Rules Reference Card - Wizards Play Network

Transcription

Rules Reference Card - Wizards Play Network
AGE 13+
AGE 13+
RulesShivan
Reference
CardOOO
o4oRoR
Dragon
RulesShivan
Reference
CardOOO
o4oRoR
Dragon
Find a store or event near you at Wizards.com/Locator.
A card’s mana cost tells you how
much it costs to cast that card as a
spell. You can tap two Mountains Shivan
plus four lands of any kind to cast
Shivan Dragon.
o4oRoR
OOO
Shivan Dragon
o4oRoR
OOO
hivan Dragon
Find a store or event near you at Wizards.com/Locator.
Creature — Dragon
Flying (This creature can’t be blocked
except by creatures with flying or reach.)
oR: Shivan Dragon gets +1/+0 until
end of turn.
Flying (This creature can’t be blocked
except by creatures with flying or reach.)
oR: Shivan Dragon gets +1/+0 until
end of turn.
Creature, artifact, enchantment,
and planeswalker cards are put
Creature — Dragon
onto the battlefield (table)
The undisputed master of the mountains
of Shiv.
after you cast them.
5/5
Flying (This creature can’t be blocked
except by creatures with flying or reach.)
Instant and sorcery spells do what they say and then you put them
oR: Shivan
Dragon
+1/+0
until
into the graveyard (discard
pile). Instants
cangets
be cast
at any time,
end
turn.
including “in response”
to of
your
opponent’s actions.
2 8 1 / 269 R
Donato Giancola
M 1 5 • EN
Flying (This creature can’t be blocked
except by creatures with flying or reach.)
Instant and sorcery spells do what they say and then you put them
oR: Shivan
Dragon
+1/+0
until
into the graveyard (discard
pile). Instants
cangets
be cast
at any time,
end
turn.
including “in response”
to of
your
opponent’s actions.
2 8 1 / 269 R
Donato Giancola
M 1 5 • EN
™ & © 2014 Wizards of the Coast
undisputed
master
Land cards are neverThe
cast as
spells. You can
play of
onethe
landmountains
each turn.
of Shiv.
reature — Dragon
Forest
Mountain
Mountain
of Shiv.
Mountain
Mountain
Mountain
Basic Land — Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
Basic Land — Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
Basic land cards each have a
mana symbol in their text box.
Tapping your lands (turning them
sideways) gives you the mana you
need to cast spells.
Basic Land — Mountain
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
Basic Land — Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
Forest
YOUR
Donato Giancola
Basic Land — Mountain
™ & © 2014 Wizards of the Coast
M 1 5 • EN
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
The undisputed master of the mountains
of Shiv.
5/5
2 8 1 / 269 R
™ & © 2014 Wizards of the Coast
Basic Land — Forest
Basic Land — Mountain
2 6 6 / 269 L
John Avon
M 1 5 • EN
™ & © 2014 Wizards of the Coast
Mountain
Basic Land — Forest
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
2 6 6 / 269 L
John Avon
M 1 5 • EN
Forest
Forest
™ & © 2014 Wizards of the Coast
oW Plains make white mana.
o Islands make blue mana.
U
oB Swamps make black mana.
o Mountains make red mana.
R
o Forests make green mana.
G
Basic Land — Forest
Basic Land — Forest
Basic Land — Forest
2 6 6 / 269 L
John Avon
M 1 5 • EN
Basic Land — Forest
2 6 6 / 269 L
John Avon
M 1 5 • EN
™ & © 2014 Wizards of the Coast
Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
Flying (This creature can’t be blocked
except by creatures with flying or reach.)
oR: Shivan Dragon gets +1/+0 until
end of turn.
2 6 6 / 269 L
John Avon
M 1 5 • EN
™ & © 2014 Wizards of the Coast
5/5
2 8 1 / 269 R
M 1 5 • EN ForestDonato Giancola
Forest
2 6 6 / 269 L
John Avon
M 1 5 • EN
Mountain
Mountain
Basic Land — Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
Basic Land — Mountain
™ & © 2014 Wizards of the Coast
Basic land cards each have a
mana symbol in their text box.
Tapping your lands (turning them
sideways) gives you the mana you
need to cast spells.
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
Basic Land — Mountain
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
undisputed
master
Land cards are neverThe
cast as
spells. You can
play of
onethe
landmountains
each turn.
Forest
Basic Land — Mountain
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
Mountain
2 6 6 / 269 L
John Avon
M 1 5 • EN
Forest
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
Basic Land — Mountain
Basic Land — Mountain
he undisputed master of the mountains
f Shiv.
5/5
/ 269 R
2 6 6 / 269 L
John Avon
M 1 5 • EN
Basic Land — Forest
Basic Land — Forest
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
™ & © 2014 Wizards of the Coast
2 6 6 / 269 L
John Avon
M 1 5 • EN
Forest
Forest
™ & © 2014 Wizards of the Coast
2 6 6 / 269 L
John Avon
M 1 5 • EN
Basic Land — Forest
2 6 6 / 269 L
John Avon
M 1 5 • EN
Basic Land — Forest
Basic Land — Forest
2 6 6 / 269 L
John Avon
M 1 5 • EN
Basic Land — Forest
Mountain
™ & © 2014 Wizards of the Coast
Creature — Dragon
™ & © 2014 Wizards of the Coast
2 6 3 / 269 L
Florian de Gesincourt
M 1 5 • EN
lying (This creature can’t be blocked
xcept by creatures with flying or reach.)
R: Shivan Dragon gets +1/+0 until
nd of turn.
Donato Giancola
5/5
2 8 1 / 269 R
M 1 5 • EN ForestDonato Giancola
Forest
• EN
o4oRoR
OOO
Dragon
Creature — Dragon
Creature, artifact, enchantment,
and planeswalker cards are put
Creature — Dragon
onto the battlefield (table)
The undisputed master of the mountains
of Shiv.
after you cast them.
5/5
A card’s mana cost tells you how
much it costs to cast that card as a
spell. You can tap two Mountains
plus four lands of any kind to cast
Shivan Dragon.
o4oRoR
OOO
Shivan Dragon
™ & © 2014 Wizards of the Coast
™ & © 2014 Wizards of the Coast
oW Plains make white mana.
o Islands make blue mana.
U
oB Swamps make black mana.
o Mountains make red mana.
R
o Forests make green mana.
G
YOUR
FRIDAY
NIGHT
FRIDAY
NIGHT
DESTINATION
DESTINATION
Join the community
of Magic™ players
who play every
Friday night.
Join the community
of Magic™ players
who play every
Friday night.
Illus. Brad Rigney.
Illus. Brad Rigney.
Getting Started
Getting Started
Each player needs a deck of Magic™ cards and a way
to track life totals. Each player starts with 20 life. You
win if you reduce your opponent’s life total to 0. Shuffle
your deck, then draw a hand of seven cards. The player who
takes the first turn won’t draw a card that turn.
Each player needs a deck of Magic™ cards and a way
to track life totals. Each player starts with 20 life. You
win if you reduce your opponent’s life total to 0. Shuffle
your deck, then draw a hand of seven cards. The player who
takes the first turn won’t draw a card that turn.
Parts of a Turn
Parts of a Turn
Beginning Phase
Beginning Phase
∙ Untap step—Turn all your tapped cards upright again.
∙ Upkeep step
∙ Draw step—Draw a card from your library (deck).
∙ Untap step—Turn all your tapped cards upright again.
∙ Upkeep step
∙ Draw step—Draw a card from your library (deck).
Main Phase
Main Phase
You may play one land from your hand by putting it onto the
battlefield (table). You may cast creatures, sorceries, and other spells
if you can pay for them.
You may play one land from your hand by putting it onto the
battlefield (table). You may cast creatures, sorceries, and other spells
if you can pay for them.
Combat Phase
Combat Phase
∙ Beginning of combat step
∙ Declare attackers step—Tap every creature you want to
∙ Beginning of combat step
∙ Declare attackers step—Tap every creature you want to
∙ Declare blockers step—Each untapped defending creature
∙ Declare blockers step—Each untapped defending creature
∙ Combat damage step—Blockers and the attackers they’re
∙ Combat damage step—Blockers and the attackers they’re
∙ End of combat step
∙ End of combat step
Main Phase (Again)
Main Phase (Again)
You may play a land if you haven’t played one yet.
You may cast spells.
You may play a land if you haven’t played one yet.
You may cast spells.
attack your opponent with. (A creature can’t attack the
turn you cast it unless it has haste.)
attack your opponent with. (A creature can’t attack the
turn you cast it unless it has haste.)
may block one attacker. Creatures don’t have to block.
may block one attacker. Creatures don’t have to block.
blocking deal damage to each other equal to their power,
the first number in the lower right corner. If a creature
takes damage at least equal to the second number,
toughness, it’s destroyed. Unblocked attackers deal
damage to your opponent, who loses that much life.
blocking deal damage to each other equal to their power,
the first number in the lower right corner. If a creature
takes damage at least equal to the second number,
toughness, it’s destroyed. Unblocked attackers deal
damage to your opponent, who loses that much life.
Ending Phase
Ending Phase
∙ End step
∙ Cleanup step—Damaged creatures on the battlefield heal.
∙ End step
∙ Cleanup step—Damaged creatures on the battlefield heal.
Learn more with the Quick Start Guide at
Learn more with the Quick Start Guide at
Magic.Wizards.com/QuickStart
Magic.Wizards.com/QuickStart
?
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400A6019000002 EN
©2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800
Delémont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ, UK. Magic: The Gathering,
Magic, and their logos, Duels of the Planeswalkers, characters’ distinctive likenesses, and the WUBRGT symbols are property of
Wizards in the USA and other countries. U.S. Pat. No. RE 37,957. Please retain company details for future reference.
AG
NE
M W
TO
400A6019000002 EN
©2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800
Delémont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ, UK. Magic: The Gathering,
Magic, and their logos, Duels of the Planeswalkers, characters’ distinctive likenesses, and the WUBRGT symbols are property of
Wizards in the USA and other countries. U.S. Pat. No. RE 37,957. Please retain company details for future reference.
®
The best way to learn to play is
Duels of the Planeswalkers.
Download your free trial today!
MagicTheGathering.com
Illus. Brad Rigney.
®
The best way to learn to play is
Duels of the Planeswalkers.
Download your free trial today!
MagicTheGathering.com
Illus. Brad Rigney.