File - Justine Le Griffon
Transcription
File - Justine Le Griffon
Figure 1: Primary School Sports. From “School Sports” by Cedar College, 2013, http://www.cedarcollege.sa.edu.au/pssport.htm The use of Information and Communication Technology in Health and Physical Education Collins (2011) states, the “effective use of ICT improves the amount of information students retain through visual, auditory, and kinesthetic learning channels in physical education all sport” (p.30). Why is it important to include information and communication technology (ICT) in Health and Physical Education (HPE) learning for primary school classrooms? The use of ICT in HPE is a catalyst for enhanced student appreciation of the application of skills in real situations, increased verbalization of a deeper understanding, and a transfer of practice from one activity to another (Casey & Jones, 2011, p.60). Collins (2005) states that students of the 21st centaury coexist in a community dominated by information from digital technology with ICT permeating all facets of life (p.30). Physical educators need the skills to confidently, reliably and responsibly use ICT in the teaching and learning of HPE to create learning experiences that are meaningful, natural and real. ICT is continually evolving, changing and morphing into something new providing teachers and students with access to information that motivates and connects learners to one another (Collins, 2005, p.31). Collins (2005) asserts that not a single teacher is capable of giving up to date and complete information in his own subject (p.30). The range of ICT mediums available can fill the gap by giving teachers the opportunity to access up to date and complete knowledge on any topic by in different formats with a variety of examples (Collins, 2005, p.30). It is not an option, but a must for teachers to develop ongoing and close relationships with the plethora of innovations in ICT in relevant for HPE to provide students with quality learning experiences (Rodriguez, 2011, p.944). In Australia huge investment has been made in ICT through the ‘digital education revolution’ where the Australian Government invested $2.4 billion to “support the effective integration of ICT in Australian schools” (Department of Education, Employment and Workplace Relations, 2011). This investment has seen the expansion of the use of ICT in Primary Schools at an experiential rate, but its beneficial use in HPE is only used intermittently as many schools have been slow to adopt the use of ICT (Herma, 2009, p.13). In a national audit of 252 UK schools examining the use of ICT in HPE 92% of teachers agreed that ICT is a valuable tool in HPE however, 41% of teachers have undergone ICT pedagogical training (Thomas & Stratton, 2006, p.628). It was found that 66% of HPE departments owned a video-recorder but 36% stated they rarely used it due to lack of training (Thomas & Stratton, 2006, p.628). HPE should be a propriety area for ICT except insufficient knowledge, capability, time, pedagogical training and access to resources has resulted in teachers believing ICT to be a distraction from what they regard as the more important, practical and active focus of the subject (Tearle & Golder, 2008, p.63). ICT compliments student learning by encouraging students to develop ownership of their work and direction they take. Through ICT mediums such as video analysis, students are able to continually review, adapt and critique their sporting abilities, achievements and level of progression (Stanescu, Stanescu and Ciolca, 2011). Casey and Jones (2011) demonstrated the effectiveness of video technology in enhancing student engagement and learning with throwing and catching (p.52). A number of disengaged students were video-taped and ‘slow mo’ and ‘freeze frame’ was used to show their performances in comparison to the ‘best practice’ example they had previously seen (Casey & Jones, 2011, p.52). The students were able to instantly articulate what a good performance looked like and provide feedback to others forging significant shifts in their fundamental movement skills (p.59). Through the use of video technology the students made immense progress by developing their knowledge of catching and throwing through verbal reasoning, peer-on-peer assessment and their observation of their own performances as engaged learners (Casey & Jones, 2011, p.59). This highlights the potential benefits that technology can have on engagement in and the attitudes towards the HPE curriculum. It creates learning environments where deep understanding of important, substantive concepts, skills and ideas are of upmost importance. HPE educators need to step out of their comfort zone and find the appropriate technology that will create flexible learners who have the abilities to access, validate, respond, question and create new knowledge (Australian Curriculum Assessment and Reporting Authority, 2012, p.3). 658 Words How can teachers include ICT in the HPE classroom? Video Technology Using video technology has enormous benefits for student development in HPE. In a recent student of 252 schools in the UK it was found that 66% of PE departments owned a video-camera, however 36% stated the rarely know how to us it (Thomas & Stratton. 2006, p.630). The video technology Dartfish is the solution to purposefully including video analysis into the HPE curriculum. Including video technology will provide students with the ability to clearly articulate what a good technique or performance looks like and allow the provision of feedback to peers based on a ‘best practice’ example (Casey & Jones, 2011, p.59). The students are able to rethink their performances through their verbal reasoning, trial and error, peer on peer constructive assessment and observations allowing them to critique and improve the motor skill development (Casey & Jones, 2011, p.59). The Dartfish camcorder technology provides students with the unique ability to witness them perform by providing instant visual feedback using live capture and instant replay. Students can then publish their video analysis into clear and easy to use interactive documents (Dartfish, 2009). Scan the QR code to be directed to the Dartfish homepage and explore the interactive website. Quick Response Codes QR Codes can be used to give students easy access or link to an image, website, video, podcast video,or podcast simplyora simply text. QR a text. codesQR cancodes be created can befor created free and for read enabled web by any web smart enabled phonesmart or Ipad phone mobile or Ipad phone, mobile tabletphone, or Ipadtablet that has or a camera. be able to Touse be the ableQR to reader use theyou QRwill reader need you to will download need tothe download softwarethe or App. Some free. This isoffree. theseSome include, of these QR Scanner include, by QRGrip’d Scanner forby anGrip’d Apple for device an and QRbyDroid Droid Droidby LaDroid for anLaAndroid for an Android device. device. QR codes are a purposeful way to differentiate and compliment a HPE lesson and increase student increase learning student and learning engagement. and engagement. By using handheld By using computing learner is able devices to access the learner information is ableand to access learning information materials anywhere, and learning at aanytime. is flexible Itway is atoflexible allow teachers way to allow to deliver teachers content to deliver in a technologycontent in a enhanced manner (Sarvani manner&(Sarvani Clayton,&2009, Clayton, p.920). 2009, Forp.920). example, For in example, a lessonin a where theobjective learning learningisobjective types of isthrowing types ofthe throwing teacherthe could teacher havecould various have stations the QR code with reader the QRtocode allow reader students to allow to view students a “perfect to view example” a “perfect without there providing you being students there providing with a point students of reference. with a point of reference. iPads The following apps use devises such as iPods and iPads to foster and encourage increased engagement, attainment and focus in the physical education environment. These Apps will help teachers integrate iPads into the HPE curriculum. Coach’s eye: Provides users with the ability to film, evaluate and review performances instantly. Students can then play it back in slow-mo, backward or frame-by frame. It is a great app for video analysis allowing instant feedback of the student’s performance. The App is able to compare two videos side-byside for analysis of how one performance Nunc cursus magna quis compares to another and records improvement. It is able to zoom and pan or draw on videos to focus on specific details or points of concentration. Videos can then be easily shared through social media networks such as YouTube, twitter or email. PE Games: A fantastic resource for any HPE teacher. It has a compilation of over 100 HPE activities that can be used as a warm up activity or to focus on a certain skill that can then be stored for future reference. Idocoe: Is a powerful and easy to use grade book for iPads. It will revolutionize the way teachers complete and record assessment. These apps are just a small margin of what is available scan the QR code to find more. Quisque tristique erat eu lorem. Web 2.0 Technology Web 2.0 technologies enable us to share information in collaboration with the World Wide Web by acting as a transport mechanism for interactivity. It can be understood as the social media for online communities by allowing users to frequently communicate communicate and interactand with interact one another with one across another the globe. across Itthe encourages globe. It encourages like-mindedlike-minded users such users as HPE such teachers as HPE to communicate, connect and share their knowledge in an online environment. Web 2.0 technology holds a strong place in thethe in in HPE the HPE learning learning space space by giving by giving teachers teachers the opportunity the opportunity to access to access up to update to date and and complete complete knowledge knowledge on any on any topic by in different different formats formats with awith variety a variety of examples of examples (Collins, (Collins, 2005, 2005, p.30).p.30). It is anIt open is an collaborative open collaborative learning learning space space that that challenges teachers to teachers make meaningful to make meaningful and purposeful and purposeful use of Webuse 2.0of tools Web in2.0 their tools classroom in their to classroom maximize tobenefits maximize andbenefits enhance and student learning (Jimoyiannis, Tsiotakis, Roussinos & Siorenta, 2013, p.255). Such Web 2.0 technologies include Blogs, Wikis and social networking sites such as facebook. The following blogs are high quality physical education resources that provide an abundant amount of ICT resources: - http://thepegeek.com/ http://ictacrossthecurriculum.wordpress.com/subjects/physical-education/ http://mrwickenspe.wordpress.com/ 2 798 Words fd References: Australian Curriculum Assessment and Reporting Authority. (2012). The shape of the Australian Curriculum: Health and Physical Education. Retrieved from http://www.acara.edu.au/verve/_resources/Shape_of_the_Australian_Curriculum_Health_and_Physic al_Education.pdf Casey, A., and Jones, B. (2011). Using digital technology to enhance student engagement in physical education. Asia-Pacific Journal of Health, Sport & Physical Education. 2(2). 51-65. Retrieved from http://web.ebscohost.com.ezproxy2.acu.edu.au/ehost/pdfviewer/pdfviewer?sid=63186a19-d62b4460-88ef-3fb4243e8761%40sessionmgr4&vid=2&hid=9 Cedar College. (2013). School Sports [digital image]. Retrieved from http://www.cedarcollege.sa.edu.au/pssport.htm Collins, O. (2005). Embedding ICT in Everyday practice in Physical Education: Application of Video Analysis for Everyday Teaching and Learning. 4(2). 29-32. Retrieved from http://education.exeter.ac.uk/research/pe_ict_event/presentations.htm Dartfish. (2009). Dartfish: See. Learn. Suceed [Web Page]. Retrieved from http://www.dartfish.com/en/education_software/physical-education.htm Department of Education, Employment and Workplace Relations. (2011). Digital Education Revolution. Retrieved from http://www.deewr.gov.au/Schooling/DigitalEducationRevolution/Pages/default.aspx Hemara, N. (2009). New technologies and physical education. Journal of Physical Education New Zealand. 42(1), 12-14. Jimoyiannis, A., Tsiotakis, P., Roussinos, D., & A, Siorenta. (2013). Preparing Teachers to integrate Web 2.0 in School Practice: Toward a Framework for Pedagogy 2.0. Australian Journal of Educational Technology. 29(2). P.248-267. Retrieved from http://www.ascilite.org.au.ezproxy1.acu.edu.au/ajet/submission/index.php/AJET/article/view/157/55 Robinson J. (2013) PE Games [iPad Application]. Retrieved from https://itunes.apple.com/au/app/pe-gamesfree/id512979775?mt=8 3 Rodriguez, G.S., & Monroy-Anton, A.J. (2011). The use of ICT in Physical Science Education. International Journal of the Physical Sciences. 6(4). 944- 947. Retrieved from http://www.academicjournals.org/ijps/PDF/pdf2011/18Feb/Rodr%C3%ADguez%20and%20Antón.p df Sanchis, B. (2013). iDocec [iPad application]. Retrieved from https://itunes.apple.com/au/app/idoceoteachers-assistant./id477120941?mt=8 Sarvani, S., and Clayton, J. (2009, March). A Conceptual model for the educational deployment or QR Codes. Paper presented at Proceedings Ascilite, Auckland. Retrieved from http://www.ascilite.org.au.ezproxy1.acu.edu.au/conferences/auckland09/procs/saravani.pdf Spark. (2013). Physical Education (PE) Apps for Teachers. Retrieved from http://www.sparkpe.org/blog/physical-education-pe-apps-for-teachers/ Stanescu, M., Stoicescu, M., and Ciolca, C. (2011, April). Computer use in Physical Education and Sport Teaching. Paper presented at the 7th International Scientific Conference e-learning and software for education, Bucharest. Abstract retrieve from http://adlunap.ro/eLSE_publications/papers/2011/1755_2.pdf Tearle, P., and Golder, G. (2008). The use of ICT in the teaching and learning of physical education in compulsory education: how do we prepare the workforce of the future? European Journal of Teacher Education. 31(1). 55–72. Retrieved from http://www.tandfonline.com/doi/abs/10.1080/02619760701845016#.UiUxtc2rdto TechSmith Corporation. (2013). Coach’s Eye [iPad application]. Retrieved from https://itunes.apple.com/au/app/id472006138?mt=8 Thomas, A. & Stratton, G. (2006). What we are really doing with ICT in physical education: A national audit of equipment, use, teacher attitudes, support, and training. British Journal of Educational Technology, 37(4), 617-632. doi:10.1111/j.1467-8535.2006.00520.x