Opportunity creaQon, and opportunity exploitaQon in creaQve
Transcription
Opportunity creaQon, and opportunity exploitaQon in creaQve
Opportunity crea.on, and opportunity exploita.on in crea.ve industries COB is a globally recognized heavy metal band, successful business venture for the founders and the main employer for not only themselves, but also many of their technicians and supportive staff. They are significant clients of their record labels, management companies and booking agencies. They have also partnered with instrument manufacturers and distributors and instructional video producers. By 2010 they have sold over one million records globally. Alexi Laiho’s guitar-playing techniques have been recognized in the music media globally, leading to his consecration in Guitar World magazine as the most promising young guitar player in 2006 and as the best metal guitarist in 2009 and 2011. COB has also been called "technically dazzling" by the New York Times and “One of the most talented metal bands of our time” by contemporary media conglomerate VICE. ENTREPRENEURSHIP the process by which future goods and services come into being Shane and Venkataraman's (2000) ENTREPRENEURIAL INTENT Is a self-acknowledged conviction by a person that they intend to set up a new (business) venture and consciously plan to do so at some point in the future. That point in the future might be imminent or indeterminate, and may never be reached. Those with entrepreneurial intent need not ever actually set up a new business because myriad personal circumstances and environmental factors may militate against this. (Thompson 2009) ENTREPRENEURIAL OPPORTUNITIES Entrepreneurial opportunities are those situations in which new goods, services, raw materials, and organizing methods can be introduced and sold at greater than their cost of production. (Shane & Venkataraman 2000) User Entrepreneurship Information Asymmetry •Prior employment •University-based technology Unique framing •Prior employment •University-based technology Opportunity identification Figure 1. Feedback leads to improvement User’s unmet Market feedback leads to adaptation Entrepreneur experiments and creates solution to perceived needs Entry into the commercial marketplace Classic model of the entrepreneurial process Community Interaction •User s hares innovation freely within a community •Collect ive creativity User experiments and creates a Firm is formed (or not) 129 Information Asymmetry •Need-related knowledge •System of use perspective •Recognition of demand Opportunity Identification Unique framing •Diversity of user backgrounds Market feedback leads to adaptation User forms a Entry into the Firm is formed (or not) Opportunity identification experiments and creates solution to perceived needs Entry into the commercial marketplace Figure 1. Classic model of the entrepreneurial process Feedback leads to improvement User’s unmet needs Community Interaction •User s hares innovation freely within a community •Collect ive creativity Information Asymmetry •Need-related knowledge •System of use perspective •Recognition of demand User experiments and creates a novel solution to satisfy their own needs Feedback leads to improvement Unique framing •Diversity of user backgrounds Opportunity Identification •User recognizes a potential opportunity Market feedback leads to adaptation User forms a firm (or not) Entry into the commercial marketplace Public Interaction •User e mploys solution in public and attracts interest Figure 2. Model of the end-user entrepreneurial process of competitive advantage. Bhidé (2000) labels this process ‘opportunistic adaptation.’ Although these processes also occur in user-founded firms, the gathering of feedback occurs earlier, before the user even contemplates a commercial venture, as described below. neur take action such as developing prototypes. Second, when users are embedded in user communities, the community can play a significant role in the development and diffusion of the innovation. While existing research emphasizes feedback and adaptation, it is focused on change that occurs after EFFECTUATION effectuation (decision) process takes a set of means as given and focus on selecting between possible effects that can be created with that set of means (e.g. Sarasvathy 2001). This kind of decision-making is portrayed as a process of that takes a set of means (e.g. traits, tastes, skills and networks) as given and focuses on selecting between possible effects of the process. CAUSATION Causation takes a particular effect as given and focuses on “how to achieve a preset goal” by selecting between means to create the effect. Laura Laaksonen / Aalto University School of Economics / IDBM Program / BogFires Research Project / Jan 19th 2011 Something different Laura Laaksonen / Aalto University School of Economics / IDBM Program / BogFires Research Project / Arts in Consumer Culture / Feb 26th 2010