e-Gate

Transcription

e-Gate
e-Gate
geniality with technology
Impossibile v isualizzare l'immagine. La memoria del computer potrebbe essere insufficiente per aprire l'immagine oppure l'immagine potrebbe essere danneggiata.
Riav v iare il computer e aprire di nuov o il file. Se v iene v isualizzata di nuov o la x rossa, potrebbe essere necessario eliminare l'immagine e inserirla di nuov o.
Case Study
Workshop, Nov 26th
Gamification: Banking&Emotions
Bernardo Crespo
Twitter: @b_crespo
e-Gate s.r.l.
IAB FORUM 26 Novembre 2014
2
TODAY
x 24
#2
x 3
x 2
e-Gate s.r.l.
Video Views (12 months)
SM Outreach (Banca España)
Increase email ClickOpen
Overall satisfaction BBVA.es
IAB FORUM 26 Novembre 2014
3
TODAY
> 220.000
Registered Users
> 1.5 M
> 1 M
> 1 M
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Monthly Page Views
Time spent on game (mins)
Video Views
IAB FORUM 26 Novembre 2014
4
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Acknowledgment
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6
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Challenges
Biz Req.
Video Tutorials
• Transform biz goals
into user challenges
• Badges & Points
• Leaderboards
+ Quiz
On line transactions,: bank
transfers, bank statements, direct
debit, app access, etc.
Product and services hiring:
deposits, mortgages, loans, etc.
Data qualification
Virality as a challenge
The magic box of new challenges
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8
Direct Reward
Sweepstakes
Extrinsic Reward
Football
Tickets
Liga BBVA
Football
matches on
Streaming
e-Gate s.r.l.
NBA trips
NBA Shirts
Smartphone
Tablets
Trip Discount
Vouchers
Movie download
& streaming
IAB FORUM 26 Novembre 2014
9
Timeline
2014
LigaBBVAgame.com
From loyalty to acquisition!
Game Evolution
test & learn
2012
BBVA Game
How to use a banking
transactional banking based
on game mechanics.
Gamification works!
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10
Device Map
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Connecting Sponsorship & Biz
Sponsorship
Content
BBVA
game
ventajas
BBVA.es
tráfico rentable
Translating content
into advantages for our
customers
• Digitalization
• Customer
Acquisition
Gamification as a hub
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12
LigaBBVAgame.es – smartphone
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LigaBBVAgame.es – tablet
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14
LigaBBVAgame.es – … smiles…
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15
LigaBBVAgame.es – … & tears
Anxiety: Freemium approach as a source of acquiring nuew customers
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16
23h
> 30k
1/3
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17
Learning
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18
Gamification: PBL
Points
Badges
End 2010 / Early 2011
Source: Google Trends / “Gamification” /
Leaderboards
http://www.google.es/trends/explore#q=gamification%2C%20&cmpt=q
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19
Initial Goal
Gamificación as a powerful way to increase engagement
El reto
1
POINTS
•Digitalization
•
Challenges &
Rewards
Main: Engage actual
users. DIY learning.
2
BADGES
•
Secondary: Acquire
new customers.
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3
LEADERBOARDS
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20
Gamification for everyone?
66%
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33%
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Gamification for everyone?
(ii)
años
0-20
2%
20-30
19%
30-45
45-59
48%
23%
>60
8%
71%
e-Gate s.r.l.
IAB FORUM 26 Novembre 2014
22
Is about FUN?
Makes the website more
enjoyable…
7,95 / 10
29.767
Keep my curiosity up…
7,40 / 10
29.709
Valuable rewards…
7,13 / 10
29.683
Overall satisfaction
bbva.es…
8,03 / 10
29.672
Satisfaction regarding
Game…
7,24 / 10
29.637
Source:
e-Gate s.r.l.
Opinator – Datos interanuales – abril 2014
IAB FORUM 26 Novembre 2014
23
How to keep the FLOW?
PASIÓN
Source: Adapted from Flow: The Psychology of Optimal Experience , Mihaly Csikszentmihalyi.
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24
How to keep the FOW? (ii)
aprox. 80%
automated
direct comms.
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25
How to measure Gamification?
No magic formulae!
Game Metrics
Web & Mobile
Metrics
KPIs
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Biz Metrics
KSIs
26
How to measure Gamification?
No magic formulae!
Challenges
Rewards
Redemption
Frequency
User activity
Return Frequency
Sections
Video views
Traffic Sources
Virality
Enrolments
Margin
ROI
CTR & Logins
KPIs
KSIs
… and curiosity.
e-Gate s.r.l.
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27
One size fits all?
Achievers
Killers
Socializers
Explorers
Source: Adpated from Richard Bartle:
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28
One size fits all?
Vídeos
SM Challenges
Hiring
Quiz
MQL & SQL
transactions
goals
loyalty
freinds
accesses
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games
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29
How to sell it internally?
Biz Metrics
KSIs
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Is there a game
ending?
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“Time is a
game played
beautifully
by children.”
Heráclito
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Madrid, 6 noviembre 2013
Grazie Mille!
Gamification: Emotions & Banking
Bernardo Crespo
Twitter: @b_crespo
Via Avogadro, 4 10121
Torino
[email protected]
Tel 011 2306001
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