Trinadaer O`rillion - FRPGCharacters.com
Transcription
Trinadaer O`rillion - FRPGCharacters.com
Character Sheet Player Name Trinadeer O'rillion Seeker 3 Character Name Level 2,250 Class Paragon Path Elf Medium 27 Male 5'9" 169 lbs. Chaotic Evil Race Size Age Gender Height Weight Alignment INITIATIVE SCORE 2 DEX 1/2 LVL 1 1 Initiative Epic Destiny Deity Total XP Adventuring Company DEFENSES MISC SCORE DEFENSE 15 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 3 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 7 Speed ARMOR ITEM MISC 7 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 18 STR Strength 14 CON ABIL MOD MOD + 1/2 LVL 4 5 2 Constitution 15 FORT 11 DEFENSE DEX Dexterity 10 INT Intelligence 13 WIS 1 2 CHA -1 0 1 2 0 Wisdom Charisma 10 + 1/2 LVL ABIL SENSES CLASS FEAT ENH MISC MISC 4 CONDITIONAL BONUSES 3 12 8 DEFENSE 13 10 + 1/2 LVL ABIL 11 REF 1 DEFENSE 13 BASE 12 Passive Insight 10 + 2 19 Passive Perception 10 + 9 CLASS FEAT ENH MISC MISC 1 1 ATTACK WORKSPACE FEAT ENH MISC MISC BLOODIED SURGE VALUE SURGES/DAY 18 9 9 1/2 HP 1/4 HP CURRENT HIT POINTS MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points RACE FEATURES shortbow. TEMPORARY HIT POINTS Group Awareness - Non-elf allies within 5 get +1 to Wild Step - Ignore difficult terrain when shifting (even SKILLS CLASS / PATH / DESTINY FEATURES ABIL MOD + 1/2 LVL TRND (+5) DEX 2 5 Arcana INT 1 0 Athletics STR 5 5 0 Bluff CHA 0 0 n/a 0 Diplomacy CHA 0 0 n/a 2 Dungeoneering WIS 2 0 n/a 0 10 Acrobatics ARMOR PENALTY MISC powers. Bloodbond - Shift as a minor action and gain the Encaging Spirits power. 3 Endurance CON 2 Heal WIS 2 0 n/a 1 History INT 1 0 n/a 2 Insight WIS 2 0 n/a 0 Intimidate CHA 0 0 n/a Nature WIS 2 5 n/a 4 9 Perception WIS 2 5 n/a 2 1 Religion INT 1 0 n/a 2 Stealth DEX 2 0 0 Streetwise CHA 0 0 DEX 2 0 2 Thievery Trinadeer O'rillion Inevitable Shot - Make an attack when you miss 1/enc. Seeker's Bond - Choose a Bond to gain bonuses for certain n/a 3 11 1 ABIL FEAT 1 1 ENH MISC MISC DEFENSE WEAPON OR POWER DAMAGE 5 vs AC Longbow 1d10+2 5 vs AC Unarmed (Melee) 1d4+4 2 vs AC Unarmed (Range) 1d4+1 FEATS when shifting multiple squares). 1 MISC vs Fey Origin - Your origin is fey, not natural CURRENT CONDITIONS AND EFFECTS 7 ENH BASIC ATTACKS power. RESISTANCES SKILL NAME FEAT Elven Accuracy - Use elven accuracy as an encounter SAVING THROW MODS BONUS PROF 2 1d10+2 Perception. DEATH SAVING THROW FAILURES 1 CLASS Ranged Basic Attack - Longbow ATTACK Elven Weapon Proficiency - Proficient with longbow and USED 1 + 5 DAMAGE ACTION POINTS 1 2 3 CURRENT SURGE USES SECOND WIND 1/ENCOUNTER ABIL DAMAGE WORKSPACE ACTION POINTS HEALING SURGES 1/2 LVL 1 CONDITIONAL BONUSES HIT POINTS 36 Ranged Basic Attack - Longbow ATT BONUS CLASS ABILITY: MAX HP SKILL BONUS Low-light Vision ABILITY: 10 + 1/2 LVL ABIL WILL 11 PASSIVE SENSE SPECIAL SENSES CONDITIONAL BONUSES 1 SCORE LANGUAGES KNOWN Common, Elven n/a Page 1 Weapon Focus (Bow) - Gain +1 damage per tier with Bows. Weapon Expertise (Bow) - Gain bonus to attack rolls with bows. POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS CHARACTER PORTRAIT MAGIC ITEMS WEAPON Stinging Swarm WEAPON Thorn Cloud Shot WEAPON WEAPON ARMOR Serpentskin Leather Armor +1 (E) ARMS FEET ENCOUNTER POWERS HANDS Elven Accuracy HEAD Inevitable Shot NECK Encaging Spirits RING Flickering Arrow RING Winter Spirit PERSONALITY TRAITS WAIST DAILY POWERS Storm of Spirit Shards MANNERISMS AND APPEARANCE UTILITY POWERS Hunter's Instinct Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Adventurer's Kit Longbow (E) CHARACTER BACKGROUND Wild Hunter Ordinary hunters stalk deer and other game quietly, and they prefer to strike from a distance with javelin, sling, or bow. But you are no ordinary hunter. You seek the nastiest dire tiger or bulette in the area and beat it to death with your club to tenderize the meat. You might be protecting your people by driving off dangerous predators, or you might kill these monsters just to prove your strength. As a wild hunter, you are truly happy only in areas populated by dangerous prey such as mastodons and behemoths. COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 30 gp Stored money: Encumbrance: 51 / 180 Trinadeer O'rillion Page 2 CHARACTER NAME Second Wind Trinadeer O'rillion PLAYER NAME RACE KEYWORDS CLASS Elf HP LEVEL Seeker 18 STR 36 14 CON Spd 12 DEX 7 10 INT Init 13 WIS +2 8 CHA 12 Passive Insight 19 USED Standard 3 Personal ACTION AC 15 RANGE vs ATTACK Self DEFENSE Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn. Fort 15 Ref 13 Will 13 Passive Perception ADDITIONAL EFFECTS CLASS PLAY DATA ® Stinging Swarm KEYWORDS USED Primal, Weapon * Standard vs 5 ATTACK ® Thorn Cloud Shot KEYWORDS Standard RANGE ACTION AC One creature 5 DEFENSE TARGET * vs ATTACK USED Free AC One creature DEFENSE TARGET ADDITIONAL EFFECTS CLASS PH3 AT-WILL POWER ® Inevitable Shot KEYWORDS USED 1 BOOK CLASS PH3 AT-WILL POWER ® Free Personal Minor RANGE ACTION vs USED TARGET ATTACK LEVEL Racial Power * BOOK PH ENCOUNTER POWER KEYWORDS ® Standard RANGE ACTION Each enemy in burst 5 DEFENSE TARGET Level 11: Close burst 2 Level 21: Close burst 3 Effect: You push each target 1 square, and each target is slowed until the end of your next turn. ADDITIONAL EFFECTS ADDITIONAL EFFECTS * Ranged weapon AC One creature DEFENSE TARGET RANGE vs ATTACK Trigger: You miss a creature with a ranged attack Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square. Special: You regain the use of this power when you spend an action point. USED Primal, Weapon Close burst 1 1 vs DEFENSE TARGET Flickering Arrow Primal ACTION ATTACK LEVEL Seeker KEYWORDS DEFENSE Effect: Reroll an attack roll. Use the second roll, even if it's lower. ADDITIONAL EFFECTS Encaging Spirits Primal RANGE ATTACK Longbow: +5 attack, 1d10+2 damage BOOK Personal vs ADDITIONAL EFFECTS 1 ® USED ACTION Longbow: +5 attack, 1d10+2 damage LEVEL PH KEYWORDS RANGE Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+1) damage. The attack creates a zone in a burst 1 centered on the target. The zone lasts until the start of your next turn. Any creature that ends its turn within the zone takes poison damage equal to your Wisdom modifier (+1). Level 21: 2[W] + Wisdom modifier (+1) damage. Seeker BOOK ENCOUNTER ACTION Ranged weapon Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+1) damage, and the target and each enemy adjacent to it take a – 2 penalty to attack rolls until the start of your next turn. Level 21: 2[W] + Wisdom modifier (+1) damage. Special: You can use this power as a ranged basic attack. CLASS LEVEL Elven Accuracy Poison, Primal, Weapon, Zone Ranged weapon ACTION TARGET Attack: Wisdom vs. AC Hit: 1[W] + 1d6 + Wisdom modifier (+1) damage. Until the end of your next turn, the target can't benefit from cover, concealment, or total concealment, and enemies take a –2 penalty to attack rolls while within 2 squares of the target. Bloodbond: Enemies take the penalty while within a number squares of the target equal to 2 + your Dexterity modifier (+1). Longbow: +5 attack, 1d10+1d6+2 damage CLASS Seeker ENCOUNTER POWER Trinadeer O'rillion LEVEL BOOK CLASS PH3 ® Seeker ADDITIONAL EFFECTS LEVEL ENCOUNTER POWER BOOK CLASS PH3 ® Page 3 Seeker ENCOUNTER POWER LEVEL 1 BOOK PH3 ® Winter Spirit KEYWORDS Storm of Spirit Shards USED Cold, Primal, Weapon * Standard Standard RANGE ACTION Fort One creature 5 DEFENSE TARGET ATTACK vs ATTACK Attack: Wisdom vs. Fortitude Hit: 1[W] + Wisdom modifier (+1) cold damage, and the target is immobilized until the end of its next turn. Special: You can use this power as a ranged basic attack. USED Primal, Weapon Ranged weapon ACTION 5 KEYWORDS Hunter's Instinct KEYWORDS Area burst 1 within weapon range Minor 1 RANGE ACTION AC Each enemy in burst DEFENSE TARGET vs USED Primal, Stance AT-WILL Personal RANGE ENCOUNTER DAILY Effect: Until the stance ends, when you make a ranged weapon attack against any creature within 2 squares of you, you can score a critical hit on a roll of 19–20. Attack: Wisdom vs. AC Hit: 1[W] + 2d6 + Wisdom modifier (+1) damage. Miss: Half damage. Longbow: +5 attack, 1d10+2d6+2 damage Longbow: +5 attack, 1d10+2 damage ADDITIONAL EFFECTS CLASS ADDITIONAL EFFECTS LEVEL Seeker BOOK 3 CLASS PH3 ENCOUNTER POWER ® Seeker ADDITIONAL EFFECTS LEVEL DAILY POWER 2 - - 1 CHECK SPEED QUANTITY +1 AC 3 Armor ENHANCEMENT LEVEL TYPE PROPERTIES AT-WILL ENCOUNTER DAILY POWER Power (Daily): Move Action. Shift 3 squares. This shift can move through enemies' spaces, though you must end your move in a legal space. ITEM SLOT Body MAGIC ITEM Trinadeer O'rillion WEIGHT 15 PRICE 680 BOOK BOOK CLASS PH3 ® Serpentskin Leather Armor +1 AC BONUS 1 PH ® Page 4 Seeker UTILITY POWER LEVEL 2 BOOK PH3 ®