Sample 8 Week Plan

Transcription

Sample 8 Week Plan
Sample 8 Week Plan
Week One
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Week Two
Introduction- Safety, rules, equipment, etc.
Warm Up
CGI Leader Manual Page 4, Warm Up , Rats and rabbits – can be changed to
bogeys and birdies to explain golf terms
Stretching - Player manual 1, page 13
Putting – CGI leaders manual page 22
Grip, stand & posture, ball position, etc
Equipment – use of flat headed club
Rules – flag in hole, etc
Practice in pairs putting across green to partner to get feel of distance V
controlPro moves between pairs giving feedback, Assistants & Volunteers to set
up gamesGame(s) -Compass Time, cGI leader manual page 25 & Clock-In, CGI
leader manual page 25
Long GameSet up an area where participants can hit long shots in pairs safely
but without much technical intervention – 5mins free time at end of session to
‘whack’ the ball
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Review of last week’s activity
Warm-up , Game ‘ship, sea, shore’ and stretching (as above)
Activity to practice last week’s work, putting for 5 minutes
Chipping – Page 23 CGI Leader Manual & Demonstration In pairs/ 3s, have a go
at chipping at cones as target
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Coach Feedback and more practice
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Pro moves between pairs giving feedback, assistants & volunteers to set up
games
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Chipping onto a green – terms of golf, green, flag in hole, pitch marks,
etc Game(s) Leapfrog, page 28 leader manual, groups of 4/5 play among own
team Bulls-eye, page 28 leader manual, group of 4/5 plays against another
team(s)
Week Three Review of last week’s activity
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Warm-up Game ‘ship, sea, shore’ and stretching (as above)
Activity to practice last week’s work, chipping for 5 minutes
Revise Chipping Game, Happy Hurdles – modified version of game on CGI
leader manual page 29. Use the game set up but add in challenges, can you chip
so that it lands after yellow but not before red? Can you chip so that it doesn’t
go past green? Thus each player gets new challenge to practice control but
work with their team- mates against other teams Pitching– page 24 CGI leader manualIn pairs/ 3s, have a go at pitching at cones
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Week Four
Week Five
as targets Coach feedback and more practicePitching over a hazard – terms of
golf, etcGame – Hit the brakes, CGI leader manual page 30 Long Game – set up an area where participants can hit long shots in pairs safely
but without much technical intervention -5 mins at end
Review of last week’s work – some rules questions
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Warm-up and stretching
Full Swing
Grip, Stance & Posture, Ball Position – explain and demoPair activity – hitting
6/7 irons (aim is to get players active and keep them active for as long as
possible, players get ‘experience’ hitting golf balls, technique to be improved on
while pro moves between pairs), other coaches can assist in keeping the activity
moving while pro focuses on technical points.
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Game‘Heads or Tails’, CGI Leader Manual Page 31
Teams of 5 (4 teams, heads v tails (heads in area 1, tails in area 2, heads in area
3 and tails in area 4), modify from leader manual to suit group and facility
Review of last week’s work
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Warm-Up
Game of ‘stuck in the mud’, CGI leader manual page 43 (run under
outstretched arms rather than under legs) and Stretching (as before)
Revision of all skills through stationsGroups of 3 in sectioned off area like
driving bay (2-3 areas / bays dealing with each skill with a coach per group, full
swing, pitching and chipping, putting if access to facility)Players spend 15
minutes at each activity and rotate among each activity.Professional at full swing
station and coaches at chipping and pitching stations.As groups rotate there is a
chance of feedback on swing and some technical InstructionSet up area with
targets which includes out of bounds, lost ball, etc to explain golf terms
Game – Beat the pro / coachEach member of the team picks a skill they are
happiest performing, full swing, pitching or chipping. Targets marked out
around the range. Pro/ Coach plays with non-dominant hand, one player from
team hits the first shot towards the target and pro/coach tries to land inside
their shot
Rules SheetLeader explains some rules of golf; refer players to CGI manuals or
CGI website for rules quiz
Week Six
Repeat lesson 4. Use as an opportunity to give further technical instruction according
to needs of players.
Week
Seven/Eight
Use CGI skills challenge from CGI website – complete putting and chipping sections
and complete bunker and pitching section in Week 8 along with CGI rules test