On Baseball - Anthony Magarello
Transcription
On Baseball - Anthony Magarello
The Game “Baseball’s a simple game. They throw it, I hit it; they hit it, I catch it.” - Willie Mays The baseball rule book is thick and is quite detailed. However, while the game can be complex, it is basically simple to understand. The following describes what the spectator must know to follow the action with some understanding. (refer to the diagram on the previous page) The idea is for a player to touch, in order, first base, second base, third base and home plate, which are arranged in a diamond. Doing so allows a score, called a run, for his team. The team with most runs at the end of the game wins. No ties are allowed. (definitions of highlighted words are defined below) The game begins when the pitcher throws a ball toward the batter on the opposite team. The pitcher must throw the baseball such that it is possible that the batter will hit the baseball. Thus, the pitcher must throw the ball over home plate and between the armpits and knees of the batter as the batter stands alongside home plate prepared to swing. The three dimensional area over home plate, not higher than the batter’s armpits or lower than his knees, is called the strike zone. The batter may or may not elect to swing his bat at any pitch, whether or not it is in the strike zone. (The umpire decides if a pitch is or is not a strike.) The following are possible outcomes of a pitched ball: 1. If the batter does not swing at a pitch in the strike zone, the umpire will call that pitch a strike. 2. If the batter swings and misses any pitch, whether or not it is in the strike zone, it is also called a strike. 3. If the pitcher misses the strike zone and the batter does not swing at the pitch, the umpire will call it a ball. 4. If a pitched baseball contacts the bat, it is a strike even if the batter did not swing. 5. If the batter hits a pitched baseball such that it lands between the foul lines, the baseball is in play, and the batter must run to first base and may elect to continue around the bases in an effort to reach home plate and score a run. 6. If the batted baseball lands outside the field of play delineated by the foul lines, it is a strike. 7. If the batted baseball is struck such that it cannot be caught by the defense (called fielders) before it hits the ground, the batter runs to first base. He is awarded a hit and can stay at first base or elect to run to other bases in an effort to score a run at home plate. 8. If the batted baseball is caught by a fielder before it touches the ground, even if the ball is not between the foul lines, it is called a fly out and the batter ends his turn at bat. 9. If the batted baseball does not go in the air but rather bounces along the ground, the batter must run to first base. If he can reach first base before a fielder throws the ball to the first baseman who is standing on first base, the batter gets a hit and stays on the base. If the fielder throws the ball and it is caught by the first baseman while he is standing on first base, it is called a ground out and ends the batter’s turn at bat. 10. If the pitcher can throw three strikes before the batter hits the baseball in play, it is called a strikeout and the batter loses his turn at bat. 11. If the pitcher throws four balls before the batter puts the baseball in play, it is called a walk, and the batter proceeds to first base. A run is scored by a batter who runs from first base, to second, to third, and to home plate. The batter, now called a runner, can score as a result of his own hit or in conjunction with the hits and walks 2 of his teammates who bat after him. For example, if a batter reaches first base safely by a walk, and the next batter hits a ball that lands safely in the outfield, the player who walked, the runner, can choose to run to each base until he reaches home plate for a score. However, a player is out if he is tagged with the ball by a fielder as he is running to a base. A player must stay on a base or risk being tagged out. (Two players cannot occupy the same base.) After three outs are recorded, the pitcher’s team become batters and the other team goes on the defense and become fielders. When the batters make three outs, the inning is over. (An inning contains six outs, three by each team.) Nine innings comprises the game unless the score is even. The game continues until one team scores a run or more and the other team, in an equal number of innings, fails to score as many runs. Thus, if after nine innings both teams have three runs each, a tenth inning is played. If in the top half of the tenth inning, a team scores two runs, the second team has a chance to bat in their half of the tenth inning. If they score fewer than two runs, the first team is the winner. If they score three runs, the game is immediately over and the second team wins because they scored more runs in the same number of innings, in this case 10, as the first team. (The first team is always the visiting team; the second is the home team.) Basic Baseball Terms runs - noun = points scored. The team with the most runs wins. pitcher = the defensive player who starts the action by throwing the baseball toward the batter. There is one pitcher for each team. batter = the offensive player who tries to hit the thrown baseball from the pitcher. Each player has a chance to be a batter. runner = a batter who has reached base safely. out = occurs when a batter fails safely to reach (first) base. Twenty-seven outs per team comprise the usual game. at bat = the time a player tries to hit the baseball with his bat. Each player, in order, gets a chance to bat. The batting order may not be changed. inning = a section of the game (usually one-ninth) in which both teams have made three outs. extra innings = played when the score is tied after the regulation nine innings. (Mostly games end in nine innings.) infield = the area of the baseball playing field where the pitcher and batter compete. It is the area within and just past the diamond where the first, second, and third basemen as well as the shortstop stand in defense. outfield = the area of the playing field farthest from the batter. The left, center, and right fielders stand there in defense. 3 diamond = the area of the infield in which home plate and the bases are located. home plate = the bottom of the diamond next to which the batter stands to hit the thrown baseball from the pitcher. It is also the place that runs are scored when a batter returns to it after touching the three bases of the diamond. bases = the three white sacks that are located at the upper three points of the diamond. first base = the right most corner of the diamond and the first leg in scoring a run. It is 90 feet from home plate – counter clockwise. second base = the top of the diamond and the second leg of scoring a run. third base = the left most corner of the diamond and the third leg of scoring a run. It is 90 feet from home plate. pitcher’s rubber = the place the pitcher must stand when throwing the baseball toward the batter. It is 60 feet 6 inches from home plate. pitcher’s mound = a slightly elevated, grassless area wherein the pitcher’s rubber is affixed. left field = from home plate, the left most third of the outfield. center field = the third of the outfield directly behind second base. right field = from home plate, the right third of the outfield. foul lines = chalk lines running to the left of left field and the right of right field inscribing the area of fair play. Balls hit outside the foul lines are foul balls, and batters may not run; however, fielders can catch those foul balls from the air for outs. left fielder = defensive player who stands in left field. center fielder = defensive player who stands in center field. right fielder = defensive player who stands in right field. first baseman = defensive player who usually catches thrown baseballs from the other infielders before the batter reaches first base. second baseman = defensive player who stands between first and second base who usually catches a batted baseball that bounces before he throws it to first base. third baseman = defensive player who stands alongside third base and usually catches a batted baseball that bounces before he throws it to first base. shortstop = defensive player who is positioned between third and second base and farther away from home plate than the other infielders. He also catches bouncing balls and throws to first base. catcher = positioned directly behind home plate, he squats down to receive the pitched baseballs. He wears protective gear. batter’s box = chalk lines indicating where a batter must stand to await a thrown ball from the pitcher. 4 strike = a pitch that goes in the strike zone, or is hit out of bounds, or is swung at and missed. strike zone = the 3-D area over home plate and between the armpits and knees of the batter. The pitch must pass through this zone to be called a strike. ball = (not to be confused with the baseball itself) a pitch that fails to pass through the strike zone. umpire = the determiner of strikes, balls, and outs. There are four, one at each corner of the diamond. in play = when a ball is hit between the foul lines (or if it can be caught before falling). Note: once a pitcher at the mound receives the ball from the umpire, the ball is in play and runners are free to run at their own risk. fielders = the nine defensive players, including the pitcher, who can catch a hit baseball. score = noun – the safe arrival of a player at home plate after he touched all other bases. A run. fly out = an out recorded when a fielder catches a batted ball before it touches the ground. ground out = an out recorded when a fielder throws a ball to first base and it is caught by the first baseman, standing on the base, before the batter reaches first base. walk = noun – occurs after four balls are recorded allowing a batter to reach first base. strikeout = occurs after three strikes are recorded forcing the batter to lose his turn, an out being recorded. foul tip = with two strikes on a batter, a ball that is struck by the bat but goes foul. It is not counted as a third strike, and the pitcher must throw again. Basically a “do-over.” hit - noun = a batted baseball that lands on the ground without being caught or that allows the batter to reach base before he is tagged by a fielder or before the thrown baseball reaches the base toward which the batter was headed. Note that once a batter reaches a base before the baseball, he is safe and stays on the base until he chooses to run. force out = if the base(s) before the base upon which a runner is standing is occupied, and the ball is hit on the ground, the runner must run to the next base. Should the thrown ball reach that base before the runner, that runner is “forced out.” A runner on first base is always forced. tag out = occurs when a runner not on a base is touched by the ball or by a fielder’s glove holding a ball. Note, runners can run at any time during play but must reach a base before being tagged. steal = occurs when a runner reaches his intended base as the pitcher is throwing the ball. Steals are thwarted when the catcher throws the ball to an infielder who tags the runner before he reaches his intended base. Then the runner is out. 5 WHY BASEBALL IS SO POPULAR Professional baseball in the United States has been played for just over a century and continues to be among the most popular sports in the nation. The season includes 162 games over a period of six months. In October, the best teams compete in a series of play-offs to determine which two teams will play in the World Series, which usually ends by November 1. Over 30 million fans per year attend the games, and countless millions watch on TV. The revenues continue to rise even as the best players earn 20 million dollars per year. Why? There are a number of reasons for the lasting popularity of baseball, among them is that it is played outdoors in good weather, the fields are quite beautiful in their symmetry and color, and its tradition of being “America’s pastime” (much as football [soccer] is in Europe and South America). But it is the game itself, its simplicity and complexity, its speed and leisurely pace, that attracts and beguiles so many fans. But baseball, given today’s electronic age, tends to be a bit anachronistic and so is not for everyone. Football, basketball, and hockey provide more “action.” However, for the knowledgeable fan, baseball has much to offer, even its leisurely pace which allows for anticipation of action to grow. Baseball, like mankind’s real favorite activity, is a game of anticipation. Sufficient time is provided for a situation to develop, for assessments of possibilities to be made, and for tension to build before a sudden climax of speed and power provides relief. The ringing of the batted ball occasions the roar of the crowd, and men run in different directions to do the best they can to control a round hard ball moving at 100 miles an hour. Unlike basketball where scores are made every minute, baseball scores take time. But not always. At times a score takes a half hour to develop, at other times a half-second. One never knows but only anticipates. And unlike in football and basketball, the best team cannot be counted on to win. The best record after 162 games is most often a team that has won less than 60% of its games. Similarly, the best hitters are successful only 30% of the time. In actuality, any team can beat any other team on any given day, and that means that every fan can anticipate that his team will win the game at hand. Likely this is due to the difficulty of dominating what Willie Mays said was a simple game: “They throw it, I hit it; they hit it, I catch it.” The problem lies in the hitting, catching, and throwing the little rock covered in white leather and stitched in red nylon. Pitchers routinely throw the ball at 90 mph allowing the batter swinging a rounded bat only the time it takes to blink an eye to decide if the pitch is hittable. Compounding the difficulty is that the ball, with its raised stitching, tends to run off line such that a ball that in the first half-second appeared to be belt high passes the bat at ankle height. That the bat is rounded reduces the striking area of the round ball should contact be made. Often this leads to weakly struck balls and easy chances for the fielders to record outs. Worse yet for the batter, even well-struck balls wherein the center of the bat strikes the center of the ball can result in outs if the ball is hit at or even close to a fielder and his big glove. Catching the ball is not as easy as it may look on TV, which tends to slow the actual speed of the ball. Baseballs are hit on the ground at over 90 mph, and they don’t often bounce straight and in line. Infielders have less than four seconds to catch the ball and throw it across the diamond to first base. Fly balls tend to be easier to catch, but sun and wind sometimes conspire against the outfielder as do the unforgiving stands that ring the playing area. 6 Throwing the ball presents its own problems. While the average man can throw a baseball from the pitcher’s mound to home plate at 60 mph, some professionals can throw it at 100 mph. The problem, of course, is to throw it that fast in the strike zone. Amazingly, there are players who hit solidly such fireballs. The trick for the pitcher is to throw the ball regardless of speed such that the batter will miss. Thus successful pitcher must throw a variety of pitches which move in different directions --- all under his control. But throwing the ball is not reserved for pitchers; fielders must be able to throw hard and with accuracy from longer distances. The most demanding throw is made by the shortstop when a ground ball is hit past the third baseman. The shortstop running to his right must catch the ball as his momentum takes him away from his target and throw the ball to the first baseman before the runner reaches. The throw is half again as long as the throw a pitcher makes off a mound while facing his target. Aside from the physical difficulty of hitting, catching, and throwing a baseball, the game is unique in its variety of players. Basketball players must be tall and football players big, but baseball players come in all sizes and body types. Players as large as 6’8” and 290 pounds compete with players 5’6” and 140 pounds. What matters most is one’s reflexes while at bat or in the field. Running speed is most helpful but not necessary. Some of best fielders who ever played were not fleet of foot (Brooks Robinson, for example), and some of the greatest power hitters were small men (Joe Morgan and Mel Ott were two). So it is with throwing fastballs from the mound. While most pitchers are six and a half feet tall and 220 pounds, a big help in generating leverage and arm speed, some pitchers are diminutive with lightning fastballs (Ron Guidry and Pedro Martinez each weighed in at 150 pounds.) In 1950, 5’6” shortstop Phil Rizzuto won the Most Valuable Player award over Hall of Famers Joe DiMaggio and Ted Williams. In the National League that year 6’6” pitcher Jim Konstanty won the MVP. An advantage that baseball has is that while it is a simple, it is complex, but that complexity is not hidden from view of the fans. Everything in baseball is out in the open. Everyone on the field and in the stands knows where the ball is at all times. Every player is in plain view, and his individual play easily assessed. If he drops a ball, everyone sees it and no other player is to blame. If he clouts a ball into the bleachers, everyone knows it was he alone who did it. This leads to an aspect of baseball that exists to a degree in no other sport: statistical assessment. While baseball is considered a team sport, it has the unique distinction of providing continual one on one competition. Each of the 150 pitches thrown in an average game concerns a pitcher and a batter (the catcher is part of the battery) in head to head competition. Thus at its core, baseball is essentially a game between two players – not the same two, but always just two. Should the batter miss the ball, the catcher becomes involved. Should the batter hit the ball, the fielders are involved. Depending on the situation, several players are needed to complete a play. Of course, all of this is seen, and every play is recorded for posterity; but despite the volumes of stats generated by one game, the only number that really counts is the number of runs scored by each team at the end of the game. A team may score twenty runs and lose, or it may score just one run and win – and the outcome can never be predicted with anything approaching accuracy. And no player can win a game by himself. Even a pitcher who allows no runs or hits for an entire game depends on his fielders to control the batted balls for outs and his hitters to provide a run. [see DRUGS IN BASEBALL below] Because everyone can see every play, and because of the strategy employed by players and managers, fans can assess the effectiveness of such strategies – and they do, often loudly when they believe, for example, a runner chose to run when he shouldn’t have or a manager replaces a pitcher who 7 has been doing well. Because baseball is so difficult to play, strategy is often the difference between winning and losing, and that fans can see the strategy and predict it even before it is employed adds a great deal to the enjoyment of watching the game. Yet another dimension offered by baseball are the players as individuals. Every player is seen by himself on the field or at bat, and with HD TV, they become familiar faces rather than the faces of a few megastars of the past. They have become more than just the numbers on their backs; they have become personalities. This adds a personal touch important to fan interest. After seeing up to 162 games over the course of six months, the fan of a particular team sees, say, Derek Jeter the man, not just the team’s shortstop. Over twenty years, a unique emotional attachment occurs to a person one has never met. 8 FREE AGENCY Fans, players, and owners have different interests, and at times they conflict. Owners clearly want to make the greatest profit possible, and players want to earn as much money as they can. Fans’ motives are less monetary. They want two things: their teams to win and their favorite players to be successful on the field, not necessarily at the bank. Before free-agency, players were bound by the teams who hired them. A player could play only for the team who first signed him unless he were traded to another team, for which he had to play – or not play at all. Courts ruled that baseball was an industry like no other, and that fans would best be served by players not hopping from one team to another as free agents. As stated above, fan association with “their” players was very much part of the game’s allure. Under the old rules, players changed teams when they were traded, but trades were few and seldom involved the best players. That meant that Duke Snider was always going to be a Dodger, Willie Mays a Giant, and Mickey Mantle a Yankee. In the late 1960’s, courts ruled that players had the right to be free of management’s restraints and could, after a time, sell their services to the highest bidder. Obviously a coup for the players. The free market determined the value of players, which proved they had been grossly underpaid. Salaries skyrocketed from the $100 thousand per year paid to DiMaggio and Mantle to the $20 million paid to several of today’s stars. However, the fans now have teams that radically change year after year. No longer are the “Boys of Summer” a team for a generation of fans. The Duke, Campy, and Pee Wee would have probably gone to the hated Yankees or Giants, who likely would have lost Mickey, Whitey, and Yogi to free agency. Today, fans can have a favorite player one year and lose him the next. Radical personnel changes every year destroy a fan’s interest in a team to the point that he can be loyal only to his team’s laundry. Amazingly, the sport remains popular, no doubt because of the greatness of the game itself. Baseball, it turns out, is bigger than any player or any team. 9 THE NEGRO IN BASEBALL Until the late 1940’s, Major League Baseball was a whites-only association. It wasn’t that there weren’t fine Negro League players who could shine in the Big Leagues, it’s just that they were not given a chance. But then, Dodger owner Branch Rickey decided to select a player from the Negro Leagues for his Brooklyn team. The best player in the Negro Leagues was catcher Roy Campanella, but instead he chose Jackie Robinson whom he thought would be more hard-nosed. Robinson turned out not only to be tough enough to withstand the taunts of rival players but also to be an All-Star second baseman. His success on and off the field led the next year to an American League contract for outfielder Larry Doby. When the Dodgers signed Campanella he rewarded them with three Most Valuable Player Awards. By the 1970’s perhaps half the major leaguers were black. (Why today so many fewer blacks are playing has much to do with the absence of inner city amateur baseball.) Major League baseball has sought to assuage its guilt over its barring of black players. It has pushed for election to the Major League Baseball Hall of Fame players who never played in the Major Leagues – as long as they had done well in other leagues, and as long as they were Negro. Players named Andy Cooper and Martin Dihigo accompany Babe Ruth, Lou Gehrig, and Willie Mays in the hall. Not to be outdone in the racial sycophancy department, Bud Selig, Commissioner of Baseball since 1992 (and a Jew with obvious guilt issues), determined that the number 42 worn by Jackie Robinson can never be worn by any other player. Not the number 3 worn by Babe Ruth who virtually alone popularized the sport across the world, but the player chosen by Branch Rickey to be the first Negro player. It was Rickey who broke the color line; Robinson, a fine gentleman and player, did nothing but accept a contract, as gladly would have Doby or Campanella had they been selected first. Compounding the idiocy is that Selig has ordered that on the anniversary of Robinson’s first major league game, all players of every team must wear the number 42! At least if white players were forced to blacken their faces in honor of the Negro, they would be identifiable while on the field, and fans would not have to toss away their scorecards. Branch Rickey 10 DRUGS IN BASEBALL Almost from the outset of Selig’s administration, baseball players began using performance enhancing drugs [PED’s]. As many the players did so, their on-field performance became astounding. Homerun records were obliterated, and scoring could be counted on in virtually any inning, unless the pitcher were using PED’s. Older stars became rejuvenated playing better than they had in their primes, and several young stars were projected to outperform the greatest players ever to have played. Fans didn’t seem to mind; in fact they came out in droves, and Selig claimed credit for increased attendance under his watch. Selig, an obvious stooge for the owners, turned a blind eye on the issue despite the publication of book by a player who admitted using PED’s and who claimed that many others were doing the same. After a call for his resignation by baseball writers, Selig claimed that he was “shocked, shocked” that players were doping. He instituted, in cooperation of the player’s union, meaningless “penalties” which did little to curb the practice. Throughout the decade of the 90’s and into the new millennium, players shattered not only team records of achievement but major league records as well. It was farcical to many fans and writers, but most fans cared little as long as they got to see their heroes outdo the great players of their fathers’ and grandfathers’ generations. Finally, after twenty years of tacitly permitting abuse of the game, Selig was forced to enact stringent penalties and frequent drug testing to stop the embarrassment. Of course, there were a few pundits who thought drugs use should be allowed, especially because it is not entirely possible to detect certain drugs that enhance production. Some PED’s wear off in a hour or two and leave no trace even immediately after a game. They even have a name: The Clear. Fortunately, as this is being written, Selig’s days are numbered as Commissioner, but the damage to the integrity to the game has been done. Records in baseball have been very much a part of the game and were used to compare not only players currently on the field but with players of the past. Babe Ruth hit 60 homers in a 154-game schedule. Roger Maris hit 61 homers in a 162-game schedule. Those records stood for thirty years each before several steroid users bested them. Baseball writers who determine who goes into their Hall of Fame have yet to elect any player whose production was obviously enhanced by drugs, but anyone who played during what is now called “The Steroid Era” may have, unknown to the public, used drugs. Nothing can be done about the past, nor can anything be done about those who use The Clear today. Sadly, every excellent player of the past or playing now is tainted by his teammates who did cheat and continue to cheat. This fan no longer considers valid any records or statistics recorded from 1990 forward. 11 BASEBALL INJURIES More players are disabled now than ever before. Tendon tears and muscle strains are so common that teams are forced to use twice as many players to get through a season than had been normal. Part of it may be due to free agency, the other may be due to excessive muscle building. Since players are in essence independent contractors paid millions (the average player earns over a million dollars per season; stars more than $20 million), whether or not a team wins or loses is financially a non-issue. What is of importance is the contractor’s individual performance. If he plays with a physical ailment, his production is likely to drop. Continued play may cause permanent damage, and his value in the market may plummet. As the player’s contract can span several seasons, no particular game is of any importance; the player gets all of his money whether he plays or not and regardless of how well he performs. All that really matters to today’s player is the last year of the contract when he must negotiate a new one. Perhaps that is why so many players miss so many games --- except in the last year of the contract when they seem not to have so many problems. That there are an excessive number of serious injuries today may be due to the attempt to strengthen artificially players’ muscles. Many chemicals, even those not banned, can strengthen a player beyond what for his body is natural. Extra muscle power can stress ligaments and soft cartilage beyond their capability causing them to give way. Coupled with weight training, players can get “too strong.” Interestingly, training with heavy weights was considered deleterious by 20th Century baseball trainers. One cannot be certain. However, what is certain is that there are now many more serious injuries since weight lifting has become de rigueur. Gabe Kapler, Red Sox outfielder. Out for a year after a ruptured Achilles tendon, he retired from the game soon after. 12 Crossing the Baseball Lexicon A guide to help understand TV baseball announcers and analysts. Maybe baseball players deserve to be multi-millionaires; they obviously perform magic right in front of our eyes. The average fan knows that there is only one way to hit a ball: swing the bat so it meets the ball. But on TV we learn that they can hit “the other way,” leaving many of us wondering just what that one other way could be. We learn also that pitchers can pull a string even though there are no strings in baseball. On extraordinarily well-groomed baseball diamonds players routinely find “holes” that cannot be seen by the naked eye. And these holes seem to move. Obviously TV announcers use a code that only some fans have any hope of breaking. Those who have played organized baseball from Little League to college have a basic understanding of these terms, and even they can be confused by the analyses of expert commentators. Unless they have kept up with the evolution of baseball jargon, even they can be as lost as the casual fan. But it is of real value for fans to know what the baseball announcer, play-by-play or color commentator is saying. These observers know the game well and can offer insights that enrich the fan’s enjoyment of the game. The problem is that the announcers use baseball speak, and therefore communicate largely to experts while the majority of fans derive little from the observations of the experts for lack of understanding the language. What follows is a lexicon of terms and phrases which are routinely used by baseball analysts. There are two sections, one of terms that are basically definitions and the other of phrases (and single words) that tend to be descriptive of action. They are alphabetically arranged with quick and easy definitions which can easily be referenced while watching. While the lists are not complete, every effort was made to include the most important and most used expressions. Printing the 7-page list below and using it during the game will help decode the broadcasters’ jargon. Simply highlight the lists, copy them to a blank page of your word program, and print. You can also email me with any others I missed or that you may need clarified. Like an umpire, if I don’t know, I’ll make it up. ☺ 13 Term Explanation Aboard Arm Assist At-bat Away Back door Bailing out Bases loaded Batter’s box Battery Behind in the count Belt Black Bloop single Blown save Board Bottom half (inning) Box Breaking ball Broken bat single Bullpen Bunt Called strike Cannon Change up [change] Checked swing Chin music Clean-up (batter) Closed stance Closer Clothes line Come backer Come off the ball Corner Count Curve Cutoff (man) Cutter Cy Young award Day to day Deals Deck (“on…”) Delivers On base Player’s ability to throw the ball Throw to a baseman who gets the out When batter faces pitcher: a time up Side of the plate opposite from batter Back side of plate opposite the batter Stepping back away from a pitched ball When there are 3 runners on base Where batter must stay and await pitch Tandem of pitcher and catcher Batter is at a disadvantage: more strikes than balls Pitch location relative to the batter: easier to hit Outer edges of the plate (no longer painted black) A soft hit landing in front of an outfielder Relief pitcher’s failure to keep his team ahead Scoreboard That part of an inning in which home team bats Where batter stands or the pitcher’s mound A pitch that does not go straight but veers The bat broke but the ball landed safely (uncaught) Area in which pitchers prepare to enter the game To block a pitch with the bat; not a swing Batter failed to swing at a strike (umpire judgment) Strong throwing ability; arm Pitch thrown slower than normal Batter stops his swing in mid arc Pitches that come close to a batter’s head Fourth position in order (lineup) of batters Batter’s hip faces more the plate than pitcher A pitcher used to pitch the last inning or two A low, hard hit ball [also a “frozen rope” or “rope”] Ball hit back to the pitcher To twist one’s hips too soon before swinging bat Inside or outside edge of home plate How many balls & strikes at a given time Slow pitch which arcs downward Relayer of throw from outfielder to baseman A fast ball which does not go straight Yearly award to a league’s best pitcher Unsure when injured player will play again, but soon Pitcher pitches [also “delivers”] Next to bat or the place to wait (circle) Pitcher pitches [also “deals”] 14 DL [disabled list] Double play Downstairs or down Drag bunt Dropped down E Earned run Even count Extra bases Extra innings Eye (“good…”) E.R.A. Fists (“on the…”) Five-tool player Fly out Fly ball pitcher Force (…play or …out) Foul (or …ball) Foul pole Foul tip Four-seamer Full count Gap Glove man Gold glove Grand slam Ground ball (“grounder”) Ground ball pitcher Ground out Ground rule Handcuff Handle Hanging curve (“hanger”) Head hunter Heater Heavy pitch or ball High [pitch] High strike Hit Hit and run Hitter’s count Hitter’s umpire Hole Hole (“the …”) List of those who can’t play for many days One batted ball leading to two outs Low pitch, ball or strike Bunt while moving to first base (lefty hitter only) Pitched from pitcher’s head height or below Error: misplay allowing a base(s) to be attained Run scored without an error by a fielder 1 ball & 1 strike or 2 balls & 2 strikes Double, triple, or home run When a game [score even] goes more than 9 innings Batter’s ability to judge balls and strikes Pitcher’s avg. of allowed runs per 9 innings Batter’s hands as he holds the bat Player who does everything very well Batted ball caught in the air by an outfielder Pitcher who often allows batters to hit fly balls Runner must go to next base & is out as a result Ball hit outside the game boundary (lines) Pole signaling game boundary: “fair pole” A ball grazed by bat; ball not in play; a “strike” A fastball which tends to go straight & high When there are three balls and two strikes Expanse of turf between and beyond outfielders Player who can field (catch balls) well Yearly award for best fielding at each position Homerun hit with three men on base (bases loaded) Bouncing ball hit to an infielder Pitcher who often induces batters to hit bouncing balls Bouncing ball which leads to the batter’s being out Rule particular to a ballpark or stadium Have a ball thrown or hit too hard to catch Part of bat close to batter’s hands A pitch failing to arc downward enough to avoid being hit Pitcher who throws at batters’ heads Fastball; pitch thrown more than 90 mph Pitch that has great spin and dips downward Ball pitched over batter’s armpits level; a “ball” A pitch at batter’s chest level Any single, double, triple, or homerun (homer) Base runner runs just before batter swings [run & hit] 2 balls & 1 or 0 strikes; 3 balls & 1 or 0 strikes Tends to call balls on close pitches When a pitcher is in a predicament An area between players where balls cannot be caught 15 Hole (“1-9…”) Hook Horse [or workhorse] In [or inside] Inside corner Interference K Kitchen Knuckle ball Knuckle curve Ladder [“up the …”] Late break Late [batter] Leather Left-hand column Left on [“…base”] Letters, the Long relief or reliever Looking Looped out Looper, little Low [pitch] Line drive [or “liner”] Little ball Match up Message pitch Middle relief [or …man] Mop up Mound Move to first Movement [on the pitch] Moving fast ball M.V.P. Numbers (“excellent…”) Obstruction Off-speed [“change-up”] On-base average On board On deck On the board On the road Open stance Other way, the Out [or “outside”] Position in the batting order A sweeping curve ball Pitcher who pitches many innings in a season (200) Close to the batter Side of plate closest to batter, a “strike” Illegally preventing a batter from swinging freely Symbol for strikeout Fast pitch close to batter’s stomach, ball or strike Slow pitch that flutters like a butterfly Slow curve ball that hardly flutters Metaphor for successively higher pitches Pitch that arcs just before crossing the plate Pitch passed the batter before his bat passed the plate Fielder’s glove or mitt Location for listing wins; losses are on right Runners on base at the third out; did not score Chest high logo on batter’s shirt; upper “strike” limit Relief of 1st or 2nd pitcher, not at end of game Did not swing at a pitch (also “Taking” a pitch) Softly hit ball in an easy arc to an outfielder Softly hit ball dropping before an outfielder Ball pitched below knee level of batter; a “ball” Ball hit hard but low; can be a hit or an out Offensive strategy relying on all but power hitting Comparison between pitcher and batter Pitch designed to make a batter fear being hit Relief of 1st or 2nd pitcher, not at end of game Pitching after a game is virtually lost Raised area of infield from which pitcher pitches Pitcher’s ploy to keep runner from advancing When a pitch does not go straight but wobbles or veers Pitch does not only go straight but veers or dips Yearly award to best player in his league Statistics which measure degree of success Illegally preventing fielder from catching a ball Pitch that goes slower than normal Batter’s % reaching base per try (per at bat) On base Next to bat Scored and recorded Not at the team’s stadium Batter’s both hips face the pitcher The side of the field that the batter faces when at bat Pitch located far from the batter 16 Outside (corner) Passed ball Payoff pitch Pen [or “bullpen”] Pick-off Pick it Pitcher’s count Pull [“… it”] Put out Relief Rising fastball Role player Rubber Run (while on base) Run (score) R.B.I. Sacrifice bunt Sacrifice fly Save Scoring position Set (“…position”) Sinker Slider Slide step Southpaw Split-finger (or “splitter”) Squeeze […play or …bunt] Stance, closed Stance, open Stay back Stay behind the ball Steal Stop (in pitcher’s motion) Straight change (pitch) Stranded runners Stretch Strike zone Stud Stuff [“good…”] Suicide squeeze (bunt) Switch hitter Table Tag play Tag up Side of the plate farthest from batter, a “strike” Runner advances because catcher failed to stop pitch Pitch when the count is 3 balls and 2 strikes Area in which pitchers prepare to enter the game When pitcher throws to a base to get a runner out Great ability to catch grounders 0 balls & 1 or 2 strikes; 1 ball & 2 strikes Hit to the side of the field from which the batter swings Catch ball, tag runner or tag base to record an out Replace a current pitcher Fast and high pitch that seems to rise One who plays occasionally as the situation demands Where foot must remain when pitching Attempt to steal, when referring to a base runner The only scoring unit that determines a win or loss Run batted in: credit for getting a runner to score Batter makes out to allow runner(s) to advance Batter makes out but the runner from 3rd base scores Pitched in relief the last out of a close game Being on second or third base Pause in pitcher’s delivery Pitch that veers downward as it approaches the plate Fast pitch that arcs severely downward Pitcher’s ploy to keep runner from stealing Left-handed pitcher Fastball that arcs slightly but suddenly downward Batter bunts and runner runs home Batter’s front hip faces more the plate than the pitcher Batter’s both hips face the pitcher Not lunge forward to hit or to pitch Pitcher does not release the ball too soon Base runner advances without waiting for a hit The pause pitcher makes before raising his arms [“set”] Slower than normal pitch, but not a curve ball Runners left on base after 3 outs who did not score Pitcher’s movement when men are on base; no windup Between chest and knee height of batter & over plate Dominating pitcher who pitches many innings Hard-to-hit pitches that do not go straight; not fast Runner runs home before batter attempts to bunt Batter who bats either right- or left-handed Metaphor for the plane of a pitch before it drops Player must be tagged to be out; not forced Runner waiting for a catch of a fly before leaving a base 17 Take (a pitch) Take out (a fielder) Thrown out Tie-up inside Top half (of inning) Tools Track [Warning track] Turned two Turn on it (“pull it”) Two-base hit Two-seamer Up [batter] Up [pitch]; (or “upstairs”) Up the middle strength Wait on the pitch Walk-off homerun Warning track power Wild pitch Win [pitcher] Wind up (“winds”) Wood Zone Batter does not swing at a pitch; he lets it go Legal blocking of a fielder while sliding to a base Runner out via throw from a fielder to a base Pitch so that batter cannot swing with arms extended That half of inning in which visiting team bats Skills needed to play baseball Dirt or cinder track along base of outfield wall Made a double play (two outs from one “at bat”) Hit ball hard on the side of field from which batter bats Hard way of saying double Fastball that tends to veer off line At bat, ready to hit High pitch, ball or strike Having good players in the middle of the diamond Not twist hips and/or swing prematurely Homerun which was the last play of the game Inability to hit many homeruns Runner(s) advance as catcher had no chance to stop ball Credit given to one pitcher on the winning team Pitcher begins motion to release the ball Bat (or the bench in the dugout) Strike zone (between chest & knees and over plate) Phrase Translation Ahead in the count Ahead of the batter At the letters At the track Ate him alive inside Back to the box Bang-bang play Behind in the count Blow the game open Blown save Bottom fell out Calls a good game Calls a good game Caught looking Cheap single When either pitcher or batter has the edge Count is no balls and 1 strike or 1 ball & 2 strikes Pitch is at the height of the logo of batter’s shirt Almost to the outfield wall or fence Pitched very fast and close to the batter Ball hit back to the pitcher Things happened very quickly When either pitcher or batter is at a disadvantage Score so many runs that the game is all but over Missed opportunity to keep the lead Pitched ball had an extreme downward arc Catcher makes wise decisions on which pitches to throw Umpire judges fairly and consistently balls and strikes Did not swing at the third strike Softly struck and fortunately placed hit 18 Comes off the ball Comes to a stop Count is even Count is full Dead red Deals Doubled (tripled) to gap Down Broadway Dropped down (to pitch) Drops in (pitch) E [+ number, e.g. “E5”] Excellent numbers Extends his arms (batter) Falls behind in the count Falls behind in the count Fight off (a pitch) First base is open Five-tool player Framed the pitch Go to his mouth Go to work on the batter Going up the ladder Good speed aboard Good stuff Good with the leather Got a piece of it Got all of it Got good wood on it Got on top of it Great at-bat Hands back (on swing) Has a cannon He’s been a horse High and away Hit a monster Hit behind the ball Hit it off the hands Hit the cutoff Hung a curve In a hole In on the handle In on the hands Inside corner Inside outed the ball Batter twists hips too soon in his swing Pitcher pauses before throwing pitch 1 ball & 1 strike or 2 balls & 2 strikes 3 balls and 2 strikes (full count) Fastball Pitcher pitches Hit between and beyond outfielders Pitched right over the heart of the plate Released pitch from pitcher’s head height or below Pitch that arches sharply over the plate for a strike Error made by the player at position numbered Good statistical evidence of success Hits ball at perfect distance from his body Batter has more strikes than balls in the count Pitcher has allowed too many balls in the count Batter manages to get bat on ball, usually hit foul With a man on second base, a walk may not be too bad One who excels at five key phases of the game Catcher positioned his body to make pitch look good Pitcher touches his mouth with his pitching fingers Get the batter at a disadvantage Pitching higher on successive pitches Base runner(s) is fast Controlled pitches that do not go straight or fast Player can catch (field) well Batter barely struck the ball Batter hit the ball solidly, perfectly, usually a homerun Batter hit the ball solidly Batter hit the upper part of the ball, or hit a fastball Batter made the pitcher work hard and “hung in there” Batter did not lunge awkwardly at pitch Fielder can throw very hard Pitcher has pitched many innings per season A pitch is above chest height and far from the plate Batter hitter a long homerun Batter hit ball off center and usually with arms bent Batter hit ball off the lower part of the bat Outfielder threw to the relay fielder Pitcher threw a curve ball that did not drop off line When a pitcher or hitter is in a predicament Pitch (struck bat) close to the batter’s hands Pitch close to the batter’s hands Part of the plate closest to batter Hitter hit ball off center and usually with arms bent 19 Jammed him Jumped on it (the pitch) Keep the ball down Keeps hands in (batter) Knocking on the door Let the ball play him Lined to … Line-up turned over Locked up (by pitch) Manufacture a run Missing upstairs No way to defense him Nothing across Number one Number two Numbers in the left column Off the table On deck On the board On the DL On the fists One-hops the wall Painting the black Put up crooked numbers Pulled it Quick inside Ran a 2-seamer in on him Rang him up Robbing him of extra bases Runs well Rushing to the plate Sawed him off Sending a message Short-hopped it Short way to second Showing bunt Stays back (batter) Throwing across his body Turned on it Turns it over Up and in Waits on the pitch Went around Went down to get it Pitcher threw fastball close to the batter Hit the pitch as if he knew what was coming Pitcher pitches balls low, in or out of the strike zone Tries to hit inside pitch or side of ball closest to him Threatening to score runs Fielder was not aggressive toward catching the ball Batter hit a ball hard and relatively low in the air Ten players came to bat before 3 outs were made Batter was unable to hit an inside pitch Score by extra hustle or good strategy Pitcher is pitching too high to get strikes Batter hits in all directions at any time No hits, runs, or errors recorded in the half inning Fastball Curve ball Wins; losses are recorded in the right column Metaphor for plane of pitch that arched sharply down Next to bat Scored and recorded Disabled list; can’t play for many days Pitch close to the batter Batted ball hits the outfield wall on one bounce Pitching pitches that are just barely strikes, hard to hit Score more than one run, usually many Hit ball sharply to the side of field from which he bats Pitcher throws fastballs close to the batter Pitched a fastball which veered close to the batter Umpire called a batter out on strikes Catching a potential double or triple Runs fast Pitcher is lunging; pitch will probably be high Pitcher threw inside and bat broke Throwing close to the batter to scare him Caught a bouncing ball before its apogee Force play made at second, not first base Batter appears to be ready to bunt, not swing Batter does not lunge at ball, lose power, get fooled Not pitching in an arc directly at batter Hit ball sharply to the side of field from which he bats Pitcher throws ball to veer opposite from normal High pitch close to the batter Batter does not lunge at ball, lose power, get fooled Batter swung his bat for a strike Batter hit a low, difficult pitch 20 Went long Went yard Went (hit) the other way Wheels and deals Will (or doesn’t) run Hit a homerun Hit a homerun Batter hit to the side of the field he faces when he bats Pitcher swings his arms and pitches Likelihood of a base runner’s attempting to steal a base NOTES: 21