Mise en page 1 - European Lotteries
Transcription
Mise en page 1 - European Lotteries
No 27 avril 2008 LOT T O G AM ES EUROPEAN STATE LOTTERES AND TOTO ASSOCIATION The Executive Committee of the European State Lotteries and Toto Association PRESIDENT Dr. Winfried WORTMANN, Managing Director WESTDEUTSCHE LOTTERIE GmbH & Co. OHG, Germany 1ST VICE-PRESIDENT Mr. Christophe BLANCHARD-DIGNAC, President – General Director LA FRANÇAISE DES JEUX, France 2ND VICE-PRESIDENT Mr Jussi ISOTALO, Deputy Managing Director VEIKKAUS OY, Finland MEMBERS Prof Vesna BAKRAN, General Manager HRVATSKA LUTRIJA d.o.o., Croatia Mr. Gonzalo FERNÁNDEZ RODRÍGUEZ, General Director LOTERÍAS Y APUESTAS DEL ESTADO, Spain JUDr. Ales HUSAK, Chairman of the Board of Directors and General Director SAZKA a.s., Czech Republic Mr Léon LOSCH, Director LOTERIE NATIONALE, Luxembourg Ms Liliana MINCA (GHERVASUC), President, General Manager COMPANIA NATIONALA “LOTERIA ROMANA” SA, Romania Dipl. Ing. Friedrich STICKLER, Deputy General Director Österreichische Lotterien, Austria Ms Dianne THOMPSON, Chief Executive The National Lottery CAMELOT, United Kingdom Mr Tjeerd VEENSTRA, Director De Lotto, Netherlands Contents 1. Message from the President 3. Editorial 4. Lotto Games 2008 AUGUST / SEPTEMBER MAY • European Legal Affairs Seminar Dates: 28 – 30 May 2008 Location: Porto, Portugal Host: Santa Casa da Misericordia de Lisboa, Games Department JUNE • Sports Betting Seminar during the EURO 2008 Dates: 9 – 12 June 2008 Location: Lausanne, Switzerland Hosts: Swisslos and Société de la Loterie de la Suisse Romande Hosted by: Société de la Loterie de la Suisse Romande SWISSLOS Interkantonale Landesloterie Sports Betting Seminar During the EURO 2008 Integrity & Competition Challenges in Sports Betting • ELU «European Lottery University» Dates: 31 August - 5 September 2008 Location: Dubrovnik, Croatia Host: Hrvatska Lutrija. d.o.o. NOVEMBER • CRS and Responsible Gaming - the business case for CSR Dates: 12 – 14 November 2008 Location: Brussels / Belgium Host: Loterie Nationale June 9 - 12, 2008 Lausanne/Switzerland • Industry Days 2008 Dates: 18 – 20 June 2008 Location: Limassol, Cyprus Host: Cyprus Government Lottery TO BE ANNOUNCED AT A LATER DATE: • Seminar on New Media and New Distribution Channels 20. Cybercriminality Nicolas Woirhaye, Cert-Lexsi Philippe Vlaemminck, EL legal adviser • EL General Assembly Dates: 20 June 2008 afternoon Location: Limassol, Cyprus 23. Premium Partners 27. Members News 28. Workshops 32. ENGSO, Ms Kervinen 33. EL Monitoring System Registration for all our seminars can be done online at http://www.european-lotteries.org All events are available on our website (under events) Announcements are made a few months in advance NEW PROVISIONAL MEMBER General Secretariat Bernadette Lobjois Secretary General Av. de Béthusy 36 CH-1005 LAUSANNE Tel. +41 21 311 30 25 Fax +41 21 312 30 11 internet: http://www.european-lotteries.org E-mail. [email protected] REGULAR MEMBER: SISAL S.p.A. Via A. di Tocqueville 13 IT – 20154 MILAN THE MATERIAL, VIEWS, OPINIONS AND COMMENTS EXPRESSED BY THE AUTHORS, THE SPEAKERS AND THE PANELISTS ARE THEIR OWN AND DO NOT NECESSARILY REPRESENT THE POSITION OF PANORAMA OR EL ASSOCIATION. PANORAMA ACCEPTS NO LIABILITY FOR THE ACCURACY OF STATEMENTS MADE BY ADVERTISERS. ALL RIGHTS RESERVED. NO PART OF THIS MAGAZINE MAY BE REPRODUCED WITHOUT WRITTEN PERMISSION FROM EL GENERAL SECRETARIAT. Message from the President Ladies and Gentlemen, Dear friends, In this issue of Panorama, we have chosen to focus on lotteries once again to demonstrate how much enthralling dynamic this simple, more than 200 year-old game of chance displays even nowadays. Up-to-date security technology and proceedings and new forms of communication, too, have made a decisive contribution to this. People with a gaming affinity, however, will only be interested in the game if it is managed safely and trustworthily. Automatically, this leads to the question of security standards and the selfconception of the operator. This is exactly the point which the commercial gaming industry likes to suppress: the importance of the state-run, operational responsibility and strategic control of our games. The reports about cyber crime in this issue show impressively how modern technologies can easily push responsible gaming into the background. Already in 2007, the Executive Committee has decided to pay increased attention to these questions. In this respect, we have a growing duty to inform the public and the media. Kervinen. We will also have the pleasure to welcome Mrs. Kervinen to our Industry Days in Cyprus in June, 1820. „Where does the future lead us“ – this question is put forward during the Industry Days 2008; the third invitation of our Premium and SemiPremium partners after 2004 and 2006. Aspects of our clients’ behaviour, the changing technological environment, the economic frameworks and especially the perspectives of a sustainable and responsible growth of the lottery market will be in the centre of our attention. We are looking forward to three interesting days which will supply evidence that consumer protection, the prevention of gambling addiction and the fight against gambling crime can easily be combined with a programme of growth of lotteries and sports betting – and even have to be combined. I am looking forward to interesting presentations and stimulating discussions. Cordially yours, In the present issue, we would like to introduce a partner of EL which is especially dedicated to the integrity of sports: ENGSO, the European NonGovernmental Sports Organisation with its President, Mrs. Birgitta ------------------- PAN -------- 1 RAMA Winfried Wortmann President pub Wincor Editorial Let’s count on games... You have in your hands the brand new Panorama. This issue mainly treats of the topic of Lotto games, with examples of Lotteries which brought modifications over the last years and the lessons learned from these changes. As you will notice, the lotto did not grow old, on the contrary, with its new alternate formulas, it keeps on making our players dream. The topic of the next Panorama issue in September is already known: Instant lotteries. Progressively, tickets propose more interesting prizes but of course according to an adapted stake. An appropriate questionnaire will be addressed to you in July in order to prepare the content of the magazine. We thank you in advance for the attention you will bring into the completion of this questionnaire. The seminars calendar for 2008 has been finalized and you will find the related dates and topics in this Panorama but also on our website. The website is updated on a regular basis and the program of each event is published in due time. I take this opportunity to thank the Lotteries offering the possibility to organize a meeting in their country or replying positively following a request. This convenience is offered to all Member Lotteries, without exception. In case you wish more information on the organization of our events, do not hesitate to contact me, I ------------------- PAN -------- 3 RAMA would be pleased to answer your questions. To give you a glimpse on the Industry Days which will be celebrated between June 18 and 20 in Cyprus, our Premium and Semi-Premium Partners have prepared a stimulating program to encourage true exchanges on the future of the Lotteries in Europe. Topics such as consumer behaviour, technological and economic environments as well as the durable and responsible growth of gaming markets will be discussed. You are all welcome to take part in these discussions! We kindly remind you that this event will be immediately followed by our annual General Assembly on June 20, 2008 from 2:15 pm to around 4:00 pm. We take care of your booking for your entire stay in Limassol and we thank you in advance for sending us the registration form duly completed or for registering online. The working documents as well as the agenda will be sent by mail on next May 19, 2008. I look forward to seeing you all again on different occasions. Sincerely, Bernadette Lobjois Secretary General Lotto Games LOTTO: KEEPING EXCITEMENT AND RESPONSIBILITY ON HIGHEST LEVELS An historical overview is always a good start when one is trying to explain the evolution of the Lotto throughout Europe. Gambling is ancient and games of chance have experienced both times of expansion and times of prohibition. The early games were lotteries created to fund public works, pretty much the same way as modern-day lotteries do. According to historians, the very first recorded public lottery in Europe went on in 1434 in Holland, and then around 1441 in Bruges, the first prize lotteries started to appear. The Dutch came up with the word “Loterij”, whose root inspired the French “Lot” and the German “Los”, both words meaning: “chance” same as “Lotto” in Italian. Public Lotteries appeared in England around 1569 and a “Loterie Royale” was created in France by King Louis XV in 1757. American colonies experimented with lottery games in the 1700s to fund buildings and other public projects. come of the election, it is quite possible that this is how Senator Gentile got the idea of a Lotto game. In Germany, Lotto was first introduced in 1735 but the game faced many difficulties and failed. The State decided to take over the management of all games of chance in 1772, marking a turning point for the German gaming world. After the Napoleonic wars and throughout the 19th Century, gaming declined in most of Europe where the new moral attitude discarded games of chance as a danger to society. Britain ceased to use lottery as a source of public revenue in the 1800s and France abolished its national lottery in 1836. Plagued by frauds and scandals, lottery was prohibited from 1892 to 1963 in the United States. Having suffered through two world wars, Europeans finally rediscovered their freedom and the meaning of leisure. Over the years, a more stable world economy and greater material independence created more opportunities to engage in fun activities such as gaming. The expansion of this sector is continuing very strong to this day as can attest the following information on successful Lotto games. When we talk about Lotto however, it is a common belief that this game found its origin in Genoa, Italy, in 1519, due to the fact that Senator Benedetto Gentile is thought to be its creator. Since the Genoese senators at that time were selected by drawings - the Senate picking five new members every 6 months and usually bets were placed on the out- We have asked a few Lotteries to tell us about the latest modifications applied to their Lotto and explain the reasons behind such a decision. Looking at the impact of these changes, each Lottery evaluates the results as well as their objectives. We would like to thank the following organizations for this article, which is meant to help us position the Lotto within the game mix and assess its future: Austrian Lotteries, Belgium National Loterie, Compania Nationala “Loteria Romana”, Romania, Eesti Loto in Estonia, Lottomatica in Italy, Société de la Loterie de la Suisse Romande and SwissLos in Switzerland, Norsk Tipping as in Norway, Loterija Slovenije in Slovenia, Tipos National Lottery Company AS in Slovakia, Svenska Spel in Sweden, Veikkaus Oy in Finland and Westdeutsche Lotterie (for the Toto Lotto Block) in Germany. ------------------- PAN -------- 4 RAMA Lotto Games Finland «The more important a game is for the lottery, the more cost-efficient the changes made to it must be», says Markku Köresaar, Product Manager for Draw Games at Veikkaus. Veikkaus made a slight change to the prize distribution of Lotto in week 6, in February 2008. The price per board was raised by €0.10, from €0.70 to €0.80. The jackpot tier now represents 13.6 percent of the game weekly turnover instead of the former ten percent, hence the weekly jackpot is about one million euros. The relative shares paid out to the rest of the prize tiers (6+1, 6, 5 and 4 matches) were made slightly smaller, but in terms of euros, the sums will remain as they were before the change. The last time we changed the Lotto prize distribution was in 1986 (wk 2/January 11, 1986), when the game 7/37 format was changed to the 7/39 format. The first change was made in week 2, when the prize distribution and the bonus numbers were removed from the prize distribution and the draw. However, they were reintroduced in week 16, and prize tier 6+1 was added. In addition to large jackpots, a lotto game needs a reasonable number of mid-tier prizes and numerous small prizes. But of course people will be interested in winning a million euros by staking just eighty cents. Veikkaus has offered the chance of Internet gaming since 1996. At the moment, 13% of our Lotto sales come via the Internet. We also offer SMS gaming since June 2005 but until now it has not been a huge success. In the next few months, we will offer an easier access to mobile gaming through the launch of new mobile lottery applications. We are able to offer customized services on the Internet, e.g. jackpot alerts, saldo alerts, etc. In 2006, Veikkaus launched its own loyalty card, which among other things enables prize payout directly to your own account. Veikkaus’ Lotto is designed for the entire adult population of Finland. Lotto is a game that offers consumers a chance to dream, for a small amount of money, about “what would I do if I win…” Everybody likes to dream, young, old and middleaged people alike. Dreams are what make people want to carry on. Most of our regular Lotto players are middle-aged. In the future one of our biggest challenges is to strengthen the Lotto brand image and preference among the younger people. Our present Lotto with a “one million euros jackpot” is targeted at the major customer segments. We want to make the Making the game format more difficult affects the possibility of hitting the jackpot directly. After the change, the jackpots accumulated for 1-5 weeks/draws and, of course, grew bigger after the early weeks. In 1984 and 1985, the jackpots only accumulated for 1-2 weeks. As they grew bigger, they became more attractive even to the occasional players. In a sense, the jackpot thus received a natural cap as the rollover draws continued and the previous jackpot shares started to be allocated to the second prize tier, which meant bigger prizes for those who had won a prize in that tier. After the bonus numbers were returned and the new prize tier was added in 1986, the consumers accepted Lotto again. The change introduced in February 2008 seems to have been received by the players in the spirit “we’ll go on playing like before”. Statistically, significant comparisons cannot, however, be made until later, when the effect of the ongoing campaign titled “play now for the old price up to nine weeks” will be over. game more attractive to our regular players and at the same time speak to the big audience of occasional players, who react when an attractive enough jackpot catches their attention. The players of Lotto have been happy to adopt the perpetual subscription option on the Internet. You enter your rows just once, and the gaming system takes care of the rest, continuously draw after draw. And if you win, the gaming system credits the prize money automatically to your account. The surveys on Veikkaus’ public image show that Veikkaus is considered reliable, responsible, and socially important. The spontaneous recognition of Lotto among the Finnish population is very high, close to 80 % of the Finnish adult population play Lotto at least sometimes. Lotto is the best known game of Veikkaus, with a share of 30.2 % of our entire turnover in 2007. A recent survey shows that Lotto is ranked number 3 among brands associated with dreaming. The first Lotto game was launched in 1971 2008 ------------------- PAN -------- 5 RAMA Lotto Games Sweden have 7/35 on Lotto and a win on Joker on the same betting slip the same day. This was financed by taking 5% of the turnover each week to a fund, and then using this fund whenever someone won the extra 50mSEK. Then in 2005, we modified “the 50 million kronor prize” to “the Dream Prize”. The criteria to win “the Dream Prize” remain the same, but through an additional funding system “the Dream Prize” just starts at 50mSEK, then it grows with the Lotto jackpot and an additional 1,5mSEK/week. These changes were made to boost the top prize of Lotto and the sales on both Lotto and Joker. The traditional Jackpot effects on Lotto are lower than before (we don’t even communicate the normal jackpots anymore; we focus completely on “the Dream Prize”). But the positive effects on the normal sales level are much higher. Furthermore, by using the fund connected to “the Dream Prize” we can boost it considerably 4-5 times a year, thus creating “artificial jackpots” with very good pay back. First Lotto Game launched in 1980 In 2002, we introduced “the 50 million kronor prize”, enabling the players to win an extraordinary prize of 50 m SEK (approx EUR 5,25 million) on top of the normal prize ranks. The criterion was to The public has reacted well to the changes. We sometimes hear “that the top prize is too high” or “it would be better if more people won a little bit less”, but since these changes both the number of Lotto players and the loyalty of those already playing have increased. And sales figures have gone up (see figure). Today, you can buy Lotto in shops, on the Internet (www.svenskaspel.se) and through your mobile phone. In 2007, Svenska Spel started a subscription service and our intention is to also offer Lotto there within the near future. By strengthening the high prize image of Lotto through “the Dream Prize”, we wanted both to reinforce loyalty and attract new players. The results of the Lotto changes have been far above expectations. After five years of decline the first change haltered the negative trend, and since the launch of “the Dream Prize” Lotto has grown 6,5 % per year. As a big bonus, the percentage of Lotto players playing Joker has increased from approx. 65% in 2005 to 90% today. Last Lotto Game: (Viking Lotto), 1993 Estonia price was increased from 10 EEK to 15 EEK. The purpose of this change was to increase the prize pool and jackpot, and now, our minimum jackpot size is 1 Million EEK. The Bingo TV show was also modified to include larger studio prizes. Both the jackpot amounts and frequency got modified: In 2006, the total of 5 jackpots average being 1.34 Million EEK (biggest 1.7) In 2007, the total of 8 jackpots average being 3.3 Million EEK (biggest 6) Our first Lotto Game was launched in 1994 (Viktor 48), and the latest Lotto game was launched on 18.06. 2006 (Swing). On December 29, 2006, the Bingo Loto ------------------- PAN -------- 6 RAMA With bigger jackpots, our Lotto sales improved tremendously: An increase of 102% recorded in 2006-2007 Bingo Loto sales. Bingo Loto is now available through mobile channels, and so far, the public has shown a positive feedback on this new distribution channel. Since the enhancements implemented to our Bingo TV show and its availability both over the net and via mobile devices, we have been attracting a younger audience - a change that is obvious when we compare today’s studio audience with the one we used to get two years ago. Lotto Games Slovakia LOTO 5/35 launched in 1967. The draw is organized once a week (Sunday, 5 winning numbers are drawn). • The gross wager is a multiple of accepted bets and a price for a bet • A price of a wager for one bet is SKK 10 (0,31 EUR) • The prize pool is 50% of the gross wager of the corresponding betting period • Since 1 October 2002 the lottery changed its name into LOTO 5/35 • Since November 2004 bets are accepted in the Internet TIPOS operates the following Lotto games: LOTTO, first launched in April 15, 1957 (former SPORTKA), which is a 6/49 game with two draws weekly (Wednesday and Sunday). The price for two grids is SKK 20, and the payout rate is 50 %. • In 2000, the jackpot was guaranteed of a minimum SKK 3,000,000 (Approx. 94 000,-EUR) • In October 1, 2002 the name was changed from Sportka to Loto • A price of a wager for one bet is SKK 20 (0,63 EUR) • In 2003 was introduced the possibility of a Premium game related to winning numbers JOKER • In November 2004, the bets were accepted on the Internet. • In 2007 (from July 26th to September 23rd), we launched a Premium Game added to the game Loto, in the amount of 50 000 000 SKK. During this period, nobody won this amount, so it was moved to the JACKPOT category, a step that caused an extremely huge prize and “LOTOmania” among the players. We tripled our sales during this premium period. Because of this remarkable top prizes, we have also acquired new players from the traditionally non playing public. One player reached the highest prize ever paid in Slovak history - more than 102 million SKK (Approx. 3 190 000,-EUR). EUROMILIÓNY launched in 2004 with a different layout (visual). The formula is a 7 /35 game plus one number out of 5. • Drawing is once per week on Friday • The gross wager is a multiple of accepted bets and a price of wager for a bet • The price of a wager for a bet is SKK 40 (1,25 EUR) • The prize pool is 50% of the gross wager of the corresponding betting period • Since November 2004 bets are accepted on Internet All LOTO games are distributed through a new channel since November 2004: Via Internet (except JOKER since February 2006). The ratio of bets per Internet varies in range from 2% to 5%. During “premium period,” we increased our Internet sales more than 100 %. We added more terminals and point of sales up to 2 157 to this date. The higher penetration allows us to reach higher sales and is also more convenient for our players. LOTO and LOTO 5/35 are games which have been very popular among our players for a couple of decades. The game EUROMILIÓNY was launched in 2004 with the aim to attract new players, especially younger ones. The biggest advantage for the player is to set bets from his home. The 2007 results for our LOTO games overcame our plans and objectives. We have exceeded our plan for every mentioned game and each of the games has reached the best result in history. JOKER launched in 1992, a six digits number. The price for the Joker is SKK 10.00 (0,31 EUR) and the payout is 50 %. • Since 1 October 2002 the lottery name was changed into JOKER • Since February 2006 the bets are accepted on the Internet Game Fulfillment of plan in 2007 in % LOTO 157,6 JOKER 180,3 LOTO 5 z 35 120,5 EUROMILIONY 160,5 ------------------- PAN -------- 7 RAMA Lotto Games Belgium Description Matrix 6/42 Draws on Saturday and Wednesday Price/bet: 0.5 € Average turnover on Wednesday: 2.955.000 € Penetration on Wednesday: 10.1% Average turnover on Saturday: 6.802.000 € Penetration on Saturday: 24% Total turnover in 2007: 538.016.000 €, -5.5% compared to 2006 Lotto generates 46% of the total turnover of Loterie Nationale. The first Lotto game was launched on February 14, 1978. No major changes since Loterie Nationale doubled the prize of a bet in 1998 but an important upgrade of the game is expected for next year. Four percent of the sales goes to a jackpot fund. This fund is used to create artificial jackpots on special occasions and for the Super Lotto draws. The Super Lotto draws started in 2004. They occur about 3 times a year, in addition to the normal draws and they have a special prize scheme. Special betslips are printed and often inserted in newspapers. Price per bet is the same as for the regular Lotto draws. Super Lotto draws have a jackpot that is 5 to 10 times higher than a normal Saturday jackpot but still smaller than the starting Euro Millions jackpot. 1978 The public’s reaction has been very positive in general, but depends largely on events such as Friday 13 or December holidays which are the best and the level of the Euro Millions jackpot. LN is working on new distribution channels like internet. The objective of the new channels is a mix of convenience for the existing players and of attraction of new players. The objective of the Super lotto is to reinforce loyalty. The 3 Super Lotto draws generate together an extra annual turnover equal to 3 weeks of normal sales. It matches the expectations. ------------------- PAN -------- 8 RAMA Lotto Games Slovenia Loterija Slovenije, d.d. has made several changes in the last 7 years on 7/39 Lotto game: • we changed the jackpot prize structure from 10% of total prize pool to 25% in 2000; • we added a new game “Lotko” in 2001; • we raised the price per row from 0,15 € to 0,17 € in 2003, then from 0,17 € to 0,21 €in 2004; • we introduced a drawing twice a week and raised the price per row from 0,21 € to 0,23 €in 2006; • we introduced a guaranteed Jackpot of 100.000 €in 2006; • we added a new prize category 3+1, increased the prize pool from 50% to 53%, raised the price per row from 0,23 € to 0,25 €and introduced an extra draw of Lotto game named Super Lotto with a guaranteed jackpot of 1.000.000 € in 2007; • we added a new game, the Loto plus and introduced five new prize categories for the Lotko game in 2008. works). We expanded our sales network to gas stations in 2006 and post offices in 2007. With the gas stations for example, we managed to attract new, younger players. In 2007 we started to develop a new sales platform for all games via Internet. We’ll launch the platform in September 2008 starting with a lotto game. We believe we’ll increase the number of our regular players and also attract new ones (younger population). Most of the changes were made to reinforce the loyalty of regular players. We have also attracted new players with the expansion of the sales network and with the introduction of Super Loto. Market research shows that among all the players of Super Loto about 30% are new to the game. We can say that results of all the changes were on target according to our expectations. Description of Lotto games Lotto 7/39 Prize pool: 53% Price per row: 0,25 € Prize categories: 7, 6+1, 6, 5, 4, 3+1 Guaranteed Jackpot: 100.000,00 € All the changes have been made to better meet our customers’ demands by essentially increasing the number of prize categories and raising the jackpot, which in turn attracted more new players. Super Lotto 7/39 Prize pool: 53% Price per row: 0,50 € Prize categories: 7, 6+1, 6, 5, 4, 3+1 Guaranteed Jackpot: 1.000.000,00 € Extra prize: Super Nr: 1.000,00 (every slip gets Super Nr. and we share 6-10 extra prizes per round) The jackpot behavior has changed with the introduction of a biweekly drawing and we have managed to reach a higher jackpot amount in a short time period. The public has accepted all the changes positively. In the last 7 years, the revenue from Lotto game has increased by 75 %. We are aware that some percentages come from longer rollovers, but we tried to eliminate this effect. We compared 14 rollovers in 2006 and 2008. In comparison with 2006, lotto sales in 7 weeks period with 14 rollovers in 2008 increased by 68%. The main reasons for such a big jump besides the popularity with the media (the last bigger rollover was a year and a half ago) have been the expansion of the sales network in 2006 and 2007 and the changes made in Lotto game at the beginning of 2007 (higher prize pool, new prize 3+1). Lotko (we draw 6 numbers from 0 to 9) Prize pool: 50% Price per row: 1,00 € Prize categories: Lotko 1 (correct last number), Lotko 2 (correct last two numbers), Lotko 3 (correct last three numbers), Lotko 4 (correct last four numbers), Lotko 5 (correct last five numbers), Lotko 6 (correct all six numbers) Super Lotko (we draw 6 digit numbers) Prize pool: 50% Price per row: 1,50 € Prize categories: Super Lotko 1 (correct last number), Super Lotko 2 (correct last two numbers), Super Lotko 3 (correct last three numbers), Super Lotko 4 (correct The Lotto game is currently distributed through about 850 POS (400 post offices, 300 gas stations and 150 primary sales net- ------------------- PAN -------- 9 RAMA last four numbers), Super Lotko 5 (correct last five numbers), Super Lotko 6 (correct all six numbers) Lotto Plus 7/39 Lotto Plus can only be played when playing Lotto 7/39. When choosing Lotto Plus you participate with the same numbers as the numbers of Lotto 7/39 in Lotto Plus Draw with fixed prizes. Prize pool: 60% Price per row: 0,15 € Prize categories: 7: 20.000,00 € 6+1: 2.000,00 € 6: 200,00 € 5: 20,00 € 4: 2,00 € 3+1: 1,00 € Super Lotto Plus 7/39 Super Lotto Plus can only be played when playing Super Lotto 7/39. When choosing Super Lotto Plus you participate with the same numbers as the numbers of Super Lotto 7/39 in Super Lotto Plus Draw with fixed prizes. Prize pool: 60% Price per row: 0,30 € Prize categories: 7: 40.000,00 € 6+1: 4.000,00 € 6: 400,00 € 5: 40,00 € 4: 4,00 € 3+1: 2,00 € Gtech Lotto Games Italy Lottomatica has been managing the Lotto game in Italy since 1993 by virtue of a concession granted by AAMS (Amministrazione Autonoma dei Monopoli di Stato), thus follows their guidelines and discusses with them on possible changes to be made to the game. In each case, every modifications of the game must be provided for by law and are delegated to AAMS in terms of implementation. same rules, but with a personalized instant draw • Finalization of the automation drawing process for 4 of the 11 drawing machines (Rome, Naples, Milan and National) between May 2005 and June 2007. The Italian Lotto has no jackpot, but fixed winning multipliers relative to the different number combinations. With regard to the changes made to the game, some have proved to be quite successful, such as the automation of the game, the increase in the number of retailers, the increase of the multipliers and the automation of the drawing machines. Other changes though, and especially the 3rd weekly draw, were accepted by players with a lower level of enthusiasm. In fact, market researches show that it has decreased their involvement towards the game and has generated loss of attraction and of suspense. By law, the Lotto game can be distributed only through the tobacconists’ retail network but according to a recent law, distribution through internet and other interactive channel is also allowed even though not yet implemented. AAMS, supported by Lottomatica, is currently evaluating the Internet channel for new dedicated game options, more appealing to young people. Several modifications have been made to the game throughout the years, in order to improve players’ perception of the game, especially in terms of transparency, efficiency and appeal: • Automation of the Lotto game in 1994, which has simplified and sped up the game process • Introduction of the second weekly draw in 1997: Wednesday and Saturday draws • Expansion of the retail network (tobacconists): from 4.500 retailers in 1994 to nearly 35.000 as of today • Introduction of a new combination in 2005, “Estratto Determinato” (single number in the exact drawing order) and of an additional Prize Wheel, the so called “National Wheel”. An additional combination of 5 numbers with a different draw. • Introduction of the third weekly draw in June 2005, leading to a change in drawing days to Tuesday, Thursday and Saturday • Increase of fixed winning multipliers for the 3 – 4 – 5 numbers combinations at the beginning of 2005 • Introduction of “Lotto Istantaneo” in July 2006, a game option to be played together with the Lotto bet based on the Objectives and results: The stated modifications to the game aim at: • Improving the perception of transparency and security of draws • Increasing the frequency of bets of low spending segments and strengthen the relationship with players at risk of churn, thus maintain the customer base and reinforce loyalty on regular players • Preserving the volume of bets. ------------------- PAN -------- 11 RAMA The major factor which has significantly influenced Lotto wagers and which has, in certain years, determined sensational results, was the contribution of wagers deriving from Late Numbers (numbers which are not drawn in more than 100 draws). Late numbers have though, in some cases, led to a speculative and economically onerous game for players. In order to refrain such speculative game on late numbers, in June 2005, AAMS introduced the 3rd weekly draw, although concerned that it would have led to a decrease in Lotto wagers. Nonetheless, today the Italian Lotto still remains the number one lottery in the world. Game description The game is based on the drawing of 5 winning numbers from 10 drums (drawing machines) containing 90 numbers, associated with (and located in) 10 large Italian cities, and 90 numbers associated with the National Wheel (located in Rome). • The minimum bet that can be placed is 1 €and the maximum is 200 €. • The maximum prize that can be won is 6 million Euro • Lotto draws take place three times a week, on Tuesday, Thursday and Saturday. • The bets placed on the terminals are stored in real-time in the central data base. Lotto Games NORSK TIPPING AS Norway Our Games: Lotto share of total Norsk Tipping games: Approx 40% of total turnover. In addition Viking Lotto stands for approx 15% We introduced the most recent changes to our Lotto game on 2 April 2006. The selling price was increased from 3,-NOK per row to 4,- NOK per row, simultaneously a new prize group was launched. The main reason for the change was for Lotto to remain competitive and attractive in the Norwegian gaming market. We saw that the average 1st prize of approx. 2,4 mill NOK (EUR 312.000) was not perceived as attractive as before. Corresponding with the price increase the average 1st prize was increased to approx. 4,8 mill. NOK (EUR 612. 000). Retailers of Lotto games: Norsk Tipping AS has 4000 traditional retailers distributed throughout the country. Maximum amount of grand prize/ or jackpot paid for a Lotto game Lotto: 25 000 000,- NOK (EUR 3,2 Mill ) Viking Lotto: 17 633 498,- NOK (EUR 2,3 mill) During the launch we added a new prize group called “The Million Chance” where one player is drawn out to participate in an additional TV-draw and makes choices that either increase or decrease his prize. Since the implementation of our changes, we have approximately the same Jackpot/rollover. All Lotto games are distributed through our retailers, via Internet or mobile phone. We are continuously working to improve the different elements of our Lotto game. This includes everything from the TV-draw, the marketing mix, add on games etc. Lotto is a mature brand and needs continuous attention and improvements to remain attractive to our players First Lotto Game launched in 1986 Last Lotto game launched in 1992 ------------------- PAN -------- 12 RAMA Lotto Games Switzerland The modifications and goals: On 15th of April 2004 the price of Swiss Lotto was increased from CHF 1 to CHF 1.50 for one tip. It was the second price increase since the launch of Swiss Lotto. The first price increase was already 3 years after the launch of Swiss Lotto. At that time the price per tip was increased from CHF 0.50 to CHF 1. The price increase in 2004 had the goal to gain a higher turnover which was decreasing over time. On 28th of June 2006 the winning allocation of Swiss Lotto was slightly modified. A bigger part of the winning amount is distributed on the first prize level. The savings were made on the level of the second prize tier. This change was made to fasten the growth of the jackpot and to offer a starting jackpot of CHF 1 million per draw. Since the launch of Euro Millions in 2004, the national lotto – Swiss Lotto – lost 22% turnover until the end of 2006. As the national lotto offers lower jackpots and lower overall odds than Euro Millions, the Loterie Romande and Swisslos decided to strengthen one of these two product characteristics. In March 2007, a Reintegro game with the name Replay was launched. The participation at Replay is free and every eleventh player wins Quick-Tips amounting to his stake. radic players is reinforced. Additionally, Replay has a positive impact on the attitude and sympathy towards Swiss Lotto, although the players would prefer to win cash prizes instead of Quick-Tips. Despite these several changes, the generated turnover in relation to the jackpot amount is still constantly decreasing. The objectives and the results: Both the price increase and the new winning allocation should make bigger jackpots to attract new players and so increase the net drop of Swiss Lotto. After the price increase the net drop was 25% higher. This result was expected and absolutely on target. With the higher turnover also the jackpots got bigger. The main goal of the new winning allocation was to offer always a starting jackpot of CHF 1 million and also to stabilize the net drop at the level of 2006. On Wednesday the jackpot starts at about CHF 800’000 to 900’000. So this result is slightly below the expectations, but at least the net drop of Swiss Lotto remained steady. Game formula Odds for the jackpot Price per tip Minimum stake Replay Number of draws per week Joker Extra-Joker Number of different betslips Number of tips per betslip System participations Duration of participations Quick-Tips Internet Reactions to changes: At the beginning of the price increase there were some negative reactions and even an investigation was carried out by the “pricesupervisor” to determine if the price increase was justified. But at the end the price increase was accepted fast because it was the first one after 31 years and the players profited from higher jackpots. Also the new winning allocation had a positive influence on the jackpot size. The psychological important jackpot amount of CHF 10 million is reached now in the seventh draw instead of the tenth. There were no reactions on part of the players. 99.9% of the players did not even notice this minor change of winning allocation. The reactions to the launch of Replay were throughout positive since the participation is free and the overall odds are higher. With Replay the players have more and more often a winning experience. Thus by Replay, the loyalty of the regular and spo- ------------------- -------- PAN RAMA The Loterie Romande and Swisslos have started a project to rework the national lotto and if things work out the two Lotteries will be able to present some smart innovations in the year 2009. Swiss Lotto Swisslos 6 out of 45 1:8’145’060 CHF 1.50 CHF 3.00 (2 tips) yes (1 out of 11) 2 (Wednesday & Saturday) yes (6 digits) CHF 2.00 yes (6 digits) CHF 2.00 3 14 yes 1 / 2 / 5 / 10 / 20 yes yes The first Swiss Lotto game was launched on the 10th of January 1970 13 Unfortunately the Loterie Romande and Swisslos missed the goal to attract new players with these implemented changes. At least with the launch of Euro Millions around 3% of the population started to play a lottery game and these new players are younger than the average players so far. With the launch of Replay the turnover could be increased by 7%, the net drop decreased by 1.3% because of the higher payout since the launch of Replay. But Replay was designed to reinforce loyalty of the existing customers. First market research results are showing that players who made a Replay win have a better attitude towards Swiss Lotto and by offering now higher overall odds sporadic players will play more often in the future. Loterie Romande 6 out of 45 1:8’145’060 CHF 1.50 CHF 3.00 (2 tips) yes (1 out of 11) 2 (Wednesday & Saturday) yes (6 digits) CHF 2.00 yes (6 digits) CHF 2.00 2 10 yes 1 / 2 / 4 / 6 / 8 / 10 / 20 yes yes Lotto Games Austria Over more than 20 years, our focus has been to keep the game attractive and with these new changes, our objective has been reached. Lotto is still the market leader of all classical games and could keep its position, even with the competition of a very strong new brand, EuroMillions, which was launched in 2004. Our Lotto Games: Lotto 6/45 Zahlenlotto 5/90 Euromillions 5/50 + 2/9 Lotto Sales Percentage: 25% of our total game mix Online retail outlets as of Dec. 2007: 3894 Largest jackpots: - Lotto 6/45: Euros 7,164,511,40 Triplejackpot 19.2.2003 To keep the «game factor» in games of chance, the Austrian Lotteries feel obliged to make it possible for players to adhere to the principle of moderation by self-restriction. Responsible gaming and the retail partners Within the framework of education and training for the new online-terminals all the retail partners also receive information on Responsible Gaming. Additionally, all retail partners were supplied with the folder Responsible Gaming. Information on the risk of gambling and on the prevention of addictive gambling. This folder is available free of charge for every customer. • Motivation programs to make games more attractive • Again, newest, breakthrough advertising approach For years, the Austrian Lotteries have adhered to the principles of Responsible Advertising, which means advertising in an informative way while by no means obscuring the facts. This is what persuasive advertising does. The fundamental need to play is not stimulated excessively, and kept within limits that are acceptable from a regulatory point of view. For example, it can indicate that one is not buying a sure win at low cost but the opportunity to ------------------14 PAN RAMA -------- Since the launch of our Lotto in 1986, there have not been many changes in the game. We introduced the second draw and we had various price changes. Together with the price changes, we changed the allocation for the prize divisions always in favor of the first prize division, the jackpot. As expected, the total amount of Lotto rows played per draw decreased and as a result the size of the jackpots decreased. We saw as well an increase in the number of rollovers and in 2005, we had the first jackpot with 4 rollovers in our Lotto history. During major jackpot draws, people tend to spend more money when playing the Lotto. This tendency has increased since 2004. Since 2001, we offer our Lotto games via our Internet site: www.win2day.at which gives our players the possibility to play even on weekends when most of our sales outlets are closed. The Internet helps to attract new players, a technologicallyinclined target group. The fact that Internet access is easy and widely available has always been a serious concern. As a responsible provider of games of chance, the Austrian Lotteries have from the very beginning sought to counteract potential problems. Youth protection and effective control of online-game access are a major challenge. The Austrian Lotteries and Casinos Austria have paid heightened attention to these issues from the very beginning. Appropriate measures have been in place since the gaming platform win2day.at and the video lottery terminals with WINWIN were launched. A Responsible Gaming policy has long been in place for the company, a standard that applies to its relations with players, its advertising campaigns and its retail partners. The Deputy CEO of the Austrian Lotteries, Friedrich Stickler, was awarded the title «Responsible Manager of the Year 2006» in the category «Public Interest» on 27 March 2007. The award was presented to him by Barbara Prammer, President of the National Council, for his achievement of establishing an extensive responsible management far beyond pure business aspects in the Austrian Lotteries, which reaches far beyond the original business and core purpose of the company. purchase a dream. This is the advertising pitch which the Austrian Lotteries have used for Lotto, its biggest-selling product, for many years, and it can definitely be considered a case in point for successful advertising. As for the second top seller, scratch-off tickets, again it is not the money that is in the focus of the campaign but the kick one gets out of scratching the ticket and the little boost of joy for life that follows. Bearing in mind their obligation to restrict themselves in a responsible way, the Austrian Lotteries have always advocated developing and implementing their advertising strategies voluntarily based on high ethical standards. Fundamental principles of advertising messages • Legal, decent, honest and true • Winning is exclusively a matter of luck • Playing the lottery is not an alternative to working • Playing the lottery is not a way out of financial dire straits • Children and adolescents are no target groups for advertising First Lotto launched in 1986 (6/45) 2008 Lotto Games Romania C.N. Loteria Romana S.A. has not introduced any modifications lately on its Lotto games and has not launched any new Lotto games either. Our Loto 6/49 game has generated the highest jackpots since its launch and therefore, it became a very popular play with our players. Consequently, sales have increased consistently. As with our Joker game (the second C.N.L.R.’s best selling Lotto game), the latest jackpot was the highest prize amount ever recorded since the launch of the game. C.N. Loteria Romana S.A. only distributes the Lotto games through its point of sales network and retailers, because state regulations do not allow other distribution channels for Lotto games in Romania. The fist Lotto Game was launched in 1966 in Romania. The organization is planning in the future to launch a totally new promotional campaign for their special drawing events and raffles (tombola) for the Loto 6/49, 5/40 and the Joker game. New games and new distribution channels will also be part of future works. Our games: Loto 6/49 (6 numbers drawn from 49) winning categories: 1st = 6 numbers out of 6 2nd = 5 of 6 3rd = 4 of 6 Lotot 5/40 (5 numbers out of 40): 1st category = 5 out of 6 2nd = 5 of 6 3rd = 4 of 6 Joker (5 numbers from 45 and 1 number from 20): 1st category = 5+1 2nd = 5 3rd = 4+1 4th = 4 5th = 3+1 6th = 3 7th = 2+1 8th = 1+1 Lotto sales versus total game mix: 40% Number of Lotto retailers: 1643 Maximum jackpot paid for a Lotto game: 12.5 Million Euros Lotto Games Germany Description of Lotto Game in Germany Chronological modifications on our Lotto game The Lotto game is played twice a week, one drawing takes place on Wednesday and the second drawing takes place on Saturday. In each drawing six numbers and one additional number (from numbers of 1-49) are determined and in a further drawing one super number (from the numbers of 0-9) is determined. • October 9, 1955 - Introduction of Zahlenlotto “6 of 49”, stake per row 0.50 DM • July 4, 1981 - Doubling of stakes and winning amounts, limitation of odds was increased from 1.5 Million DM to 3.0 Million DM The additional number is important, with a three, four or five correct selection. • April 28, 1982 - Introduction of “mittwochslotto 7 of 38” (Wednesday lotto), stake per row 0.50 DM For six correct selections, the super number is important. This number can be described as the end digit of the Lottery ticket number on the pay slip. • June 1, 1985 - Limitation of odds was cancelled and a jackpot rule for the first prize category was introduced The “six correct numbers plus the correct super number” selection means a million prize in the first prize category. • June 4, 1986 - Game formula of Wednesday lotto was changed to “2x6 of 49” with drawing A and B (separate odds), stake per row 1,00 DM The stake per row amounts to 0.75 EUR. • December 7, 1991 - Increasing of the stake in Saturday lotto to 1,25 DM, introduction of the super number (6 right numbers + super number) • December 6, 1995 - Increasing of the stake in Wednesday lotto to 1,25 DM, introduction of the super number • May 22, 1999 - Increasing of the stake in Saturday lotto to 1,50 DM 1955 ------------------- PAN -------- 16 RAMA • December 6, 2000 - Introduction of a rollover jackpot by joining the Wednesday lotto and the Saturday lotto to one Lotto with two drawing days on Wednesday and Saturday; jackpot rule: pay out of jackpot amount after 14 drawings (7 weeks) at the latest in the 15th drawing. After having introduced the rollover jackpot (most significant change on our lotto game) the size of the jackpot grew faster than before, moreover higher winning amounts can be reached in the first prize category. For example, during the last jackpot period in the Fall of 2007, a jackpot amount of 45 Million EUR built up in the course of 12 drawings (6 weeks) was paid out in the 13th drawing (3 winners). The jackpot modification is accepted by the public. If it comes to higher jackpot levels, occasional lotto players additionally get into the play. During a higher jackpot phase, an increasing turnover can be realized on a weekly basis, but during the course of the year, the turnover has a tendency to decrease. Since 1955, all games are offered by sales outlets. As “no new lotto games” have been designed up to now, there are “no new distribution channels” in use. Intralot Lotto Games Turkey Description of Lotto games and photos We have introduced some changes to our lotto games: Distribution of prize pool among the winning groups was modified so as to increase jackpot and the smallest prize was determined as higher than the unit price of 1 column. This made the games more attractive for the players. This modification applied to all of our games. (i.e. Sayısal Loto 6/49 and Süper Loto 6/54) Sayısal Loto 6/49 (first launch on November 11, 1996) is a game in which the player picks 6 numbers out of 49. Winning groups are 6, 5, 4 and 3. Jackpot is rolled over only for 4 weeks and in case of no winner at the end f 4th week, it is distributed to the next winning group. Each ticket has at least 1 and at most 8 columns. Drawing is realized weekly on Saturday night and broadcasted live on TRT1 which is a state-owned TV channel. Sayısal Loto 6/49 is the first game in our lotto game portfolio and it still has the highest proceeds yielding of all lotto games. Closing hours for the games were adjusted according to the daylight saving times. This was aimed at increasing the participation time period of the players. This modification applied to all of our games. Without modifying the format of our traditional “Sayısal Loto 6/49” a new game was introduced to our portfolio, the “Süper Loto 6/54”. Unlike Sayısal Loto 6/49, Süper Loto 6/54 has unlimited number of rollovers and has more expensive unit column price: 0,50 YTL for Sayısal Loto 6/49, 1 YTL for Süper Loto 6/54. With these changes, we have recorded increases in the jackpot and the number of columns played. With the advent of “Süper Loto 6/54” to our portfolio, weekly sales have been on the increase as well. The public’s reaction to these changes has been positive which reflected onto our weekly sales amount. These changes were applied only through our current retailer terminal platform. No new distribution channel was introduced. Our decision to implement changes to the games was aimed at attracting new players as well as promoting regular players. Our current playing system is on-line, however, Internet gaming interfaces are not used. We can easily say that we have realized our objectives. ------------------- PAN -------- 18 RAMA Süper Loto 6/54 (first launch on October 19, 2007) is a game in which the player picks 6 numbers out of 54. Winning groups are 6, 5, 4 and 3. Jackpot is rolled over infinitely (limitless revolution) to the next week increasing the prize payment until the jackpot is finally won by 6 winners. Each ticket has at least 1 and at most 6 columns. Drawing is realized weekly on Thursday night and broadcast live on TRT1 which is a stateowned TV channel. These games can be played by marking “Multi-drawing” option which enables players to play the same numbers for the 2nd, 3rd and 4th weeks drawings following the 1st week drawing. “Quick-pick” option is also available. Lotto Games LOTTO: Conclusions After looking at the different comments provided by Lotteries and some of their statistics on Lotto games, we can draw a few conclusions. One of them is that Lotto is not going to disappear, and on the contrary the game has been expanding and taking new formats to adapt to the latest technologies and please a new class of players. Another point is that high jackpots do not always bring good things, but for some Lotteries, increasing jackpot amounts seems to have worked to their benefit. Even with slight differences between countries, there is a common denominator: All Lotteries must ensure their players’ respect by way of full compliance with ethical policies and best efforts to satisfy new demands. With the advent of games on Internet and mobile devices, players are constantly solicited by a variety of operators. Lotteries have seen the need, long ago, for a player retention program to keep players interested in the game mix and to reinforce their trust in the state Lottery. tivating and with the added games, will increase their players base. In Estonia, EESTI Loto is implementing a new approach to better answer their players’ demands and keep them coming back. Player protection is high on the list of this Lottery and players are regularly informed via Internet. Eesti Loto is also setting up a variety of new advertising campaigns to reinforce their commitment to good information. ates Lotto from its other game mix “There are millionaires and then, there are Lotto millionaires.” The Lottery maintains a constant communication with its players base, to make sure that they are well informed and able to control their playing habits. The Lottery distributes newsletters through their CRM programs and uses SMS to keep in touch with players about games, special offers, jackpots, campaigns and more. A similar approach is being applied in Romania by CN Loteria Romana S.A. The corporate web site is presenting newsletters to inform on a regular basis all the players and a program of special prizes has been set up to reward loyal players. In the future, the Lottery intends to become closer to their players by knowing more about their playing habits and preferences: It will propose players’ accounts and cards. The Lottery has also realized the need for a call center or green line where players can get information and all sort of help. The questionnaire has pinpointed some factors that have made Lotto such a popular and successful game. In Austria, motivation programs are part of their long-standing responsible gaming policy. Such a policy involves the relations between Lottery and players but also between Lottery and its retail partners. Players are encouraged to practice moderation by self-restriction, and retailers are educated and trained about the risks and prevention steps of addictive gambling. Motivation programs and advertising campaigns are designed within this same responsible framework: Advertising must be informative without obscuring the facts. Lotto advertising highlights the fact that winning is just a matter of luck. In every advertising, the Austrian Lotteries make sure that their message comes out loud and clear: Playing is not an alternative to working and “purchasing a dream” is no way out of any financial crisis. A safe, legal, honest and responsible advertising approach is what makes for a good relationship with players and an excellent way to retain players’ loyalty. Almost all Lotteries have some types of plan to either implement a player retention program or increase their existing one. As an example, you will find a few ideas implemented by some of the Lotteries that have answered our questionnaire. At TIPOS, along with plans to increase their 3 Million SKK Lotto jackpot to a guaranteed 10 Million SKK, there will be a separate promotion campaign done for Lotto games to place a special highlight on these games and differentiate them from the rest of the games. Although Tipos has no particular player retention program at the moment, the company has established what it calls “motivation programs.” A new Premium game, tied to Lotto, with much more attractive prizes, will be launched for the period of MaySeptember of 2008. This offer comes with a twist: Players who like to play “Lotto” will have to play as well the “Joker” in order to participate in this Premium game. The Lottery is making Lotto games more challenging, more cap- In Norway, Norsk Tipping likes to use a communication concept that differenti------------------- PAN -------- 19 RAMA Unfortunately, Panorama does not have enough space to include every details of every EL Members who have so gracefully accepted to give us an overview on the Lotto in their country. Panorama would like to thank everyone who has spent time to prepare the above-mentioned information, which should be excellent references for any Lottery interested in applying new concepts to their Lottos. Cybercriminality Stakes of Cybercrime for the online gaming industry By Nicolas Woirhaye, Founder of Cert-Lexsi, France with societal regulations which impair their creativity but ensure an unassailable brand image. In this wide open field, where the States, the European Commission or the WTO compete for the roles of arbitrators, there is, on the sidelines, a more secret, more furtive, and above all more dreaded strength. It is a fact that criminal organizations scoff at this attitude of procrastination and implement, on an almost industrial scale, abusive and fraudulent techniques which prove to be worrying efficient in exploiting online gaming and its players. Nicolas Woirhaye Transnational in essence, cybercrime organizations have, in the general sense, followed and accompanied the online gaming market evolution since the end of the nineties. Nevertheless, besides a few very specific groups exclusively dedicated to this sector, most of them are invested in this sector in the fringe of other activities. Lottery companies, often State monopolies, seem to be commercially attacked from all sides, particularly on the Internet. Gaming, in all its components, adapts especially well to the dematerialization world: Major costs (distribution, promotion) become fixed costs, letting the margin ratio, if not managed, soar thanks to the economy of scale effects. As for operators of online casinos or poker sites, these third activities fall generally in the category of computer theft of credit cards information, Internet channels of fraudulent operations, or all forms of monetization of the massive contamination of personal computers. It is always tricky to try to assess the number of sites directly operated by crime organizations. Our teams identified a thousand sites at least, directly operated by impostors, representing some 5% of the active gaming sites. It would however be utopian to try and differentiate precisely the good operators from the fraudulent ones, especially when the legal frontiers are rather relative…. Yet, the access to this Eldorado tends to become more complex, and all the actors are aware that the key to success in the medium and long term rests on the brand’s awareness, and on the customer’s confidence. And both mainstays are all the more important as the dematerialization emphasizes the inherent fragility of a brand and the poor consistency of visual elements on a screen (advertising, design of the site…). In order to give more depth to their image, alternative online communication strategies are being developed, namely through bloggers, who bring credibility and « humanity » to the gaming sites that they recommend to their visitors. In this context, the use of abusive practices such as spam, traffic diversion, or contamination of personal computers can be reprehensible, depending on where is located the victim, the beneficiary company, the intermediary, the telecom provider or the Internet site host. This vagueness of the law, the phenomenal growth of the sector, and the weak technical access barriers are the mainsprings The gaming companies, born with Internet, seem aggressive and dynamic, in a world where trust in a brand is hard to acquire. So, even with the American market off limit, these new companies have managed to survive. Conversely, national Lotteries look like clumsy albatrosses, paradoxically ragged and strengthened ------------------- PAN -------- 20 RAMA of this explosion of sites and online gaming offers. Dozens of thousands of intermediaries feed the promotion chain of the new sites, and are structured as affiliate networks. These gigantic and very lucrative affiliate networks have inevitably attracted a number of impostors who reroute the Internet users by taking control of their machines, contaminating thousands of lawful sites, sending astronomical quantities of spams, using stolen bank cards to simulate new clients … The gaming company that buys the traffic and the new client lists tends at times to overlook any suspicions in order to maintain the growth rate. In my opinion, it is a good illustration of the difficulty in establishing objective or subjective complicities between fraud and its beneficiary. And these abusive practices have unfortunately expanded due to their incomparable efficiency and return on investments. The observed techniques make one’s head spin: In 2007, the online gaming sites gave rise to 600 billion spams, the contamination of thousands of online gaming sites, the monetization, on gaming sites, of hundreds of thousands of stolen bank cards. First collateral victim of this virtual quarry: The general trust in the gaming industry, which is largely undermined. Today, some of the main actors in the Internet sector have tempered their practices, being aware that the power and the image of their brand is their major growth factor. For all that, the reputation of a casino or sports betting site remains globally nefarious, the suspicion being combined with the risk of money laundering. All the actors applying to respect the rules in this sector , historical operators, and new state or specialized regulators, remote access suppliers or banking system, are directly interested in fighting together against these cybercriminals, who not only harm the players but also the gaming practice in its whole. Legal Cyber crime legislation: an overview The need to put the use of internet gambling for criminal purposes on the EU security agenda. By Philippe Vlaemminck, EL Legal Advisor1 Due to the intrinsic nature of cybercriminality, which by definition comprises illegal activities committed through the medium of computers and the internet, the fight against such activities necessarily requires an international and coordinated approach between countries. Cyber crime activities which have effects in one country will most usually originate in another country, thus requiring the close cooperation of the respective authorities of these countries, the exchange of best practices and, when necessary, the harmonisation of legislations. The link between cyber criminality and online gambling activities has been highlighted through reports of Europol2, the EU European Police Office in charge of enforcing European law through cooperation with national authorities, and reports of the Financial Action Task Force ( FATF) on Money Laundering of the OECD3. by almost all the members of the Council of Europe (except eight out of 43 member states), and has also been signed by non-European non-members of the Council, such as the United States, South Africa, Canada and Japan. Euro counterfeiting), drugs trafficking, trafficking in human beings, particularly exploitation of women, sexual exploitation of children, high tech crime and environmental crime”5 as those areas deserving priority attention. As such, this document is important not only through the scope of its signatories, but also through the scope of its provisions. Indeed, it is the first legally binding international document intended to regulate crimes committed via the Internet through the establishment of a common criminal policy to fight cyber crime, and in particular infringements of copyright, computer-related fraud, child pornography and violations of network security. The Convention is legally binding in that it requires from its parties to transpose certain provisions into their national criminal legislations in order to effectively combat cyber criminality. Following this call for action, the Commission issued a number of Communications and legislative proposals, which led, in certain cases, to the adoption of Council decisions. It should be mentioned, however, that this obligation to adopt the relevant provisions seems to be rather flexible, as no deadline has been set for the implementation of these provisions into national law. These reports underline the fact that cyber criminality may profit from certain characteristics of internet gambling, such as anonymity, speed, and wide-spread access and provision, in order to launder money. As such, organised crime networks, and in certain cases terrorist networks, now have at their disposal a new method of money-laundering which is difficult to monitor, and not always properly regulated. Unfortunately there are no specific provisions relating to gambling. Cyber crime legislation at EU level At the level of the European Union, the issues of cyber criminality, money laundering and terrorism, are all dealt with under the Third Pillar “Police and Judicial Cooperation in Criminal Matters”. This means that cooperation between Member States in this matter is done at intergovernmental level, with the European Commission and European Parliament having little influence in the matter. Efforts have been made at EU level, as well as at the level of the Council of Europe in order to regulate the area of cyber criminality. Cyber crime legislation at European level The first and most important document that was adopted at the international level was the Convention on Cyber Criminality of the Council of Europe4. This Convention, which was adopted by the member states of the Council of Europe in 2001, entered into force in July 2004. It has, until today, been signed Nevertheless, the Commission has taken seriously the mandate it was given during the Tampere Council of 1999. In determining the areas for common definitions and sanctions, the European Council identified “financial crime (money laundering, corruption, ------------------- PAN -------- 21 RAMA The first Communication of the European Commission, dated of 2001 and entitled “Creating a safer information society by improving the security of information infrastructures and combating computer-related crime”6, was meant to outline the Commission’s policies and its action plan in the area. In parallel, the Commission issued, the same year, a Communication destined to strengthening the security of information systems.7 Following these communications, the Commission put forward a number of legislative proposals designed to achieve regulation in a number of areas of cyber criminality. These legislative proposals dealt with child pornography offences, racism and xenophobia and, more importantly (in this context), attacks against information systems. A fourth legislative proposal on the application of the principle of mutual recognition to pre-trial orders associated with cyber crime investigations involving more than one Member State is also planned, but has not been initiated yet. Thus, the 2002 Commission Proposal led to the adoption of a Council Framework Decision on attacks against information systems in 20058. A little earlier, in 2001, the Council of the EU adopted a framework decision in an area directly related to that of cyber criminality and money laundering, namely that of combating fraud and counterfeiting of non-cash means of payment9. A recent 2007 Commission communication “Towards a general policy on the fight against cyber crime”10 outlines the Legal existing documents in the field, and calls for better coordination of national authorities, as well as for a better coordination at supranational level. Several steps have already been taken in this direction, by establishing or consolidating institutional mechanisms of crime prevention and detection at supranational level. organisation and other interested parties with the aim of enhancing mutual understanding and co-operation at EU level”11. The EU Forum seeks, inter alia, to raise public awareness of the risks posed by criminals on the Internet, to promote best practice for security, to identify effective counter-crime tools and procedures to combat computerrelated crime and to encourage further development of early warning and crisis management mechanisms. For example, as a result of the abovementioned 2001 Communication, the EU Forum on Cyber crime has been set up. Its objective is to bring “together law enforcement agencies, service providers, network operators, consumer groups, data protection authorities, civil liberties In addition to this EU Forum, the EU established the European Network Security Agency on the basis of Regulation 460/2004, with the objec- tive of “contributing to a high level of network and information security”12. Finally, one last development in the area should be noted: namely that of the amendment of the Europol Convention. Indeed, the Convention establishing the European Police Office was amended by a Council decision of 2001, in order to extend its mandate to cover not only crimes of terrorism and unlawful trafficking, but all forms of serious crimes, including computer crimes and money-laundering, as designated in the Annex to the Europol Convention.13 The need to put the use of internet gambling for criminal purposes on the EU security agenda and to extent the scope of the EU money Laundering legislation. It is clear that a lot of work has been done at EU level in the area of cyber crime.. However almost no particular attention was paid to the specificities of gambling in this context. Although there is sufficient evidence of the involvement of the organized crime in gambling, little has been done to fight it at EU level. This is largely due to the fact that cyber crime related gambling is not on the security agenda of the Member States. lation on money-laundering activities to Internet gambling services. At the moment this legislation is only applicable to land based casinos, while the risk of large scale money laundering is substantially higher in the cyber gambling environment. As long as no effective solution is implemented to fight cyber criminality in the gambling sector, there is no room for discussion of any other aspect of gambling at EU level. An initial and essential step to counter cyber criminality in the gambling environment is to extend the current EU legis- This article was written with the contribution of Natalie Van der Meulen, who is doing an internship at the joint offices of Vlaemminck & Partners bvba and Foley & Lardner LLP in Brussels. Prior to this engagement Natalie was working as a stagiaire at the EU Commission DG Development. Europol Organised Crime Threat Assessment 2007, available at http://www.europol.europa.eu/publications/European_Organised_Crime_Threat_Assessment_(OCTA)/OCTA2007.pdf 3 Financial Action Task Force on Money Laundering, 2000-2001 Annual report, available at http://www.fatf-gafi.org/dataoecd/13/2/34328033.pdf 4 Convention on Cybercrime of the Council of Europe, signed on 23 November 2001, available at http://conventions.coe.int/Treaty/EN/Treaties/Html/185.htm 5 Point48 of the Tampere European Council Presidency conclusions, 15 and 16 October 1999, conclusions available at http://www.europarl.europa.eu/summits/tam_en.htm 6 Communication from the Commission to the Council, the European Parliament, the Economic and Social Committee and the Committee of the Regions – Creating a Safer Information Society by Improving the Security of Information Infrastructures and Combating Computer-related Crime, 26/01/2001. 52000DC0890, available at http://eur-lex.europa.eu/smartapi/cgi/sga_doc?smartapi!celexplus!prod!CELEXnumdoc&numdoc=52000DC0890&lg=EN 7 Communication from the Commission to the Council, the European Parliament, the Economic and Social Committee and the Committee of the Regions - Network and Information Security: Proposal for A European Policy Approach, COM(2001)298 final, available at http://eur-lex.europa.eu/LexUriServ/site/en/com/2001/com2001_0298en01.pdf 8 Council framework decision of 24 February 2005 on attacks against information systems, 2005/222/JHA, available at http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=OJ:L:2005:069:0067:0071:EN:PDF 9 Council Framework Decision of 28 May 2001 combating fraud and counterfeiting of non-cash means of payment, 2001/413/JHA: OJ L 149 , 02/06/2001 p.1, available at http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=CELEX:32001F0413:EN:HTML 10 Communication from the Commission to the European Parliament, the Council and the Committee of the Regions - Towards a general policy on the fight against cyber crime, 22/05/2007, 52007DC0267 COM(2007) 267 final, available at http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=CELEX:52007DC0267:EN:NOT 11 In abovementioned 2001 Communication, see footnote 5 12 Regulation 460/2004 of the European Parliament and of the Council of 10 March 2004 establishing the European Network and Information Security Agency, OJ L077/2004 p.1, available at http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=CELEX:32004R0460:EN:HTML 13 Council Decision of 6 December 2001 (OJ 2001 C 362/1), available at http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=OJ:C:2001:362:0001:0001:EN:PDF 1 2 ------------------- PAN -------- 22 RAMA Premium Diversified portfolio management holds the key to Lottomatica’s success with instants in Italy Lottomatica and GTECH Join Forces To Achieve Astonishing Success With Instant Ticket Sale “We recognized after assessing global best practices, that the key to being successful with scratch and win was to diversify our portfolio of products and to closely examine the key elements: payouts, price points, expanding the distribution network, and advertising, POS and promotional strategies to align with player demands, which we researched very heavily,” said Marco Sala, Managing Director, Italian Operations for Lottomatica. An aggressively diversified portfolio management program of Lottomatica’s overall lottery and instant ticket offering has been the key driver in a sales growth story that defies convention. And just as significantly, Lottomatica’s tremendous instant ticket success has not come at the expense of the Italian lottery operator’s expanding gaming portfolio; in fact, all portfolio assets are performing at or better than industry expectations. Operating under an entirely re-launched Gratta e Vinci brand platform for instant ticket sales, Lottomatica re-engineered the entire portfolio. They introduced new price points where there had only been one – a € 1 game that was quickly expanded to include €2, €3, €5 and hugely successful € 10 games like Colpo Vincente and Mega Miliardario that have proven to be consistently big sellers since their introduction in January of 2007. Prize payouts were changed from 45 percent to 68 percent to increase player interest and loyalty. The games themselves were re-designed to reflect cultural relevance and align with player research. The distribution network was expanded from 19,000 locations in 2004 to more than 45,000 locations today, strategically associated with popular tobacconist and tobacconist-bar locations throughout the country. As recently as 2002 the major lottery game offered in Italy was Lotto. Now, less than six years later, Lottomatica has expanded the lottery portfolio to include sports betting, gaming machines, Internet, and the fastest-growing asset in the mushrooming portfolio: instant tickets. How fast-growing have “scratch and win” (as instants are known in Italy) tickets been under Lottomatica’s leadership? When Lottomatica began operating the exclusive concession in 2004, instants sales in Italy were €220 million. By the close of 2007, Italian scratch and win lottery sales had grown to €7.9 billion – an astonishing growth rate of nearly 4,000 percent in just three years. “Our greatest success has been the extraordinary growth in scratch and win sales, but equally important to us has been the fact that our growth there has not come at the expense of our traditional Lotto player base,” Sala commented. “And at the same time we have been able to better manage our overall portfolio by expanding into sports betting, gaming machines and Internet gaming.” Marco Sala attributes Lottomatica’s success to several factors: a research-based evaluation; a finely-tuned strategy; careful execution; and the global experience and insight of partner GTECH. The power of the world’s largest lottery operator and the world’s largest lottery platform provider working in concert yields impressive results. “It is the reason we acquired GTECH. It offers a truly global platform that, when united with our competencies as an operator, can yield extremely powerful results for lotteries around the world,” Sala said. ------------------- PAN -------- 23 RAMA Premium Lotto: Keeping the Dream Alive Many types of lottery games have been introduced over the years – games like Keno, instant tickets, Football Pools, Oddset and Pick 3. No game, however, has ever reached the popularity of Lotto, which is still the world’s No. 1 game of chance in terms of gross sales and the number of nations selling it. Multi-jurisdictional Lotto for Larger Jackpots Over the years, Lotto matrices have been changed, price points raised and several draws per week introduced – all to meet player demand and to adapt to evolving player purchasing habits. Lotto’s unique selling proposition is its jackpot. Consequently countries have pooled together to form multi-jurisdictional games like Powerball in Australia and the U.S., Viking Lotto and EuroMillions in Europe. In all these games, prizes are pooled across jurisdictions in order to produce jackpots larger than lotteries with smaller population bases are able to produce on their own. today. Innovations could, for instance, include: • Matching numbers in all lines on a multipanel ticket • Multiplying wins 2 - 10 times. The Multiplier is “drawn” just before the Lotto draw. • Adding Instant wins, for instance a Black Jack game when buying a Lotto game. Adding Innovations to Lotto There are powerful market dynamics challenging lotteries and their ability to maintain, much less grow, Lotto market share. First, Lotto is now a mature product in many markets and so its novelty has long worn off with these consumers. Secondly, there are new and exciting gaming options available to today’s consumers that were not available a decade ago. New media distribution channels such as mobile phone, Internet and interactive digital television do indeed offer lotteries the possibility of repackaging Lotto and targeting the game at the 18- to 25-year-old consumer who prefers the speed and convenience of new technology over a visit to a traditional retailer. Despite its promise, mobile devices, so far, have yet to prove their revenue-enhancing capability. There is still promise for this channel, but traditional retailers and giant jackpots remain the key drivers of Lotto sales. Very simply, Lotto attracts more players when additional games – that is, add-on components – are attached to the regular game. A sizeable percentage of players will spend another Euro for the opportunity to win more. Experience from jurisdictions where add-on games have been introduced supports these assertions. Helping Retailers Grow Sales The Lotto game has untapped potential for add-on components and play variation. Joker, Spiel 77 and Super 6 are the most commonly used add-on games in Europe In addition to offering add-on components to Lotto and other game products, Scientific Games recently introduced a ------------------- PAN -------- 24 RAMA powerful new tool called SalesMaker™, a comprehensive package of proven solutions for helping lottery retailers grow sales of Lotto and other games. The program’s fundamental premise is to make it convenient and simple for consumers to play the lottery. Elements include: • Sales training for retailers. Already after a two-hour training seminar, retailers show a significant increase in lottery sales. • Educating the retailer on the lottery’s profitability to his/her business. • Making sure lottery signage is highly visible to the consumer; keeping jackpot amounts, winner awareness information, and new games up-to-date; placing front and center new games – either online on instant – so that consumers can’t miss them. • Promotions at retailer sites. These include, but are not limited to, lottery second-chance drawings or lottery second-chance drawings that incorporate as additional prizes other local businesses’ products and/or service offerings. • Localized promotion of winners at the retailer site. • Recognition of employees who demonstrate extraordinary SalesMaker™ efforts. Selling Lotto in Grocery Stores Adding a new sales channel is another way to increase Lotto sales. Scientific Games is currently working with Norsk Tipping, Norway, on a new sales channel initiative to offer games at point-of-sale check-out lanes in grocery and convenience stores. Game transactions are handled via the cash register and no lottery terminal is needed. Scheduled for rollout later this year, the Norsk-Tipping initiative includes, for example, quick-pick Lotto. Among the goals are the expansion of retailer distribution and higher Lotto and instant ticket sales. Premium Solutions for enabling Responsible Gaming porting high-definition multimedia content, in multiple monitors, in dispersed locations and with optimized utilization of network resources. With this platform the Lottery can schedule and deliver customized rich multimedia content and eye-catching messages to the whole retail network, to individual retailers or clusters of retailers selected according to multiple criteria, like geographic region, sales levels, etc. Over the last years, Lotteries, which aim to benefit all citizens by channeling the desire of gaming in a responsible manner, are forced to diversify from their competition by introducing new and exciting games and by expanding in alternative sales channels in order to increase sales and contributions to local communities. However, increased sales and easier access to games, emphasize the need for greater commitment to social responsibility by the gaming industry, which, now more than ever, must provide adequate solutions to protect the players by reducing the likelihood of any problems associated with excessive gaming. This is an equally important challenge for both Lotteries and Technology providers. Such measures have an effect on all players across the retail network, while for players who have chosen the benefits of registering and using membership play cards, individualised responsible gaming measures can be applied as well using LOTOS™ Club, our system for integrated player management over multiple access channels. Various spending and time limits can be set to any registered player, either by the players themselves or by the Lottery. Gaming data can be processed by our LOTOS™ Data Analyst business intelligence applications, for analyzing factors such as amounts spent, playing frequency, preference to specific games, and providing the Lottery with all necessary reports for their responsible gaming strategy. Moreover, players are grouped in low, medium and high-risk categories according to their predisposition to excessive gambling; thus enabling the Lottery to diversify their responsible gaming activity according to each player profile. Finally, using LOTOS™ Messenger, personalized messages, customized according to each player’s gaming profile, can be broadcasted to each player individually. INTRALOT offers exactly that, solutions for enabling responsible gaming. Solutions for the retail environment In the effort to enable responsible gaming practices to be applied in the POS environment, INTRALOT has developed sophisticated technologies that Lotteries can adopt as part of their overall responsible gaming strategies. From LOTOS™ O/S, our central gaming platform, to our complete range of POS terminals, age verification methods, gaming control features and a wealth of other responsible gaming capabilities are available and can be parametrically activated in order to provide ongoing or adhoc measures for informing and “protecting” the players. Solutions for New Media In the critical area of player awareness and “play responsibly” education, INTRALOT makes available a variety of methods, from text messages displayed at the marketing displays of the POS or printed on the receipts, to streaming promotional videos, focusing on responsible gaming. All these features are provided through LOTOS™ Horizon, the unique content delivery, display and management system of INTRALOT, sup- For Lotteries that want to enter the increasingly attractive market of e-gaming (internet, mobile phones, i-TV, PDAs, etc.), INTRALOT has developed the B-On platform that incorporates a variety of features that effectively support responsible gaming. To enter the games, all players need first to register and go through an age and location verification and authorization process. In ------------------- PAN -------- 25 RAMA addition, B-On allows players to easily define self-regulation rules and operators to apply rule-based exclusion policies. For example, a player can specify the maximum amount of money allowed to bet or spent each day, set a minimum wait period between consecutive bets or even temporarily be excluded from participating in certain games. B-On also enables the use of interactive information related to responsible gaming through banners, pop-ups, SMS messages, among others, while personalized messages can also be delivered. Future perspective INTRALOT’s commitment in “Responsible Gaming” is evident considering its rich portfolio of responsible gaming solutions, and through its continuous R&D efforts, evaluating emerging technologies and adopting those that can be of real benefit to the Lotteries, the Players and the Society at large. Being both a lottery operator and a technology provider INTRALOT can also support Lotteries in finding the optimum responsible gaming strategy, tailored to their individual needs, which will achieve the right balance in “protecting” the player while maintaining profitability, increasing contributions to good causes and respecting players’ rights. pub congrès Members’ News Turkish National Lottery welcomes new chairman of the board and director general Mr. Recep Biçer was appointed Chairman of the Board and Director General to the Turkish National Lottery Administration on the 22nd of December 2007. Mr. Biçer received a B.S. degree in International Relations from Ankara University, in 1989 and a M.S. degree in Economics from Northeastern University (Boston, MA, USA), in 1998. Recep Biçer Before joining the Turkish National Lottery, he was Director of Administration and Finance, for the Organisation of the Islamic Conference between 2006 and 2007. He acted as Head of Department, at the General Directorate of Public Accounts of the Ministry of Finance from 2004 to 2006 where he was in charge of Public Accounts and Statistics, IT projects and EU relations issues. Among others, his remarkable experiences may be listed as follows: Twinning Project Leader for the EU funded project “Capacity Building for the Compilation of Accounting Data in all Institutions and Agencies within General Government Sector in the Context of e-government” between 2005 and 2006; A participant in the meetings of the “Public Finance Statistics Working Group” and “Task Force on Quarterly Financial Accounts for General Government” of EUROSTAT (Luxembourg) in 2004-2006; Project Coordinator for the project “Upgrading the Statistical System of Turkey” in 2005; Member of the Project Committee for the “Public Finance Management Project” between 1994 and 1996. Tasks / Challenges In Mr. Biçer’s own words: “As you know, I took the office following the sorrowful decease of previous Director General Mr. Ihya BALAK and I tried to accelerate the convalescence period of the Turkish National Lottery as a family. The first challenge I will face at this post will be the completion of the on-going privatization process. I intend to accomplish the privatization process in a successful and satisfactory manner for all the stakeholders in the sector. Another parallel issue is the re-structuration of our organization as a “regulating body” in the sector. While achieving these objectives, with no doubt, we will pursue our compliance with the standards and norms of the World Lotteries Association (WLA) and the European Lotteries Association (EL) we are a part of. The fundamental principles regarding the responsible gaming standards, and social responsibility (such as protection of vulnerable groups with respect to age, social status and gaming habits, provision of accurate information for the public about gaming and the risks associated with it, development of better understanding of social impact of gaming and promotion of only legal games) will be respected during these processes”. “Another challenge for me is the EL 2009 Congress which will be hosted by the Turkish National Lottery in June 2009 in Istanbul. We are making our best efforts to organize a fabulous occasion for all participants and we would be very happy to welcome you all in the well known magnificent atmosphere of Istanbul which has been selected as the European capital of Culture-2010. Istanbul, the only city in the world which spans two continents and where Europe and Asia meet at the Bosphorus and the capital of two old world empires, awaits you!” ------------------- PAN -------- 27 RAMA Workshops EL/WLA Marketing seminar The POS - are we at a crossroads? “The POS – Are we at a Crossroads?” thus was the title and the theme of the first joint EL/WLA seminar of 2008. Is a POS a Point of Sale or a Point of Sales? Or is it even more interestingly a Point of Service? Dr. Winfried Wortmann, EL President Furthermore, what an organization considers as a POS is, from the point of view of the buyer, a POP, a Point of Purchase. The organization needs therefore to reconcile two different perspectives, the selling point of view (POS) and the purchasing point of view (POP). Whereas, the organization needs to maintain, market, advertise and promote on a 24/7 basis a POS, the player uses the Point of Purchase only but for a few minutes. It is therefore during those brief minutes that the organization needs to ensure that its goods and services, its uniqueness and its competitive advantage are fully displayed and highlighted. During the seminar, which was held January 23 - 25 in London and attended by more than 140 participants from over 45 gaming-related organizations and lotteries, another perspective was added by a keynote speaker, the POC, or Point of Contact. It becomes critical that, reaching this strategic crossroads, the question be answered: Are we witnessing an evolution of the traditional POS or are we in the process of revolutionizing the POS towards the POP or the POC? But, the fundamental tenet of the organisation’s success remains (although it may develop and offer the best available product): will the consumer buy? Although regional, local and organizational differences naturally transpired, universally recognized global trends emerged 28 ------------------- PAN -------- Arch Gleason, WLA President These considerations are not an exercise in semantics but rather fundamental differences in marketing, advertising and promotion geared towards the buyer. RAMA and these questions, and many more, were answered by renowned speakers and panelists during the seminar. The program was articulated along five different but complementary streams: • an International overview, • the Partners perspective, • Innovations and Promotions at POS, • Challenges and opportunities, • Checks and balances. On Thursday 24, after the welcoming address by Arch Gleason, WLA President, the first keynote speaker, Jojo Mulder, Partner Kurt Salmon Associates, kicked off the seminar with her presentation on “Think Retail…Act Retail”, followed by Michelle Carinci President and CEO ALC Lottery “Recent Challenges – a Canadian Perspective”, Svenska Spel Mattias Mildenborn and Per Granqvist on “Retail Strategies in the Swedish Market”, J.C. Buvat La Française des Jeux on “Network and axes of Development in France”, Lottomatica’s Andrea Faelli on “Innovation with cross-distribution”. The morning presentations were concluded by a panel where the above speakers answered to questions and discussions topics put forward by the participants and the moderator. On Thursday afternoon, the Premium Partners, Scientific Games’ Carin Langemark, Gtech’s Matt Mansfield, Intralot’s Vasilis Kasiotakis and Wincor Nixdorf’s (Semi-Premium) Thomas Zink, presented recent development and their input on innovations at the POS as well as the opportunities and challenges facing the Retailers. The last stream on Thursday was dedicated to Responsible Retailers challenges and issues with presentations by Vincent Hotyat Loterie Nationale Belge on “Responsible Gaming through the whole product process” and Hans Savonije WLA Executive Director on WLA Standards and Framework for Retailers. Workshops Friday 25 started with a multimedia presentation by Sisal Francesco Parola on “Innovative Marketing Operations”, followed by two presentations on consumers cards: the first by Martin Hayward on the Clubcard developed by Tesco and the second by Norsk Tipping’s Jan Peder Strømslid on the Loyalty Card implemented in Norway. These presentations were also followed by a panel discussion. A special debt of thanks to the speakers, panelists, EL and WLA, Arch Gleason and Winfried Wortmann, the host Lottery and above all the participants, for their contribution in making the seminar both beneficial and informative. The topic of POS innovations was further explored by Anu Kytö, Veikkaus, on “Developing the Customer experience in Finland” followed by Eva Kocsis, on “ATM Betting in Hungary” . The last stream of the seminar “Creative Promotions and Incentives at the POS”, included presentations by Norsk Tipping Thobjørn Unneberg, on “Digital Communications at POS”, La Française des Jeux Marc Chabrand on “How to motivate your retailer” and Golden Casket’s CEO Bill Thorburn on “Retailers motivation and improved interactions at the POS”. Each stream was anchored by panel discussions. Dr. Winfried Wortmann, EL President, concluded the seminar by summarizing the challenges and opportunities facing the Lotteries and by thanking all the participants for their support and continued interest in the Association’s activities. In addition, the participants had ample opportunity to network and sample Camelot’s hospitality and the excellent organization provided by EL’s Office of the Secretary General Bernadette Lobjois. Gilbert Rehayem Moderator ------------------- PAN -------- 29 RAMA Workshops Joint EL/WLA Security Seminar March 18 –20, 2008 Marseille / France Tried, Trusted and Tested Mr. Christophe Blanchard-Dignac, 1st EL Vice-President CEO of La Française des Jeux Whereas it has been recognized that Marketing, sales, advertising and promotion are important ingredients of a successful business, audit, controls, corporate social responsibility and security are fast becoming, due to the changing social, financial and regulatory environment, highlights in any strategic plan of an organisation, especially one that is based on public trust and integrity, such as a Lottery organization. Security is a key ingredient of a sound strategic plan regardless of the size of an organisation. Physical, logical, technical, network, architecture, business continuity, data integrity, money laundering, human errors, these are all but a few challenges facing the Lotteries. Security, in its broadest sense, ought to be handled as a project by itself. But, whereas any project has a beginning, deliverable and an end, security is an endless project. It is an evolutionary process that grows in complexity and scope parallel to the demands and constraints of the business environment. Nothing is to be taken for granted. Complacency is suicidal for the organisation. Mr. Jean-Pierre Alezra, Director Racing and Games, Ministry of the Interior Mr. Thierry Pujol, Director of Security at la Française des Jeux and Chairman of the WLA Security and Risk Management Committee Technology and innovative accesses to data are evolving with leaps and bounds creating exponential increase in risks and potential breaches. And, to paraphrase an expert, the new Vandals, Visigoths, Huns, are today the computer Geeks and Nerds. Thus, education, networking and cooperation are fundamental among the world lottery organisations for the common good. Security is conceptually defined as “the condition of being protected against danger or loss”. But, this condition is not inherently existent but needs to “have been made” by those, in this particular case, assigned to Security within a Lottery. This was demonstrated by the latest Security Seminar, offered jointly by EL and WLA, March 18 –20 in Marseille / France. ------------------- PAN -------- 30 RAMA More than 85 participants, a record, involved in Security within some 35 different organisations, attended this event which included topics revolving around public order and regulatory issues, risk management and risk mitigation, the new world of cybercriminality, the parameters of a sound business continuity strategy, the development and implementation of standards such as WLA’s and ISO’s, the importance of audits, controls and procedures. In addition, real cases were presented and discussed such as the EuroMillions case in France and other around the world particularly in Canada and the USA. Examples of state-of-the-art technology such as on-line synchronous data replication, where data is simultaneously recorded in two different locations to ensure redundancy, secure wireless communications architecture, the new ticket checkers at La Française des Jeux designed to enhance winning tickets identification at the POS, and technical enhancements in the production and distribution of secured instant tickets, were also covered by expert speakers from the Lottery sector and regulatory bodies. In particular, one needs to recognize government support and cooperation to address the issue in the game portfolio development and offering. In Marseille, this was demonstrated by the opening keynote address by Mr. Jean-Pierre Alezra, Director Racing and Games, Ministry of the Interior. All of these topics were also subject to panel discussions with questions asked by the participants to the speakers. Workshops Anchored by the opening address by Mr. Christophe Blanchard-Dignac, 1st EL Vice-President, Member of the WLA Executive Committee and President and CEO of La Francaise des Jeux, the hosting Lottery, and by the closing remarks by Mr. Thierry Pujol, Director of Security at la Française des Jeux and Chairman of the WLA Security and Risk Management Committee, the seminar was all along, not only an top-notch learning event, but also an excellent opportunity to network and exchange information and experience to and by all participants. The seminar was organized by the WLA Security and Risk Management Committee and by EL Secretary General, Bernadette Lobjois, with contribution by Hans Savonije, WLA Executive Director and with la Française des Jeux full support. A special debt of thanks to the abovementioned, as well as to the expert speakers, and to all participants, who contributed collectively to the success of the event. Gilbert Rehayem Moderator ------------------- PAN -------- 31 RAMA The European Non-Governmental Sports Organisation (ENGSO) represents 41 national umbrella sports organisations from across Europe and is the only European sports organisation that has been granted consultative status by the Council of Europe. What is your view on the current EU sports policy? We are pleased that the EU acknowledges the highly significant societal role of sport, especially with regard to health, education and social integration, and the importance of voluntary work in nonprofessional sport. The new EU Treaty, once adopted, will give the EU the power to take supportive action in the area of sport, something that we welcome. However, one must not forget that sport policy is primarily a national matter; the principle of subsidiarity has to be respected. We are also pleased with many ideas and initiatives the European Commission proposed last year in its strategic communication “White Paper” on sport in the EU. However, it would be important that the meaning and content of autonomy and specificity of sport will be clarified in the near future. Birgitta Kervinen, President In addition, the White Paper does not always clearly dinstinguish between professional, commercialised sport on the hand and amateur and grassroots sport on the other, not least with respect to the financing of sport. While, say, professional football clubs draw on a number of income sources such as media rights or merchandising, public funding is indispensable for non-professional sport and the many volunteers contributing to its functioning. And here EL and its members come in, as in many EU member states these public funds are generated to a large extent by state Lotteries. For instance, in Finland 98% of the state budget for sport is provided by the national Lottery. Sport in Germany receives around 500 million Euro of public funding every year, which would not be possible without the contributions of the state Lotteries. ------------------- PAN -------- 32 RAMA The European Commission is pushing EU member states, through infringement proceedings, to open their statecontrolled sports betting markets to commercial internet gambling operators. In fact those are already offering the full range of internet games including lotteries and casino games in these markets without paying taxes and levies to the respective national governments. For ENGSO, number one priority is to safeguard the financing of the non-profit voluntary sports movement in 700,000 sports clubs in the EU Member States. It is of utmost importance to promote the health of all Europeans through more physical activity. This is why ENGSO is extremely concerned about this development. Leaving the legal debate aside, we are talking about a highly political issue here: opening up the betting market will jeopardize the biggest civic movement in Europe, the European sports movement, and its foundation, amateur and grassroots sport. We need a political debate on how we can secure the funding of this popular movement if the market is opened. The European Sports Model, in which amateur and grassroots sport provide the foundations and professional sport only represents the tip of the pyramid, must be preserved. We are looking forward to the study on the financing of sport that the European Commission will carry out next year. To date, no sustainable and at the same time politically feasible ways of compensating the great losses in state lottery funding (that would occur in the event of a market opening to companies that only seek private profit) have been proposed and properly discussed. Sport Setting up an adequate structure: EL Monitoring System - A new step forward In June 2005, EL signed during its Congress in Rome a Memorandum of Understanding with UEFA, in wich the following obligations were mentioned: UEFA and EL have the intention to discuss a common Code of Conduct for football in relation to betting. In the interest of protecting and maintaining the integrity of football, EL is willing voluntarily to provide UEFA with information on irregular betting patterns for UEFA competition matches, to assist UEFA in either taking preventive measures prior to a fixture in question or investigating the conduct connected with UEFA competition matches with respect to its rules and regulations. To enable EL to fulfill its obligations with respect to UEFA, the Executive Committee decided at its last meeting of March 14, 2008 to set up a professional structure inside EL, which will collect information and monitor the matches. To support these activities, the Danish Lottery, Danske Spil a/s will designate collaborators who will perform the work. At the General Assembly in Cyprus on June 20, 2008, EL Members will have to confirm this new task for EL and the related costs. The costs will actually be covered by the only Members who operate Sports Betting and who are part of the MatchInfo Group. Such collaboration with UEFA can only be efficient if the information sharing is optimal and well structured. As soon as the EL Monitoring System is functional, the persons in charge will contact each Lottery in order to improve the level of information. These services will start with UEFA and might be expanded afterwards to the FIFA and other professional football leagues. Jens Nielsen, Chair of the EL Sports Betting Working Group and Operations Manager at Danske Spil in Denmark Questions to Jens Nielsen, Chair of the EL Sports Betting Working Group and Operations Manager at Danske Spil in Denmark: 1/ What is the main challenge for EL in setting up this EL Monitoring System? Our main challenge - and our clear goal - is to deliver consistent and high-quality information to our friends and partners in the sports world. Information about irregular betting patterns can help sports against match-fixing, primarily as a preventive measure before matches, but also an infor------------------- PAN -------- 33 RAMA mation source in possible investigations afterwards. Internally our main challenge in setting up our monitoring system has been resources. It requires time and effort to coordinate the monitoring system, and this is what we are now addressing with the establishment of an EL Monitoring System. 2/ How important is this Monitoring System for UEFA and the sport in general? I believe it is very important. We offer some key information to the sports organisations - namely information on bets on their matches. This can be vital for them in determining if there are clear indications that a certain match could possibly have been fixed, or indeed the contrary, if our betting patterns show something opposite. This is information which the sports world cannot possibly get without our assistance, the people who handle the bets. It must also be mentioned that the EL monitoring system is very important for us, Lotteries. Besides helping sports, we are definitely helping ourselves. A professional system which creates awareness about irregular betting in other member countries will help everyone run their sports betting games in a safer, controlled and profitable way. 3/ What are you expecting from EL Members who operate Sports Betting? We hope and expect that everyone with fixed odds sports betting will participate in our EL monitoring system. For most Lotteries, it requires nothing more than remembering to inform the rest of the network about irregular betting patterns observed on their own matches. This monitoring task is already taking place in Lotteries with sports betting because of risk concerns and ethical issues. There are no legal strings, and there is a high level of willingness around our network to help improve each other with focus on our combined final output. Bernadette Lobjois Secretary General SGI