kill.
a.
Try to predict where your enemies are going, a good practice for this is rumble versus shotgun
“warriors” who try to engage you head on.
3. Fusion rifles have a very high ammo capacity, second only to sidearms, so don’t be afraid to use
your ammo aggressively when rounding corners where you think enemies are.
4. Fusion rifles don’t always believe that you can get the kill in one charge. Be ready to take out your
primary if the person doesn’t die instantly from your charge. Also noted, a good handling speed
on your primary is a smart choice.
5. Finally, try to experiment with your playstyle and find the niche that fits your style as EACH
INDIVIDUAL FUSION functions differently with each perk and stat set.
6. BELIEVE IN THE WEAPON!
a. Your fusion rifle can do amazing things, the long range kill listed below is one of them.
Believe that your weapon can do these things and charge like there’s no tomorrow.
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Body Aim
When you fire a fusion rifle, you want to make sure that you aim towards the lower half of your opponent’s
body as all fusions kick up no matter the stability you have. The goal is to get 5-7 pellets of a charge on to
the body of your opponent, effectively killing them from range.
As you get further away from your opponent, you want to aim lower than the torso but no lower than
around the knees of your opponent.
Below is an example of 3 kills that show this effect (https://youtu.be/9oZcET7yKXg)
In this clip:
1. The first kill is aimed towards the head and doesn’t score a one-shot kill
2. The second is a close-range body shot and scores a kill
3. The third is a long-range knee-shot that scores a kill
The first kill was aimed too high as not all 5 pellets required to kill hit their mark.
The second and third are perfect, using player mistakes and strong body aim to punish two players. Also,
the third kill is an aerial kill and will be discussed in advanced tips.
Notice how no matter what happens, I’m always swapping between my special and primary in order to
either incur the Plan C perk OR finish of a wounded opponent. This is crucial, as you never truly know if
you will get the shot perfect.
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Perks/Stats
Base Stats
Range: Increases particle speed, directly proportional to
aim assistance
a) Particle speed is how fast your pellets travel to reach
your target, equating to about 224-292m/sec from low
to high. (Courtesy of Exxtrooper)
Stability: Tightens the spray cone of the pellets fired by a
fusion rifle, required for longer range killed and a staple for
low impact fusions.
Aim Assistance: Increases the amount that bullets “bend”
to their target, the more aim assistance you have, the
crazier the bend.
Charge Rate: How fast a fusion will charge
Impact: How hard a fusion rifle hits (Between 37-50
damage per pellet)
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Perks
~Your standalone choice for most fusion rifles, its only competition is rifled barrel.
~This works on the Panta Rhei, as well as the other mid and low impact counterparts. It loses its cone
tightness but gains an immense amount of aim assistance and particle speed. Balance range and stability
with perks like Rifled Barrel and Braced Frame as you see fit.
~Reduces charge time and impact slightly, works extremely well for the Thesan FR4.
~An odd perk, when you switch to your fusion with this perk, a 4-second buff is applied that increases
cone stability and aim assistance MASSIVELY for the allotted time.
~Increases the BASE range of the fusion by 10% while aiming down the sights of the weapon (ADS). For
example, a fusion rifle with a base range of 37 will be jacked up to 40 when aiming down the sights of the
weapon (ADS).
*THIS IS NOT AFFECTED BY ANY PERKS ON THE WEAPON, A.K.A RIFLED BARREL.*
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~This directly increases your stability and aim assistance similar to the perk “Hot Swap”, however this
only activates when you are wounded. (Around 40% health, the “Red Bar” of health)
~The go to first node perk, just above hip fire. Hidden Hand increases your aim assistance directly,
allowing you to get more ridiculous shots at range and “Bends” bullets more aggressively.
Seen on Plan C, this increases the amount of hip fire accuracy that the rifle brings to the table. Typically,
this is seen as bad considering the hip fire accuracy nerf of patch 2.1, however it can be used to increase
your aerial game immensely. (See elite tips)
An interesting choice in place of Hidden Hand, this perk procs at around the same threshold as Eye of the
Storm. Instead of giving you more stability, the perk instantly refills your magazine that is CURRENTLY IN
YOUR WEAPON. If it is full, there is no benefit however if you have only one burst left in the cartridge, it
completely refills it. THIS DOES NOT AFFECT RESERVE AMMO.
Another “when health is low” mechanic, this one increasing range. This perk is ok, it's not great but it’s
not horrible. Don’t throw out a good rolled rifle if it has this perk, you can make it work.
Exclusive to Plan C, this perk allows Plan C to charge almost blindingly fast when swapped to. The buff
lasts about 2 seconds and has an internal cooldown of about 10 seconds. (See Plan C)
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Sights
Standard Sight for the Split Shifter Pro, increases aim assistance, handling, range and stability. A strong
choice.
Strong choice for stability and range, second only to ORES.
The go-to choice in sight for the Long Far Gone, increases handling and aiming speeds a strong amount.
The recommended sight for the Panta Rhei, increases aim assistance to aid in the longer range kills for
which it is known for.
Simple omolon iron sights
Other choice to iron sights, improved target acquisition, slightly faster handling.
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Special Cases & What to look for
These are the perks you are looking for on a regular fusion, in no particular order.
1.
2.
3.
4.
5.
Braced Frame
Rifled Barrel
Hidden Hand
Rangefinder
Hot Swap
Thesan FR4
The god roll for the Thesan is a special case and was sold in the first package ever sold by the gunsmith,
the combination is as follows:
●
●
●
●
Candle/Torch sight
Hot swap
Accelerated Coils
Rangefinder
Ashraven’s Flight
This gun is very unique in that it can roll all perks and scopes available to fusion rifles, the god
roll goes as follows:
1. Braced Frame/Rifled Barrel
2. Hidden Hand Eye of The Storm
3. Hot Swap/Rangefinder
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Advanced Tips

Again, positioning is absolutely everything with a fusion! Use grenades and good movement to
bring players directly into your own choke points.
o It is always good to know where map choke points and doorways, your fusion rifle
cannot always do everything! Remember that you entire toolkit is what truly makes
you viable so lead in with a grenade or smoke to ensure you get the kill.

The “long far gone” class of fusion rifles can be used as a “leading shotgun” in a
sense. You can play extremely aggressively with them and score a strong lead
when played correctly.

Not many people know how to counter a good fusion user, use this lack of knowledge to bring
doom to your enemies.
Air Play is a valid option for you as a fusion user!
1. The forward jump charge and hip firing through the air
is a fantastic last ditch effort and can make even the
most seasoned shotgunners regret the day they chose
to mess with you
2. Hip fire and Icarus help with this as they both secretly
buff you’re in air accuracy one way or another, so use
them properly.
3. Lastly, this works incredibly well with the Empyrean
Bellicose titan exotic and the warlock perk “Angel of
Light”, give them a try.
4. Keep in mind, this has its limits so don’t expect it to
work every single time.
 Do not ever try to force a fusion to do what you
want, you have to learn the fusion’s charge
pattern and play around it!
P.S. Eye of the Storm is absolutely brokenly powerful when active and
tends to lead to the “WTF” moments where you get crazy range kills.
HAVE FUN FOR THORN’S SAKE!
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Conclusion
1. Fusion rifles are underused and quite dangerous in the right hands
2. There are many types and each one functions differently
3. The perks on a fusion define the way it’s cone spreads and how fast its bullets
travel
4. This is a nuanced weapon, that requires practice and time to learn how to use
No matter what anyone says, your goal is to have
fun, so try what you feel is best and aim for a solid
roll to begin tearing through foes with energy based
goodness!
And
remember:
“Good
fighters have
contingency
plans. Great
fighters don’t
need them.”
Battlecrates | Crucible Radio | Fusion Rifle Beginner’s Guide | [email protected]
Image and info sources | Plugs
"Fusion Rifles." Planet Destiny. N.p., n.d. Web.
29 Mar. 2016.
Exxtrooper. "Destiny PVP Weapon Stats
Spreadsheet 2.0." TTK Spreadsheet.
Exxtrooper, Oct. 2015. Web.
<https://docs.google.com/spreadsheets/d/1L7F
V9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduP
PS4/edit#gid=0>.
You can find me on twitter @BattlecratesTV
and soon, I will begin to stream soon on
twitch at Twitch.tv/BattlecratesTV, but most
of the time, I’m an active poster in the
crucible radio slack of which you can find
the application for in one of the various
crucible radio podcasts!
Those can be found on YouTube via this
link.
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