The 11th Annual Halloween Match

Transcription

The 11th Annual Halloween Match
The 11th Annual
Wild Turkey Posse
Halloween Match
2015
Welcome to the 11th annual Halloween match here at the
Wild Turkey Posse ranch. Join us as we revisit the
battle to reclaim a silver mine and town against the Dirt
Dragons which attacked the town of Rejection Valley
Nevada in 1889. A picture show was made that y’all
should watch, it’s called…
TREMORS 4
The legend begins
We hope y’all survive this match,
Yorkshire Bob
Mine Operator
Beware of these here Critters !
Artist’s depiction of Graboid ( Dirt Dragon or Killer Sand Worm )
Be as quite as possible as y’all go bout your business. These
critters are attracted to noise and before y’all know it one can
burst though the ground below yer feet and have y’all for lunch.
Y’all will know when they’re round because they stink real bad.
Preadolescent Dirt Dragon
Length: 6 - 8 feet
Weight: 700 - 950 pounds
Diet: Mother’s milk and human flesh
Adult Dirt Dragon
Length: 15 - 19 feet
Killed dirt dragon Rejection Val-
Weight: 2300 - 3100 pounds
Diet: Human flesh & bones, Lead
Tremors 4 Movie Plot
In 1889, the site that would become Perfection Valley is home to the town of Rejection Valley. The
inhabitants are completely dependent on the income from a nearby silver mine, when a hot spring
causes Graboid eggs to hatch, resulting in the death of 17 miners. The mine's owner is Hiram
Gummer, great-grandfather of Burt Gummer (Michael Gross). Hiram is a direct opposite of his
descendant: he is a cold, lofty, well-mannered businessman with no experience in weapons or in any
physical activity whatsoever (except bicycle riding, which quickly proves useless on the harsh
terrain). He arrives in town to fix the problem, but finds he is in way over his head dealing with the
larvae-like Graboids, which the town has dubbed "Dirt Dragons", when they attack his camp one
night. One of his companions, Juan, kills one with a pick-axe, and the group barely gets away.
Hiram calls for a gunfighter, Black Hand Kelly (Billy Drago). He promises Kelly all the silver he can
carry once the mine is reopened, but has to give him his diamond cuff links and double eagle watch
fob as a down payment for his services. While on the lookout for the creatures, they find the severed
head of a resident who had not been seen in weeks. Hiram and Kelly do not get along well, though
Kelly succeeds in conveying to Hiram some of his attitude towards firearms and life in general.
Eventually Kelly is eaten alive but not before discovering that four of the creatures have hatched,
minus the one that was killed by Juan.
Hiram decides to abandon the town and leave the townsfolk to their fate: however, they force him to
give them the silver mine, threatening to alert potential buyers to the danger if he sells it out from
under them. In Carson City, Hiram hears a telegram revealing that the fully-grown Graboids have
made it through the pass and are headed for the town. Changing his mind, he buys weapons and
heads back to town to lead a last stand against the creatures. He apologizes to the townsfolk and
says, "A friend once told me it is not important how you spend your money, it's how you spend your
life." He then reveals that he sold his gold pocket watch to pay for the weapons.
The town readies itself for a final showdown with the Graboids. Hiram uses a huge punt gun to blow
a hole in one of the Graboids, killing it instantly, but a second one pulls the gun underground.
Tecopa then attracts one of the Graboids by sticking a saw in to the ground and banging on it: when
the Graboid rushes to eat him, it impales itself on the saw. The third and final Graboid grows wiser,
however, and avoids all their traps. Hiram tricks it into coming to the surface and then attaches it by
the tail to the wheel of a steam traction engine. The Graboid is reeled in and slammed against the
wheel with such force that it is explosively decapitated on impact. With the creatures dead, the town
decides to keep them secret out of fear that no one would settle in the area if their existence was
known, and use the proceeds from the mine to pay for things for the people of the town. Hiram
settles in Rejection (later renamed Perfection), building his home in the same place that his
great-grandson Burt Gummer's would one day be. He is also given a Colt 1865 Gatling gun and
begins target practice, enjoying it. This love for guns would be passed down in his family to Burt.
Firearms used in the Movie
Remington Mark III
The Remington Mark III Single shot 10-gauge pistol was the only gun used in the film that was not
historically accurate, being manufactured from 1915-1918. According to Stampede Entertainment
"S. S. Wilson and Michael Gross loved it so much they decided to use it anyway". The handgun can
be seen when Hiram gives it to Lu Wan to use in the final battle. However, Hiram calls it a
"derringer". It is use by Lu Wan to blow the head off a tentacle of the graboid that attacks her on the
wagon.
Sharps 1874 Buffalo Rifle
The Sharps 1874 Buffalo rifle was used by Juan in the final battle. It was 45-70 caliber but Hiram
refers to as a .52 caliber in the film.
Remington No. 1 Rolling block
The Remington No. 1 Rolling block used in the film fired 45-70 blanks, but was called a 45-120 in
the film. Pyong Chang fires it from the back of the steam traction engine during the final battle.
Colt Gatling Gun
The Colt Gatling gun used in the film was a genuine antique 45-70 caliber Colt pre 1900. It was used
by Hiram in the final scene of the movie.
Punt Gun
The Punt gun used by Hiram in the final battle was designed by prop master Bill Davis, weighing 94
pounds and measuring 8 feet 4 inches long. The gun had a 2 inche bore, which classifies it as an "A
Gauge." According to Stampede Entertainment "The entire trigger assembly of the punt gun
dropped down to allow the loading of the internal shotgun with triple load 12 gauge black powder
blanks." In addition WD-40 was sprayed into the barrel before firing which would create extra
smoke.
Others
Colt Single Action Army a.k.a. The Peacemaker - Used by Black Hand Kelly's as his weapon of
choice. 1860 Henry repeating rifle - Used by Christine Lord. Smith & Wesson model 3 - Used by Old
Fred. H & R Firearms single shot - Used by Fu Yien. Remington 1875 - Used by Tecopa and L.C.
Smith Shotgun - Also used by Tecopa. Winchester 1873 - used by Big Horse Johnson.
Winchester 1886 - Used by Juan and Black Hand Kelly in the "muling station" sequence.
22 caliber
Sharps Pepperbox - Used by Hiram in the "muling station" sequence.
SAFETY & PROCEDURES

All firearms are to be handled ONLY in the following designated areas:
- Safety Area.
- Load and unload tables.
- At the firing line with the RO present.

If you need to work on an EMPTY gun, do it in a safety area only.
- Note that no ammunition is permitted in a safety area.

All SASS rules apply to this match.

All long guns must be carried with the muzzles up.

Pay careful attention to your muzzle direction at all times.

Dry firing your guns at the load and unload tables is prohibited.

Do not pick up a dropped live round. Someone will retrieve it for you.

A round fired over the berm is an automatic match disqualification.

The shooter is responsible for the staging of their guns. A staged gun that falls
is a dropped gun and is subject to a penalty.

Wait for the timer beep to start your stage. Moving before the beep can earn
you a ‘spirit of the game’ penalty.

Knockdown targets must fall and swinger targets must swing to count.

Do not chamber a round until the gun is pointed safely down range.

Once a pistol is cocked it must be emptied at the line.

This is a ‘no alibi match. Once you have said the start line you are committed to
completing the stage.
IMPORTANT MATCH NOTES
‘Cowboy port arms’ is defined as “standing fully upright, the butt of the rifle or
shotgun at or below the gun-belt and the muzzle at shoulder level or higher, both
hands on the gun and the finger is out of the trigger guard.
Everyone should get involved in the flow of the match, be a spotter, pick up brass,
monitor a table or keep score.
Make sure to get to the loading table before your turn. Next 3 in line only.
At Cowboy Action Shooting matches we do not shoot and scoot. Please stay after the
match to help, in any way you can, with putting away the targets and props. The range
area must be cleaned up. We take pride in being good range users.
Remember that safety is always our first priority. We are all safety officers.
Please make it a point to have a great time at our match
and if y’all smell something bad, it’s probably the worms,
or not
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Communications between users can be done through private messaging,
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www.canadiancowboyactionclassifieds.freeforums.org
The Tremors 4 match concept was brought to you from
the demented yet creative mind of
Johnny Cheater
Props by
Ruff Justice & Johnny Cheater
Match Director
Yorkshire Bob
Communications
Rooster Corrigan
Booklet &
Stage Scenarios
Tumbleweed Tom