Manrique_Adriana_The Hero Must
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Manrique_Adriana_The Hero Must
The Hero Must Fail A Thesis Submitted to the Faculty of the Animation Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts in Animation at Savannah College of Art and Design Adriana Manrique Savannah, GA ©November, 2015 Jose Silva, Committee Chair Debra Moorshead, Committee Member Matthew Rutland, Committee Member ACKNOWLEDGMENTS I would like to offer my most sincere thanks to my friends, family and faculty, thank you for your unwavering support and cheering for me from the very beginning of this journey. TABLE OF CONTENTS I. List of Figures 1 II. Thesis Abstract 3 III. Introduction 4 IV. Our Hero 6 A. The Hero 6 B. The Hero in Animation 8 C. The Business of Animation 13 D. Challenging the Status Quo 15 V. Conclusion 18 VI. Relevance to Personal Work: NAHUAL 19 A. Symbolism 20 B. Story 24 VII. Bibliography & Filmography 27 I. List of Figures Figure 1 the Hero's Journey. .......................................................................................................................... 6 Figure 2 Batman and Superman. Superman is often seen as boring in comparison to Batman, he is just too perfect, a Demigod almost. .................................................................................................................... 7 Figure 3 Red Line, above ridiculous odds, He saves the day and gets the girl. ............................................. 7 Figure 4. Disney Princesses, always with a "happily ever after". .................................................................. 7 Figure 5 Princes Mononoke. A pro-environment film in which the main characters fail to save the god of the forest. ...................................................................................................................................................... 7 Figure 6 Curious George. The protagonist often gets into life threatening situations or causing great problems to other characters. But in the end everything is forgiven with a smile. ...................................... 7 Figure 7Up. Elderly man falling to his death. ................................................................................................ 7 Figure 8 Beauty and The Beast. Falling to their death is a classic method to finish off the bad guys. ......... 7 Figure 9 Toy Story 3. Instead of dying, he gets to endure an implied lifelong torture. He might wish he had died instead... ......................................................................................................................................... 7 Figure 10 The Lion King. Scar gets eaten alive and the hyenas possibly burned alive as well. ..................... 7 Figure 11. Inside Out ..................................................................................................................................... 7 Figure 12 It Is a Beautiful Day. Absurd in nature, it tells the story of a man losing his mind and gaining immortality; something which he gets bored of. .......................................................................................... 7 Figure 13 Vampire Hunter D. A bounty hunter set on rescuing a girl from a vampire lord. Instead, the girl dies and acknowledging true love between her and the vampire lord, our bounty hunter lets him flee with her corpse. ..................................................................................................................................................... 7 Figure 14 Grave of The Fireflies. A Dramatic film where the hero loses absolutely everything. .................. 7 Figure 15 The Simpsons. A great example of teaching through fables. Some episodes do come off as "preachy", though. ........................................................................................................................................ 7 1 Figure 16 Power Puff Girls. "Twisted Sister" Bunny is created by accident by the other girls, despite saving the day she does die at the end... This makes her a Tragic Hero. ................................................................. 7 Figure 17 Concept Art for "Nahual" by Adriana Manrique ........................................................................... 7 Figure 18 Mesoamerican Stela depicting a Nahual during shapeshifting. ................................................... 7 Figure 19 Amini ............................................................................................................................................. 7 Figure 20 Toy Warrior Figurine .................................................................................................................... 7 Figure 21 Coyotl ............................................................................................................................................ 7 Figure 22 Ocelotl ........................................................................................................................................... 7 Figure 23 Coatl .............................................................................................................................................. 7 Figure 24 Xoloitzcuintli .................................................................................................................................. 7 2 II. Thesis Abstract The Hero Must Fail Adriana Manrique November 2015 In conventional storytelling, the overwhelming majority of the time, the hero or protagonist will come out successful. This thesis argues for the benefits of the imperfect and ultimately failed hero. When the protagonist fails, he becomes a more relatable character. The possibility of failure enlivens storytelling and challenges the status quo where heartbreak and disappointment are replaced by the cliché of the Hollywood Happy Ending where the audience is guaranteed an uplifting resolution. The visual accompaniment of this thesis will attempt to create a successful instance where the protagonist fails but the story stands on its own Keywords: Hero, Defeat, Failure, Story, Protagonist, Journey, Campbell. 3 III. Introduction In film and animation, the hero or protagonist becomes the vessel for the audience to experience the universe in which the story takes place. Whether it is a character or a plot driven storyline, both demand from the audience to immerse themselves into the story. The protagonist is also known as the access character and it has been the hallmark for creating empathy and acts as the audience’s proxy in the narrative. The pervasiveness of this trope is known as the hero archetype and has been in use since ancient times. “The hero has died a modern man –perfected, unspecific, universal man—he has been reborn”Joseph Campbell. In his book, The Hero of a Thousand Faces, Joseph Campbell explores the idea that because our lives have become too safe we lack the strife of rebirth. We long to fulfill our journey; whether consciously or unconsciously through the heroes in our dreams, on the television and the big screen. Real life heroes are extremely rare and those who we have put in pedestals have been romanticized to the point where they become mythical. Here is where the issue becomes apparent. The audience identifies with the hero, and wants to become the hero so they will project themselves into this fictional being. No matter how flawed our protagonist, it seems like they will always win or redeem themselves in the audience’s eyes. At the risk of alienating or disappointing the viewer and incurring in a financial failure, we have fallen into the Disney or Hollywood happy ending cliché. In the end, the guy always saves the day and gets the girl. By having a guaranteed uplifting ending we lose the element of uncertainty. In other media like theatre or books the failed hero and the resulting feeling of heartbreak and disappointment is embraced by the audience. This thesis will not argue the validity of the happy ending but it will attempt to make the case 4 for adding variety by having the hero fail. A story should be about rooting for the protagonist but not knowing with certainty that he or she will in fact succeed. By embracing the potential for disappointment and not always having a perfect ending we achieve a far more human hero and a deeper emotional connection between him and the viewer. 5 IV. Our Hero A. The Hero Who is the hero? He is the protagonist of the story and the one who carries the narrative from beginning to end. The idea of the hero archetype is universal; it is known as the monomyth. It exists in every culture and evidence of its use can be traced back to ancient times. Being ever present we have become instinctively drawn to these stories and their protagonists. Each culture’s interpretation has slightly different structures but at their core, they all follow the same premise and often use the same archetypal characters such as the hero, the trickster and the mentor amongst others. A typical storyline is as follows: the hero is called to adventure, goes through tremendous strife, and is finally reborn as the victor. This is the basic structure of the Hero’s Journey and one of the most basic of story structures: Introduction, climax and resolution. This format is known as the 3 part story structure and can be often identified as the primary structure of most animated films (Figure 01). Figure 1 the Hero's Journey. “We all live in suspense, from day to day, from hour to hour; in other words, we are the hero of our own story.”- Mary McCarthy 6 This structure closely resembles how real life, individuals are subjected to a rite of passage, a coming of age event or simply the resolution to conflict. Ideally “being reborn” is the point where a person would come out to the world as new and better individuals. The myths and stories, new and old, then serve as inspirational works, exposing greatness that we should aspire for or, acting as cautionary tales of what not to end up as; often times reflecting the harsh reality and rules of the era. In modern times, the average western moviegoer these events are decidedly less epic than the myths of yore. Some of the current rites of passage are could be of a religious nature like Bar Mitzvahs or secular like graduating from college and moving out from a parent’s home. Our comparatively relaxed lifestyle is why figures like Joseph Campbell and psychiatrist Carl Jung argued that this is the reason we need the hero in storytelling. Strife for the general animation audience’s life is too far from epic, falling into the mundane. Humans are imperfect and cannot always save the day. On character driven storylines, we follow the protagonist who is most likely the hero in the narrative. By acting as our proxy, he or she gives us access to an epic hero’s journey. This means that the protagonist has to be relatable, there might be flaws of character that we can relate to, or conflicts based on real life. A too perfect of a character could be perceived as alien to the audience, making it harder to live the story through the protagonist’s eyes. Figure 2 Batman and Superman. Superman is often seen as boring in comparison to Batman, he is just too perfect, a Demigod almost. 7 B. The Hero in Animation Narrowing down to the field of Animation both commercial and independent, the hero seems to become more constrained regarding the possible outcomes for his/her adventure. Their “Rebirth” and “Resolution” predictable from the moment the premise is presented. The viewer is then guaranteed a “happily ever after” no matter how daunting the challenges the protagonist will face. A Disneyesque Ending is what this has come to be known as. Where the hero will always overcome all strife and become a flawless character in the viewer’s eyes. There is nothing wrong with this type of narrative itself; the problem is that the medium is oversaturated with it. (Figures 02, 03) Figure 4. Disney Princesses, always with a "happily ever after". Figure 3 Red Line, above ridiculous odds, He saves the day and gets the girl. “People talk about escapism as if it's a bad thing... Once you've escaped, once you come back, the world is not the same as when you left it. You come back to it with skills, weapons, knowledge you didn't have before. Then you are better equipped to deal with your current reality.” ― Neil Gaiman 8 Escapism is a very valid reason and probably the strongest one, for directors and producers to avoid what could be considered a sad or unsatisfactory ending. Nobody likes to be reminded of all the shortcomings of real life when trying to getting away from them. As mentioned before, the protagonist acts as the viewer’s proxy and nobody wants to see themselves fail; although they can also be turned into a learning experience or a moment of reflection, similar to a fable. These are some of the main reasons humanity has used storytelling in all shapes and forms as a diversion; it allows a regular human being to experience an epic journey that he or she might never encounter in their day to day life. Teaching a lesson through an animated story is often used as the moment of rebirth and transformation for the protagonist in animation. Often geared to the youngest viewers, a great deal of learning through trial and error is showcased. This is in part thanks to the Children’s Television Act of 1990 which requires the creation of such material. These cartoons are often fairly basic in their narrative, retain the 3 main tenets of the hero’s journey, always ending in a positive note. When the same is attempted on shows directed towards older viewers it can come off as patronizing; not the best approach but, it can be done if the story is handled in the right Figure 5 Princes Mononoke. A pro-environment film way. in which the main characters fail to save the god of the forest. Looking back at older stories such as Hans Andersen’s tales or even further back to traditional folktales and myths, it was common for these stories to be used as teaching tools; often serving as 9 cautionary tales for all kinds of situations. Definitely not afraid of being rather brutal by today’s standards as it reflected a much tougher life back then. Take for instance the fable of The Boy Who Cried Wolf (Figure 04). A little kid thought alerting the town of a fake wolf attack was a funny prank, he loses the trust of his village and in the end loses all his sheep and in some versions the kid gets eaten by the wolf since the villagers are fed up with his pranks and refuse to come to his aid. As dark as this short tale is, it still survives to this day as it teaches not to lie about serious matters, a very valuable lesson. When the story is retold in modern times it is exceptionally unusual for the kid to suffer great consequences, even getting the villager’s aid at the end when he asks for forgiveness. While asking to be forgiven is also a valuable lesson, there are times where consequences of our actions are inescapable. A rather extreme case of sanitizing films would be The Clean Flicks case (2003). This company bought mass amounts of DVDs and edited out any instance of possibly offensive content and then distributed said copies. While the film industry was more concerned with the copyright aspect of the case, it is fascinating to see how far are people willing to go in order to surround themselves and others by “family safe” media. Figure 6 Curious George. The protagonist often gets into life threatening situations or causing great problems to other characters. But in the end everything is forgiven with a smile. The stance of “Everyone Gets a Trophy” is often cited as the reason for over sanitation of the medium. No matter how flawed the protagonist, it will always overcome all hurdles and end triumphant 10 and/or redeemed. Parents are often blamed as the main reason for this to happen; but it is the general public that sees Animation as just a thing for children who are the biggest culprits. Thinking that the medium is inadequate for more complex stories or afraid to somehow mentally scar children by a failed hero is what truly drives this phenomenon. In recent times there has been resurgence for animation geared to older audiences; but their outcome often remains the same, the protagonist ends up being fine despite anything that could have happen. The antagonist however, is often terminated with Figure 7Up. Elderly man falling to his death. Figure 8 Beauty and The Beast. Falling to their death is a classic method to finish off the bad guys. extreme prejudice, this does not seem to be an issue for the general public. -“When children make mistakes, our job should not be to spin those losses into decorated victories. Instead, our job is to help kids overcome setbacks, to help them see that Figure 10 The Lion King. Scar gets eaten alive and the hyenas possibly burned alive as well. Figure 9 Toy Story 3. Instead of dying, he gets to endure an implied lifelong torture. He might wish he had died instead... 11 progress over time is more important than a particular win or loss, and to help them graciously congratulate the child who succeeded when they failed.”- Ashley Merryman. One exception to the trend can be found in the realm of comedy, the extreme example being absurdist comedy. The entire premise is to laugh at the protagonist’s misfortune. However, in comedy the viewer is often not expected to use protagonist as a proxy for himself; instead, it remains a voyeur. This is a way to bring the failed hero to the public, but hardly the only one. Cliffhanger endings are also a very popular way to capture the audience’s attention; they imply that the hero might ultimately fail. This plot device is often abused over and over in episodic animation or film sequels by saving the hero over and over. Uncertainty can fuel excitement and grab the audience’s attention. Through their narratives the audience cheers and becomes emotionally invested with him. And yet, on the back of the viewer’s minds they know that the day is going to be saved. What happens when you destroy that expectation? A great example, although non-animated and geared only for mature audiences, would be the show Game of Thrones, which has had many hero figures in it. Often once the audience has become enamored with a character, he or she and their accomplishments will be completely destroyed, it does not matter if it was a main character. Their deaths are received with an uproar and attract even more viewers than before; everyone now awaits the next installment anxiously since they do not know if their favorite character is going to make it. They have become truly invested in the narrative and protagonists. Such passionate response to an animated TV show or film is lacking, yet it should be the goal to all animation. 12 C. The Business of Animation Being that there is a constant demand for animation; an industry has flourished ready to cater it. America has an enormous movie industry focused solely in animation; this allows for a certain amount of homogenization regarding what is popular in the medium. Often called the classic Hollywood or Disney stories are the result of this homogenization. The primary target audience is the young American public and their parents; hence the perceived need for a safe narrative. As a business strategy, aiming for the minimum common denominator is generally considered a smart strategy. By simplifying the story structure, one aims for a wider range of audiences and thus increases the potential for revenue. Creating an animated film for wide commercial release can be extraordinarily expensive. The latest Pixar movie, Inside Out, had a budget of $175 million; with an investment like that; the finishing product has to be able to reach as many consumers as possible in order to make a return. Figure 11. Inside Out 13 It becomes unfeasible for investors to put that amount of money on a movie that might flop at release. The consumer is simply not so open to deviation; this is where the lack of popularity for unconventional storylines where the hero fails reflects the output of the animations being created. In order for a Failed Hero storyline to become feasible for a big budget animation, the audience has to be open to the idea. When such a movie manages to reach the average viewer it is often considered too weird, dark or artsy and easily dismissed effectively alienating the viewer. Those animated films that do become successes are often relegated to very niche audiences. If the argument is that of art vs entertainment, one must point out that many other mainstream media thrive on the exposure of an unsuccessful protagonist. Such is the case for the myriad of heartbreak themed songs, absurd comedies, and tragic stories in other outlets. Why is animation seemingly incapable of doing the same? 14 D. Challenging the Status Quo Now that we have talked about success from a business point of view it is turn to look at other forms of success. Independent animation, free of constraints from investors, often comes with the most unusual variations of the traditional hero's journey. For them the effort needed to reach an audience, any audience, is considerable. Traditionally animation shows have been the key to their success. Today, thanks to the internet, it has become much easier to reach as many viewers as possible for a very modest investment. The same can be said for smaller animation studios, although they are still dependent on slightly more adventurous investors. The following are some samples of animated films from both small studios and independent animators that have managed to find success despite their protagonists missing the mark on their goals, sometimes by a wide berth. Figure 12 It Is a Beautiful Day. Absurd in nature, it tells the story of a man losing his mind and gaining immortality; something which he gets bored of. Figure 14 Grave of The Fireflies. A Dramatic film where the hero loses absolutely everything. Figure 13 Vampire Hunter D. A bounty hunter set on rescuing a girl from a vampire lord. Instead, the girl dies and acknowledging true love between her and the vampire lord, our bounty hunter lets him flee with her corpse. 15 Figure 16 Power Puff Girls. "Twisted Sister" Bunny is created by accident by the other girls, despite saving the day she does die at the end... This makes her a Tragic Hero. Figure 15 The Simpsons. A great example of teaching through fables. Some episodes do come off as "preachy", though. As a result of a failed hero’s journey the viewer is drawn closer to the protagonist. The hero, once invincible becomes more human and relatable. The protagonist’s struggle becomes very real and the audience will deftly connect to him/her and feel the resulting heartbreak, anger and possibly even relief in a much stronger way in comparison to what they would get from a “Disney Ending” kind of resolution. Not everyone can be a hero in real life. We learn through mistakes, sometimes ours, sometimes from others. From the most mundane of tasks it is when the expected suddenly goes awry when the dips and highlights of our daily life come from. A failed hero does not necessarily mean a drama filled tragic plot. Perhaps it is the overabundance of perfect outcomes in modern entertainment that pushes us to romanticize real life heroes. Sometimes it is the media who creates for us the image of an infallible hero who when proved otherwise is shunned and scorned by those who revered them. Hence the phrase: “Never meet your heroes.” We are afraid of letting go of the image of the perfect hero. No one can be realistically held to that standard and that is a strong reason for the inclusion of our failed protagonist in animation for all audiences. 16 As stated at the introduction of this thesis, we have become so accustomed to the happy ending to the point where we can predict the outcome fairly accurately. Just like any great story an animated film should take you for a ride on a rollercoaster where you have no guaranteed safe return. That is the ultimate goal of filmmaking, telling a good story. 17 V. Conclusion The idea of empowerment through perceived failure comes from our ability to learn from the world around us. Watching the protagonist miss the goal or deal with the consequences for his or her actions serves as a cautionary tale. The audiences can then walk away thinking --What went wrong? -- That would never happen to me! -- What would I do differently?-Even if outraged at the outcome, the film has managed to engage the viewer in a way a “safe” story would hardly be able to do. The hero must fail. Not only does the inclusion of unconventional storylines prepare the audience for a wider range of themes in animation; it pushes the creators of content to pursue tougher challenges and strive to create better stories. By taking the ideas stated in this thesis into the mainstream, we reintroduce the element of uncertainty in animation. There is no way to truly predict if the hero will make it or not. Where there are no real stakes, the narrative loses some of its intensity; the goal of filmmaking is not to make the audience feel safe. It is to take them on a journey along with the “hero”. 18 VI. Relevance to Personal Work: NAHUAL The animated short film companion to this thesis tells a story about a boy who ventures too far into the forest and encounters dangers that he might not be able to overcome. Created by Adriana Manrique. Figure 17 Nahual Promotional Image by Adriana Manrique 19 A. Symbolism Inspired by traditional fables and mythology, this an animated short based on the Mesoamerican legend of t the shapeshifter and trickster the Nahual. Depending on the geographical area and culture, the Nahual is a spirit, a witch or a warlock or even a demon. Often portrayed as a playful being that plays tricks on people not evil in its nature, other times it will use trickery to entrap and harm or consume their victim. Figure 19 Mesoamerican Stela depicting a Nahual during shapeshifting. Because of the focus on the theory of the hero’s journey by Joseph Campbell, the plot, characters and art direction were designed to create the feeling of an illustrated fable. Each of the creatures the Nahual transforms into stands for a stage of the Hero’s Journey. Misadventures into the wilderness are a common topic for folkloric tales that teach a lesson. Not to wander into dangerous situations for something terrible might happen to you. Figure 18 Concept Art for "Nahual" by Adriana Manrique 20 Amini Amini, the boy, is our cute and innocent looking, skinny, not a particularly imposing protagonist. The audience is drawn to him because of this. Having the immediate status of underdog the viewer is counting on him to overcome his predicament. He wants to retrieve his warrior figurine, by doing so, he would be saving his fictional hero and Figure 21 Toy Warrior Figurine Figure 20 Amini become the hero himself. Nahual The Nahual has 4 different transformations or stages in this film. Starting from a mischievous coyote who lures him deeper into the forest and ending with the Xoloitzcuintli who is presented as an insurmountable foe. 21 1. Coyotl The Coyote has been used as a trickster figure in many Native American tales. Playful and cunning he lures Amini deeper into the forest by talking his little toy. Coyotl is the call for adventure. Figure 22 Coyotl 2. Ocelotl The Jaguar. Often portrayed as a giver and taker of life, it is one of the most powerful predatory animals in the Americas. During Pre-Colombian times, it was revered and thought of as possessing supernatural qualities. The first transformation from Coyotl to Ocelotl is what initially clues in to Amini that he is in trouble. Ocelotl is the threshold to the Figure 23 Ocelotl unknown, the conflict and challenger to our hero. 22 3. Coatl The Snake, one of the most sacred animals for some of the biggest cultures in the Mexican and Central American cultures. It signifies death and rebirth, it surrounds Amini and at the same time takes him to his only hope for a weapon lying on the ground. Coatl is the Abyss offering death and rebirth and the Figure 24 Coatl start of the hero’s transformation. 4. Xoloitzcuintli The Dog, a Mexican ancient breed that was used as companion, food, and also believed to be the guides for their master’s soul through the underworld. Xolo is the final transformation, a behemoth that sees Amini’s defeat despite his initial willingness to fight. Xolo is the denial of Atonement and Return. Figure 25 Xoloitzcuintli 23 B. Story As stated earlier, this film is meant to be seen as a fable with the goal of teaching the audience not to wander into trouble, for it might have terrible consequences. Like any young child he loves to play and pretend to be a hero, a brave warrior who can defeat all odds just like his toy. It is not until later in the story were we learn why he is in the middle of the wilderness. Amini is chasing after Coyotl in an attempt to retrieve his play-thing, a small warrior figurine. In his mind, by retrieving his little warrior he would be the hero who saves the day. Instead of following his instincts and not wander deeper into the forest, something that any parental figure would have advised him against, he goes right after Coyotl and into the wilderness. The colors are bright and the setting is fairly harmless at the beginning of the film. At this point nothing is suspect of being potentially dangerous. Coyotl taunts Amini into chasing him into the forest. Instead of turning back around, he decides to go in, his first mistake. Figure 26 Amini, tired but decides to keep chasing Coyotl Once he feels that something is watching over him, he begins to worry. The audience is clued in that his little adventure was perhaps not a good idea after all. Figure 27 Startled by something sneaking up on him 24 Coyotl’s final taunt, is popping out of the bush, startling Amini who expected something scary; this brings him and the audience some relief. Figure 28 It was only Coyotl, nothing to worry about yet. By crossing behind the tree, the story now moves onto the reveal of the conflict, also known as the threshold between the Known and Unknown in Campbell’s model. Ocelotl is revealed and destroy the toy figurine, effectively destroying Amini’s main goal of retrieving it. He is dismayed by the Figure 29 Ocelotl appears, destroying the warrior figurine realization that he got lured into this now his main objective is simply to survive. So he runs away. Mid chase, the jaguar transforms into Coatl, the snake and gets a huge advantage over Amini. Even after being surrounded the audience should get the feeling that he just might be able to make it. He is clearly distressed. It is at this point where in mainstream animated films, the hero would encounter the means to solve the predicament at hand. Often 25 called a Deus ex Machina, this plot device is used to keep the audience at the edge of their seats until the last possible moment. It can, however, be an overused plot device. On Campbell’s Hero’s Journey it is also known as “The Gift of the Goddess”. Here is where Amini meets the final form of the Nahual, the Xoloitzcuintli, traditionally the guide through the underworld. Here we lose hope for Amini; the boy will not be granted a safe return home from his adventure. Figure 30 Xolo appears The goal of NAHUAL is for the audience to think that he should have never followed the taunts of Coyotl into the forest. Effectively becoming a traditional cautionary tale told through audiovisual media for modern audiences. By achieving this teaching moment, the Hero’s failure becomes into the Film’s success. 26 VII. Bibliography and Filmography American Dad. Directed by Mike Barker, Seth MacFarlane, & Matt Weitzman. Produced by 20th Century Fox Television, Atlantic Creative, Fuzzy Door Productions, Underdog Productions. Fox Network, Turner Broadcasting System, 2005-. Bearisto, Frederick Garnet. The Tyranny of Story: Audience Expectations and The Short Screenplay. Vancouver: Vancouver Film School, 1998. Beck, Jerry. Animation Art: From Pencil to Pixel, The History of Cartoon, Anime & CGI. New York, NY: Harper Design International, 2004. Beckett, Samuel. Waiting for Godot. n.d. Campbell, Joseph. The Hero with A Thousand Faces. Novato, CA: New World Library, 2008. Cavallaro, Dani. The Anime Art of Hayao Miyazaki. Jefferson, NC: McFarland & Co, 2006. Chapman, Brenda. Brave. Directed by Mark Andrews, Brenda Chapman, & Steve Purcell. Produced by Pixar. 2012. Correa, Gustavo, Munro S. Edmonson, William Madsen, and Donald E. Thompson. El espiritu del mal en Guatemala. In Nativism and Syncretism. USA: Middle American Research Institute Publications; Literary Licensing LLC, 1955. Crab, Ian. The Importance of Disappointment. New York, NY: Routledge, 1994. Docter, Pete, Ronnie Del Carmen , Meg LeFauve, and Josh Cooley. Inside Out. Directed by Pete Docter, & Ronnie Del Carmen. Produced by Walt Disney Pictures, Pixar Animation Studios. Walt Disney Studio Motion Pictures, 2015. Esslin, Martin. The Theatre of the Absurd. New York, NY: Random House inc., 1969. Field, Daniel. Abject Animation: Animation MFA Thesis. Savannah, GA: Savannah College of Art and Design, 2012. Fletcher, Jack, Kawajiri, Yoshiaki, Irving, Brian, Kikuchi, Hideyuki, Moore, Ellen. Vampire Hunter D: Bloodlust. Directed by Yoshiaki Kawajiri. Produced by BMG Funhouse, Goodhill Vision, Madhouse, Movic, Softcapital, Tristone Entertainment Inc., Vampire Hunter D Prod. Committee. Discotek Media, 2000. The Simpsons. Directed by Matt Groening. Produced by Gracie Films, 20th Century Fox Television, Curiosity Company. Fox Film Corporation, 1989-. 27 Super Jail. Directed by Ben Gruber, Christy Karacas, & Steve Warbrick. Produced by Augenblick Studios, Titmouse, Williams Street. Adult Swim, 2007-. Hall, Kristen. Escapism as a Fundamental Component. Film & Cinema Studies MFA Thesis. Savannah, GA: Savannah College of Art and Design, 2013. The Tom & Jerry Comedy Show. Directed by William, Barbera, Joseph, Christensen, Don Hanna. Produced by Filmation, MGM Television. Warner Bros. Television, 1980-. Billy's Balloon. Directed by Don Hertzfeldt. n.d. It is A Wonderful Day. Directed by Don Hertzfeldt. n.d. Rejected. Directed by John Hertzfeldt. n.d. Amores Perros. Directed by Alejandro Gonzales Iñarritu. n.d. Kaufman, Ken, Werb, Mike, Rey, Margret, Rey, H.A. Curious George. Directed by Matthew O'Callaghan. Produced by Imagine Entertainment, Universal Pictures, Universal Animation Studios. Universal Pictures, 2006. Ren and Stimpy. Directed by John Kricfalusi. Produced by Spümcø, Games Animation. Nickelodeon Network, 1991-1996. Mark, Margaret. The Hero and The Outlaw: Building Extraordinary Brands Through the Power of Archetypes. New York, NY: McGraw-Hill, 2001. McCracken, Craig, Rote, Butler Jason, Rogers, Amy K., Savino, Chris, Morrow, Cindy. Power Puff Girls. Directed by Craig McCracken. Produced by Cartoon Network Studios, Hannah-Barbera Productions. 1998-2005. Mellema, Gregory. The Expectations of Morality. Amsterdam - New York, NY: Rodopi, 2004. Merryman , Ashley, and Po Bronson. Top Dog: The Science Of Winning and Losing. New York, NY: Grand Central Publishing, 2014. Merryman, Ashley. New York Times. September 24, 2013. http://nyti.ms/18iHeN0 (accessed January 2014). 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