I designed - Tim Broadwater
Transcription
I designed - Tim Broadwater
PROJECT A MIDTERM PROJECT, NON-DIGITAL INTERACTIVE GAME TIM BROADWATER ITGM 705: Interactive Design and Media Application Professor David E. Meyers Fall 2014 Introduction: Game Pieces: Motivation: Traditional tabletop pen and paper roleplaying games require a • 4 Hero Figurines: Fighter, Magician, Priest, and Thief I have always enjoyed the sub-genre of fantasy games, high- lot of setup, pieces, books, pencils, paper, and a large amount • 4 Player Cards: Fighter, Magician, Priest, and Thief fantasy (or epic fantasy), wherein the game is set in a alternative of time… but not any longer. Now you can choose your hero, • 2 Ten-Sided Dice fictional setting, with epic characters and plots. A player’s race your friends through a dungeon filled with traps, puzzles, • 64 Dungeon Tiles: Monsters (15), Puzzles (15), Riddles (15), motivation to play would to be a hero, crawl through dungeons, get Traps (15), Princess (1), Treasure (1), Boss (1), and Relic (1) treasures, and save princesses (with replay value). monsters, and riddles, and see who slays the monster, saves the princess, and get the treasure with Your Move, Hero! Design Statement: Research: Just get one to three of your friends together. Select a fledgling The game’s design would facilitate two to four people getting • hero such as the fighter, the magician, the priest, or the thief… together, playing games, and socializing with friends. each of which having special advantages, and their own goals. Randomly setup the goals of the dungeon, and start! Audience and Context: A tabletop game is the context in which this project will be As you travel deeper into the dungeon - one room more dangerous than the next - your friends become your enemies… setting traps, consumed for ages ten and up. DungeonQuest http://boardgamegeek.com/image/184398/dungeonquest • The Sorcerer’s Cave http://boardgamegeek.com/image/3015/sorcerers-cave • Dungeoneer http://boardgamegeek.com/image/22046/dungeoneer-tomblich-lord creating puzzles, summoning monsters, and posing riddles to block your advancement. Who will be the first to win, and who will get out of the dungeon alive? Find out in Your Move, Hero! PART 1: PROPOSAL PART 2: VISUALIZATION AND CONCEPTUALIZATION PART 2: VISUALIZATION AND CONCEPTUALIZATION PART 2: VISUALIZATION AND CONCEPTUALIZATION PART 2: VISUALIZATION AND CONCEPTUALIZATION PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE PART 3: PROTOTYPE 4 Character Cards: FIGHTER 10 SEEKS: POWERFUL WEAPON Break - Use your Attack to destroy a trap; the trap is broken. Navigate - When faced with a choice, you can always go either way. PRIEST 3 5 7 MAGICAL RELIC Dazzle - Use Your Magic as an attack to blind and pass a monster; the monster is not defeated. Knowledge - Get a second guess on riddles. 5 10 7 5 THIEF SEEKS: 10 5 Protection - Use your Defense to resist a trap; the trap is not broken. Prayer - Get a hint on riddles. 3 SEEKS: 7 SEEKS: LOST PRINCESS MAGICIAN 3 BURIED TREASURE Hide - Use your Speed as an attack to secretly move around a monster; the monster is not defeated. Sneak - When faced with a choice, only you can look at one of the rooms, and then make your decision to go either way. 3 7 10 PART 3: PROTOTYPE - PHASE 2 15 Monster Cards: PART 3: PROTOTYPE - PHASE 2 15 Trap Cards: PART 3: PROTOTYPE - PHASE 2 15 Choice Cards: PART 3: PROTOTYPE - PHASE 2 30 Riddle Cards: STOP... STOP... A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. STOP... STOP... A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. PART 3: PROTOTYPE - PHASE 2 30 Riddle Cards: STOP... STOP... A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. STOP... STOP... A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Sphinx is blocking your path and wont let you pass unless you answer a riddle. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if you get it wrong you must go back to the beginning. PART 3: PROTOTYPE - PHASE 2 Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. YOU YOUFOUND FOUND YOU YOUFOUND FOUND 4 Goal Cards: YOU YOUFOUND FOUND YOU YOUFOUND FOUND The TheLost LostPrincess Princess The TheMagical MagicalRelic Relic The ThePowerful PowerfulWeapon Weapon The TheBuried BuriedTreasure Treasure Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. YOU YOUFOUND FOUND YOU YOUFOUND FOUND The ThePowerful PowerfulWeapon Weapon The TheBuried BuriedTreasure Treasure Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. Once OnceaaHero Heroenters entersthis thisroom, room,rotate rotatethis thiscard cardsosothere thereisisaapath path for forthe theentrance. entrance.The Thecard cardstays staysthis thisway. way. PART 3: PROTOTYPE - PHASE 2 PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE PART 3: TEST SESSION OF PROTOTYPE Player 1 Feedback: PART 3: PLAYER FEEDBACK Player 2 Feedback: PART 3: PLAYER FEEDBACK Aesthetic Revisions: Possible Considerations: Additions: • Change the thief icon f/priest • Epic fail if you role 1 on trap • Marker for path that’s closed – traffic cone? • Make cards smaller • Should there be incentive for a player to keep going – get the • Rules for if you can’t defeat monster • Label Hero Stat shapes most treasure condition – whoever gets the most treasure • Make a treasure card for Heroes to carry around wins • Add to rules that you can reveal a card, and not move, but Game Play Revisions: • Less riddles / too many riddles • Less cards for less players • Is it too static… can pieces move. • Rules for tying a monster or trap Is there any way to get pass the riddle – hints for all – option • If you played it as the versus game, how do path choices • Answer riddle again/markers for Heroes effect the game • Make door markers for starting/exiting places for Heroes • Make boss battle for winning items • • Maybe the player gives a hint • If you cant answer a riddle it goes to bottom pile, and that is your turn turn is over • Is a Hero stat of 10 too high for some traps? • Be clear on movement rules for trap • Change the trap fail to not be able to enter room • If you are beaten you go back to room, and treasure drops , or what negative happens? PART 1: DESIRED REVISIONS