Driscoll
Transcription
Driscoll
Girl Culture An Encyclopedia Volume 1 -:: Edited by Claudia A. Mitchell and Jacqueline Reid-Walsh :,.,' : : :,.r :.r :-lir,:,:li::,: ::: ;!i: ::+,..:..::::l ,-:-,=li:.]i{.,'a; ::i,.ii:{r?:1.;?l, :i r. I;ri:::,]]::!: r:,..i :i: ii:..]. :.r ' r:-::::.i.: .1:;q.it1:,11.;-i1 W'estpo1t, Connecticut t London L : Library of Congress Cataloging-in-publication Data Girl culture : an encyclopedia / edited by claudia A. Mitcherl p.cm. and Jacquerine Reid-walsh. Includes bibliographical references and index. ISBN: 978-0-313-33908-0 (set : alk. paper) ISBN:978-0-313-33909-Z (vol. 1 : aik. paper) ISBN: 978-0-313-33910-3 (vol.Z: alk. paper) 1' Girls-United States--social conditio;s-Encyclopedias. 2. Teenage girls-United States!-oacg]-co1litions-Encvclopedias. I. Mitchel, craudia. II. Reid-\rar;h;lr'.0r.tt.,", usr- HQ798.G523 2008 305.235'2097303--dcZZ ZOO7O4O5L7 British Library Cataioguing in publication Data is available. copyright o 2008 bv ciaudia A. Mirchel and Jacquerine Reid-walsh A11 rights reserved. No portion of this book may be reproduced, by any process or technique, without the express written consent ofthe publisher. . Library of Congress Catalog Card Number: ZOO7O4O5|? ISBN: 978-0-313-33908-0 (Set) 978-0-313-33909-2 (Vol. 1) 978-0-3 13-33910-3 (Vot. 2) First published in 2008 Greenwood Press, 88 Post Road West, r0Testport, CT 06ggl An imprint of Greenwood publishing G.orri, I.r.. www.greenwood.com Printed in the United States of America The paper used in this book complies with the Permanent Paper Standard issued by the National Information Standards Organization (Z3g.4&!lgg4). , ; 1. 10987654321 .: i 1 l i I . ! T E fi fl Barbie Culture The "Barbie" dol1 was introduced by Mattel, Inc., in 1959. Although the doll was initially considered innovative for being a "teenage" doll, it was not truly representative of a $own-up infant flgure; in actuality, Barbie was no more teenage or adult than any other doll. Fashion dolls, including three-dimensional ones, had been popular with youth for centuries. For her part, Barbie was modeled to some degree on the famous German comic/burlesque doll "Bild Lili"-but Barbie also represented a set of discourses about adolescent girlhood and will always be referred to in the feminine, rather than neurral, pronoun. Although the f,gure of the girl caught between childhood and womanhood, and positioned in that way as both an ideal and a problem, developed its recognizable contemporary form in the late nineteenth and early twentieth centuries, its visibiliry dramatically expanded with new and more widely disseminated forms of popular culture after World !7ar 11, with the teenager continuing as one of the dominant icons of the United States in the 1950s. Barbie appeared in the wake of this massively popular concretization of the idea of the teenager, the teenyboppeq and the teen. Unlike previous incamations of the fashion doll, Barbie was crafted for long-lasting play, for which her fashion accessories would always be secondary to the doll herself. In this sense, she resembled the new post-\ilorld War II consumer, around whom proliferating commodities could endlessly circulate. Unlike the previously more popular baby dolls, Barbie was not a game about motherhood, but a game about gender in a broader sense, where-like the ideal of the teenage girl-she is a participant in the debates about gender roles that emerged after the women's suffrage movements and amid ongoing changes to women's labor practices. If Barbie is thus a product of political and popular cultural changes that reached a degree of institutional stability in the United States of the 1950s, she is also a product of technological and transnational economic changes following \Uorld War II. She was always a global product in some sense. Although flrst seen at the i959 American Toy Fair, Barbie's mass-produced form was molded in Japan. Even more signif,cant, the history of Barbie's production parallels the expansion of transnational commodity marketing that established nor only the manufacturing, distribution, and sales of the dotls themselves, but also the gender norms Barbie spoke to. Barbiet American-ness is not just about maps of ethniciry dominated by idealized whiteness, and maps of gender dominated by commodiry circulation on rhe one hand and the open-ended process of youth consumption on the other, but also about factories. The raised plastic on Barbie's body traces a history of exploitation and "modemization": from "Made in America" to "Made in Japan," and then on to Hong Kong, Korea, Thiwan, and ultimately China. From the beginning, Barbie was produced in durable plastic from advanced niolding t&hniques in a compact and thus portable 11.5-inch formar. Each of these elements of Barbie's design brands her as some. thing unique-something that could not have worked at any other time. Most important, Barbie's changing form (as much as her changing representation of gender) demonstrates that if Barbie is a product of her time, she is a product not just o{ 1959 , but of oll the times and places in which she is and has been produced. 40 Barbie Culture TIIE BARBIE DOLL Ruth Handler, the central frgure in Barbie's design, claimed that she based the idea for on what she saw in the doll-play practices of children. Apparently, much of this Barbie . interacrion was overlooked by others-probably because of the dominance of baby dolls on the toy market. Handler noticed that girls were using dolls "to reflect the adult world around them. They would sit and carry on conversations, making the dolls real people. I used to watch that over and over and rhink: if only we could take this play pattem and rhree-dimensionalize it, we would$rave something very special" (Lord 1997,p.30). However, Barbie was never merely a three-dimensional paper doll. Important design dimen' sions separate her from earlier fashion dolls, given that both the static and the movable parts of Barbie were assembled in such a way as to maintain a glamorous pose, however she was positioned. This design not only was complex and modem in a technical sense bur was also a visualization of the fashion model that relied on the everyday recognizabil' ity of glamorous movie poses. Akhough it is crucial ro rhink about Barbie's form when talking about the uses and meanings of the dolls, it is equally important to recognize that Barbie's highly successful form, despite its apparent homogeneiry over decades, has never been fixed. Changes to Barbie began almost immediately, when her heavy makeup was removed in 1961. Barbie's face alone can be used to map a series of telling changes to the image Barbie is designed ro convey. Beginning in 1971, with Malibu Barbie, the doll began to look straight ahead rarher rhan coyly to one side; and with the mid-1970s superstar face mold, Barbie gained as a perrnanent standard feature a dazzling smile rather than cupid's-bow lips. But across these changes to the standard face, we can also trace the proliferation of minor variations. By the superstar period, we can clearly see the diversification of Barbie into a standard but gradually changing "playline" and its variation in multiple supplementary novelty marketing lines. The same trajectory can be seen in Barbie's bodiiy form, where some changes are short-lived-for example, the introduction in 1970's "Living Barbie" of iointed ankles, which allowed the doll to wear flat shoes as well as high heels. Others, such as bendable knees and a swivel waist, became part of the standard playline model. The history of Barbie's physical form is one in which gradual design changes mark out the expected paramerers of Barbie play, all of which tend toward making her liGstyle play more flexible. Such variations are always something more than marketing gimmicks. The twisting body that made the sixties Barbie more groo\ry may have remained, even though her {lexibie elbows have come and gone. And the bizarre narrative of adolescence in 1975t ,,Growing Up Skipper" (you wind her arm, and she grows height and breasts), or the various mechanical gimmicks that allow Barbie to have facial movement or be atmched to various accessories, are even more transient. But Barbie's variations are always statements about the dominant and possible forms of femininity at a given time. W-hen standard Barbie's exaggerated attached eyelashes were replaced by less pronounced, painted-on eyelashes, this signaled, in part, changes to the role of makeup in dominant images of female beauty as well as changes io the presumed normative relationship between childhood play and adult gender roles. Even novelry changes to Barbie say something about dominant and emergent gender narrarives of the time, as with Busy Barbie's (1972) "holding hands" for grasping her accompanying TV, record player, suitcase, and a ray with glasses, reflecting fresh access to newly diverse material goods marketed at adolescents. Changes to Barbie's hair are exemplary in this regard. The move from ponytail Barbie to "bubble cut" Barbie is a story about the displacement of the "teenybopper" by the "mod" ,;i : :,i t:a l:l ir* $ d E H # H E jW :g ffi, ffi-, ffi ffi" Barbie Culture ffi ffii $.-' a as an icon of cool girlhood, and a subsequent model like "Growing Pretty Hair Barbie,' (1971) allows girls to play games with the way different hairstyles comprise different- however partial and Eansient-modes of femininiry. WE GIRLS CAN DO ANYTHING, CAN'T WE BARBIE? The Barbie doll was never onlv a "fashion doll," but always a set of opportunities for adding to an image of girlhood. Originally, Barbie appeared with her trademark striped swimsuit, a fashionable ponytail, and optional extra clothes and accessories. In i961 the Ken doll arrived. Then, in 1963, best-friend Midge was introduced, followed a year later by a little sister, Skipper. By that time, Barbie had clearly left her role as rhreedimensional paper doll behind. Fashion continued to be crucial to Barbie, bur somerimes she was a girl with her finger on the pulse of the latest style, sometimes there was no more than a fashionable undercurrent to some other role she was portraying, and sometimes fashion was her profession. lUith each change, Barbie became part of a social network referencing her future, and games about the future perhaps comprise Barbie's most important accessory. If Barbie's form and Barbiet production have changed, they pale in significance next to Barbie's constant renegotiation of ideals about girlhood. Barbie's form, Barbie's narrative, and Barbie's material accessories are all caught simultaneously between images of sexy womanhood, images of adolescent experimentation with gender and identity, and the open-endedness of child's play. The importance of specific iife narratives for Barbie has waxed and waned. For a time in the sixties, she even had parents and a last name (Barbara Millicent Roberts); but the story of "Swan Lake Barbie" can hardly be reconciled with that of "Barbie in Hawaii" or any of the various career Barbies. There are obviously sound commercial reasons for the casr of characters who are all linked to Barbie, but the types of relationships involved in Barbie's characterized accessories are not arbitrary. Barbie has had a brother and no fewer than flve little sisters (from Skipper rn1964 to Krissy in 1999), and occasionally "cousins." She has had even more "friends," both boys and girls, either visually and culturally similar to her or different from her, and sometimes with relatives or other life narratives of their own. She has, then, a girl's social networks. It is especially important to understanding Barbie's ongoing changes that Ken's role in her life is sometimes crucial and sometimes peripheral. 1r.2004 plans were in the offing to make Ken entirely obsolete. But he is still around. And although Ken is only another characterized Barbie accessory he also stands in for the necessity of the boyfriend accessory to ideal girlhood. The Ken-and-Barbie question thus becomes part of the debates about the kind of role model Barbie presents that have always been part of Barbiet metamorphosis. Barbie has become an apparatus, in a sense, for thinking about what girls can and should do and want. The contentiousness over 1991 "Teen Thlk Barbie"-speaking, among 270 other "teen talk" lines, "\7anna have apizzapatyl" and "Math class is tough!"-exemplifies this function of Barbie. On the one hand, this Bzirbie apptared at the same time as a report critical of inadequacies in girls' education and was criticized by women's groups; on the other hand, the culture.jamming group calling itself the Barbie Liberation Organization emerged to circulate instructions for swapping Barbie's voice box with the vengeance- and vioience-laden voice box in Hasbro's talking GI Joe. Both groups used Barbie to mark out a place for public conversation as much as they pointed to the effects Barbie might be thought to have on girls and the dominant images of girls in popular culture. 4t 42 Barbie Culture ' The impact of feminism on gender norms in the United States has continually been mirrored in Barbie, who has always responded to changing ideas about gender and its implications. Both Prom Queen Barbie and Astronaut Barbie, as well as all of the "forcibly iiberated" Barbies produced to counter Mattel's presumed public image, are part of the Barbie girl. Barbie is composed of contradictory images of girls'experiences, pleasures, and aspirations. Although she began as a fashion model, Barbie soon rook a rum as a fashion designer (1960). She's been a flight attendant (1961 and i966) and a pilot (both com- mercially and in the Air Force). She's had many incamations as a reacher, since at least 1965. She's been a nurse (1961hand a number of doctors of different types since 1973 (including a surgeon and an Army medic). More than once she's been an ice-skater (beginning in 1975) and a ballerina (first in 1961), but she's also been a football player, a gymnast, an equestrian star, and a NASCAR driver. Sheh been a club singer (1961) and a rock star with her own band (1987), and she has reincamated various pop stars, like Beyonc6 Knowles (2006). As noted earlier, Barbie has been an asrronaut-indeed, far more often than one might expect (1965, 1986, and 1994). She's been a police officer (1993) and a fireflghrer (1994), as well as a presidential candidate (1991) and even a president (2000). However, Barbie has usually been a more down.ro-earrh working girlpresented as everything from an office girl to an executive and back again to a "'W'orking \7oman," complete with laptop (1999). Long before the "everythinggirl" slogan of the Barbie !7eb site, Barbie participated in a discourse on the ongoing expansion of girls' possibilities. Although Barbie as a mode of consumption raises a range of questions about the influence of producers over consumers, the Barbie !7eb site has also been an important meeting place for consumer subversion since the feminist critiques of the late 1960s. The expansive contradictions of Barbiet careers and the marketing of a public, active, and more independent life for Barbie in the wake of the impact of feminism on girls' expectations are crucially important elements of why Barbie became so famous; Barbie was not only resilient in the face of feminist critique; she also managed to accompany the emergence of feminism as a powerfirl component of the public sphere and attempted to embrace feminist concems about girlhood's interaction with gender norms and identities. Feminism and Barbie have thus become interwoven in the cultural economies that circulate ideas about girlhood. Thus the com. mercial Barbie slogan of the mid-i98os, "\7e Girls Can Do Anything," can be redeployed as the tide of a sma1l-circulation art and text zine-We Girls Can Do ,\nything, Right Barbie?-produced by ten U.S. hlgh school girls in 1997. And it can be done without in any way being outside the reach of girls' Barbie play because the conrinual making over of Barbie's lifestyle has become entrenched in critical debates about gender roles. EVERYTHINGGIRL The dominance of Barbie among girls' toys is not consistent, and changes to Barbie often resuit from the efforts of Mattei to keep her popular. It's crucial to Barbie's relation to girl culure that Barbie does not embody and does not wear the fashions of her girl users. Barbie enters girl culture as a form of aspirational marketing, presenting ways in which the tween girl can use, produce, or respond to images of adolescence and womanhood that are offered to her from many different sources-sources in addition to Barbie. To no one's surprise, some of these other sources are also doils, because Barbie has many imitators and descendants. At the present time, Bratz dolls come closer to Barbieh success |. t, rI T t., p: Barbie Culture than any previous altemative fashion doll. In comparison to Barbies of recent years, the Brau giris may indeed look like, as they claim ro be, "The only Girls with a Passion for Fashionl" because they appear to have a passion for just that one thing. Bratz dolls are modeled, as are the franchised accessories for the girls who piay with rhem, on Barbie's claim to a strong identification between girl and doll-an idendfication with the doll as a girl rather than as a girl's toy. The legal action between MCA Entertainment and Mattel that is taking place at the time of this writing signals the importance of the Bratz dolls as competitors of Barbie by its evident parallels with the eariy 1960s lawsuits between Mattel and other companies seeking to capitalize on Barbie's success. In the popular media as well, Bratz dolls have begun to inherit some of Barbie's notoriety, although at present they lack Barbie's capacity to address a long history of debates about and images of femininiry. In fact, Bratz dolls may never have that capacity because they are directed less toward the future of their girl users than ro a more immediate set of real-life possibilities. Although countercultural Barbies may be the products of artists, children, and culture jammers, Barble's mainstream has become increasingly complex, in part because she has come to address very diverse audiences. Barbie was always a multimedia success and has long had a loyal transnational audience, keeping pace with the popular technologies circulating images of her and other "girls" in the expanding field of popular girl culture. She was sold by television from the outset, advertised during The Mickey Mouse Club and thus directly to girls in 1959. In 1965 the Mattel Club, whose membership soared in the wake of Barbie's popularity, claimed to have had more members than any other club for girls except the Girl Scouts. And despite predicted or actual declines in Barbie's sales and popularity (which do not necessarily mean the same thing), and with whatever amount of longevity, Barbie's history has been one of media and medium diversiflcation. Across DVDs, computer games, dolls and their accessories, clothing, and other items for Barbie fans to wear and use-from penciis to surfboards to NASCAR helmets-Barbie aims to keep pace with the changing norms, fields, and practices of girl cuiture. In the early twenty-first century in the era of \Ueb 2.0, what "Barbie" encompasses is sold as "everythinggirl." On Barbie.com, a pixel-based version of her now-iconic figure, adapted to look more lifelike, proclaims, "Hi, Barbie Girll" She is represented in a "home" space dominated by old and new media-from pop-star wall posters to computers. The cross-media expansion of the Barbie franchise is spectacularly evident here, where "girls" can click on online Barbie movie samples, watch previews of Barbie computer games, set up Barbie.narrated "home pages," play interactive online games in which they dress or siruate Barbie as they wish, and identify and circulate themselves as Barbie Girls. Barbie's alignment here with computer know-how as much as fashion looks and iess historically specific ideals for Barbie continues the long trajectory of keeping Barbie up-to-date with the latest trends in girl life. Nevertheless, even in online formats, it is lifestyle games that still dominate. However technically different it might be to backyard dressmaking or bricolage Barbie homes, dressing Barbie online and reordering her living space continues -i a set of certainties about girl play and Barbie play. Networks of discipline and powerful ideologies of gender, body, and self are inseparable from questions of taste and style for today's modem girl. (Although this is also true o{ todayh modem subject-citizen, the girl consumer has long been seen as exemplifying the entanglement between self and commodities.) On the one hand, her long success has inspired commentators to insist that Mattel has "correctly assessed what it means to a little girl to be a grown-up" (Morgenson 1991, p. 66), and on the other hand she has 43 44 Barbie Culture focused ongoing public and popular debate about girls'body images and social expecrarions. Even before the institutionalization of feminism and its enormous impact on Barbie's role as an aspirational figure, Barbie was never a stable, closed image of mature womanhood. She always stopped before reaching any closure on what it was she could aspire to or , achieve. She always stopped, for example, at being a bride: Barbie may have had a "steady," but she was never Mrs. Ken, and her life was the life of an (as yet) single girl. Ken was always an accessory who functioned more as an optionai narrative anchor for Barbie than as a doll in his own right; he was an accessory much after the sryle of Barbie's houses, cars, or horses, and never as crucial as her clothes. !, FAB FASHION LOOKS AREI{'T JUST A GIRL THING! As the "most popular woman for sale in all the world" (Lord 2004, p. 300), Barbie now extends from shampoo and bikes for Barbie girls (rather than Barbie dolls) to doggy beds and the "Hot Tub Party Bus" for the Barbie girl's Barbie. But if Barbie computer and online games, for example, still center on the assemblage and the makeover as ways of compiling a complete picture of a girl's hfe (or of crucial elemenrs of a girl's life), in the menus of Barbie.com a crucial change to the Barbie universe is evident. More subtly positioned between the frames of everythinggirl's options are links that indicate Barbie has other audiences than those who want to play at idendfiring with Barbie's ideal life. The "Collector" menu tells a rather different story about the nou of Barbie than does the reproduction of the same Barbie site and same Barbie games in languages other than Enghsh under the menu item "Global Barbie." One of the most complicated elements of Barbie's iconic roie, particularly in the last rwo decades, is the way her representation of girlhood pushes at rhe limits o( and sometimes cleariy exceeds, girl play at being a girl. Mattei's BarbieCollector.com presents an entirely different version of "The Barbie Fan Club" from that produced by Mattel for girls' consumption. Although the two sites are not entirely distinct, as the quiz assessing how well you know Barbie history on Barbie.com attests, the portal for Barbie.com is focused on girl-doll play, while the portal for Barbie Collector frames Barbie as quite a different link between gender and commodification. W'hereas Barbie on Barbie.com needs things, and is associated with successful commodifrcation of gender in multiple ways that all articulare gender through commodities, including Barbie herself, Barbie Collector positions Barbie as a history of commodified femininity-from new lines indexing that history such as the Hollywood glamour dolls sryled on old movies, to reproductions of old Barbie dolls. Barbie collection relies on reference to an archive of images of femininiry rather than on any activity that would intervene in the role of these dolls as indexing an archive. That is, whether understood as memorializing ideal femininiry or as commercial (bank. able) oblects, the collector's dolls lose value with any arrempt to modify them, even by handling, whereas the Barbie of girl-doll play gains its value precisely from the possibility of being used. Most relling, perhaps, is that the Barbie collection locates Barbie as able to speak to a history that Barbie herself does not need to have been part of. Although "sleepytime Gal Barbie Doll" reproduces a 1966 costume (despite, as any avid collector would note, introducing some variation on the 1966 doii itself), "Barbie Doll Leams ro Cook" is a "vintage repro" doll only in the sense that she reproduces the gesture toward idealized past femininity. This Barbie was never produced before, with her "set of adorable cooking accoutrements-including a 'toaster' and 'roast' slices-[that] add a little bit of humor :'! ii, Barbie Culture and a whole lot of fun to this truly whimsical ser!" (BarbieCollector.com). She is a 200? reference to a vision of 1960s femininity that Barbie would never have participated in during that period. Barbie did have outfts suited to domesric chores in the skiies, and there was even-although not presented as glamorous images of womanly Uf"-an iaeatization of domestic labor in the early Barbies, with aprons and kitchenalia. But there was never a Housewife Barbie in this whimsical sense. Barbie collecting was always part of Barbie play, as the cast of Barbie characters and the range of Barbie manifestations anticipated. If Barbie is placed on a pedesralishelf by collectors, then she is equally unattainable for the girl invested in girl.doll play, b,rt the unattainability of Barbie works very differently for girl play than for collectors. In the 19BOs, with the Barbie doll's original fans reaching their second or third decade, and early Barbie dolls now old and rare enough to classifii as both collectibles and oldwares, M"tt.i responded to the rise of Barbie collecting with a porcelain doll collector line. Although it is important to recognize that Mattel, from the outser in 1959, always catered to *d,rlt consumers as those who might buy Barbie for children, since the 1980s Barbie has been explicitly marketed in two directions: to tween girls, and to consumer groups for whom either the ideal of the tween girl who loves Barbie or the ideal of the adolescent girl Barbie represents for tweens is highly desirable. Even when consumed nostalgically, as an erotic oblect, as a historical text, or as an object for feminist and other cultural criticism, Barbie represents girls playing with gender. READING (ABOUT) BARBIE If no other object marketed as a childrent toy has generated as much media inrerest as Barbie, it is because she has become an icon not only of the importance of what girls aspire to-whether that is to have a dream date and then a dream home, ro be impossibly slender, or to be president-but also of the irresolvable openness of girlhood itself. Thus Barbie has become a standard for scholarly discussion of the relarions berween popular culture, dominant ideologies, and childhood development as much as she has always been a centerpiece for the popular media. No product for girls, no dominant toy of any year, no feminist account of popular culture, and no transnationally marketed representation of the body can entirely escape its relation to Barbie in the \Testem pubiic sphere; nor can any contribution to intellecrual inquiry about girls, girlhood, feminism, embodiment, or commodity culture entirely avoid Barbie. In academic scholarship about Barbie, there is both widespread concem about the effects of girls playing with Barbie and equally widespread enjoyment in the long spectacle of the Barbie archive; and this notion not only i.s consistent with the concems of rhe mainstream media-if those concems are articulated differently-but also mirrors the two dominant modes of Barbie consumption. Concem over Barbie play rests on the presumption that gender play is more telling and influential on identity development than other kinds of games, on the simultaneous presumption dhat girls are more vulnerable to such influence than boys, and on Barbie's special claim to identiflcation between girls and dolls-that girls playing Barbie are indeed "Barbie girls." The reasons why the "action flgure" G.l. Joe is not the same klnd of doll serve as an apt summary of these arguments: It doesn't matter what G.I. Joe wears, and his "career" or other lifestyle choices are never in question. Plus, there is no sense of there being dramatically different ways of being a G.I. ioe. G.I. Joe references a specific type of action in the world as well as secondary 45 46 Barbie Culture player interacts with and identities associared with that action. A doll is something the or hacking to pieces' An action fig' does something to-whether dressing up or nurturing built into it' ;.* ;;1""#, a summary of a set o? r.tior* circumscribed by the narrative mav seem Barbie ']',J;fi1;g-.ir. aorr. with G.I. Joe is a counter'naffative' Although and declared her by ideal and normative femininity, both to be simiiarly ro diva to "o.rrr.r1.r"J worker plr.a-.* lives are far more open, from president to fairy to of6ce disembodied --S;i;i#ip head for grooming games' plav or o,, Br.ili" ."r,dl lqyrrd eitler psvchologicai evalr-ution of Barbie Barbie's audiences, and cultural studies ,r-rrtyri, ot,ie intirplay b"t*..n Barbie, Mattel, Barbie is often historiographically Barbie's culrural contexts. Recent clltural analysis of inde- play than on the i.n"lr"a, but the emphasis is less on assessing the dangers of Barbie participate in the diversifiterminacy of Barbie and Barbie play. ln thls way, such critics For example' Erica cation of'Barbie that has arisen .otr.-po.r.iiy with such scholarship' her book Barbie's in and object Rand discusses rhe openness of Barbie as a sexual image the 1970s to divest in Mattel',s move Qurq Arrrrrones. crucial to this, Rand argues, is for her age context parents, and a clear Barbie of all narrative fixity, including he. .,.arn", (1994) of "eth' anaiysis or,,developmental" position (1995, pp. 58-64). Anne Ducille',s from arises that complexity nic" Barbie friends foregrounds an important example of the standard'playline this claimed lack of #ity, considering how "colored" but otherwise the umbrella Barbie, who could Barbies like Colored err".i" (1967) r,i... di.plr."d by ethnic ethnicity at ali and stil1 be "Barbie," ,rrd ,h.t supplemented by specialist il contra' and diverse ";ymolds. W'hereas Rand srresses the openness enabled by Barbie's iody to eschew the stability dlc,ory idenrity, Ducille sees Barbie diversification as an attempt of contempo' into Bii". The two authors, then, agree that the key characteristic built rary Barbie is her multiPlicitY. are certain kinds of Barbies Barbie,s variation dolr, of .orr.re, have real limits. Not only and "Princess Pink Barbie" made, involving choices about whether "Veterinarian Barbie" like "Feminist ;;;;;, Barbil in the way Mattel wants, but certain Barbies are not made, and predictions of a set Barbie" or "Pregnant Teen Barbie." Each of these choices enmils they if even play, pr"r.riptlor* atout Barbie play. Some kinds of play are not "Barbie" be a girl, and she must i.rrrolrr. Barbie dolls. In o.d". to remain Barbie, Barbie will always to the edge of a stabinor cross the important sexual boundaries stretching from puberty across the broader range lized image of *rt rr. womanhood. But whether rn do1l lt-av.or of knowing and practices with the of what now comprises Barbie, Barbie is a territory filled home leisure-packed girl. From the 1959 slogan "Barbie, you're beautiful" to the ;;;g ; ;*.Vthinggirl," stretching girlhood, Barbie negotiates images of ideal and acrual prg.lf iil ia", ,hi.h of th. glii to encompass past, present, and future possibilities and exploring girl culture. bo.d"rs and which desires simultaneously defne girls and Further Reading cubtne cnd culanalTheory' Driscoll, catherine. (zooz). Girls: Feminine Adolzscence in Popukn New York: Columbia University Press' Reid-Walsh' eds. Seuen (2005). ..girl.doll: Barbie as Puberty Manual.,, In C. Mitchell and J. Going on Seuentcen. New York: Peter Lang, pp' : Zl7-234' Merchandising of DifferDucille, Arrre. (1994). "Dyes and Dolls: Muliic"ltutal Barbie and the ence." Differences 6, no. 1, 46-68' ', .rl t ::l 5lii ,lj .;$ .€ ffi ,fl t* g tfl I a * ..' ., i'' Morgenson, Gretchen. (1991, January 7). "Barbie Does Budapest." Forbes, 66f{. Rand, Erica. (i995). Barbie's Queer Accessvries. Durham, NC: Duke University Press. CATHERTNE DRlscolr