Avid File-Based Workflows Guide
Transcription
Avid File-Based Workflows Guide
® Avid File-Based Workflows Guide Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law. An authorized licensee of Avid Media ComposerNewsCutterAvid Symphony Nitris may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media ComposerNewsCutter and NewsCutter XPAvid Symphony Nitris. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice. Copyright © 2013 Avid Technology, Inc. and its licensors. All rights reserved. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. The following disclaimer is required by the Independent JPEG Group: This software is based in part on the work of the Independent JPEG Group. This Software may contain components licensed under the following conditions: Copyright (c) 1989 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Copyright (C) 1989, 1991 by Jef Poskanzer. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. 2 Copyright 1995, Trinity College Computing Center. Written by David Chappell. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Modifications Copyright 1999 Matt Koss, under the same license as above. Copyright (c) 1991 by AT&T. Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software. THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. This product includes software developed by the University of California, Berkeley and its contributors. The following disclaimer is required by Nexidia Inc.: © 2010 Nexidia Inc. All rights reserved, worldwide. Nexidia and the Nexidia logo are trademarks of Nexidia Inc. All other trademarks are the property of their respective owners. All Nexidia materials regardless of form, including without limitation, software applications, documentation and any other information relating to Nexidia Inc., and its products and services are the exclusive property of Nexidia Inc. or its licensors. The Nexidia products and services described in these materials may be covered by Nexidia's United States patents: 7,231,351; 7,263,484; 7,313,521; 7,324,939; 7,406,415, 7,475,065; 7,487,086 and/or other patents pending and may be manufactured under license from the Georgia Tech Research Corporation USA. The following disclaimer is required by Paradigm Matrix: Portions of this software licensed from Paradigm Matrix. The following disclaimer is required by Ray Sauers Associates, Inc.: “Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages. The following disclaimer is required by Videomedia, Inc.: “Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.” “This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.” The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code: ©1993–1998 Altura Software, Inc. The following disclaimer is required by Ultimatte Corporation: Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection. 3 The following disclaimer is required by 3Prong.com Inc.: Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc. The following disclaimer is required by Interplay Entertainment Corp.: The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products. This product includes portions of the Alloy Look & Feel software from Incors GmbH. This product includes software developed by the Apache Software Foundation (http://www.apache.org/). © DevelopMentor This product may include the JCifs library, for which the following notice applies: JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD. Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay. Attn. Government User(s). Restricted Rights Legend U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable. Trademarks 003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, D-Command, D-Control, Deko, DekoCast, D-Fi, D-fx, Digi 002, Digi 003, DigiBase, Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, Do More, DPP-1, D-Show, DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, Maxim, Mbox, Media Composer, MediaFlow, MediaLog, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MIDI I/O, Mix Rack, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, NewsVision, Nitris, NL3D, NLP, NSDOS, NSWIN, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Painterly Effects, Palladium, Personal Q, PET, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, ScriptSync, SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, SubCap, Sundance, Sundance Digital, SurroundScope, Symphony, SYNC HD, SYNC I/O, Synchronic, SynchroScope, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, TimeLiner, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Video the Web Way, VideoRAID, VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. 4 Footage Arri — Courtesy of Arri/Fauer — John Fauer, Inc. Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. "The Big Swell" — Courtesy of Swell Pictures, Inc. Windhorse — Courtesy of Paul Wagner Productions. Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Ice Island — Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc. Avid File-Based Workflows Guide • September 2013 5 6 Contents Chapter 1 Digital Cinema and TV Productions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Workflow: Digital Cinema & Scripted TV Productions. . . . . . . . . . . . . . . . . . . . . . . . . 6 Workflow: Unscripted TV Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Editing on Interplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Checklist: File-Based Editing Workflow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Considerations when Editing with File-Based Media . . . . . . . . . . . . . . . . . . . . . . . . 25 Organizing your File-Based Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Embedding Metadata in your Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Section 1: Media Composer Chapter 2 Working with High-Resolution Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 What's the Difference between Resolution and Size? . . . . . . . . . . . . . . . . . . . . . . . 41 What is Color Management?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Changing Source Properties on a Master Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Reframing your Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Reformatting the Media to fit the Project Frame Size . . . . . . . . . . . . . . . . . . . . . . . . 52 Setting the Color Properties of Acquired Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Editing with Low-Resolution Proxy Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Relinking to Source Media for Conform and Finishing . . . . . . . . . . . . . . . . . . . . . . . 63 Linking to MXF Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Merging Additional Metadata for Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Rendering Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Viewing Sequences with Mask Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Exporting Sequences to File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Exporting Sequences to External Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Chapter 3 Acquisition of File-Based Media (AMA) . . . . . . . . . . . . . . . . . . . . . . . . . . 75 The Avid Media Access (AMA) Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Viewing Installed AMA Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Selecting the AMA Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 1 Manually Copying File-Based Media to a FireWire or Network Drive . . . . . . . . . . . 81 Dragging and Dropping File-based Media Directly to a Bin . . . . . . . . . . . . . . . . . . . 81 Creating Dynamic Media Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Linking Media with AMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Relinking to AMA-Linked QuickTime Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Spanned Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 AMA Linking with Ancillary Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 AMA Linking with Multichannel Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 The AMA Plug-in Log File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Using Virtual Volumes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Virtual Volumes and AMA Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Deleting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Using AMA Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Understanding the Source Settings Histogram . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Adjusting the Source Settings Histogram. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Working with Export Volumes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 AS-11 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Section 2: Avid DS Chapter 4 Conforming & Finishing Sequences with Avid DS . . . . . . . . . . . . . . . . 142 Checklist: Conforming and Finishing Sequences in Avid DS . . . . . . . . . . . . . . . . . 142 Chapter 5 Managing Avid DS Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 Planning your Storage Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 Sharing Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Checklist: Configuring Avid DS on Avid Shared Storage . . . . . . . . . . . . . . . . . . . . 156 Configuring your Storage Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 About your Local Storage Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Chapter 6 Editing High-Res Projects in Avid DS . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Opening an HD or Film Project in Avid DS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Linking to High-Resolution Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Capturing High Resolution Media from Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Capturing Film Footage from File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Viewing High-Resolution Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 2 Film Proxy Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Outputting Film Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Chapter 7 Conforming with AAF/AFE Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Importing AFE/AAF Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Conforming with the Same Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Conforming with Media from Alternate Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Conforming with MXF Media Generated by an Offline System. . . . . . . . . . . . . . . . 198 Relinking Missing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Real-Time Playback for High-Res Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Chapter 8 Color Management in Avid DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Lookup Tables (LUTs). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 The Avid DS Color Management Pipeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Chapter 9 Using Lookup Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Customizing LUTs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Importing External LUTs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Saving and Exporting a LUT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Enabling a LUT to the Avid DS Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Applying a LUT Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Generating 3D LUTs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 3 4 1 Digital Cinema and TV Productions Production companies, post houses, and audio post facilities need to stay connected and in constant contact to meet tight deadlines and stringent quality requirements. Offline editing, sound post, effects and graphics work can take place at different facilities, and Avid editing tools and interconnectivity solutions support the file interchange workflows between these specialized post facilities. Modern advances in cinematography, like the digital cameras from RED, Arri, and Sony, have changed the media-creation industry. The new generation of video cameras records to digital media instead of film or videotape. This allows editors to copy the file-based media directly onto the editing system. As a result, productions can now be edited from start to end using a tapeless format. File-based workflows can greatly accelerate post-production, replacing real-time tape capture with much faster file-based import along with the integral metadata to preserve image quality throughout the editing pipeline. With the emergence of new digital cameras that can record images with higher precision and dynamic range, media can come in varying size, resolution, aspect ratio, frame rate, compression, and color encoding (color model, bit depth, gamma). Avid applications have adapted to allow better handling of resolutions and color encoding that these cameras and formats are constantly introducing. You now have a reliable approach to achieve accurate and consistent color throughout your workflow. The editing application will ease the editing of high-resolution images and properly manage the colors in these images right through the production pipeline. The metadata associated with the files ensures that the original information is represented as accurately as possible, and enables other downstream systems and processes to reproduce the same look for final delivery to cinema, HD, SD or web formats. The source file metadata is transferred via Avid’s AAF to exchange color and spatial information with partner products, and ensure that the media can be re-linked within the Avid and partner eco-systems. Media Composer’s first step towards resolution independence allows you to link directly to the high-resolution footage (2K and higher), and apply the necessary color transformations and image framing options, all within an HD/SD project. For example, you can perform your editorial within an HD frame size, and still pan over the high-resolution image to keep the important action within view. Workflow: Digital Cinema & Scripted TV Productions While performing the edit, you can perform a background transcode of the media used in your sequence so that you can continue the editorial with a lower proxy resolution, but with improved playbackand performance for VFX layers. For the finishing, you can then relink back to the high-resolution footage for the final conform, finishing, render and output to HD, SD or other delivery formats. The scenarios presented in this document provide recommendations for file-based workflows using Avid products. • Digital Cinema (2K+ documentary or movie productions) and Scripted TV (series, soap operas, commercials) • Unscripted TV (reality, talk, or lifestyle TV shows) Refer to the following topics before you start editing your media: • Workflow: Digital Cinema & Scripted TV Productions • Workflow: Unscripted TV Production • Editing on Interplay • Considerations when Editing with File-Based Media • Organizing your File-Based Media • Embedding Metadata in your Clips Workflow: Digital Cinema & Scripted TV Productions Digital cameras can record footage at high-quality resolutions of 2K and up. This makes for bright and realistic images that are ideal for digital cinema productions. During the post-production process, this quality may only be required during the final finishing stages, so it’s best to use a lower resolution for the offline editing and economize on time and disk space. Depending on your delivery requirements, you can finish by switching to a higher target resolution, or conforming the project on another editing system where you can view the material at higher-than-HD resolution. The illustration below shows a typical workflow for feature film editing using both Avid and 3rd-party applications. 6 Workflow: Digital Cinema & Scripted TV Productions 1 2 DAILIES CREATION 5 CREATIVE EDITORIAL OUTPUT & DISTRIBUTION Audio & Video Cameras Dailies Application Copy Avid Media Composer Final master AAF 3rd-party stack of drives VIDEO or WEB DELIVERABLES (HD, SD, DVD, BLU-RAY, WEB) AMA-Link to HD proxies Media processed & transcoded to HD Avid Pro Tools ISIS 5000/7000 Storage 5 Link back to source media AUDIO EDITING/MIXING Final master Avid DS or 3rd-party Finishing application 4 FILM, VIDEO or WEB DELIVERABLES (2K+, HD, SD, DVD, BLU-RAY, WEB) FINISHING & SPECIAL EFFECTS For detailed procedures, see: • “Checklist: File-Based Editing Workflow” on page 19, or • “Editing on Interplay” on page 16 • Dailies Creation There are many companies that provide tools and technologies to streamline the preparation of dailies. The dailies process involves the fixing of timing errors, duration problems, audio/video synchronization, framing, color grading or spatial alignment. Also, when a film is shot in 3D, there are additional fixes required to adjust color and spatial alignments between the left/right eye images. The dailies systems also inject the necessary metadata to facilitate other downstream editing processes. Not all these functions need to be completed in the dailies as they can be undertaken in the video editing application. Your workflow, timescale, storage capacity and other criteria will determine the best flexibility in the pipeline. 7 Workflow: Digital Cinema & Scripted TV Productions Once the footage to be delivered to editorial has been identified, it is typically passed on in the form of transcoded MXF or QuickTime files. The processed media is then sent to the creative editorial suite along with the associated sequence AAFs, ALEs, and LUTs from the color grading process. If you have adequate disk storage, you can edit in Media Composer at full resolution to maintain the best possible quality. It is also possible to acquire lower resolution HD proxy footage for the selected takes, and at a later time pass a pull list back to dailies to obtain the full resolution equivalents. Acquisition of High-Resolution Media With a file-based workflow, the footage is already in digital file format so the editing system can link to media directly on a camera or storage device. Avid systems support media originating from a variety of cameras and formats which have different codecs, color encodings, frame rates and raster sizes. All metadata is taken into account during acquisition and preserved along with the project and media information. Since file sizes tend to be large, the real-time playback of media on the timeline may be compromised. As such, it may be advantageous to transcode the footage to a lower-res format for the rough cut, and then link back to the original media before applying the final effects and outputting the sequence. Some cameras can even record in MXF formats that can be handled in Media Composer without the need to transcode. The majority of high-resolution (2K+) file-based media comes from devices that have their own set of Look Up Tables (LUT) for advanced color management. These LUTs may come from the digital camera on which the footage was recorded, or from color grading done during the dailies processing. These LUTs need to be incorporated with the incoming media so that Media Composer can seamlessly apply the necessary color transformations at the appropriate stages during the editorial process. Acquisition to Shared Storage With an Avid shared storage solution, you can quickly increase collaboration in a post facility. There are Avid storage solutions for facilities with standalone editing systems, as well as larger networked systems requiring high-resolution storage and bandwidth. In post productions with high shoot ratios, such as reality TV, an hour of programming can involve perhaps 100 hours of raw media to process. This requires all media to be copied from the camera storage or shuttle drive to a more robust shared storage such as a third-party JBOD or a low-bandwidth Avid ISIS 2000. Editors can link to this media and either edit directly with it or transcode it to a lower proxy resolution on a high-bandwidth ISIS 5000/7000 storage to get better performance during playback of sequences. 8 Workflow: Digital Cinema & Scripted TV Productions Linking to File-Based Media When working with media coming directly from digital cameras or other media-creation applications, many editors use AMA to link to and edit their footage. Editing stations connected to a digital camera or card reader can link to almost any file-based media to create clips. Linking to your media, instead of importing it, can potentially save you storage space. Dynamic Media Folders can be set up to run automated media acquisition actions on the specific drives/folders where the original media is located. These profiles can be configured to automatically move and/or transcode the media to a nearline or shared storage. All media is processed and managed in the background while you do your editing. When ready, you can update the bins to refresh the metadata for each clip and point to the new path(s) on the nearline or ISIS storage. Audio Editing & Mixing Basic audio tracks with surround sound and audio effects can be created in Media Composer and later sweetened in Pro Tools. This includes placing markers on the timeline to indicate where sound effects need to be added. The key to maintaining a high level of interoperability between Media Composer and Pro Tools is to use an AAF file. This is currently the best format for transferring and reassembling the sequence or session composition from one application to another. Export the audio tracks to an AAF and perform separate exports of the media files (e.g. QuickTime or MXF) from Media Composer. If the destination Pro Tools system has an Avid video peripheral or a Video Satellite system, you can also export Avid video tracks as part of the AAF. When the AAF is opened in Pro Tools, it populates a new session with all the audio media and/or video metadata needed to recreate any initial edits done in Media Composer. Pro Tools can also edit with accompanying video by either importing and viewing a QuickTime file, capturing with an attached video peripheral, or viewing playback from a connected Media Composer Video Satellite system. During the audio editing session, you can enhance the rough audio track (also known as the "guide track") produced by the video editor. The markers help spot where sound effects need to be added. You can also view any volume automation, clip gain or pan automation information imported for individual tracks and easily add and manipulate break points using the Pro Tools editing functions. Create other necessary audio tracks for dialog, ADR, foley, music, and sound effects in either mono or stereo. When the final audio sweetening session is complete, you should mix it down, and export both the AAF and audio media back to Media Composer. 9 Workflow: Digital Cinema & Scripted TV Productions Finishing & Special Effects Any segments that require special visual effects processing can be sent to a separate internal or external facility along with the selected source media. Avid DS and other 3rd-party finishing systems support editing of frame sizes higher than HD and can be used for finishing and output in a format for digital cinema. Metadata from the editing functions performed in Media Composer, as well as the path to the media location for AMA-linked clips, are passed via the AAF/AFE. The finishing editor will conform the sequence (AAF/AFE/EDL) from Media Composer and relink to the source files at the original resolution to perform compositing, special effects and color grading with a deeper set of tools. Output and Distribution When the production is complete, the final master can be packaged and output to various delivery formats for cinema, TV, or web. Depending on your client's delivery specifications, you will need to either export final sequence with the combined video and audio, or deliver the audio and video components separately. Media Composer is currently limited to HDTV broadcast and distribution requirements, however all the source metadata is carried over n the AAF/AFE export so that the sequences can be conformed in a finishing application for higher than HD delivery formats. Output SD/HD If you are delivering a final master for broadcast or DVD format, you can output file-based footage in formats as high as HD RGB 4:4:4. Output for Web There are a variety of digital file formats (such as QuickTime, MP4, and MXF) for web or mobile delivery. Send to Air Avid video servers handle both small and large facility requirements for playback and playout operations. The AirSpeed allows you to play out multiple channels at the same time. Before you can send your sequence to the AirSpeed from an Avid editing system, you must add the AirSpeed server to your Send To Playback list in the Avid editing application. 10 Workflow: Unscripted TV Production When the sequence is complete, the editor dynamically relinks to the high-res media and sends the final sequence to the AirSpeed playout server for broadcast or playback (this option is only available with Media Composer and NewsCutter). Multi-Distribution System Avid’s Interplay Pulse simplifies, speeds, and unifies distribution of content to diverse channels and devices. Interplay Pulse links production processes with distribution to web, mobile and social media outlets by orchestrating workflow and automating file preparation and transcoding. It provides a single interface within iNEWS and/or Interplay Production to create and deliver content to any selected destination platform. Workflow: Unscripted TV Production A high amount of TV productions today fall into the realm of unscripted programs such as reality shows, talk shows, or lifestyle shows. These programs are typically filmed with a number of cameras and microphones that are positioned around the set to allow for recordings from different perspectives. As such, the productions can have very high shoot ratios (30/1 to 100/1) with every hour of programming involving up to 100 hours of raw media to process. With the increased availability of digital cameras on the market today, both post and broadcast facilities need to import or link to high-resolution source material from 2K or higher camera formats, but continue to edit and output web and TV formats up to HD Rec. 709. These productions typically do not need use third-party dailies or final color tools. Avid editing systems are used for the ingest, edit, conform and final color grading. Also, since large amounts of footage are generated, the media is always edited in proxy/offline for economies in time and disk space during editorial. For the final finishing stages, the sequences are then transcoded to a higher resolution and color-corrected for the final delivery. The illustration below shows a typical workflow for unscripted TV shows using Avid Media Composer for the entire production process. 11 Workflow: Unscripted TV Production 1 ACQUISITION 2 INGEST & CREATIVE EDITORIAL 5 OUTPUT & DISTRIBUTION Audio & Video cameras or shuttle drives Avid Media Composer (Symphony option) Copy Final master VIDEO or WEB DELIVERABLES (HD, SD, DVD, BLU-RAY, WEB) AMA-link to source 3rd-party stack of drives Transcode to SD for offline Transcode to HD for conform Link to media ISIS 5000/7000 Storage Avid Pro Tools 3 AUDIO EDITING/ MIXING Link to source media Final master Avid DS or 3rd-party Finishing application 4 FILM, VIDEO or WEB DELIVERABLES (2K+, HD, SD, DVD, BLU-RAY, WEB) FINISHING & SPECIAL EFFECTS For detailed procedures, see: • “Checklist: File-Based Editing Workflow” on page 19, or • “Editing on Interplay” on page 16 • Acquisition of High-Resolution Media With a file-based workflow, the footage is already in digital file format so the editing system can link to media directly on a camera or storage device. Avid systems support media originating from a variety of cameras and formats which have different codecs, color encodings, frame rates and raster sizes. All metadata is taken into account during acquisition and preserved along with the project and media information. 12 Workflow: Unscripted TV Production Since file sizes tend to be large, the real-time playback of media on the timeline may be compromised. As such, it may be advantageous to transcode the footage to a lower-res format for the rough cut, and then link back to the original media before applying the final effects and outputting the sequence. Some cameras can even record in MXF formats that can be handled in Media Composer without the need to transcode. The majority of high-resolution (2K+) file-based media comes from devices that have their own set of Look Up Tables (LUT) for advanced color management. These LUTs may come from the digital camera on which the footage was recorded, or from color grading done during the dailies processing. These LUTs need to be incorporated with the incoming media so that Media Composer can seamlessly apply the necessary color transformations at the appropriate stages during the editorial process. Acquisition via Video Server (Optional) For broadcast and fast-turnaround media production environments, an AirSpeed video server is used to capture SD/HD feeds directly to shared Avid storage, freeing the Avid editing system for editing. This media can be recorded either from incoming broadcast channels or connected cameras and decks. The Avid AirSpeed video server can be configured in one of three ways: • In a Standalone Video Server environment, the AirSpeed 5000 uses only its own internal storage for storing clips. Clips can be transferred directly between the Avid Editor (Media Composer or NewsCutter) and the AirSpeed 5000. • In a Team environment, AirSpeed 5000 uses shared storage (no Interplay). Clips are transferred directly between the AirSpeed 5000 and the shared storage. • In an Interplay Production environment, the AirSpeed 5000 operates as a member of an integrated Interplay workgroup and ISIS Shared storage environment. Clips are transferred directly between the AirSpeed 5000 and the shared storage. In an Interplay environment, you can use Interplay Capture and one or more AirSpeed servers, coupled with the Avid Interplay Low-Res Encoder to simultaneously ingest high-res and low-res versions of the same media. The assets—master clips, sequences, and bins, along with the necessary AAF metadata—are automatically checked into the Interplay database. Clips point to both versions of the media. This way editors can place clips on the timeline, work efficiently using the low-res media, and simply switch to the high-res media for the final editing and playout—see “Editing on Interplay” on page 16 for an illustration of this workflow. While media is being ingested, you can use the Interplay Stream Publish service to automatically create streamable media that can easily be viewed over a local area network (LAN) or wide area network (WAN).The Interplay Transcode Service can transcode the high-res media to additional lower resolutions (proxies) on an as-needed basis. 13 Workflow: Unscripted TV Production Acquisition to Shared Storage With an Avid shared storage solution, you can quickly increase collaboration in a post facility. There are Avid storage solutions for facilities with standalone editing systems, as well as larger networked systems requiring high-resolution storage and bandwidth. In post productions with high shoot ratios, such as reality TV, an hour of programming can involve perhaps 100 hours of raw media to process. This requires all media to be copied from the camera storage or shuttle drive to a more robust shared storage such as a third-party JBOD or a low-bandwidth Avid ISIS 2000. Editors can link to this media and either edit directly with it or transcode it to a lower proxy resolution on a high-bandwidth ISIS 5000/7000 storage to get better performance during playback of sequences. Linking to File-Based Media When working with media coming directly from digital cameras or other media-creation applications, many editors use AMA to link to and edit their footage. Editing stations connected to a digital camera or card reader can link to almost any file-based media to create clips. Linking to your media, instead of importing it, can potentially save you storage space. Dynamic Media Folders can be set up to run automated media acquisition actions on the specific drives/folders where the original media is located. These profiles can be configured to automatically move and/or transcode the media to a nearline or shared storage. All media is processed and managed in the background while you do your editing. When ready, you can update the bins to refresh the metadata for each clip and point to the new path(s) on the nearline or ISIS storage. Audio Editing & Mixing Basic audio tracks with surround sound and audio effects can be created in Media Composer and later sweetened in Pro Tools. This includes placing markers on the timeline to indicate where sound effects need to be added. The key to maintaining a high level of interoperability between Media Composer and Pro Tools is to use an AAF file. This is currently the best format for transferring and reassembling the sequence or session composition from one application to another. Export the audio tracks to an AAF and perform separate exports of the media files (e.g. QuickTime or MXF) from Media Composer. If the destination Pro Tools system has an Avid video peripheral or a Video Satellite system, you can also export Avid video tracks as part of the AAF. 14 Workflow: Unscripted TV Production When the AAF is opened in Pro Tools, it populates a new session with all the audio media and/or video metadata needed to recreate any initial edits done in Media Composer. Pro Tools can also edit with accompanying video by either importing and viewing a QuickTime file, capturing with an attached video peripheral, or viewing playback from a connected Media Composer Video Satellite system. During the audio editing session, you can enhance the rough audio track (also known as the "guide track") produced by the video editor. The markers help spot where sound effects need to be added. You can also view any volume automation, clip gain or pan automation information imported for individual tracks and easily add and manipulate break points using the Pro Tools editing functions. Create other necessary audio tracks for dialog, ADR, foley, music, and sound effects in either mono or stereo. When the final audio sweetening session is complete, you should mix it down, and export both the AAF and audio media back to Media Composer. Finishing & Special Effects Any segments that require special visual effects processing can be sent to a separate internal or external facility along with the selected source media. Avid DS and other 3rd-party finishing systems support editing of frame sizes higher than HD and can be used for finishing and output in a format for digital cinema. Metadata from the editing functions performed in Media Composer, as well as the path to the media location for AMA-linked clips, are passed via the AAF/AFE. The finishing editor will conform the sequence (AAF/AFE/EDL) from Media Composer and relink to the source files at the original resolution to perform compositing, special effects and color grading with a deeper set of tools. Output and Distribution When the production is complete, the final master can be packaged and output to various delivery formats for cinema, TV, or web. Depending on your client's delivery specifications, you will need to either export final sequence with the combined video and audio, or deliver the audio and video components separately. Media Composer is currently limited to HDTV broadcast and distribution requirements, however all the source metadata is carried over n the AAF/AFE export so that the sequences can be conformed in a finishing application for higher than HD delivery formats. 15 Editing on Interplay Output SD/HD If you are delivering a final master for broadcast or DVD format, you can output file-based footage in formats as high as HD RGB 4:4:4. Output for Web There are a variety of digital file formats (such as QuickTime, MP4, and MXF) for web or mobile delivery. Send to Air Avid video servers handle both small and large facility requirements for playback and playout operations. The AirSpeed allows you to play out multiple channels at the same time. Before you can send your sequence to the AirSpeed from an Avid editing system, you must add the AirSpeed server to your Send To Playback list in the Avid editing application. When the sequence is complete, the editor dynamically relinks to the high-res media and sends the final sequence to the AirSpeed playout server for broadcast or playback (this option is only available with Media Composer and NewsCutter). Multi-Distribution System Avid’s Interplay Pulse simplifies, speeds, and unifies distribution of content to diverse channels and devices. Interplay Pulse links production processes with distribution to web, mobile and social media outlets by orchestrating workflow and automating file preparation and transcoding. It provides a single interface within iNEWS and/or Interplay Production to create and deliver content to any selected destination platform. Editing on Interplay The exchange process between Avid audio and video editing systems can be facilitated with Avid interconnectivity solutions. Media Composer, NewsCutter, and Pro Tools systems support integration with Avid’s Interplay asset management system and shared storage. Both post and broadcast facilities can configure a multi-resolution workflow, that allow producers, assistants and editors to log, mark and edit large amounts of material quickly and accurately. With Interplay Access, anyone can search or browse folders that organize assets from across all workspaces. Interplay tracks the locations of assets, including all resolutions of a master clip, and allows you to easily pull them into your project. 16 Editing on Interplay The latest version of Interplay supports check-in and dynamic relink of AMA (Avid Media Access) material. All AMA-linked clips will be managed in the same robust manner as MXF Avid-compliant OPAtom files. Productions with high shoot ratios can use a tiered-storage system where all incoming footage is placed on a low-bandwidth ISIS 2000 storage, linked by AMA and checked-in to Interplay. From here, select media can be transcoded to the high-bandwidth ISIS 5000/7000 storage at the desired quality for editing. The following illustration shows how a facility can use the Avid Interplay infrastructure to manage and efficiently edit large amounts of footage. This post production environment consists of Avid video, audio and finishing editing stations, Avid ISIS shared storage, and an Avid Interplay Production driving the media management between the Avid editing systems. ACQUISITION Direct Audio & Video Camera Connection OUTPUT & DISTRIBUTION INGEST & CREATIVE EDITORIAL 1 Final master Avid Media Composer Copy 2 3 Check-in Bins, Sequences, Clips VIDEO or WEB DELIVERABLES (HD, SD, DVD, BLU-RAY, WEB) AMA-link to source ISIS 2000 Nearline Storage Interplay Engine 6 4 5 Transcode media Dynamic relink Consolidate hi-res media used in sequence Check-out/in edited sequence Audio & Video Satellite Feeds Ingest low & hi-res media Link to media AirSpeed 5000 Video Server ISIS 5000/7000 Storage 7 Avid Pro Tools Link to MXF or hi-res source media AUDIO EDITING/ MIXING Check-out/in edited sequence Avid Symphony Final master VIDEO or WEB DELIVERABLES (HD, SD, DVD, BLU-RAY, WEB) FINISHING & SPECIAL EFFECTS 17 Editing on Interplay Here is a suggested order in which you can prepare, edit and conform your file-based media in an Interplay environment: 1. Move the media from the camera or shuttle drives to a more robust, high-capacity drive and organize the files into a proper folder structure that works best for your facility's workflows—see “Organizing your File-Based Media” on page 28 for rules on structuring your folders. 2. After the files are organized, connect the storage to your Avid editing system(s) and AMA-link to the appropriate folders to create the necessary bins containing the linked master clips. 3. Check-in the bins to Interplay so that other workstations have access to the media for editing. 4. Transcode all your footage to a low-res proxy format (e.g. SD or DNxHD 36) resolution optimized for the offline workflow and place it on a local or shared storage. 5. Any editing stations connected to the Interplay backbone can dynamically link between the proxy or the original media when editing sequences. 6. If you were working with proxy media, you can dynamically relink back to the high-resolution AMA material when you want to consolidate a high-res version of your final sequence to your production ISIS storage. This allows you to finish the sequence using the original AMA resolution. In this case, only the portions of the AMA material that are used for the final sequence need to be stored on the production ISIS. In a broadcast facility, you can transcode the final sequence to the format that you need for a send-to-playback operation. In a post facility for delivery in an HD format, the sequence can be transcoded to a HD resolution suitable for finishing and final output. 7. When a sequence is ready for the effects and finishing process, the Media Composer editor exports an AAF/AFE and checks it in to the Interplay database. The online editor checks-out the AAF/AFE, and conforms and relinks to the high-resolution media. After adding the necessary visual effects and finishing touches, the sequence is rendered to the required delivery format and all the necessary project files and new media are checked back in to Interplay before the final output. For the audio mixing and sound effects process, the Avid Media Composer editor can export the final sequence as an AAF and check it in to the Interplay database. The sound editor using Avid Pro Tools can import the sequence and relink to the audio files to finalize the sound editing. The completed mix can then be checked back into Interplay and imported back into the video editing application for the final synchronization. For more information on audio-video editing workflows, see the Audio-Video Editing Workflow Guide and the Pro Tools Avid Interplay Guide. 18 Checklist: File-Based Editing Workflow Checklist: File-Based Editing Workflow This section outlines the basic workflow for linking and editing file-based footage on a Media Composer system. n If you are editing stereoscopic media, you should also refer to the Avid Stereoscopic 3D Editing Workflow Guide for specific guidelines pertaining to acquiring and editing 3D media. Follow these steps in the order that they are listed, and return to this checklist each time you complete a step. Step Refer to this section Before you begin: There are a number of ways to edit your production “Workflow: Digital Cinema & Scripted TV with Avid tools. Read about the workflow that best Productions” on page 6 applies to your project. or “Workflow: Unscripted TV Production” on page 11. Learn how you can link to and edit high-resolution (2K+) files in the most efficient way. “Considerations when Editing with File-Based Media” on page 25. Learn about high-resolution files and how they are handled in Media Composer. “What's the Difference between Resolution and Size?” on page 41. “What is Color Management?” on page 44. Avid’s new dynamic media folders and background “The Avid Media Access (AMA) Workflow” transcode/consolidate processes bring much more on page 75. efficiency to the media acquisition stage. Learn how you can set up media service profiles to automate these functions. Start Media Composer and create a project. ”Creating a New Project” in the help. Set your project frame size. ”Setting the Project Format to Accomodate Variable Resolutions” in the help. Set your project color space. ”Setting the Project Color Space” in the help. 19 Checklist: File-Based Editing Workflow Step Refer to this section Some media formats are supported natively in Media “Viewing Installed AMA Plug-ins” on Composer and can be linked or ingested directly. page 79. Other formats that are not natively supported will need supporting AMA plug-ins developed by the camera manufacturers. Install the necessary AMA plug-ins on your workstation. Go to avid.com/ama to install the latest plug-ins. Install QuickTime. Go to the Apple web site to download Quicktime. Enable Avid Media Access (AMA) settings. “Selecting the AMA Settings” on page 79. “Starting and Stopping Avid Background If you intend to use the DMF and Background Transcode services, make sure that you enable them. Services” in the Media Composer Readme. n These services have certain processing requirements for your system. “Minimum RAM Recommendation” in the Media Composer Readme. Organizing your Media: Before linking or editing your media, organize it into “Organizing your File-Based Media” on folders on the appropriate storage to allow for better page 28. management of your media later in your workflow. If you will be sharing media with other Avid editing systems: MXF media: Place it in the Avid MediaFiles folder on a shared storage (\Avid MediaFiles\MXF). Original media: Place it in a designated folder on a shared storage, and make sure the other editing stations have access to it. Set the storage location for any transcoded or consolidated media. For media coming directly from the camera: “Media Creation Settings” in the Help. Connect any camera or portable media drive to your system. The device will be recognized as a volume on your system from which you can read the media files. 20 Checklist: File-Based Editing Workflow Step Refer to this section Copy the media from the camera or portable drive to a designated folder on a storage device. “Manually Copying File-Based Media to a FireWire or Network Drive” on page 81. This can also be done with DMFs and automated profiles. “Creating Dynamic Media Folders” on page 82. n Avid recommends that you first create a profile to do the copy. If you intend to do other functions, such as transcode, this can be done with a separate profile later in the process. If you will be using media that has been pre-processed on a Dailies system: MXF media: Place it in the Avid MediaFiles folder on your Avid editing system or a shared storage (\Avid MediaFiles\MXF). Quicktime media: Place it in a designated folder of your choice. Place the AAF/ALE and any LUTs created by the dailies application in the same folder as their associated media files. Linking and Preparing Clips: Use AMA to link to the original camera footage. “Linking Media with AMA” on page 89. “Creating Dynamic Media Folders” on page 82. Optional. Create linked clips automatically using Dynamic Media Folders (DMFs). To acquire MXF or Quicktime media created by a “Linking to MXF Media” on page 64. dailies application, use an AAF to link to the media. If you have any additional information for your clips, such as additional changes to the media done by 3rd-party applications, you can import this metadata using log files (ALE). “Merging Additional Metadata for Clips” on page 65. Add metadata to your master clips that will be required for downstream processes. “Embedding Metadata in your Clips” on page 30 and “Preparing your File-based Clips for Downstream Processes” on page 31. 21 Checklist: File-Based Editing Workflow Step Refer to this section To prepare the media for editorial, you may want to “Changing Source Properties on a Master apply certain changes, such as color adjustments, Clip” on page 45. directly on the source media. These changes should be applied to the AMA-linked clips rather than the transcoded clips. This way, these source changes will be available if you need to conform and link back to the AMA clips. Set the appropriate color space for your acquired media. For certain media types, you can also use the respective AMA plug-in to adjust the color settings. If the plug-in is installed on your system, there will be an additional tab called AMA Source Settings in the Source Settings dialog box. Import external LUTs into Media Composer so that you can use them to adjust the color properties of the acquired media. “Applying External LUTs to your Media” on page 58. Apply (or ignore) custom color metadata attached to your media. “Using Color Decision Lists (CDLs)” on page 60. If you want to remove unnecessary areas from “Reframing your Media” on page 47. certain clips, you can use FrameFlex to set new frame dimensions. If necessary, reformat some or all of your clips “Reformatting the Media to fit the Project to fit the project frame size. Frame Size” on page 52. “Setting the Color Properties of Acquired Media” on page 55. Consolidating or Transcoding your Media: Linking to high resolution files via AMA can be “Editing with Low-Resolution Proxy Media” both processor and storage intensive. If you require on page 61. better performance, you may want to consolidate or transcode your media and work with lower-resolution (proxy) versions of the media. If you are working with high amounts of media files “Creating Dynamic Media Folders” on that need to be transcoded, you can automate the page 82. consolidate/transcode process to run in the “Transcoding a Bin” on page 61. background by setting up an automated profile. 22 Checklist: File-Based Editing Workflow Step Refer to this section If you have already created sequences that link to high-resolution media, you can transcode the sequence to a different resolution. “Transcoding a Sequence” on page 62. Editing your sequence: Perform the offline editorial using the proxy clips. If you need to perform any reframing or panning on “Reframing your Media” on page 47. your clips, it must be applied on the proxy clips in “Panning a Shot” on page 50. the bin. “Reformatting the Media to fit the Project Frame Size” on page 52. The sequence must then be refreshed to update “Refreshing Sequences to Use Current Clip these changes onto any clips that are already Attributes” in the Help. on the timeline. Exporting your sequence for finishing on other systems: To finish and master the entire sequence (or just certain segments) in another application, it will be necessary to export an AAF/AFE. “Exporting Sequences to External Applications” on page 72. You will also need to send the corresponding source media at the best quality. If the finishing system needs to relink to the original camera essence, then you need to relink to the AMA-linked clips before exporting the AAF/AFE. n “Relinking to Source Media for Conform and Finishing” on page 63. If you are working with high-res files, do not use the option to extend handles beyond the master clip edges. 23 Checklist: File-Based Editing Workflow Step Refer to this section If the finishing system will use the same HD media, you should first make a copy of the sequence, move it to its own bin, decompose it (with handles as desired), select ALL master clips, and export as ALE with appropriate columns visible in the bin. Some AMA-linked media may need to be transcoded before being transferred to Avid DS. In this case you need to transcode your sequence before exporting the AFE. Transcoded media is placed in the Avid MediaFiles\MXF folder on your storage. In a networked environment using Avid shared storage, this path may include your machine name. To finish your sequence in Avid DS. “Conforming & Finishing Sequences with Avid DS” on page 142. Exporting your sequence for sweetening on other systems: You can create some basic audio tracks with surround sound and audio effects in Media Composer and send these tracks to Avid Pro Tools for sweetening. “Exporting Sequences to External Applications” on page 72. When the final audio sweetening session is complete, it is mixed down, and both the AAF and audio media are exported back for use in Media Composer. Outputting your sequence: If you have been using proxy clips for editing, you can relink to the source AMA clips so that you can finish and output at a better quality. If necessary, transcode your sequence to an HD resolution required for the final delivery. The transcoded sequence will automatically be linked to the new transcoded media. Color correct and apply effects to your clips. Add the necessary titles to your sequence. “Relinking to Source Media for Conform and Finishing” on page 63. 24 Considerations when Editing with File-Based Media Step Refer to this section Render the effects in your final sequence to avoid any dropping of frames during the output process. Output the final sequence to the appropriate medium for delivery. If you want to create a master with a different “Viewing Sequences with Mask Regions” on aspect ratio than the project setting, you can page 66. specify mask margins on the output frame in order to change the dimensions of the output image. If you have a HD sequence and need to output to SD, then you need to first downconvert the project. Output your project to a tape deck or disc recorder, or Export your project to a media file such as a QuickTime movie. “Exporting Sequences to File” on page 70. Considerations when Editing with File-Based Media Your Avid editing system can work directly with footage that is already in digital file format, such as files from digital video cameras or film scanning processes. Avid Media Access (AMA) is a plug-in architecture that allows you to link to clips and preview footage directly from a storage device without necessarily importing the media into your storage. To link to a particular file-based format, you need the appropriate AMA plug-in installed on your editing system. There are a number of AMA plug-ins that can be downloaded from the Avid.com/AMA web page or participating third-party web sites. Install the plug-ins designed for the types of media that you will be editing. You may begin editing with the linked source material immediately. If the media management needs of the project are not great, the project does not require several streams of video to play concurrently (as with multicam sources), and the CPU and storage is up to the task, then the offline process can continue using linked media. 25 Considerations when Editing with File-Based Media System performance when editing with linked media also depends on whether the Avid editing system supports the media format natively or non-natively. NATIVE codec support means you can work with the camera media without the need to transcode first. NON-NATIVE codec support means that the media must first be imported or transcoded before the Avid system can manage it. Media formats that have native codecs can be consolidated. Consolidating simply rewraps your files as Avid MXF OPAtom media, and places them into the Avid MediaFiles folder for indexing. Consolidating preserves the camera's original codec e.g. XDCAM stays XDCAM; DVCPRO HD remains DVCPRO-HD. The respective storage rates of the data, however, are not reduced when media is consolidated given the same original span of the media. Media that is non-native can also be linked and edited with AMA, however, with some file formats, there may be performance delays when playing the clips. Should you need better playback performance, you can transcode the original files to low-resolution proxies. Transcoding takes the original essence and converts it to either Avid HD or SD media in a different codec with a data rate of choice. If you are transcoding to SD, then you can expect much less storage requirements for the offline. If you transcode to HD, depending on the resolution you go with, you may get little or no storage reduction benefit, but will appreciate the improved performance with Avid’s native DNxHD codec. If you are using shuttle drives that go back and forth between the field/film set and the post-production facility, the media should first be copied to a more robust storage. When you have large amounts of footage to preview, you may have several of these storage devices connected to an Avid system. Moving your original camera essence to a nearline ISIS storage or 3rd-party JBOD (stack of drives) allows you to keep a safe location for all your incoming footage. It also gives you the opportunity to organize your files into a folder structure that facilitates the searching, editing, and management of the media. Although this means that a lot of capacity is required to hold media that might be discarded later in the editorial, it will certainly save you time during the editing process. This footage can then be transcoded to a lower resolution for editing. The transcoded media is best placed on a central storage for all Avid systems to access. Transcoding all the camera files to low-res proxies on a high-bandwidth primary storage saves space and allows you to work with better playback performance for the editorial. For the finishing, you may then transcode just the required media to a higher, output-quality resolution on the primary storage. Finally, if your project needs to be delivered in a higher-than-HD format, you can consolidate and move the original camera essence to a primary storage where it can be accessed by the finishing applications. 26 Considerations when Editing with File-Based Media 1 ACQUISITION 2 INGEST & CREATIVE EDITORIAL 5 OUTPUT & DISTRIBUTION Audio & Video cameras or shuttle drives Avid Media Composer (Symphony option) Copy Final master VIDEO or WEB DELIVERABLES (HD, SD, DVD, BLU-RAY, WEB) AMA-link to source 3rd-party stack of drives Transcode to SD for offline Transcode to HD for conform Link to media ISIS 5000/7000 Storage Avid Pro Tools 3 Link to source media AUDIO EDITING/ MIXING Final master Avid DS or 3rd-party Finishing application 4 FILM, VIDEO or WEB DELIVERABLES (2K+, HD, SD, DVD, BLU-RAY, WEB) FINISHING & SPECIAL EFFECTS In an Avid Interplay environment, the relink process is dynamically managed. The system tracks the different media qualities and spans, then automatically links to the resolution that you request for HD and SD finishing workflows. On editing systems that are not managed by Interplay, you will need to self-organize your original and transcoded clips. As an example, you can organize your clips into separate “source” and “proxy” bins to allow you to differentiate between the different media qualities. This will allow you to open and use the appropriate bin depending on the resolution that you require for either the editorial or finishing stage. Here is a suggested order in which you can prepare, edit and conform your file-based media: 1. Move the media from the camera drives to a more robust, high-capacity drive and organize the files into a proper folder structure that works best for your facility's workflows—see “Organizing your File-Based Media” on page 28 for rules on structuring your folders. 2. After the files are organized, connect the storage to your Avid editing system(s) and AMA-link to the appropriate folders to create the necessary bins containing the linked master clips. 27 Organizing your File-Based Media 3. At this time you should create any necessary columns in your bins and add information that will properly identify your clips for the downstream conform process. 4. Any preparation of media for the editorial process should take place on the AMA-linked master clips so that they will available for the conform stage as well. These adjustments typically include general color and spatial adjustments that need to be applied to all files from the same camera. When transcoding your media, you will have the option to apply these adjustments to the new media. 5. Transcode all your footage to a low-res format (e.g. SD or DNxHD 36) resolution optimized for the offline workflow and place it on a local or shared storage. 6. Build a rough-cut of your sequence by previewing and cutting with the proxy clips. Once you start editing with the proxies, any further color or spatial adjustments need to be applied to the source proxy clips in the bin. You then need to refresh the sequence(s) in order to propagate the adjustments. 7. If your Avid editing application has difficulty with real-time preview of effects, you can either render your effects to create new media, or try changing the timeline setting from green/green to green/yellow or yellow/yellow—see “Options for Controlling Real-Time Effects Playback” in the help. 8. Relink your sequence to the bins holding the AMA clips and continue the finishing process on Media Composer, or export the sequences as AAF/AFEs for finishing and effects on other editing systems.. 9. Transcode the sequence to a higher-resolution for the finishing and output. For detailed procedures on each of the steps above, see “Checklist: File-Based Editing Workflow” on page 19. Organizing your File-Based Media Avid recommends moving all your camera footage to a robust storage, and organizing the source files in a manner that will ease the search for specific footage. You can structure and name the parent folders as you see fit (e.g. REDCAM1, REDCAM2, Day 1, Day 2) but it is important that the actual card structures from the camera remain as they were shot. Typically, these folders contain metadata files that need to remain with the camera media. 28 Organizing your File-Based Media When organizing your files, keep the following in mind: • Folder names should be limited to 14 characters. • Folders names should be only letters, numbers, and underscores – no spaces or symbols. You will not be able to AMA link to a volume or file if the file path name has an illegal character. AMA clips display offline if the file path name you are linking to contains illegal characters, including < > : “ / | ? *. for Windows and : for Macintosh. • During the AMA-linking process, you can select a subfolder containing the media files. AMA can find and link to these files as long as they are not more than 2 folder levels down from the selected folder. • Windows UNC (Universal Naming Convention) paths are supported with AMA media. You can move your AMA bins from a Windows system to a Macintosh system and from a Macintosh system to a Windows system. The media files need to reside in the same shared location when you move the bins to and from different operating systems. After all media has been moved to the storage, create an archive of the organized drive for backup. During the editorial process: • Do not rename or reorganize the folders with the original media once the editorial has begun. • Do not delete the clips or bins created by the AMA process. You can close them and reopen them later when you need to relink to the original media either on Media Composer or another editing system. 29 Embedding Metadata in your Clips Embedding Metadata in your Clips In most post-production workflows, you can pre-process your media in a third-party dailies application, edit a program in an Avid editing system, and then transfer your program to another Avid or third-party system for final finishing. Similarly, within Media Composer, you can start by linking to source media, edit with low-res media (proxies), and then relink back to the source media for output. Unlike tape-based workflows—where tapes are physically labeled and correlate to those labels when captured—it is easy to loose track of file-based media. The only physical source is a file on a drive. If a file is moved from the location where it was at the time the initial ingest was done, finding the media can become a very manual process. If you intend to move your projects to or from other systems for pre-processing, effects, or finishing, something important to note is the origins of the source files. Avid recognizes and tracks the filename and this should not be changed. Other systems might interpret Source or Reel ID as filename options, which can have an impact on the relinking to the source files or final conform. Also, some of the dailies solutions that license the Avid Media Toolkit (AMT) can create native MXF-wrapped DNxHD media directly from the system. Third-party applications will each manage the source essence metadata differently. Additional bin columns with information such as Camroll, Camera, Labroll, etc. should also be added to the master clips prior to performing any transcodes. Although these column names are rooted in film-centric workflows, they can be used in a more modern, file-based context. Camroll could be the "card" number or asset number assigned by the production; Camera could be the manufacturer and model of the Camera, and Labroll could be the RAID drive itself (Labroll being appropriate since it's the amalgamation of several camera rolls). This may become useful downstream, as these columns can be used as source in an EDL. The strength of Media Composer’s metadata management allows for all formats of source tracking to be managed and output in either EDLs or AAFs as needed in the post-production pipeline. You can create as many user-defined entries as desired—they will all be tracked and made available for downstream use. For a complete listing of all data entries that can be tracked, managed and manipulated, refer to the Avid Metadata Logging and Tracking document in Avid Knowledge Base. Any additional information that you are adding, for file tracking or as notes, needs to be applied on the original master clips (and not on the transcoded proxy clips) so that the information is carried from the offline to online editorial—see “Preparing your File-based Clips for Downstream Processes” on page 31. 30 Embedding Metadata in your Clips Preparing your File-based Clips for Downstream Processes Many productions may choose to use AMA to quickly view the footage in real time, make notes and comments, then transcode to an offline resolution. The advantage of this process is that all notes and comments created at this point will persist throughout the editorial. Any information, along with additional comments and media descriptions must be applied to the source clips (and not on the transcoded proxy clips) so that the metadata is available when relinking the sequence back to the original camera essence. If the sequences will be finished with other editing systems, this metadata will also be needed for further processes. For a complete listing of all data entries that can be tracked, refer to the Avid Metadata Logging and Tracking document on avid.com. To add information to the master clips: 1. Change the default bin display by adding the necessary columns to the bin holding the source clips. Amongst others, the column headings that should be shown include: Name, Take, Camera, Camroll, Labroll, Tracks, FPS, Format, Video, Auxiliary TC1, Start, End, Duration, Drive, Tape ID, Source File, Source Path. 2. Create a custom bin display setting and save it. At the bottom of the bin, there is a button labelled “Untitled” by default. Click on it and choose Save As... to enter a name for the bin display. 3. Create other bins that you will use to store your file-based media, and apply the custom bing display setting to them so that the necessary columns will be displayed. 4. Refer to the tables below for further actions that need to be taken for certain bin columns. If your workflow involves... Take these steps... Relinking between source and transcoded clips If your editing system is not within an Interplay environment, you will need to manually relink to the clips of the desired quality. See “Metadata for Relinking Processes” on page 33. 31 Embedding Metadata in your Clips If your workflow involves... Take these steps... Creating DNxHD proxy material via a dailies process The important consideration here is how the source files are going to be created by the dailies creation systems. These systems will always put some form of source filename in the Tape column. See “Metadata Interchange for Applications using Avid Media Toolkit (AMT)” on page 35. Exchanging clips/sequences via an EDL: See “Metadata for EDL Interchange” on page 34. Exchanging clips/sequences via an AAF: Some third-party systems do not recognize conforming sources being tracked in the Source File column when using AAF as legacy workflow and vendors’ implementations have always been to track sources in the Tape field. See “Metadata for AAF Interchange” on page 34. Repurposing Audio Data from BWF Files: When AutoSyncing, Media Composer always defaults the name of the resulting .sync clip to the name of the video clip. But in a file-based world, the name of the file is a less than relevant name to the editor, such as A004C010_20100610_R1JL in the case of an ARRI-created ProRes file. If the Scene and Take were logged on set, the resulting Name of the clip, once imported, will be Scene/Take in the “Name” column. Before AutoSyncing, create a custom column and duplicate the contents of the “Name” column into that column by using “command-D” or “control-D” and selecting SoundRoll from the pop up dialog box. Once the clips are synced, select the custom column with the Scene/Take information and duplicate it back into the Name column. In two easy steps, all clip names from that day’s dailies are named. The entire BWF filename ends up in the TapeID column, which is not available to EDL Manager as a source when generating EDLs. It is suggested that you highlight the entire TapeID column and create a “duplicate column” by using a “command-D” or “control-D” and selecting SoundRoll from the pop up dialog box. This will copy the entire contents from one column to another and is now available in EDL manager as a source reel. 32 Embedding Metadata in your Clips Metadata for Relinking Processes AMA offers the advantage of allowing you to transcode material to a lower resolution at any stage of the process. In order to easily relink between your source and transcoded clips, you need to do the following: • Verify that the frame rate of your original clips matches the frame rate of your project. e.g. if your media is 23.98 fps, you must be working in a 23.98 fps project. • Make sure that you make the adjustments as described in the table below. You will be required to create custom columns and duplicate information between columns. If you don’t know how to do so, refer to Adding Customized Columns to a Bin” and “Copying Information from Another Cell in a Custom Bin Column” in the help. Column Take these steps... Name Initially, this is the name of the camera file. You can rename this to something more relevant (i.e. Scene 32B-2, instead of MVI_3722) Drive Important! The drive name will change after you transcode to SD so add it to the Tape ID or other custom column to keep a record of where the clips originally came from. Tape ID If this column does not already contain data, select the “Drive” column and duplicate into this column. (Choose Control + D (Windows) Command + D (Mac) and select Tape ID from the window that pops up.) n Important: If TapeID already contains metadata, already as in the case of BWF import, then create a custom column to place the Drive information. Take Copy the file name into the Take column, thus preserving the original file name (in case the clip gets renamed during editorial). Camera Enter the camera model number into this column (example: 5D, 7D, 60D, C300, Sony F3, REDONE, P2) since once the clips is transcoded and/or renamed, it will be less apparent what camera created the file. Camroll Use this field to introduce a “Tape Name,” a barcode number, an asset or library number etc. Auxiliary TC1 Important! Since Avid v5.5, all Quicktime-based sources that lack native TC have their creation date dropped into this column in the form of video TC. (Example: a 5D file created 20 seconds after 8:30pm would thus become 20:30:10:00) • Do not apply an Avid Tape Name. This will interfere with the relink during conform. Instead use Camroll as the proper field to introduce a “Tape Name”, a barcode number, an asset or library number, etc. 33 Embedding Metadata in your Clips Metadata for AAF Interchange AAF (Advanced Authoring Format) is an open standard originally initiated by Avid, but quickly adopted by many vendors, hence an association was created. The association is now called the Advanced Media Workflow Association (http://www.amwa.tv/) and anyone can join and participate in the definition of the open standard. There are two types of AAF export available in Media Composer: AAF and AAF Protocol. AAF Protocol is a subset of the AAF, as its primary goal is to establish a well-defined, albeit more constrained, set of the AAF to ensure 100% compatibility between vendors. An AAF Edit Protocol may not support all the latest VFX and layer/nested elements in a composition. As such, it sits between an EDL (most basic representation of a sequence) and AAF (most rich representation of a sequence). The added advantage of AAF Edit Protocol export with Media Composer is that it can be used for media that is currently being managed and edited via AMA. The richer form of the AAF file can only be exported if the AMA-linked media has been transcoded and managed by Avid in the Avid MediaFiles folder structure. The same goes for EDL creation; in order to create an EDL from an active AMA-linked sequence you open the bin directly from within EDL Manager as the integrated "get sequence" function relies on an AAF interchange. Some third-party systems do not recognize conforming sources being tracked in the Source File column when using AAF as legacy workflow and vendors' implementations have always been to track sources in the Tape field. If this scenario presents itself, generating an EDL will solve the problem at the risk of losing some of the supported additional VFX metadata. AAF export presents a variety of options, but when referencing the original camera assets and not the MXF proxy, a "link to" is all that is needed. Additional management is based on track selection as well as spans within the track, depending on conform needs at the time of generation. For example, just the video tracks may be sent to a DI color correction system, while an audio-only AAF is sent to an Avid Pro Tools system. There are no further options to select as all related metadata of the sources and sequence creative decisions are in the AAF file. Before generating the AAF, the user may want to simplify the sequence, especially in the case of multicam sources. Instead of sending all the sources, whether they were used or not, the sequence can be optimized to remove the group information and only reference the active camera angle/take used in the final sequence. Metadata for EDL Interchange In Media Composer, the following columns can be used for source identification in an EDL depending on where that source file name is being tracked: • Tape • Source File 34 Embedding Metadata in your Clips The following are available as options to override Tape or Source File if needed. • Labroll • Camroll • SoundRoll As mentioned earlier, depending on how dailies got created: via a third-party system, direct tape capture, or AMA/Import, the source identification will most likely fall into either the “Tape” or Source File” column in the bin. Since an EDL has to have some form of reel ID, Tape and Source File are combined as the default setting for EDLs. The result is that EDL Manager will first look to a value in Tape and use that; if none is found, then it will look to Source File. If there is no modification of sources by the user, there will never be a value in both columns at the same time; it is either one or the other. In some scenarios, a version of the source file may exist in either Tape/Source File and in a column such as Labroll or Camroll. This is due to the fact that some cameras such as RED and ARRI ALEXA will provide an 8-character version of the filename to either support a legacy CMX3600 EDL format or NLE system that does not track and generate full filenames in the EDL. In these scenarios, the “8 character” Reel ID can usually be found in either the Labroll or Camroll columns. Here’s an example of an ARRI ALEXA ProRes recorded file where there are two source file names available for the same file: • A064C001_120524_R2G4 • A064R2G4 The longer file name will be tracked in either the Tape or Source File column, while the shorter 8-character version will be in either the Labroll or Camroll column. How and where these file names get tracked is based on a variety of factors: where the vendors choose to track them, where the software solution providers decide to track them, and in the end, where the individual user wants to track them. Any of this information, along with additional comments and media descriptions, must be applied to the source clips (and not on the transcoded proxy clips) so that the metadata is available when relinking the sequence back to the original camera essence—see “Preparing your File-based Clips for Downstream Processes” on page 31. Metadata Interchange for Applications using Avid Media Toolkit (AMT) Some of the dailies solutions that license the Avid Media Toolkit (AMT) can create native MXF wrapped DNxHD media directly from the system. Some systems may only use the freely available Avid DNxHD QuickTime codecs and create the same essence with a QuickTime wrapper rather than MXF. All of these can work, but will have some impact on different parts of 35 Embedding Metadata in your Clips the workflow and the amount of source essence metadata being managed. Also note that native MXF-wrapped DNxHD media cannot be imported directly into a bin. These files must be copied or moved to a folder within the Avid MediaFiles/MXF/ folder hierarchy. A few things to keep in mind when using footage created by AMT in third-party applications: n • Media created by these solutions are not associated with an Avid project name. These files can be used in any project, but when looking at them in the Avid MediaTool, they will not be associated with a project. The only way to associate media with a project is to have that project create the media in the first place via a tape capture, import, link, render or transcode. • Source ID of the original camera media is only tracked in the TAPE column once in Media Composer. Only AMA and direct import into Avid will use the original filename (as seen at the directory level including extension) in the Source File column. There may very well be a mismatch between this and a direct import of the same file, which needs to be considered and managed accordingly. Media Composer now has improved flexibility in relinking files being tracked in different columns and with varying different nomenclature. • Some systems will insert both the filename and the reel ID from raw files into the ALE file that can then be merged to the dailies to have both sources being tracked. Other systems will allow exporting of MXF wrapped DNxHD without any Tape or Source File ID which will cause problems in relink or conform downstream. Ensure that a REEL ID is always assigned. • Audio transcoded via AMT does not have the ability to be addressed on the ¼ frame boundary for accurate sub-frame syncing. This feature only works when audio media is created within a film-based project (35mm, 3 perf or 35mm, 4 perf) in Media Composer. The new iXML AMA plug-in will not allow subframe resync when in a film project. • Limited metadata is added to the MXF wrapper, usually containing the source ID and timecode via the START column only. All other metadata is typically exported as an ALE file (Avid Log Exchange), if offered, which can be merged into the master clips before editing starts. Any of this information, along with additional comments and media descriptions, must be applied to the source clips (and not on the transcoded proxy clips) so that the metadata is available when relinking the sequence back to the original camera essence—see “Preparing your File-based Clips for Downstream Processes” on page 31. 36 1 Section 1: Media Composer 1 Section 1: Media Composer 38 2 Working with High-Resolution Media The following diagram shows the different points in the pipeline where you will be able to set your image format properties for display and output. It also indicates the places where the color transformations are applied in order to maintain the proper color appearance from acquisition to output. Only displays region within output frame size/mask Composer View Full Screen Playback External Monitor Outputs only region within output frame size/mask Set the Raster Dimensions & output frame size in the project format settings OUTPUT TO TAPE Set the color space for the project Set the mask region in the Target settings 1 Open/Create New Project 2 Link Media Set the Source Size and framing area in the Source settings MEDIA Interpret/set the incoming media’s color encoding & format Capture Media Set the Source Size and framing area in the Capture Tool Import Media Set the Source Size and framing area in the Import settings 3 Edit Sequence 4 Apply Effects 5 Output Sequence 3 Reformats media to project settings Uses the project settings to play back the effect Transforms original color encoding to the project color space EXPORT TO FILE Media is saved at the original format The color information can be saved on disk along with the media The render operation generates precomputes using the project settings Exports only region within output frame size (with option to set a different frame size) STORAGE Option to transcode to the working resolution (proxy) and color space 1. Open/Create a Project Media will originate from different sources such as file-based cameras, film frames scanned to files, SD or HD tapes, and even computer-generated motion graphics. Each of these media sources can have arbitrary sizes, resolution, frame rates, compression and color encoding (color model, gamma, bit depth, etc.). Media Composer gives you the ability to capture, import, or link to media coming from different sources, regardless of their resolution, and mix them freely in the timeline. Of course, all this media needs be output to one frame size, hence it is important to set a common frame size in the Avid editing application. The application also needs to use a common color space for all media in the project so that a common transformation model is applied to all incoming media. Step 2. Acquire and Interpret Quality of the File-based Footage When linking to media, you have access to all of the pixels in the source image. However, to fit the final delivery format, you need to set the project size so that media of different sizes and formats can be reformatted to specification. File-based media can be linked or imported. Linking to media via AMA allows you to view the image in its original format. Importing the media reformats the image to the frame size of the project. If you link your clips, you will be able to view the media in its full resolution and thus have greater flexibility when mapping the media to the project settings. You can use the full image or select a region to be framed, and then choose how to format the media to the SD or HD project size. When the master clips are created in the bin, any associated color metadata (coming either from the camera or other upstream processing) can also be detected and applied. Media Composer keeps all source metadata with the master clips. This metadata will also carry over in the AAF/AFE export so that the sequences can be conformed in a finishing application for higher than HD delivery formats. Step 3: Edit the Sequence For the editing process, the project format in Media Composer is currently restricted to HDTV broadcast and distribution requirements. Once a clip is placed on the timeline, it will reformat to fit the media conversion settings that you have chosen for your project. For further efficiency during the editorial, there is the option to transcode to a lower resolution (proxy). Step 4. Apply Effects Any effects applied to clips on the timeline will be applied to the area of the image displayed in the viewer. These will be processed on-the-fly during playback, and any precomputes will be rendered to the disk storage. (Note: Processing is done using the settings in the Media Creation dialog). 40 What's the Difference between Resolution and Size? Step 5: Output the Final Sequence Avid editing applications give you the ability to output your sequences to a format suitable for TV broadcast or DVD/BluRay. For now, sequences can only be output to the Rec 709 color space which is the standard for HDTV. This color space can then be changed at the final output stage to match a different delivery format. For example if you've been working in an HD format, you can switch to standard-definition (SD), and the colors will automatically be converted for an ITU 601 color space and any effects recomputed if necessary. Refer to the following topics for further information on working with high-resolution media: • What's the Difference between Resolution and Size? • What is Color Management? • Changing Source Properties on a Master Clip • Reframing your Media • Reformatting the Media to fit the Project Frame Size • Setting the Color Properties of Acquired Media • Editing with Low-Resolution Proxy Media • Relinking to Source Media for Conform and Finishing • Linking to MXF Media • Rendering Effects • Viewing Sequences with Mask Regions • Exporting Sequences to File • Exporting Sequences to External Applications What's the Difference between Resolution and Size? Quite often, the terms resolution and size are used interchangeably. There is a difference between the two and it's important that we clarify the meaning of each one so that you understand how your media is formatted in the editing application. The resolution of the media refers to the number of pixels that compose the image. Naturally, the more pixels in the image, the higher your resolution will be, and the better the quality of the image. The resolution is typically defined by the number of pixel columns (width) by the number of pixel rows (height). 41 What's the Difference between Resolution and Size? HD images are usually 1920 by 1080, and high resolution images are typically 2K and above. These resolutions vary depending on the camera that shot the footage. For example, an ARRI 3K image is 2880 x 1620, whereas a RED 3K image is 3072 x 1728. The size refers to the physical space that the image occupies in a particular display or print area. Size is simply used to provide a common reference for the framing of images of different resolutions. Let's use the analogy of a digital photo that you want to have printed and framed. Your photo is shot at a high quality resolution e.g. 3264 x 2448 and you want to print it to fit in a 5” x 7” picture frame, as well as in a 15” x 20” frame. When the photo is enlarged to fit in the larger frame size, each pixel increases in size. Thus, when looking at each of the photos up close, the image in the smaller frame will be much sharper. The number of pixels, however, remains the same. They are just more tightly packed in the smaller frame size. 20” 7” 5” 15” There will be cases when the image is required to fit into an frame size that is of different dimensions than the original image. For example, if the 5” x 7” photo had to be framed into a 6” x 9” picture frame, it could either be cropped or left as is and framed with a matte. 42 What's the Difference between Resolution and Size? 9” 9” 6” 6” Crop Matte Similar choices can be made when editing video. The examples below show how an image can be framed in the Avid editing application. An image can be rescaled, cropped, or padded to fit the project frame size. The pixels in the image are simply shrunk or enlarged as necessary. EXAMPLE A EXAMPLE B Fit to projection frame 1:1 mapping Pixels remain the same size Standard SD image 720 x 486 pixels are stretched to fit to 16:9 projection frame or enlarged proportionally and padded with black Standard HD image 1920 x 1080 fits directly in HD 16:9 projection frame 1920 x 1080 resolution 9 720 x 486 resolution 9 16 720 x 486 resolution 9 16 16 EXAMPLE C High-res RED 3K image can be fit to frame or cropped 9 Fit to projection frame Keep same size Pixels are shrunk to fit the frame size Pixels remain the same size Image can be cropped to fit the frame size 3072 x 1728 resolution 3072 x 1728 resolution 9 16 16 43 What is Color Management? What is Color Management? Since most cameras record at a high precision, it would be ideal to preserve the maximum precision and color range right through the editing process. Color management enables you to retain the colors of the original images and maintain that color appearance during editing. During acquisition (either by baseband capture, import or link to file), Media Composer will automatically detect the color encoding of the footage and will allow you to choose the color space that best matches the footage. Media Composer will perform the necessary color transformation of the footage in order to map the colors to internal application functions. The color space that you choose depends on your final delivery format needs. For this release of Media Composer, color mapping is limited to Rec. 709 which is suitable for HDTV broadcast. If you are delivering a master for cinema distribution, then you can leave your color space as is and let the colorist do the necessary color transformations in the finishing tool. The original color encoding will remain with the master clip metadata for use throughout the editing pipeline, ready to translate the image's colors for other devices at any given point (e.g. for viewing on the monitors). Part of the color encoding includes "look" tables (or LUTs) that can be passed along with the media to ensure that a consistent color is applied to all related footage. The color management system will take the colors in an image and map them as accurately as possible to the color model chosen for the editing process. This color mapping is either done 'on-the-fly', or can be rendered to new media after any effects are applied. Color mapping also takes place on each device where you view the footage. The Avid system can be connected to a variety of monitors, and each model will display colors differently. For example, say that a certain color coming from a digital camera is turquoise blue (represented by RGB numbers R75, G201, and B220), but appears closer to sea green on a monitor. The color management system needs to translate the RGB numbers to the equivalent numbers required by the monitor in order to preserve the turquoise blue appearance. This translation is performed by setting the appropriate color profile on the monitor. (Note: For this release, only Rec. 709 color profiles will be supported on the viewers and external monitors.) If you want to simulate the colors as they will be projected for final delivery, then you can must calibrate your external monitor accordingly. 44 Changing Source Properties on a Master Clip ACQUISITION INTERPRET COLOR ENCODING & MAP COLORS TO INTERNAL COLOR MANAGEMENT SYSTEM EDITING EDIT IN REC 709 COLOR SPACE OUTPUT & DISTRIBUTION RENDER & OUTPUT COLORS IN REC 709 COLOR SPACE HD 4:4:4 WEB DELIVERABLES VIDEO DELIVERABLES (HD, SD, DVD, BLU-RAY) High-resolution scanned files CG Computer-generated files High-resolution digital camera files Avid Media Composer FILM DELIVERABLES EXPORT AAF/AFE WITH ORIGINAL SOURCE FILE METADA FOR FINISHING IN OTHER APPLICATIONS Changing Source Properties on a Master Clip To ease the editorial process, Avid provides a number of tools to preview the original essence from the camera and make adjustments to the incoming media or its metadata. Any adjustments made to the master clips are applied as source adapter effects. Import or AMA-link to your file-based media in the usual manner. After media has been acquired and the master clips have been created in the bin, you will be able to view and adjust the media properties from a single Source Settings view. The Source Settings dialog box detects the properties of the source media based on the metadata that was found with these files. It allows you to quickly see the properties of the input files and make changes if necessary.You can also view any framing applied on the image, as well as a histogram showing the range of colors in the image. If there is an AMA plug-in installed on your system for this media format, then an additional AMA Source Settings tab will be available. Any settings on this tab will be applied before the Color Encoding tab. The Source Settings dialog box allows you to: • set the aspect ratio of the media • set the color space of the media • apply specific color transformations to the source media • choose the way you want to format the source into the current project frame size • select a smaller area of the overall image size to be displayed in the project frame 45 Changing Source Properties on a Master Clip n Some of these settings can be set directly in the bin columns. Imported clips will already be resized to the project size and aspect ratio. However, it is still possible to reframe or reformat the imported clip. A Spatial Adapter effect is applied either when the clip is reframed, or reformatted to fit within the project frame size. A Color Adapter effect is applied when a color transformation applied to the clip. When the clip is placed on the timeline, any of these changes will be indicated as adapter effects and will display as green dots on the clip. These effects can be modified with the Effect Editor and rendered to allow for smooth playback and output. 46 Reframing your Media Reframing your Media For various reasons, it is common practice to shoot at a higher resolution than the final output intentions. Framing charts, that define the dimensions of the final output, have been developed for camera viewfinders so that the camera people can keep the proper perspective in view while filming. The framing chart used during the onset shoot is usually filmed as the first frame of the shot. Some digital cameras even include these framing parameters in the file metadata that is passed through to the Avid editing application. During post production, these framing parameters serve as guidelines for the editing process, and this intended action area can be automatically framed to the project frame size. During the onset shoot, certain objects (such as lights, flags and other on-set equipment) may inadvertently be recorded within the main viewing area. As part of the dailies process, these objects may be trimmed out from the region of the image that is presented to editorial. If not, then the post editor is required to crop out and reframe the image as necessary. If the framing parameters were included in the media metadata, then the Framing view will reflect the same area used during the onset shoot. If necessary, the editor can adjust these dimensions manually. Clips are reframed by applying a spatial adapter on the clip in the bin. The Source Settings dialog has a FrameFlex tab where the dimensions of the framing box can be adjusted. The area within the framing box is what will finally be fit into the project frame when the clip is used in a sequence. The reformatting settings for each clip are saved in the bin. When the clip is dropped on the timeline, a green dot appears on the clip to indicate that a source adapter effect has been applied. The application accesses the original image and applies the formatting during playback. Effects are applied and rendered based on these settings. n For clips that have already been used in a sequence, the sequence can be refreshed to frame to the new dimensions. To set the framing dimensions: 1. Select one or more clips in the bin, right-click and choose Source Settings. 2. If the image viewers are not displayed in the Source Settings dialog, click the Show Viewers checkbox. 3. Select the FrameFlex tab. The framing options display with the framing box outlining the full image. 47 Reframing your Media n If framing parameters were passed from a camera vendor that is an Avid partner, then the framing view used on set may be displayed in the viewer. 4. In the FrameFlex box, adjust the Framing parameters to set the new dimensions of the framing box. Option Description Same size as project’s raster dimensions Sets the framing box at a 1:1 ratio with the project frame size. Frame aspect ratio Changes the size of the framing box according to the selected aspect ratio. X Reposition the framing box along either the X or Y axes. Y Size Resize the framing box proportionally. Color Set color of framing box outline in the viewer. Reset Resets the framing to the original size. Reformat Stretch Stretches the image (disproportionally, if necessary) to fill the project frame. Pillarbox/Letterbox Scales the image proportionally until either the height or the width extends to the project frame. Black bands will appear on the sides (Pillarbox), or on the top and bottom (Letterbox) in order to pad the empty areas of the frame. Centre Crop Scales the image proportionally to fill the project frame. Areas that fall outside of the project frame will be cropped. Centre, Keep Size Centers the image in the viewer without modifying its original size. Areas that fall outside of the project frame will be cropped. Revert Reverses any changes you made since the last time the Apply button was clicked. Apply Applies all selections that you made so that you can see the changes in the viewers. 48 Reframing your Media 5. The bottom viewer displays the framed area as it would appear within the actual project frame. Refer to “Reformatting the Media to fit the Project Frame Size” on page 52 for more details on the choices that you have. 6. Click Apply. The new framing of the image will be applied when you drop the clip in the Source viewer or on the timeline. A green dot on the clip in the timeline indicates that spatial changes (in the form of a spatial adapter effect) have been applied to this clip. 7. If you had placed your clip on the timeline before doing the reframing, you can refresh your timeline with the changes—see “Refreshing Clips to Use Current Clip Attributes” in the Help. (Choose Refresh Sequence > Aspect Ratio and Reformatting Options.) 8. If you want to make further changes to the framing box from the timeline, open the spatial adapter effect for this clip—see also “Panning a Shot” on page 50. 49 Reframing your Media Panning a Shot If you want to pan and scan over a segment of video, you need to apply a FrameFlex source adapter to the clip in the bin. When the clip is placed on the timeline, a green dot will appear on it and you can open the Effect Editor to change the framing box and animate it for the necessary duration—see “Reframing your Media” on page 47. If the clip was already part of the sequence before you applied the FrameFlex source adapter, then you will need to refresh the sequence so that inherits the newly-set attributes from the clip in the bin—see “Refreshing Clips to Use Current Clip Attributes” in the Help. (Choose Refresh Sequence > Aspect Ratio and Reformatting Options.) If the clip still references the source media, you will see all the pixels in the image. You simply have to set the framing box over the area that is required in the focus and make sure that the box shifts to a new position in subsequent frames in order to follow the important action. These positions should be keyframed to create the effect of a "pan" shot. To animate the framing parameters: 1. Select the clip on the timeline and click the Effect Mode button. The Effect Editor displays. 2. Select and expand the FrameFlex effect. The Record viewer becomes your workspace to adjust the framing parameters. 50 Reframing your Media 3. Click in the position bar below the Effect Editor at the point in the effect where you want to add the keyframe. The record viewer displays the frame and the framing box. 4. Adjust the size and/or position of the framing box. For example, drag the handles on the corners of the image to resize it, or click and drag to move the entire box. The Avid editing application automatically creates a new keyframe on this frame. 5. Move the position bar to another point where you want to add a keyframe and repeat the above step. 6. Click the play button to see the results of your animation. n If you need to disable this effect, click the Layout button. When the button is gray, the effect is bypassed. If you need to reset any keyframe to the original framing dimensions, move the position bar to the respective keyframe, then press ALT and click the Layout button. 51 Reformatting the Media to fit the Project Frame Size Reformatting the Media to fit the Project Frame Size In the Source Settings dialog box, you have the option to reformat the entire image or just the area within the framing box to the current project format. n The reformat image option is also available in the Effect Editor if you need to apply a change to a clip on the timeline. To reformat the image to the project frame size: 1. In either the bin or on the timeline, select the clip that you want to change, right-click and choose Source Settings. The Source Settings dialog box displays with the viewer showing the first frame of the clip with the current framing dimensions. 2. Select the FrameFlex tab. 3. Select the appropriate Reformat option. When using media of a different format from the project format, you can specify how the media will be converted in the application by using one of the modes below: Reformat Options Descriptions Stretch Stretches the image (disproportionally, if necessary) to fill the project frame. Pillarbox/Letterbox Scales the image proportionally until either the height or the width extends to the project frame. Black bands will appear on the sides (Pillarbox), or on the top and bottom (Letterbox) in order to pad the empty areas of the frame. Centre, Keep Size Centers the image in the viewer without modifying its original size. Areas that fall outside of the project frame will be cropped. Centre Crop Scales the image proportionally to fill the project frame. Areas that fall outside of the project frame will be cropped. The results of your changes will be displayed in the bottom viewer. 52 Reformatting the Media to fit the Project Frame Size SOURCE MEDIA PROJECT FRAME SIZE 16:9 4:3 CENTRE, KEEP SIZE STRETCH CENTRE CROP LETTERBOX/PILLARBOX Areas of the image that fall outside of the project frame size, will be cropped. On the other hand, if the image is smaller than the project frame size, it will be padded with black. Once a clip is placed on the timeline, it will reformat to the project frame size according to the media conversion settings that you have chosen. Note that any reformatting options are processed on the fly during playback and do not affect the source clip. 4. Click Apply. The new formatting of the image will be applied when you drop the clip in the Source viewer or on the timeline. 53 Reformatting the Media to fit the Project Frame Size Example of Reframing and Reformatting The following example shows a 2K image with a framing box set around the desired area of the image. The application first crops out the unwanted area and then fits the image within the project frame size (using the letterbox/pillarbox option selected by the editor). Defining the framing box Original 2K image Project frame size (HD) Framing box Reframing and reformatting applied Project frame size (HD) Clip reformatted and padded to fit project frame size 54 Setting the Color Properties of Acquired Media Setting the Color Properties of Acquired Media The application preserves all color metadata from the acquisition process. This includes color information embedded in the raw footage, as well as in accompanying conversion tables (LUTs, CDLs) that can be associated along with the media to ensure that a consistent color is applied to all related footage. This information is saved with the clip in the bin. For other common digital cameras, Avid provides a standard set of camera conversion tables that will map the camera color values to the color space used in Media Composer. n Camera vendors that have partnered with Avid also supply AMA plug-ins for specific camera formats. Refer to “Using AMA Plug-Ins” on page 100 for more details on using these formats in Media Composer. A look-up table (LUT) is a file that contains a conversion table used to map an input color value to an output color value. LUTs are used for the following reasons: • To ensure a standardized color output value across different devices such as computer monitors, broadcast monitors, and film projectors. • To offer flexibility in editing and post-production when working with media from different sources or shot with different cameras. • To convert logarithmic media files to linear format prior to editing and applying effects. • For creative or artistic purposes to obtain a particular “look and feel” to a scene. • To determine how the color data of the final image will be displayed. Media Composer automatically detects color management attributes encoded in the camera format. The camera manufacturers need to structure their metadata according to the Avid requirements to allow for these values to be passed on to the editing application. Refer to the web sites of your camera manufacturers to find out if their file formats include the necessary color management attributes. For more information on other ways that custom transformations that can be applied to your media, see “Using Color Decision Lists (CDLs)” on page 60. To change the color encoding of the source media: 1. In the bin, select one or more clips that you want to change, right-click and choose Source Settings. n Certain file formats that have an AMA plug-in installed on your system will also reveal an AMA Source Settings tab. In the case of RED media, for example, the color space adjustments should be made on this tab. 2. Select the Color Encoding tab. 55 Setting the Color Properties of Acquired Media The Source Settings dialog box displays with the viewer showing the first frame of the clip with the current color encoding. 56 Setting the Color Properties of Acquired Media Color Encoding Parameters Descriptions Source color space For some known camera formats, the application reads the color space metadata within the source media, and displays the most appropriate color space. If you know the color space of the media you can select it here and this information will remain with the clip for other downstream processes. You may leave it as Unknown if you do not know the color space of the media. In this case, the application will leave the colors as they are. If you click the Auto button, the application will do the necessary color mapping to go from the specified color space to the project’s color space (Rec709). This color transformation will take place when the clip is used in a sequence. [list of color transformations] To apply an additional color transformation to the media, select an option from the drop down list and click the Add button. You can add more than one color transformation to your media. Delete Select a transformation from the list of applied transformations, and click Delete to remove it. Auto Clicking this button will apply the assigned (detected) Source color space to the media. Bypass all color transformations Ignore all color encoding settings. This may be required if you need to send a particular segment for special effects processing without any transformations that you have applied during the editing process. Revert Reverses any changes you made since the last time the Apply button was clicked. Apply or Apply All Applies the settings to all clips that you selected in the bin. Color changes will be visible in the viewer. 3. If you know what color transformation you want to apply, select it from the Color Transformation list, and click the + button. The transformation is added to the list and applied to the image in the viewer. 4. You can add more than one transformation if necessary, and change the order in which they are applied by selecting and dragging the transformation up or down in the list. 57 Setting the Color Properties of Acquired Media Transformations are applied cumulatively starting from top to bottom. 5. Click OK to close the dialog box. When clips are viewed in the Source monitor or dropped on the timeline, any associated look files (LUTs, CDLs, etc.) are also considered when the color transformation is applied. This will be reflected when the clips are played back. You can also choose to apply these changes to any new media is generated through transcode, consolidate or mixdown. If the clip was already part of the sequence before you applied the color adapter, then you will need to refresh the sequence so that inherits the newly-set attributes from the clip in the bin—see “Refreshing Clips to Use Current Clip Attributes” in the Help. (Choose Refresh Sequence > Color Adapters.) Applying External LUTs to your Media Avid provides a standard set of industry color transformations that you can apply as source settings directly to the master clips. Avid also provides the ability to load custom look-up tables that have been provided by the camera operator, the director of photography, the film scanning facility, or the colorist during the dailies processing. A LUT is essentially a file that contains a conversion table used to map an input color value to an output color value. The application supports two different types of LUT formats: • 1D LUT: A 1-dimensional lookup table maps each input channel value to an output channel value on a per-channel basis (independently for each channel R, G, and B). • 3D LUT: A 3-dimensional lookup table maps any given color value (R,G,B) to an output color value (R,G,B). Mistika, LUTher, Kodak KDM, and IRIDAS formats are examples of 3D LUTs that are supported. A list of supported products or file extensions have been listed below. Other product LUTs may be supported but the first line entry of the file must appear as listed in the third column. Product or File Extension Supported first line entry Avid DS .lut AVID DS LUT Autodesk LUT: followed by the number of channels and entries IRIDAS 1D .itx LUT_1D_SIZE IRIDAS 3D .cube LUT_3D_SIZE Kodak KDM .3dl # IDENTIFICATION: 3DMODEL-3DLUT LUTher .txt #channels: c3 Mistika 3D .itx LUT_3D_SIZE 58 Setting the Color Properties of Acquired Media Product or File Extension Supported first line entry Nucoda .lut NUCODA_3D_CUBE 2 The LUT has to be installed before it can be applied to the media. After the LUT is installed, the Source Settings dialog box will display it as an option in the Color Transformations list. This LUT is available to all sequences within the project. Any changes made to these color files will be reflected in the viewer within this dialog box. Changes made in the source settings will be reflected when clips are dropped on the timeline. For clips already on the timeline prior to the changes, you will have to refresh the sequence. (Right-click the sequence and choose Refresh Sequence > Color Adapters). n Changing the settings for a master clip will also propogate these changes to subclips that were created prior to the changes. Similarly, any changes made to the subclips will be applied to the parent master clip. To install an external LUT: 1. From the Settings tab, select and open the Color Management Settings. 2. Click Install LUT. 3. Browse for your file, select it and click Open to install it. The LUT is now available in the list of color transformation in the Source settings. This LUT will be part of the project. All sequences in the current project will be able to access that LUT. To apply an external LUT: 1. On the timeline, or in the bin, select the clip that you want to change, right-click and choose Source Settings. 2. Select the Color Encoding tab. The Source Settings dialog box displays with the viewer showing the first frame of the clip with the current color encoding. 3. Click the drop-down menu below the list of Color transformations. The installed LUT(s) will be listed at the bottom, prefixed with the word External. 4. You can apply more than one LUT to the media and change the order in which they are applied. To delete an external LUT: t External LUTs are stored with the project. These LUTs can be deleted so that they no longer appear in the drop-down menu below the list of Color transformations. 59 Setting the Color Properties of Acquired Media Navigate to the project folder (Documents > Avid Project > Project name > LUTs) and delete the appropriate LUT file. Using Color Decision Lists (CDLs) A CDL (color decision list) is a simple color transformation format specified by the American Society of Cinematographers (ASC). It is a way to communicate color renditions between equipment and software from different manufacturers, using four critical parameters—slope, offset, power and saturation. CDLs are used for the following reasons: • to convey the intent of the Director of Photography (decisions made on-set) • transferring primary color grading values from dailies or media preparation stations to the offline editing stations • as a starting point for finishing stations to perform the final grading Primary color grading can be performed as one of the pre-post functions on dailies systems and then passed on to the offline editing system. If the editing station uses MXF media, these colors are already applied. However, if the editor decides to use the original media, then he or she may want to read these values via the CDL and apply them to the master clips. These CDL values are imported via an EDL or ALE (in the ASC_SOP and ASC_SAT parameters). They are stored with the clip metadata and can be exposed in the bin columns. When you export your sequence/segment as an AAF/ALE/EDL, these values are included and can be sent along to the effects specialist along with the associated media. To enable the reading of CDL parameters: 1. Select the Settings tab. 2. Double-click Color Management from the list. 3. Select Use CDL values from ASC_SOP and ASC_SAT bin columns when available. Any values attached to the clip from the EDL/ALE will be applied as a color transformation and can be seen in the Source Settings for the clip. 4. Any clips with CDLs to which you link will automatically apply the CDL values. For clips that were already linked, you will need to open the Source Settings dialog and click the Auto button on the Color Encoding tab. Alternatively, you can select the CDL option from the Color Transformation list. n CDL values can be copied from one ASC_SOP bin column of a clip and applied to another. The changes will not be reflected on the receiving clip until you open the Source Settings dialog and click the Auto button. 60 Editing with Low-Resolution Proxy Media Editing with Low-Resolution Proxy Media AMA offers the advantage of allowing you to transcode material to a lower resolution at any stage of the process. Most production facilities transcode all their footage up front in order get the best performance when previewing the footage for the editorial. Transcoding to DNxHD 36 is an acceptable quality for editing your sequences. However, if you plan on doing finishing work to your sequence, it's advisable to transcode your final sequence to DNxHD 145, DNxHD 220, or DNxHD 220x. Media Composer provides configurable profiles (Dynamic Media Folders) to automate the transcoding of media from external drives. Furthermore, this can all be done in the background while building your sequence with the AMA-linked clips. Once the process is complete, you can link your sequence to the transcoded clips. Refer to the appropriate topic below depending on whether you want to transcode all your footage, or if you prefer to create your sequence first and then transcode only the clips used in the sequence to low-res proxies. Transcoding a Bin The best way to transcode a bin is by using an automated background process set up via a Dynamic Media Folder. This procedure assumes that you have already created a bin with AMA-linked clips as recommended by “Considerations when Editing with File-Based Media” on page 25. To transcode a bin using a DMF: 1. Open the bin containing the clips that you need to transcode. 2. Select Tools > Dynamic Media Folders. 3. Create a DMF that points to the folder where the media for these clips resides—see . This DMF may have already been created for another process. If so, you simply have to create a new profile for the transcode and attach it to the DMF as described below. 4. Click Profile Editor and create a profile for the transcode—see . For the Consolidate/Transcode options, select: - Create new clips - Apply color transformation (if color space adjustments were made on the AMA-linked clips and you want them to be applied when the new media is generated) - Apply reformatting option (if the AMA-linked clip was reframed/reformatted and you want it to be reflected when the new media is generated) 61 Editing with Low-Resolution Proxy Media Color and reframing options do not have to be “baked in” to the media if you want the flexibility to make further transformations to the clips within the sequence. Any changes made to the proxies will be then be reflected when you relink to the source files. 5. Save the profile and name it accordingly. 6. Select the DMF and assign this newly created profile to it. You will be prompted to start the process. Click Yes to proceed. While the process is running, you will see an illuminated indicator in the Timeline. If you want to monitor this process, right-click on this indicator and choose Background Queue. This will open a window where you can see the copy, transcode or consolidate actions listed as processes in the queue. When an action has been completed on the folder where your media resides, you will see a green icon under the Acquire column of the DMF window. This means that new clips are available. Any clips that have been consolidated or transcoded will display as *.new files. 7. Click the Acquire icon at any time to update your bins with the newly-transcoded clips. Each time more clips are ready, the green icon will appear under the Acquire column in the Dynamic Media Folders window. You can click on this icon to keep updating your bin.The transcoded media is referenced by .new clips in your bin. 8. Move all the *.new clips to a new bin and rename the bin suitably. Separating the AMA and transcoded clips into different bins will allow you to link back to the source AMA clips more easily later in the editorial process. 9. Close the bin with the AMA-linked clips. Continue this process to transcode all media in other storage folders to low-res proxies. Transcoding a Sequence Some production houses may prefer to create the sequences with the AMA-linked clips first and then transcode only the clips used in the sequence to low-res proxies. This may be a more efficient process if you have enough space on your high-bandwidth storage to place your source camera files. To transcode your sequence: 1. Right-click the sequence and select transcode. In the Consolidate/Transcode dialog box, select: - Create new sequence - Create new clips - Include handles 62 Relinking to Source Media for Conform and Finishing - Apply color transformation (if color space adjustments were made on the AMA-linked clips and you want them to be applied when the new media is generated) - Apply reformatting option (if the AMA-linked clip was reframed/reformatted and you want it to be reflected when the new media is generated) Color and reframing options do not have to be “baked in” to the media if you want the flexibility to make further transformations to the clips within the sequence. Any changes made to the proxies will be then be reflected when you relink to the source files. When the sequence is transcoded, new media is created for each of the clips in the sequence. This media is referenced by .new clips that will appear in your bin. Similarly, a new .transcoded sequence will also appear in your bin. 2. Move all the *.new clips to a new bin and rename the bin suitably. Separating the AMA and transcoded clips into different bins will allow you to link back to the source AMA clips more easily later in the editorial process. 3. Close the bins with the AMA-linked clips. 4. Load the transcoded sequence onto the timeline for the fine-tune editing. Once you start editing with the low-res proxies, any color adjustments you make to the proxy clips on the timeline are not transferred back to the original AMA clips. Therefore, apply source-side color adjustments directly to the proxy clips in the bin and then refresh the sequence in order to propagate the adjustments to the sequence. These adjustments will then be available when you link to the AMA clips. For procedures on how to refresh your sequence, see “Refreshing Sequences to Use Current Clip Attributes” in the Help. For example, there may be a case where you need to reframe a certain segment of your sequence or do a pan and scan in order to follow the important action. Since the clips are already used within the sequence, you need to add the framing adapter on the proxy clips in the bin. You must then make sure to refresh your sequence in order to propagate the framing parameters to the sequence. This will allow you to do further adjustments on the framing box directly on the timeline in order to change it’s size and/or position from one frame to the next. 5. After the editing process is complete, you may want to switch back to the high-resolution sources before outputting your final sequence—see “Relinking to Source Media for Conform and Finishing” on page 63. Relinking to Source Media for Conform and Finishing If you built your sequence with AMA-linked clips and switched to lower-resolution clips for the editorial, you will need to switch back to the high-resolution sources if you want to output your final sequence at a better resolution. 63 Linking to MXF Media n The relink operation can be done automatically if you are in an Interplay environment. Refer to ”Using MultiRez and Dynamic Relink” in the online help. To relink to the original media: 1. Close the bin(s) with the transcoded clips and open the bin(s) with the AMA-linked clips. 2. Select the edited sequence, press the Shift key and select all the AMA-linked master clips in all the open bins. n You don’t need to know which clips were used in your sequence. By selecting all the AMA clips, the application will automatically relink the transcoded clips on your timeline to their partnering AMA master clips. 3. Right-click on the edited sequence and select Relink from the menu. 4. In the Relink dialog box, choose: - Relink selected items to: Selected items in ALL open bins - Create new sequence. 5. Set any other options as necessary and click OK to relink. A new relinked sequence containing the AMA-linked clips will appear in the bin. 6. Load this relinked sequence onto the timeline for the conform. At this point, you can continue the finishing process with the AMA-linked clips, or you can transcode your sequence to an HD resolution that is suitable for output. 7. For the transcode, right-click the sequence and transcode to the online resolution including handles. This will transcode only the required media and create a new sequence with links to the newly transcoded clips. You can then load this transcoded sequence onto the timeline for the final stages. Linking to MXF Media Your facility may have a pipeline which creates processed or aligned MXF files using a dailies application. Avid recommends that the dailies system generate an AAF file of this media. The AAF can be imported into the Avid to generate bins with master clips that point to the MXF media. In the case of an AAF, the media will come online automatically. n If an AAF is not available, then you can use the Avid Media Tool to create clips from the MXF media. Keeping media from the same source (at all available resolutions) in the same folder, will also ease the file maintenance and facilitate the reimport process in the event that a different resolution of a clip is required. 64 Merging Additional Metadata for Clips To link to MXF media via AAF: 1. Make sure that all your transcoded MXF files are located in the appropriate Avid MediaFiles folder (drive letter:\Avid MediaFiles\MXF\). 2. Open the bin in which you want to create the master clips. 3. Right-click in the bin, and select Import (or simply drag and drop your clips into the bin). 4. Locate the AAF file that you want to import and click Open. If you imported an AAF, all clips in the bin will automatically be linked to the corresponding MXF media. 5. The master clips will appear in the bin. To link to MXF media via the Media Tool: 1. Select Tools > Media tool. 2. Select the media drives where the MXF files are located. 3. Sort the clips by creation date and select the clips that you need. 4. Drag these clips into your bin. 5. The master clips will appear in the bin. Merging Additional Metadata for Clips You can import additional metadata for your media—such as information from a 3rd-party application that processed the media—and merge it with existing master clips in a bin. This metadata will be imported as long as it follows the Avid conventions for the bin column data. To merge additional metadata into a bin: 1. Select the master clips for which you have additional metadata to merge. 2. Right-click on one of the clips, and select Import. 3. Locate the ALE file holding the metadata that you want to import, and click Open. 4. To select options for combining events on import, click Options to open the Import Settings dialog box. 5. From the Shot Log tab, you must select Merge events with known master clips. When this option is selected, your Avid editing application merges information in the shot log onto selected master clips based on the matching tape name or source file name. This must be an exact match and so should the START and END timecodes. 6. Click OK to close the Import Settings dialog box and return to the Select Files to Import dialog box. 65 Rendering Effects 7. Select the source file from the list and click the Open button. When your Avid editing application finishes importing the file, the clips (or new metadata for the clips) will appear in the selected bin. Rendering Effects Any effects applied to clips on the timeline will use the project color space (Rec 709) when they are processed for real-time playback. All effects-processing for playback is done on the fly, in some cases, dropping frames or slowing down as necessary to display your color-corrected output at high quality for evaluation purposes. Playback is not cached to RAM. You can choose to invoke the Render option and cache the new media to disk storage in order to play your sequence smoothly. Any precomputes rendered to the disk storage will also be generated using the project color space with a maximum bit depth of 10-bit. Viewing Sequences with Mask Regions You can specify mask margins on the output frame to view a master with a different aspect ratio than the project setting. This provides many useful features especially for those dealing with film distribution (e.g. widescreen mode for DVD). The project Format tab allows you to select from various aspect ratio presets. In the viewers, this selected aspect ratio will mask out (with a gray or black background) any area of the image that is not inside the specified rectangle. This is for viewing purposes only. For example, if you apply a dissolve or an effect, the mask is not processed. Your viewer simply displays the masked area as in the example below. 66 Viewing Sequences with Mask Regions Project frame (HD) Mask margins At this time, the mask regions are not applied when the sequence is exported to file. For output to tape, however, the mask margins can be applied if you enable the mask region in the output tool. Scene cropped to mask margins and filled with black To set the mask margins for the project: 1. In the Project dialog box, select the Format tab. 2. Click the Mask Margins button. The Target Settings dialog displays. 67 Viewing Sequences with Mask Regions 3. Select one of the mask presets or set the margins manually by selecting the appropriate percentage of the image to be occluded. To display the mask area in the viewers: 1. Right-click in the source or record viewer and select Target Mask. 2. Choose from one of the following options: Option Description No Mask Does not display masked region. Gray Mask Displays masked region with a translucent gray to allow you to view the full image. Black Mask Blacks out the masked region to display the image as it would appear when output. The viewer updates accordingly. To see the same results on an external monitor, you will need to open the Output Tool to set the Target Mask option. 68 Viewing Sequences with Mask Regions Source viewer showing full image with gray mask Record viewer showing reformatted image with black mask 69 Exporting Sequences to File Exporting Sequences to File The media formats for which you can output media include the following—QuickTime (MOV, AVI), Windows Media (WMV), MPEG, HDV, DV Stream, single-frame graphics (PNG, TIFF, BMP, etc.). Before you output your sequence, refer to “Preparing to Export a Sequence” in the Help for your editing application. To select the section for export: 1. Render any AMA-linked clips and effects in your sequence. 2. Identify the portion of the sequence that you want to export. Option Description To export specific tracks in a clip or sequence: Enable the tracks in the Track Selector panel, and disable all others. Ensure that Use Enabled Tracks is selected in the Export Settings dialog box. To export a Mark an IN point to export the marked frame from a bin or a monitor, single-frame graphic: or move the position indicator to the frame you want to export. Ensure that Use Marks is selected and that Sequential Files is deselected in the Export Settings dialog box. To export part of a clip or sequence: Mark IN and OUT points to export the marked range from a bin or a monitor. If you mark an IN point and no OUT point, your Avid editing application exports from the IN point to the end of the clip or sequence. Ensure that Use Marks is selected in the Export Settings dialog box. To export the entire clip or sequence: n Make sure the topmost track is monitored. Ensure that Use Enabled Tracks and Use Marks are deselected in the Export Settings dialog box. For information on setting options in the Export Settings dialog box, see the Help. 3. Select the clip or sequence by doing one of the following: t Click the monitor that displays the clip or sequence you want to export. t Click the clip or sequence in a bin. Ctrl+click (Windows) or Shift+click (Macintosh) to select multiple clips or sequences. 4. Do one of the following: 70 Exporting Sequences to File t Select File > Export. t Right-click the clip or sequence, and then select Export. The Export As dialog box opens with a default file name in the File name text box (Windows) or the Save As text box (Macintosh), based on the file type. 5. Click the Export Setting menu, and select one of the predetermined settings. This menu lists the possible formats in which you can export your selection. It also determines the type of file(s) that will be exported. For example, if you select Sorenson Squeeze, then a QuickTime reference file will be exported. Here are the possible options when exporting to media files: n If none of these meet your needs, then select Untitled and click Options to create a customized export setting. Export Setting Export Format Avid 3D Audio WAV Avid Pro Tools LE (Mbox-Ref) MOV Fast-Export QuickTime NTSC MOV Fast-Export QuickTime PAL MOV Macintosh Image NTSC TIF Macintosh Image PAL TIF Make New - QuickTime Reference MOV Pro Tools QuickTime (ref) MOV QuickTime Reference MOV QuickTime Reference DV Codec MOV Send to QT Movie MOV Sorenson Squeeze MOV Sorenson Squeeze - Encode for DVD MOV Windows Image NTSC BMP Windows Image PAL BMP 6. If you want to view or modify the current Export Setting, click Options. 71 Exporting Sequences to External Applications The Export Settings dialog box opens. The export settings for some formats can be complicated. In some cases, options in the Export Settings dialog box open additional dialog boxes with further options. If you are modifying the Export settings, consult “Common Export Settings” in the Help. Close the Export Settings dialog box to return to the Export As dialog box. 7. Select the destination folder for the file. 8. Enter a Filename for the selection that will be exported. The extension will depend on the Export Setting that you chose. 9. Click Save. Your Avid editing application exports the file. If you abort the Export while it is in progress, any files that were created, will be deleted. Exporting Sequences to External Applications If you intend to apply custom audio or video effects using another application (for sweetening, color grading, effects and other finishing tasks), then you can export your sequence to a project data file. Your Avid editing application allows you to export part, or all your sequence to an AAF/AFE/EDL along with the associated video and audio media. n If your sequences use file formats that are not supportedlinked by other applications, you will need to transcode the clips to MXF before the export. These MXF files are saved to the \Avid MediaFiles\MXF folder on your system. 72 Exporting Sequences to External Applications To select the section for export: 1. Identify the portion that you want to export. Option Description To export specific tracks in a clip or sequence: Enable the tracks in the Track Selector panel, and disable all others. Ensure that Use Enabled Tracks is selected in the Export Settings dialog box. To export a Mark an IN point to export the marked frame from a bin or a monitor, single-frame graphic: or move the position indicator to the frame you want to export. Ensure that Use Marks is selected and that Sequential Files is deselected in the Export Settings dialog box. To export part of a clip or sequence: Mark IN and OUT points to export the marked range from a bin or a monitor. If you mark an IN point and no OUT point, your Avid editing application exports from the IN point to the end of the clip or sequence. Ensure that Use Marks is selected in the Export Settings dialog box. To export the entire clip or sequence: n Make sure the topmost track is monitored. Ensure that Use Enabled Tracks and Use Marks are deselected in the Export Settings dialog box. For information on setting options in the Export Settings dialog box, see the Help. 2. Select the clip or sequence by doing one of the following: t Click the monitor that displays the clip or sequence you want to export. t Click the clip or sequence in a bin. Ctrl+click (Windows) or Shift+click (Macintosh) to select multiple clips or sequences. 3. Do one of the following: t Select File > Export. t Right-click the clip or sequence, and then select Export. The Export As dialog box opens with a default file name in the File name text box (Windows) or the Save As text box (Macintosh), based on the file type. 4. Click the Export Setting menu, and select one of the predetermined settings. This menu lists the possible formats in which you can export your selection. It also determines the type of file(s) that will be exported. For example, if you select Export to Pro Tools, then an AAF metadata file will be exported. Here are the possible options: 73 Exporting Sequences to External Applications n If none of these meet your needs, then select Untitled and click Options to create a customized export setting. Export Setting Export Format AudioVision AAF Avid 3D Video AAF Avid Pro Tools LE (002) AAF Avid Pro Tools LE (Mbox-AAF) AAF Avid DS AFE Consolidate Audio to Folder AAF Consolidate-Embed Audio Only OMF Consolidate-Link Audio and Video AAF Export to Pro Tools AAF Link to Audio Only AAF Link to Audio and Video AAF Link to Audio and Video Mixdown AAF 5. If you want to view or modify the current Export Setting, click Options. The Export Settings dialog box opens. The export settings for some formats can be complicated. In some cases, options in the Export Settings dialog box open additional dialog boxes with further options. If you are modifying the Export settings, consult “Common Export Settings” in the Help. Close the Export Settings dialog box to return to the Export As dialog box. 6. Select the destination folder for the exported file. 7. Enter a Filename for the selection that will be exported. The extension will depend on the Export Setting that you chose. 8. Click Save. Your Avid editing application exports the file. If you abort the Export while it is in progress, any files that were created, will be deleted. 74 3 Acquisition of File-Based Media (AMA) You can link, import, or export clips and sequences from many third-party volumes or third-party files to and from the Avid editing system. You can manipulate and edit this media as you would any other clip or sequence. File-based media can be acquired from a third-party device (a camera, reader, or drive), from a CD or DVD, from a folder on your system, or from a virtual volume (a server connected to your system). To move the media into your Avid editing system, you have the option to use the AMA method (Avid Media Access) which links the file based media directly into a bin through an AMA plug-in, or you can use the non-AMA method which imports the media onto your system. When you work with high-resolution media, the AMA method is the preferred and the faster method. AMA linking also allows for more metadata to be brought into the bin which gives you more information about the media. For example, essence marks (or markers) associated with the clip are automatically brought into your bin. n For information on importing and exporting media, see “Importing Files” on page 393 and “Exporting Frames, Clips, or Sequences” on page 1145. Before you begin working with AMA, make sure you have done the following: • Go to avid.com/ama to make sure you download the latest plug-in for your specific third-party device. • If you are using an XDCAM, XDCAM EX or a P2 device, make sure you have the appropriate drivers installed. See your third-party documentation for information on installing drivers. • Connect the third-party device according to the documentation supplied with the device. The Avid Media Access (AMA) Workflow Avid Media Access (AMA) is a plug-in architecture that lets you link directly to clips on an external third-party device. The device can be a camera, a card reader, an optical disk, a virtual volume. AMA lets you be more productive by browsing and editing directly from the device or volume. The Avid Media Access (AMA) Workflow There are two ways of browsing and editing this media: • Manually browse through the media on the third-party device, and link to selected media to create master clips in your bin, or • Move all the media from the third-party device to an Avid dynamic media folder where you have set up an automated process to create the master clips. Typical media management functions (e.g. deletes, transcodes, consolidates) apply to all AMA-linked clips in the same robust manner as they do for managed MXF Avid-compliant OPAtom files. All media, whether captured, imported or linked by AMA, will be displayed in a single window in the Media Tool. AMA and dynamic media folders are the quickest method by which you can automate the acquisition of footage, and significantly enhance your production workflow when working with media in popular digital formats. With the use of dynamic media folders, you can organize your files and assign automated actions to a “watched” folder system. These actions run in the background, allowing you to keep working while files are being ingested into the application. The actions include copy, consolidate and transcode—see “Creating Dynamic Media Folders” on page 82. Before you begin editing, set up media service profiles to run automated media acquisition actions on the specific drives/folders where the original media is located. Any files placed in these folders will be processed and managed in the background. The illustration below shows how you can automate the acquisition of file-based media in the background so that you can continue editing your sequence without interruption. 76 The Avid Media Access (AMA) Workflow Avid Media Composer External card reader Set up automated processes to move files to a local or shared folder Background Process 1 Files moved to local or shared folder Dynamic Media folder (native formats) Master clips created 2 4 Request bin update, and the clips point to source files that have been copied to the AMA media folders 3 Avid Media Files folder (MXF OP Atom formats) Media consolidated and/or transcoded New master clips created for transcoded/consolicated media 5 Perform manual relink of clips to transcoded media 1. You can begin the editorial by linking directly to the media on an external device. In the meantime, the pre-configured Dynamic Media Folder (DMF) profiles will automatically copy the files from the external device to an AMA media folder of your choice on a local or shared storage. These folders will be managed and indexed by the application. 2. Master clips will be created for all the copied files and added to a 'staging' area so as not to cause interruptions each time a new file is acquired. Any related audio and video files will be auto-synced. Similarly, any related clips coming from multiple cameras will be auto-grouped. 3. Depending on how your dynamic media folders were configured, some specific file formats will be consolidated and/or transcoded to MXF proxy media. This media will be placed in the Avid MediaFiles folder and separate master clips (*.new) will be created in the bin for this media. 77 The Avid Media Access (AMA) Workflow 4. When files are ready to be pulled into a bin, you will be notified by a green light to the right of the audio meters in the timeline. Through the Dynamic Media Folders dialog, you can request a bin update which will pull the clips into a bin. Any AMA-linked clips already on the timeline will automatically point to the new location of the media. Similarly, if any files were transcoded/consolidated, and you selected the “relink” option in the DMF dialog, the master clips will automatically point to the new media files. 5. If you want to work with transcoded media, on the other hand, you need to manually relink your sequence to the new master clips in the bin. n In an Interplay environment, the relink can be done automatically. See “Enabling Dynamic Relink” in the online help. Considerations and Limitations for AMA Footage from the Sony XAVC and ARRI ALEXA cameras can be recorded directly to MXF. Since Avid will have native HD codecs for these MXF formats, editors can link to or import this media in Media Composer. Working with the MXF media provides better performance for playback and rendering. Other high resolution raw file formats that are not supported by Media Composer can be transcoded to MXF by Avid MetaFuze or other third-party applications. The following limitations apply: • When the AMA setting is activated, the non-AMA method does not appear in the File menu. Deactivate the AMA setting to display the File > Import P2 (and Import XDCAM Proxy) option. The AMA setting is on by default. • Windows UNC (Universal Naming Convention) paths are supported with AMA media. You can move your AMA bins from a Windows system to a Macintosh system and from a Macintosh system to a Windows system. The media files need to reside in the same shared location when you move the bins to and from different operating systems. • Do not AMA link to a volume or file if the file path name has an illegal character. AMA clips display offline if the file path name you are linking to contains illegal characters, including < > : “ / | ? *. for Windows and : for Macintosh. • You can create stereo clips from AMA-linked media. Refer to Avid Stereoscopic 3D Editing Workflow Guide. • Interplay and Interplay Sphere users can use the dynamic relink capability to view the best available media for AMA-linked clips. Refer to “Using Dynamic Relink with Interplay Sphere Editing Systems” on page 49 or the Avid Interplay Sphere Remote News Editing Workflow Guide. 78 Viewing Installed AMA Plug-ins • When you render an audio effect on an AMA media clip, all audio media files are written as PCM (MXF), regardless of what you set for the audio file format. • Avid does not support MultiCamera editing with AMA clips. • You should not mix workflows. Either use the AMA method or use the traditional import/batch import method. Viewing Installed AMA Plug-ins Once you download and install a third-party plug-in from avid.com/ama, you can enter a console command to view a list and the version number of the plug-ins installed on your system. To display the list of installed AMA plugins: 1. Select Tools > Console. 2. In the command entry text box, type: AMA_ListPlugins 3. Press Enter (Windows) or Return (Macintosh). AMA_ListPlugins displays a list of the plugins installed on your system. Selecting the AMA Settings You can set options in the AMA Settings dialog box to turn AMA on or off (on by default), to automatically mount your volumes, to customize your bin, and to set audio channel linking options. To set up AMA: 1. In the Project window, click the Settings tab. 2. Double-click AMA. The AMA Settings dialog box appears. 79 Selecting the AMA Settings 3. Click the Volume Mounting tab. 4. If you want the system to automatically scan drives (volumes) every time, select the option “When mounting previously mounted volumes, do not check for modifications to the volume.” This option is off by default. 5. If you remount a volume, deselect the option “When mounting previously mounted volumes, do not check for modifications to the volume,” and the system checks the modification date of the device or drive against the last time the clips were linked. If the date is the same, the clips come back online. If the date is different, the system links the clips again, and links any new clips added to the volume. This option is off by default. n If you restart your Avid editing application, the system automatically rescans the drives regardless of the options you’ve selected. 6. To customize your bin, click the Bins tab. By default, the system links your clips into a new bin using the same name as your project name. If you want to change the bin name or want to use an already existing bin, you can make these changes in the Bins tab. For more information on Bins options, see “AMA Settings: Bins Tab” on page 46. n Depending on your AMA Settings, every time you insert a card into a reader , the system creates a new bin whether the same card or device has been previously inserted or not. 7. To map source audio channels to multichannel or mono tracks in your clips, click the Link Options tab, and then click Edit. 80 Manually Copying File-Based Media to a FireWire or Network Drive The Set Multichannel Audio dialog box opens. For information on setting multichannel audio options, see “Using XDCAM Multiple Resolution Clips with AMA” on page 102. 8. Click OK. Manually Copying File-Based Media to a FireWire or Network Drive After you’ve connected your camera or other portable storage to the editing system, you can copy the media to a FireWire drive or a network drive and then eject the camera or disk. Alternatively, you can use Dynamic Media Folders (DMF) and profiles to carry out this copy function in the background—see “Creating Dynamic Media Folders” on page 82. n You can work with media on a card/disk or work with media on another drive, but you cannot work with media that is stored in both places simultaneously. To avoid the problem, eject the card or disk after you copy the media files to the other drive. To manually copy the card or disk media to another drive: 1. On the local or shared system drive, set up a folder for each card or disk you want to copy. Follow the recommendations outlined in “Organizing your File-Based Media” on page 28. 2. Give each folder a unique name that identifies the card or disk. The name does not have to be the same as the actual card or disk name. 3. Navigate to the actual card or disk and select the folder with the media. 4. Do one of the following: t Copy and paste the contents of the card or disk media folder to the system folder. t Click the card or disk folder and drag it to the system folder. 5. Eject the card or disk. Dragging and Dropping File-based Media Directly to a Bin You can drag and drop file-based media directly to a bin. To drag and drop files directly into a bin: 1. Navigate to the folder that contains the file based media. 2. Select the files you want to drag to the bin. 81 Creating Dynamic Media Folders 3. Alt + drag (Windows) or Option + drag (Macintosh) the files to the bin. The files appear in the bin as AMA linked files. These are also managed files and appear in the Media Tool. Creating Dynamic Media Folders Dynamic Media Folders (DMFs) are user-created folders that allow you to work more efficiently with file-based media. DMFs allow you to manage and process media even when the editing application is not running. For example, you can create a DMF where the media from a digital camera or removable drive can be moved off the camera and placed in the DMF, allowing the production team to quickly take the device back out to the field. A profile associated with that DMF can be setup to have these files AMA-link into a particular bin. n AMA media is now managed. Therefore the AMA media will now appear in the Media Tool and can be checked into Interplay. You can also create DMFs that are set up to perform time consuming tasks such as copying, transcoding or consolidating. You can create a DMF folder that copies all files placed in the DMF to a specified location. You can also set up a DMF to transcode or consolidate any file that is placed in the folder to a specified resolution. These processes occur in the background. The basic workflow for using DMFs is the following. • In the Dynamic Media Folders window, create a DMF folder. This folder can reside locally or on shared storage. • Create a new profile or assign an existing profile to the DMF folder. This profile is where you specify the actions you want performed on any files that get added to the DMF folder. • An indicator on the Timeline will let you know when files have been added to a DMF folder. Access the DMF window and choose to place the files from the DMF into the appropriate bin. To create a Dynamic Media Folder: 1. Select Tools > Dynamic Media Folders. The Dynamic Media Folders window opens. 82 Creating Dynamic Media Folders 2. Create a new folder by clicking the + icon in the Dynamic Media Folders window. The Select Folder window opens. 3. Navigate to the folder on which you want to perform the action and click Choose. A DMF is added to the list. 4. Click the Profile Editor button to create a profile that you want associated with the DMF. The Profile Editor opens. 5. Click the Menu bars to open the default profile summary and default AMA Settings and Actions. 83 Creating Dynamic Media Folders 6. Select AMA Settings options as described in the following table. Setting Option Description AMA Plugin Link Using Select which Plug-in you want the editing application to use when performing AMA links for the files added to the selected DMF folder. If you are linking to Volumes, Avid recommends you select the Autodetect AMA Plug-in. Bins Use active bin When this option is selected, your Avid editing application uses the currently active bin to store clips linked using AMA. 84 Creating Dynamic Media Folders Setting Link Option Description Create a new bin When this option is selected, your Avid editing application creates a new bin to store clips linked using AMA and controls the bin name. This is the default option. Multichannel Audio • Default bin naming convention: uses the project name for the bin (bin name followed by a consecutive number). • Volume name: the name or label of the volume (for example D:). • Specify bin name: lets you enter a new bin name. Select this option if you want to assign audio tracks to specific channels in your linked media, up to a maximum of 16 audio channels for the clips in your bins. This allows you to specify which source channels are treated as mono or multichannel audio tracks in your project, rather than having to modify the clips in your bin after you link to the AMA media. Click Edit to open the Multiple Mixes dialog box, which allows you to map audio tracks to channels. Audio Start-Time Option (for Broadcast Wave) Select this option to set the audio Project Rate for Broadcast Wave files. 7. To add actions to be performed on files found in the DMF such as copy, transcode, consolidate or check into Interplay, click the Actions + to add an action. 85 Creating Dynamic Media Folders 8. Click the Menu button on a row to access the desired copying, consolidating and/or transcoding actions you want to be performed on the files. Choose from the following options: Action Option Description Copy to Folder Copy to: Click the Set button to choose the location where you want the files copied to. Auto Relink when complete Files are automatically relinked when the copy is completed. Checkin to Interplay Checks in assets to Interplay. When you select this option, also select the “Auto Relink when complete” option. Consolidate Skip media files already on the Select to bypass files if some target drive related media files are already located on the target drive. Relink selected clips to target drive before skipping Select to ensure that all selected clips are linked to media on the target drive. Convert Audio Sample Rate Select this option to convert the sample rate to 32 kHz, 44.1kHz, or 48 kHz. Convert Audio Bit Depth Select this option to convert the Bit Depth to 16 Bit or 24 Bit. 86 Creating Dynamic Media Folders Action Transcode Option Description Convert Audio Format Select either OMF (WAVE), OMF(AIFF-C), or MXF (PCM) audio format. Video Drive Audio Drive Select the applicable drives. Transcode Video Resolution Select the applicable Project type, Color Space, Raster and Codec you want to transcode to. Apply Reformatting option (compatibility mode) Transcodes the media and applies any framing and reformatting options that have been set on the master clips. Apply color transformations Transcodes the media with any color transformations (color space, LUTs, CDLs) that have been applied to the master clips. If these options are not selected, then the reformatting options, framing, and color transformations are not applied when the media is transcoded. The information however, is still retained in the clip metadata, and will be used with the transcoded media when the clip is dropped on the Timeline. Convert Audio Sample Rate Select this option to convert the sample rate to 32 kHz, 44.1kHz, or 48 kHz. Convert Audio Bit Depth Select this option to convert the Bit Depth to 16 Bit or 24 Bit. Convert Audio Format Select either OMF (WAVE), OMF(AIFF-C), or MXF (PCM) audio format. 87 Creating Dynamic Media Folders Action Option Description Video Drive Audio Drive Select the applicable drives. 9. You can also reorder the actions by priority by dragging one above or below the other. 10. Click Save to save the Profile. 11. Name the Profile and click OK. 12. Assign the profile to the DMF by choosing the profile from the drop down list. 13. Select Enable in the Dynamic Media Folders window to make sure that any files added to the Dynamic Media folder will have the actions set by the associated Profile. Button State Description Solid green dot You can access the DMF folder to ingest the assets into your bin. Spinning with or without a green center dot This indicates that background processing is in progress. Yellow This indicates there is an error. Right-click the progress indicator and select Generate Error Report in Console. The progress icon will remain yellow until you generate an error report. Not spinning and no center dot. This indicates that no background processing is in progress and there are no DMF assets to ingest. When files are placed in a Dynamic Media Folder, you will see a progress indicator in the Timeline. If the progress indicator includes a a solid green dot in the center, new DMF assets are available. See table below for a description of the progress indicator status. 88 Linking Media with AMA 14. Right+click the progress indicator and select Dynamic Media Folders. The Dynamic Media Folders window opens. 15. Click the green icon in the Acquire column. The new assets will populate the editing application Bin according to the Bin setting you chose in the Profile Editor. Any clips that have been consolidated or transcoded will also populate the bin as .new files. If some clips are still being processed, they will populate the bin as offline. When they are ready, the Acquire icon will redisplay next to the DMF. You can monitor the background progress of these files by selecting Tools > Background Queue. n You can a cancel job by clicking on the x next to the item in the queue. If you want to cancel all jobs in progress, you can stop the Avid Background Services. Linking Media with AMA The editing application will automatically link clips on a volume when you connect to your third-party device. You can also use the File > AMA Link option to manually link to a volume or file. 89 Linking Media with AMA AMA media is managed. AMA managed media means that the AMA media is tracked. The AMA media is associated with .pmr and .mdb files. Therefore the AMA media will appear in the Media Tool and can be checked into Interplay. AMA linking lets you point to media on a device or point to the media directly on your system. The media physically resides on your system or it can reside on an external device. The media points to the most recent source. For example, if you link the clips to a virtual volume on your desktop, the drive column displays the desktop as the location where the clips are linked to. If you then insert a card into a reader with the same media, the clips point to the media on the card. If you remove the card, the clips point to the media on the card and the clips appear offline. The card being the most recent source. Once the card is reinserted, the clips in the bin appear online. See also, “Using Virtual Volumes” on page 98 and “Virtual Volumes and AMA Bins” on page 99. n For optimum viewing and playing, Avid recommends a single clip length should not exceed more than 12 hours. n The decompose option from the Clip menu is not available with AMA. You do not need to decompose clips when you use the AMA Link. To automatically link clips from a third-party device: 1. Connect the drive, card reader or device to your computer as described in the third-party device documentation. The system scans the device and links the clips into the default bin and with the default multichannel audio track formats (based on the AMA settings). A link icon appears next to the clip. To change the default bin, bin name, or audio track format, from the Project window double-click AMA Settings and select options from the Bins and Link Options tabs. For more information, see “AMA Settings” on page 46 and “Using XDCAM Multiple Resolution Clips with AMA” on page 102. To link clips from a virtual volume with AMA: 1. Select File > AMA Link. The Open dialog box opens. 90 Linking Media with AMA 2. Navigate to the folder that contains your file-based media. For P2, navigate one level above the Contents folder. For XDCAM disks, navigate to one level above the Clip folder. For XDCAM EX, navigate to one level above the BPAV folder. For RED, navigate to the root directory of the RED card. For GFCAM, navigate to the root directory of the GFPAK. For QuickTime, navigate to the QuickTime folder that holds the QuickTime files. Depending if you are using an existing bin or creating a new bin, the Bin Selection dialog box opens. 91 Linking Media with AMA 3. Select Bin Selection options. Option Description Single Bin Based On Selected Folder Places all linked clips into one default bin. Single Bin Named Lets you create a new bin and type in a new bin name. Places all linked clips into that bin. Bin(s) Based on Current AMA Setting Places the clips in the bin(s) you set up in the AMA Settings Bins tab. Bin(s) Based on Subfolders Places the clips in bin(s) based on their subfolders. Top Bin Window Places the clips in the active bin. 4. Click OK. The clips appear in the bin or bins depending on the options you selected. A link icon appears next to the clips. To link clips from a file with AMA: 1. Select File > AMA Link. You can also right-click a bin and select AMA Link. 2. The Open dialog box opens. 3. Navigate to and select the files you want to link to. Ctrl+click or Shift+click to select multiple files. 4. From the Files of Type menu either select Autodetect AMA Plug-in or select the plug-in from the list. Audodetect will detect the appropriate plug-in from the list of installed plug-ins. 92 Relinking to AMA-Linked QuickTime Files 5. Click Open. The clips appear in the active bin with the default multichannel audio track formats (based on the AMA settings). A link icon appears next to the clips. If the system cannot link a file, an error message displays informing you to open the Console window for more information about the file(s) in error. If you move the clip from the original drive to another drive on your system, the clip displays as offline in your bin. n If you move a source file from one location to another and then back to the original location, you might need to refresh the bin to redisplay the clip. Close and reopen the bin to refresh the bin. Relinking to AMA-Linked QuickTime Files After you link Quicktime files into your sequence, you have the option to make changes (in a third party applications, such as Adobe After Effects) to that file. If you change the filename or change the location of the file, the best way to link that clip back into your sequence is through the relink option. Relinking to an AMA file allows you to link to a different file. This process only works if the targeted file is compatible with the old file, for example the file has the same duration, edit rate or number of tracks. This feature is helpful when you have a group of linked clips that were moved to a different folder or drive. You can relink the clips to the new location. You can also use this feature to toggle between different versions of a QuickTime movie, for example a low-resolution version of the movie is myMovie_DV.mov and the high-resolution version of the movie is myMovie_1to1.mov. You can relink to both of these versions, to see which clip works better in your sequence. At this time, Relink to AMA File(s) is only available with AMA QuickTime files. To relink to AMA file(s): 1. Select the file(s) you want to relink by doing one of the following: t Click a single file t Shift+click to select multiple adjacent files t Ctrl+click (Windows) or Command+click (Macintosh) to select multiple nonadjacent files 2. Right-click and select Relink to AMA File(s). The Select file(s) to relink AMA clip dialog box opens asking you to locate the new file(s). 3. Locate the folder where the files exist. 4. Click OK. 93 Spanned Clips The clips appear linked in the bin. If all the clips you wanted to relink to do not reside in the selected folder, you will receive a dialog indicating how many files were not relinked. Open the Console window to see the name of the file or files that were not relinked. n If the new file is not compatible with the clip in the bin (it does not have the same duration, edit rate or number of tracks), the clip in the bin retains its original link. Spanned Clips Spanned clips are clips that extend from one card to another. Avid supports working with spanned clips with some third party devices such as P2, AVCHD, Canon, and XDCAM EX. The following illustration shows how clips can span multiple cards. Example of spanned clips. The white rectangles represent P2 cards and the gray rectangles represent clips. The first and third clips span multiple cards. 94 AMA Linking with Ancillary Data When you work with spanned clips, consider the following: • If you remove a card that contains a spanned clip, for example Card 2 in the above example, and you try to play Clip 1, it plays until it reaches the portion of the clip that resides on Card 2. Media Offline appears until you reach the media on Card 3. Avid recommends that you do not place another card in the removed card’s place unless you remove all the cards that contain the spanned clip (Cards 1 and 3 in this example). • You can mix cards that contain spanned and unspanned master clips. However, if you eject a card which contains a chunk of a spanned clip and insert another card, the master clips in the newly inserted card are not visible in the Media Tool but the media files are visible. To work around this, remove all the cards which contain chunks of the spanned clip and choose File > Unmount followed by File > Mount All (non-AMA method). All the master clips are visible. • P2 and XDCAM EX spanned media covers multiple drives, but the bin displays only one drive letter. The drive letter in the bin might be any of the drives, but is usually the highest lettered drive where the media exists. • If necessary, copy all spanned clips to another drive to ensure a clip’s integrity before you swap out the cards. AMA Linking with Ancillary Data You can AMA link to an XDCAM or an MXF (SMPTE 436M) clip with ancillary data, the ancillary data appears in your bin. You can link to the ancillary data clip without an Avid input/output hardware, however, in order to view the ancillary data in a monitor, an Avid Nitris DX or Avid Mojo DX device is required. For information about ancillary data and data tracks, see “Preserving HD Closed Captioning and Ancillary Data” on page 1234 and “Data Track Method” on page 1235. AMA Linking with Multichannel Audio You can use the AMA Settings dialog box to define the audio track formats for the audio channels in your linked media, up to a maximum of 16 audio channels for the clips in your bins. This allows you to specify which source channels are treated as mono or multichannel audio tracks in your project, rather than having to modify the clips in your bin after you link to the AMA media. The mappings affect all media clips created when you link to your source media. If you want to use different mixes for different master clips or different projects, create a custom AMA Settings template for each separate type of mix and then create your linked master clips. 95 AMA Linking with Multichannel Audio Each stereo track requires two channels, but you can mix mono and stereo input channels for your linking operation as long as you do not exceed the maximum of 16 audio channels for each master clip. To specify the multichannel audio mix for linked AMA clips: 1. In the Project window, click the Settings tab. 2. Double-click AMA. The AMA Settings dialog box appears. For information about the AMA Settings, see “AMA Settings” on page 46. 3. Click the Link Options tab. The Link Options tab lists any multichannel audio mappings in the current AMA Settings template. 4. Click Edit. The Set Multichannel Audio dialog box opens. 96 AMA Linking with Multichannel Audio 5. Click the format buttons to select one of the following audio track formats for each pair of source channels: Button Track Format Mono Stereo You must map source audio channels in mono or stereo pairs. For example, you cannot map A1 to a mono track and A2 and A3 to a stereo track. Instead, map A1 and A2 to mono tracks, and A3 and A4 to a stereo track. If the source media does not have an audio channel on A2, the Avid editing application ignores the channel. 6. Click OK to close the Set Multichannel Audio dialog box, and then click OK to close the AMA Settings dialog box. The Track Formats column in the bin Text view displays the format for all multichannel audio tracks in a master clip. To save a custom map of linked audio channels as a settings template: 1. Click the Settings tab in the Project window. The Settings list appears. 2. Click AMA. 3. Select Edit > Duplicate. A duplicate setting appears in the Settings list. 4. Name the setting by doing the following: a. Click the custom name column. b. Type a name. 97 The AMA Plug-in Log File c. n Press Enter (Windows) or Return (Macintosh). The custom name column is the center column in the Project window. When you move the pointer over the custom name column, the pointer changes from a pointing finger to a text insertion bar. You can select this new setting whenever you link clips with AMA. The AMA Plug-in Log File The Avid system creates an AMA plug-in log file when you link clips. The log file records errors and information about the clips. If you experience any problems while you link clips or if you receive an error message, check the AMA log file to get more information about the error (for example: a corrupt file or a bad filename). You can view the log file from the following location on your system: • (Windows) drive:\Program Files\Avid\Media Composer\Avid FatalError Reports. The name of the log file is AMALoggerMM_DD_YY.log. • (Macintosh) Volume/Users/Shared/AvidMediaComposer/Avid FatalError Reports. The name of the log file is AMALoggerMM_DD_YY.log. Using Virtual Volumes You can use a virtual volume to copy media from a card or disk. This lets you use the card or disk again. A virtual volume can be a folder on your desktop or a folder located on a server. However, the virtual volume folder should reside one level down from the root level in order for the system to display it as a virtual volume. The following are examples of virtual volumes: • C:\Desktop\BPAV • Z:\P2\Card 1 • Z:\GFPAK\ When linking to AMA volumes, the system looks into folders up to two levels deeper. This is helpful when linking to AMA volumes that contain left and right stereoscopic files/folders. With the AMA method, all drives and virtual volumes associated with your bin mount automatically. You cannot remove a volume while in AMA, however you can remove a virtual volume. To unmount a virtual volume: 1. Choose File > Unmount. The Unmount dialog box opens. 98 Virtual Volumes and AMA Bins 2. Select the virtual volume you want to remove. 3. Click OK. The system removes the virtual volume from your system and clips linked to this virtual volume appear offline. When you restart your Avid editing application, the system scans the system for virtual volumes and the clips appear online. Virtual Volumes and AMA Bins If you select Volume Name in the AMA Bin Settings tab, the system names the bin the same name as the virtual volume drive name. If you continue to use the same virtual volume to link other media through AMA, the system continues to place the linked media in the same bin. If you want to create a new bin for different types of media you link through AMA, you can either create a new virtual volume drive for each type of media (XDCAM, XDCAM EX, P2, GFCAM, etc.) or you can create a new bin every time you link to new media on a virtual volume. To create a new bin on the same virtual volume: 1. Before you link your media through AMA, click the Settings tab in the Project window. 2. Double-click AMA. 3. Click the Bins tab. 4. Select “Create a new bin” and specify a new bin name. 5. Click OK. 6. Select File > AMA Link. The media appears in the newly created bin. Repeat these steps for each type of media. Deleting Clips You can delete master clips, but you cannot delete media files that reside on drives. Your Avid editing application treats files as read-only devices. You can delete master clips and media files the same way you delete other master clips and media files. However, you might not be able to delete files that you moved rather than copied. If you cannot delete master clips and media files, first unlock the clips as described in the second procedure, and then delete them. To delete files from cards/volumes: 1. Quit your Avid editing application. 2. On the desktop, navigate to the drive. 99 Using AMA Plug-Ins 3. Select the files you want to delete and press the Delete key. To delete files on a local drive in your Avid editing application: 1. In a bin, select the clips you want to delete. 2. (Option) Right-click and select Unlock Bin Selection. 3. Press the Delete key. The Delete dialog box opens. 4. Select Delete master clips and Delete associated media files. 5. Click OK. You can also choose to AMA Link if you want to open the assets as Read-only in a classic bin. Using AMA Plug-Ins The following topics include high-level procedures of a typical workflow you might use when you edit with a particular media type and AMA Plug-Ins. Using XDCAM and XDCAM EX and XDCAM SR AMA Plug-Ins The Sony® XDCAM™ decks and camcorders use an optical disk to store recorded media. The XDCAM devices record media in high-resolution MPEG IMX™, DVCAM™, and XDCAM HD formats or corresponding low-resolution or compressed (proxy) media (MPEG-4). This lets you work with the compressed or low-resolution media in an off-line editing session and then later conform or link the compressed media to the corresponding high-resolution media. The HDCAM SR AMA plug-in supports MXF-wrapped SR Lite and SR SQ formats (422 YUV and 444 RGB) as transferred from HDCAM SR devices. You can play XDCAM HD media to a Client monitor or output a digital cut as Best Performance (yellow/yellow) or Draft Quality (yellow/green). If you use Avid Nitris DX or Avid Mojo DX, you can play out the back of the HD-SDI. The following steps describe a typical workflow for editing XDCAM, XDCAM EX or XDCAM SR clips with AMA. n Do not mix AMA and traditional workflows. Either use AMA when you work with an XDCAM device or use the traditional import/batch import workflow. 100 Using AMA Plug-Ins You should be aware of the following: • Playback performance from an optical disk is very slow. To create a sequence with multiple effects or layered tracks, Avid suggests that you consolidate the media to a local drive, instead of working directly from the optical disk. • Avid has turned off redrawing of waveforms in the Timeline when you link to XDCAM clips that reside on a disk. This allows for a faster linking process. When the media is consolidated, the waveforms redraw. • When you link XDCAM clips from an optical disk, Avid recommends that you do not display the bin in Frame view or Script view due to performance issues. A typical workflow is as follows: 1. Make sure the Sony XDCAM and XDCAM EX, or XDCAM SR AMA plug-in is installed on your system. 2. For XDCAM, install the appropriate Sony XDCAM drivers. You do not need drivers for XDCAM EX. 3. Insert the XDCAM disk or XDCAM EX card. The system links the XDCAM clips into a bin. The media itself remains on the disk. The clips point directly to the high-resolution media on the disk. For XDCAM clips from an optical disk, a progress bar appears to show you how much time is left to link the media. n If you use multiple cards and you remove one of the cards, your media displays offline. 4. Use the master clips to edit the sequence. 5. (Option) Rename the clips to help organize your material. 6. You can either transfer your media to your hard drive and then transcode or consolidate your sequence or clips, or consolidate directly from the XDCAM disk. n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. Consolidating your media helps when you work with multiple cards. If you remove a card from the reader, consolidating lets you view your sequence with all the media online. Due to the design of the Nitris input/output hardware, playback of XDCAM or XDCAM EX media on an Avid Symphony using Nitris causes dropped frames. To allow for full performance playback, transcode the XDCAM media into DNxHD media to play the video on your Avid Symphony system with Avid Nitris input/output hardware. 101 Using AMA Plug-Ins n For information on consolidating your sequence, see “Consolidating Media” on page 567. For information on transcoding your sequence, see “Using the Transcode Command” on page 573. 7. Remove the XDCAM disk or XDCAM EX card: t (Windows) Select Safely Remove Hardware icon in the taskbar and select Safely Remove XDCAM EX device name. t (Macintosh) Click the device icon on your desktop and drag it to the Trash. Using XDCAM Multiple Resolution Clips with AMA The XDCAM AMA plug-in allows you to link to low-resolution (proxy) or high-resolution audio or video media. The AMA multiple resolution feature supports specific XDCAM devices which include a /PROAV folder. For example, the Sony PDWU1 Professional Disc Drive Unit. See your Sony documentation for information on how to enable the /PROAV directory for your device. Avid editing systems do not support XDCAM proxy audio. The following steps describe a typical workflow for editing XDCAM multiple resolution clips with AMA. n Do not mix AMA and traditional workflows. Either use AMA when you work with an XDCAM device or use the traditional import/batch import workflow. You should be aware of the following: • Playback performance from an optical disk is very slow. To create a sequence with multiple effects or layered tracks, Avid suggests that you consolidate the media to a local drive, instead of working directly from the optical disk. • Avid has turned off redrawing of waveforms in the Timeline when you link to XDCAM clips that reside on a disk. This allows for a faster linking process. When the media is consolidated, the waveforms redraw. • When you link XDCAM clips from an optical disk, Avid recommends that you do not display the bin in Frame view or Script view due to performance issues. A typical workflow is as follows: 1. Use Sony’s PDZ-1 software to associate your low-resolution clips with metadata to identify the clip in the Avid bin. This includes entering a User Disc ID in the Disc Properties window. 2. The Sony XDCAM and XDCAM EX AMA plug-in should be installed on your system. 3. Install the appropriate Sony XDCAM drivers. 4. In the Project window, click the Settings tab. 102 Using AMA Plug-Ins 5. Double-click AMA. The AMA Settings dialog box appears. 6. Click the Quality tab. 7. Click the appropriate resolution for your video and audio in the AMA Link Preference section, and click OK. 8. Insert the XDCAM disk in the XDCAM device. 9. Select Bin Selection options from the Bins tab. For information on bin selection options, see “Linking Media with AMA” on page 89. 10. Select File > Link to AMA Volume. The Browse for Folder dialog box opens. 11. Navigate to the XDCAM clips, and then click OK. The clips appear in the bin or bins depending on the bin options you selected. A link icon appears next to the clips. 12. Edit the sequence. 13. Right-click the bin and select Modify AMA Resolutions to relink your low-resolution to high-resolution media. 14. To consolidate your media, see “Consolidating Multiple Resolution Media” on page 104. n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. 15. Click the Highest Quality for your video and audio and click OK. The highest quality clips appear in the bin along with the low resolution (most compressed) clips. A link icon appears next to the clips. If the system cannot find the corresponding low-resolution clip, it might be because you inserted the wrong XDCAM disk. If you insert the wrong disk, the system displays a message that informs you to insert the correct disk. If you used Sony’s PDZ-1 software and provided a disk name in the User Disc ID field, the system message displays the disk label name. If you did not use the PDZ-1 software, the system asks you to insert the disk containing the (low-resolution) clip selected in the bin. 16. Remove the XDCAM disk. Spanned clips are clips that extend from one card to another. Avid supports working with spanned XDCAM EX clips in your Avid editing application. For more information about spanned clips, see “Spanned Clips” on page 94. 103 Using AMA Plug-Ins Switching Between Multiple Resolution Media Once you link to the low-resolution or high-resolution media and complete your edits, you can easily switch from low to high and high to low-resolution media. When you switch to a different resolution, the system replaces the clip in the bin with the new clip and resolution. The steps below highlight switching from low-resolution to high-resolution media. You can also switch from high-resolution to low-resolution. n For XDCAM, if you use the Sony PDZ-1 software to assign a User Disc ID, the Avid editing system displays this information in a bin column and knows what disk name is associated with each clip. To switch from low-resolution to high-resolution media: 1. Insert the disk in the device. 2. Select the low-resolution clips in the bin. 3. Right-click the bin and select Modify AMA Resolutions. The AMA Resolutions Quality dialog box appears. 4. Click the Highest Quality for your video (audio is always set to Highest Quality) and click OK. The highest quality clips replace the most compressed (low-resolution) clips in the bin. A link icon appears next to the clips. If the bin contains clips from multiple volumes, you will be prompted to insert another disk. Consolidating Multiple Resolution Media When you are ready to move your media to shared storage, you can link to your resolution and consolidate at the same time. 104 Using AMA Plug-Ins The steps below highlight consolidating high-resolution media. You can also consolidate low-resolution media. For information on why you should consolidate, see “Consolidating Media” on page 567. To consolidate high-resolution media: 1. In the Project window, click the Settings tab. 2. Double-click AMA. The AMA Settings dialog box appears. For information about the AMA Settings, see “AMA Settings” on page 46. 3. Click the Quality tab. 4. Click the appropriate resolution for your video in the Consolidate Preference section, and click OK. If a particular resolution is not available, it will be grayed out. 5. To consolidate the clip, follow the steps in “Using the Consolidate Command” on page 569. The resolutions you select in the Consolidate Preference area of the AMA Settings Quality tab displays in the Transcode/Consolidate dialog box when you consolidate or transcode. 105 Using AMA Plug-Ins Using the P2 AMA Plug-In Panasonic’s P2 equipment records DV, DVCPRO, and DVCPRO 50 media on compact, solid-state memory cards (P2 cards). Avid editing applications support editing of media directly from these memory cards, without the need to capture. You can also write your sequence back to the P2 card. Panasonic P2 video and audio media is recorded in MXF format. The following are recognized as P2 cards by your Avid editing application: • Panasonic P2 cards in an attached reader or camera or in a laptop PC Card slot. • Synthetic P2 cards. A complete copy of a P2 card copied to the root of a drive or mounted as a drive, for example, by mapping to a drive letter. Each P2 card stores MXF files in two folders: • (Windows) drive:\Contents\Audio (Macintosh) Macintosh HD/Contents/Audio • (Windows) drive:\Contents\Video (Macintosh) Macintosh HD/Contents/Video Examples of MXF audio and video files contained in the Audio and Video folders. Top: four audio tracks for a single clip. Bottom: the corresponding video track. 106 Using AMA Plug-Ins Panasonic P2 devices write individual MXF audio and video media files for each track of each clip. For example, a P2 clip that includes one track of video and four tracks of audio is stored on the P2 card as five individual media files. Within your Avid editing application the five media files are represented as a single clip with audio and video. The following steps describe a typical workflow for editing P2 clips with AMA. n Do not mix AMA and traditional workflows. Either use AMA when you work with a P2 device or use the traditional import/batch import workflow. A typical workflow is as follows: 1. Make sure the Panasonic P2 AMA plug-in is installed on your system. 2. Install the appropriate Panasonic P2 driver. 3. Mount one or more P2 cards (up to five). For information on mounting and naming P2 cards, see your Panasonic device documentation. The system links the P2 clips automatically into a bin. n If you use multiple P2 cards and you remove one of the cards, your media displays offline. 4. Use the master clips to edit and output a sequence. 5. (Option) Rename the clips to organize your material. 6. Consolidate or transcode your sequence or clips. The media consolidates to the destination you set in the Media Creation dialog box. Consolidating your media helps when you work with multiple P2 cards. If a card is removed from the reader, consolidating lets you view your sequence with all the media online. n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. n When you transcode a sequence, the system automatically defaults to convert both audio and video. You cannot transcode video only with P2. n For information on consolidating your sequence, see “Consolidating Media” on page 567. For information on transcoding your sequence, see “Using the Transcode Command” on page 573. 7. Remove the P2 card. 107 Using AMA Plug-Ins If you work in an Avid shared storage environment, you can share sequences that contain P2 clips in an Avid shared storage workspace. However, you can share P2 clips only if you transcode or consolidate them to a workspace. • In an MXF workgroup, you can either consolidate or transcode P2 clips to a workspace. If you transcode, you must transcode P2 MXF files to another MXF resolution. • In an OMF workgroup, you must transcode P2 clips to a workspace. You must transcode P2 MXF files to OMF files. If you consolidate or transcode clips to an Avid shared storage workspace, it automatically checks all related metadata into the asset manager. This makes the clips accessible to other users. For more information on workgroup support, see the Avid Interplay Help. n Some card slots of the P2 drive might require drive letters that have already been assigned to existing network drives. If your computer does not display all five card slots as drives, reassign the network drives or restart your system. Spanned clips are clips that extend from one card to another. Avid supports working with spanned P2 clips in your Avid editing application. For more information about spanned clips, see “Spanned Clips” on page 94. Using the AVCHD AMA Plug-In AVCHD is a file-based format and does not use magnetic tape. Instead, video can be recorded onto DVD discs, hard disk drives, non-removable solid-state memory and removable flash memory cards. n Play performance might vary depending on the type of medium you use and the speed of our computer. AVCHD media files are recorded in MTS format; the file contains both the video and audio. Audio can be either uncompressed PCM or Dolby® AC-3 format. n You must activate the Dolby AC-3 codec the first time you AMA link to an AVCHD clip. If you are connected to the Internet, activation is automatic. If you are not connected to the Internet, the system opens a dialog box and then the Avid License Control tool. Follow the on screen instructions to activate this feature. The folder and file structure is dependent on the camera you use. n Most AVCHD cameras produce default file names starting with “00000.” Be aware that you could have multiple clips with the same file name across multiple media drives. 108 Using AMA Plug-Ins The following steps describe a typical workflow for editing AVCHD clips with AMA. A typical workflow is as follows: 1. Install the AVCHD AMA plug-in on your system. 2. To link to an entire volume, attach the camera and insert a card, disc or drive. The system links the AVCHD clips automatically into a bin. n n It is highly recommended for performance reasons, that you copy the entire media volume to an external HD drive if you plan on copying media from a card. You may have to use the File > AMA Link command if the files do not automatically link. If you use multiple AVCHD cards and you remove one of the cards, your media displays offline. 3. To link to an individual AVCHD file, with the camera and card, disc or drive inserted, select File > AMA Link. The Open dialog box opens. 4. From the AMA Plugin Filter menu, select AVCHD. 5. Locate and select the .mts file(s) you want to link. Ctrl+click or Shift+click to select multiple files. 6. Click Open. The clips appear in the active bin. A link icon appears next to the clips. 7. Use the master clips to edit and output a sequence. 8. (Option) Rename the clips to organize your material. 9. Transcode your sequence or clips. n When you transcode a sequence, the system automatically defaults to convert both audio and video. You cannot transcode video only with AVCHD. n For information on transcoding your sequence, see “Using the Transcode Command” on page 573. Spanned clips are clips that extend from one card, disc or drive to another. Avid supports working with spanned AVCHD clips in your Avid editing application. For more information about spanned clips, see “Spanned Clips” on page 94. 109 Using AMA Plug-Ins Using the Canon XF AMA Plug-In The Canon XF305 and Canon XF300 camera records MPEG-2 media onto compact flash cards. Through the Canon XF AMA plug-in and the MXF AMA plug-in, you can link to Canon MPEG-2 media through the AMA method. Canon XF video and audio media files record in MXF format. You can edit directly from a flash card, without having to capture. You can link to a Canon XF flash card and reader attached to your system or copy a Canon XF flash card to the root of a drive. Each card stores the video and audio files in: n • (Windows) drive:\CONTENTS\CLIPS • (Macintosh) Macintosh HD/CONTENTS/CLIPS AMA does not recognize clips if the folder names in the selected path contain double-byte characters (DBCS). AMA recognizes folders with the directory path that includes ASCII alphanumeric characters. A typical workflow is as follows: 1. The Canon XF AMA plug-in and the MXF AMA plug-in should be installed on your system. 2. Mount the flash cards. The system links the Canon XF clips automatically into a bin. n If you use multiple flash cards and you remove one of the cards, your media displays offline. 3. Use the master clips to edit and output a sequence. 4. (Option) Rename the clips to organize your material. 5. Consolidate or transcode your sequence or clips. The media consolidates to the destination you set in the Media Creation dialog box. Consolidating your media helps when you work with multiple cards. If a card is removed from the reader, consolidating lets you view your sequence with all the media online. n n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. For information on consolidating your sequence, see “Consolidating Media” on page 567. For information on transcoding your sequence, see “Using the Transcode Command” on page 573. 6. Remove the flash card. 110 Using AMA Plug-Ins Spanned clips are clips that extend from one card to another. Avid supports working with spanned Canon XF clips in your Avid editing application. For more information about spanned clips, see “Spanned Clips” on page 94. Using the GFCAM AMA Plug-In The Ikegami GFCAM HDS-V10 is a tapeless camera/recorder that uses flash memory instead of video tapes as a recording medium. GFCAM devices record MPEG-2 Long GOPmedia onto a GFPAK™, a removable high-speed storage medium. GFCAM is only available through the AMA method. GFCAM video and audio media files record in MXF format. Each GFPAK stores the video MXF files in: • (Windows) drive:\BINxxx\VIDEO • (Macintosh) Macintosh HD/BINxxx/VIDEO Each GFPAK stores the audio MXF files in: • (Windows) drive:\BINxxx\AUDIO • (Macintosh) Macintosh HD/BINxxx/AUDIO The GFCAM video file directory stores MXF files regulated by SMPTE 390M (MXF OP-Atom) and SMPTE 381M (MXF mapping MPEG streams into MXF GC). If a video clip needs to split, such as under the FAT32 file system, the system creates multiple MXF files for that clip. The GFCAM audio file directory stores MXF files regulated by SMPTE 382 (MXF mapping AES3 and BWF into the MXF GC). Each file has an AES channel that consists of two audio channels. For example, the system creates two MXF files from two AES channels (four audio channels). If an audio clip splits, the system creates multiple audio files for that clip. GFCAM allows gapless recording over several GFPAKs, however, each GFPAK handles the contents as a separate clip. If you record across three GFPAKs, you create three separate clips. You can then edit those clips together into one continuous sequence. n 1080p/23.98 pulldown and 720p/23.98 pulldown record at 59.94fps and are only compatible with 1080i/59.94 and 720p/59.94 projects. 1080p/29.97 records as PSF at 59.94fps and is only compatible with 1080i/59.94 projects. 1080p/25 and 720p/25 record as PSF at 50fps and are only compatible with 1080i/50 and 720p/50 projects. 111 Using AMA Plug-Ins A typical workflow is as follows: 1. Make sure the GFCAM AMA plug-in is installed on your system. 2. Insert the GFPAK. Your Avid editing system links the GFCAM clips automatically into a bin. The media itself remains on the disk. The clips point directly to the high-resolution media on the disk. n If you use multiple GFPAKs and you remove one of the GFPAKs, your media displays offline. 3. Use the master clips to edit the sequence. 4. (Option) Rename the clips to organize your material. 5. Consolidate or transcode your sequence or clips. Consolidating your media helps when you work with multiple GFPAKs. If a GFPAK is unplugged, consolidating lets you view your sequence with all the media online. n n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. When you transcode a sequence, the system automatically defaults to convert both audio and video. You cannot transcode video only with GFCAM. 6. Disconnect the GFPAK. Working with Shot Marks and Check Marks with GFCAM Media GFCAM products use Shot Marks and Check Marks to store metadata about media clips. Shot Marks allow GFCAM cameras to mark events such as clip start points or audio clipping. Press the RET button on the GFCAM device while you record or playback to set a Shot Mark. For a description of Shot Marks, see your GFCAM documentation. In the AMA method, Shot Marks are brought over automatically and appear as markers in your Avid editing application. There is no text associated with a Shot Mark, just a marked location (or a marker). For information about editing markers, see “Using Markers” on page 646. A Check Mark flags a “good shot.” The AMA method translates this good shot clip with the word “true” in a new bin column named Check Mark. If there are no Check Marks associated with a clip, a Check Mark heading does not appear. 112 Using AMA Plug-Ins Using the RED AMA Plug-In The RED ONE camera generates a 4K (or 2K - 4.5K) full resolution REDCODE™ RAW (.R3D) file. Media is stored on a REDFlash card or a RED drive. You can link to a specific R3D file on the volume or link to the entire volume. RED ONE cameras record metadata which displays in an Avid bin. The metadata includes: edge code, timecode, lens parameters, audio settings and any video image processing information. Your Avid editing application supports RED R3D files as high quality HD media. Once you link the clips through AMA, you can change and fine-tune the clip color settings through the Source Settings dialog. n You cannot consolidate the RED media in your Avid editing application. The RED Camera records a unique clip name and additional files that include the REDCODE RAW files and an optional QuickTime reference file placed in a clip folder (.RDC). The system names clips by Camera Letter + Reel Number + Month + Day + a two digit alphanumeric random number. For example: A001_C002_0502A6.RDC Each clip folder (.RMD) is at the root directory. In each of these folders is the .RDC folder which contains the video, audio, and metadata files: • (Windows) drive:\camera+reel_date.RMD\camera+reel_clip_date+random number.RDC • (Macintosh) Macintosh HD/camera+reel_date.RMD/camera+reel_clip_date+random number.RDC Avid's RED workflow allows you to work with RSX, RLX, and RMD files to manage a clip's color. You have access to all the metadata and color values in the raw RED files as well as the above mentioned “look” files associated with this media. You may also make non-destructive, custom color adjustments to the R3D clip. These adjustments can be made at any stage of the process. AMA detects folders named with RMD and RDC and files named .R3D. n Audio is included in the RED files, and will display as .wav files in the bin. You cannot span media across multiple cards. Each clip is recorded as a separate clip, regardless of how many cards you use. There is a 2GB limit on a single master clip. As you record footage, once a 2GB file is captured, an R3D file is created (.001). The camera continues to record and the next 2GB (or less) of media creates another R3D file (.002) until you end recording. So, you can have several R3D files in one clip folder but they are all associated with one master clip. When you link these files/folders through the AMA method, one master clip appears in your bin 113 Using AMA Plug-Ins A typical workflow is as follows: 1. Make sure the RED AMA plug-in is installed on your system. 2. Attach the RED drive or insert a REDFlash card. Your Avid editing system links the RED clips automatically into a bin. The media itself remains on the disk. The clips point directly to the high-resolution media on the disk. All metadata information displays as columns in the bin. n If you use multiple cards and you remove one of the cards, your media displays offline. 3. Right-clip the clip in the bin and select Source Settings. For detailed information to set clip parameters, see “Adjusting RED Source Settings” on page 115. 4. Use the master clips to edit the sequence. 5. (Option) Rename the clips to help you organize your material. 6. Choose the video quality from the Transcode & Consolidate tab of the Media Creation setting. For more information, see “Preparing your RED Clip for Transcode, Mixdown, or Render” on page 114. 7. Transcode your sequence or clips to an HD or SD resolution. If you need to output to a resolution higher than HD, then export an AFE of your sequence for the conform process on an Avid DS. If your high-resolution media is on a shared storage device and Avid DS has access to the device, Avid DS automatically relinks to the RED files. 8. Remove the RED drive or card. For information on preparing your RED clip for transcode, mixdown, or renders, see “Preparing your RED Clip for Transcode, Mixdown, or Render” on page 114 Preparing your RED Clip for Transcode, Mixdown, or Render If you want to take a RED clip and offline it to another application, you can create a different resolution RED file, depending on your requirements. This changes the speed and quality of the clip, which could affect the playback performance. The higher the video quality the slower the process (transcode, mixdown, render). The lower the video quality the faster the process. Before you transcode, mixdown or render your clip or sequence, set the appropriate quality in the Media Creation dialog box. n If you apply any Reformat options (stretch, letterbox, etc.) to your clip, when you perform a transcode, the reformatting options will apply. 114 Using AMA Plug-Ins To prepare your RED clip for transcoding, mixdown or rendering: 1. Before you transcode, mixdown or render, select Tools > Media Creation. 2. Click the Mixdown & Transcode tab or click the Render tab. 3. Select the playback quality from the R3D Source Quality (Debayer) menu. t Full t Half (Best Quality) t Half (Good Quality) t Quarter t Eighth t Sixteenth 4. Click OK. 5. Transcode, mixdown or render your clip or sequence as required. Adjusting RED Source Settings When you link to R3D (RED) files, the Avid editing system reads each REDCODE RAW file directly. You can then change the clip’s color values: color balance, exposure, and contrast in the Source Settings window. This color value information is encoded with the R3D file through an RLX, RSX or RMD file. These files hold the camera’s original color values of your clip. n The RLX, RSX or RMD files might be created if you set the color values outside of the Avid editing application. These files can be loaded and applied to the associated RED clip through the Source Settings window. When a RED clip displays in the bin, the system displays the metadata columns of the clip’s color values. For example: Color Space, Gamma Space, Kelvin, Tint. You can export this information to ALE (Avid Log Exchange) and XML (through Avid FilmScribe) for downstream use in your workflow. The AMA Source Settings window also has various color spaces to choose from. You can set up different color options (or presets) in each of these color spaces and then apply their color values to multiple clips. To change the RED source settings: 1. Link the RED clip through the AMA Link option. 2. Right-click the RED clip in the bin and select Set Source Settings. The Source Settings dialog box opens. The clip displays in the video area. 115 Using AMA Plug-Ins You can choose from the Settings menu to select a camera metadata setting or an RSX, RLX or RMD setting (template), or adjust your own custom parameters. This procedure details the custom parameters. 3. Drag the video slider to the frame you want to view. The new frame displays and the histogram updates. The histogram is a tool that helps you more precisely adjust Source Settings. For more information about the histogram, see “Understanding the Source Settings Histogram” in the Avid editing Help. 116 Using AMA Plug-Ins 4. Set the appropriate options, you can select from a menu, drag the sliders, enter values or click the eyedropper: Option Description Color Space Choose from: Camera RGB: as close to RAW REC.709: SMPTE standard color space for HD REDcolor (default): newest, more accurate color science from RED REDcolor2: better skin tones and color from RED REDcolor3: more improvements from RED REDSpace: based on the camera’s RGB but more saturated Gamma Curve Lets you override the gamma curve. Choose from: REC.709: a REC.709 gamma curve with a linear portion at black and a gamma at 2.2 curve REDLog: maps the 12-bit sensor data on to a 10-bit curve with minimal loss REDLogFilm: a way of containing a large dynamic range in a video file. Needs to be viewed through a LUT to convert it for viewing on a monitor. REDSpace: based on REC.709 but with more contrast REDGamma (default): gamma curve from RED with a smoother highlight rolloff REDGamma2 REDGamma3 White Balance Adjusts the color temperature of your image in one click. Use the eyedropper icon and then click a known white area in your RED footage to achieve the correct light or neutral balance. This option is equivalent to adjusting the Kelvin and Tint options. When you use the White Balance option, the system automatically adjusts Kelvin and Tint. It is recommended you adjust White Balance first before performing any other adjustments to the image for best quality. This change adjusts the entire clip and updates the histogram. Kelvin Adjusts the RGB color to compensate for red - blue tinting of the scene at different color temperatures of the ambient light while you shoot. Common values are 3200 (tungsten) and 5600 (daylight). Click and drag the slider from 1700 to 9400. Default is 5600. Tint Adjusts the RGB color to compensate for yellow - green tinting of the scene at different color temperatures of the ambient light while you shoot. This is valuable when the ambient light source contains a significant amount of yellow or green, such as fluorescent. Click and drag the slider from -100 to 100. Default is 0.00. ISO Allows the ISO level to change from 50 to 2000. Default is 320. 117 Using AMA Plug-Ins Option Description FLUT™ The latest color science developed by RED. Allows you to balance your mid-grays in the center of the histogram without pushing highlight details over the edge. Shadow Adjusts the overall black level of the image without affecting the white level. Click and drag the slider from 0.00 to 1.00. Default is 0.00. DRX Lets you recover potentially lost dynamic range by extending and balancing highlights, taking into account the rendering intent of the desired Kelvin and Tint white balance. Click and drag the slider from 0.00 to 1.00. Default is 0.00. Debayer Detail Choose from High (default), Medium, or Low. Chroma Denoise Choose from Off (default), Minimum, Milder, Mild, Strong, or Maximum. OLPF Controls the optical low-pass filter. Choose from Off (default), Low, Medium, or High. Exposure Allows adjustment to the clip exposure. Click and drag the slider from -7.00 to 7.00. Default is 0.00. Brightness Adjusts the overall brightness of the image. Lifts blacks without affecting the white level. Click and drag the slider from -10.00 to 10.00. Default is 0.00. Contrast Adjusts the tonal range of the image, which usually improves sharpness and detail. When you increase the Contrast, it increases tonal separation between adjacent gray levels but decreases the total number of discreet gray levels in the image. Click and drag the slider from -1.00 to 1.00. Default is 0.00. Saturation Affects the intensity of the red, green and blue channels. As the value increases color saturation increases. As the value decreases, so does the color decrease. If the value is set to high, colors might clip. If the level is set to 0.00, a monochromatic image with only gray tones appear. Click and drag the slider from 0.00 to 4.00. Default is 1.00 Red Increases or decreases the camera’s sensitivity to red light by amplifying the R channel digital video signal received from the sensor. A 0 (zero) no Red is visible, the image has a strong cyan cast. Click and drag the slider from 0.00 to 10.00. Default is 1.00. 118 Using AMA Plug-Ins Option Description Green Increases or decreases the camera’s sensitivity to green light by amplifying the G channel digital video signal received from the sensor. At 0 (zero), no green is visible, the image has a strong magenta cast. Click and drag the slider from 0.00 to 10.00. Default is 1.00. Blue Increases or decreases the camera’s sensitivity to blue light by amplifying the B channel digital video signal received from the sensor. At 0 (zero), no blue light is visible, the image has a strong yellow cast. Click and drag the slider from 0.00 to 10.00. Default is 1.00. 5. Click Apply. The changes apply to your clip. You can continue to make additional changes. If the clip is in the Source viewer, the changes are reflected in the Source viewer and in the Client monitor (if you have one attached). If you click Cancel after you click Apply, the Set Source Settings window closes with the changes you made. 6. Click OK to save your change and close the window. The system updates the bin column metadata with the new parameters. n If you make changes in the Source Settings window and then relink the clip through AMA again, you still keep all the parameters that you set. Using RED Source Settings Source Settings lets you choose from a selection of preset templates or you can create your own look. Each source setting has its own color values associated with it. There are a few different ways to obtain source settings: • Camera and default source settings are included with the RED AMA plugin • Link a RED clip from RED Alert! (imports the RSX source setting) • Load a source setting onto your system (for example, an RLX, RSX, or RMD) • Create a custom source setting You cannot change the default RSX and RLX source settings, these are predefined. Once you make a change to a parameter, the setting becomes a Custom setting. At this time, you can only have one Custom setting. 119 Using AMA Plug-Ins You can load multiple RSX and RLX source settings. As you link a RED clip from RED Alert! (RSX) or load an RLX file, the setting appears in the Source Settings menu. Source Settings are helpful when you want to apply one setting to multiple clips in your bin. Different subclips from the same master clip can have different source settings. When you edit a clip into a sequence, the material you edit in uses the clip’s current attribute values or RED source settings. If you change the RED source settings at a later point in your workflow, the sequence does not automatically adjust for the change. If you want the sequence to use the RED source settings for clips that you have changed since you edited, you must refresh the sequence. For procedures on how to refresh your sequence, see “Refreshing Sequences to Use Current Clip Attributes” on page 731. Applying a RED Source Setting To apply a source setting to a RED clip: 1. Right-click a RED clip in the bin (or Shift-click multiple clips), then choose Set Source Settings. The Set Source Settings window opens and your clip displays in the viewer. 2. Select a setting (template) from the Source Settings menu. Source Settings vary depending on the files or templates loaded on your system. Setting Origin Camera Metadata Settings Default Default Settings Default Grade (RSX) Settings RED Alert! filename RLX Setting RED Alert! Grade (RMD) Setting REDCINE-X Custom User created in Avid 3. Click Apply. The settings apply to the clip and if the clip is loaded in the Timeline, the video updates and displays in a Client monitor (if one is attached) and the Source monitor. 4. Click OK to save your settings and close the window. The system updates the bin column RED metadata with the parameters. 120 Using AMA Plug-Ins If you make additional changes after you select a setting, the system creates a Custom setting and Custom appears in the Settings list. You cannot make changes to a system generated setting, however you can use a system setting and make changes to create your own Custom setting. To import additional source settings: 1. From the Source Settings window, click the Load button. The Load External Settings window opens. 2. Browse to the Settings file. 3. Change the filter to display RSX, RLX or RMD files. 4. Select your setting and click OK. The new source setting appears in the Source Settings menu, and is immediately applied to the clip. Using the QuickTime AMA Plug-In There are a few guidelines you should follow when you link QuickTime files through AMA. To link QuickTime media through the AMA method, you first need to create a QuickTime movie from a third-party application or through the Avid editing system. The third-party applications that supports creating a QuickTime movie include Adobe AfterEffects® and Final Cut Pro. This is done through the QuickTime Export dialog box which uses the Avid QuickTime Codecs. These codecs automatically install on your Avid editing system. At this time, Avid supports the Same as Source and Custom export settings options when you export with the Avid QuickTime codecs. This process creates an Avid compressed QuickTime media file, with a .mov extension. AMA only detects and links to Avid compressed QuickTime media. n For information about exporting a QuickTime movie, see “Exporting QuickTime Movies” on page 1164. QuickTime files use the .mov file name extension. After you link a QuickTime file through AMA, the file drops the .mov file name extension. QuickTime media is linked at the data rate at which it was recorded. A QuickTime AMA workflow is as follows: 1. Create a QuickTime movie with a supported codec in an application such as Adobe AfterEffects or Apple’s Final Cut Pro. Avid supports the Same as Source and Custom export settings options when you export with Avid QuickTime codec. n See Adobe and Apple documentation for information on how to create a QuickTime movie. 121 Using AMA Plug-Ins 2. Move the created .mov file onto your Avid editing system. 3. Open a bin. If there is no active bin, a dialog box appears asking you to select a bin. 4. Select File > AMA Link. You can also right-click a bin and select AMA Link. n To link to multiple QuickTime files, use the File > Link to AMA Volume(s) option and select the folder that stores all the QuickTime files. n For information about AMA, see “The Avid Media Access (AMA) Workflow” on page 75. The Open dialog box opens. 5. From the AMA Plugin Filter menu, select QuickTime. 6. Locate and select the .mov file(s) you want to link. Ctrl+click or Shift+click to select multiple files. 7. Click Open. The clips appear in the active bin. A link icon appears next to the clips. If any of the movies you linked to were QuickTime with Alpha channel files, they appear in your bin as a Matte Key effect. The Alpha Channel options in the Import Settings Image tab apply to the QuickTime AMA linked file. Therefore, the QuickTime file will appear in the bin as a master clip if the Ignore option is set or will appear inverted or not inverted depending on the selected options. 8. Use the linked clips to edit your sequence. 9. If you need to change the QuickTime clip in After Effects or FCP, open the existing file in After Effects or FCP and make the change. If you change the number of tracks, change the duration of the clip or change the clips file name, when you relink through AMA, the system creates a new clip and will not overwrite or replace the existing clip in the bin. If you change the number of tracks, the duration, or edit rate, but not the file name, any clips linked to the sequence will unlink and the clips display Media Offline. n If you change the file name or the location of the clip, you can Relink to AMA files. For more information, see “Relinking to AMA-Linked QuickTime Files” on page 93. 10. From your Avid editing application, select Clear Monitor from the Clip Name menu above the monitors. This clears the monitors and Timeline of any old clips. 122 Using AMA Plug-Ins 11. Render or export the newly changed QuickTime movie out of AfterEffects or FCP to the same folder location as the original file. Accept all overwrite prompts. Once the changed QuickTime movie is exported or rendered, refocus or open (if FCP or AfterEffects are on the same system) your Avid editing application. The updated clip appears in your bin (and sequence) and replaces the old clip. If the clip is in the Source or Record monitor, it also will update. 12. Continue to edit your sequence or consolidate or transcode your sequence or clip. n n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. For information on consolidating your sequence, see “Consolidating Media” on page 567. For information on transcoding your sequence, see “Using the Transcode Command” on page 573. Adjusting QuickTime Source Settings You can change the dynamic range of a linked AMA QuickTime movie from 601/709 video range (16-235) to RGB range (0-255) or from RGB range (0-255) to 601/709 video range (16-235). This setting is only supported with QuickTime movies that were created with a non-Avid codec, including ProRes, H.264 and Animation. When a QuickTime clip displays in the bin, the system displays the metadata columns of the clip’s color values. To change the QuickTime source settings: 1. Link the QuickTime clip through the File > Link to AMA File option or to link to multiple QuickTime files, use the File > Link to AMA Volume(s) option. 2. Right-click the QuickTime clip in the bin and select Set Source Settings. n If your QuickTime movie was created with an Avid codec, the Set Source Settings option will not be available. The Source Settings dialog box opens. The clip displays in the video area. 123 Using AMA Plug-Ins 3. Drag the video slider to the frame you want to view. The new frame displays and the histogram updates. The histogram is a tool that helps you more precisely adjust Source Settings. For more information about the histogram, see “Understanding the QuickTime Source Settings Histogram” in the Avid editing Help. 4. Set the appropriate options: Option Description Settings Default Custom: User created in Avid. Field Ordering Default Progressive: The image is interpreted as a progressive image. Interlaced - Odd (upper field first) ordered: Adjusts the clip so that the top field is played before the lower field. Interlaced - Even (lower field first): Adjusts the clip so that the lower field is played before the top field. Field Layout (Available when Field Ordering > Interlaced is selected) Merged (default): Alternates field information. Split: Based on the field ordering selection (Interlaced Odd or Interlaced Even), fields will be split into one over the other. For example, all odd fields are over all even fields. 124 Using AMA Plug-Ins Option Description GFX/Video Level Do not modify levels: Leave as is Expand video levels to graphic levels: Changes the dynamic range from an 601/709 video range (16-235) to RGB range (0-255). Compress graphic levels to video levels: Changes the dynamic range from RGB (0-255) range to an 601/709 video range (16-235). This option is useful if you created a QuickTime movie with graphic levels in AfterEffects and then brought the clip into an Avid editing application. 5. Click Apply. The changes apply to your clip. You can continue to make additional changes. If the clip is in the Source viewer, the changes are reflected in the Source viewer and in the Client monitor (if you have one attached). If you click Cancel after you click Apply, the Set Source Settings window closes with the changes you made. 6. Click OK to save your change and close the window. The system updates the bin column metadata with the new parameters. n If you make changes in the Source Settings window and then relink the clip through AMA again, you still keep all the parameters that you set. Applying a QuickTime Source Setting Source Settings lets you choose from a Custom of Default setting. Each source setting has its own color values associated with it. To apply a source setting to a QuickTime clip: 1. Right-click a QuickTime clip in the bin (or Shift-click multiple clips), then choose Set Source Settings. The Set Source Settings window opens and your clip displays in the viewer. 2. Select a setting from the Source Settings menu. Setting Origin Default Settings Default Custom User created in Avid 3. Click Apply. 125 Using AMA Plug-Ins The settings apply to the clip and if the clip is loaded in the Timeline, the video updates and displays in a Client monitor (if one is attached) and the Source monitor. 4. Click OK to save your settings and close the window. The system updates the bin column metadata with the parameters. If you make additional changes after you select a setting, the system creates a Custom setting and Custom appears in the Settings list. You cannot make changes to a system generated setting, however you can use a system setting and make changes to create your own Custom setting. n The Load button does not apply to QuickTime media. Understanding the QuickTime Source Settings Histogram The histogram in the Source Settings window helps you visualize the distribution of color values in an image. You can use the histogram to adjust the Source Settings of your AMA media more precisely while avoiding clipping and color imbalance. Example of a Source Settings histogram. The histogram plots color values on the horizontal axis and the percentage or proportional number of pixels on the vertical axis. The vertical lines represent the black point (left) and the white point (right), so the area between them is the safe color range. The histogram plots color values that can be represented by the image bit-depth on the horizontal axis. Therefore, the width of the histogram is the same as the width of the image. The histogram plots the percentage, or proportional number of pixels in the image, with each particular color value on the vertical axis. The vertical axis is scaled according to the height of the maximum value in the plot. Whenever the histogram changes, the vertical axis rescales according to the new maximum. 126 Using AMA Plug-Ins n Pixels with color values that are out of range are grouped into either the maximum or minimum color values on the plot. Spikes in either the highest or lowest color values might indicate loss of color information due to clipping. Using the MXF AMA Plug-In Material Exchange Format (MXF) is a wrapper or container format which encapsulates media and rich production metadata into a single file, which is useful for media storage and exchange. It is an open technology that can is implemented by different manufacturers. MXF is designed to be flexible enough for use in all stages of content creation, from acquisition, to authoring, to distribution. The primary benefit of MXF is that it provides greater workflow efficiency by preserving useful metadata as media files make their way through the content creation process. The MXF format is independent of the type of content that it contains, so an MXF file can contain video and/or audio at any resolution or compression. In many instances MXF files encapsulate media which is already formatted to one of the existing industry standards. You can select the MXF format when you capture, link, create titles, or render effects. See “Media Creation Settings” on page 125. The MXF AMA plug-in is automatically installed when you install your editing application. A typical workflow is as follows: 1. Create a supported MXF file (create a supported MXF file from your third party application, for example: Rhozet or Omneon). 2. Move the .mxf file onto your Avid editing system. 3. Select File > AMA Link. You can also right-click a bin and select AMA Link. The Open dialog box opens. 4. From the AMA Plugin Filter menu, select MXF. 5. Select the file(s) you want to link. Ctrl+click or Shift+click to select multiple files. 6. Click Open. The MXF clips appear in the active bin. A link icon appears next to the clips. If the system cannot link a file, an error message displays informing you to open the Console window for more information about the file(s) in error. If you move the clip from the original drive to another drive on your system, the clip displays as offline in your bin. 127 Using AMA Plug-Ins n If you move a source file from one location to another and then back to the original location, you might need to refresh the bin to redisplay the clip. Close and reopen the bin to refresh the bin. 7. Use the linked clips to edit your sequence. 8. (Option) Rename the clips to help organize your material. 9. Consolidate or transcode your sequence or clips. The media consolidates to the destination you set in the Media Creation dialog box. n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. Workflow for Editing Clips with Ancillary Data and AMA The following steps describe a typical workflow for editing XDCAM or MXF clips with ancillary data and AMA. n Do not mix AMA and traditional workflows. Either use AMA or use the traditional import/batch import workflow. You should be aware of the following: • You can link to the ancillary data clip without an Avid input/output hardware, however, in order to view the ancillary data in a monitor, an Avid Nitris DX or Avid Mojo DX device is required. • If you consolidate the XDCAM or MXF clip or the sequence that contains the XDCAM or MXF clip with ancillary data, the ancillary data track stays with the consolidated clip or sequence. In addition, the Ancillary Data bin column populates with the DID and SDID numbers once you consolidate or transcode the clip with the ancillary data. A typical workflow is as follows: 1. The Sony XDCAM or MXF AMA plug-in should be installed on your system. 2. For XDCAM, install the appropriate Sony XDCAM drivers. 3. For an XDCAM clip with ancillary data, insert the XDCAM disk. The system links the XDCAM clip with ancillary data into a bin. The media itself remains on the disk. The clips point directly to the media on the disk. n n Ancillary data is only supported with high resolution XDCAM clips. A proxy clip does not contain a data track, however once you relink to the high resolution XDCAM clip, the data track comes online. If you use multiple cards and you remove one of the cards, your media displays offline. 128 Understanding the Source Settings Histogram 4. For an MXF clip with ancillary data, select File > Link to AMA File(s). The Select file(s) for AMA linking dialog box opens. 5. From the AMA Plugin Filter menu, select MXF. 6. Select the file(s) you want to link. Ctrl+click or Shift+click to select multiple files. The MXF clip appears in the bin along with a new Ancillary Data bin column. n For information about AMA, see “The Avid Media Access (AMA) Workflow” on page 75. 7. Use the master clips to edit the sequence. When you load the clip into a sequence, a Data track appears which contains the ancillary data. 8. You can then transcode or consolidate your sequence or clips. n When you consolidate, if you want to keep your AMA clips linked to the original source, select the option “Keep Master clips linked to media on the original drive,” in the Copying Media Files dialog box. When you consolidate the XDCAM or MXF clip or the sequence that contains the XDCAM or MXF clip with ancillary data, the ancillary data track stays with the consolidated clip or sequence. n For information on consolidating your sequence, see “Consolidating Media” on page 567. For information on transcoding your sequence, see “Using the Transcode Command” on page 573. Understanding the Source Settings Histogram The histogram in the Source Settings window helps you visualize the distribution of color values in an image. You can use the histogram to adjust the Source Settings of your AMA media more precisely while avoiding clipping and color imbalance. 129 Understanding the Source Settings Histogram Example of a Source Settings histogram. The histogram plots color values on the horizontal axis and the percentage or proportional number of pixels on the vertical axis. The vertical lines represent the black point (left) and the white point (right), so the area between them is the safe color range. The histogram plots color values that can be represented by the image bit-depth on the horizontal axis. Therefore, the width of the histogram is the same as the width of the image. The histogram plots the percentage, or proportional number of pixels in the image, with each particular color value on the vertical axis. The vertical axis is scaled according to the height of the maximum value in the plot. Whenever the histogram changes, the vertical axis rescales according to the new maximum. n Pixels with color values that are out of range are grouped into either the maximum or minimum color values on the plot. Spikes in either the highest or lowest color values might indicate loss of color information due to clipping. Your Avid editing application draws separate histograms for the red, green, and blue color components. The histograms for each color stack on top of one another, with the fill color changing appropriately to indicate overlap. The following illustration shows the colors produced by overlap. 130 Adjusting the Source Settings Histogram Adjusting the Source Settings Histogram You can adjust the Source Settings Histogram in two ways. You can toggle drawing a histogram for an individual color, and you can zoom the vertical axis. To adjust the Source Settings Histogram: t Right-click anywhere inside the histogram graph, and then select one of the following options. Option Result Red Green Blue Enables or disables the histogram display for the selected color. A check mark indicates that the histogram for that particular color displays. Zoom In Zooms in on the lower half of the vertical axis. Changes the scaling of the vertical axis so that the height is half that of the maximum value in the plot. You can zoom in indefinitely to display, for example, 1/4, 1/8, or 1/16 of the maximum value. Zoom Out Zooms out of the vertical axis by a factor of two. Changes the scaling of the vertical axis to be twice that of the maximum value in the plot. You can zoom out indefinitely to display, for example, 4, 8, or 16 times the height of the maximum value. 131 Working with Export Volumes Option Result Reset Zoom Resets the zoom so that the vertical axis boundary is equal to the maximum value in the plot. Working with Export Volumes The Avid editing application supports the creation of AS-02 Export Volumes. AS-02 is a specification for grouping multiple versions of program content into one single bundle. These bundles provide an efficient approach for working in a file-based environment. For example, if you have a sequence with an English audio mix and a sequence with the same video but with a Spanish audio mix, creating an AS-02 Export Volume allows you to have all the program elements contained in a bundle without redundancy. The same video essence file can be the source for the both the English and the Spanish versions. This is useful if you want to save time on export and reduce used disk space. The basic workflow is to create a new Export Volume Bin, copy the sequence or sequences you want to the Volume Bin, commit the assets in the Export Volume Bin, and then archive the AS-02 bundle folder. You can also link to an existing AS-02 bundle. The bundle folder structure is shown below. This is for reference only. These elements will be automatically created for you when you commit an Export Volume Bin. • The Asset.mxf file is the sequence (version). • The Manifest.xml file lists the creator information, creation date, version information and a list of all the files and folders in the bundle. • The Shim.xml file is used as a template or settings file that constrains the rules for a specific facility. 132 Working with Export Volumes • The Media folder contains all the media files included in the bundle. • The Extra folder contains a copy of the unflattened sequence (AAF composition only). The Extra folder can also contain any other files you want to keep with the bundle, such as scripts, graphics, etc. Asset Asset.mxf Manifest.xml Shim.xml Media Extra Creating an Export Volume You can create an export volume to place all program elements into a bundle. To create a new export volume: 1. Select File > New Export Volume. The Export Volume dialog box opens. 133 Working with Export Volumes 2. Select a Volume Type, for example AS-02. 3. Click Set to select the path where you want the Export Volume to reside. 4. Enter a name for the volume. 5. Click Set to select the path to the shim template you want to use. - AS-02 supports J2K, Uncompressed 10b RGB, DNxHD, AVCI, IMX and Uncompressed 8b for SD. - All DNxHD templates are tuned to the DNxHD 220x family. That means depending on the project type, selecting a DNxHD template will export to a DNxHD 10b codec. - AS-02 Shim templates for all supported resolutions are located in the Supporting Files folder. - You can choose any one of these templates depending on the desired output codec/format. - You can also create a folder named Default at the root of the AS-02 Templates folder where you can place custom templates. For example, you can duplicate the AS-02_Shim_DNxHD_1080i_59.94.xml found in the DNxHD folder, modify it (to a different audio sample rate or DNxHD resolution) and place the duplicate in the Default folder. This duplicated template will now be the default template for 1080i59 projects. - DNxHD resolutions are supported except DNxHD 100 and DNxHD 36. 6. Click OK. The Export Volume bin opens. 134 Working with Export Volumes Left to right: Export Volume Type, Path to Asset folder, Properties button, Commit button Moving Assets to an Export Volume You can move the desired assets to the Export Volume. To move assets to the Export Volume: 1. Open the bin that contains the sequence or sequences you want to write to the Export Volume. 2. Select and drag the sequence(s) to the Export Volume. A copy of the sequence(s) appears in the Export Volume. 135 Working with Export Volumes n You can only drag sequences to an AS-02 Export Volume Bin. If you try to drag master clips, effects, titles, etc, you will receive a message indicating that some assets that you selected could not be dragged to the Volume Bin. If you receive this message, open the Console Tool to see the list of items that were not written. Committing Assets to an Export Volume Once you commit the assets, the sequence is flattened to the OP1b format, the video is encoded to the J2K codec and audio saved as PCM. To commit the assets to the Export Volume: 1. Open the Export Volume that contains the sequence(s) to commit. 2. Click the Commit button to commit the assets to the AS-02 bundle. The sequence along with its associated media files populate the Export Volume. Note the Media Status column indicates the committed status of each asset in the volume. Green indicates the asset is committed. Yellow indicates the asset is not committed. Red indicates the asset is offline. 136 Working with Export Volumes Once the assets are committed, the following are written to the bundle folder: - The sequence (version) - The essence files - The manifest (a file listing the creation date, creator, version information and a list of all the files and folders in the bundle.) - The shim file (used as a template or settings file that constrains the rules for the specific facility) - An AAF copy of the unflattened sequences(s) in the Extras folder Archiving the AS-02 Bundle Once you have committed the assets to the Export Volume, you can archive the AS-02 bundle. To archive the Assets Folder. 1. Locate the AS-02 bundle folder by accessing the path you set in step 4 of Creating an Export Volume. 2. Copy the AS-02 bundle folder to your archive server. Linking to an existing AS-02 Bundle You can open an existing AS-02 bundle. 137 AS-11 Support To link to an existing AS-02 Volume: 1. Select File > Link to Volume for Export. 2. Select the folder where the AS-02 bundle resides. 3. Click OK. 4. A new volume bin opens with the AS-02 assets. You can also choose to Link to AMA Volume if you want to open the assets as Read-only in a classic bin. AS-11 Support The Avid editing application supports the Advanced Media Workflow Association (AMWA) AS-11 specification. This specification is used in broadcast environments. The specification defines a set of rules that constrain the specification. AS-11 is an OP1A MXF file format for the delivery of finished programming. This specification requires program segment markers. Program segmentation defines specific regions of a show, for example a segment marker for the A-block, B-block and C-block. See “Adding Spanned Markers While Editing” on page 651 to apply these markers before you export your sequence. To export a sequence as AS-11: 1. Select the sequence you want to export as AS-11. 2. Click File > AMA File Export, or right click the sequence and select AMA File Export. The AMA File Export dialog opens. 3. Select File Type AS-11. 4. (Option) Select the Use Marks or Use Enabled Tracks option. 138 AS-11 Support t When you select Use Marks, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option or mark the entire clip or sequence. t When you select Use Enabled Tracks, your Avid editing application exports the tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. 5. Click the Directory Set button to and browse to the location where you want the AS-11 file saved. 6. Click Select Folder. 7. Select the Shim Set button to locate the Shim file you want associated with the export and click Open. Avid provides shims in the following location: - (Windows) Program Files/Avid/EditingApplicationName/SupportingFiles - (Macintosh) MacintoshHD/Applications/EditingApplicationName/SupportingFiles The Descriptive Metadata populates in the window depending upon the shim you selected. 8. Enter the specific program information in the Descriptive Metatdata fields. This is the descriptive data stored in the AS-11 export that describes Essence data. For example, the language, series title, program title, episode title, etc. 9. Click Save. The AS-11 file is exported to the selected directory. When you perform an AMA link to the AS-11 sequence, the spanned markers are represented in the source Timeline and all the descriptive metadata appears in the Bin columns. 139 3 Section 2: Avid DS 3 Section 2: Avid DS 141 4 Conforming & Finishing Sequences with Avid DS Avid provides an easy and cost-effective way to manipulate high-resolution digital motion picture images during the finishing and mastering stages of post production. You can link to, and edit the media at HD resolution directly from file. You can then output at HD resolution or, if you need to deliver at higher-than-HD, you can use an online editing system such as Avid DS to link back to the original high-res media for finishing, mastering and delivery requirements to film (2K+), HD, or SD formats. The following checklists provide step-by-step details on how to link to the same media used in Media Composer for the conform and finishing process in Avid DS. Checklist: Conforming and Finishing Sequences in Avid DS The following checklist details all the steps required to conform sequences with AMA-linked clips from Media Composer to Avid DS. Follow these steps in the order that they are listed, and return to this checklist each time you complete a step. Step Refer to this section Learn how to set up your workgroup so that you “Checklist: Configuring Avid DS on can share media between Avid editing Avid Shared Storage” on page 156. workstations. If you are using a shared storage area with your “Placing File-based Media on the offline editing system, make sure that Avid DS Storage Device” on page 155 or has access to the media used/generated by “Sharing MXF Media” on page 154. Media Composer. Optionally, you can create a specific Avid MediaFiles folder on your Avid DS storage and place the source media in that location. (For best performance, high-resolution files should reside on a high-capacity storage.) 4 Conforming & Finishing Sequences with Avid DS Step n 143 Refer to this section If you are working with different types of high-resolution media (e.g. R3D, ARI, DPX, TIF), make sure that they are each placed in different folders. Make sure that your storage has been configured “Configuring your Storage Locations” to have read/write access for your on page 158. high-resolution files. Open a new project for film or HD. “Opening an HD or Film Project in Avid DS” on page 174. Open the AFE or EDL that you exported from Avid Media Composer. “Conforming with AAF/AFE Files” on page 190. When working with high-resolution media, “Color Management in Avid DS” on Avid DS handles the complicated task of page 204. preserving color settings during the transfer and storage of the media. This is known as color management and it is achieved by applying lookup table files (LUTs). Perform the necessary editing of your sequence “Film Proxy Mode” on page 183. using low-res proxies of your media. Add special effects and do the necessary color correction. Process your sequence so that you are Refer to the Processing section in the guaranteed to play back and output the sequence Avid DS Help. in real time. Output your sequence to tape or file. Refer to the appropriate sections in the Avid DS Help. “Outputting Film Sequences” on page 185. 5 Managing Avid DS Storage This section provides guidelines on the storage connected to your Avid DS workstation and/or workgroup. It also contains details on configuring your storage areas. n In this information, the general term “Avid editing system” refers to Avid applications other than Avid DS, such as Symphony™, Media Composer®, and NewsCutter®. Planning your Storage Locations Your Avid DS workstation typically includes a base tower with a storage device (disk array). The video media is stored on the drives in the storage device, while all software, projects, and audio media are stored on the local drive in the base unit. For more information on the software and project folders on your local disk—see “About your Local Storage Area” on page 169. In Avid DS, all storage devices to which you are connected are managed by the Avid DS Indexing Services. Each workstation has an indexing service that must be configured for the storage devices (local and remote) that the workstation needs to access. In a workgroup with more than one workstation, the Avid Media Indexer manages a table of all the indexing services on the workstations so that they can share media more efficiently. When using Avid shared storage, you must ensure that an ISIS or Unity account is created to match the each Avid DS client user account. If the exact user name and credentials are not in the ISIS/Unity System Director accounts list, then media access will be problematic on the Avid workspaces. The storage spaces will either not work properly, or the Avid DS clients will not able to get real-time playback on the storage—refer to your Avid shared storage documentation for account creation details. You also need to add an account for the Avid DS indexing service that runs in the background on an Avid DS workstation (standalone or in a workgroup). Use a dedicated DS_Services account name when creating this account. 5 Managing Avid DS Storage Workgroup with Private Projects and Centralized Storage If you don’t anticipate much sharing of media, but still need all media for your workgroup to be on one storage device (that is an Avid shared storage), then use this centralized storage scenario, while keeping your project data on the local workstations. Should you require sequences or media from any other workstation, you can import the sequence/clip and link to media on that workstation’s shared storage workspace. You will also need to change the share permissions on that workspace to access the media. n If the Avid DS workstations need to share projects and media on a more consistent basis, we recommend that you follow “Workgroup with Shared Projects and Storage” on page 146 or “Workgroup with Shared Storage in an Avid Interplay Environment” on page 148. AVID DS CONTROLLER Indexes all DS projects and media in workgroup Avid DS RP workstation Processes jobs for DS workgroup CLIENT 1 CLIENT 2 Avid DS workstation Avid DS workstation PROJECT DATA PROJECT DATA Each workstation stores projects locally MEDIA MEDIA DS CLIENT 1 workspace DS CLIENT 2 workspace Avid Unity Avid shared storage • 145 The Avid shared storage storage needs to have a workspace for each Avid DS client. Within the workspace, set up the media folder, and set the necessary permissions. Planning your Storage Locations • shared video storage - \\Server_name\workspace_name\media An RP workstation does not need a workspace since it processes directly to the Avid DS client workspace. However, the RP workstation will need permission to access the shared storage workspaces for each Avid DS workstation (for remote processing requests). The controller will also need permission to access the workspaces for each client. Avid DS Controller • Set up a dedicated workstation to index the media for the entire workgroup. This will require that you install the Avid DS Media Indexer. • The Avid DS Project Indexer should also be installed here. It will poll and index all project folders on the Avid DS workstations in the workgroup. • Configure the media indexing service on the Controller to include the Avid DS workspaces on the shared storage—see “Configuring your Storage Locations” on page 158. Avid DS Client Workstations For each Avid DS workstation in the workgroup: • Make sure you set the permissions on the root project folder so that it can be accessed and indexed by the controller. • Configure a media indexing service with the client’s media workspaces on Avid shared storage—see “Configuring your Storage Locations” on page 158. • Add the controller’s media indexing service to the Avid DS workstation’s media indexing service. This will automatically give the Avid DS workstation access to all the other workspaces on shared storage (if the necessary permissions have been granted). For step-by-step details on the above-mentioned process—see “Checklist: Configuring Avid DS on Avid Shared Storage” on page 156 or Checklist: Conforming Projects on Avid DS in an Interplay Environment in the Avid DS Help. Workgroup with Shared Projects and Storage In cases where there is a large need to share projects and media between workstations, the media storage can be centralized on an Avid shared storage. Set up your environment as illustrated in the following figure, so that the Avid DS workstations can directly access media that is created on other Avid editing systems, and stored on an Avid shared storage workspace You should also read the section on “Sharing Media” on page 151 as it provides important recommendations on accessing and indexing your media in a workgroup. 146 5 Managing Avid DS Storage If you are collaborating with other editing workstations in an Avid Interplay environment, then refer to the scenario “Workgroup with Shared Storage in an Avid Interplay Environment” on page 148. AVID DS CONTROLLER Indexes all DS projects and media in workgroup Avid DS RP workstation Processes jobs for DS workgroup PROJECT DATA FOR ALL AVID DS WORKSTATIONS CLIENT 1 CLIENT 2 Avid DS workstation Avid DS workstation Avid Unity MEDIA MEDIA DS CLIENT 1 workspace DS CLIENT 2 workspace MEDIA Media Composer workspace Media Composer workstation MEDIA Symphony workspace Symphony workstation Avid shared storage • The Avid shared storage needs to have a workspace for each Avid DS client. Within the workspace, set up the media folder, and set the necessary permissions. - • Shared video storage - \\Server_name\workspace_name\media An RP workstation does not need a workspace since it processes directly to the Avid DS client workspace. However, the RP workstation does need permission to access the workspaces for each Avid DS workstation (for remote processing requests). The controller will also need permission to access the workspaces for each client. 147 Planning your Storage Locations • Create workspaces where other Avid editing systems (Media Composer, Symphony) can place media that will be shared with Avid DS (audio and video can be stored in the same folder). This folder should only contain media that needs to be conformed and used by Avid DS, as there is no need to index all the offline media on an Avid editing system. - Shared storage - \\Server_name\workspace_name\MXF Avid DS Controller • Set up a dedicated workstation to index the media for the entire workgroup. This will require that you install the Avid DS Media Indexer. • The Avid DS Project Indexer should also be installed here. It will poll and index all project folders on the Avid DS workstations in the workgroup. Set the project root folder on this workstation and set the permissions on this folder for access by all DS client workstations. • Configure the media indexing service on the Controller to include the Avid DS workspaces on the shared storage storage—see “Configuring your Storage Locations” on page 158. Avid DS Client Workstations For each Avid DS workstation in the workgroup: • When adding a project, make sure you create it on the controller (in the project root folder). • Configure a media indexing service with the client’s audio/video workspaces on Avid shared storage—see “Configuring your Storage Locations” on page 158. • Add the controller’s media indexing service to the Avid DS workstation’s media indexing service. This will automatically give the Avid DS workstation access to all the other workspaces on shared storage (if the necessary permissions have been granted). For step-by-step details on the above-mentioned process—see “Checklist: Configuring Avid DS on Avid Shared Storage” on page 156. Workgroup with Shared Storage in an Avid Interplay Environment If you will be collaborating with other editing workstations in an Interplay environment and sharing media on an Avid shared storage, then the illustration below shows how the individual workspaces need to be indexed so that media can be accessed quickly. You should also read the section on “Sharing Media” on page 151 as it provides important recommendations on accessing and indexing your media in a workgroup. 148 5 Managing Avid DS Storage CONTROLLER WORKSTATION REMOTE PROCESSING WORKSTATION Processes jobs for DS workgroup AVID UNITY Avid DS Media Indexer indexes DS workspaces Media Composer workspace Interplay Media Indexer indexes workspaces for Avid editing systems DS CLIENT 1 workspace DS CLIENT 2 workspace BROKER WORKSTATION Manages remote processing jobs for DS workgroup AVID DS WORKGROUP Symphony workspace AVID INTERPLAY SERVER Interplay Access workstation CLIENT 2 Avid DS workstation CLIENT 1 Avid DS workstation AVID INTERPLAY WORKGROUP Symphony workstation Media Composer workstation Avid Shared Storage • The Avid shared storage needs to have a workspace for each Avid DS client. Within the workspace, set up the media folder, and set the necessary permissions. - • Shared video storage - \\Server_name\workspace_name\media An RP workstation does not need a workspace since it processes directly to the Avid DS client workspace. However, the RP workstation does need permission to access the shared storage workspaces for each Avid DS workstation (for remote processing requests). The controller will also need permission to access the shared storage workspaces for each client. • Create workspaces where other Avid editing systems (Media Composer, Symphony) can place media that will be shared with Avid DS (audio and video can be stored in the same folder). - 149 Shared storage - \\Server_name\workspace_name\MXF Planning your Storage Locations Avid Interplay Media Indexer The Interplay Media Indexer is installed on a dedicated server within the Interplay environment. It only needs to index media for non-DS workstations. (The Avid DS Media Indexer on the Controller will index media for the Avid DS workgroup). • Configure a media indexing service that contains the workspaces belonging to other Avid editing systems (Media Composer, Symphony). Avid DS Controller • Set up a dedicated workstation to index the media for the entire workgroup. This will require that you install the Avid DS Media Indexer. • The Avid DS Project Indexer should also be installed here. It will poll and index all project folders on the Avid DS workstations in the workgroup. Set the project root folder on this workstation and set the permissions on this folder for access by all DS client workstations. • Configure the media indexing service on the Controller to include the Avid DS workspaces on the shared storage—see “Configuring your Storage Locations” in the Help for Avid DS. Avid DS Client Workstations For each Avid DS workstation in the workgroup: • When adding a project, make sure you create it on the controller (in the project root folder). • Configure a media indexing service for the workstation: Steps Refer to Add the client’s audio/video workspaces on Avid “Configuring your Storage Locations” in the shared storage. Help for Avid DS. If the workstation also has media on locally-connected storage, then add this storage to the media indexing service. Add the controller’s media indexing service to the “Accessing Storage on another Workstation” Avid DS client’s media indexing service. This will in the Help for Avid DS. automatically give the Avid DS workstation access to all the other DS client workspaces on shared storage (if the necessary permissions have been granted). 150 5 Managing Avid DS Storage Steps Refer to Add the Interplay media indexing service to the “Stopping and Starting your Avid Indexing Avid DS client’s media indexing service. This will Services” in the Help for Avid DS. automatically give the Avid DS workstation access to all other Avid workspaces on shared storage (if the necessary permissions have been granted). Sharing Media Sharing media saves you time and disk space as you only have to capture the media once. If other users in your workgroup want to use the media, they can simply import the sequence or master clip into their project. The clips will then link directly to the associated media. In a workgroup environment, the location of your media and projects can make a big difference to your performance and processing times. For instance, if you are working in isolation on a project, then having the related media on your local storage gives you real-time playback of the sequences. On the other hand, if you are working on the same project with other Avid DS workstations that need access to the same media, then it would be more efficient to store the media in one location. You save on storage space as there is no redundancy of media on each workstation. n When sharing media on storage areas connected on a network, there may not be sufficient bandwidth to provide realtime playback of the media. If you are using an Avid shared storage, it does have enough bandwidth to handle realtime playback. If you are not getting realtime playback with the shared storage you are using, you can copy the media to a local storage connected to your workstation. Points to consider when sharing media: 151 • One workstation, preferably the controller, should hold all projects and take care of the indexing and processing services. The indexing service on the controller will be configured to index media on all connected storages in the workgroup (including workspaces on the shared storage). • If your workstations are sharing Avid storage, then each workstation using this storage must have a fibre-optic cable connection to the Avid storage system for optimal performance. • If many workstations are working on the same project and will be sharing the same media, then place all media on one storage device. Sharing Media • If you are sharing media on an Avid shared storage workspace, make sure that both the offline and the online systems have access to the workspace. Points to consider when sharing projects: • In a workgroup, a user can open a project from any Avid DS workstation in the workgroup. • A project can only be opened by one user at a time. • If you need to work on a sequence within a project that is already open by another user, you can import the sequence and link to media (so that you are still sharing the media). This sequence can later be imported back into the original project. The Avid DS Indexing Services The Avid Media Indexer and the Avid Project Indexer manage your projects and media more efficiently. These services actively monitor and index the storage areas that you’ve defined to allow for improved performance, better sharing of media across a network, and better interaction between Avid DS and an Avid DS RP (remote processing) workstation. The Media Indexer can manage media of different formats, such as video, audio, source, cache, .gen files (the native Avid DS format), .omf files (the native Symphony and Media Composer format), and .mxf files (industry-standard format that encapsulates media and production metadata into a single file). Each workstation has its own media indexer which indexes the audio and video storage areas on that workstation. The media indexing service on a workstation contains a list of storage areas that the workstation requires. These storages are accessed and indexed in the order in which they are listed. 152 5 Managing Avid DS Storage Actual path to storage area Workstation Name In a workgroup, the Project Indexer works with the media indexing service on each workstation and keeps an up-to-date index of the location of all media. So, for example, when the Purge command is executed from any workstation within the Avid DS workgroup, the correct media for the selected project is purged. Indexing Shared Storage on Avid Shared Storage On Avid Unity and ISIS, the Avid Media Indexing Service does not retain its index table of the media if the workstation hosting this service is rebooted. This is a known limitation. When the workstation is restarted, the Avid DS Media Indexing Service automatically scans and indexes all of the Avid DS-defined shared storage storages. The indexing will take the time it needs to validate the many files and workspaces used for the Avid DS audio and video media files. n The media remains online but the actual media verification occurs in the background to validate the media table. This allows the editor to work but it still prevents basic media management that depends on the Media Indexing Service, such as purging and archiving. To avoid losing time while the media indexer rebuilds the index table, Avid strongly recommends that the Media Indexer be installed on a standalone workstation such as the Controller. Furthermore, if you have to shut down this workstation, make sure you first stop the indexing services manually to avoid corruption of the index table—see “Stopping and Starting your Avid Indexing Services” in the Help for Avid DS. 153 Sharing Media Sharing MXF Media MXF (Material Exchange Format) is an industry-standard container format that encapsulates media and production metadata into a single file. MXF is also a common file format for direct media interchange among Avid applications, as well as with third-party MXF-compliant products. MXF supports both standard-definition and high-definition formats. Avid DS can share HD projects and Avid DNxHD media with Media Composer HD-capable systems. The MXF files need to be placed in a specific folder so that Avid DS users can relink to them in a conform workflow. n For a list of shared DNxHD resolutions—see “Avid DNxHD Compressions” in the Help for Avid DS. If you are reading or writing MXF media for use only by Avid DS: t Create a MXF folder on your storage device using the Windows Explorer: \\workstation_name\Avid MediaFiles\MXF If you are sharing media with other Avid editing systems on an Avid shared storage: t Create the following shared storage workspace for MXF files that you are reading from other systems: \\Server_name\workspace_name\Avid MediaFiles\MXF n These folders should only contain media that needs to be conformed and used by Avid DS, as there is no need to index all the offline media on an Avid editing system. t Create the following shared storage workspace for MXF files that Avid DS is creating for use by other systems: \\Server_name\DS_workspace_name\Avid MediaFiles\MXF Make sure to use the correct syntax: - Include a space between Avid and MediaFiles - Don’t include a space for MediaFiles - Use the correct uppercase and lowercase letters. Sharing OMFI Media Avid editing applications can export an OMFI file that contains all the editing information for the selected master clip or sequence along with the video and audio media files for that master clip or sequence. 154 5 Managing Avid DS Storage To create the OMFI folders: t If you are linking to OMFI media within Avid DS, create the following media folder on your storage device using the Windows Explorer: - t \\workstation_name\OMFI MediaFiles If you are linking to OMFI media on an Avid shared storage, create the following folders: \\Server_name\workspace_name\OMFI MediaFiles Make sure to use the correct syntax: - Include a space between OMFI and MediaFiles - Don’t include a space for MediaFiles - Use the correct uppercase and lowercase letters Placing File-based Media on the Storage Device High-resolution digital footage that comes either from digital video cameras, film scanning processes or CGI applications (e.g. R3D, ARRI, DPX, TIF), should be placed onto a fast, high-capacity storage device to which your workstation is connected. This allows you to link to these source files and get real-time playback in Avid DS. If this media is being shared with other Avid systems, you can place these master files on a shared storage, and link to it. n For a list of storages that support real-time playback, refer to the Avid DS Support Center. If you cannot get real-time playback on your storage, you should process the media. If you are working with different types of high-resolution media (e.g. R3D, ARRI, DPX, TIF), make sure that they are each placed in different folders. t For local storage. Place your high-resolution files in an appropriate folder under the \VideoStorage or \MediaStorage folder on the storage device. For example, \\workstation_name\VideoStorage\DPX\Casino\... Or alternatively, create a specific DPX folder outside of the VideoStorage folder and add this location in your Avid DS Media Storage Configuration tool as a Read-only storage. This option allows you to quickly add or remove this file-based storage without affecting media content from the VideoStorage folder. t For shared storage. Place the high-resolution files on a workspace on the Avid shared storage. For example, \\Server_name\workspace_name\Avid MediaFiles\DPX\Casino\... n 155 If you are conforming with MXF media, then see . Checklist: Configuring Avid DS on Avid Shared Storage Checklist: Configuring Avid DS on Avid Shared Storage Each Avid DS workstation connected to Avid Unity MediaNetwork™ or Avid ISIS requires its own workspace. This workspace is then added to the storage configuration in each Avid DS workstation. For more information on configuring the workspaces and setting permissions on the Avid shared storage, refer to the corresponding documentation. n A different configuration is required if you are working within an Avid Interplay environment—refer to the Avid Editing on Interplay Workflow Guide. Step Refer to Determine the best configuration for your workgroup. “Planning your Storage Locations” in the Help for Avid DS. Install all Avid DS client workstations. not install any Avid DS software components c Do (such as the indexing services) directly on Avid shared storage. Install the client software for the Avid shared storage on each Avid DS workstation that is connected to Avid storage. Avid shared storage documentation. Install the latest updates for the Avid shared storage software (if any). Avid Download Center www.avid.com/support/downloadcenter/ index.asp Follow the online instructions to install this software update, then reboot your workstation. On the Avid shared storage, create a video workspace and an audio workspace for each Avid DS workstation (the RP workstation does not need a workspace). Avid shared storage documentation. Create a workspace for the video storage \\server_name\workspace_name\video Create a workspace for the audio storage \\server_name\workspace_name\audio 156 5 Managing Avid DS Storage Step Refer to If you need to share media with other Avid editing systems (Media Composer, Symphony), create additional workspaces where they can place media that will be shared with Avid DS (audio and video can be stored in the same folder). “Placing File-based Media on the Storage Device” on page 155. n These folders should only contain media that needs to be conformed and used by Avid DS, as there is no need to index all the offline media on an Avid editing system. When using Avid shared storage, you must ensure that an ISIS or Unity account is created to match each account name that is in the Avid DS workgroup. If the Avid DS user name is not in the ISIS/Unity System Director accounts list, then media access will be problematic on the Avid workspaces. The storage spaces will either not work properly, or the Avid DS clients will not able to get real-time playback on the storage. To share MXF media, create the workspace using the following convention: \\server_name\workspace_name\Avid MediaFiles\MXF\ To share OMFI media, create the workspace using the following convention: \\server_name\workspace_name\OMFI MediaFiles Make sure to use the correct syntax: • Include a space between OMFI and MediaFiles • Don’t include a space for MediaFiles. • Use the correct uppercase and lowercase letters. Use the Administration Tool to assign the permissions on each Avid shared storage documentation. workspace. If some workstations need to share media, you can assign permissions for these workstations on the appropriate workspaces. (You should also give the RP workstations permission to each workspace). Set up the Avid Connection Manager on each Avid DS workstation to auto-launch. The Connection Manager should always be left active on the Avid DS workstations. This utility will automatically map letters (or UNC paths in recent releases) and authenticate the specific user accounts listed in the Avid shared storage engine. 157 Each client workstation needs to mount the required workspaces. “Mounting and Unmounting Workspaces” on page 88. Configuring your Storage Locations Step Refer to In Avid DS, use the Storage Configuration tool to add a shared “Managing Avid DS Storage” on page storage connection to your local indexing service. 144. Important: Do NOT use a drive letter or mapped drive letter, instead browse the network to the Avid shared storage server, using only a UNC path to access your media folder on the storage. Configuring your Storage Locations Once all the workstations in your Avid DS workgroup have been set up and installed with the necessary software, you need to specify your storage areas so that they can be viewed or shared by other clients in the workgroup. This configuration of storage areas is done through the Media Storage Configuration tool in Avid DS. All storage areas are configured within your workstation’s media indexing service. Opening the Media Storage Configuration Tool outside Avid DS Before you begin working on any projects, you must set up your storage. The Media Storage Configuration tool can be accessed inside or outside Avid DS. To open the media storage configuration tool outside Avid DS: 1. Double-click on the Avid DS Support Console icon on your desktop. The support console and all the various tools are displayed. 2. Click UMMDTest. 3. Select File > Open Service. A dialog box displays for you to enter the name of the workstation whose storage you want to configure. If you are already on this workstation then leave the machine name blank and click OK. If you need to configure the storage for another workstation that is attached to this one in a workgroup, then enter the name of that workstation. n Warning: There is no security when configuring another workstation’s storage in this way. Therefore, make sure that no one else is using that workstation or they will automatically be disconnected when you log in. 4. Select File > Configure. The Media Storage Configuration dialog box displays any storage on the media indexing services that may have been configured for your workstation. 158 5 Managing Avid DS Storage Defining your Storage Areas within the Media Indexing Service You must define all storage areas that you need to access inside a configuration called a media indexing service. The Avid DS media indexer uses this service to scan all storages configured within, and indexes the media for quick and efficient access. You cannot leave the Avid DS local media indexing service list empty, otherwise Avid DS will report missing audio or video storages every time you start the application. Add all required storages and name them clearly. To define your storage areas in the media indexing service: 1. If you have Avid DS running, select Data Management > Configure Storages. The Media Storage Configuration dialog box displays the media indexing services that have been configured for your workstation. Your workstation’s media indexing service is indicated by the computer name 2. Select your workstation’s media indexing service, and click the Change button. The Media Indexing Service dialog box displays. 159 Configuring your Storage Locations 3. Leave the workstation name as it is and click the Change button. The list of storage areas that have already been defined in this indexing service displays. Each storage area is uniquely identified by the workstation name and folder where the media resides. Avid DS shared storage name Actual path to storage 4. To change the existing configuration, select a storage entry in the list, and click Change. Skip to Step 8. 5. To add a new storage, click the Add button. 6. In the Available Storage Types dialog box, select Avid Media Storage and click OK. 7. Enter the full Windows path name (\\workstation_name\folder_name) where the storage area is located, or use the browse (...) button to find it. For example, \\DSStorage4\Video. If you are connecting to a folder on an Avid shared storage, then click the browse (...) button and locate the Avid shared storage workspace folder. For example, \\Server_name\workspace\folder_name. Do NOT use a drive letter. 160 5 Managing Avid DS Storage 8. If this storage is for sharing MXF media with another Avid editing system such as Media Composer, then select Prevent purge of media on this storage. This automatically makes the storage “read-only”. 9. Select the media type that you will store in this folder: n If there are different media types in your storage, you must add a storage configuration for each different type (e.g. generic audio, generic video, MXF audio, MXF video, etc.) For this storage folder Select this option(s) Video media imported or generated media by Avid DS (read/write). generic media Media that is going to be read-only, but None not overwritten. e.g. OMFI media that will be used by other Avid editing systems. For MXF media: Folders that contain MXF media must be defined separately within your media indexing service. n You need to set up MXF folders for Avid DS and any other Avid editing systems—see “Sharing MXF Media” in the Avid DS Help. MXF (purgeable) 161 MXF files (.mxf) Configuring your Storage Locations For this storage folder Select this option(s) MXF (non-purgeable) • MXF files (.mxf) • Prevent purge of media on this storage 10. From the Disk Controller Type list, select the card that is installed in your workstation. 11. From the Disk Storage Type list, select the storage type that you are using. The disk options set the appropriate bandwidth for Avid DS to use when transferring data to the storage. Choose the appropriate options for your storage device to obtain the best performance for real-time effects. n If your storage device does not appear in the list, it may be because it was installed after Avid DS was installed. If it is an Avid-certified device, restart Avid DS so that the software detects the device and displays it in the list. 12. Click OK to return to the Media Storage Configuration list.. Avid DS shared storage name Storage areas will be listed here as they get added 13. Continue to add storage areas for all folders to which you need access. If there are different media types in your storage, you must add a storage configuration for each different type (e.g. generic audio, generic video, MXF audio, MXF video, etc.) 14. Storages are accessed and indexed in the order in which they are listed. Use the Move Up or Move Down buttons to change the order of priority. 162 5 Managing Avid DS Storage Avid DS shared storage name 15. Click Close and then OK to return to the Media Storage Configuration - Workstation dialog box. 16. Click the Close button to save the configuration for the media indexing service. n By default, the media indexer sets any new storage areas to automatically have full read/write access by any user on the network. To restrict access to your media, you can change the share permissions through Windows. The first time that you configure your storage, the media indexer will need to index the media on your storage device. This may take a while depending on the amount of media on your storage. 17. Once your storages have been indexed, you should stop and restart the media indexer—see “Stopping and Starting your Avid Indexing Services” in the Avid DS Help. This step allows the creation of the media table content (server.umd file) which helps speed up the media validation process after a system restart, and brings the media online more quickly. Accessing Storage on another Workstation A media indexing service is defined for every Avid DS workstation in the workgroup. To access media on another workstation, you need to add that workstation’s media indexing service to your own storage configuration. (It is more efficient to connect to the media indexing service on that workstation rather than directly to its storage area.) n 163 When you import a sequence or clip from another project, Avid DS creates a connection to the media even if it resides on another workstation. If the storage where this media resides is not already configured on your workstation, Avid DS will automatically add a media indexing service for that storage in your own workstation’s storage configuration. Configuring your Storage Locations The Avid DS media indexing service can also index media on other Avid editing systems (Media Composer, Symphony). This media typically resides on a shared workspace. This workspace should only contain media that needs to be conformed and used by Avid DS, as it is extremely time-consuming to index all the offline media on an Avid editing system. If your Avid editing systems are within an Interplay environment, you need to connect to the Interplay media indexing service instead. The Avid Interplay media indexers manage the media more efficiently for Media Composer and Symphony workspaces on shared storage—see ”Workgroup with Shared Storage in an Avid Interplay Environment” in the Avid DS help. To access a media indexing service on another workstation: 1. Select Data Management > Configure Storages. The Media Storage Configuration - Current Project dialog box is displayed with a list of existing services. Your workstation’s media indexing service 2. To add a new service, click the Add button. The Available Storage Types dialog box is displayed. 164 5 Managing Avid DS Storage 3. Select Avid Media Indexing Service and click OK. Avid DS scans the network for all workstations in your workgroup that are running media indexing services. 4. Select the workstation whose media indexing service you need to access, and click Change. 5. Click Close to accept this configuration. The other workstation’s service configuration is now added to your storage configuration. 165 Configuring your Storage Locations Your workstation’s media indexing service Other workstation’s media indexing service 6. Click the Close button to exit the Media Storage Configuration - Current Project dialog box. To remove a media indexing service: 1. In the Media Storage Configuration - Current Project dialog box, select the service that you want to delete. 2. Click the Remove button. The indexing service is no longer defined for the current project. 3. Click the Close button. Accessing Storage on Workstations in an Avid Interplay Environment A media indexing service is defined for every workstation in an Interplay workgroup. The media indexing service includes all storage folders that the workstation needs to access. To access media created by other Avid editing systems within an Interplay environment, you need to connect to that system’s local Interplay media indexing service, or to the media indexing service for a group of Avid editing systems known as a High Availability Group (HAG). To access an Interplay media indexing service: 1. Select Data Management > Configure Storages. The Media Storage Configuration - Current Project dialog box is displayed with a list of existing services. 166 5 Managing Avid DS Storage Your workstation’s media indexing service 2. To add a new service, click the Add button. The Available Storage Types dialog box is displayed. 3. Select Avid Interplay Media Indexer and click OK. A dialog opens for you to enter information about the Interplay media indexer to which you need to connect. 167 Configuring your Storage Locations 4. Enter the name of the Avid Interplay workgroup where the media is located. 5. Enter the name of the Avid editing system whose local indexing service you need to access, or the name of the HAG where the shared indexing service is located, and select the This is the name of a High Availability Group (HAG) option. 6. Set the Disk Controller Type and Disk Storage Type. 7. Click Close to accept this configuration. The Interplay media indexing service is now added to your storage configuration. 8. Click the Close button to exit the Media Storage Configuration - Current Project dialog box. To remove a media indexing service: 1. In the Media Storage Configuration - Current Project dialog box, select the service that you want to delete. 2. Click the Remove button. The indexing service is no longer defined for the current project. 3. Click the Close button. 168 5 Managing Avid DS Storage Stopping and Starting your Avid Indexing Services All media and project information, that is indexed on your workstation or in the Avid DS workgroup, is kept in the system memory. This information is only saved to a file (server.ummd for the Avid Media Indexer) when your system is shut down and the media and project indexing service is stopped. Therefore, it is good practice to stop and start your services at the end of the day so that the indexing information is written to a permanent file. The media indexer needs to be stopped on each Avid DS workstation. To stop/start the indexing services: 1. Close the Avid DS application. 2. Click the Windows Start button, and select Control Panel. 3. Double-click Administrative Tools. 4. Double-click Computer Management. 5. Select Services and Applications > Services. 6. In the list on the right, right-click on Avid Media Indexer and select Stop*. n c Stopping these services may take some time and even exceed the Windows allocated time. If this happens, you will get a notification from Windows that the service could not be stopped. Ignore this warning and click OK, then wait for the service to stop completely. DO NOT SHUT DOWN OR RESTART the system until the service is fully stopped or you will corrupt the table being saved. While saving, the services status appears as Stopping. Refresh the window until the Status indicates that the service is indeed fully stopped. 7. After the service has been stopped, right-click on it again, and select Start. 8. Once the services are started, close all open windows. About your Local Storage Area Your Avid DS workstation includes a tower base unit and a storage device (disk array). All software, projects, and audio media are stored on the disk drive in the base unit, while the video media is stored on the drives in the storage device. 169 About your Local Storage Area External Storage Device Avid DS Workstation Storage Device F: drive Base unit C: drive Except for the (C:) system partition, the letters for the above drives are only suggestions. Depending on the storage choices that were made when your workstation was installed, several folders were created to hold various system files, project files, as well as media and cache files. Folder Description Location \DS_v10.x Contains the files required to run Avid DS. C:\Program Files\Avid\DS_v10.x \DS Archives Contains information on archived projects. C:\DS Archives \DS Projects Contains the projects, sequences, and clips that you create in Avid DS. C:\DS Projects\DS_v10.x \MediaStorage Contains the media (both audio and video) and cache files captured or processed in Avid DS n F:\MediaStorage This shared folder is new for Avid DS 10.5. \VideoStorage Structure on pre-10.5 Avid DS systems. F:\VideoStorage Dedicated folder for the video media and cache files captured or processed in Avid DS. \AudioStorage Structure on pre-10.5 Avid DS systems. D:\AudioStorage Dedicated folder for the audio media and cache files captured or processed in Avid DS. 170 5 Managing Avid DS Storage The DS Archives Folder The \DS Archives folder is used by Avid DS to keep track of archived projects. When you archive a project, an archive log file is saved in this folder, so that you can later restore your media. The archive log file also contains the Avid DS version number, so you know which version you were using when the archive was created. Video media is always archived to tape and an EDL is generated called ArchiveTape.log. Only Avid DS can read this EDL during the restore process. If this file is missing from the archived project folder, the media cannot be restored. Archived audio media or archived audio cached media is stored in this folder. Under each project archive folder, the audio (.wav) media files are stored in a folder called Archive Media Files\audio, which contains each audio storage ID, labelled #1, #2, and so on. When the project is restored, these folders are copied to their corresponding audio storages. The DS Projects Folder The \DS Projects folder must be shared (default at install). It contains the projects that you create with Avid DS. Each time you create a new project, you are prompted to select a location for the project folder. You must keep all your projects under the root \DS Projects folder. The project folder contains the clips and sequences associated with a project. Each project folder also contains the \System folder. 171 About your Local Storage Area n Note the following: • Do not move, delete, or modify the contents of the \System folder. • Never manually move a project between Avid DS workstations. Use the Archive/Restore feature of Avid DS instead. • Never duplicate a project within an Avid DS workgroup. The \System folder contains the following information: Source models: These data structures allow Avid DS to manage the relationship between clips, sequences, and their media. Each time you capture media from a new source, Avid DS creates a corresponding source model, which tracks the time span, quality, and location of the different media files captured from that source. When you play back a clip from that source, Avid DS consults the appropriate source model to locate the media. DSprojectinfo: This file contains information about the project format and other project preference settings. For more information on project preferences—see Creating a Project in the Help. The DSPresets Folder The \DSPresets folder contains presets, which you can use to define effects, transitions, graphics tools, and so on. The presets that are shipped with Avid DS are stored in this folder by default. Avid DS also creates a \DSPresets folder in each project folder. This lets you store user presets that are specific to a particular project with that project. You can also specify, as part of your user preferences, locations for your own and shared workgroup presets. The VideoStorage and AudioStorage Folders The \MediaStorage folder must be shared (default at install). It contains individual folders for each project. Each folder contains the video and audio media, and cache files for that project. Each folder's name is generated by the software and is based on a unique identification string (called a GUID) that identifies each project. Avid DS workstations prior to 10.5 had separate audio and video folders (\VideoStorage and \AudioStorage). n Do not delete audio or video media files or folders using Windows Explorer. If you want to delete a media file, use the Purge or Delete command in Avid DS. For more information on deleting clips and/or purging media—see Managing Media and Projects in the Help. 172 5 Managing Avid DS Storage The DSSystem Folder The C:\Users\Public\Avid\DS_v10.x\DSSystem folder contains system files and several folders used by Avid DS. n Folder Description \DSSystem\temp\ user_account_name Contains the autosave files, viewer and test pattern bitmaps, some critical Avid DS system files, RP jobs log, and the crash log. Before modifying anything in this folder, contact Avid DS Customer Service. The Autosave files are saved under C:\Users\”user id”\AppData\Local\Avid\DS_v10.x\temp \AutoSave 1 ... AutoSave 4 Keep monitoring your sufficient disk space, otherwise the software and/or operating system may cease to operate. After the installation, the drive must have over 20% of free space at all times. 173 6 Editing High-Res Projects in Avid DS As there are a number of different ways to work with high-resolution projects, it is recommended that you first read “Avid File-Based Workflows” on page 17 and follow the workflow that best meets your project requirements. You should also read the material in “Color Management in Avid DS” on page 204 to better understand how and where the “look” files (LUTs) are applied. Depending on your system configuration, many high-resolution formats are playable in real time—for a specific list of these formats, see the Avid DS support web at www.avid.com. When editing high-resolution projects where real-time playback is not achievable, you can use the proxy mode to apply effects and view the results in either HD 4:2:2 or HD 4:4:4. Opening an HD or Film Project in Avid DS Avid DS can work with HD and 2K/4K files, including a large number of sequence formats for various film resolutions and aspect ratios. To set your project settings accurately when you open a project in Avid DS, you must gather the following information from either the film-scanning facility, the camera operator, or the production director: • n The original film format of your media (e.g. 1080, RED, Full Aperture, DPX, Cineon). There are some third-party applications available on the Internet that can read the properties of high-resolution files (i.e. DPX, R3D, TIF) to give you the exact frame dimensions. • The quality at which your film master was scanned or transferred. The most popular is the 10-bit format and the most frequently used resolution is 2K. • The frame rate (fps) at which your film master was scanned or transferred. When conforming sequences in Avid DS, make sure you create a project with the same frame rate that was used for the offline. • The format required for final delivery. • A corresponding LUT for your footage. This will be required for proper color management of your media when you import it into Avid DS. 6 Editing High-Res Projects in Avid DS To create a film-based project: 1. In the Open Project dialog box that displays when you start Avid DS, click the New Project button. The New Project dialog box displays. You can click the Help button at any time to get a full description of all the parameters in this dialog box. 2. Enter a Project Name. 3. Keep the default project Location as this is where all your Avid DS projects reside. 4. There are a number of film resolutions and apertures for HD or film that you can choose from. Select the specific film Format at which your material was acquired. The menu options are as follows—Media Format > Resolution > Frame rate. For example: FILM > RED > 2:1 (2K) > 23.97 frames/s HD RGB 4:4:4 > 1080i > 59.94 fields/s If you are going to output your project at a different resolution then what it was originally shot at, then you can set the project with the new output format. Note however, that if your media format is not the same as your sequence format, your media will not be playable in realtime in Avid DS until you process your sequence. 5. When you select the format, the frame details are set automatically. Verify that the Frame Size is showing the correct dimensions. If not, you will need to choose another Format. 175 Opening an HD or Film Project in Avid DS 6. Select the LUT depending on the delivery format of this sequence. For example, if the material you are editing and finishing is for HD Television, then the Sequence LUT will be ITU 601/709. If you are working with media from only one source and been provided a specific LUT file for this media, you can import it now—see “Importing External LUTs” on page 215. If you will be using media from different sources, then we recommend that you select the LUT that is most appropriate for the final output. 7. For the Storage Settings: t Set the Resolution for capturing/linking video media to Full. t Set the Color Space to RGB 4:4:4. 176 6 Editing High-Res Projects in Avid DS n Work in 4:4:4 color space whenever possible. If you need to deliver your final master in 4:2:2, the sequence can be downconverted at time of output. t Set the Bit Depth to 10-bits. This is typically the format at which film is scanned. 8. Select Use the closest media available, to allow Avid DS to display media of mixed resolutions and frame rates in your sequence. 9. Set the Processing Precision to a bit-depth that will give you the best quality for your processed effects. To preserve the quality of the bit-depth of 10-bit material, choose 16-bits. For more information on bit depth, see “Bit Depth” in the Avid DS Help. If you selected the ITU 601/709 LUT, then select the 32 Bits float option for Processing. This ensures that the LUT can be reversed transparently so that you can view your media without your LUT if necessary. c Although Avid DS can support higher bit depths during processing, the caches may be stored at a lower bit depth depending on your resolution and color space settings. Note that, using a higher precision bit depth generates smoother effects during processing, and still produces better quality output for lower bit depth outputs. Optionally, you could set the Precision bit depth to the same setting as the Storage bit-depth. Then, if you want to process a specific effect at a higher-quality bit depth, you can change the Precision bit depth within the Processing dialog box, or in the Options property page of the effect. 10. For the Audio Settings, set the Sample Rate and Bit Depth at which you will output your audio media. 11. Leave the conversion settings at default. 12. Click OK to save project preferences. Avid DS displays the timeline where you can now begin working on a sequence. A project folder is created under the location specified earlier. This is where all your sequences will reside. Linking to High-Resolution Files By creating links to media files, you can work with media files without having to capture them to your local storage. These files, called linked clips, can reside on any connected storage location until you’re ready to output your sequence. Some projects may require you to work with images at varying resolutions (sizes). When you capture these files, you must convert the material to the working resolution of the current sequence. By linking to the material instead, you can keep the material at its original 177 Linking to High-Resolution Files resolution regardless of the sequence’s frame size. Once you have completed your edits, you can process the linked material, which creates a cache file of the image area that is visible in the viewer. Linking clips is also useful when more than one person needs access to the same file. You can capture the file as a linked clip, drop it into your sequence, and continue to use it as a reference while another person continues to work on the source media file. Changes made to the original file automatically appear in the linked clip, both in the Avid Explorer and on the timeline. You can also use the Copy-Link function to make a copy of the original media and then link to it—see “Copying and Linking Media” in the Help for Avid DS. n If another person tries to modify a file that is linked to a clip in an open project, they will not be able to save that file due to a sharing violation. You must close the project that contains the linked clip for them to be able to save the original file. Once you are ready to output the sequence, simply process the clip on the timeline. If you process the material, a cache file is created. Once a cache is created, Avid DS no longer refers to the source media file, but uses this cache file during playback. Any further changes to the source file do not appear in the linked clip on the timeline. Like any other cache however, the cache for the linked clip can be purged, which relinks the clip to the source file. n If the original file is removed from its location, you will receive a “Media not available” message when you playback the portion of the sequence that uses that clip. • If you are conforming a sequence—see . • If you are building a new sequence in Avid DS—see “Creating Linked Clips” in the online help. Aligning your DPX Files If Avid DS gives you a message that your DPX files cannot be read, it may be due to misaligned sectors in the DPX files. This can easily be realigned using the FixDPX utility. To align your DPX files: 1. If the sequence using the DPX files is currently open, exit Avid DS, or switch to another project. 2. Click the Start button and select Programs > Avid Products > Avid DS > Tools > FixDPX. 3. In the FixDPX dialog, click the File... button to browse for a specific file that you want to fix. If you want to fix several files, then click the Folder... button to select the folder name. 4. Click Fix it! to begin. 178 6 Editing High-Res Projects in Avid DS The FixDPX utility will display a summary of the files that were or were not fixed. 5. Click Done to exit. Capturing High Resolution Media from Tape HDCAM-SR is commonly used for HDTV television production. However, HD resolutions are now also used more and more for film work, especially in 4:4:4 RGB color space. The 4:4:4 refers to an encoding technique that holds onto all of the image's red, green, and blue color data for superior color fidelity, unlike the traditional 4:2:2 YUV mode, which discards half of the color data. Although this method does not support resolutions as high as film-scanned DPX files (2K, 4K), HDCAM-SR does allow for fairly high quality resolution (upto 1920 x 1080 HD), and with the latest digital film cameras, material can also be shot directly in RGB 4:4:4. Also, Telecines now perform high-quality transfer directly to HD in real-time, which is much faster and economical than a typical film scanner. To ensure the highest quality of the master tape, transfer your film reel to HD format in 4:4:4, which offers the best uncompressed color quality currently available on video. The film should also be transferred as 16:9 so that the conform process will not only be frame-accurate, but also pixel-accurate in the sense that the effects will match the same aspect ratio (titles, shapes, etc.). When working in HD, you can capture all the media and edit directly in Avid DS. Alternatively, you can do your offline editing in Avid Media Composer, and conform and finish your project in Avid DS. For this workflow, see “Conforming HD Video Sequences” in the Help for Avid DS. Capturing Film Footage from File You can capture digital film types such as DPX and R3D files. If the series of digital files were provided by a film scanning facility, use the accompanying LUT file that was applied during the transfer as the Masterclip LUT. When capturing this media, you will need to use the LUT from the digital film camera or one that was provided to you from the film transfer facility. This LUT known as the Masterclip LUT, needs to be imported when you set the capture settings. If you do not have a masterclip LUT, the sequence LUT that you selected when you opened your project/sequence will be used by default. 179 Viewing High-Resolution Sequences To capture film-based media from file: 1. Right-click the file(s) that want to capture and select Capture Settings. 2. Set the appropriate options—see “Video Capture Settings” in the Help for Avid DS. 3. Right-click the file(s) and select Capture. The dialog box that opens depends on the type of file that you are capturing. - DPX files—see “DPX Import Dialog Box” in the Help for Avid DS. - R3D files—see “RED Import Dialog Box”in the Help for Avid DS. 4. Set your masterclip LUT by doing one of the following: To import a LUT that was provided with See “Importing External LUTs” on page 215. your media To use a industry-standard LUT provided Select the appropriate LUT from the drop-down list. by Avid DS For DPX, you can use the ITU 601/709 LUT. For R3D, you can use the RED LOG LUT. Choose a standard camera LUT or create Select From File from the LUT Creation drop-down a custom LUT. list, and click the Create LUT button. Browse to the /DS_v10.x/Luts/Lut presets folder and select the appropriate camera LUT—see . 5. Click OK. As the material is captured, the clips appear in the target bin. Viewing High-Resolution Sequences Avid DS allows you to playback SD and HD sequences in realtime in the Avid DS viewer or on an external monitor. When working with sequences that are higher than HD resolution, your system may not have sufficient bandwidth to output to an external monitor. In such a case, you have two options: • Use the Realtime Proxy mode: Avid DS converts the sequence format to a lower-sized HD resolution that still provides excellent visual quality for editing and previewing your sequence in a video monitor. For more details, see “Film Proxy Mode” on page 183. • Use the Graphics-link mode: You can redirect your output through the graphics card to a second computer monitor. Even with high-resolution 2K sequences, Avid DS is capable of 10-bit 4:4:4 RGB color-managed display on either a computer monitor, or an external monitor—see “Using Avid DS Graphics-Link with an External Monitor” on page 181. 180 6 Editing High-Res Projects in Avid DS n Only NVIDIA graphics cards with sufficient memory support this mode. For details on which cards are supported, see the Avid DS support website at www.avid.com. Using Avid DS Graphics-Link with an External Monitor If your Avid DS system is equiped with an appropriate NVIDIA graphics cards (refer to the Avid DS Support Center) you will be given the option to play back high-resolution sequences (HD or higher) on an external monitor. Using the GPU processor and the second output of the graphics card, Avid DS is capable of 10-bit 4:4:4 RGB color-managed display on either a computer monitor, or an external monitor such as DreamColor, Cine-tal or Barco. To use the graphics card for output, you need to use Avid DS Graphics-Link (This application is available via an icon on your desktop). Avid DS Dual-Link and Avid DS Graphics-Link cannot be run at the same time. To change between these different modes, Avid DS must be closed and re-opened in the desired mode of operation. To use the Avid DS Graphics-Link option: 1. Save your sequence and close Avid DS Dual-Link. 2. Open Avid DS (Graphics-Link) from the desktop. n While using Avid DS in the Graphics-Link (GL) mode, the dual-link card will still be used for audio playback, but all forms of capture will be disabled (even if the capture tool is available). When viewing images on the external monitor, the sequence format is always maintained, regardless of the size of the connected monitor. Therefore, if the resolution of your monitor is smaller than the sequence resolution, the output will be reformatted in real time to fit the monitor’s aspect ratio. For SD formats, the picture will not be upscaled and will display in the center of the screen. The output settings can be changed via the Sequence Preferences dialog with the choice of None (Centers the image), 1080p padding (pad around the sides), or 1080p CenterCrop (do a center crop). n If your workstation has the supported hardware, sufficient memory and processing power, you may be able to view your high-resolution sequences in realtime. You can also analyse the pixels in your image using the waveform monitor and histogram options on the secondary monitor view using the GL mode. 181 Viewing High-Resolution Sequences To display the waveform monitor or histogram on the secondary monitor: 1. Move your mouse over to the secondary monitor view and click on it. This viewer is now in focus and you can use the following keys on the main area of the keyboard: To Press Enable/disable the waveform monitor S Show RGB value of each pixel X (for row) C (for column) When viewing colors in the waveform monitor, use the mouse to point and click on the area of the image that you want to analyse. The coordinates of the pixel and the RGB values will be displayed in the bottom left corner [x, y, R, G, B]. Enable/disable the Histogram H View a histogram of individual Red, Green or Blue channel R, G or B When viewing colors in the histogram, the black and white level limits are set according to the sequence format. These are indicated by the two vertical lines on the left and right of your screen. The minimum and maximum range values are also indicated next to these lines. Change color of the lines in the histogram display [ or ] Lighten or darken the lines in the waveform monitor/histogram display + or - 2. To return the focus to your Avid DS Viewer on the primary monitor, move your mouse over to the viewer and click on it. Real-Time Playback for High-Res Media Linked files will be real-time for DPX and R3D formats if: • The resolution of the high-res files are supported for realtime playback on your system configuration—see the Avid DS support website at www.avid.com. • The high-res files are on your local videostorage that is large and fast enough to support high throughput. • The format of the high-res files exactly match the format of the current sequence. 182 6 Editing High-Res Projects in Avid DS • The current sequence storage bit-depth is set to 10. • For DPX. The data in the DPX files are correctly aligned. This should almost always be the case. If not, the FixDPX utility can fix any misaligned data DPX files—see “Aligning your DPX Files” on page 178. Film Proxy Mode When editing high-resolution sequences (higher than HD), you have a choice of displaying and processing either in full resolution or real-time proxy resolution. The proxy is a lower-sized HD resolution that provides excellent visual quality for editing and previewing your sequence in a video monitor. With proxy resolution, the correct aspect ratio is preserved in the Avid DS viewer as well as in the external HD monitor. Even an SD monitor can be used when working with 23.97, 29.97 and 25-fps sequences. In addition, color space is automatically taken into account by Avid DS to make the use of these proxies as transparent as possible. n When working in full resolution, the results of the processing can only be seen in the Avid DS viewer, as the external monitor is disabled. If your system has a graphics card that supports high-resolution formats, you can redirect your output to the external monitor—see “Using Avid DS Graphics-Link with an External Monitor” on page 181. To work more quickly and efficiently, you can apply effects in the lower, real-time proxy resolution. In this mode, real-time effects do not need to be processed. If any effects do require processing, the resulting caches are also generated in real-time proxy resolution to save disk space. n If any effects were previously processed in full resolution, then Avid DS will use these caches instead of the proxy 4:2:2 caches. When you are ready to output your final sequence, you can switch back to full resolution to process your effects. Processing in full resolution has the advantage of highly accurate processing using 4:4:4 RGB values. When working in film proxy mode, note the following: 183 • You can work in either RGB 4:4:4 or YUV 4:2:2 color space. If you are applying effects that modify color, and you are outputting to RGB 4:4:4, then set the Color Space to 4:4:4. • Proxy modes are determined by the type of sequence in which you are working. For example, when working with R3D files, the RGB 4:4:4 film proxy mode is used. Film Proxy Mode • You cannot enable viewer LUTs in YUV 4:2:2. However, you can use the LUTs effects on the Timeline as an effect. Do note that if you are using it to make color modifications, it is a good idea to work in a 4:4:4 proxy mode for an accurate color display. • When in a shared collaborative environment using an AvidUnity/Avid ISIS, the Avid DNxHD proxies can easily be shared between Avid Media Composer HD and Avid DS systems. Avid DNxHD compression ratios are also available to you when you use proxy mode. For a description of these ratios—see “Avid DNxHD Compressions” in the Help for the Media Composer family. Enabling Film Proxy Mode Real-time proxy mode is only available on an Avid DS workstation that has the appropriate hardware. Otherwise, you can work in Full resolution which still gives you real-time playback of your media in the viewer, but not the external monitor. To set your sequence preferences to work in proxy mode: 1. Select File > Sequence Preferences. 2. Set the Resolution to Real-time Proxy so that you can edit and add effects in real-time. 3. On Avid DS workstation, you can change the Compression to one of the Avid DNxHD compression formats. This will save you space on your storage device while you are editing your sequence. 4. Set Downconversion of HD/SD output to the appropriate setting so that you can feed your output to an external monitor and view the results. In the Avid DS viewer, the real-time proxy mode compensates for change in aspect ratio. For the external monitor output, you have the flexibility to either see a cropped version of the frames, or a centered and padded version. Internally, Avid DS still holds the entire frame. 5. Click OK to set the preferences. Editing and Applying Effects in Film Proxy Mode To work more quickly and efficiently, you can apply effects in the lower, real-time proxy resolution without having to process real-time effects do not need to be processed. If any effects do require processing, the resulting caches are also generated in real-time proxy resolution to save disk space. If any effects were previously processed in full resolution before the switch to the proxy mode, Avid DS will use these caches. When you are ready to output your final sequence, you can switch back to full resolution to process your effects. 184 6 Editing High-Res Projects in Avid DS To edit and apply effects in proxy mode: 1. Load your sequence or clips onto the timeline. n If you cannot get realtime playback for your media, you can process your timeline. This generates media on your local storage based on the format of your sequence. 2. Perform the necessary edits, color correction, and addition of effects to your sequence. While applying effects such as Keyers or creating mattes, toggle between Proxy and full resolution modes by clicking the button with the green dot above the viewer. 3. If are applying a LUTs effect on the Timeline—see “Applying a LUT Effect” on page 217. 4. Switch back to full resolution mode and process the effects—see “Processing Effects” in the Help for Avid DS. 5. When ready to output, see “Outputting Film Sequences” on page 185. Outputting Film Sequences Avid DS supports output mastering of film-based projects to any of the original transfer formats. You can output the film sequence to tape or to a digital file format such as Cineon or DPX. The delivery depends on how the output will be displayed. For example, for HD TV broadcast, you should output the final sequence to tape. By default, the Sequence LUT is used when outputting to tape or to file. This ensures that the color information used when editing and applying effects in your sequence remains the same during output. Ouputting to Multiple Formats Outputting your sequence to multiple formats is known as Universal Mastering. If you are working in an HD sequence, you can easily deliver the same sequence to multiple formats such as film or NTSC formats. In the case of a film output, it is possible to output a final series of film-resolution images (2-4 K) for a film recorder. To deliver to multiple formats: 1. Save the sequence after you are finished editing and applying special effects. 2. Create a new sequence making sure that you are using the same frame rate as the sequence you just saved. 3. In Avid DS, select the sequence and drag it on the timeline. 185 Outputting Film Sequences 4. Output the sequence using the applicable settings. Outputting DPX Files In the case of a film output, it is possible to output a final series of DPX images for film recorder compatibility. All color information from the sequence LUT is also encoded within the DPX files. To output a sequence to DPX or Cineon files: 1. Select View > Single-Instance Views > Output Tool. 2. Select the material to output. You can choose the entire timeline or specific in/out timecodes. 3. Click the To File button. 4. For File Type, select the file format which you want to export (DPX or Cineon). The DPX Export dialog box opens. 5. For the LUT, Avid DS will use the Sequence LUT that was set when the sequence was created. You may change this if necessary. 6. If you want to save a timecode on each frame in the file, select Export Timecode, and set the appropriate timecode start time. 186 6 Editing High-Res Projects in Avid DS 7. Click OK to save the settings. 8. In the Output Tool window, keep the Output Resolution at the defaults. 9. For the Output Options, select the appropriate Codec (if applicable). 10. Select the Preserve Alpha option if the sequence includes an alpha channel that you want to keep in the output file. This is useful if you plan to reuse the matte information in future compositing or graphics projects. However, not all file formats support alpha channels. 11. To resize your file, select Use Advanced Settings. Click the Help button for more information on the parameters in this dialog. 12. Click the Output button to begin the export. 13. Select a folder in which to save your material, enter a name for the file, and click Save. The material is processed, if necessary, exported to file, and placed in the selected folder. 14. Close the Output Tool dialog box. 187 Outputting Film Sequences Linking Back to MXF Media on the Avid Offline Editing System You can share MXF master clips captured or generated on Avid DS with other Avid editing systems. For HD media, you can share MXF DNxHD media only with other Avid systems that support it. To make this media available for use by Avid offline editing systems, you need to set up your storage areas accordingly. To share MXF master clips created on Avid DS, follow this basic workflow: 1. Make sure any storage devices or Avid Unity workspaces are configured correctly. 2. On the Avid DS system: a. n Create a project. In the New Sequence dialog box, select the proper capture settings: MXF storages (one for audio and one for video), desired compression, and so on. MXF storage can be shared (in an Avid Unity environment) or local (and later transferred). If you are going to capture audio from a multi-stream file, make sure to select the option “Import audio into separate audio tracks” in the New Sequence dialog box. b. Capture and edit the media. c. Export an AAF file—see “Outputting a Sequence to Avid Media Composer” in the Help for Avid DS. 3. If your media is not on a shared Unity storage, you will need to transfer media to the Avid editing system. Do one of the following: - If you are transferring media over a network, copy the MXF audio storage and the MXF video storage to the local drive. - If you are transferring media on a removable drive, connect the drive. 4. On the Avid editing system, open a project with a matching frame rate. 5. Import one or more AAF files. The Avid editing system creates a master clip for each AAF file. 6. Select the new master clips and select Clip > Relink. The Relink dialog box opens. 7. Deselect the option Relink only to media from the current project, accept the other defaults, and click OK. The master clips are relinked with the MXF media. 188 6 Editing High-Res Projects in Avid DS n You can use the Media Tool to create master clips, but this method does not always work, for example, when a clip from Avid DS includes alpha. Media Composer Macintosh systems, and other Macintosh-based Avid editors, cannot use MXF media created by Avid DS, due to a 31-character file name limit. This situation occurs when an Avid DS system creates a storage on a Unity volume to share with other Avid editing systems. This problem does not affect Windows systems. 189 7 Conforming with AAF/AFE Files Avid DS cannot directly open projects from Media Composer or other Avid editing applications. To transfer bins, clips, or sequences to Avid DS, you must use an intermediate file format such as Advanced File Exchange (AFE) or Advanced Authoring Format (AAF). You need the AAF or AFE file for the online session. AAF files can have only a single sequence, while AFE files can contain more than one bin or sequence. You can use either format when transferring media outputs from Media Composer to Avid DS. Importing AFE/AAF Files To finish a sequence from another editing system in Avid DS, you need to import it from an AFE or AAF file. AFE (Avid File Exchange), is the preferred method of conforming sequences created on Avid Media Composer as it offers the highest level of conform capability. AFEs have the entire bin contents, whereas AAFs contain only specific sequences and their associated clips. When importing audio from an Avid Pro Tools editing system, however, AAF is a more comprehensive standard of exchange. To import an AFE file: 1. Open a new project in Avid DS in the format in which you intend to output your final sequence. Make sure the frame rate matches the project you are conforming from the offline system. 2. You have a few options for importing your projects and media: Option Action Media that was used by clips on Media Composer is on a shared storage that Avid DS can access for relinking. Make sure that you have access to the folders where the project files (AFE, EDL, ALE) and media are located on the Media Composer system. 7 Conforming with AAF/AFE Files Option Action Media that was used by clips on Media Composer is transferred to the Avid DS system. Copy the media and other project files that you may require (e.g. AFE, EDL, ALE,) to the local project folder that was established when you created your project in Avid DS. The media must be copied to a storage area that is managed by Avid DS. During e.g. C:\DS Projects\DS v.x\Casino\... the AFE import process, you will be able to redirect Avid DS to this new path so that the clips can automatically relink. n If you are sharing MXF media, then it must be placed in a specific Avid MediaFiles folder—see . 3. In Avid DS, navigate to the folder where you placed the offline project files, and double-click the AFE/AAF. The clips, sequences used in the offline will display in the lower area of the screen. If you are importing an AFE, then the bin will display. Simply double-click on the icon to reveal the clips and sequences. 191 Conforming with the Same Media 4. To continue with the conform process, follow the procedure below that best describes the media that you intend to use. n If your sequence contains several types of media, you will have to conform it once per type of media, and replace them manually on the final sequence. Conform Scenario Go to Conform with the same media that was originally linked via AMA on Media Composer/Symphony (R3D, XDCAM) “Conforming with the Same Media” on page 192. Conform with media from alternate sources (i.e. original files such as DPX, ARRI) “Conforming with Media from Alternate Sources” on page 194. Conform with MXF media captured/generated by the offline editing system. “Conforming with MXF Media Generated by an Offline System” on page 198. Conforming with the Same Media If media was linked by AMA during the Media Composer offline editing session, these links will be preserved when you export the AFE/AAF, so that you can relink to the same media with Avid DS. If you are using a shared storage area, simply make sure that Avid DS has access to this media. If you have transferred media from the Media Composer system to a different location so that it can be accessed by Avid DS, you must enter the new path in the Default Files Path. n MXF files must be placed in a specific Avid MediaFiles folder—see . 192 7 Conforming with AAF/AFE Files To link to the same media used via AMA: 1. Make sure that you have loaded your AFE/AAF into Avid DS as described in “Importing AFE/AAF Files” on page 190. The contents can include master clips, subclips, and sequences. For a description of Avid editing system icons, see “AAF/AFE List” in the Help. The columns displayed in the bin view can show all the metadata within an AFE file (select Details view). You can show or hide selected columns, as described in “Customizing the Details and Script Views” in the Help. 2. Select Link. By default, these linked clips will be created in a folder with the same name as the bin that was opened. 3. To recreate the master clips in Avid DS, you should always select Create Master Clips, and select the folder where you want to place the master clips in Timeline Drop: Master Clip Location. 193 Conforming with Media from Alternate Sources This creates master clips in the Avid Explorer so that you always have the masters in case any clips from the timeline are deleted. You do not need to select this option if you already created master clips and you want to avoid creating a duplicate set. (Duplicate clips are numbered sequentially beginning with 001.) Select Lock Path to keep the same folder for any new master clips. Deselect this option if you want to create subfolders that match the names of the imported bins. This allows you to keep the original structure for your bins and clips as it was in Media Composer. 4. Do NOT select Force Creation of External Tape Sources and Use Alternate Video Sources. 5. If you are linking to a storage shared by the Media Composer system, Avid DS will use the same path specified in the AFE/AAF. If you have transferred media from the Media Composer system to a location where it can be accessed by Avid DS, you must enter the new path in Default Files Path. Avid DS will use this path instead of the location specified in the AFE/AAF. 6. Select a sequence, and drop it onto the timeline. The conform begins and a progress bar displays during the process. The clips and associated media will display in the timeline. In the Avid Explorer, the folder for your master clips will show these clips with a red underline to indicated that they are linked. If any errors were detected during the conform process, a message box displays a summary of the information contained in the AAF/AFE Conform Log and asks if you want to view the log. 7. All clips should automatically relink to the source media. Depending on the your storage type, you may or may not be able to playback the media in real-time. To confirm this, go to the project folder, and open the bin where the clips were created. - Clips that are linked will have a red underline. - Clips without media will have a full red icon. To find the missing media, see “Relinking Missing Clips” on page 200. Conforming with Media from Alternate Sources This scenario applies to media that transcoded to proxy resolutions (MXF) by Media Composer, MetaFuze or a third-party application. The clips created during the AFE/AAF import will reference the MXF media, however, in Avid DS, you can simply point the conformed sequences to an alternate media source so that you can link to or recapture the original high-res media (e.g. DPX, Cineon, ARRI) for finishing. 194 7 Conforming with AAF/AFE Files The clips must have timecode/edgecode and tape name information that matches with the same information found in the alternate sources scanned by Avid DS. To link to alternate media sources: 1. Make sure that you have loaded your AFE/AAF into Avid DS as described in “Importing AFE/AAF Files” on page 190. The contents can include master clips, subclips, and sequences. For a description of Avid editing system icons, see “AAF/AFE List” in the Help. The columns displayed in the bin view can show all the metadata within the AFE file (select Details view). You can show or hide selected columns, as described in “Customizing the Details and Script Views” in the Help. 2. Select Link and Use Alternate Video Sources. 3. Click Configure. The Choose Alternate Video Sources dialog opens so that you can select the high-resolution files to which you want to link. 4. In the Choose Alternate Video Sources dialog, select Quick browse. 5. Click Select Root Folder and browse to the folder where the original media is located. 195 Conforming with Media from Alternate Sources 6. Select the folder that needs to be scanned and click Select. Click Select again if Windows prompts you with subfolders. You do not need to select a subfolder as all folders under the folder you select will also be scanned. 7. (Optional) If you want to use an ALE to make the relationship between the corresponding AFE/AAF/EDL timecode/KeyKode edits, click the option for Select ALE File, and browse to the folder where the ALE file is located. 8. (Optional) If you are using media that has an associated “look” or LUT file holding additional color information (e.g. .RLX, .RSX, .RMD), then select the Look options: Use Look from AAF/AFE/ALE. Media type File Location DPX/Cineon All associated LUTs must be placed in the LUT folder under your project folder. The AFE contains the name for the LUT associated to each DPX file. RED If a look file (RLX/RSX/RMD) is associated with a clip in the AFE/AAF, it will be used as the primary source of settings. (The name of the look file does not have to match the name of the R3D file.) For RSX or RMD files. If the name matches the source, then place it in the same folder as the R3D files. They will be used when you begin the scan. If both RMD and RSX files of the same name are present, then the RMD file will be given preference. For RLX files. Place them in the RLX folder under your project folder. 196 7 Conforming with AAF/AFE Files Media type File Location ARRI XML files are located in the LUT or XML folder in the path where Avid DS is installed. (This folder was created when the ARRI plug-in was installed.) 9. Click Scan. The folder is scanned, collecting the metadata that it contains, to display the timecode and/or KeyKode associated to each file referenced in the EDL/AFE/AAF. When you scan your files, Avid DS retrieves the metadata in the files (i.e. timecode, KeyKode, tapename) and does the following: If... Then... The DPX files contain the tape source information (i.e. tape name and timecode) A direct association is made between the file’s timecode/tapename, and the edited sequence’s timecodes/tapenames. The DPX files only contain timecodes An association is made with the file’s timecodes, and the folder in which the file is located is used as the “tape name”. The DPX files only contain film source In this case, you must also specify an ALE file info (i.e. KeyKode), or you want the to allow Avid DS to create the association KeyKode rather than the timecode between the scanned file’s KeyKode, and the edited sequence’s timecodes/tapenames. (The ALE can come from the film house, MetaFuze or Avid Media Composer). A User Settings dialog box opens and the first scanned file is displayed in the viewer. The settings you choose here will be applied to all sequential files imported. These settings can be overridden. For more information on the options in this dialog box, click Help. 10. Click OK to close the Import dialog box. The list of files found will be displayed. 11. Click OK to close the Choose Alternate Video Sources dialog box. 197 Conforming with MXF Media Generated by an Offline System Avid DS can only conform media of one type at a time. If you have selected a root folder than contains more than one type of media, you will be prompted to select the media type. The following are the choice of files that you can conform: Media Type Description R3D (RSX/Metadata) Parameters in the R3D file may be overidden if different values are found in a corresponding RMD/RSX file. The RMD/RSX file is only used if it has the same name as the R3D file. If both an RMD and an RSX file exist, then preference is given to the RMD file. (RSX uses Color Science 1, and RMD uses Color Science 2). If you prefer to use your own Custom settings, then you can set specific parameters that you want to override for any previously applied settings. Finally, you can link to a LUT file to override specific parameters that have already been set in the above process. R3D (Custom) Conform RED media using settings of your choice. In this case, a RED property editor will display to allow you to choose the color values. ARI Conform ARRI media. DPX Conform DPX files. 12. Select a sequence, and drop it onto the timeline. The conform begins and a progress bar displays during the process. The clips will display in the timeline and will link to the associated media. If any errors were detected during the conform process, a message box displays a summary of the information contained in the AAF/AFE Conform Log and asks if you want to view the log. If you have clips with missing media, see “Relinking Missing Clips” on page 200. Conforming with MXF Media Generated by an Offline System If you want to use MXF media that was transcoded or rendered by Media Composer, you need to use the Log option in the Conform dialog box. 198 7 Conforming with AAF/AFE Files To link to existing media from the offline system: 1. Make sure that you have loaded your AFE/AAF into Avid DS as described in “Importing AFE/AAF Files” on page 190. The contents can include master clips, subclips, and sequences. For a description of Avid editing system icons, see “AAF/AFE List” in the Help. The columns displayed in the bin view can show all the metadata within the AFE file (select Details view). You can show or hide selected columns, as described in “Customizing the Details and Script Views” in the Help. 2. To recreate the master clips in Avid DS, you should always select Create Master Clips, and select the folder where you want to place the master clips in Timeline Drop: Master Clip Location. This creates master clips in the Avid Explorer so that you always have the masters in case any clips from the timeline are deleted. You do not need to select this option if you already created master clips and you want to avoid creating a duplicate set. (Duplicate clips are numbered sequentially beginning with 001.) 199 Relinking Missing Clips Select Lock Path to keep the same folder for any new master clips. Deselect this option if you want to create subfolders that match the names of the imported bins. This allows you to keep the original structure for your bins and clips as it was in Media Composer. 3. Do NOT select any other options. 4. Select a sequence, and drop it onto the timeline. The conform begins and a progress bar displays during the process. Avid DS automatically scans your configured storage areas for the MXF media. The clips and associated media will display in the timeline. In the Avid Explorer, the folder that was selected for the associated master clips will contain the master clips. n If you are using MXF media with a resolution that does not match your current Avid DS sequence compression, select the “Use the Closest Media Available” option in the Sequence Preferences dialog box. If any errors were detected during the conform process, a message box displays a summary of the information contained in the AAF/AFE Conform Log and asks if you want to view the log. If you have clips with missing media, see “Relinking Missing Clips” on page 200. Relinking Missing Clips When importing an AFE sequence from Media Composer that has links to media (either AMA-linked or MXF), you can relink to, or recapture from that same media when you conform the sequence in Avid DS. If you are not able to relink to this media, the Capture/Link list can help you find your media. The Capture/Link list allows you to quickly see the state of linked files (missing or available) and help re-establish the links to missing files. Each time you manually relink to a clip, any other missing files found in that relative path will also have the link re-established. For example, if you have these two missing files in the list: • ClipA => d:\media\old\bar\A.mov • ClipB => d:\media\old\set\folder\B.mxf If you make a manual fix of the path, ClipA now points to: d:\media\this\new\folder\bar\A.mov. Avid DS will look for B.mxf in d:\media\this\new\folder\set\folder\ and automatically fix the path for ClipB if the file can be found. This can be really helpful for fixing links to newly-created linked clips after a conform. 200 7 Conforming with AAF/AFE Files To search for clips with missing media: 1. Make sure that the Capture/Link list feature is enabled in Avid DS. Select File > User Preferences. 2. From the Data Management tab, select the Use Capture/Link List option, and click OK. 3. Navigate to the project folder where your master clips were created, right-click on any clip in that folder, and select Relink. The Capture/Link List displays the status of all clips in that folder. Clips that have missing media will be displayed in red. Clips that have partially missing media will be displayed in yellow. 4. Ctrl-click to select all the clips whose paths need to be fixed. The selected clips will be highlighted in bright blue. 201 Real-Time Playback for High-Res Media n If you have many clips that reside in the same folder, then only one clip in that path needs to be selected. Avid DS will automatically look for other clips in that folder (or in the same relative path), and automatically fix the path if the files can be found. 5. Click the Set Path button. 6. Navigate to the folder where the media is now located and select one of the missing files. The source media file must have the same name and duration in order for the path to be established. 7. Click Ok. All clips that are found during this operation will be displayed in green. 8. Before you begin the relink or recapture process, you can filter the list of files, or change the priority of clips by moving them up or down in the list—see Capture/Link List. 9. Select the clips that you want to relink or recapture by selecting the checkbox next to the source name. 10. Click Ok to begin the capture or relink process. Real-Time Playback for High-Res Media Linked files will be real-time for DPX and R3D formats if: • The resolution of the high-res files are supported for realtime playback on your system configuration—see the Avid DS support website at www.avid.com. • The high-res files are on your local videostorage that is large and fast enough to support high throughput. • The format of the high-res files exactly match the format of the current sequence. • The current sequence storage bit-depth is set to 10 and uses the RGB 4:4:4 color space. • For DPX. The data in the DPX files are correctly aligned. This should almost always be the case. If not, the FixDPX utility can fix any misaligned data DPX files—see “Aligning your DPX Files” in the Avid DS help. 202 7 Conforming with AAF/AFE Files 203 8 Color Management in Avid DS When high-resolution files are transferred through the Telecine process to tape or scanned to DPX files, the storage of color data can be compromised. Furthermore, the different types of monitors used in post-production sites when editing and finishing clips can display inconsistent color data or information. Proper color management requires that the monitors are calibrated to give editors and artists a uniform view of the footage being used. Color management in Avid DS ensures that the color information from acquisition (capture) to delivery (output) is accurate, consistent, and undistorted. Additionally, it helps guarantee that the colors of the output, even when footage is acquired from different sources, is standardized across all display devices such as CRT and LCD monitors or projectors. This guarantee is accomplished with the use of Lookup Tables (LUTs). Before you begin using LUTs in Avid DS, do the following: • Profile all monitors being used at the site to get the existing color data being displayed, and then calibrate the monitors according to the site’s workflow. This preliminary practice ensures consistent color display on all monitors. • Clearly understand the type of final output that the client wants as this determines the LUT file that will be applied. For example, the client may want the final output to be broadcast on television, projected in the cinema, or both. Lookup Tables (LUTs) A LUT is a file that contains a conversion table used to map an input color value to an output color value. In Avid DS, LUTs are used for the following reasons: • To ensure a standardized color output value across different devices such as computer monitors, broadcast monitors, and film projectors. • To offer flexibility in editing and post-production when working with media from different sources or shot with different cameras. • To convert logarithmic media files to linear format prior to editing and applying effects. 8 Color Management in Avid DS • To determine how the color data of the final image will be displayed. • For creative or artistic purposes to obtain a particular “look and feel” to a scene. Avid DS supports two different types of LUT formats: • 1D LUT: A 1-dimensional lookup table maps each input channel value to an output channel value on a per-channel basis (independently for each channel R, G, and B). LUT formats from Apple, Autodesk, Avid, and Nucoda are supported. • 3D LUT: A 3-dimensional lookup table maps any given color value (R,G,B) to an output color value (R, G, B). Mistika, Thomson Luther, Kodak KDM, Iridias formats are supported. Since high-resolution media can originate from a traditional film reel or from more recent technology such as a digital camera, there are a number of ways to preserve the color values in this media. There are three common acquisition methods: Film Transferred to HD Tape After the initial chemical development stage of the original color negative, footage originating from traditional film cameras can be transferred through Telecine onto a tape in HD format. The media from film has a LUT file that is determined by the color management and calibration process during the transfer process from film to tape. Example: Footage for television is shot and transferred to a tape in HD RGB 4:4:4 format. The LUT is delivered with the footage. Film Scanned to High-Resolution Files Film-reel footage from a camera is scanned at a film-scanning facility to a series of logarithmic-based files. The facility delivers a series of file-based media such as DPX with an accompanying LUT that was used for color calibration and the calculation of how the film scanner interpreted the film stock’s density and color data. Example: Footage is sent to a film-scanning facility from which a series of DPX or Cineon files are produced. These files are then packaged and sent to the post-production site for editorial and special effects work. The LUT is delivered together with the series of files. High-Resolution Files from a Digital Camera Digital footage comes directly from the digital camera in a series of linear-based files. This media has a corresponding LUT. For example, R3D files from a RED ONE camera will have their own LUT. 205 Lookup Tables (LUTs) Example: Footage is shot using the RED camera and stored as compressed linear-based native R3D files. An RLX file, generated at the time of acquisition, can also be loaded to provide additional color information of the new footage. (This RLX file can be imported at the same time you import the RED media.) Industry LUT Presets Available in Avid DS Avid DS provides a list of industry LUT presets that you can use when starting a new sequence or capturing media. These are available when you set the LUT option from the New Project dialog box. You can also customize these presets and save them for future use. Refer to the following table for the default values of the Black and White points and the Gamma. For example, if you start a new sequence in 8-bit and you select ITU 601/709, color values of 16 are mapped to black in Avid DS. If you need to use the full color range, regardless of the standard black and white levels, you can disable the clamp option so that Avid DS preserves the full pixel range (“SuperBlack” and “SuperWhite”) throughout the process. You can create an unclamped version for any of your custom-made LUTs simply by deselecting the Clamp option in the LUT editor. Once the LUT is created, it will be available in the list of LUTs for all the new sequences that you create. Linear Description Default Black Default point White point Default (8-bit/10-bit) (8bit/10bit) Gamma Creates a linear curve letting 0/0 you adjust the black and white points only. 255/1023 1 White Output LUT Presets The gamma value is always 1 and cannot be adjusted. Linear Video Creates a linear curve letting 16/64 you adjust the black and white points only which by default are set to the standard video levels. Black 235/940 0 Input 255 1 White Output n Black 0 16 Input 235 206 8 Color Management in Avid DS LUT Presets ITU 601/709 Description Used with both SD and HD workflows. Default Black Default point White point Default (8-bit/10-bit) (8bit/10bit) Gamma 16/64 235/940 2.2 White Output SD uses 601 values, while HD uses 709 values. Black 255/1023 2.6 White Used for the DCI workflow. Used mostly with Cineon or 23/95 DPX files that derive from the film scanning process. n sRGB Black 171/685 Black 0/0 255/1023 Creates a linear curve letting 0/0 you adjust the black and white points as well the black and white gain values. 0 23 171 Input Input 255 Input 255 2.2 White Output Black 0 255/1023 2.2 White Black 0 207 255 White Used mostly when working with standard and CRT monitors, for example to create movies for the web. Legacy Graphics Input 1.66 This LUT automatically clamps the high white values. If you prefer to use the unclamped version, refer to the “Custom or Camera LUT Presets” on page 208. The gamma is similar to ITU 601/709. 0 Output Printing Density 235 Output Similar to ITU 601/709, it 0/0 creates a straight gamma 2.6 but without a linear breakpoint or linear segment. Input Output DCI Gamma 0 16 Lookup Tables (LUTs) Custom or Camera LUT Presets Avid DS also provides custom LUTs that are optimized to work with specific industry cameras such as the RED, Viper, and Panavision cameras. For example, the REDLOG LUT has been optimized for the RED Camera sensor and is the best choice for preserving most of the color data in the R3D file during capture in Avid DS. These custom/camera LUTs are found in the /DS_v10.x/Luts/Lut presets folder and can be used if one has not been provided with your footage. The following table describes the custom/camera LUTs that are available in Avid DS: Custom LUT Description Viper Normalizes images shot using the Thomson Viper Camera. This LUT is used only when the camera is in RGB 4:4:4 filmstream mode. Note that this LUT linearizes the logarithmic color data from the Viper Camera without affecting the white balance. Use the color correction effect to balance the white color value in the image. RED LOG Provided by the Red One Camera. R3D files are already in a linear-based format, however this LUT optimizes the visual quality of color data when a 16-bit image is stored in 10-bit. Printing Density The Printing Density LUT is provided with the film print stock. It is used mostly with Cineon unclamp or DPX files that derive from the film scanning process. The Printing Density Unclamp is the unclamped version and is used so the LUT can be reversed transparently. Note that you can create an unclamped version for any of your custom-made LUTs simply by deselecting the Clamp option. PDLog985 Uses the Printing Density Linear to Logarithmic function with the black point at 95 and the white point at 985. It can be used for Cineon or DPX files that are derived from the film scanning process. Because this LUT has a wide dynamic range, set the Processing Precision option to 32-bit float when creating a new project or sequence. Panalog Provided by the Panavision Camera. It is used to convert a 14-bit image to a 10-bit log file. Similar to the PDLog985 LUT, the Panalog LUT has a wide dynamic range so set the Processing Precision option to 32-bit float when creating a new project or sequence. External Monitoring LUT Presets If you are using an external broadcast monitor that accepts LUTs, you can upload external monitor presets from the /DS_v10.x/Luts/External Monitoring Luts folder. These LUTS should be applied if you want to view the image with its true color settings. This LUT converts linear back to log for viewing purposes. 208 8 Color Management in Avid DS The following table describes the external monitor LUTs available in Avid DS: External Monitor LUT Description Viper2ITU709_viewer Converts Viper output colors (in the Viper LUT file) to ITU709 on the external monitor. RedLog2ITU709_viewer Converts RedLog output colors (in the RedLog LUT file) to ITU709 on the external monitor. PDLog9852ITU709 Converts PDLog985 output colors (in the PDLog985 LUT file) to ITU709 on the external monitor. PD2ITU709_viewer Converts Printing Density output colors (in the Printing Density LUT file) to ITU709 on the external monitor. Panalog2ITU709_viewer Converts Panalog output colors (in the Panalog LUT file) to ITU709 on the external monitor. The Avid DS Color Management Pipeline It is important to understand the color management pipeline in Avid DS, and where and when you need to apply LUTs. The following section provides an overview of the process. As shown in the diagram, there are different stages in the workflow where a LUT can be set. For the most part, Avid DS applies an appropriate LUT, however you do have the flexibility to change the default LUT when you create a new sequence, at capture, during the editing stage, and at output. 209 The Avid DS Color Management Pipeline Avid DS Monitor External Monitor Load an External Monitor LUT MEDIA 2 1 Open New Project/Sequence Apply a Masterclip LUT to linearize media 3 A Viewer LUT is applied to view the sequence in standard color space of the computer monitor Set the Sequence LUT When storing media, an internal “storage LUT” is used to convert linearized media to log. Capture ONLY Capture/Link Media The Sequence LUT is applied to convert linear back to log for the external monitor Edit Sequence 4 Output Sequence Apply a LUT effect manually on the timeline for creative and artistic purposes Stored media is linearized on-the-fly when editing on the timeline When you process, caches are generated using the Sequence LUT Apply a specific LUT for recording to film Sequence LUT is used RECORDER TAPE LEGEND STORAGE FILM Log to Lin Lin to Log Step 1: Open a New Project/Sequence Before you start a project, you should know the delivery format of the final output. Besides the obvious settings, such as the video format, you also need to be aware of the color model and color space at which you will output your sequence. Avid DS uses different color management if your work in YCbCr 4:2:2 versus RGB 4:4:4. You cannot switch between YCC and RGB because the color models are not the same. You can, however, edit in 4:4:4 color space, and view and output to 4:2:2 by setting the proper hardware conversion in the Output tool—see “Film Proxy Mode” on page 183. The delivery settings are important in determining the LUT that you will set when you start a project. In Avid DS, these settings are in the Sequence LUT. For example, if the material you are editing and finishing is for HD television, then the Sequence LUT should be ITU 601-709. If you are delivering for film projection, then you can use the Printing Density LUTs (clamped or unclamped versions). n By default, the LUT set for the project is used for all sequences within that project. However, you can change the LUT for individual sequences within the project. When you are editing in Avid DS, the Sequence LUT is used for the following: • Encoding the color information that is displayed on the external monitor. • Generating caches when applying and processing effects in the sequence. • Outputting to tape. 210 8 Color Management in Avid DS For more information, see “Opening an HD or Film Project in Avid DS” on page 174. Step 2: Capture/Link Media Any media that is captured, must be converted to a linear representation so that it can be used in Avid DS. When capturing media, you need to know how your media originated so that you can use the appropriate LUT when capturing or linking to that media. The LUT that accompanies the footage is known as the Masterclip LUT in Avid DS. It defines the mapping of the logarithmic values representing each pixel’s color values to a linear color space value. If you have been given a LUT with your media, then it needs to be applied when you capture or link to the media so that the original color data of the captured material is preserved. When using media from different cameras or sources, make sure that you are using the correct LUT with the correct media during capture. Although RGB 4:4:4 media is linearized at capture time, it is still stored as logarithmic-based data. An internal storage LUT, controlled by Avid DS, is used to convert the linear-based media to logarithmic-based media for storage. Step 3: Edit the Sequence When editing the sequence, there are three places where you can apply a LUT: • On the Avid DS viewer • On an external broadcasting monitor • On the timeline as an effect The Avid DS Viewer and the Viewer LUT When editing a sequence, you need to keep in mind that Avid DS works in linear color space. Most computer monitors expect sRGB gamma which is why a Viewer LUT is required to convert linear images to the viewer gamma settings. As a result, you may not be seeing the colors intended for final delivery and you will need to apply a LUT on the Avid DS viewer. By default, sRGB is used, however, you can change the Viewer LUT according to your monitor characteristics. n The Viewer LUT does not affect or encode the final output. The Sequence LUT will still be used at output. For more information, see “Industry LUT Presets Available in Avid DS” on page 206 and “Enabling a LUT to the Avid DS Viewer” on page 217. 211 The Avid DS Color Management Pipeline The External Broadcast Monitor LUT Most post-production sites use an external broadcast monitor to view the final output. External monitors have their own LUTs to convert images coming from Avid DS into the color space of the external monitor. This LUT converts linear back to log for viewing purposes. It is applied on the external monitor only and not processed by the Avid DS system. Avid DS provides external monitor LUT presets that you can load on your external monitor using a USB key or a similar hardware device. (Consult your external monitor’s documentation for procedures for uploading LUTs.) These LUTS can be found in the /DS_v10.x/Luts/External Monitoring Luts folder. For descriptions of these LUTs, see “External Monitoring LUT Presets” on page 208. The LUT Effect If you are an Avid DS colorist and prefer to color correct on logarithmic-based media, the color management process in Avid DS provides this flexibility by letting you apply the LUT effect from the image effects library. Typically, when a LUT is applied during capture, logarithmic media from a camera or file is linearized. This is because compositing, titling, and the application of effects in Avid DS requires that the media be linear. If you want to work in logarithmic space, when color correcting for example, you can manually apply a LUT effect to convert to logarithmic and then back to linear to complete the editorial. However, you can convert the clips back to apply special effects, or for color correction work. For more information, see “Applying a LUT Effect” on page 217. Step 4: Output the Sequence You can output the finished sequence to tape or digital files such as DPX or Cineon. By default, Avid DS uses the Sequence LUT that you set when you started the sequence for the following reasons: • The sequence has been using this LUT to encode the media and generate caches when working on the timeline. • The Sequence LUT ensures that the stored color information is correct and properly displayed on an external monitor or film projector. When outputting to tape, the Sequence LUT is automatically used. When outputting to file, you can apply any LUT. For more information, see “Outputting Film Sequences” on page 185. n You can also apply a 3D LUT when you are outputting to Cineon and DPX files. 212 8 Color Management in Avid DS 213 9 Using Lookup Tables A Lookup Table (LUT) is used to map input color values to output color values. A full description of LUTs and how they are used in the Avid DS color management pipeline is provided in “Color Management in Avid DS” on page 204. Customizing LUTs When you start a new sequence, it is recommended that you customize LUT files only when you need to change the Black and White points, the Gamma, and the Black and White gain values of the media. It is crucial that you understand these properties and their relationship to each other. Example: If you are using the ITU 601/709 LUT, Avid DS maps the color values of 64 in 10-bit to black. If you want to use a color value of 67 as black, then you can nudge the value to 67 to make sure that black is properly represented. Note the following: • By default, R, G, and B values are locked. • For a Linear LUT, you can adjust only the White Point and the Black Point. For a Log LUT, you can also adjust Gamma, Film Gamma, and Softclip. To customize a LUT: 1. In the Video Settings section of the New Sequence Dialog box, select User Defined for the LUT option. 2. Click the LUT button. The RGB LUT dialog box displays. 3. From the LUT Creation drop-down list, select the appropriate conversion format. 9 Using Lookup Tables 4. Click the Create LUT button. A new LUT is created and is displayed in the Select LUT list. It is symbolized by the asterisk until the page is closed at which point they get saved and the asterisk no longer displays. 5. Edit the values as necessary. For descriptions of the parameters in this dialog box, see “RGB LUT” in the Help for Avid DS. 6. Click OK to save the settings. The LUT is listed in the LUT drop down list in the Video Settings box. 7. Proceed to set up the new project or sequence. Importing External LUTs You can import a LUT file that has been supplied for use specifically with the media you are working with in Avid DS. A LUT file can be provided by the camera operator, the director of photography, the film scanning facility, or even a colorist. 215 Saving and Exporting a LUT File n When importing R3D files, you can load an RLX file that is generated at the time of aquisition to provide additional color information of the footage. To select an external LUT file: 1. Depending on whether you are starting a new project or capturing a file, do one of the following: If you are... Do this Opening a new project or sequence In the Video Settings section, select User Defined for the LUT option. Click the LUT button Capturing a file From the LUT Creation drop-down list, select From File. Click the Create LUT button. 2. Navigate to the location of the LUT file. 3. Select the file and click OK. The LUT file is displayed in Select LUT list. The asterisk indicates that it is a new file and will disappear after the dialog box is closed. Saving and Exporting a LUT File You can save and export the LUT file that you have applied during your work. This LUT file can be saved or sent to another editor or colorist who is working on the same footage. To export a LUT: 1. Make sure you are either in the New Project or the New Sequence dialog box. 2. In the Video Settings section, select User Defined for the LUT option. 3. Click the LUT button. 4. In the RGB LUT window, click Export LUT. 5. Navigate to the location where you want to save the LUT. 6. Enter a name for the file and click Save. Two files are saved: The *.lut file, which is used for the Log to Lin conversion and the *_inv.lut, which is the inverse LUT that can be used for the Lin to Log conversion. 216 9 Using Lookup Tables Enabling a LUT to the Avid DS Viewer If you are using an external broadcast monitor to view the final output of your sequence, it will display colors that are determined by the Sequence LUT, the LUT file that was set when you started the sequence. You can apply a LUT on the Avid DS viewer for viewing purposes. For example, if the Sequence LUT is Printing Density, the image on the Avid DS viewer may look dull with little or no contrast. You can apply a LUT to view the clips in the color space used by the monitor (sRGB or ITU-601/709). If you are unsure of which LUT to use, it is recommended that you use the sRGB LUT as this is the color space that is used by the Avid DS viewers and monitors. You can also use the ITU-601/709 as its values are close to sRGB. If you are working in a 4:4:4 sequence, the sRGB LUT is enabled by default. n The viewer LUT does not encode or affect the final output. To apply a viewer LUT: 1. Make sure that the position indicator is placed on the correct clip on the timeline, right-click the viewer and select Viewer Properties. 2. Right-click the viewer and select Viewer Properties. The Viewer Properties property editor displays. 3. In the Display tab, click the Viewer LUT button. The RGB LUT dialog box displays. 4. Select the LUT that you want to use to view the clip. To disable the viewer LUT: 1. Make sure that the position indicator is placed on the correct clip on the timeline, right-click the viewer and select Viewer Properties. 2. Right-click the viewer and select Viewer Properties. The Viewer Properties property editor displays. 3. Select Disable Viewer LUT. Applying a LUT Effect The LUT and 3D LUT effects are available from the Avid DS Image Effects Library.You can apply these effects for artistic purposes in order to achieve a certain look and feel to a scene. The 3D LUT is specifically applied to simulate film emulsion properties. They can be applied to clips, tracks, or the timeline. 217 Applying a LUT Effect To apply the effect to Refer to Clip “Applying Effects to Clips” in the Help for Avid DS. Track “Applying Effests to Tracks” in the Help for Avid DS. Timeline “Applying Effects to the Timeline Effect Track” in the Help for Avid DS. To select a 3D LUT Effect: 1. In the Avid Explorer, navigate to the Image Effects folder and locate the LUT Effect. 2. Drag the effect to the clip, track, or the Effects tree which you want to apply the effect. The effect is applied and the Luts Effects property editor opens. 3. Click the Lin2Log tab and click Enable the selection of the LUT. 4. From the Select LUT drop-down list, select the appropriate LUT that will be used to feed the 3D LUT with the correct log data. It is recommended that you select the same LUT that you used when capturing media. 5. Optional: Select Show Input Histogram to view the change in the histogram when the 3D LUT is imported and loaded. 6. Click the 3D LUT property page. 7. Select Enable. 218 9 Using Lookup Tables 8. Click the Import 3D LUT button. 9. Navigate to the location of the 3D LUT and click Open to load the table. The table is loaded and the histogram will change accordingly. You can select and deselect the Show Input Histogram option to view the difference. 10. Go to the Log2Lin tab and select Enable. 11. From the Select LUT drop-down list, select the output LUT. Generating 3D LUTs The Avid DS 3D LUT Generator is a tool that lets you easily generate a 3D LUT based on the color differences between the original image and the newly-created image generated from a color grading system or an external LUT engine. Using a Color Grading System 3 2 Image is captured and read by the color grading system New image is output COLOR GRADING SYSTEM INPUT IMAGE RESULTING IMAGE 4 1 Image is loaded Generates the input image AVID DS 3D LUT GENERATOR Outputs 3D LUT 219 Generating 3D LUTs Using an External LUT Engine DPX RECORDER DPX PLAYER EXTERNAL LUT ENGINE 2 The image is played through the external LUT engine 3 The resulting image is recorded RESULTING IMAGE INPUT IMAGE 1 Generates the input image AVID DS 3D LUT GENERATOR Outputs 3D LUT To generate and load a 3D LUT: 1. Go to Start > All Programs > Avid > Avid DS v10.x > Tools > Avid DS 3D LUT Generator. 2. Click the Generate Image button and navigate to a location to save the image. 3. Select the type of image. It is recommended that you use the .dpx format. Avoid using lossy compression formats such as .jpg. 4. Send the image for processing by an external grading system or LUT engine. Once it’s processed, it can be imported. 5. Launch the Avid DS 3D LUT Generator. 6. Click the Resulting Image button. 7. Select the Size of the LUT. Note that a larger LUT size effect will take a much longer time to process on the Avid DS Timeline, but the results will be more precise. 8. Click the Create 3D LUT button and select a format. 9. Click OK. 220 9 Using Lookup Tables You can now view a comparison between the input and resulting image using the newly created 3D LUT. 221 Avid Technical Support (USA) Product Information 75 Network Drive Burlington, MA 01803-2756 USA Visit the Online Support Center at www.avid.com/support For company and product information, visit us on the web at www.avid.com