Portable Music - Nikhil R Katre
Transcription
Portable Music - Nikhil R Katre
Technology and Sustainable Development Portable Music Assessing sustainability of the system Nikhil R. Katre M.Des II, CPDM 5910-610-061-04941 Overview Portable Music – Overview of Technology Technology classification and morphology Impact of portable music technology Sustainable Development – General view – Sustainability in context of portable music Kane’s Simulation of the system – Overview of Kane’s simulation method – Simulation results Conclusion 2 Portable Music Technology 3 Portable Music – Historical perspective Regency TR-1 (1954) : I.D.E.A. released the very first portable transistor radio. Sony Walkman (1979) : The original blue-and-silver Walkman model TPS-L2 went on sale in Japan on July 1, 1979. Sony Discman D-50 (1984) : As CDs overtook cassette tapes in both sound quality and popularity, Sony saw the need to update its popular Walkman line for a new generation. SaeHan / Eiger Labs ‘MPMan’ F10 (1997) : The very first solid state commercial music player Ref. : http://en.wikipedia.org/wiki/Digital_audio_player http://technabob.com/blog/2007/02/08/a-brief-history-of-portable-media-players 4 Portable Music – Historical perspective… Apple iPod (2001) : Apple Computer unveiled its 5GB hard drivebased iPod in October 2001. Today’s Portable Music Player Scenario Ref. : http://en.wikipedia.org/wiki/Digital_audio_player http://technabob.com/blog/2007/02/08/a-brief-history-of-portable-media-players 5 Portable Music – The Technologies Flash-based MP3 Players – Solid state devices that hold digital audio files on internal or external media, such as memory cards – No moving parts - they are very resilient – Commonly integrated into USB keydrives – Relatively low-storage devices, commercially ranging from 128MB to 8GB. – e.g. iPod Shuffle, music players in mobile phones 6 Portable Music – The Technologies… Hard Drive based MP3 Players – Read digital audio files from a hard drive – Higher capacities, ranging from 1.5GB to 160GB, depending on the hard drive technology . – The Apple iPod, Creative Zen and Microsoft Zune are examples of popular digital jukeboxes 7 Portable Music – The Technologies… MP3 CD / DVD Players – Devices that play CDs / DVDs – includes both audio CDs and home-made data CDs containing MP3 or other digital audio files – e.g. Philips and Sony Discman 8 Battery Types Nickel Cadmium Battery – Nominal cell potential of 1.2 V – Much higher energy density than lead acid batteries – lower capacity than that of an equivalent alkaline cell, and costs slightly more but reusable NiCd battery has a significantly longer total lifetime – Cadmium, being a heavy metal, can cause substantial pollution when landfilled or incinerated. Nickel Metal Hydride Battery – Has a hydrogen-absorbing alloy for the anode instead of cadmium – Two to three times the capacity of an equivalent size NiCd – NiMH batteries are less detrimental to the environment than NiCd batteries – Another issue is the environmental impact of nickel mines. Ref. : http://en.wikipedia.org/wiki/Category:Electric_batteries 9 Battery Types… Lithium ion battery – Nominal Cell Voltage 3.6 / 3.7 V – One of the best energy-to-weight ratios, no memory effect, and a slow loss of charge when not in use – Can be formed into a wide variety of shapes and sizes Lithium Ion Polymer Battery – Nominal Cell Voltage 3.6 / 3.7 V – Manufacturers can shape the battery almost however they please – Rate of self-discharge is much lower Ref. : http://en.wikipedia.org/wiki/Category:Electric_batteries 10 Raw Materials Plastics –mainly HIPS, ABS, and polyphenylene ether (PPE) PCBs - manufactured by laminating dry film on clean copper foil, supported on a fiberglass plate matrix. The film is exposed with a film negative of the circuit board design, and an etcher is used to remove unmasked copper foil from the plate. Solder metal (Lead and Tin) Copper for wires and cables Plastics and Cardboard for packaging 11 Applications of the technology Music on the move Personalized music - no disturbance to others Recording important events in audio (news coverage, recording of programs, speeches, lectures, etc) Illegal recordings and spying Music sharing and piracy 12 The System – A macro view 13 Technology classification and morphology 14 Portable Music – Technology classification DIMENSIONS Knowledge Content or Physical Entity Other Features FUNCTIONAL CHARACTERISTICS CONSIDERED UNDER EACH DIMENSION Source Disciplines Involved Industrial Category Level of Technology OPTIONS * Obtained through Technology Transfer * Multi-Disciplinary * Manufacturing * LEVEL 3: Considerable Process and Product Know-how, Some Technology Development, Use of Established Techniques * Product * Embodied * Generic * Active * Yes * No * New * Consolidation Product/Process Technology Manifestation of Technology Generic/Specific Technology Active/Passive Technology Is It a Systems Technology? Is it an Infratechnology? New/Obsolete Technology? Stage Geographic or Socio-Economic Scale * Planetary/Global Relevance/Impact * Social * Economic * Environmental * Political * Legal * Historical * Strategic Organizational Scale * Global/Multinational Sector of Deployment * Industry (Secondary) Functional Deployment * Resources Exploration * Manufacturing/Processing * R&D and Design * Entertainment Ref. : www.techmotivator.iitm.ac.in 15 Portable Music – Morphological analysis Dimension Main Dimensions Sub-Dimension Music Player Functional Characteristic Under Each Dimension Device Memory / Music Storage Size of Player Shape Weight Materials Memory Capacity Colours Video Playback Capability FM Radio Screen Speaker Controls Recording Capability PC Connectivity Options Mobile Phone USB Music Player Disc Man Hard Drive Flash Memory CD/DVD Different Sizes Different Shapes Different Weights Plastics and Electronic PCBs Low Medium High Different Colours Yes No No Mono Stereo No LCD - Monochrome LCD - Colour No Mono Stereo Buttons Membrane switch Touch Screen No Mono Mic Stereo Mic USB Intra red Bluetooth Cassette Player External Voice Command External Mic Ref. : www.techmotivator.iitm.ac.in 16 Portable Music – Morphological analysis… Dimension M a in Dimensions Sub-Dimension Battery Headphone s Head Band Speakers Wires Connecting Jack Functional Characteristic Under Each Dim ension Option s Type of Battery Battery life Battery Size Battery Shape Battery Weight Energy Density Whether Rechargeable Charging time Lithium ion / poly High Low Different Shapes Low Low Yes Low Ni Cd Medium Medium NiMH Low High Medium Medium No Medium High High Headphone type Size Weight Noise Cancellation Connection Material Position Magnet Speaker Size Material Material Playback Controls Colours In Ear Different Sizes Different Weights Yes Wires Metal + Plastic Over the head AlNiCo Small Copper SS No Different Colours On Ear Type 1 On Ear Type 2 No Wireless Flexible plastic Behind neck Neodymium Medium OFC Gold Plated Yes Others High No headband Large Ref. : www.techmotivator.iitm.ac.in 17 Impact of portable music technology 18 Impact of introduction of portable music New market segment created Sony Walkman (1979) and Apple iPod (2001) revolutionized the portable music industry Ever increasing demand for portable media products Product accessories market emerged 19 Social Impact Music while driving – Using portable media players while driving increases the risk of accident due to distraction – However, listening to audio media does not affect driving performance significantly Ref. http://viscog.cs.drexel.edu/publications/CHI07.pdf Social Interaction – Frequent users of Portable Audio Technology are found to have more social loneliness than less frequent users Ref. SOCIAL DISTANCE AND LONELINESS AS THEY RELATE TO HEADPHONES USED WITH PORTABLE AUDIO TECHNOLOGY - Robert Morrison Crane (http://dscholar.humboldt.edu:8080/dspace/bitstream/2148/28/1/social%2520distance%2520and%2520loneliness%2520as%252 0they%2520relate%2520to%2520headphones%2520used%2520with%2520portable%2520audio%2520technology.pdf ) 20 Social Impact… Community Activities – Some professional DJs say they're waiting for technology that would enable them to perform on a single portable player all the creative mixing and "scratching" they do with vinyl albums. – Interpersonal music sharing with technologies such as Bluetooth, WiFi, IrDA – Downloading music from the internet – online purchase, P2P sharing, illegal downloading (Piracy) 21 Health Impact of Portable Music Negative Impact of Music – All combinations of headphones/earphones and CD players are capable of generating potentially harmful sound levels – Risk of permanent damage to hearing ability due to prolonged exposure to loud sound emitted by headphones / earphones – Infections of the ear canal due to prolonged usage of headphones – There is evidence that noise can lead to psychiatric disorders – When human beings are exposed to high noise levels, the blood vessels constrict and muscles tense. Ref. http://www.hearingreview.com/issues/articles/2006-03_08.asp 22 Health Impact of Portable Music… Positive Impact of Music – Listening to music would prime the activation of those areas of the brain which are concerned with spatial reasoning – Even during the course of working, light music improves efficiency – Music therapy is one of the most effective ways of controlling emotions, and curing various ailments Ref. http://en.wikipedia.org/wiki/Mozart_effect http://ayurveda-foryou.com/music/music.html http://library.thinkquest.org/C0114820/artistic/music.php3 23 Economic Impact PMP/MP3 player market to grow to 275 mn units by 2011 27.9 mn Americans to have music phones by year-end 2007 150.2 mn Flash-equipped MP3 players to sell in 2011 Demand for portable MP3 players is booming, as more and more consumers get acquainted with their stylish form factors and digital audio functionality 24 Environmental Impact Resources utilised for production and sale of PMPs – Raw materials used – Other resources like land Energy used during the life cycle of the product – Embodied Energy – During mfg. and sales of the product – Energy required for functioning of the product Disposal of e-waste generated due to Portable Music Players – Issues with recycling of PCBs, batteries, plastic parts 25 Sustainable Development 26 Sustainable development A system or process is said to be sustainable if it can be continued indefinitely, without depleting any of the material or energy resources required to keep it running Ref.: Monto M, L. S. Ganesh and Koshy Varghese. Sustainability and Human Settlements – Fundamental Issues, Modelling and Simulations. Sage Publications, New Delhi (2005). 27 Sustainability in context of portable music The level of Raw materials and energy sources available will not be affected in any ways All the materials generated as waste and by-products due to manufacturing, distribution, use and disposal of portable media players can be reclaimed and put to use over and over again (Cradle to cradle approach) The ecological balance and the environment shall not be affected in any way The average level of health (both physical and mental) of the people in the society (listeners, employees of mfg. and supporting industries and people in direct or indirect contact with the system) is maintained The economy of the nation / world as a whole improves (GNP) 28 Kane’s Simulation of the system 29 Music Player Music Player Environment No of Listeners Social Interaction No. of Employees Attentiveness Social Status of listener Social Status of employee Noise Induced Hearing Disorders Trends Time Spent on music No of accidents (end user related) Music Piracy Occupational Health Hazards Poor Working Conditions Human Population No. of players mfg / sold No. of players discarded Features Economy Society System Variables Lithium Type Battery Non Lithium Type Battery Convenience of use Power Consumption of the player In Ear Headphone On Ear Headphone Petroleum Resources used Raw Materials Air Pollution Land Pollution Mfg. and supporting industries Recycling Industries Supply chain Gross National Product Profit to Music companies = Key Variables (Indicators for sustainability) 30 Kane’s simulation method System variables are bounded above and below so they can be rescaled to the range zero to one A variable increases or decreases according to whether the net impact of the other variables is positive or negative A variable’s response to a given impact decreases to zero as that variable approaches its upper or lower bound All other things being equal, a variable will produce greater impact on the system as it grows larger Complex interactions are described by a looped network of binary interactions 31 Kane’s simulation – Key variables Kane's Simulation of the System No of Listeners Social Interaction 1.2 Noise Induced Hearing Disorders 1 Time Spent on music No of accidents (end user related) 0.8 In Ear Headphone On Ear Headphone 0.6 Petroleum Resources used 0.4 Raw Materials Air Pollution 0.2 Land Pollution Recycling Industries 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Time (Years) Gross National Product 32 Kane’s Simulation Kane's Simulation of the System 1.2 1 0.8 0.6 0.4 0.2 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Time (Years) 33 Conclusion If the current state of the system continues in the future also, then the resulting conditions in the society will render the system unsustainable – Increasing pollution levels, depletion of Petroleum resources, negative impact on health will be the result Although the technology has already caused irreversible changes to the society, environment and economy, an attempt can be made to minimize any further impact 34 Thank You !