Conflictus Antiquarum Culturarum (CAC)
Transcription
Conflictus Antiquarum Culturarum (CAC)
Conflictus Antiquarum Culturarum (CAC) CAC is made by Iutland and il Pitta CAC manual revision 0.9 2015-03-03 See iutlandmods.com or TW Center for more Conflictus Antiquarum Culturarum (CAC) Game Manual Resume Conflictus Antiquarum Culturarum (CAC) is an extensive modification of the standard Rome 2 Total War game with a historical focus that strives to make the game more realistic without destroying the gameplay. Therefore the mod changes most aspects of the game but maintains the overall concept of the game and you will notice that the campaign setup differs from standard Rome 2 TW and that it will be a bigger challenge for you to forge your Empire. Unit access and upgrades are controlled via Historical events (scripted) and/or technology reforms and in addition to that, CAC makes use of a complex Area of Recruitment structure for a diverse gameplay. All factions have reworked unit rosters, based on historical sources and archaeological findings, which should make it more enjoyable to play CAC compared to vanilla. Battle settings have undergone an extensive overhaul that will make them last considerably longer and with far more casualties. Unit fatigue influences a unit’s ability to survive and prevail in combat and fresh reserves can actually tip the balance against better opponents if committed at the right place and the right time. This allows for realistic and tactical gameplay where position of units and their timely commitment in battle is crucial to achieve victory. 2014-10-06 1 Conflictus Antiquarum Culturarum (CAC) Game Manual Indhold Resume .......................................................................... 1 CAC General Gameplay Changes ........................... 10 Changes on the Battle Map ...................................... 10 Changes on the Campaign Map .............................. 11 Religions in CAC ....................................................... 12 Modified Religious Buildings .................................. 12 Latin Religion ............................................................. 13 Hellenic Religion ....................................................... 13 Punic Religion ............................................................ 14 Celtic Religion ............................................................ 14 Hellenic Religion (Egypt) ......................................... 15 Germanic Religion ..................................................... 15 Iberian Religion.......................................................... 15 Thracian Religion....................................................... 16 Desert Nomadic (Arabs) ........................................... 16 Reto-Ligurian factions............................................... 16 Mauryan Empire, Kushan Empire .......................... 16 Jewish .......................................................................... 16 African (“black”) ........................................................ 17 African (Berber) ......................................................... 17 Baltic ............................................................................ 17 Eastern ......................................................................... 17 Illyrian (vanilla ones) ................................................ 17 Steppe (vanilla ones) ................................................. 17 2014-10-06 2 Conflictus Antiquarum Culturarum (CAC) Game Manual Regional Effects.......................................................... 18 Campaigns available in CAC ................................... 20 Grand Campaign, 272 B.C. ....................................... 20 Faction Rosters ........................................................... 20 Rome (Senatus Populusque Romanus) .................. 22 Starting Troops: ........................................................... 23 Cornelian Reform: ........................................................ 25 Marian Reform: ............................................................ 25 Augustean Reform ....................................................... 25 AoR or Reform Restricted Units for Rome................... 26 Unit Technology Upgrades/Availability: ..................... 31 Carthage (Qart-Hadasht) .......................................... 32 Starting Troops: ........................................................... 35 Hamilcar Reform: ......................................................... 36 Hannibalic Reform: ...................................................... 36 AoR or Reform Restricted Units for Carthage ............. 36 Unit Technology Upgrades/Availability: ..................... 38 Celtic Factions ............................................................ 38 Gallic/Belgae Faction Rosters ....................................... 42 Ambacti Reform:........................................................... 43 Pannonian Faction Rosters .......................................... 43 Ambacti Reform:........................................................... 44 Galatian Faction Rosters .............................................. 44 Ambacti Reform:........................................................... 45 AoR or Reform Restricted Units for Celtic Factions.... 45 Unit Technology Upgrades/Availability: ..................... 46 2014-10-06 3 Conflictus Antiquarum Culturarum (CAC) Game Manual Rhaeti........................................................................... 47 Liguria (Ambrones) ................................................... 49 Venetkens ................................................................... 50 British Isles Factions .................................................. 53 Brittoi Faction Roster ................................................... 53 Eblani Faction Roster ................................................... 54 AoR or Reform Restricted Units for British Factions .. 55 Ptolemaike Basileia (Ptolemaics) ............................. 56 Ptolemy IV Reform: ...................................................... 57 Ptolemy V Reform: ....................................................... 57 Ptolemy VI Reform: ...................................................... 57 I B.C. Troops: ............................................................... 57 AoR or Reform Restricted Units for Ptolemaic ............ 58 Unit Technology Upgrades/Availability: ..................... 59 Spaniard Factions ...................................................... 60 Iberian Faction Roster .................................................. 60 Turdetani Faction Roster ............................................. 62 Celtiberian Faction Roster ............................................ 64 Lusitanian Faction Roster ............................................ 65 AoR or Reform Restricted Units for Spaniard Factions67 Lybia ............................................................................ 68 Germanics ................................................................... 70 Western Germanic Faction Roster ............................... 70 II B.C. Troops: .............................................................. 71 I B.C. - I A.D. Troops: .................................................. 72 Eastern Germanic Faction Roster ................................ 72 2014-10-06 4 Conflictus Antiquarum Culturarum (CAC) Game Manual II-III A.D. Troops: ........................................................ 72 Celto Germanic Faction Roster .................................... 73 II B.C. troops: ............................................................... 74 I-II A.D. troops: ............................................................ 74 AoR or Reform Restricted Units for Germanic Factions74 Unit Technology Upgrades/Availability: ..................... 75 Illyrians ....................................................................... 76 AoR or Reform Restricted Units for Illyrians .............. 77 Apeiros (Epirus)......................................................... 78 AoR or Reform Restricted Units for Epirus ................. 79 Makedonia .................................................................. 80 Amphipolis Reform....................................................... 82 Andriskos Event: .......................................................... 82 AoR or Reform Restricted Units for Makedonia .......... 82 Lakedaimon (Sparta) ................................................. 83 Kleomenes Reform: ....................................................... 84 Nabides Reform: ........................................................... 84 AoR or Reform Restricted Units for Lakedaimon ........ 85 Athenai ........................................................................ 86 Syrakousai .................................................................. 87 Massalia ...................................................................... 89 Kyrenayke Pentapolis ............................................... 91 Krete ............................................................................ 93 Kypros ......................................................................... 95 Rhodos ........................................................................ 96 Numidia ...................................................................... 97 2014-10-06 5 Conflictus Antiquarum Culturarum (CAC) Game Manual II B.C. Troops: .............................................................. 98 AoR or Reform Restricted Units for Numidia ............. 99 Gaetuli ....................................................................... 100 Berbers....................................................................... 102 Geto-Dacian Factions .............................................. 103 Burebista Reform: ....................................................... 104 Decebalus Reform: ...................................................... 104 AoR or Reform Restricted Units for Geto-Dacian Factions 104 Unit Technology Upgrades: ....................................... 105 Thracian Factions ..................................................... 106 Bithynia ..................................................................... 107 Arche Seleukeia (Seleucid Empire) ....................... 109 II B.C. Troops: ............................................................ 111 AoR or Reform Restricted Units for Seleucids ........... 111 Pergamon .................................................................. 114 II B.C. Troops ............................................................. 116 AoR or Reform Restricted Units for Pergamon ......... 116 Medopersian Factions ............................................. 116 AoR or Reform Restricted Units for Medopersian factions 118 Baktriane ................................................................... 119 II B.C. Troops ............................................................. 121 AoR or Reform Restricted Units for Baktriane .......... 121 Kappadokia .............................................................. 122 Black Sea Greeks ...................................................... 124 AoR or Reform Restricted Units for Black Sea Greeks125 Caucasian .................................................................. 126 2014-10-06 6 Conflictus Antiquarum Culturarum (CAC) Game Manual Hayq (Armenia) ....................................................... 127 Tigran Mets Empire: .................................................. 128 AoR or Reform Restricted Units for Hayq ................. 129 Pontos ........................................................................ 130 Pontic League: ............................................................ 131 AoR or Reform Restricted Units for Pontos............... 132 Maurya Samraj (Arachosia) ................................... 133 Hashmannim ............................................................ 135 Hordus the Great Reform: .......................................... 136 AoR or Reform Restricted Units for Hashmannim .... 136 Arabs ......................................................................... 137 AoR or Reform Restricted Units for Arab factions .... 138 Kash (Meroe) ............................................................ 139 AoR or Reform Restricted Units for Kash.................. 140 Blemmyes.................................................................. 141 Aksum ....................................................................... 142 AoR or Reform Restricted Units for Aksum .............. 143 Saka (Massagetae).................................................... 143 Skuda (Scythians) .................................................... 144 AoR or Reform Restricted Units for Skuda................ 146 Daha........................................................................... 146 Parni (Parthia) .......................................................... 147 Parthian Empire Reform: ........................................... 148 AoR or Reform Restricted Units for Parni................. 149 Sarmatians ................................................................ 150 AoR or Reform Restricted Units for Sarmatian factions151 2014-10-06 7 Conflictus Antiquarum Culturarum (CAC) Game Manual Yueh-Chih (Tocharian/Kushan) ........................... 151 Kushan Empire Reform: ............................................. 152 AoR or Reform Restricted Units for Yueh-Chih ........ 153 Mercenaries .............................................................. 154 Scripted Events not linked to Unit Reforms ........ 156 Secundo Triumviratus (Augustus) ....................... 156 Faction Rosters ......................................................... 156 Mercenaries .............................................................. 157 Scripted Events not linked to Unit Reforms ........ 158 De Bello Gallico (Caesar in Gaul) .......................... 158 Faction Rosters ......................................................... 159 Mercenaries .............................................................. 159 Secundum Bellum Punicum (Hannibal at the Gates)159 Faction Rosters ......................................................... 159 Mercenaries .............................................................. 160 Emporion .................................................................. 161 Archidamian War (Wrath of Sparta) .................... 162 Faction Rosters ......................................................... 163 Mercenaries .............................................................. 163 Lakedaimon .............................................................. 164 Athenai ...................................................................... 165 Koinon ton Boioton ................................................. 166 Koinon Thessalon .................................................... 167 Korinthos .................................................................. 168 Makedonia ................................................................ 169 Parsa .......................................................................... 170 2014-10-06 8 Conflictus Antiquarum Culturarum (CAC) Game Manual Thraike ...................................................................... 171 Other Greek Factions .............................................. 171 2014-10-06 9 Conflictus Antiquarum Culturarum (CAC) Game Manual CAC General Gameplay Changes CAC includes a great deal of changes to the original Rome 2 game and we have described some of the changes in more detail in the following sections. CAC includes a total rework of the factions unit rosters with more diversity between the factions compared to vanilla Rome 2. In order to achieve this we included more than 640 new land units, which meant a total of more than 1100 units. All the units’ physical appearance (including clothing color) and equipment is made from ground-up primarily making use of components already included in the game, but also by adding some CAC specific components (unit parts). Changes on the Battle Map We have modified the battle and Battle AI settings to make fights last longer, unit move at a realistic pace and tire in a realistic way. This means that tactics concerning unit placement, flanking maneuvers and timely commitment of units have a greater importance. Projectile range, hitting power, reload time and armor penetration are changed to realistic values and made more diverse for the units. No longer will you see an archer, javelin or slinger unit be able to decimate an enemy unit in a short timeframe. Melee weapon values for units are more diverse compared to vanilla Rome 2 and reflect the most important melee weapon the particular unit is equipped with (many CAC units are equipped with different weapons). The same applies for shield values. Armor values for units are also more diverse compared to vanilla Rome 2 and reflect the actual armor the unit is equipped with. For example a unit that has 50% men without armor, then the unit’s total armor value is somewhat lower than the actual armor value for the 50% men equipped with armor. Unit’s speed, health, height and weight are more diverse compared to vanilla Rome 2 based on training, role and ethnicity. This means that an ordinary Germanic soldier is taller and weighs more than an ordinary Roman; therefore he also has a few more hit points to reflect the difference in body mass. Horses are likewise differentiated, so a horse from the British Isles is generally smaller than a horse used by Eastern factions. Additional hit points are calculated and assigned to units based on the type of headwear, cape, trousers/greaves etc. they wear. We have modified the unit spacing for the different unit types and removed all “fantasy” abilities from the units themselves. Siege engines are made immobile unless equipped with wheels (in a historical context!) and city walls are stronger, so don’t expect you can knock a hole in the wall with one 2014-10-06 10 Conflictus Antiquarum Culturarum (CAC) Game Manual Ballista alone. We have also modified the towers to have a realistic kill-rate when shooting at the attackers. Naval units have a more varied type of deck equipment like Scorpions and Towers. The ships themselves move more realistically in the water and transport ships are vulnerable from ramming attacks. Changes on the Campaign Map We have modified the Campaign AI settings on abroad front that results in a more challenging campaign with less predictable (but still reasonable) opponents. We have changed the effects for technologies, buildings, regions, seasonal changes, army/navy stances, traits etc. for a more varied and interesting gameplay compared to vanilla Rome 2. We have included many historical scripted events primarily dealing with unit availability or army/navy reforms. Some of the reforms are coupled to unit upgrade via technology research in order to improve existing units, where applicable. Religious buildings are expanded or modified for the different cultures with more varied building effects as a consequence. General models are expanded or modified to match the different cultures and their physical appearances, which also adds to the variations between the factions. All garrison units are CAC only units and we have added specific garrison units for some factions. The mercenary are also completely modified and uses the CAC as basis. More can be found in the campaign section. We have replaced most event images with more eye catching ones that are artistically more pleasing. The same is done for the loading images that use the 7 wonders of antiquity as outset. All units are in general available from Tier II buildings and most non-generic units are restricted to a certain Area of Recruitment and sometimes also capped to a specific number of available units. 2014-10-06 11 Conflictus Antiquarum Culturarum (CAC) Game Manual Religions in CAC CAC uses a greater number of religions than vanilla Rome 2 to represent the different cultures better: Punic Latin Celtic Hellenic Germanic Nomadic Eastern Desert Nomadic Baltic (New) Iberian Illyrian (New) Italic Geto-Thracian (“New”) Jewish (New) African (New) Makedonian (WoS) Other Greek (WoS) Akaian (WoS) Dorian (WoS) Ionian (WoS) Persian (WoS) Barbarian (WoS) Aiolian (WoS) Modified Religious Buildings In CAC we have heavily modified the religious buildings for the non-WoS religions to give the player more opportunities when selecting the religious building in a particular province since the have different positive and negative effects in the region, province or for the faction. In the following sections you will find the available building lines with a note of one of their epithets and in some instances a description. 2014-10-06 12 Conflictus Antiquarum Culturarum (CAC) Game Manual Latin Religion Jupiter: King of Gods Mars: God of War Minerva: Goddess of Wisdom Vulcan: God of Fire Neptune: God of the Sea Juno: Protector of State Venus: Goddess of Love Apollo: God of Light and Sun Diana: Goddess of Hunt Vesta: Goddess of Hearth Mercury: God of Commerce Ceres: Goddess of Agriculture Hellenic Religion Athena: Goddess of Wisdom Zeus: King of Gods Hephaistos: God of Fire Poseidon: God of the Sea Ares: God of War Demeter: Goddess of Agriculture Aphrodite: Goddess of Love Apollo: God of Light and Sun Artemis: Goddess of Hunt Hera: Goddess of Marriage Hermes: God of Commerce Dionysos: God of Grape Harvest 2014-10-06 13 Conflictus Antiquarum Culturarum (CAC) Game Manual Punic Religion Eshmun: God of Healing Ba'al Hamon: Chief God Tanit: Chief Goddess Astarte: Goddess of Fertility Melqart: Hero and War God Allatu: Goddess of the underworld Moloch: God of Fire and Sacrifice Ba'al Shamim: Sky God Kothar: God of Wisdom Adonis: God of Vegetation Celtic Religion Taranis: God of War and Thunder (“Taran” meant “Thunder), symbolized by a chariot wheel, the noise of the running chariot evoking both the rumble of thunder and the upcoming of battle. Cathubodva: Goddess of Battle and Massacre (in Gaelic Mythology known as Morrigan), symbolized by the raven Lugus: God of crafts and arts Teutates: God of Society and Collectivity Belenos: God of the Sun Sucellor: Literally “The good hitter”, in Gaelic known as Dagda, God of Abundance and Farming, represented by a man holding a club and a cauldron, accompanied by a dog. Cernunnos: Literally “The Horned One”. God of Nature and Beasts, but also of arcane lore, patron of the Druids. Represented by a man with deer’s antlers, sometimes holding a serpent with a ram head or a plate full of coins. Arduinna: Goddess of Hunting, similar to the Latin Diana, represented by a maiden riding a wild boar Ucuetis: God of Smiths and Metalcraft, cited in the epigraph of Alesia Epona: Goddess of Horses Rosmerta: Goddess of abundance and fertility Brigantia: Goddess of mountains, fortresses, and defensive warfare (he Romans called her “Gallic Minerva”). Highly honored in Gallia Cisalpina (northern Italy), a very important temple of her was in Medhelanon. Romans reported that in her temple the Insubres kept the “Unmovable Standards”, some sacred battle standard that were called “unmovable” because were normally kept inside the temple for magical defense purposes. These standards were taken outside the temple and brought to the battlefield only in extraordinary occasions, if a battle was considered highly risky and important. 2014-10-06 14 Conflictus Antiquarum Culturarum (CAC) Game Manual Hellenic Religion (Egypt) Actually in the Ptolemaic Egypt there was a fusion between the old Egyptian deities and the Greek ones of the Macedonian rulers. However, apparently the Macedonians embraced quite a lot the local religion, adding to it just some little changes. Actually Ptolemy I even created a commission of scholars and priests, both Egyptians and Greeks, to analyze the possibility of merging the two pantheons, and they came up with a main triad of Gods, Serapis (former Egyptian Osiris - Apis), his wife Isis and their son Arporcrates (formerly Horus). Serapis: God of Kingship, chief of all the gods, a merging of Zeus and the old Egyptian Osiris Isis: Goddess of Fertility Arpocrates: God of Silence, former Egyptian Horus in his child form Zeus Ammon: Interpretation of the Egyptian Amun, was the god of Prophecy Bastet: Cat-Goddess. In the Egyptian time she was also a solar Goddess, with the Greek influence she became a moon Goddess, being identified with Artemis. Hathor: in origin a complete feminine goddess, also with aspects linked to warfare, in the Ptolemaic period she became a version of the love goddess Aphrodite Theuth: Greek name of Thoth, the Ibis-God, it was the god of literature and writing Anubis: God of the Afterlife was linked to the Greek Hermes. Germanic Religion Teiwaz: God of Judgement and War (in the future it will be the Viking Tyr.) With the coming of the migration period, he became less and less important, in favor of Wodanaz (Wodan/Otan/Odin), but in our timeframe he is still the head of the Germanic “pantheon” Wodanaz: God of Knowledge, Magic and Travel, but also of Battle and Fury Thuranaz: God of Thunder and Weather, protector of the common people Nerthuz: Goddess of Fertility Tiwisko: Godfather of all the Germanic people, born from the earth soil itself and son of Teiwaz, father of Mannaz, the first man Sunna: Goddess of the Sun Nehalennia: Goddess of the Travelers Iberian Religion Trebaruna: Supreme God of the Sky Nabia: Supreme Goddess of health, wealth and fertility, wife of Trebaruna Ataecina: Goddess of the Underworld Eacus: God of weather Cariociecus: God of War 2014-10-06 15 Conflictus Antiquarum Culturarum (CAC) Game Manual Dercetius: God of Mountains Endouellicus: God of Healing Thracian Religion Sabazios: God of horses and godfather of all the Thracians Bassareus: God of Wine and Instinct, equal to the Greek Dionysus. Actually the Greeks wrote that their Dionysus and its cult came from Thrace, so probably Bassareus was the original Dionysus. Kotys: God of War Darzelas: God of abundance Zibelthiurdos: God of Thunder Bendis: Goddess of the moon and hunting, equal to the greek Artemis Semele: Earth Mother Goddess Desert Nomadic (Arabs) Hubal: Chief of the gods Manāt: Goddess of Fate and Destiny Al-lāt: Goddess of the Underworld Al-‘Uzzá: Goddess of Beauty Amm: God of the Moon and of Lightning Al-Quaum: God of War and of the Night, also protector and patron of the caravans Dushara: God of the Mountains Wadd: God of Love and Friendship, and patron of the snakes Reto-Ligurian factions Penn: God of the mountain tops Bekkos: Another mountain God related to war, part man, par bull. Bormios: God of water springs, thermal waters, and healing Reitia: Goddess of Healing Camulos: God of war. Its Celtic name point out it was borrowed from the Gauls. Belenos: Sun-God, also borrowed from the Gauls Mauryan Empire, Kushan Empire Buddha: Actually the first Maurya Emperor, Chandragupta, converted himself to Buddhism from Induism, and Buddhism became the official religion of the empire. The Kushans inherited the Buddhistic religion from the Maurya. Jewish Yhwh: the transcription of Yawéh 2014-10-06 16 Conflictus Antiquarum Culturarum (CAC) Game Manual African (“black”) Apedemak: Lion God related with kingship, ruling and war, representative of the military and noble class Amani: the Nubian version of the Egyptian Amon, was the god of ruling and prophecy, representative of the sacerdotal class. Amesemi: Goddess of Protection, wife of Apedemak Sebiumeker: God of Birth and Procreation Mekhit: Lion Goddess of Vengeance African (Berber) Amun: Chief God of the Lybian “Pantheon” Sinifer: Berber god of water, maybe identified by the Greeks with Triton and/or Poseidon, that to classical accounts was highly honored in Libya Neith: Goddess of war and hunting adopted by the Egyptians from the Berber Gurzil: Berber god of war, represented by a head of bull Lilu: God of Rain Baltic Dievas: Dievas was the chief of all the Gods. Perkūnas: God of Thunder. His symbol was the oak three Saule: Goddess of the Sun and Fertility Bangpūtys: God of Sea and Storm Vejopatis: God of Rivers Laima: Goddess of Luck Dalia: Goddess of Fate and Weaving Eastern Spandaramet: Goddess of Death Royal Sanctuary Ahura Mazda: Literally meaning light and wisdom Illyrian (vanilla ones) Bindus Armatus Anzotica Medaurus Vidasus Steppe (vanilla ones) Api Agrimpasa Papaios 2014-10-06 17 Conflictus Antiquarum Culturarum (CAC) Game Manual Tabiti Goitosyros Regional Effects Regional effects are added to regions on the campaign maps (Main campaign and Augustus DLC campaign). Each type of regional effect has positive and negative effects on that particular region, province or the owning faction as whole. The different types of Regional Effects are: Food - essential for everyday life and ensures population growth Coinage - ensures increased trade and taxes but increases the local corruption Engineering - the world’s great achievements are due to intelligent and visionary engineers Knowledge - know more than your opponent and you already have the advantage Religion - common people needs to believe in something to see the bigger meaning of life Marine trade - quicker than overland trade routes but attracts pirates Local Trade - increases the regional wealth and attracts foreigners as well The Silk Road - spanning from Europe to China and makes the civilizations interact on an economic level Local Rebels - and resistance makes your soldiers become battle hardened Heavy Infantry - is better trained in this region Light Cavalry - is better trained in this region Heavy Cavalry - is better trained in this region Horse Skirmishers - are better trained in this region Missile Infantry - is better trained in this region Toll and Taxes - are collected in abundance in this region The Desert - your local troops will become familiar in this environment Fragrant - are sold on the marketplace to the highest bidder Roads - increases the movement speed but are expensive to build and maintain Pirates - flourish in this area and increase your regional revenue but it comes at a price Wealth - is always sought by the people and improves the happiness when taxes are lowered Bronze - this region contains Tin and Copper deposits making it possible to produce better armor Mercenaries - are attracted to this region seeking booty and fame Elephants - are traded in this region and some are even trained as War Elephants Textiles - are produced in this region and used by Warriors and Commoners Craftsmen - are flourishing here and produces better goods and weapons 2014-10-06 18 Conflictus Antiquarum Culturarum (CAC) Game Manual Construction - and design on a grander scale is commonplace in this region Natural Pigments - are sold on the marketplace in this region to the rich and wealthy Naval Base - all that is needed is a natural harbor and strategic location to build up your regional navy 2014-10-06 19 Conflictus Antiquarum Culturarum (CAC) Game Manual Campaigns available in CAC CAC includes a modification of all the available campaigns in Rome 2, including the DLC campaigns: Grand Campaign, 272 B.C. Secundo Triumviratus De Bello Gallico Secundum Bellum Punicum Archidamian War Grand Campaign, 272 B.C. Completely reworked campaign starting position More than 50 factions are playable Extensive use of scripted events and unit availability restrictions Comprehensive Area of Recruitment System 2 turns-per-year Faction Rosters A great number of faction rosters are available in the Grand Campaign and encompasses all factions. The following sections show the layout of each faction roster with the following information (if applicable): All available units Specific units that are restricted by AoR or Script (or both) Unit upgrade path via technology research and scripted reforms If a particular faction is playable it will be noted like this: (p) The following Faction Rosters/Groups are available in the Grand Campaign (minor deviations from the actual implementation may occur especially concerning naval units and artillery): Rome Carthage Gallic/Belgae Pannonian Galatian Ligurian Rhaetian Venetkens Turdetani Celtiberian Iberian 2014-10-06 20 Conflictus Antiquarum Culturarum (CAC) Game Manual Lusitanian Western Germanic Eastern Germanic Celto-Germanic Brittoi Eblani Syracuse Sparta Athens Massalia Numidian Gaetuli Berber Libyan Illyrian Ptolemaic Makedonia Apeiros Kyrenayke Neokretikoi Thracian Bithynia Dacian Seleucid Pergamon Baktria Medopersian Kappadokia Black Sea Greeks Pontos Armenia Caucasian Maurya Samraj Hashmannim Arab Kash Blemmyes Aksum Saka Scythian Daha 2014-10-06 21 Conflictus Antiquarum Culturarum (CAC) Game Manual Parni Sarmatian Tocharian Rome (Senatus Populusque Romanus) The Romans succeeded where all others have failed (or, as in the case of the Celts, we like to think had not had the time to...)! While many other peoples of Europe stagnated in a monolithic castal division which relegates the war only to the ones which could do it for birthright -and when necessity disrupt this state of things the results from a military point of view are often quite unsatisfactory - while on the other hand the Greeks shaped the war itself artificially, to meet the need of relying on personnel of no military background, ...Romans they simply “square the circle”. The working class Citizen and the Warrior are the same person very early in Roman society, no more two different persons from two different castal levels, but two sides of the same coin. The Roman is freed from the caste division, and he can be, depending in the needs of the moment, producer, military or priest, and every of this with competence. Of course, the transition from castal system to this new one is neither painless nor fast, and can't be done lightly. The archaic warrior is a man -at-arms because that is the role it deserves, and in war he do things which, if performed by a civilian (producer) would be considered blasphemous and antisocial acts, worthy of prosecution, while if made by a member of the warrior caste are source of pride. The Roman therefore, depending on the need, became able to fluctuate among the castes, which are now no longer properly a close system, and receives an initiation, a new birth, every time he goes from one role to another. Once considered capable of the levy, the Roman citizens must transform themselves in soldiers, and they do so by taking an oath, the Sacramentum, from which they will be untied only by death (as for members of the archaic military caste) or by the end of the war (the crucial and innovative element). Becoming a soldier means to belong to another community, whose rules of life and actions are different from those of civil life, and sometimes the opposite. The leader of this community, whether Consul or Praetor, has the right of life and death on the soldiers and officers, that leave their status under patria potestas (rule of the legal father), being no longer subjected to their pater familias (legal father), and becoming under the total rule of their military leader, that becomes their new pater, not by bloodline but in a spiritual way. 2014-10-06 22 Conflictus Antiquarum Culturarum (CAC) Game Manual The Sacramentum submits the soldier to the general, but freed him from the restrictions of civil life: he now can kill and injure other men, enemies or even his comrades, if ordered by the general, and not be stained with their blood. This is why the soldier didn’t wear the Toga, civil suit for excellence, or a tunic of light colors: the traditional Legionnaires' dress is a dark-red tunic (which symbolically does not show up eventual blood stains). Although, the Roman man is multi-purpose, he is not really a member of a warrior caste, and then when he comes back to his civilian occupation will again be a "producer" in all respects. Similarly, without the Sacramentum, even if armed from head to feet, the Roman cannot fight, because he is still a civilian. Like almost all aspects of roman culture, here rituality and sacredness mixes and is equivalent with a practical state of things: on the one hand , the Romans are able to "transform" themselves into warriors ritually through Sacramentum, that functions like an initiation, a “spell”, on the other to recite it also implies a subsequent involving in all the martial training. Without actually Sacramentum the Roman remains a civilian and cannot fight: he is not a military in the eyes of tradition, but also from a practical point of view it would not be better than, for example, any Celtic armed farmer. Figure 1 Antesignani Imperii Rome (p) has access to the following units during the course of the campaign: Starting Troops: Land Units Volones Accensi 2014-10-06 23 Conflictus Antiquarum Culturarum (CAC) Game Manual Leves Rorarii Hastati Hastati Sociorum Principes Principes Sociorum Triarii Triarii Sociorum Pedites Extraordinarii Equites Equites Sociorum Equites Extraordinarii Velites Velites Sociorum Naval Units Assault Bireme - Hastati Assault Bireme - Socii Hastati Assault Quadrireme - Hastati Assault Quadrireme - Socii Hastati Assault Qadrireme - Socii Extraordinarii Assault Hexareme - Principes Assault Hexareme - Socii Principes Artillery Hexareme - Roman Ballista Artillery Roman Ballista Roman Giant Ballista Auxiliary Troops Auxilia Sagittarii Creticorum Auxilia Sagittarii Rutenorum Auxilia Funditores Opiterginorum Auxilia Funditores Rhodiorum Auxilia Funditores Balearicorum Auxilia Levium Armorum Numidiorum Auxilia Levium Armorum Ligurorum Auxilia Clavati Germanorum Auxilia Ilergetorum Auxilia Thracorum Auxilia Illyricorum Auxilia Gallorum 2014-10-06 24 Conflictus Antiquarum Culturarum (CAC) Game Manual Auxilia Equites Germanorum Auxilia Equites Haeduorum Auxilia Equites Venetorum Auxilia Equites Thracorum Auxilia Equites Maurorum et Numidiorum Auxilia Equites Cantabrici Auxilia Elephantorum Libycorum Raiding Hemiola - Auxilia Illyricorum Pursuit Trihemiola - Auxilia Illyricorum Assault Bireme - Auxilia Illyricorum Missile Trireme - Auxilia Sagittarii Creticorum Missile Quinquireme - Auxilia Sagittarii Creticorum Missile Trireme - Funditores Rhodiorum Missile Quinquireme - Funditores Rhodiorum Missile Trireme - Funditores Balearicorum Cornelian Reform: Land Units Hastati Cornelii Principes Cornelii Triarii Cornelii Velites Cornelii Naval Units Assault Bireme - Hastati Cornelii Assault Quadrireme - Hastati Cornelii Assault Hexareme - Principes Cornelii Marian Reform: Land Units Cohors Rei Publicae Antesignani Evocati Naval Units Assault Bireme - Levis Lorica Classiarii Assault Quadrireme - Levis Lorica Classiarii Assault Hexareme - Levis Lorica Classiarii Augustean Reform Land Units Cohors Imperii 2014-10-06 25 Conflictus Antiquarum Culturarum (CAC) Game Manual Gravis Lorica Legionari Gravis Lorica et Manica Legionari Evocati Imperii Praetorianii Antesignani Imperii Equites Singulares Naval Units Assault Quadreme - Gravis Lorica Classiarii Tower Hexareme - Gravis Lorica Classiarii Assault Hexareme - Gravis Lorica Classiarii Scorpion Trireme - Levis Lorica Classiarii Artillery Hexareme - Roman Onager Artillery Roman Scorpio Roman Onager Roman Heavy Onager Roman Cheiroballistra Auxiliary Troops Pedites Auxiliarii Civium Romanorum Pedites Auxiliarii Gallorum Pedites Auxiliarii Dalmatorum Pedites Auxiliarii Thracorum Pedites Auxiliarii Hispaniorum Pedites Auxiliarii Levantinorum Pedites Auxiliari Batavorum Ala Civium Romanorum Ala Gallorum Ala Batavorum Ala Thracorum Sagittarorum Ala Dromedariorum Numerus Equites Sarmatorum Ala Sarmatorum Cataphracta Auxilia Sagittarii Levantinorum Auxilia Sagittarii Thracorum AoR or Reform Restricted Units for Rome This section includes a list of the different units available to Rome that have special AoR or Reform restrictions. 2014-10-06 26 Conflictus Antiquarum Culturarum (CAC) Game Manual Hastati Sociorum, AoR Italia Province, Magna Graecia Province Principes Sociorum, AoR Italia Province, Magna Graecia Province Triarii Sociorum, AoR Italia Province, Magna Graecia Province Pedites Extraordinarii, AoR Italia Province, Magna Graecia Province Auxilia Sagittarii Creticorum, AoR Magna Graecia Province, Macedonia Province, Hellas Province, Neapolis Region, Aegyptus Province, Lybia Province Auxilia Sagittarii Rutenorum, AoR Aquitania Province Auxilia Funditores Opiterginorum, AoR Patavium Region Auxilia Funditores Rhodiorum, AoR Hellas Province, Asia Province, Cilicia Province, Syracusa region Auxilia Funditores Balearicorum, AoR Iol region, Tingis region, Ibossim region, Qart Hadasht region, Arse Region Auxilia Levium Armorum Numidiorum, AoR Iol region, Dimmidi region, Thapsus region, Carthago region Auxilia Levium Armorum Ligurorum, AoR Genua region 2014-10-06 27 Conflictus Antiquarum Culturarum (CAC) Game Manual Auxilia Clavati Germanorum, AoR Belgica Province, Magna Germania Province, Germania Minor Province, Silesia Province, Hercynia Province Auxilia Ilergetorum, AoR Tarraco region Auxilia Thracorum, AoR Thracia Province Auxilia Illyricorum, AoR Illyria Province Auxilia Gallorum, AoR Cisalpina Province, Provincia Province, Aquitania Province, Celtica Province, Belgica Province, Raetia et Noricum Province, Pannonia Province, Ancyra region Auxilia Equites Germanorum, AoR Belgica Province, Germania Minor Province, Magna Germania Province, Silesia Province, Hercynia Province, Suebia Province Auxilia Equites Gallorum, AoR Cisalpina Province, Provincia Province, Aquitania Province, Celtica Province, Belgica Province, Pannonia Province, Raetia et Noricum Province, Ancyra region Auxilia Equites Haeduorum, AoR Bibracte region Auxilia Equites Venetorum, AoR Patavium Region Auxilia Equites Thracorum, AoR Thracia Province Auxilia Equites Maurorum et Numidiorum (Mauretania Province, Thapsus region, Carthago region 2014-10-06 28 Conflictus Antiquarum Culturarum (CAC) Game Manual Auxilia Equites Cantabrici, AoR Tarraconensis Province Auxilia Elephantorum Libycorum, AoR Phazania Province Raiding Hemiola - Auxilia Illyricorum, AoR Illyria Province Purstuit Trihemiola - Auxilia Illyricorum, AoR Illyria Province Assault Bireme - Auxilia Illyricorum, AoR Illyria Province Missile Trireme - Auxilia Sagittarii Creticorum, AoR Magna Graecia Province, Macedonia Province, Hellas Province, Neapolis Region, Aegyptus Province, Lybia Province Missile Quinquireme - Auxilia Sagittarii Creticorum, AoR Magna Graecia Province, Macedonia Province, Hellas Province, Neapolis Region, Aegyptus Province, Lybia Province Missile Trireme - Funditores Rhodiorum, AoR Hellas Province, Asia Province, Cilicia Province, Syracusa region Missile Quinquireme - Funditores Rhodiorum, AoR Hellas Province, Asia Province, Cilicia Province, Syracusa region Missile Trireme - Funditores Balearicorum, AoR Iol region, Tingis region, Ibossim region, Qart Hadasht region, Arse Region Pedites Auxiliarii Civium Romanorum, AoR Italia Province, Magna Graecia Province, Cisalpina Province, Provincia Province, Macedonia Province, Corsica et Sardinia Province, Hellas Province Pedites Auxiliarii Gallorum, AoR Aquitania Province, Celtica Province, Belgica Province, Raetia et Noricum Province, Pannonia Province Pedites Auxiliarii Dalmatorum, AoR Illyria Province Pedites Auxiliarii Thracorum, AoR Thracia, Macedonia 2014-10-06 29 Conflictus Antiquarum Culturarum (CAC) Game Manual Pedites Auxiliarii Hispaniorum, AoR Tarraconensis Province, Cartaginiensis Province , Baetica Province, Lusitania Province Pedites Auxiliarii Levantinorum, AoR Nabataea Province, Syria Province, Aegyptus Province Pedites Auxiliari Batavorum, AoR Belgica Province, Germania Minor Province Ala Gallorum, AoR Celtica Province, Aquitania Province, Belgica Province Ala Batavorum, AoR Belgica Province, Germania Minor Ala Thracorum Sagittarorum, AoR Thracia Province Ala Dromedariorum, AoR Nabataea Province, Arabia Magna Province, Arabia Felix Province Numerus Equites Sarmatorum, AoR Dacia Province, Sarmatia Province, PontoCaspia Province, Scythia Province, Bosporus Province Ala Sarmatorum Cataphracta, AoR Dacia Province, Sarmatia Province, Ponto-Caspia Province, Scythia Province, Bosporus Province Auxilia Sagittarii Levantinorum, AoR Syria Province, Nabataea Province Auxilia Sagittarii Thracorum, AoR Thracia Province 2014-10-06 30 Conflictus Antiquarum Culturarum (CAC) Game Manual 31 Unit Technology Upgrades/Availability: Cornelian Reform takes place from 209 B.C. onwards when Rome controls one of the Regions in the Cartaginensis Province. Marian Reform takes place in 107 B.C. Augustean Reform takes place in 44 B.C. Augustean Auxiliary Reform takes place in 6 B.C. Starting units Hastati Principes Triarii Leves Velites Rorarii Accensi Hastati Sociorum Principes Sociorum Triarii Sociorum Equites General Auxilia Gallorum Auxilia Illyricorum Auxilia Thracorum Auxilia Ilergetorum Auxilia Clavati Germanorum Auxilia Equites Venetorum Equites Sociorum Equites Extraordinarii Auxilia Equites Gallorum Cornelian Reform Hastati Cornelii Principes Cornelii Triarii Cornelii Velites Cornelii Velites Cornelii Velites Cornelii Velites Cornelii Marian Reform Augustean Reform Cohors Rei Publicae Cohors Rei Publicae Cohors Imperii Cohors Imperii Cohors Rei Publicae Antesignani Antesignani Antesignani Antesignani Cohors Rei Publicae Cohors Rei Publicae Cohors Imperii Antesignani Imperii Antesignani Imperii Antesignani Imperii Antesignani Imperii Cohors Imperii Cohors Imperii Cohors Rei Publicae Levis Lorica Classiarii Evocati Cohors Imperii Gravis Lorica Classiarii Cohors Rei Publicae Evocati Imperii Gravis Lorica Legionari Gravis Lorica et Manica Legionari Praetorianii Cohors Imperii Equites Singulares Pedites Auxiliarii Gallorum Pedites Auxiliarii Dalmatorum Pedites Auxiliarii Thracorum Pedites Auxiliarii Hispaniorum Pedites Auxiliari Batavorum Ala Civium Romanorum Ala Civium Romanorum Ala Civium Romanorum Ala Civium Romanorum 2014-10-06 Conflictus Antiquarum Culturarum (CAC) Game Manual Auxilia Equites Haeduorum Auxilia Equites Germanorum Ala Gallorum Ala Batavorum Auxilia Sagittarii Thracorum Ala Thracorum Sagittarorum Auxilia Equites Thracorum Pedites Extraordinarii Volones Hastati 32 Volones Cornelii Cohors Volonium Ala Dromedariorum Numerus Equites Sarmatorum Ala Sarmatorum Cataphracta Auxilia Sagittarii Levantinorum Pedites Auxiliarii Levantinorum Pedites Auxiliarii Civium Romanorum Cohors Urbana Carthage (Qart-Hadasht) About the part of the Carthaginian army composed of proper Carthaginian troops -not mercenaries- the argument is very complex. Even if Carthage always relied heavily on mercenaries, Carthaginans, Lybo-Phoenicians and Lybians always played a part in the military structure of the army. If Lybians in the ancient period are mercenaries like Spaniards and Celts, with the expansion of Carthage in the African hinterland, gradually became a part of the Carthaginian society, and the term "Lybo-Phoenician" itself became something more variegated, inteded to define both Carthaginian citizen and meteci of mixed heritage and Lybians fully influenced by Carthaginian culture. At the battle of Crimissus (341 B.C.), within various groups of mercenaries, was deployed a force of "ten thousand hoplites with white shields, and for the splendour of their weapons, the measured and disciplined way of marching, were identified as Carthaginians" (Plutarch, Parallel Lives, Timoleon - 27). Writing about the same battle, Diodorus named a particular unit of 2500 men, all from noble carthaginian families, that formed a "Sacred Battalion" or "Sacred Band" (X, 20, 6 and XVI, 80, 4), that have been connected with the theban hoplite battallion with the same name. More or less one century afterward, the situation appeared not so different: even if finding the necessity to rely on the military counsel of the spartan Xantippus, it appears that him gave a better organization to the army, but didn't change basically its approach to the battle: at the Battle of Tunis, the Carthaginians were deployed in a phalanx formation, in the center of the army, distincted from the mercenaries units that were deployed on the right wing (Polybius, Histories, I, 33). Obviously we can't be sure that the phalanx employed at the Battle of Tunis was a Hellenistic phalanx or a hoplite 2014-10-06 Conflictus Antiquarum Culturarum (CAC) Game Manual phalanx, but the little Carthaginian iconography we have for the period depicts panoply that seems quite hoplitic. However, even at the time of the First Punic War probably Carthaginian soldiers weren't only hoplites: at the battle of Adys, Carthaginian infantry was deployed on rough terrain where, Polybius states, other Carthaginian corps, elephants and cavalry, would have been of no use, implying however that Carthaginian infantry was able to operate on rough terrain (Polyb. I, 30, 6-7). That probably implies that at last some "thyreosbearers" were already in use in the Carthaginian army in that period. In any case, the real twist in the Carthaginian army probably occured during Hamilcar's occupation of Spain. The Iberian areas intersted by Carthaginian influence started to present an increasing number of thyreos shields, which in the Iberian and Turdetanian contest is heavily frequent, even over the local kind of shield, the round caetra. A possibility is that in the necessity to enable his army to confront the Iberian hit-andrun warriors in their harsh context, in a specular and parallel manner of wich occurred to the Roman army during the occupation of the harsh Samnium, Hamilcar reform is army in more versatile and maneuverable ways. As a matter of fact, when defining the tactical groups of the African veterans in Barcids army, Appian and Polybius will use the word speirai, the same word that is used to describe roman maniples, or in general a maneuverable formation, in opposition to syntagma, that is used to define tactical groups of a phalanx. Moreover, Polybius states that the gaulish king Braneus, helped Hannibal's men during the expedition toward the Alps, and "replaced all their old or worn weapons with new ones" (Pol. III, 49, 11), and also the Libyans and the Lybo-Phoenicians, according to both Polybius and Livy (Polyb. 3.87.3, 114.1; Liv. 22.46.4) at some point of the invasion of Italy were armed with the best Roman equipment looted from the battles of the Trebia and Trasimene, and this clearly states that they were accustomed to use a thyreos-like shield, and all that follows: being accustomed to a shock-and -charge tactic with heavy missile weapons followed by hand-to-hand combat with swords. Looking onward, during the Third Punic War, when Carthage starts to rearm, they produced "Thyreos, Xyphos, Saunion (socketed-pilumlike javelin) and Longche" (Appian, Punike, 93), and in the list of the weapons that Carthage surrended to the Romans, are cited only throwing spears and javelin. There is no reference at all about oplon or doru, and obviously no mention of sarissa pikes at all. The misconception of a Carthaginian army with an "African Hellenistic Pikemen Phalanx" is due to an infamous wrong traduction of Loeb, adopted also by Connely, of the term "Lonchophoroi" in Polybius that was misinterpreted for a synonym of "sarissophoroi" and so translated like "pikemen". 2014-10-06 33 Conflictus Antiquarum Culturarum (CAC) Game Manual The "longche" used by the Lybian and Lybo-Phoenician wasn't at all a sarissa, but a relatively short spear, with a broad head, used both for stabbing and as a throwing weapon, (Strabo, XVII.3.7), and moreover the the Lonchophoroi in specific weren't the African Veteran line infantry, but light, skirmish troops, paired with Balearic slingers and used in the rough terrain during the Trasimene ambush: "Hannibal, coasting the lake and passing through the defile occupied himself the hill in front, encamping on it with his Spainards and Africans; his slingers and Lonchophoroi he brought round to the front by a detour and stationed them in an extended line under the hills to the left, he placed them in a continous line under the hills to the right of the defile, and similarly taking his cavalry and the Celts round the hills on the left, he placed them in a continuous line under these hills, so that the last of them were just at the entrance to the defile, lying between the hillside and the lake." And more: "When the Roman cavalry fell back and left the flanks of the infantry exposed, the Carthaginian Lonchophoroi and the Numidians in a body, dashing past their own troops that were in front of them, fell on the Romans from both flanks, damaging them severely and preventing them from dealing with the enemy in their front." (Polybius III, 73, 7) The fact that Polybius use the term "Lonchophoroi" (lett. "spear-bearer") instead of "Akontistai" or "Psiloi", normally used in Greek to define skirmishers, is probably due to the huge versatility of Hannibal's light infantry, probably a mix of caetrati, Celtiberians and Lusitanians (Livy, Ab Urbe Condita, XXI, 57) and Lybians (the warrior depicted on Smirat's Relief in Tunisia, with round shield and spears/javelins, desc), equipped not only with missiles like falaricae (all of them) and soliferrea (the Spaniards), but even with a spear that could be used both for throwing and as a thrusting weapon (cfr. J. Lazenby, "Hannibal's War"), maybe the same "small broad-bladed longchai" that Strabo linked to some Lybian light troops (XVII.3.7). 2014-10-06 34 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 2 Carthaginian Citizen Levy Hoplitai Carthage (p) has access to the following units during the course of the campaign: Starting Troops: Land Units Libyan Javelinmen Libyan Thyreophoroi Spearmen Libyan Levy Hoplitai Blastophoenician Militia Carthaginian Citizen Levy Hoplitai Carthaginian Mariners Carthaginian Citizen Cavalry Libophoenician Cavalry Mistophoroi Oskoi Apuani Warriors Celtic Swordsmen Celtic Skirmish Cavalry Numidian Skirmish Cavalry Edetani Scutarii Spearmen Sardi Pelliti Militia Balearic Slingers Mauri Archers Naval Units Artillery Hexērēs - Ballista Assaul Tetreres - Carthaginian Mariners 2014-10-06 35 Conflictus Antiquarum Culturarum (CAC) Game Manual Assault Dieres - Carthaginian Mariners Tower Penteres - Carthaginian Mariners Missile Penteres - Balearic Slingers Raiding Heimiola - Balearic Slingers Assault Hepteres - Carthaginian Mariners Missile Trieres - Balearic Slingers Pursuit Trihemiolia - Balearic Slingers Assault Hexeres - Carthaginian Mariners Heavy Tower Hepteres - Carthaginian Mariners Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Hamilcar Reform: Land Units Libophoenician Thyreophoroi Libophoenician Thorakitai Celtiberian Cavalry Turdetani Scutarii Naval Units Assault Tetreres - Libophoenician Thyreophoroi Assault Dieres - Libophoenician Thyreophoroi Hannibalic Reform: Land Units African Veterans Lonchophoroi Ilergete Scutarii Celtiberian Scutarii Cantabri Axemen Lusitanian Caetrati Oretani Warriors AoR or Reform Restricted Units for Carthage This section includes a list of the different units available to Carthage that have special AoR or Reform restrictions. 2014-10-06 36 Conflictus Antiquarum Culturarum (CAC) Game Manual Lonchophoroi, AoR in North Africa Blastophoenician Militia, AoR in Spain Sardi Pelliti Militia, AoR in Sardinia Cantabrian Axemen, AoR in Spain Lusitanian Caetrati, AoR in Spain Apuani Warriors, AoR Tapsus, Carthago and Italy Mistophoroi Oskoi, AoR Tapsus, Carthago and Italy Celtiberian Scutarii, AoR in Spain Oretani Warriors, AoR Kartuba, Qart-Hadasht Edetani Scutari Spearmen, AoR Qart Hadasht, Arse Turdetani Scutarii, AoR Kartuba, Gadira Ilergete Scutarii, AoR Tarraco Mauri Archers, AoR in North Africa 2014-10-06 37 Conflictus Antiquarum Culturarum (CAC) Game Manual Unit Technology Upgrades/Availability: Hamilcar Reform IV takes place from 235 B.C onwards when Carthage controls one of the Regions in the Cartaginensis Province or one of the Regions in the Baetica Province. Hannibalic Reform takes place in 219 B.C. Starting units Libyan Thyreophoroi Spearmen Hamilcar Reform Libophoenician Thyreophoroi Libophoenician Thorakitai Hannibalic Reform African Veterans African Veterans Celtic Factions In the passage from IV B.C. and III B.C. a major change occur in celtic warfare, at least in continental Europe. Celts weren't a united nation with a central government, and due to political, cultural and natural boundaries, sometimes innovation spread in a less immediate way, in some cases never reaching some isolated areas (like for example the British island or the communities in the Alpine valleys). On the other hand, the constant "ebb and flow" of Celtic communities based on the mercenary and brigand warbands' vectors of movement, gave someway an unexpected fluidity (i.e. some Belgic and Narbonensis communities were actually born by scattered remnants of the Great Expedition to Greece of 280 B.C.). However, if IV B.C. has been for the Celts "The Age of the Mercenaries", III B.C. could be more likely described as "The Age of a People's Army". With the constant contact with the Mediterranean area some big changes occurred in the very structure of Celtic society (stabilization of the main body of the communities, coinage, building of major cities like Medhelan/Milan in Northern Italy), and this, united with a more important participation of Celtic communities to the political context of the Mediterranean world, reflected in the military organization, that in the past centuries was for the Celts substantially a field of interest for just high and middle aristocracy, that usually formed small warbands whose purpose varied from organizing cattle raids against the neighbors, offering themselves as mercenaries and eventually promoting mass migration in a direct or indirect way. With the intensification of political and subsequently mass scale military operations, the only aristocracy couldn't simply manage the warfare alone. If during the special occasion of mass migrations of the past centuries virtually all the members of the community would perform military tasks, in III B.C. became necessary to make the peasants somehow self sufficient and as possible efficient on the battlefield, in a way that possibly wouldn't expose them to the risk of excessive losses, due to the impossibility of stantial communities on the way of becoming proto-state entities to sustain the percentage of losses that a migrating entity would otherwise accept: too 2014-10-06 38 Conflictus Antiquarum Culturarum (CAC) Game Manual many casualties simply would destroy the productive cycle of the community even if winning a conflict. To do so, the Celts assimilate some aspects of Mediterranean warfare. So, from III B.C. onward, Spearmen became the backbone of the celtic armies. Spears started to be found in gaulish graves in a huge percentage: more that the double of the swords, and only 7% of them have been identified as javelins, having the others a 40 cm length head, and with an overall length estimated around 2,5 meters, sometimes even more. To be noted, spears are to be found not only in rich graves, but in relatively modest graves too, and very often spear butts are rounded or even spherical (cfr. A. Rapin, GOURNAY II, Editions Errance, Paris, 1988). All this elements, united with historical documentation, bring to the conclusion that the middle (artisans, farmers, small landowners) and middle-low (peasants, fishermen and herders) elements of the society, that during the year were busy on the productive cycle and couldn’t spend time on military training, when called to arms used to fight in tight formations, that lacking on martial training on the battlefield tried to exalt coordinate effort, running against the enemy with at least three orders of pointes spears, clashing against the enemy formation and then star pushing to break it, as Greek hoplites did (Cfr. Livy, Ab urbe Condita, XXXV, 5-6; and Caesar, De Bello Gallico, II, 25 ), and that Romans and Greeks recognized to be “hoplite phalanx like” (Callimachus, Hymn to Delos; and Caesar, De Bello Gallico, II, 25). Moreover, with the birth of celtic coinage, the flourishing of commerce start to give benefits not only to the nobles, and some artisans and landowners became richer. This reflects in the military scene with the production of valuable elements of military equipment (like helmets and swords) on a major scale, that were used by that “middleclass” that economically benefited of the development of society: merchants, artisans, landowners, cadets of low-noble families in search of fortune (Cfr. A. Rapin, L’armament celtique en Europe: cronologie de son evolution technologique du V au I S. AV. J.-C., in Gladius, n° XIX, 1999, p.62). On the other hand, as a consequence of a major scale production, a lot of the swords manufactured in this period are of scarce quality, even if as always paired with the suspension chain and the metal scabbard, their blade is of lenticular section, without central ridge, so easier and faster to craft, but also easy do bend in combat (Plutarch, Life of Camillus, 41, 4; Dionysius of Alicharnassus, Antiquity of Rome, XIV, 10; Polybius,Histories, II, 30 and II, 33). The suspension chain-belt was a crafty celtic invention of III B.C. that permitted the swordsman, holding the sword tight to his side, to run very fast and move with a lot of agility. So we can imagine an important dichotomy of an infantry of spearmen that could perform little more than shieldwalls, running against the enemy and try with the 2014-10-06 39 Conflictus Antiquarum Culturarum (CAC) Game Manual impact and the subsequent pushing to break the enemy formation, and a more maneuverable and trained shock infantry with sword and javelin. In the graves of swordsmen are both to found javelins and spears, testifying that probably the better trained swordsmen could fight or together as a separate unit, capable of good level tactical maneuvers (shock&charge, multiple attacks&retreats), or lead the close formation spear-phalanx of the peasants and commoners. By III B.C. is attested also the presence of a celtic light infantry (first record at the battle of Telamon (Polybius, Histories, II, 27, 6), and it appear to operate mainly as a support for the cavalry. As we can read in historical accounts, Celts didn’t really “separates” slingers, bowmen and skirmishers, but usually mixed them creating a nonhomogeneous light infantry (Caesar, De Bello Gallico, VII, 80; V, 34-35; VII, 18), equipped with “the weapons of the hunters” (Tacitus, Annales, III, 43), that actually was composed by the poorest and the inhabitants of the smaller peripheral villages. The Celts didn’t have a strong archery tradition (even if Caesar, when was spoiled by Pompey of the possibility of recruiting Cretan archers put up an auxiliary forces of bowmen from the celtic tribe of the Ruteni -Caesar, De Bello Civili, 51-). Actually, we haven’t found any La Téne bow, and there is no account about how it was: we just found iron and bronze arrowheads, which are almost one, different to another. The only thing that appears frequently in celtic arrowheads, is an harpoon-like shape with a single hook (something like a “half arrowhead”), that have been interpreted as another clue for the mainly hunting purpose of the instrument (the arrow pierce, and the asymmetrical structure of the point flange the wound, obtaining more blood loss that would tire a fleeing animal). We can reasonably assume, confronting with the bows in the first middle ages of celtic areas, that it was a short bow, probably similar to the Welsh clansmen’s bows described by Giraldus Cambrensis “not in horn, ivory or yew, but in wild elm, rough and coarse but strong, not designed to shoot an arrow at a great distance, but to inflict serious injuries in relatively close range” (Periegesis Cambriae, 77). An interesting annotation about the use of the sling: Caesar wrote that in some occasions the Gauls used “scorched clay slingshot” (Caesar, De Bello Gallico, V, 43) during sieges to set fire to the roman tents. About celtic cavalry, if in the IV B.C. it appears just a skirmish unit of mounted javelinmen as described by Xenophon. In III B.C. it was probably something capable of more direct confrontation, organized in three-man cooperative microunits If probably cavalry was in any case formed by nobles (horses were expensive, and horses trained for battle were more expensive), even more after the disappearing of war chariots in continental europe, Celtic aristocrats fought also as footmen, like the Soldurii, highly professional warriors, coming from the ranks of the nobility, bounded by oath to a chieftain (Caesar, De Bello Gallico, III, 22, 1-3), or the Gaesatae (“Gaesum-bearers”), the 2014-10-06 40 Conflictus Antiquarum Culturarum (CAC) Game Manual famous “naked fanatics”. Diodorus spoke about them (Diodorus Siculus, Biblioteca Historica, V, 30), and Polybius states that they were a kind of mercenaries, because the “make war in exchange of money” (Polybius, Histories, II, 22). The habit of fighting naked clearly link them with some sacred aspect, and the description of Polybius, that wrote about “Golden torcs and bracelets”, without doubt link them also with richness, moreover using them the Gaesum, that being an all-iron javelin (Julius Pollux, Onomastikon, VII, 156) would have been a quite expensive weapon (devastating in piercing shield and harassing close formations). So, some kind of sacred warriors, that probably do the mercenaries both for living and for sacred purpose. A further twist to celtic warfare happened during II B.C. The more advanced celtic society became on economical bases, the more new social classes appeared, like the one of the Ambacti. The Ambacti (meaning literally “the ones that operate next to”, but normally translated as “Personal Guards”, being the term equal to the Latin “Satellites”) were actually freemen that had sold to a chieftain their vote right in the tribe’s plenary, in exchange of being maintained with food, clothes and weapons. As a matter of fact, they “automatically voted” in any occasion for their patron, that fed and armed them, while they also became some sort of his personal army, that could benefit of a good training not needing to farm the land or do other jobs because of their patron economical support (Caesar, De Bello Gallico, VI, 15, 2; and A. Daubigney, Reconnaissance des formes de la dépendance gauloise, in Dialogues d'histoire ancienne, Vol. 5, n° 5, 1979, pp. 145-189). In contemporary with these important social changes, other appeared in the structure of the weapons. The spears became even longer, reaching in some examples 3,5 meters or more, and its blade became more and more specialized in piercing, developing the structure defined “a bayonet”, with cruciform section (A. Rapin, Bouclier et lances, in Gournay II, 1988, pp. 124-125). A new kind of armor appeared on Caesar's coins with the display of the weapons of the defeated Gauls, that resembled a medieval gambeson: The suspension chain-belt, after one century of constant development, disappears (even if not at all) replaced by two single iron rings and probably leather straps, and the sword became more and more longer and with a rounded ending( T. Lejars, L'armement des Celtes en Gaule du Nord à la fin de l'époque gauloise, in Revue arcéologique de Picardie,Vol. 3, n° 3-4, 1996, p. 96), while appears the so-called gaulish horned saddle, that gave to the rider a lot of more stability. All this clues suggest that while the commoner’s infantry specialized itself as an effective spear wall, most of sword owners a.k.a. nobles became cavalrymen. 2014-10-06 41 Conflictus Antiquarum Culturarum (CAC) Game Manual Celtic factions encompasses the Gallic/Belgae, Pannonian and Galatian faction rosters (subcultures). Figure 3 Ambacti Spearmen Gallic/Belgae Faction Rosters The following factions are part of the Gallic/Belgae faction roster: Bituriges Vivisci (p), Namnetes, Pictones, Carnutes(p), Arverni(p), Aedui(p), Helvetii, Uolcoi, Insubres(p), Treveri, Atrebates(p), Nervii(p) Boii(p), Sequani, Treveri Gallic/Belgae factions have access to the following units during the course of the campaign: Land Units Celtic Hunters Celtic Skirmishers Celtic Slingers Celtic Levies Gallic Spearmen Gallic Swordsmen Gallic Warband Gallic Skirmish Cavalry Gallic Soldurii Gallic Trimarcisia (only Gallic) Gallic Gaesatae 2014-10-06 42 Conflictus Antiquarum Culturarum (CAC) Game Manual Celtoligi Warriors Celtoligian Cavalry Ligurian Skirmishers Orobii Axemen Vindelici Axemen Vindelici Shortswordsmen Celto-Germanic Warriors Naval Units Celtic Hunters Raider Celtic Slingers Raider Gallic Warriors Medium Raider Gallic Warband Medium Raider Gallic Soldurii Heavy Raider Gallic Warriors Veneti Raider Gallic Soldurii Veneti Raider Ambacti Reform: Land Units Ambacti Swordsmen Ambacti Spearmen Celtic Heavy Cavalry (only Gallic) Pannonian Faction Rosters The following factions are part of the Pannonian faction roster: Taurisci(p), Eravisci, Scordisci(p), Anartes, Boihaemum(p) Pannonian factions have access to the following units during the course of the campaign: Land Units Celtic Hunters Celtic Skirmishers Celtic Slingers Celtic Levies Pannonian Spearmen Pannonian Swordsmen Pannonian Warband Pannonian Skirmish Cavalry Pannonian Soldurii Pannonian Trimarcisia Pannonian Gaesatae Illyrian Spearmen Illyrian Levies 2014-10-06 43 Conflictus Antiquarum Culturarum (CAC) Game Manual Celto-Germanic Warriors Vindelici Axemen Vindelici Shortswordsmen Naval Units Celtic Hunters Raider Celtic Slingers Raider Pannonian Warriors Medium Raider Pannonian Warband Medium Raider Pannonian Soldurii Heavy Raider Illyrian Levies Medium Raider Illyrian Spearmen Medium Raider Ambacti Reform: Land Units Ambacti Swordsmen Ambacti Spearmen Celtic Heavy Cavalry Galatian Faction Rosters The following factions are part of the Pannonian faction roster: Koinon Galaton(p), Kingdom of Tylis(p) Galatian factions have access to the following units during the course of the campaign: Land Units Celtic Hunters Celtic Skirmishers Celtic Slingers Celtic Levies Pannonian Spearmen Pannonian Swordsmen Pannonian Warband Pannonian Skirmish Cavalry Pannonian Soldurii Pannonian Trimarcisia Pannonian Gaesatae Galatikoi Thyreophoroi Galatikoi Armai Galatikoi Drepanophoroi Armai Thracian Levies Thraikioi Peltastai Cohors Deiotariana 2014-10-06 44 Conflictus Antiquarum Culturarum (CAC) Game Manual Naval Units Celtic Hunters Raider Celtic Slingers Raider Pannonian Warriors Medium Raider Pannonian Warband Medium Raider Pannonian Soldurii Heavy Raider Galatikoi Thyreophoroi Heavy Raider Ambacti Reform: Land Units Ambacti Swordsmen Ambacti Spearmen Celtic Heavy Cavalry AoR or Reform Restricted Units for Celtic Factions This section includes a list of the different units available to the Celtic factions that have special AoR or Reform restrictions. Celtoligi Warriors, AoR Provincia Province, Genua Region Celtoligian Cavalry, AoR Provincia Province, Genua Region Ligurian Skirmishers, AoR Provincia Province, Genua Region Orobii Axemen, AoR Medhlan Region Vindelici Axemen, AoR Noreia Region Vindelici Shortswordsmen, AoR Noreia Region Celto-Germanic Warriors, AoR Germania Minor Province, Belgica Province, Hecynia Province, Silesia Province, Magna Germania Province, Suebia Province, Galic Region, Petrodava Region 2014-10-06 45 Conflictus Antiquarum Culturarum (CAC) Game Manual Veneti Naval Units, AoR Namnetum Region Illyrian Spearmen, AoR Segestica Region, Singidun Region, Illyria Province Illyrian Levies, AoR Segestica Region, Singidun Region, Illyria Province Thracian Levies, AoR Thracia Province Thraikioi Peltastai, AoR Thracia Province Apuani Warriors, AoR Genua Region, Velathri Region and Ariminum Region Euganei Skirmishers, AoR Patavium Region, Koria Region Cenomanes Warriors, AoR Patavium Region, Medhlan Region Cenomanes Skirmish Cavalry, AoR Patavium Region, Medhlan Region Rhaetic Levies, AoR Patavium Region, Koria Region Unit Technology Upgrades/Availability: Ambacti Reform takes place in 199 B.C. Starting units Gallic Swordsmen/Pannonian Swordsmen Gallic Spearmen/Pannonian Spearmen Servants of the Elite Technology Ambacti Swordsmen Ambacti Spearmen Celtic Noble Cavalry 2014-10-06 46 Conflictus Antiquarum Culturarum (CAC) Game Manual Rhaeti According to Livy (Ab urbe Condita, V, 33), the Rhaeti, a people living in the Alps, of dubious origins, were born from some of the Etruscans, who driven from the Po Valley from the Gallic Invasion, had sheltered in the mountain areas of nowdays Veneto, Trentino-Sud Tyrol and Austria, and there melted with the indigenous peoples, gradually becaming barbaric, losing many of their customs and acquiring the local's habits. Pliny also mentions the same thing: "It is believed that the Rhaeti, descendants of the Etruscans led by Reto, were driven by the Gauls." (Pliny the Elder, Naturalis Historia, III, 133) Actually, the reality is still debated, but the theory mostly accepted is that Rhaetians were a very ancient, Pre-Indeuropean people, in part ethnically related to the Ligures, so that the Romans wrote time to time that some mountain tribes -like the Stoni- to be Rhaetic or Ligurian. While Ligures had benefit from indeuropean elements in ancient times, and after that by a partial celtization, Rhaetians have maintained more their ancient heritage, even if they received mixed superficial influences by Etruscans, Venetkens and Celts. In the brief mentions of the roman sources, Rhaetians are described as barbaric populations, made wild by the harshness of their territory, a warlike people armed with one bladed axes, with the habit of raiding vale villages and traders, a dangerous obstacle to the freedom of transit through the Alps (Strab., IV.6.6.; 6.8.; V.1.6.; Horace Carm. IV 14, 7-6, 17-22). The Rhaeti were a fierce and indomitable people indeed, and in Val di Fassa there still is a legend that recalls the desperate defense of the last Rhaetic “Castelliere” (mountain stone rampart) from the Romans of the “evil Munez” (probably Lucius Munatius Plancus, one of the conquerors of Rhaetia), in which the people of the mountains, understanding they were going ultimately to loose, used their own babies as ammunitions, throwing them from the rampart under siege against the Roman legionaries. Speaking of the Rhaetic panoply, the evidence are very scarces, and except from Negau and Italic-Alpine helmets, battle axes (also quoted several times by the Romans and depicted in Venetken art) and short swords quite similar to the one of the Celts of mountain region (like Orobii or Lepontii), there isn't a lot. 2014-10-06 47 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 4 Rhaetic Noble Riders Rhaeti(p) has access to the following units during the course of the campaign: Land Units Rhaetic Slingers Rhaetic Skirmishers Rhaetic Levies Rhaetic Spearmen Rhaetic Axemen Rhaetic Nobles Rhaetic Noble Riders Naval Units Rhaetic Slingers Raider Rhaetic Levies Raider Rhaetic Axemen Medium Raider Rhaetic Nobles Heavy Raider 2014-10-06 48 Conflictus Antiquarum Culturarum (CAC) Game Manual Liguria (Ambrones) Ambrones was the name used by the Ligures to define themselves. We came to know this by an interesting statement of Plutarch about a very curious fact that happened shortly before the clash between the Roman and the Teuton armies at Aquae Sextiae. When a german tribe part of the Teuton army, named “Ambrones”, shouted their warcry, that actually was their tribal name, the Ligurian Auxiliaries within the Roman armies, although surprised, respond shouting the same word in remand, because “Ambrones” was also the name they used to define themselves (Parallel Lives, Life of Marius, 10, 5-6). Needles to say, there is no real etymological or cultural link between the Germanic Ambrones and the Ambrones of Liguria. The origin of Ambrones is still unknown, but probably their people were formed by the overlapping of an Indoeuropean element to a Pre-Indeuropean substrare akin to Rhaetians, and after that by another overlapping of celtic elements. Even if some region the Ambrones intermingled deeply with the Celts, giving life to tribes like the Salluii in Provence or the Taurini in Piedmont, that were define by the Romans as “Celtoligi” (Celto-Ligurians) or “Semigalli” (Demi-Gauls), generally they maintain their individuality as a different people, and Posidonius wrote that “Many times a huge and big Gaul has been beaten by a small Ligurian” (Posidonius, V, 39, 6) Diodorus describes the Ambrones being: "Tough and rugged , small in stature , lean, nervous […] because of continuous physical work and the scarcity of food , remain in the body strong and vigorous […] with muscular bodies […]Generally women of these places are as strong as men and men as beasts .. . They are brave and noble, not only in war but also in those conditions of life not devoid of danger " (Diod . IV , 20,1,2) Actually they were known for being poor line fighters, for lacking a lot in discipline (with the notable exception of the Apuani) and for having poor weapons and armors… and actually archaeological findings give us more or less an image of a poorer version of the Gallic panoply. 2014-10-06 49 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 5 Ambrones Nobles Ambrones(p) has access to the following units during the course of the campaign: Land Units Ambrones Slingers Ambrones Skirmishers Ambrones Levies Ambrones Spearmen Ambrones Swordsmen Apuani Warriors Celtoligi Warriors Ambrones Nobles Celtoligian Cavalry Naval Units Ambrones Slingers Raider Ambrones Levies Raider Ambrones Swordsmen Medium Raider Ambrones Nobles Heavy Raider Venetkens Called Veneti or Eneti by the Romans and Henetoi by the Greeks, according to an ancient myth these brave people were originatin from Paphlagonia, in Asia, and took part in the Trojan War as allied of Troy. After the fall of the city, they came to the east 2014-10-06 50 Conflictus Antiquarum Culturarum (CAC) Game Manual shores of northern Italy under the guide of Antenores, a Trojan noble on the run, in a similar way Aeneas did. This myth, that attributes also the founding of Padua to Antenores and his Henetoi, was long handed down by Strabo (V, 1, 4) and Livy (I,1,1-3), as a demonstration of the ancient link, friendship and kinship between Venetkens and Romans Actually, Venetkens were an Italic people, originating from Central Europe, strictly related to Latins and that in his material production had been influenced by the east branch of Hallstatt Culture. With the Gallic Invasion of Northern Italy (approx 400 B.C.), the Venetkens were almost the only people of the Po Valley to mantain there independence, an not only: actually, if the first contact with the Celts were obviously rough, Venetkens manage no only to stop the Gallic invasion more or less at their borders, but after defeating the invaders, progressively to establish relations of friendshio with them (in the specific, the Cenomanes Gauls), by mixed marriages and commerce. We can't say that the Venetkens became "Celtizised", but actually, they took from the Celts a lot of military equipment, as swords, helmets, chainmails and shields, and actually, if the IV B.C. Venetken warrior was a hoplite, the III B.C. one was equipped more or less like a Gaul, with some archaic local elements like kopis swords, linothorakes or Negau Helmet. 2014-10-06 51 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 6 Ventekens Noble Cavalry Venetkens(p) has access to the following units during the course of the campaign: Land Units Opitergine Slingers Euganei Skirmishers Cenomanes Warriors Cenomanes Skirmish Cavalry Rhaetic Levies Venetkens Spearmen Venetkens Swordsmen Venetkens Nobles Venetkens Horsemen Venetkens Noble Cavalry Naval Units Opitergine Slingers Raider Rhaetic Levies Venetkens Raider Cenomanes Warriors Medium Raider Venetkens Swordsmen Medium Raider Venetkens Nobles Heavy Raider 2014-10-06 52 Conflictus Antiquarum Culturarum (CAC) Game Manual British Isles Factions British Isles factions encompass Brittoi and Eblani faction rosters. Figure 7 Priteni Warriors Brittoi Faction Roster In the British Islands somehow, Celtic military and social evolution stopped to the IV B.C. Isolated from the rest of Europe, even if subjected from time to time to influences from the mainland, the Britons never had to compete and confront themselves with different social and military systems like the Celts of the rest of Europe, and if in the continent the Gauls had to adapt progressively to more intensive and extensive forms of warfare, amplifying the levy basin and employing new kind of tactics to use the mass of the farmers and workers as effective or at least auto sufficient fighters, the Britons maintained the old, semi-ritualistic ways of fighting. Until the arrival of the Romans, warfare in Britain remained what was for the earliest Celts: not really structured military operations, but more or less just cattle riding and champions challenge. The following factions are part of the Brittoi faction roster: Trinovanti(p), Dumnoni, Demetae, Brigantes, Caledones(p). Brittoi factions have access to the following units during the course of the campaign: 2014-10-06 53 Conflictus Antiquarum Culturarum (CAC) Game Manual Land Units Brittoi Slingers Brittoi Skirmishers Brittoi Levies Brittoi Warband Brittoi Riders Combrogi Combrogi Riders Brittoi Assedoi Silures Hillmen Priteni Warriors Qriteni Warriors Bolgi Warband Naval Units Brittoi Slingers Raider Brittoi Warband Medium Raider Bolgi Warband Medium Raider Combrogi Heavy Raider Bolgi Heavy Raider Eblani Faction Roster Eblani was the term used by the first classical geographers to define the people inhabiting Ireland, and probably was taken from the own language of that people (Ptolemy, Geography, 2.2.7-8 and subsequent analysis of O’Rahilly and Muller). The people inhabiting Ireland were the product of different subsequent invasions from the continent and from the British Isles, but however the main culture was Celtic. As for the Briton context, war in Ireland was far from being a mass scale operation, but more related on cattle riding and champions challenge. Eblani(p) has access to the following units during the course of the campaign: Land Units Eblani Hunters Keterna Keterna Slingers Keterna Spearmen Keterna Riders Fian Eblani Assedoi Priteni Warriors Qriteni Warriors 2014-10-06 54 Conflictus Antiquarum Culturarum (CAC) Game Manual Bolgi Warband Naval Units Eblani Hunters Raider Keterna Slingers Raider Keterna Raider Fian Raider Bolgi Warband Medium Raider AoR or Reform Restricted Units for British Factions This section includes a list of the different units available to the British Islanders that have special AoR or Reform restrictions. Silures Hillmen, AoR Moridunon Region Priteni Warriors, AoR Elidon region Qriteni Warriors, AoR Eblana region Bolgi Warband is available from 195 B.C via campaign script. AoR Iska region Camulodunon region- Eblana region- Belgica Province - Germania Minor Province. 2014-10-06 55 Conflictus Antiquarum Culturarum (CAC) Game Manual Ptolemaike Basileia (Ptolemaics) Figure 8 Machariphoroi Apparently the Egyptian local population was considered both unreliable and not fitted for military service by the Macedonians. Even if there was a social class called Machimoi -actually in the last days of Pharaos’ Egypt a military caste of mixed Egyptian, Lybian and partially black Nubian heritagefor a long period they were employed just for police and guard duty, or as auxiliaries troops, like at the battle of Gaza in 312 b.C. “Of his army some were Macedonians and some were mercenaries, but a great number were Egyptians, of whom some carried the missiles and the other baggage but some were armed and serviceable for battle”Diod.XIX.80.85 The only sector were native regular troops apparently were heavily employed was the fleet, as reported by Pausanias (III, 6, 5) Ptolemaics(p) has access to the following units during the course of the campaign: Land Units Machimoi Machimoi Epibatoi Machimoi Akontistai Machimoi Toxotai Machimoi Sphendonetai Hoplitai Karai 2014-10-06 56 Conflictus Antiquarum Culturarum (CAC) Game Manual Pezoi Kyrenaykoi Klerouchoi Pezoi Klerouchoi Hippeis Klerouchoi Hippeis Xystophoroi Klerouchoi Hippeis Thessaloi Galatai Klerouchoi Thrakioi Klerouchoi Hypaspistai Peltastai Basilikon Agema Mistophoroi Kretikolakedaimonioi Peltastai Mistophoroi Toxotai Neokretikoi Akrobolistiai Hippakontistai Tarentinoi Stratiotai Iudaeoi Peri Ten Aulen Hippeis Ptolemy IV Reform: Machimoi Epilektoi Katoikoi Pezoi Katoikoi Hippeis Katoikoi Hippeis Xystophoroi Katoikoi Hippeis Thessaloi Galatai Katoikoi Thrakioi Katoikoi Ptolemy V Reform: Machimoi Hippeis Machimoi Laarchia Galatai Epigonoi Thrakioi Epigonoi Ptolemy VI Reform: Katoikoi Thyreophoroi Katoikoi Thorakitai I B.C. Troops: Pedites Gabiniani Equites Gabiniani Naval Units Missile Penteres - Machimoi Akontistai Raiding Heimiola - Machimoi Akontistai Missile Trieres - Machimoi Akontistai Pursuit Trihemiolia - Machimoi Akontistai 2014-10-06 57 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Penteres - Machimoi Toxotai Raiding Heimiola - Machimoi Toxotai Missile Trieres - Machimoi Toxotai Pursuit Trihemiolia - Machimoi Toxotai Missile Penteres - Machimoi Machimoi Sphendonetai Raiding Heimiola - Machimoi Sphendonetai Missile Trieres - Machimoi Sphendonetai Pursuit Trihemiolia - Machimoi Sphendonetai Assaul Tetreres - Machimoi Epibatoi Assault Dieres - Machimoi Epibatoi Tower Penteres - Machimoi Epibatoi Assault Hepteres - Machimoi Epibatoi Assault Hexeres - Machimoi Epibatoi Heavy Tower Hepteres - Machimoi Epibatoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi AoR or Reform Restricted Units for Ptolemaic This section includes a list of the different units available to the Ptolemaics that have special AoR or Reform restrictions. Machimoi, AoR Aegyptus Province, Lybia Province, Aethiopia Province Machimoi Akontistai, AoR Aegyptus Province, Lybia Province, Aethiopia Province Machimoi Toxotai, AoR Aegyptus Province, Lybia Province, Aethiopia Province Machimoi Sphendonetai, AoR Aegyptus Province, Lybia Province, Aethiopia Province Hoplitai Karai, AoR Aegyptus Province 2014-10-06 58 Conflictus Antiquarum Culturarum (CAC) Game Manual 59 Pezoi Kyrenaykoi, AoR Lybia Province Stratiotai Iudaeoi, AoR Jerusalem region Machimoi Epilektoi , AoR Aegyptus Province, Lybia Province, Aethiopia Province Machimoi Hippeis, AoR Aegyptus Province, Lybia Province, Aethiopia Province Machimoi Laarchia, AoR Aegyptus Province, Lybia Province, Aethiopia Province Pedites Gabiniani is available from 55 B.C via campaign script. Equites Gabiniani is available from 55 B.C via campaign script. Unit Technology Upgrades/Availability: Ptolemy Reform IV takes place in 217 B.C. Ptolemy V Reform takes place in 197 B.C. Ptolemy VI Reform takes place in 160 B.C. Starting units Ptolemy IV Reform Ptolemy V Reform Ptolemy VI Reform Machimoi Epilektoi Machimoi Laarchia Machimoi Hippeis Klerouchoi Hippeis Klerouchoi Hippeis Xystophoroi Kerouchoi Hippeis Tessalikoi Klerouchoi Pezoi Galatai Klerouchoi Thrakioi Klerouchoi Katoikoi Hippeis Thyreophoroi Katoikoi Hippeis Xystophoroi Katoikoi Hippeis Thessaloi Katoikoi Pezoi Galatai Katoikoi Thrakioi Katoikoi Galatai Epigonoi Thrakioi Epigonoi 2014-10-06 Conflictus Antiquarum Culturarum (CAC) Game Manual 60 Katoikoi Thyreophoroi Katoikoi Thorakitai Pedites Gabiniani Equites Gabiniani Spaniard Factions Spaniard factions encompasses the Turdetani, Celtiberian, Iberian and Lusitanian faction rosters. Figure 9 Celtiberian Iuventus Iberian Faction Roster Actually, the origin of the Iberians is still debated, and still remained a mistery. If they were a native people of Iberia or an Atlantic people coming from Northern Africa is not known, however, it’s sure they weren’t Indoeuropeans. The Iberians were divided into many mainly pastoralists tribes, and their coastal communities benefited relatively early from Greek and Punic influences. In the field of war Iberians seems mainly to favor skirmish and ambush more than frontal confrontation, and this reflected heavily on their equipment, that was quite light. 2014-10-06 Conflictus Antiquarum Culturarum (CAC) Game Manual Early Iberian shields appear to be relatively small, round in shape with a central umbo (caetra), even if more rarely appear depicted a second type, something like a tower shield that is supposed to be in wooden planks or wicker. During the passage between IV and III a.C., increasing contacts with Carthaginian in the south-east and Gauls in the north-east brought Iberians to adopt also the thyreos, both with or without metal umbo on the spina. In the field of the throwing weapons the Iberians show a notable specialization, with the development of various specialized javelins like the Falarica (similar to the italic saunion/light pilum) and the soliferreum, actually a copy of the Celtic gaesum, but if the latter was an elite weapon, thank to the iron richness of Spain the soliferreum was far more common. Characteristic Iberian sword above all was the Falcata an improved version of the Italic Kopis: if the latter was just a chopping weapon, the Falcata, even if curved was sharpened on both sides, being usable even as a thrusting weapon. Helmets and armors were quite rare in Iberian context, and if in the V B.C. the iberians adopted, thanks to their experience in fighting as mercenaries aside and against Carthaginians and Greeks, the cardiophylax, at the end of IV B.C. that form of armor was already abandoned, sometimes favor of simply broad cross leather or felt straps, or linothorakes. Metal helmets were quite rare too, and if too heavy models would fit badly with a light and agile warfare, the rare headgear depicted on vases probably was in leather. The following factions are part of the Iberian faction roster: Edetani, Ilergetes(p), Bastetani Iberian factions have access to the following units during the course of the campaign (minor deviations between the factions): Land Units Iberian Spearmen Iberian Caetrati Iberian Skirmish Cavalry Iberian Slingers Balearic Slingers Blastophoenician Militia Oretani Warriors Ilergete Warriors Ilergete Cavalry Edetani Scutari Spearmen Edetani Nobles 2014-10-06 61 Conflictus Antiquarum Culturarum (CAC) Game Manual Edetani Heavy Cavalry Naval Units Iberian Slingers Raider Iberian Caetrati Medium Raider Iberian Caetrati Heavy Raider Turdetani Faction Roster Among the powerful peoples of Iberia during the III-II b.C, the first to catch the eye are the Turdetani, who occupied the southern part of Spain , along the coast between Cadiz and Malaga. Not really Iberians, but the heirs of the Tartessic Culture ( Strabo , Geography, III, 2 , 11) , of uncertain origin , their nation is already mentioned in the Bible under the name of Tarshis as a trading partner of the Phoenicians of Tyre (Ezekiel , 27, 12) . Tartessic Culture is if possible more mysterious than the Iberian, however, it had a completely different language from Iberian, even if, as the latter, not Indoeuropean. Herodotus describes the great wealth of the mythical Tartessian king Arganthonios (“Silver One” or by extension “Tresaurer”, probably a mythical transposition of a god) and the prosperous market of Tartessos, founded on its thriving metal trade (Herodotus, Histories, I.163; IV.152). Tartessos’ wealth came from rich sources of copper, lead, gold, and silver in the Sierra Morena of Southern Iberia (with mining settlements dating from the eighth to sixth centuries B.C. The Tartessians traded heavily with the Greeks, and moreover with the Phoenicians, who founded their own port nearby at Gades (modernday Cádiz). Around 500 B.C.E. the Tartessians fought the Phoenicians at their trading town of Gades, so the Phoenicians called in the help of the Carthaginians. After the Carthaginians calmed the unrest in the region, they took control of Gades and even if their control on the region didn’t last long, they managed to destroy the city of Tartessos (Livy History, XXIII, 26-27). After that, the term Tartessos falls out of favor amongst Greco-Roman authors around this time as well, replaced by the term Turdetania to refer to the same region. Strabo will notice a substantial difference between the Turdetani and other peoples of Iberia, and will recognize the latter a much more advanced level of culture: "The Turdetani are the most civilized of the Iberians : they know to write and possess books, and also poems and a code of laws that they consider older than seven thousand years ..." (Strabo , Geography, III , 1, 6 ) Strabo also wrote about a rich economy based on an abundant production of resources and manufacturing for export and a large commercial fleet "...so numerous as to almost compete with that of Libya [of Carthage ] "( Strabo , Geography, III, 2 , 6) Strabo also states clearly that the Bastetani, an Iberian people with strong Phoenician influence that lived along the eastern coast of Spain to Mastia (Cartagena), east of Turdetania , were vassals of Turdetani , as well as many other populations which in turn 2014-10-06 62 Conflictus Antiquarum Culturarum (CAC) Game Manual bordered with Bastetani. "But these Bastetani which I have just narrated , too, are under the dominion of Turdetania , and so the Bastetani over river Anas , and most of their neighbors "( Strabo , Geography, III, 2 , 11) Actually, when the Carthaginians invaded again Spain, this time leaded by Hamilcar Barca, in 237, the Turdetanian lead a league of Iberian peoples and employed even Celtiberian mercenaries to confront him. Comparing Strabo with Livy, that indicates a conflict between the Turdetani and the Saguntini, which are referred to as their neighbors, it is reasonable to assume that at some point of history the control of Turdetani to be extended not only on Bastetani, but along throughout the south-eastern coast of Spain, going to cover also the area of Contestani and Edetani, the latter actually bordering with Saguntus. "With the inhabitant of Saguntius there was not yet war, but disputes that could become a pretext and that had already been stirred up between them and their neighbors, especially the Turdetani "( Livy, Ab Urbe Condita, XXI, 6) This huge area of control is not demonstrate however until the end of III B.C., and is probable to assume that, after defeating them and making them their vassals, the Carthaginian boosted Turdetanian control over eastern Iberia. Having a leading role based on commercial and cultural power, the Turdetanian themselves weren’t particularly fierce or effective warriors, and Livy defined them as "The least belligerent of all Spaniards", and wrote that after engaging war with the Romans, after the first defeats , they relied on Celtiberians mercenaries ( Livy, Ab Urbe Condita , XXXIV, 17). Indeed in chronicles of the Punic Wars they are given only once as an active element within the Carthaginian army, together with the Edetani, sent to Africa as a reinforcement by Hannibal while preparing his expedition to Italy (Polybius , Histories , III, 33). Regarding the characteristic armament of Turdetani warriors, except from the clear depiction of Linothorakes, it doesn’t seem particularly different from the one of Iberians, and both by iconography and archaeological findings we can infer the presence of both Thyreophoroi (oblong shield-bearers), and Caetrati (round shield bearers) , with a characteristic crested helmets and armed with the Falcata. Turdetani(p) has access to the following units during the course of the campaign: Land Units Iberian Slingers Iberian Spearmen Iberian Skirmish Cavalry Blastophoenician Militia Oretani Warriors Balearic Slingers Turdetanian Scutarii Turdetanian Caetrati Turdulian Caetrati 2014-10-06 63 Conflictus Antiquarum Culturarum (CAC) Game Manual Turdulian Thyreophoroi Naval Units Iberian Slingers Raider Turdetani Scutarii Medium Raider Turdetani Scutarii Heavy Raider Raiding Heimiola Turdetanian Caetrati Assault Dieres TurdetanianCaetrati Raiding Heimiola Blastophoenician Militia Celtiberian Faction Roster With the terms of Celtiberians are described from time to time tribes born from mixed marriages between Celts coming from north the Pyrenees and local Iberians, or Celtic enclaves that coming to settle in Iberia became influenced by the local culture. The born of Celtiberian enclaves is difficult to define, but probably it was a process started already during Hallstatt period (700-500 B.C.), with the infiltration of Hallstatt Culture in Spain, and proceeding with the progressive arrival of La Téne Celtic warbands during 500-400 B.C. Celtic newcomers adapted quite well, and adopted in the field of warfare numerous elements of the locals, mainly the round caetra, employing even bigger caetrae in wicker "as large as an hoplite shield " (Diodorus Siculus, Historical Library , V , 33 ), abandoning nearly at all the thyreos, and never undergoing to the IV-III military change that brought other continental Celts to adopt phalanx formation. Moreover, having settled mainly in central Spain (in particular the Meseta), they didn’t benefit from Carthaginian influence until the II Punic War, so the curious overall situation of shields in Spaniards panoplies of III B.C. found the Celtiberians, that formerly used the thyreos, that had largely adopted the caetra, and the Iberians viceversa. In the field of throwing weapons Celtiberians were identical to Iberians but their main blade weapons were quite different: even if the Falcata was used, it was a rarity, and the main weapon was the Cladeimos,a straight sword developed from celtic longsword: actually a broader and more pointed La Tène blade, excellent both on slashing and thrusting, that the Romans copied to develop their Gladius, that actually in its earlier phase was named Hispaniensis (Spanish). In the field of body protection Celtiberians warriors were normally light as the Iberians, and even if Linothorakes and Chainmail were probably present, as pointed put by some scarce findings and cross analysis with Lusitanian context, common Celtiberian warrior fought just with his tunic. 2014-10-06 64 Conflictus Antiquarum Culturarum (CAC) Game Manual Same was for helmet, even if from III B.C. Montefortino helmets are sometimes present, always as spoils of war taken from Carthaginians and Romans, and always modified with the removal of the cheekpieces that would have limited the peripheral vision influencing negatively the skirmish fighting way. Rarer, although present, are AtticChalcidian helmets, again spoils of war, probably taken from Romans or their Italic Allies. Moreover, from the depiction of Numantia vase the use of greaves in organic material have been hypnotized, corroborated with cross analysis with the Lusitanians. The following factions are part of the Celtiberian faction roster: Callaeci, Areuakoi(p), Celtici, Cantabri(p) Celtiberian factions have access to the following units during the course of the campaign (minor deviations between the factions): Land Units Celtiberian Caetrati Spearmen Celtiberian Caetrati Celtiberian Slingers Celtiberian Cavalry Cantabrian Axemen Cantabrian Skirmish Cavalry Celtiberian Scutarii Celtiberian Iuventus Celtiberian Devoti Naval Units Celtiberian Slingers Raider Celtiberian Caetratii Medium Raider Celtiberian Caetrati Heavy Raider Lusitanian Faction Roster Many things have been written on the origin of the Lusitanians, and actually even the classical writers hadn’t a clear idea, attributing them time to time to the Celtiberian (Pliny, Naturalis Historia, III, 13) or to the Iberian family (Diodoro Siculo, Biblioteca Storica, V, 34). However, even if in the past were regarded by modern scholars as a Celtic people related to Celtiberians, some recent analysis have pointed out a close relation with the Italic branch (F. Villar e R. Pedrero, La nueva inscripción lusitana: Arroyo de la Luz III, in Religión, lengua y cultura prerromanas de Hispania, 2001, pp.663-698), and ultimately it came up that Lusitani were representative of an authentic culture on their own, related in the same way both to Celts and Italics (V. Blazek, Lusitanian Language, in Studia minora facultatis philosophicae universitatis Brunensis, vol. 11). 2014-10-06 65 Conflictus Antiquarum Culturarum (CAC) Game Manual Even so, Lusitanian were deeply celticized in their way of life, and it reflected in their military structure, with the adoption of Celtiberian military customs like the institution of Devoti and Iuventus (Diodorus Siculus, V, 34). Lusitanian panoply is described more or less identical to the Celtiberian one, with a particular intensive use of soliferrea, the peculiar and use of little caetrae made of a resistant vegetal fiber named esparto, and what appears to be the maintenance of the old kardiophylax. “The Lusitanii are the strongest amongst Iberians; to war, they carry very small shields, made out of esparto (a natural hard vegetable fiber), with which can easily defend their bodies. During battle they wield it skilfully, moving it from one side to the other of their bodies, defending themselves with ability from every blow that falls upon them. They also use spears, entirely made of iron with harpoon-shaped tips, and ware helms and a sword very similar to the Celtiberians; they throw their spears with precision and to a great distance, very frequently causing grevious wounds. They are swift while moving and fast while running, so they flee and chase quickly (). With these light armors, being able to run very fast and being very sharp-minded, they can only be defeated with difficulty. They consider the rocks and ranges their homeland and so seek refuge in them, because they are impracticable to large and heavy armies. So, because of that, the Romans, who have organized countless expeditions against them, although being able to counter their daring, have not, dispite of their commitment, been able to end their pillaging”Diodorus Siculus, V, 34 “At any rate, the Lusitanians, it is said, is given to laying ambush, given to spying out, is quick, nimble, and good at deploying troops. They have a small shield two feet in diameter, and suspended from the shoulder by means of thongs (for it has neither armrings nor handles). Besides these shields they have a kopis or a butcher's knife. Most of them wear linen cuirasses; a few wear chainmail and helmets with three crests, but the rest wear helmets made of sinews. The foot-soldiers wear greaves also, and each soldier has several javelins; and some also make use of spears”(Strabo, Geography, III,3,6) Lusitani(p) has access to the following units during the course of the campaign: Land Units Lusitanian Caetrati Lusitanian Caetrati Spearmen Lusitanian Devoti Lusitanian Iuventus Lusitanian Skirmish Cavalry Lusitanian Slingers Celtiberian Kontophoroi Cohors Sertoriana 2014-10-06 66 Conflictus Antiquarum Culturarum (CAC) Game Manual Naval Units Lusitanian Slingers Raider Lusitanian Caetrati Medium Raider Lusitanian Caetrati Heavy Raider AoR or Reform Restricted Units for Spaniard Factions This section includes a list of the different units available in Spain that have special AoR or Reform restrictions. Oretani Warriors, AoR Mastia region Edetani Scutarii Spearmen, AoR Arse region Edetani Nobles, AoR Arse region Edetani Heavy Cavalry, AoR Arse region Ilergete Scutarii, AoR Tarraco region Ilergete Cavalry, AoR Tarraco region Blastophoenician Militia, AoR Baetica Province, Mastia region, Ibossim Region Balearic Slingers, AoR Ibossim region Turdulian Caetrati, AoR Kartuba region Turdulian Thyreophoroi, AoR Kartuba region 2014-10-06 67 Conflictus Antiquarum Culturarum (CAC) Game Manual Cantabrian Cavalry, AoR Aracillum region Cantabrian Axemen, AoR Aracillum region Celtiberian Scutarii is available from 215 B.C via campaign script. Cohors Sertoriana is available from 80 B.C via Sertorian event (campaign script). Celtiberian Kontophoroi is available from 80 B.C via Sertorian event (campaign script). Lybia Lybia actually was a term used by Greeks to define alternatively the whole Africa or its northern coast. Lybian peoples were actually of Berber stock; in some regions slightly mixed with subsaharian black Africans. Some Lybian tribes had obtaind an amazing level of technology for their context and enviroment, and for example Garamantes had build a network of subterranean irrigation channels to bring on the surface the water underneath the desert to fertilize their crops, while the Lybian tribes of the coastline had assimilated some aspects from Greek and Carthaginian culture. 2014-10-06 68 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 10 Libophoenician Cavalry Lybia has access to the following units during the course of the campaign: Land Units Libophoenician Cavalry Libyan Levy Hoplitai Libyan Thyreophoroi Libyan Javelinmen Berber Archers Berber Slingers Libophoenician Militia Naval Units Assaul Tetreres - Libophoenician Militia Assault Dieres - Libophoenician Militia Pursuit Trihemiolia - Libophoenician Militia Raiding Heimiola - Libophoenician Militia Artillery Lithoboloi 2014-10-06 69 Conflictus Antiquarum Culturarum (CAC) Game Manual Germanics Germanic factions encompass the Western Germanic, Eastern Germanic and CeltoGermanic faction rosters. Figure 11 Hundingaz Western Germanic Faction Roster The archaeological evidence of the Western German peoples has been identified with the Culture of Jastorf and its successive developments, the Culture of Ripdorf and the Culture of Seedorf. Actually, these cultures had been deeply influenced by the last phase of the proto-Celtic culture of Hallstatt and the Celtic culture of La Tène. Actually, a huge part of West Germanic artifacts are bad and poorer copies of Celtic ones, especially in the field of war equipment. Offensive and defensive weapons of the commoners were often in wood and bone (G. Rosenberg, Hjortspringfundet) with little or no metal parts at all, and probably the most common Germanic weapon was the Framea (Tacitus, De origine et situ Germanorum, 6), a short spear used both as a throwing weapon and for melee, with a small tip, sometimes in metal, sometimes in bone or even simply a sharpened wood shaft. A good description of a Germanic army is given by Tacitus in the where he states: “The Germans had no armor or helmet or even shields reinforced with iron or leather, but wicker shields and painted wooden planks. 2014-10-06 70 Conflictus Antiquarum Culturarum (CAC) Game Manual Only the first line of combat -if you even could call it that way-, was armed with proper spears, the others had short fire-hardened wooden darts" (Annales, II, 14). Other melee weapon employed were the club, crude but effective, so even the Romans employed Auxiliary Germanic clubmen against heavy armored enemies, as we can see in the depictions on the Trajan Column, and the one handed axe, both a weapon and a tool, whose presence is attested in German warrior graves. Swords in earlier Germanic context were very rare, and the few founded were or copies or La Tène celtic swords, or stabbing shortswords of local production. If armors were even rarer, in the site of Hjortspring dated III B.C., have been found various fragment of chainmail, probably the panoply of some rich noble. About headgears there is almost no evidence, except for wool caps like the one of the Tollundmanden, and copies of Negau helmets in wood founded in Uglemose, Denmark (T. Mathaissen, "Træhjelmene fra Uglemosen"), even if the use of boiled leather caps has been hypothesized. The following factions are part of the Western Germanic faction roster: Ermunthuroz, Heruskoz(p), Frisii(p), Himroz(p), Sweboz(p) Western Germanic factions have access to the following units during the course of the campaign: Land Units Germanic Hunters Germanic Skirmishers Western Germanic Clubmen Western Framea Warriors Western Germanic Warband Western Germanic Riders Western Germanic Nobles Western Germanic Noble Horsemen Celto Germanic Warriors Harjoz Naval Units Western Framea Warriors Raider Western Framea Warriors Medium Raider Western Germanic Warband Medium Raider Western Germanic Nobles Heavy Raider II B.C. Troops: Celtogermanic Longspears 2014-10-06 71 Conflictus Antiquarum Culturarum (CAC) Game Manual Celtogermanic Noble Cavalry I B.C. - I A.D. Troops: Western Germanic Cavalry Late Western Germanic Warband Late Western Germanic Nobles Naval Units Late Western Germanic Warband Medium Raider Late Western Germanic Nobles Heavy Raider Eastern Germanic Faction Roster With Eastern Germans we can define all the Germanic tribes that migrated from Norway and Sweden between IV and III B.C., settled on the Baltic shores and from there, during a long period of time, moved into Poland and Ucraina, even reaching the shores of the Black Sea. A little known people in the first period of their history, they will grow in importance in the III A.D., when they became gradually the main European enemies of the Roman Empire. The following factions are part of the Eastern Germanic faction roster: Guthiuda(p), Rygir. Eastern Germanic factions have access to the following units during the course of the campaign: Land Units Germanic Hunters Eastern Germanic Skirmishers Eastern Germanic Clubmen Eastern Framea Warriors Eastern Germanic Warband Eastern Germanic Riders Eastern Germanic Nobles Eastern Germanic Noble Horsemen Hundingaz Naval Units Eastern Framea Warriors Raider Eastern Germanic Warband Raider Eastern Germanic Nobles Medium Raider II-III A.D. Troops: Late Eastern Germanic Warband 2014-10-06 72 Conflictus Antiquarum Culturarum (CAC) Game Manual Late Eastern Germanic Nobles Eastern Germanic Heavy Cavalry Naval Units Late Eastern Germanic Warband Raider Late Eastern Germanic Nobles Medium Raider Celto Germanic Faction Roster With the term Celtogermans we can define two distinct realities in Eastern Europe, highly interconnected to each other: the Lugii (Lougoi) and the Bastarnae (Bastijanthai). The Lugii (possibly meaning "The Bright Ones", from Celtic root) were a powerful confederation of different tribes, located in the area of modern Poland. Despite the efforts of Polish archaeologists to assign a Proto-Slavic identity to the Lugii during the '30s, by analyzing the archaeological evidence in detail, identifiable in the Przeworsk Culture, the common theory today is that they were a composite reality, dominated by a strong Celtic element but incorporating sacral elements of Germanic martial culture (the Harii brotherhood) and various tribal entities speaking a Germanic language belonging to the West Germanic branch, such as the Elveconi and Buri (cfr.. Carl Waldman e Catherine Mason, Encyclopedia of European People, p. 498). During the transition between the first century BC and the first century AD, the Germanic influence within the Lugian confederation grew exponentially, due to the overlap of new Germanic elements, this time coming from the eastern branch, until it became an entirely Germanic milieu, eventually giving life to the Vandals . The following factions are part of the Celto Germanic faction roster: Basthijanthai(p), Lougoi(p). Celto Germanic factions have access to the following units during the course of the campaign: Land Units Germanic Hunters Western Germanic Clubmen Western Germanic Riders Harjoz Eastern Germanic Riders Eastern Germanic Warband Celtic Skirmishers Celtogermanic Warriors Pannonian Swordsmen Lougoi Axemen Keltoskythai Riders 2014-10-06 73 Conflictus Antiquarum Culturarum (CAC) Game Manual Bastijanthai Rhomphaiophoroi Naval Units Celtic Skirmishers Raider Celtic Skirmishers Medium Raider Pannonian Swordsmen Medium Raider Pannonian Swordsmen Heavy Raider Bastikanthai Romphaiophoroi Medium Raider Bastikanthai Romphaiophoroi Heavy Raider II B.C. troops: Land Units Costoboki Spearmen Costoboki Noble Horsemen I-II A.D. troops: Land Units Wandili Warriors AoR or Reform Restricted Units for Germanic Factions This section includes a list of the different units available to Germanic factions that have special AoR or Reform restrictions. Celtogermanic Longspears is available from 200 B.C via campaign script. AoR Germania Minor province, Belgica province, Aquitania Province, Celtica Province, Raetia et Noricum Province, Hercynia Province, Pannonia Province Celtogermanic Noble Cavalry is available from 200 B.C via campaign script. AoR Germania Minor province, Belgica province, Aquitania Province, Celtica Province, Raetia et Noricum Province, Hercynia Province, Pannonia Province Celto-Germanic Warriors, AoR Germania Minor Province, Belgica Province, Hecynia Province, Silesia Province, Magna Germania Province, Suebia Province, Galic Region, Petrodava Region Late Eastern Germanic Warband, AoR Ponto-Caspia Province 2014-10-06 74 Conflictus Antiquarum Culturarum (CAC) Game Manual Late Eastern Germanic Nobles, AoR Ponto-Caspia Province Eastern Germanic Heavy Cavalry, AoR Ponto-Caspia Province Harjoz, AoR Silesia Province Lougoi Axemen, AoR Silesia Province Keltoskythai Riders (Petrodava region, Olbia Region, Solokha Region, Tur region, Galic region Bastijanthai Rhomphaiophoroi, AoR Dacia Province Costoboki Spearmen is available from 190 B.C via campaign script. AoR Dacia Province, Olbia region Costoboki Noble Horsemen is available from 190 B.C via campaign script. AoR Dacia Province, Olbia region Wandili Warriors is available from 10 A.D via campaign script. AoR Silesia province Unit Technology Upgrades/Availability: Starting Units Western Germanic Warband Western Germanic Nobles Western Germanic Noble Horsemen Eastern Germanic Warband Eastern Germanic Nobles Eastern Germanic Noble Horsemen Trimarcisia Technology Late Western Germanic Warband Late Western Germanic Nobles Western Germanic Cavalry Late Eastern Germanic Warband Late Eastern Germanic Nobles Eastern Germanic Heavy Cavalry 2014-10-06 75 Conflictus Antiquarum Culturarum (CAC) Game Manual Illyrians With the term Illyrians are defined all that tribes that share an authentic language and culture, coming from the East Hallstatt Cultural Facies and living in the area of modern ex-Jugoslavija and Albania. Even if the different Illyrian tribes were quite different one another, being somehow celticized in the north and hellenized in the south, Classical writers identified a common root for all of them, and common habits (for example, the use of tattoo). Illyrians were also famed pirates, and their ships, Lembos, Pristis and Libyrnis, were well known for being very fast and highly maneuverable, and were even copied by more civilized nations like Makedonia. The following factions are part of the Illyrian faction roster: Delmetae, Daorsi(p), Ardiaei(p), Breuci. Figure 12 Iapodes Warriors Illyrian factions have access to the following units during the course of the campaign: Land Units Illyrian Archers Illyrian slingers Illyrian Skirmishers Illyrian Levies Illyrian Levy Spearmen Illyrian Spearmen Illyrian Axemen 2014-10-06 76 Conflictus Antiquarum Culturarum (CAC) Game Manual Illyrian Riders Illyrian Hoplitai Illyrian Cavalry Peltastai Agrianoi Iapodes Skirmishers Iapodes Warriors Naval Units Illyrian Slingers Lembos Illyrian Skirmishers Lembos Illyrian Levies Lembos Illyrian Archers Lembos Illyrian Levy Spearmen Lembos Illyrian Spearmen Pristis Illyrian Axemen Pristis Illyrian Skirmishers Pristis Illyrian Slingers Pristis Illyrian Archers Libyrnis Illyrian Spearmen Libyrnis Illyrian Axemen Libyrnis AoR or Reform Restricted Units for Illyrians This section includes a list of the different units available to Illyrians that have special AoR or Reform restrictions. Illyrian Hoplitai, AoR Epidamnos region, Delminium region Illyrian Cavalry, AoR Epidamnos region, Delminium region Peltastai Agrianoi, AoR Epidamnos region Iapodes Skirmishers, AoR Iader region Iapodes Warriors, AoR Iader region 2014-10-06 77 Conflictus Antiquarum Culturarum (CAC) Game Manual Apeiros (Epirus) An important percentage of the Apeiros roster is composed by troops that actually aren’t available in the Epirote homeland and starting position, but could be recruited only in Italy… starting the game in the year of Pyrrhus death, not long ago the Italic expedition, leaving as an open possibility the management of the war with Sparta and Makedonia and a “return” in Southern Italy could be intriguing for the player... also, it provides historically attested units of Italiotae and Italics for the roster, that without it would be simply a cheaper version of Makedonia. Figure 13 Chaonon Logados Epirus(p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Phalangitai Apeirotai Chaonon Logades Basilikon Agema Hippeis Thessalioi Hippeis Apeirotai 2014-10-06 78 Conflictus Antiquarum Culturarum (CAC) Game Manual Hippeis Apeirotai Xystophoroi Hippakontistai Akrobolistai Terentinoi Epibatoi Apeirotai War Elephants with turret Hoplitai Italiotai Mistophoroi Oskoi Hippeis Oskoi Leukaspides Tarentinoi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Apeirotai Assault Dieres - Epibatoi Apeirotai Tower Penteres - Epibatoi Apeirotai Assault Hepteres - Epibatoi Apeirotai Assault Hexeres - Epibatoi Apeirotai Heavy Tower Hepteres - Epibatoi Apeirotai Artillery Hexērēs - Ballista Artillery Polybolos Ballista Giant Ballista AoR or Reform Restricted Units for Epirus This section includes a list of the different units available to Epirus that have special AoR or Reform restrictions. Hoplitai Italiotai, AoR Magna Graecia province 2014-10-06 79 Conflictus Antiquarum Culturarum (CAC) Game Manual Mistophoroi Oskoi, AoR Magna Graecia province, Italia province Hippeis Oskoi, AoR Magna Graecia province, Italia province Leukaspides Tarentinoi, AoR Magna Graecia province Makedonia In 272, when Pyrrhus was defeated by the united forces of Spartans and Makedon, the Kingdom of Makedonia started to recover… the past years a huge percentage of the standing army deserted and passed to the Epirotes, and even if the enemy was vanquished, the main base of the Macedonian army simply ceased to exists, with a lot of deserters fleeing in other successors kingdoms. So Antigonos army at start was mainly composed by some groups of mercenaries (mainly Thracian, Celts, Neocretans and Greeks), the elite corps of Hypaspistai Peltastai and the Agema, while in case of need a military levy would be instituted, calling farmers and workers to build up the phalanx. This phalanx was probably the same that is defined with the term of Leukaspides (white shields), named just in few accounts, a reserve levy troop employed only in time of great need. 2014-10-06 80 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 14 Euzonoi Peltastai Makedonia(p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Peltastai Agrianoi Leukaspides Euzonoi Peltastai Hypaspistai Peltastai Basilikon Agema Hippeis Thessalioi Hiera Ilai Hippakontistai Akrobolistai Terentinoi Hippeis Makedonikoi Hippeis Xystophoroi Makedonikoi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai 2014-10-06 81 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Makedonikoi Assault Dieres - Epibatoi Makedonikoi Tower Penteres - Epibatoi Makedonikoi Assault Hepteres - Epibatoi Makedonikoi Assault Hexeres - Epibatoi Makedonikoi Heavy Tower Hepteres - Epibatoi Makedonikoi Artillery Hexērēs - Ballista Lembos - Sphendonetai Lembos -Akontistai Lembos-Toxotai Lembos-Epibatoi Makedonikoi Libyrnis-Toxotai Libyrnis- Epibatoi Makedonikoi Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Amphipolis Reform Chalkaspides Thrakioi Klerouchoi Andriskos Event: Thrakioi Peltastai Thrakioi Hippakontistai AoR or Reform Restricted Units for Makedonia This section includes a list of the different units available to Makedonia that have special AoR or Reform restrictions. 2014-10-06 82 Conflictus Antiquarum Culturarum (CAC) Game Manual Chalkaspides is available from 205 B.C via Amphipolis Military reform (campaign script). Thrakioi Klerouchoi is available from 205 B.C via Amphipolis Military reform (campaign script). Thraikioi Peltastai is available from 149 B.C via Andriskos event (campaign script). Thrakioi Hippakontistai is available from 149 B.C via Andriskos event (campaign script). Lakedaimon (Sparta) In the III B.C. Spartan society undergoes great changes. Even during the second part of IV B.C., due to economic, social and especially demographic decrease, the number of proper Spartiatai (full citizens) fall exponentially to a very low percentage, and according to Plutarch in 250 there were just only 700 Spartiates in Laconia. As a result, Spartan army became actually formed with an increasing percentage of middle class citizens, the Peiriokoi that became organized in mixed morai (military unit) with the Spartiatai, and no more in different units as in the past. Figure 15 Hoplitai Spartiatai 2014-10-06 83 Conflictus Antiquarum Culturarum (CAC) Game Manual Lakedaimon(p) has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Hippakontistai Skiritai Akontistai Skiritai Hoplitai Skiritai Hoplitai Lakedaimonioi Hoplitai Spartiatai Hippeis Spartiatai Kleomenes Reform: Land Units Hoplitai Lakedaimonioi (Reformed) Diskilioi Nabides Reform: Land Units Hoplitai Lakedaimonioi (Reformed) Thyreophoroi Kretikoi Peltastai Kretikoi Epibatoi Kretikoi Akrobolistai Hippakontistai Tarentinoi Naval Units Missile Penteres - Epibatoi Kretikoi Raiding Heimiola - Epibatoi Kretikoi Missile Trieres -Epibatoi Kretikoi Pursuit Trihemiolia - Epibatoi Kretikoi Assaul Tetreres - Epibatoi Kretikoi Assault Dieres - Epibatoi Kretikoi Tower Penteres - Epibatoi Kretikoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi 2014-10-06 84 Conflictus Antiquarum Culturarum (CAC) Game Manual AoR or Reform Restricted Units for Lakedaimon This section includes a list of the different units available to Lakedaimon that have special AoR or Reform restrictions. Hippakontistai Skiritai, AoR Lakedaimon region Akontistai Skiritai, AoR Lakedaimon region Hoplitai Skiritai, AoR Lakedaimon region Hoplitai Lakedaimonioi, AoR Lakedaimon region Hippeis Spartiatai, AoR Lakedaimon region Hoplitai Lakedaimonioi is available from 227 B.C via Kleomenes reform (campaign script). AoR Hellas province Diskilioi is available from 227 B.C via Kleomenes reform (campaign script). Hoplitai Lakedaimonioi is available from 207 B.C via Nabides reform (campaign script). Peltastai Kretikolakedaimonioi is available from 207 B.C via Nabides reform (campaign script). Thyreophoroi Kretikolakedaimonioi is available from 207 B.C via Nabides reform (campaign script). 2014-10-06 85 Conflictus Antiquarum Culturarum (CAC) Game Manual Athenai Athenai is renowned for its architecture, art and writing, Athens has long been famed for its achievements. Its buildings, such as the Parthenon, dedicated to Athena the patron of the city, and culture including the works of Aristophanes, Plato, Socrates, and Sophocles, mean that Athenian culture is almost synonymous with Greek culture. During the Greco-Persian and Peloponnesian Wars, the city state remained both fiercely independent and a leading power of the time, but became part of the wider Macedonian Empire following Phillip II’s decisive victory at the Battle of Chaeronea in 338 BC. Figure 16 Iphikratou Peltastai Athenai(p) has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Athenaioi Hoplitai Athenaioi Iphikratou Peltastai Thyreophoroi Athenaioi Thorakitai Athenaioi Akrobolistai Hippakontistai Elaphroi Akrobolistai Hippotoxotai Akrobolistai Hippakontistai Tarentinoi 2014-10-06 86 Conflictus Antiquarum Culturarum (CAC) Game Manual Politikoi Hippeis Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Athenaioi Fire Pot Dieres - Epibatoi Athenaioi Assault Dieres - Epibatoi Athenaioi Tower Penteres - Epibatoi Athenaioi Assault Hepteres - Epibatoi Athenaioi Assault Hexeres - Epibatoi Athenaioi Heavy Tower Hepteres - Epibatoi Athenaioi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Syrakousai Founded by Greek colonists from Corinthos, the pòlis of Syracuse grow to became one of the main powers of the Mediterranean. Historical adversary of Carthage in the domain of Sicily, Syracuse managed to gather under his control the main Siceliots centers, and gradually was percieved as the midpoint for excellence for all the Greeks of Italy. As his rival Carthage, Syracuse heavily relied on mercenary troops, including in his armies Gauls, Iberians, Greek and Italic mistophoroi (mercenaries). Even if maintining strongly their Greek heritage, Siceliots and Magno-Greeks adopted sometimes in their panoply elements from the local Italic peoples, ecpecially when founded both effective and cheap, like the Montefortino helmet. 2014-10-06 87 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 17 Hoplitai Sikeliotai Epilektoi Syrakousai (p) has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Hoplitai Sikeliotai Hoplitai Sikeliotai Epilektoi Peltastai Sikeliotai Thyreophoroi Sikeliotai Thorakhitai Sikeliotai Akrobolistai Hippakontistai Tarentinoi Hippeis Sikeliotai Mistophoroi Toxotai Kretikoi Mistophoroi Sphendonetai Rhodioi Mistophoroi Galatai Mistophoroi Oskoi Mistophoroi Galatai Hippakontistai Mistophoroi Iberoi Naval Units Missile Penteres - Toxotai Raiding Heimiola - Toxotai 2014-10-06 88 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Missile Trieres - Mistophoroi Sphendonetai Rhodioi Pursuit Trihemiolia - Mistophoroi Sphendonetai Rhodioi Missile Penteres - Mistophoroi Sphendonetai Rhodioi Raiding Heimiola - Mistophoroi Sphendonetai Rhodioi Missile Penteres - Mistophoroi Toxotai Kretikoi Raiding Heimiola - Mistophoroi Toxotai Kretikoi Missile Trieres - Mistophoroi Toxotai Kretikoi Pursuit Trihemiolia - Mistophoroi Toxotai Kretikoi Assaul Tetreres - Epibatoi Sikeliotai Fire Pot Dieres - Epibatoi Sikeliotai Assault Dieres - Epibatoi Sikeliotai Tower Penteres - Epibatoi Sikeliotai Assault Hepteres - Epibatoi Sikeliotai Assault Hexeres - Epibatoi Sikeliotai Heavy Tower Hepteres - Epibatoi Sikeliotai Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Massalia Massalia is rich Greek colony founded by the Phoceans on the shores of southern Gaul. The historical accounts said that the leader of the Phocean colonists, whose name was reported being Protis or Eussenos, married the daughter of Nannos, king of the Segobriges, the Celto-Ligian tribe ruling the land, and that grants him the right of founding the colony. In the III B.C. Massalia is a strong maritime commercial power, with a mixed population mainly of Greeks in the city and Celto-Ligian in the countryside, in a very good relationship with the Romans and always in competition with Carthage to gain the best trading routes. 2014-10-06 89 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 18 Thorakitai Massaliotai Massalia(p) has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Ambrones Skirmishers Celtoligian Cavalry Celtoligian Warriors Peltastai Massaliotai Hoplitai Massaliotai Thyreophoroi Massaliotai Thorakitai Massaliotai Akrobolistai Hippakontistai Elaphroi Politikoi Hippeis Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai 2014-10-06 90 Conflictus Antiquarum Culturarum (CAC) Game Manual Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Massaliotai Fire Pot Dieres - Epibatoi Massaliotai Assault Dieres - Epibatoi Massaliotai Tower Penteres - Epibatoi Massaliotai Assault Hepteres - Epibatoi Massaliotai Assault Hexeres - Epibatoi Massaliotai Heavy Tower Hepteres - Epibatoi Massaliotai Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Kyrenayke Pentapolis Kyrene was a Greek colony founded on the coasts of Lybia by Dorian settlers coming from Thera, a small island near Crete. In 440 B.C. Kyrene formed a league with other four major Greek colonies on the Lybian coast, which were known as Kyrenayke Pentapolis (Five Cities of Cyrenaica). The people of the Pentapolis are broadly divided in Greeks in the cities and Lybian Preiokoi (half-citizens) in the peripheral villages. This latter part of the society wasn’t always good disposed to their Greek masters, and time to time are recorded revolts of the Lybians against the Greeks, sometimes helped by independent Lybian tribes of the hinterland. Formally a satrapy of the Persian Achaemenid Empire, the Kyrenayke Pentapolis passed under the rule of Alexander and after him of the Ptolemyes, even if frequent revolts against Ptolemaic Egypt are recorded, like the 276 one by Magas, stepson of the king of Ptolemaike Basileia Ptolemy I Soter, that crowned himself king of the Pentapolis. 2014-10-06 91 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 19 Hoplitai Kyrenaykoi Kyrenayke Pentapolis (p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Lybian Skyrmishers Lybian Hoplitai Lybian Thyreophoroi Pezoi Kyrenaykoi Hoplitai Kyrenaykoi Hoplitai Kyrenaykoi Epilektoi Politikoi Hippeis Kyrenaykoi Akrobolistai Hippakontistai Elaphroi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai 2014-10-06 92 Conflictus Antiquarum Culturarum (CAC) Game Manual Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Kyrenaykoi Assault Dieres - Epibatoi Kyrenaykoi Tower Penteres - Epibatoi Kyrenaykoi Assault Hepteres - Epibatoi Kyrenaykoi Assault Hexeres - Epibatoi Kyrenaykoi Heavy Tower Hepteres - Epibatoi Kyrenaykoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Krete Figure 20 Toxotai Kretikoi 2014-10-06 93 Conflictus Antiquarum Culturarum (CAC) Game Manual Krete has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Kretikoi Peltastai Kretikoi Thyreophoroi Kretikoi Akrobolistai Hippakontistai Elaphroi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Kretikoi Raiding Heimiola - Toxotai Kretikoi Missile Trieres - Toxotai Kretikoi Pursuit Trihemiolia - Toxotai Kretikoi Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Kretikoi Assault Dieres - Epibatoi Kretikoi Tower Penteres - Epibatoi Kretikoi Assault Hepteres - Epibatoi Kretikoi Assault Hexeres - Epibatoi Kretikoi Heavy Tower Hepteres - Epibatoi Kretikoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi 2014-10-06 94 Conflictus Antiquarum Culturarum (CAC) Game Manual Kypros Figure 21 Peltastai Neokretikoi Kypros(p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Toxotai Neokretikoi Peltastai Neokretikoi Thyreophoroi Neoretikoi Akrobolistai Hippakontistai Elaphroi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Neokretikoi Raiding Heimiola - Toxotai Neokretikoi Missile Trieres - Toxotai Neokretikoi Pursuit Trihemiolia - Toxotai Neokretikoi 2014-10-06 95 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Neoretikoi Assault Dieres - Epibatoi Neoretikoi Tower Penteres - Epibatoi Neoretikoi Assault Hepteres - Epibatoi Neoretikoi Assault Hexeres - Epibatoi Neoretikoi Heavy Tower Hepteres - Epibatoi Neoretikoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Rhodos Figure 22 Sphendonetai Rhodioi Rhodos has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Rhodioi 2014-10-06 96 Conflictus Antiquarum Culturarum (CAC) Game Manual Akontistai Toxotai Neokretikoi Peltastai Neokretikoi Thyreophoroi Neoretikoi Akrobolistai Hippakontistai Elaphroi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Neokretikoi Raiding Heimiola - Toxotai Neokretikoi Missile Trieres - Toxotai Neokretikoi Pursuit Trihemiolia - Toxotai Neokretikoi Missile Penteres - Sphendonetai Rhodioi Raiding Heimiola - Sphendonetai Rhodioi Missile Trieres - Sphendonetai Rhodioi Pursuit Trihemiolia -Sphendonetai Rhodioi Assaul Tetreres - Epibatoi Neoretikoi Assault Dieres - Epibatoi Neoretikoi Tower Penteres - Epibatoi Neoretikoi Assault Hepteres - Epibatoi Neoretikoi Assault Hexeres - Epibatoi Neoretikoi Heavy Tower Hepteres - Epibatoi Neoretikoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Numidia A Berber kingdom divided in numerous nomadic tribes prized for its cavalry, Numidia is a strong ally of Carthage, providing it with fast and effective mounted skirmishers. Politically unstable, Numidia is actually divided in two different main tribal groups, the Masaesyli in the west and the Massylii in the east. The two tribal groups are constantly quarrying against one another to obtain total control of Numidia, constantly allying with foreign power in exchange of support, and eventually betraying the former ally if someone more profitable came along. 2014-10-06 97 Conflictus Antiquarum Culturarum (CAC) Game Manual After changing repeatedly sides during the II Punic War, finally the Massylii allied with Rome and the Masaesyli with Carthage. This actually granted Massylii to become the true leaders of Numidia that become a powerful kingdom of north-western Africa, under the protective influence of Rome. Figure 23 Cohors Numidica Numidia(p) has access to the following units during the course of the campaign: Land Units Numidian Noble Cavalry Numidian Cavalry Berber Slingers Berber Archers Berber Spearmen Numidian Skirmishers Naval Units Missile Raider - Berber Archers Missile Raider - Numidian Skirmishers II B.C. Troops: Land Units Iberian caetrati Gallic Swordsmen Cohors Numidica Numidian Late Cavalry 2014-10-06 98 Conflictus Antiquarum Culturarum (CAC) Game Manual Mauri Skirmishers Berber Camel Archer Berber Camel Riders Numidian Elephants Numidian Elephants with turret Naval Units Missile Dieres-Berber Archers Missile Dieres-Numidian Skirmishers Missile Dieres-Berber Slingers Assault Trieres - Cohors Numidica Artillery Polybolos Ballista Giant Ballista AoR or Reform Restricted Units for Numidia This section includes a list of the different units available to Numidia that have special AoR or Reform restrictions. With the passing of power in Numidia from Massaesyli to Massyli and the alliance with Rome, the Numidian Kingdom extended its power to the whole of Mauretania, thereby taking the Gaetulian tribes under control and also receiving help from Roman military counsellors that helped to form Legionary like chosen fighters in Numidia. With the control of the whole of Mauretania, Numidia is thus able to recruit new and more advanced units. King Juba also managed to reinforce his army with stable mercenary companies of Iberian caetrati and Gaulish warriors, and furthermore captured and tamed elephants for war purpose. The following units are available to Numidia from 202 B.C. onwards when Numidia controls Iol, Tingis, Dimmidi and Migdol (campaign script). Iberian caetrati Gallic Swordsmen Cohors Numidica 2014-10-06 99 Conflictus Antiquarum Culturarum (CAC) Game Manual Numidian Late Cavalry Mauri Skirmishers Berber Camel Riders Berber Camel Archer Numidian Elephants Numidian Elephants with turret Gaetuli The Gaetuli, often identified with the Mauri, were a group of nomadic Berber tribes related to Numidians that lived on the southern sides of the Aures and Atlas mountain systems to the shores of the Atlantic Ocean and the oasis of northern Sahara. Probably the ancestors of the modern Tuaregh people, some of their tribes were deeply intermingled with subsaharian black peoples, and identified by Greek historians with the name of Melanogaetuli (Black Gaetuli). They were prized horsemen almost like the Numidians, and known to have provided Hannibal’s army with mercenary archers and skirmishers. 2014-10-06 100 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 24 Mauri Horsemen Gaetuli(p) has access to the following units during the course of the campaign: Land Units Mauri Horsemen Mauri Skirmishers Mauri Archers Berber Slingers Berber Spearmen Berber Camel Archer Berber Camel Riders Naval Units Missile Raider - Berber Archers 2014-10-06 101 Conflictus Antiquarum Culturarum (CAC) Game Manual Berbers The following factions are part of the Berber faction roster: Garamantes(p), Nasamones. Figure 25 Berber Camel Riders Berber factions have access to the following units during the course of the campaign: Land Units Berber Chariots Libyan Skirmisher Libyan Hoplites Libyan Thyreophoroi Berber Slingers Berber Archers Berber Spearmen Berber Camel Archers Berber Camel Riders Naval Units Raiding Hemiola - Berber Slingers Raiding Heimiola - Lybian Skirmishers Assault Dieres - Lybian Thyreophoroi 2014-10-06 102 Conflictus Antiquarum Culturarum (CAC) Game Manual Geto-Dacian Factions The following factions are part of the Geto-Dacian faction roster: Getai(p), Daoi(p). Figure 26 Tarabostes Warriors The Komatai (long-hairs) were the lower class of Geto-Dacian society. Most of them were farmers or herders, absolutely not professional fighters. They were called to arms in time of great need, but never formed a stabile army. Geto-Dacian factions has access to the following units during the course of the campaign: Land Units Komatai Levies Komatai Skirmishers Komatai Spearmen Komatai Archers Komatai Drepanophoroi Tarabostes Warriors Tarabostes Riders Getai Hippotoxotai 2014-10-06 103 Conflictus Antiquarum Culturarum (CAC) Game Manual Getai Noble Riders Naval Units Komatai Skirmishers RaiderKomatai Bowmen Raider Komatai Spearmen Medium Raider Tarabostes Spearmen Medium Raider Tarabostes Warriors Heavy Raider Burebista Reform: Land Units Costoboki Spearmen Costoboki Noble Riders Decebalus Reform: Land Units Tarabostes spearmen Bastjanthai Rhomphaiophoroi Raokhshna Kontophoroi Raokhsna Hippotoxotai Naval Units Tarabostes Spearmen Raider Artillery Dacian Scorpio Dacian Bastion Ballista AoR or Reform Restricted Units for Geto-Dacian Factions This section includes a list of the different units available to Geto-Dacian factions that have special AoR or Reform restrictions. Tarabostes Warriors, AoR Zarmizegetusa Region Tarabostes Riders, AoR Zarmizegetusa Region Getai Hippotoxotai, AoR Malva Region Getai Noble Riders, AoR Malva Region 2014-10-06 104 Conflictus Antiquarum Culturarum (CAC) Game Manual The following units are available to the Geto-Dacian factions from 99 B.C. onwards once one of them controls Malva, Zarmizegetusa, Petrodava, Odessos, Olbia, Singidun and Istros (Burebista reform campaign script). Costoboki Spearmen, AoR Petrodava Region, Olbia Region Costoboki Noble Riders, AoR Petrodava Region, Olbia Region Unit Technology Upgrades: Starting Units Tribal Council Land and Community Laws Komatai Levies Late Komatai Levies Komatai Skirmishers Late Komatai Skirmishers Komatai Spearmen Late Komatai Spearmen Komatai Archers Late Komatai Archers Komatai Drepanophoroi Late Komatai Drepanophoroi Tarabostes Warriors Late Tarabostes Warriors Tarabostes Riders Late Tarabostes Riders Getai Hippotoxotai and Getai Noble Riders are not accessible anymore. The following units are available to the Geto-Dacian factions from 49 B.C. onwards once one of them still controls Malva, Zarmizegetusa and Petrodava (Decebalus reform campaign script). Tarabostes Spearmen Dacian Scorpio Bastjanthai Rhomphaiophoroi, AoR Petrodava Region, Olbia Region Raokhshna Kataphraktoi Hippotoxotai, AoR Petrodava Region, Olbia Region Raokhshna Kataphraktoi Kontophoroi, AoR Petrodava Region, Olbia Region 2014-10-06 105 Conflictus Antiquarum Culturarum (CAC) Game Manual Thracian Factions The Thracians were a huge group of Indoeuropean people that lived in the oriental part of the Balkans. They are normally divided in two distinct branches: “proper” Thracians and GetoDacians, which appeared to be a northern branch of the Thracian family. Even if influenced in different regions by other cultures, like the Celts, the Greeks and the Scythians, without any doubts the roots of Thracian culture are quite authentic. The Thracian armies were quite characterized by the huge implement of skirmish troops… virtually, almost all the Thracian warriors were, save some small distinctions, skirmishers and fond of hit-and-run tactics. The following factions are part of the Thracian faction roster: Basileion Odryson(p), Triballoi(p). Figure 27 Thrakioi Rhomphaiophoroi Thracian factions has access to the following units during the course of the campaign: Land Units Thrakioi Toxotai Thrakioi Sphendonetai Thrakioi Peltastai 2014-10-06 106 Conflictus Antiquarum Culturarum (CAC) Game Manual Thracian Levies Thrakioi Machairophoroi Thrakioi Rhomphaiophoroi Thracian skirmish cavalry Thracian Noble Horsemen Celto-Thracian Warriors Peltastai Agrianoi Naval Units Raider - Thrakioi Toxotai Raider - Thrakioi Sphendonetai Medium Raider - Thrakioi Machairophoroi Medium Raider - Thrakioi Toxotai Heavy Raider - Thrakioi Toxotai Bithynia The region of Bythinia was invaded in ancient times by the Thracian tribes of the Thyni and Bithyni. Incorporated for a long time inside the Lydian kingdom, becoming again independent, Bithynia was strongly influenced by the Hellenistic world. Prizing strongly its independece, Bythinia was capable of resisting even to the Macedonians. 2014-10-06 107 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 28 Machairophoroi Bithynoi Bithynia(p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Bithiniaikoi Promachoi Thyreophoroi Bithynoi Machairophoroi Bithynoi Hoplitai Bithynoi Bithynoi Hippeis Naval Units Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai 2014-10-06 108 Conflictus Antiquarum Culturarum (CAC) Game Manual Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Thyreophoroi Bithynoi Assault Dieres - Thyreophoroi Bithynoi Tower Penteres - Thyreophoroi Bithynoi Assault Hepteres - Thyreophoroi Bithynoi Assault Hexeres - Thyreophoroi Bithynoi Heavy Tower Hepteres - Thyreophoroi Bithynoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Arche Seleukeia (Seleucid Empire) Figure 29 Kataphraktoi Hetairoi "Pantodapoi" means "from all other places", and actually was a term used to define lowprofile native troops of mixed ethnicity, coming from the lower levels of society in the huge Seleucid empire. Not divided into specific ethnic corps, these soldiers could be a mix of Persians, mesopotamians, leucosyrians, anatolians etc. 2014-10-06 109 Conflictus Antiquarum Culturarum (CAC) Game Manual The use of Pantodapoi troops was diverse, and if often they were used as support troops, in other cases they were armed in the Macedonian manner and fought as a phalanx. Furthermore, the Seleucid navy was also for the bigger part composed by "Pantodapoi", in the specific case Jews, Syrians, Phoenicians and all other peoples with a seafaring tradition. Arche Seleukeia (p) has access to the following units during the course of the campaign: Land Units Pantodapoi Sphendonetai Pantodapoi Toxotai Pantodapoi Akontistai Iudaeoi Stratiotai Medopersikoi Stratiotai Hippotoxotai Medopersikoi Toxotai Persikoi Sphendonetai Persikoi Hippotoxotai Elymaioi Dahae Hippotoxotai Dahae Levies Arabes Kamelotoxotai Euzonoi Mysoi Hippotoxotai Mysoi Cappadocian Levies Toxotai Neokretikoi Peltastai Neokretikoi Thyreophoroi Neokretikoi Pantodapoi Phalangitai Chalkaspides Argyraspides Hypaspistai Hippeis Akrobolistai Tarentinoi Politikoi Hippeis Politikoi Hippeis Xystophoroi Aphraktoi Heitairoi Agema Elephantes Indikoi Drepanophoroi Armai Naval Units Missile Penteres - pantodapoi Akontistai Raiding Heimiola - pantodapoi Akontistai 2014-10-06 110 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Trieres - pantodapoi Akontistai Pursuit Trihemiolia - pantodapoi Akontistai Missile Penteres - pantodapoi Toxotai Raiding Heimiola - pantodapoi Toxotai Missile Trieres - pantodapoi Toxotai Pursuit Trihemiolia - pantodapoi Toxotai Missile Penteres - pantodapoi Sphendonetai Raiding Heimiola - pantodapoi Sphendonetai Missile Trieres - pantodapoi Sphendonetai Pursuit Trihemiolia - pantodapoi Sphendonetai Assaul Tetreres - Pantodapoi Epibatoi Assault Dieres - Pantodapoi Epibatoi Tower Penteres - Pantodapoi Epibatoi Assault Hepteres - Pantodapoi Epibatoi Assault Hexeres - Pantodapoi Epibatoi Heavy Tower Hepteres - Pantodapoi Epibatoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi II B.C. Troops: Land Units Thrakioi Katoikoi Thorakitai Galatikoi Thorakitai Hippeis Kataphraktoi Kataphraktoi Heitairoi Politikoi Hippeis Thyreophoroi Elephantes Indikoi Kataphraktoi AoR or Reform Restricted Units for Seleucids This section includes a list of the different units available to Seleucid faction that have special AoR or Reform restrictions. Elephantes Indikoi , AoR Mesopotamia, Media Magna, Persis, Parthia, Carmania, Aria, Gedrosia, Arachosia, Bactria, Transoxania 2014-10-06 111 Conflictus Antiquarum Culturarum (CAC) Game Manual PERSIAN, MEDIANS AND ELAMITE TROOPS Medopersikoi Takabara Stratiotai, AoR Media Magna, Persis, Carmania, Parthia, Aria Amaseia region, Samosata region Medopersikoi Sparabara Stratiotai, AoR Media Magna, Persis, Carmania, Parthia, Aria, Amaseia region, Samosata region Toxotai Persikoi, AoR Media Magna, Persis, Carmania, Parthia, Aria Sphendonetai Persikoi, AoR Media Magna, Persis, Carmania, Parthia, Aria Hippotoxotai Elymaioi, AoR Seleucia region, Charax region, Susa region Median Asabara, AoR Media Magna, Armenia, Amaseia region, Samosata region CAPPADOCIAN TROOPS Cappadocian Asabara, AoR Iconium region, Mazaca region, Samosata region, Tarsus region Cappadocian Levies, AoR Iconium region, Mazaca region, Samosata region, Tarsus region DAHAE TROOPS Dahae Hippotoxotai, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region 2014-10-06 112 Conflictus Antiquarum Culturarum (CAC) Game Manual Dahae Levies, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region ARAB AND JEWISH TROOPS Iudaeoi Stratiotai, AoR Jerusalem region Arabes Kamelotoxotai, AoR Syria, Nabataea, Arabia Magna, Arabia Felix Araboi Euzonoi, AoR Syria, Nabataea, Arabia Magna, Arabia Felix Araboi Stratiotai, AoR Syria, Nabataea, Arabia Magna, Arabia Felix GREEK and ILLYRIAN TROOPS Euzonoi Mysoi, AoR Bithynia et Pontos, Asia Hippotoxotai Mysoi, AoR Bithynia et Pontos, Asia Toxotai Neokretikoi, AoR Asia, Cilicia, Bithynia et Pontos, Antioch Region, Tyros Region, Mazaca Region, Samosata Region, Iconium Region, Jerusalem Region Peltastai Neokretikoi, AoR Asia, Cilicia, Bithynia et Pontos, Antioch Region, Tyros Region, Mazaca Region, Samosata Region, Iconium Region, Jerusalem Region Thyreophoroi Neokretikoi, AoR Asia, Cilicia, Bithynia et Pontos, Antioch Region, Tyros Region, Mazaca Region, Samosata Region, Iconium Region, Jerusalem Region 2014-10-06 113 Conflictus Antiquarum Culturarum (CAC) Game Manual Sphendonetai Agrianoi, AoR Asia, Cilicia, Bythinia et Pontos, Antioch region The following units are available to the Seleucids from 197 B.C. (campaign script). Thrakioi Katoikoi Thorakitai Seleukoi Galatikoi Thorakitai Hippeis, AoR Galatia et Cappadocia, Bithynia et Pontus, Asia Kataphraktoi Kataphraktoi Heitairoi Politikoi Hippeis Thyreophoroi Elephantes Indikoi Kataphraktoi AoR Mesopotamia, Media Magna, Persis, Parthia, Carmania, Aria, Gedrosia, Arachosia, Bactria, Transoxania Pergamon The Kingdom of Pergamon was founded in 282 B.C. by Philethaerus, once follower of Lysimachus, one of the Diadochs of Alexender. Philethaerus betrayed Lysimachus during his struggle against Seleucus, and after the death of Seleucus remaind faithful to the Seleucid Empire. Not being a totally indipendant kingdom, Pergamon however had a pratial independence, at least on its local administration. Historically in 263 B.C. Pergamon became totally independant, probably thanks to the subterranean help of the Ptolemies, and his king Eumenes I defeated the Seleucid army of Antiochus I. Pergamon was a well known mercenary haven, and lot of mecenaries came to Pergamon for being hired: Greeks from Southern Italy and Massilia, Celts, and obviouly the omnipresent "Neocretans". 2014-10-06 114 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 30 Politikoi Hippeis Pergamon (p) has access to the following units during the course of the campaign: Land Units Toxotai Sphendonetai Akontistai Euzonoi Mysoi Hippotoxotai Mysoi Toxotai Neokretikoi Peltastai Neokretikoi Thyreophoroi Neokretikoi Hippeis Akrobolistai Tarentinoi Politikoi Hippeis Politikoi Hippeis Xystophoroi Phalangitai Pergamonioi Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai 2014-10-06 115 Conflictus Antiquarum Culturarum (CAC) Game Manual Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Pergamonioi Assault Dieres - Epibatoi Pergamonioi Tower Penteres - Epibatoi Pergamonioi Assault Hepteres - Epibatoi Pergamonioi Assault Hexeres - Epibatoi Pergamonioi Heavy Tower Hepteres - Epibatoi Pergamonioi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi II B.C. Troops Land Units Thrakioi Katoikoi AoR or Reform Restricted Units for Pergamon This section includes a list of the different units available to Pergamon that have special AoR or Reform restrictions. Euzonoi Mysoi, AoR Bithynia et Pontos, Asia Hippotoxotai Mysoi, AoR Bithynia et Pontos, Asia Medopersian Factions The former satrapies of the Achaemenid Empire, under the Seleucids retained partially their traditional armies. Some of them, even, succeded to obtain a status of partial indipendence or even total, like Atropatene. The use of local soldiers was quite common among the Seleucids, and if some of them were organized in macedonian-like fashion, like the "Phalangitai Pantodapoi" at Raphia, other mantained their traditional equipment. Cissians, Cadusians, Carmanians, Persians and Medians were some of the various Iranic people among the Seleucid army, and if 2014-10-06 116 Conflictus Antiquarum Culturarum (CAC) Game Manual some specific ethnic units are precisely described (like Persian archers and slingers, or Elamite horse-archers) for the others, when not quoted as pantodapoi phalangites, we must assume that they retained their old equipment. The following factions are part of the Medopersian roster: Atropatene, Persia(p), Parthava(p), Sagartia, Aria(p), Dranghiane (p). Figure 31 Medopersikoi Sparabara Stratiotai Medopersian factions have access to the following units during the course of the campaign: Land Units Pantodapoi Akontistai Pantodapoi Phalangitai Toxotai Persikoi Sphendonetai Persikoi Pantodapoi Phalangitai Medopersikoi Takabara Stratiotai Medopersikoi Sparabara Stratiotai Hippotoxotai Elymaioi Median Asabara Dahae Hippotoxotai Dahae Levies 2014-10-06 117 Conflictus Antiquarum Culturarum (CAC) Game Manual Arya Hillmen Persikoi Hippotoxotai Naval Units Missile Penteres - pantodapoi Akontistai Raiding Heimiola - pantodapoi Akontistai Missile Trieres - pantodapoi Akontistai Pursuit Trihemiolia - pantodapoi Akontistai Missile Penteres - Toxotai Persikoi Raiding Heimiola - Toxotai Persikoi Missile Trieres - Toxotai Persikoi Pursuit Trihemiolia - Toxotai Persikoi Missile Penteres - Sphendonetai Persikoi Raiding Heimiola - Sphendonetai Persikoi Missile Trieres - Sphendonetai Persikoi Pursuit Trihemiolia - Sphendonetai Persikoi Assaul Tetreres - Pantodapoi Epibatoi Assault Dieres - Pantodapoi Epibatoi Tower Penteres - Pantodapoi Epibatoi Assault Hepteres - Pantodapoi Epibatoi Assault Hexeres - Pantodapoi Epibatoi Heavy Tower Hepteres - Pantodapoi Epibatoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi AoR or Reform Restricted Units for Medopersian factions This section includes a list of the different units available to Medopersian factions that have special AoR or Reform restrictions. Dahae Hippotoxotai, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region Dahae Levies, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region 2014-10-06 118 Conflictus Antiquarum Culturarum (CAC) Game Manual Hippotoxotai Elymaioi, AoR Seleucia region, Charax region, Susa region Median Asabara, AoR Media Magna Arya Hillmen, AoR Aria, Transoxiana, Baktria, Arachosia Baktriane In spite of being the most far east of the Seleucid satrapies, actually Baktria was quite deeper Hellenized in respect of other territories of Arké Seleukeia. After two huge uprisings of the greek colonist population against the central power, in 325 and 323 B.C., the first one motivated with the will of the colonists to abandon Baktria and return to their former homes in Greece (Diodorus Siculus, XVII, 99, 5-6) and the second one to obtain social rights superior to the natives and commodities of the "Hellenic mode of life" (Diodorus Siculus, XVIII, 7), the Seleucis rulers strongly enhanced the immigration of the greek population in the area, first by a continuous flow of greek mercenaries, expecially from Ionia and Caria, that were settled to secure the region, and after that developing a stron city-building policy. Between the end of IV B.C. and the first half of III B.C. going to Baktria as a mercenary became so popular that was even a cliché in Greek comedy (cfr. Menander's "Samia"), and the fact that the bigger part of the new colonists were Ionian Greeks is probably reflected by the terms "Yavana" and "Yonaka" used in the Indian sources (Mahabharata and Milindapanha) ti identify the greco-macedons. 2014-10-06 119 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 32 Thyreophoroi Indohellenikoi Baktriane (p) has access to the following units during the course of the campaign: Land Units Pantodapoi Akontistai Pantodapoi Phalangitai Toxotai Persikoi Sphendonetai Persikoi Arya Hillmen Politikoi Hippeis Xystophoroi Drepanophoroi Armai Dahae Hippotoxotai Dahae Levies Elephantes Indikoi Elephantes Indikoi Kataphraktoi Phalangitai Baktrioi Thyreophoroi Indohellenikoi Elaphroi Baktrioi Hippeis Baktrioi Baktrioi Hippotoxotai 2014-10-06 120 Conflictus Antiquarum Culturarum (CAC) Game Manual Naval Units Missile Penteres - pantodapoi Akontistai Raiding Heimiola - pantodapoi Akontistai Missile Trieres - pantodapoi Akontistai Pursuit Trihemiolia - pantodapoi Akontistai Missile Penteres - Toxotai Persikoi Raiding Heimiola - Toxotai Persikoi Missile Trieres - Toxotai Persikoi Pursuit Trihemiolia - Toxotai Persikoi Missile Penteres - Sphendonetai Persikoi Raiding Heimiola - Sphendonetai Persikoi Missile Trieres - Sphendonetai Persikoi Pursuit Trihemiolia - Sphendonetai Persikoi Assaul Tetreres - Pantodapoi Epibatoi Assault Dieres - Pantodapoi Epibatoi Tower Penteres - Pantodapoi Epibatoi Assault Hepteres - Pantodapoi Epibatoi Assault Hexeres - Pantodapoi Epibatoi Heavy Tower Hepteres - Pantodapoi Epibatoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi II B.C. Troops Land Units Kataphraktoi AoR or Reform Restricted Units for Baktriane This section includes a list of the different units available to Baktriane that have special AoR or Reform restrictions. Dahae Hippotoxotai, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region Dahae Levies, AoR Chorasmia, Parthia, Transoxiana, Schythia, Ponto-Caspia, Merv region 2014-10-06 121 Conflictus Antiquarum Culturarum (CAC) Game Manual Arya Hillmen, AoR Aria, Transoxiana, Baktria, Arachosia Elephantes Indikoi , AoR Mesopotamia, Media Magna, Persis, Parthia, Carmania, Aria, Gedrosia, Arachosia, Bactria, Transoxania The following units are available to Baktria from 197 B.C. (campaign script). Kataphraktoi Politikoi Hippeis Thyreophoroi Elephantes Indikoi Kataphraktoi AoR Mesopotamia, Media Magna, Persis, Parthia, Carmania, Aria, Gedrosia, Arachosia, Bactria, Transoxania Kappadokia Former satrapy of the Achaemenid Empire and now satrapy of the Seleucids, Kappadokia have a mixed heritage. If some of the lowland cities have a mixed population of Greeks and locals, the highlands are inhabited by the indigenous population, which dated its heritage from the ancient peoples of the Hittites and the Kashka. They were depicted wearing Phrygian caps in Persian art, and depicted as horsemen in local southern Anatolian art, with pilos crested helmets, linothorakes or spolades and spear. 2014-10-06 122 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 33 Cappadocian Levies Kappadokia (p) has access to the following units during the course of the campaign: Land Units Pantodapoi Sphendonetai Pantodapoi Toxotai Pantodapoi Akontistai Pantodapoi Phalangitai Cappadocian Asabara Cappadocian Levies Naval Units Raiding Heimiola - pantodapoi Akontistai Missile Trieres - pantodapoi Akontistai Pursuit Trihemiolia - pantodapoi Akontistai Missile Penteres - pantodapoi Toxotai Raiding Heimiola - pantodapoi Toxotai Missile Trieres - pantodapoi Toxotai Pursuit Trihemiolia - pantodapoi Toxotai Raiding Heimiola - pantodapoi Sphendonetai Missile Trieres - pantodapoi Sphendonetai Pursuit Trihemiolia - pantodapoi Sphendonetai Artillery Polybolos Katapeltai 2014-10-06 123 Conflictus Antiquarum Culturarum (CAC) Game Manual Lithoboloi Megas Lithoboloi Black Sea Greeks All the eastern and northern coastal area of the Black Sea has been colonized by Ionian Greeks, since the VII and the VI B.C. In these peripheral areas the Greeks at first established trading stations, that progressively became independent poleis. The relations with the natives varied from friendship, collaboration or hostility, and while the Greek settlers undoubtedly influenced the locals, the Greeks themselves intermingled deeply with them. The following factions are part of the Black Sea Greek roster: Kolchis, Trapezos, Basileion tou Kimmerikou Bosporou (p). Figure 34 Peltastai Euxinoi Black Sea Greek factions have access to the following units during the course of the campaign: Land Units Sphendonetai Toxotai Akontistai Toxotai Euxinoi Thyreophoroi Euxinoi Peltastai Euxinoi 2014-10-06 124 Conflictus Antiquarum Culturarum (CAC) Game Manual Kolchides Axemen Kolchides Heavy Axemen Machariophoroi Euxinoi Akrobolistai Hippakontistai Elaphroi Politikoi Hippeis Sindoi Hippotoxotai Sindoi Toxotai Naval Units Missile Penteres - Peltastai Euxinoi Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Euxinoi Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Peltastai Euxinoi Assaul Tetreres - Thyreophoroi Euxinoi Assault Dieres - Thyreophoroi Euxinoi Tower Penteres - Thyreophoroi Euxinoi Assault Hepteres - Thyreophoroi Euxinoi Assault Hexeres - Thyreophoroi Euxinoi Heavy Tower Hepteres - Thyreophoroi Euxinoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi AoR or Reform Restricted Units for Black Sea Greeks This section includes a list of the different units available to the Black Sea Greek factions that have special AoR or Reform restrictions. Sindoi Hippotoxotai, AoR Bosporus, Ponto-Caspia, Scythia, Sarmatia 2014-10-06 125 Conflictus Antiquarum Culturarum (CAC) Game Manual Sindoi Toxotai, AoR Bosporus, Ponto-Caspia, Scythia, Sarmatia Caucasian In the Iron Age the regions of Caucasus were divided in two different regions, Kartli, known to the Romans as "Caucasian Iberia" and responding to modern days Georgia, and Aguank, known to the Romans as "Caucasian Albania" and responding more or less to modern days Daghestan. Even if culturally influenced by nearby Armenia, and probably sharing a common ancestor with the Armenians (the Anatolian people of the Moschoi or Mushki), Kartvelians and other Caucasians can't be assigned as a part of the armenian family, having a language and a culture on their own. The following factions are part of the Caucasian roster: Kartli(p), Aguank. Figure 35 Caucasian Axemen Caucasian factions have access to the following units during the course of the campaign: Land Units Caucasian Archers Caucasian Levies Caucasian Spearmen Caucasian Axemen Caucasian Swordsmen Caucasian Heavy Spearmen Caucasian Horse Archers 2014-10-06 126 Conflictus Antiquarum Culturarum (CAC) Game Manual Caucasian Cavalry Caucasian Cataphracts Naval Units Light raider - Caucasian Archers Light raider - Caucasian Levies Medium Raider- Caucasian Archers Medium Raider- Caucasian Levies Heavy Raider - Caucasian Axemen Hayq (Armenia) Armenia was a kingdom born from the ashes of the ancient Urartu kingdom. After becoming a satrapy of the Achaemenid Empire, it passed to Alexander and from him to the Seleucids, even if in time to time it tried to throw off the Seleucids' yoke. The Armenians were the product of the fusion of different peoples, mainly the local Urartians and settlers from Phrigia, the people of the Moschoi or Mushki, but they recieved also some influences from the nearby Medes. Figure 36 Armenian Phalangitai Hayq(p) has access to the following units during the course of the campaign: Land Units Armenian Levies Armenian Archers Armenian Slingers Armenian Spearmen Armenian Ayrudzi archers Armenian Ayrudzi 2014-10-06 127 Conflictus Antiquarum Culturarum (CAC) Game Manual Armenian Ayrudzi Cataphract Naval Units Missile Penteres -Armenian Archers Raiding Heimiola - Armenian Archers Missile Trieres - Armenian Archers Pursuit Trihemiolia - Armenian Archers Missile Penteres - Armenian Slingers Raiding Heimiola - Armenian Slingers Missile Trieres - Armenian Slingers Pursuit Trihemiolia - Armenian Slingers Assaul Tetreres - Armenian Levies Assault Dieres - Armenian Levies Tigran Mets Empire: Land Units Armenian Phalangitai Cohors Mithridatica Arabian Skirmishers Arabian Warriors Arabian Camel Archers Caucasian Cataphract Caucasian levies Caucasian Spearmen Caucasian Axemen Medopersikoi Takabara Stratiotai Medopersikoi Sparabara Stratiotai Median Asabara Mardian Horse Archers Naval Units Assaul Tetreres - Pantodapoi Epibatoi Assault Dieres - Pantodapoi Epibatoi Tower Penteres - Pantodapoi Epibatoi Assault Hepteres - Pantodapoi Epibatoi Assault Hexeres - Pantodapoi Epibatoi Heavy Tower Hepteres - Pantodapoi Epibatoi Artillery Polybolos Katapeltai Lithoboloi 2014-10-06 128 Conflictus Antiquarum Culturarum (CAC) Game Manual Megas Lithoboloi AoR or Reform Restricted Units for Hayq This section includes a list of the different units available to Hayq that have special AoR or Reform restrictions. The following units are available to the Hayq from 96 B.C. onwards once Hayq controls Arsamosata, Armavir, Tushpa, Tyros, Palmyra, Antiochia, Edessa, Tarsus, Gazaca and Samosata (Tigran Mets Empire campaign script). Armenian Phalangitai Cohors Mithridatica, AoR Armenia, Trapezos region, Amaseia region, Samosata region from 82 B.C after Sertorius send aid to Pontos Arabian Skirmishers Arabian Warriors Arabian Camel Archers Caucasian Cataphract, AoR Caucasia, Armavir region Caucasian levies Caucasian Spearmen Caucasian Axemen Medopersikoi Takabara Stratiotai 2014-10-06 129 Conflictus Antiquarum Culturarum (CAC) Game Manual Medopersikoi Sparabara Stratiotai Median Asabara Mardian Horse Archers And siege Engines in general Pontos Pontos was a Hellenistic kingdom on the northern shores of Anatolia, East from Bithynia. The Pontinc kingdom, during the Achaemenid period, was part of the Persian satrapy of Kappadokia, and undergo to numerous different influences. On the Anatolian foundation, Mysian and Cappadocian overlapped Greek influence of Ionian colonists and after that Medo-Persian influence during the achaemenid rule. Finally, Pontos was depply Hellenized, as a response of Alexander and after him Diadochs' rising power. Figure 37 Cohors Mithridatica Pontos(p) has access to the following units during the course of the campaign: 2014-10-06 130 Conflictus Antiquarum Culturarum (CAC) Game Manual Land Units Sphendonetai Toxotai Akontistai Cappadocian Levies Thyreophoroi Euxinoi Chalkaspides Pontikoi Politikoi Hippeis Drepanophoroi Armai Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Thyreophoroi Euxinoi Assault Dieres - Thyreophoroi Euxinoi Tower Penteres - Thyreophoroi Euxinoi Assault Hepteres - Thyreophoroi Euxinoi Assault Hexeres - Thyreophoroi Euxinoi Heavy Tower Hepteres - Thyreophoroi Euxinoi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Pontic League: Land Units Peltastai Euxinoi Kolchides Axemen Sindoi Hippotoxotai 2014-10-06 131 Conflictus Antiquarum Culturarum (CAC) Game Manual Toxotai Sindoi Douloi Phalangitai Cohors Mithridatica Caucasian Cataphract Medopersikoi Takabara Stratiotai Medopersikoi Sparabara Stratiotai Median Asabara Armenian Spearmen Armenian Ayrudzi Cataphract Naval Units Missile Penteres - Peltastai Euxinoi Pursuit Trihemiolia - Peltastai Euxinoi AoR or Reform Restricted Units for Pontos This section includes a list of the different units available to Pontos that have special AoR or Reform restrictions. The following units are available to the Pontos from 121 B.C. onwards once Pontos controls Panticapaeum, Phanagoria, Tanais, Trapezos and Phasis (Pontic League campaign script). Peltastai Euxinoi, AoR Bosporus, Trapezos region, Phasis region Kolchides Axemen, AoR Bosporus, Trapezos region, Phasis region Sindoi Hippotoxotai, AoR Bosporus, Ponto-Caspia, Scythia, Sarmatia Sindoi Toxotai, AoR Bosporus, Ponto-Caspia, Scythia, Sarmatia Douloi Phalangitai Cohors Mithridatica, AoR Armenia, Trapezos region, Amaseia region, Samosata region from 82 B.C after Sertorius send aid to Pontos 2014-10-06 132 Conflictus Antiquarum Culturarum (CAC) Game Manual Caucasian Cataphract, AoR Caucasia, Armavir region Medopersikoi Takabara Stratiotai, AoR Media Magna, Persis, Carmania, Parthia, Aria Amaseia region, Samosata region Medopersikoi Sparabara Stratiotai, AoR Media Magna, Persis, Carmania, Parthia, Aria, Amaseia region, Samosata region Median Asabara, AoR Media Magna, Armenia, Amaseia region, Samosata region Armenian Spearmen, AoR Armenia, Amaseia region, Samosata region Armenian Ayrudzi Cataphract, AoR Armenia, Amaseia region, Samosata region Maurya Samraj (Arachosia) The Maurya empire was an founded in 322 by Chandragupta Maurya (in the greek accounts recorded as Sandrokottos), that taking advantage of the apparent stagnation of the Nanda empire, seized it, and succeeded also to expand the indian ruled territories. Chandragupta expanded the borders of his empire westward, and succeeded in conquer various Indian and Indo-Arian clans and even the Macedonian outposts that Alexander had left on the eastern border of the Macedonian empire. In 305 Chandragupta started a war against Seleucus for the control of the Indus Valley, and even if we have no records about the progression of the conflicts, it appeared that the Indians were on the winning side, being the Seleucus more concerned in fighting against the other Diadochs in the west. To end the losing war against the Mauryan Empire and focus his attention in the west, in 301 a.C. Seleucus negotiated a peace and ceded Alexander's Indian territories to Chandragupta. Later Selecus would form an alliance with the marriage of his daughter to Chandragupta, in return as dowry, Seleucus received 500 War Elephants. In 272, the starting year of the game, the son and heir of Chandragupta, Bindusara, died, and his successor was Ashoka the Great, probably one of India's greatest emperors. 2014-10-06 133 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 38 Sindhu Bowmen Mayrya Samraj(p) has access to the following units during the course of the campaign: Land Units Sindhu Bowmen Sindhu Skirmishers Sindhu Levies Sindhu Levy Spearmen Ksatriya Spearmen Kstariya Warrior Ksatriya Noble Warriors Ksatriya Chariots Sindhu War Elephants Sindhu Armoured Elephants Kamboja Horsemen Yavana Warriors Yavana Horsemen Arya Hillmen Saka Horse Archers Saka Levies Naval Units Light raider - Sindhu Bowmen Light raider - Sindhu Levy Spearmen Medium Raider- Sindhu Bowmen Medium Raider - Sindhu Levy Spearmen Heavy Raider - Sindhu Bowmen 2014-10-06 134 Conflictus Antiquarum Culturarum (CAC) Game Manual Heavy Raider - Sindhu Levy Spearmen The units are limited for AoR recruitment on the Eastern part of the map! Hashmannim Hashmannim is in emerging faction representing the Jews revolting against the ruthless new rulers that have spoiled Jerusalem Tempe, ransacked it and dedicated it to their own gods. The Rabbi Matitiyahu ben Yochanan starts a guerrilla revolt that will grow to enormous proportion. Figure 39 Ekatontamachoi Hashmannim has access to the following units during the course of the campaign: Land Units Hashmannim slingers Hashmannim Skirmishers Hashmannim Archers Hasmannim Levies Hashmannim Levy Spearmen Hashmannim Skirmish Cavalry Hasmannim Cavalry Hashmannim Thyreophoroi Ekatontamachoi Idumaean Levies Idumaean Levy skirmishers Naval Units Missile Penteres - Hashmannim Skirmishers Raiding Heimiola - Hashmannim Skirmishers Missile Trieres - Hashmannim Skirmishers 2014-10-06 135 Conflictus Antiquarum Culturarum (CAC) Game Manual Pursuit Trihemiolia - Hashmannim Skirmishers Missile Penteres - Hashmannim archers Raiding Heimiola - Hashmannim archers Missile Trieres - Hashmannim archers Pursuit Trihemiolia - Hashmannim archers Missile Penteres - Hashmannim Slingers Raiding Heimiola - Hashmannim Slingers Missile Trieres - Hashmannim Slingers Pursuit Trihemiolia - Hashmannim Slingers Assaul Tetreres - Hashmannim Levy Spearmen Assault Dieres - Hashmannim Levy Spearmen Tower Penteres - Hashmannim Levy Spearmen Assault Hepteres - Hashmannim Levy Spearmen Assault Hexeres - Hashmannim Levy Spearmen Heavy Tower Hepteres - Hashmannim Levy Spearmen Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Hordus the Great Reform: Land Units Ituraean archers Zamaris Horse Archers Gallogermanic Guard Thracian Guard Doryphoroi Herodioi Sebastenoi AoR or Reform Restricted Units for Hashmannim This section includes a list of the different units available to Hashmannim that have special AoR or Reform restrictions. Idumaean Levies, AoR Jerusalem region, Petra region Idumaean Levy skirmishers, AoR Jerusalem region, Petra region 2014-10-06 136 Conflictus Antiquarum Culturarum (CAC) Game Manual The following units are available to Hashmannim from 37 B.C. Ituraean archers, AoR Jerusalem region, Tyros region Zamaris Horse Archers Gallogermanic Guard Thracian Guard Doryphoroi Herodioi Sebastenoi Arabs Pre-Islamic Arabic peninsula sought the birth of many tribal communities and city-states. For the III B.C. timeframe archaeological evidence is quite scarce, as historical reference, but without doubt there was a slight difference between the Arabic communities of Arabia Felix (southern Arabia) and the rest of the country. In Arabia Felix ("Happy" in the sense of "fertile") flourished city states like Mascat, or Saba and Himyar, the last two able to establish trading posts on the African coasts. The following factions are part of the Arab roster: Saba(p), Himyar, Hagar, Al Anbat(p), Ma in, Mascat(p), Qadirān. 2014-10-06 137 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 40 Kaldu Spearmen Arab factions have access to the following units during the course of the campaign: Land Units Arab Skirmishers Arab Archers Arab Spearmen Arab Warriors Arab Noble Swordsmen Arab Noble Archers Arab Camel Archers Kaldu Spearmen Arab Cavalry Blemmy Camel Archers Aksumite Skirmishers Aksumite Spearmen Naval Units Light raider - Arab Archers Light raider - Arab Warriors Medium Raider- Arab Noble Archers Heavy Raider - Arab Noble Archers AoR or Reform Restricted Units for Arab factions This section includes a list of the different units available to Arab factions that have special AoR or Reform restrictions. 2014-10-06 138 Conflictus Antiquarum Culturarum (CAC) Game Manual Kaldu Spearmen, AoR Gerrha Region Arab Cavalry, AoR Arabia Felix, Nabataea Region Blemmy Camel Archers, AoR Ptolemais Threon region Aksumite Skirmishers, AoR Aksum region Aksumite Spearmen, AoR Aksum region Kash (Meroe) Kash, recorded as Kushite kingdom, is an ancient black African state that developed in 1070 B.C. in the area the Romans called Nubia. Strongly influenced by the Egyptian culture, actually the kingdom of Kash was born from the ashes of an ancient Egyptian colony, founded in Nubia during the 16th century B.C. and abandoned with the collapsing of the New Egyptian Kingdom. Recorded in old Egyptian accounts as traditional enemies of Egypt, in fact the Kushites were in some ways the heirs of Egyptian culture, and starting from their kingdom in Nubia they were even able to conquest all Egypt after it was occupied by the Lybians tribes of the Meshwesh in the 8th century. The Kushite dynasty of Egypt lasts for a century, until it was overthrown by invading Assyrians that placed an Egyptian ruler, Psammetichus I, actually a simple viceroy, and chased the Kushites back to Nubia. In VI B.C. the Kushites moved their capital from Napata, that was near the Egyptian border, to the city of Medewi, recorded in classical accounts with the name of Meroe, placed in the southern woodland area of Nubia, and begin to commerce through the Red Sea with Greeks and Sabeans. This change of capital has been interpreted, thorough the analysis of classical records, with a change of powers that from the Egyptian-like priest caste of Napata centered more on the figure of the king. Actually Diodorus Siculus wrote about Ergamenes, king of Meroe, whose native name was Arqamani that slaughtered the priests of Napata and strengthen the power of the crown. 2014-10-06 139 Conflictus Antiquarum Culturarum (CAC) Game Manual Arqamani is also recorded for his good relations with Ptolemaike Basileia and for being instructed on Greek philosophy. Figure 41 Kushite Swordsmen Kash(p) has access to the following units during the course of the campaign: Land Units Kushite Archers Kushite Spearmen Kushite Axemen Kushite Swordsmen Kushite War Elephants Blemmy Skirmishers Blemmy Camel Archers Naval Units Light raider - Kushite Archers AoR or Reform Restricted Units for Kash This section includes a list of the different units available to Kash that have special AoR or Reform restrictions. Kushite War Elephants, AoR Aithiops Blemmy Skirmishers, AoR Ptolemais Threon region 2014-10-06 140 Conflictus Antiquarum Culturarum (CAC) Game Manual Blemmy Camel Archers, AoR Ptolemais Threon region Blemmyes Blemmyes are recorded as a nomadic people, and the first that had trained the camel in Eastern Africa. They were neighbour of the Kushites, and while the Meroitic Kingdom occupied more or less the fertile lands nearby the Nile, the Blemmy tribes dwelled in the eastern desert. They were feared for their attitude to ambushes. Apart from some slightly Arab influences, they are unchanged nowadays, known with the Arab name of Beja. Figure 42 Blemmy Camel Archers Blemmyes has access to the following units during the course of the campaign: Land Units Blemmy Archers Blemmy Skirmishers Blemmy Spearmen Blemmy Swordsmen Blemmy Camel Archers Naval Units Light raider - Blemmy Archers Light raider - Blemmy Swordsmen 2014-10-06 141 Conflictus Antiquarum Culturarum (CAC) Game Manual Aksum The Kingdom of Aksum starts forming itself between the III and the II B.C. from the merging of the so called "proto-Axumite kingdoms", the remnants of the collapse of the of the previous Aethiopian-Eritrean kingdom of D'mt. Even if the D'mt heritage is sure, it is believed that in its ethnogenesis Aksum benefits from Sabaean elements coming fro Arabia Felix. Figure 43 Aksumite Nobles Aksum(p) has access to the following units during the course of the campaign: Land Units Aksumite Archers Aksumite Skirmishers Aksumite Spearmen Aksumite Swordsmen Aksumite Nobles Aksumite War Elephants Aksumite Cavalry Arab Spearmen Arab Warriors Naval Units Light raider - Arab Warriors Light raider - Axumite Archers 2014-10-06 142 Conflictus Antiquarum Culturarum (CAC) Game Manual AoR or Reform Restricted Units for Aksum This section includes a list of the different units available to Axum that have special AoR or Reform restrictions. Aksumite War Elephants, AoR Aithiops Arab Spearmen, AoR Arabia Felix, Arabia Magna, Nabataea, Aksum region Arab Warriors, AoR Arabia Felix, Arabia Magna, Nabataea, Aksum region Saka (Massagetae) Ethnically the Steppes of Central Asia were always a quite fluid environment. If the huge Scythian/Saka group is defined as Iranic or East-Indoeuropean, actually in their constant movement the tribes mingled one another, divided apart, and absorbed different elements: if the Iranic is surely the main elements, the Steppe tribes time to time absorbed sometimes Western Indeuropean, Baltic or even Turkish communities. Actually that brought a very variegated physical appearance, that varied from blonde, fair-haired (e.d. more common between Sarmatic group) to dark hair and sometimes olive skin (more common between the Parthians, that on the other hand still have “Nordic” types between them). Needless to say, Steppe peoples had the best Shock Cavalry and the best Archers in the time period. A constant training, especially in horse-riding shooting, made steppe peoples perfect archers, and the use of “bodkin-type” arrows (square section), that in the West would be extensively used only in the Middle Ages (e.d. English Longbowmen) combined with the use of the composite bow, made them quite lethal. On the other hand, their infantry was one of the poorest, for training and morale: steppe people were not trained normally to fight on foot, and footmen were discarded as lowclass citizens, without a horse, so almost low-lives. The following factions are part of the Saka roster: Saka(p), Tis-Saka-it(p). 2014-10-06 143 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 44 Saka Cataphracts The Saka were the North-Eastern Scythians that maintained a more “traditional” way of life and material culture, if confronted with the partially Hellenized Scythians of Crimea and Pontus shores. Saka factions have access to the following units during the course of the campaign: Land Units Scythian Levies Scythian Archers Scythian Horse Archers Scythian light cavalry Saka Noble Horse Archers Saka Cataphracts Scythian Levies Scythian Horse Archers Skuda (Scythians) Royal Scythians were partially influenced by the near Greek colonies of the Pontus Euxinus, and even if maintaining their traditions they copied some of the material culture of the Hellenes. 2014-10-06 144 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 45 Skythohellenikoi Noble Riders Skuda has access to the following units during the course of the campaign: Land Units Scythian Levies Scythian Archers Scythian Horse Archers Scythian light cavalry Scythian Noble Horse Archers Keltoskythai Riders Skythohellenikoi Warriors Skythohellenikoi Toxotai Hippotoxotai Skythohellenikoi Skythohellenikoi Noble Riders Budini Hunters Budini Skirmishers Scythian Levies Scythian Archers Scythian Horse Archers Scythian light cavalry Keltoskythai Riders Skythohellenikoi Toxotai Hippotoxotai Skythohellenikoi 2014-10-06 145 Conflictus Antiquarum Culturarum (CAC) Game Manual AoR or Reform Restricted Units for Skuda This section includes a list of the different units available to Skuda that have special AoR or Reform restrictions. Keltoskythai Riders (Petrodava region, Olbia Region, Solokha Region, Tur region, Galic region Skythohellenikoi Warriors, AoR Bosporus, Siracena region, Gelonus region Skythohellenikoi Toxotai, AoR Bosporus, Siracena region Hippotoxotai Skythohellenikoi, AoR Bosporus, Siracena region Skythohellenikoi Noble Riders, AoR Bosporus, Siracena region Budini Hunters, AoR Gelonus region Budini Skirmishers, AoR Gelonus region Daha The Dahae were part of the Saka family. Their lands border south with the Seleucid empire, and they are noted both as mercenaries and enemies of the Seleucids. 2014-10-06 146 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 46 Dahae Noble Horse Archers Daha has access to the following units during the course of the campaign: Land Units Dahae Levies Dahae Archers Dahae Horse Archers Dahae light cavalry Dahae Noble Horse Archers Dahae Cataphracts Parni (Parthia) With king Arsaces I of Parthia, in 238 B.C. the Parni tribe of the Dahae conquest the Satrapy of Parthava, that rebelled from the Seleucid empire, and put the basis of the Parthian empire. The Parni partially adopeted some aspects of the Seleucids and the Persians, the latter being nevertheless distant relatives. 2014-10-06 147 Conflictus Antiquarum Culturarum (CAC) Game Manual Figure 47 Parthian Asbaran Archers Parni has access to the following units during the course of the campaign: Land Units Dahae Levies Dahae Archers Dahae Horse Archers Dahae light cavalry Dahae Noble Horse Archers Dahae Cataphracts Parthian Empire Reform: Land Units Parthian Thyreophoroi Parthian Archers Parthian Asbaran Archers Parthian Asbaran Cataphracts Parthian Camel Cataphracts Parthian War Elephants Parthian Armoured Elephants Naval Units Missile Penteres - pantodapoi Akontistai Raiding Heimiola - pantodapoi Akontistai Missile Trieres - pantodapoi Akontistai Pursuit Trihemiolia - pantodapoi Akontistai 2014-10-06 148 Conflictus Antiquarum Culturarum (CAC) Game Manual Missile Penteres - pantodapoi Toxotai Raiding Heimiola - pantodapoi Toxotai Missile Trieres - pantodapoi Toxotai Pursuit Trihemiolia - pantodapoi Toxotai Missile Penteres - pantodapoi Sphendonetai Raiding Heimiola - pantodapoi Sphendonetai Missile Trieres - pantodapoi Sphendonetai Pursuit Trihemiolia - pantodapoi Sphendonetai Assaul Tetreres - Pantodapoi Epibatoi Assault Dieres - Pantodapoi Epibatoi Tower Penteres - Pantodapoi Epibatoi Assault Hepteres - Pantodapoi Epibatoi Assault Hexeres - Pantodapoi Epibatoi Heavy Tower Hepteres - Pantodapoi Epibatoi Artillery Hexērēs - Ballista AoR or Reform Restricted Units for Parni This section includes a list of the different units available to Parni that have special AoR or Reform restrictions. The following units are available to Parni from ca. 238 B.C. onwards when Parni controls the Province of Parthia. Parthian Thyreophoroi (upgrade for Dahae Levies via Plains Horsemanship technology) Parthian Archers (upgrade for Dahae Archers via Plains Horsemanship technology) Parthian Asbaran Archers (upgrade for Dahae Horse Archers and Dahae light cavalry via Plains Horsemanship technology) Parthian Asbaran Cataphracts (upgrade for Dahae Cataphracts and for Dahae Noble Horse Archers via Plains Horsemanship technology) Parthian Camel Cataphracts, AoR Mesopotamia, Siria, Arabia, Nabataea, Arabia Magna, Arabia Felix, All of African continent) 2014-10-06 149 Conflictus Antiquarum Culturarum (CAC) Game Manual Parthian War Elephants, AoR Baktria, Aria, Parthia, Arachosia, Gedrosia Parthian Armoured Elephants, AoR Baktria, Aria, Parthia, Arachosia, Gedrosia Sarmatians The Sarmatians or Sauromatae (conventionally divided in Iaziges, Roxolani/Alani and Aorsi) were the Western part of the Scythian macro-culture. They are recorded especially for the occasional presence of warrior women in their ranks that spread the myth of the amazons. The Sary Aszi, known as Siraces by the Greeks, was a sub-tribe of the Iaziges, and was known for their good relations with the Greek colonies of Bosporus and their strong hellenization. The following factions are part of the Sarmatian roster: Aszi, Sary Aszi, Raokhshna(p), Aw-ar. Figure 48 Sarmatian Skirmish Cavalry Sarmatian factions have access to the following units during the course of the campaign: Land Units Sarmatian Levies Sarmatian archers Sarmatian Horse Archers Sarmatian Skirmish Cavalry 2014-10-06 150 Conflictus Antiquarum Culturarum (CAC) Game Manual Sarmatian lancers Sarmatian Cataphracts Sarmatian Cataphract Archers Budini Hunters Budini Skirmishers Skythohellenikoi Warriors Skythohellenikoi Toxotai Hippotoxotai Skythohellenikoi Skythohellenikoi Noble Riders AoR or Reform Restricted Units for Sarmatian factions This section includes a list of the different units available to Sarmatian factions that have special AoR or Reform restrictions. Skythohellenikoi Warriors, AoR Bosporus, Siracena region, Gelonus region Skythohellenikoi Toxotai, AoR Bosporus, Siracena region Hippotoxotai Skythohellenikoi, AoR Bosporus, Siracena region Skythohellenikoi Noble Riders, AoR Bosporus, Siracena region Budini Hunters, AoR Gelonus region Budini Skirmishers, AoR Gelonus region Yueh-Chih (Tocharian/Kushan) Yueh-Chih is and emerging faction representing the Tocharian invasion of Baktria around 140 B.C. The Tocharians were and Indeuropean people that lived between China and Russia. Their physical appearance (red hairs were common), and some aspect of their material culture (e.g the use of tartan cloth) make archaeologists of the ’30 (and fanatics nowadays) mistake them for Celts. Actually they were a West Indoeuropean people that 2014-10-06 151 Conflictus Antiquarum Culturarum (CAC) Game Manual had moved east probably in the Bronze Age. They were also known as Yueh-Chih or Yuetzi. Strongly influenced by Massagetae and other Saka-Scythian steppe cultures, during the II B.C. they were pushed westward by the Chinese and by Turkish tribes and they invaded around 140 B.C. the hellenized Baktria and the Maurya Empire. Figure 49 Tocharian Horse Archers Yueh-Chih has access to the following units during the course of the campaign: Land Units Tocharian Levies Tocharian Archers Tocharian Horse Archers Tocharian Light Cavalry Tocharian Noble Horse Archers Tocharian Cataphract Kushan Empire Reform: Land Units Kushan Swordsmen Kushan Spearmen Kushan Horse Archers Kushan Archers Kushan Noble Spearmen Kushan Noble Swordsmen Kushan Cataphracts Kushan War Elephant Kushan Armoured Elephant 2014-10-06 152 Conflictus Antiquarum Culturarum (CAC) Game Manual Naval Units Light raider - Kushan Archers Light raider - Kushan Spearmen Medium Raider- Kushan Archers Medium Raider - Kushan Spearmen Heavy Raider - Kushan Archers Heavy Raider - Kushan Swordsmen AoR or Reform Restricted Units for Yueh-Chih This section includes a list of the different units available to Yueh-Chih that have special AoR or Reform restrictions. The following units are available to Yueh-Chih from ca. 140 B.C. onwards when YuehChih controls the Provinces of Baktria and Transoxania. Kushan Swordsmen, AoR Baktria, Transoxania, Arachosia, Gedrosia Kushan Spearmen, AoR Baktria, Transoxania, Arachosia, Gedrosia Kushan Horse Archers Kushan Archers Kushan Noble Spearmen, AoR Baktria, Transoxania, Arachosia, Gedrosia Kushan Noble Swordsmen, AoR Baktria, Transoxania, Arachosia, Gedrosia Kushan Cataphracts Kushan War Elephant, AoR Baktria, Transoxania, Arachosia, Gedrosia 2014-10-06 153 Conflictus Antiquarum Culturarum (CAC) Game Manual Kushan Armoured Elephant, AoR Baktria, Transoxania, Arachosia, Gedrosia Mercenaries The following mercenaries are available in the Grand Campaign: Mistophoroi Galatikoi Mistophoroi Galatikoi Hippeis Mistophoroi Thyreophoroi Neokretikoi Mistohporoi Peltastai Neokretikoi Mistophoroi Toxotai Neokretikoi Mistophoroi Toxotai Kretikoi Mistophoroi Oskoi Mistophoroi Hippeis Oskoi Mistophoroi Thyreophoroi Mistophoroi Peltastai Mistophoroi Sphendonetai Rhodioi Mistophoroi Hippeis Akrobolistai Tarentinoi Gallic Swordsmen Gallic Warband Gallic Skirmish Cavalry Pannonian Warband Gallic Gaesatae Keltoskythai Riders Bastijanthai Rhomphaiophoroi Western Germanic Riders Celtogermanic Warriors Western Germanic Warband Eastern Germanic Warband Eastern Germanic Riders Libyan Thyreophoroi Libyan Hoplitai Numidian Skirmish Cavalry Mauri Archers Mauri Skirmishers Mistophoroi Thrakai Peltastai Mistophoroi Thrakai Machairophoroi Mistophoroi Thrakai Rhomphaiophoroi Thracian Skirmish Cavalry Mistophoroi Peltastai Agrianoi Illyrian Levies 2014-10-06 154 Conflictus Antiquarum Culturarum (CAC) Game Manual Illyrian Spearmen Illyrian Axemen Illyrian Skirmishers Lembos Illyrian Spearmen Pristis Illyrians Axemen Libyrnis Oretani Warriors Celtiberian Caetrati Celtibetrian Cavalry Celtiberian Iuventus Cantabrian Axemen Cantabrian Skirmish Cavalry Lusitanian Caetrati Lusitanian Iuventus Balearic Slingers Iberian Caetrati Edetani Scutari Spearmen Turduli Caetrati Brittoi Warband Priteni Warriors Qriteni Warriors Fian Scythian Horse Archers Kamboja Horsemen Arya Hillmen Sarmatian Cataphract Sarmatian Horse Archers Sarmatian Lancers Arya Hillmen Blemmy Camel Archers Kushite Archers Akrobolistai Hippakontistai Elaphroi Arab Camel Archers Arab Warriors Arab Skirmishers Mardian Horse Archers Caucasian Levies Caucasian Axemen Caucasian Cataphracts Thyreophoroi Euxinoi Berber Camel Archers Berber Camel Riders 2014-10-06 155 Conflictus Antiquarum Culturarum (CAC) Game Manual Getai Hippotoxotai Scripted Events not linked to Unit Reforms Ca. 240 B.C. Great Mercenary Mutiny may occur near Carthage with one Libyan army stack. War is declared the following turn. Ca. 113 B.C. Cimbri Migration. Three full Cimbri army stacks emerges near Noreia! Following turn war is declared on Taurisci, Rome, Venetkens and Insubres. Ca. 91 B.C. Socii War revolt near Neapolis. One army stack emerging. Ca. 73 B.C. Slave revolt near Neapolis to simulate Spartacus revolt. One army stack emerging. Ca. 52 B.C. Vercingetorix revolt may occur with one Arverni army stack emerging near Nemossos. War is declared on Rome the following turn. Secundo Triumviratus (Augustus) Completely reworked campaign starting positions More than 10 new factions are made playable Comprehensive Area of Recruitment System Faction, region and settlement names are edited Faction Rosters The faction rosters in this campaign are a subset of the faction rosters from the Grand Campaign, meaning that unit availability reflects the reforms that would have occurred in the Grand Campaign. The following factions are playable: Romans – Augustus, Antonius, Pompey, Lepidus (Marian Reform roster) Al Anbat Saba Dacia Basileion Odryson Axum Mauretania Ulterior Kash Hashmannim Parthian Empire Ishtakr (Medopersian roster) Hayq Pontos Kwethaniz (Western Germanic) 2014-10-06 156 Conflictus Antiquarum Culturarum (CAC) Game Manual Markamanniz (Western Germanic) Ptolemaike Basileia Charecene (reduced Seleucid roster) Trinovanti Kushan Empire Saka Koinon Galaton Basileion tou Kimmerikou Bosporou Lusitani Mercenaries The following mercenaries are available in Secundo Triumviratus Campaign: Mistophoroi Galatikoi Mistophoroi Galatikoi Hippeis Mistophoroi Thyreophoroi Neokretikoi Mistophoroi Toxotai Neokretikoi Mistophoroi Toxotai Kretikoi Mistophoroi Sphendonetai Rhodioi Celtic Noble Cavalry Ambacti Longspears Ambacti Swordsmen Gallic Warband Pannonian Warband Bastijanthai Rhomphaiophoroi Western Germanic Riders Western Germanic Warband Eastern Germanic Warband Eastern Germanic Riders Numidian Skirmish Cavalry Mauri Archers Mauri Skirmishers Mistophoroi Thrakai Peltastai Mistophoroi Thrakai Machairophoroi Thracian Skirmish Cavalry Illyrian Levies Illyrian Spearmen Illyrian Axemen Cantabrian Axemen Cantabrian Skirmish Cavalry Lusitanian Caetrati Lusitanian Iuventus 2014-10-06 157 Conflictus Antiquarum Culturarum (CAC) Game Manual Balearic Slingers Iberian Caetrati Brittoi Warband Priteni Warriors Qriteni Warriors Fian Hippotoxotai Elymaioi Scythian Horse Archers Sarmatian Cataphract Sarmatian Cataphract Archers Sarmatian Horse Archers Sarmatian Lancers Arya Hillmen Blemmy Camel Archers Kushite Archers Arab Camel Archers Arab Warriors Arab Skirmishers Caucasian Levies Caucasian Axemen Caucasian Cataphracts Thyreophoroi Euxinoi Berber Camel Archers Berber Camel Riders Berber Archers Berber Slingers Budini Hunters Skythohellenikoi Warriors Scripted Events not linked to Unit Reforms At turn#4, five pro-Octavian armies revolt in Gaul and should attack Antonius. At turn#80 or later a Gaulish revolt may occur in Gaul near Bibracte and war is declared on Roman factions. At turn#188 or later Dalmato-Pannonian revolt may occur near Salona and war is declared on Roman factions. De Bello Gallico (Caesar in Gaul) Completely overhauled campaign starting positions 12 factions are made playable 2014-10-06 158 Conflictus Antiquarum Culturarum (CAC) Game Manual Area of Recruitment System in place Faction, region and settlement names are edited Faction Rosters The faction rosters in this campaign are a subset of the faction rosters from the Grand Campaign, meaning that unit availability reflects the reforms that would have occurred in the Grand Campaign. The following factions are playable: Senatus Populusque Romanus (Marian Reform roster) Sweboz Aedui Arverni Nervii Eburoni (Belgic roster) Helvetii Veneti (Gallic roster with Veneti naval units) Belgae Carnutes Massalia Sequani Mercenaries The following mercenaries are available in De Bello Gallico Campaign: Celtic Noble Cavalry Ambacti Longspears Ambacti Swordsmen Gallic Warband Western Germanic Riders Western Germanic Warband Secundum Bellum Punicum (Hannibal at the Gates) Completely reworked campaign starting positions 12 factions are made playable Area of Recruitment System in place Faction, region and settlement names are edited Faction Rosters The faction rosters in this campaign are a subset of the faction rosters from the Grand Campaign, meaning that unit availability reflects the reforms that would have occurred in the Grand Campaign (later units from I B.C. are also not available). 2014-10-06 159 Conflictus Antiquarum Culturarum (CAC) Game Manual The following factions are playable: Qart-Hadasht (pre-Hanniballic Reform roster) Senatus Populusque Romanus (pre-Cornelian Reform roster) Emporion (New roster) Ilergetes Insubres Massalia Syrakousai Turdetani Venetkens Lusitani Areuakoi Lybia Mercenaries The following mercenaries are available in Secundum Bellum Punicum Campaign: Mistophoroi Toxotai Kretikoi Mistophoroi Oskoi Mistophoroi Hippeis Oskoi Samnite Warriors Samnite Cavalry Mistophoroi Thyreophoroi Mistophoroi Peltastai Mistophoroi Sphendonetai Rhodioi Mistophoroi Hippeis Akrobolistai Tarentinoi Gallic Swordsmen Gallic Warband Gallic Skirmish Cavalry Gallic Gaesatae Libyan Thyreophoroi Libyan Hoplitai Libyan Skirmishers Numidian Skirmish Cavalry Mauri Archers Mauri Skirmishers Oretani Warriors Celtiberian Caetrati Celtibetrian Cavalry Celtiberian Iuventus Cantabrian Axemen 2014-10-06 160 Conflictus Antiquarum Culturarum (CAC) Game Manual Cantabrian Skirmish Cavalry Lusitanian Caetrati Lusitanian Iuventus Balearic Slingers Iberian Caetrati Edetani Scutari Spearmen Turduli Caetrati Berber Camel Archers Berber Camel Riders Berber Archers Berber Slingers Mistophoroi Apuani (CAC Apuani Warriors) Ilergete Warriors Ilergete Horsemen Ambrones Swordsmen Celtoligi Warriors Sardi Pelliti Militia Emporion Figure 50 Hoplitai Phokaioi Emporion(p) has access to the following units during the course of the campaign: 2014-10-06 161 Conflictus Antiquarum Culturarum (CAC) Game Manual Land Units Sphendonetai Akontistai Toxotai Peltastai Phokaioi Thyreophoroi Phokaioi Akrobolistai Hippakontistai Elaphroi Politikoi Hippeis Naval Units Missile Penteres - Akontistai Raiding Heimiola - Akontistai Missile Trieres - Akontistai Pursuit Trihemiolia - Akontistai Missile Penteres - Toxotai Raiding Heimiola - Toxotai Missile Trieres - Toxotai Pursuit Trihemiolia - Toxotai Missile Penteres - Sphendonetai Raiding Heimiola - Sphendonetai Missile Trieres - Sphendonetai Pursuit Trihemiolia - Sphendonetai Assaul Tetreres - Epibatoi Phokaioi Assault Dieres - Epibatoi Phokaioi Tower Penteres - Epibatoi Phokaioi Assault Hepteres - Epibatoi Phokaioi Assault Hexeres - Epibatoi Phokaioi Heavy Tower Hepteres - Epibatoi Phokaioi Artillery Hexērēs - Ballista Artillery Polybolos Katapeltai Lithoboloi Megas Lithoboloi Archidamian War (Wrath of Sparta) Completely overhauled campaign starting positions All faction unit rosters reworked and more diverse compared to vanilla Rome 2 12 factions are made playable Faction names are edited 2014-10-06 162 Conflictus Antiquarum Culturarum (CAC) Game Manual Faction Rosters The faction rosters in this campaign made from scratch and are somehow diverse for the more special factions. Due to the limited size of the map, no AoR is in place. The following factions are playable: Athenai Koinon ton Boioton Korinthos Lakedaimon Byzanthion Koinon Ionon Knossos Makedonia Parsa Koinon Thessalon Thraike Mercenaries The following mercenaries are available in Archidamian War Campaign: Mistophoroi Peltastai Agrianoi Mistophoroi Toxotai Kretikoi Mistophoroi Hoplitai Mistophoroi Peltastai Mistophoroi Sphendonetai Rhodioi Mistophoroi Thrakai Peltastai Mistophoroi Thrakai Machairophoroi Mistophoroi Thrakai Rhomphaiophoroi Thracian Skirmish Cavalry Mistophoroi Toxotai Arkadikoi Getai Hippotoxotai Mistophoroi Lydian Hoplitai Mistophoroi Hoplitai Karai Mistophoroi Hippeis Thessaloi Mistophoroi Euzonoi Mysoi 2014-10-06 163 Conflictus Antiquarum Culturarum (CAC) Game Manual Lakedaimon Figure 51 Hoplitai Spartiatai Lakedaimon has access to the following units during the course of the campaign: Land Units Sphendonetai Helotai Akontistai Helotai Toxotai Helotai Hippakontistai Skiritai Akontistai Skiritai Hoplitai Skiritai Neodamodes Hoplitai Hoplitai Perioikoi Hoplitai Spartiatai Hippeis Spartiatai (available via technology research) Naval Units Dieres – Toxotai Helotai Trieres - Toxotai Helotai Dieres – Akontistai Helotai Trieres - Akontistai Helotai Dieres – Sphendonetai Helotai Trieres - Sphendonetai Helotai Dieres – Epibatoi Spartiatai Trieres – Epibatoi Spartiatai 2014-10-06 164 Conflictus Antiquarum Culturarum (CAC) Game Manual Athenai Figure 52 Epibatoi Athenaioi Athenai has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Hoplitai Athenaioi Ekdromoi Athenaioi Hippotoxotai Athenaioi Politikoi Hippeis Iphikratou Peltastai (available via technology research) Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Athenaioi Trieres – Epibatoi Athenaioi Dieres – Iphikratou Epibatoi (available via technology research) 2014-10-06 165 Conflictus Antiquarum Culturarum (CAC) Game Manual Trieres – Iphikratou Epibatoi (available via technology research) Koinon ton Boioton Figure 53 Hieròs Lóchos Koinon ton Boioton has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Hoplitai Boiotoi Ekdromoi Boiotoi Politikoi Hippeis Hieròs Lóchos (unit capped to 1 and 300 men strong, available via technology research) Hoplitai Thebaioi (upgraded, available via technology research) Hieròs Lóchos (upgraded, available via technology research) Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Boiotoi 2014-10-06 166 Conflictus Antiquarum Culturarum (CAC) Game Manual Trieres – Epibatoi Boiotoi Koinon Thessalon Figure 54 Hippeis Thessaloi Koinon Thessalon has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Hoplitai Thessaloi Ekdromoi Thessaloi Hippeis Thessaloi Politikoi Hippeis Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Thessaloi Trieres – Epibatoi Thessaloi 2014-10-06 167 Conflictus Antiquarum Culturarum (CAC) Game Manual Korinthos Figure 55 Hoplitai Korinthoi Korinthos has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Hoplitai Korinthoi Ekdromoi Korinthoi Politikoi Hippeis Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Korinthoi Trieres – Epibatoi Korinthoi 2014-10-06 168 Conflictus Antiquarum Culturarum (CAC) Game Manual Makedonia Figure 56 Pezethairoi Makedonia has access to the following units during the course of the campaign: Land Units Sphendonetai Akontistai Toxotai Peltastai Agrianoi Hoplitai Makedonikoi Hippeis Pezethairoi (available via technology research) Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Makedonikoi Trieres – Epibatoi Makedonikoi 2014-10-06 169 Conflictus Antiquarum Culturarum (CAC) Game Manual Parsa Figure 57 Anûšiya Parsa has access to the following units during the course of the campaign: Land Units Persian Archers Takabara Sparabara Persian Light Horsemen Deylamite Horse Archers Median Asabara Mardian Horse Archers Cappadocian Levies Cappadocian Asabara Hoplitai Karai Scythian Horse Archers Lydian Hoplitai Phrygian Hoplitai Lykian Warriors Anûšiya Naval Units Dieres – Persian Archers Trieres - Persian Archers Dieres – Egyptian Marines Trieres - Egyptian Marines Dieres – Phoenician Marines Trieres - Phoenician Marines 2014-10-06 170 Conflictus Antiquarum Culturarum (CAC) Game Manual Thraike Uses same roster as Basileion Odryson in Grand Campaign with small deviations concerning naval units. Other Greek Factions Figure 58 Ekdromoi Other Greek Factions have access to the following units during the course of the campaign: Land Units Sphendonetai (Rhodos also has Sphendonetai Rhodioi) Akontistai Toxotai (Cretan factions also have Toxotai Kretikoi) Peltastai Hoplitai Ekdromoi (except Apeiros) Politikoi Hippeis Naval Units Dieres – Toxotai Trieres - Toxotai Dieres – Akontistai Trieres - Akontistai Dieres – Sphendonetai Trieres - Sphendonetai Dieres – Epibatoi Trieres – Epibatoi 2014-10-06 171