B8 Online Video Games from the Player`s Perspective
Transcription
B8 Online Video Games from the Player`s Perspective
Online Games from the Player’s Perspective Dale Storie April 24th, 2009 Massively Multiplayer Online Games (MMO) • Persistent 3D Virtual Worlds • Thousands of players on each game server • Open-ended Design Massively Multiplayer Online Games (MMO) Ultima Online Everquest Star Wars Galaxies (1997) (1999) (1999) Massively Multiplayer Online Games (MMO) Runescape (2001) World of Warcraft: • Released in November 2004 • 2 Expansions (Jan. 2007 & Nov. 2008) • 10 million players World of Warcraft • Guilds • IM-style chat • Voice chat World of Warcraft is trademark and copyright Blizzard Entertainment, Inc. Guilds Context: • Players spend an average of 23.4 hours per week playing MMOs • Average age: 27 • Spend an additional 10.4 hours in the “meta-game” Yee (2006a, 2006b ) Context: • Ethnographic studies of “power gamers” by Silverman (2006) and Taylor (2003) • Knowledge and social interaction are crucial elements of successful gameplay Questions: • What do players gain from their gameplay? • What do they find enjoyable? • What does this mean for libraries? Four Case Studies: • Interview with each player (1.5 hours) • Observation Session (1.5 hours) Katie: • Arts undergrad in early 20s • 1 year XP • Extremely small social guild (<10) Katie: I'm a normal girl. Like I said, I like my own little realm of not quite as hardcore as everywhere else. Rick: • Computer programmer in mid-30s • 3 years XP • Leader of a competitive raiding guild (~40) Rick: I’m number one or number two on the damage charts every night....I like the socializing part but I’m also interested in being at the top. Either the best in my class or the best in my guild. Adam: • 19 years old, worked at a grocery store • 2 years XP • Large casual guild Adam: You kind of don't have a choice but to be sociable, 'cause you try to play the games by yourself, it's not possible. Dan: • In mid-30s, worked for an airline • 3 years XP • Large casual guild Dan: I made [this character] 'cause nothing's worse than getting beaten up by a pink-haired gnome. Learning and Knowledge: • Goal-based Information Seeking • Playing Strategy • Cultural learning Goal-based information: • Point of need • I’m stuck, now what? Goal-based information: First things first is I ask the guild. 'Cause the guild's full of 70s, and they're going to know.... Then, I used to ask the general chat, but I stopped doing that 'cause no one really helps. And then I would go on Allakhazam. Adam Goal-based information: It's way easier to just send out a chat that just says, you know, anyone run this quest and know what I'm supposed to be doing here? Katie Playing Strategy: • • Knowledge developed over time Synthesized and integrated into practice Playing Strategy: [WowWiki] is the big starting point for most of the work that I do, in terms of coming up with strategies....It’s really good for describing, you know, what it is you’re encountering. Rick Playing Strategy: One mage is good, two mages is okay, but they're a little soft though, and we don't have any healing, so we really have to crush people quick and use our crowd control. And it ain't happening. Dan Character-Building: Character-Building: Character-Building: You can enjoy the game for a very long time and not really know anything about your character, but there comes a point where you really have to spend some time, probably outside the game, finding out various abilities you would have. Rick Character-Building: I kind of didn't understand the talent thing so well. Like, I knew it improved my skills, so I kind of put my talents in erratically....But then as I went on and searched, I found specific [talent] builds. Adam Character-Building: I went kind of Assassinations/Subtlety meld, 'cause that gives me the most power in stealth, and coming out of stealth, which I think is most useful when you're in a group, and you're doing instances, which is what I like to do the most. Katie Cultural learning: • Social norms • Specialized vocabulary • Valued texts Social Norms: Group looting roles, I mean that's a very hot topic, 'cause you have people who ninja items and nobody likes that....Like they say in the podcast, it's important to establish those rules before you do anything. Adam Social Norms: If you say Ponyboy, everybody knows who you're talking about. Like, it was that dude, because he ganked everybody. Dan Specialized Vocabulary: Gank (from WoWWiki): • When an overwhelmingly large or more powerful group or party kills you and/or your group. Commonly used as a verb. "A 60 Hordie ganked me." or "Alliance players are ganking lowbies." Related term: PKer. • Where a single player purposely attacks a player of the opposing faction who is of substantially lower level. • When a single player attacks a player of equal or lesser level who is in the middle of a fight with something else and is handicapped by that fight and unable to deal with the ganking enemy. • A Gank setup is also used for all-out attack with little consideration to defense, i.e., pure Strength and Attack Power boosting to ensure maximum DPS. Valued Texts: The original [website] that we used to use was Allakhazam.. I can't even spell it any more....It's not bad, but it's updated kind of sporadically, and it's a really slow browser. Like, this - it's slow. And then WoWWiki became kind of the big thing. Dan Valued Texts: Leeroy Jenkins is so famous now that you can't like, everyone says Leeroy Jenkins. Adam Leeroy Jenkins - Pals for Life Ben Schulz AKA Leeroy Jenkins Jimmy Robert Moran Not Just Another Love Story Part 1 Part 2 Tristan Pope ROFLMAO Brandon Dennis Culture: I'm pretty sure the guy who's the writer is the same age as me. He puts in things like Dukes of Hazzard. You know, just crap like that, stuff that I can relate to. Dan Learning and Knowledge: • Situated in the experience of the game • Supported by a shared discourse • Always socially mediated Evaluating Information: I look at guilds that have progressed further than me and look at their warlocks to see what talent specs they’re using. Rick Evaluating Information: Yeah, and people, how they play is completely subjective....there are some talents that I think are really good that people think are just terrible. And so... [what it] gets to basically in World of Warcraft is, play it how you want. Adam Enjoyment: Meaningful play is what occurs when the relationships between actions and outcomes in a game are both discernable and integrated into the larger context of the game. Salen & Zimmerman (2004) Enjoyment • Gradual introduction of new information and challenges • Probing and reprobing (Gee 2003) • Steady progression in difficulty Enjoyment: Like I could get to a certain level of success right away without...you know, getting caught....You don't hit any majorly new problems until you are at a substantially higher level. Katie Agency: • Narrative Architecture • Game spaces are designed to be “rich with narrative potential” Henry Jenkins (2004) The Back Story: • Traditional Fantasy Setting Alliance The Back Story: • Traditional Fantasy Setting Alliance Horde The Back Story: The Back Story: The Back Story: The Back Story: The Back Story: The Back Story: The Franchise: The Franchise: Agency: If you're a fan of the universe and you understand you're fighting the Lich King in the next expansion, that's kind of exciting. Like, this is the dude you have to kill. Adam Agency: Legendary Heroes: We’re ranked #32 on our server....You know, it’s a badge of honour. Rick Legendary Heroes: In the beginning, Lost was an Alliance guild that all they did was [Player vs. Player]....They were awesome. If you saw those guys roll in, you knew the crap was going down and the Horde was going to pay. Dan Implications for learning: • Games offer a combination of overt instruction and hands-on practice, with lots of opportunity for feedback James Paul Gee (2003) Affinity Spaces: • Shared social practices within a semiotic domain • Active agents in perpetuating the world and the culture James Paul Gee (2007) Role of Public Libraries: • Computer hardware = $$$ • Software & Subscription = $$$ Alternatives: Runescape www.runescape.com List of free MMOGs on Wikipedia http://en.wikipedia.org/wiki/List_of_free_MMOGs Ten Ton Hammer - Reviews www.tentonhammer.com Questions? Dale Storie [email protected] References: Gee, James Paul. 2003. What Videogames Have to Teach Us about Learning and Literacy. New York: Palgrave MacMillan. ---. 2007. Good Video Games and Good Learning: Collected Essays on Video Games, Learning, and Literacy. New York: P. Lang. Jenkins, Henry. 2004. Game Design as Narrative Architecture. In First Person: New Media as Story, Performance and Game, edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge MA: MIT Press, 118-130. Salen, Katie, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press. Silverman, Mark. Beyond Fun in Games: The Serious Leisure of the Power Gamer. Master’s thesis. Available from: Proquest Dissertation and Theses. http://proquest.umi.com (accessed April 24, 2007). Taylor, T.L. Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press. Nick Yee. 2006a. The Demographics, Motivations and Derived Experiences of Users of MassivelyMultiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments 15: 309-329. ---. 2006b. Time Spent in the Meta-Game. The Daedalus Project 4 (4). http://www.nickyee.com/ daedalus/archives/001535.php (accessed April 15, 2007).