PlayStation Official Magazine - May 2016
Transcription
PlayStation Official Magazine - May 2016
ISSUE 122 MAY 2016 £5.99 gamesradar.com/opm SUPERCHARGE YOUR PS4 AYSTATION VR ICED & DATED Virtual realityy is here! Everything you need to know about PS4’s essential upgrade P Special Uncharted Collector’s Edition aunch issue! s Discover t e reatest S r HUGE SCOOP THE FINAL VERDICT ON BATTLEBORN FIVE HOURS INSIDE RATCHET & CLANK DIRT RALLY + THE DIVISION REVIEWED WHAT’S NEXT FOR HITMAN? Already completed the Intro Pack? We explore Sapienza and Marrakesh ISSUE 122 / MAY 2016 Future Publishing Ltd, Quay House, The Ambury, Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm Welcome T EDITORIAL Editor Matthew Pellett @Pelloki Managing art editor Milford Coppock @milfcoppock Production editor Andrew Westbrook @andy_westbrook Staff writer Jen Simpkins @itsJenSim Staff writer Ben Tyrer @bentyrer Shaming editor Goat Of Shame @TheGoatOfShame CONTRIBUTORS Words Jenny Baker, Ben Borthwick, Matthew Clapham, Edwin Evans-Thirlwell, Jordan Farley, Ben Griffin, Andi Hamilton, Ben Maxwell, Dave Meikleham, Louis Pattison, Paul Randall, Jem Roberts, Tom Sykes, Robin Valentine, Ben Wilson, Iain Wilson Design Rob Speed ADVERTISING Commercial sales director Clare Dove Advertising director Andrew Church Account manager Steve Pyatt Advertising manager Michael Pyatt For Ad enquiries contact [email protected] MARKETING Group marketing manager Laura Driffield Marketing manager Kristianne Stanton PRODUCTION & DISTRIBUTION Production controller Vivienne Calvert Production manager Mark Constance Printed in the UK by William Gibbons & Sons Ltd on behalf of Future Distributed by Seymour Distribution Ltd, 2 East Poultry Avenue, London EC1A 9PT, Tel: 0207 429 4000 Overseas distribution by Seymour International GAME OF THE MONTH Hitman PS VR HIGHLIGHT Thumper CIRCULATION Trade marketing manager Juliette Winyard – 07551 150 984 SUBSCRIPTIONS UK reader order line & enquiries 0844 848 2852 Overseas reader order line & enquiries +44 (0)1604 251045 Online enquiries www.myfavouritemagazines.co.uk Email [email protected] LICENSING Senior licensing & syndication manager Matt Ellis [email protected] +44 (0)1225 442244 Fax +44 (0)1225 732275 MANAGEMENT Managing director Joe McEvoy Editorial director Matt Pierce Group art director Rodney Dive Deputy group art director Mark Wynne The ABC combined print, digital and digital publication circulation for Jan-Dec 2015 is 29,855 (Print 26,659 Digital 3,196) A member of the Audited Bureau of Circulations Future is an award-winning international media group and leading digital business. We reach more than 49 million international consumers a month and create world-class content and advertising solutions for passionate consumers online, on tablet & smartphone and in print. Future plc is a public company quoted on the London Stock Exchange TZNCPM'653 www.futureplc.com “SWING OVER TO P66 TO DISCOVER THE AMAZINGLY OPEN COMBAT SCENES.” he end is nigh. Since 2007, Uncharted has been the king of gaming. Nathan Drake’s adventures are among the best experiences ever to grace PlayStation, but now the time has almost come to say goodbye to our hero of heroes. And boy, are we prepared to wave Nate off in style. This issue we’ve compiled over 24 pages of Uncharted goodness, including the first ever hands-on with Uncharted 4: A Thief’s End’s prodigious campaign. Believe me when I say you have no idea how good this is shaping up to be. Ben’s jaw-dropping playtest begins on p66, so swing across to discover Drake’s sandbox vehicle sections and the amazingly open combat scenes that will have you replaying levels multiple times. As for me, I’m so excited about Uncharted I’m taking two full months off to play it. I’ll return in July for OPM #125’s twin-mag E3 special, but in the meantime, former editor Ben is back with a pair of storming issues. Make sure you don’t miss next month’s – I’ve seen a sneak peek and it’s out of this world. Enjoy the issue! Matthew Pellett Secure your copy of OPM #123 + four Uncharted coasters EDITOR [email protected] @Pelloki Subscribe on p76 by 20 Apr THIS MONTH’S DEN OF THIEVES… Chief executive ;JMMBI#ZOH5IPSOF Non-executive chairman Peter Allen &KLHIÀQDQFLDORIÀFHUPenny Ladkin-Brand 5FM -POEPO 5FM #BUI All contents copyright © 2015 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine may be reproduced, stored, transmitted or used in any way without the prior written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in &OHMBOEBOE8BMFT3FHJTUFSFEPGmDF3FHJTUFSFEPGmDF2VBZ)PVTF5IF Ambury, Bath, BA1 1UA. All information contained in this publication is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. You are advised to contact manufacturers and retailers directly with regard to the price and other details of products or services referred to in this publication. Apps and websites mentioned in this publication are not under our control. We are not responsible for their contents or any changes or updates to them. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage. We are committed to only using magazine paper which is derived from well managed, DFSUJmFEGPSFTUSZBOE chlorine-free manufacture. Future Publishing and its paper suppliers have been independently DFSUJmFEJOBDDPSEBODF with the rules of the FSC (Forest Stewardship Council). Jen Simpkins STAFF WRITER Jen was apprehensive about playing Drawn To Death for Previews this issue. “Hmm, it looks a bit sketchy,” she proclaimed. GAME OF THE MONTH Salt And Sanctuary PS VR HIGHLIGHT Star Wars Battlefront VR Ben Tyrer STAFF WRITER A trip to the Dangerous Golf studio lived up to its name when Ben smashed his front teeth. The fool tried to eat a sand wedge. GAME OF THE MONTH Heavy Rain Remastered PS VR HIGHLIGHT SuperHyperCube Andy Westbrook Edwin EvansThirlwell PRODUCTION EDITOR Back in the office after a month of dirty nappies and late-night crying sessions kept him away. In unrelated news, Andy’s a new dad! GUEST WRITER “I don’t get the name,” said Edwin in his big review this issue. “It’s Times Square! Am I missing something?” GAME OF THE MONTH Dirt Rally PS VR HIGHLIGHT VR Worlds/The London Heist GAME OF THE MONTH Tom Clancy’s The Division PS VR HIGHLIGHT Robinson: The Journey 003 HIGHLIGHTS The big 10 006 PLAYSTATION VR PS4’s virtual reality future has, at last, been priced and dated – flip over for the huge scoop. 004 The big 10 010 HITMAN We look ahead to Agent 47’s upcoming episodes, then also review Hitman’s Intro Pack on p84. preview 032 RATCHET & CLANK The Lombax hits the shops in under a fortnight, so find out if we enjoyed our hands-on test. preview 046 BATTLEBORN Is it a shooter? Or is it a MOBA? We get tactical with Gearbox’s new multiplayer madness. feature 052 UNCHARTED SPECIAL Can’t wait for Nate? Our 24-page extravaganza celebrates the series so far, culminating in a huge hands-on with Uncharted 4: A Thief’s End. review 080 TOM CLANCY’S THE DIVISION OPM heads into the Dark Zone, so check out what opinions we manage to extract. We also delve deeper into the online experience on p98. review 090 DIRT RALLY Race fans take note: a serious contender for Driveclub’s crown has arrived on PS4. SUBSCRIBE NOW! Don’t leave the house, it’s dangerous out there! We’ll send you the mag, for less cash, with a cool cover plus Nathan Drake AND Kratos. Turn to p76… gamesradar.com/opm twitter.com/OPM_UK facebook.com/OfficialPlayStationMagazine 084 046 044 066 032 036 038 087 080 016 100 S E C T I O N S AT A G L A N C E THE BIG 10 PREVIEWS Latest info, screens and playtests All the hottest news 006 031 FEATURES REVIEWS NETWORK To-the-point, detailed analysis In-depth verdicts on every big new game Max out your PS4, online and off Classics revisited 052 079 097 106 RETRO STATION THE Games index 050 10 SECOND NINJA X 114 ALIEN: ISOLATION 046 BATTLEBORN 095 BROFORCE 036 CARMAGEDDON: MAX DAMAGE 044 DANGEROUS GOLF 090 DIRT RALLY 093 DAY OF THE TENTACLE REMASTERED 092 DIGIMON STORY CYBER SLEUTH 038 DRAWN TO DEATH 089 EA SPORTS UFC 2 100 FALLOUT 4 105 FAR CRY PRIMAL 022 FIREWATCH 106 FREEDOM FIGHTERS 098 GUITAR HERO LIVE 087 HEAVY RAIN REMASTERED 084 HITMAN 094 HITMAN GO: DEFINITIVE EDITION 050 INSURGENCY: SANDSTORM 006 INTO THE DEEP 086 KHOLAT 043 KINGDOM COME: DELIVERANCE 094 PLANTS VS ZOMBIES GARDEN WARFARE 2 040 PRISON ARCHITECT 032 RATCHET & CLANK 020 RESIDENT EVIL 4 050 RISK OF RAIN 088 SALT AND SANCTUARY 094 SCREENCHEAT 092 SHELTERED 042 SHERLOCK HOLMES: THE DEVIL’S DAUGHTER 012 SMITE 006 STAR WARS BATTLEFRONT VR 098 STREET FIGHTER V 092 SWAPQUEST 050 THE CHURCH IN THE DARKNESS 006 THE LONDON HEIST 019 THE MAGIC CIRCLE 050 THE SURGE 109 THE WITNESS 080 TOM CLANCY’S THE DIVISION 041 UMBRELLA CORPS 052 UNCHARTED SERIES 066 UNCHARTED 4: A THIEF’S END 016 VAMPYR 006 VR LUGE 005 We tried the PlayStation VR headset on over glasses: comfy as you like. How’s that for high specs? 006 THE HEADSET SUPPORTS 3D AUDIO, HELPING YOU PRECISELY LOCATE EACH IN-GAME GUNSHOT AND GURGLE. 10 SAPPY-IENZA We’re in love with Hitman’s new levels. 14 CLANKER OR CLUNKER? Our impressions of the R&C movie. 16 HIGH STAKES Eyes-on with Dontnod’s Vampyr-ic RPG. TheBig10 STORIES EVERYONE’S TALKING ABOUT PlayStation VR lands in October and costs £350 PS4’s virtual reality future is affordable, utterly mind-blowing and coming soon Considering the astronomical price-points of its competitors, we weren’t expecting PlayStation VR to be kind to our wallets. We would have cried bitter, poverty-stricken tears over £599. We could have choked down – given the apparent expense of creating a virtual reality headset – £499. But just £349 and 99 piddling pennies? Oh, Sony. You spoil us. 01 READY, HEADSET, GO If that wasn’t enough to make Sony Computer Entertainment CEO Andrew House the flavour of forever, his presentation at GDC 2016 also revealed that PlayStation VR will launch very soon – this October, to be exact. Cue a very happy Halloween of virtual frightfests, and an even merrier Christmas. “Sorry, Nana, can’t chat now: I’m playing with the little digital men inside my face.” Bliss. So what exactly fills Sony’s magic box of futuristic delights? There’s the headset itself: a 5.7-inch, 1920x1080 resolution OLED display splits vertically to give each of your peepers (you have only got two, right?) a 960x1080 view. The refresh rate is a super-fluid 120Hz, with a field of view at around 100 degrees, there’s a super-low latency of below 18ms and it sports nine LEDs – count ‘em – that afford the headset 360-degree tracking. There’s an inbuilt mic for easy social chatting, it comes with new earbuds, and PS VR even supports 3D audio, helping you hone in on exactly where each gunshot is coming from. That remarkable audio is possible thanks to the included external processor unit. Looking a bit like an adorable miniature PS4, it packs serious techy clout. It powers the “social screen” function (where PS VR broadcasts what the player is seeing in the headset to another TV); a cinematic mode that displays 2D games and movies; and a “separate mode,” in which an entirely different audio and 007 BUNDLE UP TheBig10 Lost that essential PlayStation Camera down the back of the sofa? Uh-oh. Best pre-order GAME’s nifty all-in-one bundle – £389.98 bags you PlayStation VR and Sony’s all-seeing eye into the bargain. No Move controller bundles yet… STORIES EVERYONE’S TALKING ABOUT video stream is sent to another screen – great for multiplayer VR experiences such as friendshipruining bomb defusal simulator Keep Talking And Nobody Explodes. 008 CAMERA SHY But steady on, would-be wiresnippers: the current pre-orderable set of PS VR goodies doesn’t include everything you’ll need to faceplant yourself into virtual worlds. The kit doesn’t work without a PlayStation Camera, and you won’t find one cuddled up with your new headset. Fortunately, PS Camera’s £40-ish price tag means PS VR is still a steal compared to competitors. And other peripherals? Well, PlayStation Move controllers (at around £30 each) aren’t essential, but their motiontracking sensors make grabbing for items and running-and-gunning even more immersive in select VR titles. Of course, as Motörhead would say, “It’s all about the game,” so hold onto your headsets as PS VR is launching with some mind-boggling titles to get your eyeballs around. The PlayRoom VR comes bundled free with the kit, and will be your first port of call for accessible VR jollies. It’s an all-new version of the original augmented reality PS4 Playroom: the adorable blue-eyed robots are back to play a handful of amusing mini-games with you and your couch buddies. If we were a betting mag (we’re not, after that unfortunate incident with the Uncharted 4 release date), we’d wager that the PlayStation VR Worlds bundle announced in the US makes its way to the UK. With the brilliant VR Worlds collection, Sony’s in-house studios have created five radically diverse tasters to satisfy every type of PS VR gamer. There’s super-stylish, shooty, sweary jeweltheft simulator The London Heist (which we played at GDC); a descent into the ocean with Into The Deep; bob-sledding under 18-wheelers down a Californian highway in VR Luge; playing Tron-Pong with your braincase in Danger Ball; and barrelrolling a spaceship through galactic debris in Scavenger’s Odyssey. We won’t be short of options at launch. And the future – flush with more than 50 upcoming PS VR titles by this year’s end, if all goes to plan – looks even brighter. Brighter than an exploding Death Star, you might say. Yes, GDC’s PlayStation VR presentation announced upcoming title Star Wars Battlefront VR Experience. It’ll be a third- party exclusive, and handled by original developer DICE. Flying the Millennium Falcon from a VR cockpit, pew-pewing lasers at TIE fighters with Chewie bellowing in our ears? If that’s what it involves, we’ll never leave the house again. THUMPER’S CHEST CAVITY-VIBRATING, PULSATING WAVES ARE EVEN MORE INTENSE. REALITY CHECK Except, perhaps, to momentarily escape the psychedelic sensory overload of Thumper VR. Having previewed the beetle-sliding rhythm violence game back in #120, we thought we knew what to expect when we popped on the headset at GDC. Nope. The chest cavityvibrating, pulsating waves and needle-sharp turns are even more intense in PlayStation VR. It’s a game made for the all-consuming, audio-visual wrap-around VR experience. It’s terrifying, exquisite, and will be attaching itself to your face very soon. What with similarly engrossing titles such as mech-suit shooter RIGS Mechanized Combat League, quirky virtual office Job Simulator, a much-anticipated Psychonauts VR experience and stunning dogfighting spin-off Eve: Valkyrie on the way, now’s the time to hit that big preorder button. Merry Christmas to you. What do you mean, it’s April? Want to hear about our PS VR playtest? Check out the OPM UK podcast on iTunes. Everything here is essential to PS VR – apart from the Move controllers. But who can resist a magic wand? Q The small external processor unit looks like a stumpy PS4. So cute! Q PS3 puzzler Tumble has been remade and expanded into Tumble VR. It’s ace. The PlayRoom VR is a free, fun couchplay collection with co-op and competitive modes. 009 Q Once you’ve defeated Danger Ball enemies to become a VR Worlds champ, consider picking up the on-rails Until Dawn ‘sequel’, Rush Of Blood. You’ll pilot a spacecraft in VR Worlds’ Scavenger’s Odyssey, riding along walls and blasting cannons. Sapienza is filled with nods to past hits. We’ve spied callbacks to A New Life and Anathema. 010 Hitman’s future is bright and bloody Inside episodes two and three – and talk of a second season So you’ve finished Hitman’s Intro Pack – that didn’t take too long, did it? You’ll find our review of 47’s return on p84, but right now, we’re looking ahead to what’s coming next – specifically, episodes two and three of Season One’s seven chapters. First, though, don’t worry, you’re not alone – that’s news to us as well. Square is now referring to 2016’s Hitman schedule as ‘Season One’, and despite openly talking about just six environments (Paris, Sapienza, Marrakesh, Thailand, USA and Japan), a seventh episode has crept into the plan. How it fits into the schedule is a mystery, but with 02 Hitman’s disc release now pushed back to next year, there’s plenty of time for developer IO to cook up something special for the finale before a follow-up season arrives. This month, however, introduces episode two, and we’ve already played in Agent 47’s hunting grounds at Sapienza. A sunny coastal town, home to a gigantic mansion, a church, multiple streets, a dock and more opportunities for inventive slaughter than we can count, Sapienza’s already a strong contender for our favourite Hitman level. Ever. Big, of course, doesn’t always mean best (Blood Money’s compact A New Life suburb is high on our ‘Greatest Hits’ list), yet 47’s contract to slay science boffin Silvio Caruso, his assistant and the SAPIENZA MAY WELL BE OUR FAVOURITE LEVEL. EVER. custom DNA virus they’ve been cooking up – which can pass though millions of people without harm until it infects and kills its target – is a masterclass in level design. dev talk “Hitman’s always been seen as a project to last seasons by everyone within Square Enix. We have seven episodes [in Season One]. We are not entirely sure what we’re going to do afterwards in terms of what we update and when, but there will be an end of this season and, at some point, we will announce the next season.” Christian Elverdam Game director, IO Interactive 47TH HEAVEN Seemingly innumerable unique kills are tucked away in Sapienza, whether it be throwing people off parish belltowers or dropping metallic models of planets on targets’ heads inside the main house’s private observatory, yet the laid-back air of the town and its residents makes it a remarkably relaxed affair. No rushing’s required (at least until we infiltrate a secret lab, that is), and the result is an excellent blend of pace and potential. A hands-off tour of Hitman’s third episode, meanwhile, reveals that the series never wants to stand still. Marrakesh is the focus, and 47 is WHAT’S IN STORE? Leaked 3.50 Beta screens from Twitter user Note Wise point to a complete Store redesign. The evidence has been pulled, but expect background trailers and multiple pages per game. TheBig10 STORIES EVERYONE’S TALKING ABOUT Pesky 9-5 getting in the way of your PS4 funtime? Wait for Update 3.50 and pray your work’s firewall plays ball… Play PS4 games on your work machine PS4 Update 3.50 adds PC Remote Play and more Just in case your eyes weren’t already square enough, system software update 3.50 (codenamed Musashi) lands on PS4s in the very near future, bringing with it a new Remote Play feature. You’ll be able to use your PC or Mac to keep on playing PS4 from afar – and it’ll be coming “soon,” promises the PS Blog. Oh, the anticipation… We knew it was on the cards. Sony Worldwide Studios’ prez Shuhei Yoshida tweeted last November that the firm was working on an official application for the functionality – now it seems we may not even have to shell out for it. Love ya, Shu. Disappointingly, the feature wasn’t included in the update’s closed Beta, but there was a ton of new software perks to marvel at. For starters, 3.50 lets you set notifications to ping when your best 03 visiting Morocco in the hours before a full-scale military coup to execute a Swedish banker and a corrupt general. Marrakesh’s size rivals that of Sapienza, with bustling markets, a locked-down Swedish consulate, shops, cafés and even schools there for the exploring, but a heavy military presence and hundreds-strong crowds on the brink of riots give it an altogether different feel. Incredibly, these upcoming episodes make the Intro Pack feel miniscule, and promise a future that improves upon Hitman’s strong opening gambit. And if you were as tickled with the tutorial’s ply-board environments as we were, there’s good news: IO’s already considering a return to that disused silo to build more training missions in the future. The complete first season of Hitman will be released on disc in January 2017. buds come online. Handy. As is the ability to appear offline. Cue John Cena-style hand gestures as we stay hidden to enjoy some solo time without being hounded for games. If you’re feeling sociable, however, Musashi’s got you covered. With user scheduled events, you can set up gaming sessions for specific dates and times. Your PS4 will auto-add you and pals to a party when it’s Raid O’Clock (6pm sharp!). You’ll also now be able to see what other party members are playing, and get in on the action or start a new game with them. And as for streaming? Compatibility with Dailymotion has been included! Er, okay then. Hopefully Musashi’s successor will bring a few much-desired UI updates (custom application folders, maybe?) to the PS4 party in the near future. YOU’LL BE ABLE TO USE YOUR PC OR MAC TO KEEP ON PLAYING PS4. Is the PS4 itself set for a hardware upgrade? Turn to p18 for more on that… 011 IT’S AMASSED MORE THAN 14 MILLION PLAYERS ON PC SINCE ITS 2014 RELEASE. FEELING CROSS TheBig10 If you’re itching to strike down some PC players, you’ll have to wait for Cross-Play newcomer Paragon. Smite won’t allow you to tackle PC gamers from your PS4. Q Smite in three steps: 1) Fell Towers. 2) Slay Phoenixes. 3) Smash Titan. STORIES EVERYONE’S TALKING ABOUT Q Smite’s currently in a closed Beta on PS4, with a full release expected later this year. Smite shines a light on PS4 God-themed MOBA blesses us with presence PS4 has truly been bitten by the battle arena bug. With Epic Games’ multiplayer showstopper Paragon and the distinctly MOBAflavoured (yes it is, Gearbox) FPS Battleborn on their way, tactical team fans have plenty to be excited for. But first, it’s time to meet their maker: Smite, a third-person-view MOBA, is finally hitting PS4. The free-to-play god-ganker’s intuitive controls and mythological lore helped it amass more than 14 million players since its 2014 PC launch. And now, Hi-Rez Studios wants a slice of that player base pie for PS4. After all, the over-theshoulder perspective is perfect for sofa sessions. Fancy nailing MOBA fundamentals? Smite is essential. Tutorials prioritise CPU minion-farming for experience and gold; jungling (killing beasties to bag buffs for your character); and info on match structure. Auto-buy 04 and auto-level features are also useful for newcomers – levelling abilities and building loadouts mid-match can be daunting (looking at you, Paragon), so Smite can take care of that while you’re pulling off skill shots. Later, you’ll want to flip the function off and get tinkering. FOUNDER’S KEEPERS Smite launches on PS4 with instant access to all game modes and five free gods – Ymir, Thor, Neith, Guan Yu and Ra. Extra gods can be bought with in-game currency Favor or purchasable Gems. But the real jewel (bought with actual money) is the Founder’s Pack, unlocking all present and future gods, plus PS4-exclusive skins. It’s pure MOBA goodness at its most accessible. New challenger Paragon’s combative clout beats Smite’s floatier feel – but until that tricky Card system in Epic’s game becomes friendlier, the Battleground Of The Gods is where it’s at. A PS Plus member? You’ll get god Kukulkan’s exclusive KuKu4 skin for free. 013 the big shot eagle-eyed analysis Rosario Dawson voices Elaris, while Sly Stallone, John Goodman and Paul Giamatti are also involved. 014 Ratchet & Clank hit the cinema Platforming duo stick the landing Cinema and game franchises don’t exactly go hand in hand. And by that we mean they’re usually as enjoyable as eating stale popcorn off the floor of an Odeon. So, it’s with a huge sigh of relief that Ratchet & Clank avoids the movie adaptation curse. We know because we’ve seen it. As family-friendly as they come, this big screen adventure focuses on the planet-hopping buddies teaming up for the first 05 time. With the universe in peril thanks to the world-demolishing antics of Chairman Drek, fate conspires to bring the Lombax and robot together to stop the Dbag obliterating the entire galaxy. It’s not Pixar quality (most of the jokes are aimed squarely at the younger members of the audience) but fans of the series will be happy that the duo are just as fun to be around, even without a pad in your hand. Head to p32 to see how the game of the film of the game is shaping up. Captain Qwark is easily the film’s best character. Insecure and easy to manipulate, he’s a riot. number game we do the maths Don’t worry, Ratchet, Clank and Qwark are still brilliantly voiced by their original game actors. 24/05 Ninja Turtles: Mutants In Manhattan is out on this date. It’s pizza party time. 230 Number of developers working on innovative PlayStation VR experiences. 36,000,000 PS4s have now been sold worldwide, according to SCE boss Andrew House. 015 Minutes it took for Amazon UK’s initial stock of PS VR headsets to sell out. 1000% Approximate rise in PS Camera sales, following the PS VR announcement. £349.99 The launch price tag on Sony’s magical helmet of dreams, PlayStation VR. 1997 The year the first Oddworld game released. A new title’s coming in 2017. Keep your eyes peeled for the briefest of nods towards two other Sony platformers… The Fallout 4 update that adds Super Mutant meat totems, bags and carts. This atmospheric early 20th century London looks suitably moody in Unreal Engine 4. 016 Life Is getting a lot Stranger We take a bite out of Dontnod’s open-world horror RPG, Vampyr The cultured Parisian studio behind episodic adventure Life Is Strange following up on Max’s story by… making a game about vampires. Huh? Out next year, brooding dialogue-driven RPG Vampyr features craftable weapons, upgradeable powers and a world impacted by your choices. That world is a gothic London in 1918, a city where the horrors of The Great War have transitioned into more unimaginable terror, this time in the form of the Spanish flu – a nightmare pandemic killing more people than the Black Death. You play a vampire with a 06 reluctant thirst for blood. Former army surgeon Jonathan E Reid is a man of science. Suffering the early stages of vampirism, a conflict rages within him – give into the bestial urges and grow stronger, or cling on to humanity and help find a cure? A free roam Whitechapel becomes both hospital and hunting ground, and despite the supernatural subject matter, Dontnod is striving for historical accuracy. “We did a lot of research about how London and Britain coped with the infection and the disease at the time. And in fact, people were just left dying alone,” says narrative director Stéphane Beauverger. “The country was so disorganised by the war and by this epidemic, which A FREE ROAM WHITECHAPEL IS BOTH HOSPITAL AND HUNTING GROUND. dev talk “The concept of patient zero, the first one… this is a very new concept. Somewhere around us is the carrier. If you find him you can understand where the disease came from. That’s what the player will do in Vampyr.” Stéphane Beauverger Narrative director, Dontnod killed many more people than the war itself, that at one point in London they didn’t have enough nurses or doctors. People were just left to die. That’s interesting for us because in this completely chaotic time, no one will care if a vampire kills someone. So you are free. You can kill someone in the street at night, and it’s just another body.” FLU TYCOON All of which means there’s moral choice without moral judgment. Dontnod hasn’t implemented a penalisation system that praises and condemns, or a meter boiling down the complexities of human behaviour to ‘good’ or ‘bad’. Charm seems to be your best weapon, and as a charismatic daylight-dodger, you have several silver-tongued dialogue options at your disposal. There are friendly and hostile remarks on the STRANGE SEQUEL Is Life Is Strange 2 coming? We’d like to think so, but beware: online stories confirming its existence have actually mistranslated a French interview. Whoops. TheBig10 STORIES EVERYONE’S TALKING ABOUT info patches update your brain Q After the ravages of war and a viral outbreak, London is not in a good place. dispatch too many, Dontnod shows us a Whitechapel engulfed in flames. There’s also the less covert approach – fighting. We see Reid use a bonesaw and pistol to fend off a gang before finishing the job with telekinesis and teleportation. The loot they drop can then be used to upgrade tools, while blood boosts abilities. But the descent into illogical scrapping feels out of place among the character-driven stuff. (Can no one else see this fight?) left and right of the screen triggered by the D-pad, and a sweet-talk recourse on the top, which has a chance to fail. Vampyr’s poetically written speech is stylistically similar to, if tonally bleaker than, those in Life Is Strange. During our 15-minute hands-off demonstration, we see Reid approach a ruffian looking for food in a bin. Reid mentions his service in the war and the man empathises, replying, “So you survived the slaughterhouse?” Now somewhat chummy, Reid guides him down a dark alley and bites hard into his neck. Just watching feels uncomfortable. These are no faceless GTA pedestrians to casually waste, but citizens with whom to engage and manipulate. Not only is murder a process, but it impacts those left behind. As a chilling example of what can happen if you LONDON FALLING Dontnod has made similar errors before. “I would say that on Remember Me, the gameplay and the story was not matching,” admits Beauverger. “You had the storyline of Nilin and her parents… and this new sci-fi universe on one side, and this combo lab and fighting gameplay...” Although underwhelming, combat is just one part of an impressive debut showing. From a location steeped in history, the havoc you can wreak within it, and the open-ended fallout from decisions you make, Vampyr marks an unexpected but no less alluring departure for Dontnod. Life, it turns out, is pretty strange. SWATS AMORE Rebellion has its sights firmly set on releasing the fourth instalment of its popular WWII stealth-sniping series. Sniper Elite 4 – taking place in ‘40s Italy – releases this year, and will boast a glorious 1080p resolution with substantially larger maps for elite marksman Karl Fairburne to sneak through. 017 WRESTLING CONTROL This is different: LittleBigPlanet 3 dev and racing game expert Sumo Digital is taking charge of zombie-slashing sequel Dead Island 2. Deep Silver has handed over the reins (or machete, perhaps?) from Yager to the British studio, which is “looking forward to exceeding fan expectation.” Set expectations high, then. Want more supernatural, story-driven games? Check out Kholat on p86 now. SAVE THE DATES Q It’s a far cry from sunny Oregon. And it stays that way – vampires don’t do sun. Update those pretty OPM UK calendars with some tasty release dates, hot from the PS4 oven. Turn-based stealth title Invisible, Inc. arrives 19 April; Uncharted 4: A Thief’s End has been pushed back to 10 May; and we get colourful multiplayer shooter Overwatch on 24 May. Plus: No Man’s Sky? It’s 24 June. STOR V E A Xbox and PlayStation, sitting in a tree… Wait! Don’t run! The green mist isn’t poisonous. Honest. Cross-platform play between consoles, you say? This, as you might know, is an Xbox One. What is it doing in Official PlayStation Magazine, we hear you cry? Well, Microsoft is seemingly holding out an olive branch to Sony about crossplatform multiplayer gaming. It sounds like a joke, we know, but 1 April has gone. In a recent letter, Microsoft said that “players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.” Of course, PlayStation’s no stranger to cross-platform play, 07 018 with PC at least. From as far back as Final Fantasy XI on PS2, and most recently with Street Fighter V on PS4, PlayStation fans have been playing alongside PC gamers without fanfare. “I couldn’t really work out what all the fuss was about in that Microsoft announcement. It’s something we’ve been doing,” says Jim Ryan, president and CEO of Sony Computer Entertainment Europe, when we discuss the statement. As for the potential for Xbox and PlayStation crossnetwork gaming, however? “We’re completely open to any developer or publisher who wants to have the conversation; we always have been and we remain so,” he continues. the rumour machine Read our full interview with Jim Ryan – with Crash Bandicoot chat – next issue. The Titanfall 2 to PS4 evidence mounts – it’s listed for pre-order on Gamestop and Amazon. our sources understand… Could Battlefield 5 take place in a World War One setting? A German retailer’s product listing reveals that could well be the case. Also listed? A 26 October release date. Encouraging stuff, but technical stumbling blocks would need fixing. PSN IDs can’t talk with Xbox Gamertags, so expect in-game accounts separate to main profiles (e.g. SFV’s Fighter IDs), all reliant on devs coding bespoke systems to support this. And then there’s the issue of format performances and balance; no console can hold an advantage. Lots of problems to solve before the dream becomes a reality, then, but at least the road is now paved for talks to begin. WE’RE OPEN TO ANY DEVELOPER WHO WANTS TO HAVE THE CONVERSATION. Red Dead Redemption 2 has popped up on a dev’s CV. All eyes on E3… Overheard chatter at GDC hints at PS4.5 – supposedly with a better GPU and support for 4K output. Castlevania: Lords Of Shadow dev MercurySteam is on the cusp of unveiling its new game. LEVEL BEST The Magic Circle developer Jordan Thomas is a ‘curveball’ level specialist. He’s the man behind BioShock’s brilliantly disturbing Fort Frolic, plus Thief 3’s legendary Shalebridge Cradle. Indie dev team pitches PS4 curveball Meta-puzzler The Magic Circle hits PS4 on 10 May 08 Q The vocal stylings of Ashly Burch (Borderlands 2’s Tiny Tina) feature. the month in mouthing off “The things fans liked were where we wanted to go: X-Files meets The Muppets.” Oddworld series creator Lorne Lanning on the new Abe. Previously on PC, the PS4 game boasts improved lighting and AI, plus a major engine upgrade. Hype is dangerous. An anticipated release can be torture for devs and gamers alike. But what if you could hack the game and finish it yourself? That’s the premise of darkly comedic puzzler The Magic Circle – it’s up to you to save a game from development limbo. The hapless devs – er, the fictional devs, not the real ones PlayStation voices – have stopped bickering long enough to create you, their RPG’s long-suffering hero. Have they given you weapons or spells? Have they hell. You’ll have to steal a tool called The Circle to rejig code and solve problems in the game – the fictional one and the real one. Ow, our heads… It’s complicated, but the tiny team makes it accessible. At GDC, we chatted to dev Jordan Thomas, who explained: “Rather than forcing you to learn to code, you edit objects and creatures in the world through a simple English interface. You move properties and powers between creatures to solve puzzles, and there are many right answers.” We also asked the King of “Curveball” whether it will stay true to his former games’ wackiness. “Oh yes," he laughed, “This is curveball in almost every way.” Circle back to OPM next issue, when we’ll have our review of The Magic Circle. “Hit her! Hit her! Hit her! Hit her!” Oh dear. The Chuckle Brothers get a bit hatecrimey when they sit down to play some liveaction Hitman. “HOLY CRAP! The Walk was so much more terrifying than I expected!” Double Fine’s Tim Schafer feels the fear in VR. 019 instant opinion Happy 20th birthday Resi! You’ve given us many a sleepless night. We wouldn’t have it any other way. strong vs wrong CALM BEFORE THE… Oddworld: Soulstorm isn’t your typical spit ‘n’ polish remaster. Instead of just updating Abe’s Exoddus, series creator Lorne Lanning is crafting a much darker tale for our farting hero. BULLY FOR YOU Two more PS2 Rockstar classics are now available on PS4. That means 1080p uprendering and trophies galore for survival horror Manhunt, and schoolyard sim Canis Canem Edit (aka Bully). 020 ON YOUR POD Team OPM are back on the airwaves with a podcast bringing our voices to your earholes! Subscribe to us on iTunes, or you can find us at http:// bit.ly/1RR5SpJ. ‘CRAFTWORK Minecraft Story Mode Episodes 6, 7 and 8 are coming. Telltale’s series previously left us cold, but maybe we’ll warm to the new characters? ART FAILURE Who’s a Naughty boy then? Nate just can’t stop thieving – concept art used in one A Thief’s End trailer was taken from ACIV: Black Flag. Leon and co get a PS4 Resi-rrection Remasters of Resident Evils 4-6 are inbound… Let’s start with the good news. Resident Evil 4 is being given the remaster treatment in order to get a release on PS4. As are Resident Evil 5 and Resident Evil 6. You know, the ones that aren’t Resi 4. Less good is that Capcom is staggering the releases, meaning we’ll be twiddling our thumbs until autumn for a return to Spain… In the meantime, however, there’s still plenty of zombie-blasting action to be getting on with. Resident Evil 6 is already on PSN Store and, if you decide to go 09 CAPCOM WILL STAGGER RESI’S PS4 REMASTER RELEASES. DON’T GO, EVO Heartbreaking news: Evolution Studios (the excellent dev behind racers Motorstorm and Driveclub) has closed. Thank you for all the fun. back to the divisive entry, you’ll have four campaigns with online and offline co-op (though good luck finding a friend who has the time to go through it all with you). Following up in the summer will be Resident Evil 5, which sees Chris Redfield and Sheva Alomar battling against the Majini and giant boulders, with all its original features. Then, towards the end of the year, we’ll be getting (another) re-release of Resident Evil 4, which, we can’t stress enough, is an all-time classic. There will also be plenty of optimisations across the three titles to give them that lovely currentgen sheen and, generously, all three will come with every piece of DLC and bonus content. That means you’ll be able to dip into Resi 6’s Survivor mode, play the brilliant DLC episodes for Resi 5 and relive Ada Wong’s Resi 4 epilogue. So maybe that thumb-twiddling won’t be necessary. Besides, we don’t have too many complaints considering the trio will cost £15.99 apiece on PSN. Q The gun-toting Leon S Kennedy. The S stands for “Seriously, zombies again?” That’s not all for Resi this year. Check out our Umbrella Corps preview on p41. BETTER NATE THAN NEVER Leaving us hanging around for an extra two weeks, Uncharted 4 is now leaping onto PS4 on 10 May. The minor delay is to allow for extra manufacturing time to ensure a perfect worldwide launch. TheBig10 STORIES EVERYONE’S TALKING ABOUT just one more question… 10 the team debate this month’s burning issue It’s A Thief’s End, but which thief? Who should die in Uncharted 4? 021 BEN TYRER STAFF WRITER MATTHEW PELLETT EDITOR JEN SIMPKINS STAFF WRITER ANDREW WESTBROOK PRODUCTION EDITOR NATE’S TIME IS UP – HIS STORY NEEDS TO COME TO AN END. SORRY ELENA – IT’S TIME FOR YOU TO SAY A FOND FAREWELL. PLEASE DON’T SUCK THE JOY OUT OF MY HAPPY PLACE. Too obvious? Maybe, but Uncharted shouldn’t exist without Drake – this thief needs to meet his end if his series is going to as well. Nate’s slow transformation from opportunistic treasure hunter to reluctant hero is complete, so Uncharted 4 risks spoiling three games’ worth of character development if Nate doesn’t find himself in an impossible situation with his luck running out. Furthermore, this is the chance for Naughty Dog to showcase its everimproving writing. Drake’s death should feel inevitable and powerful, without pulling any cheap tricks that would offer an emotional ending while keeping alive the glimmer of a possible revival. Q Happy endings make me sad. Whether in films or in games, I want my stories to put me through the emotional wringer and leave me scarred. Which is why I’m praying Uncharted cuts deep with a surprise end for Elena. How could I wish for this? Because it’s the most tragic outcome. Drake was supposed to leave his treasure hunting ways behind for Elena, so when he returns to a life of robbing tombs, there must be consequences. And those consequences will hit the hardest if it’s the innocent party who pays the ultimate price, leaving Nate – and us – to rue our actions and bring an end to Drake’s story. It’ll hurt, of course, but the pain will be worth it. Q FORGET A LATE NATE – IT SHOULD BE THIRD TIME UNLUCKY FOR SULLY. The old codger has a talent for dodging the Angel of Death. Francis Drake’s diary took a bullet for Sully in the first Uncharted, and we were sure Drake’s longtime partner was a goner in Uncharted 3… until it turned out that Nathan was tripping serious balls. Yep, it was all a hallucination – and Uncharted 4 needs to take full advantage of that. “Sully? Dead?” we’ll scoff. “Pull the other one, Naughty Dog!” Imagine the impact of the slow, painful realisation that the roguish father figure is really, finally gone this time – for us, and for Nate. Surely it should be this thief who’s finally meeting his end. Q What’s with the death cult folks? It’s such an easy out that’s been done to, um, death. Happy endings have a bad rap – often deservedly so – but they needn’t be mawkish. Nate is still in his prime – wiser and more experienced than ever. He should have plenty of tricks up his sleeve to ensure a walking-into-the-sunset ending for himself and his buddies. If I want ‘Naughty Dog does depressing’, I’ll play The Last Of Us (with pleasure), but Uncharted is my happy place. Please don’t suck the joy out of my happy place! If series inspiration Indy can live to relic rob another day, then why can’t Nate? Just please don’t turn up in a few years with Shia bloody LaBeouf. Q REPLIES F facebook.com/OfficialPlayStationMagazine T @OPM_UK W gamesradar.com/opm E [email protected] Swear bar 022 I have just completed Firewatch and I was very impressed. Unfortunately, one thing was a massive disappointment – the need to swear. I’m no prude, but I thought my eight-year-old son could really enjoy the adventure, but within the first five minutes, the f-bomb had been dropped, and it continued throughout. I don’t feel it was necessary – alternative words would have got the same message across. Andy Hicks via email Interesting point, Andy, and we thought it only fair to forward it to Campo Santo founder Sean Vanaman. We’ve sadly only space for a fraction of his very in-depth reply, but it’s a fascinating read… SV: Hi there. I disagree that alternative words could’ve relayed the same message. Firewatch is a game about adults going through adult stuff. Not all adults swear, but we knew Henry and Delilah did (especially Delilah). Every single decision EVERY DECISION WE MAKE ABOUT THESE CHARACTERS DEFINES WHO THEY ARE. LANGUAGE MATTERS. Star letter Tokyo rift To those at OPM. I’d first like to say that I am a long time avid reader of your great magazine and I will be for some time. I especially like reading your reviews and previews sections. But in the preview round-up section of the latest magazine, I find, shockingly, you previewing the wrong Yakuza game. In this section you are saying that Yakuza 0 is a remake of Yakuza 1, but it isn’t. It’s actually a prequel to Yakuza 1. The remake for Yakuza 1 is called Yakuza Kiwami. I hope you continue the good work and I hope you send the person who wrote the article to spend one week with Goro Majima. Ian Beeton via email Good spot! The staff writer who mixed up the titles will soon be deep in cement outside OPM Towers… Enjoy a free year of OPM – for future proof-reading. we really talk about this stuff inside the walls of our company. Language matters, especially in fiction about adults for adults (Firewatch is rated 17+, remember). It might mean that sometimes we lose a portion of the audience, but the same is true if we made a shooter, or a rated E cartoon. We hope you enjoyed the game anyway and, if you’re still reading this, have gained a little insight into how we write our games! CAN I GET A RT? Tweet gold (and one troll) from this month’s @OPM_UK timeline @nickharb We’re in the midst of a #gaming renaissance, people. @GiantSquidology et al are killing it. #Abzu @EsPyramid *every David Cage game flies at me and I effortlessly hit X to dodge all of them* @AMONGTHiEVES Its okay if none of my friends want to talk to me because I’ve got Nathan Drake. @Wally_Burrr I really can’t wait for #NoMansSky. It’s gonna be my entire life. All I wanna do is explore. troll of the month #121 No Man’s Sky, Abzu, Far Cry Primal and free-to-play games. we make about these characters defines who they are. I wrote an alternate version of the first 20 minutes where Delilah didn’t swear and she became an entirely different person. We live in a world completely coded through language and pattern. So, if Delilah starts saying “darn,” “damn,” and, God forbid, “frickin!” that means something! Let’s look at the following line, said when Delilah is under high-stress. “What the f*ck is going on?” I think of an unfiltered, unchecked adult in stress. Emphasise the f-bomb and the meaning changes. You hear distress with anger and worry and defensiveness – all Delilah traits. Now let’s drop the f*ck. “What is going on?” It trends towards worry and distress. I lose the anger and defence that makes Delilah so… Delilah. My point is that @Jessicooo Finally read the article on Ratchet & Clank. It was awesome :) Cannot wait for the game & movie! @JohnBoyega What’s weird is killing stormtroopers online before… Actually killing stormtroopers… @Serellan ”I have this idea for a game.” Said every games journalist ever. @jdanielwariya 4 lasers activated. No walkthrough consulted. All The Witness fans give me a fist bump. @PSNKlair88 Playing #HeavyRain again. I forgot just how good it is. Replaying it for different endings now. @chrisbeverley I am very happy to have the @OPM_UK podcast back in my life. best comments from facebook.com/officialplaystationmagazine “Can’t wait for this, but give us a remaster of previous three. They were some of the best games ever and need bringing to PS4.” “Please please please let this be good. They have to do Quake too.” lee symons wants more mass effect than just Andromeda. damian blankenship on doom. READERS’ MOST WANTED Which games are bleeping loudest on your radar? Uncharted 4: A Thief’s End Yes, in not-exactly-shocking news, Nate’s finale is again top of your wishlist, having dominated it for almost three years. With the release now tantalisingly close, this should be his last appearance. Unless there’s another delay. (There isn’t.) Head to p52 for our 24-page Drake extravaganza. Horizon Zero Dawn FORMAT PS4 ETA 10 MAY FORMAT PS4 ETA 2016 It’s been a fair old while since we’ve heard, well, anything about this PlayStation-exclusive action RPG, but that doesn’t seem to have dimmed your enthusiasm for a bit of open-world hunting with heroine Aloy. VOTE NOW! Mass Effect Andromeda Making a strong, silver-placed debut on your Most Wanted chart, we’re thinking you might suddenly be pining for Shep following the news that Bioware’s space-based RPG has been delayed until early next year. 023 Tell us the five games you can’t wait to play at [email protected] FORMAT PS4 ETA Q1 2017 No Man’s Sky Also making its debut is the reboot of id Software’s classic FPS. Fans of the initial shooty sojourns in Hell will be glad to hear that, following a social media poll, Doom’s reverse sleeve art will be a modern take on the original game’s cover. The subject of our cover story last month is edging closer to its now firm, confirmed release date, and it seems that you, like us, cannot wait to get properly lost in its huge, procedurally generated expanse of space. FORMAT PS4 ETA 13 MAY FORMAT PS4 ETA 24 JUN Doom EXIT POLL Our Facebook fans answer a final question What’s your all-time favourite set-piece from the Uncharted series (so far)? 19% Hold Uncharted 3’s in-flight fight chapter in the highest regard. 13% Get hot under the collar for the burning chateau level in Drake’s Deception. 32% Agree the runaway winner is Uncharted 2’s train scene. 13% Go overboard for Uncharted 3’s cruise ship sinking. 7% Feel the love for Uncharted 1’s final showdown and sunset ending. 16% Relish the rare moment of calm when strolling through Among Thieves’ Tibetan village. NEXT MONTH With rumours circling about the next Call Of Duty release, we want to know what new destination you’d like it to be set in? OPINION Dave Meikleham WHY HAS NATHAN DRAKE BECOME SUCH AN ENDURING ICON? BECAUSE NAUGHTY DOG HAD THE BALLS TO MAKE HIM VISIBLY VULNERABLE. PlayStation’s mascot is the fraidy cat we can all relate to 024 N aughty Dog’s artefactobsessed fortune hunter is a coward. Does that stop him from gunning down men by the hundred, jumping off insanely high balconies or thinking little of clambering up a derailed train carriage hanging off a Himalayan cliff? Hell no. Yet while Nathan Drake’s actions may appear to be heroic and foolhardy, the man himself is an uncomfortable bundle of nerves who’s just as likely to squeal in the face of gunfire as pop off precision headshots. Skip back to 2007, and your typical PlayStation hero was mightily different from the charming bumbler who was about to be introduced to the world courtesy of Uncharted: Drake’s Fortune. From Unreal Tournament 3 to Resistance: Fall Of Man to God Of War II, the gaming landscape was dominated by bulging biceps, buzz cuts/baldies and a level of undiluted rage that’d make Yosemite Sam look downright mellow. In short, games were good at providing heroes who specialised in six packs and stoicism, the type of character who’d rather disembowel a Minotaur than share their feelings over a mug of cocoa. That all changed with Nathan Drake. Not only had his head been spared cover system, those wonderfully exhilarating set-pieces or even the snappy shooting – after all, a lot of games give good gun. No, Naughty Dog’s adventures will be remembered for celebrating the personable everyman. While most of us would probably do very bad things for a hint of Drake’s cheekbones, that doesn’t mean the treasure-seeking rascal doesn’t act like we would in the face of escalating peril. DRAKE MY DAY WRITER BIO Dave Meikleham is obsessed with Nathan Drake. He earned platinums for all three of the main Uncharteds on PS3, before deciding he needed to make every last pot ping in The Nathan Drake Collection. Meiks should probably slowly back away from his PS4. from a marine barber’s shears, but the lovable rogue even had an actual personality. Imagine that! Charming if clumsy, awkward yet insightful, Nate was more akin to the post-modern, self-aware action hero born from the likes of Die Hard. This is a man equally comfortable bantering about the time his mentor took a sex worker to church as he is throwing grenades into gangs of pirates. The overarching legacy that Uncharted is likely to leave probably won’t be its graceful If you dropped me into the middle of a Nepalese war zone, I’d do exactly what Nate does in Uncharted 2 – cower behind rubble, make lots of whimpering noises and swear a whole bunch. Alright, so I wouldn’t shoot down a chopper with a grenade launcher or swing from the suspended flags of a 40-storey hotel. But even though Nate pulls off incredible acts of daring, that doesn’t paper over the cracks of his inner scaredy-cat when the bullets start whizzing. It’s precisely because Drake shows so much palatable vulnerability that he’s such a great character. Am I ever going to relate to Johnny Generic Call Of Duty Dude as he mows down terrorists with all the personality of a trampled doormat? Of course not. Throw me a fidgeting, fretful adventurer, though, and you have my immediate and unrelenting attention. Solid Snake may be a cutely quipping badass, and Niko Bellic does a fine line in sardonic brooding, but no PlayStation character has ever tugged at my ticker quite like Naughty Dog’s icon. Developers take note: it’s okay to make your heroes flawed bunglers. OPINION Robin Valentine Matthew Pellett I WAS BOWLED OVER BY UNCHARTED 3 – IT’S THE TRUE REALISATION OF THE SERIES’ AMBITIONS. UNCHARTED 3’S SETPIECES SHOULD HAVE WON US OVER, BUT SONY BLEW ITS WAD FAR TOO EARLY. Forget Uncharted 2 – Drake’s Deception is by far Nate’s most impressive adventure to date Naughty Dog ruined Uncharted 3 – but it’s seen the error in its ways for Drake’s final hurrah A s a latter-day Sony convert, I never touched Uncharted games on release. (I’ll allow a pause for your gasps.) Thanks to The Nathan Drake Collection, however, I’ve finally caught up, marathoning through Nate’s adventures this year. The leap in quality from the first game to the second is astonishing, a comprehensive escalation of spectacle and scale. Series fans had assured me this was the peak – the third is fine, they said, but it’s nowhere near Among Thieves. So I was surprised to find myself bowled over by Drake’s Deception. From its opener in a London boozer seemingly hosting a Ross Kemp lookalike comp, to its final escape from a cursed city collapsing into the Rub’ al Khali, for me, it’s the true realisation of the series’ ambitions. THREE CHEERS It’s understandable that the second game has lodged more firmly in player’s minds – on its release in 2009, it was an unbelievable achievement, truly ahead of its time. When Uncharted 3 emerged two years later, people perhaps expected something equally impactful, and were disappointed by a game aiming more for refinement than revolution. But it can’t be overstated what a refinement it is. Like the trilogy’s first entry, Uncharted 2 is a game with one foot still stuck in the shooters that inspired it, not confident enough in its cinematic action to do away with drawn-out combat and goofy monsters. Building on the foundation of Among Thieves’ strongest moments, Uncharted 3 is far more sure of itself, blending shootouts and set-pieces effortlessly. When it goes loud, it’s louder than anything that came before – from sinking ships to fistfights at 10,000 feet. In its quieter moments, it’s unafraid to give its sharper writing, more likeable characters, and subtler supernatural elements the room they need to breathe. It’s a more contemplative game, too, adding a maturity by showing human cost, and questioning what drives the man himself. Such darker themes were only flirted with in Uncharted 2 – but, brilliantly, they look set to take centre stage in Drake’s final adventure later this year. W hen Robin loudly declared that Uncharted 3 is vastly superior to Uncharted 2 (left), there were audible gasps in the OPM office, followed by a wall-shaking argument. But while I’m a firm believer that Among Thieves is the series’ pinnacle, the more I think about it, the more Robin’s view makes sense. Uncharted 3 was fantastic, for sure. Sadly, for those of us already invested in the series, it was spoilt by an eagerness to show off all its best parts before launch. Ahead of the Nov 2011 release, we’d already seen its biggest set-pieces – the original reveal in Dec 2010 showcased the desert trek and the burning chateau; at E3 2011, the sinking cruise ship took centre stage; and the iconic cargo plane scuffle from The Living Daylights was shown to the world at Gamescom 2011. The result? Those of us who’d followed the news were left deflated when we got Drake’s Deception. The likes of Robin, meanwhile, who’d missed this hype, enjoyed it more thanks to the surprises. That surprise power is critical. Part of the strength of Uncharted – as we all know, this is a series with many great qualities – comes from those set-pieces, and the excitement levels of these showpiece spectacles are amplified by their ability to shock and amaze. Uncharted 3’s wall-to-wall set-pieces should have won us over, but Sony blew its wad too early. IN THE DOG HOUSE Naughty Dog is far from the only studio to be guilty of this crime – I can’t help but think of Treyarch’s entire Black Ops II campaign, which zeroed in on the action and plot surrounding a drone strike on Los Angeles. Fine, were it not for the fact that this was the game’s penultimate level and the game’s narrative climax. There’s good news: lessons have been learned. A month from Uncharted 4’s launch and we’ve still only seen one set-piece (E3’s epic car chase sequence), with creative director Neil Druckmann telling us in OPM #115 that “we’re very conscious about what we want to show,” before launch. Keeping spoilers under wraps is so vital, and this secrecy means A Thief’s End still has every chance of outshining Among Thieves. WRITER BIO WRITER BIO A militant Nintendo fanboy as a child, a PC evangelist as an adult, and now a proud PlayStation 4 owner, GamesMaster magazine’s production editor Robin Valentine is what is known as a ‘platform traitor’ and should not be trusted. Matthew Pellett is a big spoiler-baby who still laments the fact that Capcom ruined Ada’s shock return from the dead during Resident Evil 4’s previews. He dreams of an alternate reality in which *that* cutscene wasn’t spoiled. 025 1 JAIL BREAKS Jail breaks Get ready for a great escape as we bust out of PlayStation’s penitentiaries 1 026 PRISONER OF WAR Stepping into the silent shoes of Captain Stone, you find yourself slipping out of one POW camp only to wind up in another, eventually working your way up to the notorious Colditz Castle. A lack of combat means you’re relying on your wits, making it a better Great Escape game than the actual Great Escape game. 2 ZERO ESCAPE: VIRTUE’S LAST REWARD Nine strangers wake up to find themselves trapped in a facility with bracelets attached to their wrists. An AI rabbit – Zero III – informs them that to escape they must earn nine points by solving puzzles. No other prison break game is quite as surreal as this one. 3 ASSASSIN’S CREED UNITY Slipping out of cells is pretty common in the AC world, but it’s much-maligned Unity that supplies our favourite Creed getaway. Kicking off his journey in style, Arno liberates himself from the Bastille with Pierre Bellec. Storming to the roof, they look trapped, until Bellec demonstrates the joys of jumping off tall buildings. 4 CHICKEN RUN Putting the cape in escape, Aardman’s prolific poultry made their way onto PS1, letting gamers of the time have their own crack at taking flight from Tweedy’s Farm. Whether it’s one you got for a younger sibling or have happy memories of playing yourself, the stealth action meant you could effectively prepare for more demanding games. 5 METAL GEAR SOLID Poor ol’ hapless Johnny Sasaki. Tasked with guarding Solid Snake, he finds himself suddenly afflicted with a case of the bum vomits and dashes off, buying your caged merc enough time to get help from Otacon. When Sasaki returns, he might find Snake lying in a pool of tomato ketchup, prompting him to foolishly rush into the cell and get knocked out by the hero of the day. 6 PRISON BREAK Okay, so it’s super awful, scooping a 3/10 from us back in OPM #44. But, by snagging the majority of the television cast to lend their voices, at least it sounds like the show. And you know, there is a prison and you do break out of it. Top marks for not being misleading. 7 CALL OF DUTY: MODERN WARFARE 2 Trying to track down the villainous Makarov, your team discovers a potentially valuable captive in a Russian gulag and decides to bust him out. After the shooting, much whooping and hollering occurs when owner of the finest ‘tache in all of games, Captain Price, is revealed to be the man you’re after. 8 THE ELDER SCROLLS IV: OBLIVION It’s not every day you’re given a cell with a secret passage, but that’s the situation you find yourself in at the start of Bethesda’s classic. While the prison break is a technical success, Emperor Uriel Septim gets murdered in front of you, tasking you with closing up Oblivion. Jail was preferable. 9 THE ESCAPISTS Well, of course. This charming indie escape-’emup asks you to break out of the clink, using your smarts, muscles and whatever you can lay your hands on. Its visuals are presented in a gorgeous pixel-art style, meaning you’ve never before seen an exercise yard scrap or tunnelling-out attempt that’s so adorable. HONOURABLE MENTIONS Resistance 3 The enemy of my enemy is my friend takes on new meaning, as Joseph uses a Chimera attack to flee Graterford. Rise Of The Tomb Raider Lara’s latest won’t be here for a while, but we’ve seen an escape from a Siberian jail that looks criminally good. 2 The Suffering Trying to ditch Carnate Island is tricky with all those demons about. Luckily, Torque’s a dab hand at the old ultraviolence. Did we miss your favourite escape? Got a brilliant In The Mood For idea? Show and tell at twitter.com/opm_uk. 3 4 7 5 6 027 8 9 “TO BE HONEST, AT THIS POINT I’M JUST TRYING TO MAKE SENSE OF IT ALL.” “DID I DO ANYTHING THIS ISSUE?” “I CAN ONLY IMAGINE ME SKIDDING ON A DANCEMAT ACROSS THE OFFICE AND FALLING ON MY JACKSIE.” “ONE GRABBED ME THE OTHER NIGHT AND SUCKED ME TO DEATH.” “WHERE’S JENJIFER COME FROM?” “IF EVERYTHING IS 6/10 YOU CAN’T BE TOO DISAPPOINTED. YOU CAN’T BE TOO EXCITED. EVERYTHING IS ON A NICE, EVEN KEEL.” THE OPM PODCAST Get it from iTunes or at opmpodcast.wordpress.com today 42 SHERLOCK HOLMES: THE DEVIL’S DAUGHTER The brainy investigator’s back, only this time he’s not quite so sure of himself… 031 CONTENTS RATCHET & CLANK 32 | CARMAGEDDON: MAX DAMAGE 36 | DRAWN TO DEATH 38 PRISON ARCHITECT 40 | UMBRELLA CORPS 41 | KINGDOM COME: DELIVERANCE 43 DANGEROUS GOLF 44 | BATTLEBORN 46 | THE CHURCH IN THE DARKNESS 50 | THE SURGE 50 PREVIEW 032 Our wannabe Galactic Ranger still cracks wise with the best of ‘em: the writing is hilarious. PREVIEW “THE SCREEN’S CHOCK-A-BLOCK WITH GALACTIC GORGEOUSNESS.” FORMAT PS4 / ETA 22 APRIL PUB SONY / DEV INSOMNIAC GAMES RATCHET & CLANK Qwarky reboot ratchets up the nostalgia to new levels As we bounce through bustling Metropolis, our robot buddy strapped to our back, it’s impossible not to have a big, fat, Galaxy Burger-eating grin plastered across our face. Playing the new iteration of Insomniac’s legendary 3D-platforming shooter is like catching up with an old friend – familiar, joyful and uncomplicated. Except your friend suddenly got really hot. And grew some extra alien limbs. Hot alien limbs. Alright, maybe it’s a little complicated. Yes, this is absolutely a retelling of that iconic 2002 PS2 story of our beloved Lombax and his alloyed ally. It’s also a transformation. Modernised controls, a revamped arsenal and overhauled areas lend the Ratchet & Clank reboot an unmistakable star quality. QUARTU DETOUR The game is based on the new movie, cutscenes glowing with citrusy fur, the neon lights of Blackwater City reflected in puddles. Hang on… What do you mean, this isn’t a cutscene? The experience is seamlessly cinematic, the screen constantly chock-a-block with galactic gorgeousness, whether you’re gawping at footage or gameplay. Captain Qwark’s hilarious voiceover, meanwhile, provides a new perspective on the movie’s story, narrating our silky-smooth platforming acrobatics and adding to the sense that we’re somehow actually playing a Pixar-esque production. 033 PREVIEW Left The Heli-Pack’s back. Propellers pop out of Clank’s head, letting you jump even higher and farther. Right Spectacular setpieces throw all the most murderous contents of the galaxy at Ratchet. Strafe! The Groovitron won’t do damage alone. It’s merely a hypnotic, disco-tastic distraction to enemies. Pixel perfect Smash all of your enemies to 8-bits 1 No, you can’t just have it – you’ve got it earn it. Collect bolts (a cool 15,000 of them) and head to a Gadgetron vendor to get your hands on a Pixelizer. 2 Once she’s in your hands, it’s time to let rip. Point the thing in the direction of lowly mobs or big bosses, and fire with i. Simultaneous cackling is optional. 3 Not so “spritely” anymore, eh, peckbot? Or are you? Sniggering triumphantly, making horrible puns, bash them to pieces with your Omniwrench. 4 If you’re not done retrofying every poor soul in sight, keep an eye out for Raritanium shards. They’ll let you upgrade the gun in myriad ways. PREVIEW Once we’ve tutorialed our way through Ratchet’s home planet Veldin, we scamper out of the deadly, laser-filled Robot Factory, playing as the “defective” Clank. The night lit by the green glow of Quartu’s alien fauna, our dynamic duo meet, Ratchet teaching Clank how to shake hands. It’s a touching moment, but before we whip out the Kleenex, Blarg baddies move in. Try fighting the power of friendship (and our shooty Combustor), you frack monkeys. HUNTING RYNO Above Hoverboard races return, but don’t worry – this time around they’re far less torturous than 2002’s pad-smashing contests. Phew. “OUR INTREPID GALACTIC RANGERS CAN NOW BARRELROLL THROUGH BLARGIAN DROPSHIPS.” New controls help things flow at lightning shutter speed. In lush Novalis’ Tobruk Crater, we’re swarmed by pesky peckbots, but the Combustor’s not cutting the mech-bird mustard. Hit w to pause combat and switch weapons, then? No, ta. We’ve got our Pyrocitor mapped to the D-pad. A quick jab and we’re BBQing airborne enemies – no gun-swapping tea-break necessary. Our enemies’ dances of death are still riotously funny, and we snort when one alien screams, “Look out! He’s got a Groovitron!” But it’s not just old firefight faithfuls returning. Slug-like Amoeboids, for instance, collapse beneath the scattershot power of the new Pixelizer weapon. Hidden Raritanium now lets you upgrade weapons when visiting Gadgetron vendor stations, but you’ll have to work for it. After we turn one curious crank in Blackwater City, versa-targets pop up, and we use our Swingshot to soar up to a secret ledge for some of the good stuff. FACTRICK 1 . L O M B A X TA L K Hello, wider range on our 8-bit blaster. We’d also love to say a big howdy-do to The word “lombax” derives from “lemur” and “fox.” the mythic, nine-barrelled RYNO rocket Looking at Ratchet, launcher. This time, instead of showering we can’t think why. that Shady Salesman in all the bolts we 2 . T W O ’ S C O M PA N Y could scrabble together, we’re hunting The new movie releases seven days after the game, holocards. The full RYNO set will convince but their narratives Slim Cognito to build us the superweapon, will differ slightly. which all still seems totally legit. Finding 3. BOMB VOYAGE them will take some serious level-combing, Pre-ordered? You’ll receive though. The new cards also provide handy The Bouncer, a classic income or weapon bonuses: pocketing three R&C weapon that fires big round ballistic bombs. Omniwrench cards (some of which drop from vanquished foes) not only increases our melee weapon’s damage by 100%, but fulfils our deep-seated completionist needs. Aaaah, lovely. MAG-NEATO Above Dogfighting around Metropolis is the stuff of childhood dreams. Shoot down enemies to regain health. Above In rainy Rilgar, we manage to find a surface that requires the Magneboots from the original game. The point of all these extra collectibles? The Ratchet & Clank reboot wants players to explore. The series has always been excellent at world-building – gazing up at the flying cars in colourful Metropolis was an awe-inspiring aspect of the original Ratchet – but now you can get amongst it. A new dogfighting sequence is a delight, our intrepid Galactic Rangers now able to barrel-roll and blast their way through Blargian dropships. A machine gun’s not a patch on a warship, however. Cue us using a giant, ship-mounted magnet to hoover up warbots from platforms and fling them into the destroyer. It’s so satisfying – not just the romp of airborne robot murder (no offence, Clank), but the experience of reliving the classic PS2 experience… and then some. Everything is pure, havin’-a-good-time Ratchet & Clank – sandshark-stomping on Aridia, hoverboard races on Rilgar, surfing the Grav-Train through Aleero City – expanded to unthinkably vibrant heights. Having played just five hours in the vast, rejuvenated Solana Galaxy, we can’t wait to see how much further those new alien appendages stretch. 035 PREVIEW Smashing through barrels triggers timed wacky modifiers, but beware: some, such as ‘pinball mode’, will adversely affect your car. “CARMAGEDDON: MAX DAMAGE IS THE GOAT SIMULATOR OF RACING GAMES.” 036 If it moves, Carmageddon urges you to make it stop moving. Preferably by shedding much blood. Above Maps are littered with collectibles. There are more than 100 dashboard air fresheners – called ‘Smelly Bushes’ – to, uh, sniff out… PREVIEW FORMAT PS4 / ETA SUMMER / PUB SOLD OUT / DEV STAINLESS GAMES CARMAGEDDON: MAX DAMAGE The original rage racer chases the headlines again We can see the newspaper headlines already: “SICKO RACER REVELS IN MOWING DOWN CYCLISTS!” And, for once, this wouldn’t be an exaggeration – one of the most infamous ‘videogame nasties’ of old is soon returning to PlayStation, and it wants to make up for all those years absent from the tabloid finger-wagging. Its Classic Carma mode sums it up best. One of six different gametypes, it’s a sprint through an open environment with three different opportunities to win. Sure, you could stick to the designated track and hit all of the checkpoints, just as you would in traditional racers. But if that’s too bland for you, the slightly spicier win method number two might be more up your street: wreck every other vehicle to become the last car standing. Victory criteria number three is the one that’ll cause the ruckus: slaughter every single person on the map. And in opening FACTRICK 1. MAD MAX level Bleak City, that means tracking down Max Damage is the name of 780 of them in total. Pedestrians, cyclists, Carmageddon’s star. You’ll wheelchair users, mobility scooter riders start with him and Die Anna, – plus some non-humans in the form of but can earn many more. cows, wolves and even penguins in later 2. RIDING HIGH levels – Carmageddon wants you to run There are 31 cars to unlock, them all down, and then gifts you points and they’re upgradeable in three areas: Offensive, for doing so. Everyone’s worth the same Engine and Armour. score, however, so that’s… something, right? 3. ALIVE ‘N’ KICKING Carmageddon’s comeback is thanks to Kickstarter, and began with last year’s PC entry ‘Reincarnation’. DRIVE-BY HOOTING To the untrained ear it sounds atrocious, but Carmageddon is so preposterously outlandish that the throwaway violence is too silly to truly offend. After all, this is a game in which you unlock weapons such as anvil launchers and wrecking ball tails and giant vacuums that hoover up the unfortunate non-racers – and you’ll find your quarries running around between mines deep underwater, or huddled in groups lurking on top of buildings. You can turn most weapons against your opponents, too. While the likes of the Ped ElectroBastard Ray (which straps a Tesla coil to your roof and frazzles people until they explode into clouds of red mist) won’t work on your metallic foes, there are plenty of ways to unleash maximum carnage. The ‘mine sh*tter’, for instance, can cause puerile pileups with ease, and combining car launchers with powerups found by collecting barrels on the map will fling opponents high into the air. You can follow them, too, using the multi-jump kangaroo ability. It’s not sounding quite so dangerous to civilisation now, is it? CRASH, BANG, DOLLOP A robust damage system ensures the car clashes are impactful. It’s possible to break cars down piece by piece, and even split them clean in half with a well-angled smash or by finding and unleashing a car-splitter weapon. Not that that’s a guaranteed KO, however – cleave one in two and it still stays active like an angry auto-worm. A moment to enjoy again and again with the replay system, for sure. All the while, you’ll be taking plenty of damage. AI prioritises smashing you up over racing, but you have one trick they don’t: a repair system. Holding w while you’re limping around worse for wear will spend those precious points you’ve accrued to suck up all the bodywork and missing wheels that you’ve lost. It doesn’t matter where they’ve been discarded on the map – they’ll fly towards you and snap onto your ride, rebuilding it back to pristine condition in mere seconds. It’s clever stuff, though Max Damage is seriously lagging behind the PS4 racer pack in terms of visuals. A lot more polish is needed to compete with its competition on that front; not that it’s really in the same race as the likes of Need For Speed or Driveclub. Instead, Carmageddon is the Goat Simulator of racers. Yes, it features cars, but it’s more concerned with silly power-ups, shock values and basement humour that makes Duke Nukem look highbrow. An acquired taste, it’s rude, crude, and the tabloids will love it. 037 Environmental beasties do pop up. Is that a health pack in your mouth, or are you just happy to see us? “ALAN, FUELLED BY THE TEARS OF SMALL CHILDREN, IS THE MOST PSYCHOTIC.” FORMAT PS4 / ETA 2016 / PUB SONY / DEV THE BARTLET JONES SUPERNATURAL DETECTIVE AGENCY 038 DRAWN TO DEATH Distinctive shooter makes multiplayer madness a doodle What’s more tedious than a loading bar? A biology lecturer banging on while it fills. We boot up the free-to-play, multiplayeronly shooter... and are dropped into a classroom of slack-jawed teens, our teacher’s nasal drone assaulting our ears. This is our nightmare. Head, prepare to meet desk. But on the way down, we spy our notebook – the portal to fast-paced, ultra-violent multiplayer insanity… The drivel fades into the background as fuzzy punk pounds in its place. Drawn To Death’s wonkily scribbled world unfolds, with colourful, obscene scrawls ripped from the FACTRICK mind of a bored student. Drawing Frog is 1. GO PUKE-LEAR the Virgil to our Dante in this surreal hell. Puke Punch-powered specials are like rock-paper- We whizz off to the Training Room, our scissors. Alan goes invisible, but Cyborgula can see him. teacher’s voice mumbling several layers of consciousness above. 2 . TA U N T S AVA N T Toggling weapons with w, a multi-shot Of course Drawn To Death has a Taunt function. Jab the gun called the Three Way lets us blast touchpad to show your foe a through Illuminati pyramid practice targets pop-up slideshow of sass. like logic through cult nonsense. Special 3. DROP DEAD attacks on e cause crazy damage or offer On respawn, you freefall better mobility, and are character-specific. back into the notepad-bound There’s a robot Nosferatu, a grimy punk, levels. You can engineer where you land in the arena. a cowgirl-devil, and… Alan. But don’t be fooled by the name – the giant rodent is the most psychotic of the bunch. His autoregenerating health is fuelled by “the tears of small children,” and he cackles as we chainsaw a bloody tunnel through the meatsacks of our opponents. They can’t even blame lag. Drawn To Death is online multiplayer only, but playing it feels as slick as a couch co-op experience smothered in the blood and effluent of your enemies. As in director David Jaffe’s previous battle arena series Twisted Metal, Drawn To Death’s gorgeously crooked, biro-sketched ampitheatres also contain secrets. In Gladiator Graveyard, firing our FU47 into a mural turns it into a flipbook-esque animation. JUVENILE DELINQUENCY Sadly, Deathmatch is currently the Beta’s only game mode – but who needs objectives when you have a gun that fires the corpse of your late uncle? Reloading the Uncle Joe involves pulling a fresh coffin out of the ground to a Gothic organ riff. Seriously. But weapons are as tactical as they are puerile. When we manage to nail someone with a cold cadaver, it’s an insta-kill. One point to us. The lengthy load-and-fire time, however, means nine times out of ten, Johnny Savage flattens us with a guitar first. No upgrades, no mercy: just skill. Oh, also giant, rideable and insanely overpowered disembodied hands (called with the D-pad, one use per match). How else would you complete the “Your first Hand Job!” challenge? Above Drawn’s interface is just as side-splittingly obnoxious as its gameplay. Nothing beats being verbally abused during a tutorial. PREVIEW Being a free-to-play title, there are microtransactions – you can buy maps, guns and skins. 039 Character flaws Meet the dysfunctional starting four 1 Vampiric droid Cyborgula can use his bat-wings to fly about levels, and fires homing missiles from within the depths of his own creepy cranium. Ouch. 2 Brit punk Johnny Savage for Dad Of The Year. Armed with a Satanic guitar, he screams “Stay away from my f*cking family!” after pulverising you. 3 Our favourite special in Diabla Tijuana’s devilish arsenal is her ability to summon infinite pentagram surfaces in the air. Tricksy wall-jumping, anywhere. 4 Oh, Alan. You won’t find this cuddly toy at your local BuildA-Bear Workshop. He can turn invisible and chuck his chainsaw across arenas for headshots. Left The fourth wall’s in smithereens once you’re perched atop The Kid’s hand, firing huge nukes into opponents’ faces. Above Drawn To Death’s ’90s vibe makes respawning a joy, as you plummet into pages of teen doodles to dirty punk riffs. PREVIEW “YOU CAN START Inhumane conditions lead to violent riots, which lead to fires, which lead to death. Try to avoid this. FORMAT PS4 / ETA SUMMER / PUB INTROVERSION SOFTWARE / DEV DOUBLE ELEVEN PRISON ARCHITECT Sentencing players to banged-up top-down strategy After completing a six-month stretch on PC, top-down constructor/manager Prison Architect is transferring to PS4, and the terms of its sentence have improved considerably. New is World Of Wardens mode, in which players download communitymade jails, such as luxury cruise liners with sweeping views, or cramped maximum security lockups stuffed with hundreds of offenders, all with their toilets facing each other. Ten of the Steam community’s best are included, so if you’re in no mood to build, you can start a scenario on one shaped like the USS Enterprise. THE HARD CELL If you’re keen to get creating, however, construction is simple. “In some cases, things are faster on our version than with a mouse because we’ve added a lot of new options,” says Double Eleven design manager Gaz Wright. “We have a carousel you can cycle through with the tabs; the D-pad lets you select objects and things to buy or hire; and you can move the camera at the same time. It’s all very intuitive.” Each decision carries consequences. While you could throw everyone in solitary confinement, it’ll breed resentment, meaning more chance of violent, costly riots. Inmates have different personalities, too, so it’s worth keeping thugs (who’ll withstand several taser blasts) away from instigators. As warden, you must develop industry contacts in the form of a bureaucracy skill tree. You might hire a lawyer to bend the rules and make tiny cells, or violate human rights by feeding inmates less than is healthy. Or appoint a psychologist to get insight into prisoners’ needs, such as their spirituality (boost it by building a prayer room) and family (raise it with phoneboxes). Are today’s prisons too harsh? Are they not harsh enough? In Prison Architect, it’s up to you. “I’m making a prison that’s going to be like a neighbourhood where all the prisoners have a luxury cell and a pool, and it’s the guards who have cramped offices,” says Wright. Fortunately, the optional no-fail mode could prove useful if that turns out to be a bad idea. Above You can make tiny jails or massive prisons. Framerates remain smooth, even with upwards of 500 unique inmates. PREVIEW “ITS FEROCIOUS PACE OF THREE-MINUTE ROUNDS MEANS YOU WON’T GET BORED.” FORMAT PS4 / ETA MAY PUB CAPCOM / DEV CAPCOM UMBRELLA CORPS Bite into the Resi spin-off’s new modes Speed isn’t something we associate with Resident Evil. Sure, later games in the series have some nippy enemies, but Umbrella Corps’ online competitive multiplayer looks blisteringly rapid. That’s why Multi-Mission Mode is perfectly suited to the swift gameplay, with a playlist of eight game types that randomly cycle each round, forcing constant adaption. You never know what’s coming… Capped at five rounds, the majority of games are variations on two teams of three working to take out each other and/or the zombies that scamper around maps. In Target Hunter, for instance, points are earned only when you kill one specific player on the other team, while Collar War is similar to COD’s Kill Confirmed: you only get points from collecting Collars from dead enemies, while you can also save teammates’ blushes by grabbing theirs. It’s not all murder though. There’s Collector, in which your team needs to hunt down five hidden briefcases, and Domination, in which the aim is to control a designated area. No mode looks groundbreaking, but with a time limit of three minutes each round, its ferocious pace will at least mean boredom won’t set in. No, Umbrella Corps isn’t the Resident Evil we’d hoped for to celebrate the series’ 20th anniversary. But, surprisingly, we find still ourselves interested. Umbrella squad goals: kill zombies, kill people, look as terrifying as possible in the process. Above DNA Hunter places the emphasis on killing zombies. Forget removing the head, shoot until they’re nothing but pulp. 041 PREVIEW Bigger, slicker investigation areas will now also include action sequences. “IF HOLMES BUILDS THE CASE, HE CAN SEND ANY SUSPECT TO THE NOOSE.” on the box judged only by their covers STRANGER OF SWORD CITY FORMAT PS4 / ETA 27 MAY / PUB BIGBEN INTERACTIVE / DEV FROGWARES 042 For a quick grip on this otherworldly, dark RPG, think Lost meets Saw. Waking from the crash, play as one of a trio of accessory-strong females desperate to escape their terrifying new hosts. FORMAT PS VITA ETA 29 APR SHERLOCK HOLMES: THE DEVIL’S DAUGHTER Let’s hope she takes after her mother in this accuse-’em-up… Ever built a mind palace? It’s the trick of mapping information to a mental visualisation, so you need only conjure that image to remember any connected details. Ours is our old bedroom – the pile of dirty T-shirts is our debit PIN, the half-eaten pizza our PSN password. Very handy. Sherlock is a classier gent, of course. He sees case facts as neurons in need of networking – string logically compatible info together and a deduction is born. This was the hook of 2014’s Crimes And Punishments, and a feature that now enters murkier territory. “The system is the base of our free detective investigation,” says Frogwares CEO Waël Amr, “giving [you] the possibility to understand events, then succeeding or failing to find the right culprits.” The twist? “There is now the possibility to fail the interrogations and the character portraits – in which Sherlock analyses every detail of a suspect. Missing clues results in more hazardous deductions.” And it’s not just our heroes who look fresher faced. “New consoles let us propose larger [play] areas,” says Amr. “The areas of investigation are clearly bigger, and it was our wish to change the lighting model to physicalbased rendering [read: how realistically light bounces off surfaces] so that you not only play the game, but be in the game.” We’re promised a slicker experience, with the team focused on delivering fewer loading screens, better controls and… action sequences? It’s this last point that has us most startled. Is Holmes swapping deerstalker for fedora? Or will it mean a return of C&P’s dreaded arm wrestling? Time will tell. For now, we’ll file this in the palace under ‘has potential’. Now, where did we put mum’s birthday? BATTLEBORN Missing The Hunger Games? Relive the glory days of the Capitol by embracing the outrageous and testing your design skills. Take on the fashion elites and wow the crowds to earn the right to dress your own tribute. FORMAT PS4 ETA 3 MAY BRAIN DRAIN As before, if Holmes can build a convincing picture, he can send any suspect to the noose. It’s a freedom rarely granted in linear crime tales, and gave the earlier game some bite. Making the same life and death decisions with an incomplete picture sounds deliciously risky. Watson surely won’t approve. Or will he? The Devil’s Daughter is set in an earlier time when the duo’s relationship is less established. It also explains Holmes’ sudden lapse in brainpower. DOOM Above An explosion at 221b Baker Street: does that mean the ‘b’ stands for bomb? In the latest crime sim to get the tabloids raging, you control the shotgun-toting arsonist with just one aim – make the whole world burn. Level-up armour by taking out the fire crews that respond to your carnage. FORMAT PS4 ETA 13 MAY PREVIEW Above Thanks to a heavily modified CryEngine, Deliverance is already a looker. Warhorse is particularly proud of its trees (we can confirm they are lovely). “REEKY’S ONE OF THE REMAINING MEMBERS OF A BANDIT GROUP THAT IS RANSACKING VILLAGES – YOU NEED TO FIND OUT WHY.” The Arena lets you test out the duelling system and get a feel for fights. Above Don’t worry, we’ve already sent Warhorse our Monty Python DLC ideas. Warhorse used satellite maps of the Czech Republic’s Bohemia region to create the world. FORMAT PS4 / ETA 2016 PUB WARHORSE STUDIOS / DEV WARHORSE STUDIOS KINGDOM COME: DELIVERANCE History fans rejoice! You’ll want to Czech out this realistic, medieval-era RPG Warhorse’s technically ambitious RPG is initially deceiving. Sure, you see the medieval setting, first-person view, dialogue choices and melee combat, and immediately assume that this is another stab at what makes Skyrim so endearingly popular. Not so. Kingdom Come grounds itself in actual history, forgoing the temptation to add in magic or orcs. Our demo begins with player-character Henry on the trail of Reeky in the kingdom of Bohemia. Reeky’s one of the remaining members of a bandit group ransacking villages, and you need to sort him out. With no map markers in sight, we must question villagers and complete favours to track him down – but quests have multiple paths, and we have a few leads to chase. Eventually, we arrive at a mine in the forest, but before you can say “gotcha,” a gang of bandits leaps out for a group sword fight. Combat shares a few similarities with Chivalry – you need to time swings and blocks tactically, plus you have limited stamina – but the physics is more nuanced. Directing your sword with your DualShock’s right stick is vital – catch your foe’s arm, for example, and they might struggle to swing back. The fighting is overly slow at present, but Kingdom Come’s branching quest design is an element that has us scribbling down ‘dark horse’ comments come our demo’s close. Above There’ll be some big, messy skirmishes for you to get stuck into. 043 PREVIEW FORMAT PS4 / ETA JUNE / PUB THREE FIELDS ENTERTAINMENT / DEV THREE FIELDS ENTERTAINMENT DANGEROUS GOLF Fore-get about the competition What do you get if you take an ornate French ballroom, a highly combustible golf ball and 480 champagne glasses stacked neatly in a pyramid? Chaos – beautiful, mesmerising and instantly addictive chaos. Three Fields’ debut focuses on the gratifying sensation of watching stuff crumble, shatter and break, as you attempt to orchestrate the madness into a high score. 044 To begin, we enter Sorry, We’re Closed – a solo tour that opens with Burger Off. A dimly lit kitchen awaits, with a healthy stock of condiments, meat slabs and other teasing targets all ripe for destruction. From here, the level’s broken down into three stages. First is the Tee Off, otherwise known as the calm before the storm. This is your chance to survey the scene and get vital information for attempting high scores. For instance, how many items you need to ruin to trigger your Smashbreaker – a super-powered shot FACTRICK 1. RIGHT CRITERIA that we’ll be getting onto next – plus where the Smashdown targets are located. Three Fields’ ex-Criterion devs have worked on These targets can be anything from Burnout 3, Black and Need plates full of burgers to those champagne For Speed: Hot Pursuit. glasses, but they’re always a huge priority – 2. TOP DOG Smashdowns are where the big bucks are. One vital Three Fields team member is Piper the black Lab. He has a bed in the office and is on Twitter. DRIVING STRANGE All set? Good, take your best shot. That’s as simple as flicking the right stick forwards, One level is set in a toilet, adding a tap of either i for power, or p complete with destructible for a softer shot. You get a few seconds to urinals. The inspiration? Arnie classic True Lies. marvel at the ball pinging across the room, sparking a chain reaction of shattering objects. Once it settles, as long as you’ve hit the requisite number of items to meet the Smashbreaker target, you get an extra shot. This is when the real demolition begins – it’s Smashbreaker time. Hitting e and pushing forwards with the Smashbreaker results in your golf ball erupting back into life, leaving a flickering smoke trail in its wake as you wrestle it across the room. Controlling the ball and camera with your DualShock’s sticks, and squeezing u to slow down time, you up your score by smacking into any remaining object. It’s a brilliant showcase for the joys of breaking stuff in slo-mo. Whether it’s watching statues topple or 3. IRON BE BACK tables splinter, objects tangibly react when you collide with them, giving a pleasing heft to your ball o’ carnage. Finally, with the spoils of your madness laid out all around the level, you need to putt the ball. Utilising risk versus reward, trick-shot putts – such as looking away from the hole for a blind putt, or getting a fourth wallcracking rebound off the screen – net huge bonus dollars. Plus working out the angles and sinking a shot off three different walls is always worthy of a fist-pump. If you miss the hole, however, the level’s over and your score is halved. No pressure then. THE MASTERS-FUL Don’t let that simplicity fool you. Dangerous Golf rewards adventurous play – it’s the mix of discovering what’s possible and the spectacle of shattering your surroundings that keeps pad firmly gripped in hand. That’s why, when we move from the shadowy kitchen to the grand opulence of a French mansion, our grin grows ever broader. There’s a herd of marble statues to explode, with dainty cabinets filled with crockery along the walls. Pinging the ball from one figurine to another, as the ornaments realistically drop into a pile of rubble on the floor, scratches the same itch that makes Burnout’s Crash Mode such anarchic fun. Then there’s the offline and online multiplayer. There’ll be an offline co-op tour, in which the second player takes their turn playing in the first player’s carnage. To get the best scores, you’ll need to ensure there’s enough items left for the second player to earn a Smashbreaker. Party mode, however, is both offline and online, offering bragging rights for the player with the highest score. The true sequel to Burnout, Dangerous Golf has the makings of a couchplay classic. PREVIEW Boasting the most gratuitous use of slo-mo since Max Payne, the demolition always looks astonishing when wreckage (and lots of sauce) flings in all directions. “A BRILLIANT SHOWCASE FOR THE JOYS OF BREAKING STUFF IN SLO-MO.” 045 Dropping your ball into the hole before putting gets you a re-tee. Here’s a mess we made earlier. Above It doesn’t matter if you’re in an industrial kitchen or a tiny clock room. By the end, there’ll be nothing left but smouldering debris. PREVIEW Rath is a member of the Jennerit Empire’s elite class. We still think he’s hiding a dodgy haircut under that headgear. 046 PREVIEW “PLAY AS A MECHSUITED PENGUIN WITH SELFESTEEM ISSUES.” FORMAT PS4 / ETA 3 MAY PUB 2K GAMES / DEV GEARBOX SOFTWARE BATTLEBORN Gearbox’s toybox of generic tricks mixes up the multiplayer experience Summarising such an unabashedly chaotic game is like herding cats. With every seventh kitty exploding. Battleborn’s here, there and everywhere – straddling the FPS and MOBA genres, firing its copious and improbable guns in the air, tossing out new and different characters, modes and loadout choices like so many grenades. Depending on which of the 25 heroes you play as, your grenades may well be of the robot owl variety. The roster is a whirlwind of wackiness. There’s creepy witch Orendi and her Pan’s Labyrinth-style eyeballed-palms; Toby, a mech-suited penguin with self-esteem issues; and a hoverchair-bound mad scientist called Kleese. But we can’t resist ‘German C3PO with a sniper rifle cane’ – aka Marquis. His pet owl Hoodini can be deployed as a remote explosive by hitting u, something that becomes difficult to stomach once you clock his feathery little bonce peeking out of your hat. WATCH OUT Any reservations about owl cruelty evaporate once we play our first Story episode. The Renegade tasks us with rescuing Caldarius. Our four teammates shoot, slice and punch their way through enemies, and we jump on a launch pad and catapult onto a rooftop. Pressing o brings out our snazzy pocket timepiece, and we throw a mob-slowing bubble over spawn points. It’s all very Bernard’s Watch. 047 PREVIEW Left You’ve got Team Lives in the campaign. The key to surviving multiplayer? Teleporting to base with a tap of 2. Right Battleborn boasts three multiplayer modes: Meltdown, Incursion and Capture, which is all about controlling key map points. Killing five spider sentries, we complete a mini-quest rather pleasingly entitled ‘Nope Nope Nope’. Battleborn supremacy Taking the shiniest, newest heroes for a spin 1 We just want to give Toby, this squeaky little penguin, a big hug. Wait, is that a mech suit? And a railgun? Maybe we’ll save the hugging for later… 2 Eldrid warrior Galilea’s shield not only protects her, but can also be thrown at foes with o. How to fight her? Sneakattack from behind. 3 Old duffer Kleese is a lot more deadly than he looks. The barmy prof’s Ultimate lets him summon a black hole that sucks in enemies. Alright for some. 4 El Dragón’s Ultimate is different: En Fuego soups up his other abilities for a limited time. Great, now we’re getting dropkicked and we’re on fire. PREVIEW Character-specific skills provide a MOBA slant on Battleborn’s frenetic first-person shooting. You levelup mid-match through the Helix Levelling System. Each new level rewards you with a choice of two upgrades. Do you want higher damage on Hoodini or a wider range? What you definitely want is your Ultimate. Unlocked at level five, it’s a killer move. SPIDEY OFFENSES Above Move aside, Rogue duo Shayne and Aurox – new heroes are on their way. Eldrid healer/warrior and water-bender Alani will be number 26. “TACTICAL, LONG-FORM MULTIPLAYER MODE INCURSION HAS YOU HUNT TWO M7 SUPER SPIDER SENTRIES.” Our reward for completing the mission? Well, it would have been unlocking Caldarius as a playable hero, had we succeeded. Turns out creative director Randy Varnell wasn’t joking about the ‘old-school difficulty’: even with two 2K reps on our side, we’re overwhelmed the second our team fails to protect a power core. But Story mode is playable solo, Varnell assures us, using healing-focused mushroom ninja Miko as an example: “We might cheat a little bit in single-player,” he laughs. “We might give Miko’s knives a little sharpening… so you aren’t totally out of luck.” Custom-building characters for situations with the Helix System is key when you’ve no bots. “When Miko takes off its head and creates the big healing aura, you can add damage to that.” In second episode The Void’s Edge, we engage brains and trigger fingers. Escorting a sassy-mouthed wolf spider sentry involves gathering Shards to kit him out with shields and firepower, and we defeat a Destiny-esque Varelsi Conservator boss by dodging his big black death-bubble. FACTRICK Success means loot. There are more than 1. GENE GENIE 70,000 pieces of gear here: you take three As your overall Character Rank increases, you unlock pieces into matches to buff your hero, and Mutations – five extra Helix they have rarity levels and require Shards to ability upgrade options. activate in-match. Legendaries sure don’t 2. SHOP GEAR come cheap. Gear Packs are bought with In Incursion, we’re hoovering them up in-game credits only. Varnell promises it’ll stay that way on the double. This new, tactical, long-form at the game’s launch. multiplayer mode (our matches constantly 3. GIMME FIVE exceed the 30-minute limit) has you hunt Five new heroes will down the other team’s two M7 Super spider release after launch, sentries. Going after one solo is suicide, so taking the total of playable characters up to 30. bring along a few minions and teammates to squish ’em and win the marathon match. Killing Thrall Mercenaries in camps recruits friendly, green-outlined super-minions, too. WRESTLE-MANIAC Above That golden arm belongs to Mexican melee monster, El Dragón. His Passive ability increases damage with each kill. Above Extra multiplayer modes and maps will be free updates, and there will be five purchasable add-ons with PvE missions. Sounds simple? Try doing all that with a cybernetic luchador clotheslining his way through all and sundry. New hero El Dragón is Varnell’s current favourite. “He’s all hyperactive energy. His cooldowns are fast, his run speed is fast, and it’s all this awesome wrestling thing,” the creative director enthuses. “I think he’s his biggest fan!” Someone’s got to be. After being slapped about by those mech arms, we’re not exactly enamoured. The tanky character is fun to play and battle… but a bit much. The same could be said of Battleborn itself. There are so many bubbles and ballistics happening in that FPS view that everything can meld into one impenetrable, anarchic mass. With the shooting still needing work, and two MOBA-esque abilities seeming a little limited after extended playtime, all that generic chaos is in danger of cancelling itself out into not a whole lot. But with Varnell enthusiastic about a potential total of 50 (or even 100) heroes for the future, and Gearbox “definitely not out of ideas” when it comes to multiplayer modes, there’s room for even bigger bangs in Battleborn’s universe. 049 PREVIEW PREVIEW ROUND-UP There’s a veritable vat of variety this month as we bother jungle cults in The Church In The Darkness, speedrun platforms in 10 Second Ninja X and collect body parts in The Surge… 050 INSURGENCY: SANDSTORM FORMAT PS4 / ETA 2017 PUB FOCUS HOME INTERACTIVE DEV NEW WORLD INTERACTIVE Forget charging headfirst into the online battlegrounds of New World’s FPS, patience and teamwork are what count here. A Steam favourite for its focus on realism, this isn’t your standard port from PC. Wholesale changes include a switch to Unreal Engine 4 – the original uses Source – so expect some ultra lovely graphics. There’ll also be a single-player campaign to go with the online deathmatches, and an eSports-friendly framework is in the works, meaning the pieces are in place for a sneak assault on the COD/ Battlefield duopoly. RISK OF RAIN FORMAT PS4/PS VITA ETA TBC / PUB HOPOO GAMES DEV HOPOO GAMES University is a time for meeting people, procrastinating and drinking irresponsibly. Well, it is for most of us, anyway. Hopoo Games had other ideas, however, making this award-winning and punishingly addictive roguelike, in which survival is your only goal when faced with an army of increasingly tricky enemies who’ll be looking to enthusiastically rain on your parade. Good job it supports four-player online/offline co-op, as any helping hand will be a useful one. With online Cross-Play between PS4 and PS Vita, there should be no risk of not finding someone to play this intriguing indie with. THE CHURCH IN THE DARKNESS FORMAT PS4 / ETA 2017 / PUB PARANOID PRODUCTIONS DEV PARANOID PRODUCTIONS No, this isn’t about Midnight Mass. It’s about infiltrating The Collective Justice Mission, a religious cult in a South American jungle. Despite its simple top-down looks, you’ll be able to go in silently or all guns blazing. But be warned: director Richard Rouse III hints that different playthroughs will see different motivations for the cult’s leaders. Are they evil-doers or simply misunderstood? We’re certainly excited to drink this game’s Kool-Aid. 10 SECOND NINJA X FORMAT PS4/PS VITA ETA SUMMER PUB CURVE DIGITAL DEV FOUR CIRCLE INTERACTIVE Heads-up Super Meat Boy fans, your new favourite game approaches. It’s a time-attack puzzleplatformer in which you have ten seconds (obvs) to take out every enemy in tightly designed levels, working out the fastest route to get a perfect three star rating. It also has a wicked sense of humour, with the trailer packing in more laughs than the entire run of Mrs Brown’s Boys. Plus, while it’s the series’ console debut, this sequel also has remasters of every level from the original to enjoy. This will be essential for platform fanatics. THE SURGE FORMAT PS4 / ETA 2017 PUB FOCUS HOME INTERACTIVE / DEV DECK13 Just in case you were under any illusion that the future is going to be bright, Lords Of The Fallen developer Deck13 is adding another dystopian nightmare to go along with, well, pretty much every game that’s set in the future. Think robots and creepy mega-corporations. Playing as a builder with an exo-skeleton attached to his flesh, what has us most excited for this action-RPG is its combat system: you’ll be targeting specific body parts on your foes, lopping off limbs and gadgets in order to upgrade your own man-meets-machine skeleton suit. Coming from the LOTF team, expect it to be incredibly tough. UNCHARTED SPECIAL Q A Charting a course to success Original Uncharted designer Richard Lemarchand guides us through his time with Drake 052 ichard Lemarchand knows a thing or two about laying the groundwork for great games. Now an associate professor teaching game design at the University of Southern California, he’s a Crystal Dynamics and Naughty Dog veteran who’s worked on the likes of The Legacy Of Kain: Soul Reaver and the Uncharted trilogy. The lead game designer on the first Uncharted (and co-lead game designer on both Uncharted 2 and 3) tells OPM how PlayStation’s biggest franchise evolved, and how he evolved along with it… OPM: What was it like at Naughty Dog in 2005, when you were about to start working on PS3? Richard Lemarchand: It was a very exciting time at Naughty Dog. I remember it quite vividly, though bits are blurry because it was very busy. I’d joined the studio in mid-2004 to help finish up Jak 3. In working on that, I kind of got my feet under the table. I was fortunate enough to sit in on many of the early design meetings for a project which had the codename of “Big” – this would become Uncharted. [Then with Jak X,] we were making a fun game that was highly playtestable. It was Naughty Dog’s first online multiplayer game, and so the studio had a sense of breaking new ground even as we were wrapping up work on PlayStation 2. I think it’s good to be in a creative position where you feel you have some kind of mastery of an area, but you’re also pushing ahead into new territory. That was writ large across the creation of Project Big. 053 Naughty Dog studied classic movies such as King Solomon’s Mines in a bid to reinvent the action-adventure game genre. UNCHARTED SPECIAL THERE WAS A SHIFT TO THINKING OF STORIES AS CHARACTER EVOLUTION – IT UNDERLIES THE RENAISSANCE IN VIDEOGAMES. 054 There were regular meetings of this core creative team developing a new engine specifically for PlayStation 3. That included Evan Wells, Amy Hennig and Bruce Straley. Amy and Bruce, of course, went on to creative direct and game direct on Uncharted 2. And the course of the creative development of the project had a few twists and turns. The game became about a protagonist who was older, in their late twenties or early thirties, that used a lot of the same verbs as Jak – running and jumping and shooting and brawling. But it also became about evolving those mechanics to take advantage of the increased power of PlayStation 3 and push its boundaries, in terms of the sophistication of run-and-jump shooting mechanics in character action games. Now a uni professor, Lemarchand can’t wait to experience Uncharted 4 from a fan’s perspective. OPM: How did Uncharted stretch those limits? RL: For a long time, Uncharted was set in an entirely different genre [early plans involved a post-apocalyptic, underwater game called Zero Point]. But by the end of 2005, we’d hit upon the idea that it would be a reinvention of the classic action-adventure genre. That was a time I was lucky to see Amy Hennig doing one of the things that she does so incredibly well: deep research into games, movies, literary fiction and TV. She went mining for the resources that would become the heart of Uncharted. By resources, what I mean is lists of things – lists of nouns and verbs. Amy would watch a film like the classic [’30s] adventure King Solomon’s Mines and write down everything that she saw the protagonists and antagonists do. When someone ran along the corridor and the ceiling was caving in behind them; when someone had a fight with a friend which made the friend become an enemy – Amy would write down all of these things. She’d kind of decompose action-adventure cinema in a way that we could then sift through the elements and reconstruct a new kind of cinematic action-adventure game. Middle Early character development imagined Drake being younger than he ended up. Left Like with Jak, brawling was key. Right Uncharted was a revolutionary PS3 title. OPM: At what point would you say you got a sense of Project Big being something truly, well, BIG? RL: As soon as I went for an interview [at Naughty Dog] – in fact, even before I went to interview – I knew something special was happening. I knew it was a studio that liked to work hard but worked smart, and that it constantly strove to find a good balance in its creative practices and in the content and quality of its games. I do think that’s something very important and kind of underdiscussed in game development circles. Game development is a hugely rational activity where we bring all of our cool analytical skills to bear on UNCHARTED SPECIAL N E E D O K N O W RICHARD LEMARCHAND THE MAJOR GAMES, FROM KAIN TO DRAKE 1999 LEGACY OF KAIN: SOUL REAVER Q A PS1 action-adventure classic directed by future Naughty Dog colleague Amy Hennig, Soul Reaver lets you switch between material and spectral planes. It sets a template for cinematic action and compelling characters, while looking astoundingly pretty. 2004 JAK 3 Q Lemarchand switches Crystal Dynamics for Naughty Dog and starts by working on the final entry of the Jak trilogy, a showcase for the studio’s ability to push PS2 to its limits. 2011 UNCHARTED 3 Q Working with Jacob what we do, but it’s also a creative, ‘right-brain’ activity, trying to pull new ideas out of the air from who knows where. It’s also important for a development team to be able to, in a sense, keep the faith throughout the course of development. Often, the difference between an excellent game and a game that crashes and burns can be the belief the developers have in it. OPM: Is that a cultural thing, or is it more related to the technical side of a game? RL: I think it is largely cultural. But it’s a sort of alchemic ‘as above, so below’ situation, right? Because culture is situated in our thoughts and actions – our perceptions, thoughts and actions as individuals. Yeah, there’s lots of great writing to be done around the specific kinds of creative culture pertaining to game development. But I think that having faith in yourself and those around you is very important. Being prepared to listen to them and hear out their ideas in-depth, and then – when necessary – being able to take them to task and argue through something difficult and complicated in a way that fosters respect and doesn’t become destructive. The tension between those things is a complicated line to walk, but a hallmark of all of the best creative endeavours I’ve ever been a part of, I would say. OPM: Having worked across the first three Uncharted titles, how do you feel you have evolved as a developer? RL: Oh, I changed hugely across the creation of the three Uncharted games. I’d had a big shakeup in my personal life round about the time the first game was going into development. I think that when you go through something difficult in your personal life, it can be harmful and damaging – but it can leave you primed and ready to be open to new experiences. I learned a huge amount from the people around me. A vast amount of what I now teach in the USC games programme came out of the roughly seven-year period that I spent working on the Uncharted games. Finding new ways to structure my thinking about game flow and level flow, working at a more macroscopic level at first, and my ideas about story development – Amy Hennig was already hugely influential on those. This focus on the verbs of the game mechanics and the nouns; the things that appear in the game; the kind of interactive mix that that creates; and how that can work towards – or in tension with – traditional kinds of storytelling techniques. In the course of creating the Uncharted games, I became more familiar with Robert McKee’s book Story. The techniques that he describes about how organising the motivations and reactions of the characters throughout the course of a story had a big impact on the way that the Uncharted games were constructed. There was an overall shift in focus in my thinking from stories as plot, towards stories as the evolution of character. I think that’s the big shift underlying the renaissance in videogames as an art form, a literary form, a cultural form we’re seeing at the moment. Plot can be interesting, but character is the stuff that we understand, because it’s the basis of some of the richest and most important parts in many of our day-to-day lives. Minkoff as co-lead game designer, Richard delivers the final PS3 instalment of Drake’s adventures. The debate rages over which entry is the best, but everyone agrees the desert section is simply stunning. OPM: Story maturity in the Uncharted series is key to its success, as are those set-pieces, of course. Was it a conscious decision to make a game that was enjoyable for both players and observers? RL: We had an awareness that that might be the case – or we hoped it would be the case – but I don’t think we were prepared for how much we heard about it once the game had shipped. Now the tutorial aspect of games is very much to the fore, whether it’s a family or a group of friends watching a single-player game, or eSports and Twitch. OPM: Looking back, do you have any particular highlights of working on the series? RL: I’m still proud of the peaceful [Tibetan] village section in Uncharted 2. It connects deeply to some of my longstanding philosophical thinking about game development. Certainly Tale Of Tales, and their concept of the “not-game,” which was in higher currency at the time, gave me the confidence to take that section of gameplay and run with it. I was responsible for co-designing and producing it. I ran around teasing bits of work out of everyone who would give me some of their time. I had a sense that experiential gameplay – gameplay that is not as driven by the traditionally game-like systems of resources and goals, but by the interactive and narrative experience – that style of gameplay had to be quite rich. Quite dense with animation and graphics, sound design, dialogue… and so it took a push from me at a point in development that was already very busy trying to take the game to Alpha. But it was very rewarding. I was happy to see the warm critical reception that that part of the game got. I think part of that warm critical reception was that it came at a point in the game that the dramatic tension had really been dialled up to 11 and had been held there for a long time. The game used that space of relief well to kind of reset the emotional timbre, and to allow us to build again towards the final acts. It’s significant that Bruce [Straley] and Neil [Druckmann] were some of the generators of that particular idea, and I do think that they used those techniques to incredible effect in The Last Of Us. I’m very happy at the rise of wonderful experiential games like Dear Esther and Everybody’s Gone To The Rapture, and all the other indie games and art games that we’re now seeing and are pushing forward the frontiers. OPM: How do you feel about Uncharted 4, having not worked on it? How excited are you? RL: Well, of course, I have a pang that there’s an Uncharted game coming out that I didn’t work on! Though that has been the case before. There was the PS Vita game [Golden Abyss], and there’ve been a number of other awesome creative endeavours around Uncharted. But that pang of maybe some kind of fear of missing out in a game developer sense is well overridden by my excitement to play the game. It’s going to be the first Uncharted game that I can play from a cold start as a huge fan of Naughty Dog’s entire oeuvre, so I really can’t wait to get in there. I hear wonderful things from my friends at the studio. I think it’s going to be huge. 055 UNCHARTED D SPECIAL 056 Swinging through jungles. Dangling off cliffs. Surviving the desert… UNCHARTED SPECIAL Fortunes Nathan Drake’s adventures are legendary. Here, we chart his extraordinary journey, from beginning to end. 057 UNCHARTED SPECIAL UNCHARTED: DRAKE’S FORTUNE PlayStation finally gets the mascot it deserves as a charming console legend is born FORMAT PS3 RELEASED 2007 PUB SONY DEV NAUGHTY DOG It’s not the shooting. It’s not the set-piece spectacle. Hell, it’s not even Sully’s masterfully groomed moustache. No, the real reason you love Uncharted so damn much is simple: Nathan Drake is just a super likeable guy. By moving on from a near mute elf adventurer to a wisecracking, warm-hearted Indiana Jones impersonator, Naughty Dog stamped its passport to greatness, thrilling an entire generation of PlayStation gamers with a new breed of action title. A type of game that was personable, well-written and oh-so-chiselled. Skip back to 2007, and the PlayStation landscape was a considerably duller place than the verdant PS4 paradise we all bask in today. Resistance and MotorStorm had done their best to convince punters to part with more than £400 to join the PS3 party, yet 058 “A CARING, QUICKWITTED AND DEFTLY NIMBLE ROGUE, NATE’S NOT AN AVERAGE HERO.” MAKEOVER MAGIC See how Nate and Elena’s looks changed before release Uncharted was originally known as ‘Big’ during development, and as you can see, both Nathan and Elena once sported very different looks. Your favourite treasure hunter first rocked fairer locks, giving off a slight ‘annoying surfer dude’ vibe. Thankfully, his design was changed to the one we all know and love. Ms Fisher also underwent a makeover before Uncharted’s final release. Originally a brunette, Naughty Dog settled on a look that more closely resembled her motion capture and voice actress, Emily Rose. Luckily, Drake evolved from this early, more cocky look. neither game really had the soul to genuinely compete with the cream of PS2’s crop. That all changed with Uncharted: Drake’s Fortune. In a medium overly obsessed with grey sewers, brown bunkers and aggressive grain filters, Nathan Drake flicked two fingers up at the establishment with a colourful explosion of a game. This was not your typical shooter with Johnny E.T. Puncher mangling aliens on the drabbest backwater planet you ever did I spy, with my little eye, the ‘lost city’ of El Dorado. Kerching! Oh, also a few pirates… UNCHARTED SPECIAL TOP THREE MOMENTS Brill boats and submerged cities Sneaking may be an optional tactic, but it saves you plenty of hassle in the long run. A golden hour sunset amid a stack of corpses. What could be more romantic? see. Instead, it was a game in which a charming, bumbling doofus (voiced by some dude called Nolan North or something) had stumbled into PS3’s most energetic action adventure. Nate isn’t your garden variety game hero, either. He’s not defiant in the face of danger; he positively cowers in its wake. Dive behind a waist-high wall and Drake places his hands to his ears as all those pirate bullets whizz past that handsome head. You’re dealing with a cocksure treasure hunter obsessed with finding the legendary golden statue of El Dorado, sure. But you’re also looking at a person barely keeping his head above water. He’s an everyman who winces, wails and despairs as each new firefight breaks out. fills a lot of men’s faces with lead, but Nate is equally happy impersonating Lara Croft as he jumps between perilously placed platforms, or flirting with journalist sidekick Elena Fisher. Not that said lead-filling fun isn’t gratifying. While it never offers the most precise gunplay, the controls in Drake’s Fortune still sell the sort of breezy playfulness Naughty Dog first perfected in Jak And Daxter. Battles are pleasingly mobile affairs, in which Nate constantly has to hurtle between objects to outwit the murderous pirates of the game’s South American island. And thanks to the upgrades seen in last year’s Nathan Drake Collection, the first Uncharted’s shootouts feel snappier than ever. As with all Naughty Dog titles, though, the true genius of Drake’s Fortune lies with its pacing. Whether it’s the dreamy man mascot gingerly sailing savage rapids in a jetski, murdering subterranean Spanish beasties or looking up in awe at a beached U-boat, the Santa Monica outfit always knows how to subvert expectations. Universal acclaim would have to wait until Among Thieves, but with his first adventure in the can, Nathan Drake had charted a course that was set to make him a PlayStation icon. COVER ME Speaking of those firefights, the original Uncharted was really the first high-profile PlayStation game to fully embrace the slickly supple cover system popularised in Xbox 360 mega hit, Gears Of War (though sired in PS2’s littleplayed Rogue Trooper). Marcus Fenix and his bungalow-sized jaw were utterly humourless, of course. By contrast, Nate is a caring, quick-witted and deftly nimble rogue. There’s no denying he 1 LOVE BOAT Naughty Dog blows your socks off as Nate happens upon a German U-boat… A U-boat that just happens to be suspended over a cliff, deep in the Amazon rainforest. A moment of quiet wonder. 2 JEEP IT REAL On the run from an ex-accomplice, Drake and Elena plough through acres of dense jungle while blasting a barrage of enemy bikes with their Jeep’s turret gun. Thrillingly explosive. 3 DROWNED CITY In spite of a clunky jet-ski, Nate’s journey through a partially submerged city is a belting section, filled with wonderful water effects, tense shootouts and stacks of gorgeous architecture. KEY PLOT POINTS Chasing down El Dorado in Nathan’s ace adventuring debut MAP IT OUT Nate discovers Francis Drake’s coffin near Panama – it contains a map of a mysterious island. ROMAN EMPIRE Searching for El Dorado, Drake and Sully run into treasure hunter Gabriel Roman, who shoots Sullivan. CRASHING IN Nate teams up with Elena, but the reunion is cut short when their plane crashes during the flight to the island. HOLD THE FORT Nate saves Elena from a fortress, kills cursed Spaniards, then reunites with (a very much alive) Sully. GOLDEN BOY El Dorado turns out to be a golden sarcophagus, not a city. The relic ends Roman, then our heroes escape. 059 UNCHARTED SPECIAL UNCHARTED 2: AMONG THIEVES There’s a whole lot of honour as Drake delights with a sequel like no other FORMAT PS3 RELEASED 2009 PUB SONY DEV NAUGHTY DOG Holy hell in a handbasket, is this how you ever do a follow-up. Drake’s Fortune may have given the PlayStation Nation a small sampler of Naughty Dog’s winning scripting and canny feel for pacing, but Uncharted 2 took PS3 to a level few could have envisioned the console being capable of just a couple of years before. There’s set-piece scale and an eye for action movie flair that would send most blockbusters crying home to their A-list mommas. There’s ludicrously impressive tech feats. Oh, and that bit with the train. Uncharted 2 has a very decent claim on containing the greatest videogame opening ever committed to disc. Taking inspiration and some cracked glass from The Lost World (though sadly no double trouble T-rex action), Among Thieves kicks off with Nathan 060 “LOCATIONS, CAST, SET-PIECES… NAUGHTY DOG TURNS UP THE DIAL IN EVERY POSSIBLE WAY.” MULTIPLAYER MAYHEM Nate and friends show their PSN power with ace online action Though it often gets forgotten, both Uncharted 2 and 3 boasted underrated multiplayer modes that attracted dedicated communities. Among Thieves kicked off the fun, allowing you and PSN pals to team up in a group of three to complete wave-based co-op matches. You could also wage war in ten-player competitive games, spanning Naughty Dog’s take on base skirmishes, Capture The Flag and more traditional deathmatch variants. Thanks to copious character skins, the action was damn charming – c’mon, who doesn’t want to see Sully teabag Eddie Raja? Actually, don’t answer that. Anyhoo, don’t say Naughty Dog can’t do multiplayer. bleeding profusely… Bleeding profusely and stuck in a derailed train… A derailed train courting icy death, hundreds of feet in the air as it hangs off a Himalayan cliff. Mic. Drop. The train prologue acts as the ideal poster boy for Uncharted 2’s invigorated modus operandi: bigger, better and all-out balls-to-the-wall for every second its treasure hunter graces the screen. The most thrilling locomotive ride since Spidey and Doc Ock ruined many a Manhattanite’s Nepal’s war zone, like much of Uncharted 2, is one action-packed set-piece after another. UNCHARTED SPECIAL TOP THREE MOMENTS Whirlybirds, walks and wonder See that tiny speck of flailing limbs scrambling to survive? Yep, that’ll be you. In a subtle Crash Bandicoot homage, Drake runs into the screen to avoid a fiery Jeep. lunchtime commute; a daring midnight museum heist; a wonderfully tranquil village visit – Among Thieves mixes sensational set-pieces with the odd dollop of serenity in a way no other studio can match. Naughty Dog turns the dial up in every conceivable way. Gone is the singular island location of Drake’s Fortune, replaced by a globe-trotting thrill ride that takes in exotic locations such as Turkey, Borneo and Nepal. The supporting cast is expanded, with sarky, seductive Chloe Frazer joining Nate and Elena to add a sizzling love triangle spark to shootouts. And those set-pieces, meanwhile, are taken to a level only PlayStation’s premier dev is audacious enough to pull off. is the perfect action game. Perhaps the best ever. It rattles along at such an unapologetic clip, it’s impossible not to be left giddy as it mercilessly drags you onwards. Every firefight gets the heart pumping, before a quiet moment of comedy or classy character interaction brings your pulse back down to ensure you’re ready to go again when the action splatters the fan. This is videogame pacing taken to a high art, a constant cacophony of breathless action that refuses to let your attention wane. Naturally, you have Nate tying the whole package together in a way only PlayStation’s most consistently charming character could. Drake is so likeable in his first sequel that he could spend the entirety of Among Thieves punching baby seals and you’d still want to hug it out with him. Uncharted 2 lifted the bar so high that most PS4 games (let alone PS3) are still trying to vault over its ludicrously sky-high accomplishments. For some, it still remains the greatest PlayStation game ever. Not bad for a dude who’s bleeding out in an upended choochoo, huh? ACTION MAN Seven years on, you can count the number of games on one hand (and have a few fingers to spare) that match Uncharted 2 in full flow. Fire up the remastered port in The Nathan Drake Collection and you’ll be treated to a ride in which every bump is as beautifully bombastic as when the game launched in 2009. The shooting still sings, the script continues to crackle and the big action moments shame 95% of PS4 Triple-As. In many ways, this 1 CHOPPER CHASE Drake and Chloe flee a helicopter during a breakneck chase across Nepalese rooftops and collapsing buildings. It’s a showcase set-piece that oozes electric action. 2 RUNAWAY TRAIN Wow. Uncharted 2’s 13th level is a stunner. After Nate boards a speeding train, he blazes through the Himalayas, capping men in carriages in an utterly brilliant chapter. 3 VILLAGE RETREAT Naughty Dog shows its mastery for quiet reflection when Drake explores a sleepy Himalayan village. Pulling a few yak tails and playing football with the kids are serene highlights. KEY PLOT POINTS Nate gets the ultimate training day chasing Marco Polo IN LIKE FLYNN Nate’s old pal Harry Flynn and new love interest Chloe Frazer ask the fortune hunter to steal an oil lamp. COLD FLEET Flynn betrays Nathan after the lamp reveals the location of Marco Polo’s Lost Fleet. The fiend. BORNEO FREE Nate finds the fleet of ships in Borneo, before discovering that the legendary city of Shambhala is in Nepal. TRAIN AND GAIN Epic train chases follow, as Nate, Chloe and a returning Elena journey into the Himalayas to find Shambhala. HIT AND KISS In Shambhala, Drake defeats baddie Lazarevic, who’s after a relic of huge power. Cue kisses with Elena. 061 UNCHARTED SPECIAL UNCHARTED 3: DRAKE’S DECEPTION Naughty Dog caps off PS3’s finest trilogy with a true force of Nate-ure FORMAT PS3 RELEASED 2011 PUB SONY DEV NAUGHTY DOG Pop quiz: how on Earth do you try and top arguably the greatest PlayStation game of all time? Most mere mortals would probably hide in a cupboard and blub their eyes out when faced with such a task, but not Naughty Dog. Instead, the Santa Monica outfit decided it would throw its leading man out of a plane, surround him with French flames, then make the poor adventurer groggily stumble through the most gorgeous virtual desert PS3 had ever seen. Welcome to Uncharted 3, and make sure you shake the sand out of your shoes. Now, a lot of people will tell you Drake’s Deception is no match for Uncharted 2. Those people are wrong. Oh sure, Nate’s third adventure takes a little time to kick into gear – that London Underground opening is rather drab. Yet when Naughty Dog takes its foot off the brake, Uncharted 3 builds up a head of preposterously exciting steam over the game’s final ten chapters that electrifies for hours 062 “NAUGHTY DOG CRAFTS THE FINEST FIRE AND SAND TO HAVE EVER GRACED PLAYSTATION.” THE AIM GAME The strange story of Uncharted 3’s patched controls Shortly after Drake’s Deception was released, a lot of people started to complain about its controls. Despite game director Justin Richmond claiming Naughty Dog had adjusted “the sensitivity to be much higher in Uncharted 3 to give you a more precise feel,” while writing on the PlayStation Blog, shooting simply didn’t feel as nuanced as Uncharted 2’s model. Indeed, initial fan feedback on the changes to the aiming system were so negative that the studio ended up patching Among Thieves’ eightdirectional model into the game as an optional control setting in the 1.02 patch, a little over a month after Uncharted 3 was released. on end. From the minute Nate boards a doomed cruise liner, all the way up to a badass horseback attack on a convoy, Nate’s trilogy-closer refuses to release you from its handsome clutches. Uncharted 2’s party piece was the frosty stuff – Among Thieves did for digital ice what Jaws did for toothy underwater menaces. But in Drake’s By outing three, Nate’s nailed the lookingwistfully-into-the-distance pose. Swoon. UNCHARTED SPECIAL TOP THREE MOMENTS Toasty houses and horsey hijinx A videogame level that’s set in a shipyard and is actually good? Really good? Believe. Thieving lesson sorted, Sully moves onto his lady-wooing masterclass. The cad. Deception, Naughty Dog pours its considerable programming talent into crafting the finest fire and sand to ever grace PlayStation. Jumping between collapsing staircases in a French mansion as its innards are incinerated; swinging a flickering torch like a Major League batter to ward off hundreds of paranormal spiders; and choking on swirling sand among the dunes of the Rub ’al Khali – is there any element that Uncharted doesn’t totally rock? And then there’s the ship. Sweet salt water goodness, the ship. Games are no stranger to rough waters, of course, but never before had the untamed majesty of the ocean been captured with such pulsating purpose. As Nate spends a couple of chapters trying to board The Seaward cruiser, then desperately trying to get off it as it starts to sink, Drake’s Deception cooks up a set-piece that arguably tops anything in Uncharted 2. Be it swinging on chandeliers, a blazing ballroom shootout or climbing up corridors as the boat does a Titanic, words can’t do the action justice. following the breakdown of their marriage – the pair apparently got hitched after Uncharted 2. Though the breezy Saturday matinee tone is still present, this is a more heartfelt adventure; one which tries to unearth what makes the trinket-nicker tick. Revisit the remastered Drake’s Deception on PS4 today, and you’ll discover a title that confidently matches the best current-gen games around. The action may falter in those London stages, but the shooting, platforming and gentle puzzling has evolved to such a degree that very few native PS4 titles can compete. After all, how many games have the stones to enter you into a gunfight while your character hangs out of a cargo plane? (Okay, we guess GTA V lets you drive out the back of one.) Rightly or wrongly, Uncharted 3 isn’t remembered quite as fondly as its predecessor (see p25). Not that falling slightly short of Among Thieves did it any harm – it still sold more than six million copies. Drake’s Deception also expanded the winning (if unfairly forgotten) PSN antics of its predecessor, with Naughty Dog supporting the online community through a steady stream of post-release multiplayer maps and character skins. If nothing else, Uncharted 3 gave you the sexiest sand ever, all the while providing a fittingly breathless PS3 swansong for the platform’s coolest character. DRAKE IT BACK Uncharted 3 scratches at the surface of Drake unlike either of its predecessors. You’re treated to his first meeting with Sully when the young scamp was but a teenage treasure hunter, while Deception also pokes and probes at the tension between Nate and Elena 1 BURN NOTICE After Nate and Sully track down an amulet in an opulent French manor, they’re soon forced to escape one hell of a house fire when Talbot’s men start playing with matches. Hot stuff indeed. 2 PLANE SAILING Don’t look down! Drake battles a group of heavies after stowing away on a plane headed for the Rub ‘al Khali. A mid-air fistfight on the cargo ramp proves quite the highlight. 3 CONVOY CARNAGE We’ve given the ship chapters a lot of love to the left, so we’ll highlight this chase scene in which Nate rides a horse during a daring desert attack on a convoy. It’s heart-stopping stuff. KEY PLOT POINTS Drake’s Arabian adventure takes in sun, sea and sand RING IT IN A bungled deal to sell Drake’s ring sees our hero cross paths with the evil Katherine Marlowe in London. UBAR BRAWL TE Lawrence’s notebook starts a hunt for the lost city of Ubar, as Nate heads to France for an amulet. ARABIAN FIGHTS A further amulet piece found in Syria reveals Ubar is in Arabia. Drake travels to Yemen for Elena’s help. RUB IT IN After a stormy cruise and a pesky plane crash, Nate finds himself wandering across the Rub ‘al Khali desert. H2-NO! Drake defeats Marlowe’s forces in Ubar before the sect can master the city’s mind-controlling water. 063 UNCHARTED SPECIAL FORMAT PS VITA RELEASED 2011 PUB SONY DEV SONY BEND UNCHARTED: GOLDEN ABYSS Launch titles carry a special burden. They’re the showcase for the future of what your new machine can do. Golden Abyss, however, takes this potential pitfall and turns it into its biggest strength. It’s the series’ most experimental entry, but retains those set-pieces that keep us so enamoured with Drake’s games. Drake’s debut on handheld remains a powerful showcase of PS Vita’s abilities Take the collectibles. While the home console titles keep you picking up random shiny treasures, Golden Abyss uses PS Vita’s touchscreen to add a little extra to the trinkets you find throughout the jungle, by making you wipe off mud and muck. Even just rotating an object by swiping your finger across the scene makes them feel just that extra bit special. It’s not just improving on what’s come before, though. Abyss introduces elements we’d love to see in Uncharted 4. The camera – with a zoom slider operated via the rear touchpad – gives us an excuse to capture the jungle scenery, while also providing the diverting challenge of recreating specific images. 064 “BOTH THE JUNGLE AND DRAKE’S, AHEM, HANDSOMENESS STILL LOOK FANTASTIC.” The verdant, rainforest greens of Drake’s Fortune return for PS Vita. Where there’s a Drake, there’s a fire. Get ready to swipe the screen to escape the flames. And the action isn’t compromised by the smaller screen. Drake still scales cliff faces and tumbles into fights by laying down cover fire. When a leap turns slow-mo, the smile will be impossible to wipe off your face. Sure, the story – Drake and sidekick Marisa Chase battle warlord General Guerro in a search for the Sete Cidades – isn’t Uncharted’s best, but it packs in enough fan-pleasing moments and witty rejoinders to keep you barrelling along. Abyss still looks fantastic on PS Vita, capturing both the lush jungle and, ahem, Drake’s smouldering handsomeness. It’s a shame this remains the only traditional Uncharted outing on PS Vita, but don’t let its age fool you – this still stands up as a full-blooded Drake caper in its own right. UNCHARTED SPECIAL UNCHARTED: FIGHT FOR FORTUNE UNCHARTED: THE BOARD GAME Cards on the table time Move over, Mouse Trap FORMAT PS VITA RELEASED 2012 PUB SONY DEV SONY BEND FORMAT BOARD GAME RELEASED 2012 PUB BANDAI DEV HAYATO KISARAGI Ever wondered who’d win in a fight between Doughnut Drake and Wetsuit Drake? Wonder no more. PS Vita’s turn-based card romp charges you with building posses of Uncharted heroes, then pitting them against other teams. Borneo Chloe versus Heist Chloe: fight! Jeff the Cameraman versus Tenzin: fight! Genghis Khan versus King Solomon: fight! It also offers Cross-Play with Golden Abyss – earning trophies and collectibles in Nate’s other PS Vita adventure unlocks power-up cards in FOF. Pity about the spotty match-making. What kind of witchcraft is this? A game you play… on a board? Burn it! Bandai’s board game is a downright decadent celebration of PlayStation’s manly mascot, coming with 190 cards that span many an Uncharted character. Want to make the world burn as dastardly bald brute Zoran Lazarevic? Have at it. The game supports up to four players, as you and your chums complete ‘Treasures’ and ‘Enemies’ Adventure cards to gain the most victory points. UNCHARTED: DRAKE’S TRAIL UNCHARTED: EYE OF INDRA Mapping out Nate’s past Digging out a comic caper FORMAT ONLINE RELEASED 2007 PUB SONY DEV SONY BEND FORMAT PS VITA RELEASED 2009 PUB SONY DEV SONY BEND This curious oddity acts as a prequel/ glorified advert for the original Uncharted. The big twist is that it’s a browser-based game powered by Google Maps. Only available on Uncharted’s European site, it saw you playing a private investigator who’d been hired by Elena to find Nate. This four-part motion comic came out shortly after Among Thieves, and focuses on Drake’s attempts to fund his search for Sir Francis Drake’s coffin – the event that kickstarts the first Uncharted. In his quest for cash, Nate takes a job looking for an amulet in Indonesia. UNCHARTED: THE FOURTH LABYRINTH UNCHARTED: THE MOVIE Drake hits the books Movie magic FORMAT BOOK RELEASED 2011 PUB TITAN BOOKS WRITER CHRISTOPHER GOLDEN This novel follows Nathan and Sully as they hunt for a series of labyrinths designed by Daedalus, the legendary Greek craftsman. The globe-trotting tale takes in both New York and Egypt, though it was specifically written as a stand-alone story that doesn’t impact on the games. FORMAT FILM RELEASED 2017? STUDIO SONY DIRECTOR TBC Supposedly due out 30 June, 2017, the Uncharted movie follows the first game’s plot. Progress, however, can be summed up by the dreaded words: “development hell.” Names linked, and then unlinked, with the project so far include Chris Pratt and Mark Wahlberg, plus director Seth Gordon. UNCHARTED SPECIAL 066 The Last Sandbox levels. Roaring vehicles. Tactical freedom. Uncharted 4: Intrepid explorer Ben Tyrer drives through Madagascar 067 A Thief's End is a finale that’s much riskier than you’d expect. for Naughty Dog’s blockbuster final chapter UNCHARTED SPECIAL 068 arefully prowling through the tall grass, we’re taking a moment to study our surroundings. There’s a dilapidated 17th century tower with a guard surveying the scene. Fortunately, he doesn’t notice Nate, Sully and Sam slink through the convenient cover. After a short clamber to the top of the tower, they get the drop on the guileless lookout, wrench away his Mazur LDR rifle and fire off a blast at the first guard who appears. The arid plain fills with explosions as gunfire whizzes back. A platoon of Shoreline mercenaries descend upon our position and, with ammo running low, we take a leap off the peak, flinging the grappling hook – in hope, more than anything else – towards somewhere, anywhere, that will double as an anchor point in an attempt to swing to safety. This scramble of improvisation and violence is typical of Uncharted 4. It’s a game that mixes the series’ biggest strengths with more than enough fresh ideas to keep things moving forwards. Yes, dear reader, this is the reason you bought a PS4. Let’s reverse back a little. Nate, Sully and new addition Sam Drake are in the middle of a sprawling Madagascan savannah, heading 1 2 3 069 [1] Welcome to the jungle – say hello to our guns and, er, private army. [2] Flashbacks include a younger Sam telling his brother, “We were destined for something great.” [3] A Thief’s End will explore Drake’s relationship with his brother. Cue dialogue options for custom chats. “MIXING THE SERIES’ STRENGTHS AND NEW IDEAS, THIS IS WHY YOU HAVE A PS4.” Whatever it is forcing Nate back, it’s clearly a lifetime obsession for the Drake boys. Even as sprogs, they’re keen to follow a trail. towards a volcano looming in the distance. It’s not an impromptu geological excursion, though – Team Drake is on the historical trail of a pirate known as Captain Avery, desperately trying to beat adversaries Nadine Ross and Rafe Adler to the punch. The scene takes place a little before the eye-watering set-pieces showcased at E3 2015, but while that demo boasted snaking road systems and linear car chases, here the camera slowly pans across a gorgeous, gigantic, sandbox expanse. “We have bigger levels than we’ve ever had before, maybe ten times the size at least of explorable space,” claims technical art director Teagan Morrison. And it shows – seconds pass as we gawp in wonder. On the ground, multiple sets of tyre tracks wind and fork off in different directions. Our end destination is a fixed point, but how we get there is up to us. Good job we’re all sitting in a Road Hogg Rentals Jeep… We grip i and mud sprays from the tyres as the Jeep churns forward. It conjures up memories of the Batmobile from Arkham Knight, with the chunky slides around jagged rocks as pleasurable as any corner in Gotham. To celebrate, we let out a few euphoric horn blasts with the touchpad. (Hooray, we haven’t crashed yet!) It’s one of many little touches that pepper our demo, and so our first minutes in Uncharted 4 are spent tooting a horn and trying to pull doughnuts in the mud like a group of teenagers hanging around a Tesco car park late at night in their Novas. HOGGING THE WHEEL We haven’t paid any attention to where we should be going, so we’re a little giddy to realise we’ve driven towards some ruins and stumbled onto our first secret. Hopping out, we wander over to the depressingly scant remains of an ancient building – now it’s just a 10ft-tall sturdy corner. UNCHARTED SPECIAL 1 2 3 4 070 [1] All this needs is a bit of red yarn and we’ve got ourselves a conspiracy. [2] Sam finds Nate at his 9-5. [3] Set three years after Uncharted 3’s conclusion, Nate’s now sporting a few grey hairs. [4] Elena and Nate look happy, right? Treasure hunting will soon spoil that… As we scramble up to see if there’s a hidden treasure, we hear Sam and Sully lounging in the Jeep, trading quips about the weather and the people Sully talks to on the internet. DIRTY LITTLE SECRET Success. We bag our first treasure – it’s a Sawasa Ware Tobacco Box – but that’s all there is, so we leap back into our ride and go barrelling into the distance again. Next up on our Uncharted safari is an enormous ditch. We’ve no option but to drive into it, but getting out will take some effort. Let’s try that in a little while. First, there’s a cascading waterfall directly behind us, and what sort of Uncharted fans would we be if we didn’t test out the soggy clothes tech? As Drake straddles the mud-covered rental wonder, we notice the torrent of crystal water is hiding a cavern. Lead game designer Anthony Newman says, “One thing we really learned from The Last Of Us – experimented with and got really good results from – is just allowing the player to poke around in an intriguing environment.” This scene’s the perfect moment to showcase that philosophy in practice. As we wander away from the beaten path, we feel like we’re earning our stripes as an explorer. Inside the secret cave, we get our first taste of the grapple hook, using it to tug down a box that’ll give us the necessary height advantage to scale up to two twinkling artefacts. One is our second treasure (an eroded flintlock pistol), the other a letter HECTOR ALCAZAR “So. Are you ready to seek your fortune?” Leaving a jail cell with two balaclavawearing men, cocking his gun and asking this very intriguing question presents Hector as a wild card. Friend or foe, he clearly has answers for whoever is seeking their fortune. Say, what was the first game called again? 5 6 [5] A Jeep isn’t the only vehicle that Nathan gets to control during A Thief’s End. [6] Sam may be the older brother, but you‘d barely notice. He’s just as lithe and danger-courting. [7] Get ready to explore the best looking environs in the Uncharted tetralogy. 7 071 “IT’S OUR FIRST REMINDER THAT THE ICONIC TREASURE HUNTER IS FEELING HIS AGE.” We’ve not had hidden mountain passages like these since Among Thieves. Someone make sure Drake isn’t getting there by train. from 2 June, 1702, detailing the efforts of Captain Harrison’s men to bring Avery to justice. Chin stroking commences as the historical intrigue sets in. It’s not too long after our waterfall diversion before we find a steep, if manageable, hill out of the ditch. After the struggle of wrestling our Jeep up the slope, the only way forwards is across a rickety bridge that’s held together with little more than wood and prayers. We begin our crawl across this blatant death trap, but despite our best efforts – and Sully bellowing “Woah, boy!” – the bridge jolts downwards and we hammer the accelerator on instinct. By a few inches, we get our wheels to safety. Back to bounding towards that volcano. There’s a much sharper incline to drive up now, as we navigate over rocks and across riverbeds until we see a tower close by. This time, Sam hops out to help Drake, and the pair clamber up to find a crest buried within the top floor. “It’s Christopher Condent, Captain of the Fiery Dragon,” says Nate. The curious chatter between the two Drake boys gives us a hint of Avery’s plans of recruiting other pirate captains to his ‘cause’. THICK AS THIEVES Maybe boys isn’t the right term. As we drop down from the tower, Nate takes a second too long to recover, tentatively easing himself up from his knees before returning to the Jeep. This is our first reminder that time waits for no man, and Naughty Dog’s iconic treasure hunter is not immune to the effects of age. Spielberg and Ford might be reuniting to bring Dr Jones back for another adventure, but we’re glad this is the final Uncharted – Drake’s feeling so creaky it’s hard to see him even making it through this trip. In the driver’s seat again, we rev the engine and try to force the Jeep up a sharp muddy UNCHARTED SPECIAL 072 1 “IF YOU THINK IT’S FUN WHEN NATE HAS WET CLOTHES, JUST WAIT UNTIL HE GETS MUDDY.” Wait, what has fate got in store for this Shoreline Jeep? If that waterfall is any indication, the answer is destruction and/or rust. hill. “And go,” Drake grunts as loudly as the engine. “And no,” Sully retorts as it slips back to where we began. Good job Sully sprung for the winch. Unwinding it from the front and climbing back up to the tower, there’s a tree that will make for a good anchor point. We saunter over and try to find a button prompt. That’s how this works, right? In trying to find it we circle the tree, notice the loop we’ve created and hook the cable, then take the fun way back down by slipping down the muddy slide we’re preparing to scale with our vehicle. If you think it’s fun seeing Nate’s clothes react to water, wait until you see his back after this scene. Until this point, everything’s been breezy. But despite the seemingly jovial, chatty atmosphere, Sully and Sam clearly don’t see eye to eye on much. We already know the pair bicker over Nate (“Took a long time for him to get out of this game,” warns Sully; “He’s meant for this life,” argues Sam), but the division is even more apparent as the pair disagree on Avery’s exploits during our roadtrip. Sam admires him while Sully is dismissive, crankily chiding Sam for trying to explain what life at sea is like to him. FAR PRY With the mini-argument simmering down, we have another large stretch of environment to explore. This quiet time gives us a chance to poke down different paths, discover a few more collectibles and get a sense of how vast this place really is. A good 15 minutes pass, but before we can tick off every area, a blast shatters the silence and we immediately stop thinking about level design. The explosion comes from nearby – specifically, that crumbling 17th century tower with the dastardly sniper. He’s a tiny part of Nadine Ross’ personal army, Shoreline, but he’s got friends. The improvements to 2 3 4 5 073 [1] This beautiful stretch is all yours to drive through. [2] Nadine and Rafe share a villainous smirk. [3] Cute alert: you’ll be able to pet the lemur. Just don’t let Sully see you. [4] The wispy smoke effects look stunning in motion. The power of PS4 is put to great use. [5] What secrets could that shipwreck be hiding? RAFE ADLER A rival thief in direct competition with Team Drake to find what Captain Avery left behind. Like every memorable Big Bad, he has an attitude that demands a good uppercut. He sneers at Drake, “Look, Nate, I'm going to make you a one-time offer. Drop everything. Go home. Live your life. Or we can just end it, right here.” approaching fights are immediate. Going straight into stealth mode, Drake and buddies slink through tall grass to get closer to Nadine’s mercs. Similar to Far Cry’s system, enemies can’t see us in the tall grass, but when we slip out and they spot us, indicators over their heads begin filling up. Let the bar hit the top and they’ll come over to investigate. If they clock us? It’s shooty time. At the moment, we only have our faithful pistol, the Para .45, so that clearly needs to change. We sneak through the tall grass, climb up a hut to the right of the main tower and give the guard there the ol’ Drake hug o’ death. Yoink, we’ll be taking that sniper rifle, thankyou-very-much. Now, onto the big one. This looming tower is easily the largest structure to be found in the level, with steps on all four sides leading up to a raised base, and a quartet of patrolling soldiers on duty. The building may be missing half a side, but that just means we have the choice of scaling the outside or heading inside… TOWER RANGERS Ever the experimenters, we plump for both options. Ghosting up to the door, we grab cover as Sam darts inside. Coast clear, we follow him and begin our ascent. There are little rivets sticking out of the ageing stone that help us get to a point where we can then straddle back over to the outside, and here we find some handy grooves on the building that guide us to the tower’s top. UNCHARTED SPECIAL 1 2 3 4 074 [1] Nadine is a merc… and one happy to do her job. [2] That’ll be Nadine again. [3] In a series first, facial movements are part of the motion capture process. Naughty Dog does cutscenes better than all other studios. [4] We’re getting Drake’s Fortune flashbacks. A quick dispatch of the guard is required, followed by a flurry of bullets to take out the rest still lurking below. While we carefully line up a headshot and squeeze the trigger, we forget that going loud means we’re inviting attention. We drop the Mazur and seek solace in the AK-47, rattling off bullets in whichever direction they’re coming at us. The combat’s more forceful than in previous entries, the aiming a touch quicker. Being pinned back behind cover as a torrent of lead heads our way isn’t a mild inconvenience – it’s frightening. We seem to be out of ammo and options. Sprinting off the edge, we spy a grappling hook icon, so we hurl it out and aim to get back to terra firma in record time. Full disclosure: we fudge it. Completely. Drake sprawls out as gravity refuses to play ball, but the checkpoint places us back at the top of our makeshift bird’s nest. This time, caution should be necessary. Instead, however, we go straight back to the grappling hook to get in the grills of a few troops atop an adjacent ruin, firing as we swing like an Arnie Tarzan. We land millimetres in front of the ruin and dive into cover, with Sam and Sully arriving to provide support. TWIST OF NATE Oh, howdy there, dynamite plunger. While the other two are happily plugging away at the guards above us, we push down hard and feel a loud rumble, turning around to see smoke rising from our old sniper’s den. It’s here that we realise just how open this NADINE ROSS She’s clearly not someone to pick a fight with, thanks to the small matter of the private army she owns. Unfortunately for Nate, she's working with Rafe, so he doesn’t have much choice. Her complicated past with everyone's favourite father figure, Sully, crops up repeatedly. He claims she's only in it for the money, but we think there could be more to it than that. 5 6 [5] Captain Avery is a real-life historical figure. To avoid spoilers, don’t Google that name. [6] Elena and Drake’s relationship is on the rocks. “If you’re done lying to me, you should stop lying to yourself.” [7] Naughty Dog wants to explore more subtle setpieces. Fear not: there are still Hollywood moments. 7 075 “THE COMBAT’S MORE FORCEFUL THAN BEFORE, THE AIMING A TOUCH QUICKER.” skirmish is. If we want, we could have been Nathan Snake, silently dispatching guards and using their own explosives against them. We’re content with the carnage we’re wrecking on Shoreline, until there’s just one goon left. In classic Uncharted fashion, we chip away at him with body shots and, as he staggers back, we end it with the iron fist, knocking him out in one punch. Mike Tyson’s got nothing on our boy Drake. GRAPPLING HOOKED “Do you ever wonder about choices? How we might’ve ended up?” There is plenty of soul searching for Nate. Finally, a sigh of relief. The focus of a largescale environment, made dynamic by the brilliant grappling hook, which allows you to be much more aggressive and still have a last gasp chance at saving yourself, is exhilarating. Firing something such as the ubiquitous FAL is punchier, but the real thrill comes from wanting to experience the fight in a different way. The trademark spectacle is still there, but now it’s much more unpredictable. Trundling away from that frantic shootout in the Jeep, there’s another – presumably termite-ridden – wooden bridge. Our suspicions prove correct as barely a quarter of the way across, it splits in two. Fortunately, the winch pays for itself. We wrap it around the wooden supports on the side that didn’t collapse and pull it down to create a makeshift ramp. And… that’s it. As the lights go up and the demo ends, we’re left in no doubt – this is the defining Uncharted. It broadens the horizon we eagerly plunge into with confidence; it fine-tunes its combat so there’s freeform chaos to the skirmishes; and, most importantly, these characters you fell in love with so many years ago are more rounded than ever before. With its exciting evolution and refinements, Uncharted 4 is everything you could possibly want from the series. Except for it being the final one, of course. SPECIAL OFFER Subscribe to Choose Your Package PRINT 076 Every issue delivered to your door with exclusive subscriberonly covers each month. digital Instant digital access on iOS or Android devices. Plus all the latest PS4 trailers on iPad. ONLY £29.50 ONLY £13.50 every six months PRINT & digital Every issue delivered in print and to your iOS or Android devices. ONLY 35 every six months every six months SUBSCRIPTION Special Offer Get a POP! 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If you are dissatisfied in any way please call 0844 848 28 52 or you can write to us at Future Publishing Ltd, 3 Queensbridge, The Lakes, Northampton, NN 4 7BF , United Kingdom to cancel your subscription at any time and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions please visit: myfavouritemagazines.co. uk/terms. Offer ends 10/05/2016. VO LU M E1 0 PRESENTS Blockbuster! Your 148-page guide to the world of Minecraft On sale now! In print. On iPad. On iPhone. Find it on the GamesMaster Magazine App Or visit myfavouritemagazines.co.uk OPM SCORES GOLD AWARD GOLD AWARD Awarded to a game that’s brilliantly executed on every level, combining significant innovation, near-flawless gameplay, great graphics and lasting appeal. EDITOR’S AWARD EDITOR’S AWARD Not at the very highest echelon, but this is a game that deserves recognition and special praise based on its ambition, innovation or other notable achievement. 10 INCREDIBLE The kind of phenomenal experience rarely seen in a console generation. 9 OUTSTANDING Unreservedly brilliant – this should be in every collection. 8 VERY GOOD A truly excellent game, marred by just a few minor issues. 7 GOOD A great concept unfulfilled or the familiar done well, but still well worth playing. 6 DECENT Fun in parts, flawed in others, but more right than wrong. 5 AVERAGE What you expect and little more, this is for devotees only. 80 THE DIVISION Social media’s abuzz withitsDark Zone thieving antics, butdoesUbi’s online shooter live up tothehype? 4 BELOW AVERAGE Any bright ideas are drowning in a sea of bugs or mediocrity. 3 POOR A seriously flawed game with little merit on any level. 2 AWFUL Disgraceful: the disc would be more beneficial as a coaster. 1 HORRIFIC Own this and you’ll be swiftly, justifiably, exiled from society. CONTENTS HITMAN 84 | KHOLAT 86 | HEAVY RAIN REMASTERED 87 | SALT AND SANCTUARY 88 EA SPORTS UFC 2 89 | DIRT RALLY 90 | SHELTERED 92 | DIGIMON STORY CYBER SLEUTH 92 DAY OF THE TENTACLE REMASTERED 93 | HITMAN GO: DEFINITIVE EDITION 94 | BROFORCE 95 079 This is a hellish alternate world – in our universe, this dude obviously runs a cereal café. 080 “FIREFIGHTS ARE BLISTERING EXCHANGES OVER CONCRETE BARRICADES AND WRECKED AMBULANCES.” REVIEW DIVIDED WE FALL @dirigiblebill TOM CLANCY’S THE DIVISION Ubisoft’s knack for open worlds meets Destiny’s compulsive looting INFO FORMAT PS4 ETA OUT NOW PUB UBISOFT DEV UBISOFT MASSIVE et in a New York laid low by weaponised smallpox, The Division promises a world of chaos. Much of the time, however, it’s the epitome of security. As the agent of a secret high-tech militia, activated by presidential order to police the quarantine zone, you’re swaddled in holographic feedback – a flap of ammo readouts hovering at your hip, a route indicator lancing through the air overhead. Firefights are blistering exchanges over concrete barricades and wrecked ambulances, but that Clancy-brand holo display is always there, keeping the confusion to a minimum. Button prompts spring into place near objects you can hide behind. Mischief-makers are helpfully earmarked in red. The Division even takes care of moving between cover for you, if you wish. This is a landscape of exquisitely captured desolation, of bloodied snow, woozy emergency lighting and roads clogged with bodybags. But it’s also one in which every possible action is obvious to the eye – pegged down by an exploration framework inherited from Assassin’s Creed. As with the latter’s towers and bases, discovering a safehouse in The Division exposes nearby missions on your map. FAR CRIME A comfortable routine soon kicks in. You scout out a region’s safehouse, complete a few by-thenumbers wave-defence skirmishes or fetchquests to bulk up on guns and XP, then throw your weight at the next major challenge. Die and the only punishment is a trip back to a checkpoint. It’s well-trodden ground for an open worlder, 081 Turrets are lifesavers when playing alone, tying down the AI while you heal up nicely. 082 Right Weapon modding options are overwhelming. Don’t forget to dismantle old gear for scrap. Left Good news, urban explorers – The Division takes you below and above street level. and were that all there is to Ubisoft’s latest, this would be an underwhelming game. But the great thing about offering so complete a sense of control is what happens when you remove it. The Division’s crowning achievement – a cluster of super-contaminated districts in central Manhattan known as the Dark Zone – opens for business from about character level 16. The streets become gloomier, bleaker, devoid of civvies. There are the same gangsters and fanatics, but they’re tougher and more tenacious, chasing you from corner to corner. What’s more, the Dark Zone has its own levelling system, and you’ll actually lose XP (while dropping any loot you were carrying) when you die. Worst of all, though, are the other players. You’ll have met other players in the game before, of course, be it heading out in groups of four to waylay a boss, or throwing star jumps in a safehouse. But here, their intentions are thrillingly ambiguous. The Dark Zone permits player killing, and it’s also where you’ll find the most valuable item drops. That loot can be tricky “THE DIVISION HOLDS UP STARTLINGLY WELL AS A SINGLE-PLAYER CAMPAIGN.” to get at, so it’s often tempting to steal it from another, lower level agent, despite some withering sanctions (player killers are flagged on HUDs and can be slaughtered without penalty). Like taking candy from a baby, right? Ah, but what’s to stop your partners turning on you and stealing the haul, once you’ve bagged your prey? The atmosphere of suspicion is thick enough to chew. To compound it all, Dark Zone rewards can’t be carried away on foot – you’ll need to airlift stuff out for decontamination, which entails reaching a helipad, activating a flare, then fending off enemies until the chopper arrives. Flares are marked on the map, alerting anybody nearby to the fact that another player has merchandise worth pinching. It’s a recipe for some of the most nail-biting crescendos and bruising reversals we’ve experienced in a multiplayer game. You’ll lurk in a corner with your haul, striving to clear the helipad of hostiles, only to fall victim to a shotgun blast from the shadows. The flipside of this is that when you do forge an alliance in here, the camaraderie is all the sweeter. BAD APPLE Too stressful? Don’t worry. The Division holds up startlingly well as a single-player campaign. You’re given the option to sync up with other players before story missions, assuming you aren’t already roaming the map together, but you can always tackle them solo if you’re feeling brave. In another nod to Assassin’s Creed, the story revolves around nurturing a base – the Division-occupied New York Post Office, where you’ll build facilities in return for new abilities and gear customisation options. It’s a lively representation of your progress that cultivates a feeling of investment, but the REVIEW THE OPM BREAKDOWN W H AT Y O U D O I N… TOM CL A NCY ’S THE DI VISION 10% Turning your nose up at item drops that are far beneath your level. 10% Striving to make it to a waypoint without getting distracted. 15% Trying to stop a player leaving the Dark Zone in one piece. Above Echoes are projections of past events – think Batman’s Detective Vision. 20% Peering dazedly at equipment stat comparisons and skill trees, back at base. 30% Tucked into cover, blasting damage indicators out of exposed heads. 15% Attempting to escape the Dark Zone in one piece with all your loot. COMPEL-O-GR APH Woah, nice city. Right Given mods, the Pulse ability can charge up allies. Recon is half the battle. Combat hits stride. First PvP betrayal. Harvesting rare guns. Getting loot fatigue. TIME 0 25 hours THE FIRST FIVE HOURS… 1 2 3 4 5 083 Above The Division is a 30-hour play at least, even if you avoid PvP. abilities are the real payoff. The offerings are split between just three upgrade trees, but they support an enormous range of playstyles. Perhaps you’re the kind to deploy a turret as a distraction, radar-tag targets, then pick them off through a scope? Or maybe you’re a down-and-dirty scrapper who uses flashbangs and rolling mines to soften bogeys up before charging in with a riot shield? Do your thing. The enemy lineup, alas, isn’t as varied – it boils down to footsoldiers, snipers, dudes with flamethrowers, dudes with baseball bats and the odd heavy gunner with a monstrous health bar. The AI can be scatty, too, often wobbling about in the open when under fire. But The Division’s biggest flaw is its rather loose and amoral storyline. Quite why reclaiming New York has to involve massacring thousands of New Yorkers is never seriously explored. As intel artefacts such as answerphone messages make plain, some of the marauders you fight are simply desperate for food, but you’re given no way of dealing with them beyond gunning everybody down. The arsenal seems sorely in need of a few non-lethal options, at least. This nasty disconnect between plot and gameplay aside, The Division is an accomplished successor to Bungie’s clearly influential Destiny, and it puts Ubisoft’s open world expertise to fine use. It might be preaching to the choir, but it does so with a certain swagger – and in the Dark Zone, it packs enough surprises to keep the most hardened adventurer guessing. 1 A new day in Brooklyn! And our umpteenth attempt at making an avatar look good. 2 We’ve found our way to a safehouse, which is full of dancing lunatics. 3 Killed some thugs with a rifle, one of whom dropped a slightly better rifle. The start of a trend… 4 We’re assaulting a precinct in co-op. Mind the incendiaries, team. 5 Off to Manhattan, where there’s a base that needs fixing. SECOND OPINION DIVISIVE THOUGHT The MMO template certainly gives Ubisoft’s latest open-world creation an energy and scope that has been sadly missing for far too long. Getting a gang of mates together is where The Division’s missions and combat spring to life, but large neon question marks remain over how long this trip to The Big Sick Apple will last. Ben Tyrer IS IT BETTER THAN? VERDICT It won’t win converts to the genre and the plot is problematic, but The Division is a handsome open-world offering, spiked with treachery. Edwin Evans-Thirlwell NO The Division’s world is more cohesive, but Destiny’s gunplay and backstory are superior. YES NO Combat is sharper, From’s setting, AI, while the relationship level design and story between single-player leave Ubisoft Massive’s and multiplayer is opus in the dust, better handled. Clancy prefix or no. Increasingly tough Escalating Contracts have really doubled down on Hitman’s ‘one-more-go’ factor. EDITOR’S AWARD 084 @Pelloki STRANGLES AND DEMONS HITMAN – INTRO PACK The silent assassin kicks off his new journey with a bang V iktor Novikov and Dalia Margolis need to die. To the public, they’re celebrity gods: Novikov the billionaire owner of the world-famous Sanguine fashion line, Margolis an ex-supermodel. But behind closed doors, they’re respectively the money and brains behind the IAGO spy ring, and their latest event is just a front for a private auction selling world secrets. Some of the globe’s shadiest elite are on the list, but luckily for us, Viktor and Dalia are on another list entirely… Check it twice if you want, but there’s no question about who’s been naughty or nice: Agent 47’s kill orders are reserved only for scumbags, and he’s never had more ways to stop baddies’ pulses than in this dense Intro Pack. Drowning them in toilets, sniping them from afar, dropping lighting rigs on their heads, planting remote explosives in a TV camera and detonating them mid-interview… Hitman demands supreme creativity every time you dive in and attempt to take out your targets. Which is fortunate, because you’ll be executing this pair an awful lot. The first chapter of Hitman’s episodic Season One, this Intro Pack offers a three-part tutorial (though really it’s just a twin-act – rounds one and two are the same setup), plus the first major level set in a large Parisian museum-cum-mansion. INFO FORMAT PS4 ETA OUT NOW PUB SQUARE ENIX DEV IO INTERACTIVE Think of it as a Metal Gear Solid V: Ground Zeroes – one sandbox mission with multiple methods of completion along with a suite of Challenges to complete, plus hidden things to root out. It’s not as broad as Snake’s foray into Camp Omega, but it’s a darn sight cheaper and it’s brimming with potential for mirth. FASHION VICTIMS Between these levels, the player-created hits of the returning Contracts mode and the limited-time ‘elusive targets’ (who are pushed into and removed from the game at regular intervals), your initial £11.99 outlay goes a long way. The episodic format isn’t a perfect match for Hitman. Being forced to stay in one location for a full month and trying to 100% its content ahead of a new episode dropping can be relentless. The variety on show from the series’ classic globe-trotting experience is missed, and outside of the beautifully designed tutorial missions, the potential for tight, compact levels to complement the larger sandboxes has gone. Those who’d rather wait for that complete Hitman journey on disc next year, of course, will be unable to access nine months’ worth of the aforementioned elusive targets. And in a needless twist, if you play offline – say, if the servers are down – you can neither unlock nor even check “BE IN NO DOUBT: IO HAS RETURNED TO ITS GLORY DAYS FOR HITMAN’S RETURN.” REVIEW Right Boot up Contracts mode and you can make absolutely anyone a target. THE OPM BREAKDOWN W H AT Y O U D O I N… H I T M A N – I N T R O PA C K 15% Crafting the most cunning hits imaginable… Below Drowning a target in the bog bizarrely counts as an ‘accidental’ kill. 5% Dressing up as a vampire magician and prancing about the fashion show for the craic. 40% 10% …and then bungling those executions in spectacular style. Questioning your own sanity as you scissor another innocent to death. 10% Wishing you’d turned off the Opportunity markers before you’d learned all the secrets. 20% Panicking that you’ll fail to kill the elusive targets when they appear. A RG OLIS T V IKO Billionaire owner of the Sanguine fashion label and Paris target #1. SA RNO SCO T D A LIA M OV VIK TOR N FRIENDS & ENEMIES Ex-model turned IAGO spy ring leader and Paris target #2. PMC director who’s part of the PS4-exclusive Sarajevo Six contracts. S TAT PA C K 300 6 17 20 VERDICT Future levels offer better value for money, but this Intro Pack is a confident first chapter containing the ultimate Hitman experience. Scrub Absolution’s nightmares – the series is back to its prime. Matthew Pellett 1 2 3 1 Agent 47 bears a striking resemblance to iconic model Helmut Kruger. You’ll find him at the back of the Paris mansion, by a helicopter. 2 After his photo shoot, Kruger will head to the gardens to make a call. Take him out and steal his outfit, then head to the fashion show’s green room and sit down in the highlighted chair to get a stylist to apply your makeup. 3 Walk out to the catwalk entrance and you’ll be waved on stage to strut your stuff. Protip: don’t try this in your regular suit. TROPHY CABINET AL D ATE O PE R FL IGHT CIT Y OP AINING ESC An imperfect format and those offline woes would be enough to sink most games, but where other titles would falter, Hitman endures. The Intro Pack is nothing short of the ultimate refinement of the series, combining the thrills and design of Blood Money’s sandbox level design with the technical upgrades and control enhancements of Absolution. All those bad Absolution mechanics? Silently shot and dumped in a box by Agent 47 himself, I presume. It’s the Challenges that keep you coming back. Effectively an in-game Trophy system, these ask you to find certain things or kill in specific ways, pushing you to new sights and H O W T O… B E C O M E A FA S H I O N S TA R TR THIRD-PERSON SUITER strategies with every restart. In a smart twist, completing the starting 70-strong Paris deck unlocks XP to earn ‘Mastery’ levels, with each rank increase rewarded with new gear or the ability to, say, hide weapons at various drops – and already we’re seeing new Challenges and hits pushed into the game. Be in no doubt: IO has returned to its glory days for Hitman’s comeback. It’s clear a lot of soul-searching took place in the studio after Absolution, and the pay-off is a supremely polished, frequently hilarious playground with an intelligent disguise system, less reliance on gunplay and bags of secrets. Welcome back, Agent 47. T the in-game Challenges. These are the heartbeat of Hitman’s replayability (highlighting discoverables and unique kill opportunities), so let’s all pray for lifelong stable servers. The number of The secret alert Levels of episodes still to code needed to ‘Mastery’ to come in Season send both of your unlock in Paris. Paris targets One, beginning The higher 47’s running to their level, the more with April’s safe room. Sapienza level. gear he’ll have. THE SHOW S Above Ah, the ol’ naked corpse drag – a staple of all good Hitman games. The number of NPC characters lurking in Paris. (A slight lie: there are actually more.) BRONZE SILVER GOLD Kill Viktor Novikov by dropping a lighting rig on his head while he’s on stage. It reminds us of Curtains Down. Power through all five levels of an Escalation Contract in the tutorial’s ICA Facility. Not too tough, actually. Tick off enough of the Challenges to unlock Mastery level 20 in Paris. Helpfully, IO will be adding new ones… 085 REVIEW Fire helps you get your bearings, but beware the semi-invisible monsters drawn to torchlight. COLD MOUNTAIN 086 @tomdavidsykes KHOLAT Exploration horror inspired by real events K INFO FORMAT PS4 ETA OUT NOW PUB IMGN.PRO DEV IMGN.PRO holat falls somewhere between Everybody’s Gone To The Rapture and Slender, meaning it’s a first-person exploration game in which you’ll walk around a giant sandbox collecting story scraps. These scraps come in the form of diary entries or straight-up narration, delivered with fire and grit by the reliably excellent Sean Bean. Coupled with the effective audio cues and eerie score, this is a world that feels unwelcome, lonely and, above all, cold. It’s based on 1959’s infamous Dyatlov Pass incident, in which nine hikers died in mysterious circumstances on the slopes of Russia’s inhospitable Kholat Syakhal. Kholat runs with the theory that secret government testing was conducted in the area, the effects of which you’ll encounter first-hand as you explore the positively chilly mountain range. You’ll acquire three valuable items soon after arriving: a compass, a map engraved with a number of coordinates and a torch. The map and compass help you chart your way around the mountain, as your current location, in a bold move, is not marked in any way. This initially “THE STORY IS DELIVERED WITH FIRE AND GRIT BY THE EXCELLENT SEAN BEAN.” feels like a pretty painful design decision, but you soon learn to recognise the environment’s snow-dusted topography, and realise that orienteering is half of the experience. Kholat’s world is vast and your job is to reach each of those coordinates and collect a vital diary entry, in any order you desire. Job done, the world tends to respond by unleashing a poisonous mist or some spooky ghosts reliving historic tragedy. These ghosts act as markers of sorts, directing you, while the mist initiates fastpaced escape sequences. BEAN AND GONE You can, and will, die in Kholat, whether from fog, sheer falls or the shadowy creatures that seek you out. These semi-invisible monsters leave fiery footprints in the snow, and as they’re drawn towards torchlight, safe passage involves a fair amount of careful sneaking. It’s not sophisticated stealth by any means, but it adds an element of tension that’s lacking from many walking sims. Kholat’s a fairly effective horror game during these sections, but as they disorient your sense of direction, you tend to emerge lost and frustrated. This is compounded by the save system, which throws you back to your last campfire, or your last collected note, at every abrupt death. There’s a lot of wintry trudging here, and while the backtracking is mitigated by fast-travel between unlocked camps, you’ll still end up plodding over familiar ground at an excruciating pace. And yet, there’s a keen sense of place in Kholat that makes me forgive how occasionally tedious it is to play. It’s a world that feels remote, hostile and ruddy mysterious, and you’ll want to persist in order to unthaw its buried secrets. VERDICT Though technically unpolished, and at times frustrating, Kholat’s imposing mountain is impressive. A good few hours of horror, hiding, swearing and reloading await. Tom Sykes REVIEW Ethan’s face here is an absolute picture. So those sausagey fingers are a shame. LETHAL DRIZZLE @itsJenSim HEAVY RAIN REMASTERED 087 And they say lightning doesn’t strike twice… Y INFO FORMAT PS4 ETA OUT NOW PUB SONY DEV QUANTIC DREAM ou’d have to be living under a special kind of rock to not have heard of David Cage’s iconic interactive thriller. A soundproof, magazine-proof rock. When it released in 2010, Heavy Rain impressed with unique, emotional storytelling and cinematic presentation – we didn’t mind the boob shots, either. This remaster retains and showcases Heavy Rain’s best assets (I’m so sorry). Some wobbles, however, have also made the jump to PS4. Fortunately, there are chin-wobbles aplenty among them. The tortured saga of Ethan Mars is still enough to keep me glued to the screen with a mixture of tension and my own nasal effluents. No, you’re crying. Six years on, the hunt for the Origami Killer and your abducted son is still suspense-filled, with certain moments – the panic attack, the Lizard trial – as horrifyingly absorbing as ever. But it’s now trickier to get truly sucked into the oppressive atmosphere thanks to some decidedly patchy remaster gloss. Certain chunks of environments and character models look like they’ve been cobbled together with bits of PS4 graphical wizardry in a Frankenstein’s monsteresque mishmash. It’s distracting to peer into every agonised pore of Ethan’s perfectly lit mug, only to then see him pick up a coat so stiff it looks like your teenage brother’s been at it. Lip-syncing is improved in some parts, and totally off in others. Swings and roundabouts, then – OH GOD, THE FLASHBACKS. FLIPPING OUT Heavy Rain still gets under my skin, you see. The design of the QTEs means that when you’re interacting with your son Shaun in the park, you feel involved. Flicking the controller down to push a swing, rotating the thumbstick to spin the roundabout: your will is transcribed on-screen, with inventive variations meaning it never feels stale. Trying to remember the correct details of a crime evokes genuine panic, as do upside-down button-prompts – and inputs – when you’re struggling to escape a flipped vehicle. But the botch-jobs continue with some of the story’s central mysteries. There are a few plot-holes and questionable chapters (remind me how that bit in Madison’s flat was crucial to her character development, Quantic). Plus, repetitive themes are amusing – I can’t help but think it should’ve been called Rifling Through Medicine Cabinets: The Game. Those QTEs, meanwhile, aren’t infallible, the absurdity of “press q to Jason” living in perpetual infamy alongside “press e to Psychology.” But my fingers, heart and face still ache from the tangled fury of the electrified maze. Yes, I pressed buttons with my actual face in my desperation to save my son. And I’d do it again (and I will, to see as many of the 17 branching endings as possible). You should, too. VERDICT As remasters go, it’s not a total washout – but it’s not the stunning revamp it could have been. As a PS3 classic now available on PS4, however? Essential. Jen Simpkins REVIEW You’re not alone. There’s co-op. plus Journey Bottles contain player messages. @itsJenSim PINCH PERFECT 088 SALT AND SANCTUARY Souls-alike sprinkled with seasoning of indie ingenuity INFO FORMAT PS4 ETA OUT NOW PUB SKA STUDIOS DEV SKA STUDIOS glutton for punishment? Sit yourself down with this excellent sidescrolling Souls-alike. Actually, “Souls-alike” is a tad misleading. It’s 2D Souls. The tiniest slurp is enough to taste lawsuit. But the further you fight through the savagely picturesque island, the more Salt And Sanctuary proves itself an infinitely rich twist on a classic blend. A for a grisly backstab with e. Retchfeeders launch themselves with total disregard for your buckler – rolls must be timed perfectly to avoid death, lost resources and the word “Obliterated” scrolling across your screen. And you thought “You Died” was harsh. After cobbling together your Tim Burton-esque berserker, you’re spat out onto misty, mysterious shores. There’s barely time to peer through the hauntingly beautiful watercolour vista before a shambling corpse attaches itself to your ’nads. Yep, definitely a Souls-alike. You’re after two things – salt drops from enemies (souls, then), while checkpoint-like Sanctuaries refill your health bar (exactly like bonfires). Upon diving inside, you’ll spend salt on levelling your character and honing weapons. But transporting your briny booty across sprawling, interconnected areas is no mean feat. In the spirit of tough-as-titanium action RPGs, each enemy has its own quirks. You’ll parry Drowned Bandit axe-swings with r, then go SODIUM PHWOAR-IDE “IT EQUIPS YOU TO ENJOY IT IN WAYS THAT – WHISPER IT – MAY SURPASS SOULS.” Not every Souls shout-out is as calligraphically elegant. That parry on r is also inexplicably your main attack button, leading to some frustrating fumbles. The side-scrolling perspective also muddles things occasionally, the exact gravitas of certain boss attacks difficult to judge beyond, “Oh God, oh Jesus, I’m going to die.” But Salt And Sanctuary not only crackles with that vital fear and awe, but equips you to tackle and enjoy it in ways that – whisper it – may surpass Souls. Squelchy Dropspiderslaying gets more satisfying with combos. Mixing heavy blows or directional inputs into normal attacks triggers unique strikes for specific weapons. Hello, poking the False Jester from afar with my big pointy stick. As a Cleric, I build Strength and Wisdom for spears and spells, but a sidestep in Salt And Sanctuary’s mammoth, branching skill tree can take me in a whole new crossbow-flavoured direction. And about ten hours in, it goes in another direction – literally – as some brilliant mechanics are introduced. No spoilers, but inventive indie charm opens up an already bafflingly extensive world. Fortunately, purchasing it also snags you the upcoming PS Vita version, which will undoubtedly become essential. To immerse yourself in the inky swirl of its spectacle is to realise that’s it’s not just a Dark Souls III side-dish. It’s a main course all on its own. VERDICT More than merely a 2D copy of Dark Souls, Salt And Sanctuary has some of the most multidimensional, exquisite gaming torture you’ll ever endure. A must-buy. Jen Simpkins REVIEW It does feel like a much more complete package than the barebones offering of the previous release. FIGHT CLUB @andihero EA SPORTS UFC 2 089 Coming out swinging for round two F INFO FORMAT PS4 ETA OUT NOW PUB EA DEV EA CANADA rom Fight Night’s Total Punch Control to NHL’s genius Skill Stick, great controls bring you closer to any sport you’re playing. In EA’s second crack at UFC, you’ve got the stand up, which is easy to understand – two competitors throw strikes at one another in an attempt to score a knockout. Then there’s the grappling. This can be just as exciting, but it takes a well-trained eye to fully appreciate what’s going on. Grappling in the original game was a bit odd. Quarter and half-circle rotations of your DualShock’s stick would allow you to attempt to change position. Now, you choose which position you’re looking to get into from a selection based on what you’re currently doing, and your grappling stats dictate how long you have to hold your selection until it takes place. Your opponent, in the meantime, has the same amount of time to prevent your move. It doesn’t exactly make you feel like you’re in a strategic game of human chess, trying to find the way to strangle your rival. At best, it’s a simplified and – providing you know what each position is called in the first place – easier- “THE STAMINA SYSTEM HAS BEEN REWORKED – YOU CAN’T JUST SPAM SPINNING KICKS.” to-understand system. At its worst, it’s dull, as you just select the canned animation you’d like to trigger next, or decide whether you’d like to participate in the submission mini-game. DREAM TEAM Elsewhere, UFC 2 is a much more complete package than the barebones offering of the previous release. There are plenty of new modes, including a fleshed-out career, plus the inclusion of Ultimate Team mode. It’s easy to be cynical about EA shoehorning its main moneyspinner into UFC, but it’s undeniably compulsive fun. You create a stable of five fighters and open up virtual packs of cards, full of different moves, techniques and abilities, before matching them up against AI-controlled fighters or taking them into online battle. The roster is huge, with more than 250 fighters, and the stamina system has been reworked – you can’t just spam wild spinning kicks – to allow for a more strategic, realistic experience. In every field, this outclasses the last UFC game. But it’s slightly damning that the finest mode is Knockout, a quickfire multiplayer match that removes the grappling aspect and simplifies the damage indicators and stamina depletion. Filled with non-stop barnburners – just throwing haymakers and roundhouse kicks until someone hits the deck is a hoot – you can tweak handicaps to get anyone involved, no matter how skilled. It’s already a couchplay favourite, but it’s not UFC… Two games deep and two systems later, the grappling simply still isn’t as much fun as slugging it out, especially for those who have a more casual interest in MMA. In a way, this is the most realistic aspect of EA Sports UFC 2. VERDICT While the grappling side of the sport still needs to step up, it’s a strong MMA game from EA and a vast improvement over the slender first effort from back in 2014. Andi Hamilton Rally fans will love the selection of cars, new and old. 090 DISGUSTINGLY GOOD @iamthemanta DIRT RALLY Codemasters reinvents its series as a brutal sim D irt 3 represented a tantalising, if partial, refocusing on the purist European roots of Codemasters’ legendary, shapeshifting rally series. Sure, the Warwickshire studio introduced the brash, faddy (though highly entertaining) Gymkhana mode to ensure Dirt’s ongoing Americanisation wasn’t entirely derailed, but the stars of the show were definitely its sodden Finnish and UK routes, plus its selection of legendary vehicles from the motorsport’s heyday. Following Dirt Showdown’s unchecked excesses, Dirt Rally doubles down on that train of thought. It strips away the gaudy baubles and bombast that have cluttered the series of late, and trades on nothing more than the noble beauty of keeping a snarling, spitting hatchback (mostly) under control as you force more horsepower than is strictly sensible through its drivetrain. BACK TO BASICS The result is one of the most focused and thrilling rally games ever created, and quite possibly Codemasters’ best driving game to date. The overhaul is so thorough, in fact, that the studio has completely rebuilt the game’s handling model with a decidedly sim-leaning bent, one which proves as captivating as it is brutally unforgiving. And here, if you fail to heed your co- INFO FORMAT PS4 ETA OUT NOW PUB CODEMASTERS DEV CODEMASTERS driver’s route notes and stack an Impreza into the trees at the side of the track, there’s no rewind function to fall back on. It’s a daunting change of pace that will please anyone who’s grown disenchanted with the series’ focus on gimmicky innovation. Here, only your driving skill matters. You’ll find yourself shockingly off the pace the first few times you head out – initially due to spins and crashes as you grow accustomed to the remarkably nuanced handling, and then as a result of being excessively cautious as you edge your way up to happy middle ground. Even the least powerful vehicles must be wrestled with continually – as the steering wheel argumentatively tugs this way and that, the weight of your car shifts over those four precariously planted patches of rubber. Just getting the Mini Cooper S to the finish line is tiring, let alone a Stratos or Pikes Peak-outfitted 205 T16. That sense of barely tamed power is leant further authenticity by Dirt Rally’s remarkable soundtrack. Engines sputter and roar like rasping animals, while the sound of gravel machine-gunning into the wheel arches punctuates the muffled rumble of road noise. It’s worth noting, too, that your co-driver’s pace notes even become more harried during the more violently shifting portions of a stage. The whole thing combines to create a soundscape that’s on “THE HANDLING MODEL PROVES AS CAPTIVATING AS IT IS BRUTALLY UNFORGIVING.” REVIEW Right There are no rewinds here – so take early runs painfully slow and steady. THE OPM BREAKDOWN W H AT Y O U D O I N… D I R T R A L LY 2% Fixing up 4% Wishing your horribly battered car between stages. Below In case it’s not already hard enough for you, try turning the sun off. you’d listened more closely to your co-driver’s route notes. 90% 1% Being upside-down in a ditch. Goingsideways. 1% Facing in the direction of the track. 2% Hiring and firing crew members to help fix up your horribly battered car. L O V I N G / H AT I N G POISE AND GRACE BUMPY ROAD Dirt Rally’s revised handling model is superb. Cars veer and squirm as you shift their weight. You can even pull off proper Scandi flicks. The learning curve is steep. Until you respect the cars properly, you’ll be restarting a lot of stages in the absence of any quick rewind option. M U LT I P L AY E R There are daily, weekly and monthly RaceNet challenges to test yourself against other players’ times and earn in-game currency. There are also rallycross events if you prefer to go bumper to bumper. And finally, customisable leagues. Above The Dirt series’ arcadey feel has taken a distinctly sim-like turn. a par with Evolution Studios’ astonishing work on Driveclub. This drama plays out on real-world courses that take in Monaco, Germany, Finland, Sweden, Greece and Wales, all of which can be tackled in wet and dry conditions, and during morning, noon, afternoon or (if you’re fearless and/or stupid) night. There’s a trio of officially licensed rallycross tracks that take in Norway, Sweden and England, too, as well as three variants of Pikes Peak. The range of cars reaches back into the ’60s and ’70s with the likes of Renault’s A110 or the Ford Escort Mk II, and works all the way through to modern 300bhp Fiestas and Polos. As a package, it’s a love letter to rally racing. multiplayer options (none of which are live at the time of review) and daily, weekly and monthly challenges from which you can earn extra credits to put towards new cars. You’ll need them – progress is unapologetically slow. You’ll spend a long time in your first car before amassing the funds to expand your garage. This is a game for those unafraid of a steep challenge (or investing in a good driving wheel setup). As such, it may come as a shock to fans of the series looking for another arcadey outing. But put the time in, and Dirt Rally reveals itself to be the game this series has been crying out for. HOLY INTEGRALE The most exhilarating driving game Codemasters has created in years, and undoubtedly the best rally game on PS4. Dirt Rally is an essential addition to any committed rally enthusiast’s collection. Ben Maxwell Codemasters wraps up all this goodness in menus and UI that exemplify the studio’s trademark clinical style, plus it throws in a couple of extensive championships, a suite of S TAT PA C K 80 39 3 70 The millions of miles driven by the Beta community before the game was released. The number of wheels that any rally driver worth their salt can finish an event on. Classic and modern cars you’ll get to muddy up and dent along the way. The number of authentic, real world stages to tackle, split across six epic rallies. IS IT BETTER THAN? VERDICT YES NO YES Séb Lo might offer more content and variety overall, but it can’t match Dirt Rally’s formidable handling. It might just be its equal, however – Dirt Rally exhibits the same passionate, mature execution. You might face an offtrack countdown, but Dirt Rally’s routes are so good you’ll feel no need to leave them. 091 REVIEW INFO FORMAT PS4 ETA OUT NOW PUB TEAM17 DEV UNICUBE SHELTERED Don’t starve together T 092 hink your item-hoarding days died with the ink ribbon? Think again. On day one of shelterdom you might be content with a few petrol cans, but by day 47, you’ll be squirrelling away mannequin heads as if they’re megalixirs. A post-apocalyptic survival game in which family comes first, Sheltered slots into the not-so-snug gap between Fallout Shelter and The Sims. Set in a world in which anti-radiation tablets are as common as candy canes at Christmas, you need to micromanage your nuclear family in their daily grind for no better reason than that old arcade chestnut: the high score. Like The Sims, your family members have bars that indicate when they need to perform basic functions such as showering and snoozing.1 Unlike The Sims, however, goopy carbonara isn’t on the menu. Instead, there are tinned rations. Sheltered’s bunker provides a high maintenance alternative to Fallout Shelter’s vault, but it’s not just a never-ending story of repair jobs. To furnish your whitewashed wonderland, you have to craft objects using teddy bears, duct tape and, you guessed it, junk. Can’t contain your excitement? Express it on the walls using a discarded can of paint or, better yet, organise a family outing to gather supplies and recruit new members in the pixelated wastes.2 Sheltered’s survival of the fittest foundation makes it repetitive by nature, but the ability to customise your family and choose a pet makes starting each new game charming, rather than chore-like. If you’ve ever wished The Sims had grittier expansion options than Katy Perry’s Sweet Treats, this could be a dream come true. Jenny Baker FOOTNOTES 1 Each family member can have one unique trait, such as deep sleeper or small eater. 2 Encounters with outsiders will often lead to trade or turn-based combat. INFO FORMAT PS VITA ALSO ON PS4 ETA OUT NOW PUB BANDAI NAMCO DEV MEDIA.VISION DIGIMON STORY CYBER SLEUTH PS Vita, I choose you! E arly on in this mad spin-off, you’ll get a side-quest in which you need to discover why a mobile game is crashing constantly at a boss fight. Because your character is a digital avatar in the real world, you cyber jump into the phone to discover the cause of the problem. From there, it gets much weirder. So, not quite the nostalgia blast we were expecting.1 But because of the sheer magnitude of crazy the story offers, this fun JRPG creates its own memories. Splitting the action between real world sourcing quests and cyber jumping2 into the dungeoncrawling digital land, the hook is creating and training your own Digimon army. These digital champions hatch, level up and evolve/ devolve into different type paths, with your collection split between the main travelling party and the Digifarm – any spare Digimon left there will slowly level up and find cases for you to investigate. When you’re off chasing leads, you’ll come up against naughty hackers and rogue Digimon, so you’ll be using your team to fight turn-based battles. It’s not revolutionary, but there’s enough strategy in making sure you match strong and weak types to keep you on your toes. Fine, yes. It’s a bit like Pokémon. While what you do is adequately diverting, it’s why you do it that keeps you coming back. Every mission starts bizarrely and only escalates, with dialogue being a source of both intentional and unintentional comedy, creating an endearingly surreal world that you’ll want to explore further. Engagingly peculiar, Cyber Sleuth is worth investigating, even if you can’t name a single bleedin’ Digimon. Ben Tyrer FOOTNOTES 1 This is a separate human cast to the ‘90s cartoon series you vaguely remember. 2 It’s very reminiscent of Persona 4, in which you jump into the TV as a bridge between worlds. INFO FORMAT PS VITA ETA OUT NOW PUB REBUSMIND DEV REBUSMIND SWAPQUEST My kingdom for a tile puzzle R emember the hacking mini-game from Bioshock? You know, the one in which you need to arrange a path by swapping maze pieces and creating a line from one side to another. Well, this PS Vita title takes that concept, stretches it to near breaking point and uses it to build a charming curio. Kicking off with a generic medieval kingdom in danger, there are plenty of old-school RPG tropes that add some extra flavour to the puzzles. Pick between Wilbert or Wilma, choose their class, and go off to save the world. Well, solve some scrolling puzzles actually. Throughout the levels, you need to swap tiles to make a trail for your character to walk down, and dotted across them are chests full of jewels,1 enemies to battle and shards of a crystal ball you need to discover for the standard story. Relatively simple to begin with, the challenge comes from keeping ahead of The Horde – a demonic cloud at the bottom of the screen – which is constantly on your tail. Satisfyingly demanding for both fingers and brains, SwapQuest also excels at bending its concept to keep every level fresh. One moment you might be wandering a desert, needing to find water sources to ensure you don’t die from dehydration. The next you’re stumbling through a foggy swamp, only able to see immediately ahead of you. The variety in design is certainly impressive. While this unlikely combination works well enough in quick bursts, you’ll breeze through the quest in around six hours,2 which is the amount of time you’ll want to spend with it. Intriguing and brief, this cheerful indie head-scratcher is pleasant while it lasts. Ben Tyrer FOOTNOTES 1 It’s an RPG at heart, of course, so you can buy better gear with these jewels. 2 For the super-dedicated, there’s an Endless mode, so technically it could last forever. REVIEW It’s actually two games in one: prequel Maniac Mansion is fully playable inside DOTT. TOILET HUMOUR @Pelloki DAY OF THE TENTACLE REMASTERED 093 A joyous return to LucasArts’ purple patch T INFO FORMAT PS4 ALSO ON PS VITA ETA OUT NOW PUB DOUBLE FINE DEV DOUBLE FINE/ LUCASARTS wenty-three years after its original release, Day Of The Tentacle still delivers the goods. It’s the story of a purple tentacle who quaffs toxic sludge and is transformed into a maniacal appendage set on world domination – and the trio of unlikely heroes who set out to stop him. Long heralded as one of the adventure genre’s finest ever entries, this PS4 remaster should be celebrated like PS3’s Monkey Island revivals. Science boffin Bernard, pothead roadie Hoagie and dopey med student Laverne are the three leads who step up to bring an end to Purple’s evil ways. But quicker than you can say “Portaloo,” they’re trapped in a bizarre bog-blunder of unflushable proportions and are scattered through history by time-travelling toilets. Bernie’s trapped in present day, Hoagie’s washed two centuries into the past, and Laverne is scatapulted a clean 200 years into the future. CISTERN ACT Though our stars are stranded across generations, they’re able to flush objects through U-bends and into the past or future, a setup that immediately gives rise to a suite of clever cross-century puzzles. It’s not long before you’re dumping objects into the porcelain to help solve a conundrum in another time period. Of course, as all time travellers should well know, actions in the past affect future states. With all three characters confined to a mansion and its grounds, select puzzles require you to pay special attention to the environment. Laverne’s stuck in branches, you say? It sure would help if you were able to get rid of that tree in the past, somehow… The puzzles still hold up by today’s standards, with the involved interface (which asks more of you than simply clicking everything with one button – pressing r brings up a radial menu of different actions) demanding you engage with the world with brain fully engaged. Alas, some of the humour has been ravaged by the ages. Yes, there are subtle, clever jokes (and obvious ones that result in guffaws, too), yet there’s no escaping that this is a product of the ’90s. At times, it all feels a bit Bill & Ted’s Bogus Journey. This Remastered version comes complete with the now-standard ability to switch between old and new graphics (charming and gorgeous, respectively), plus a welcome dev commentary track that’s full of great little nuggets – I love learning about the struggles to keep the original music files for scenes below a then-gigantic 32kb in order to preserve floppy disk space, and the eternal quest to sneak the team’s kids’ names and wives’ birthdays into the scenery. The occasional flat gag notwithstanding, DOTT’s longawaited PlayStation appearance is sublime. And with Full Throttle still set to return, the genre’s revival is far from over. VERDICT Parts of the script are, sadly, not as timeless as I’d imagined in the ‘90s, but in all other areas this deserves its classic status. Keep the remasters coming, Double Fine. Matthew Pellett REVIEW INFO FORMAT PS4 ETA OUT NOW PUB EA DEV POPCAP INFO FORMAT PS VITA ALSO ON PS4 ETA OUT NOW PUB SQUARE ENIX DEV SQUARE ENIX MONTRÉAL PLANTS VS ZOMBIES HITMAN GO: GARDEN WARFARE 2 DEFINITIVE EDITION 094 Don’t forget to defeat your greens Do not pass Go utritionists questioning the merit of natural sugars could use online shooter Garden Warfare 2 as proof of fruit’s inherent assholery. Here an orange squirts out laser death, while a corn cob’s buttery bullets claim lives at a rate of five-aday. They make for a more aggressive Plant army, in turn powering new modes that flip the original’s on their heads by casting zombies as the besieged losers – a role they adapt to with new imp and pirate classes that hunker down and hold the fort. Although lobbies are cluttered with new faces – with the Plants’ Rose proving noticeably over-represented thanks to her OP-homing thorns – this still delivers surprisingly intense class-based brawls. It sits between Battlefront and Battlefield, offering the former’s broad strokes (projectiles have the same weightlessness as laser fire), but with the latter’s interlinking classes. It easily outpaces Star Wars with a levelling system for its 110 heroes, which not only encourages you to try new roles, but delivers the rush of upgrades lacking in Garden Warfare 1.1 With the current taste for releasing vanilla multiplayer modes for £50 – think Star Wars or Rainbow Six Siege – PopCap strives to add chocolate sauce and sprinkles. A sandbox battlefield acts as an explorable menu complete with secrets of its own,2 and there’s a simple single-player campaign to teach the basics. Throw in AI bots or a splitscreen buddy, and even the offline action impresses. Its childish veneer won’t win over Call Of Duty vets, but the open-minded will find a shooter that’s sweet in all the right ways. Paul Randall N en years on from his iconic Blood Money outing,1 Agent 47 is board. No, really. He’s now a Subbuteo-like plastic figurine who slides between spots on a board game base, evading the gaze of enemy models and bumping into their backs to tip them over for a ‘kill’. Suck it, Cluedo. It’s not as wacky a departure from the source material as it sounds. Hitman has always been a puzzle game first and foremost – and remains so in this issue’s major Hitman review over on p84 – but spin-off entry Go strips away all pretence of action to instead offer distilled, turn-based conundrums. Rather than crouching around corners and tip-toeing up to unsuspecting targets with Fiber Wire flexed, I must ponder each step before shunting my assassin between conjoined nodes in 91 levels set atop cute dioramas.2 It starts off basic – simply reach the end point without stepping in front of a guard and getting caught – but Go has a brilliantly judged difficulty curve. Within minutes, I encounter patrolling guards who move every time I do, snipers who cover entire lines of nodes, dogs that sniff me out and chase me around the board, disguises that let me slip past enemies without killing them, and more. Ironically, for a turn-based game, it never stands still, and with a trio of challenges per level (can you collect the briefcases, or manage to kill every foe?), there’s more than one way to throttle each puzzle. Quietly confident and perfectly suited for Vita (it’s a Cross-Buy title), Go’s short-but-sweet puzzles should be hunted down. Surely a port of mobile hit Lara Croft Go is now just a formality? Matthew Pellett FOOTNOTES 1 GW1 veterans can transfer unlocked characters to GW2, with bonus treats for time served. 2 Hidden golden gnomes unlock new areas in the overworld, home to mini-games and more. FOOTNOTES 1 I’ve officially entered DEFCON Retcon – despite a few highlights, Absolution has been expunged from my mind. 2 The detail is lovely, with some hidden scenes if you rotate the camera. T INFO FORMAT PS4 ETA OUT NOW PUB SURPRISE ATTACK DEV SAMURAI PUNK SCREENCHEAT Dunno what you’ve shot ‘til it’s gone B y jove, this shall not do. Every tentative gentleman’s agreement from the era of GoldenEye is void for Screencheat, a splitscreen FPS in which everyone is invisible and the only way to figure out where they are is by, um, screen-cheating. Cue mayhem as four players fizz around pop art arenas, using the environmental detailing on their mates’ screens to pull off shots.1 It’s an ingenious premise that works if you vividly remember the games it’s repurposing. Thanks to an old-school nippiness to the shooting that prioritises speed over accuracy, there’s immediate fun to be had barrelling through levels and hitting constant thin air. With plenty of modes that go through the spectrum of uniqueness, variety certainly isn’t an issue. Options range from the vanilla Deathmatch and Capture The Fun – in which you need to grab and hold a piñata – all the way through to the disappointing Murder Mystery, a Cluedo-aping game in which you must kill a particular opponent with a particular weapon. Unfortunately, Screencheat is like a Jenga tower. The more it builds upon itself, the weaker it gets. A few maps, most notably Helix, allow players to fall off platforms to their death, which detracts from the central idea by forcing your gaze back to your own screen too often. Combine that with a convoluted mode such as Murder Mystery and there’s simply too many complications for it to be fun. Screencheat is at its best when it sticks to the basics. As a couchplay nostalgia blast, it’s a joyful celebration of past shooters. But despite token attempts at longevity,2 the romance won’t linger. Ben Tyrer FOOTNOTES 1 Clearly designed, colour-coded zones mean you can quickly figure out where your foes are lurking. 2 There are unlockable character skins. Yes, skins for invisible characters. REVIEW INFO FORMAT PS4 ETA OUT NOW PUB DEVOLVER DIGITAL DEV FREE LIVES THIS MONTH ON PS PLUS @itsJenSim March’s PS Plus lineup threw a lot at us. The Vote To Play poll returned, and in the resulting skirmish we got ‘roids, asteroids, fighting and stuff on fire – for free. But even Chuck Norris riding onto our PS4s naked and screaming on a fiery dragon couldn’t hide the continued lack of Triple-A titles. We’re waiting, Instant Game Collection… ‘ROID RAGE @OPM_UK BROFORCE Glitches in the bro code B roforce is, in a word, muscular. It’s a beefy game about hefty slabs of man meat who run around and gun around like it’s 1987, largely from bulky pixel screen left to brawny-enemy-filled screen right, gibs raining as they go. Each level begins with the motivational barks of a general who’d struggle to pass a Russian doping test, and climaxes in hair metal shredding as you fly away on a chopper. Screw green veg – just watching this is guaranteed to put hairs on your chest. Yet glistening on these bulging biceps is the baby oil of sentience. Sure, simply making everything go boom hardly sounds too clever, but it’s tough to stay alive when everything falls apart with such reckless abandon. Clip a nearby barrel and bang! You’re pâté. Explode an enemy on a ledge, and now you need to find yourself a new landing spot. The bright side of fully destructible scenery is that level design is merely a suggestion. Learning when to scratch that itchy trigger finger and when to ignore it is the key to success here. ACTION STATIONS The real stars, of course, are the bros themselves. Terrible punny names aside, each one is a lovingly reconstructed icon of the world of action cinema. Whether it’s the way that Double Bro Seven’s special moves see him quaff a Martini before cracking out the Q-branch gadgets, or how Cherry Broling (of not-quitePlanet Terror fame) uses her machine gun leg as a jetpack, the attention to detail makes the sizeable cast far more than just nostalgic reskin jobs. Some, naturally, are far better than others, and each new life spins the spawn roulette wheel, but a large part of the fun is working out how to adapt to such varied movesets. With all this going for it, then, it’s a crying shame that PS4 has to settle for the runt of the Broforce litter. One bug I just can’t shake is a little lock-up of the controls after level loads – which is a real killer when you’re in the pits of Hell itself and need every millisecond that God sends. Sound issues and framerate stutters, thankfully, are lesser blights. Developer Free Lives has a good track record for updates, but the sooner it fixes these snafus, the sooner we can get back to saying “Jean Claude Van Damn, this rocks!” VERDICT A charming, uncommonly smart spiritual sibling to Contra, full of awesomely crafted homages to action cinema, but troubled on PS4 by a few bugs I’d like to nuke from orbit. Matt Clapham At least worthy Vote To Play victor BROFORCE made an impact on PS4, offering run-and-gun, terroristbothering bro action with puzzle-like elements. Fully destructible levels offer endless, unpredictable ways to liberate POWs – and if thinking isn’t your jam, there’s always rocket legs. When ‘Merican minefields got tame, we rocketed those legs on over to GALAK-Z for some PS4 space-shooting. Mech suits, anime art design and blasting bandit ships make it the stuff of Saturday morning TV on hallucinogenics. Where were we zooming off to next? Space, again? Oh, fine. PS3’s SUPER STARDUST HD is a bit special, after all, with weapons such as the Gold Melter and Ice Splitter adding tactical intrigue to zapping aliens. PS3 zombie-herding sim THE LAST GUY brought us back down to Earth. A Google Maps-esque perspective frames the action: you lead thousands of zoms through the streets, Pied Piper-style. Baddies crashing your undead conga line towards the Escape Zone include hairy eyeballs and humongous scorpions. Kill ‘em with fire! Chucking the hot stuff around isn’t an option in PS Vita’s FLAME OVER. We were fighting fires in the self-proclaimed “squirt-’em-up.” Yeesh. Can we call it a pyroguelike, please? Its appeal was limited, and PS Vita scrapper REALITY FIGHTER didn’t impress, either. Sure, there’s novelty in seeing fighters with your face, but the combat is abysmal. Best stick to the flamethrowers, bros. 095 NEXT MONTH O N S A L E 10 May Subscribe on page 76 FREE! UNCHARTED DRINK MATS ZERO TIME DILEMMA Are you prepared to make the ultimate choice? Hands-on with the best reason to own a PS Vita this month online dlc movies music how to trophies on the store 100 Fallout 4 – Automatron and Wasteland Workshop The Wasteland gets itself a double expansion, just in case you were running out of things to see and do… 097 on your xmb 102 The Hunger Games: Mockingjay – Part 2 Katniss is back for the grand finale, but will it quell your appetite? music 103 This month’s hottest tunes online tests The Division Does the latest Tom Clancy have the mettle to seize the online crown from Destiny? 98 how to… 104 Livestream from your PS4 platinum club 105 Far Cry Primal online tests what we’re playing now MULTIPLAYER MODES PUT THROUGH THEIR PACES BY OUR TEAM OF EXPERTS review GUITAR HERO LIVE Ben Tyrer relives his teenage years with Fall Out Boy Scouring Guitar Hero TV for some digit-stretching exercises, I lock onto an emo masterpiece from my (unfortunate) teen years. Sugar, We’re Goin’ Down by Fall Out Boy. For three minutes and 49 seconds, I’m on my feet thrashing around the living room, playing it for every teenage crush who’s just a line in a song. I even clamber onto my chair to jump off during the chorus. Then it’s over. I remember that my neighbours downstairs will fear me crashing through their ceiling and make a mental note to never play it again. 098 STREET FIGHTER V Try as she might, Jen Simpkins just can’t see through Ryu Matchups are fine, but I enter an endless procession of online Ryus. Every time I try to spin-knuckle through fireballs, I get dragonpunched to kingdom come – Cammy’s health bar is as substantial as her spandex. Stung, I switch to Chun-Li. Another Ryu appears (shocker). I throw out tasty normals, but landing hits only serves to fill my opponent’s V-Gauge – and V-Triggered Ryu is an impossible blur of lightning and death. UNCHARTED 4: A THIEF’S END Matthew Pellett spends a weekend with Drake and friends I’m a newcomer to Uncharted’s multiplayer component – for me, the series is all about its single-player journey. But Uncharted 4’s online Beta has proved me wrong. As I gun my way through my first game, stuffing relics into my bulging pockets and gleefully punting hapless opponents in the head (17 Downs! 17 KOs!), I realise that my time with A Thief’s End won’t be finishing for a very, very long time. Was it always this good? I try out the rope-swing-intofacepunch move and begin worshipping this multiplayer treasure. INFO FORMAT PS4 PUB UBISOFT DEV UBISOFT MASSIVE REVIEW ISSUE #122, 8/10 Tom Clancy’s The Division New York, same old launch server problems? W hen it comes to sprawling, always-online games such as The Division, we’re used to a few teething troubles at launch. But even so, the sight of avatars being forced to physically queue for a weapons vendor, care of high server demand, is a new low. This is supposed to be a harrowing survival shooter, Ubisoft, not the checkout line at Marks & Spencer. Thankfully, The Division seems to have bounced back from its rocky debut, though there are still issues. In the course of around 30 hours with this latest Tom Clancy, we’ve suffered a few lost connections, resetting progression to a checkpoint, plus infrequent co-op partner “teleporting” due to latency. Ubisoft also obliges you to load up your single-player session again from scratch after leaving a multiplayer session, which makes for an annoying end to otherwise entertaining battles. By and large, though, the multiplayer is performing smoothly at the time of writing, and it’s worth noting how the design compensates for occasional lag. The Division might look like a shooter, but it’s fundamentally a role-playing game built around levels and stats, rather than a twitchfest, meaning delays related to connection quality aren’t as painful. The process of joining co-op is also less ponderous than in other titles – you can matchmake at a safehouse or at the start of a mission, choosing the difficulty level then carrying on in the game as normal while the game searches for a partner. And PvP? Well, all you need to do is enter the Dark Zone. Keep a wary eye open for other players – they THE DARK ZONE ISN’T AS LAWLESS AS IT APPEARS – PLAYER-KILLING MARKS YOU AS A BOUNTY. UNDERGROUND REVIVAL The Division will receive three paid expansions in 2016 – the first, Underground, launches in summer and takes place deep beneath the city. Free updates are also planned from April. A Digimon Story Cyber Sleuth Good luck becoming a champ, you’ll need it… INFO FORMAT PS4/PS VITA PUB BANDAI NAMCO DEV MEDIA.VISION REVIEW ISSUE #122, 7/10 VERDICT The Division’s co-op offerings are slick, its PvP is engrossing and a few significant issues notwithstanding, the servers are holding up. A promising beginning. Edwin Evans-Thirlwell VERDICT Only those at the top of the evolutionary tree need apply – uncompromising foes punish anyone who doesn’t enter with the very best Digimon. Ben Tyrer Going rogue in the Dark Zone can bring you big rewards, but the risks are also mighty high. aren’t marked on the HUD until you join a team or engage them in battle. As regards the kind of player The Division attracts, we’ve found the co-op gang to be loyal company, despite an annoying tendency to gallop ahead while we’re searching for loot crates. It helps, of course, that item drops can’t be stolen in co-op. The Dark Zone, meanwhile, isn’t as lawless as it appears – player-killing marks you as a bounty for players in the same level bracket, and revenge is generally swift. Still, we suggest you probably shouldn’t aim down sights anywhere near another player’s face. Oh, and don’t turn your back on anybody. The Division’s career as an online universe is off to a solid start. Given a steady supply of updates and DLC, this has the makings of another Destiny-style phenomenon. few hours into Digimon Story Cyber Sleuth, you get access to the online coliseum in the DigiLab. It takes the same Pokémon-esque turnbased combat from the main game and substitutes in real players for the computer, while a ranking system gives you the chance to brawl your way into legend. Excitedly dipping your toes in early on is not a good idea, however – if you wade in without highly evolved Digimon, you‘ll quickly and brutally receive the mother of all smackdowns. Some matches I just watch as my Digimon are blown into bytes in seconds. While it makes concessions to ensure an even playing field – such as the fact that all Digimon are Level 50 – it’s best seen as the endgame rather than a mode to dip into. H Hitman Elusive targets proving more elusive than hoped INFO FORMAT PS4 PUB SQUARE ENIX DEV IO INTERACTIVE REVIEW ISSUE #122, 8/10 itman is a smooth operator, but there have been a couple of online issues that have caused the ol’ White Dot Of Suspicion to sprout above our heads. For one, the (infrequent) server disconnects, which stop your run and hoof you back to the title screen. Secondly, the delay of the marquee online feature, Elusive Targets, in which you get one shot at taking out an unmarked target dropped into the level. Luckily, regular Escalation Contact drops (where you repeat a hit in five increasingly convoluted fashions) keep the bodycount rising, and each one so far has been superbly crafted. Subtly upping the stakes with each passing round, it forces you to approach levels, previously thought mastered, from new angles. VERDICT A constant stream of contracts – from IO and users – breathe new life into the Intro Pack, and showcase the game’s incredible open-ended design. Paul Randall 099 on the store EMPTY YOUR WALLETS NOW WITH THE LATEST DOWNLOADABLE DIVERSIONS expansion dlc FREE PES 2016 – UEFA EURO 2016 £7.99/£ 3.99 Fallout 4 – Automatron and Wasteland Workshop 100 Free to owners of the full game, the Euros add-on boasts authentic strips – and, erm, faces – for the 15 teams (of the total 24), such as England, that have been licensed. It will also launch as a PlayStationexclusive standalone edition on 21 April. £9.49 Robots and royal rumbles in Fallout 4’s first DLC H ere’s a phrase that’s never come out of anyone’s mouth: “The Wasteland isn’t big enough.” But still, Bethesda is all too happy to further expand the mammoth world of Fallout 4 with new add-ons. Whether you fancy whipping up a new robo-companion, taming the creatures of Boston or cramming your settlement with more tchotchkes, the DLC’s got you covered. Toss sassy hunk of junk Codsworth on the scrapheap – there’s fresh metal in town, as the Automatron expansion drops in more robots. They’re the evil spawn of new villain The Mechanist, which might alleviate your conscience when you’re hunting Robobrain and co. down to harvest their parts. Once you’ve filled your boots, recycle them into companions. Alter limbs, armour, abilities and weapons with stacks of mods, plus apply paint jobs. Not into mech makeovers? The new lightning chain gun might be more your style. Further satiate your taste for Deathclaw blood with the Wasteland Workshop DLC. Capture Fallout 4’s fauna, then force it to do battle in neon-lit arenas of death for your own sick entertainment. Not judging you, we swear. The add-on’s new design options will let you pop some tasteful taxidermy in your settlement to remind you of pit fights, keeping you busy until story-based DLC Far Harbour arrives in May. CAPTURE FALLOUT 4’S FAUNA, THEN FORCE IT TO DO BATTLE IN NEON-LIT ARENAS. NOT JUDGING, WE SWEAR. £2.89 Wander back into the wilds of Shoshone National Forest with this stunning dynamic theme, featuring a cycle of six times of day and beautiful music from the game. Do you believe you can fly? Believe you can touch the sky? Kit out Rico in a new rocketpropelled wingsuit, which also features a machine gun and missile launcher – perfect for attacking a giant airship in a set of new missions. Free with the Air, Land And Sea Season Pass. FREE DRIVECLUB UPDATE 1.26 also on psn FIREWATCH THEMEPS1 JUST CAUSE 3: SKY FORTRESS £5.99 ‘FREE’ FREE SFV ALEX PS1 £2 TWILIGHT ON HOTHPS1 THE LAST MAHARAJA HOT RODSPS1 Star Wars Battlefront’s night-time map supports seven multiplayer modes, including Walker Assault and Fighter Squadron. The new Survival mission is set in the Ice Caves. Ten new missions for Assassin’s Creed Syndicate have you teaming up with assassin Duleep Singh to stab up Templars. It’s free for season pass holders. The Need For Speed update brings manual transmission, drag racing and two new cars – the Ford 1932 and the Aaron Beck “BeckKustoms F132” hot rods. Vroom. The bandana-bonced SFIII protagonist powerbombs into Street Fighter V, now armed with some nasty grapples. Got 100,000 in Fight Money? Then the new guy’s yours for free. FREE It’s time to leave the countryside behind for a bit of city-slickin’. Zip around the new Scotland – Old Town urban location on six track variants. Adrenaline junkies will love new Hardcore Handling mode, while car collectors may fancy shelling out for the No Limits and Suzuki DLC. E UK’S NO. 1 ULTIFORMAT AMES MAG Featuring: g Huge multiplayer special starring Overwatch, Paragon + Doom Celebrate 20 years of Resident Evil with our anatomy of the series Previewed: No Man’s Sky, Dark Souls III + Total War: Warhammer Reviewed: Far Cry Primal, Street Fighter V + Pokkén Tournament ... and much more! NEW ISSUE ON SALE NOW On sale now! In print. On iOS. On Android Find it in the GamesMaster magazine app on your XMB coming soon 18 APRIL THE SURVIVALIST Bleak but beguiling postapocalyptic indie about a lone survivor living off the land who gives refuge to a woman and her daughter. blu-rays HOMELAND: 25 APRIL THE COMPLETE FIFTH SEASON The espionage show tackles Isis, the Charlie Hebdo shooting and whistleblowing intelligence leaks. 25 APRIL IT! THE TERROR FROM BEYOND SPACE The Alien-inspiring 1958 B-movie about a manned mission to Mars that returns with a stowaway. JOY 25 APRIL Tumblr sensation Jennifer Lawrence stars as real-life entrepreneur Joy Mangano, the inventor of the miracle mop, in David O Russell’s messy biopic. KRAMPUS 25 APRIL Christmas comes early in this festive-themed horror comedy about a malevolent horned beast from European folklore that terrorises a family. 102 SISTERS Steve Jobs Return of the Mac T Fassbender is Spanish hitman Aguilar in the Assassin’s Creed movie. here are two types of biopic – one which takes a life-long view of its subject and one which focuses on a defining event. As you might expect from celebrated West Wing writer Alan Sorkin, Steve Jobs is neither and both. The Danny Boyle-directed film takes the unusual approach of setting its entire story in the minutes immediately preceding three key product launches during Jobs’ early career in and out of Apple; and lasers in on his relationships with four people: long-suffering marketing executive Joanna Hoffman (a Bafta-winning Kate Winslet), coding genius Steve Wozniak (Seth Rogen), CEO John Sculley (Jeff Daniels) and Lisa Brennan, the daughter he initially refuses to acknowledge as his own. Controversially, the film fudges the truth for dramatic purpose, flat-out fabricating certain events and conversations. But a conventional biopic this ain’t. It’s a commanding portrait of an emotionally distant genius obsessed 25 APRIL Tina Fey and Amy Poehler team up for a comedy about siblings who throw a party in their childhood home when their parents put it on the market. RAN with the wrongs done to him, and blind to the wrongs he’s inflicting on others. Sorkin’s script is rapier-sharp, Boyle transforms a theatrical premise into something thrillingly cinematic and the performances are uniformly excellent, particularly Fassbender’s hard-edged Jobs. If it’s a straight depiction of the polo neck pioneer’s life and times you seek, Steve Jobs isn’t for you. But if it’s an insight into a man whose showmanship and relentless push for the future was just as important as the gadgets he fostered, then this biopic certainly gets to the core of the Apple man. Jordan Farley 2 MAY Akira Kurosawa’s lavish adaptation of King Lear is one of the Japanese master’s best, and looks better than ever in this Blu-ray release. HEROES REBORN 9 MAY Unnecessary reboot of the once great superhero show. Features a character who can teleport in and out of a rubbish-looking videogame. THE DANISH GIRL 9 MAY Oscar-baiting drama about Danish painter Einar/ Lili Elbe – one of the first people to undergo gender reassignment surgery. THE COLOR OF MONEY 9 MAY Paul Newman’s Fast Eddie teaches Tom Cruise the art of the hustle in this Scorsese-directed sequel to 1961’s The Hustler. © Adam Kolodny music BIG UPS BEFORE A MILLION UNIVERSES FORMAT ALBUM ETA OUT NOW PRICE £7.99 Four Brooklyn dudes that recall Nirvana, Fugazi and other dour, sardonic groups of the 1990s. It’s hardly original, but it hits the sweet spot of dissonance and melody. facebook.com/wearebigups Mockingjay – Part 2 was Philip Seymour Hoffman’s final film. J DILLA THE INTRODUCTION The Hunger Games: Mockingjay – Part 2 FORMAT ALBUM ETA OUT NOW PRICE £7.99 The late J Dilla has become a kind of saint for many, so a posthumous album has some interest piqued. The Introduction won’t disappoint – three minutes of blunt lyricism and heady synth smears that sounds old-school and futuristic at once. twitter.com/OfficialJDilla1 D espite the glut of middling young adult adaptations it inspired, The Hunger Games is one of the most important film series of the last decade, provoking debate about social inequality; our obsession with increasingly barbaric reality TV; and, in a broader sense, the fact that women can obviously spearhead big blockbusters. The odds weren’t always in its favour, but Mockingjay – Part 2 is a satisfying send-off for the Girl On Fire. Picking up just after the cliffhanger ending of Part 1, this final Hunger Games sees Katniss and President Coin’s rebels take the fight to President Snow on the trap-strewn streets of the Capitol, reintroducing a welcome flavour of the games after Part 1’s ditchwaterdull propaganda plot. It never reaches the heights of the first two films, but there’s some weighty, grandiose stuff here and one sewer-set sequence so intense it’s worth the price of admission alone. Lawrence is predictably superb as Katniss, a hero clinging on by her fingernails and suffering as much psychologically as she is physically. But splitting the final novel in two has major repercussions, throwing the pacing into a tizzy with too many scenes of people lounging around, while major action beats and character deaths feel strangely rushed and lack impact. It’s a shame. As a single film, Mockingjay could have kept up the same quality. But maybe they’ll get it right with the inevitable reboot in a few years’ time. Jordan Farley © Amanda Smith The Kat’s out of the bag MACKLEMORE & RYAN LEWIS THIS UNRULY MESS I’VE MADE FORMAT ALBUM ETA OUT NOW PRICE £7.99 Seattle rapper Macklemore and producer Ryan Lewis broke out with their anthem to second-hand shopping, Thrift Shop. Their new album boasts similar pop-rap nous and topical themes. macklemore.com KATY B X CRAIG DAVID X MAJOR LAZER WHO AM I FORMAT TRACK ETA OUT NOW PRICE £0.99 Peckham-bred garage princess Katy B returns with a new, collaboration-packed album titled Honey. Right now, give yourself warm feelings with this teaser single – a luxurious, R&B-styled return that enlists muscled crooner Craig David and Diplo’s Major Lazer. katybofficial.com 103 how to… doctor playstation Our console medic fixes your tech woes with actual science Broadcast PS4 gameplay Get streaming and show the world your gaming skills STEp 1 HIT SHARE TO GET YOURSELF CONNECTED STEp 2 CUSTOMISE YOUR BROADCAST SETTINGS STEp 3 CHECK OUT YOUR FAVOURITE STREAMS ON PS4 the problem 104 You’ve taken down a boss, yelling “DID YOU SEE THAT?!”… to nobody. No more! Livestream every dizzying high from your console. We’ll even demonstrate with our own live dissection of Heavy Rain Remastered. Twitch? Well, that can happen when the Doc gets a bit enthusiastic with your nerve endings in surgery. Oh, you meant you need help using PS4’s livestreaming functionality? Why didn’t you say so sooner? A printed confession is admissible evidence in court, you know. First things first: load up the game you want to livestream – PS4 broadcasts must be started in-game. Poke that magic Share button and a menu will pop up (buttons tend to do that, I’ve noticed. That, and switch off the anaesthetic gas supply). Scroll over to “Broadcast Gameplay,” where you’ll find the option to stream to Twitch or YouTube. You could choose Ustream instead, but then I’d be prescribing you 50cc of getting in the sea. Feed the login screen your delicious private deets, or create an account if you need to. Don’t hit “Start Broadcasting” yet – you wouldn’t go into a craniectomy unprepared. Only Doc PlayStation would do that, but she’s ace. There are plenty of settings to optimise your livestream for your fans/stalkers/mum. Overlay your screams onto your broadcast by checking “Include Microphone Audio in Broadcast” to use your headset mic. You can also have viewers’ chat comments onscreen. If you’d rather use a different mic, or for some reason don’t get downstairs tinglies when being verbally abused, uncheck them. There’s also an option to alter the quality of your stream (but not your banter, sadly). Plug in a PlayStation Camera if you’ve got one, post a link to social media via the menu option, check your hair, and start your broadcast. Like getting away with medical negligence, it’s too easy. If there’s anything more fun than publicly humiliating yourself for tens of peoples’ entertainment, it’s watching others do it. Enter Live From PlayStation. Open it up to get a faceful of PS4 gameplay from around the globe. You can filter content in a number of ways: “Trending” brings up the most popular streams right now, “Games” shows streams for a specific game, “Search” lets you find specific users or channels and “Friends/Following” displays stuff from only your favourites. The medical miscreant herself just so happens to be streaming the Heavy Rain remaster, along with her glamorous assistant Ben. Simply search for PSN ID “OfficialPSMag” on Thursday 21 April: we’ll be streaming at around 5.30pm, once I’ve sobered up enough from my 4pm clinic. Do bring your best “JASOOON!” the verdict next month Finally, the whole world can witness you slay Cleric Beasts and score crazy goals. The Doc can’t wait to replay the impromptu hand-surgery scene in Heavy Rain – it’s like Cage based the game on her life. The Doc “persuades” Hitman into revealing its secrets. Crack open Agent 47’s bonce like a ripe melon. Mr trophy Tame a rare beast such as the Black Lion and you’ll have made a Fancy Friend. Iain Wilson’s PSN ID is Wilbossman, and his trophy cabinet is bigger than yours. Platinum x 68 Gold x 396 Silver x 1,455 Bronze x 6,056 Platinum Club Our man hunts for Stone Age silverware in Far Cry Primal M inutes into your journey across Oros, you’re given a silver trophy just for completing the first mission, which is usually a good indication that the rest won’t be too tricky. There have, however, been reports that some of these are glitching for certain unlucky players, so back up saves regularly in case one doesn’t pop up when it’s supposed to. Lots of accolades involve wild animals, so once you unlock your Beast Mastery skill, you should focus on taming creatures that you discover, building up a Menagerie once you’ve befriended seven of them. Next, play the Veterinarian by healing your sidekicks 25 times, though at some point you’ll also have to betray their innocent trust by killing and skinning your tamed beast. Using a small animal such as a dhole can accelerate this process, but you should still be crying hot Tears Of Shame as you slice your little buddy up, you monster. If you travel northeast of the large lake in the middle of the map, you should spot the towering Pardaku Lookout between the green and brown areas. Climb up the series of ledges and vines to reach the summit, then make a strangely familiar Kanda Of Faith into the pool far below. Another exploration pot can be earned by applies for a spear kill from more than 50 feet to be Right On Target, though you’ll need to aim considerably higher to account for the drop over that distance. Becoming an Expert Wenja will be the most time-consuming challenge, as it involves learning all available skills – there’s an impressive 80 in total. You can earn bonus XP towards this by stealthily taking down Outposts, and as you need to capture them all to complete your Expansion across the land, you might as well do it quietly when you can. Grab every collectible you see as these also add to your XP, though thankfully you only need 80 of them, rather than the full set, to become a Cave Hoarder. Should you hit the XP cap before you’ve learned every skill, focus on finishing the orange side missions, as many of these will grant an extra skill point. Unlock those final abilities and you’ll have completed your ascent to Apex Predator, and moved one step ahead of the evolutionary curve. YOU SHOULD BE CRYING HOT TEARS OF SHAME AS YOU SLICE YOUR LITTLE BUDDY UP, YOU MONSTER. following the river that runs through the map to the undiscovered location marked at the far northeast end, then heading through the cave system there to find a cheeky Blood Dragon reference and the secret Mark 4 Wenja. Combat-wise, you’ll have to kill an enemy from at least 70 feet away with an arrow to score a Bullseye, for which the Long Bow is required – the regular one won’t cut it. For best results, tag an enemy using your owl, then set a waypoint to measure their distance away and aim a little over their head. The same tactic NEXT ISSUE Mr Trophy squads up and goes in search of pots in The Division’s ruined Manhattan. join the club Hey! What’s the hardest trophy you’ve snagged? Tell us at opm@ futurenet.com 105 CL AS SI C GA ME T RE R T OS With IO so focused on a certain bald-headed assassin, it’s unlikely this superb shooter will ever get a sequel. 106 INFO PUB EA DEV IO INTERACTIVE RELEASED 2003, PS2 GET IT NOW AMAZON, £ 10.99 NEED TO KNOW 1 2 3 It was originally called FF: Battle For Liberty Island. The game uses a tweaked take on Hitman 2’s engine. The Hungarian Radio Choir worked on FF’s score. A O TI N retrostation Heavenly squaddies GA ME YOU GO FROM UNCLOGGING CRAPPERS TO DUCKING GUNSHOTS ON THE STREETS. C QThe opening Soviet invasion of NYC is brilliant. dastardly Ruskie forces invading New York. Within the space of five minutes, you’re whisked away from unclogging crappers on a routine plumbing job to start ducking for cover, as shots ring out on the streets of Manhattan and dozens of New Yorkers scurry past in terror. As a way of contrasting the banal with the bombastic, it’s a superb opening statement full of intent. Originally envisioned as a quasiturn-based strategy, IO thankfully saw sense and used its Glacier Engine to develop a third-person blaster focusing on hefty shooting. Much may be made of the impact Resident Evil 4’s brilliant gunplay had on the industry, but Freedom Fighters was proudly rocking a competent over-the-shoulder aiming system a full year before Leon S Kennedy’s Spanish horror show. SI W hen it comes to virtual plumbers, PlayStation has forever been in the shadow of Nintendo and a certain big-boned Italian. Yet for one glorious moment in late 2003, PS2 was treated to a toilet jockey who could not only rub shoulders with Mario, but who’d happily kickstart a bloody Mushroom King coup. Meet Chris Stone and Freedom Fighters – a badass resistance leader in an equally badass squad shooter. Now, a swift look at IO Interactive’s CV will quickly reveal a résumé heavily focused on chrome dome contract killing. Any output from the Danish dev that doesn’t revolve around Agent 47 has usually been a bit, well… bobbins. It’s at this point the prosecution would kindly point the jury towards Kane & Lynch. But when the studio partnered with EA on an alternate reality, squadbased shooter, all that changed. Set in a world in which the Soviet Union won World War II by dropping an A-bomb on Berlin, the game opens with AS Freedom Fighters CL Every month we celebrate the most important, innovative or just plain great games from PlayStation’s past. This time, we take Manhattan back from evil Russians as we hoist up Old Faithful and remember IO’s cult classic squad shooter It’s unlikely, of course, that Freedom Fighters would still stoke those nostalgic fires so fiercely if it was just a solid early noughties shooter – no offence, Conflict: Desert Storm II. As Chris evolves from plunger ninja to the Freedom Phantom, he learns to lead a ragtag bunch of civilian-turnedguerrilla-warriors. Commanding troops to attack Soviet forces or provide cover-fire is both elegant and effective – this in an era when most console shooters were terrified of tactics. Freedom Fighters proved the studio could also pace a more structured adventure than Hitman with great assurance. With different seasons shifting from baking Big Apple afternoons to frigid firefights in Times Square, there’s a real sense of time elapsed. And once you storm Governors Island in a swirling blizzard, the thumping strings of Jesper Kyd’s score fuelling your efforts to liberate New York, it’s hard not to be taken in by the spectacle. FREE AND EASY Sadly, Freedom Fighters sold like diamond-studded tiaras at an antigentrification rally, with Chris and his rebellion shifting just over half a million copies on PS2 worldwide. IO had planned a sequel, but it was shelved to focus on Kane & Lynch (boo!), then later Hitman: Blood Money and Absolution. With seemingly little hope of a Freedom Fighters 2, we’d settle for the excellent original finding a spruced-up home on PS4 to join the ever-growing ranks of emulated PS2 hits. C’mon Sony and IO, don’t let the resistance be futile. QChris goes from shy plumber to beloved liberator. QCommands are easy to bust out in shootouts. 107 TI ME MA CH IN E Name that game Guess the four games, and their scores, from these review quotes 1 OPM TIME MACHINE 5 YEARS AGO Uncharted 3 and Batman: Arkham City were the big hitters as OPM #57 made a little (yet rather warm) piece of history… WHEN I SAY ‘WHISPER’, I MEAN OFFERING A HEFTY, GUTTURAL SHOUT IN MY DODGIEST SAHARA-THROATED CHRISTIAN BALE VOICE. 2 3 MANOEUVRING BETWEEN VEHICLES FEELS LIKE THE TERMINAL STAGES OF BEING DRUNK, WITHOUT ANY OF THE FUN UMBRELLA COCKTAILS BEFOREHAND. Above It’s now an annual tradition, but this was our first ever Hot List, placing Uncharted 3: Drake’s Deception at number one, narrowly ahead of GTA V and Battlefield 3. In retrospect, one of those games is not like the others. Below left Next was Prey 2 on the back of an impressive secret peek. It was sadly canned in 2014. Below right Further down the list: Prototype 2 and Duke Nukem Forever. Nuke us for that one. 4 YOU’RE LEFT IN A STATE OF SUSPENSE AKIN TO WATCHING A BREAKING BAD FINALE WHILE DESPERATE FOR THE LOO. 1. Batman: Arkham City, issue #64, 10/10 2. WWE All Stars, issue #57, 7/10 3. The Walking Dead: Survival Instinct, issue #83, 3/10 4. PES 2014, issue #90, 8/10 ANSWERS 108 A LIGHTHEARTED ALTERNATIVE TO STREET FIGHTER. AND WHO WANTS TO PLAY AS KEN WHEN YOU CAN BE BLOODY MACHO MAN? Far left After much star-spangled hype, new shooter Homefront was ultimately lucky to score 7/10. Left News ed Rachel spent a day on London’s streets as FEAR’s Alma. One Cockney did the Thriller dance in response. retrostation DON’T MAKE ME PLAY! WHO? THE WITNESS OPM’s resident dunce Ben Tyrer could probably solve The Witness given enough time. Except, instead of taxing his brain muscles, he’d much rather play a nice, relaxing game of Rocket League. Don’t like it. Never tried it. Every month we force one of our team to play their most feared game W The INFO PUB THEKLA, INC DEV THEKLA, INC RELEASED 2016, PS4 GET IT NOW PSN, £ 29.99 Witness WHAT? Depending on your perspective, The Witness is a critical darling that amazes puzzle fans with its deeply complex, witty design… or it’s a notoriously difficult line-drawing game that’s as pretentious as a wine sniffer. hen it comes to puzzle games, my patience generally lasts about 15 minutes. After that, it’s straight to the internet to discover the solution. Cheating? Course not. Problem solving is all about using the tools to hand and there’s no better tool for most head-scratchers than a quick Google search. So, yes, it’s safe to say that my mindset isn’t the ideal one for Jonathan Blow’s latest. Stepping out into the day-glo courtyard from the tunnel where The Witness’ journey begins, I’m surprised. I actually like the serene pace. I wander around, staring at the blue sky, enjoying the solitude – having grown up in the gloomy Midlands, it’s a rarity I’m still adjusting to. Even the puzzles are pleasantly simple, and I’m eased into the unique way of thinking. I DON’T WANT TO COMMIT HOURS OF MY LIFE TO A PRETTY SUDOKU BOOK. QIt’s already been a good year for stylish open worlds, but The Witness offers the most visually satisfying blend of environments. Autumnal leaves, cherry blossoms and a searing desert all feature. The more I stroll around the island, poking at the different puzzles (I even manage to switch on a laser), the closer I get to understanding its appeal. I certainly can’t fault the meticulous design of either the world or its mazes. The island teaches you to solve its mysteries in subtly intelligent ways, to the extent that I start to find solutions by instinct. So why, then, do I still feel an undercurrent of coldness? Passive appreciation is as much enthusiasm as I’m able to muster. I just don’t want to commit hours (or days?) of my life to a very pretty Sudoku book. Every time a solution presents itself, there is, sure enough, another screen with another line maze… and it goes on. And on. And on. The Witness is exhausting with its relentless onslaught of stuff to solve. I see that laser shoot into the sky, hinting at the possibilities that the game has to offer. Should there be a rush of excitement? All I feel is the PS button – I jab it and leave the mystery behind… 109 HA LL OF FA ME THE DEFINITIVE GUIDE TO CURRENT-GEN’S GREATEST GAMES PS4 HALL OF FAME 1 METAL GEAR SOLID V: THE PHANTOM PAIN Konami might try and scrub Hideo Kojima’s name from the ultimate in tactical espionage action, but it’ll never remove his fingerprints. While retaining that distinct storytelling and sense of wonder that defines an MGS title, MGS V offers a level of freedom and creativity unheard of in any sandbox. Grand, majestic and bittersweet, this is an instant classic. 2 GRAND THEFT AUTO V 3 BLOODBORNE 4 STREET FIGHTER V 110 NEW! Laughing in the face of other cross-gen ports, GTA V on PS4 is more than just a mere HD remaster. Upped to a glorious 1080p, it weaves everything that made the PS3 original great, with new music, more dynamic weather and a game-changing FPS mode. With the finest third-person melee combat in gaming, drool-worthy art design and the most twisted monsters imaginable, this is a gorgeously Gothic must-have. The Old Hunters expansion adds enough nightmare fuel to make a Yharnam return essential. Mechanically, this is as close to perfection as any fighter on console – everyone from hardcore fans to first timers can grab a pad/fightstick and have serious fun. The launch game’s lean, but with free add-ons coming all the time, it keeps getting better. 9 THE WITNESS The ultimate puzzle game? Thekla, Inc’s behemoth boasts one of PS4’s most stylishly inviting, and resolve-testing, worlds to explore. It then crams it so full of secrets that even the platinum isn’t the end of the adventure. It’s a true original. 10 DRIVECLUB 11 ALIEN: ISOLATION 12 TOWERFALL ASCENSION The premier current-gen racer leaves its rivals for dust due to gorgeous graphics, strong social features and great handling. Major add-on Driveclub Bikes is also the greatest bike racing game on PS4, thanks to making driving on two wheels fun again. Explore Ridley Scott’s original vision of a horrortinged future in startling fidelity with an attention to detail that borders on the obsessive. It’s time to remember what made the xenomorph so scary in the first place… and then get killed by it. 5 DESTINY: THE TAKEN KING 6 THE LAST OF US REMASTERED 13 BATMAN: ARKHAM KNIGHT 7 FALLOUT 4 14 UNCHARTED: THE NATHAN DRAKE COLLECTION 8 The Taken King expansion means there’s never been a better time to be a Destiny player – for veterans it’s a giant vat of new content that’ll keep you playing for months; for newcomers it offers the smoothest, most complete shooter a PS4 owner could wish for. This modern masterpiece just gets stronger with age, like a full-bodied stilton. A starkly brutal, emotionally honest take on the end of the world, Naughty Dog’s stealth shooter is quite simply one of the best games ever, even if this PS4 port doesn’t add much to it. Hitting PS4 with the atomic force of a Fat Boy, Fallout’s excellent gunplay and crafting systems can trigger a nasty case of RPG-itis. It’s not without its faults (or vaults), but the scale of Bethesda’s wasteland will keep you bunkered down for weeks. THE WITCHER 3: WILD HUNT The White Wolf himself finally rides onto PS4 and brings with him one of the most diverse and challenging RPG worlds ever seen. Mesmerising to look at and utterly engrossing to play, CD Projekt RED’s farewell to Geralt is a current-gen essential. You haven’t lived until you’ve enjoyed a four-player free-for-all in this instant couchplay classic. The solo campaign is fine by itself, but almost nothing beats the arrow-grabbing, death-defying last-second kills of local multiplayer’s mayhem. Rocksteady sends the Bat out with a bang. A compelling, cathartic story adds new layers to the Dark Knight, while PS4 allows Gotham to blossom with a truly amazing engine. The stealth still sings, the fisticuffs are fab and the Batmobile is brill. If you somehow missed the trilogy on PS3 then this excellent remaster should be your next purchase. Nathan Drake is PlayStation’s biggest hero, and no PS4 owner should skip his collection. 15 LIFE IS STRANGE The sublime writing and pacing of this episodic narrative will have you agonising over choices, and then marvelling at their flawless integration. To quote heroine Max’s BFF Chloe, it’s “hella” good. You’ll wish you could play it all over again for the first time. retrostation 16 17 18 19 20 MINECRAFT Bigger, better and blockier than ever before on PlayStation, this iconic build-’em-up benefits massively from PS4’s additional power and gives you a creative playground 36 times the size of that on PS3 in which to build. Or lob TNT around, if you want. TEARAWAY UNFOLDED Its handheld original is rightfully riding high in the PS Vita Hall Of Fame as its PS4 remake-of-sorts swoops onto the current-gen roster on a raft of new features. Media Molecule makes the most of all that extra power and strikes gold yet again. BUBBLING UNDER Alternative picks We dive into PS4’s library for gold. This month: stealth games P IC K #1 METAL GEAR SOLID V: GROUND ZEROES RESOGUN Capturing everything that made the shoot-’em ups of old so compelling and combining it with a sumptuous voxel-based visual presentation, Resogun should come with a health warning that reads: “This game will consume your every waking moment.” Editor Matthew Pellett salutes Big Boss’ other sandbox PS4 sneak-’em-up An ’80s wildchild such as me was always going to love The Phantom Pain, but while Kojima’s final full-fat MGS is sitting pretty atop our Hall Of Fame, nobody should forget about its bite-sized prequel. Ground Zeroes may seem tiny on the outside, but it’s an adventure with surprising depth. An essential slice of PS4 stealthing. JOURNEY In a gaming landscape dominated by mindless violence and blabbering idiots, this wordless walkabout stands tall in red robes. It’s about joining an online stranger and going for a wander, exploring a beautiful sandy world together in quiet awe. P IC K #2 VOLUME Staff writer Jen Simpkins sticks to the shadows in the intricate indie blinder UNTIL DAWN Think of a vibrantly hued, even more polygonal MGS, and you’ve basically got Mike Bithell’s topdown modern retelling of Robin Hood. Your lightfooted charge is not Snake, but Rob Locksley. Subtle. Fortunately, that’s the only obvious thing about Volume: lasers, long-sighted knights and creaky floors make navigating its labyrinthine levels an adrenaline-charged challenge. Once destined to live its life as a PS Move curio on PS3, Supermassive Games’ ode to the teen slasher movie has emerged on PS4 with a rusty, bloody axe in one hand and a rather nasty looking set of consequence-based choices in the other. 21 GONE HOME 22 STAR WARS BATTLEFRONT A perfect port from PC, Gone Home is tensionbuilding masterpiece that has you slowly peeling back layers from the game’s central mystery. It’s short, but there’s zero padding to the exploration, making every key discovery feel like a powerful gut punch. Perfectly capturing the spirit of Star Wars, this is a complete triumph in making you feel like you’re in amongst the Empire’s assault on Hoth, or bringing about its demise on Endor. Accessible and immediate, you won’t want to put your DualShock 4(orce) down. 23 DRAGON AGE: INQUISITION 24 FIREWATCH 25 GUITAR HERO LIVE Following closely on the action-RPG heels of Geralt of Rivia, Bioware’s third trip to Thedas conjures something truly special. Improved combat; an ace cast of characters; a semi-open world full of emergent gameplay; an epic story. The list goes on. THINK OF A VIBRANTLY HUED, EVEN MORE POLYGONAL MGS, AND YOU HAVE VOLUME. P IC K #3 FAR CRY 4 Careful planning and the odd tiger brings out Ben Tyrer’s Machiavellian side A rare shooter that handles the sneaky as well as the gunplay, Far Cry 4’s best bits come when you use every trick to ghost through entire outposts. A loose animal here, a distracted guard in your crosshairs there and you’re still chilling in the tall grass. With chaos erupting, it’s much easier to slip in close and deliver some gory retribution. I love it when a plan comes together. A game that demands to be completed in one sitting. From the emotionally devastating opening to the satisfyingly muted ending, Firewatch is an adventure that lingers in the memory. It also boasts gorgeous scenery and compelling character work. An innovative take on the classic peripheral design might’ve been enough to convince us there’s still greatness in the series, but that would be unfair to the beautifully designed GHTV and its constant stream of songs. Clear the lounge, it’s time to rock. QShh, could you keep the evil cackling to a minimum, please? Just this once. We’re trying to hunt an entire army here. 111 HA LL OF FA ME THE ESSENTIAL COLLECTION OF LAST-GEN CLASSICS PS3 HALL OF FAME 1 THE LAST OF US PS3’s premier developer proves a misbehaving pooch can learn new tricks in this extraordinary adventure. In true Naughty Dog fashion, the Californian studio subverts everything from zombie and postapocalyptic tropes to the gameplay beats of its own back catalogue. Effortlessly blending stealth, horror and action with a script destined to break your heart, TLOU is interactive storytelling at its finest. 2 GRAND THEFT AUTO V 3 UNCHARTED 2: AMONG THIEVES 10 4 RED DEAD REDEMPTION 11 BIOSHOCK INFINITE 5 JOURNEY 12 BATMAN: ARKHAM CITY 6 MASS EFFECT 2 13 THE WALKING DEAD: SEASON ONE The largest entry in the series is also one of the most ambitious games ever, but its fusion of thrilling missions, entertaining characters and scathing satire looks effortless. There can be no better way to bring a generation to a close than this. 9 A near-perfect open-world fusion of engaging storytelling, truly compelling characters and a living environment ripe for experimentation. No sandbox since has got us quite so invested, and the bold ending still resonates to this day. This charming two-hour voyage crafts an incredible, immersive narrative and a genuine emotional connection using little more than near-silent figures, marvellous sand physics and floating pieces of cloth. A remarkable and unique experience. While Bioware’s trilogy-ender sends Shepard out in fine style, it’s the middle slice of the delicious sci-fi sandwich that remains its best. A brilliantly scripted action-RPG, the closing ‘suicide mission’ provides an incredible finale. Only Valve could turn advanced physics, impossipuzzles and a voice cast comprised of a disembodied AI and Stephen Merchant into such a unique and undeniable work of genius. Hands down the funniest first-person experience on console. METAL GEAR SOLID 4: GUNS OF THE PATRIOTS The most gleefully playful and imaginative stealth game on PS3. Whether you’re watching a monkey slurp soda or revisiting the site of the PS1 original, no game honours its past so poignantly. The game that sparked a million mancrushes, with a perfectly pitched script, crunchy combat and setpieces like no other. In three words: unprecedented, unequalled, Uncharted. 112 PORTAL 2 Perhaps the best narrative team of the entire generation brings one of its finest series to a staggering climax. The original game would be well deserving of a place, but the mind-boggling revelations here run a whole lot deeper. The most compelling bit of Bats action money can buy… that doesn’t involve Heath Ledger’s Joker. Thanks to an acutely detailed open-world chunk of Gotham, Rocksteady’s classic just pips Arkham Asylum to this spot by the thinnest of bat-whiskers. Telltale has crafted some amazing stories, but the first season of The Walking Dead stands among the best downloadable games ever with emotional ties and tangible consequences for your actions. 7 DARK SOULS 14 HEAVY RAIN 8 CALL OF DUTY 4: MODERN WARFARE 15 LITTLEBIGPLANET 2 Akin to nothing else you’ve ever played (unless you’ve already played Demon’s Souls). It may be as impenetrable as a vault in Fort Knox, but persevere and there’s a brutal and beautiful challenge within that you will never, ever forget. Simply the finest COD ever made. From that nuke to Captain Price’s mesmerising ghillie suit stealth mission, few games can match Modern Warfare’s thrilling scripted spectacle. From controversial purveyor of interactive cinema, David Cage, comes this psychological thriller that plays like no other game on the system (apart from Beyond: Two Souls, natch). A real masterpiece of twists, turns, cinematography and, uh: “JASON!” Media Molecule’s second swing at the usergenerated puzzle-platformer is even more essential than its predecessor, offering a raft of options so deep and rewarding the only thing holding you back are the limits of your imagination. YOUR EVERY NEED FOR ON-THE-GO GOODNESS PS VITA HALL OF FAME 1 2 3 TEARAWAY Peerless crafty platforming from Media Molecule, this time using PS Vita’s raft of touchscreen/ touchpad controls to surprise and delight you in new ways for hours on end. Full of whimsy, charm and enough personality to put most games to shame, Tearaway’s papercraft world remains Vita’s most vibrant title. PERSONA 4: GOLDEN This thoughtful and unique JRPG epic gives you another stab at high school – only this time with intrigue and superpowers instead of nerves, acne and an unpredictable vocal register. RAYMAN LEGENDS Rather than losing its lustre on the move to PS Vita, Ray’s second slice of sumptuous side-scrolling is even better on handheld. Touchscreen gestures make this fine platformer all the sweeter. 9 METAL GEAR SOLID HD COLLECTION Two of PlayStation’s finest adventures scale down beautifully, with enough cutscenes to fill a transatlantic flight. Even less excuse not to play, then. 10 SPELUNKY With more than a subtle nod of its fedora to a certain whip-wielding Dr Jones, Spelunky’s procedurally generated dungeons and platformer/roguelike mashup shines brightest on PS Vita. 4 VELOCITY 2X 11 STEINS;GATE 5 LITTLEBIGPLANET 12 HOTLINE MIAMI 6 SUPER MEAT BOY! 13 CRYPT OF THE NECRODANCER 7 A ludicrously enjoyable puzzle/platformer hybrid that should come with a health warning. So joyous is the side-scroller’s twin-stick teleporting, there’s a danger you’ll smile your face clean off the bone. Sackboy’s back, smaller but just as lovable as ever. His platforming antics work perfectly on Vita, and the new control inputs complement the level creator brilliantly. Also: d’awwww. The new music doesn’t match up to the classic tunes, but Meat Boy’s longawaited PlayStation debut is the finest, fleshiest twitch platformer of all. An essential, thumb-destroying masterpiece. FINAL FANTASY X/X-2 HD REMASTER 14 GRAVITY RUSH 15 Use a gravity-defying cat to break the laws of physics and zoom across the skies of a floating steampunk city. With stylish comic-book looks and a sassy heroine, this is a rush to remember. Part puzzler, part top-down murder-‘em-up that’s as brutal as almost anything else on PlayStation. It’s hard but never frustrating, with instant restarts and lightning-fast gameplay. Take Guitar Hero and Spelunky, then whack them in a blender. You’ll get this gem, with its addictive soundtrack and moreish rhythm-action monster-slaying. Two examples of JRPG royalty, lovingly restored to their former glory for your portable pleasure. Their new touch controls are – gasp! – a welcome addition. 8 This mind-bending, tongue-in-cheek visual novel takes something as simple as a mobile phone and turns it into a timetravelling extravaganza that’s fit to bursting with comedy and drama. UNCHARTED: GOLDEN ABYSS Drake proves he’s just as adept at adventuring on the go. A prequel story plump with classic jungle action, and crammed full of typical Uncharted charm. GRIM FANDANGO An example of genuinely timeless storytelling finally arrives on PlayStation. Double Fine’s deft touch-up retains the old-school adventuring for a new generation to savour and enjoy. 113 PARTING SH T LOOK AWAY! Celebrating PlayStation’s finest moments SPOILER ALERT No.38 A perfect specimen Meeting the titular star up close in Alien: Isolation Last Month Portal We hum along to Jonathan Coulton’s addictive ode to a robot trying to murder you. FORMAT PS4/PS3 / PUB SEGA / DEV CREATIVE ASSEMBLY / RELEASED 2014 / SCORE 8/10 S hudder. It’s the sound of the tail. The xenomorph leering down from the vent, occasionally lit up by an alarm you’ve set off, is scary enough. Ducking behind a desk, with the sounds of your panicked breath thundering in your ears, is frightening. But then you hear the clunk and the slither as the noise of the tail pierces everything. That’s when Alien: Isolation is the tensest game on PS4. Before this moment, Isolation teases for what feels like hours, building up to the monstrous reveal. Amanda Ripley finds herself on the Sevastopol, hunting for the flight recorder of the Nostromo, in the hope of learning the fate of mum Ellen Ripley. Alas, we all know what’s waiting in the vents of the eerily empty spaceship… Slowly inching down corridors during the opening is torturous. Every overhead shuffle and flickering shadow in the distance putting you on edge. You’re waiting for a ‘gotcha’ moment. It’s going to be any second now, surely? Nope. It would be easy to go for the jump scare introduction, but Creative Assembly is clever enough not to cheapen the iconic monster. By the time we find ourselves cowering underneath that desk, as the alien unfurls out of those innocuously evil air vents, the suspense is overwhelming. It’s a grand moment in which the majority of the creature is cleverly kept in darkness, offering just enough glimpses for us to know what horror is stalking us. It’s a truly brilliant introduction that captures the original film’s subtle menace, kickstarting Isolation’s petrifying cat-andmouse chase across the station. Sadly, the next time we see the tail, it’s sticking out of our stomach. Q Next Month Guitar Hero II Years of heckling from virtual crowds leads to the ultimate hillbilly anthem. Dust off that PlayStation passport as we visit all the major locations from Drake’s globe-trotting adventures CENTRAL PANAMA Before Nathan found the coffin of Sir Francis Drake, off the coast of Panama in the first Uncharted outing, the adventurer visited the Central American country in PS Vita prequel Golden Abyss. As our brave explorer follows the trail of a centuries-old Spanish sect, he takes in a host of baking jungles. CARTAGENA, COLOMBIA ISTANBUL, TURKEY This beautiful, sun-snogged South American city appears in a flashback, in which a teenage Drake tries to steal his legendary namesake’s ring from the Museo Maritimo. Aside from specialising in archaeological treasures, Cartagena also does a fine line in juicy fruit markets. The historic city, which was once known as Constantinople, features in Among Thieves’ second chapter, Breaking And Entering. Nathan and Harry steal their way into the Istanbul Palace Museum to grab hold of a Mongolian oil lamp that happens to hide one of Marco Polo’s greatest secrets. LONDON, ENGLAND FR Nathan and Sully kick off Uncharted 3 in The Big Smoke, and it’s not long before fists are flying in a traditional English boozer. After a deal involving Sir Francis Drake’s ring goes wrong, Nate soon finds himself braving secret passageways in the London Underground. The harshest locale ever. fo on th to U ac ba ch sp to SYRIA An unspecified city in this Middle-Eastern country is the star of Uncharted 3’s ninth and tenth chapters. The action takes place around an ancient citadel, with Nathan Drake and his pals searching for the other half of the amulet found in France. Copious bullets and rocketdodging follow. QUIVIRA Uncharted just loves its ancient cities. Home to the titular Golden Abyss, this cavernous settlement is found deep within the jungles of Panama. Charmingly, it’s located in a region known as La Selva de las Serpientes or ‘The Serpent Jungle’. Best check there’s not a snake in your boot, Drake. RUB ‘AL KHALI DESERT A vast desert that covers much of the southern third of the Arabian Peninsula, this sandy expanse is also home to Ubar. Seeing as Drake ends up in the desert thanks to a plane crash, dehydrated treks and pesky mirages aren’t far behind. ÎLE SAINTE-MARIE THE AMAZON Drake and Sully brave the world’s most famous rainforest as they search for clues that may lead them to the storied kingdom of El Dorado. Along the way, they encounter a sodding great German U-boat hanging off the side of a cliff. Standard Thursday, mate. First seen on a map in Uncharted 4’s teaser trailer, this island lies off the east coast of Madagascar. It could well be the location seen in 2014’s PlayStation Experience demo, and may have something to do with the famed pirate kingdom of Libertalia. MADAGASCAN CITY Wow, does Uncharted love its unnamed cities. This bustling Madagascan burg stole the show at last year’s E3, providing the perfect canvas for A Thief’s End to paint an epic car chase. This sprawling seaside town spans everything from construction sites to paddy fields. RANCE NEPAL TIBET THE HIMALAYAS Drake and his moustachioed mentor venture deep into the orests of eastern France n the hunt for an amulet hat will point them owards the lost city of bar. Prepare to come cross a soon-to-bearbecued, centuries-old hateau, paranormal piders and one superoasty fortune hunter. A landlocked country in Southeast Asia, and home to some of Uncharted 2’s most dizzying action scenes. Nathan Drake braves a brewing civil war on the streets of an unnamed Nepalese city as he hunts for a temple that will point to the location of Shambhala (not the music festival). Who wouldn’t want to spend seven years in a mountainous region of eastern Asia? After all, it does play host to Uncharted 2’s best moment. Upon being saved from a train crash by a mysterious Sherpa, Nathan awakes in a sleepy, extra chilly Tibetan village. What happens next will… *clickbait* Our hunky adventurer sure has a tough time while visiting the most lofty mountain range on Earth. If he’s not riding the most perilous train ever to puff, then he’s being attacked by feral yeti beasties. Never mind, at least the Himalayas have some aesthetically gobsmacking monasteries. SHAMBHALA The mythical city of Shangri-La lies deep within the Himalayas, though you’d never know it thanks to its super balmy valleys. Shambhala is also where Uncharted 2’s chief MacGuffin (the Cintamani Stone) is located. INDONESIA The multi-part motion comic Eye Of Indra primarily takes place in a swanky mansion in Indonesia, with Drake recalling past adventures while being tortured. Sadly, as a result, you don’t see much of this beautiful Asian archipelago’s scenery. BORNEO This spectacular island is located in Southeast Asia’s Malay Archipelago, and boy do Uncharted 2’s third and fourth chapters do justice to its humid jungles. It’s also where Marco Polo’s legendary Lost Fleet washed up, which is why Drake visits. YEMEN ARABIAN SEA UBAR EAST TIMOR VERSTECKTE INSEL Nathan and Elena finally reunite in the Arabian Peninsula, as the search for Ubar hots up. Much of the ensuing action takes place in yet another unnamed ancient city, as Drake’s estranged wife watches her hubby engage in a fish market fist-fight and get stuck into a few giant gear puzzles. After one hell of a hallucination, Drake finds himself held captive by a bunch of pirates. Cue a seriously unsafe cruise when our hero boards a luxury liner located in the Arabian Sea. Choppy waters, ballroom shootouts and an upturned elevator ride are but a few of the high seas highlights. Also known as the Iram of the Pillars, our man Nate is obsessed with finding Uncharted 3’s lost city. Biblical clever-clogs King Solomon once ruled the fabled kingdom, though not even he could master its darkest secret – an underground spring with the power to control the minds of men. A tropical island located to the west of Papua New Guinea, East Timor is seen near the beginning of Uncharted 2. Its beaches host a scene in which Nathan Drake, Harry Flynn and Chloe discuss busting into a Turkish museum while sipping beers at an outdoor bar. Hello, Thomas Cook? This mysterious ruin-festooned island is located in the South Pacific, and is the main setting of Drake’s Fortune. It was once inhabited by Spanish Conquistadors and is home to that dream of all explorers, El Dorado – though the legendary city actually turns out to be a golden statue, not an empire. 00 00
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