go down death
Transcription
go down death
GO DOWN DEATH A Film by Aaron Schimberg PRESS KIT Go Down Death USA, 2013 Written & Directed by Aaron Schimberg Produced by Vanessa McDonnell Co-produced by Caroline Oliveira Cinematography by Jimmy Lee Phelan Edited by Vanessa McDonnell Technical Information Format (presentation): DCP Shooting Format: Super 16mm Sound: Monaural Aspect Ratio: 1.66:1 Running time: 88 minutes B&W CONTACTS GO DOWN DEATH Press, festival, sales and other inquiries: Vanessa McDonnell Post-Original Films 103 N. 8th St. #1 Brooklyn NY 11249 [email protected] Tel: +1 718 916 9897 Legal George Rush 220 Montgomery St #411 San Francisco, CA 94104 Tel: +1 415-393-8005 Website www.godowndeath.com Go Down Death Superstition, disease and death run rampant in this experimentally structured collection of macabre folktales penned by the fictitious writer Jonathan Mallory Sinus. Synopsis Go Down Death is a wry, sinister realization of a strange new universe, a cross-episodic melange of macabre folktales supposedly penned by the fictitious writer Jonathan Mallory Sinus. An abandoned factory in Brooklyn stands in for a decrepit village haunted by ghosts, superstition and disease, while threatening to buckle under rumblings of the apocalypse. Soldiers are lost and found in endless woods, a child gravedigger is menaced by a shapeshifting physician, a syphilitic john bares all to a young prostitute and a disfigured outcast yearns for the affections of a tone-deaf cabaret singer. Highlighted by offbeat narrative construction, stunning black-and-white 16mm cinematography and immaculately detailed production design, Go Down Death is a distinctively original film informed by American Gothic, folk culture and outsider art. Aaron Schimberg Aaron Schimberg is an independent filmmaker living in New York. Go Down Death is his first feature film. Director’s Statement Go Down Death stems partly from a fever-dream I had at NYU hospital while hopped up on morphine after a serious medical procedure. I hesitate to say too much about the dream in particular because it happens to infringe upon certain copyrights held by a large and litigious media conglomerate. The world of dreaming, for the moment, has a sufficiently liberal Fair Use policy, but all bets are off when you transpose the material to film. After I wrote the script, I excised most of the offending content, leaving a fragmented narrative. These fragments seemed to me to resemble "folktales" and this idea further informed the fractured structure of the film. I wanted Go Down Death to seem like an artifact from an unfamiliar era or place, giving the viewer the uneasy feeling of being a stranger who only slowly becomes acclimated. The experience should be like listening to a recording of music from a lost culture, where the sound retains its visceral and emotional impact even if the instruments cannot be named and the original social or formal context is irretrievable. In this way, the film is not a puzzle that is meant to be solved, but rather a collection of mysteries to be contemplated. Certain ideas and themes recur in nearly every scene - the frailty of the human body, the fallibility of memory, the unknowability of other people, and the human capacity for denial - of our own demise and of the suffering of others. The frequent presence of sickness, disfigurement and medical catastrophes is based on some of my own experiences. Many scenes in the film revolve around interactions between various pairs of characters, but their relationships to each other are often ambiguous. There are power struggles between them, but we are not always certain who wields the power. In the scenes between Dr. Moth and Butler, for instance, we might fear for Butler's safety because he is helpless, small, vulnerable, possibly sick, and it is difficult to know if the doctor wants to help or hurt the boy. But we might also sense that it is Dr. Moth who is threatened by Butler, for reasons that we can only infer. It is as if the doctor must dominate this child out of some feeling of dread, suspicion or insecurity. I hope the film's peculiar rhythms encourage the viewer to surrender to its enigmas and to forge his or her own connections. In any case, I would like to wish the viewer, whether awake or asleep during the film's duration, very pleasant dreams. Production Notes Go Down Death was shot in 14 days, entirely in an abandoned former paint factory in Greenpoint, Brooklyn. Aaron Schimberg (writer/director) and Vanessa McDonnell (producer/editor) travelled to several ghost towns around the east coast but locations were either artistically inappropriate or unaffordable. Because of the large local cast & crew, it proved more feasible to shoot in Brooklyn, and this provided the opportunity to create the netherworld of the film from scratch. The construction of the set was overseen by production designers Kate Rance and Sia Balabanova, without air conditioning in the middle of summer and amid a colony of resident feral cats (the space is located one block from the largest sewage treatment plant in New York City and next to the Newtown Creek, one of the most polluted industrial sites in America, now a Superfund site). Several sets were built and dressed and then shooting began, with the rest of the construction continuing with pauses, hammers in mid-air, while the camera was rolling. Production was nearly halted when an EPA inspector from the nearby Superfund site entered the factory and saw a pile of antique drums full of 80-year-old paint (or other miscellaneous chemicals) propped precariously against the wall. He threatened to padlock the warehouse but settled for being an extra in the film. The front-half of a bifurcated NYC taxicab that had been abandoned in front of the factory on the last day of shooting served as the car seen early in the film. The "exterior" shots come from a scale model of the entire village, about the size of a ping-pong table, that model-maker Seth Shaw built in a corner of the factory during the length of the shoot. Because Go Down Death was shot on super16mm film, which had to be sent to Los Angeles for processing (there are no surviving labs doing B&W in New York), with a week-turnaround, there was no way to know if any of the final week's footage was correctly exposed until after the set had been demolished. Fortunately, most of the footage was intact, with the exception of one sequence featuring a brief appearance by an EPA inspector. Although Go Down Death has a handful of professional actors, most of the cast, found on subways or the streets of NY, had never acted before. Bryant Pappas (Dr. Moth) is a police lieutenant in Yonkers and a middleweight boxer (record: 13-1-1), Tony Droz (Dr. Carey) is Schimberg's landlord, Jon Wenc (Saul) is a kindergarten teacher; Roy Scranton (Roy) is a novelist ("Fire and Forget") and Iraq War veteran; the cast also includes a US Postal worker, a 911 operator, a NYC Parks Department ranger, a brain surgeon and Schimberg's psychoanalyst. Cast of Characters Lee Azzarello Lee ! ! Doug Barron Emil ! ! Burton Crane Capt. Auld ! Brandon deSpain Boris ! ! Rayvin Disla Butler Anthony Droz Dr. Carey ! Melissa Elledge Accordionist Kara Feely ! Kara ! ! Carrie Getman! Carrie ! ! Avi Glickstein Hugo Lucy Kaminsky Ramona ! Sean Kryston Sean ! ! Eric Magnus Leopold Adam Hocherman Prof. Prince Travis Just Travis ! Morris Mandell Remus ! Sammy Mena ! Rosenthal ! Tavish Miller ! Crispus !! Benjamin Minter Demby! ! Ricardo Molfa Guitarist Gina Murdock Theodosia ! Aphrodite Navab Mother ! ! Henry Packer ! Mr. Wolf ! John Pamer ! John ! ! Kerrilynn Pamer Lynn Bryant Pappas Dr. Moth ! David Regelmann Frederick ! Alexis Rothenberg Alexis ! ! Roy Scranton Roy ! ! John Henry Soto Puny Man Liliana Velásquez Elsa ! ! Jon Wenc Saul ! ! Simone Xi Milda ! ! Johnny Zito Seamus Crew Bios Vanessa McDonnell, Producer & Editor Vanessa McDonnell is a filmmaker and editor based in New York. She produced and edited the feature film Go Down Death and directed and edited the feature documentary John's of 12th Street. Vanessa has created short experimental and documentary work on 16mm and 8mm, produced short works for director Jonathan Caouette and was a director & editor for the Lower East Side Biography Project. Caroline Oliveira, Co-Producer Caroline Oliveira produced the short film The Chair, which was part of the 2012 Cannes Film Festival Official Selection, Short Film Competition, and winner of the Best Narrative short at SXSW’12 and at LAFF’12. She is a co-producer on the feature film Go Down Death and a producer on the upcoming short film Edge of the Woods. Caroline is currently developing the Lebanese feature film Tramontane with the support of the Sundance Institute, Venice Biennale College Cinema, IFP and Doha Film Institute. She is a Sundance Creative Producing Fellow 2013. Jimmy Lee Phelan, Director of Photography Jimmy Lee Phelan's most recent work, the short film The Chair, was in competition for the Palme D'Or at the 2012 Cannes Film Festival. He has photographed several features films including Five Time Champion, Mulberry Street (directed by Abel Ferrara) and Go Down Death. His work has screened at film festivals around the world, winning awards in both the US and Europe. Phelan is from Memphis and holds an MFA in Cinematography from NYU. Kate Rance, Production Designer Kate Rance has worked extensively within a range of media in both London and New York including feature films, television, dance and physical theatre, classical theatre and even illusion shows and puppetry. Kate also loves to teach and has taught and run workshops across her fields of expertise. Sia Balabanova, Production Designer Sia Balabanova is a Set and Production Designer for film and TV, based in New York. She received her MFA from the Department of Design for Stage and Film at NYU. Her recent credits include production design for independent films like Organizer, which received a production design award at the First Run Festival. She was a set designer in the art department for the independent science fiction feature Europa Report, designed by Oscar winner Eugenio Caballero. Currently she is a set designer for the network TV series Blue Bloods, assisting designer Mario Ventenilla. Stacey Berman, Costume Designer Stacey Berman is a New York City-based costume designer. Her recent feature film credits include Electrick Children featuring Julia Garner, Billy Zane, Rory Culkin and Liam Aiken and Happy Baby featuring Bill Heck, James Urbaniak, Alex Karpovsky, and Monica Raymund. Music video credits include Electric Band (Wild Flag) and Rat A Tat (Fall Out Boy) featuring Courtney Love. In theatre, Stacey has worked with Richard Foreman, Object Collection and Performance Lab 115. Virginia Cromie, Line Producer Virginia Cromie has over a decade of experience in film, non-profit and arts administration, from managing global participatory art projects for TED Prize winner JR, to producing award winning documentary films such as The Square and Rafea: Solar Mama, with director Jehane Noujaim. Based in Brooklyn, she began collaborating with artists while working at Galapagos Art Space, producing a large scale video art piece titled Schachfeld with Swiss artist Katja Loher. Press for Go Down Death “An astonishing, out-of-nowhere film. Amidst all the cookie-cutter indies, Aaron Schimberg’s Go Down Death casts a mysterious spell. A dreamy, highly stylized affair recalling early David Lynch. Highly recommended.” – Scott Macaulay, Filmmaker Magazine “A unique, strange, unforgettable film, a half-remembered dream that will trouble and beguile the subconscious long after you’ve moved on. (A-)” – Gabe Toro, Indiewire’s The Playlist “One of the best films of the year! An uncompromising feast of vision and atmosphere.” – Kentucker Audley, NoBudge “Robert Altman meets Tod Browning…an immaculate, offbeat triumph. Rarely do homespun independent filmmakers convey such a distinctively original vision.” – Jon Dieringer, Screen Slate “Irresistible! Evokes the great novels of William Faulkner, even as Go Down Death offers us a resolutely modern filmic experience. Schimberg appropriates the language of cinema and obeys only the rules he sets out for himself. The result is a thrilling leap into the unknown.” – Simon Laperrière, Fantasia “A singular work of DIY punk filmmaking.” – Lisa K. Broad, Tativille “A work of latter-day Dadaism…an expression of the same humanist-horror that Tod Browning imparted in his pre-Code classic Freaks. Go Down Death is as eccentric and daring as American indie cinema gets.” – Matthew Campbell, Starz Denver By Gabe Toro Jonathan Mallory Sinus is credited as the “folklorist” responsible for the vignettes that follow at the beginning of “Go Down Death,” the closing film at the Fantasia Film Festival. What follows is a beautiful woman applying makeup and a man on guitar. Some of the world’s greatest filmmakers would argue that these are the only elements one needs to make a great film. The picture continues through its opening credits, introducing us to a doctor that overshares to a kind-eyed boy, and a double-amputee emphasizing liberation from his own legs as if his body were originally a vessel for a lie. Director Aaron Schimberg’s credit appears over the screams of a woman trapped inside a car, fighting for her life. This is a filmmaker with a very specific sensibility in regards to mortality. The picture slowly reveals itself as existing in a limbo between life or death, with a cast of characters waiting out what feels like a temporary state of mind. Some bicker at a table while playing cards. Two soldiers stalk the woods while fighting an unseen war. A woman sings about being “too young to die,” a song that consists of only those lyrics as if heard in a dream. Most speak in dialogue that sounds like detached song lyrics. “Go Down Death” isn’t necessarily about speakers, but about listeners: Schimberg’s camera enjoys capturing the furrowing of a brow, the quiet serenity of the thinking mind. continued on next page continued from previous page A shapely prostitute recoils nude after intercourse, sharing company with a comfortably naked older man, who has a greater interest in smoking while discussing long-forgotten memories than comforting her. His nudity seems indicative of the vulnerability of his age; she, younger, covers up in the fetal position, not interested in exploring a past, one that involves a dead twin sister. She is beautiful, wounded when we meet her. His shaggy hair and comfort within his skin suggests he’s shed the world beyond him. A classroom of children illustrates the same; kids who casually mention two of their group have passed on, before they trade passages of poetry concerned with death. The characters speak of haunting frequently. One describes himself as being mistaken for a demon, one who recurs in dreams. Later, two characters utter the same line about being haunted, but never being allowed to haunt another. Most seem to just be passing through: they act as if they have fully-established relationships with each other, when it seems clear they are merely grafting past unions onto partial or complete strangers. One character speaks of Sinus as if he were a fellow soldier, returned as a ghost; he says it’s a “story.” It leads to a breakdown in communication, suggesting the artist is aware of his own shortcomings from within the text. About fifty-something minutes into “Go Down Death,” which is largely plotless, the film begins to jump in shorter, darker bursts. The camaraderie between each character slides away, replaced by an adversarial mistrust, until the story is accompanied by the flickering of a film, projected onto the side of a barn for children. “Go Down Death” closes with a bewildering fifteen or so minutes that may or may not be related to the previous seventy, a passage of film of which I am eager to hear multiple interpretations from a variety of voices. Sinus, of course, is not a real person, and there is no evidence of his “writings” in the real world. And yet “Go Down Death” seems like a tribute to a false creator, teaming all of his creations in a purgatory where their stories, already ended, are permitted to go on. When one character loses her senses before sex, another remarks that it has happened to him before. It’s the tapestry of death, one where our creations mingle in the mind long after our passing, the idea of artistic permanence in the afterlife. This is a unique, strange, unforgettable film, a half-remembered dream that will trouble and beguile the subconscious long after you’ve moved on. Fans of “Eraserhead,” or the avant-guard eccentricities of Crispin Glover’s infamous traveling art projects, will have found a kindred spirit in director Aaron Schimberg. [A-] Indiewire, August 5, 2013. Full article @: http://blogs.indiewire.com/theplaylist/fantasia-film-festival-review-go-downdeath-20130805 By Steve MacFarlane I was exposed to Aaron Schimberg’s cinema before we actually met. Aaron submitted work for the first-ever screening my work, a spread of short films curated with Showpaper in 2009. Among the usual thumb-sucking Coney Island mope-core and corporate-ready thesis films, Aaron’s trio of miniDV shorts (made with his wife and producer Vanessa McDonnell) immediately stood out, made with both a knowing physical lightness and utter precision of tone. Unpredictably hitting new note after new note whenever I thought my eyeballs had settled back down, the films were playful, dark, conversant with death, never enamored of their own beauty, but not self-flagellating either. (The whole trio is available as a standalone short, Late Spring/ Regrets For Our Youth, here.) Later on, I heard murmurs that Aaron was making his first feature, holed up in a former paint factory in Greenpoint. That film became Go Down Death and has been in production for more years than I can count on one hand, filmed entirely indoors (no ceilings) on Super-16 with a cast of dozens-if-not-hundreds. Death would have an uphill battle on its hands even if it weren’t excellent: under the reference points cosmetically affixed to Schimberg’s mise-en-scene (David Lynch, Tom Waits, Guy Maddin) lies an almost terrifyingly bleak worldview, served up in a final scene that knifes straight through the preceding 80 minutes and makes you reconsider everything you just watched. Aaron Schimberg So you’re gonna fix this to make me sound like a genius, right? Steve MacFarlane (laughter) Uh, let’s start with all the comparisons to name directors. The homage is more in the look of your film than in the actual substance of it. AS I consciously was trying—and telling everybody when we were making it—that we were trying to avoid any specific references. It’s not supposed to evoke the 1920s, or expressionism, or any kind of specific period, real world or cinematic. You’re not really supposed to know when it’s from. It’s not too realistic either. Striking that balance was one of the hardest things. People at the first screening thought that we really shot in it in a forest; to me, it’s completely phony, it looks fake. But it’s sort of hard while you’re watching the film to tell what’s real and what isn’t. SM Even the timbre of one character’s voice, or the choice of a spoken phrase, can come off as totally contemporary. AS Exactly. SM So instead of talking about what you wanted to avoid, can you tell me a little bit about what you wanted to make happen? This wasn’t written as a “period” film, right? AS Well, the script called for a kind of rural setting. We visited a few villages initially. But they were mostly unfeasible. For one thing, I’m lazy and I didn’t want to leave my cat. The main reason is, I’m from the city; I’ve always lived in the city and I didn’t want to go to some rural place and pretend I was Walker Evans, or be exploitative like Shelby Lee Adams, or whatever that guy’s name is. This film is—maybe not on the surface like Sweet Smell of Success or Driller Killeror anything—but it is in fact a very New York film. It was shot in industrial Brooklyn; everybody in the film is from New York, everybody’s got a sort of a New York dialect or accent. It’s kind of a running joke, you know, that a guy playing a farmer is really a bookie. He hates the woods. He’s afraid of lyme disease. He wouldn’t know the first thing about farming. That incongruity is part of the film’s character, and the skeletal garden in the film is a nod to that. The dialogue in the script is stylized, it’s not colloquial. It’s kind of austere. And so initially I wanted everybody to be speaking in a uniformly stylized way. When we were casting, and building, it dawned on me that I couldn’t rehearse to that degree, we’re putting out open calls and casting a lot of non-actors, so what I started to look for was people who could take this dialogue, and interpret it in some personal way. So even though all the dialogue was very homogenous, everybody is performing it in wildly different ways. And it lends the film a kind of vaudevillian aspect. SM Well, making a movie is vaudevillian in and of itself sometimes—no matter how rigidly you have what the scene’s going to be like set up in your mind, shooting changes everything. New flavors get brought in, often forcibly, and you have to improvise —“Oh, this character has an accent now!” In my experience, you never figure out if you prefer the original dream-version or the tangible, final one. Deep down, do you wish you had had more time to rehearse? AS I think I grew to appreciate it, and having those limitations gives the film a chaotic feeling. Frankly, I’m amazed that we pulled it off, and we had forty speaking roles, and we were still casting as we were shooting. It was all done on the fly. I like this combination of complete chaos and fastidiousness. SM There was a conscious decision to avoid naturalism at all costs? I assume the sets were constructed way ahead of time. AS As much as we could in a week, before shooting started. Literally between takes we would be taking down or reorganizing or rebuilding the sets to become other rooms or spaces. SM Really? The amount of texture in the film is nuts. The card table has a shag carpet, for instance, that probably appears in like two shots. Is this level of art direction going to be a signature of yours in future films, do you think? AS No! SM I don’t actually think of the film as trying to hide the fact that it was made in New York. AS Well, I can’t hide it, because I need my New York State film tax credit. The film is constantly referring to “the city.” We were playing with that. There are a lot of films about, you know, nature breaking through the thin veneer of civilization, but in some ways this film was about the opposite; civilization keeps breaking through the veneer of nature. Which we built. Until the last scene, when that veneer falls away completely. SM This slogan that appears in the film, “NO PITY FOR THE PAST.” Is that something you wrote originally, or did you hear it somewhere? AS That’s an original slogan. I think. SM It’s great. AS In this city, we show no pity for the past. Did you interpret that as a positive thing? SM No. I wouldn’t recommend that attitude personally or historically or whatever. But it’s prevalent. We pride ourselves on being “forward-thinking,” but it can be actually closer to spite. AS Yeah. To me it’s like a Bloombergian mantra. Bloombergesque? I hope this doesn’t interfere with my tax credit. SM In the opening of Go Down Death, a woman is screaming while something awful happens to her, and you see it through the rear-view of a car—I think it’s a taxi cab. It’s not a horror film, really at all, but it you seem to be playing with that vernacular. I felt like something terrible was happening at all times, but information was always withheld. AS The looming presence is unspecified. It was inspired by something more specific, which is alluded to obliquely, but to me, it’s about the people in this village who are living under the threat of crisis. And, you know, we also live under the constant threat of crisis. SM I guess I’d call it the threat of the feeling of constant crisis. AS Right. Somebody asked me why the characters are so apathetic when explosions are going off all around them. I guess to me, that’s not unusual. It might seem unusual to us, because for us the explosions are occurring “over there.” SM Would you say that’s apathy, or denial? Not that they’re mutually exclusive. AS It’s denial. I think that people in any kind of crisis or catastrophe—existential, political, environmental, something a little more immediate—can learn to adapt to those situations with denial. Well, I can’t speak for others, but I’ve got a highly refined denial mechanism. Of course, denied emotions resurface as ulcers or irritable bowel syndrome. Maybe that’s why everyone in the village seems to have medical problems. SM The first time I saw the movie I thought it was more—pardon this term—miserablist than I do now. These scenes and setups suggest that tone, but the individual scenes are actually really spontaneous. Somebody will say or do something eerie and ominous and then it’s almost deflated by comedy, so you have these weird tonal shifts. AS The tonal shifts are very built-in. It’s unclear to what extent the film is comic or tragic, even to me. I’ve watched it and found some part of it hilarious, and the next time I see it, I find that same part depressing or disturbing. And screenings are that way too—there’s resounding laughter at one, and dead quiet at another. I find a way to be devastated either way. Even when people are laughing, it’s always the other half of the room; they’re laughing at different things. I think that’s the difficulty with marketing this film—it’s none of those things. People looking for a horror film have approached me and inevitably been disappointed, but people have also picked up on the tragic side and talked about how miserablist it is; other people are surprised by the sheer amount of comedy. But it can play differently and I was encouraging that as we were shooting it. Again, this is reinforced by the different acting styles: you’ll have somebody completely melodramatic, or self-aware and comedic, and then somebody who’s practically Shakespearian. The first scene we shot was written to be more comedic, but the two actors played it in the most serious possible manner, and I found it affecting—but then I might watch it again and think that the scene is even funnier because it’s so inappropriately melodramatic. SM It does seem some of the actors interpreted a “period flavor” that you may not have slathered on top of them. AS Some actors wanted to know what their method needed to be. I was evasive, or I would tell them conflicting things. I wanted everybody in the film looking a little bit confused and lost. I was encouraging that. SM The looming, kind of mounting dread you’re talking about is, in my opinion, achieved more through the acting, images and edits than maybe through the screenplay itself. Is it fair to say the character of the kid, Butler (Rayvin Disla, above), becomes aware of something that the rest of the town is oblivious to? AS Perhaps he’s more aware, but on the other hand, maybe he’s less aware, and therefore less apathetic—he’s trying to do something constructive amid all this destruction. Although maybe that’s just another form of denial. Butler’s curious, he’s active. He does all these jobs—he’s a gardener, a tailor, he writes poetry—and his doctor is maybe trying to discourage that, for whatever reason. He’s trying to get Butler to do clerical work. SM He’s discouraged by a lot of the men in the village. AS In the script, Butler was one of many characters, but when you see a cute child onscreen, you’re immediately drawn to him. He becomes a protagonist. I actively set out to not have any protagonists, but it’s a difficult task. The characters were not supposed to stand out from one another, and they may represent different things, but you don’t shouldn’t necessarily favor one over the other. This should have been obvious to me, but once you put it onscreen people are drawn to one person for some reason or another, because one actor is taller or something. It became an editing challenge, to try to guide the audience into not caring about one person over another. Not wanting one person to live over another, specifically. SM In the movie theater scene, he’s the only one who’s not enjoying the violence. The other kids are laughing. That gets into what you’re talking about. It’s literally a scene about people—children—preferring to watch one type of man over another. AS That scene is the most distilled example of this power struggle between two characters. You have a guy who’s a strongman and you have another guy who’s smaller and weaker; the film-within-a-film is manipulating the audience within the film to side with one, and I think almost every scene in the film contains a variation on this dynamic. Almost every scene is a dialogue between two people and there’s always some kind of power struggle. It’s not always clear who’s winning out. I think the film questions whether the need to dominate comes from insecurity or weakness and also whether suffering silently—as other people do in the film—comes from some kind of inner strength or if that’s weakness unto itself. SM Entering into a scene, your edits are all over the place spatially. For example, when the kid is in the doctor’s office, you pingpong from the signs on the wall to the guy who’s speaking to the kid in the chair to the tools on the table, then kind of settle down on a perspective. This is especially sweet in the epilogue. Why do you like that activity so much? AS We sort of figured it out as a way for us to establish the rhythm of the film, that we’re not sticking with anybody for too long, that what follows might be confusing. If we started it with a scene that was five minutes long, as I did initially, you might get too comfortable; we tried to make the first ten minutes as hectic as possible so you wouldn’t become too emotionally engaged in any one person, so it was clear that we would be jumping around. SM Other people who’ve seen the film questioned the validity of “blocking” the viewer from getting into any one specific character. Is it a specific style of narrative you wanted, or…? AS Again, if you become too attached to one person, you might not care about the others. If somebody died, I didn’t want you to prioritize one death over another. Care about everybody equally, even if that means you can’t care about anything. SM A question of proportionality. AS Well, yeah. On the subway, when you’re observing people around you, you don’t know them, you can’t. They might be talking to each other, but you don’t know what the nature of their relationship is. SM It’s probably better to assume you don’t know. AS This film asks you to relate to the characters in a similar manner. I think between every character—almost—you can’t quite tell what their relationships are. Some people may have known each other for 20 years, or they could be strangers. I don’t know if that makes it hard to relate to what’s onscreen, but it helps to view them as you might view strangers you’ll see in real life. You’ll catch yourself assuming things and building stories for them, but they’re still strangers. SM Is this a problem you saw in other films and you wanted to do your bit to amend it? Or is it just how the script shook out? AS It wasn’t meant as a hostile gesture, but I don’t like the Syd Field method or whatever, in which you need to know the character’s psychological history, that their father was an alcoholic or whatever. SM Which makes their background replicable in some weird way. AS You shouldn’t need to know backstory, or psychology, in order to empathize with or relate to people. If you meet somebody, in a split second you’ll have a connection to them—good or bad—fair or unfair—without specifically knowing anything about them. Viewers have occasionally empathized with somebody, but you know, the difficulty is that there are other people that they don’t, or can’t, empathize with. They’re too remote. I’ve found that different people relate to different characters when they watch the movie. A lot of people are drawn to Butler, but other people are drawn to other characters entirely. I worry that it has less to do with the characters and more to do with external factors—how attractive they are, how kind or unkind the actor seems. SM You found yourself choosing a scene more based on its depiction of the village as whole. AS Well, it becomes more like a musical structure. It’s balancing the tonal shifts and trying to give enough plot information to allow the viewer to keep following it. There are so many characters, so many things are so brief that it’s hard to keep track of people sometimes. SM It’s murky. I definitely understood more the second time I saw it. AS it’s hard with a film like this to know what the audience will easily pick up on or what they will never pick up on. There are things in the film that to me were extremely clear, but went unnoticed and prevented people from understanding the film and things that I never noticed were what everybody wanted to talk about. It made us try to create a more experiential film. Now, for people in some of these reviews to say I’m just fucking with people, or trying to be weird—I mean, you don’t spend seven years on a film that you’re making in bad faith. You just don’t. The film is personal and there’s nothing in it that intentionally doesn’t make sense. Now, that said: specific explanations about why this is happening, about individual characters . . . I was truly hoping that viewers would be willing to fill in the blanks. SM Not just able but willing to try to do that. It reminds me of pre-screening for certain unnamed film festival festivals. Anything that seems to pose a threat to your movie-processing faculties, might not make it. It has to be, you know, legible. AS Which is a scary thing, because it discourages filmmakers from experimenting, or if a filmmaker does experiment, he or she does so at his or her own peril. The thing that makes film different from other art forms: you write a novel, people read it, they don’t like it, you put it in a drawer, you rewrite it, you do another novel. If you’re a painter, you slash the canvas. But when you go into making a film, you don’t know how it’s going to turn out, but it has to get out there either way. There’s money on the line, there’s time, there’s a lot of people’s efforts. In most cases it’s already public knowledge before it’s done. SM You have to trailerize the movie before you’ve shot it. AS And it’s been announced, so it’s going to get out there. There’s nothing you can do if you can’t afford to reshoot the footage. Filmmaking is hard and risky because each film is an experiment and they’re all going to escape. It’s not something where you say “Oh, this isn’t working out so I’ll go make another film, then.” You can’t say, “Sorry everybody.” SM It’s bloodsport, but the most you’re competing for is three hours of somebody’s time, tops. But probably more like 65 minutes. AS Exactly. For some reason people want their films to be as short as possible, now. New films are not allowed to be over two hours unless it’s Batman. SM Your film reminds me of McCabe & Mrs. Miller. You spend time with a ton of people but you probably have more empathy for the people you spent less time with. They’re just not as weak. There are moments in Go Down Death where you want to judge a character but you can’t—you just don’t know enough about them. AS Yeah, we’d screen it to people and they’d say, “I hate that guy. Don’t show me that guy. That guy comes onscreen, my brain shuts down.” What do you do with something like that? Often, people would say “more Butler.” There was a scene in the first cut that was everybody’s favorite—I immediately cut it out. It was not because I wanted to be aggressive, or as punishment; it was because I felt that that scene—which was sort of a comic relief bit—was hurting the film because it was influencing the way people were watching the film. It wasn’t right; people enjoyed it as they were watching it but that doesn’t mean it was good for the film. And nobody missed it when it was gone. Bomb Magazine, November 21, 2013. Full Article @: http://bombsite.com/issues/1000/articles/7435 Go Down Death Cast & Credits Lee..........................................Lee Azzarello Emil..........................................Doug Barron Captain Auld............................Burton Crane Boris.................................Brandon deSpain Butler........................................Rayvin Disla Dr. Carey...........................Anthony M. Droz Kara............................................Kara Feely Carrie................................... Carrie Getman Hugo.......................................Avi Glickstein Professor Prince..............Adam Hocherman Travis..........................................Travis Just Ramona................................Lucy Kaminsky Sean........................................Sean Kryston Leopold.....................................Eric Magnus Remus...................................Morris Mandell City Advocate................Vanessa McDonnell Rosenthal...............................Sammy Mena Crispus......................................Tavish Miller Demby.................................Benjamin Minter Theodosia..............................Gina Murdock Mother................................Aphrodite Navab Mr. Wolf...................................Henry Packer John..........................................John Pamer Lynn....................................Kerrilynn Pamer Dr. Moth................................Bryant Pappas Frederick.............David Joseph Regelmann Alexis...............................Alexis Rothenberg Roy..........................................Roy Scranton Puny Man...........................John Henry Soto Elsa...................................Liliana Velasquez Saul...............................................Jon Wenc Milda.............................................Simone Xi Seamus......................................Johnny Zito Written & Directed by........Aaron Schimberg Produced & Edited by...Vanessa McDonnell Director of Photography..Jimmy Lee Phelan Production Designers..........Sia Balabanova Kate Rance Costume Designers.............Stacey Berman and Kara Feely Marie...................................Sia Balabanova Accordion Player.................Melissa Elledge Student 2......................Christopher M. Gray Student 1..................................Michael Iuga Guitarist..................................Ricardo Molfa Bartender...................................Kate Rance Gorilla.....................................Ramsey Scott Beulah.....................................Alexa Tibulac Puppeteer......................Lisa Van Wambeck Villagers...........................Carmen Angelica, Joe Barlam, Stacey Berman, Zachary Broat, Daniel Burke, Mark Camas, Kevin Collier, Virginia Cromie, Michelle DeWyngaert, Taylor Derwin, Moira Eden, Natasha Faye, Marie Fernandes, Darren Fields, Patrick Gangemi, Andrew Gelardi, Dylan Goodwin, Barry Greenblatt, John Heneghan, Michael Higgins, Joseph Jagde, Sophia Khan, Isabelle Kohler, Elizabeth Logan, Gwen MacKay, Vanessa McDonnell, Rachel Minter, Ringo Offermann, Casey Pratt, Francine Renee, Givanna Robbins, Jessica Rothman, Uptin Saiidi, Marc Slanger, Joy Song, Flannery SpringRobinson, Kristen Swanbeck School Children......Kayla Ayler-McCormick, Kayli Gural, Mikayla Halpern, , Lauri Kennedy, Angel Latvenas, Bobby Lundon, Paul Miller II, Jeffrey D. Petrauskas, Grace Randall, Nicole Sack, Benjamin Slater *** Co-Producer.......................Caroline Oliveira Line Producer.......................Virginia Cromie 1st Assistant Director..............Molly Cooper 2nd Assistant Director............Zachary Broat Script Supervisor.........Alexandra Torterotot Sound Recordist..........................Doug Choi Boom Operator.....................Dylan Goodwin Art Director & Scenic Painter....Brian Tubbs Hair & Make-up..........Michelle DeWyngaert Propmaster.............Amelia Freeman-Lynde Prop Artisan............................Marc Slanger Scenic Charge.........................Monica Wille Model Maker............................ ..Seth Shaw 1st Assistant Camera................Sam Ellison 2nd Assistant Camera.........Kimberly Parker Gaffer........................................Tristan Allen Rigging Gaffer......................Zelmira Gainza Key Grip.....................................Daniel April Dolly Grip.........................M’Wasi T. Berkley Grips..............Igor Ibradzic & Nathan Milette Assistant Costume Designer..Ramsey Scott Wardrobe Assistants.............Taylor Derwin, Kevan Pike Make-up Assistant............Carmen Angelica Art Department Interns........Eric Brathwaite, Kyle Casper, Lisa Green, Amanda Hammett,Ting Liu, Maggie Melchiorre, Ruth Orrellana, Gwen Roach, Elia Roldan, Paulo Sabatini, Lisa Van Wambeck & Carly Whitaker Production Coordinators....Desiree N. Byer, Lula Raven Fotis & Christina Fontaness Production Assistants.............Joseph Allen, Maha Awad, Megan Collins, Nicholas Defeis, Lorna Faverey, Natalie Jonah, Isabelle Kohler, Mo Madono, Erik Marika, Hope Anne Nathan, Michael Peterson, Craig Tannenbaum, Elyana Twiggs, Rickey Waymer, Adam Weglarz, Navah Wei & Onika Williams Additional Sound Recording....Scott Anderson Max Cooke, Brooke Swaney Additional Boom Operators...Joshua Johnson Alex Kestner Additional Photography.......Giles Sherwood Additional Grip......................Joe Catanzano Additional 1ST AC..................Erik Kandefer Additional Gaffer..............Kristen Swanbeck Music by Aaron Schimberg Arranged, interpreted & performed by: Quentin Tolimieri........Organ/Piano Ricardo Molfa.....................Guitar Melissa Elledge............Accordion “I'm Too Young to Die #2”, “How Long How Long How Long #1”, & “Mr. Severe the Overseer” by Eric Magnus & Aaron Schimberg “Got a Horse His Name is Boredom” Sung by Kara Feely Sound Design..................Chris Foster, Vanessa McDonnell & Aaron Schimberg Sound Mixer..............................Chris Foster Special Thanks......Linda Schimberg Henry Schimberg, Alexis and Jason Rothenberg, Seth & Alisa Gersch, Barry Greenblatt, Sam Humphries, Laraine and Peter Rothenberg, Leo & Martha Twiggs Produced on KODAK FILM Cameras by PANAVISION Lab by FOTOKEM S P Filmed With The Support of the New York State Governor’s Office for Motion Picture & Television Development "Go Down Death" © 2013 Post-Original Productions LLC. WGA #1244607. This motion picture was created by Post-Original Productions LLC for purposes of copyright law in the United States. All Rights Reserved.