profile - Solventdreams
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profile - Solventdreams
solventdreams cgi profile 4222 santa monica blvd los angeles, ca 90029 323.906.9700 323.906.9711fx www.solventdreams.com sd Solventdreams is a boutique design and editorial studio focused on creative post for independent film, commercials and television. Based in Silverlake, California in a 4000 sq. ft studio, their facility offers realtime 2k digital intermediates, HDCAMSR editorial online, film visual effects, motion design and 5.1 surround mixing. Founded in 2000 by industry production and commercial veterans David Alexander and Sim Tuzun, the company emphasizes integrative post approaches using dedicated creative talent and best-of-breed technology solutions. As suggested by it’s moniker, Solventdreams provides viable post solutions to filmmakers with vision. With film and HD capabilities, Solventdreams packages creative post with staple technical services. The firm boasts well coordinated strategic alliances with big-ticket telecine, laboratory and CGI, maintaining exceptional quality with industry competitive cost. Staple services include state-of-the art video deliverable technical services and for independent producers and distributors. Recently, the company exclusively handled all post for the ambitious animation project, Disaster, a two year stop motion feature. Solventdreams handled over 350,000 4k frames, integrated 650 compositing shots, generated 2d and 3d photoreal CGI, rendered a state-of-the-art 2k digital intermediate, designed a 5.1 theatrical mix, and fulfilled all HD / SD deliverables. For this film, the company was recently featured on Apple’s site for their innovative workflow hybridizing off-the-shelf technologies with standard post conventions. The boutique was commissioned by Find Film (formerly IFP) in 2005 to design the trailer for the Los Angeles Film Festival, and in 2004 they designed the main title for Bunim-Murray’s long running The Real World. After designing the main identify for Luke Films, Solventdreams delivered their first 2k DI for the trailer for Therese, released in 2004. Current projects include the 2006 Tribeca Film Festival pick, Farewell Bender; where Solventdreams is handling all editorial, VFX and digital intermediate. The company is currently handling all visual effects for the Star Wars movie, Fanboys. solvent dreams CLIENT LIST ltd Abrapalabra Films, Inc A & E Channel AMD, Inc Amesbury Road Productions Angry Young Ranch, Inc. Arcwelder Films, LTD / Discovery Ball Entertainment Base-FX Blue Ice Films, LLC Breakaway Films, Inc. Byron Katie, Inc. (BKI) Blueridge Productions, LLC Bonnieville Productions, LLC Bunim-Murray, Inc. CBS Cinemajungle, Inc Compass Films, Inc. Cult Epics, Inc Dino-Mae Creations, Inc. Discovery Channel Dream Entertainment, Inc. Edutainment Films ESPN Facade Productions Farmhouse Films, Inc Filmmaker's Alliance Fox Searchlight Front Porch Entertainment Greenleaf Studios, LLC Gannet/Los Angeles Times GRB Entertainment German Entertainment Television (GETV) Homunculus Films, Inc. Intrusive Films LA Freewaves Lions Gate Films Lipink, Inc. Lost Canyon Films Metaview Communications Mopane Films 4222 santa monica blvd los angeles, ca 90029 323 906 9700 323 906 9711fx www.solventdreams.com [email protected] Morganville Films, Inc Motley Crue MTV National Geographic Channel New Artist Media New Line Film Productions, INc Onramp Arts, Inc. Papa Bear Productions Paul Mitchell Systems Parsons, Inc PBS, Inc. Pfizer Pharmaceuticals Phoenix Productions Pomegranete Films, LLC Punch Films, Inc. RebRat Edit Run Entertainment, Ltd. SDP/Media Hyperium, Inc. Señor Grande Productions, Inc. Simon Productions Skylark Productions Silverlake Film Festival Sony Pictures Home Entertainment Starz Encore, Inc. STE Productions, Inc. Tranquility Base Trigger Street Productions (Kevin Spacey) Union Station Media, Inc. The Weinstein Company, Inc. White Squirrel Productions, LLC Without a Box, Inc. Workaround Films, Inc Zigzag Media, Inc. PROJECTS 20 Funerals A Secret Handshake Bahama Hustle Carlita’s Secret Deep Rescue Disaster! Everyone Their Grain of Sand Fanboys Farewell Bender Fear Itself Final Sale Fire Within Inter-State Limb Mama’s Boys Microkillers Quake Screaming Night (aka Passing of the Four) Shrink Rap So, You’ve Downloaded A Demon Solitude Something More The Chain: From ID to Impact The Real World The Silverlake Film Festival The Statistics Show Thérèse: The Story of Saint Thérèse of Lisieux Toi and Poochie View from A Grain of Sand solvent dreams ltd RECENT PRESS Variety.com - Reviews - Farewell Bender Advertise | Contact Us | Help | Link to Us | Site Index HOME | FILM TV | INT'L | BUSINESS | MUSIC | HOME ENT | LEGIT | TECHNOLOGY | AWARD CENTRAL | MEDIA JOBS NEWS | COLUMNS | REVIEWS | CHARTS | BOX OFFICE | EVENTS | V PLUS Tribeca 2006 Posted: Tue., Apr. 25, 2006, 8:00pm PT Farewell Bender A Midtown Entertainment production. Produced by Jason Behrman, Mellany Behrman, Matt Oates, Emily Barclay. Executive producer, Roger Flessing. Directed by Matt Oates. Screenplay, Oates. Editor David Alexander Davidson With: Eddie Kaye Thomas, Kip Pardue, Josh Cooke, Marisa Coughlin, Alexandra Holden, Kaley Cuoco. By RONNIE SCHEIB Highly impressive debut feature by 24-year-old helmer/co-scripter Matt Oates, "Farewell Bender" revisits "American Graffiti," with a short "Big Chill" detour, in its depiction of twentysomethings. In 1996 small-town California, three high school buddies reunite a few years after graduation for the funeral of a fourth, the titular Bender. Less surreally sterile than George Lucas' classic neon-lit comedy angstfest, Oates' bittersweet film is forcefully composed, solidly scripted and effortlessly embodied by an ensemble cast of up-and-comers. With the right handling, evocative youth pic could strike a rich minor chord. In the days before the funeral, Mitch (Kip Pardue), a golden college boy with an assured high-income future; Stan (Eddie Kay Thomas), a perennial nice-guy with a municipal job, and Dixon (Josh Cooke), a walking timebomb, perpetually wasted, who was present when Bender drowned, tool around town reprising their old high school hi-jinx in an inchoate tribute to their absent comrade. They generally do anything, in fact, to avoid thinking about their prematurely deceased friend or the seemingly predestined career paths they have drifted into. Protective of Dixon, they are unwilling to probe deeper for the source of his obvious distress. Oates and co-scripter Jeremiah Lowder cannot boast Cameron Crowe's or Amy Heckerling's ear for the poetry of teenspeak, but their characters thankfully do not all sound the same. The actors can stretch comfortably within the parameters of their unremarkable yet quite convincing dialogue. Thesping is uniformly excellent, all perfs on the same small-town page. Pardue's good-looking Mitch exudes a moneyed ease that registers more as destiny than choice, while Thomas' Stan projects a nice-guy understanding of others that rebounds depressingly on himself. Cooke as Dixon telegraphs his silent anguish so strongly that he makes the viewer empathize with Mitch and Stan's desire not to know what really happened. High school buddies reunite several years after graduation to attened the funeral of a friend in helmer Matt Oates' 'Farewell Bender.' On the distaff side, Kaley Cuoco is particularly affecting as Katie, whose four-year crush on Mitch culminates in a back-seat quickie and a pathetic/defiant insistence on tagging along. From the opening dolly-in to the final match-dissolved traveling shots, Oates and lenser Paul Marschall evince a masterful but never showy stylistic control. This is nowhere more apparent than in the tour-de-force party scene where Stan's new girl Amber (Alexandra Holden) takes him on an emotional roller-coaster ride mirrored in subtle lighting changes and vivid foreground/background contrasts. Other tech credits are aces. Camera (color, Super 35mm widescreen), Paul Marschall; editors, Oates, David Davidson; music supervisor, Adam Swart; production designer, Gregory A. Berry; costume designer, Carola Gonzalez; sound, Nikolas Zasimczuk; casting, Mark Battaglia. Reviewed at Tribeca Cinemas, New York, April 21, 2006. (In Tribeca Film Festival -- Discovery.) Running time: 92 MIN. Date in print: Wed., Apr. 26, 2006, Gotham Apple - Pro/Film - David Alexander Davidson, pg. 1 By Bija Gutoff Pro/Film David Alexander Davidson 1 . A “Disaster!” in the Making 2 . Frame by Frame 3 . Independence, Efficiency, Freedom Tools of the Trade 9 2GHz Dual Power Mac G5s (4 for Final Cut Pro editing, 2 for Shake compositing, 3 for Shake rendering) Two of the characters in “Disaster!” find themselves trapped on a killer planetoid that threatens to destroy Earth. David Alexander Davidson was working as an art director when he had the epiphany from which his post-production company, Solventdreams, was born. “I was doing a Coke commercial on the Universal Studios lot and the executive producer walked over holding a manual of Final Cut Pro version 1,” he relates. “He pointed in this big gesture over the whole lot and said, ‘All this we’ve built up’ — the infrastructure and equipment — ‘will go away. And this’ — he’s holding up the Final Cut Pro manual — ‘is what will replace it.’ It was very dramatic, like those grand cinematic moments in a film from the 1920s.” “Since our budget didn’t permit a multimillion dollar post, we orchestrated a methodology that a handful of people could execute using off-the-shelf computers and software.” Davidson took the prediction to heart. “I saw the writing on the wall,” he continues. “I’d heard of Final Cut Pro, and it seemed to be the Holy Grail of the digital revolution. But that experience galvanized it for me. I saw that if the big guys, the major producers, were interested in editing on the Mac, it was going to happen.” In 2000 Davidson started Solventdreams in his living room closet. Today, at 39, the filmmaker has weathered the start-up years and is gathering an impressive roster of clients who engage him to do editing and post on his all-Mac platform. http://www.apple.com/pro/film/davidson/ Gigabit Ethernet network 3 3.5TB Xserve RAIDs 1 5.6TB Xserve RAID 2 17-inch PowerBooks (for remotely monitoring renders during off-hours) Blackmagic HD card Shake Final Cut Pro Apple Remote Desktop FinalTouch HD Maya Combustion cineSpace MacBibble Where to Put It All As you’d expect, the high-resolution images for the film demanded careful attention to storage issues. All told, the film required more than 30TB of storage, which Davidson put together using a combination of 16TB of Xserve RAID storage space and various other storage devices. “During the planning stage, we looked at a lot of different options,” recounts Davidson. “I even had this ridiculous notion that we could use something like 50 FireWire drives! Looking back, I can’t believe we considered that — it’s hilarious. Finally we decided the Xserve RAIDs would give us the protection and speed we needed.” Lacking the money to install a SAN, he says, “we attached local Xserve RAID storage to each compositing workstation and networked them through a Gigabit Ethernet backbone. That was fast enough for what we were doing.” Apple - Pro/Film - David Alexander Davidson, pg. 1 A Claymation Spoof Most recently, Davidson and his whippet-lean crew have wrapped postproduction on an 87-minute feature called “Disaster!” The film is a spoof of flicks like “Armageddon” in which, as Davidson puts it, “the Earth is unimperiled by the stereotypical blue-collar father figure and his extended family of sophomoric miscreants.” The difference, in “Disaster!,” is that the entire conceit is carried out in claymation. Early in the development process, director Roy Wood and Dream Entertainment contracted Solventdreams to manage the post-production process on their stop-motion feature. For two years, Davidson and coproducer Sim Tuzun supervised thousands of hours of visual effects work, including editing, compositing, CGI, and color grading. Unique to the project was a workflow based on the use of standard digital still cameras. To manipulate those stills, Davidson and his tiny crew relied on a Mac-based system that included Power Mac G5s, Xserve RAIDs, Final Cut Pro, and Shake. Says Davidson, “Since our budget didn’t permit a multimillion dollar post, we orchestrated a methodology that a handful of people could execute using off-the-shelf computers and software.” Such a workflow, he believes, “has never before been realized at this scale for a theatrical claymation feature.” Two Sides of the Golden Triangle “This project was more than eighty percent greenscreen,” adds Davidson. “We started compositing on day one and we basically never stopped. There wasn’t a shot we didn’t manipulate frame by frame. I Director Roy T. Wood (left) and David A. Davidson review a don’t know of any scene from “Disaster!” in Solventdreams’ HD color suite. other film that has that much visual effects compositing.” The challenge was to maintain professional-quality results in an ultra-cost-conscious production environment. Davidson isn’t kidding when he says his crew was small. “We had two VFX supervisors and two compositors,” he says. “That’s remarkable when you compare this project to films of equivalent length and resolution. Look at the credits for ‘Wallace and Gromit: Curse of the Were-Rabbit’ or ‘The Corpse Bride’ and you’ll see that hundreds of people worked on them. And that’s typical for VFX-heavy features. But on our project, if you don’t watch carefully, you’ll miss the post credits — they’re gone in an eye-blink.” To achieve pro results under strict cost restraints, something had to give. “You know that golden triangle of speed, quality, price — pick any two?” asks Davidson. “Well, something had to give and in this case it was speed. That’s why it took us two years.” Next Page: Frame by Frame http://www.apple.com/pro/film/davidson/ Apple - Pro/Film - David Alexander Davidson, pg. 3 Pro/Film David Alexander Davidson 1 . A “Disaster!” in the Making 2 . Frame by Frame 3 . Independence, Efficiency, Freedom “Disaster!” Credits Director: Roy T. Wood Producer: Yitzak Ginsberg, Ehud Bleiberg The crew of disaster specialists inside the Space Shuttle on their way to try to save Earth from a killer planetoid. Unlike typical claymation features, which are acquired on film, “Disaster!” was shot using digital still cameras. Each shot is an individual photo in high-res 4K frame size. Resolution was key. “You just can’t shoot in DV and get enough resolution to go to film,” he says. The method was cheaper and more flexible, too. “We couldn’t shoot on film because of the cost,” says Davidson. “Using digital stills within a video workflow gave us highly compressed RAW files, which are so much easier to work with. You can transfer them to a digital drive or other media, uncompress them, burn them to tape, whatever. And it’s so much more cost-effective than going to a lab, then sending to Telecine at $150 to $500 per hour for processing.” “I take the seamless workability of Apple products for granted — no matter what the original code progeny. When I get a G5 and Xserve RAID and Final Cut Pro and Shake, I just assume they will work correctly together. Frankly, that’s why we use Apple.” To complete the feature-length film, Wood’s animators shot a total of 370,000 frames, of which 123,840 were used in the final edit. “They shot about 15 seconds of final film a day,” notes Davidson. In contrast to the blasting motion of the finished piece, the behind-the-scenes action was a painstaking process measured in minute increments. Round-the-Clock Compositing The way Davidson describes it, post-production shared some of the grimy chaos of a real disaster. “We were working feverishly in our cement bunker http://www.apple.com/pro/film/davidson/index2.html Post-Production Producer: Sim Tuzun Visual Effects/Post-Production Supervisor: David Davidson Visual Effects Supervisor: Joseph Emerling Editor: Yasu Tsuji Compositor: Craig Hilditch 3D Artist: Didier Levy Colorist: Aaron Peak Assistant Compositor: Joaquim Pecheur Rendering CGI company: Basefx Sound Designer: Jeff Jones Solventdreams Partial Credits List “Disaster!” (feature, 2005) “The Real World” (MTV main title and the longest-running reality TV show) “Fire Within” (feature documentary, 2003) “Microkillers” (National Geographic series, 2005) “View from A Grain of Sand” (documentary, 2005) “Farewell Bender” (feature, 2005) “Broken” (short, 2005) “Deep Rescue” (feature, 2005) “Carlita’s Secret” (feature, 2004) Los Angeles Film Festival (trailer, 2005) Silverlake Film Festival (trailer, 2003) Apple - Pro/Film - David Alexander Davidson, pg. 4 — a parking garage converted to offices — surrounded by hot, whirring Xserve RAIDs,” he recounts. “Every day, this harried, overworked production assistant would come by with hundreds of RAW files from the digital sweatshop in the Valley — an old metal plating facility — where production had built five miniature sets to do all the shooting.” Post wasn’t simply a matter of connecting those zillions of stills into sequences for editing. Because he was working under such severe constraints of time, space, and budget, the director had to first ask Davidson’s crew to composite many of the individual frames. As Davidson explains it, “Roy would often introduce a greenscreen or compositing shot into the workflow when he didn’t have the time or space to shoot a full set. He’d shoot parts of the set, and we would put them together. There would be background in one place and foreground in another, or one character on greenscreen and another on the set, and we had to combine them. Just the sheer amount of compositing was our number-one challenge.” Shake Engine As the frames poured in, Davidson and crew organized them into folders named for the shot. For two years they tracked every single frame this way. Once the frames were all collected, they set to work animating. “We ran every frame into Shake — just like you’d put film frames through a Telecine machine — to condense the shots into a single QuickTime file for each sequence,” says Davidson. “Shake is a very efficient engine for combining disparate frames into single clips. We did all the compositing at 4K resolution. Then we rendered rough, DV-resolution QuickTimes out of Shake, and edited them in Final Cut Pro. When we had the edit we wanted, we went back to the 4K material in Shake, rendered out a QuickTime as an HD clip and put that into Final Cut Pro — for what you call up-res’ing, conform or online.” Edge Detail Throughout, Davidson focused on resolution. “We needed as much detail as possible in order to composite-in elements like other characters, explosions, fire, tornados, rain, or to combine sets,” he notes. That’s why he designed a workflow based on compositing the stills at 4K frame size to generate HD 4:4:4 QuickTime videos. Since most of the film involved effects, greenscreens, and pulling keys, he needed high-res files to maintain the effects workflow. “The larger the file — the more detail on the edges — the better able you are to remove keys,” says Davidson. Next Page: Independence, Efficiency, Freedom Home > Pro > David Alexander Davidson http://www.apple.com/pro/film/davidson/index2.html Apple - Pro/Film - David Alexander Davidson, pg. 5 Pro/Film David Alexander Davidson 1 . A “Disaster!” in the Making 2 . Frame by Frame 3 . Independence, Efficiency, Freedom Links of Interest Solventdreams Dream Entertainment Alpha Cine Labs (lab for filmout) Creative Cow Cinematography Mailing List Highend3D A fleet of UFOs invades. Who Needs an IT Department? “I take the seamless workability of Apple products for granted — no matter what the original code progeny,” says Davidson. “When I get a G5 and Xserve RAID and Final Cut Pro and Shake, I just assume they will work correctly together. Frankly, thatʼs why we use Apple. “We donʼt have an IT department. And we donʼt have five people whose only job is to figure out how to program something in UNIX. So we have to be able to trust whatʼs going on in the applications, the hardware, the operating system.” Free to Experiment When editing, Davidson prizes flexibility. “Final Cut Pro is amazing,” he says. “Itʼs resolution-independent, so we can use virtually any resolution in our offline editing environment. Final Cut Pro leaves you free to experiment. For instance, we made a 2K Academy sequence — which is not a typical HD or SD size — and it worked fine.” “In the past, the limitations — training, budget, equipment and so on — defined who you were. When the software removes those limitations, people can focus on the content, which is the most important thing.” His staff used Final Cut Pro with a Blackmagic card to support the highestquality HD standard: RGB 444. “Thatʼs the most color and spacial resolution HD can deliver,” notes Davidson. “Final Cut Pro — with two Xserve RAIDs and a good monitor and the Blackmagic card — lets you edit and online in 444 effortlessly.” http://www.apple.com/pro/film/davidson/index3.html “Sure, thereʼs more crappy work out there now,” says David A. Davidson. “But thereʼs also more good work from people who couldnʼt afford to make it before.” Apple - Pro/Film - David Alexander Davidson, pg. 6 Getting ready for delivery, Davidson appreciated his efficient platform. “We took the frames from Final Cut Pro, rendered them in Shake, and sent the entire movie to the lab to print to film,” he says. “Going right to film from Final Cut Pro and Shake is normal now in the movie biz — what’s extraordinary is to do that on a claymation project that started as individual frames.” Designed for Frames Davidson calls Shake “a really intuitive node-based compositing system,” adding, “it was fundamental for our compositors to be able to work with frames. And unlike the layer-based compositing you get in After Effects and other programs, Shake is uniquely designed to deal with film frames. It was essential to our project — there was no other way to do it.” Like Final Cut Pro, Shake is resolution-agnostic, so Davidson and his colleagues could easily work with disparate media. As he describes it, “We had backgrounds, plates, CG we’d had done by animators in China, live action DV, public domain clips we got from the Internet — all this stuff. Shake was amazing.” The Important Thing The ready availability of Mac-based editing and compositing tools, says Davidson, has led to an outpouring of film and video product — both good and bad. “Sure, there’s more crappy work out there now,” he notes, “but there’s also more good work from people who couldn’t afford to make it before.” The danger, he feels, lies in the temptation to imitate. “So many people want to become the next Michael Moore,” he says. “In the past, the limitations — training, budget, equipment, and so on — defined who you were. When the software removes those limitations, people can focus on the content, which is the most important thing.” Technology, he says, can help creative people work more freely. “It’s the whole Zen idea,” muses Davidson. “With Apple, the computer gets out of the way. You forget the computer in order to do what’s important.” Home > Pro > David Alexander Davidson Copyright © 2006 Apple Computer, Inc. All rights reserved. http://www.apple.com/pro/film/davidson/index3.html SOLVENT DREAMS OPENS REALTIME DI SUITE March 3 - LOS ANGELES - Boutique post house Solvent Dreams (www.solventdreams.com) has opened a digital intermediate suite in an effort to make affordable, realtime color grading available to independent features shot on HD or film. (3/3/2005) LOS ANGELES - Boutique post house Solvent Dreams (www.solventdreams.com) has opened a digital intermediate suite in an effort to make affordable, realtime color grading available to independent features shot on HD or film. The new suite is powered by Final Touch HD by Silicon Color, a software tool selected by colorist Yasu Tsuji and visual effect supervisor David Davidson. "We chose Final Touch for its seamless integration with Final Cut Pro, Blackmagic support, and because Final Touch will scale in realtime capabilities with the upcoming leaps due in graphic card technologies," Tsuji explains. With 8 terabytes of high-speed, customized and removable RAID storage, Solvent Dreams' DI suite will be able to handle multiple HD features simultaneously. Monitoring is performed via an HDSDI output from a Blackmagic HD link to a 23-inch Apple Cinema Display, a Sony 23-inch evaluation monitor and a Sony Artisan for film evaluation. The suite outputs to any HD deck, including Panasonic D-5, for online mastering at the highest resolution. Solvent Dreams, which specializes in visual effects, main titles, color, and offline/online editing for a large broadcast and film clients, is building a second suite and will add a full-resolution HD projector in the near future. The company development its own process of making video look like film with its Magic Bullet software. The same process is integrated into the new suite to further enhance video-originated products, enabling filmmakers to color-correct and generate film looks in realtime. The studio believes it can provide all of the abilities of a da Vinci system, but at a more affordable rate. http://www.postmagazine.com/ME2/Segments/NewsHeadlines/Print.asp?Module=News&id=E5B72265B4D2469893E8461EBEA62643 SOLVENTDREAMS Innovative post studio Solventdreams helmed editorial, visual effects and color for the ambitious CG and stop motion animation feature, Disaster! due in theaters 2006. An industry milestone, Solventdreams is the first independent post house to roundtrip an stop motion film entirely on the Mac. One of the key components to insuring the success of the workflow was creating a high-end digital intermediate in an affordable, controlled environment. A quintessential indie film, Disaster! used a peculiar hybrid of claymation to spoof genre-driven celebrity popcorn vehicles such as Armageddon & Deep Impact. Produced on a CG film shoestring for under $5 million, the feature was shot over a period of two years at 4k resolution on common digital cameras. A record number of 974 visual effects shots with greenscreen, photo-real CGI and complex composites created not only another first but a serious challenge for color grading separate elements. "With beta versions of FinalTouch 2k, we created a 16mm DI for theatrical trailer Therese: The Story of Therese of Lieseiux. It was clear that Silicon Color had arrived early on the grading scene with the 2k's nimble data handling, intuitive interface and fit with the independent fiscal reality. We wanted to be a part of that enterprising spirit & we had this equally bleedingedge project; Disaster!," says Davidson. Eventually delivered to film at HD RGB 4:4:4, the producers of Disaster! realized the cost prohibitiveness of an industry DI, with a baseline price-tag of $75k-125k. Solventdreams researched the market of hardware/software packages, only to find those systems bearing the same astronomical introductory cost. "We wanted a Mac-centric real-time grading system with conform and versioning options around which we could build a film and HD color suite. And if it interfaced with Final Cut Pro, then we would be happy." At the time, this seemed too much to ask of any software offering. Yet Silicon Color was listening to feedback had launched a HD version. "For a small company--like ourselves--Silicon Color embodied the traits we look for in partner businesses, the key of which is responsiveness. When we were stuck, they helped. This was highly important," said Sim Tuzun, Executive Director at Solventdreams. Davidson: "Our colorists are hybrid professionals who not only work in both film and video colorspaces, but often in an edit capacity, doing their own conforms. Since workflow with our NLE was paramount, the XML control and conform was integral. And stop motion presents an unusual set of problems, mainly with conforming single-frame media to visual effects and editorial timelines. "Solventdreams built a full suite around FinalTouch, which is put to use on every project. The studio has since finished the sci-fi feature Deep Rescue, National Geographic series Microkillers, with several upcoming features already planned. Disaster! is a spoof of the Bruce Willis vehicle Armageddon, and any other disaster movie where the earth is saved by the stereotypical blue-collar father figure and the extended family of sophomoric miscreants. Except this is all done with clay and without Ben Affleck. The last claymation film released to the big screen was the idyllic Chicken Run, to which Disaster! is the independent, rated-R American answer. An excerpt from the film Page 1 of 2 can be seen here: http://www.solventdreams.com/disaster/press/media/mc_prog_lg.mov Dream Entertainment contracted Solventdreams early in the development stage of the film to design comprehensive post workflows for all digital stop motion feature. For the last 18 months, post producers David Davidson, Sim Tuzun and visual effects supervisor Joseph Emerling have supervised thousands of hours of visual effects creation for the independent project. With principle photography wrapped, the team will continue for 3 months to manage ongoing compositing, CGI, and color grading. Ambitious from the start, more than 60% of Disaster! requires rig removal, CGI, rotoscoping, keying, VFX design or something that necessitates heavy visual effects compositing. “We started compositing operations on day 1 of this film,” commented Ms. Tuzun. With a sliver of the budget larger CG productions command, the company designed customized workflows to handle the challenges of keyed stop motion material. The entire project is shot digitally with still cameras at 3k resolution and the film spans several Apple XRAIDs and G5 workstations. "Sometimes we forget, this is frame-at-a-time, and like any other film, there is a ratio." “Ordinarily, a visual effects feature not only has several digital artists specialized for certain tasks, but often several companies handling certain shots. All those names you see at the end of Pixar films, in this case will be missed in an eyeblink. What's exceptional with new technologies is that we can and are doing it,” said Davidson. “We handle the entire post here: storage, HD editing, web dailies, dvds, sound mix, color grading, compositing, CGI, rotoscoping, main titles, online to D-5.” The whole film is Mac-centric; edited with Final Cut Pro, composited with Shake, and color graded as a DI for film with Silicon Color's Final Touch. Motley Crue makes an appearance in the film, and material from Disaster! can be seen on the band’s Red, White and Crue tour that started earlier in February. Material from the film can be viewed by browsing the below links: Solventdreams http://www.solventdreams.com Disaster Official Site http://www.disasterthemovie.com Trailer http://www.solventdreams.com/disaster/press/media/ohshit_lg_prog.mov Dream Entertainment http://www.dreamentertainment.net About Silicon Color Silicon Color, Inc. is a developer of high performance, highly scalable color correction systems and applications for the post-production marketplace. Leveraging strengths in video processing, color science and display technologies, Silicon Color designs systems to meet the ever-increasing need for powerful real-time systems that support the resolution requirements of video and film professionals. The company is headquartered in San Diego, California. Silicon Color, Inc. 10875 Rancho Bernardo Road Suite #104 San Diego, CA 92127 ph: 858 673-5200 fx: 858 673-5335 [email protected] Page 2 of 2 SOLVENTDREAMS ESTABLISHES LOOK FOR NAT GEO'S 'MICROKILLERS' LOS ANGELES - Solventdreams (www.solventdreams.com) recently provided post services for the National Geographic mini series Microkillers, which explores the deadly strains of microorganisms such as Ebola, HIV, malaria, plague and the flu. The studio used Red Giant Software’s Magic Bullet Editors plug-in to add film treatments to the project within the Final Cut Pro editing timeline. (12/14/2005) Solventdreams established the look for archival material, re-enactments and some of the program’s interviews. The Mexicali preset was used for archival shots of India, the sepia tone preset Pale Olive was used for old hospital scenes, and a Bleach Bypass setting was used for reenactments of a soldier on patrol in Africa in the Ebola episode. Solventdreams’ owner David Davidson says Magic Bullet Editors was useful in creating the high-quality, distinctive look for certain reenactment sequences, as well as for use on lower quality archival footage, some of which was from the 1950s and 1960s. SOLVENTDREAMS DESIGNS 2005 LOS ANGELES FILM FESTIVAL TRAILER LOS ANGELES (June 16, 2005) – Solventdreams, an innovative post design boutique, recently completed the main trailer design for the 2005 Los Angeles Film Festival. The trailer will be screened citywide at each event and with each film. Festival director Rich Raddon ultimately turned to Solventdreams for the creation of this year’s trailer after consulting several high profile commercial motion design firms. “The work that Solventdreams did for the Silverlake Film Festival was stunning – the design was emotionally arresting,” explains Raddon, “We needed a fresh design approach this year. I felt confident in Solventdreams’s ability to manifest the spirit of our organization and its singular identity as the largest independent film festival in Los Angeles.” The festival is produced by world-renowned independent film organization Independent Feature Project Los Angeles. The debut of the 2005 festival trailer coincides with the recent re-branding of IFP/LA to Film Independent, or FIND. “We appreciate that a high-profile festival, in the midst of changing an established image, would entrust their key identity to Solventdreams.” says David Davidson, Creative Director of Solventdreams. “As independent filmmakers ourselves, designing the trailer was an important opportunity to support the mission of FIND.” Motion designer Joseph Emerling developed a distinctive design that evokes the imagery of Los Angeles while integrating the aesthetic of the festival’s other key art designed by The Cimarron Group. “The trailer’s final design,” states Emerling, “incorporates two of L.A.’s most enduring icons: the palm tree and the film strip. The idea was to represent not only the unique role that Los Angeles has served and continues to serve within the independent film community, but also to highlight new brand elements central to the sponsorship of the festival.” Solventdreams also provided a full 5.1 surround mix for the festival’s trailer through Film Engine, a new joint partnership between Solventdreams and Alan Audio Works. Composer and Sound Designer Jeffery Alan Jones wrote original music for this year’s spot which, according to Jones, “underlines the dark ethereality of the trailer’s visual elements. The 5.1 mix imbues the piece with a dimensionality that is as much sound design as it is music." The trailer will run in theaters throughout Los Angeles for the duration of the festival season. The 2005 Los Angeles Film Festival features over 100 unique screenings and is anticipated to draw an audience of over 45,000 people. The festival opens with the annual Independent Spirit Award, given this year to George Clooney. Solventdreams has previously designed trailers for the Silverlake Film Festival and for numerous feature films. The Los Angeles Film Festival trailer and other Solventdreams projects can be viewed at www.solventdreams.com. #### Any press questions regarding Solventdreams or the 2005 Los Angeles Film Festival Trailer, please contact Alex Ward at 323.906.9700 or via email at [email protected]. For more information about the Solventdreams, please check out the website at www.solventdreams.com.