Pathion – Elf Fighter (archer build)

Transcription

Pathion – Elf Fighter (archer build)
Character Sheet
Player Name
Pathion
Fighter Archer Build
3
Character Name
Level
Elf
Medium
Race
Size
2,250
Class
Paragon Path
Male
Age
4
DEX
1/2 LVL
3
1
Initiative
Total XP
Evil
Gender
Height
Weight
INITIATIVE
SCORE
Epic Destiny
Alignment
Deity
Adventuring Company
DEFENSES
MISC
SCORE
DEFENSE
18
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
6
RPGA Number
MOVEMENT
ENH
MISC
MISC
1
BASE
7
Speed
ARMOR
ITEM
MISC
7
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
16
STR
Strength
14
CON
ABIL MOD
3
17
DEX
Dexterity
10
INT
Intelligence
10
WIS
DEFENSE
4
2
Constitution
16
FORT 11
DEFENSE
4
0
CHA
3
SENSES
CLASS
FEAT
ENH
MISC
MISC
2
10 +
1/2 LVL ABIL
11
REF
DEFENSE
11
1
SCORE
PASSIVE SENSE
BASE
13
Passive Insight
10 +
3
13
Passive Perception
10 +
3
CLASS
FEAT
ENH
MISC
MISC
Low-light Vision
3
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
Ranged Basic Attack - Longbow
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
WILL 11
1/2 LVL
ABIL
1
3
+ 7
ABILITY:
CONDITIONAL BONUSES
HEALING SURGES
41
SURGE VALUE
SURGES/DAY
20
10
11
1/2 HP
1/4 HP
CURRENT HIT POINTS
ATT BONUS
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
RACE FEATURES
SECOND WIND 1/ENCOUNTER
shortbow.
USED
TEMPORARY HIT POINTS
1/2 LVL
ABIL
1
3
RESISTANCES
SKILLS
TRND
(+5)
ARMOR
PENALTY MISC
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
3
Ranged Basic Attack - Longbow
DAMAGE
ABIL
ABILITY:
FEAT
3
Melee Basic Attack - Longsword
DAMAGE
ABIL
FEAT
3
DEFENSE
WEAPON OR POWER
DAMAGE
7
AC
Longbow
1d10+3
7
vs
AC
Longsword
1d8+3
Wild Step - Ignore difficult terrain when shifting (even
4
vs
AC
Unarmed (Melee)
1d4+3
when shifting multiple squares).
4
vs
AC
Unarmed (Range)
1d4+3
Combat Challenge - Mark foes you attack. They get -2 to
FEATS
DEX
4
0
-1
attacks not including you. Make basic melee attack against
Elven Precision - +2 to reroll with elven accuracy
INT
1
0
n/a
adjacent marked foe who shifts or makes attack not
Wild Elf Luck - +1d4 bonus on reroll when using elven
including you. Mark lasts until end of your next turn or
accuracy
9
Athletics
STR
4
5
-1
1
Bluff
CHA
1
0
n/a
1
Diplomacy
CHA
1
0
n/a
1
Dungeoneering
WIS
1
0
n/a
7
Endurance
CON
3
5
-1
0
n/a
1
marked by other.
Combat Superiority - Add Wis mod to opportunity attacks.
Hit ends foe's movement (if any) this action.
Fighter Talents - Select a Fighter Talent.
Two-handed Weapon Talent - +1 on attacks with
1
Heal
WIS
1
1
History
INT
1
0
n/a
3
Insight
WIS
1
0
n/a
1
Intimidate
CHA
1
0
n/a
0
n/a
2
2
3
Nature
WIS
1
3
Perception
WIS
1
0
n/a
1
Religion
INT
1
0
n/a
4
Stealth
DEX
4
0
-1
6
Streetwise
CHA
1
5
n/a
DEX
4
0
-1
Pathion
FEAT
CLASS / PATH / DESTINY FEATURES
ABIL MOD
+ 1/2 LVL
SKILL NAME
Thievery
PROF
vs
Fey Origin - Your origin is fey, not natural
CURRENT CONDITIONS AND EFFECTS
3
1
BASIC ATTACKS
power.
Arcana
MISC
DAMAGE WORKSPACE
ABILITY:
ATTACK
Elven Accuracy - Use elven accuracy as an encounter
SAVING THROW MODS
Acrobatics
CLASS
1d8+3
Perception.
1
ENH
Group Awareness - Non-elf allies within 5 get +1 to
DEATH SAVING THROW FAILURES
3
FEAT
2
1d10+3
CURRENT SURGE USES
Elven Weapon Proficiency - Proficient with longbow and
BONUS
PROF
Melee Basic Attack - Longsword
+ 7
BLOODIED
CLASS
ACTION POINTS
HIT POINTS
MAX HP
SKILL BONUS
SPECIAL SENSES
CONDITIONAL BONUSES
1
0
Charisma
14
1
0
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
3
3
Wisdom
11
MOD + 1/2 LVL
two-handed weapons.
2
1
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
Combat Challenge
WEAPON
Cleave
WEAPON
Reaping Strike
WEAPON
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
ARMOR
Sylvan Hide Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS
Elven Accuracy
HANDS
Avalanche Strike
HEAD
Blade Sweep
NECK
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Rage Drake's Frenzy
MANNERISMS AND APPEARANCE
UTILITY POWERS
Stonebreaker
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
Longsword
CHARACTER BACKGROUND
Disbeliever
In your early life, you never had much respect for gods, but
something changed your mind. You still don't know if you
can trust the gods you pray to, but you can't turn away from
the powers they give. What happened in the past that made
you wary of religion? What happened to provoke your return
to worship? Are you a true believer now, or are you doing
the god's work because of what you hope to gain?
Longbow (E)
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Seeks fame, fortune, adventure. Does not like humans or
dwarves, refers to them as "useless" and "slow".
COINS AND OTHER WEALTH
Money on hand: 30 gp
Stored money:
Encumbrance: 65 / 160
Pathion
Page 2
CHARACTER NAME
Second Wind
PLAYER NAME
KEYWORDS
Pathion
RACE
CLASS
Elf
HP
16 STR
41
14 CON
Spd
17 DEX
7
10 INT
Init
10 WIS
+4
11 CHA
13
Passive
Insight
LEVEL
Fighter
13
USED
Standard
3
Personal
ACTION
AC
18
RANGE
Self
vs
ATTACK
DEFENSE
Effect: You spend a healing surge and regain 10
hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
Fort
16
Ref
14
Will
11
ADDITIONAL EFFECTS
Passive
Perception
CLASS
®
PLAY DATA
Combat Challenge
KEYWORDS
®
Cleave
USED
Martial, Weapon
*
ACTION
KEYWORDS
Melee
Standard
ACTION
DEFENSE
TARGET
ATTACK
Effect: Whenever an enemy marked by you is
adjacent to you and shifts or makes an attack
that does not include you, you can make a melee
basic attack against that enemy.
ADDITIONAL EFFECTS
CLASS
LEVEL
*
BOOK
®
AT-WILL POWER
Elven Accuracy
USED
KEYWORDS
7
DEFENSE
TARGET
LEVEL
1
BOOK
LEVEL
*
BOOK
CLASS
®
One creature
DEFENSE
TARGET
vs
LEVEL
Fighter
1
BOOK
PH
®
AT-WILL POWER
USED
KEYWORDS
USED
Primal, Weapon
Melee weapon
Standard
RANGE
ACTION
AC
One creature
7
DEFENSE
TARGET
Melee weapon
*
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier (+3) damage.
Rageblood Vigor: The attack deals extra
damage equal to your Constitution modifier (+2).
Effect: Until the start of your next turn, any
attacker gains a +4 bonus to attack rolls against
you.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+3) damage, and
each bloodied enemy adjacent to you takes
damage equal to your Constitution modifier (+2).
Rageblood Vigor: Each enemy adjacent to
you that is not bloodied also takes damage equal
to your Constitution modifier (+2).
Longsword: +7 attack, 3d8+3 damage
Longsword: +7 attack, 2d8+3 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
®
RANGE
AC
vs
Blade Sweep
*
ATTACK
PH
Melee weapon
*
ATTACK
PH
Primal, Weapon
7
ADDITIONAL EFFECTS
Pathion
One creature
AT-WILL POWER
vs
ENCOUNTER POWER
AC
Fighter
Standard
Racial Power
ACTION
ADDITIONAL EFFECTS
ACTION
CLASS
Standard
RANGE
ADDITIONAL EFFECTS
RANGE
TARGET
USED
Martial, Weapon
Longsword: +7 attack, 1d8+3 damage
Personal
DEFENSE
KEYWORDS
Longsword: +7 attack, 1d8+3 damage
Free
ATTACK
®
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+3) damage.
Increase damage to 2[W] + Strength modifier
(+3) at 21st level.
Miss: Half Strength modifier (+3) damage. If
you're wielding a two-handed weapon, you deal
damage equal to your Strength modifier (+3).
ACTION
Effect: Reroll an attack roll. Use the second roll,
even if it's lower.
PH
ENCOUNTER ACTION
Melee weapon
Avalanche Strike
KEYWORDS
BOOK
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+3) damage, and
an enemy adjacent to you other than the target
takes damage equal to your Strength modifier
(+3).
Increase damage to 2[W] + Strength modifier
(+3) at 21st level.
CLASS
PH
USED
*
vs
7
LEVEL
Reaping Strike
Martial, Weapon
RANGE
vs
ATTACK
TARGET
Barbarian
LEVEL
1
BOOK
CLASS
PH2
®
ENCOUNTER POWER
Page 3
Barbarian
ENCOUNTER POWER
LEVEL
3
BOOK
PH2
®
Rage Drake's Frenzy
KEYWORDS
Stonebreaker
USED
Primal, Rage, Weapon
Standard
*
ACTION
7
ATTACK
Minor
RANGE
ACTION
One creature
DEFENSE
TARGET
AT-WILL
Attack: Strength vs. AC. If the target is bloodied,
you gain a +2 bonus to the attack roll.
Hit: 3[W] + Strength modifier (+3) damage.
Miss: Half damage.
Effect: You enter the rage of the rage drake.
Until the rage ends, once per round when you
reduce an enemy to 0 hit points, you can make a
melee basic attack as a free action.
USED
Primal
Melee weapon
AC
vs
KEYWORDS
Sylvan Hide Armor +1
Personal
3
-1
-
1
AC BONUS
CHECK
SPEED
QUANTITY
+1 AC
3
Armor
ENHANCEMENT
LEVEL
TYPE
RANGE
ENCOUNTER
DAILY
PROPERTIES
Effect: Until the end of your next turn, you gain
a +5 bonus to Strength checks to break objects,
and you deal double damage against objects.
Gain an item bonus to Athletics checks and
Stealth checks equal to the armor's enhancement
bonus.
AT-WILL
ENCOUNTER
DAILY
POWER
Longsword: +7 attack, 3d8+3 damage
ADDITIONAL EFFECTS
CLASS
Barbarian
DAILY POWER
Pathion
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
PH2
®
Barbarian
LEVEL
2
BOOK
ITEM SLOT
PH2
®
UTILITY POWER
Page 4
Body
MAGIC ITEM
WEIGHT
25
PRICE
680
BOOK
PH
®