Happy Birthday Aardman!
Transcription
Happy Birthday Aardman!
Happy Birthday Aardman! Make a cracking short film to celebrate PLUS cracking curricula linked classroom activities supporting: Art & Design, English, Careers, PHSE, Computing, Film/Media studies and regional equivalents Teamwork, creativity, innovation and communication skills Contents 2 Cracking Ideas® Competition 4 About this resource and curricula links 6 Creativity in the workplace (careers activity) 8 Happy Birthday Aardman Animations! Make your Cracking Ideas® Film www.crackingideas.com for free teaching resources and competitions AGE 12-16 Watch Morph on YouTube.com/MorphOfficial Cracking Ideas® Competition This year’s Cracking Ideas® competition is all about developing unique ideas and having fun with creativity. The Intellectual Property Office are celebrating the 40th birthday of the world-famous Aardman studios and, with the help of Wallace and Gromit, Morph, Shaun the Sheep and Timmy too, we need young people aged 4–18 to develop some cracking ideas to help celebrate this special birthday. Get cracking and take part! Happy Birthday Aardman Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as inventive as you can, as you are about to become the writer, the producer and also the director of your VERY own film (with a little help from Morph if you need it)! You can enter your ‘cracking idea’ as an individual or as a group. Send us your entries priZE Online Online entries to be uploaded to youtube and the url shared via crackingideas.com/competitions One winning entry in each age category will win: • A visit from an Aardman expert for model-making workshop sessions and a screening in your school By post Send your entries with a completed entry form (download from crackingideas.com/competitions) to: • PLUS a multi-user licence for the Animate It! software by Kudlian for your school. Cracking Ideas Intellectual Property Office FREEPOST CF4185 Newport NP20 1ZZ CREATIVE SOFTWARE Teachers/group leaders – please ensure one entry form is submitted for class/group entries, and that individual entries are More cracking activities We’ve developed some cracking activities to help young people get creative and develop their own unique ideas for the competition (and they’re UK curricula linked too!). Read on to find out more about using the ‘My ideas have value’ assembly to launch the competition, our ‘creativity in the workplace’ lesson and how to make your own unique film to enter into the competition. labelled with the child’s and school/group name. The competition closes 22nd July 2016 Please read the competition terms and conditions at 2 www.crackingideas.com/competitions 3 Cracking Ideas Competition, age 12-16 About this resource The Cracking Ideas® resources have been designed to help stimulate creativity in schools, colleges and other relevant institutions. This resource has been designed to be used for competition entry as part of an Art and Design, Film/Media Studies creative filmmaking activity, but it can easily be included as part of your wider Work Related Learning and Careers provision. Cracking Ideas Competition, age 12-16 The Cracking Ideas® Competition The Cracking Ideas® Competition provides an opportunity for students to develop and apply their teamwork, creativity, innovation and communication skills. By using ‘Morph’s Step by Step Filmmaker’s Guide’ to help them produce a creative film, they can help to celebrate Aardman’s 40th anniversary. Although competition entry can be undertaken as individuals, we recommend that students work in group of three to five and will ideally take three to four sessions to allow time for creative thinking, planning, storyboarding, filming and evaluating. If you’re keen to ‘get cracking’ and you just want to enter the competition, turn to page 8. Regional curriculum links ENGL AND 2014 KS3 Art & Design, English, Spoken Language, PHSE and Careers Education KS4 Art & Design, Computing (digital media), English, Spoken Language, PHSE and Careers Education KS5 Careers, PHSE, Film/Media Studies, Entrepreneurial Skills NORTHERN IREL AND KS3 Art & Design, English with Media Education, Learning for Life and Work KS4 Art & Design, Language and Literacy, Media Studies, Employability KS5 Employability, Skills and Capabilities, Film/Media Studies By incorporating the ‘My ideas have value’ assembly you will also be supporting young people to understand that creativity has a value called intellectual property (IP) which can be protected to help ensure that the unique ideas, creations or work of an individual or group cannot be copied or reused without crediting or benefiting the creator. Further information on IP and the role of the Intellectual Property Office can be found here crackingideas.com/aboutip If you decide not to use the assembly, note that an introduction to intellectual property will be required for the filmmaking activity. Creativity in the workplace The ‘Creativity in the workplace’ activities support the exploration of the role of creativity in the workplace, helping students to see being creative as a key skill worth developing. The Cracking Ideas® Competition provides the ideal opportunity for them to undertake a creative project as well as encouraging a ‘have a go’ attitude. Post evaluation of the process helps them by identifying strengths and weaknesses for personal development. SCOTL AND Third and Fourth Level, Art & Design, Literacy & English, Listening and Talking Senior Phase, Careers Education, Film/Media Studies, Core Skills WALES 2015 KS3 Art & Design, ICT, English, Oracy, PSE KS4 Art & Design, ICT, English, Oracy, PSE KS5 Careers and the World of Work, PHSE, Film/Media Studies, Entrepreneurial Skills 4 5 Cracking Ideas Competition, age 12-16 Cracking Ideas Competition, age 12-18 Creativity in the workplace YOU WILL NEED Although all these roles require different skill sets, experiences and qualifications, they all require a degree of creativity. Ask students to select just one profession and explain how they might use creativity in this role, e.g. a doctor needs creativity to work out what’s wrong with a patient showing unusual symptoms. ‘Which jobs require creativity?’ PowerPoint slide Encourage your students to discuss the ways in which everyone has the potential to be creative. Explain that by developing their creativity students can increase their competitive edge when applying for jobs. Education and exams make students uniform by providing a benchmark against which they can be judged and compared, so who you are and the experiences you have had will also make a difference as to whether you are offered the job or that college/uni place*, because these are the things that will set you apart from the rest of the applicants. Post-it notes x 2 (different colours, enough for one of each for each student) * Depending on the age of the students relate this back to them, i.e. 17/18-year-olds with UCAS applications need to show ability to be creative (hobbies/well rounded) when applying to university, as this shows they are able to tackle problems put in front of them. GCSE students need to be able to tackle coursework/exam questions creatively, as they are often phrased in a way unfamiliar to them, to show they truly understand. Independent activity Starter Display the following list of professions and ask students to discuss and identify which jobs require creativity. (PowerPoint) Now give students two different coloured Post-it notes and ask them to think about the job role they would like (for younger students or those with no current aspiration, ask them to pick one from the list). With their chosen role in mind, students then write responses to the following two questions, using a different colour Post-it (as directed by the teacher) for each: Think about your personality (what makes you you?): • What makes you best for this role? ARCHITECT TEACHER MUSICIAN PUBL ICIST RETAIL MANAGER L ANDSCAPE GARDENER FASHION DESIGNER MARKETING MANAGER COMPOSER AUTHOR COPYWRITER WEB DESIGNER CHEF HAIRDRESSER CONFECTIONER ST YL IST PRODUCER ANIMATOR JOURNAL IST SOFTWARE BLOGGER DOCTOR FLORIST CHOREOGRAPHER WEB DEVELOPER NANNY DRAUGHTSMAN ACTOR GAME CREATOR ENGINEER Think about your experiences (what makes you unique?): • What creative skills have you demonstrated through your experiences? Plenary Display and share the Post-it notes as two lists, pulling out good examples of traits and skills students could include in their personal statements or job applications. Extension – get the students to place one of their Post-it notes in a creative ‘column’ (can be on the wall at the front of class) to help keep the focus theme of creativity throughout. Introduce the Cracking Ideas® Competition as an activity to help students tap into, and develop, their creative side. Answer: all of them! 6 7 Cracking Ideas Competition, age 12-16 Cracking Ideas Competition, age 12-16 Happy Birthday Aardman! Make your Cracking Ideas® Film Split students into small groups and provide them with individual copies of the ‘Cracking Ideas® Skillometer’ and ‘Morph’s Step by Step Filmmaker’s Guide’. www.youtube.com/watch?v=3BGv6LIJaog provides background detail to the original creation and recent rebirth of Morph as a character, with an insight into short story animation. www.youtube.com/watch?v=6jwp-0oEoJM YOU WILL NEED 12-16 resource support materials FIlmMaker’s guIde Use this Step by Step Filmmaker’s Guide and links to help you create your Cracking Ideas® Competition entry to help celebrate 40 years of Aardman! Remember, your film should be no longer than 2 minutes, uploaded to YouTube, and the url shared via crackingideas.com/competitions The task is to create a film to celebrate Aardman’s 40th birthday, so before you start remember to check the time you have to dedicate to the project as well as the equipment available to you, then consider whether your film will involve live action (people) or will it be animated. Why not take a look at some of Aardman’s work for inspiration? www.aardman.com/work IDeAS Creativity is all about ideas and at this stage, the more ideas you have, the more you’ll have to work with when you get to Step 2. An idea can be literally anything. Creativity is everywhere – we couldn’t live without it – so why when someone says ‘be creative’ do we think blank thoughts? Aaaargghh!! Here are some starters to get those creative juices flowing… • Use your likes and dislikes as a starting point • Think of something that happened in the last week that made you laugh, or even cry! • Try word associations, e.g. Left; right; wrong; trousers! • Look around you: is there anything that could help you tell a story? • Stare out the window or close your eyes and let your mind wander... sheep! TOP TIP: Write any ideas, however daft, on cards or Post-it notes so you can see them and rearrange them, just like the team at Aardman! TOP TIP: Use this sheet to help you to identify your own strengths and weaknesses by evaluating your creativity, innovation, communication and teamworking skills. Knowing what you’re good at will help you play to your strengths and set your own personal development targets for future tasks or even your career! Example session CREATIVIT Y Quantity not quality of ideas INNOVATION Translation of best ideas into concept/action COMMUNICATION Presentation of best ideas to others Remember, it’s you and your experiences that will set you apart from the rest in the world of work! Session 1 Session 2 Session 3 Idea generation Concept development End result After each session give yourself a skill rating from 0 to 10, where 0 is ‘No skill whatsoever’ and 10 is ‘World class’, then if possible provide an example in each box which demonstrates why you think that: e.g. ‘Creativity: 0 – I couldn’t think of anything, Teamwork: 8 – I mediated a dispute within my team. At the end of the project use the reflection boxes to comment on the development of each skill. Personal Reflection What have you improved? Which skills can you improve further? 5 I had some ideas but found it hard to be original 8 I worked out how we could combine real actors and animation 4 Sometimes I find it hard to explain my ideas clearly 4 TEAMWORK Working with others towards a common goal I find it hard to work in a team when no one can agree on what to do Cracking Ideas® Skillometer 12-16 resource support materials Intellectual Property Office is an operating name of the Patent Office www.crackingideas.com/competitions © Aardman Animations Ltd 2016 Below is a breakdown of the interview with the questions covered. Questions written in bold prompt answers specific to character development and/or the animation process. There are actual movie clips shown throughout. © Aardman Animations Ltd 2016 Cracking Ideas® Evaluation Sheet Evaluation SheET Cracking Ideas® Evaluation Sheet Name: Film title: What did you like about this film? What did you dislike about this film? What one thing would you change and why? Intellectual Property Office is an operating name of the Patent Office Use either or both clips to springboard students into the creative planning phase of their film responses or as an additional resource to support the creative process of individual groups. Name: Remember there is no such thing as a bad idea! www.crackingideas.com/competitions Intellectual Property Office is an operating name of the Patent Office When it comes to filming, the simplest ideas are often the best! Morph’s Step by Step Filmmaker’s Guide is an interview with Nick Park, in which he responds to 20 questions to mark the 20th anniversary of Wallace and Gromit. In it, he provides a useful insight into the inspiration, influences and processes undertaken in his Oscar-winning claymation and character development. Cracking Ideas® Skillometer SKIllomEter Morph’s Step by Step 1. 12-16 resource support materials Morph’s Step by Step Filmmaker’s Guide (20 mins) www.crackingideas.com/competitions © Aardman Animations Ltd 2016 This activity will help students to develop and apply their creativity, innovation, communication and teamworking skills. Although competition entry can be undertaken as individuals, we recommend that students work in groups of three to five, using ‘Morph’s Step by Step Filmmaker’s Guide’ to create a short film to help celebrate 40 years of Aardman. The ‘Cracking Ideas® Skillometer’ can be used by individuals and groups to rate performance in each skill area. This activity will ideally take three to six sessions and can therefore be split into creativity and planning, storyboarding and filming, and showcasing and evaluating for ease of organisation. Students could make notes during the clip to help inspire their own creative response to the Cracking Ideas® Film Competition. 0:30 1. What was your inspiration behind creating Wallace and Gromit? 1:25 2. Do any of your characters represent your own personality? If so which one? 2:20 3. What Wallace and Gromit animation is your favourite and why? 3:16 4. Did you ever think that Wallace and Gromit would be so popular and what was it like to receive your first Oscar? 3:49 5. Are you planning another movie? 4:29 6. What age are Wallace and Gromit? 5:15 7. Are there any plans to bring back Fluffles? 5:56 8. How did you get the idea of having a penguin as the villain in The Wrong Trousers? 7:45 9. What made you decide that Gromit didn’t need a mouth? 8:43 10. Why did you change Gromit’s appearance after A Grand Day Out? Share the purpose and outcome criteria for finished films based on time and equipment available: 9:30 11. How did the cooker get up to the moon, and why was it coin operated? • Films should be no longer than 2 minutes 10:25 12. Are there any new animation techniques you would like to learn? • Films should be uploaded to youtube and the url shared via crackingideas.com/competitions 11:35 13. Did you take any courses in animation? 12:44 14. What’s the greatest advice you have ever received about animation? 13:16 15. Given the use of animals in your animations, what is your favourite animal? 13:57 16. Have you ever thought about giving up animation and moving into something else? 14:27 17. As you were growing up did you ever have any other career aspirations? 15:21 18. Do you dream of Wallace and Gromit? 15:57 19. When you work with Julian Knot on the music for the films, do you make suggestions or do you just give him the script? 17:26 20. What would it be like if Wallace was Prime Minister? 18:24 Nick Park sketches and signs the rocket from A Grand Day Out. 8 9 © Aardman Animations Ltd 2016 12-16 years Age: N. Ireland www.crackingideas.com/competitions Scotland Wales England Action: Intellectual Property Office is an operating name of the Patent Office Action: 5 Address / School: 6 Action: 2 Action: 10 1 Online entries to be uploaded to youtube and the url shared via crackingideas.com/competitions Name: Now you are ready to submit your films to the Cracking Ideas® Competition. Follow the competition guide on page 2 for help on how to submit your entries either online or in the post. If you are submitting multiple entries, please ensure that they all include the young person’s name, class and school or group name and are each accompanied by an entry form. 12-16 resource support materials Send us your films SToryboarD Happy Birthday Aardman! Students showcase and peer evaluate their finished films and discuss and reflect upon the process undertaken and the skills developed, using the ‘Cracking Ideas® Evaluation Sheet’ to help them. Students complete the reflection boxes on their ‘Cracking Ideas® Skillometer’ sheets identifying areas for further improvement before summarising in 30 words or less what they have learned from taking part in the Cracking Ideas® Competition. Encourage students to use pictures in this (helps increase the creativity!). 4-7 years 8-11 years Action: 8 Region: Students may wish to explore using Animate It! LITE a free and easy to use animation app available to download from the App Store and Google Play. Participating schools can also take advantage of a 15% discount on the Animate It! animation software multi user licence for schools from Kudlian. To redeem your discount, email [email protected] and quote ‘Cracking Ideas 2016’. Email: For more information about copyright visit www.gov.uk/copyright Telephone: (4:14) Action: www.youtube.com/watch?v=RUw8w7BbTVQ 7 If their film has a soundtrack, they may also be interested in this clip which provides more information about copyright infringement for music Action: If they are working as a group, they will also need to decide who will own the copyright once the film is complete. 4 (4.18) Action: www.youtube.com/watch?v=ZCX517IV26I 3 Before they start, remind students of the importance of IP with respect to film using Story title Students get cracking using ‘Morph’s Step by Step Filmmaker’s Guide’ to help them plan and create their Cracking Ideas® Competition entry. Plan your film using this storyboard template. Draw a series of pictures to show the events and use the space underneath to explain the action and plan sound effects. Film It! Morph’s storyboard template Cracking Ideas Competition, age 12-16 goOD luCk Intellectual Property Office is an operating name of the Patent Office www.crackingideas.com/competitions © Aardman Animations Ltd 2016