of Interactive Science and Mathematics
Transcription
of Interactive Science and Mathematics
2012 UAT Report User Acceptance Test (UAT) of Interactive Science and Mathematics Courseware for Secondary Level Schools (Biology and Algebra 2) UAT Report 2012 EXECUTIVE SUMMARY The User Acceptance Test (UAT) of the second year high school science and mathematics (S&M) courseware modules was conducted to assess the acceptability and appropriateness of the digitized lessons to second year high school students. The result will help the project team in determining the necessary modifications, enhancements, and further development of the courseware. A total of 98 S&M modules were tested in March 2012 to 167 second year high school students from eight (8) regular public high schools. The Science Education Institute (SEI) selected the schools based on the following criteria: should be regular public high schools; with existing linkage with SEI; and should be cooperative. The UAT includes the conduct of the following activities: Orientation; Administration of Student Survey Form 1 (SSF 1); Modules Testing; Administration of Student Survey Form 2 (SSF 2); and Focus Group Discussion (FGD). Overall results of the UAT were positive, student-participants enjoyed the experience of using and evaluating the courseware modules. The project team took note of the students’ suggestions, comments, and preferences gathered during the conduct of UAT. The courseware modules were assessed based on the following elements: Hypertext, Interactivity, Animations, Simulations, Graphics/Pictures, Sound, Story/Plot, and Lesson Content. Below is the summary of the result. Hypertext Majority (98.5%) of the participants agreed that the text, text color (98.5%), text size (97%), and text style (98.7%) were easy to read. Moreover, 91.7% of the participants agreed that the paragraph and sentence lengths in the modules were not too long, 6.7% were neutral, while only 1.5% disagreed. However, FGD results showed that there were several students who found that the text were too long on some modules. Interactivity For the interactivity element of the courseware modules, the data revealed that 96.4% of the participants found that the instructions in the modules were easy to understand and the navigation system was easy to use (96.1%). Moreover, 95.6% of the students agreed that exercises were user-friendly and intuitive and 95.5% responded that interactivity of the exercises were interesting and appealing. In addition, 92.5% of the student-participants agreed that response time of the modules were appropriate. Despite the positive results, the students suggested during the FGD sessions to improve the interactivity portion of the modules in terms of the type of activity, challenges, instructions, and contents. Additional questions, challenges, and even sound effects were also suggested. i UAT Report 2012 Animation Student-participants agreed that the animated elements of the lessons were entertaining (95.9%), had appropriate lengths (94.8%), and that the characters (95.4%) and the lesson proper (95.8%) were appealing. However, the FGD results revealed that some students were not quite fond of the character Core-ina. A few said that it was the way she moved that did not appeal them, while others mentioned the scissors on her head make her look dangerous. Simulation In general, the student-participants appreciated the simulation elements of the modules. Most (95.2%) of the students agreed that the simulations were easy to understand, and that the module elements such us the graphics (96.4%), text (96.9%), and voice-overs made the simulations easy to understand. They also agreed that the background music did not interfere with the content of the simulations (83.5%), and the animations of the simulations were interesting and appealing (96.4%). Graphics Most (97.4%) of the students found that the graphic elements of the modules were clear and accurate, appealing (94.7%), and organized/effective (96.6%). However, during the FGD sessions, a few students commented on character design of Core-ina (Cheloneo) and Professor Agosto. The students did not like Core-ina’s appearance citing the scissors on her hair and Professor Augusto’s static movement in the scenes. Sound On the comprehensibility of the voice-overs, 93.6% agreed that courseware characters were easy to understand, voice-overs were delivered well (93.4%) and the voices fit the characters (94%). For the background music, 94.2% agreed that the music used were pleasing and appropriate for the scenes, volume level of sound effects (92%) and voice- over (94%) were adequate and sound effects were appropriate (96%). However, some students emphasized during the FGD sessions, that feedback should not be repetitive and should not be present at all items especially if the exercises contain multiple items. Plot For the story plot used in the modules, 96.2 % of the student-participants agreed that the stories were entertaining, the lengths of the story segments were necessary (94%), and the flow and events of the stories were understandable (97%). ii UAT Report 2012 During the FGD, participants observed that the storyline’s pacing was slow and sometimes the plot was boring or lacked closure/ending. Students wanted to see more adventurous storylines with more navigation. Content On the content of the lessons, majority (87.4%) of the student-participants agreed that the lesson content were easy to understand even without the help of a teacher and the pace in which the lesson content was delivered was adequate (93.4%). Despite these positive responses, there were mentions during the FGDs that some of the lessons were too long. The text in the lessons and the voice-over of the characters took too long to finish, which made the modules drag and seem longer. Moreover, one of the concerns of the students was the use of difficult terminologies which were hard to understand. Students also noticed that some modules started with an exercise without explaining or discussing how to solve the problems or questions. iii TABLE OF CONTENTS EXECUTIVE SUMMARY i I. Introduction 1 II. Objectives and Scope/Limitation III. IV. A. Objectives 2 B. Scope/Limitation 2 Methodology A. Sampling 3 B. Data Collection Procedure 4 C. Data Processing/Analysis 5 Discussion of Results and Findings A. Participants 5 B. Modules 6 C. Results of the Study 10 V. Summary and Conclusion 16 VI. Recommendations 16 VII. References 18 VIII. List of Figures Figure 1. Different Worlds of Courseware 6 Figure 2. World: Cheloneo (Technolab) 7 Figure 3. Main Characters in the World of Cheloneo 7 Figure 4. World: D’nayao 8 Figure 5. Main Characters in the World of D’nayao 8 Figure 6. World: Magicademy 9 Figure 7. Main Characters in the World of Magicademy 9 IX. X. List of Tables Table 1. Distribution of Mathematics and Science Module per Courseware World 10 Table 2. Distribution of Responses on the Statement Pertaining to Hypertext 10 Table 3. Distribution of Responses on the Statement Pertaining to Interactivity 11 Table 4. Distribution of Responses on the Statement Pertaining to Animation 12 Table 5. Distribution of Responses on the Statement Pertaining to Simulation 13 Table 6. Distribution of Responses on the Statement Pertaining to Graphics/Pictures 13 Table 7 Distribution of Responses on the Statement Pertaining to Sound/Voice-over 14 Table 8. Distribution of Responses on the Statement Pertaining to Plot/Storyline 15 Table 9. Distribution of Responses on the Statement Pertaining to Content 16 Annexes Annex A. Program of Activities 20 Annex B. List of Selected Public High Schools 21 Annex C. Student Survey Form 1 22 Annex D. Student Survey Form 2 23 Annex E. Focus Group Discussion (FGD) Guide Questions 30 Annex F. Defect Log Sheets 32 Annex G. List of 98 Courseware Modules 44 Annex H. Results of the FGD 47 Annex I. 59 Results of Surveys UAT Report 2012 I. Introduction In today’s digital world, the use of information and communication technology (ICT) is important as it can make learning more effective by increasing learner motivation, improving the mastery of basic concepts, fostering higher order cognitive skills and developing communication skills. A paradigm shift from teaching “about technology” to “teaching and learning with technology” and the integration of ICT in science and mathematics (S&M) in the development of lesson for application, enrichment and assessment of learning is an effort worth investing for the benefit of all the teachers and students. Hence, the Science Education Institute (SEI) and Advanced Science and Technology Institute (ASTI) of the Department of Science and Technology (DOST) are continuously implementing innovative ICT-supported programs and projects. One of these projects is the “Development of Interactive Science and Mathematics Courseware for Secondary Level Schools”. The project generally aims to: enable secondary-level students to be more competitive in the area of science and mathematics through the optimal use of ICT; and produce lesson presentations through the use of cost-effective and high-quality ICT solutions. Moreover, the project specifically aims to: develop S&M e-learning modules for secondary-level students and to serve as supplementary educational materials for secondary-level teachers as well; and to enhance teaching strategies of high school teachers in S&M. The project digitizes secondary level S&M lessons, provides enhanced simulations, graphics images and animations with synchronized voice-overs and added interactivity, engaging the secondary level school students in a different, fascinating and virtually realistic learning environment. Due to the rapid advancement of technologies, students have been provided and exposed with exciting new sources of information and entertainment. Consequently, these changed the students’ preferences and level of interests. Hence, to assess and determine if the digitized courseware modules that are being developed by SEI and ASTI are acceptable and appropriate to the students before they are finalized and distributed, the “User Acceptance Test of the Interactive Science and Mathematics Courseware for Secondary Level Schools” was conducted in March 2012. The User Acceptance Test (UAT), also called beta testing, application testing, and/or end-user testing, is a phase of software development in which the software is tested in the "real world” to the intended audience. It is the type of testing where monitored users determine whether a system meets all their requirements, and will support the purpose for which it was designed. A total of ninety-eight (98) digitized lessons were tested in March 2012 to 167 second year high school students from selected eight (8) regular public schools in Metro Manila, Laguna and Cavite. The UAT include the conduct of the following activities: Orientation; Administration of Student Survey Form 1; Modules Testing; Administration of Student Survey Form 2; and Focus Group Discussion (FGD). The results of the UAT will be used in the modification, enhancement, and further development of the courseware modules. 1 UAT Report 2012 II. Objectives and Scope/Limitation A. Objectives Generally, the UAT was conducted to assess the expectations and interests of the students, assess the deficiencies in the design and content of the modules, and determine the effectiveness and worth of the modules to the students. Specifically, the UAT seeks to: 1. 2. 3. 4. B. 2 determine the characters’ acceptance and design; assess the voice clarity and sound appropriateness; determine the graphics and image accuracy; and determine the animation/simulation fluidity. Scope/Limitation 1. Considering that the UAT was conducted in March 2012 or during the time when the school year was about to end, the project team was able to select only a total of eight (8) schools from Metro Manila, Laguna and Cavite. 2. The number of students who participated in the UAT is not representative of all the second year high school students in the Philippines. The project team was given only a month to prepare and conduct the UAT. Because of the very limited time, the participants were selected based from convenient accessibility and proximity to the project team. Hence, SEI selected eight regular public high schools where it had existing linkages with and which are situated in Metro Manila and nearby areas. 3. The sample does not contain an equal number of male and female students. There are 100 female students and 67 male students who participated in the UAT. Gender differences would not be considered in the UAT as a determining factor in assessing the different elements or functionalities of the courseware modules. 4. Another limitation is the uneven number of S&M modules used in the UAT. There were 38 science and 60 mathematics modules that were tested. Consequently, science modules were distributed and tested almost twice the number of times the mathematics modules were tested. Thus, the subject matter will not also be considered as a determining factor of the results of the UAT. UAT Report 2012 III. Methodology A. Sampling The project team selected the sample schools based on the following criteria: should be regular public high schools; with existing linkage with SEI; and should be cooperative. The following are the list of schools and the schedule of UAT: Name of School Calamba National High School San Isidro National High School Las Piñas East National High School Navotas National High School Fort Bonifacio National High School Bagumbayan National High School Dasmariñas National High School Muntinlupa National High School Date of UAT 29 February 2012 06 March 2012 12 March 2012 14 March 2012 16 March 2012 21 March 2012 26 March 2012 28 March 2012 The following are the instruments used in the UAT: 1. Student Survey Form 1 (SSF 1) The SSF 1 collects data about the demographic information and level of computer skills of the students. The data on the computer skills survey are necessary in determining the computer proficiency, e-Learning media usage, frequently visited websites, as well as their preference in animated shows and characters. 2. Student Survey Form 2 (SSF 2) The SSF 2 is the survey proper. It gathered the perceptions of students on the courseware modules based on the following elements: Hypertext, Interactivity, Animations, Simulations, Graphics/Pictures, Sound, Story/Plot, and Lesson Content. The questions were structured using the Likert format. In this survey type, five choices are provided for every question or statement. The choices represent the degree of agreement each respondent has on the given question. The scale below was used to interpret the total responses of all the respondents for every survey question. 3 Value Interpretation 1 2 3 4 5 Strongly Agree Agree Neutral Disagree Strongly Disagree UAT Report 2012 3. Focus Group Discussion (FGD) After the administration of SSF 2, the students were divided into two groups to participate in the FGDs. The students were joined by members of the project team to further discuss the modules that they have tested. The FGD helped in validating survey data and discussing topics which were not discussed in the survey questionnaires. FGDs were used to explore the meanings of survey findings that cannot be explained statistically, the range of opinions/views on a topic of interest and to collect a wide variety of local terms. B. Data Collection Procedure The project team conducted the UAT in order to assess the acceptability and appropriateness of the digitized high school S&M lessons to second year high school students. The UAT started with the orientation of the students about the activity. The students were familiarized with the objectives of the UAT, their role and tasks in the UAT, and the software that they will be testing. The following elements were then introduced to the students to give them an idea of what they are going to test and evaluate: Hypertext, Interactivity, Animations, Simulations, Graphics/Pictures, Sound, Story/Plot, and Lesson Content. After the orientation, the SSF 1 was administered to all the student-respondents of all the sample schools to gather data about the demographic information and level of computer skills of the students. After the administration of SSF 1, the students from each school tested a total of 12 modules (6 science and 6 mathematics). During the testing, the students were allowed to use the computers and view a set of 6 modules, which comprised of 3 science and 3 mathematics modules, and divided further into 2 modules from each courseware theme/world (Cheloeo, D’nayao, and Magicademy). The team logged comments, defects, or issues found during the testing. These issues/defects were discussed with the project team and relayed to the subject matter experts. The said issues were resolved as per the mutual consensus and to the satisfaction of the students and teachers. After testing/manipulating the modules, the administration of SSF 2 followed immediately, where the team explored the perceptions of students on the courseware modules based on the following elements: Hypertext, Interactivity, Animations, Simulations, Graphics/Pictures, Sound, Story/Plot, and Lesson Content. To be able to validate the data gathered from SSF 1 and SSF 2, the team conducted the FGD. 4 UAT Report 2012 The UAT program of activities and the list of selected public high schools are found in Annex A and Annex B, respectively. C. Data Processing and Analysis Descriptive statistics were used to describe the basic features of data in the UAT. It provides simple summaries about the sample and the measures. Together with simple graphics analysis, they form the basis of virtually every quantitative analysis of data. After the data gathering, the survey questionnaires from all the respondent schools were compiled and tabulated, comments and issues during the actual test were organized, while FGD results were transcribed and summarized. All data were collated per module and were compared during the deliberations of the project team. The results of the deliberations determined the necessary revisions on the 98 modules and the new standards for courseware module enhancements. The SSF 1, SSF 2, FGD guide questions, the sample defect log sheet, and the list of the 98 courseware modules are found in Annex C, Annex D, Annex E, Annex F, and Annex G, respectively. IV. Discussion of Results and Findings A. The Participants There were a total of 167 second year high school students who participated in the UAT. The students came from eight public high schools. Each school, on the average, provided twenty (20) participants. They were composed of 100 female and 67 male students. The ages of the students ranges between 12 and 16 years old, most (59%) of them are 14 years old. All participants have access to a computer, more than half (55%) of them have computer at home. Eighty-one percent (81%) of the student-participants claimed that they have good/very good skills in using computers, while 19% said that they only have fairly good skills in using them. When asked about the frequency of computer usage for doing research or homework, nearly half (49%) of the participants said that they only use it sometimes, 33% use it most of the time, and 17% said they always use it. Moreover, 82% of the student-participants have tried using the computers for educational purposes. They have identified 37 different learning websites. Of these, among the popular are: Google (20.59%); Encarta (17.65%); and Wikipedia (16.91%). On the other hand, the students have also identified the three most visited websites, as follows: Facebook (30.19%); Google (27.67%); and Youtube (22.01%). 5 UAT Report 2012 The question regarding favorite animated shows and characters were also incorporated in the SSF 1 questionnaire. These questions were included to determine what types of characters are preferred by the students, what sorts of themes capture their interest, and what are currently popular to students. The data revealed that the top three animated shows preferred by the respondents are: Naruto (11.38%); Spongebob (10.78%); and Detective Conan (7.78%). The most preferred animation characters, on the other hand, are: Spongebob (13.77%); Naruto (10.78%); and Sakura (5.99%). The SSF 1 survey result is found in Annex I. B. Modules The second year high school lessons (Biology and Algebra 2) are composed of different characters which came from a variety of societies. Each society pertains to a different kind of genre which aims to hold the interest of the users. Three worlds of courseware were created, namely: "Cheloneo (Technolab)", "Magicademy", and "D'nayao"; these worlds depict societies with science fiction, fantasy, and adventure, respectively. To highlight the diversity of inhabitants in each world, the team conceptualized different graphics and animation styles which represent these societies. Each world tackles both science and mathematics lessons to emphasize that these twin subjects are important in whichever world or society the characters dwell in. The three worlds and new characters used for the second year S&M high school lessons were presented to and approved by SEI and subject matter experts. Figure 1. Different World of Courseware 6 UAT Report 2012 Figure 2. World: Cheloneo (Technolab) The highly technologically advanced city of Cheloneo is filled with skyscrapers, flying cars, entertainment zones and marvelous inventions. Named after its founder Professor Mydas Cheloneo, it is a city of scientists. They go about their experiments with the philosophy “slowly but surely”, all striving to invent new and amazing ways to make their way of life even better and earn the recognition and prestige of being the best scientist in the world. It is a city where dreams become possibilities. Main Characters Dr. Fredy is considered the youngest inventor in a city teeming with scientists. Because of his age he is very eager, but rash. An attitude which usually gets him into trouble and ends up having his experiments blow up in his face. He hastwo somewhat successes in his life; his robot “yaya” Core-ina and his robot dog “Ping”. Core-ina (Kurina) is Fredy’s robot “yaya”, one of the only two successful inventions in his life, kind of. She was originally programmed to be his housemaid but a glitch in the code turned her into what is approximately as an overbearing, overprotective surrogate mother. However she does sometimes let Fredy suffer from his mistakes to allow him to grow and learn. Ping (Portable Information Gizmo) is Fredy’s loyal best friend. A robotic dog it can hold up to 800 gigabytes of general information within its computer brain, which he calls up on his visual monitors to help Fredy out from time to time. Ping is Fredy’s most valued invention. Figure 3. Main Characters in Cheloneo World 7 UAT Report 2012 Figure 4. World: D’nayao An enchanted floating island over the eastern continent, D'nayao is a mystical place full of beauty and mystery. The island was said to have been raised in the aftermath of the ancient war between god and man by the Goddess Kalikasan in hopes of protecting her children from corruption and arrogance. Main Characters Sinag is the adventurous and brave young prince of the tree people tribe. He is training to be the next leader of his village. In order to achieve this he must undergo various trials and quests to prove himself worthy of being the rightful heir of his people. Tala is Sinag's childhood friend from the tree people tribe. She is calm and smart. Hoping Sinag becomes a great leader, she helps him out in his quests, providing advice along the way. Quite eccentric he is Sinag's mentor. Apo Jin is bound to stay within the confines of his sanctuary on Undama Island (another floating island nearby). He is the one that sends Sinag off on quests to teach him the ways of their people. Figure 5. Main Characters in D’nayao World 8 UAT Report 2012 Figure 6. World: Magicademy Magicademy is a place of learning where magic combined with technology works in harmony. A town surrounds the academy containing markets, farms and a dormitory-area. All these locales are created to cater to the needs of the students in pursuit of higher education. Main Characters Cecil is a new transfer to Magicademy. She is a young and inquisitive student eager to learn and help others with her newfound knowledge. Professor Augosto is a veteran professor of the academy.The professor has a tough exterior that is intimidating to newcomers. However, he is actually a very kind, helpful, and compassionate teacher to his students. Reina is proud and aggressive. She is the self-declared rival of Cecil when she transferred to the Magicademy. Although she says she is Cecil’s rival, she is a good person at heart. She is as likely to help her with her schoolwork as much as she would like to challenge her to a battle of wits. Figure 7. Main Characters in Magicademy World Table 1 shows that for this UAT, 98 courseware modules were tested. Of these modules, 35 are from the world of Cheloneo, 32 from Magicademy and 31 from D’nayao. 9 UAT Report 2012 Table 1. Distribution of Mathematics and Science Modules per Courseware World C. World Cheloneo (Technolab) Math modules 20 Science modules 15 Magicademy 20 12 D’Nayao 20 11 Results of the Study Hypertext Factors contributing to the assessment of the hypertext in the modules include font size, font style, text field, and lesson details. These factors are interrelated and affected each other because when a particular module contains many lesson details, texts will most probably be lengthy and the size will be reduced in order to fit all the information on a limited text field of a specific scene. With regards to the use of text in the modules, table 2 shows that responses, in general, were positive. Majority (98.5%) of student-participants found the text, text color (98.5%), text size (97%), and text style (98.7%) were easy to read. However, it is important to note that during the FGD, some participants suggested to increase the font size of the text. Data also showed that 91.7% participants agreed that the paragraph and sentence lengths in the modules were not too long, 6.7% were neutral while only 1.5% disagreed. Although during one of the FGDs, a student mentioned that some modules have too many paragraphs in one module. Table 2. Distribution of Responses on the Statements Pertaining to Hypertext Count Strongly Agree/Agree 985 Disagree/ Strongly Disagree 0 Neutral 15 TOTAL 1000 % 98.5% 0.0% 1.5% 100.0% The text color makes the text easy to read Count 984 1 14 999 % 98.5% .1% 1.4% 100.0% The text size makes the text easy to read Count 970 4 26 1000 % 97.0% .4% 2.6% 100.0% The text style makes the text easy to read Count 985 0 13 998 98.7% 0.0% 1.3% 100.0% The lengths of the paragraphs/sentences are not too long Count 911 15 67 993 91.7% 1.5% 6.7% 100.0% HYPERTEXT The text is easy to read 10 % % UAT Report 2012 Interactivity For the interactivity element of the courseware modules, table 3 shows that most (96.4%) of the participants found that the instructions in the modules were easy to understand, 3.3% were neutral and 0.3% disagreed. More than nine six percent (96.1%) of student-participants also agreed that the navigation system is easy to use, 3.4% were neutral, and 0.5% disagreed. Majority (95.6%) of the students surveyed agreed that the exercises were userfriendly and intuitive, 3.7% were neutral, while a small percentage (0.7%) disagreed on the subject. Also, most (95.5%) of the students agreed that the exercises in the modules were interesting and appealing, while only about 3.8% were neutral and 0.7% disagreed. Although, majority (92.5%) agreed that response time was appropriate, there were some students during the FGD who mentioned that the animations and voice-overs were slow. This may explain the 6.3% “neutral” and 1.2% “disagree” responses in the data. During the FGD, several student participants suggested on improving the interactivity portion of the module in terms of the type of activity, challenges, instructions, and contents. They also suggested for additional questions or challenges in the modules. For the type of activities, the student suggested having rewards or unlocking items when getting the right answers. Students also expressed that they preferred interactivities that were similar to computer games they play. Students also preferred to have a scoring system and wanted more challenging interactivities such as fill-in the blanks rather than multiple choices. Table 3. Distribution of Responses on the Statements Pertaining to Interactivity INTERACTIVITY The instructions are easy to understand The navigation system is easy to use The exercises are user-friendly and intuitive The interactive exercises are interesting and appealing The response time is appropriate 11 Count % Count % Count % Count % Count % Strongly Agree/Agree 948 96.4% 945 96.1% 937 95.6% 937 95.5% 907 92.5% Disagree/ Strongly Disagree 3 .3% 5 .5% 7 .7% 7 .7% 12 1.2% Neutral 32 3.3% 33 3.4% 36 3.7% 37 3.8% 62 6.3% TOTAL 983 100.0% 983 100.0% 980 100.0% 981 100.0% 981 100.0% UAT Report 2012 Animation Table 4 shows that majority (95.9%) of the student participants agreed that the animated sections of the lessons were entertaining, had appropriate lengths (94.8%), and that the characters (95.4%) and the lesson proper (95.8%) are appealing. However, the FGD results revealed that some students were not quite fond of the character Core-ina. A few said that it was the way she moved that did not appeal to them, while others mentioned the scissors on her head make her look dangerous. The students preferred animated characters with more movement rather than characters with static or simple motions. Particularly for the Technolab world and Magicademy, some students mentioned that they lacked character movement. Nevertheless, the animation elements in the courseware modules entertained the student-participants which made the modules interesting and enjoyable. Table 4. Distribution of Responses on the Statement Pertaining to Animation ANIMATION The animated sections of the lesson are entertaining The animation scenes had appropriate lengths The animations of the characters are appealing. The animations of the lesson proper are appealing Count % Count % Count % Count % Strongly Agree/Agree 943 95.9% 932 94.8% 954 95.4% 952 95.8% Disagree/ Strongly Disagree 4 .4% 9 .9% 6 .6% 8 .8% Neutral 36 3.7% 42 4.3% 40 4.0% 34 3.4% TOTAL 983 100.0% 983 100.0% 1000 100.0% 994 100.0% Simulation For the simulation elements of the modules, table 5 shows that majority (95.2%) of the students agreed that the simulations were easy to understand, and the module elements such us the graphics (96.4%), text (96.9%), and voice-overs (93.6%) made the simulations easy to understand. They also agreed that the background music did not interfere with the content of the simulations (83.5%), and the animations of the simulations were interesting and appealing (96.4%). As mentioned in the FGDs, students said that they understood the lessons better because they can watch the actual process of the specific lesson. A good example given was the process of photosynthesis. On the other hand, some students commented that some transitions were fast. They suggested that modules should have a pause/repeat button. 12 UAT Report 2012 Table 5. Distribution of Responses on the Statement Pertaining to Simulation SIMULATION The simulations are easy to understand The graphics make the simulations easy to understand The text make the simulations easy to understand The voice-overs make the simulations easy to understand The background music does not interfere with the content of the simulations The animations of the simulations are interesting and appealing Count % Count % Count % Count % Count % Count % Strongly Agree/ Agree 945 95.2% 960 96.4% 967 96.9% 934 93.6% 830 83.5% Disagree/ Strongly Disagree 6 .6% 1 .1% 3 .3% 7 .7% 48 4.8% Neutral 42 4.2% 35 3.5% 28 2.8% 57 5.7% 116 11.7% TOTAL 993 100.0% 996 100.0% 998 100.0% 998 100.0% 994 100.0% 920 96.4% 3 .3% 31 3.2% 954 100.0% Graphics Table 6 shows that, although most (97.4%) students agreed that the graphic elements of the modules were clear and accurate, appealing (94.7%) and organized and effective (96.6%), a few students commented on character design of Core-ina (Cheloneo) and Professor Agosto during the FGD sessions. The students did not like Core-ina’s appearance citing the scissors as her hair and Professor Augusto’s static movement in scenes. Table 6. Distribution of Responses on the Statement Pertaining to Graphics/Pictures Count Strongly Agree/ Agree 940 Disagree/ Strongly Disagree 4 Neutral 21 TOTAL 965 % 97.4% .4% 2.2% 100.0% Count 913 5 46 964 % 94.7% .5% 4.8% 100.0% Count 935 5 28 968 % 96.6% .5% 2.9% 100.0% GRAPHICS The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate The characters are appealing The lesson layouts are well organized and effective Sound With regards to the sound elements of the modules, majority of the responses are favorable. On the comprehensibility of the voice-overs, 93.6% agreed that courseware characters were easy to understand, voice-overs were delivered well (93.4%) and the voices fit the characters (94%). However, during the FGD, some students suggested that Core-ina’s voice should be modified. 13 UAT Report 2012 For the background music/sounds, 94.2% agreed that the music/sound used were pleasing and appropriate for the scenes, volume level of sound effects (92%) and voice- over (94%) are adequate. Though majority of the students (96%) agreed that sound effects were appropriate, a few students emphasized, during the FGD sessions, that feedbacks should not be repetitive and should not be present at all items especially if the exercises contain multiple items. Students also pointed out the problems on sound particularly with the volume levels and the voice-overs. The students suggested adding volume controls for the background music and the voice-over. Some students said that, they preferred voice-over feedback with sound effects rather than sound effects alone. Table 7. Distribution of Responses on the Statement Pertaining to Sound/ Voice-over Count Strongly Agree/ Agree 907 Disagree/ Strongly Disagree 6 Neutral 56 TOTAL 969 % 93.6% .6% 5.8% 100.0% Count 906 9 55 970 % 93.4% .9% 5.7% 100.0% Count 938 8 51 997 % 94.1% .8% 5.1% 100.0% The background music is pleasing and appropriate for the scenes they were used on Count 940 5 53 998 % 94.2% .5% 5.3% 100.0% The volume level of background music is adequate Count 921 10 66 997 % 92.4% 1.0% 6.6% 100.0% The volume level of sound effects music is adequate Count 920 8 71 999 % 92.1% .8% 7.1% 100.0% The volume level of the voice-overs is adequate Count 939 7 51 997 % 94.2% .7% 5.1% 100.0% Count 959 7 33 999 % 96.0% .7% 3.3% 100.0% Count 843 28 126 997 % 84.6% 2.8% 12.6% 100.0% SOUND/VOICE-OVER The narrator/character voice-overs are easy to understand The voice-overs are delivered well The voice-overs fit the characters well The sound effects are appropriate All text should have voice-overs 14 UAT Report 2012 Storyline/Plot Table 8 shows the responses on the statement pertaining to storyline/plot. As for the storyline/plot used in the modules, 96.2 % of the student-participants agreed that the stories were entertaining. In addition, 94% of the participants agreed that the lengths of the story segments for each module are necessary. Moreover, 97% of the students also agreed that the flow and events of the stories were understandable. While student-participants are fond of the characters in the courseware modules, majority (94%) agreed that the modules presented a clear line between what is real and what is fictional. Table 8. Distribution of Responses on the Statement Pertaining to Storyline/Plot STORYLINE/PLOT The storyline/plot is entertaining The lengths of the story segments are necessary The flow and events of the story is understandable There is a clear line in the story between what is real and what is fictional Count % Count % Count % Count % Strongly Agree/ Agree 948 96.2% 925 94.1% 955 97.0% 923 94.4% Disagree/ Strongly Disagree 4 .4% 7 .7% 3 .3% 1 .1% Neutral 33 3.4% 51 5.2% 27 2.7% 54 5.5% TOTAL 985 100.0% 983 100.0% 985 100.0% 978 100.0% Content On the content of the lessons, Table 9 shows that majority (87.4%) of the student-participants agreed that the lesson content were easy to understand even without the help of a teacher and the pace in which the lesson content was delivered was adequate (93.4%). Despite these positive responses, there were mentions during the FGDs that some of the lessons were too long. The text in the lessons and the voice-over of the characters took too long to finish, which made the modules drag and seem longer. The details of the results are found in Annex H and Annex I. 15 UAT Report 2012 Table 9. Distribution of Responses on the Statement Pertaining to Content CONTENT The lesson content is easy to understand without the help of a teacher The pace in which the lesson content was delivered was adequate There is no feeling of a lack of information The interactivities in relation to the lesson content are adequate V. Count % Count % Count % Count % Strongly Agree/ Agree 863 87.4% Disagree/ Strongly Disagree 11 1.1% Neutral 113 11.4% TOTAL 987 100.0% 922 93.4% 9 .9% 56 5.7% 987 100.0% 795 80.7% 947 95.7% 65 6.6% 5 .5% 125 12.7% 38 3.8% 985 100.0% 990 100.0% Summary/Conclusion The following conclusions were made based on the findings of the UAT: VI. A. Despite minor comments in some of the elements of the Courseware modules, the overall design and content of the modules were found to be generally effective. The students have better attitudes towards learning when using innovative teaching strategies or technology like the Interactive Courseware in Science and Mathematics for Secondary-Level Schools. B. Although there were some minor comments and suggestions, as documented during the actual testing of the modules and the conduct of the FGD sessions, the overall survey results revealed that most of the participants agreed to the current elements present in the 98 courseware modules that were tested. Among these elements are: Hypertext, Interactivity, Animations, Simulations, Graphics/Pictures, Sound, Story/Plot, and Lesson Content. The FGD data affirmed the results obtained from the survey. Recommendations With the earlier findings and conclusions, the following recommendations are offered: A. 16 The project team should come up with the new standards on the development and prototype of modules based on the result of the UAT. Further study must be conducted to see if courseware modules will be effective educational tools to secondary level students. The said study should also identify the preferences and needs of the users, thus, help in the conceptualization and development of a more appropriate approach to designing learning modules for secondary level students. UAT Report 2012 B. The matrix below shows some of the recommendations based from the UAT. Module Development CONTENT Check the story. Students want more discussion and interactivity. More conservative expressions. Script Development Check the story. Students want more discussion and interactivity. SEI may QA scripts for 3rd year to maintain a standard of writing the scripts. Additional exercises. Add an example in the instructions. Consider difficulty levels in the evaluation part. Writers may provide a link or description of difficult terms. Standardize structure of scripts. Writers must come up with a more balanced script between interactivity and presentation of lesson content (sample of module with little interactivity: lesson on Filipino Scientist). ANIMATION Have more exciting animations. More dynamic transitions. For Math and science lessons: implement a step by step animation when discussing/solving mathematical problems. New Features Panoramic camera Video format for the animation scenes/simulations Isometric view,3D GRAPHICS Standard color palette for each world to keep consistency. Implement standard in fonts style. New Features Characters matured Changes in the appearance of the characters (i.e. Core-ina- will change the scissors to something) Scoring system Interactive map VO replay buttons On screen calculators (number + Special keys) 17 UAT Report 2012 INTRACTIVITY More interactive exercises. When involving questions with fixed set of choices (i.e. "yes" or "no" / true or false) use button types. When involving questions with multiple choice use radio buttons or check boxes. Normalize talking speed of characters and narrator. More interactivity is called for (identify the interactivity during script development). Possible glossary function (when hover over a difficult word/scientific term). New Features Scrubber within the scenes; scene selection/navigation. Notebook that will capture important notes. Users can view correct solutions to answers (will create an icon that will pop up). SOUNDS - identify VO portions in the script. - standardize volume levels for VO, BGM and SFX VII. References References Jeffries, P.R. (2001), "Computer versus Lecture: A Comparison of Two Methods of Teaching Oral Medication Administration in a Nursing Skills Laboratory". Journal of Nursing Education 40(7), 323 – 329. Ragasa, Carmeilita Y. “A Comparison of Computer-Assisted Instruction and the Traditional Method of Teaching Basic Statistics”. Journal of Statistics Education Volume 16, Number 1 (2008), p 2. Szabo, M. (2001). "Survey on Instructional Technology Research". Research on Educational Television. <http://www.quasar.ualberta.ca/edmedia/readingsnc/Nrefsza.html> Williams, C.J. & Brown, S. W. (1990). "A review of the research issues in the use of computer-related technologies for instruction. What do we know?". International Journal of Instructional Media, 17(3), 213 –225. 18 UAT Report 2012 Clark, R.E. (1985), "Evidence for confounding in computer-based instruction studies: Analyzing the meta-analyses". Educational Communication and Technology Journal, 33(4), 249-262. Websites Allen, I. E. and Seaman, J. (2008) Staying the Course: Online Education in the United States, 2008 Needham MA: Sloan Consortium. <http://sloanconsortium.org/> Ambient Insight Research (2009) US Self-paced e-Learning Market Monroe WA: Ambient Insight Research <http://en.wikipedia.org/wiki/E-learning#cite > “The University of Edinburg School of Physics and Astronomy”. e-Learning in the School of Physics and Astronomy. 2011. <http://www.ph.ed.ac.uk/elearning/projects/physics1a/ > Hajsadr, S.M (2005). “Lesson.co.uk”. e-lesson. <http://www.elesson.co.uk/pr/pr1.asp >. http://www.brainstormusa.com/templates/producttemplate.aspx?pageid=40 http://www.adb.org/Education/philippines-country-analysis.pdf http://www.skoool.ph http://www.genyo.com.ph http://www.deped.gov.ph http://sloanconsortium.org/ 19 Annexes Program of Activities Annex A PROGRAM OF ACTIVITIES Morning 08:00 – 08:10 08:10 – 08:20 08:20 – 09:00 09:00 – 09:10 09:00 – 09:10 09:10 – 09:20 09:20 – 11:20 11:20 – 11:30 11:20 – 11:30 11:30 – 11:40 11:40 _ 12:00 12:00 – 12:10 Pre-Student Survey Setup survey area Brief introduction about the Pre-Student Survey Conduct Pre Student Survey Distribute survey forms Facilitate and assist the students End of Pre Student Survey Documentation and Consolidation User Acceptance Testing Setup UAT area Both software and hardware Brief introduction about the UAT Conduct UAT Test 6 Modules per student Facilitate and assist the students End of UAT Documentation Post-Student Survey Setup survey area Brief introduction about the Post-Student Survey Conduct Post-Student Survey Distribute survey forms Facilitate and assist the students End of Post-Student Survey Documentation and Consolidation Afternoon Same students will attend the FGD. 01:00 – 01:10 01:10 – 01:20 01:20 _ 01:30 01:30 – 03:30 03:30 – 03:40 20 Focus Group Discussion (FGD) Setup FGD area Brief introduction about the FGD Ice Breaker Conduct FGD Interview students Asked for questions, ideas and suggestions Deepen ideas and suggestions Wrap-up End of FGD Documentation and Consolidation List of Schools Annex B LIST OF PUBLIC HIGH SCHOOLS Public High Schools Calamba National High School San Isidro National High School Las Piñas East National High School Navotas National High School Fort Bonifacio National High School Bagumbayan National High School Dasmariñas National High School Muntinlupa National High School 21 Date of UAT Wednesday, 29 February 2012 Tuesday, 6 March 2012 Monday, 12 March 2012 Tuesday, 14 March 2012 Friday, 16 March 2012 Wednesday, 21 March 2012 Monday, 26 March 2012 Thursday, 28 March 2012 Pre-Survey Questionnaire Annex C STUDENT SURVEY FORM 1 DATE: SCHOOL: SECTION: _____________________ AGE: ____________ GENDER: _______________ _________________________________________________________________ _________________________________________________________________ INSTRUCTIONS: Read each statement or question provided below and provide your answer accordingly. Mark the appropriate circles of your answer on the given scales/choices below each statement, and/or write your answers on the blanks provided after each question. Do you have a computer at home? Using the scale below, indicate how good your skill is on using computers. Using the scale below, indicate how much you use a computer for doing research/homework. Have you tried using e-books, learning software, educational games, or e-learning websites before? If yes, what are those? ___________________________________________________________________________________ What is your most favorite subject? _____________________________________________________ What is your least favorite subject? _____________________________________________________ What is your favorite animated show? ___________________________________________________ Who is your favorite animated character? ________________________________________________ What are your three most visited websites? ___________________________________________________________________________________ What are the things that encourage you to study? List down at least three. ___________________________________________________________________________________ 22 Post-Survey Questionnaire Annex D STUDENT SURVEY FORM 2 DATE: SCHOOL: SECTION: SUBJECT: LESSON TITLE: _____________________ AGE: ____________ GENDER: _______________ _________________________________________________________________ _________________________________________________________________ _______________________ LESSON NUMBER: _______________________ _________________________________________________________________ INSTRUCTIONS: Read the statements provided below and answer your level of agreement with them by shading the appropriate circles in the given scales below. HYPERTEXT 1. The text is easy to read. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The text color makes the text easy to read. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The text size makes the text easy to read. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. The text style makes the text easy to read. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 5. The lengths of the paragraphs/sentences are not too long. 5 4 3 2 Strongly Agree Agree Neutral Disagree 23 1 Strongly Disagree Post-Survey Questionnaire Annex D INTERACTIVE 1. The instructions are easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The navigation system is easy to use. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The exercises are user-friendly and intuitive. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. The interactive exercises are interesting and appealing. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 5. The response time is appropriate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree ANIMATION 1. The animated sections of the lesson are entertaining. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The animation scenes had appropriate lengths. 5 4 3 2 Strongly Agree Agree Neutral Disagree 24 1 Strongly Disagree Post-Survey Questionnaire Annex D 3. The animations of the characters are appealing. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. The animations of the lesson proper are appealing. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree SIMULATIONS 1. The simulations are easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The graphics make the simulations easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The text make the simulations easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. The voice overs make the simulations easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 5. The background music does not interfere with the content of the simulations. 5 4 3 2 Strongly Agree Agree Neutral Disagree 25 1 Strongly Disagree Post-Survey Questionnaire Annex D 6. The animations of the simulations are interesting and appealing. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree PICTURES/GRAPHICS 1. The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate . 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The characters are appealing. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The lesson layouts are well organized and effective. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree SOUND 1. The narrator/character voice-overs are easy to understand. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The voice-overs are delivered well. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The voice-overs fit the characters well. 5 4 3 2 Strongly Agree Agree Neutral Disagree 26 1 Strongly Disagree Post-Survey Questionnaire Annex D 4. The background music is pleasing and appropriate for the scenes they were used on. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 5. The volume level of background music is adequate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 6. The volume level of sound effects music is adequate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 7. The volume level of the voice-overs is adequate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 8. The sound effects are appropriate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 9. All text should have voice-overs. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree STORY/PLOT 1. The storyline/plot is entertaining. 5 4 3 2 Strongly Agree Agree Neutral Disagree 27 1 Strongly Disagree Post-Survey Questionnaire Annex D 2. The lengths of the story segments are necessary. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. The flow and events of the story is understandable. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. There is a clear line in the story between what is real and what is fictional. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree LESSON CONTENT 1. The lesson content is easy to understand without the help of a teacher. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 2. The pace in which the lesson content was delivered was adequate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 3. There is no feeling of a lack of information. 5 4 3 2 Strongly Agree Agree Neutral Disagree 1 Strongly Disagree 4. The interactivities in relation to the lesson content are adequate. 5 4 3 2 Strongly Agree Agree Neutral Disagree 28 1 Strongly Disagree Post-Survey Questionnaire Annex D Write any other issues or suggestions you might have pertaining to the module is the space below. You may write on the back of the paper if the space is insufficient. 29 FGD Guide Questions Annex E FOCUS GROUP DISCUSSION’s GUIDE QUESTIONS RULES 1. There are no right or wrong answers 2. Respect student's opinions 3. One person speaking at one time 4. Confidential/anonymous research 5. Transparency Steps in conducting the session 1. Brief the students about the FGD, its purpose and scope. 2. Asked the students name and short information about her/him 3. Provide nametags to have more intimate discussion 4. Keep the discussion within the KEY QUESTIONS. 5. Encourage students to participate. Make the session more lively. Before ending the FGD, give a summary of discussion. KEY QUESTIONS: Actual use of Courseware 1. Is this the first time that you used an educational interactive program? Similar educational programs 2. How was your experience in using the courseware modules? Rate of enjoyment and interest 3. Appeal of courseware to students Did you think you handled the module correctly? 4. User interface design 30 FGD Guide Questions Annex E Learning enrichment 1. What have you learn from the lessons in the courseware modules? • knowledge about the lesson • self paced learning 2. Do you think that high school students should use the courseware modules? • recommendation/ endorsement of courseware • effectiveness to high school student 3. Can you grade the courseware modules with a grading system of 75 as passing and 100 as the highest? Opinions and Suggestions 1. Do you have anything else to say about the courseware modules that we haven’t discussed yet? 31 • Ideas, opinions and suggestions • module enhancement Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) – San Isidro National High School # By In Area Type User / Module Scene wrong Student (optional) grammar, Number wrong answer, usability, module performance, PC environment, others 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 32 Description Root Cause (Optional) Action Done User Feedback / Comment Logged By: Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) – Las Piñas East National High School # By In Area Type User / Student Number Module Scene (optional) wrong grammar, wrong answer, usability, module performance, PC environment, others 1 2 Math 35 usability Math 57 usability Scene 5 wrong text module standard 3 math 19 Scene 5 wrong answer Bio 6-5 Activity wrong text 4 5 6 33 Description Hindi nag open yung last interactivity Nahirapan mag drag ng options Item 4: instead of 3p raised 3 dapat 8p rained 3 button is different from the standard of technolab Check -4p raised 2; 16p raised 3 Wrong answer on scene 5 Merong hindi naka super script. Check data Root Cause (Optional) small clickable area a(a+3)/a(a-1) wrong answer, (a+3)/(a-1) correct answer Action Done User Feedback / Comment Logged By: Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) - Navotas National High School # 1 By In Area Type User / Student Number Module Scene (optional) wrong grammar, wrong answer, usability, module performance, PC environment, others Lesson 8 Graphs of Linear Inequalities N15 A All intro of Dnayao and Magicademy modules 2 3 4 34 Intro Description Root Cause (Optional) Module performance, Laptop The module was running slow or not proceeding Laptop Memory PC environment The intro of Dnayao and Magicademy was running very slow Probably due to PC model (owned by the school) Action Done User Feedback / Comment Logged By: Restarted the laptop none but she was the last to finish all the modules among the students due to this defect Lovely Salcedo noted The students commented on the intro part of Dnayao as too long Lovely Salcedo Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) - Fort Bonifacio High School # By In User / Student Number 1 FB10A, FB11A, FB09A 8 FB09A 9 FB05A, FB09A 35 Module 28 28 28 Area Type Scene (option al) wrong grammar, wrong answer, usability, module performance, PC environment, others 3 5 5 Description Root Cause (Optional) wrong answer Q: After 2 hrs, how far has it rate travelled? 150 kph, Same as the next question: 225kph answer should be in distance not in speed. (150kms). At the script usability In the 5th question: I=kd, Students mistranslated the symbol " l " as uppercase (i). It should be lowercase (L). symbol interpretation wrong answer Student's answers are different and various from what is usually accepted by the module selective input Action Done gave the cheat User Feedback / Comment Logged By: Notes: Kevin 1) No Laptops gave the cheat Vica 2) Some computers does'nt have sound gave the cheat Vica 3) had viruses Defect Log Sheet Annex F 10 FB06A, FB08A 28 6 wrong answer Student's answers are different and various from what is usually accepted by the module selective input gave the cheat "nahihirapa n" because they have to convert it into english system Vica 4) PCs are outdated Kevin Si Jonathan (PCIEERD) standardiz ed instruction Tere FB08A Used calculator 2 FB07A, FB09A 28 6 usability, wrong answer L=4N, dapat daw L=10N indicated is in metric system but the module requires to convert it into english system 3 FB02A, FB01A, FB04A 28 6 usability, wrong answer L=4N portion change / clarify question 4 FB04A, FB02A, FB01A 28 8 wrong answer In exercise 4, number 6: the answer is 0.02 in module but the computed is 0.05 script gave the cheat Kevin 11 FB05A, FB08A 28 8 wrong answer Student's answers are different and various from what is usually accepted by the module selective input gave the cheat Vica & Anna 12 FB05A 28 10 wrong answer Student's answers are different and various from what is usually accepted by the module used different method on answering the problem gave the cheat Anna 36 Defect Log Sheet Annex F 5 FB07A, FB08A 28 10 usability Students didn't have the concept to add scientific notation for units of measurement gave the cheat Kevin wrong answer Question 2: "k" should be inputted in capital letters at the field. But it should not be capitalized script gave the cheat Kevin script gave the cheat Kevin & Anna 6 FB07A 7 FB07A, FB08A 28 10 wrong answer Value of k is constant and without unit of measurement. But the module needs the answer with "kg". k=0.16kg 13 FB08A 28 11 wrong answer Student's answers are different and various from what is usually accepted by the module selective input gave the cheat Anna 14 FB06A. FB07A, FB08A, FB09A 28 11 usability Students had a hard time in answering "200$" question computation, script gave the cheat Kevin & Anna 15 SEI, 28 11 grammar "A 1.5 meter long <missing noun> has a width of 5 feet" script note Kevin 16 FB01B 29 pc environment low sound earphone is from a nokia cellphone changed the earphone into headphone Kevin 37 28 10 Question 1: They are having time in adding "kg" in the answer. Example: 60kg Defect Log Sheet Annex F 19 FB03B 29 1 usability Students didn't recognize that they have to click the "tome" in order for the scene to continue Lack of Instruction pointed to click the "tome" Vica 20 FB03B 29 4 others Student's answers are usually not accepted different input in coding gave the cheat Vica 17 FB01B, FB06B, FB10B 29 4 usability Difficulty in inputting the superscript restart Kevin & Tere 18 FB03B, FB10B 29 5 module performance module tends to slow at the "Wall Monster/Masked Man" Portion maybe the PC is slow continued Kevin & Vica 21 FB03B 33 construction Hard to figure at last sentence construction Lack of Instruction usability Students got confused in answering fraction textboxes. There were separate fields for numerator and denominator of a fraction respectively but the students answered both the numerator and the denominator only on one field 22 FB07A 38 33 weird table planning/construction Vica instructed the student to separate numerator and denominator Vica Defect Log Sheet Annex F 23 FB09B 33 module performance last inputbox didn't work 24 FB10B 41 usability, module performance Cannot click a button There is a wrong hit area Vica 25 FB02B wrong grammar Water moves through the "rood" "rood" should be "root" Anna As the student retries, their previous answers are stucked in the textfield. U4L4 7 26 FB04B U6L3 3 usability Students a answering the textfield with the right answer "3" at many times but the answer is still wrong. 27 FB08B U6L3 4 grammar CCC but it should be GGG 28 FB03B U6L3 wrong answer In Gene 1, UAA is needed by the module. It should be UGG. 39 Kevin reflushing the textfield and then filling up again with the right answer Kevin Kevin Script Vica Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) - Bagumbayan National High School # 1 2 In Area Type User / Student Number Module Scene (optional) wrong grammar, wrong answer, usability, module performance, PC environment, others Fish Area usability THe fish cannot be grabbed bug restart wrong answer At Question 5: Students cannot solve becase its impossible due to wrong given and answer. exceeded by "13" wrong given and answer gave the cheat BB04A 18 BB08A, BB07A, BB06A, BB05A, BB03A, BB04A 48 3 BB05A 4 5 Root Cause (Optional) By 1 Parts of A Microscope U1L6 Description usability User cannot find the location of a missing part of a microscope Action Done User Feedback / Comment "Ate ayaw!" Logged by: Dianne Dianne guided by Tope "Nawawala ako, and I dont know what to do" Dianne ang hirap daw Kevin BB02B, BB01B 1 2 usability Entering "3" in the field required should have the format "3.00" do the format BB01B, BB02B 6 2 module performance no next button, it is slow also maybe due to PC (IBM) restart Kevin wrong answer answer in the module is " 5/9" but the given is [(1x1x5)/(1x3)]*[(1x2)/(1x1x1x3)] right answer should be "10/9" gave the cheat Kevin 6 BB08B 40 23 4 Defect Log Sheet Annex F 7 8 9 BB06B 23 4 module performance not playing after text input at Question #5 (2/7) BB07B 6 2 module performance no next button, it is slow also maybe due to PC (IBM) Jericho BB05B, BB09B 6 3 module performance no next button, it is slow also maybe due to PC (IBM) Jericho BB07B 6 4 module performance no next button, it is slow also maybe due to PC (IBM) Jericho BB09B 6 6 module performance no next button, it is slow also maybe due to PC (IBM) Jericho BB05B, BB09B 23 8 module performance module hanged maybe due to PC (IBM) Jericho 10 11 12 41 next Kevin Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) – Dasmariñas National High School # By In Area Type User / Student Number Module Scene (option al) wrong grammar, wrong answer, usability, module performance, PC environment, others 1 Math Lesson 10 Scene 7 Some students cannot input their answer in the text box PC performance Having technical problems Some buttons are not clickable, getting stuck in one scene, or having a hard time inputting answers in the input boxes. PC performance/problem s with Flash player used Module and PC Performance Due to the computers using Linux, some of the modules had a hard time loading and the player, when in full screen, won't let the module play. Due to the heavy graphics of the module, the buttons that had the choices could not be clicked. 3 Math 2 Lesson 22 4 Math 2 Lesson 55 42 Scene 5 Root Cause (Optional) Interactive 2 Math 2 Lesson 22 Description Module and PC Performance PC Performance The input text box didn't worked even if it was PC Performance clicked. /Flash Player/OS Action Done Set it to minimized window Set A students (who have this module in their list) switched to the next module; changed flash player) The students who are assigned to Math Lesson 22 had to use a laptop that was set up in the room, once they have completed all their other assigned modules. Skip the Scene by clicked the play option in the control menu of the flash player. User Feedback / Comment Logged by: "Di po ako makapagtype" Santi It may have something to do with their Linux OS Tere Test the modules on all Computer Operating Systems, not only just Windows and Mac. Possibly also check the modules on a low-end computer with low specs. Tina Sir the input text box didn't worked said by the student. JR Defect Log Sheet Annex F Defect Log - User Acceptance Testing (UAT) – Muntinlupa National High School # By In Area Type User / Student Number Module Scene (optional) wrong grammar, wrong answer, usability, module performance, PC environment, others Lesson 37 Rewriting Expressions with Rational Exponents as Radicals 1 Donna 2 Lesson 50 - The Common Difference in an Arithmetic sequence Ivan Scene 4 Scene 5 #5 wrong feedback wrong answer typo error 3 Lesson 39 Renaming Perfect nth roots Donna 43 Scene 5 Description Wrong feedback was given by the program. the correct answer should be letter B. the answer accepted by the program is not the correct answer. in scene 5, there are 2 instances of typo error: the square root of 125 is written as 6 times the square root of 25 and the square root of 16 x cube y cube is written as square root of 16 x cube 2 times y cube. Root Cause (Optional) Dev script (radical symbols were not properly encoded or at all) Action Done User Feedback / Comment Logged by: advised student that the issue would be fixed the student was sure her answer was right but the program gave a wrong feedback. Elmer advised student that the issue would be fixed the students were complaining because the answer requires them to encode radical symbols; the program did not provide a way to do it. Elmer advised student that the issue would be fixed the stud Elmer List of Modules Annex G Cheloneo (Technolab) Modules Mathematics Lesson 10 – Quadratic Equations Lesson 11 – Roots of a Quadratic Equation Lesson 12 – Solving Quadratic Equations by Factoring Lesson 13 – Solving Quadratic Equations by Completing the Square Lesson 14 – The Quadratic Formula Lesson 15 – Using the Discriminant to Describe the Nature of Roots of a Quadratic Equation Lesson 16 – Solving Quadratic Equations that Involve Rational Expressions Lesson 17 – Use Quadratic Equations to Solve Problems Lesson 32 – Positive Integral Exponents Lesson 33 – Evaluating Numerical Expressions with Zero and Negative Exponents Lesson 34 – Simplifying Expressions with Integral Exponents Lesson 35 – Solving Problems Involving Expressions with Integral Exponents Lesson 36 – Simplifying Expressions with Rational Exponents Lesson 37 – Rewriting Expressions with Rational Exponents as Radicals Lesson 38 – Rewriting Radicals as Expressions with Rational Exponents Lesson 56 – Geometric Sequence Lesson 57 – The nth Term of a Geometric Sequence Lesson 58 – More on Geometric Sequence Lesson 59 – Sum of the First n Terms of a Geometric Sequence Lesson 60 – Solving Problems that Involve Geometric Sequences Science Unit 1 Lesson 1 – Different Life Processes Unit 1 Lesson 4 – Filipino Scientists in Biology Unit 1 Lesson 5 – Foreign Scientists in Biology Unit 1 Lesson 6 – The Compound Microscope Unit 4 Lesson 6 – Respiratory System Unit 4 Lesson 7 – Excretory System Unit 6 Lesson 1 – DNA Structure Unit 6 Lesson 2 – DNA Replication Unit 6 Lesson 3 – Protein Synthesis Unit 6 Lesson 4- Monohybrid Unit 6 Lesson 5 – Multiple Alleles Unit 6 Lesson 6 – Incomplete Indominance Unit 6 Lesson 7 – Non-Mendelian Patterns of Heredity Unit 6 Lesson 8 – Genetic Engineering Unit 8 Lesson 3 – Kingdom Fungi 44 List of Modules Annex G D’nayao Modules Mathematics Lesson 18 – Rational Algebraic Expressions and Their Domains Lesson 19 – Simplifying Rational Algebraic Expressions Lesson 20 – Add or Subtract Similar Rational Algebraic Expressions Lesson 21 – The LCD of Dissimilar Rational Algebraic Expressions Lesson 22 – Add/ Subtract Dissimilar Rational Algebraic Expressions and Simplify the Result Lesson 23 – Multiplication of Rational Algebraic Expressions Lesson 24 – Division of Rational Algebraic Expressions Lesson 25 – Simplifying Complex Fractions and Complex Rational Algebraic Expressions Lesson 26 – Equations Containing Rational Algebraic Expressions Lesson 27 – Solve Problems with Rational Algebraic Expressions Lesson 39 – Simplifying Radical Expressions Lesson 40 – Rationalizing Denominators Containing Square Roots Lesson 41 – More on Rationalizing Denominators Lesson 42 – Addition and Subtraction of Radicals Lesson 43 – More on Addition and Subtraction of Radicals Lesson 44 – Solve Problems with Rational Expressions: Multiplication of Radicals Lesson 45 – Division of Radicals Lesson 46 – Equations Containing Radicals Lesson 47 – Solving Problems which Involve Equations with Radicals Lesson 55 – Solving Problems Involving Arithmetic Sequence Science Unit 3 Lesson 1 – Food Production in Leaves Unit 5 Lesson 1 – Cell Cycle Mitosis and Meiosis Unit 5 Lesson 5 – Development of the Baby Unit 5 Lesson 6 – Population Growth Unit 5 Lesson 7 – Family Planning Unit 5 Lesson 8 – Sexually Transmitted Diseases in Humans Unit 8 Lesson 5 – The Fern Unit 8 Lesson 6 – Gymnosperm Unit 9 Lesson 1 – Natural and Human-made Ecosystems Unit 9 Lesson 2 – Managed and Unmanaged Ecosystem (Integrated 2 lessons) 45 List of Modules Annex G Magicademy Modules Mathematics Lesson 1 – System of Linear Equations and their Graphs Lesson 2 – Solution of System by Graphing Lesson 3 – Solution of System of Linear Equations in Two Variables by Substitution Lesson 4 – Solution of System of Linear Equations in Two Variables by Elimination Lesson 5 – Solution of System by Elimination and Substitution Lesson 6 – Solving Number Relation Problems Using Equations in Two Variables Lesson 7 – Solving Geometric Problems Using Equations in Two Variables Lesson 8 – Graphs of Linear Inequalities Lesson 9 – Solutions of Linear Inequalities by Graphing Lesson 28 – Direct Variation Lesson 29 – Direct Square Variation Lesson 30 – Inverse Variation Lesson 31 – Joint Variation Lesson 48 – Finding the Terms of Sequence Lesson 49 – Arithmetic Sequence Lesson 50 – The Common Difference in an Arithmetic Sequence Lesson 51 – The nth Term on Arithmetic Sequence Lesson 52 – More on Arithmetic Sequences Lesson 53 – The Sum of the First n Terms of an Arithmetic Sequence Lesson 54 – Arithmetic Means Science Unit 2 Lesson 1 – Prokaryotic and Eukaryotic Cells Unit 2 Lesson 3 – Active and Passive Transport Unit 4 Lesson 1 – Levels of Organization in Living Organisms Unit 4 Lesson 2 – Plant Organ System – Roots Unit 4 Lesson 3 Nutrient Needs of Plants Unit 4 Lesson 4 – Leaves and Transpiration Unit 7 Lesson 1 – Theories of Evolution Unit 7 Lesson 2 – Evidences of Evolution Unit 7 Lesson 3 – Pattern of Evolution Unit 7 Lesson 4 – Effects of Technology and Evolution Unit 8 Lesson 7 – Plant Diversity: How to Classify Plants Unit 8 Lesson 12 – Phylum Echinodermata 46 Results of FGD Annex H MODULES UNDER THE WORLD OF CHELONEO (Technolab) Module Comments Action Bio U1L1 Different Life Process The students liked the part of the module wherein they faced a kapre. It was due to the format that was used in the interactive as a game in some famous Role Playing Game. They wanted to see more characters like that in the modules, such as monsters and dragons because those are their interests. They also liked the story because it was about exploration, and the lesson reminded them of important facts about biology that they have learned some time before, thus made it an effective tool for reviewing. However, they found the module a bit slow in terms of the pacing of the storyline and transitions. They also suggested for additional exercises. Have more exciting animations; more dynamic transitions; more interactive exercises; normalize talking speed of characters and narrator; and improve phrasing of instructions. Bio U1L4 Filipino Scientists in Biology The students found the module very interesting and they learned many things. The characters caught their interest and suggested for more educational games. However, there were some students who disliked the module due to many lesson details which they had to read and remember. One student said that the pacing is too slow, and the VO narration is also slow. But in general, they liked the module. The students were thankful because they learned many things about module. It helped them to learn more Bio U1L5 Foreign Scientists about foreign scientists. They found the module in Biology interesting, and the lessons were entertaining and challenging. Bio U1L6 Compound Microscope The students were happy because of the educational game they experienced playing. They appreciated the animation and the characters and found the module very entertaining. However, some students said that the module's pacing is slow although it allowed them to understand the module well; some parts were unclear to them. Bio U4L6 Respiratory System The students were amazed with the way the module was presented, and they were also entertained; they found the module interesting. One student suggested that there should be additional information on how to prevent respiratory illnesses. The VO part of the module was also slow and they noticed that the voice was not in synched with the mouth movement of the character. But all in all the module was good. 47 Consider using Pixel Perfect Collision Detection for irregularly shaped items; Retain usage of bounds for regularly shaped items. Maintain a standard of acceptable expressions Results of FGD Annex H Bio U4L7 Excretory System The subject itself (excretory system) was not really an interesting lesson for them, but the animation of the story and the fun and entertaining mood of the module Always double-check the made it an enjoyable experience for the user. They liked pronunciations of scientific the animation's appeal. They wanted more activities, terms. more characters, and additional information about the lesson. Bio U6L1 DNA Structure They liked the characters and the animation in the module and gave no negative comment about the module. The simulations were understandable and were handled well without assistance. Bio U6L2 DNA Replication They enjoyed the animation of the module. For them, it was easy to understand, and the lesson was presented to them with clarity. They also learned some values aside from the lesson proper. Bio U6L3 Protein Synthesis The students liked the part where there's a DNA “mixing” that creates a new creature. Some student found the module a little bit difficult to grasp but fun, exciting to do, and challenging. The VO helped a lot in making them understand the lesson clearly. Bio U6L4 Monohybrid The students liked the lesson and was praised in the FGD as one of their favorites. They liked the module because it was one of their favorite lessons in Biology, as one of them pointed out, but additional interactivites, challenges, and question are needed. Bio U6L5 Multiple Alleles The students found the animation entertaining, and it helped them to know what to do clearly. They liked the module because it had a lot of question and answer portions; they liked being challenged. The module was effective in giving information about codominance. Bio U6L6 Incomplete Indominance The students found the module nice and interesting. One student said that the module helped them understand concepts more, aside from the teacher's lesson. Some students commented on the way the VO of the narration was executed. It was not appealing. The background music was also distracting as pointed out by some students. But despite it, they found the module understandable and very entertaining. The content of module was well organized, the sound effects and the voice of the characters were appropriate except for the VO's pacing which was a bit slow, and the delivery needs improvement, and some transitions were slow. 48 Maintain a standard of writing instructions; Maintain a standard for Yes/No and True/False questions to be button types only. It was discussed to have a standard color palette for each world to keep consistency. More interactivity is called for. Results of FGD Annex H Bio U6L7 Non-Mendelian Patterns of Heredity The animations and graphics were good but they were slow which was due to PC concerns. They enjoyed the story especially the ending part because they found it entertaining and funny. Although they got confused at one point because most of them had problems in unlocking the ending part of the module. Bio U8L3 Kingdom Fungi The students enjoyed the interactive but additional exercises and interactivity are needed. They wanted the Check the story. Students module to be more on discussion, and they found the want more discussion and lack of user activities and "games." Being slow was also interactivity. another concern. The students were not really fond in dealing with Math but still they found the module and exercises easy and understandable. Some parts were long like the dialogues and story scenes. They wanted to see the characters Math 10 Quadratic Equation more in some scenes especially in the discussion part. in 1 Variable Some equations shown were fast in terms of transitions, so some of them were bewildered in some parts. They suggested for additional exercises and to make the animation more appealing. Check why the students had difficulty with the ending. Maintain standard of length of time equations will be displayed before moving on if proceeding does not require a next button. Math 11 Roots of a Quadratic Equation This module is effective and easy to understand; Some students said that solving for x has become easier because of the module. Some students found the module entertaining but some parts of the lesson were hard to understand. For them the module, with its animation and sound effects which made it very creative, was interesting and fun to answer . Math 12 Solving Quadratic Equations by Factoring no data available Math 13 Solving Quadratic Equations by Completing the Square The module was effective and the students gained new knowledge on squaring numbers. More explanations are Check content. Explanations needed before showing the right answer. Some students are lacking. find the module confusing regarding the right answers in this module. Math 14 The Quadratic Formula The students thought that the module was boring because of the long explanation/lecture. A student said that she had a hard time finishing the module. A student Check feedback sound. noticed that an interactive gave the wrong feedback sound for the correct answer. Math 15 Using the Discriminant to Describe the Nature of Roots of a Quadratic Equation There were 6 students who had difficulty in answering the microscope parts activity. They were saying they had difficulty in dropping some parts of the microscope. Math 17 Use Quadratic Equations to Solve Problems Check for errors. Consider No one mentioned the module because they did not like having a way to repeat or it. It was incomplete and confusing. They liked the rewind scenes. (Comments visuals but not the lesson itself. on this module will be kept internal for the mean time.) 49 Results of FGD Annex H Math 32 Positive Integral Exponents The students said that the lesson was too long and that Users found the module very the lazy mood of the voice-over's character added to lengthy. There is also no making the module boring. There was no story on the module, it was only full of explanations. There were two story. occurrences of this complaint. (2 occurrences) Math 33 Evaluating The animation is good, the sounds and the graphics are Numerical Expressions with Reduce the number of great but there shouldn't be a voice-over in every Zero and Negative voiced-over questions. question because it's making the sentence long. Exponents Math 34 Simplifying Expressions with Integral Exponents The students complimented that the interactivity or the kind of interactivity used, like the (drag and the drop) and the concept of the interactivity was enjoyable. They wanted the interactive to be like that. Math 35 Solving Problems Involving Expressions with Integral Exponents The Lesson was too long. Generally, the module was great, with its voices of the characters, background music, and sound effects but it was a little bit slow and somehow damaged. The flow of the scene is too slow. It must be organized. Math 36 Simplifying Expressions with Rational Exponents Sometimes there is no voice-over. More characters must be involved but they should be impressive. The font size must be bigger. The answer and the explanations must Check VOs. be explained like in Scenes 3-6, Scene 7, Scene 8, Scene 9, Scene 10, Scene 11, Scene 12, Scene 13, Scene 14, and Scene 15. It was hard to find 'Next' button. Math 38 Rewriting Radicals A student was concerned when he/she read information Double-check if VO matches as Expressions with Rational of the text which showed 39 inches but the voice-over hypertext and script. Exponents mentioned 40 inches instead. Math 56 Geometric Sequence no data available Math 57 The nth Term of a The character seems sleepy while talking. Geometric Sequence Math 58 More on Geometric Sequence no data available Math 59 Sum of the First n Terms of a Geometric Sequence Some students had a tendency to click the “next” button immediately instead of listening to the lecture and instructions. While other students were challenged by the interactive exercises. Math 60 Solving Problems that Involve Geometric Sequences no data available 50 Results of FGD Annex H MODULES UNDER THE WORLD OF D’NAYAO Module Comments Action The students enjoyed this module. The module is Bio U3L1 Food Production easy, entertaining, and funny mostly on the latter in the Leaf part. (2 occurrences) Bio U5L1 Cell Cycle Mitosis No data available. and Meiosis The module is informative, and according to one student, some parts of the module were not discussed to them by the teacher due to lack of time in the school year. They find this module a bit funny, but they also learned new things that were never discussed in their lessons before. If possible, add a glossary function (when hover over a difficult word/scientific term); standardize volume levels for voice-overs, background music and special effects. Bio U5L7 Family Planning No data available. Make fonts more readable; if it is a recently developed module, apply lip synch properly; double check why module stopped. Do a spell check and adjust voice-overs accordingly. Bio U5L8 Sexually Transmitted Diseases in Humans If possible, add more visual aids and They liked the audio, but it had too much text and less skip button for long narrations/VO. animation. Make fonts more readable. Bio U8L5 The Fern The students said that the module expanded their understanding and knowledge of the subject matter. Improve/optimize opening billboards/scene for D'nayao. Bio U8L6 Gymnosperm No data available. Shorten/optimize D'nayao intro. Bio U5L5 Development and Birth of a Baby Bio U9L1 Natural and No data available. Human-made Ecosystems Bio U9L2 Managed and Unmanaged Ecosystem No data available. Math 16 Solving Quadratic (This module was not included in the UAT and belongs Expressions with Rational to Technolab.) Expressions One student liked the character Sinag because he Math 18 Rational explained the topic very well. Another student didn’t Algebraic Expressions and like Apo Jin because he talked slow. Another one said Their Domains Tala's voice was sleepy. They experienced difficulties in grabbing the fish (bug) (occurred 4 times). 51 Make character voice-overs livelier; Fix interactive exercises. Standardize voice-overs, special effects and background music volume levels. Results of FGD Annex H Math 19 Simplifying Rational Algebraic Expressions The voice of each characters is not appropriate for them. Either their physical characteristics should be changed or their voices to match. The module is clear and very entertaining also. The content of the module is very organized, the sound effects are perfect, and the voices of the characters are appropriate, but the Improve voice-over. character takes too much time but it is still good. The voice-over was not delivered clearly, it must be understandable because the voice-over talks fast. The intro is too long and the background music of the intro is too loud. Math 20 Add or Subtract Similar Rational Algebraic No data available. Expressions Math 21 The LCD of Dissimilar Rational Algebraic Expressions Students liked the animation. Students noticed a mistake in an interactive after solving for the correct answer. The correct answer was recognized as wrong by the module. The module was great but the effects are so slow, and there is no background music. There must be subtitle so that it can be understood. The voice-over talks too fast. Double check answers/script if answers are correct; Add background music. Add text for explanation of processes, hidden but can be accessed with a button. Math 22 Add Subtract Dissimilar Rational Algebraic Expressions They liked the activities in this module. Amusing was the description of the most. The module ran slow because the computers had a hard time rendering the high-end graphics and animation. Fix pacing of solutions or add next/review button; review code for interactive exercise; and optimize module. Math 23 Multiplication of The students said that this was an easy module to Rational Algebraic finish. The interactive cancelling factors was fun for Expressions them. The design was clean. Double check answers/script if answers are correct; add an example in the instructions. Math 24 Division of Rational Algebraic Expressions They had some issues with the sound, and also suggested using popular cartoon characters to get their attention. Generally, they found the module entertaining and, with the little help of the teacher, they can learn something from this lesson. Standardize background music, voiceovers, and special effects volume levels. Math 25 Simplifying Complex Fractions and Complex Rational Algebraic Expressions No data available. Add more animation for interactive feedback; add more graphics for the module; improve voice-over. Math 26 Equations Containing Rational Algebraic Expressions Add more interactive exercises; They liked the adventure, treasure finding motif of the better pacing for presentation of module. solution and formulas. Math 37 Rewriting The mouth movement of the character is not inExpressions with Rational synched with the voice-over. There is a wrong Exponents as Radicals feedback in Scene 4. Math 39 Simplifying Radical Expressions 52 Improve font and font color used in One of the respondents' favourites because for them, the module to something ore the module is easy to understand. readable; better VO; and add more variety to characters used. Results of FGD Annex H Scene 8: Wrong Explanation. Girls voice was boring its too slow and low in pitch.- When im doing the activity Math 40 Rationalizing I got correct answer but then the voice over told me Improve VO acting, be livelier; double Denominators Containing that im wrong. ( Based on the solution after the check script/solution. Square Roots exercise )- Lesson is easy to understand because the character explain how to get the answer through voice over. Math 41 More on Rationalizing Denominators I learn about the lesson that I never interested in before. I suggest more color not only brown and black.- Good Module and it states all the things about all the facts and also it only gave the important things. Suggestion is add some Characters.- There was a problem with clicking some buttons. The activity was nice. Math 42 Addition and Subtraction of Radicals Continue making "boring" lessons The drag and drop fruit part was raised as one of the interesting with animation; more best interactive.- They hardly like the lesson itself but interactive exercises; double check was changed by the presentations and animation. script. Add more colors (if possible and appropriate) when designing the module-double check functionality of buttons/interactive exercise. Several students found that there is a part in lesson 43 Math 43 More on Addition in which they cannot proceed. This was due to a lack Double check script and button and Subtraction of of a help button which could show The instructions functionality. Radicals again. The instructions was only displayed once, then the user is left with no option to view it again. Math 44 Multiplication of Additional explanations and more examples are Radicals needed before showing the right answer. Standardize volume levels for VO, bgm and sfx- add repeat buttons for solutions so the user can review step by step instructions. Lessen the chance of users guessing correct answers in the interactive exercises. Standardize volume levels for VO, bgm and sfx- add repeat buttons for solutions so the user can review step by step instructions- lessen the chance of users guessing correct answers in the interactive exercises. Math 45 Division of Radicals The transitions of the discussions and activity were slow notwithstanding the fact that the computers were slow. It was mentioned in the FGD that it was a boring lesson. It took the user a hard time answering the questions. Math 46 Equations Containing Radicals They enjoyed the animation very much, especially the Add more animation and interactive animal character. They like to see more module that exercises if possible. has more movement and interactivity. Math 47 Solving Problems which Involve Equations No data available. with Radicals Try to make "boring" lessons more entertaining with additional graphics and interactive exercises. Math 55 Solving Problems The flow of the lesson is slow. The same with the Involving Arithmetic introduction, it was also too slow. Sequences Add a next button/repeat button for step-by-step instructions; and improve Voice Acting to be understood. 53 Results of FGD Annex H MODULES UNDER THE WORLD OF MAGICADEMY Module Comments Action Bio U2L1 Prokaryote and Eukaryote No data available. No data available. Bio U4L2 Different Life Process The students enjoyed this module very much; the whole activity didn't lack any info and had complete details. The graphics showed great illustrations; they enjoyed the animation specifically in the roots; the sound is audible, and the questions are enjoyable. Positive feedback; text are too small (check the box for the hypertext if its too small. Suggestion is to use the "next" button for too-long-hypertext) Bio U4L3 Nutrient Needs of Plants The topic for this module caught some of the students' attention. The explanation of this lesson was very clear for them and the way of speaking was understandable. It had a good background, pictures and sounds. The students appreciated and hoped to do such activity again in the future. Bio U4L4 Leaves and Transpiration The pacing is too fast for the students. They cannot understand some parts of the VO. The module also lacks exercises. Some students also pointed out that the text must be shorter and Content /script (details too long) easier to understand and the animation should be related to the topic. But all in all, the module is effective in explaining everything about leaves and transpiration according to the students. Bio U7L1 Theories of Evolution There are no comments for this module. Bio U7L2 Evidences of Evolution The students liked the module and the lessons were interesting and easier to understand. They learned a lot about human evolution, its procedures and experiments. However, additional questions are needed for this module; the narrative portion and the activity portion should be balanced. Suggestions noted (for reviewers regarding questions/activity portion comments) The students enjoyed the activity portion of the module but it took them time to understand how to do it because of unclear instructions. There was also a particular scene where the story was skipped, so the students were bewildered at the end out of the lack of closure. The animations were slow specifically tabs and transitions either due to PC models owned by the school or module bugs. Also, they found the module with more questions rather than discussions. But in general, the student found the module interesting and enjoyable. Suggestion: modify instruction to make it more comprehensive Bio U7L3 Pattern of Evolution Some students couldn't understand some of the words used in the module, but they find it very Bio U7L4 Effects of entertaining and very easy to use. Some of them Technology and Evolution suggest improving the voice over of the characters. 54 Lacking in interactive (possible interaction solution: color-it) Simplify the instructions in the interactive. Check the width of the pelvic bone (women). It looks narrow "A delay everytime can cause the user to be tiredy and it can cause the user not to focus to the lesson" (noted) Results of FGD Annex H Bio U8L7 Plant Diversity: How to Classify Plants The Cladogram part was too fast but the module is very entertaining and the effects were very amazing according to the students. It was also suggested that the future modules hopefully summarize the lessons so that the text will not be Scene 6: text size not consistent too long and that there are more time to throughout the module consume. The length of time of each scene was too fast as well and the instructions/directions should be clearer. They liked the animation in the module and the illustrations were attractive to the students. Bio U8L12 Phylum Echinoderma The students liked the module however they found certain parts for corrections such as wrong voice over for the character. Some buttons are also not responding properly when being clicked. But in general, they understood the lesson. One student also commented that there were no precautions given if such animals were touched. Math 1 Systems of Linear Equations and Their Graphs In this module, the Instructions should state if decimals are required, and up to how many digits. Students wondered why the answer to an interactive had to be written as “3.00” and did not accept “3” as an answer. The students also said that they don't think they would be able to finish the module without assistance from the facilitators. For some students, they found the background music soothing, while the other students commented on the characters Add "3" as one of the possible particularly Augusto. They didn’t like Augusto answers because his explanations were long and his voice was listless. His emotions didn’t match on his scrip because there was a time that he affirmed but his facial expressions were numb. Some problems encountered were the volume levels between background and voice-overs. There were times when the background music is louder than the voice over. The text is easy to read and understand. All in all, the module was effective in giving information about Linear Equation. In this module, the Instructions were not clear or were missed by the students because they were immediately clicking the next button without Math 2 Solution of System paying attention; one student also pointed out by Graphing that there was a part in the activity that wasn't functioning properly; but in general, the module is effective and easy to understand. Solving for x has become easier because of the module. Voice over noted; no precautions/disclaimers that the creatures shown can be dangerous; doesn't have sound. Suggestion: modify instruction to make it more comprehensive like adding the phrase "drag the points along the x- or y-axis; or a help button; or a video or demo of how to do it (to be implemented for 3rd year); make cleaner instructions Students sometimes miss the instructions and need additional help to proceed. The answer in (-3,2) is actually the correct Math 3 Solution of System an interactive should be (2,-3) instead of (-3,2). answer in the module; change of Linear Equation The student liked the module and has made math dummy picture subject easier and enjoyable to learn and understand. 55 Results of FGD Annex H The students found the visuals good but the exercises were confusing. One student suggested to improve the characters' mouth movements Math 4 Solution of System when narrating because there were no mouth by Elimination actions when the characters speak; also to improve the sound level. The formula (which has a mathematical term/name) used in the process of solving was not mentioned. Replace graphics with speaking heads; qa to implement this to all Magicademy modules having the same problem The module is visually good but the the navigation and interactive are unresponsive, thus made the module dislikeable by the students. The Math 5 Solution of System cursor design made it hard to click. In an opinion, by Elimination and Bottle input problems they think that the module was made with more Substitution emphasis on the graphics and visual, and they found the interactive either unresponsive or defective. Redesign the final interactive because the icons/bubbles are The students said that this was a hard module to hard to drag and most students finish. The instructions were not easily are having a hard time following Math 6 Solving Number understood and they think they would not be the instruction. Suggestion: place Relation Problems Using able to finish the module without assistance from the input text on the flask, not on Equations in Two Variables the facilitators. Students often had to ask for the bubble and then once an input assistance finishing the module because final has been made, a bubble will interactive was complicated. come out of the flask containing the number that has been entered. Math 7 Solving Geometric Relation Problems Using No data available. Equations in Two Variables Math 8 Graphs of Linear Inequalities The students liked this module and said that some scenes should be longer/extended. They appreciated how the lesson were turned Positive feedback. enjoyable and interesting to learn most especially math subject. The students liked the module but there were times they couldn't understand the voice over. Math 9 Solutions of Linear They also liked the animation but there were Inequalities by Graphing times when the module was running slow. Some students felt the lack of explanation of the topic. 56 No data available. Results of FGD Annex H Math 28 Direct Variation There were some technical problem about music, text, and graphics. The timing of the voices were not synchronized with the characters and the transitions were slow. Some students found some questions hard to answers which allowed them to get stuck up or not proceeding to the next scene. Some errors were also found in terms of correct answers. But in a way, hey find this module Look into this module for interesting, and had no problems with the inaccuracies and bugs, and it graphics (they find it pretty). However, they had needs optimization. problems with the pacing (it’s slow), the VO and the response of the character is late, and the animation is not in synch with the VO. They also had difficulty in answering the questions; some are not appropriate with the answers, and you had to figure out the right format for the answer to be accepted as correct. Math 29 Direct Square Variation Graphics and animation wise, the students enjoyed the module. The hypertext is not that long, and they were able to understand it as well. They were able to understand the voice over but the volume level was a bit loud. One of them commented about the irritating SFX when you answered a question wrong. The students also had problems answering some equations and using the superscript function. Suggestion: There should be an effective way to input mathematical expressions. Research should be done on setting mathematical equation on flash; also a "calculator" function. Math 30 Inverse Variation No comments Math 31 Joint Variation The students found the module creative and entertaining, however some questions were Noted (content/script for confusing and the exercises were a bit difficult for reviewers) them. They learned more about math and they find the module challenging. Math 48 Mathematical Sequences The student liked the module, the animation and the graphics. Some students easily understood the lesson and found the activities easy while some students found the questions difficult but challenging. For the others, they felt the lack of examples for this module. and they found the module over designed and that the texts were small in size. Math 49 Arithmetic Sequence The students liked how the module was executed, and said they learned easily and quickly because of the voice over explanation. There was a comment that the character should read the definitions and suggested for additional Math 50 The Common characters, but in general the students enjoyed Difference in an Arithmetic the module and liked how the voice over clearly Positive feedback Sequence explained the lessons; the texts were easy to read. They were entertained and at the same time learned from the module. 57 Results of FGD Annex H Math 51 The nth Term of an Arithmetic Sequence The student found the module interesting and easy to understand because of the clear explanation of the voice over. Math 52 More on Arithmetic Sequences The students didn't like the module lesson wise, looking at the fact that the group didn't have a good acceptance on Math. Enjoyment of the module was based on the graphics, animation and visual effects that somehow destroyed the wall of boredom. A student suggested having different types of interactive in question and answering portion. Some students also suggested to add more characters and adventure in the plot. Math 53 The Sum of the First n Terms of an Arithmetic Sequence No data available. 58 No data available. Annex I Results of the Surveys Results of the Surveys Annex I STUDENT SURVEY FORM 1 RESULTS Frequency Female Gender Age Percent 100 60% Male 67 40% Total 167 100% 12 yrs.old 1 1% 13 yrs.old 42 25% 14 yrs.old 99 59% 15 yrs.old 23 14% 16 yrs.old 2 1% 167 100% Total Schools Calamba National High School San Isidro National High School Las Piñas East National High School Navotas National High School Fort Bonifacio High School Bagumbayan National High School Muntinlupa National High School Dasmariñas National High School Total 59 Frequency 20 Percent 12.0 24 14.4 22 13.2 20 12.0 21 12.6 20 12.0 20 12.0 20 12.0 167 100 Results of the Surveys Annex I Do you have a computer at home? Frequency Percent Yes 92 55.1 No 75 44.9 Total 167 100 Indicate how good your skill is on using computers. Frequency Percent Very good/good 135 80.8 Fair 32 19.2 Total 167 100 Indicate how much you use a computer for doing research/homework. 60 Frequency Percent Always 29 17.4 Most of the time 55 32.9 Sometimes 82 49.1 Rarely 1 0.6 Total 167 100 Results of the Surveys Annex I Have you tried using e-books, learning software, educational games, or elearning websites before? (Yes/No) Value Frequency Percent 82 Yes 137 18 No 30 100 Total 167 If yes, what are those? Educational Media Frequency Percent 1 Action Quiz 1 0.74 1 2 Adobe Photoshop 0.74 3 Answers.com 1 0.74 4 Bookworm 1 0.74 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 61 Brain Buddy CD from DepEd Dictionary.com E-books Educational games ehow.com Encarta Encyclopedia Funtrivia Google Hangaroo Jumpstart Software Kidshealth.org kidzastronomy.com lds.org Leap Frog Math Games Math Matrix Mavis Beacon Microsoft Office Programs Mystery P.I. National Geographic Channel Puzzle games ScienceDiscovery.com Tablets Text Twist The Khan Academy Trivia.com Triviador Typing Master Wattpad Wikipedia Word Chaos 1 1 1 1 1 1 24 1 1 28 6 1 1 1 2 1 3 1 6 11 1 1 2 1 1 2 1 1 1 2 2 23 1 0.74 0.74 0.74 0.74 0.74 0.74 17.65 0.74 0.74 20.59 4.41 0.74 0.74 0.74 1.47 0.74 2.21 0.74 4.41 8.09 0.74 0.74 1.47 0.74 0.74 1.47 0.74 0.74 0.74 1.47 1.47 16.91 0.74 Results of the Surveys Annex I What is your favorite animated show? Animated Show Avatar: The Last 1 Airbender 2 Ben10 3 Bleach 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Cardcaptor Sakura D Gray Man Death Note Detective Conan Dexter's Laboratory DN Angel Doraemon DragonBall Eyeshield 21 Fairytail Final Fantasy Fushigi Yuugi Ghost Fighter Hello Kitty Hunter X Hunter Inuyasha Jewell Pets Jimmy Neutron K-On Katekyo Hitman 23 Reborn 24 Kick Buttowski 25 Knock Out 26 27 28 29 Melancholy of Haruhi Suzumiya Mr. Bean Naruto Naruto Shippuden Oggy and the 30 Cockroaches 31 One Piece 32 33 34 35 36 Penguins of Madagascar Peter Pan Phineas and Ferb Pitchi Pitchi Pitch Pokémon 62 Who is your favorite animated character? Frequency Percent 2 3 4 Frequency Percent 1 2 3 Aang Ahira Nuriyama Aira 2 1 1 1.20 0.60 0.60 4 5 6 7 8 9 10 11 12 13 14 15 16 17 All of the character in my favorite animated shows Allen Walker Ash Ketchum Ben Tennyson Blossom Buttercup Cloe Daisuke Dennis/Kurama Dexter DN Angel Dora Doraemon Ferb 1 1 1 2 1 1 1 1 1 1 1 2 1 1 0.60 0.60 0.60 1.20 0.60 0.60 0.60 0.60 0.60 0.60 0.60 1.20 0.60 0.60 1 1.80 1.80 1.20 1.20 0.60 18 19 20 21 22 Gary (Spogebob Squarepants) Goku Gon Freecss Haruhi Suzumiya Haruno Sakura 1 2 1 1 1 0.60 1.20 0.60 0.60 0.60 3 1 1 1.80 0.60 0.60 23 Hatake Kakashi 24 Hello Kitty 25 Inuyasha 1 4 1 0.60 2.40 0.60 1 1 19 6 0.60 0.60 11.38 3.59 26 27 28 29 1 2 2 1 0.60 1.20 1.20 0.60 2 3 1.20 1.80 30 Kinomoto Sakura 31 Kobin 10 1 5.99 0.60 1 1 10 1 4 0.60 0.60 5.99 0.60 2.40 32 33 34 35 36 1 5 1 1 1 0.60 2.99 0.60 0.60 0.60 6 1 1 13 1 3 3 1 1 3 1 4 1 1 3 3 2 2 1.20 1.80 2.40 Animation Character 3.59 0.60 0.60 7.78 0.60 1.80 1.80 0.60 0.60 1.80 0.60 2.40 0.60 0.60 Jerry Jimmy Neutron Kei Takishima Kenshin Himura Kurapica Kurosaki Ichigo Kuru-kuro Zhawha Mickey Mouse Miyata Results of the Surveys Annex I 37 38 39 40 41 42 43 Powerpuff Girls Powerpuff Girls Z Prince of Tennis Sailormoon Scooby Doo Slamdunk Special A 2 2 3 2 1 3 2 1.20 1.20 1.80 1.20 0.60 1.80 1.20 37 38 39 40 41 42 43 Spongebob 44 Squarepants 18 10.78 The Fairly Odd 45 Parents 46 Tom & Jerry 47 Winx Club 2 6 1 Yamato Nadeshiko 48 Shichi Henge 49 Yu-Gi-Oh 7 3 63 Mr. Bean Nakahara Sunako Natsu Dragneel Oggy Patrick Star Peter Pan Phineas 1 4 2 1 3 1 9 0.60 2.40 1.20 0.60 1.80 0.60 5.39 44 Pikachu 2 1.20 1.20 3.59 0.60 45 Rina 46 Rukawa 47 Ryoma Echizen 1 1 4 0.60 0.60 2.40 4.19 1.80 48 Ryuk 49 Sena 1 1 0.60 0.60 Shinichi Kudou/Conan 50 Edogawa 8 4.79 51 52 53 54 55 56 57 58 59 60 61 62 63 23 1 2 2 2 3 5 18 2 3 2 1 2 13.77 0.60 1.20 1.20 1.20 1.80 2.99 10.78 1.20 1.80 1.20 0.60 1.20 Spongebob Squarepants Stella Timmy Turner Tom Toyama Yukinojo Tsunayoshi Sawada Uchiha Sasuke Uzumaki Naruto Yui Hirasawa Yuki Miaka Zorro Misaki Chan Takishima Results of the Surveys Annex I 1 2 3 3 4 5 6 7 8 9 10 11 12 13 14 15 16 64 What are your three most visited websites? Website Name Frequency Percent 1 0.63 AllKPop 1 0.63 Answers.com 1 0.63 Bing 1 0.63 Discovery 1 0.63 Encyclopedia 48 30.19 Facebook 44 27.67 Google 1 0.63 MySpace 1 0.63 National Geographic.com 1 0.63 Science Discovery.com 3 1.89 Tumblr 2 1.26 Twitter 1 0.63 Wattpad 8 5.03 Wikipedia 2 1.26 Y8 8 5.03 Yahoo 35 22.01 Youtube Results of the Surveys Annex I STUDENT SURVEY FORM 2 RESULTS A. HYPERTEXT 1. The text is easy to read. The text is easy to read * World Crosstabulation World Technolab The text is easy to read Strongly Agree/Agree Neutral Count D’nayao Magicademy 349 361 275 985 % within The text is easy to read % within World 35.4% 36.6% 27.9% 100.0% 98.3% 99.2% 97.9% 98.5% % of Total 34.9% 36.1% 27.5% 98.5% 6 3 6 15 40.0% 20.0% 40.0% 100.0% 1.7% .8% 2.1% 1.5% % of Total .6% .3% .6% 1.5% Count 355 364 281 1000 35.5% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.4% 28.1% 100.0% Count % within The text is easy to read % within World Total Total % within The text is easy to read % within World % of Total 2. The text color makes the text easy to read. The text color makes the text easy to read * World Crosstabulation World Technolab The text color makes the text easy to read Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 352 355 277 984 35.8% 36.1% 28.2% 100.0% % within World 99.2% 97.8% 98.6% 98.5% % of Total 35.2% 35.5% 27.7% 98.5% 0 1 0 1 % within The text color makes the text easy to read 0.0% 100.0% 0.0% 100.0% % within World 0.0% .3% 0.0% .1% % of Total 0.0% .1% 0.0% .1% 3 7 4 14 21.4% 50.0% 28.6% 100.0% % within World .8% 1.9% 1.4% 1.4% % of Total .3% .7% .4% 1.4% Count 355 363 281 999 35.5% 36.3% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.3% 28.1% 100.0% Count Count % within The text color makes the text easy to read % within World % of Total 65 D’nayao % within The text color makes the text easy to read % within The text color makes the text easy to read Total Total Results of the Surveys Annex I 3. The text size makes the text easy to read. The text size makes the text easy to read * World Crosstabulation World Technolab The text size makes the text easy to read Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 353 273 970 % within The text size makes the text easy to read 35.5% 36.4% 28.1% 100.0% % within World 96.9% 97.0% 97.2% 97.0% % of Total 34.4% 35.3% 27.3% 97.0% 1 2 1 4 25.0% 50.0% 25.0% 100.0% % within World .3% .5% .4% .4% % of Total .1% .2% .1% .4% 10 9 7 26 38.5% 34.6% 26.9% 100.0% % within World 2.8% 2.5% 2.5% 2.6% % of Total 1.0% .9% .7% 2.6% 355 364 281 1000 35.5% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.4% 28.1% 100.0% Count Count % within The text size makes the text easy to read Total D’nayao 344 % within The text size makes the text easy to read Neutral Total Count % within The text size makes the text easy to read % within World % of Total 4. The text style makes the text easy to read. The text style makes the text easy to read * World Crosstabulation World Technolab The text style makes the text easy to read Strongly Agree/Agree Neutral Count Magicademy 363 276 985 % within The text style makes the text easy to read 35.1% 36.9% 28.0% 100.0% % within World 98.0% 99.7% 98.2% 98.7% % of Total 34.7% 36.4% 27.7% 98.7% 7 1 5 13 53.8% 7.7% 38.5% 100.0% 2.0% .3% 1.8% 1.3% % of Total .7% .1% .5% 1.3% Count 353 364 281 998 35.4% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.5% 28.2% 100.0% Count % within World % within The text style makes the text easy to read % within World % of Total 66 D’nayao 346 % within The text style makes the text easy to read Total Total Results of the Surveys Annex I 5. The lengths of the paragraphs/sentences are not too long. The lengths of the paragraphs/sentences are not too long * World Crosstabulation World Technolab The lengths of the paragraphs/sentences are not too long Strongly Agree/Agree Disagree/Strongly Disagree Count 248 911 % within The lengths of the paragraphs/sentences are not too long % within World 36.9% 35.9% 27.2% 100.0% 95.2% 90.3% 89.2% 91.7% % of Total 33.8% 32.9% 25.0% 91.7% 3 6 6 15 20.0% 40.0% 40.0% 100.0% .8% 1.7% 2.2% 1.5% .3% .6% .6% 1.5% 14 29 24 67 20.9% 43.3% 35.8% 100.0% 4.0% 8.0% 8.6% 6.7% 1.4% 2.9% 2.4% 6.7% 353 362 278 993 35.5% 36.5% 28.0% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.5% 28.0% 100.0% Count Count % within The lengths of the paragraphs/sentences are not too long % within World % of Total Count % within The lengths of the paragraphs/sentences are not too long % within World % of Total 67 Magicademy 327 % of Total Total D’nayao 336 % within The lengths of the paragraphs/sentences are not too long % within World Neutral Total Results of the Surveys Annex I B. INTERACTIVITY 1. The instructions are easy to understand The instructions are easy to understand * World Crosstabulation World Technolab The instructions are easy to understand Strongly Agree/Agree Count Disagree/Strongly Disagree 338 347 263 948 35.7% 36.6% 27.7% 100.0% % within World 98.0% 96.7% 94.3% 96.4% % of Total 34.4% 35.3% 26.8% 96.4% 0 0 3 3 % within The instructions are easy to understand 0.0% 0.0% 100.0% 100.0% % within World 0.0% 0.0% 1.1% .3% % of Total 0.0% 0.0% .3% .3% 7 12 13 32 21.9% 37.5% 40.6% 100.0% 2.0% 3.3% 4.7% 3.3% % of Total .7% 1.2% 1.3% 3.3% Count 345 359 279 983 35.1% 36.5% 28.4% 100.0% 100.0% 100.0% 100.0% 100.0% 35.1% 36.5% 28.4% 100.0% Count % within The instructions are easy to understand % within World Total Magicademy % within The instructions are easy to understand Count Neutral Total D’nayao % within The instructions are easy to understand % within World % of Total 2. The navigation system is easy to use. The navigation system is easy to use * World Crosstabulation World Technolab The navigation system is easy to use Strongly Agree/Agree Disagree/Strongly Disagree Count 349 264 945 35.1% 36.9% 27.9% 100.0% % within World 96.0% 97.2% 95.0% 96.1% % of Total 33.8% 35.5% 26.9% 96.1% 1 2 2 5 Count 20.0% 40.0% 40.0% 100.0% % within World .3% .6% .7% .5% % of Total .1% .2% .2% .5% 13 8 12 33 Count 39.4% 24.2% 36.4% 100.0% % within World 3.8% 2.2% 4.3% 3.4% % of Total 1.3% .8% 1.2% 3.4% 346 359 278 983 35.2% 36.5% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.2% 36.5% 28.3% 100.0% Count % within The navigation system is easy to use % within World % of Total 68 Magicademy 332 % within The navigation system is easy to use Total D’nayao % within The navigation system is easy to use % within The navigation system is easy to use Neutral Total Results of the Surveys Annex I 3. The exercises are user-friendly and intuitive. The exercises are user-friendly and intuitive * World Crosstabulation World Technolab The exercises are userfriendly and intuitive Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 345 259 937 % within The exercises are user-friendly and intuitive % within World 35.5% 36.8% 27.6% 100.0% 96.8% 96.4% 93.2% 95.6% % of Total 34.0% 35.2% 26.4% 95.6% 2 2 3 7 28.6% 28.6% 42.9% 100.0% .6% .6% 1.1% .7% .2% .2% .3% .7% Count % of Total Count % within The exercises are user-friendly and intuitive % within World Total D’nayao 333 % within The exercises are user-friendly and intuitive % within World Neutral Total 9 11 16 36 25.0% 30.6% 44.4% 100.0% 2.6% 3.1% 5.8% 3.7% % of Total .9% 1.1% 1.6% 3.7% Count 344 358 278 980 35.1% 36.5% 28.4% 100.0% 100.0% 100.0% 100.0% 100.0% 35.1% 36.5% 28.4% 100.0% % within The exercises are user-friendly and intuitive % within World % of Total 4. The interactive exercises are interesting and appealing. The interactive exercises are interesting and appealing * World Crosstabulation World Technolab The interactive exercises are interesting and appealing Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 335 340 262 937 35.8% 36.3% 28.0% 100.0% 96.8% 95.0% 94.6% 95.5% % of Total 34.1% 34.7% 26.7% 95.5% Count 0 3 4 7 % within The interactive exercises are interesting and appealing % within World 0.0% 42.9% 57.1% 100.0% 0.0% .8% 1.4% .7% % of Total 0.0% .3% .4% .7% 11 15 11 37 29.7% 40.5% 29.7% 100.0% 3.2% 4.2% 4.0% 3.8% 1.1% 1.5% 1.1% 3.8% 346 358 277 981 35.3% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.3% 36.5% 28.2% 100.0% Count % of Total Count % within The interactive exercises are interesting and appealing % within World % of Total 69 D’nayao % within The interactive exercises are interesting and appealing % within World % within The interactive exercises are interesting and appealing % within World Total Total Results of the Surveys Annex I 5. The response time is appropriate. The response time is appropriate * World Crosstabulation World Technolab The response time is appropriate Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 328 250 907 % within The response time is appropriate 36.3% 36.2% 27.6% 100.0% % within World 94.8% 91.6% 90.6% 92.5% % of Total 33.5% 33.4% 25.5% 92.5% 3 5 4 12 Count 25.0% 41.7% 33.3% 100.0% % within World .9% 1.4% 1.4% 1.2% % of Total .3% .5% .4% 1.2% 15 25 22 62 Count % within The response time is appropriate Total D’nayao 329 % within The response time is appropriate Neutral Total 24.2% 40.3% 35.5% 100.0% % within World 4.3% 7.0% 8.0% 6.3% % of Total 1.5% 2.5% 2.2% 6.3% 347 358 276 981 35.4% 36.5% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.5% 28.1% 100.0% Count % within The response time is appropriate % within World % of Total C. ANIMATION 1. The animated sections of the lesson are entertaining. The animated sections of the lesson are entertaining * World Crosstabulation World Technolab The animated sections of the lesson are entertaining Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 341 267 943 % within The animated sections of the lesson are entertaining % within World 35.5% 36.2% 28.3% 100.0% 96.5% 95.0% 96.4% 95.9% % of Total 34.1% 34.7% 27.2% 95.9% 0 2 2 4 % within The animated sections of the lesson are entertaining 0.0% 50.0% 50.0% 100.0% % within World 0.0% .6% .7% .4% % of Total 0.0% .2% .2% .4% 12 16 8 36 33.3% 44.4% 22.2% 100.0% % within World 3.5% 4.5% 2.9% 3.7% % of Total 1.2% 1.6% .8% 3.7% 347 359 277 983 35.3% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.3% 36.5% 28.2% 100.0% Count Count Count % within The animated sections of the lesson are entertaining % within World % of Total 70 D’nayao 335 % within The animated sections of the lesson are entertaining Total Total Results of the Surveys Annex I 2. The animation scenes have appropriate lengths. The animation scenes had appropriate lengths * World Crosstabulation World Technolab The animation scenes had appropriate lengths Strongly Agree/Agree Count Disagree/Strongly Disagree Magicademy 336 263 932 % within The animation scenes had appropriate lengths % within World 35.7% 36.1% 28.2% 100.0% 96.0% 93.6% 94.9% 94.8% % of Total 33.9% 34.2% 26.8% 94.8% 1 5 3 9 11.1% 55.6% 33.3% 100.0% .3% 1.4% 1.1% .9% .1% .5% .3% .9% Count % of Total Count % within The animation scenes had appropriate lengths % within World % of Total Total D’nayao 333 % within The animation scenes had appropriate lengths % within World Neutral Total Count % within The animation scenes had appropriate lengths % within World % of Total 13 18 11 42 31.0% 42.9% 26.2% 100.0% 3.7% 5.0% 4.0% 4.3% 1.3% 1.8% 1.1% 4.3% 347 359 277 983 35.3% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.3% 36.5% 28.2% 100.0% 3. The animations of the characters are appealing. The animations of the characters are appealing. * World Crosstabulation World Technolab The animations of the characters are appealing. Strongly Agree/Agree Disagree/Strongly Disagree Count 340 343 271 954 35.6% 36.0% 28.4% 100.0% 95.8% 94.2% 96.4% 95.4% % of Total 34.0% 34.3% 27.1% 95.4% 2 3 1 6 33.3% 50.0% 16.7% 100.0% .6% .8% .4% .6% .2% .3% .1% .6% 13 18 9 40 32.5% 45.0% 22.5% 100.0% 3.7% 4.9% 3.2% 4.0% 1.3% 1.8% .9% 4.0% 355 364 281 1000 35.5% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.4% 28.1% 100.0% Count % of Total Count % within The animations of the characters are appealing. % within World % of Total Total Count % within The animations of the characters are appealing. % within World % of Total 71 Magicademy % within The animations of the characters are appealing. % within World % within The animations of the characters are appealing. % within World Neutral Total D’nayao Results of the Surveys Annex I 4. The animations of the lesson proper are appealing. The animations of the lesson proper are appealing * World Crosstabulation World Technolab The animations of the lesson proper are appealing Strongly Agree/Agree Count Disagree/Strongly Disagree Magicademy 343 266 952 % within The animations of the lesson proper are appealing % within World 36.0% 36.0% 27.9% 100.0% 96.6% 94.8% 96.0% 95.8% % of Total 34.5% 34.5% 26.8% 95.8% 3 5 0 8 37.5% 62.5% 0.0% 100.0% .8% 1.4% 0.0% .8% .3% .5% 0.0% .8% % within The animations of the lesson proper are appealing % within World % of Total Count % within The animations of the lesson proper are appealing % within World Total D’nayao 343 Count Neutral Total 9 14 11 34 26.5% 41.2% 32.4% 100.0% 2.5% 3.9% 4.0% 3.4% % of Total .9% 1.4% 1.1% 3.4% Count 355 362 277 994 35.7% 36.4% 27.9% 100.0% 100.0% 100.0% 100.0% 100.0% 35.7% 36.4% 27.9% 100.0% % within The animations of the lesson proper are appealing % within World % of Total D. SIMULATIONS 1. The simulations are easy to understand. The simulations are easy to understand * World Crosstabulation World Technolab The simulations are easy to understand Strongly Agree/Agree Disagree/Strongly Disagree Count 260 945 % within The simulations are easy to understand 36.0% 36.5% 27.5% 100.0% % within World 96.0% 96.4% 92.5% 95.2% % of Total 34.2% 34.7% 26.2% 95.2% 1 2 3 6 16.7% 33.3% 50.0% 100.0% % within World .3% .6% 1.1% .6% % of Total .1% .2% .3% .6% 13 11 18 42 31.0% 26.2% 42.9% 100.0% % within World 3.7% 3.1% 6.4% 4.2% % of Total 1.3% 1.1% 1.8% 4.2% Count Count Count % within The simulations are easy to understand % within World % of Total 72 Magicademy 345 % within The simulations are easy to understand Total D’nayao 340 % within The simulations are easy to understand Neutral Total 354 358 281 993 35.6% 36.1% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.6% 36.1% 28.3% 100.0% Results of the Surveys Annex I 2. The graphics make the simulations easy to understand. The graphics make the simulations easy to understand * World Crosstabulation World Technolab The graphics make the simulations easy to understand Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count D’nayao Magicademy 341 349 270 960 % within The graphics make the simulations easy to understand % within World 35.5% 36.4% 28.1% 100.0% 96.6% 96.4% 96.1% 96.4% % of Total 34.2% 35.0% 27.1% 96.4% 0 1 0 1 % within The graphics make the simulations easy to understand 0.0% 100.0% 0.0% 100.0% % within World 0.0% .3% 0.0% .1% % of Total 0.0% .1% 0.0% .1% 12 12 11 35 34.3% 34.3% 31.4% 100.0% % within World 3.4% 3.3% 3.9% 3.5% % of Total 1.2% 1.2% 1.1% 3.5% 353 362 281 996 35.4% 36.3% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.3% 28.2% 100.0% Count Count % within The graphics make the simulations easy to understand Total Total Count % within The graphics make the simulations easy to understand % within World % of Total 3. The text makes the simulations easy to understand. The text make the simulations easy to understand * World Crosstabulation World Technolab The text make the simulations easy to understand Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 344 353 270 967 35.6% 36.5% 27.9% 100.0% 96.9% 97.5% 96.1% 96.9% % of Total 34.5% 35.4% 27.1% 96.9% Count 0 1 2 3 % within The text make the simulations easy to understand % within World 0.0% 33.3% 66.7% 100.0% 0.0% .3% .7% .3% % of Total 0.0% .1% .2% .3% Count % of Total Count % within The text make the simulations easy to understand % within World % of Total 73 D’nayao % within The text make the simulations easy to understand % within World % within The text make the simulations easy to understand % within World Total Total 11 8 9 28 39.3% 28.6% 32.1% 100.0% 3.1% 2.2% 3.2% 2.8% 1.1% .8% .9% 2.8% 355 362 281 998 35.6% 36.3% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.6% 36.3% 28.2% 100.0% Results of the Surveys Annex I 4. The voice-over makes the simulations easy to understand. The voice-over make the simulations easy to understand * World Crosstabulation World Technolab The voiceover make the simulations easy to understand Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 335 265 934 % within The voice-over make the simulations easy to understand % within World 35.8% 35.9% 28.4% 100.0% 94.1% 92.5% 94.3% 93.6% % of Total 33.5% 33.6% 26.6% 93.6% 3 2 2 7 42.9% 28.6% 28.6% 100.0% .8% .6% .7% .7% .3% .2% .2% .7% Count % of Total Count % within The voice-over make the simulations easy to understand % within World % of Total Total D’nayao 334 % within The voice-over make the simulations easy to understand % within World Neutral Total Count % within The voice-over make the simulations easy to understand % within World % of Total 18 25 14 57 31.6% 43.9% 24.6% 100.0% 5.1% 6.9% 5.0% 5.7% 1.8% 2.5% 1.4% 5.7% 355 362 281 998 35.6% 36.3% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.6% 36.3% 28.2% 100.0% 5. The background music does not interfere with the content of the simulations. The background music does not interfere with the content of the simulations * World Crosstabulation World Technolab The background music does not interfere with the content of the simulations Strongly Agree/Agree Disagree/Strongly Disagree Count 298 236 830 35.7% 35.9% 28.4% 100.0% 84.1% 82.5% 84.0% 83.5% % of Total 29.8% 30.0% 23.7% 83.5% Count Count % within The background music does not interfere with the content of the simulations % within World % of Total Count % within The background music does not interfere with the content of the simulations % within World % of Total 74 Magicademy 296 % of Total Total D’nayao % within The background music does not interfere with the content of the simulations % within World % within The background music does not interfere with the content of the simulations % within World Neutral Total 17 22 9 48 35.4% 45.8% 18.8% 100.0% 4.8% 6.1% 3.2% 4.8% 1.7% 2.2% .9% 4.8% 39 41 36 116 33.6% 35.3% 31.0% 100.0% 11.1% 11.4% 12.8% 11.7% 3.9% 4.1% 3.6% 11.7% 352 361 281 994 35.4% 36.3% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.3% 28.3% 100.0% Results of the Surveys Annex I 6. The animations of the simulations are interesting and appealing. The animations of the simulations are interesting and appealing * World Crosstabulation World Technolab The animations of the simulations are interesting and appealing Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count D’nayao Magicademy 327 331 262 920 % within The animations of the simulations are interesting and appealing % within World 35.5% 36.0% 28.5% 100.0% 97.3% 95.1% 97.0% 96.4% % of Total 34.3% 34.7% 27.5% 96.4% Count 0 3 0 3 % within The animations of the simulations are interesting and appealing 0.0% 100.0% 0.0% 100.0% % within World 0.0% .9% 0.0% .3% % of Total 0.0% .3% 0.0% .3% 9 14 8 31 29.0% 45.2% 25.8% 100.0% 2.7% 4.0% 3.0% 3.2% % of Total .9% 1.5% .8% 3.2% Count 336 348 270 954 35.2% 36.5% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.2% 36.5% 28.3% 100.0% Count % within The animations of the simulations are interesting and appealing % within World Total Total % within The animations of the simulations are interesting and appealing % within World % of Total E. PICTURES/GRAPHICS 1. The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate. The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate * World Crosstabulation World Technolab The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate Strongly Agree/Agree Disagree/Strongly Disagree Count 263 940 % within The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate % within World 35.4% 36.6% 28.0% 100.0% 97.7% 98.0% 96.3% 97.4% % of Total 34.5% 35.6% 27.3% 97.4% 3 1 0 4 75.0% 25.0% 0.0% 100.0% .9% .3% 0.0% .4% .3% .1% 0.0% .4% 5 6 10 21 23.8% 28.6% 47.6% 100.0% 1.5% 1.7% 3.7% 2.2% % of Total .5% .6% 1.0% 2.2% Count 341 351 273 965 35.3% 36.4% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.3% 36.4% 28.3% 100.0% Count Count % within The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate % within World % within The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate % within World % of Total 75 Magicademy 344 % of Total Total D’nayao 333 % within The graphics (illustrations, pictures, backgrounds, etc.) are clear and accurate % within World Neutral Total Results of the Surveys Annex I 2. The characters are appealing. The characters are appealing * World Crosstabulation World Technolab The characters are appealing Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 334 255 913 % within The characters are appealing 35.5% 36.6% 27.9% 100.0% % within World 95.0% 95.2% 93.8% 94.7% % of Total 33.6% 34.6% 26.5% 94.7% 2 1 2 5 Count 40.0% 20.0% 40.0% 100.0% % within World .6% .3% .7% .5% % of Total .2% .1% .2% .5% 15 16 15 46 Count % within The characters are appealing Total D’nayao 324 % within The characters are appealing Neutral Total 32.6% 34.8% 32.6% 100.0% % within World 4.4% 4.6% 5.5% 4.8% % of Total 1.6% 1.7% 1.6% 4.8% 341 351 272 964 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% Count % within The characters are appealing % within World % of Total 3. The lesson layouts are well organized and effective. The lesson layouts are well organized and effective * World Crosstabulation World Technolab The lesson layouts are well organized and effective Strongly Agree/Agree Disagree/Strongly Disagree Count 340 264 935 35.4% 36.4% 28.2% 100.0% 96.5% 96.6% 96.7% 96.6% % of Total 34.2% 35.1% 27.3% 96.6% Count Count % within The lesson layouts are well organized and effective % within World % of Total Count % within The lesson layouts are well organized and effective % within World % of Total 76 Magicademy 331 % of Total Total D’nayao % within The lesson layouts are well organized and effective % within World % within The lesson layouts are well organized and effective % within World Neutral Total 1 2 2 5 20.0% 40.0% 40.0% 100.0% .3% .6% .7% .5% .1% .2% .2% .5% 11 10 7 28 39.3% 35.7% 25.0% 100.0% 3.2% 2.8% 2.6% 2.9% 1.1% 1.0% .7% 2.9% 343 352 273 968 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% Results of the Surveys Annex I F. SOUND 1. The narrator/character voice-over are easy to understand. The narrator/character voice-overs are easy to understand * World Crosstabulation World Technolab The narrator/character voice-overs are easy to understand Strongly Agree/Agree Count Disagree/Strongly Disagree 324 327 256 907 35.7% 36.1% 28.2% 100.0% 94.5% 92.6% 93.8% 93.6% % of Total 33.4% 33.7% 26.4% 93.6% 2 2 2 6 33.3% 33.3% 33.3% 100.0% .6% .6% .7% .6% .2% .2% .2% .6% 17 24 15 56 30.4% 42.9% 26.8% 100.0% 5.0% 6.8% 5.5% 5.8% 1.8% 2.5% 1.5% 5.8% 343 353 273 969 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% Count % of Total Count % within The narrator/character voice-overs are easy to understand % within World % of Total Total Magicademy % within The narrator/character voice-overs are easy to understand % within World % within The narrator/character voice-overs are easy to understand % within World Neutral Total D’nayao Count % within The narrator/character voice-overs are easy to understand % within World % of Total 2. The voice-overs are delivered well. The voice-overs are delivered well * World Crosstabulation World Technolab The voiceovers are delivered well Strongly Agree/Agree Disagree/Strongly Disagree Count 254 906 % within The voice-overs are delivered well 35.3% 36.6% 28.0% 100.0% % within World 93.0% 94.1% 93.0% 93.4% % of Total 33.0% 34.2% 26.2% 93.4% 4 2 3 9 44.4% 22.2% 33.3% 100.0% 1.2% .6% 1.1% .9% .4% .2% .3% .9% 20 19 16 55 Count % of Total Count % within The voice-overs are delivered well 36.4% 34.5% 29.1% 100.0% % within World 5.8% 5.4% 5.9% 5.7% % of Total 2.1% 2.0% 1.6% 5.7% 344 353 273 970 35.5% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.4% 28.1% 100.0% Count % within The voice-overs are delivered well % within World % of Total 77 Magicademy 332 % within World Total D’nayao 320 % within The voice-overs are delivered well Neutral Total Results of the Surveys Annex I 3. The voice-overs fit the characters well. The voice-overs fit the characters well * World Crosstabulation World Technolab The voiceovers fit the characters well Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 341 266 938 % within The voice-overs fit the characters well 35.3% 36.4% 28.4% 100.0% % within World 93.8% 93.7% 95.0% 94.1% % of Total 33.2% 34.2% 26.7% 94.1% 3 5 0 8 37.5% 62.5% 0.0% 100.0% % within World .8% 1.4% 0.0% .8% % of Total .3% .5% 0.0% .8% Count Count 19 18 14 51 37.3% 35.3% 27.5% 100.0% % within World 5.4% 4.9% 5.0% 5.1% % of Total 1.9% 1.8% 1.4% 5.1% 353 364 280 997 35.4% 36.5% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.5% 28.1% 100.0% % within The voice-overs fit the characters well Total D’nayao 331 % within The voice-overs fit the characters well Neutral Total Count % within The voice-overs fit the characters well % within World % of Total 4. The background music is pleasing and appropriate for the scenes they were used on. The background music is pleasing and appropriate for the scenes they were used on * World Crosstabulation World Technolab The background music is pleasing and appropriate for the scenes they were used on Strongly Agree/Agree Disagree/Strongly Disagree Count 333 338 269 940 35.4% 36.0% 28.6% 100.0% % within World 94.3% 92.9% 95.7% 94.2% % of Total 33.4% 33.9% 27.0% 94.2% Count 2 3 0 5 40.0% 60.0% 0.0% 100.0% % within World .6% .8% 0.0% .5% % of Total .2% .3% 0.0% .5% Count 18 23 12 53 34.0% 43.4% 22.6% 100.0% % within World 5.1% 6.3% 4.3% 5.3% % of Total 1.8% 2.3% 1.2% 5.3% % within The background music is pleasing and appropriate for the scenes they were used on Total Count % within The background music is pleasing and appropriate for the scenes they were used on % within World % of Total 78 Magicademy % within The background music is pleasing and appropriate for the scenes they were used on % within The background music is pleasing and appropriate for the scenes they were used on Neutral Total D’nayao 353 364 281 998 35.4% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.5% 28.2% 100.0% Results of the Surveys Annex I 5. The volume level of background music is adequate. The volume level of background music is adequate * World Crosstabulation World Technolab The volume level of background music is adequate Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 340 257 921 % within The volume level of background music is adequate 35.2% 36.9% 27.9% 100.0% % within World 91.8% 93.7% 91.5% 92.4% % of Total 32.5% 34.1% 25.8% 92.4% 2 7 1 10 20.0% 70.0% 10.0% 100.0% % within World .6% 1.9% .4% 1.0% % of Total .2% .7% .1% 1.0% 27 16 23 66 40.9% 24.2% 34.8% 100.0% % within World 7.6% 4.4% 8.2% 6.6% % of Total 2.7% 1.6% 2.3% 6.6% 353 363 281 997 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% Count Count % within The volume level of background music is adequate Total D’nayao 324 % within The volume level of background music is adequate Neutral Total Count % within The volume level of background music is adequate % within World % of Total 6. The volume level of sound effects music is adequate. The volume level of sound effects music is adequate * World Crosstabulation World Technolab The volume level of sound effects music is adequate Strongly Agree/Agree Disagree/Strongly Disagree Count 258 920 % within The volume level of sound effects music is adequate % within World 35.3% 36.6% 28.0% 100.0% 91.8% 92.6% 91.8% 92.1% % of Total 32.5% 33.7% 25.8% 92.1% 2 4 2 8 25.0% 50.0% 25.0% 100.0% .6% 1.1% .7% .8% .2% .4% .2% .8% 27 23 21 71 38.0% 32.4% 29.6% 100.0% 7.6% 6.3% 7.5% 7.1% 2.7% 2.3% 2.1% 7.1% 354 364 281 999 35.4% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.1% 100.0% Count Count % within The volume level of sound effects music is adequate % within World % of Total Count % within The volume level of sound effects music is adequate % within World % of Total 79 Magicademy 337 % of Total Total D’nayao 325 % within The volume level of sound effects music is adequate % within World Neutral Total Results of the Surveys Annex I 7. The volume level of the voice-overs is adequate. The volume level of the voice-overs is adequate * World Crosstabulation World Technolab The volume level of the voice-overs is adequate Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 344 265 939 % within The volume level of the voice-overs is adequate % within World 35.1% 36.6% 28.2% 100.0% 93.5% 94.8% 94.3% 94.2% % of Total 33.1% 34.5% 26.6% 94.2% 3 3 1 7 42.9% 42.9% 14.3% 100.0% .8% .8% .4% .7% .3% .3% .1% .7% Count % of Total Count % within The volume level of the voice-overs is adequate % within World % of Total Total D’nayao 330 % within The volume level of the voice-overs is adequate % within World Neutral Total Count % within The volume level of the voice-overs is adequate % within World % of Total 20 16 15 51 39.2% 31.4% 29.4% 100.0% 5.7% 4.4% 5.3% 5.1% 2.0% 1.6% 1.5% 5.1% 353 363 281 997 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% 8. The sound effects are appropriate. The sound effects are appropriate * World Crosstabulation World Technolab The sound effects are appropriate Strongly Agree/Agree Disagree/Strongly Disagree Count 351 269 959 35.3% 36.6% 28.1% 100.0% % within World 95.8% 96.4% 95.7% 96.0% % of Total 33.9% 35.1% 26.9% 96.0% 2 5 0 7 Count 28.6% 71.4% 0.0% 100.0% % within World .6% 1.4% 0.0% .7% % of Total .2% .5% 0.0% .7% 13 8 12 33 Count 39.4% 24.2% 36.4% 100.0% % within World 3.7% 2.2% 4.3% 3.3% % of Total 1.3% .8% 1.2% 3.3% 354 364 281 999 35.4% 36.4% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.1% 100.0% Count % within The sound effects are appropriate % within World % of Total 80 Magicademy 339 % within The sound effects are appropriate Total D’nayao % within The sound effects are appropriate % within The sound effects are appropriate Neutral Total Results of the Surveys Annex I 9. All text should have voice-overs. All text should have voice-overs * World Crosstabulation World Technolab All text should have voice-overs Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 305 244 843 % within All text should have voice-overs 34.9% 36.2% 28.9% 100.0% % within World 83.3% 84.0% 86.8% 84.6% % of Total 29.5% 30.6% 24.5% 84.6% 8 15 5 28 28.6% 53.6% 17.9% 100.0% 2.3% 4.1% 1.8% 2.8% .8% 1.5% .5% 2.8% 51 43 32 126 % within All text should have voice-overs 40.5% 34.1% 25.4% 100.0% % within World 14.4% 11.8% 11.4% 12.6% 5.1% 4.3% 3.2% 12.6% 353 363 281 997 35.4% 36.4% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.4% 36.4% 28.2% 100.0% Count % within World % of Total Count % of Total Total D’nayao 294 % within All text should have voice-overs Neutral Total Count % within All text should have voice-overs % within World % of Total G. STORY/PLOT 1. The storyline/plot is entertaining. The storyline/plot is entertaining * World Crosstabulation World Technolab The storyline/plot is entertaining Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 338 346 264 948 35.7% 36.5% 27.8% 100.0% % within World 97.4% 96.1% 95.0% 96.2% % of Total 34.3% 35.1% 26.8% 96.2% Count 0 2 2 4 % within The storyline/plot is entertaining 0.0% 50.0% 50.0% 100.0% % within World 0.0% .6% .7% .4% % of Total 0.0% .2% .2% .4% 9 12 12 33 27.3% 36.4% 36.4% 100.0% Count % within World 2.6% 3.3% 4.3% 3.4% % of Total .9% 1.2% 1.2% 3.4% Count 347 360 278 985 35.2% 36.5% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.2% 36.5% 28.2% 100.0% % within The storyline/plot is entertaining % within World % of Total 81 D’nayao % within The storyline/plot is entertaining % within The storyline/plot is entertaining Total Total Results of the Surveys Annex I 2. The lengths of the story segments are necessary. The lengths of the story segments are necessary * World Crosstabulation World Technolab The lengths of the story segments are necessary Strongly Agree/Agree Disagree/Strongly Disagree Count Magicademy 337 262 925 % within The lengths of the story segments are necessary % within World 35.2% 36.4% 28.3% 100.0% 94.2% 93.6% 94.6% 94.1% % of Total 33.2% 34.3% 26.7% 94.1% 1 2 4 7 14.3% 28.6% 57.1% 100.0% .3% .6% 1.4% .7% .1% .2% .4% .7% Count % of Total Count % within The lengths of the story segments are necessary % within World % of Total Total D’nayao 326 % within The lengths of the story segments are necessary % within World Neutral Total Count % within The lengths of the story segments are necessary % within World % of Total 19 21 11 51 37.3% 41.2% 21.6% 100.0% 5.5% 5.8% 4.0% 5.2% 1.9% 2.1% 1.1% 5.2% 346 360 277 983 35.2% 36.6% 28.2% 100.0% 100.0% 100.0% 100.0% 100.0% 35.2% 36.6% 28.2% 100.0% 4. There is a clear line in the story between what is real and what is fictional There is a clear line in the story between what is real and what is fictional * World Crosstabulation World Technolab There is a clear line in the story between what is real and what is fictional Strongly Agree/Agree Disagree/Strongly Disagree Neutral Count Magicademy 326 335 262 923 35.3% 36.3% 28.4% 100.0% 94.5% 94.1% 94.6% 94.4% % of Total 33.3% 34.3% 26.8% 94.4% Count 0 1 0 1 % within There is a clear line in the story between what is real and what is fictional % within World 0.0% 100.0% 0.0% 100.0% 0.0% .3% 0.0% .1% % of Total 0.0% .1% 0.0% .1% 19 20 15 54 35.2% 37.0% 27.8% 100.0% % within World 5.5% 5.6% 5.4% 5.5% % of Total 1.9% 2.0% 1.5% 5.5% 345 356 277 978 35.3% 36.4% 28.3% 100.0% 100.0% 100.0% 100.0% 100.0% 35.3% 36.4% 28.3% 100.0% Count Count % within There is a clear line in the story between what is real and what is fictional % within World % of Total 82 D’nayao % within There is a clear line in the story between what is real and what is fictional % within World % within There is a clear line in the story between what is real and what is fictional Total Total Results of the Surveys Annex I H. LESSON CONTENT 1. The lesson content is easy to understand without the help of a teacher. The lesson content is easy to understand without the help of a teacher * World Crosstabulation World Technolab The lesson content is easy to understand without the help of a teacher Strongly Agree/Agree Disagree/Strongly Disagree Count 309 323 231 863 35.8% 37.4% 26.8% 100.0% 88.3% 89.7% 83.4% 87.4% % of Total 31.3% 32.7% 23.4% 87.4% 2 4 5 11 18.2% 36.4% 45.5% 100.0% .6% 1.1% 1.8% 1.1% .2% .4% .5% 1.1% 39 33 41 113 34.5% 29.2% 36.3% 100.0% 11.1% 9.2% 14.8% 11.4% 4.0% 3.3% 4.2% 11.4% 350 360 277 987 35.5% 36.5% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.5% 28.1% 100.0% Count % of Total Count % within The lesson content is easy to understand without the help of a teacher % within World % of Total Total Magicademy % within The lesson content is easy to understand without the help of a teacher % within World % within The lesson content is easy to understand without the help of a teacher % within World Neutral Total D’nayao Count % within The lesson content is easy to understand without the help of a teacher % within World % of Total 2. The pace in which the lesson content was delivered was adequate. The pace in which the lesson content was delivered was adequate * World Crosstabulation World Technolab The pace in which the lesson content was delivered was adequate Strongly Agree/Agree Disagree/Strongly Disagree Count 340 248 922 36.2% 36.9% 26.9% 100.0% 95.4% 94.4% 89.5% 93.4% % of Total 33.8% 34.4% 25.1% 93.4% Count Count % within The pace in which the lesson content was delivered was adequate % within World % of Total Count % within The pace in which the lesson content was delivered was adequate % within World % of Total 83 Magicademy 334 % of Total Total D’nayao % within The pace in which the lesson content was delivered was adequate % within World % within The pace in which the lesson content was delivered was adequate % within World Neutral Total 3 3 3 9 33.3% 33.3% 33.3% 100.0% .9% .8% 1.1% .9% .3% .3% .3% .9% 13 17 26 56 23.2% 30.4% 46.4% 100.0% 3.7% 4.7% 9.4% 5.7% 1.3% 1.7% 2.6% 5.7% 350 360 277 987 35.5% 36.5% 28.1% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.5% 28.1% 100.0% Results of the Surveys Annex I 3. There is no feeling of a lack of information. There is no feeling of a lack of information * World Crosstabulation World Technolab There is no feeling of a lack of information Strongly Agree/Agree Count Disagree/Strongly Disagree Magicademy 297 221 795 % within There is no feeling of a lack of information % within World 34.8% 37.4% 27.8% 100.0% 79.1% 82.7% 80.1% 80.7% % of Total 28.1% 30.2% 22.4% 80.7% 22 26 17 65 33.8% 40.0% 26.2% 100.0% 6.3% 7.2% 6.2% 6.6% 2.2% 2.6% 1.7% 6.6% Count % of Total Count % within There is no feeling of a lack of information % within World % of Total Total D’nayao 277 % within There is no feeling of a lack of information % within World Neutral Total Count % within There is no feeling of a lack of information % within World % of Total 51 36 38 125 40.8% 28.8% 30.4% 100.0% 14.6% 10.0% 13.8% 12.7% 5.2% 3.7% 3.9% 12.7% 350 359 276 985 35.5% 36.4% 28.0% 100.0% 100.0% 100.0% 100.0% 100.0% 35.5% 36.4% 28.0% 100.0% 4. The interactivities in relation to the lesson content are adequate. The interactivities in relation to the lesson content are adequate * World Crosstabulation World Technolab The interactivities in relation to the lesson content are adequate Strongly Agree/Agree Disagree/Strongly Disagree Count 349 260 947 35.7% 36.9% 27.5% 100.0% 96.0% 96.7% 93.9% 95.7% % of Total 34.1% 35.3% 26.3% 95.7% 1 2 2 5 20.0% 40.0% 40.0% 100.0% % within World .3% .6% .7% .5% % of Total .1% .2% .2% .5% 13 10 15 38 34.2% 26.3% 39.5% 100.0% % within World 3.7% 2.8% 5.4% 3.8% % of Total 1.3% 1.0% 1.5% 3.8% 352 361 277 990 35.6% 36.5% 28.0% 100.0% 100.0% 100.0% 100.0% 100.0% 35.6% 36.5% 28.0% 100.0% Count Count Count % within The interactivities in relation to the lesson content are adequate % within World % of Total 84 Magicademy 338 % within The interactivities in relation to the lesson content are adequate Total D’nayao % within The interactivities in relation to the lesson content are adequate % within World % within The interactivities in relation to the lesson content are adequate Neutral Total