here - Maple Leaf Tracks
Transcription
here - Maple Leaf Tracks
2 Table of Contents Introduction ……………………………………………………………………………………….…3 Installation ……………………………………………………………………………………….…4 Knowing your Train ……………………………………………………………………………………….…5 History ……………………………………………………………………………………….…7 Route Timetable ……………………………………………………………………………………….…9 Train Handling Procedures ………………………………………………………………………………………...12 Trackside Signs ………………………………………………………………………………………...13 Signals ………………………………………………………………………………………...15 Game Credits ………………………………………………………………………………………...16 3 Introduction You are about to experience one of the most thrilling and challenging stretches of mainline railway in the World. Kicking Horse Pass, located on the borders of the provinces of Alberta and British Columbia, Canada, was a formidable task to overcome. Even today, with all the modern railway equipment and technology, the obstacle remains the same. Steep grades, and incredibly harsh winters, wreak havoc on rail equipment, and on the nerves of the people who operate them. Canadian Pacific’s Laggan Subdivision, which stretches 136 miles from the city of Calgary, Alberta, to the small town of Field, British Columbia, plays host to a wide variety of trains and cargo. Bulk items, such as grain, sulfur, and potash are the most common, with intermodal and general merchandise following in a close second. The route modeled in Kicking Horse Pass 2.0, stretches from Ozada siding, which lay just east of the Rocky Mountains, to the division point at Field B.C., approximately 90 miles to the west. Prepare yourself; it’s a long trip, taking just over 3 hours in either direction. The entire line is single track CTC (Centralized Traffic Control), so you will have to be prepared to take the siding at any time for a meet with an oncoming train. 4 Installation If you are reading this document, you have already installed everything you need. The installation routine will automatically detect your Microsoft Train Simulator install path, so all you have to do is start the install. To run Kicking Horse Pass 2.0, you only need to start Microsoft Train Simulator, and select the route from the route list on the left hand menu of the main screen. Uninstallation To uninstall this software, you may do so by selecting the Kicking Horse Pass 2.0 icon on your Start Menu, and click the “Unintstall Kicking Horse Pass 2.0” option. Support Online support is available for this product, and it is located here: http://www.mapleleaftracks.com/support.html Our support section will provide you with information regarding technical issues, gameplay issues, warranty, and software updates. A direct link to our update section is located on your Start Menu. 5 Knowing Your Train One of the most important elements involved in running a train is knowing the controls like the back of your hand. We have included control diagrams below to help you familiarize yourself with the GMD (EMD) cabs which are used on the locomotives in Kicking Horse Pass 2.0. GMD SD40-2, GP38AC, GP9u 1. Speed Recorder 2. Load Meter 3. Brake Gauges 4. Horn 5. Train Brake 6. Sander 7. Bell 8. Engine Brake 9. Headlights 10. Reverser 11. Throttle 12. Dynamic Brake 13. Alerter 6 GMD SD40-2F (Wide Cab) 1. Speed Recorder 2. Load Meter 3. Brake Gauges 4. Horn 5. Train Brake 6. Sander 7. Bell 8. Engine Brake 9. Headlights 10. Reverser 11. Throttle 12. Dynamic Brake 13. Alerter 7 History of Kicking Horse Pass Introduction The Kicking Horse Pass is one of the world’s most amazing feats of railway engineering. As a result, it has become a popular spot for watching trains, or running from bears, depending on your location, time of day, and what you’re snacking on. In The Beginning When the British Columbia authority was offered the chance to join the rest of the Dominion of Canada in 1881, they said they would, but not without certain conditions being met. One of these conditions was that a transcontinental railway be built, linking the East to the West. First to accept the challenge was the Canadian Pacific Railway, which managed to complete their entire transcontinental route in 1885. Doing so was no easy task. Crossing the vast Canadian Prairie was done quickly, due to the relatively flat nature of the landscape, but the Rocky Mountains proved to be much more of a challenge. As the rail line moved west from Calgary, the landscape changed, and became much more rugged. To keep the amount of blasting to a minimum, and to keep railway gradients down, the CPR engineers chose to follow the Bow River most of the way. This brought them to places like Canmore, Banff, and Lake Louise. All of these towns, now popular tourist areas, got their starts as important railway fueling and watering points for the CPR steam locomotives. The Eastern Slope As the line moved west from Lake Louise, the grade increased to 2% on the uphill climb to the Continental Divide. This section of railway line was overhauled in the late 1970’s to make the uphill climb easier for loaded westbound freights. The former 2% grade, known simply as the South Track, is used for eastbound traffic, heading down the grade. Trains heading upgrade to the Kicking Horse Pass began using the new 1% North Track, which paralleled the South Track the entire way. This new line allowed westbound trains to ascend the grade quickly, thus preventing any serious loss of time on their trip to the West Coast. The Continental Divide is the point where the waterways flow in opposite directions. On the eastern slope, they flowed down to the Atlantic Ocean, and on the western slope, down to the Pacific. Just west of Divide is Stephen, and the top of Kicking Horse Pass, the highest point on the CPR transcontinental mainline. Beyond Stephen lay one of the most spectacular and dangerous stretches of mainline railway track in the World. The ‘Big Hill’ The west slope of Kicking Horse Pass currently boasts a gradient ranging from 2.2% - 2.4%. It was not always like this though. The original line down “the Big Hill” was a steep 4.5% grade, and instilled fear in any train crew who had to bring their trains down it to the division point at Field, British Columbia. After numerous runaways and wrecks, the CPR engineers needed a better solution to get trains safely down the hill. From this came the Spiral Tunnels. Both tunnels enter into the side of the mountain face, and exit approximately 50 feet lower than their entrance. Given the nature of the terrain, this was the best solution. Even though the line has to double back on itself, the ruling gradient was lowered from the deadly 4.5%, to a more acceptable, yet still dangerous, 2.2%. When the line enters Field, at the bottom of the hill, the train crews change, and the waiting crew takes the train onto CP’s Mountain Subdivision and towards the Pacific Ocean. Today, trains in excess of 14,000 tons travel down the side of the mountain, pulling commodities such as grain, sulfur, potash, and merchandise. Even with the lowered gradient, today’s trains must still be operated carefully, as “the Big Hill” is most unforgiving to careless train handling. 8 The Virtual Kicking Horse Pass We have designed this product to be as accurate as possible, using real-world mapping and railway operations manuals. It is possible to successfully run activities on this route without the need of the track monitor. A timetable, track signs, and signal indication charts are available in this manual. If you use these three references, along with paying close attention to signal indications and trackside signage, you can successfully run this route without the track monitor. It is a very challenging route to run, and we hope you will get the feel of what it is like to be an engineer on the Canadian Pacific’s Kicking Horse Pass. Good Luck to you! 9 CPR Laggan Subdivision Timetable 10 11 12 Big Hill Handling Proceedures 13 Trackside Signs WHISTLE POST Located at least one-quarter (1/4) mile from the edge of all public crossings at grade, blind curves and tunnels. PROHIBITED WHISTLE POST Located at least one-quarter (1/4) mile from the edge of every public crossing at grade, where engine whistle signal Rule 14 (l) is prohibited by special instruction. MILE POST Located at one mile intervals to designate subdivision mileage. STATION MILE BOARD Located one mile from station, siding switch, first main track switch where trains can enter or leave yard tracks, designated switch, or junction switch, whichever is the most outlying in each direction. PLOW / FLANGER WARNING To call attention of snow plow and flanger operators to an obstruction to the operation of their snow removal equipment. END OF TRACK WARNING Located at the actual termination point of track, to indicate end of track. BEGIN / END HEAVY GRADE Placed at locations indicated in special instructions or in time table footnotes to mark the beginning and end of a downgrade which exceeds 0.8%, but does not exceed 1.8%, for a distance of 2 miles or more. 14 BEGIN / END MOUNTAIN GRADE Placed at locations indicated in time table footnotes or special instructions to mark the beginning and end of a downgrade which exceeds 1.8%. REDUCE SPEED WARNING Located one mile in advance of a permissible speed sign marking the beginning of a zone of lower speed. PERMISSIBLE SPEED SIGN To mark the beginning of a speed zone specified in special instructions. When two speeds are shown on the sign, the upper speed applies to passenger trains and the lower speed to other trains and engines. When one speed is shown, it applies to all trains and engines ADVANCE YARD LIMIT SIGN Placed at least one mile in advance of a yard limit sign. YARD LIMIT SIGN Defines yard limits. 15 Signal Aspects – Canadian Pacific Railway 1990-present RULE ASPECTS NAME INDICATION 405 Clear Proceed. 407 Clear to Medium Proceed, approaching next signal at medium speed. Proceed, prepared to stop. 410 Clear to Stop If traveling at more than medium speed, reduce to medium speed while approaching next signal. 416 Medium to Clear Proceed, medium speed, passing signal and through turnouts. 420 Medium to Stop Proceed, medium speed, passing signal and through turnouts, and prepared to stop at next signal. 426 Restricting Signal Proceed at restricted speed. 429 Stop Signal Stop. The signal aspects above are only a small portion of the total number of signal aspects which could be displayed. Train Simulator is only capable of displaying a selected number of these aspects, so only the most common ones have been implemented. Notes: Medium Speed: 30 mph Restricted Speed: 15 mph 16 Credits Development Team Andy Hockin - Route design, train physics, 3d artwork, activities, logic programming Jason Dilworth - Route design, 3d artwork, sounds, documentation, activities Colin Graham - Product Testing and QA Danny Beck - 3d artwork and locomotive cabviews Sales and Marketing Dawn Dilworth Translations German - Max R. Theiß, Ralf Lütters French – Jason Dilworth Special Thanks to the Canadian Pacific Railway Company for their incredible support and contributions. CPR Contact - Harold Clitheroe ([email protected])