Transfer of Energy STEAM Lesson Brief Students use knowledge
Transcription
Transfer of Energy STEAM Lesson Brief Students use knowledge
Transfer of Energy STEAM Lesson Brief Students use knowledge from across the disciplines to strengthen their understanding of each subject’s content and its related careers through topic or theme oriented realistic problem-based activity-rich lessons. Theme that this lesson would tie to: Transfer of Energy Specific Topic Concept within that theme: Food Chains PROJECT IDEA + brief notes & supplies BASIC CONCEPTS Concept: Students investigate and sequence the flow of energy through a food chain. Research and construct an original food chain. Compile information to develop a presentation. Gather, interpret, and analyze data from wildlife reports. Construct a map to show the location of an ecosystem and incorporate it into a presentation. Cooperatively play a food chain game by assuming the role of producer, consumer, or decomposer. Compose and perform a song or a rap to apply and teach key academic vocabulary and concepts. Science – • Concepts – Explain, investigate and sequence transfer of energy. • Goal / Objectives – Identify, explain, and sequence the flow of energy through an ecosystem. • Standards - Scope and Sequence – Food Chains • Identify sunlight as the primary source of energy that plants use to produce their own food. • Classify populations of organisms as producers or consumers by the role they serve in the ecosystem. • Sequence the flow of energy through a food chain beginning with the Sun. • Predict the possible effects of removing an organism from a food chain. • Careers – dietician, zoologist, conservationist • Project – Research and construct a food chain. Students will have a variety of materials to select from (ie: recycled products, found items, fabric, nature items, art materials or items that students determine would best fit their project). Students will construct a food chain that fits what they envision for a food chain. The parameters of the project are that students must create a food chain that accurately represents the sequence and flow of energy through the animal ecosystem they selected. The created food chain must fit on the individual student desktop. • Assessment – Students will explain their food chain and describe the transfer of energy. Students will identify orally that sunlight is the primary source of energy. Students will accurately sequence the flow of energy through the ecosystem. In small groups or with partners, students will hypothesize the effects of removing an organism from a food chain. • Extension - Students will connect their food chain to the food chains of classmates to create a food web. • Students will discuss food chains across different environments and work together to create a food chain that starts in one place and ends in a very different environment. i.e. a bird eating a fish. Basic Plan: Students will locate their ecosystem on a map and draw out the elements of a food web through conversation. Students will keep a food diary and log the effects of the foods they eat on their attitude and energy level. This lesson opener will lead to a discussion of eating to get energy, carnivores, herbivores, and omnivores. Students will research and engineer an original food chain from a variety of materials that accurately represent the sequence and flow of energy through the animal ecosystem. Individually, students will research and synthesize information to develop a presentation tracing their food chain. Students will gather and interpret data from their state’s C. 2013 STEAM Education Lesson Brief Conservation Department wildlife reports and answer questions regarding the number of animals that a specific section of land can sustain. Students will label a map to show the location of their ecosystem and use that map in their presentation. Students will cooperatively play a food chain game by assuming the role of producer, consumer, or decomposer. Students will compose and perform a song or a rap to apply and teach key academic vocabulary and concepts. Skill level (Grade Range): Third Grade Timing of Lesson: 40 minute lessons for 10-15 days Basic Supplies: All Subjects: food journal, research folders, index cards, library books, vocabulary foldable, Harcourt Science books, encyclopedias Supplies for Individual Subjects: Science: See basic supply list Technology: See IT Resources Math: information from State’s Dept. of Conservation, Create-A-Graph website, graph paper, and Missouri maps (divided into counties) Language Arts: See basic supply list (ELL and below) – sentence frames Social Studies: world maps, U.S. maps, and Missouri maps that can be written on Art: various recyclable items brought from home, yarn, string, wallpaper, cardboard, markers, crayons, paint, glue, scissors, items from nature, etc. PE: instructions and game pieces for Food Chain Game (see website in IT resources), items to represent foods C. 2013 Technology & Engineering – • Concepts - Digital tools to gather, evaluate, and use information • Goal / Objectives - Students will apply appropriate tools to conduct research and make a food web. • Standards – • To locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. • Careers – agricultural technicians, agricultural engineers, farmers and ranchers • Project - Students will conduct research on animals to create a food chain. Students will create a research folder that details information gathered and sources. Students will engineer a food chain out of a variety of materials. Students will consider and discuss what technology that has been developed to feed animals and livestock as well as ways to grow foods. Students will list technology on their white boards, and then the teacher will lead a “whip around” to compile ideas. • Assessment – Students create a food chain from items they used to engineer a 3D model. Students describe technology changes that allowed farmers and ranchers to have greater efficiency and ability to feed their livestock and successfully grow crops. • Extension - Discuss agricultural engineering and ethical implications of bioengineering foods. Students will design their own plant or food technology, build a model of it and then incorporate it into their food chain. Math – • • • • • • • LA – • • • Concepts – Read and interpret graphs Goal / Objectives - Students will read and analyze data. Standards – Represent and interpret data. Careers - statisticians, forest rangers Project – Students will gather data from your state’s Conservation Department wildlife reports. Students will interpret the data on the website and answer questions regarding the number of animals that a specific section of land can sustain. Assessment – Students will accurately abstract, record, and analyze information to interpret and present that data accurately. Extension – Students will evaluate the size of local State Park and determine the number of animals that it can sustain. Concepts – Present research findings. Goal / Objectives – Students will research and synthesize information to determine predators and prey for an entire food chain and articulate consumers and producers to connect a food web. Standards – STEAM Education Lesson Brief Music: various small instruments and writing paper IT Resources: • • Video or Audio recording: Students create an engaging audio recording of their song or rap that demonstrates fluid reading at an understandable pace. Websites: World Book Online: http://worldbookonline.com • • Food Chains: http://www.dublinschools.net/food webschains.aspxhttp://www.scienc ebob.com/questions/qfood_chain_web.php# • The Web of Life: http://www.kidsplanet.org/wol/pag e_1.html Woodlands Resources Food Chains: http://resources.woodlandsjunior.kent.sch.uk/homework/foood chains.htm Geography 4 Kids: http://www.geography4kids.com/fil es/land_foodchain.html Games: Sheppard software games: http://www.sheppardsoftware.com /content/animals/kidscorner/foodc hain/foodchain.htm Science Games for Kids: http://www.sciencekids.co.nz/game sactivities/foodchains.html EcoKids Chain Reaction: C. 2013 • SS – • • • • • • • • • Conduct short research projects that build knowledge about a topic. Describe the relationship between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text, using language that pertains to time, sequence, and cause/effect. Careers – social science research assistant, market research analyst Project – Individually, students will research and synthesize information to develop a presentation of their choice. This presentation will trace a food chain and will include academic vocabulary such as producer, consumer, predator, prey, herbivore, omnivore, etc. Assessment – Students will present accurate information based on their research of a food chain. Information will be presented in a logical sequence, and students will be able to answer questions regarding their food chain. Extension - Students will present a song or rap as part of their presentation. (See “music” for details.) Concepts – Locate ecosystems on a map Goal / Objectives – Students will use their understanding of geography to locate the ecosystem/habitat of their animals. Standards – o Identify and use library and media resources (electronic resources, dictionaries, encyclopedias, videos, periodicals, atlases, almanacs, telephone directories, and books). o Read and construct maps. Careers – urban and regional planners Project - Students will label a map to show the location of their ecosystem and use that map in their presentation. Students will examine the change in ecosystems in Missouri through the course of history. Students will find out from the city planner what major developments are planned and project what is going to happen to the ecosystem based on population increase and current building trends. http://www.citylab.com/housing/2013/06/devastating-impact-30years-sprawl-seen-space/5955/ http://world.time.com/timelapse/ Assessment – Students will use their map to impart knowledge during their presentation. Students will create a map that accurately shows their animal’s ecosystem. Students will discuss in small groups and as a whole class the impact of human society on the natural world using examples from the ecosystems they researched. Extension –Students will analyze their animal’s ecosystem to see if the animal could survive in Missouri. Students will project the future development of their town/city and ecological concerns for native STEAM Education Lesson Brief http://www.ecokids.ca/pub/eco_inf o/topics/frogs/chain_reaction/ http://www.cserc.org/main/games/ buildafoodchain/index.html Graphing: http://nces.ed.gov/nceskids/create Agraph/ Outdoor Game: http://cpawssouthernalberta.org/upload/Animal _Game.pdf Other Resources: animals. Art – • • • • • Misc: Photos: Examples of Possible Projects: • • PE – • • • http://4.bp.blogspot.com/JrsdUcsxxsM/UJwoSkKXyQI/AAAAAAAA AC8/MOPSgyqXfjk/s1600/camera+055.j pg • • • http://eisforexplore.blogspot.com/201 2/10/food-chain-stacking-cups.html C. 2013 Concepts – Creating a visual model of their food chain Goal/Objectives - Using a variety of materials, students will create an artistic, visual model representing their food chain. Standards – o Demonstrate an additive process (e.g., string, cardboard, glue, found objects) o Create an original artwork that communicates ideas about the following themes: Community Group identity (e.g., family, classroom, groups, scouts, sports teams) Careers – wildlife photographer, artist Project – Students will use a variety of materials (recycled, art, found, etc.) to create an original food chain. Students will incorporate the local community ecosystem into the food chain when possible and will describe orally and artistically how people have impacted the transfer of energy in the ecosystem. (Technology and engineering too.) Assessment – Students’ projects will accurately represent their food chain with found and recycled materials. Extension – Students will think critically and justify their reasons for choosing a particular material to create their artwork, explaining how it relates to their food chain. Concepts – Cooperative Play Goal / Objectives – Students will cooperatively play a game to demonstrate knowledge of academic vocabulary and key concepts. Standards – o Identify appropriate cooperative, social, and teamwork skills while participating in game situations. o Identify food choice and how it relates to a healthy lifestyle (e.g., fruits, protein, dairy, energy-in, energy-out). Careers – animal control worker, farm and ranch manager Project – Game 1: Students will play Food Guide Benefits Tag. Game 2: Students will cooperatively play a food chain game by assuming the role of producer, consumer, or decomposer. http://cpaws-southernalberta.org/upload/Animal_Game.pdf Assessment –Game 1: Students will be able to identify and discuss the benefits that each healthy food group on the My Food Guide Plate. Students will be able to perform actions that show the benefits of each healthy food group on the human body. Game 1 and 2: Students will cooperate and use teamwork to safely play the game. STEAM Education Lesson Brief • http://upload.wikimedia.org/wikipedia/ commons/thumb/2/2b/Simplified_food _chain.svg/395pxSimplified_food_chain.svg.png http://2.bp.blogspot.com/JJZJFdtQVhM/T85hK1HtVuI/AAAAAAAA BTA/sKnVv1M4IVA/s320/IMG_5860.JP G C. 2013 Extension – Students will role play an animal in search of food hidden on the playground to demonstrate limited food supply and natural selection. Music – • Concepts – Compose and perform a song or a rap • Goal / Objectives - Students will work in pairs or cooperative groups to use an existing tune or make up one of their own, to teach a science concept relating to our unit of study. • Standards – o Discuss and demonstrate appropriate listening behavior for various types of performances. o Demonstrate dynamics [p, f, *crescendo, *decrescendo/diminuendo] and tempi [fast, slow, *ritardando] • Careers – composer, lyricist • Project – Students will compose and perform a song or a rap to apply and teach key academic vocabulary and concepts. Academic vocabulary will be incorporated: consumer, producer, decomposer, transfer of energy, herbivore, carnivore, omnivore, scavenger, predator, prey, habitat. The student created songs will include sunlight as the source of energy and sequence the transfer of energy through the ecosystem. Students will create an engaging audio recording of stories or poems that demonstrate fluid reading at an understandable pace, adding visual displays when appropriate to emphasize or enhance certain facts or details. • Assessment – Students will create or perform a song related to the food chain concept. Students will apply the concepts of dynamics to their performance. Students will demonstrate appropriate listening behavior by respectfully listening and responding to classmates performances. • Extension – Students will present a song or rap as part of their presentation. Students will add gestures and movement to their song/rap. STEAM Education Lesson Brief Food Diary Breakfast I felt I ate Lunch I felt I ate Snack I felt I ate Dinner I ate C. 2013 I felt STEAM Education Lesson Brief Food Guide Benefits Tag Missouri Learning Standard: • Identify food choice and how it relates to a healthy lifestyle (e.g., fruits, protein, dairy, energyin, energy-out). (HPE 2, NPE 3) Objective: • Students will be able to identify and discuss the benefits that each healthy food group on the My Food Guide Plate. • Students will be able to perform actions that show the benefits of each healthy food group on the human body. Essential Question: 1. Now that we have discussed and played a game that described and showed us how the five food groups benefit the human body, how will you use this information? Equipment: • Five food group jerseys • five foam noodles • food benefits pictures Set-Up: • Tape the Five Food Guide Benefits Pictures to the wall. Pick five students to be taggers. Each tagger will put on a jersey with the name of one food group taped to the Jersey (Fruits, Vegetables, Grains, Protein and Dairy). The taggers will use the foam noodles for tagging. Scatter the students inside the play area (taggers included). Procedure: • The teacher and students will discuss the benefits of each food group and create actions that represent the benefit of each food group. For example, for the food group Grains; students may decide to do the action of running around the gym to show that Grains give you energy. After the discussion and demonstrations the students and taggers will scatter inside the play area. The taggers will chase the students. When a student gets tagged by one of the food group taggers they must come to the Food Guide Benefits Picture wall and look for the food group picture of the food group they were tagged by. For example, if a student was tagged by the Dairy tagger they would find the Dairy picture and do the action that represents the benefit of eating Dairy in the body. Dairy = Smile wide to show strong C. 2013 STEAM Education Lesson Brief Teeth. The students will also tell the teacher what the benefit of Dairy is before they can get back in the game. C. 2013 STEAM Education Lesson Brief Dairy Helps build strong teeth and bones. Action Smile at Coach L. and tell her that Dairy gives you strong teeth and bones. C. 2013 STEAM Education Lesson Brief Protein Helps build strong muscles Action C. 2013 STEAM Education Lesson Brief Flex your muscles and tell Coach L. that protein helps build strong muscles. Vegetables Vegetables do many great things! They give us energy but help our eye sight! Action C. 2013 STEAM Education Lesson Brief Use your hands as binoculars on your eyes and tell Coach L. that Vegetables give you good eyesight. Fruits Fruits heal you when you are sick. C. 2013 STEAM Education Lesson Brief Action Do five jumping jacks and tell Coach L. that fruits heal your body. Grains Grains give you energy C. 2013 STEAM Education Lesson Brief Action Run one lap around the gym and tell Coach L. that Grains give you energy! C. 2013 STEAM Education Lesson Brief