Thinking about digital media and popular
Transcription
Thinking about digital media and popular
Thinking about digital media and popular-culture in the early years: towards an understanding of digital play Susan Edwards “But you know there’s the one child who has got the Ben10 body on the t-shirt and it only takes one child. So nobody could be wearing, they could be wearing their polar fleece at kinder but the one kid will go ‘check it out, my singlet’ and this starts the play off. So even if you don’t project that suggestion [that they could play Ben10], the play will turn because I think, I always think the boys are out there, you’ve got to be challenging them all the time or they’re at a loss. The play will stop all of a sudden and they’ll just transfer to that [Ben10]. We have all these children that would have the Ben10 yoghurt and they probably have the apple puree, and they have BBQ Shapes (savoury biscuits). We always say ‘we make the healthy choice first, where’s the fruit with the skin’ So they pull it out and eat that and go ‘can I eat the Shapes now’?” (Edwards, et al., 2013, p. 287) “I feel it's all because of some of the technology that's come in; television, technology that's been introduced over the years. Children, their dramatic play is they're not using their own imagination; it's more about what they see on television. Superhero-type play has come in. Whereas back before then we were outside, we did a lot more imaginative play; there was a lot of using natural materials in their play, not so much the plastics and consumables. And I think the children were more focused and had a lot more opportunities to build on that and we'd come inside and make fairy wings out of paper, children were happy with that. Whereas now I find if someone brings up, say, the fairies, that topic, [the children say] "They're not real", "Oh they don't look good enough" or "You need this". They fall apart, they're not happy with the simple things and then the play just stops because they want the best and they don't take it further” (Nuttall, et al., 2015, p. 224) Transmedia (Herr-Stephenson, Alper, Reilly & Jenkins, 2013) Convergence (Jenkins, 2006; Marshall, 2010) Continnum (Marsh, 2010) Blurring (McPake, Plowman, & Stephen, 2012) The Internet of Things (Floridi, 2007) Digital media and popularculture in the early years Children’s contemporary life-worlds Curriculum ECE uptake/teacher use Children’s contemporary life-worlds South Korea 93% 3-9 olds online; Netherlands 78% toddlers/pre-schoolers online; USA 25% 3 year olds and 50% 5 years go online (Holloway, et al., 2013). “Children’s popular-culture includes both media-related texts and artefacts and those non-mediarelated practices and beliefs that are embedded in everyday life experiences” [e.g. children’s play] (Marsh, 2014, p. 403). 75% of children watched television and 32% watched videos/DVDs, for approximately one hour 20 minutes. New media: 27% of 5- to 6-year-olds used a computer for 50 minutes a day; One fifth of 0to-2-year-olds and more than one third of 3-to6-year-olds have a television in their bedroom [data from a representative sample of USA parents of children aged 0 to 6 (N = 1051)](Vandewater, et al., 2007). “Children’s experiences with popular-culture [are] integral to the formation of contemporary childhoods” (Dyson, 2003, p.330 “Pre-schoolers age three to five increasingly realise their ability to influence events on a flat screen, and use and pretend to use phones and computers. TV plug-in toys, video-games and portable game systems are increasingly appealing for this age group” (Goldstein, 2011, p. 323) Home exposure includes phones, websites, computers, commercial/digital toys, cameras, touchscreen tablets, televisions (Parette, et al., 2009, p. 336). Curriculum “New Zealand is part of a world revolution in communication, technology, work, and leisure. Change in these and other spheres is a feature of everyday life. To cope with such changes, children need both the confidence to develop their own perspectives and the capacity to continue acquiring new knowledge and skills. The curriculum provides an educational foundation that supports the full range of skills that children will need as lifelong learners” (Ministry of Education, 1996, p. 18). ‘Communication’ Goal 3 & 4; ‘Exploration’ Goal 2. “Contemporary texts, include electronic and print based media. In an increasingly technological world, the ability to critically analyse texts is a key component of literacy. Children benefit from opportunities to explore their world using technologies and to develop confidence in using digital media” (DEEWR, 2009, p. 38). ‘Communication’ Learning Outcome 5. Today’s children are growing up in a rapidly changing digital age that is far different from that of their parents and grandparents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning and relationships (NAEYC, 2012, p. 1). See also: England’s Statutory Framework for the Early Years Foundation Stage (Department for Education 2012); Curriculum for the Preschool (Skolverket: Swedish National Agency for Education 2010). ECE uptake/teacher use “Technology use in ECE remains a topic of considerable debate”: using technology reduces time for other activities versus using technology promotes digital literacy (Daugherty, 2015, p. 3) Technology use less prevalent in early childhood education for children then technology use in the home: due to perceptions regarding educational value of technologies for young children; ‘safety’ of technology; competence to use technology; privileging of technologies for older children (Thorpe, et al., 2015, p. 175) “Research continually shows that teachers fail to integrate technology in their classrooms. Indeed, individual attitudes or confidence and anxiety about using technology are correlated with actual use such that those more in favour of technology are more likely to adopt technology in their classroom” (Blackwell, Lauricella & Wartella, 2014, p. 83) First order barriers: lack of access/inadequate technical support; Second order barriers: beliefs about teaching/beliefs about computers/unwillingness to change/established classroom practices (Ertmer, et al., 1999, p. 200). Curriculum Emphasizes the need to use digital media and technologies (but not necessarily popularculture) into children’s learning experiences Contemporary life-worlds Digital media and popular-culture often embedded into daily cultural activity (for children living in post-industrialised communities) Integration ECE uptake/teacher use Uptake influenced by teachers at the individual level; tension with valued activities; teachers ‘fail’ to integrate; technologies separated from digital media and popular-culture Consistently suggested solution Teachers require more in-service and pre-service professional learning on using technologies Failed to make large scale difference to practice (Marsh, 2005; Yelland, 2011; Barron 2011) Curriculum Emphasizes the need to use digital media and technologies (but not necessarily popularculture) into children’s learning experiences Contemporary life-worlds Digital media and popular-culture often embedded into daily cultural activity (for children living in post-industrialised communities) Integration ECE uptake/teacher use Uptake influenced by teachers at the individual level; tension with valued activities; teachers ‘fail’ to integrate; technologies separated from digital media and popular-culture Towards a new solution Play is foundational to early childhood education How does developing a new concept of digital play help educators achieve integration? Tool Subject Object Why a new concept of ‘digital’ play? ‘Play’ Teacher Children’s learning Pretend play, manipulative play, dramatic play, gross motor play, exploratory play Teacher ‘Play’ ? iPad? DS? Nintendo? Television? Characters – Ben10, Spiderman, Disney Princess, Peppa Pig? Children’s learning Online App YouTube DS/Wii/PC DVD/TV Peppa Pig World Stage show Toys Celebration Accessories Clothing Muddy puddles Muddy puddles Various episodes Fun and games (DS) The fire engine and other stories Rides: windy castle, dinosaur adventure, little train, car ride, balloon ride, boat trip, helicopter flight Peppa Pig’s Party (UK) Figurines: Kitchen, Classroom, Rocket, Palace, Supermarket, Playhouse, Campfire, Fire station, Helicopter, Train Balloons Sticker pad Wellington boots Spot the difference Maze Movie Theme (DS) Stars Peppa’s house, school, campervan Peppa Pig’s Treasure Hunt (UK) Medical case Birthday banner Toothbrush Shoes Peppa Pig World: Blog Happy Mrs Chicken Peppa’s Christmas The (DS) Game Bubbles Indoor play centre Puzzles Tableware Back pack Socks Decorate the lounge Pigworld The (Wii) Game New Shoes and other stories Playground Sit ‘n’ bounce Birthday cards Torch Slippers Storybook Adapations: adult orientated Activity Centre (PC) Muddy puddles and other stories Muddy puddles (water play) Playing cards Wrapping paper Drink bottle Hats Adaptations: child orientated Galaxy Fun (PC) My birthday party and other stories Café/ice cream parlour Snakes and Ladders Gift bags/party favours Plasters (bandaids) Bib Princess Peppa Toyshop Dominoes Invitations Duvet (doona) Underwear Potato city Photography Plush toys Christmas crackers Lamp Swimwear Cold winter day Hotel packages Royal princess carriage; adventure buggy Candles Plate, cutlery, cup T-shirts The ballon ride Bubbles Cupcake sugarette decorations Curtain Umbrella Santa’s grotto Scooter/tricycle/skates Birthday cake edible icing sheet paque Thermometer Vest/singlet Peppa’s Christmas Balancing boat Table cloth/cover Bike helmet Mac/coat Flying a kite and other stories Paint Thank you cards Bookshelf Sunglasses Musical band set Birthday badge Lunchbox park Facebook Feed Polly Find Polly My laptop ™ of first Bike helmet DS carry case (Edwards, 2014) Outdoors Bike riding; balls; climbing; digging; scooters; tent Craft Pasting; cutting; drawing; gluing; play-doh; Play School Art Maker™ app collage Fine motor Play School™ puzzles; colouring books; In the Night Garden™ sticker book; Octonauts™ sticker book Construction Lego™; cardboard boxes; Duplo™ Music Piano; drums; guitar; singing; Giggle and Hoot™ DVD Pretend Wrapping, feeding and putting dolls and teddies to sleep; playing ‘school’, ‘doctors’ or ‘farms’ with Play School™ Jemima doll; In the Night Garden™ scenarios with figurines, wooden Ninky Nonk and Upsy Daisy and Iggle Piggle dolls; Toy Story™ scenarios with Buzz™ Lightyear doll; farm set, Thomas the Tank Engine™ scenarios with trains and track; Bob the Builder™ scenarios with trucks, dumpers and diggers (in sandpit) Fixing broken cars as an Octonaut™, building an Octopod™ and rescuing ocean creatures, Spiderman™ and Buzz Lightyear™ rescuing teddy bears, vacuuming, cooking, Role Internet Desktop computer iPad™ Television DVD/CD Gaming units Smart phones Skype™, Play School™ website, YouTube™ ABC Reading Eggs™ Play School Art Maker™ app, Toy Story™ movie Octonauts™, Play School™, Mike the Knight™, Angelina Ballerina™, Little Princess™, Wot Wots™, Thomas the Tank Engine™, Mr Men™, In the Night Garden™, Chugginton™, Sesame Street™, Bob the Builder™ Fireman Sam™, Toy Story™, Cars™, Bob the Builder™, Giggle and Hoot™, Dora the Explorer™, Miffy™ Nintendo DS™: Toy Story™, Sesame Street™ Taking or looking at photographs/video of family, Monkey Math™, Monkey Preschool ™, Angry Birds™, Cover Orange™, Thomas the Tank Engine™, apps Toys In the Night Garden™ figurines, Upsy Daisy doll, Iggle Piggle doll, wooden Ninky Nonk; Play School™ Jemima doll; Toy Story™ Buzz Lightyear doll, cardboard figures; Giggle and Hoot™ soft toy; Cars™ vehicles; Spiderman™ costume; Thomas the Tank Engine™ trains, train track; Winnie the Pooh™: Tigger figurine. Bob the Builder™: figurines Accessories Toy Story™ toothbrush, toybox, torch, sticker book; Giggle and Hoot™ books, blanket; Bob the Builder™ books; Winnie the Pooh™ feeding bottle, tissues, books; soft toy; In the Night Garden™ books, stickers, show bag, drink bottle, umbrella; Play School™ books; Sesame Street books™; Octonauts™ sticker book; Spiderman™ toothbrush; Mr Men™ books; Thomas the Tank Engine™ mirror Giggle and Hoot™ cake; Toy Story™ cake, pureed fruit, yoghurt, serviettes, plastic cups; Cars™ yoghurt Thomas the Tank Engine™ boots, t-shirt; Toy Story™ apron, t-shirt; Winnie the Pooh™ nappies; Giggle and Hoot™ pyjamas Celebration Clothing Maisie : 30 months “She plays with her Jemima doll a lot. Sometimes she will wake Jemima up and put her to bed. Sometimes she will take her to the farm, a little farm set that we’ve got, or pretend that we are doctors and nurses and that Jemima’s not feeling well and maybe we have to fix her. Sometimes it will be flash cards, or little cards that I have made up for learning colours and shapes and things, and Maisie will want Jemima to play, so Jemima will hold the cards for us while we are doing them. She learns about Jemima through the songs and stories that they act out on Play School™. They do a lot of role play with the dolls [on Play School™], and so Maisie’s Jemima will be a farmer one day and a mum the next day and someone at the beach the next, and so she learns things like that.” (TM) Alex: 20 months “With Iggle Piggle™ and the boat he’ll put them to sleep. The other day he was going to have naptime and he must have seen a show recently and he went and grabbed Iggle Piggle™ from the toy box and wanted to put him to bed before he went to bed so it was role playing putting him to bed, he’s not really into role playing the stories that much yet, but he will hold his figurine characters and look at them and match them up on the screen. So when they come up on the TV screen he will find the right characters and match them up. He does it in the books too. I don’t mind encouraging it, for the toys I think it is good because it does consolidate it a bit, it is not just watching a TV show, turning it off and forgetting about it. We go and read the books and often they are about the same episode that you might have seen and it’s furthering it and talking with comprehension, what has happened in the story and with the characters.” (TM) Jed: three years “Jed is really into the Octonauts™ lately and that is really role playing the Octonauts ™. He hasn’t really got anything, just a sticker book my mum bought for him, but he will role play the Octonauts™ and go and find whatever bits of costume he can wear to make himself look like an Octonaut™, so jocks on his head or whatever. He picks up what he has seen and definitely throws his own gist into it as well – ‘we have a mission, the car’s broken down, it’s got flat tyre, we need to fix the tyre’ so then he will bring his own experiences into that again but with the Octonauts™ there.” Jack: four years; Riley: 30 months “They are both very much into the Octonauts™ at the moment, that’s probably the new, definitely the new one, they were playing Octonauts ™ this morning and they were both being Octonaut™ characters this morning. They just picked a character each and they made the Octopod on the couch and they were playing one of the episodes and helping the animals. They made the Octopod out of cushions on the couch. They were both acting out different shows, different episodes actually. Jack was a bit more specific in acting out the show. Riley was just sort of randomly calling out ‘we are coming’. It’s good because they have sort of little adventures I think, that is why I think it’s good for that age.” ‘The relationship between traditional and converged play provided an opportunity for the children to make meaning about multiple aspects of their lives. Play activities associated with converged play did not necessarily distract from traditional play-type preferences. This suggests thinking about the relationship between traditional and converged play in which each potentially relates to the other, and through which children and families negotiate meanings that are personally relevant to their experiences and learning needs’ (Edwards, 2013) Geertz (1973) – culture as a ‘web’ with ‘man suspended in webs of significance he himself has spun (p. 5). Digital play: web-mapping for Maisie and Jemima (Edwards, 2013) Digital play: web-mapping for Jed and Toy Story™ Digital play: using web-mapping in practice • • • • • • • • 2-3 children/families (x 20 centres) Ethics documentation Talk with the children and families, maintain normal observations/assessments Fill in a web-map for identified converged interests Fill in a web-map for planned learning Possibly use web-map for observation of planned experiences Document as usual: photographs, notes, learning stories, observations etc Reflect: does web-mapping support the integration of digital media and popularculture into the program? Disney Princesses; Angry Birds; Spiderman; Batman; Justice League; Skylanders; touchscreen tablets (Puppet Pals; YouTube; Drawing; Painting); digital cameras; character toys Digital play: influence of web-mapping as a new conceptual tool on curriculum practices (Edwards, in press, p. 14) 1. Web-mapping promotes an in-depth focus on children’s interests I used this tool to understand the back story as to why they choose the things they use Just how immersed they were in an interest and that it was the majority of their play More in-depth understanding of the children’s thinking 2. Web-mapping provides a visual aid for observing children’s play interests It can tell a story just by the way you are colouring it in. You can really just read that and then you can understand so easily that next time, and for next time At a glance, quick visual tool that provides a clear focus It is flexible so you can add to it to suit a particular children, it is flexible enough to suit a child’s play 3. Web-mapping means teachers plan playbased experiences typically considered ‘unsuitable’ Things we used to say ‘they are not kindergarten toys’ now I feel a bit more comfortable about that looking at it from his point of view Being inclusive and extending up children’s ideas and instead of ignoring or devaluing these I think it is because of web-mapping that we are asking questions now. It wasn’t like I was waiting at the sidelines. I would be like ‘oh well, what about this?’ And, ‘let’s talk about that’ 4. Web-mapping promotes intentional teaching I thought more about their interests and how I could extend – how I could do more things for them to go on with Intentional teaching is clearly mapped It is clear where their play has been and where it is heading 5. Web-mapping aligns children’s digital experiences and knowledge with play-based learning experiences I think because we have got more of a focus on children playing, natural environments and all that stuff, we kind of forget about the fact that we’re living in the 21st century and children are using these; and we can actually use that technology in our context to extend them. Until webmapping I did not realise that I could actually be using those things. Saying and talking and having discussions about it and actually involving that into the program The play-based learning is more in their world now When the technology was there as a tool I had their engagement Pretend play, manipulative play, dramatic play, gross motor play, exploratory play Teacher Web mapping tool iPad, DS, Nintendo, Television, Characters – Ben10, Spiderman, Disney Princess, Peppa Pig Children’s learning Curriculum Emphasizes the need to use digital media and technologies (but not necessarily popularculture) into children’s learning experiences Contemporary life-worlds Digital media and popular-culture often embedded into daily cultural activity (for children living in post-industrialised communities) Integration ECE uptake/teacher use Uptake influenced by teachers at the individual level; tension with valued activities; teachers ‘fail’ to integrate Towards a new solution Developing new concepts of digital play Digital play via web-mapping helps educators to integrate traditional, technological and popularculture activities against observed interests and planned learning outcomes Digital play via web-mapping: moving forward Web-mapping Department Education and Training/City of Casey Australian Research Council/ACU/Monash/Sheffield/Bestchance/City of Knox Web-mapping app project ‘New Play’ project Turning web-mapping into a downloadable app to be used by educators We have established that web-mapping is userfriendly for educators “The idea is fantastic, because where we usually make our observations, and then we show the outcomes, but with this we can do that all together. That is really good; With this tool [as an app] you can just do it. That is so easy. All this stuff [observation, planning, assessment] comes into the pipe” Now we want to know more about what characterises children’s play when educators use web-mapping to plan and implement play-based learning experiences In primary and secondary education when teachers plan for children’s technology learning it is called ‘New Literacies’. We are interested in working out what ‘New Play’ looks like for early childhood education when using web-mapping “New concepts of play suggests a productive way forward for the field of early childhood education in addressing the problem of technology, digital media and popular-culture integration with play-based learning. Web-mapping, as one such new concept of play, indicates that representations of children’s contemporary play that encompasses the blurring boundaries between children’s traditional and converged play activities are of possible use in influencing teachers’ curriculum practices when it comes to observing, planning and implementing play-based learning experiences for young children. A continued focus on the barriers to technology uptake in early childhood education and/or teacher beliefs or attitudes to using technologies may not be as useful to the field as the generation of new knowledge about children’s play in post-industrial societies” (Edwards, in press, p. 22). REFERENCES Barron, B., Cayton-Hodges, G., Bofferding, L., Copple, C., Darling-Hammond, L., & Levine, M. (2011). Take a giant step: A blueprint for teaching children in a digital age. The Joan Ganz Cooney Centre at Sesame Workshop and Stanford University. Blackwell, C., Lauricella, A., & Wartella, E. (2014). 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