Rules Reference Card - Wizards Play Network
Transcription
Rules Reference Card - Wizards Play Network
AGE 13+ AGE 13+ RulesShivan Reference CardOOO o4oRoR Dragon RulesShivan Reference CardOOO o4oRoR Dragon Find a store or event near you at Wizards.com/Locator. A card’s mana cost tells you how much it costs to cast that card as a spell. You can tap two Mountains Shivan plus four lands of any kind to cast Shivan Dragon. o4oRoR OOO Shivan Dragon o4oRoR OOO hivan Dragon Find a store or event near you at Wizards.com/Locator. Creature — Dragon Flying (This creature can’t be blocked except by creatures with flying or reach.) oR: Shivan Dragon gets +1/+0 until end of turn. Flying (This creature can’t be blocked except by creatures with flying or reach.) oR: Shivan Dragon gets +1/+0 until end of turn. Creature, artifact, enchantment, and planeswalker cards are put Creature — Dragon onto the battlefield (table) The undisputed master of the mountains of Shiv. after you cast them. 5/5 Flying (This creature can’t be blocked except by creatures with flying or reach.) Instant and sorcery spells do what they say and then you put them oR: Shivan Dragon +1/+0 until into the graveyard (discard pile). Instants cangets be cast at any time, end turn. including “in response” to of your opponent’s actions. 2 8 1 / 269 R Donato Giancola M 1 5 • EN Flying (This creature can’t be blocked except by creatures with flying or reach.) Instant and sorcery spells do what they say and then you put them oR: Shivan Dragon +1/+0 until into the graveyard (discard pile). Instants cangets be cast at any time, end turn. including “in response” to of your opponent’s actions. 2 8 1 / 269 R Donato Giancola M 1 5 • EN ™ & © 2014 Wizards of the Coast undisputed master Land cards are neverThe cast as spells. You can play of onethe landmountains each turn. of Shiv. reature — Dragon Forest Mountain Mountain of Shiv. Mountain Mountain Mountain Basic Land — Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN Basic Land — Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic land cards each have a mana symbol in their text box. Tapping your lands (turning them sideways) gives you the mana you need to cast spells. Basic Land — Mountain ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic Land — Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast Forest YOUR Donato Giancola Basic Land — Mountain ™ & © 2014 Wizards of the Coast M 1 5 • EN ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast The undisputed master of the mountains of Shiv. 5/5 2 8 1 / 269 R ™ & © 2014 Wizards of the Coast Basic Land — Forest Basic Land — Mountain 2 6 6 / 269 L John Avon M 1 5 • EN ™ & © 2014 Wizards of the Coast Mountain Basic Land — Forest 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast 2 6 6 / 269 L John Avon M 1 5 • EN Forest Forest ™ & © 2014 Wizards of the Coast oW Plains make white mana. o Islands make blue mana. U oB Swamps make black mana. o Mountains make red mana. R o Forests make green mana. G Basic Land — Forest Basic Land — Forest Basic Land — Forest 2 6 6 / 269 L John Avon M 1 5 • EN Basic Land — Forest 2 6 6 / 269 L John Avon M 1 5 • EN ™ & © 2014 Wizards of the Coast Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN Flying (This creature can’t be blocked except by creatures with flying or reach.) oR: Shivan Dragon gets +1/+0 until end of turn. 2 6 6 / 269 L John Avon M 1 5 • EN ™ & © 2014 Wizards of the Coast 5/5 2 8 1 / 269 R M 1 5 • EN ForestDonato Giancola Forest 2 6 6 / 269 L John Avon M 1 5 • EN Mountain Mountain Basic Land — Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN Basic Land — Mountain ™ & © 2014 Wizards of the Coast Basic land cards each have a mana symbol in their text box. Tapping your lands (turning them sideways) gives you the mana you need to cast spells. 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic Land — Mountain ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast undisputed master Land cards are neverThe cast as spells. You can play of onethe landmountains each turn. Forest Basic Land — Mountain 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN Mountain 2 6 6 / 269 L John Avon M 1 5 • EN Forest ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast Basic Land — Mountain Basic Land — Mountain he undisputed master of the mountains f Shiv. 5/5 / 269 R 2 6 6 / 269 L John Avon M 1 5 • EN Basic Land — Forest Basic Land — Forest 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN ™ & © 2014 Wizards of the Coast 2 6 6 / 269 L John Avon M 1 5 • EN Forest Forest ™ & © 2014 Wizards of the Coast 2 6 6 / 269 L John Avon M 1 5 • EN Basic Land — Forest 2 6 6 / 269 L John Avon M 1 5 • EN Basic Land — Forest Basic Land — Forest 2 6 6 / 269 L John Avon M 1 5 • EN Basic Land — Forest Mountain ™ & © 2014 Wizards of the Coast Creature — Dragon ™ & © 2014 Wizards of the Coast 2 6 3 / 269 L Florian de Gesincourt M 1 5 • EN lying (This creature can’t be blocked xcept by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until nd of turn. Donato Giancola 5/5 2 8 1 / 269 R M 1 5 • EN ForestDonato Giancola Forest • EN o4oRoR OOO Dragon Creature — Dragon Creature, artifact, enchantment, and planeswalker cards are put Creature — Dragon onto the battlefield (table) The undisputed master of the mountains of Shiv. after you cast them. 5/5 A card’s mana cost tells you how much it costs to cast that card as a spell. You can tap two Mountains plus four lands of any kind to cast Shivan Dragon. o4oRoR OOO Shivan Dragon ™ & © 2014 Wizards of the Coast ™ & © 2014 Wizards of the Coast oW Plains make white mana. o Islands make blue mana. U oB Swamps make black mana. o Mountains make red mana. R o Forests make green mana. G YOUR FRIDAY NIGHT FRIDAY NIGHT DESTINATION DESTINATION Join the community of Magic™ players who play every Friday night. Join the community of Magic™ players who play every Friday night. Illus. Brad Rigney. Illus. Brad Rigney. Getting Started Getting Started Each player needs a deck of Magic™ cards and a way to track life totals. Each player starts with 20 life. You win if you reduce your opponent’s life total to 0. Shuffle your deck, then draw a hand of seven cards. The player who takes the first turn won’t draw a card that turn. Each player needs a deck of Magic™ cards and a way to track life totals. Each player starts with 20 life. You win if you reduce your opponent’s life total to 0. Shuffle your deck, then draw a hand of seven cards. The player who takes the first turn won’t draw a card that turn. Parts of a Turn Parts of a Turn Beginning Phase Beginning Phase ∙ Untap step—Turn all your tapped cards upright again. ∙ Upkeep step ∙ Draw step—Draw a card from your library (deck). ∙ Untap step—Turn all your tapped cards upright again. ∙ Upkeep step ∙ Draw step—Draw a card from your library (deck). Main Phase Main Phase You may play one land from your hand by putting it onto the battlefield (table). You may cast creatures, sorceries, and other spells if you can pay for them. You may play one land from your hand by putting it onto the battlefield (table). You may cast creatures, sorceries, and other spells if you can pay for them. Combat Phase Combat Phase ∙ Beginning of combat step ∙ Declare attackers step—Tap every creature you want to ∙ Beginning of combat step ∙ Declare attackers step—Tap every creature you want to ∙ Declare blockers step—Each untapped defending creature ∙ Declare blockers step—Each untapped defending creature ∙ Combat damage step—Blockers and the attackers they’re ∙ Combat damage step—Blockers and the attackers they’re ∙ End of combat step ∙ End of combat step Main Phase (Again) Main Phase (Again) You may play a land if you haven’t played one yet. You may cast spells. You may play a land if you haven’t played one yet. You may cast spells. attack your opponent with. (A creature can’t attack the turn you cast it unless it has haste.) attack your opponent with. (A creature can’t attack the turn you cast it unless it has haste.) may block one attacker. Creatures don’t have to block. may block one attacker. Creatures don’t have to block. blocking deal damage to each other equal to their power, the first number in the lower right corner. If a creature takes damage at least equal to the second number, toughness, it’s destroyed. Unblocked attackers deal damage to your opponent, who loses that much life. blocking deal damage to each other equal to their power, the first number in the lower right corner. If a creature takes damage at least equal to the second number, toughness, it’s destroyed. Unblocked attackers deal damage to your opponent, who loses that much life. Ending Phase Ending Phase ∙ End step ∙ Cleanup step—Damaged creatures on the battlefield heal. ∙ End step ∙ Cleanup step—Damaged creatures on the battlefield heal. Learn more with the Quick Start Guide at Learn more with the Quick Start Guide at Magic.Wizards.com/QuickStart Magic.Wizards.com/QuickStart ? IC AG NE M W IC TO ? 400A6019000002 EN ©2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ, UK. Magic: The Gathering, Magic, and their logos, Duels of the Planeswalkers, characters’ distinctive likenesses, and the WUBRGT symbols are property of Wizards in the USA and other countries. U.S. Pat. No. RE 37,957. Please retain company details for future reference. AG NE M W TO 400A6019000002 EN ©2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ, UK. Magic: The Gathering, Magic, and their logos, Duels of the Planeswalkers, characters’ distinctive likenesses, and the WUBRGT symbols are property of Wizards in the USA and other countries. U.S. Pat. No. RE 37,957. Please retain company details for future reference. ® The best way to learn to play is Duels of the Planeswalkers. Download your free trial today! MagicTheGathering.com Illus. Brad Rigney. ® The best way to learn to play is Duels of the Planeswalkers. Download your free trial today! MagicTheGathering.com Illus. Brad Rigney.