1 - Parent Directory
Transcription
1 - Parent Directory
IFINNER1! 3 THE L Exclusive diary-of-a-gam e Winn ii KIXX n SPECIAL' fi r IWOMANI t 111 I 1 1 9 770967 746006 E2.99 N o . 9 SEPT EMBER 1993 V C R EA T I N G 905 R EA D I N G :0 I I COMMODORE NOW A TOTAL MOUSE/ GRAPHICS PACKAG FOR YOUR CO L ODOR 64/1 A T AT U L LIZ!, Ail L I Z M O U S E SYSTEM COM P LE TE W I T H = • -• • • • -• . , = = 11• • • - wr ami Tati Nai r , ci ni • • • - • T h i s Com m odor e Mous e is a hi gh r e s ol uti on t w o but t on m ouse fe a tur i ng opti c a l c ounti ng, te fl on gui des, m i cr osw i tches, r ubber c oa te d ball a nd hi gh qual i ty i nter face. • W h e n c om bi ne d w i th O CP Adv a nc e d Ar t S tudi o thi s gr aphi cs pa c k a ge is qui te si m pl y the be s t system avai l abl e. T h e fe a tur e s Cr . unm a tc he d. . . • ,• i• i •c • e •- C r e a t e a rt tina iit• s h r i n k it , t •xp a ra l it . [ H M r it rS op rt aay tpea t t e rn i st o r ,sh a d ecs. Moa ke pe la st y le lin e s • st re t ch a n d m a n ip u la t e sh a p e s. . to addc detail o inl tine o mode. u r• P ul tdow ni tc on driven menus for ease ol Z oto m In t . M o ul s e operation, plus joystick and keyboard control. i c 1 6 pens. 8h sprays. 16 bnishes - so flexible anyone can create supe„ F u l l cu t a n d p a st e la r ilit le , p in . e xce lle n t p r in t e r support_ b g r a p h i c s e a s i l y , e 3 c : 17 99 FREE! TOTAL PAC KAG E I NCLUDES M OU SE] M OU S E M A T . H O L D E R AND OC P ADV ANCE D MOUSE MAT AND MOUSE HOLDER ART S TU D IO P t E AS E --- V / I F Y O U REQ UIRET AP E O R D I S K IWORTH £12.99) W I TH E ACH NACELACIE NO W Y O U CAN P RI NT O UT Y O UR P I CTURE S I N FU LL CO LO UR! efaa •eiserdse - • T h e Star LC200 Colour P i prinis out your pictures from An S tudi o, Action Replay, etc,. i n generous colour! •n i L t eCr2 0 0n isoit tfull Centronics printer so It works tvll Ii other computers (Amiga. s •-o Mna d le possible by Dairl's y PAC KAGE I N C LU D ES S T AR LC 2 0 0 C OLOU R PR I N T ER R AP £ 3 4 5 .0 0 S P R IN T 1 2 0 P R IN TE R IN TE R FA C E R R P E 2 9 .9 9 unique rp, Ie tLcolour , i iI printer L ' driver D AT I L C OLOU R PR I N TER D R I VER SOF T WAR E R R P E1 9 .9 9 now you I L can Lhave a hardcopv NORMALLY £394. 96 in N Up toe 16 coloursit a r • N , 1 M t i l , t o b u y . At te t t1541 mial DISK DRIVE y CO MP L E T E P ACKAG E N O W O NLY £ 2 5 9 . 0 0 [ A l CO LO UR P RI m k NTE-R DRI V E R AV AI LABLE S E P ARATI LY O N L Y £ 1 9 . 9 9 an t• i tuyou aalicady l have i t 1k1 0 or 2 0 0 Colour Printer we can supply the Driver separately. y• W or k s with Serial Version or LCIO, Parallel Pon. Spr int 128. etc. f o r y o u r T h e 1 5 4 1 M k I I os a s u p e r b r e g q u a l i ty D i s k D r i v e s p e c i a l l y u m o d o r el a d e s i g n e d fo r t h e C o m 6 - 4 /1 2 0 , r T O T A L P A C K A G E I jN C L U D E S o 6 G AM ES b s b A D D ES IF N E X T D A Y C O U R i e n u IS RE QUIRE D t a • P u l l feature Ce ntronics l Printe r Interface s • 3 a dditiona l ca rtridge slots • C o u u irt t your 6 4 / 1 2 6 to a • I4 t1 ,1 1 1 1 , o pr ov ide d. range o i lu ll site Ce ntronics IM ILI Recorder. OTH ER C OMMOD OR E A C C E S S OR IE S ONLY £ 1 4 9 . 9 9 ( M I L L M I DI SA i s y r t a r a c s P L US ADV ANCE D M U S IC S Y S TE M ONLY £ 3 9 . 9 9 AVAI L ABL E ON D I SK ON LY • T h e A d v a n c e d k liu• ic . S y s te m m a y b e t h e b e s t M ID I.M us ic p a c k a g e p r o d u c e d fo r t h e 54,.1211 o ffe r i n g • h u g e r a n g e o f m u s i c a l c o m p o r d ti o n fe a tu r e s & M I D I c o m p a t i b i l i t y , w i th th e O a t & M I0 1 I n te r fa c e y ou h a v e the T OT AL M I DI • W e a r a nd te a r on th e origina l co n a rrlo r red LIrni. • S W I t c h D ri l vI d e t t f o r selecting between game •a rtridge s ra ttle r tha n consta nt ittiplogging • R e s e t b u tto n b o u t- I n . ONLY E16.99 S OLU TION ! HEW WIMP( AMIUMMILIMINE SPRINT 12E1 Parallel Printe rs. • E a s y to use su p p o ris Commodore Gra phics Set • On b o a rd M icroproce ssor C h i p I fl r a l ILn%l o ad . n t l • 1 1 A fi ( r 1 , 1 , H O W T O GET TE - LEY P HOO NE [U2 4 Hr Rs ] 0 7 8 2 7 4 4 7 0 7 C R E D I T C A R D O RDE RS °E I D E R S NO RM AL L Y DI S P AT CHE D WI T HI N 4 8 H r s AL L C H I Q UE 5 P O I I I At O F IDE I t M A D E P8 VA1 1 1 I T O O F W E E = I lF P, A T E L E L E C T R O N I C S FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT. P GOVAN ROAD. A 8T4 FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 S 2R5. ENGLAND. T COM M SE 4 ! DATA RECORDER • P a u s e c ontr ol. • Three digit position cottriter. • C o u n t e r reset. • C o m e s complete - no more In ba r! ONLY £ 2 9 .9 9 DATES_ LONDON SHOP _ _ wail • I - 11.111111111 222, TO TTE NHAM CO URT RD, LONDON. WI . TEL:071 5806480 r\ IJLTIA IA 111 !" \ 1COLIES OF c I IlL4C1;11111 1 iI t NAME THEMOSTPOWERFUL, CONCEIVERFORCBM tPACKEDUTILITY r n i t u r G D AT I L I L I C T R O N I C • a "Re! 41" POST /Q F F E E THE ACTI O N RE P LAY MK VI WI LL L O A D A 2 0 0 B L O C K P R O G R A M IN UNDE R 6 S E C • TURBO LOADER - L o a d 202 bl ock pr ogr am In l u n d e r 6 seconds - wor l ds fastest disk serial loa On-boar d RAM and ROM achi eves hi gh l oadi ng I / speeds. W o r k s wi th 1541/ 15711Dceani c. 1581. • I NFI NI TE LI VES GENERATOR - Automati c i nfini te \ lives!! V e r y easy to use, wor ks wfth many pr ogr ams. No user knowl edge r equi r ed. • P R O F MACHI NE CO DE MONI TOR - Ful l 64K Freezer Moni tor - exami ne ALL memory, i ncl udi ng stack. I 0 area and registers in their fr oz en state. Ideal for de-buggi ng or just for fun! • S P RI TE CO NTRO L - Fr e e z e the acti on and vi ew the sprites • watch the animation - customise your games - \ 0 1 sprite collisions. • F R E E Z E R FACI LI TY- N o w you can make your ol d slow l oadi ng pr ogr ams l oad faster. S i m pl y freeze the action and save to tape or di sk to r el oad at super fast , s p e e d - no mor e wai ti ng for pr ogr ams to load. • D I S K COPY - E a s y to use di ski l l e copier_ M u c h faster than conventi onal methods. I de a l for backi ng • T A P E TURBO - Thi s featur e will add l Ur bo Rel oad to the pr ogr ams that you save to tape - no user knowl edge required. • F A S T FO RMAT - For m a l an entire disk in about 10 seconds - no mor e messi ng about. • P R I N T E R DUMP - Pr i nt out your fr oz en scr een to printer M P S 801, 803, Epson, ta r , etc. - very versatile. • C E N T R O N I C S I NTERFA - For parallel printers, Star, Epson, etc, P r i nt out Ilstings with gr aphi c char acter s etc. ( Ca bl e r equi r ed for parallel por l E12.99). • S C R E E N EDI TOR y Now you can edi t the entire frozen scr een wi th this text edi tor - change names on high scores, etc. G re a t tunII • E X T E N D E D TOOLKI T - Ma ny single str oke commands for Load. Save, Dir, etc. P l u s r ange of / extra commands, i.e. Auto Number . Old, Del ete, Mer ge, Append, Li nesave, etc. / up data disks. THE REVIEWERS SAID... GRAPHICS SUPPORT UTILITIES DISK SLIDE S HO W - V i e w your fa v our i te scr eens in • sl i de s how ty pe di spl ay BLOW U P - U n i q u e uti l i ty al l ow s y ou to ta k e a ny par t of a pi ctur e & ' b l o w i t up" t o ful l s c r e e n siz e SPRITE E DI TO R A c om pl e te s pr i t• edi tor hel ps y ou to c r e a te or edi t spr i tes MESSAGE M A K E R - A n y s c r e e n c a ptur e d w i th Ac ti on Re pl a y or c r e a te d w i th • gr aphi cs pa c k a ge c a n be tur ne d i nto a scr ol l i ng scr een m e s s a ge w i th m usi c ONLY £ 9 . 9 9 "I'm stunned, amazed and totally impressed. Thi s Is easily the besi value for money cartridge T H E CARTRIDGE KING!' COMMODORE DISK USER WARNI NG 1 9 8 8 CO P Y RI G HT ACT WARN1 N1 9 loctron.,:s Lid m o t t o . co rd o n . , o - r , co p yrç r I motional o p lo O kb o aa ot I n s p ro d u ct aro d o so ro d O d u C a an t' se n o ra.. su ch as Pu b ac I ho b acku t rn alarksli r o d u c green • I n p m a11 tM a gs a so ro la.* o w. n . o ve n tor so u r P ar n , om a . Cf pao ln ial.0 .1 Or MS m e r e m m o o r at r e I m m o * Ito fo o l o o I o m o tg r a o o r o a r o r m I ct , a r r a l g oe Oo a a op p oo r • p rc k , e g r • H O W TO G E T Y O U R O RDE R FAS T! o•El LIDASTAID T oR C A J . I 1 r 1 L O W AL L C H E O L I E S a , m PO ST AL a 0 O R D E R GOVAN RO AD, FENTON I NDUSTRI AL ESTATE, FENTON, 1 S STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX11 0782 744292 M A D 0 EE C H N I C A L C U S T • O M E R SERVI CE 07821 744324 P A Y 222, C O 1 U N T A B L 1 E N M j 2 4 HOURMAIL , ‘ 1 casear cHao WITHIN •Ola Hrla, 1 PI = M LO NDops . 0 O R D ER ! ' N O R M AL L Y 8460 11 ,• —• • • • mEmo b . MEE Kiss 'X L' themselves w i th Microprose's ma s te rpie c e . SUBS! Large underwater vehicles, ofte n a rme d w i th torpedoes. You'll fi nd none of thos e on this page... CH& if C H A R k If it's happening, it's here. I f I ts not, so w ha t? Anothe r dose of groovy fre e games a c tion w i th a touc h of the blues. Miles re c k ons he 'd ma k e a good Tips te r. Sold Chris 'pats, he's too hairy'. , i h r pimp T h . Brian goes from s tre ngth to s tre ngth. The c ontinuing adventures of Ludlow's hippest Ws . Lloyd dances the hula for the a dmi of his travelling e ntoura ge . FREE K I M ( A whole buc k e t load of Kiss goodies up for ' lucky? , s i b s . D ense, and the y o ving. Le mmings . y sire's also Ba tma n. o u f e e l WORK I d ROG S S Loadsa Kis s good selves a nd ked out by out ded to y OSIER lernember 1987, the thines• year of the ra bbit (w e hink)? — James does. :-IFORCE N o . 9 S E P T E M B E R 1 9 9 3 APOCALYPSE It's fi nd the pos te r time ! Now whe re 's the othe r half gone. azt Ii le a F All y our OACed, Quilled a nd I _-PAiNed queries a ns w e r e d A FORCERELD I PLAZA 0 :N Wha t did the little birdie say w he n he visited the Plaza? Al Cheap cheap. S T MOI H The last pa ge is the fi rs t page, a nd the first pa ge bogim Atits :Il lok • Believe it or not we 'v e ma na ge d to k e e p this entire issue fre e of chopper Jokes. Well, a lmos t 1 2 it •- • Join Fre d a nd Fiona Fix it, in • Cork ing racer with nobs (a nd guns) on. Plus, a gue s t reviewer 4 Ki x x ' s f a c t or y - 6 b a s e d pl a t f or m puzzler ANARCHY I N M I U K IDIT01111A1 MADIA04140 IDIMOR A M I N O EDITOR Ste .° Se a % t o r She lds J a m e s 'Runt- • • n y Price o r o r r INIIITSRS Chni Go n g tinoergrokricr Ilaramard M Lloyd Stage Er • • IFRATURES SOWER "la ( Milo N o Ft ,toro Ja ckso 0, , " M o L IrM /t H A ' I R DESIG N YDII'M w a tc he d tbe Movie, dug the sounds - now play the game. Its a 9 1 %e r and it's comin' a tc ha live. NP- trett•astll• to a W : 1 4 i n 0 CO MMO DO RE FO RCE (I ncor por ati ng ZZAPIII41) Is Br i tai n's bi gge s t C6 4 m a y - c r e a te d by: I m pa c t Magaz i nos(DI C) Ltd, Ludl ow , Shr opshi r e SYS I J W PRODUCTION I R M O THE BLUES BROTHERS F J 1 i T g t a t I N 5 COMMODORE rcotecE Unless you've re a d COMMODORE FORCE ba c k to front, you should have notic e d tw o plastic things s tuc k to the cover. The y 're not holders for tw o • n c i l s a nd the ta pe within is not itable for a parcel wra pping. But hen pla c e d inside a da ta s e tte , agical things wi ere's a list of t be unleashed... 1 OF i, l i t t l i C e p T ION I N T N N W I N 111 0 0 F e e t c O W L i t T N • Wotc ha gonna do whe n the la rge s t mous ta c he in the world a nd Hulk a ma nia go droopy on you? 4 8 Be mE1 :4 0 GUADALCANAL Armc ha ir s tra te gis ts — your time has c ome . Re live WWI I w i thout ha v ing to put black c urta ins in MI your windows . SU M W W W . , MP 1 41 • me 41.110.1 U M W O USI NNW1 ,IST"'•.LL 40.4 N M . wrm a , i - • fl a w l r a g s . l• 0 . • HACKER Break Into a ma x imum security c ompute r ne twork for all ma nne r of rosy c he e k e d code. cracking caperings. , SWEEPS MIESSIONE D O S I O N I E R 'Mont •Sr•d• Kent:kick C l a w s Na ncy laloAtty • T i l l I N D IS NEAR PRODUCTION O PRODUCTION MANAGER SCANNING s Franco T o S t r a ye r s Fre y W h o m - H . , . b UlVO UJT lO N ADVIRT ISINO roo v u r r o m o MANAGER Al I V O I MS S E R SALES Vioielece t a t c h e l l e 'Revolt' a id. r Pete 'Peace Brutaitty 14Avu,,•••• A n D M I R E R * PRODUCTION • • •• e l s not M a r', e RI O k sNI ROLL mwitirou E FIN A N C IA L M E R C IE R Eddie M y Way' ItacKernetriek • s t i Malcolm 0 A C Peatitila•as seuctott T CIRCULATION C . : A oRebel r p n Vol • Roger O R , I The NW:Ws decease le NM I laeltebte On request We canaot •., Atato COMNICNDORE FORCE unte, . L addreamal INVINXPe All trademarks ano curry. • re count,. M E M bRewat A No metehel may be reproduced * l b w r S Pnnied in Ste UK by SPCC Buwwss Hagar I u c l a Otatreastsid by COMAS I S S N 0967 476X All edionat and destrin a co R A v rearattaloce , • S to °Per T magazines I w o or dead is purvey A *tank,' tr•rntung N COVER eV T oi. Fr e y C-FORCE BAPTIMBEB 1 9 9 3 r \ r r i c r So, you l i ked t he l ast i ssue, huh? And the one befor e t ha t too, j udgi ng by our sal es fi gur es. Ne a l ! And t he y said i t w a s a dyi ng mar ket. . . I t s tr ue, fol ks — w he n w e l a unc he d COMMODORE FO RCE ont o a n unsuspecti ng publ i c, i ndustr y m ogul s the l ength a nd br e a dt h of Br i tai n wer e hear d sni gger i ng i nto thei r cof f ee cups. Ha! I t's r ewar di ng to w a t c h those same know-i t-al l pessi mi sts tucki ng i nto doubl e hel pi ngs of humbl e pie as thi s m a gni fi c e nt m ont hl y goe s from str ength-to-str ength. ft w a s fel t, for exampl e, t ha t j ust because s om e of t he maj or r etai l chai ns ar e cur tai l i ng thei r s t oc k i ng policies r egar di ng t he C6 4 t h a t owner s of the a w e s om e 8-bi t mi cr o woul d hang up thei r da t a s e t t e s a nd retire. Not so! We k ne w all a l ong t ha t home c om put e r e nt hus i a s t s w e r e n't qui te as fi ckl e as m a ny i m a gi ne d — indeed, Ll oyd Ma ngr a m 's still receiving l etter s fr om ex-consol e owner s w ho'v e t r a de d i n thei r car ts for a car t-l oad of cassettes. Our pol i cy is si mpl e: i f Boots, Wool i es. Menz i es a nd Smi ths ar e stocki ng f e w e r and f e w e r de c e nt C6 4 games, we'l l j ust ha v e t o wor k t ha t little bi t har der i n ge t t i ng t he ga m e s on your behal f. I f you c a n't buy t he sackers, we'l l gi ve 'e m to you! Thi s si mpl e str ategy is al r eady paying bi g di vi dends. Over the pa s t tbree i ssues w e 'v e gi ven our r eader s classic ga m e s wi th a c om bi ne d orerall pe r c e nt a ge of, a nd ge t thi s, 350Qe! The a m ount of c a s h y ou'd ha v e had to pay to buy t he s e ga m e s w oul d Mso be w or t h cal cul ati ng, but t he ti me 11 spend totti ng up t ha t par ti cul ar set ol figur es w oul d be be t t e r spent i n attempti ng to secur e be t t e r gam es! You've got Ji mmy J a m e s to t ha nk for this i ssue's Reel Ac t i on s m a s he s — The Bl ues Br other s. e h? Wha t a scoop! He's be e n getti ng mor e a nd mor e irvolved wi th secur i ng t he r i ghts t o oar cover c a s s e t t e s of l ate, a nd jugging fr om w ha t I 've s e e n so far the lads got a r eal f a c t i on' feel for it. So, if y ou'v e be e n at your wi ts e nd tyi ng to get your mi tts on a par ti cul ar pe c e of C64 softwar e, w hy not dr op Ji mes a l i ne at t he usual addr ess a nd h!'ll see w ha t he c a n do. I n the meanti me, I hope y ou enj oy t he i ssue, la fact, I hope you fi nd ti me t o r e a d ti e beggar i n be t w e e n pl ayi ng your latest ba t c h of Reel Ac t i on cl assi cs! May The CO MMO DO RE FORCE Be Voth Y o u ! Steve Shields Ma na gi ng Edi tor C-FORCE N o . 9 U SliPTEMBER 1 9 9 3 PURE A N D SIMPLE • n a surprise move, American software giants Acclaim have sold the rights to their current (unreleased) home computer products to Virgin. These include the much-touted Mortal Kombat, T2: The Coin-op. Alien 3 Bart vs The World and The Incredible Crash Dummies. Of these, only Alien 3 is tipped for a C64 release, but as Virgin haven't officially announced a resounding 'Yes, it's coming out on the '64', we can't recommend you begin saving your pennies just yet. The game itself is particularly enjoyable on the Megadrive, Master System and SNES — but hey, you don't ant to know that, do you? As per usual. watch this space for more info — if there is any! Fingers crossed, eh? STEVE SHIELDS • Steve hasnI actually been doing much on COMMODORE FORCE this issue, as he's up to his ears with work on SEGA FORCE MEGA, Impact's new Megadrive magazine. However, he still nips into our office every now and again to crack some heads — traitor that he is.. FAYE GAME: The Blues Brothers JAMES PRICE • Whatever day it is. James is neve'r satisfied. 'I hate Bndgnorth and 'I want more money' are common James whines that linger in the air. They're usually answered: 'So what?' and couldn't care', which says it all really (Right Chris — in the car park NOW' —James) FAYE GAME: The Blues Brothers elax Take a deep breath Clear your mind of all irrelevant thoughts. Are we sitting comfortably? Then well begin Once upon a time, there was a company called Epip. an American-run software house One of their biggest (and most sought-after) Commodore releases was a game called Impossible Mission Hailed by many as a true classic, it incorporated excellent graphics. addictive gameplay and — astoundingly — impresively-clear speech samples. Released not long after the C 64 itself. 114,056We WSW() hasn't been avaihble for a while. Until now, that is — although, unless you've got a SNES or Megadnve, you can forget it Believe 4 or not, Microprose have signed a deal with Epyx. allowing them to produce the game for the aforementioned consoles So, who leads the way? Which computer format .h ; • r : 7 ; • ti I m p o s s i b l e Mi s s i on? I t 's a gr e a t pl a t f or m g a m e a n d no m i s t a k e . Di g? THE GANG AND T ° I R I S HAYWARD strange month There he was. sitting comfortably, when suddenly the SNES FORCE % crew rushed in and dragged him away. Once they'd got him into their office, they forced him to write * a few articles for their meg. Chris said C afterwards 'ugh. I feel so dirty. Consoles — yuk' h r i s h FAYE GAME: Turbo Charge games galore and au . i , por t l uni t t e s sample some of the very latest releases for free... as well as a few surprises that aren't slated for release this side of Christmas In fact, there's over one million cubic metres packed to the sockets with gizmos and gadgets Tickets cost a very reasonable E7 for a day (or Eta for a family of five), although if you're under 16 you'll need to be accompanied by someone a Mlle more crusty (I assume that means 'older' — Ed). We've no doubt you'll be wondering how much C6.1 stuff will be there but n o , that would be telling All on all. Live '93 is set to be THE show to attend this year. be you young. old, hamster or small piece of scampi. Look out for more information in next months COMMODORE FORCE ALIVE A N D =KIN" 20 — and guess who's organising the games section? WE ARE' Impact Magazines, the company who bnng you this mag, not to mention SEGA FORCE MEGA. SNES FORCE, AMIGA FORCE. SEGA MASTER Consumer Electronics Show, some W FORCE and N-FORCE have loyal UK subjects may be feeling a been put in charge of the iIOU hard done by Wh y should the Americans entire gaming section. and tget the best in video entertainments shows? What about a CES for British garners? were throwing everything h we've got into rt. Well, have we got good news for you' Live 93 a For starters. there'll be a is a brand new electronics show taking place at l1-1Widori'S Olympia between September 16 and gigant•Qames gallery — called The l Forcefield t Plaza — h featuring all i the very latest s and greatest f in computer u and console entertainment s GET YOUR FI NGER ON THE PULSE There'll be s 1_11%fie. ot — o v e r t h concerning the true identity of Ian. T e Take last month's issue for example: A point he was Ian Osboume, at h ore at anoher e m he was Ian Osborne. So, which one e Come to mention it, what is he? Chris ris he? reckins 'Whatever he is, he's been e r haurting my dreams for ages. I reckon he's i 'a walock and no mistake'. Miles. on the c hand speculated 'That's a tricky one. sothe a bHe'sgot a definite Nordic look about him. All Iethirk n of is that horrific beard he used to ehay( — Ugh!'. n a b i t o f c o n • The hairy one's been starryt eyed of late. You see, he's got u himself a new girlfriend and has been unable to do s anything but talk about her. In i 0 the end, Chns and James had o to 4 lflict several blows to his person to shut him n kup— the sap r N PIAVE GAME: eo Teo Blues Brothers cent TO THE M A N OSBORNE MILESourrimr So, what are we to think? Who is this individual we share an office with? After much high-tension debate, we decided to ask him. Unfortunately, he was on the phone — so we shoved a piece of paper in front of him with 'Spell your surname' written on it. Without further ado, he scribbled, writing that his real name is... Osborne. So. there you have it. W A N I E D GAME MAGAZINE STAFF ImpactMagazines MP publish the best videogamemagazines in Britain. Expansionhas led to the following lob opportunities. • SUB-EDITOR - COMMODOREFORCE COMMOCr011tFOIKE ts the current iteration of Nrstain u longest-running IAA magazine New on its 100th awe, the tele requires a competent sub-editor why aho hat a &silt to writ. edtwrial copy from time to tome. • SUB-EDITOR - SNESFORCE / N-FORCE An err•rient G irls - and a genuine interest in Nintendo games are pre-requrute ii you want to work on awardla n d magazines o l winning Salary us negotiable. deadlines E n g l i s h . a n a b s l Impact is responsible lor threrse and challenging prolerts ranging Nom the produrrinn i t Editions y or t books.. through to editorial tesearch and consultancy for broadcast media The dirrhon nor onsures a young. enthussaint teansplayer with a real knowledge and lore or garnet This post rei wvolves working o In with sin meguine trams r k u n d e r Iropa,t Nagazims (1.1E)rssetting up a dedicated tales operaison in stoma 1.0A6Orius the re ly p e near u tutors. m W t are interested in hearing from salesprohtsseonah on every level who are knowl e and confident of then own abulittes Ileroble working hours and generous u edgeabl r commusPos are available t o successful applicants e i s a y MA G A ZI NE S o C R E A T I N G SO N R E A D I N G u Plew n apply tnwnesogonly to Eddie likKendrkk. Publisher, Impact Pennines, Case Mill. Tetweside, Ludlow. Shropshire. SYS IJW g e No n g duo torapplications Sit hum M I Onlyshort wed arniuntsyeAlincense a reply v i Impacthawses s o timin opportunitosemployer r o n m e n • C-FORCE N o . 9 U SEPTEMBER 1 9 t • JOURNALIST/RESEARCHER-- IMPACTEDITIONS IAN 0$1101011 • Despite his identity crisis (see news article). Ian's been as mad as ever this month It seems like only yesterday that be broke the land speed record while running to the office drinks machine i n fact, it WAS only yesterday' PAVE GAME: Turbo Charge • ADVERTISEMENTTEAM - CENTRALLONDON 93 o you feel Reel? Well forget Jesus Jones — this Is the only par t of any magazine t hat makes you think ' M y goodness, I do believe I ' v e got tw o tapes to load on my computer' . You'd be correct, because you h ave got tw o tapes to load on your computer, and they' r e damn magnifi cent! So give us an ' It", give us an ' E ' , give us another ' E' an d give us an ' L' too. N ow give us ' A ' and— oh what's the use? W e' r e giving you Reel Action, and if you don' t appreciate it, kindly sit in e l e l d and dribble. • Titus the sometimes slapstick, sometimes W exciting, always hilarious movie that's aaclhoeved phenomenal cult status like no other. h Jalke and Elwood are the bruvs of the title. brought Up in a Chicago orphanage with the blues in their e sourls and rebellion in their hearts The forever y shades-clad twosome live for their music, playing l in al rhythm band and frequently attracting the H umwanted attentions of the e dastardly fuzz r Wsle take up _ e the) story pert as ' ,Jake's rele3ased s yfrorm • I I I pnsson, o - -4 1 i• u r o p p o r t u n * o w However, he barely has time to sup the sweet milk of freedom before finding out the orphanage that brought him up is to be repossessed 'cos they can't pay the rent Unable to stand aside and watch this crime, the boys decide there's only one way to raise enough cash to solve the problem — to put the bend back together and play the gig of their lives Be sure to have a hefty supply of fried chickens and dry white toast at hand, as you help the bornagain bluesrnen in their quest to save the doomed orphanage from the bailiffs wrath. Unfortunately the various band members are missing and all their instruments have been swiped Cue multi- level, simultaneous two-player platformleaping antics with our roguish heroes out to rescue the kiddies and raise a little hell along the way. Five different items need to be recovered if they're to succeed — a microphone. concert poster. amplifier, guitar and concert permit. One of the blighters is hidden on each level and they're a pig to find. Determined to hinder J and E's progress are hordes of policemen, cowboys and ruffians Luckily, crates turn up along the way which can be chucked at enemies, disabling them permanently. Keep an eye out for other useful items as well Records are fairly abundant about the levels — collect 100 for an extra life — but instruments prove a little more elusive, Occasionally, you'll come across a question mark_ Collect this for either a bonus or a nasty surprise — we'll Wave you to find out which does what There are five levels of R 'n B•based tails to keep you rockin' and a rcAhn' for some time, with a smattering of famous toons from the classic flick thrown in. We're sure you'll agree The Blues Brothers is one of the most polished licenses to grace the C64. Fab DITTRO,_,Jj 111 To control the game you'll need a joystick plugged into port two (second player in port one), and the functions are as follows: UP. J u m p / c l i m b DOWN Crouch LEFT W a l k Lett RI G HT W a l k Right UP + FI RE E n t e r Door FIRE (b y c ra t e ) F i c k up crate FIRE (h o ld in g c ra t e ) T h r o w crate • FAMOUS FI L M QUOTE TIME : ELWOOD: We've got a full tank o gas, half a packet of cigarettes, it's dark, and we're wearing sunglasses' JAKE; 'Hit it!' What more can you say? A 91. /oil] o u t ]oI d /ern out Lly 1y o u i l d yor sound! cool gameplay and fine graphics. right cllown to the recognisable character sprites All in all. it's another king-size COMMODORE FORCE corker at a paupers price HACKIkk 2 • Beau Jolly movie, a young cornputt . i c k e r breaks A into a complex computer network and becomes involved with all kinds of trouble. Hacker r eis similar, but at the end of the day you won't end yup creating a world-wide disaster Instead you re taken into the heart of a computer complex, and all o uin the best possible taste.. a Upon loading. you'll be asked to type in a password. Don't worry if you don't input the nght t answer as this is all pail of the game Actually. the aentire game revolves around logical problems nbeing solved and that s why this intro is void of any ointense description of the games content — you'll flearn what to do as you go along I t s this usertfriendly atmosphere that makes Hacker so raddicive Still confused" No matter — there are edeliberately no instructions Just load it up and let it 'lead you by the hand It's a world of top secrets. confidentiality — a world of the Hacker . , • Hacker is . conirolled via the . keyboard and a . ioysick in Port 1. i m e s W MMW I S S M . 0 4 0 CO m m s e m . S r e M WO fi M M M WWW W S T O M IZM M AL WWW0 , ilmmmmm411 M m e m i m m s m w M 0 0 . . t o o r• 4 o l i E o • . mmi w m mmm u m % M USE, . s p r i t e , amongt a c o o . o r r o e matsomMoS maessee Toe s m o m s ? mom. ,P e t I M W M S W S W riMMOmm M M CF M . M O SI SO m ms v s . M M T WO M CS C C C C C C o r S M 4 W O M M m CO M S M AW M E • O S M W W M . MO SM O SM I SSM . M O W A t E R • . ! I O W A M O M O M M V W s • SM ASS„ Ra M M s m . Ts snmeW0V M PPM m O . . 1 MTI #11 11110101 C OWICISECE M M © IMPACT MAGAZINES (UK) ? 1 1 1 7 PACKAGING AND CONTENTS LTD. NOT TO BE SOLD O WITHOUTTHE MAGAZINE. M A G A Z I N E S D O R E NICKER 2 EASY I COM FCIPARICE' MO DOR L N4111 Rai ANN PACKAGINGAND CONTENTS kt IMPACT MAGAZINES LTD. NOT TO BE SOLD (UK) r WITHOUTTHE MAGAZINE. M A , G A = AL. 'MIER ,ICONS , MAP TOGGLE — Toggles control between battle map and icons. Tapes are of no use to those of you with a disk drive, but here's your opportunity to trade the spools for a healthy black square known as a disk, full of this month's Action games. To take advantage of this solidly sound offering send a cheque/PO for (1.49 (payable to &Wes Ltd) to: Ablex Audio Video Ltd, Harcourt, Halesfield 14, Telford, Shropshire TF7 40R. Na me Address Postcode Favotrits brand of tyres CLOCK WINDER — " Accelerates time. SCOUT SELECTION — Highlight and use the joystick to select the required A IL cuuntef INTELLIGENCE — Use left and nght to assign personel to esoa n d STATUS — Info Green O K 1.71/7 o nYellow active — units. W e a k e n e d Red — Badly damaged r. I at WEATHER — Shock, horror, it's a weather report! 1 I NAVAL LOSSES — Major vessels sunk in your fleet. , • Beau Jolly FORCE gives you the chance to re-enact the I famous battle for Guadalcanal Island You gel l play either theAmencans or Japanese in this to fine ' icon-driven struggle. manipulating intently. aircraft and shipping to achieve your goal Now, in S at gloriously-limited word allocation we'll endeavour to a explain how it all WOI*S• . To gel started you need to select a scenario c Number one is a three day practise battle with t controlling the US Two gives you the full you i campaign on the American side and three gives c command of the Japanese you a l j These are your water-borne forces and they come in three categories: Escort. Carrier and a Transport. Escort groups, as their name suggests, p are heavily armoured and used for barrages and e cover for other groups Carrier groups include one s more aircraft carriers (effective cover in or W themselves), and transporters bring in supplies for W forces, your 2 Ships are identified as follows: CV • A i r c r a f t c a rrie r B s B CA -t — He a v y c ruis e r CL B y a L i g h t cruiser DO tl t l— Destroyer AP ee s— Tra ns porte r NB Each side's harbour supplies are denoted by h i aacolumn of anchors either side of the map US ps units are always shown in blue and the Japanese are C in red O M MThe fighting ability of your men on the ground is affected in different ways. Malaria levels need to be O controlled by regular medical shipments. Leaving a D particular unit in the front line too long will drag O down their morale and adversely affect fighting R efficiency, so be sure to rotate units and allow E regular rest periods 'Digging in' an infantry unit will )NIPPIN LAND FORCES double their fighting strength but render them immobile until the order 'move out' is issued H O L D — T h e good, oldfashioned pause function. SAVE GAME — Here's a tricky one to suss, SCRAP GAME — I give up. :I•1Aircraft operate either from carriers or your base .2Field) on Guardalcanal Island Individual (Henderson planes are given a codename relating to their homebase F— planes based on the carner 'Enterprise will be known as E l E -2 etc. Air units based at Henderson L field have the prefix GAF (due to the American codename for Guadalcanal dunng the conflict — 'Cactus). U I OrrI tir EXIT — Returns to map control. rTi'rslF'TrTti , go s i a l o n n a l r o rc o l c a a s a m 1 1 11 0 .0 1 1 4 0 Wat1 0 1 0 , 01 al RRRRR m a r s • t v • • 6 1 ,o,1 1 8 1 1 .1 . M A L , 6 , 0 6 30• 11.- m a n t n o a s •0 r a m a ! m o a t . 1 5 4 a- 1 . 4 . 1 1 - 0 0 I g _ rri rg _ r_ m m 1 • We O a r T n g , L z ww - l•s , a n tOa l a n. L L cro vo L . 1 1 ,a g n n itn g ao A ,r l rm m. 9 0 , 1 ,-, , - , 1 1 L .- • Jon Wens u MOVE — Enables you to monitor a units course and change it if l necessary . L. _ FORMATION — Ships only. Displays information on ships in the selected unit including type and damage sustained. STATUS— Into on the selected unit (except ships). COMBAT — Brings up combat •o p tio n s ATTACK S e l e c t target to engage n 111 asy Lives provides infinite tries! • Solve your game worries by using 11.1 this life program on the following games . Citadel. Dropzom, Street Hassle, Hysteria. Paperboy and Sidewize There's also the added bonus of a music hack so you can sample some of your favounte C64 tunes To have a look at what's on offer. press CTRL on the main menu, The music hacks will only work alongside a reset poke. although you can't go wrong — all the into you need is on-screen Please note that you have to own the games you wish to cheat on — they re NOT on the Easy Lives program as a lot ol dim fools seem to believe. Happy hacking! Joystick in Port two. folks — have fun/ r e n 1 I I I 6 , 6 , .4 . g g g I t— o m t-g , ., • 4, I , o m , ' .1.11 PO W a — • m a , .W fla r•. n t ar r%. • e n n a v a l ,Mm .e, e •n—Fala aml ni n t / M R P r i l l . ra m P u n - l a a • - • • a m a • 91 e a % t ' l S n••oM • •a ,t ,4 n1 8 , w , a P e , l l n a t t n i . •et1. ,1 m 1 O a a • 0 6 s0 % - a CM • %In k I a n , Iv L a t .S1 . . .2 I a l WP a s l a n a i a • a l • a • l a - * n ab .s E aa a.a• aIa 0 0 l i a•T aa 0 0 f•eCERN l sM t a • . • • 1 . 1 C1 1 • •11,11E 0 • 1 1 F i n M y r R a• t S• - n L a aen a n i a. al o l tal n L at a m e m p a n . . S o l a m a l a • w n a. •1 - a z a , g wry g 1MW.• " a v oo ,• w * , ••4 1 , 1 , 4 •• I •.• I I t • a • l • e o r . • • g - EASYINES WITHDRAW — Pull out attacking forces 6._ AIR — Used to launch aircraft. The icon appears when either a carrier or Henderson Field is selected. ANCHOR — Used to dock supply ships. Only available at friendly ports. HOME — Sends aircraft directly back to their original base location al the time fire is pressed. Aircraft carriers may move in this time. TACTIC — Toggles infantry between 'dig in and 'move out' modes. l a r If you've ba nge d up a ga me y ou think is a ma zing, s e nd it to us and we 'll give our pinion. I f It's good e nough to a ppe a r on the front of the be s t-s • lling COMMODORE ORCE, the n ma y be it will! Wha t's more, you'll ge t s ome mone y in the process! ust ma k e sure the ga me is a n a c tua l finished produc t and not Just an ide a ribbled down on pa pe r w i th a fe w s k e tc hy dra wings — w e r e not progra m developers, as s ome pe ople s e e m to believe... Na me Address P o s Te le phone (Da y time ) Utility used (If any) Favourite k not L._ ( E c v o e d n i n e g ) aRTANT! • P le a s . sign this de c la ra tion; This progra m is s ubmitte d for public a tion by COMMODORE FORCE. I t is wholly my/our own work a nd I/we a gre e to inde mnify I mpa c t Ma ga zine s (UK) Ltd a ga ins t any possible legal a c tion s hould c opy right proble ms arise. This ga me Is not being considered for pubgication by any othe r ma ga zine or s oftwa re house, a nd I/we will let y ou k now in writing in the e v e nt of this ha ppe ning. Signed TRANSFER — When more than one naval units are together, selecting transfer allows ships from one fleet 1 to be re-assigned to another. t D a t e • Re me mbe r w e will NO T consider your ga me for public a tion unless you enclose this c oupon for a photoc opy ). Send the ga me a nd c oupon to: A Piece Of The Ac tion, COMMODORE FORCE, Impa c t Ma ga zine s , Ludlow, Shropshire SYS l AW. Ke e p a c opy for yourself too. I f you w a nt your ga me re turne d, bung in a SAE. C-FORCE N o . 9 S E P T E M B E R 1 9 9 3 Pagit: atI IMZ:115- W W 1 • =n 1 1 1 1 . I W O fi Cal e l b e t t • • M := M I C I . - MZEB 1t4-zh, L fl i 1 J R I 9 FLA E KS, tlea9 l1 .. • r00 AI WA F O S ! M t ! Alre l7 I, 1 r O O I VN O • We r e ready to rout Ha ng on — tha r s aerodynamically impossible, innit? • M u t 1114 V I M Walt Eyes narrowed to a cold, fi xed stare, ' Flight Of The Valkyr ie' growing to a rousing crescendo, MILES ' N O CHOPPER GAGS' GLITTERY gets his rotors turning... range to really take advantage of disk H format. Gunship on cassette was a joke, ethe bones of its disk parent picked dry of all but rthe stubbornest of gristly tendrils. Its appearance eon the almost exclusively tape-orientated budget 'scene offered little scope for festivity. A shame sreally, as this classic of some years ago is nigh timpossible to lay your hands on in original disk form. Well no more! Now everyone (or at least h everyone with a disk drive) can experience the egame as it was meant to be. f So what's it all about then? Well it's a flight ism.-: no wait — I can see you all now, switching rover to Channel Four to watch that documentary s t r e • l „ e •t On cassette. Gunship Is a ia hit a nd miss affair. The 1 limited amount of options, s p ,awful 4 multiload and lack of pilot save e s ,facility all combine to make it a piece f &of software to avoid. On disk however, r It's possibly the best simulation seen o on the '64, and certainly the best one m involving helicopters. I'm not about to comment on its realism — having t pass never flown one, I'd be a liar If I did — h but let's just say that if the real thing's e as much fun as Gunship, I could enjoy it n and almost overcome my extreme tear of e heights... a l though I mus t stress the w almost. K If you've got a disk drive, and you haven't got Gunship, now's i the time to pop off to the x shop and buy it What more x recommendation can I give? X L -FORCE N o . 9 IN I NI P TI MS 1 9 1 9 9 3 • • i f the y think I'm ge tting up l k • 7 . tha , • t early Y the i y 're p sadly p e de lude e ,d. • • n o w w e ' r e t a l k i n g . - 4111r on Eskimoes. Lay down your remote control and pay attention a while longer. You, lucky readers, have the opportunity of taking to the skies aboard an Apache helicopter, perhaps the most awesome all-round fighting machine in the air, with license to cause damage — BIG damage. To kick off, enter your name on the pilot roster, then you can report for duty. Rookie pilots are advised to plumb for flight training in the States. Enemies use dummy ammo so you can familianse yourself with the controls without getting shot down. Once you've mastered the complexities of flying and learnt a few textbook combat manoeuvres. you're ready to tackle one of the four action theatres on offer. Of course, you'll want to wade straight into the hot-bed of Western Europe against the Ruskie hoards (remember — this game is pre-Glasnost) but don't be tempted, go for Southeast Asia or Central America first. Get familiar with real combat conditions against less able forces and with a few successful tours under ( :. ' ?taxman t e ,H 'L s i t -N - Mi s s i l e s , b a ikte t... (foa m, dribble) troc .I 1 . 1 . 1 t (o 1 n I t w i n c t your belt you'll stand a far better chance during the Middle Eastern and European rumbles. Missions begin with a briefing outlining your primary and secondary objectives and their rough ..C!ECirSE FRI E nDLY Tnc ol O P S HAVE WE E D HI T! ado u . • Be hol d Kilima nja ro! And see the ma n scaling it's mighty cliffs — tha t's Len. J ai M A I I I I • ! : • r n , 1 II M 1 1 A d l l b k o. , 1 1 7 1E 7 4 1 • • • CG 4 1 1 ' 2• 1 • • FATAL CRASM q •: 1 1 T) 0 1 1 % 1 4 2 4 E 5 . A S a P I L O T i s e v E s . , • • Right drive. lisit hey, alloborne a t last. Easy does lt, Piet keep her steady now... • T h e gr e e n, gr e e n gr a s s of hom e . Al l t ha t ' s m i s s i ng Is T o m J one s , bi g fl oppy pa r a s ol s a nd a d e a d w a s p i n y our pi nt of be e r . posit ons. From here you can bring up an intelligence report with into on enemy hardware likely to be encountered. Last of all is a weather report. Take note, as excessive heat can limit he payload weight of your chopper. If you think you've got what it takes, accepting the mission takes you to the arming screen, Here the Apache carries a standard payload but experience allows you to decide exactly what you'll need for specific missions. Now head out onto the tarmac and get going. You've been wire framed Successful completion of assignments earns points leading to promotion. Your ultimate goal being to reach the esteemed rank of colonel. A spotless record leads to rapid progress through the ranks but reprimands make things a little more difficult. These are earned for 'bugging out' of dangerous missions or failure to hit objectives. Not only that, but a swift ticking off from the CO on the debriefing screen really rubs it in. However, if your performance is outstanding during a sortie, you'll be up for decoration. The Army Commendation Medal is pretty easy to achieve — then there's the Bronze Star. Silver star, Distinguished Service Cross. nght up to the Congressional Medal of Honour. America's highest military accolade. So what lifts this head, shoulders and Timotei above the competition? The wireframe graphics (supposedly not the Ceol's strong suit) are very effective and move convincingly enough, if at times a little slowly. You won't notice, however, because of the incredible attention to detail in actually mastering the art of piloting an Apache. Even experienced flyers will always discover new tactics to aid the cause. So the actual flying is very good, but the way it's implemehted into the game's framework really makes it a hit. A real buzz of satisfaction is gained from being awarded a prestigious, that elusive promoti Not to be missed. p e r se :t 1 . 1 .1 ? :! . w a l l b Price — tha t's o Wha t a dotte r, s o o t the la s t ti me you e h readers! • G u n sh ip s a n d Ch ris Haywards don't mix, apart from this month — because Gunship is great! The speed at which the landscape shifts is quite incredible and the ground detail is just as astonishing — buildings artillery units, all in smooth scrolling vector graphics that give a true feeling of actual flight. Controlling the chopper is very easy. and even the mass of controls are simple to get to grips with, becoming second nature after a few tries The missions are big. the options are huge and altogether its a whirling bird that's not to be missed. • SAVE PILOT AND MEDAL SCREEN • • GOOD USE OF VECTORS, EFFECTIVE COCKPIT • • REASONABLE FX AND A NICE INTRO PIECE • • TAKES TIME TO GET INTO... • • D • BUT ONCE YOU O YOU'LL BE HOOKED C-FORCE N o . 9 P T E R I B E R 1 9 9 3 Another fi ve pages of 'nostalgia can' t hurt 4anyone, and w hen !they're as gr eat as this... yes, welcome one and all to Back To Tim Feature. 'Well, 1 9 8 7 eh? W h at floras it like? W h at !happened? D o w e r eally ware? W e' d hope the answer w ould be a resounding ' yes' , as ' 8 7 software w as of a fi ne vintage indeed. O ne of the best games EVER w as released, the most useful futility seen to dat e found It's w ay onto the shelves — in fact, why not read on and fi nd out for yourself? i J Yop, as with our first tw o ins ta lme nts we've c ons truc te d a list of the software included, w i th some helpful and informa tiv e info thrown in for good measure. Wa nt to see how the ga me s of then ra te now? Eager to obta in them? Study a nd learn, my friends. Oh, and by the way — the info goes appears in the following order: Game, publisher, typical mark a wa rde d the n, Force Fa c tor now, and availability. Availability is marked on a scale of one to ten, w i th te n being readily available and one indicating you've got next to no chance. 1 141tli T Gold had after snapping up the rights to. I produce the famous four-player arcade d game. Gauntlet. With hundreds of levels, simultaneous multi-user action and detailed o sound and graphics, people commented that n perhaps, just perhaps, US Gold had bitten off ' more than they could chew,., t ...although. the only people chewing were t those eating their words, as Gauntlet was widely h regarded as one of the best arcade conversions i seen at that point. Understandably, the fourn player option was left on the proverbial cutting k room floor, but the ability to have two joysticka wielders battling away sufficed admirably. Admittedly, n it was full of bugs — several annoying glitches reared their heads after a y while's worth of play. but fortunately didn't cripple o the game in the fashion you'd expect. n e w o u l d e n v y t h •e Like the arcade original. G a untl e t at llowe d you to choose from four diffe re nt c ha ra c te rs . Nic e beard, ma n. a s Gauntlet didn't grip me in the way it did others. I felt k that. once you'd got through so many levels. you'd seen all the game had to offer. That wasn't a U criticism I'd aim solely at the C64 version — even S the arcade original was limited. Feel free to disagree, though... Whereas Gauntlets subject matter was it's downfall (in my opinion anyway) Starghder's was the C64's lack of processor speed. You see, while the Commodore is — undoubtedly — the cream of the 8-bits, it has problems coping with the complexities of vector graphics. Starglider on the 16-bits (and the Spectrum. for that matter) utilised them particularly well — the '64 didn't, it's as simple as that. Before you all flock onto the streets, grief-stricken by the lack of competent conversion, take solace from the fact that the game was, in essence, a pretty insipid outing. Developed by Realtime Software and published by Rainbird, it saw you flying along a planet surface, shooting vector enemies and, well, flying and shooting some more, Enjoyed and rated well on other formats, I felt it — and let's not waste words — quite frankly, boring. The C64 version just added a snail's pace speed to the tedium, and the marks it received reflected this, Another disaster (only more so) was Cobra, Ocean's game of the film. On the Spectrum, tt was an enjoyable (but tricky) platform shoot-'emup — the C64 version was anything but ZZAPI awarded (Or should that be condemned?) it with a 13% overall rating: from what I've seen of the game, I've no reason to disagree with them. _ 1 1 2 6 ; : 1 6 1 4 1 1 1 '1 1 EM O W N Gauntlet U S Gold Bug-ridden and repetitive, but still worth the odd bash Starglider R a i n b i r d Cobra Ocean No comment, Park Patrol Reel Action It you haven't got it, get Issue Eight. Nosferatu Piranha A lack of speed makes for a lack-lustre arcade blast. Atmospheric isometric adventure. C-POIKE N o . 9 S E P T E M B E R 1 9 9 3 93% 68% 13% 94• 2 88( /1• 1a 79% 54% 13% 94% 84% 4/10 1/10 1/10 10/10 2/10 •• F E A Covertape patrol From the dismal to the desirable. Activision's Park Patrol was an exceptionally enjoyable arcade romp. But hey — you'll know this already, having received it on last month's covertape& Who can say we don't give you the best games? What other... (snip! Normal service will resume after the COMMODORE FORCE team have recovered from this sudden burst of gratuitous sell-congratulation. Sorry!). T U R E Piranha's Nosferatu took the isometric 3D perspective and added distinctly gothic graphics and plot, in this tale of vampires, stakes and arcade-adventuring. Both absorbing and thoughtfully designed, it incorporated some of the best graphics the genre had offered to that date (albeit in tasteful monochrome), and surprisingly had the gameplay to match. A few months laterAt was to be surpassed in it's genre by one of the best games ever, but you'll have to wait a while to find out about that... Did I say earlier that the C64 can't cope with decent vector graphics? Microprose seemed oblivious to this when they released their accurate helicopter simulation, Gunship. As it's included in our special Kixx/Microprose pull-out special this month, I'll say no more — other than the fact it's great. an' I like it lots. It's also our Rave Review. With Amiga Public Domain games, there's a word that's used almost incessantly — namely 'tribute'. A 'tribute' is a game that duplicates another, often commercial, piece of software: sometimes to the point where you'd expect legal action to take place. Arkanoid is one of the most tribute'ed games I've come across, but the real irony is that it itself was inspired by another game (the ancient Breakout). Adding power-ups to the simple, block-busting (but not in the superlative sense) action was an intelligent decision by the creators of the arcade original. Obviously, due to the basic nature of the arcade machine's code and graphics, it was a simple game to convert. Like Gunship M i c r o p r o s e Excellent simulation — out on Budget from Kiss. Arkanoid O c e a n Additive in the way that only shamelessly simple games can be. Aliens E l e c t r i c Dreams Welldesigned thriller Electric Dreams Explorer The )ight percent is for graphics alone, Into The Eagles Nest P a n d o r a • • • = 1 . . i = 1 . T s Gauntlet, the C64 version was restricted by design (I mean, the gameplay's so basic it's almost insulting) but it was rated well at the time for being pure, uncomplicated fun. I reckon the ball speed wasn't pitched quite right, though — it seemed to speed up a little too quickly. Aliens was hailed as the best film tie-in to date' by ZZAP! and I'm inclined to agree with them. Rather than make the game a basic, multi-level shoot-'em-up (as is usually the case). Electric Dreams choose to utilise a first-person graphical perspective, with a mixture of exploration and Operation Wolf-style shooting making up the gameplay. The atmosphere was as tense as you could have hoped for from a conversion: I'm sure James Cameron (the film's director) would have played it... • If you w a nt to k now more a bout Gunship, turn to pa ge 1 2 and te a m— • l • I'm hitting the ball, but it ge ts too fast. An' I say 's low down', but it w on't. Ba h. • Appa re ntly , Stalone wa s called 'Ma rion' in the original film. I be t he got sick a nd tire d of people ta k ing the . - (snip!) . di a tti • i = - = [ '2• 0 0 0 i••; 0 111 Look guys — I k now I a s k e d for a hug, but this is ta k ing things a little too far... P 9 4%x 80% 81% 1 3 csio 90% 92°/0 68% 78% 8% 80% 6/10 4/10 1/10 1/10 1/10 OneDI the best plan-view gUnes — shame they bore me so badly... C•IFORCI N o . 9 S E P T E M B E R 1 9 9 3 - 4 Also using the first person perspective, but receiving a less-than-favourable response was Explorer — again, by Electric Dreams, [Vs programmers (the Ram Jam Corporation, if you're interested) created a game of ex t reme exploration, where you searched through 40 billion mapable locations in search of nine missing spaceship sections, Unfortunately, mos t of the locations (although pretty) looked the same, mak ing Ex plorer the compulensed equivalent of fi nding a needle in a haystack Aliens US hit the C64 world, courtesy of Ac t iv is ion. This conversion of the fi lm was the second to be seen on the C64, although undoubtedly the lesser of the two. A multi-level game with a variety of game styles, it's most noteworthy aspect was it's presentation — although in a way this contributed to the game's downfall, by increasing the harshness of it's mult iloarl Another problem was that the subsections were pretty insipid, and didn't really 'glue': everything had a feel of being thrown together. Time for a little controversy (sort of). A O Wiedersehen Monty was the third in the Monty lives mg • Wander around a maze, run out of keys, die. Wha t a n inte re s ting ga me . Into The Eagles Nest was a plan-view stpot/explore-'em-up with clear, colourful graphics. It did little for me — there was too much wandenng around for my liking — but it would s eem I'm in a meonly Rec eiv ing a typical mark of 90%. if s a game that will appeal to fans of the genre - so ne th in g I ' m n o t _ . _ Mole games, and was regarded by the ZZAP! c rew as the least palatable. Essentially a arcade adventure/platform game hybrid, it detailed Monty's escape from the notorious Intermole (Interpol... Interrnole... Geddit ? Not very good. eh?) to his luxury island off the coast of s omewhere or other. So, plodding through the various screens making up countnes, you'd be confronted by graphics that were (sort of) drawn accordingly. I really enjoyed Monty, though. Although it didn't quite have the c harm of it's predecessors (brilliant in their time), it still presented a more-t hanadequate way to spend an afternoon five. 1 Point i n ' Click... Activislon's Manic Mansion was an arcade tdventure of a different kind. Rather than iirectly controlling your character, you pointed b the area of the screen you wished to be noved or manipulated. This type of game has rimed on the 16-bits, where the graphical iapabilities of the machines makes for attractive and interesting gameplay. This was in early attempt and, for the C64, an admirable ichevement Sadly, and as far as I know. it ,nly appeared on disk — hopefully, someone wil re-release it al some point... A hack 'n' slash game that s aw you chopping opponents to bits wit h an impressive sword. it had to be one of the goriest offerings of 1987. Des pit e the fact it was limited to one•on-one combat, the amount of moves to implement made it astonishingly compulsive: more so with it's simultaneous two-player mode. Everyone's favourite mov e had to be the bloody-but-satisfying flying neck chop which, if executed correctly, would decapitate your opponent. The presentation was of an equally high standard: once one of the competitors had been killed, an •orrible little creature would emerge from the side of the s c reen to drag the corpse away. However, such violent antics • Ye a h, it looks like a S pe c trum (RIP ) game, but it's still fun to play. Hone s t! Oc ean dealt an ac e card in the form of Sensible Software's superlative Wiz ball Gary Penn of ZZAP! ent hus ed 'Simply brilliant — one of the best presented, most graphically and aurally attractive and addictive pieces of software available'. Another point worth ment ioning is that, after awarding it with 96%, the ZZAP! offices were inundated with complaints about the rating: readers felt it to be too low! A • Wha t a s tra nge ga me . Unus ua l even. By golly, it's also original. Wow . rare occurance indeed. uuens tOb A c t i v i s i o n 66% Alack of soul and gameplay mak e this vastly inferior to the UK version, 4 6% Auf Wiedersehen Monty Gremlin Vett / lik e it... NizbaIl O c e a n 96')/• 's a classic game. There's nothing else you can say. I"Ball Reel A c t i o n 8 0 an I allowed to make a joke about balls? No? Well, it's a great game, regardless. 3arbarian P a l a 1 c e 87°/c• real hack 'n' slash outing, if a little pedestrian in terms of speed. % la • I-Ball, Firebird' s inspired blasterama, arrived and pleas ed everyone with it s enjoyable gameplay and many power-ups. Again, there's not muc h point in telling you about it, as you'll already have played il extensively after receiving it on Issue Sev ens covertapes. Barbarian from Palac e was a wonder to behold. 51% 72% 9 6% 80% 80%b • aren'tt tolerated by everyone, as apparently (or so hie heard) German censors fell it a little too nasty tor thqeir population, and subsequently banned it. Another controversial aspect of it's release, was a serif)* of advertisements (not to mention the packaging), with Page Three model Maria Whitttaker wearing very Me indeed. The fact that the rmale model (incidentally, Wolf of Gladiators fame!) was wearing just as little seemed to go over the top of most (complaining) people's heads. Drowse me. but isn't that sexism? Perhaps that's somthing best left to another (more relevant) magazine to discuss,.. • I'v e got • bigger sword tha n you. Oh yes I have. And I 'm harder. So there. The Great Escape was an isometric 3D arcade adventure, where the gamesplayer attempted to abscond from a WW2 pnsoner-ofwar camp. This could be done in a variety of ways, via several varied methods. 1 liw s nothing that this game has - -there • be seen or heard in a playground. ock? Virgin's How To Be A Complete B d was a 'conversion' of the moderately amusing book, co-written by Adrian Edmonson. I'm by no means a prude, and I can't remember the last time something really offended me, but How To Be_ was an altogether nasty piece of software. Not in the way of it's rude words and risque content though — far too tame for my liking — but in the way that it was almost unplayable. I ll remember correctly, a few people got a bit upset about it, but really, This dispensing of the usual all-too-linier approach made TOE something special — it's jest a shame it was ported across from the Spectrum (or so rrn told), leaving the graphics distinctly monochrome. However, they were very good — not to mention detailed — so it's a forgivable offence. Perhaps Escapes greatest element was it's atmosphere. If you let go of the joystick for a certain length of time, your character would become computer controlled, and would continue with everyday activities, mingling with both guards and other pnsoners. To my knowledge, it's the only game that does that, and was particularly handy while waiting for nightfall, 'cause you could nip off for a cup of tea and let the computer hold the fort for you. that can Well. apparently... So I c a n't say the na nle of the ga me be c a us e it's rude? Darn. Foot In mouth? 1987 saw the release of the best isometric 3D game ever — Ocean's wonderful Head Over Heels. Novel in the respect that you controled two characters and could switch between them, it threw clever puzzles at awestruck gamesplayers. By joining your Iwo subjects together, you'd be able to move them as one and utilise their various abilities. Individually, both Head and Heels had weaknesses — Head could fire at bad guys and manage large. gliding jumps but was painstakingly slow, whereas Heels could carry objects and run quickly, but couldn't jump very well. • Don't dismiss it 'c a us e it's black a nd w hi te — He a d over Heels is a classic. Getting through the garne's 250-odd screens relied on you knowing when to separate, what ability to use and how to go about it. In fact, there's just so much to the game, that I can't do it justice on the short space availible — suffice to say it's the best arcade adventure ever. Perhaps the only crilisism I could level at the programmers is that they nearly released it as Foot and Mouth — I mean, what were they thinking of? The i r e a t Escape Mind-bending WW2 romp. Underrated at the time Head over Heels One of the best games ever. Flunk !Mutating anYill thought-out arcade adventure. Bubble Bobble 89IP/0 Ocean Ocean 9 8c 1 Piranha 6 8 % /4) Firebird 9 7 % Cull, playable and downright addictive. Anyone care for a game? Renegade Exciedingly violent arcade conversion. Imagine 9 0 % . 92u/0 9 8% 11.3 *le 9 WY° 86 4 % 18 41 1 H A TI II IR El l ••.•) • I 've he a r d a bout a g a m e c a l l e d Fr eckl es. O l de r r e a de r s wi l l ha v e t oo. On a more obviously-violent note, there was imagine's Renegade. Kicking heads, kneeing groins and other violent actions were actively encouraged in this coin-op conversion. With five levels and screenfuls of thugs to get through. Renegade was an enjoyable beat-'em-up, with it's only real fault being a slightly easy difficulty setting. This wasn't a problem with Archer Maclean's Intematoonal Karate Plus (or IK+. as it was known). The best fighting game ever seen on the CM. it took all good elements of the one-on-one combat offered by it's predecessor. and added a novel twist — a third competitor. Couple this with stunning graphics, animation and Rob Hubbard soundtrack, and well — what more can I say? Whereas Don Prestley's Trap Door (featured last month) and Pope ye used extremely large and colourful graphics to optimum effect, Flunky (published by Piranha) sadly tailed to recreate their playability. As a flunky to the Royal Family (hence the title), you'd have to complete various tasks for your employers, solving a myriad of puzzles along the way. Unfortunately, these were too dam obscure and/or lust plain tncky to execute, making Flunky a frustrating and unrewarding game to play. The presentation was, as expected in a Priestly game, of an admirably high standard — sadly, behind it lurked an unplayable, insipid arcade adventure. • Re d guy: 4 Bubble Bobble. Firebird's licence of the popular 1s w 3 ione h '. ,Bl ue guy : ' Tha t ' s i t - I 'm off' bubble-belching coin-op, was an example to . m i c onnounoupoom m e m uuuul a ut i onouut m e 130 all people involved in the production of p i l e DO arcade conversions. As well as being almost DU s . OD obscenely playable, it also offered a nifty DO DY O o two-player option and a fair amount of levels 0 0 DO u to play through. With the action contained to 00 oa h e a single screens, you'd take control of a cute DO r t l little dinosaur, and would have to trap nestles 9 0 2 ' UP in the bubbles you could blow. Popping these 3 0 e s s OO 39 would result in the then-deceased nasty flying around the screen 30 30 before landing and turning 30 30 D O into fruit (for points) or a power-up. Once you'd dispatched of a screen's allocation of creatures, you'd be moved onto the next. A nearperfect conversion .) Say SO. The Shoot-Em-Up Construction Kit is, and I defy anyone to argue with this, the most well-presented. comprehensive and easy-to-use utility available for the '64. With an astonishing amount of options to make your masterpiece with, even the least talented of programmers can come up with something moderately playable. Every day, we receive two or three games wntten using it. with the authors hoping to get their (often quality) efforts onto Reel Action. Then there's All Yngve, who's taken the program and pushed it to it's limits t o the point that some of his StJECK games are of commercial release standard. In 1987. SLIECK was released, courtesy of Sensible Software (it's programmers) and Outlaw (it's publishers), and if you haven't got a copy by now, perhaps it's time you did. Think of it this way — you're not Just getting one piece of software, but as many as your imagination can create... X E ft( ;r.r,•••.• fr.r.r... • • , .V f P •e r rI rV X re IP r t o le •t rI i ght t ! • 1 / o- j . t , " 2 • 5 : o . r t r .f • I S ; I) ' • J oe only ge ts a small• me ntion. Serves • hi m for ha v i ng s uc h a s t upi d ha t . • Finally, one of the year's biggest bargains had to • be Joe Blade from Players. At E1.99, it's mixture of arcade adventuring and puzzle sub-games combined to make it a real catch. • S o , that's 1 9 8 7 over TOP w i t h . N e x t month, we ' re 2000G c o v e r i n g , we ll, 1 9 8 8 . Apart from being an obvious progression, it's also good fo r everyone concerned — / 8 8 was a • o l o w . • ' International . o • t o + S y s t e m 3 I know it's on a compilation, but I can't remember which one. Sorry! 3 uto' 92% 9 3% Joe Blade P l a y e r s Great fun and, most importantly, a bargain at E1.99. Manic Mansion A c t i v i s i o n Sadly, only ever released on disk. Bad luck, tape-only people... SEUCK O u t l a w Productions N / R Utterly essential game-maker — bnlhant How To Be A Complete B*****d V i r g i n 3 3 % Yeah — it seems the programmers studied the book real closely... C F A l ksoftware. ille r for quality Want to fi nd out more? Well, you'll have to wa it a month -Ilk e t 0 1 Bye for n o w.w9 9 3/1° e ' -8 2 % - /10 r 3 3 e 9 1/10 - 1% a 9 f % 8% 4/10 r a 2 6 ci/c) 1 / 1 0 i d . \J \ J A J \ J A \ J 1 _ 1 1 \ _ ; 1 : 2 Access, Visa and Mastercard 1 ME W 4 1 1 1 1 3 0' Pont • S n o ti o t 4 G i r o Pace No l n o to l u d ) 4 Gam e P o e No MO VII INO M O . an o t o m o r . 175 3 .7 5 . - P a t o n . M an n . 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N . 9 9 0 0 0 0 0 4 Dme e r (Cam Otome• S o t lememe N o * Ge ot O W . 114492 le Ro te 2 a 3 N A I G - I d to D u c e = P m Sowe e ll R ai * n e w P o tw a r 3 396 2 5 to • Go e rs P i l 2 5 311 - 7 P om o P one& 2 6 1 Co n y Po n e D a y P ri m a o t TOE ro e Follt O.1P20 3 75 . . . . . . . . . . . . . . . . . 375 P l e a* 6 1 1 3 • n o m C hon Monica Prows 90 3 Contain 3 375 C* 4 0 0 2 Ci , ao * ISO C . . . _ ... • _ 3 4h 2o 1 l3l a 1 Eg o I a Cisco Ne al 0 E n o s ArEad m 3 pee* W i C l o w N o wa k 2 3 o a rs * n n _________ • 3 7 * • --,-„-_ -• 3 Co3139049 C l an s . . . _ - _ _ _ .... 3 7 9 i n e r Sch o o l Co . . . . . . . . C M . N e ne . 2 3 Cro o l0 0 0 rt 3 Cyb e tan il &to o l Po ch ( M o n o P o l an d BO N, n o si n g o n o C - i e Too U S A - Casootwo 1 1 3 1 1 1 1 1 1 Do No w ZaddlOWI 2 1 /1 , _ Can n o n Cap e s M a i o - z 5 Ban g ko k K N O W . . . Tian S i o so m V n o m e i t t e r -e e . -. , . . . . _ _2 _ _. S e1i r e 1 ls Bo n n ELKO 0 9 0 9 0 , Bod S c o wl - 375 5 . - 3 95 3 .0 5 3 .7 5 an 4 Moot T ab o o _ _ No w E 6 3.75 3 .7 5 We se llog S w o o n lo W a r inowlencl . . . . . . . . . . . . _ _ 5 4 2 9 4 105 Postcode T e l . No UKPOSTAGE PLEASE ADD SOP P&P IF TOOL ORDER UNDER ft 03. OVER ES 00 P&P *WE C H E a u( s c tr s IAADE PAYABLE TO M OO SOFTWARE EEC COUNTRIES 400 El 00 PER CMS REST OF THE WORLD C2 80 PER ITEM 021.2 EURO EINEOtiES IS STERLING) OR 02110317CARDS EXCEPTED ON ALL OVER SEAS ORDERS INCOAXING EIRE e Ponly a month since I saw Oyou last - uncanny really, because I don't actually get Mto see you. Still, - you'd never Bguess what, but I walked E Into my house Athe other day Ronly to discover it Swas Noah's Ark. All I could do was !, helplessly watch S in through the e 1file groups of animals front door. I didn' t e mind at first, but the mnovelty wore off; checking smy boots for scorpions, l escorting monkeys off the trees and retrieving i apple the cat's tail from a pair of kfamished lions soon ebecomes tiresome. In the end, a big food chain developed in front of my very eyes, which left one huge bloated killer whale In the driveway. Unfortunately, I ran over the poor beast while I was frying to par * my car. Nature isn't half cruel. 4 ute games don't come much cuter than and ifs addictive qualities earned it 84% back in Issue Seven Here's a quick guide to what should and should not be done Its best to leave the enemies well alone until every flower has been collected - this way you can collect the EXTRA letters that appear when killing a baddy . Remember that it you leave an 'EXTRA' letter alone d will change, so don't hurriedly collect them as soon as they appear On later levels, Ness* creatures rush at you like homing missiles. To avoid them, build a ladder and step on the first rung the y 'l l gel totally contused. Before using a teleporter, keep an eye on where you're heading, as the nestles have a tendency to lurk around the destination area. To defeat the'crocodiles, start oft on ground level. Don't bother climbing up, as they'll come to you. Take out the smalksir crow before they get a chance • Ar m a l y t e - since I pr int ed a fat bundle of pokes, but w hen all looked b l e a k on t h e cheating n t everybody seemed to go a bit hayw ir e. I ' ve now got reams and reams of ' e m , so if yo u ' ve got an Action R eplay, get a load of these... Rf r o I t ' s b e e n a wC-FORCE N o . 9 h S E P TE MBE R 1 9 9 3 • • • • • • • • • • • • • • • 5 9 8 9 1 , 1 7 3 = Li v e s 7 2 0 - 2 3 9 8 , 1 7 3 = Li v e s 11793, 96 = Mone y Andy Ca pp - 4 4 5 4 8 , 1 7 3 = Li v e s Ar a bi a n Ni ght s - 2 6 3 1 , 1 7 3 2632, 173 2 6 3 4 , 8 9 = Li v e s Ar c O f Y e s od - 3 3 9 6 9 , 1 6 5 = Li v e s A t t a c k Of T h e M u t a n t Ca m e l s 1 1 0 1 8 , 1 6 5 = Li v e s Ba r ba r i a n 2 - 3 5 4 4 1 , 1 6 5 37742, 165 Bl a c k Ti ge r 4 8 7 6 5 , 1 7 3 = Li v e s 3574,44 Bl a gge r 53264, 126 3 5 6 0 , 9 = Li v e s 5 1 1 2 , 0 = Li v e s Bom bj a c k Bom bj a c k 2 7 0 5 3 , 2 0 0 = Li v e s Br uc e Le e 5688, 128 5 6 7 2 , 1 2 8 = Li v e s Bur ni ng R u b b e r - 1 8 4 3 2 , 1 7 3 1 7 2 8 8 , 1 6 5 = Ti m e Ca pt a i n Am e r i c a - 1 2 6 2 , 7 3 Ca m e l s R e v e n g e - 3 5 5 1 8 , 2 5 0 = Li v e s Ca v e l on - 2 3 7 8 9 , 2 5 5 = Li v e s Ce nt i pe de - 3 3 5 6 4 , 1 8 1 • Li v e s creep up. and beware of the last two crocodNes a first is the best tactic to use. n facing a whale. use a ladder to reach ifs a eyet - this is its only weak spot These beasts take around twenty hits t To kill oft an elephant (so much for human a compassion), avoid the platforms Before it c plummets down to earth it hangs in the air. gmng youkchance to get clear. As it lands, repeatedly hit outrEk.. i r e 30 hits a t e i s d o u b l e d K i • Cha s e HO 3 6 7 0 2 , 1 7 3 = Tur bos l na Mi ne r • Chi 34623, 44 3 4 6 2 3 , 2 3 4 l 34624, 234 i 3 4 6 2 5 , 2 3 4 = Li v e s • Cno m b a t S c hool - 2 3 6 , 2 4 4 = S t op t i m e 236, 128 = Star t ti me g • Cr a z y C o m e t s - 4 0 3 6 2 , 9 8 9 = Li v e s a • Da r k Fus i on 2 7 9 8 , 1 6 5 = Da r k Fus i on l le k Atta c k - 4 5 7 5 , 1 6 5 • Da l 1 3 5 7 9 , 1 6 5 = Li v e s t • Day Afte r 2 0 1 0 3 , 1 7 3 = Li v e s • Eagle Empire - 2 2 4 3 0 , 1 7 3 = Li v e s h 2 6 0 9 8 , 1 6 5 = Li v e s • Eequa l i s e r • Ecngi ne e r H u m p t ey - 3 0 9 8 9 , 1 7 3 = Li v e s • Fa l c on 6 3 9 9 , 8 = Li v e s r • Fi ght i ng Wa r r i or - 5 7 6 8 7 , 1 6 5 o 5 6 8 7 , 1 6 5 = Li v e s • Ficr st S t r i k e 3 8 3 1 6 , 1 7 3 = Li v e s • Fl 4 7 9 9 , 3 6 = Li v e s sa k • For o t Apoc a l y ps e - 3 6 3 3 9 , 1 6 3 36334, 153 n • Fr a nt i c Fr e ddi e • G a i a ga - 3 6 3 6 4 , 2 3 4 = Li v e s 31887, 255 3 4 5 3 5 , 2 4 = Li v e s 17389, 173 1 7 2 8 8 , 1 6 5 = Li v e s _./ 1 r ) 1 Touchdo ) 5 1 JJ 1 't atively. you ides out of au the status of omplished, •Thanks this up and emus with all Code Hill from I m o I oland Jackson from Lancashire has discovered some rather humorous cheats to add spice to this fixity game When you score, press the 'up' arrow key and hold it down The game finishes and the scorer's name stays on screen. The players won't move but the lime keeps going Thanks for that piece of info Roland - no matter how completely useless it sounds to me However, the motet pokes you sent are a lot better, and they are: 48044.1 48046,2 - Skating mode 45343.32 - Titchy players 53521.x - x can be in the range 0 to I change the colour of the players skin 53415.x - x can be in the range of 0 to 15 to change the colour of the players hair and shorts SYS 2063 With the last two pokes you can create nudist football - well I never. • G a t e w a y To As pha i = 2 2 6 4 , 9 9 = Li v e s • G i l l i ga n's G ol d - 1 7 9 9 3 , 0 = Li v e s • Henr y's Hous e - 4 0 6 3 , 1 7 3 = Li v e s el HE RO - 1 4 6 5 2 , 2 5 • Ll v s s 111Hero/ Golden Talisman - 1 3 4 5 8 ,1 7 3 S t r e n g t h • I ce P a l a c e - 1 3 4 1 6 , 1 7 3 = E ne r gy • I ndy/ Last Cr us a de - 3 2 5 5 2 , 1 7 3 = Li v e s 3 7 2 5 5 , 1 7 3 m Whi ps 3 5 7 5 6 , 1 7 3 m Tor c he s • J um pm a n J R - 9 4 5 0 , 4 4 9 4 5 0 , 1 7 3 = Li v e s • Jungl e Hunt 2242, 234 2 2 4 3 , 2 3 4 = Li v e s • Last V 8 7 1 4 9 , 1 7 3 = Ti m e 7 3 2 6 , 1 7 3 • Fue l 7 8 5 8 , 1 7 3 m Shi el ds • Last Ni r qa 3 - 2 8 9 8 8 , 1 6 5 • Le v e l 1 l i v e s 2 9 2 3 1 , 1 6 5 = Le v e l 2 l i ves 2 8 8 2 4 , 1 6 5 = Le v e l 3 l i ves 2 9 0 5 9 , 1 6 5 = Le v e l 4 l i ves 2 9 2 1 2 , 1 6 5 L e v e l 5 l i ves • Lacy J one s 4 0 6 3 , 1 7 3 = Li v e s • Me na c e 4 9 2 0 0 , 1 6 5 = Ca nnon 4 9 2 0 8 , 1 6 5 = Li v e s • Metr ocr oss 1 3 6 0 1 , 1 8 1 = Ti m e ecent REEL ACTION oamos have proved to be REINL. minors. and to out anybody eproariterfrio problems. ention to this pnme itleat collection RAMPAGE • Prism Leisure move any two monsters off the screen. S Smash up the city to complete the level. On t the next screen, move the same Iwo creatures off screen and carry on with one. a monster. When r this one dies, t bring a second a from outside on lti e screen_ Repeal w this to o t a good way o to the game r t h r e e Press 'C' on the scoreboard to get p infinite lives. l a y e r g a m e a n d BULLDOG • Prism Leisure .(OUlr • Prism Leisure ell feast on my toe-nails. if it isn't . L u k e Cron with a reset poke for a this REEL ACTION smash. Takef it away Luke... Poke 33802,234 33803,234 = Lives SYS 15312 Thanks Luke hope to hear from you again,.. I BALL • Prism Leisure again O Luke. back ,already? h What have you got this time? Another reset poke! Hey don't wait around. , shout it Out to the world... h Poke 20669,234 = Balls e 20670,234 = Larger balls l 21916,234 =, Stops time l SYS 16939 o PARK PATROL • Prism Leisure opposite. A white bar appears at the bottom right of the I t screen and you can attempt log rolling by lapping the joystick t forward, letting the parkie slide down the log and repeating the process until the white bar runs down. 5000 points t are h awarded if you manage to complete the trick - nifty. eh? e b • Mons t e r s 5 7 0 5 , 1 7 3 =e Li v e s 1111 Thunde r bol t - 4 0 1 7 , 1 6 5 m S m a r t b o m b • Mut a nt s 9 2 7 3 , 1 6 5 = Li v e s • Tur r i c a n - 3 0 3 0 , 1 7 3 = T i m e g 11 N o n t e r r o q u e o u s - 3 0 4 2 4 , 1 7 3 = P s y c he 16365, 0 m We a pons i 2 8 3 9 9 , 1 7 3 = Bom bs 4 1 3 3 , 1 7 3 m G y r os c ope s • O i nk 3 9 9 2 2 , 1 8 5 n= Li v e s • Tur r i c a n 2 - 3 0 6 0 , 1 7 3 m Ti m e III O r phe us t Unde r w or Id - 1 8 8 7 0n, 2 3 4 • Unde r w ur l de - 3 4 4 0 4 , 1 7 3 = Li v e s 1 8 8 7 1 , 2 3 4 i = Li v e s ▪ Up ' N' D o w n - 3 6 1 0 3 , 1 7 3 m Li v e s • P a r k P a t r ol 5 8 4 7 4 , 1 7 3 n= Li v e s • V i de o M e a n i e s - 2 2 7 7 2 , 1 7 3 m Li v e s • P a r a dr oi d 5 1 8 2 , 1 8 1 =g E ne r gy • V i k i ngs - 3 2 3 2 7 , 1 7 3 m Li v e s • P ur pl e He a r t 6 4 6 6 , 1 7 3 = Li v e s • We s t B a n k - 1 2 7 1 3 , 1 4 5 m Li v e s , 19803, 189 = Am m o • Wi l l ow P a t t e r n - 3 9 8 5 5 , 2 3 4 • Q u o V a di s 2 4 7 0 9 , 1 8 1 j= E ne r gy 3 9 8 5 6 , 2 3 4 = Li v e s • Ra l l y Cr os s 6 8 2 7 , 1 8 9 •u Ti m e • Wi z a r d's La i r - 4 9 6 9 3 , 1 6 5 L i v e s 6 2 6 3 , 1 8 9 •mFue l 8 3 6 1 , 1 8 1 • Ke y s • Re d H e a t 3 1 0 8 , 1 6 5 =pLi v e s • S ha m us 2 3 5 5 8 , 1 6 9 f= Li v e s Thanks g o • S on Of Bl a gge r - 6 6 2 6 , 2 3 2 = Li v e s r -Crowe, D ar r yl • S p lit P e rso n a lit ie s - 7 0 3 1 , 1 7 3 = Li v e s • S t re e t S u rf e r 3868, 230 o tMarshall, o m 3869, 67 Richard B ettie 3 8 7 9 , 1 6 9 mt Li v e s A P • S tra n g e lo o p 45486, 173 h and the person 4 4 2 1 7 , 1 7 3 e= Li v e s who sent a st • S upe r m a n 37940, 0 b 2 2 6 0 5 , 0 = Li v e s of poke cards. • Tr a pdoor 1 4 9 1 4 , 9 6 =oTi m e s a t C-FORCE N o . 9 S E P T E M B E R 1 9 9 3 o Try to bridge this ga p fi rs t time . Fa ll down and you've got to ge t pa s t tha t na us e a ting e le pha nt again. ...N.eeveemem Push the block into the ga p to ge t over t he s pi k e . Avoid the s e flying c oc onuts l i k e . er... flying c oc onuts . Push Le e past, and once to the right of the tre e you're s a fe — for a minute a t least. The re are fish around here, a nd the y 're e le c tric ! Give Le e a kick to get him safely past the jumping piscine pests. ' s n a k e s are These quite c l Me v l e e l . Sma s h the slimy ones over the he a d and push Lee quickly past. Y ou c a n't kick the y oungs te r over so don't bothe r. 88. 8 A8 8 8A8 A8 -1 8 0 1 8 . Ao...e..8088. 1 ,8 WirtA8 8 1 1 8 6 ,008 •. • •88.8 , 11 0 . .. i8O. • — A , _ S " 0 8 0 0 . 1 8 , 8 M l . : . ' t e : 7 . 0 : 4 . , : k w a k ~ 8 8 Colle c t the whoope e cushion tha t's hovering in the air. This provides Ralph w i th a limite d a mount of invulnerability. Before dropping down from the above ledge. give Le e a push to the left. He 'll avoid a ne s t spike tha t a wa its on the ground. EC-FORCE N o . 9 • SEPTEMBER 1 9 9 3 M 8Pe!..° 8 Anothe r c re a ture tha t c a n be very annoying is a porcupine. I t doe s n't m a tte r if Ra lph tre a ds on it — j us t make sure Le e doe s n't. A swipe of the ba t is all tha t's needed. A boot up the burn is wha t's required here, so do so pronto to avoid Wetting c hompe d on by the croo• -• This fa t a pe likes to throw barrels down the bank. A wa llop 'round the head soon s tops his ga me , but only temporarily s o don't w a s te time ... Pit> I 1 a o ka a a a a a sa a a d lia d o d u a o h a a a 4 , 6 0 6 a 0 ka a a d o lo Pia a a , P b 4 I , • - ) r — l o r m a l i t : 4 1 w P b Pb PbbPbbM P t- " IMPIPP4 k1 • • • P b fl b . . . . . It's tha t old reptile called a snake again. To foil it's a tte mpts to smack Ralph a nd Lee a bout, ma k e it see • te rs w i th bat. -• • T-01E:foizjoir.•-•-• ▪ ' 1.• • - P k P ▪ t• Pb 4 "1 ▪ ▪ , r •4 • • • •P , •i•P 0 0 0 , lP P • " A P P O P , •• " ,-- • d r r. , ing e le pha nts forge t, is tha t whe ne v e r Lee goes near the y squirt him with wa te r, knocking him back into the ne a re s t obstacle. G e t Ralph's ba t a t the ready, a nd pre pa re to thw a c k trunk . To guide Lee across the river, ge t Ra lph on the barrel first. This way, Le e won't walk straight off. . •Ent - 4111r,fev•41111piNpol u p - Colle c t the que s tion ma rk to reveal a bridge to cross the chasm. 1 1 • • 4 1 0 0 1 p • Ocean i fantastic game? Last months S level guide should have helped o Out t somewhat, but I've no doubt the expenenced of you will be well into i v more the l following levels. To find out exactly it should be done, take a deep, o how l meaningful look at level two and three's l s •o d guides_ p -Fsi * - • :d r I P O W S ' The grave yard is a n old place full of rusty nails, a nd the s e c a n delay Ra lph if he tre a ds on one — so don't. A loot in the fa c e is n't good for anyone — Lee ge ts dazed and Ra lph gets squished, so avoid It a t all coots. Howe v e r, the re 's an e x tra life just to the right, so it's w orth ta k ing a risk it you're man, w oma n or dog enough... The gargoyles bre a the a he fty blast of fire, whic h is no good to ma n or beast s o w a tc h out. Md . di r 41T3tAP otE f r fd r r ri ! p i 4 0 . 4 0 0 4 1 6 i . 4.1 . 1 . 0 • • • • I • • 1 1 , , , I • i $l , i o e f fi P i e l P l .a i P i 0 1 , 1 . . woe •••• •" • F : Ve e l e : l tr-t* e e i 3 • •1 • 0: ° 4 . , • ••• • . o ttlt: to?: e LI471 1F F,41PT-;41 . , E r . , V Frr- The wa te r rises every so often, so kick Le e onto the high pla tforms to escape getting we t. s• t • s ( I Get bitte n by the vampire a nd ht Ralph tra ns forms into a dink y bat — an ideal c re a ture to be to reach high ledges. &FORCE N o . 9 • SEPTIMASER 1 9 9 3 ' r fl r tr 1 t M Bash the mons te r on the he a d before it ge ts time to spit fire. e t e e Colle c t the whoope e cushion for limite d Invulnerability. This bridge may look safe, but it coll.ipses w i th the s lighte s t bit of pressure. S . Ilant• t e m Cha nging into a ba t can ha v e its advantages but should you ge t weary, the nos fe ra tu can easily be got rid off. A convenlently-plac makes a superb creche. Leave the boy he re and check out the plottocies further on. • ns te r as e n d l y last, so cave it's head in and ge t going. busting open the last level as well. But after all that extensive mapping, I need Lonly one thing a good nights sloop! i • C-FORCE N o . 9 R SEPTEMBER 1 9 9 f Soca of ant old hos ormlood Vino* o Ikth of codes tireisoliTymevow am labor motompn -j o b i l l o o O J A I sii 1 ..):J:J:.J.1'..; [ A.,A l e ) Th IT.I.f J.;., .;, : J _;.1; : J : j j i i n t r t fiT fiherraid,sistPaul sufferer Rollie to get who's paid many a trip to the clinic. Let's hope this N1 Warnors list - 1 Shadow 1-1 9 sent by Dean Kelly can 1 1 1 " 1 6 j r VIII/1111.-y; empleman put a plea for help with Co. a u n t yer lucky chickens, John. use a certain Joe 'Chief Mason has found an answer. Enter USE ORGAN and the computer asks for borne notes. Type in 'DEFACED and pr , return. You should now be playing pad two -Due to hi., • , Wow Warne from has von the miracle, DWest e Midlands a n finally heal your pains._ 0 REM SHADOW WARRIORS CHEAT 1 FOR X= 384 TO 428 R E A D . 1C = CPRINT f Y *DATA ERROR : END IF C < 4Y 71 THEN P 128; O SYS K 3134 E 3 POKE 157, 4 DATA 32. X 136..245. Y169. 144, 141, 178, 2 5 DATA 169.1. 141. 179, 2, 76. 167. 2 : 6 DATA 169.160, 141, 41. 4, 1 6 9 , 1 , 1 N E 47 1DATA 42. 4. 76, 0, 4. 87. 85.90 X 8 DATA 169, 234. 141. 207. 135, 169, 17'3 141 J 121.C76, O. 8 g DATA 209, I I E D • I here's so muc h to do and so little time, a nd if you're one such person w ho just didn't ge t your etters in be fore the deadline — tough. kondoliences go to the (olkowing... I Greg Stickley (Cornwall). Kevin Bryan Lincoln), Sam Dodey (Manchester), Sean ;timson (Swindon), Steven Broadbent (Earth), )an 'Passport' PageIt (Powys), Ryan Long (N e ;rash Dummy Beckett (a hedge). Darryl Vilkamson (N Ireland), Ben 'Space Dog' Stirton l Salop). Sean Sherry (Ireland). Stephen 1%1' a tenehan (Ireland). Michael Brennan (Ireland). n )any( Marshall (Dorset). Mark Cress' Forwood d Salop). Jonathan Bacon (S Humberside). ))arren Langran (Essex). James 'Speckled Hen' . (Shrops). Mark 'Rip-off Wilkins P Leicester), Biarke 'Frostie' Laustsen e Denmarkl.MI t C-FORCE N o . 9 S E P T E M B E R 1 9 9 3 e K l l y 1 seriously sound 1 creators Date! 1 4 Why? Because = 7 .1= 1 l p Dean sent a 1 T M I L I O P O Z . E d E T I M P things n • t r a n g e hundreds of listing l A G r MPi occur at the cheats Expect the m m i r S box of tricks to be strangest of times, and for i t o e reason Gremlins 2 has with you soon. g i — well ' t Dean taxing and tormenting all r who dare play. To ease the dos w situation. type SINATRA nee o upon getting a high a k r e, and lives will be n r k ible in infinite d a i amounts. A MN) extra a w n advice is that, while on level four, don't l r g use up all the l y A telephones or t i r you won't be h t t able to trap a h c the Electric 7 :4 3 7 4 :7 4 t Gremlin, -r nt r n 1 . . n Eso fi vo ve C . . N r T S., L 1 O W E ' S e fi l r O f t i S f okay? U 4-i1 r There ar e mor e tips u p w-ith t he best goods oOZIEME C arriving e v e r y day than w i l l roeceive an Action T 2 there ar e festering coffee R e p l aI nyP Icartridge (in an am c b 0 0R 0 0 . desk . and r e d colour, ft cups on my p attractive yh e* something. So a l e l seasons) t i that's saying* ed keep my face I a n a I l p l o b _ post lanything , I men t i o n in this a s u worth posting to i - i s e c t y i o n . So until smiling this address: n i t and a j jb l i l tThe COMMODORE e Tipster, 4 1l 1 o FORCE, 1 0f t f *4 0 Impact Mag az i n i s, s 4 o 1 0 Ludlow, i t 1 1 1 rShropshire c r o ?c 4 SYS 1.1W. 1 1 0 /The one w ho comes d 1 1 1 1 g l i 9 t t e l i z a r d . e x b o e m t time, r emember . if a s w orth doing, ' n e else to do See ya later , k dl i0 l ; e .w orth o . . paying er... . e o i p l o d o c u s . Welcome one and all t o another section of technical letters all solved v i a a touch of logic. It' s gr eat to see lots of readers outside of the United Kingdom w r iting in, so, w it hout further ado, it' s on w ith the fi rst letter of the month.. ,E N FM• M EM A MEMORY BUFF(ER) Dear Brian, rye been having trouble loading the Root Action disks on my I28D, and I thought the sclubon I discovered may interest other readers. I've several peripherals attached to my machine, including an RS232 modem and reTioving this stopped the problem. On a separate issue, where can I get the CP/M disk on my 1 2 8 on CP /M 7scftware C a and n book', I 7 Ig J Malinew ski, Lintainshire e t o t h e r Firstly, peripherals like the RS232 modem can interfere with the operation of software. This is particularly true with soltw r h space. When the tile is decompressed to it's original length, it may use the cassette R3232 memory buffers or alter control silnals to the ports. The conflicting signals (e7 the modem saying it's there and the memory location saying it isn't) is what ciuses the problem. Secondly, CP/M is a language designed fa business software and early PC ',whines. The Commodore 128 and 1280 (with built-in disk drive) have a CP/M mode tivit allows you to run software written in O W However, software is very scarce. Tr contacting the Independent Commodore Products User Group. They cm supply FREE PD and CP/M software fa all Commodore machines. Write to: The Membership Secretary, 1.C.P.U.G, PO Box 1309, London N3 2UT Membership is f o r September to Docember 1993. Become a member and you'll receive three issues of the 1CPUG Journal (over a hundred tact-filled pages a ironth) and access to the HUGE PD Wanes. mon CITIZEN 1 20D LUKE DAY! Dear Brian, I have a problem with the Advanced Art Studio, I don't know how to do the configuration for a Citizen 120D+ printer. Luke Day, liminster, Somerset. • The STUD1OCONF1G program appears first on the tape (and then saves the settings to a blank tape); the disk version can be loaded directly. Enter the following in the program. following the prompts and examples shown onscreen. s, 4, 8, 1, 27 65 8, 480, 27 75 480, 960, 27 76 960, O. 13, 0 That set of numbers and letters should get the printer working (select th 'Print' menu, and you also get the option of double density printing). rm so kind. aren't!? Brian THE TROJAN ORS Dear Bean, I bought a light pen from the Forcehold Plaza. I enjoy creating pictures on it but so far I've not been able to print out my work I have a Commodore MPS 801 Matrix printer. Is it possible for me to print a light pen picture from the TV screen with my pnrif f . r ,A lexander Burnett, E dinburgh • If the Pen Master art package doesn't include an option to print out the picture. the Action Replay cartridge certainly will. At the press of a button you can get a printout. However It will be slow, in shades of grey/black and not in colour (you should design the picture in black on a white background). 1 1 Brian • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 I LOVE YOU MAANTJEI Dear Brian, Here I am again with a new list of questions... 1) SYS 64738 (or was it 64370 — your numbers are difficult to read — Brain) doesn't turn my computer on and off. Why not? It turns off my Power Cadndge Too!kit Is there an SYS that gives the same effects as turning the computer on and off? 2) POKE 53265, PEEK (53265) 0R64 turns the cursor red while the letters stay the same colour as they were before. I don't want it red. I want it white. How is this done? 3) I want to make a game that jumps to a random line. There are 6 choices. What am I doing wrong? 4) My Power Cartridge has a monitor, but I couldn't enter the listing in Issue One. Where can I get a monitor/assembler? 5) You really edited my letter in Issue Frye. You didn't title my letter 'I love you Maantie'. So please, a little mention wouldn't hurl. Alexander Kriging, hionalerda, The Netherlands. • OK, OK, you got what you wanted (by the way, in future. suggest your own titles for GOOD REFLEXES.. • This is the first of Iwo programs from COMMODORE FORCE reader Tony Penguin' Crowe in Kent. I hope you enjoy it 1PRINTCHRS(147), A RE YOU READY?" 2 GETZS 3 IFZS=•Y 4 - IFZS="N" THEN END 5 T GOTO2 HEN1 0 10 PRINICHRS(147):P0KE53280.0:POKE 53281.0•P0KE646,1 20 POKE214.5:PRINT:POKE211.6 30 PRINT "TEST YOUR REFLEXES AGAINST" 40 PRINT:PRINTTAB (10): 50 PRINT "THE REACTION TESTER' 60 FORT=1T01500.NExrr 70 AS=CHRSONT (RND (0)•26)+65) 80 POKE214, 0:PRINTROKE211.10 90 PRINT "FIND THIS KEY: 100 FORT=1T0500: NEXTI 110 P R I N T A S : T I S = 120 - GETR$ IFRS=" " THEN120 130 0 0 0IFIRS4 0 0 0 ' THEN T$=MID$(TS.1.4) 150 PRINT 'YOU TOOK ":TS; 160 PR1NT SECONDS" 170 PRINT:PRINTTAB (12) "ANOTHER GO?" 180 GETZ$ So that's the end of this column for another month. Hellos go out to: Steve 'Laser' Carter USM (I know w hat NTSC Is!), John Kopsidas in Greece (you' ll get an answer next month) and Jeremal ' 1 6 bit Processor' J Schouten C-POAC1 N o . 0 U SIPTIA1111111993 190 IFzs=X X , ) IFZS="N• THEN END 210 GOTO 180 M ra o T H E N 1 0 your letters — it saves me a lot of time Inventing them!) In reply to your queries: 1) SYS PEEK (65532)+256•PEEK (65533) This should reset ANY C64 or C128, The reset vector is stored In these two locations, so it should work. 2) The POKE turns on extended background mode. This gives four background colours behind the character. To display them, use this short program 10 REM • EXTENDED background' 20 POKE 53265, PEEK (53265) OR 64 30 POKE 53280, 0:P0KE53281.0 40 FORT=0T03 50 POKE 532814-T,T 60 FORU=0T015:RESTOREREADO 70 POKE1024+(r40)+U.0+(T*64) 80 NEXTU 90 NEXTT 100 END 110 DATA 20, 8. 5. 32, 13, 9, 7, 8, 20, 25, 32. 2, 18, 9, 1.14 This will print the same message four times, each with a different background colour, For each of the following sets of screen codes (see the User Guide), there's background register: Codes Location 0-63 53281 64-127 53282 53283 127-191 192-255 53284 3) 10 A=INT(RND (1)*6)+1 20 ON A GOSUB 100. 200. 300, 400, 500. 600 This will choose a random number A between one and six. The second line then 4 uses A to determine where the program will Jump (GOSUB. or you can use GOTO) to. For example, it A=6 it will GOSUB600. 4) To enter machine code like the listing In Issue Two, enter the monitor and enter an A followed by C000 (or whatever the listing says). This will put the monitor into assembly mode. You can then enter the instructions a line at a time, as the monitor will provide the address to assemble the next instruction. Press Return after each line, and twice at the end. You can now G C000 or exit to basic and type SYS 49152. Alternatively. Binary Zone PO have a wide range of utilities on disk including an assembler. You can write to them at: 34 Portland Road. Droitwich, Worcestershire WR9 70W. 5) You want to say that I love you Msantie? Or do you want to say that you love her? The readers have a right to know... Orlon ti --‘111111 l (you upgr ade yours, Ie' l l l eave mine as It / Is!). I f you' r e not one of I the people I just said hello Professor Brain Strolls, to, w r it e to me and enclose COMM 0001E P o rta an SAS o r Inter national bioptic, LucilowMagaz inos, Reply Coupon to get a S personal answer. Wr ite to: hSY8 J W r o p 1 ING IT ALL GETHE _ Folio frOqI month, aessor s t Brian Strain, you mor e vital info tion on how games ar e made, starting w ith one of the most crucial features Sprites. This month, N I look a t the many piemory iocations Used to control sprites, starting with changing and moving sprite 0 (the C 6 4 can have up to eight sprites 111.1•scropen, numborod O). B y the w ay, If you' ve ever seen programs w ith more than eight on ' screen a t a time, it' s due to a clever programming trick which I ' l l introduce later in the series. THE POWER OF V To save time remembering hundreds of rumbers, we can use a shorthand form of each memory location. All the locations are from 53248 onwards So, by setting the variable V=53248. we can use V and V+1 to represent tie horizontal and vertical co-ordinates; much easier to remember than 53248 and 53249. iln't it? DATA lo tell the computer where the data is, we pke location 2040. This is the SPRITE CATA POINTER, one of eight To access one c 256 sprites available, you should use this FOKE POKE 2040. LOCATIOtsletel LOCATION is the place in memory you've sored the sprite data For this first program. Ge location 12288, to give POKE 2040,192 Imagine the screen is a large grid of 40 by 25 characters, each made up of eight pixels (picture elements). This gives a horizontal resolution of 320 and a vertical of 200. However, the sprite can also be placed outside the visible area and moved into view (so that it doesn't appear out of mid-air), The problem, is that each memory location can Only hold a number between 0 and 255, while the sprite's horizontal co-ordinates (or X position) can range from 0 to 347 Vertically, the range is 0 to 255. Using these lines, you can position a sprite anywhere. X=x co-ordinate: Y=y co-ordinate IF X 2 5 6 THEN X=X-256:POKE V+16 1 POKE V. X POKE V+1, Y Try various values of X and Y in the program below to see the effect. If you're interested in mathematics, location V+16 is the most significant byte. It means that if the location is set, the sprite's X location is actually over 256_ COLOUR AND SIZE Quite simply, location V+39 controls sprite O's colour. POKE it with values from 0-15. To double the size of your sprite, use the following POKEs (to return to normal size, lust POKE the same location with 0). POKE V+29, 1 doubles horizontal size, POKE V+23, 1 doubles vertical size. Use both of the POKEs to get a sprite that appears twice as large as the original, but note that it's only the pixels that have doubled in size, not a m o u n T of memory and detail increased Of course, it's no good doing all these POKEs on their own, as they'll just alter the sprite without actually displaying it! To turn on sprite 0, use the following: POKE V+21,1 and to turn it off, POKE V+21,0 So, now you know how the various locations effect the sprite, let's create a short program to display one. You can alter the numbers in lines 50 onwards to change the location. size etc of the sprite (a simple floating hand). 10 RESTORE 20 V=53248 30FORT , NEXTT L O T 0 40 6 2POKE2040.192 : R 50 X=160. E A D O Y=128:REM 60 C=15:REM 'COLOUR" P O S I T I O N S " :70PHS=0:VS=0: O K REM "SIZES" E 1 IF2 X<256 2 100 THEN POKEV+16,1 8 8 IF 110 + X›256 THEN X=X-256:POKE V+16.1 120 T POKEV,X 130 POKEV+1,Y , 140 POKEV+39,C 0 150 POKEV+29,HS 160 POKEV+23NS 170 POKEV+21.1 180 END 1000 DATA 190, O. 0, 224, 0, 0, 112,7 1010 DATA 128, 60. 15, 129. 30, 30. 0, 15 1020 DATA 60, 0, 7, 252. 0, 27. 248, 0 1030 DATA 31, 248. 0, 63, 252. 0, 127, 252 1040 DATA0, 127,248, 128, 63. 241. 192, 1050 DATA 227, 224, 1, 199, 192, 0, 143, 128 1060 DATA 0. 31, 0, 0, 14, O. 0, 0 1070 DATA 0 0 0, 0 0 0 0 N ext month, w e look a t getting mor e than one sprite on screen at once, and introduce an important concept - THE INTERRUPT. By the w ay, I haven' t had any letters from you lot about this column, so w r ite in and tell me w h at you w ant covered. Wr ite to: The G ames Guru, !impact Magaz ines, Ludlow, Shropshire SYR 1 1 W • C-IFORCE N o . 9 • SEPTEMBER 1 9 9 3 °en s:iveN! 8-PAGE PUL160117 4 , S P E C I A L 1 SPECIAL F 1 6 1 1 1 : 1 r ) *7 1 !Ills boat tof budget I1 nviswodi . R k 111PIA "It 1 I ; s Missed a recent game during its rounds on the full-price mar ket ? Count yourselves lucky, because there' s a good chance t he ver y game in question is having a w hale of a t ime on a budget label. O ne company responsible for bringing the fruits of full-price s a h v a r e onto the bar gain shelves (and ultimately, your homes) are K i xx. H ave you heard about the Microprose games they publish, including the ones under their glossy ne w K i xx XL label? Perhaps you ought to read on and learn... I ME Very day at COMMODORE FORCE we .m than not, they're from readers who. •• understandably, are annoyed at the steady decline r of new. full-price titles However, In their state of e frustration they're prone to forget the immense c amount of software that's available at a budget e price. Why pay a tenner or more for a sub-standard i new release, when many superb classics can be v bought for hall the amount? II sounds like a stupid e question, but it makes sense to check out the a budget scene as — undoubtedly — there are probably hundreds of games you've never even c heard of and yet are fantastic all the same. One o company that have been major contributors to the r budget cause are Kixx. who have teamed up with n countless top software companies to bring exciting u games to the shop shelves at unmissable prices. c o p i ose ally that k m Microprose. Reno f o r there superlative simulation and strategy games, Microprose have released a cascade of impressive titles to date, all of which can now be sampled thanks to Kam in 11 IA In ru r i - r i L I • i t' 11 ; 1 % Hoy! Roa d all a bout me on pa ge 1 2 this month — I'm tho Ra v e Re v ie w, you know. One such remarkable game (and it set the simulation standards in its heyday) is Gunship, a revolutionary 30 sim where you take command of an AH-64A Apache helicopter through five war-stricken areas of the world. Featuring an alarming array of cockpit dials and gauges. deemed impossible to cram into the '64's memory, Gunshsp's interactive possibilities surpass umpteen amounts of games that dare label themselves as flight simulations. 'So tiottorolls the nirtiov ir w o he a r you cry. Emn, tome In next month, folks! .•••• 3:1 Project F p t l f e r i s also a remarkable aelal Aunt. i t first appeared. it received an amazing 96% from the team of ZZAP1 64 That's no a mark to be taken lightly, and if reviewed today it's more than likely the same acclaim would be given — it's sfill faultless in this day and age. Just picture the scene — yourself in possession of Ginship and Stealth Fighter. Yearn to be the peson who lives the reality? Then hunt them doNnl •••••••••mote, / N S T R OU N D Hi to everyone a t Sensible S oftwa re — y ou're gonna loose badly guys. So the re being one of their most successful releases to date. Created by veteran programmers Sensible Software. tvkcropiose Soccer still stands as being the game for terrace-based fans, The best overhead footy sim we've seen was one particular quote from the frequently-mentioned ZZAP! 64 team, and thanks to Kixx, you can now pick il up for next to nothing. See tha t plane? I c a n't fly It. I'v e trie d add tried!, but it k e e ps on crashing. Ba h. Continuing across the skies of success are three mine Microprose flight suns, Solo Flight — 1930s mei delivery via light aircraft, F-15 Stnke Eagle — dol-fighting supersonic style and Acrclet — stcmach churning stunt flying Nightmare. I c a n't fly this one either. Lodtout be low, I 'm comin' doowwn... Ootonly are they the kings of the sky, but Mifroprose have turned their attentions to games oh completely different nature, Microprose Soccer Of course, an old dog always likes his old tncks (I think) and the strategy elements are reintroduced in Silent Service, a submanne simulation with a distinct authenticity that both deep-sea buffs and adventurous landlubbers will enjoy, Set in World War 2, the basis of Silent Service is to hunt down and destroy Japanese vessels patrolling the South Pacific. Realism is an essential component if a simulation is to handle as life-like as possible. 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I' N K A C64 SPC CPC ST AG PC3 I ST I AG I 1ec3 IS I * 4 * . 4 441 44 4 A V 'S - 1AG I attr 1.1141 I I i oP,11 , i fl itc S E IT ANT O NT I ST I 1S T I 4 AG] t AG I 1 PC3] 1 1 4 ICISMAT k!i t I i CRktWI a cast* 11 S T ] API'SI 41,1211i,*2 can* I AG I WIGA A M6T IR D CKus sette ICPCI [ P C 1141PC 1SPC • DINOTIS • SILIPPUID AS DUAL M I DI]A PACK 5.15• & 1 3 -COMBPNED, ALL OT H I I TITLES SUPPLIED SEPARATELY- Silent Service has all the modifications of the sub it emulates, coupled with the tense drama of the period setting. With the extensive range of options and nautical manoeuvres to experiment on, this ranks as one of finest b o n s to grace the Kixx range er -•••••1110. r f R i l • • a pp aht. • i - r 4 r =itr.cf i r : z r Mi l e • . • -111 d The , t gre a t Rick D. oboa rv • s a tine example e n a of nao-vousian pillar-building. r When r l you think of action heroes, there are many that u spring a r to mind. Just walk past a newsagents or• video rental store to see courageous legends of past • and present in all their glory. Computer games have also spawned champions — many r idols of today are characters from best-selling software. The '64 has many bastions to raise aloft the 8-W flag, and there's no one tougher than Rick Dangerous, who appears in two games on the Kixx label. His first outing, simple entitled Rick Dangerous, is arguably one of the best platformishoot-'em-ups around. Ricks unquenchable thirst for adventure leads him into a barrage of deadly situations — dilapidated caverns, hostile native wamors and devious traps and puzzles Ricks antics continue in the aptly-named Rick Dangemus 2 Featuring even more ferocious pitfalls to outwit. RD2 is proving to be a huge success on budget; just look at Issue Eight's Rave Review — 92% 1 Then get hold of a copy pronto and see what the fuss U n isa allwabout. a r If you still hunger for more adventure, there's Airborne Ranger, which e combines action with mind-blowing t h a shoot-'em-up t strategy and offers an impressive twelve Missions R i c k sp.• • ' r a fe tA e v •d "IN r . ' vie e n e x i .r f ; s t e •0 i t 4 d ? -1 0 IP 1 , 7. 1 1 x . r • 4 .c t . e ' ' ' I * d e ' d r . t L 4 • Haroic a ntic s ahoy — it's Rick a ga in! •4 Go l - on e t Rick — give 'e 1m one from us... i 4 Kixx % cater for everyone,7 and those who fancy a k •ofi hair-raising racing areni left out, because bit . . e r Car Racer offers a lot for driving enthusiasts Stunt g — 4w and simple — at least. in e imorel The object is • theory ; t t i— as you have to drive around eight 1 progress through a dangerous stunt tracks and 4 o• . league - & of four divisions. Each track is realistically portrayed in stunning 3D.;and plays like a fantastic t roller coaster ride. Gargantuan e gaps, immense . ramps and, believe it or not, some seriously scary 4 4 k A pI F4t* 1 4P 0o4 4 i ' .er•• • 1r . 1 stepping stones stand in your way (or should that be car?) of victory. The problems are increased by an opposing computer-controlled car. Stunt Car Racer qualifies not only as the best (and fastest) racer, but it's one that takes the '64 beyond the boundaries imposed by Commodore sceptics. For sheer thnlis and spills, this is unrivalled by anything else — itlI definitely keep you on the edge of your (bucket). M a- 1. tir tr i .4 0 mert-1-1 , , I ME I l l y 1 1 Wha t a M hope the s e 3 0 VPool is another Kbot game set for the elusive title ofi 'classic'. The play area itself is stunning with the pool table twisting and turning at your every l command — a programming accomplishment and s a pretty hot title too. Gone are the days of pool • gamesI in pubs when you'd unknowingly jab someone in the eye whilst trying to get a tricky shot t — 3 0 Pool contains all the authenticity while m adding extra elements, and all without upsetting e some burly-looking biker... m m o 3 0 Pool — a ga me tha t ma na ge s to involve a load of balls, w i thout being... So ther e you h a v e it a collection of superb games w r apped up b y K ixx an d avai l ab l e a t some of the best prices around. O f course, i f you' r e having tr ouble hunting a par ticular title dow n (although ever y one is w or th getting) w h y not t r y your hand a t w inning them! A f t er all, i f you w ant your K i xx, you gotta b e pr epar ed to do anyt hing.- el OJ T crOMP F fi you'll no doubt like to get ya mitts on every A game included. Well our advice is to get f down to your local C64 software emponum with a t pocket-full of dosh and buy 'ern! O r better still, grab the e blighters for free by entering this, the latest unbelievable COMMODORE FORCE giveaway. r In next to no time you could be heading into r battle aboard your very own Apache gunship, flying e a top secret Stealth Fighter a d i n g o u r e x c l u s i v e K b o r f e a t u r e . or screaming around rollercoaster courses in a stunt car. One lucky reader will be laughing all the way to the Leeds with enough software to make Artur Daily an honest man. That's a full twelve games, complete, and in their entirety. Unfortunately, there can be only one winner, but fear not. Nobody leaves empty handed (apart from the losers!). Ten runners-up will receive three games of their own choosing from those featured. Just remember to say which on your entry. Now touch your toes and tell us that am t a ruddy good deal So, onto the most important Litt — how to win It couktn't be simpler, Just match up the vehicles/items below with the Kin game they feature in: O W- ••••••••• •••••••• ••••••• ••••••••• Entries to be sent on a postcard or the back of a sealed envelope to: / I need a Kiss start, COMMODOREFORCE, Impact Magazines Ltd, Ludlow, SYS 1.1W. AFOOTBALL A STUNT The editor's decision is final, all further correspondence will be ceremonially flushed down the FORCE C - F O R C E Wet with all due honours. N o . 9 • SEPTEMBER 1 9 9 3 38 ( M A I Microprose Soccer. one T Microorose Soccer.. t You d better believe it ,What with the embarrass cthat is our national team, ,COMMODORE FORCE ovent their footy frustrations in none of two ways. A favouhte pashrA401 ours is to lupstairs t o the SEC yFORCE office to kick a fiAv oMega Drives around (highly nsatisfying). The other way is eto play the aforementioned timeless wonder. Microprose Soccer — widely accepted as the the • 4 Ce4. We at COMMODORfsigt•• bil FORCE are shameless sti masters of the game that foo pioneers the famous banana ty shot. But hey. were all sbananas around here i(except James — he's more m of a pomegranate). t Anyway. Just to prove were not o all talk and no action. we've decided to put our g money where our metaphonc r mouths are. a Two readers (that's you lot) cwill have the esteemed e honour of an expense- paid Whi l e I m a y l ook l i ke y our a v e r a ge s t a t i ona r y ( r e a d us e l e s s ) pl ayer , I 'm a c t ua l l y i n a hi ghl y s t r a t e gi c pos ition tnp to Ludlow where the lucky fellow(ettes) will get to some Kixx bigwigs, and a couple of chapsttom the holy house of Sensible Software wtAmade it all possible (by pRltiramming the game in the first place). When the halftime whistle blows well provide lunch and refreshments. To stand a chance of visiting the FORCE club, all you have to do is write in and tell us exactly why we should pick you. Remember — you'll be up against professional gamesters. I mean, were talking premier league material here! If you turn out to be a nght pigs bladder on the day you'll be the laughing stock of the entire nation, so make sure you're up to it. N l y will you get to meet ' g a n g and receive a guided lour of the hallowed offices, you'll also gain instant stardom. The days events will be covered in a future issue with loads of photos, to show how badly you were defeated (you couldn't possibly win, could you?) which means your face will appear on shop shelves world-wide. 1111M•111•1111111 ' S a r i Y ou l yi ng s w i ne ! Y ou' v e j us t s e l ot a pe d a s qua s h c ourt to your nose a n d br i be d t he r e f e r e e . Hone s t l y , t he s e ki ds. . . To be in with a chance of glory, send your entries to the address below, but be sure to get 'em in by 10 August at the latest I SHOULD BE IN THE SUCROPROSE SOCCER CHALLENGE BECAUSE Post your witty entries to: Soccer It To Me Comp. COMMODORE FORCE, Impact Magazines. Ludlow. Shropshire SY8 1JW• Na m e Address P o s t c o d e 40 111EILIF Hey — I'm right elusive, me! Car, not wit You lot again, oh? What a blinking month this has been, I ask you — console, console, console! That's all people seem to want to write to me about these days. I KNOW console games tba‘aliE T H E WEA E R cost ten times as much as C 64 software, and so 1 ) does everybody else Let's have BAD A D Ike to know how I go about ordering •disks or tapes. Can I order through magazine? was interested in getting a copy a Nick 's Championship Golf but rm not sure to go about it. 'Aso. approximately how long would delivery are the P & P charges? be to your magazine. Do form provided in the mag or• • a cheque? Peter Saliba, Ingle Penn, S. Austrolio I'm sorry to hear you're having such a hard time getting '64 stuff. Fortunately, your luck's in, COMMODORE FORCE just happens to be offering the chance to obtain some of the best C64 titles at staggering knock-down prices. Turn to page 56 for the gen. If you still can fi n d what you want. there's always the Plaza. Details of postage costs are on the coupons. If you don't want to chop up the mag, just photocopy the subscription coupon and fill If in as normal. There — the FORCE satisfies another needy soul. C-PORCE N o . 9 U SEPTEMBER 1 9 9 3 Dear COMMODORE FORCE, I'm surprised to see in Issue Seven that you're still advertising %IC Computer Supplies, as I found out they're no longer trading as of the beginning of May. My son and I have lost money ordering computer software that hasn't been supplied We ordered Street Fighter 2 in April and didn't receive it. We did, however. receive an invoice from them to say the goods would be sent in 10-14 days. When they still didn't arrive. I rang them and got an answering machine staling they were no longer in business. I'm not blaming you in any way, but I was very surprised to still see their advertisement in this month's magazine. Surely you should vet your prospective advertisers more carefully to make sure they are legit. I'm sure more people will order from this some into g opinions a I n s i g h t s on _, g 1 h t , moan aside, I ' l l move on I think I hoar the postman 1 knocking... 1 7 P I C S month's magazine and receive nothing. Surely you . have some responsibility to your readers to give them the best in all aspects of the magazine. M Li v i ngs tone , Cr oy don, S urroy • Certainly, we have a responsibility to our readership and we always vet material before it appears in the magazine. What you must remember, however, is that the magazine is written and designed quite some time before it actually makes it onto the shop shelves. Therefore it's more than likely M X were still in 4 business when the ad was booked, but by the time they went under, it would , ha v e been too late to alter the meg. To avoid ellsapolntment. it's always wise to check with the company you're ordering from first. That way you can make sure they've the item you want in stock and, during this day and age. that they're still trading. LM "f a it . LETTERS!4 1 1 1 1 1 L . ELUDED BY ELVIRA Dear Lloyd. Just as the Peugeot Lion is going from strength to strength, so is COMMODORE FORCE I've written to you about three matters which concern myself and, I m sure, other readers I'll stall on a light-hearted note about your Forcelteld Plaza, I'm a devoted fan of footy management games, from the ancient Kenny Dalglish Football Manager on the Speccy and 64, to the mighty Premier Manager on the Amiga. After starting off with Kenny's and then gettnng Football Manager with your mag, I was intending to send away to Forcelield Plaza for more I eagerly flicked through the pages until I came across a problem, The oblects of bewilderment were the codes and the order forms There s a code for everything, so what I CHRISTMAS NUMBER ONE Dear Lloyd, D Pat's e worse than the telephone scandal that hit some o well-known Royal Family recently. I know for a tact p the C64 is as good as ever Wh y do I say that? l Well t e l l ye! Vly local stockist told me the C64 Terminator 2 e peck was their biggest-selling product at s Ctristmas. Not only that, but another shop told me thiasame pack was their biggest seller. Also, y th•y've a wider selection of games for the '64 t (aound 5004.). Both shops do repairs (not that any need h doing. unless you've an accident with your beoved '64). So I think the writing is on the wall — e thoC'64 is better than the Segas and Nintendoe. Right then — now for some questions: 6 °Have you heard of Music Maker'? I heard it's 4 orthe Terminator 2 cartridge. but it's as hard to geli hold of as It's having your letters printed in s COMMODORE FORCE l Virile Maker is on the T2 cart, but there are o programs available from Public Domain. better ale s Binary Zone PD a ring on 0905 779274. °i I f I wanted to buy something from the Facefield Plaza, would I send you an Irish postal n orler and what charge would there be for postage g & iacking? i l'iv a Database Direct (our trusty Mail Order t cenpany) a ring, and they'll be more than ' pissed to answer your enquiry, You can reach s on 051 357 2961 during usual office Om hours. p o Does the Turbo Datacorder load games I) gicker p than a standard datasette? u l a Oil [ H P o w n s P P ••1:1 H P / I want to know is do you need a code for each game you want and do you use the order form supplied? My second point is about game formals (i e cassette, disk and cartridge) I was reading through my copy of ZZAPI when I came across a review of the adventure of adventures. This totally awesome and stunning game was, of course, the superb Elvira 2. earning 98% for graphics and 94% overall, Already I had ideas of owning this game. I would make it it's own cabinet lined with velvet and with a golden plaque adorning the Iron! I was racing through the clouds only to be brought back down via a particularly gruesome crash-landing I couldn't believe what I'd lust read. I rubbed my eyes and looked again but sure enough, there were the condemning words — disk only' My heart broke with a dull crack. I was, as the saying goes, up the creek without a disk drive You can't imagine my disappointment Then my feelings turned to anger .What had happened to a cartridge version — was I missing something here? Alas, no Fate had run ifs course and the game and cabinet were never to be seen My point is that software houses should wise up and start supporting cartndges more, as they're clearly the best' No, its not faster — just a bit more reliable. 4) Why doesn't somebody do a good shoot'em-up game like level three on Turrican 2 — it's the best I've ever seen. The stunning SW1V is probably the best shoot-em-up available for the C64. You won't be disappointed. 5) Is there a Commodore club here in Ireland? What's the address? If anyone knows of such a club, write in and we'll spread the word. 6) Where's Shrophire'? (Look at the address for the mail bag in Issue Seven). Alright clever clogs, one little mistake! 7) Is there a Mail Order company in Ireland that sells C64 games? Try the Force field Plaza on P64. 8) Do you like President Mary Robinson? The Queen does! I've never met her. 9) Do you play the keyboard? I do, I like music! enjoy a tinkle on the old ivories now and again. Questions 6, 8 and 9 are silly because I know where Shropshire is, everyone likes Mary Robinson (I think) and if you can play a keyboard, I'm better than you. I know I am, I'm sure I am. I've only been buying COMMODORE FORCE since Issue Five, so I thought you might like a few of my first-time buyer comments: It's great, snazzy enjoyable, lab. Reel Tapes, it beats Format's , effort and it's right good read as we say i n f o r maadown t in Co Wexford. i v e , Up ya boyo's c o l o u Steven Boyd, InnIscortIty, Co r f u l , Wexford. Wab also wondering ii it s easy to program looly manager games, and if so, could they be done in BASIC if you left out the animations? Alter all, there are hardly any graphics involved — it's mostly adding and subtracting large amounts of money' Chris Puttee, Co Down, N Ireland. • Irts a shame, but the C64 cartridge market has simply never been exploited in the way it should be. Okay, so only the big software producers have the facilities to produce games on cart — even so. it looks like a missed opportunity to me. That's just life. I suppose. Oh, by the way — I've played Elvira 2 and believe me, it'd be more trouble than you could possibly imagine on tape. The lengthy accessing during play is annoying even on disk. Perhaps you should consider investing In a disk drive...? IM • What a rambling letter, I feel quite exhausted after reading it. C64 number one — did you ever doubt it? I suppose it goes to show there's a few good times in the old codger yet. Lid LErr_ A QUESTION OF SPORT DEATH TO BILL AND TED Dear COMMODORE FORCE, I'd like some information please on sports games. You seem to do a lot of previews on shoot'em-ups and platform games but I've not seen any on sports games — maybe misse d them? Well. getting to the point. I'd like to know what's the best football game lor the C64. Oh. and the same for ice hockey. American Football and Cricket. Why are the graphics generally so bad on the C64? Surely they can do better? Football Manager is excellent, but its not a simulation game — its more a board game. I'm looking for an extremely good simulation that'll stand the test of time Hope there are some sports butts in your office. YoL l oBill here, Yap, it's me. the same Bill in Adventure' and 'Bogus Journey' Look. yExcellent d its plain and you have the best mag in all , universe. simple, the You've got all the honest games (Dark Fusion was the best coverlape game ever). and lust to lop ii on you gave us Spondizzy — amazing. dude , Anyway. I read Sieves editotial last ish about the brilliant competition I 'm not complaining about the tiny price rise of course, but I'll do the compo anyway . As you know. I can travel back in time, so I'd hop into my phone box and zoom back to the 1300's, Back then, tour pence was worth piles of IN THE PICTURE Mr PA Livingstone, Croydon, Surrey • If its a footy game you want, you can't go far wrong with Microprose Soccer o r Emlyn Hughes International Soccer. The latter actually caused a storm of protest from fans when a certain FORCE reviewer gave a less-thanoutstanding review. American Football-wise. your best bet Is probably Cyberball. Admittedly, it's a futuristic version of the sport and it's hardly outstanding. but there isn't much else to speak of. As for ice hockey and cricket — rm not aware of any sims worth the tape they're recorded on — oh To see some excellent graphics, check out Flimbo*s Quest, Outr,n 1 Europa or First Samgrai — all stunning examples of what the C64's capable of Unfortunately, not all programmers are prepared (or able) to put /ti the effort. Dear Lloyd, I used to own a Spectrum (I know, crazy isn't it?) until it broke down three times. Anyway. I still miss some of the games. which is why I'm writing. Please, please, could you tell me where I could find Colony and Back to Skool tor the C64 as I've been looking for them for years. I've tried car boot sales, but with no luck. Still. I think this mag is the best. My mum says that if you put any more dirty pictures in I won't be able to buy this brill mag again — so there. Jeff Andrews, Chesterfi eld, Derbyshire • If you're having trouble getting hold of software, try the Computer Cavern on 0628 891 101 or our very own Force field Plaza (hasn't there already been a plug for that? — Ed). As for the 'pictures' — alright, we promise not to do it again. Just remember this — /- the levels of nudity in COMMODORE FORCE are nowhere near the extent of certain magazines to be found on newsagent's top shelves. With all this talk about us being too risque, It's no wonder the shop keeper gives , me funny looks when I go and buy my FORCE copy. Still, lam usually wearing a paper bag over my head. LM I/A SIIBi614/4" . SUGGE, ' 4Dear Lloyd. 1 1 heForwords several months I've been searching but. in of that famous song, 'I still haven't found what for'. 1 0Please 1 canI'myoulooking help me? You're my one and , .4 " n . : 0 4 ro a ,• •••••••- only hope. You would make my He complete if you could send me one Virtual Reality machine and. if it's t too much trouble, a second one for my brother as r • o Aso .. h e 'sMany the jealous thanks type in adgarice .1141as Freesia, Nevelt Dublin, Irelan d PS Some friends informed me there will soon be a Mega Drive/Commodore 64 converter available I l o l l i f so. when arid how muc h will it cost') t „ , "• Absolutely, no problem. I'll tell you what, why don't I throw in a nice car, a bilou suburban residence, pretty wife, 2 5 kids and a dog as well — I don't think. As for the converter — wake up and smell the real world. John. L I R money. so I'd buy a Porsche (it they were invented) and party like crazy, man. So, Lloyd. what do you think? Not a bad idea. eh" II I travel to the 1300's soon Ill get you an ancient copy of the brill COMMODORE FORCE of you like Oh yeah k e e p up the good wink and tell Steve 10 fliVe you all a thiso rise Colm ' Bill' Casserly • Er, party on dude an' all that, oh never mind. You're right about the covertapes though, and believe me. they're getting better. As for the other bit — your idea is, well. awful. I'm afraid you totally don't win anything. With that I'm going to end my reply. before the sad Bill T e d i s m s get out of control. I M 4IEETAtk CHEATER ,r Dear L I * 7 Myttster has a C64 and I bought ,J light phaser for II The light phase( is a Cheetah rContender '64 and e came,with a 'Light Fantastic upgrade paciefrdin COrnmhckire Anyway. the ()ernes stitch ca w i t h it are i l pathetic to Emy thenclakt. but I still enjoy playing them Please voult, you send me a list of e th i •thapli , Work Elinor r g a Young, m e s Clwyd, N . Wales I'm sorry to say the Cheetah light-gun never really took oft in fact — as far as know — there aren't any compatible releases available, other than those in the actual pack, Sorry! • , THE FINAL COUNTDOWN Dear Sir, I was wondering if someone in your office could help me with this small problem. I own a Commodore and was recently given a cartridge, but with no instructions. It's labelled 'The Final Cartridge' from H 8 Holland with a telephone number from which I can get no reply. The cart has an onion switch and two buttons marked freeze and reset. I've tried using the cartridge but keep getting two menus on screen (freeze and reset). What's it's function and is it worth keeping? If so, how can I obtain some instructions. K. Lewis, Bellingham, London • What you've stumbled upon is a reset cartridge. It allows you, upon loading a game. to reset the C64 (via the button) and type in a poke (a cheat for Infinite lives, time etc.). This is then followed by a code (an SYS number) to restart the game with the cheat running. I've absolutely no idea about your particular cartridge and due to legal reasons, we're unable to send you a copy of the instructions, Anyway, we can't — we haven't got any! LM C-FORCE N o .9 • SEPTEMBER 1 9 9 3 Ii IT'S LIFE, LUKE Dear Lloyd, This letter is sent to inform all new readers of your past achievements with Newsfield and Europress. Yes, Lloyd, THIS IS YOUR LIFE! Your Newsfield debut came in February 1984 with the release of CRASH MICRO GAMES ACTION, Your good self and three others (Oh Frey, Roger Kean and Uffindell) had toiled on Issue One since way Lloyd. if you truly are at the helm of the letters, where are the bananas? Andy Wales, Worcester Gone but not forgotten, Andy. They live On in the hearts of many. People say to me 'Why don t you buy an Alva?' and I reply, 'Because I ain't sad and can't fork out loads o' dosh for a crap game.' Mathew, 1.0111141111, Doncaster Sounds fair enough to me. I've enclosed a smarty with my letter and. I'm feeling generous, it's a blue one Robert Byrne, Dublin Something old, something blue, something that got crushed in the post — Thank you. You were wrong! For someone living in England your Irish IS hot, so I thought I'd wile a little letter in Irish. Owen Kelly, Deowasont, Cork Sorry, Owen, but I can't possibly print your letter as y e n 'I the tightest clue w y s . it might b? rude! before Christmas of that year, and aN the effort you put in paid off — CRASH Issue One sold over 100.000 copies! You haven't always been a letters man exclusively. At one point you ran Lloyd Mangram's Playing Tips, Lloyd Mangram's Hall of Slime (highscores), Merely Mangram (previews) as well as the Forum, the Rrap in NAP!, an annual look-back (in CRASH) and the odd CRASH History (in words and covers). Back then you really were overworked! Then, of course, the infamous 'I ate being photographed, it's almost a phobia' line caused a veritable avalanche of 'you don't really exist and 'Lloyd 43„Mangram is a pseudonym'type letters, only increased by thopicture of you with a bag over your head, After that, the dispute between yourself and Robin Candy. Again. some thought that you WERE Candy, or vice versa and the battle continued for many issues. Near the end of April 1986, Oh Frey, Franco Frey and Roger Kean pinched DOLE POSITION Dear Lloyd. With regards to the many letters of last month, (May) bemoaning the lack of stores selling C64 software, might I add my two-penny worth. I am, at thirty-five, more mature than the majority of your readers, I've had a C64 for many years and myself and my two young sons obtain immense enjoyment from it. Unfortunately we're now discovering it increasingly difficult to find a store that stocks any C64 stuff at all. Nintendo yes, Sega yes, even Alan and Amiga owners are well catered for. I've enquired in many shops which used to cater for the Commodore only to be informed there isn't the call for it anymore. Poppy-cock! What they really mean is the profit differential isn't big enough! My position is this — I'd love to upgrade to an Amiga, but being unemployed I can't! My sons look forward to a new C64 game each month, usually budget, but to them a game is a game. Unfortunately, we can't find a shop with a wide M o o it is, the W h i m o f another mailbag. I can put my feet up a t last and relax. My word, that's better. What's that? A letter's arrived, addressed to me; let's see... 'Dear Lloyd, did you know console games cost to...' Aaargh, that's it — blue shirt tails won't affect cable TV this winter, yourjokingly initials for a so-call'i was referred to asg nL al goayz di n e ' A t Mangram's Leisure Monthly, and the title stuck. We now leap to ZZAPI 64, Issue 82, when the unthinkable actually happened — Lloyd Mangram's services were no longer required, letting 'Miss Whiplash' take over. However, a mere nine months later and Lloyd was back, just in time to answer letters for COMMODORE FORCE. We can only presume that Lloyd's reappearance was due to a mammoth amount of complaints by mail and a loss of readership. To finish, here's a list of magazines Lloyd Mangram has worked on (in chronological order): CRASH, ZZAP! 64, AMTIX. COMMODORE FORCE. Before I go all bleary-eyed with nostalgia. may I just say this: LONG LIVE THE C64! Lake Mo iled , Courbrldge, S Glom PS Sony that it's a little long but you've had an interesting career! • Aw shucks, 'twas nothing. Actually, it's almost enough to bring a tear to the eye. Sweet memories fade but never die — sniffle... (At this point Lloyd broke down, mumbling about absent Friends and stuff. Fortunately the crew were able to calm him down with a mug of tea before senous damage was done — Miles), enough selection! So please. Lloyd, let me plead through your excellent column for store owners not to neglect the C64. Think of all the unemployed who can only afford the E4 or so a month, or the young kids whose pocket money doesn't run to E30-E50 per console game, Have a heart all you computer stockists, don't desert the heart of your market, the good old Commodore 64 I'm sure it'll still be around when the consoles are consigned to the great micro-chip heaven. Keep up the great work. Lloyd. Stuart Heave, Newton heath, Manchester • I fear you're right about the profit thing: unfortunately, there's very little you or I can do about it. Luckily you can get hold of many great titles through the pages of this very COMMODORE FORCE, many at bargain prices. So don't despair everybody, we'll solve your gameobtaining problems — why not turn to page 64 and ceck out the Plaza... 1.1% wibblol (Sorry readers, but Lloyd's been a b it stressed lately) blab, nuggets, houses... Mangram's Mailbag, Impact Magazines, Ludlow, Shropshire SYS i J W • C-FORCE N o .9 • SEPTEMBER 1 0 9 3 OFTWARE CITY Calleaes24betaCreditCardHotline W011262 =M U 0 S 090229304 9 P 6 COMPILATIONS O = SPORTS 5 M ARAIS 2 99 10 99 B 99 aP you tr4GDO1 N/A Amosicom P 0 0 1 . 6 . 6 , ▪ 99 OMB. AnAct 10 99 O I " 10 99 Hockey, Ponmsec3mcer • d e Com 7 9 ESE 90 12. PIRST5.1.616114 , WOIIALL OW4AC,O1 7PO 1099 X 99 it RI 10 99 61CCCIPM1D LAM KIDS PACK 1 11 2 F.4130101AMPUPONIF 099 N/A M 99 N/A Positron Pat, Sooty 5 Sweep, Powys 2, Count NOON1161 AMENMIK N te i N K IN N I AND A N D N E W N/A Outlook). IN/ Wombles..Sapwood FintlivinflSOM, S 1 N/A POSTPW4PAT A K > 2 ANL) 3 H IltErwAIPZIE 9 99 15 99 9 /1 9 WA M AM A .SPA/1 u POINN & Count Duckula 2 Coss 9 9 9 , 99 51IttENCHT19 ▪ 12 99 A N OM ? 99 WA W T96.1 2 IEURCPLANR1NINME1 ▪ 119 19 9 00P2coulcrioN r CIAI 44 CART11001 Loop, y 1 - L . - , F . Fi•lt, O BMW C01.9169ND AYY A99 P KAU LCHAM NCI I . NAPP KAU 1 99 199 g DIZZY'S EXCELLENT ADVENTURES ICOOCOP 3 V APP 930 .Ditrydommd s nand, Kstill Snot. Pork Dozy. EDUCA1110t401 EKITTS MAINS112 161 Plbco-ind & Dizzy P. Spri Pt/A 11 99 WA 16 99 NOV I SPELLING(' 141 , 9o 4 e o i l R N/A 19 9 1621CG SOCCER 6 t ou t 011. "I l l 14 99 - 445211Y i l l 141 H 399 N/A 1 Y Tr io. CITC9612took l k E M 'opwn C T SOPOOLA11.13 OR 37 OR 9 12 99 PUN I I 99 c )Sn,om aA16.437.4 (1.110 112 171 N/A • 412 9 A10112011094Y 1 EOCANNY Q161 1100 14 99 ET N/A CTTa k o O m 1Tr s3ow. 1 6&MOTT 0 3 t 1 , N/A (499 . 1 1 1 , W o l k ' M N s &n 7 NOM CREAPENEW WA 4 1 TOUUEN TRILOGY 19 N/A • PDAVS I l e 7141lp429/ 9 P 9 NEW er P95SPEINGFAA ' za . h l Shodows Mordor tor-do l e 0 UDGET 6 Coss5.50 t TB 6 R A M SOCCER501A9D3 S NI W I N N 2 399 N M ZEALAND SIORP 3 99 ACCO A35 I Am13 PEW 3 TO 2 i3 THE HITS 2 loNCOIS Ao0 IAASE. 9 9 M A WS M GR A a O 0 n , ) 99 9.11197 SPOIIIINGDAMS 3 fw CAA) rwohoes.SiPiYMAN Comp Snorts, 1-1,4,-,4, CAANAG E 3 1 9 NCTIONARE 399 1 & N NIMES 4 19 061.1001 WO 1 OE 2 3 9 , Retrograde Cots 11 9';' I LOSSUS 1 a CO ...NESS 4 3 1 9 1617401611 3 IN R LOSSUSOIESS 2 W CO POPMOP2 2 99 r 799 A 99 POPPY 1 C6 I4 OK I 1 901661 39, g M UNI DIATAA 7 9 9 NI NA COLLECTION V 4 6 POST...Mt PAT I ( 9 2 2 9 , crAsses J r , o 99 CRUM C 1 91OS191019M 3 Shadow Wari'ar. Doable Drawn & Dragon llama 1DOLT 99 OCUILI N M I LANSOw ISLANDS n ,1 Cossa 99 PACNG 1 9 9 1110,1155 AURA 3 0 9 a i1 6NTP COdat WISE RACING ▪ DANOODUS 7 ) 99 O sE9%1 l a m 11000 LEG1942 n 1 A 9 399 AIR/SEA SUPREMACY DOM NE W 3 9 9 T ,.EutpPIAN d ENCE OFDEE ECU 111013ECOD 3 9 9 5r-.44 Carrier iLoannanti Gunship, Pt.' 0OUL 11016AND 3 99 F t i l t M IteurohriN11 & 11 5 Strike Eagle P 199 SAM 106 7 9 9 OM N I DARE a SPEW NM NS NY 'GT119940J111 1 0 1 0 1 Cots H 9 10011.46 3 9 9 COP 3 s T 0 0 , E13 E M I EACAL 1 1 9 59. 1 111; 9 113 I s 9 , k COPRIAT PIOT 3 9 9 SMOOT I N UP 1 , 99 JUUAN RIGNALL'S ALL. TIM/ TOP TI N e14 LON S IM A 1AL , 4 3 Aarboran 2 ..Guardian 2. Delta La rd, latch al ffiLMAN Sow 199 511ENT WW1 4 t 3141M AND lFO3OTSALLAANAGEll 9 9 ire 9 na lille s Mingpa Apxolyp•s. 1 1 0 ,4 Midnight. Split c10.1.11.361S NEW 3 9 VO 1CR 2 3 1 9 Dan Dme. Dr ' t Cauldron 2 Coss 5 50 CANAArcps 3 9 , Su L AS 399 9 :GRAHAM G0001 WASH rv ) 99 9 3 9 , SOON APO 5w119 2 9 9 0016111 CAMS., 3 99 • 4 0 , 3 1 1 1 6 1 POKE CHART ATTACK o 99 91E110OAST 4 99 W I N N P AW 3 99 51T91 09745SN001,21 290 9IlLOSON —con, Cloods Krogpckm Oho& 3 ▪ .0 0 1 1 9 799 511tErmoi91di 66909sw019 Cuss &S O su991 sPAIE 999A01613 399 9 0wrEINAPIONA) 399 AMINO 3 99 Swly 9 PNA13111/611640119.A111143 THWINAICS 2 399 2 TESTCNA 2 399 SUPREME CHALLENGE ( W Y M E M . WSW I s , 1Ww..63 130 10.46 NOSALIS G011 3 9 , INCLINE 7 9 9 2W:6 91140/19146011 Vita Tditra Asarglickm Soniirol A A . 2 Cats 3.30 ITAPDC011 1 2 2 9 9 1.115 1 MASER! IM AM CILTE 3 9 9 5166: TONG T 3 9 9 N N W RAY.J1 3 9 9 9 9ESPRI NAGIC RIMS 3 9 9 TUPPIO(PORGE pt,.. 3 9 , 9 SPEOAL ALMON UPC 3 99 TUNICAN 199 3MAN WAN UN! EPROM 94W1 99 LATINATE GOLF • 99 Daley piOrnptc.'s Olrepc Cholkeep. DnBer wORLDCLASSWADE laloARD 1 . 9 4 T ETROPE11795C) 0•1,19. Copto.e Blood 5 1 9 9 LEADE1106113 NEROPROSE S CUM 2 9 9 TOURNANNI 4 9 9 , DI 4toga 0.19:1 799 NIESTUPCSUPERSTARS 3 9 9 NOCNOPSIA/960K661V53 9 1 T hNEW e PRICE AMIGA MOO £179.00 .BACKCATALOGUE *9 s h n d PRICE MICA MOO NEW 3 t41.6M31 2 611w 2 9 9 Of 9 9 FPARBANAN CALPCNIA GAMES OFW2 99 LAADD 9 RENEGADE 2 99 ' o m o+HARDDRIVE £229.00 tuN 9 O M OWN New 1 99 NEWPRICECDTY £149.00 r oP.P.7C9OO1 5141115C) 1 11.611115ETNIE C01910194 MATCHCO 1111 rok3 P419.1 19 W011613CLAES WON A 49 PC LEASEADD £12.50 FORNEXTDAYDEUVEILY 9 9 rCLAW. PRW 3 9 9 m 0 , OMAN POEM & INPOINIAIMON 9Al . 3 W01,441,4419p90r. A v i 1TP P o n a o i RATES M a w add ENTPar enhot wider ETD NW WOREC cooRphis sel MOO p i 0 , 'inn ?kw EEC cohdobilis Add t1 po 0, ,/ e a r n P w w s 2Name b y IAddress. 7ET- R o w a I 1CS9 I N O W Previous Customer yesino R a t No 2 l o O i 2P1 Name Value of Game Computer l* l o 736 9 9 9 599C 0 i 9 . y 1t, •••••• • • • • P o s t c o d e . 1 * . • 1 Postage • •9 • Total •. T w e Card N o E spryDais l .Crock! N Dale .o Signature .•MO7 EUROPEAN ORDERA ACCEPTED • •. UA Soevnue Ltd Seaorna Flow °thole Hampton Walk. Doyen Square, Wolverhampton, VvVi I T O • 9 1 3 / v • Public Domain Software We have 1000 s of programs for your C64/128, from serious applications to demos & games. FREE CATALOGUE To obtain yours, send an SAE or 2 First Class Stamps. Currently available for disk users only. 50 GAMES This compilation of 50 of the best PD games includes arcade games. sports sans. adventures, pinball etc. etc Currently available on disk only ON DISK 0 2 . 9 9 post tree KINGSWAYCOMPUTERS Krix (DEPT C64),72 ROAD, SHEFFIELD S2 2SR - GLENCOE TEL: (0742) 750623 TO ADVERTISE I N T H I S S PA C E RING NEIL, MICHELLE O R P n N W A R E C 6 4 C A S S ETTES 1 7 4 f : e Badlands N i g h t b r e e d S k a t e Wars Cyberball s P a r a l a x S p y Who Loved Me Stun Runner Dragon Spirit 2 l i l f P u Pz az yn si cSaga V Ti n Md ui tca an tt Tuilkas Driller o r s Gemini Wing R o b o t Mesters Klax S a l a m a n d e r T h e Vindicator X y b o t s An y F i ve f o r £ 4 . 9 9 (w h i l st stocks l ost) An y Ton f o r £ 6 9 9 A C64 CARTRIDGES , k C8 9S ' - i e ' ' " 3 . iRobocop Toki o n l y £8.99 Command o n l y £8.99 , l i vBattle Navy Seals o n l y £8.99 Shadow of the Beast o n l y £8.99 u Chose HO 2 o n l y £8.99 aBuy A n y T wo a n d Ch o o se O n o F reed ! ! ! AME FORCEI i ADDRESS POSTCODE ITEM ITEM T E L E P H O N E C [ 1 R 1 I TEM ITEM E ALL PRICES INC VAT M TOTAL l E ' e 1 D 1 I 1 T 1 1 CARD NO: 1 1 1 1 1 1 1 1 CARD EXPIRY DATE: SIGNATURE: TEL 0908 379550 MAKE CHEQUES 1PAYABLE TO: DIRECT SOFTWARE LTD, 1 UNIT 3, CROSS KEYS SHOPPING MALL, ST NEOTS, CNABRIDGESHEFIE PEI9 2AU I ,1 1 45 1 „so„woo page in the T magazine, because we have to h i and think of try ssomething wildly iamusing to write, in to convince you sorder that COMMODORE aFORCE is The nmagazine to subscribe oto. But why bother with dinane stones and dhumorous jokes, when all the evidence you need is in your very hands? Well, because here at COMMODORE FORCE we're all completely mad! Yes, it's official — the entire team are totally round the twist, up the wall, loopy de loop, barmy, cuckoo, nutty. loony, unhinged and bananas. Of course. madness does have it's assets. People give up their seats for you when you"e gueing for a bus (although that's usually because you'e doing a handstand on the pavement), you get free meals (the surroundings of a padded cell do become tiresome BUT Want a gift? You've got one, Bog Box 2 to be exact, the great compilation from Beau Jolly and it's your FREE when you purchase a subscription,. n o w that's a bargain' Oh, and there's more — because as well as recieving the twelve issues, we'll chuck on another one for free! What more can you ask for — we'd have dreamed of 13 issues a year when we were kids thotgh), and you get the latest in designer clothes (as long as it's in the straitacket range). So you see, its a magazine on the edge of exciement, veering on the dangerous side. teetering along the cliff-tops of adventure and ever) , opportunity with both hands and subscribe right n mo w — o yn ot u h ' d i b t Lcng to pla y the Re e l Ac ti on ta pe s e j or y our dis k driv e ? We ll d o n 't / a nd ge t y our ta pe s to m u0 ni l on it 1 a s inte c o za rs . I ns te a d y ou d t cculd i t ' l sl ubs c ribe a nd n gsai t Re l el l Ac ti on on o edigit! e nN o w y ou c a n't tt sly fa ire r tha n th a t. d ts o b te t I r wcomrcar 1 C O M M O D O RALTERNATIV EL.Y. E Li •••1 1 1 1 • You k now, y ou're right. I would be bonkers a nd ma d to miss out on t hi s gr e a t oppor t uni t y , s o I 'l l gr a b hol d of m y s a ni t y a nd fil l i n t hi s c oupon. G i m m e a p e n qui c k . . . Ti c k w he r e a ppr opr i a t e . 6034 6035 o f C F w i t h Di s k £ 3 8 . 0 0 I E l l l i ve i n t h e UK. P l e a s e s e nd m e 1 3 6036 I El of CF w i t h Di s k e l 9 . 0 0 6037 D l l i ve i n t h e UK. P l e a s e s e nd m e 6 lI El l i v e i n t h e UK. P l e a s e s e nd m e 6 1 o f CF w i t h T a p e s E 1 9 . 0 0 TI 6038 I l i v e I n E ur ope or Eir e. S e nd m e 1 3 i s s ue s of CF w i t h T a p e s E 4 5 . 3 7 i 6039 Iv I l i ve i n E ur ope or Ei r e. S e nd m e 1 3 i C F w i t h Di s k E 4 5 . 3 7 6040 U S l i ve out s i de E ur ope . S e nd m e 1 3 i o f CF w i t h T a p e s £ 6 0 . 0 0 e 0 6041 0 I l i ve out s i de E ur ope . S e nd m e 1 3 i o f CF w i t h Di s k E 6 0 . 0 0 i TI T i c k thi s box i f y ou w i s h t o r e c i e v e Bi g B ox 2 . I t 'd be a g o o d i de a n 6124 t o do s o — a f t e r all. I t ' s t ACCE S S P O S T A L O R D E R 0 C H E Q U E J . g r e a t h I Cr ecdiot cm a r dp num i l be a r :t i o Expiry date: e • Si gnatur e. n U M I Nam M e: o t K e Addr t ess: o o d e : .t P m o e s n t t c P M a k e c h e q u e s a n d pos t a l or de r s m a d e pa y a bl e t o E ur opr e s s Di r e c t. S e nd thi s for m (or a p h o t o c o p y ) h i o n to: Eur opr ess Direct, COMMODORE FORCE Subscr i pti ons, FREEPOST, Si l esmer e Port, lo wi fth payment r e e h Wi r r a l L6 5 3 E 8 . R e m e m b e r — no s t a m p ne e de d! e d S out ) . . . a o N s •f W h y n o t s ubs c r i be by p h o n e or f a x ? Ri ng y our or de r t hr ough on 0 5 1 3 5 7 1 2 7 5 , or l a x i t t hr ough on 051 e p s de a l w i t h our s ubs on 0 5 1 3 5 7 2 9 8 1 . a I e P l e a s e ti c k i f y ou do not w a n t t o r o a m pr om ot i ona l m a te r i a l fr om ot he r c om pa ni e s . y •3 ....... . . . . . . ,.. _ _ . . a, • Wink, .13 9 Cassette Work exper ience is a daunting task an d also quite humiliating; getting spat upon, beat en and being used as a coffee t able — you w ouldn' t think Miles could t r eat his brother so bad. Still, ROD 'CHARGENAND' GUTTERY defi ed everyone by r eview ing this frantic racer. N ot that anyone minded — they were too busy connecting his shoelaces to the C 64' s earth wire... C-PORCE N o . 9 • SEPTEMBER 1 9 9 3 Charge isn't a driving simulation It's more of t a shoot- em-up if anything, there are no gears. i no breaking -- just pedal to the metal, left, nght. let rip with machine guns affair n i From what I can gather from the (rather good) intro sequence, a UN weapons stockpile has been r raided by some low down, god-damned criminal s subversives Fa ir enough so what do you do in t response? You take to the road in your turboo charged supercar and break as many laws you l can think of — well that stands to reason I don't think' a l Storyhne aside. Turbo Charge is a smart game. with five different levels each separated into two l sections Each level has ifs own backdrop and l set of roadside sprites. although some are a e totally out of proportion with the rest of the t graphics — twenty foot tall policemen with ' vehicles to match? Hmm s The sprites that take part in the game are g incredible flawless in design, animation and e speed -- with helicopter gunships swooping out of t sky. you'll find yourself hiding under a table the t before you can say yellow matter custard dripping h • • -. . 4 i t . S • rt n g s s t r a i SCURF O E I l l g 1 :1 1 1 1 1 Ell 4 1 fl I L r h t — T u from a dead dog s eye The drug lords, terrorists and whoever else you care to mention aren't helpless Not only are there helicopters, but attack jets and other cars give you a proper beating if you let them My personal favourite is a van that pulls alongside you before a man leans out the window and shoots (ouch!) There's also police cars that stop without warning, to form a rather inconvenient road block The end of level meanies — although not much different to other road users — take a fair amount of punishment, so save those rockets' • Born t o be... strupey? The road scrolls as smoothly as you could hope for. but personally, I'm a great believer that stnpey kerbs give a real impression of speed. The action (with a capital ACTI) is accompanied by a groovy soundtrack that should keep all rockers • A m a p of t he I m pa c t Ma ga z i ne s bui l di ngs . Not i c e t he c r a t e r s — t ha t ' s ( t h e w r e c k a g e m a d e by our Edi tor i al As s i s t a nt ( Mi l o) dur i ng hi s dr i v i ng t e s t . I ' i i A " MP i l k m l i r a w h a t i t 'S a l l bout . R o u s t i n g a l o n g -3 1 1 1 _..... 1 1 1 3 U U b L5il = othere happy for a while, and the sound effects .iof an equally (very) high standard — irressive explosions, cringe-inducing tyre sieches and your average popping gun sound laving said all that, no game is without faults al Turbo Charge has got il's fair share. I've aady mOnTiOned the oversized roadside oblects. banother discrepancy is that airborne leashes saltack when you're going through a tunnel or tier a bridge The most frustrating aspect I 'levered during my extensive playtesting (its a Id life), was that al 'unctions, one of the two psible routes always leads straight into an uvordable brick wall — usually there's no ircation of which to take. Sometimes you can low other cam, but there aren't always ones to low. ssenhally, this game is good. and when I say gd, I don't mean anything else — because d would be a waste of hme if I did (there's a sensible statement in there somewhere — Prod Ed). It's the little things that count. and Turbo Charge has a lot of nice touches, the incredible variety of assailants, the excellent presentation screens and, of course. the ample credits that ensure you don] have to frequently reload Despite my tender years I've come across quite a few driving games in my lime, and this is definitely one of the best — a must for an budding Nigel Mansell cum James Bond fan .Having said that, I think driving endlessly into the screen may get slightly M0110i0110LIS after a while, maybe lacking long term appeal with your O n the floor, blowing away rozzers, e ne my a ge nts a nd i n fa c t, anyone unfortunate enough to be on the road at the time. The thing that hits you about Turbo Charge is it's sheer speed, as large, well-drawn scenery whizzes past as smooth as you like. The car handles pretty well too, though forks in the road can be annoying. Take a wrong turn and you invariably end up in a police trap. That's all very well on the first couple of levels, with only a couple of junctions, but later on you'll find 'em coming thick and la s t hardly giving you a moment to think. D e s p i t e ha v ing c ouple of reservations, I think this is a great blast and the best of the 3D d r i v e i s h o o t - • e m - u p • ) fraternity to date. .... ;,••• 1 2 • 1 1 1 1 0 1 1 4 1 1 • 1 • T a r. .. 0. 6 • I - ' 1. 1 - o r1 0 1 , 11 I , . . $ • • • J t • ,Coe, t ha t ' s a bi g bi r d! J us t l ook n at 1t1h:e, poo i t di d on t he L : w i nds c r e e n. . . i , : , 1 •- ,i t. 1 1 1 6 D t o • REALLY SMART, = SOME OF THE BEST c SEEN ! • FAB DETAIL AND PHENOMENAL 1 V A R I E T Y , VIRGIL • • WELL MELLOW TUNES, BUT AVERAG SPOTEFFECTS ;ON I iiiLJE. P L I R S . n w e s how e d M i l o Whe .iihway p y , heoa tef It. Tha t's probably L cIh1o Cod. tly scenes e such as the one above c ur e d. Luc k i l y , he l p w a s a t ha nd. . . I I I. INSTANTLY PLAYABLE AND RIGHT TARTY • TO BOOT • • 0 A BIT DUBIOUS. LACKS DEPTH AND POSSIBLY TOO EASY • Chris (with, orrrm, • Ha llowe e n ma s k on his ta c o) ma na ge d to a prohe nd him with a w a te r pistol. P he w — tha t w a s close! Pity a bout the ins truc tor, though. • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 r. " 7 1 . 7 1 1 • Look — w e a r i n g a snai l 0 M t op of your lip, m a y be or i gi na l , but i t's no3t cl ever , Vilmew? 110Allenudivo r/9.911 Casaba. On t he outskirts of busy cities lie the suburbs — areas brimming w ith families of all descriptions. But suburban life is about to change for one f amily as JAMES 'HOUSEHOLD PET' PRICE is about to fi nd out... conversion on the Commodore? A '64 H ogame w cancan't there ever be fantastic an accurate movie duplicate special effects. simulate hair-raising stunts — or stay close to the plot in many cases, With Suburban Commando, that's not so much of a bad thing — apparently, the film was awful — but nevertheless, • s a p t - • t s - L a- A - A. - A - A : 07 ' S 4 . 0 • W e ' r e off t o But t on Moon, f ol l ow i ng Mr Ho g a n i n hi s l i ttl e gr e e n s pa c e s hi p. Hi a ppy , ha ppy , ha ppy w e ar e. • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 r •,w I7e4 - %kir- r r - r e -•, ,He. l"l o l i ttl e r e d dol phi n, y ou l e a p s o hi gh. The r r e ' s a bi g bl ue m i s s i l e a bout t o 7 -up y a bum . H o H o Ho! fly r - the limitations of everyone's lave 8-bit wonder do pose a problem for programmers faced with such task. Those acquainted with Admiral's Datek Attack will recognise uncanny similarities in this release. Suburban Commando's first level is a horizontally-scrolling shoot-'em-up, although the addition of power-ups and differing attack formations makes it slightly superior to Dalek's similar effort Complete this, and you're thrown Into — no prizes — a distinctly Datek Attack-style second level. From thereinafter. Commando becomes a platform-based collect-'em-up. rather reminiscent of... no. I won't say it, Fortunately, it's not all bad. After all. Datek Attack is. although flawed in places, an enjoyable game. Commando is similar in this respect. Disregarding the first level (it's not worth mentioning), Suburban Commando s essentially a game of collecting items and advancing through multidirectionally-scrolling, platformbased levels. To progress further into the game, various keys and objects need to be discovered i This isn't I (or explosives placed in the first level). as easy as you'd expect; the game's assorted maps are lull of hazards, and there are a plethora of bad guys that do their best to reduce Hulk Hogan's (for he is the hero) life counter. Luckily, an energy bar reduces potential frustration, and assailants can be dispatched by either punching or kicking them, Travelling around the areas is made easier by using the many springs, lifts and conveniently-placed platforms — Hulk can also fall as far as he likes without injury. Key cards allow access to locked areas — more often than not, these lead to the obligatory end-of-level opponents. Hulk has to move quickly if he's to survive against these; they're both bigger and speedier than him.._ In Suburbia Well, time for the critical bit, I wasn't joking about Suburban Commando being similar to Datak Attack, but that's okay by me — I enjoyed it! . A L . . . . JUL ;,. . . I L , . . . . . JI 1 . -. .-4,1111,...d6 Allb• • • • , , 4 1 1 S I A n . 6 . — A - A - f - "k 1 A li r • • • • J a m e s w a n t s a g o o d c a pt i on f or thi s pi c t ur e so, j us t for y ou J i m — Thr e e bi g guns , one s m a l l shi p. I l i ke t he odds ! 173; se • 1, se I . • 11, VW • eg , ir se a t a va st es e we s le I v r •41woepn t O F I N V I t , w e t au lw IN 1 IX N: I N 111 V / TO I N I N 1 F 1 P1 1 O 1. ••;• I I •dek P- N II " ' • V. r . N •N• : O• I• N• d• iP ' • • • • • " • • • • 4 : 1 ' r ri 4;4., e.• V I SO • -• • • / WO OR V These days, original concepts and gamestyles are too few and far between, so producers can almost be forgiven for releasing re-hashed software — as long as it's good. What does disturb me is that the first level fiasco seen in Attack has reared its ugly head in Commando. I'm all tor a little variety, but the average shoot-'emup action does little to complement the rest of the game. It also means more time spent on either disk or — horror of horrors — tape accessing. The levels are fairly large, with an adequate amount of graphical variation, but what really bothers me is the lack of any real combat. Hulk can punch and kick his assailants, but they're pretty insipid moves — should you hit an enemy, they fl y off screen in an unusual • t h 'dying' effect. Also, I looked and looked, but nowhere could I find a projectile weapon of any description. A machine gun or rill M e l e t t m r ow o r rocket launcher would've made my o r le r ta r I le I le NW l e I le I L . •, ./ 1 1 1 e t e i 1/ e V I l e I le " V I " ' V / le l ' * so M t e ll e l day, but alas — unarmed combat tot - e ir or or ter fle f a t Nor or on -N WR I e tot - 1 1 . erro l er IP or Se tur e l e I l e e V N V Sty rig 1 .1 l e / I t i t 1 is all that's on offer. To make • 1 1 IPE _ 1I R 1 . 1l i r e ttN e IV P I vI s I R M M r Fif & 111. POI - • e a I t ' e l l lle I le o ll I l e I V O f e l ' a n te r matters worse, Hulk looks a I l e on lie o r go am ay tar our ray or or or on or tor or IV particularly unattractive (not to A a - net - e a - m i or ar at am - a n we mei - i t s o• me /10 - n mention sparsely animated) I I I I I tI .a i r o :or is a is me o or r u tl isw . rorwroreemprownear o sprite — his moustache seems er It si on to or a n or er ex um IN1ow tor et - e n - t o ae ft t out of proportion too... e l Don't gel me wrong — I enjoyed playing Suburban itl . 111. . l i. t O. r 1•1110W . . e. a OW • • e• •l •IOW • • • a• t OR 1 V,E,I llt .OW .I llt .our. e t. M . O E. VW Commando, but the entire O NN W E 1 1j1i1t tI I P o Mr R M game has an air of 'nearly, but not quite' about rt. % . . . . . . In fact, to summarise. I'd compare it with a tuna - • . .• - . • . Ma. .-. . • .• -. • I fish sandwich without enough onion and • WO I N I V e l I N NO N I O S I I I N I o w me s t O b mayonnaise. I'm eating one as I'm •. NO VW NO N I V S V i t NO VP INF NW M E NM W . O W I N I l e I N E N V I N I I N 1111 MN V I writing, and there isn't enough, you V O I W I M O swI sWo Il ss• V V W I I P d know. That's not to say I'm not O N VW OW V I I N NO • S 0S .2 1 IIN WO NV VF / e111 qV e N 01" 0 We V I I N V I P t M t eq IN V I IN I N IN • V W e V IN V I NI enjoying it — I am, in fact — b u t q w w 111 O N NV VW • • • I V PIN I N i r • • •e VW • - • V S V q WVe I I N • • V O W PSI r • • it could've been just that little - • • • I N I N 141 e ir W e V I P q I V VII T • NO bit wilt I V V I O M NW I l l I I I r l o k ) I n e o n e to Yam. b et t erlIJ mot b• m o t ESteri , Hulk Hogan? I mean. I'm not a fan of his or anything, but he looks like a newborn piglet that's been beaten about the head. The rest of the sprites aren't great either; the majority are all bloated and lacking definition. As far as gameplay's concerned, Suburban C o m m a n d o h a s n ' t exploited any new aspect in computer entertainment whatsoever. It's been done before — and a lot better at that. Jumping, kicking and punching is all the Hulkster can do, and there are no big guns o r he l pful e qui pm e nt t o collect. Having not seen the film, I'm unable to say anything about the accuracy of the conversion, but if the movie's in a similar vein, don't rent the video. A missed opportunity? Yes. Barrierbreaking material? No. The final verdict? Platform games have be e n done a lot better, and even if y you're a Hogan tan, this does yoar idol no favours. • Li s t e n m a t e , t he r e ' s not hi ng f unny a bout m y m ous t a c he . I t hi nk i t m a k e s m e l ook r a t he r hunk y a c t ua l l y . e V eqV I P I I I N I O N I I M I P o ' V ••••1/ ,,, r, in, re IF-, ti, iiN i t OPIrV • VEIT LITTLE AND Of LOW QUALITY • •• I I BUMS', ILL M I N I — OCCASIONAL Oki BACKDROPS • • PUSAN,' TUNES • 1 1 1 / ••• tS K . P 0 e ., r a r• i a a , a : t O i ai l C P . - O , - I e Pd• 1q• 1 • r1 1 JP. I V • 1 1 1 I n : I V e I n t NV NT O * N I N 11• I e wl s - o p I-. •I N I N I V I V I V I N 1 1 .1 1 . J O V I , e r O P W ie l l 1 1 1 1 V W I N V I • 1 1 , • V S • AWFUL FIRST 11V1L NUT OTHER LEVELS Al l SITTER.. • • WISTIL SOON BECOME MI NI M 4 ; : , . • 'E r e squi ' . r e, w a n n a l ovel y, onl .y 2 0 0 K on c ov e r e d i nS. go- f a s t e r 4 4 6 % la •••••• buy a m ot or ? G oe s t he c l oc k a n d gr e e n sl i me. • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 Terrible wages? Awful hours? Stuffy w orking conditions? Life's diffi cult when you' r e a journalist. JAMES ' O H FO R A FACTORY LIFE' PRICE laments the d ay he chose to w or k with words and not production lines... • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 new mtd-pnce label called Kixx XL What A does the XL stand for. though? Extra s Large? Their release packaging is on the hefty side. Xtra Loading? Well no — they're mainly disk o based so tedious tape accessing isn't something f you'll come across. The more astute among you l will a notice that Night Shift has been released on both Kixx and Knot XL labels The reasoning t behind this is beyond us but NS on cassette is a e mere Kixx game. whereas the more advanced disk ,version is n e e d I insult you by explaining further? g From one strange extreme to... errn, another a strange extreme. Night Shift is what I'd term as m original and unusual. 'Originally released by both US e Gold. it's a game of factories, dolls and unreliable mechanics and if I had to categorise and g attribute it to a specific genre. I'd say it was an i arcade puzzler. As much as I hate reiterating a storylines, it would appear I'm going to have to in n instance Darn. this t Industrial Might and Logic own the rights to s produce toys based on popular (and not so K popular) Lucasfilm characters. From Star Wars to i 1110USTRI FI L M O N T % x nr eD L O G I C x ;YOE: A P P L I E F I T I O r t h r“) szi a v e l o u n d e d a • other unforgettable epics (their names escape me c o p s ! ) the leading stars are reproduced in cuddly plastic_ That may seem to lack soul to you or I (plastic figures indeed!) but to the boardroom giants. they provide a hefty profit However, being the light-fisted and heartless moguls that they are. they'll Only pay one willing sucker a measly amount to supervise and ensure trouble-free production. Two such individuals applying for the job (you choose which one to control) are Fiona and Fred Foot, Toy construction is facilitated by a huge mechanised monstrosity, affectionately named The Beast, It's a cantankerous machine at the best of times. and things often go wrong unless it's given careful attention. Everything from the colour of the toys, to the route they fall from the multistory production line has to be manipulated rather than presenting this as a continuous task, the game's split up into separate levels of increasing difficulty. At first these involve avoiding hazards on the shop floor and flicking the odd relevant switch. later on, complications such as a multitude of confusing body sections and their assembly do a great deal to confuse a poor factory worker. Shifting the scene No "no! My wo rst phobia has been n turned into a computer game!oI did my utmost to e sca p e t h e m d u ri n g m y d a y s o f unemployment,l b u t n o w they've come back t o h a u n tome ! Wh a t ' s mo re , I t * nights! That's my — Involves working already deteriorating — social life out of the window! Ahh, thank the Gods, fo r my personal !len ca n b e swit ch e d o f f wh e n e ve r I please. Ironically, Night Shift is so good to play I don't want to switch off! Fixing bits and bobs along the production line is re a lly n e a t a n d e ve n t h o u g h t h e problems are frustrating, you wo n 't give up in a h u rry. If o n ly th e ta sks we re n 't hidden so much in the background — it's tough to even see what needs t o be a cco mp lish e d . • L There again, t h a t 's h a lf th e • h c & g n le a y Night Shift is a platform game gone wild The play area is approximately eight screens high and one wide and although that may sound a little small, uninteresting it ain't There's always a lot to do; from powering up The Beast with a pedal bike. to floating to the ground with an umbrella — ifs a madcap occupation. The problem is. there's often too much to be getting on with! Frustration reaches epic proportions when your latest batch of Luke Skywalker dolls come Out with ears for feet and thighs for heads. Night Shift isn't a game for the easily irritated. It you're looking for something new, this is your game. The refreshing not-too-linear gameplay allows many Et fun-pacivad hour of wanton doll construction, but beware — it's a little more tricky than you'd expect It's good to look at. sounds okay and even the presentation's acceptable — it's all too good to be true. It even has a noneobtrusive multiload, with five levels being loaded at a time to allow flowing play, But it really is frustratingly difficult at times, and I'd advise younger players to steer well clear. Well that's the review in its entirety. You may u s • Despite tho Vat's extensive palette, the programmers e d lots ot blue. notice that lye not bothered trying to • i n c l u d e the usual sad gags or phrases. but I felt Night Shift is so unique it deserved a sensible (but informative) review that extolled its virtues without bombarding the reader with a deluge of obscure words Like hell I did Here goes then: Trees. Rottweiler. hamster poo. chocolate orange. toast, seawee ( C a n I join in') Wolf, turnip, gargoyle — Prod Ed) up EXCELLENT AND INFORMATIVE • • COLOURFUL AND CUTE, BUT CONFUSING AT TIMES • • BURBIES MERRILY ENOUGH • TRICKY BUT ULTIMATELY REWARDING • • MANY LEVELS TO KEEP YOU AMUSED • C-FORCE N o .9 • SUPTIMBER 1 9 9 3 VISACOMMODORE C64 REPAIRSJust £29.00 inc How to take advantage of this exceptional otter: Simply send or hand deliver your machine to the workshop address below, enclosing payment and this advert, and we will do the rest, (It possible, please include a daytime and evening telephone number and fault description). • Commodore registered. • Over 10 years experience with commodore computers. • 20 qualified technician engineers at your disposal. • We will undertake to repair your Commodore 64 computer for just £29.00 including parts. labour, VAT , and post and packing. • Fastest possible repair time. • Prices include full service check, overhaul and soak-test. • All repairs covered by a 90 day warranty. • Repairs also undertaken on 1541,C16, C+4,C128 Computers If you require courier to your door, please add ES, else your computer will be sent back by contract parcel postwhite arrow WTS Electronics Ltd, Studio Master House, Chaul End Lane, Luton, Beds LU4 8EZ (0582) 491949 - (6 lines) C FO RCE .w rs m e w s t h e f o i l 5 3 r e Send me cilne only We i perment 180 r clesalpenn end wa r Teketione l pomade • Am in Inesioloo inductee • N o rm * e ,48 hours Unwound • a morel) se e m ly • s • Urrepaintle111111301TIMI relished e llh lull re te st o m . c J n e 3 t h a l AA p rice . 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THOMAS THE I /AK LAGAR HEROIN01m 2 0 0 / 2 SO e Au W M N A M E S • 3 1 0 D II. TOO ROGuE M AN R O M E I n HAMPSTEAD MOLE P LAY A/WO 20 TREAstifit tsLANO OOZY 92 7 5 15,S • 40 S is toute ROAD SALL &AS IA 2 1 0 ° ,TEPASNATOR . _ 39 TS IN S H IM OF0113VAIE 2 AI m e ws D ON I 73 CE HOCKEY ' O I TANGE 1 HEIR (ADE - P1 I O 0111414AJONES • FATE OF 04outs124G WADS p SO SOOTy's H A I WITH MATIGHS USES M AK 2 1 1r 0 TS I Ni P T M O W AtaLAA 2 $e .375 ARE EARAP M j 5 1 milmalora 0 0 0 0 , Lip 10 7 TEAKS O 2 10 WATER collo 2 1e 0 JOOKEy tms ION It 04741 AREA s Too( CAN CRE AM / M s 3 7 3 3 O M 2 v 1110 M C I LIKING 09 R U) STREETS cHALL 2 CO Ule DO CNo ti 194 C 90 A A M I! 430 TEENS! 2e rioroirn CASALE 3 ASS/CAPICAVAA JAMES LEAOLE 2 T M WOMEILES ,Ct 1 5 SUPEA 2. THE 2 I 01111600_343t A M A 2 0'Ars4ITTo WESTERN 0 JOCKEY M I V A S 01311pminotAt K l 0 3 4 1 2 0 0 O I 0 Coscsol I • WORLD 3a 0 WALE CRUSALIE 4 CASTLE W 3a so 1 1 0 4 MASTER P2 IC SCEXIERMOSS /A WOAD csIMINON SCCCEIS 319 0 t KKA POE S 5 2 /0 0 E EGG 03 EKALD SOCCE II _ 2 p2 0 KINKS SINAt M O 3 Ph SUPER1013 OAKATE11300 3 . 7 1 E I TERAINA TOO 2 1 0 • to SYNTAX 2407 p COMSATSOM004 s t /AM R ISIAMO ,MATCH OF THE op? 2300 RANTER R spoars Is so 113,7000, IMIEK ATIAER tSPORT.;Sales' 0 1/0 fo r m s , . 4l 0 2 vs M AM P AttTodHEIE MG I I DIKEY 0010 • ' i f r 200 'soot:wow/LP 7 i v ott LS mANS 1 e IR tato CONCE O A 0109 111• 2 A s i ) S PA R E S & R E PA I R S C64/1541 II & Software • El 74.99 154111 Disk Dave & Software ..S139.99 C64 Compatible Printer E 1 4 9 . 9 5 omi t 28 Cassette Unit ....... 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COMMANO0 CCKISAG CAUSEWAY CulE130 MASTER DETECTIVE MEEK AVIACA. •DISCOVERY DEAD.; OR GLORY DEFLECTOR DEFENDERS OF IRE ING DUG DICA IFEACv DAN L7Atat DOC CROCK El v RA .APICAOIL EDO TOE DUCK EUROPEAN CRAMPONS ELDEN', ION • ' , 5/9 t ES 4 is 0A234 2 ; is ICE M uc k y s s HIEAT BEAKER HONG MONO PNDOET 3 99 IN4E0705 HEC11 3 99 JAHANGAA KHAN SOUASH 4 99 201470I QUEST 3 10 IMAKOUT 3 4 5 LAS WEEMS CASINO 4 5 9 LAST M E R E 3 09 Lotus EVART I l l WOXWOSHADOWO 3 . 8 5 MONOPOLY DE LOXE a NATO ASSAULT COlIF 4 . 1 0 NONE HASISTEM 3 . De 0dEIG•OOLS25 i ROAO PIACAStO 0 9 9 CNIIILARGE 3 AI pri FIGHTER 4 5 5 POSEKION NAME I II 3 0 0 PREDATOR 4 119 CRICK M A W FACCIPLAW 3 0 9 HSI D IS M MALL 2 4 5 5 ROAD RUNNEN 2 90 PO 20 WARS S W DOCKF 555 ROGUE TROOPER 4 9 5 PluGOY THE 01001.23 GUP 4 9RojEF 9 A SIECIOY 3 1 9 RYTHylal KING • 4 3 9 SCRABBLE DE UUSE 8 0 5 .405 SMASH TV $ECURITY MAST 3 0 5 SPACE cok.15A01 9 . 1 1 9 SPACE M IE R 3 4 4 0 SPOT 5 5 9 SPY VS 5Py o 3 9 0 SIEVE CAWS SA/001104 3 4 4 5 TERMINATOR 2 4 10 TOP CAT 3 5TOP SHOTS 5 MUCK o r / 3 0 9 MACK SAT MANMIER 2 0 5 GA N O IME T O W N E 3 5 5 W 20er RACES WONG CHNIMHONMIP DONN; MANAGER 3 0 WINTER SUPS PISPORTS 5 3 4 0 005.1)14 GREATEST PAIL OWE S 1 5 5 40013 GREAT ESCAPE 3 1 2 1 a POSTMANPATDOLASSTION t n /0 5 TMAN / A t I 2 • 3 POPESE C OLU M N 411 POPEPI • 7 4 o v e r MUSS A l l RI L AI ANIA31/0.4110ER CARS SoDUIS 34o N o s rs flOSAACLEL01121 EIMER 1.24315 004412T011 U S DA, TN HANES Mr•ADe CISTAucoCCO/CsatITEA A R GO ASISS SONS E012100/11 S pa TIESPY WHO tillit0 NE s ti l l * TOKt411411 • LEI DE TROIA M O M 4 2 1 LAD MLA 2910011A S IAS • Ha 12 101111111119114 N O LOVED NI 0 D R U S A M P P001 O N s itt IROTIPinT 2414/62ATO4P140010y L O O M 03404101 S A SUPEAS4LL2701 * C M G Y pe mpe ttle R O AR SOCCER NIPS OM IT • I N RIETUFN Cr THE * P o t 0140 OUTPAS I I I CA40001110GaMESSORSAAAN D A WN SOCCER ISICIACULAS I N woRu30.0010/001111. 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St 400r5LETS PRERAATcsoaLocEMIALLSOCOM U R N 0,00 IRCI NMI PAOL M kI Iion ll= s a maxioro• 12)N5KI31Go m e PAM 3 I l l 0 1 :I N oELamoSomECLINT ou0oltA 1 .2110PEYEPOS11011PAT3442341. 1 4 ) P 1 1 0PICANIDERS NASH M 1S 0 S ) suileeLennisoterituntect 1 TETINS 01 ISPORIl 191 130 1 POWS a s ot 930:01 0 N a ta WILSONS DARTS INT ICE POCKET 0, 1111.401 IIC 0 SSOUSA OE/ BI T L01930/ INE ARGO 1 WADERS OF M03131/ 1O 4X 0E 1R 1g o OS e l l TOT 121 02 THE ESOLCINNS P51 , 4044 VACS PEOT CAN134242 1MO 4 1RPHEUSPLUS 24 MOMDAMES 2 1 1 0111OPPOUSA101 7RED r WOKS RON F, P I N21940 T WOUNIAN WAALATOREINN NINAMIWW OM ISOSSIVENTONES A WALLY , O N RSIPXCER CMAUINGLINE NEAL , O N M) Immo tororre ccuse scre icna e %woke PM A COLDDEADOR NASTLEISO loSAOSTRAGAN A RULESKOCETRAI2 WGUN IGATPLOCH • JUDY GINE coa05ousAY1301200114412 M IKE R 001011 I L A T U R ?WI POWOR NOUSE 2 9 9 e ste r TERIMNA re 4 i , TRIPLE CROPS I N 0 1 ONADERGALOCHER AxENE A 4 e7l l NMPIAL N M E ADE / V A T* , o0 l 9 1 3 IMPINNE , CMALINDE O W S TANUM 15154A05 P T .E( 5.TE SEAMMEL , 2 wor I k PACK 4 1 0 21%M YE OF NORUSTINIE PTEASTAR M Y NA M BE SALL U GAM S PACO I L N 001.120DISALIAANA0E540A0 T COM:WOOL Clps T V 5 S A PSVOINISISOCCIII FiDATING SOCCERWCA OFF IANORLD CNANFONENIP SOCCEPISAANCAIESTER UNITED C U M M IN S WORTS & l e SD PIIMAUANOOT MG GALLERY IMUJAPOSSMESONLi P OOINUX NAZY POOL W O R M S I l l S COLUIDNMI 1411 TM DIMS TEST CANE 2 EMPOPEAN13404 LENGE 014120470A CHALLISICIWIMMICLE CARSIME SUPER CARE o w e anACK WS PUS S O W N CO THE N A N SUPER CARWLDILIS ESPIRITO , 1112081124212624MCIILS GMOITS * N O W SONICIAL W W I • NOT 1031110. AUSTRAUAN PULES FOONNA. FALLEN AFAIS LIONNII • solMAGE_R AILS PON Lie SMILES: Hello listeners, and welcome to the show! JAMESY: (Whispers) It's not so much of a show, mate — more a column of text to make the charts page more interesting. SMILES: You're right them. (cough) Hello readers, and welcome to the... ummm.., page? JAMESY: Doesn't quite have the same nng does it? Perhaps we could lazz it up a bit by doing something risque. SMILES: What are you going to do? Drop your trousers? JAMESY: That's an idea, mate. (rustling sounds of undressing) Ta dee& It's the front page of the papers for us, mate I just cannot belive I've removed my trousers in front of our audience. SMILES: Cough, splutter. gnugh — me neither, JAMESY: Errrrimm. it's not having much effect really, • i s it? The shocked gasps are conspicuous by their absence.. p S M I L E S : (Shocked gasp) ! JAMESY: Oh well — if being rude won't work. perhaps violence will. Who can I kill, mate, to further my career and amuse our readers? SMILES: (silence) JAMESY: Oh no! My trousers have ,eaten Smiles! You naughty, naughty garment! TROUSERS Belch! Not 'art. en a no • II CHARTS PENGUIN 4 -1 a no n • COMPICAO S P O N S O R E D BY•G IB N E P U L A IS C U IT S • STREETRONTElt JAMESY: Still here. eh? Beating the beat out of the average beat•'em•up... TROUSERS: Chomp Chomp Chomp (burp) SMILES: (inside trousers) Where did this Street Fighter 2 come from? Hellillipl EA UP -[W G O I N G DOWN 1 NO G MOVE NEW O ENTRY 1 1 ONE I1 PLAYER Pi l l T W O N PLAYER LILI G FORCE RATING ARCADE GAME R I S T R A T E GAME SIMULATION OTHER [4 1 C o d e : TERMINATOR 2 Imv a 1H d £ 3 . 9 9 lil s it t eSqua r s . I W W F WRESTLEMANIA W i l l X O9 f 5 Mr E JAMES Kling POND £ 3 2 .- R9OB 9OC OD K WITU a ) Y 6 [ Hi l THE SIMPSON S Iftv I H it Squa d f 3 .9 9 i 7 r3 l F.1 6 COMBAT PILOT SAI i 3 .9 9 9t A9c tion 1 6 S E 91 qt I .E4 .9 9 l l u RODLAND 9c lM £ 3 . 9 9 I E a K ix x B d COMBAT PACK 3 R f Ze ppe lin E 3 . 9 9 H 11 3t STREET FIGHTER 3 .9 9 O Q .U E ST9 9 K i l w i A SLEEPWALKER Ocean £ 1 0 . 9 9 TEST MASTER Elia f 3 . 9 9 ig 14 l 1 ollid 1-:-IT 1 5 STRIKE EAGLE 1S 1w1 Fl K E 3 .9 9 1 ix x TRIVIAL PURSUIT 1 16; Hit Squa d £ 3 . 9 9 C M 1 j UAW EUROPEAN RAMPAGE W I W,, 1 1 f 1 0 .9 9 K A U A I 1 7 I Ocean x 4 1 R A IN B OW ISLANDS 19 17 1 HKit Squa d £ 3 . 9 9 D CREATURES 19 Aix x K f 3 .9 9 I F I M O 1 TEST DRIVE 2 23 N H Git Squa d E 3 . 9 9 JAMESY: See you next month, FORCE fans. E TROUSERS: Roar! R O 111C-FORCE N o . 9 11 S I M M O N S 1 0 0 3 U S EU E2 . 1 5 V r 1 4 I r1 ' i1 w e couldn' t help r - - Well, ourselves. Last month w e )' 4 brought you the fi rst r instalment of the Batman r Diary. This month w e r decided to go one better, r — and bring you the gossip r - on Lemmings as w ell, courtesy of its programmers (Alter Developments). So, her e' s the Wor k in Progress section — w e hope you find it interesting and informative. O h, and there's a mystery priz e for anyone w ho can suss out Roy Bannon h e ' s a complete loony. The Programmer THOMAS MITTELMEYER is the guy who manipulates all the bits 'n bytes in the right order to ensure those Lemmings walk across the screen. THOMAS: After long (and tedious) discussions with the rest of Alter Developments, we all agreed that I was the best man to do the job. The first thing I did was try out different ways of scrolling the background. I made six demos and then chose the best one — a sprite multiplexer for the background, with the Lemmings 'bobbed' in characters. This method of scrolling enabled me to have 100 of the • a . ••ek 4 1 1 i # -41111111 1 . 1 1 , l • • • , • 111 O O P LT J ImIrl yso ri ssi rr Lcuf:1 1 T h y , should tx q drfitlft . IlumbEr o F Lethi nGi S ZS t 50 J o 1st Samd RE I k ,[DK 1 0- i 4 t t fi l l e ftr ht ir c . OrtIss button to 0.3ntinue furry fellas walking around at a reasonable speed, but on the other hand this meant the actual playfield would only cover half the screen — it's impossible to have more than eight sprites alongside each other. Having chosen this way of scrolling, I started to program the bobroutine using Lemmings converted from the original Amiga game. When I got them walking. I finished six demo versions which were sent to Psygnosis. When they saw how brilliant the demos were they offered us the contract — you could say I was one of the happiest men on the globe. After this brief moment of joy. I had to return to reality and consider the daunting task of creating Lemmings on the C64. My biggest enemy was the memory. Try and fit in 120 animations, background graphics, music and sound effects into 64k of memory and still have space for your code — somehow, I've managed to do so. All the animations featured in the Amiga version can now be admired on the 064 version as well. Unfortunately, not everything from the Amiga version could be retained — the level size for example. In the 16-bit version of Lemmings, the levels can be up to five screens wide. You could do the same on the C64, but the five screens would fill up the entire memory — so each level had to be reduced to a maximum of two screens. On a more positive note. I managed to save enough memory LEMMINGS AT PLAY! This shows the rate at which the Le mmings are re te a s e d-a nd the pe rc e nta ge whic h need to be saved. 1 ,I 4 ( 1 § 1 r • 1 • info: 1_77 . LI! Ll•LI. L I ' 12'1:7 • 1-1) I n 1 1 3 , a 1 B , , o r n E T 3 W O W O No. 9 • C-FORCE i n N i SEPTEMBER 1 9 9 3 CLIMBER — Enables a Lemming to c la mbe r up a wa ll. I+ L11 M I 1 6 7 11 1 t 11 .1 T I / 1L OI TA E E P E I T T - •wiLl• Lf• C I 3 to in ciu d d lreT samples. • S G o ' a Another problem was speed. I needed a routine that would enable 100 Lemmings to be on screen and check whether they were climbing, digging, blocking, or any of the eight functions they're able to perform, as well as their basic movement — t had to be walking and falling at a reasonable speed too. This was probably the biggest reason for me to choose the sprite-scrolling method, as this doesn't slow the computer down as much as the usual scrolling method. The biggest help with programming Lemmings was my computer set-up; instead of using only C64. I linked two together. In the past, I've connected the C64 with a 0-modern link, programming on one and transferring the data to another, to see the result immediately. Nowadays, I've got rid of the cable and use my only working disk drive (the one Remi gave me doesn't work properly) as source for both computers. It's much faster to save the data from my programming computer to the drive, then switch to the test . 9 and load the data from the drive. Another 1computer 1 big help was the turbo assembler Jerson Tel rewrote- Instead of the usual 4000 lines, this assembler enables you to program up to 8000 lines and is still compatible with my computer link- 7 up (coz Jerden uses the same one). You might FLOATER — A nifty umbrella tha t will s low down a Lemming's descent should i t fall from a gre a t height. EXPLODER Use this on any c ri tte r and w a tc h w ha t happens whe n the time limit expires. BLOCKER Ac ting as a barrier, a blocker can be us e d to stop a Lemming w a l k i ng past. r , wonder why this turbo assembler can handle 111. that's the down side of it. Jereon hir removed all utilities which can be found " " i n 'normal* assemblers. With the Lemmings code already exceeding ' ,o6000 lines. I'm glad that JT made this 1 Oditor — otherwise, it'd lake me even more , 4 time to program all those routines. t But hey, I've been having great fun being the w one responsible for programming Lemmings i (especially when the cheque arnved). It's the c best project any C64 programmer could wish for e Everybody said it was impossible, and voila! I'm a making it possible! s m The second man employed on the Lemmings a project was NIKAJ EIJK — he was to be n responsible for all the pixels drawn in the game. y the One who shapes the Lemmings and the l asserted backgrounds. NKJA: When I was asked to do the i Lemmings graphics by Alter Developments, I n was delighted to have it as my first BIG project. e Until then I'd only drawn graphics for some s budget games. All the graphics are convened a from the Amiga version by Remi, and we were s lucky in that the 120 animations came through a very well. only requiring some minor patching up. n Due to the different graphical resolutions y between the C64 and Amiga, such animations o lend to become unusable after they're converted, t But everything worked brilliantly — the h baCkgrounds being somewhat bigger, transferred e parti:ularly well. Tte first thing I did was to create a library with r — MINE R — 31JILDISI — D A S H E R — w Turns a Gaps inthe B a s h elandscape t h r o u g h Le mming into lcan be a pic k -a x e a n y lbridged via o b s t r u c t i n g wielding mine r with these b l o c k s with the ability to slates. t h i s super dig diagonally smashing down. icon. The Graphicer all the ri3curing objects and animati as the entry and exit points. With these completed, it meant I could focus on the backgrounds more — there was a lot to work Rocks, columns, bricks and other sluff needed to be created — and created well Problems occured while re-designing several levels, On the Amiga, levels could be up to five screens wide, while the maximum the C64 could cope with was two. Because of this, I had to cut out all the unnecessary parts and if the levels still exceeded the maximum of two, I had to redesign and make sure the solution would be the same as the original Amiga level. I found this a real pain with some levels, but luckily most of them could be compacted onto two screens. Animation presented another dilemma, as the C64 screen is built up with characters. Each character is 4 pixels wide and 8 pixels high, the screen is 40 characters wide and 24 characters high. I needed to draw the animations pixelperfect so they'd fit exactly into a set amount of characters. If not, it would be impossible to include all the animations. This isn't merely necessary for the water and lava, but for every single moving object — such as traps and the entry and exit-point graphics. I can remember drawing several levels and when finished I'd tested them, only to find that several items were placed wrongly and had to be moved several pixels. This soil of thing gets really annoying — especially when you've just finished a difficult level. Speaking of difficult levels, I found the fire and lava stages the most taxing to work out. I only had three colours at my disposal ne e de d at least four or five) but I tried my best and I'm quite proud of the result. Another annoyance would be the amount of times I needed to alter a level. Every time I finished a stage and passed it over to Thomas, he'd call me to make some 'small* adjustments. Sometimes. I'd get handed a level back three or more times. The biggest slip-up was when we actually got to playtest 15 levels put together for the ECTS in April. I used black in the backgrounds as a fourth colour, to give extra 'dimension'. However, Thomas programmed the Lemmings to fall down if they walked over a black spot, so the result in some levels was that the Lemmings got stuck in the background. due to my usage of colour. Rectifying that little error was the hardest task of all. Thankfully, the demos were accepted very well at the show and the whole of the Psygnosis crew were very impressed. My favourite stage is the BEAST level. Here, instead of the usual Lemmings screens. I used graphics from other successful Psygnosis games — one of them being Shadow 01 The 1. al 1 '‘' . a very 7 special 4 level. B At first, I found Lemmings to be the ultimate e - 7 project, but now I've worked myself halfway a through it, I've realised it's also my most s challenging project to date, especially t considering the limitations I've got to work with. .Still, I think I'm doing a great job, and I'll gladly T finish it. h i s Alter Developments didn't have a musician, As we r enroled another freelancer to work on the eLemmings project. And who would be suited better than JEROEN TEL? Jereon accepted our f offer, so everything you'll hear while playing r Lemmings will be done by the master himself. e JEREON: When Remi asked me to do the s music for Lemmings, I was working on a CD h featuring Nintendo game music. I've been i working on it for months, but took a break n especially to do the Lemmings music. and I've been doing it with great relish — I didn't see g much of a problem in adapting the original g Amiga music and converting it to the C64. I'm r trying to make the music as cute as the Amiga a tunes, but I trying to make them 'funkier', as I p feel the simplistic style of the Amiga wouldn't h quite have the same effect on the C64 — i although I'll try to keep them as sweet as c possible. One thing's for sure — it's going to have a that 'MANIACS OF NOISE' touch, like my other soundtracks have. Another point is that l I'm limited to using the SID chip sounds on the s C64, as well as having to compensate for other t '64 limitations or possibilities, as I would say) y in speed and memory. However, recently I was l 'given' some extra memory by Thomas for the e sound effects. This enabled me to use digital m such as the famous Lemmings samples SOC. a in particular, 'LET'S GO' and 'OH NO!' — t throughout the game. This means the sound effects are combined SID-sounds as well as digitised sounds. When I'm making game music. I try to adapt it so it enhances the game as much P. possible. In my opinion, the correct music and FX make half of the game. If both are linked perfectly, it makes the end product so much more playable. We all know how irritating bad music can be, or even worse... bad FX. Instead of turning the music off, I'll try to make you turn it up louder. I've done a lot of music, for a lot of BIG titles, but you can only wish for a title such as Lemmings. It must be the most eagerly-awaited game on the C64 at the moment, and I'm so pleased that I'm doing the music for it! - -.• • MOSIER — Select this and use it to burrow vertical tunne ls s tra ight down. In the finished version, this symbol will pause the ga me whe n a c tiv a te d. Available in the final version this will allow all Lemmings to be s imultaneously blown up — sounds fun! , • Next month the diary continues with another in-depth look a t programming pleasures and pains as more stages of Lemmings near completion. Well, that's what's supposed to be happening, anyway. Fingers tao_ssed, eh readers? 111 111 1• E lo ,-- • C-FORCE N o . 9 • SEPTEMBER 1 9 9 3 Pow 56 • IN • El • 111 • • El MI I n l e • • M i I L m a i m • • • • • • of words you won't be seeing in any K version of Batman Returns, • Young boys a green stockings won't get much of a look in in ether. To compensate, however, Three p • Level features a certain female dressed from head to o Ice on clinging black leather w • .! life's a bitch and then you turn into one said Ul na Kyle aka Catwoman I like • to think life's a W bach' and then start coding one. The difference h between turning into a super•baddy • and talking a tc invisible armchairs is not as great as one may m thnk. Selina had it easy: falling •from the top of a m building and getting resuscitated by cats 4 o ampere that to my lapping at a• keyboard lwandering what topic Sammy (invisible a mchaors are called Sammy asE a rule) has T trought to talk about when I get home You won't h catch me complaining though — l not unless you e trt anyway_ s I think it was Bertrand Russell•who said 'If eartesian dualism is by definition remote in aterms of perception then I'm a monkey's • uncle'. r Not very profound and not at all related • in hand. e 4 a l a-, t o the matter j Ell 141.-41' u s t a c o u p l e O k I must admit it. I dido t think my map data out properly before Paul started on the graphics, and when I eventually got them going I was way out of memory. At such times your best bet is to not panic — make a strong cup of coffee, sit down with a pen and paper and try to find a way around the problem. When this fails I pick all the lads brains to see if they've got any good ideas Some of the printable suggestions were 'Give away a free PC with every game' (Tony). 'Compress and decompress the map — that's what I did on Where Time Stood Sett (John) and 'Have a Spicy Stick' (Paul T). I considered each one on its merits. then implemented my own master plan — to have another cup of coffee. As it was such a brilliant idea. I decided to go with it for a while and had several more A few hours later — after I'd stopped running around the office gibbering hysterically — I came to the brave decision to change the block size. This meant the map could be stored on a quarter of the memory, although the blocks would take up to four times as much space as before Tha t was easily solved — I got Paul to use less blocks! He had to redraw the whole map anyway. so I thought it was a reasonable enough request... Of course I had to redo my print to handle the new block size so it wasn't a r b '; l ' A r e 1"172 f r i r • 11 a 1 1 1 i • irt iO1 0 completely biased decision It's Collision Data Entry Tim i s a game for one player whose task it is to type in lots of data like SSER. $72C. S220, $i228 STAIRS in as short a time as possible whilst holding on to their sanity and retaining as much visual capacity feasible. No conferring, your time starts now.... The average programmer takes about four hours per platform and a partially trained mongoose takes no time at all 'cause it's got enough s ens e not to play in t he fi rst plac e Stairway to boil When's a platform not a platform? When it's thought up by an artist. Stairs are all very pretty. as are sloped roofs, but give me a flat platform any day — left. right, top and bottom edges will do nicely. I could really do without stairs. To make them. I have to create a box that surrounds the whole area, figure out how far from the left edge Batman is, add this onto the bottom of the stairs and see whether this value for the vertical direction is where Batman actually is I f all works out according to plan he's able to scale the stairs. With the backgrounds. bullets , power-ups and Batman all working WRIT the new multidirectional IMI M E I I z I E l • la 1 1 1 1 r , 5'41 Ai t f r ± 4 1 _ El • • I n I M I i E • l scroll, it was lime to concentrate on Catwoman She had to be smart to give you a tough time on this level. This means I had to simulate intelligence that took several million years of evolution in less than tens of thousands of years of C64 processing The code had to be quick, and the best way to gel code to run fast is to work it off data which avoids having to make lots of complex decisions. Unfortunately, there was no memory left for huge amounts of data, which meant I was going to have to use some higher brain functions — never an easy thing at the best of times. You couldn't hear me complaining, though — not if you were wearing ear muffs, anyway. Catnip Despite Catwoman's early onststence on not moving (I'd forgotten to take out the bit which changed her screen position when I was setting up her sequence) the game was shortly afoot Platform collision data was already in. and the code written for Batman needed only a little modification for use with the cat herself I n no time at all — well, a day — Catwoman was merrily hopping from platform to platform following a preset route I'd given her. Next, she had to chase Batman and harass him at any POPS1110111000001611 _ W toostaos4,- , L . , . . - L . , • AI NO I P O ) i 1 - l , . . . . . , I tt . A l l b 111 1104111ebtoct ' 111Er_ 3I I e N : s A . l t l a a l p [ ; o i s I a I r 0 ii I , I , I o 1 0 1 1 ',0-••••• 1 1 1 • • In • I n • IN time t h i s wasn't easy. First she needed to move toward the platform Batman was standing on by walking left or right. Secondly, she had to lump if Batman was above her. Thirdly, she'd drop down tl Bally was below her — it the platform he was standing on was smaller than the one she was perched upon, she needed to walk left and right looking very confused. Following this I had to make a cup of coffee and wander around sulking, before actually sorting the situation out. There were many things to consider — a particular problem was working Out how to get her to lump onto a series of successive platforms in order to reach Beaten. It took four days to get this sussed so imagine how long it would take me to explain it. I won't bother if it's all the same to you In the beginning there was nothing. Space and time simply didn't exist — a trictysoncept. but take my word for it. Then lot's — - Ofarf too s much l u f to f chronicle in this shod space — which brings us h a p p e n nicely e d to the present day and avoids quantum physics, molecular biology, evolution and the concept of soul which aren't the easiest things to get your head round either. Tuesday's a tricky day — a sort of watered-down Monday with subtle hints of Wednesday and a barely perceptible aftertaste of Sunday. Just one • • • more day in the exciting life of a computer games programmer. Where was I? Oh yes, I was on the previous sentence. Caffeine is a very pervasive drug. Let's talk Bugs. When everything goes completely haywire for no apparent reason, almost instantly you'll find hall a dozen programmers standing behind you rubbing their chins in a vain attempt to appear knowledgeable, saying 'Look's like a stack problem to me' or 'Is it your slack?' Of 'I think it's the stack' This is not so bad if you're busy writing a computer game but if you're in the middle of an exam it's very annoying I t was, of course, the stack — one PLA too few, or one PHA too many, depending on your outlook on life. Someone once worked out that for every hour a computer programmer spends writing code, they spend lour minutes on the bog. eight minutes making a coffee, twelve minutes staring blankly at their VDU. seventeen minutes annoying other ,NuebBattipat • l e N I I I , • IMI • IN E l t]Eao I M I IN I I TIwfr UJ 1111 • C-FORCE N o . 0 S E P T E M B E R IN IN l e E l computer programmers and stopping them working. twelve minutes debugging and seven minutes doing brief, inaccurate statistical studies Out of six programmers questioned, one asked me to politely go away and five threatened me with physical violence Too much caffeine, if you ask me Logical, well-considered thought has its place as a problem-solving method, but you'd be one Yank short of a major military intervention if you didn't just jump in with both feet sometimes. Get hold of your code by the scruff of the neck and give it a right good kicking t h a t ' s what I say. You've got to be cruel to be kind — so it this doesn't work, get your fingers on the delete key and ask, with your best Clint Eastwood impression, whether it feels lucky today Sometimes it works. sometimes it doesn't, but at . least you feel better for it. Structure is important when it comes to Al (we like to make ourselves sound clever by calling our baddy code artiticial intelligence') Catwoman has three main modes of operation — PROWL CHASE and FIGHT (that's what the routines are actually called) These can then be subdivided into smaller routines that can be shared across them all — JUMP. LAND etc BATPROX is a simple but essential routine which figures out how close Batman is to Catwoman — it's a substitute for eyes Whilst PROWLING, Catwoman will ignore Batman while he's still fairly close, but if he gets too close she'll use FIGHT code CHASEing always takes into account Batman's proximity. where Catwoman can decide whether to switch to PROWLing if he's miles away. carry on CHASEing or again, start FIGHTing FIGHTing is the most important part — specialist routines are needed to decide what offensive or defensive manoeuvre is going to be made A typical Catwoman thought structure would be something like, AM I DOING A FIGHTING SEQUENCE N O IS BATMAN FAIRLY CLOSE ? YES IS HE CLOSE ENOUGH TO SCRATCH ? NO IS HE CLOSE ENOUGH TO BACKFLIP A T ' YES IS HE ABOVE. BELOW. LEFT OR RIGHT OF ME ? LEFT INITIATE THE LEFT BACKFLIP SEQUENCE EXIT ROUTINE. Next time round it would be something like — AM I DOING A FIGHTING SEQUENCE ? YES CONTINUE SEQUENCE EXIT ROUTINE. All sounds very simple, but with tweaking (and a few other bits I'm going to let you in on) it should make for a good old scrap. It makes perfect sense when you think about It. If you were asked to make a computer programmer a cup of coffee (mine's black with no sugar) your brain would probably think. GO AWAY AND MAKE YOUR OWN (in a less user-friendly manner) Pleased to meet you Friday meetings round the week off nicely. The Big Bosses (John A l l y ) get Out the fearinducing yellow folder and try to extract as much information on what we've all been doing for that week I try to get away with name. rank and serial number but I always crack and end up spilling the beans — I must learn not to mess with beans during Friday Meetings_ This is the cue for a plethora of bugs to make their appearance. Having spent all week in a sloth-like stupor they burst into life. and just as you're saying the scroll is working — cheerfully demonstrating it in all its glory — the screen goes haywire and a tiny high-pitched giggling sound can be heard_ This is where the lines you've been practising all week come in handy 'Oh that's probably because of the labbocollision-detection-parameter-reduction-enabler code I've just written which isn't quite working yet.' Unfortunately. John's a programmer and normally cottons on that this isn't quite the truth, FIX SCROLL BUG is written down in the WORK FOR NEXT WEEK space. Then it s Ally's turn to spot lots of petty things only an artist is bothered about, like some of the sprite colours being wrong or the screen being full of total gibberish No amount of cajoling. whimpering or throwing of tantrums will stop her noting them. What seems like hours later, but is in fact only about 120 minutes. it's my chance to get my own back. PROBLEMS ARISING is good fun — this is where I have a good whinge about anything I feel has hi nder ed my coding during the week The state of the nation and England's poor form in the World Cup Qualifiers are always safe bets but a short while reading the international news the previous evening can help bring about a form of balance — coffee production levels in Bolivia being one of my favoured topics. Next up is REQUIREMENTS and their turn to sweat again I still haven't got a villa in the South of France and I'm a bit sick of asking for it so I asked for a chateaux in the South of France instead, hoping it would slip past their defences. They didnt phone an estate agent so maybe the ruse didn't work 1 2 : .11.11111.11.1111111111.1111. 1 1 I1 1I t , r 1r — k a j t . 1 • • C-FORCE N o . 9 B SEPTEMBER 1 9 9 3 IN • • In • • El • • • II M M E 111• I n REPAIRS AND SPARES 11 C64 repair C128/1541 repair 64 slimline case 64 mouse Mini office 2 Sound expander Chips Reset cartridge • 1 44.161%' , l ' • ' 9111 C h041. . ''" O R E M I C R O D R I V E **E14 99** Com m odor e 64 m i c r odr i v e system . s upe r b v a l ue a dd on stor age device speci al l y m a de for the C64. G i ves y ou access to y our pr ogr am s a nd da ta . 30 ti m es faster t ha n c a s e t t e , 3 ti m es faster tha n dime! E x tr a c a r tr i dge s 0 MO O each. 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Dostage and Racking ' 2 1 4 . 9 9 * m Te l e phone or der s 0273 203500 B U L L E L E C T R I C A L Access/ Vi sa/ Swi tch/ Cheque/ PO 2 5 0 P o r t l a n d R o a d Pl ease send E3. 00 P &P Established 40 years E24.99 E40 00 0. 99 E14.99 E17_75 E9_99 ROA E6.99 H B o v N e 3 , E a s t S us s e x 5QT , All orders sent by return: ChequeNisa/AccessiPas Trading Post, Victoria Road, Shifnal, Shropshire TF11 8AF i (0952) 462135 r a gTell/Fax , S T R ATA G Y ADVENTURES & SIMULATIONS All games on C64 Disk Only APACHE STRIKE E14.99 LEGEND BLACK SILVER E15.99 BALLYHOO E14.99 MIND FOREVER C128 E19.99 BORDERZONE C128 El 9.99 MONOPOLY El 1,99 CLUE DO El l .99 E19.99 £11.99 QUESTRON I CYRUS CHESS E14.99 QUESTRON II 09.99 DEJA VU DRAGON WARS E19.99 SPORTING NEWS BASEBALL E14.99 FLIGHT SIMULATOR II E39.99 STEALTH MISSION E19.99 INTRIGUE E14.99 TRINITY C128 £19.99 LA CRACKDOWN E14.99 UP PERISCO PE E24.99 CLUE BO O KS: at £8.95 each: BUCK ROGERS, CHAMPIONS OF KRYNN, CURSE OF AZURE BONDS. DEATH KNIGHT OF KRYNN DUNGEON MASTER, ELITE, ELVIRAIORII. GATEWAY SAVAGE FRONTIER,MAN1AC MANSION. MIGHT & MAGIC 1 OR II. POOLS OF DARKNESS. POOL OF RADIANCE. ZAK McKRACKEN, INDIANA JONES ADV.. SECRET OF SILVER BLADES, LEGEND OF KYRANDIA, WASTELAND £9.95 each ULTIMA V, or VI., EYE OF THE BEHOLDER 1.11or III, MONKEY ISIAND I OR II DARK QUEEN OF KRYNN, TREASURES OF SAVAGE FRONTIER, INDIANA JONES ADV 4. Mail order only. Please allow 28 days for delivery please make cheques payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE add E2 per item. Rest of the wodd ,add E3 per item CINTRONICS LTD. 16 Connaught Street, London W2 2AG THE C O N S U M E R ' t E C T R O N I t S H O W 4001-V I I RRI A 1 6 - 2 0 s e e - i n o m e n n IT T A K E S AGES TO R E A C H THE E N D . Checkthis out! LIVE '93. The Consumer Electronics Show, is going to be the biggest thing to hit planet earth in years. A million cubic metres of T V , video, home computers. in-car stereos, cameras, camcorders, telecoms, cableand satellite equipment. Andgames More games,consolesand systemsthan you've ever seen. In fact, the biggest free gamesgallery in the UK designed and built just for you. Visit Impact's Forcefield Plaza for all the latest games, hints and cheats—and take part in their National GamesChallenge Mega or what! 0. , • • But there's more. Live TV and radio broadcasts, live music on stage, celebrity appearances. Home Cinema, the BT Times Tunnel, TV walls, • • 4 1 masterclasses,competitions—you name it. 1 1. 0 1 , Believeus. It takesages to reach the end. • • • • • Tickets cost o r i16 for two adults and three children (if you're • • under 16, you need to beaccompanied by an adult). Call the LIVE '93 Hotline on 071-373 8141 IL gliNifilh. 4 1 Z0Zi 4G E T Y O UR FI NG E R O N THE P ULS E Tickets cost £7 each or l e for a family of two adults and three children. (111 you're under 16, you need to be accompanied by an adult.) 6 The Guild, E 3 . 0 0 cassette and disk. his is a text-only adventure, written the aid of The Quilt and is one of many adventures written by Dorothy Millard, an Australian lady with bags of talent. You awake with a headache and blurred memory of events leading up to your present predicament. It seems that you've been abducted by callous thieves who've left you tied up in a strange mansion. The thieves have left their swag hidden about the place; you have to free yourself and find it It's rather a strange plot, but one which sets the I don' t know w hether it's the sun, but I ' v e been getting soft lately, especially w her e maiming and killing' s concerned. I had a choice last moonlight of either hacking of f my neighbours arms, or tipping hot flint into his eye wound that I' d inflicted earlier. I couldn't believe it when I found myself opting for the easy route I lust placed a bucket of w at er over his door w ay and called him outside. Still, the water had passed through the bowels of fi ve thousand lugworms beforehand so I suppose it wasn't such a gentle act after all. N C - M I C E No .9 1 1 1 1 1 0 HN INN MO think a enjoyment of an adventure is to immediately send lor few a full solution Unless you've the willpower of a stone timely goktrn, you'll find that having the solution at hand has words the strange effect of preventing your brain from • / c o n c e r n functioning property. That is. you suddenly find "Ing yourself unable to concentrate on solving a particular problem for yourself Gone are the frustrating hours seeking of trying one thing after another until you come up • a m i s sh einl our Bashing For p with the right answer. instead, you find yourself Beginners senes All of us, at w o u l thinking Welt I have the solution so I'll just have one somedpoint or another, become n ' t little peek but d o it all myself.' Believe me — you - - completely stuck in an g adventure — unless it's a never do! To find out about a particular problem, you o need to search through the entire solution. reacting , re a lly easy one. I consider the rest of the answers in the process — be warned. I my s e lf something of an 99% of players who have a solution at hand will expert adventurer. with inevitably do this I t s not at all satisfying completing 41111 an adventure in this manner. 11 \ 'have to admit that in almost 'Dying to cheat the adventure into giving needed 11 V information can be a most entertaining business. Not , every game. I've needed some !u he t o overcome what seemed only have I tned the strategy of typing in DROP AXE hn u to be an insurmountable SCREWDRIVER_ ROPE and all the other type of nd d r cheats I've previously mentioned. but I've even problem. From personal ee d experience. I can tell you written programs that search out the ASCII contained sr within adventures and print them, allowing me to pick i there are some methods of om out any sentences or words that might provide a due obtaining help that are fy when I'm stuck We all try and cheat in one form or definitely taboo. One way to another, but it isn't the correct way to go about cb (completely ruin your oe ml pt l eH t eo Quite a busy mailbag this month — keep it up, I gel dreadfully grumpy when dw there's no mail to be perused. te Nigel Isgar of Shaftesbury wrote in to ask if he's missing something in iv Nythyhe), as he's only found seven items between the office and the computer room. Also, he wants to know how to take the Book Of Witchcraft te from the library- Finally. in Atalea Nigel wonders where the bait is and wants lr to know how to cross the chasm. e, Well, Nigel. you have everything you need to find at the start of sI Nythynet You can't take the book, but do make sure you read it. Once done, make your way to Euston Station and get a train to Oakhampton — there will be plenty to see and do once you gel there. In "LAILBAC 1Jr' \JW-: 1 -i;gir scene for a good old-fashioned treasure hunt. To say this adventure is addictive would be an understatement; there's just so much to see and explore and it's packed with problems to solve. The puzzles range from the fairly easy to the downnght difficult. Negotiating entry and exits to the secret passages and figuring out the problems drove me round the bend! Getting out of the first location can be a bit tricky, but some r i thorough examination of objects soon gets you going, leaving you with a huge mansion to explore at your leisure. There's a certain 'polish' to Heist, showing a great deal of thought, care, and attention to detail has gone into the design and programming. You can easily find some loot and think ifs time to escape, but the real challenge is in finding the ten well-hidden things The best way to go about getting help, is to either write to or telephone an adventure heipline Those on the other end of the phone are expenenced adventurers, who are able to give you the help you need for a particular problem. They're experienced enough not to spoil your enjoyment of a game. but professional enough as to halt your cries d they find they're solving the adventure for you. It's happened to me plenty ol limes I've given a poor. lost soul some help to get started, and then half an hour later they ring back asking for advice with the next bit. Calling a fellow adventurer for help and a little encouragement can be most rewarding too, as you soon become firm friends. I've made hundreds of Inerds over the years through exchanging correspondence and telephone conversations relating to adventures. For these of you sitting at your keyboards in frustration not knowing another adventurer, you may be viondering where on earth you can find a helpfine Wek one of the best ways is to subscribe to an adventure fanzine, as there's usually a list of helpline addiesses and telephone numbers listed InsKle Fan:ines that I can definitely recommend include Adventure Probe The Goblin Gamete The Advemture And Strategy Club and Red Herring (see Contact Pcxnrt for the correct mailing addresses) It wculd be well worth your while sending off for detals or a sample copy to see what they're all about. Adventure Probe for example, always carnes a veryextensive telephone helpfine page RED HERRING, 5 0 4 Ben J ohns on House, Ba rbic a n, London EC27 SOL. Editors: Ma rion Taylor a nd Sue Medley. Cos t £ 4 per issue (bi-monthly a dv e nture fa nzine ). AtalJn. eat the fruit — there's a worm in it to be usec as bait. Drop the log of wood at the south sicleof the chasm and you should make further progess. Plilip Wilson of Bristol would like to know if thers's anything he needs to get from the ship befcce it blows up, and if there are objects he nee(ls from the escape pod in Planettelt Tre only thing you need to consider when in the shipis 'Agrrht Run away' — basically, gel the heck out d there. You should take the Survival Kit from the Pod Mitthew Lomax of Doncaster has asked ft The Outtis more advanced than GAD and where it can be c)tained from. I'm sure someone will correct me if I'm wrong, but I don't think you can buy The Quill these days. Try the In-Touch column in Adventure Probe magazine. The Quill and GAC are. in my humble opinion, equally as good. I find t3AC a lot easier to use, but both systems are quite easy to get to grips with once you've followed the basic tutorial. Margaret Lawrence from Dudley is puzzled by the Newspaper and the Binoculars in Beetle Quest. Well, you may find this hard to believe, Margaret, but if you take the newspaper you can MAKE TAXI to get some transport! Give the Binoculars to the Girl with the Kaleidoscope Eyes. pieces of treasure the thieves have cunningly concealed — that's where all the fun is to be found. Oh, and while you're exploring, your memory starts to return tool This is the stuff real adventures are made of and one which I would heartily recommend. SPECIAL OFFER • Tony Collins of The Guild has a gr e e d t o y e t a n o t h e r gr e a t s pe c i a l THE GUILD, 760 Tyburn Rd, Erdington, Birmingha m 0 2 4 9 NX . Cheques/Postal Orders to be ma de payable to Glenda Collins. ADV E NTURE PROBE, 5 2 Burford Rd. Liverpool L1 6 6ACA. Editor: Mrs Barbara Gibb. Cos t £ 2 per issue (monthly a dv e nture fa nzine ). THE GOBLIN GAZZE TTE , 1 0 Ta v is toc k Stre e t, Ne w l a nd Ave, Hull HU5 2LJ Editor: Mr Les Mitc he ll. Cos t £ 1 .5 0 per issue (bi-monthly a dv e nture fa nzine ). THE ADV E NTURE AND STRATEGY CLUB, 17 Sheridan Rd, London E l 2 GOT. Conta c t: Ha ze l Miller. Cos t £ 2 4 pe r year (bi-monthly a dv e nture fa nzine ). offe r for COMMODORE FORCE adventurers. This month you can ta k e a dv a nta ge of buying Million Dollar J e we l He is t by Dorothy Milla rd and T h e J a de N e c k l a c e by J a c k Loc k e r by tw o e x c e lle nt a dv e nture s a t Cl off the norma l pric e of (4 . Please s ta te ta pe or disk w he n ordering. • P l e a s e r us h m e y our t w i n pa c k of Mi l l i on Dol l a r J e w e l He i s t a nd T h e Jade Ne c k la c e a t the special pric e of just E3. Na me Address Postcode Ta pe ' 1 D i s k It's t ime to extinguish my torch once mor e and sharpen my quill r eady for next month's w riting. Keep chiseling a t those letters and m a y your crom forever be well. Peter Williamson of Manchester is completely slumped by the boulder in Desert Island. I suggest you lie the rope to the harpoon and fire it — that should help you overcome the problem (as obscure as it may sound — Ed). Janet Arundel of Colwyn Bay is stuck on the lovely 'golden oldie' adventure, MordonS Quest. She just can't find the answer that Tarzan's question. Carefully draw a map of the jungle area and stand back and study it. What kind of amorphous creature does it look like? Doesn't it look rather like something small, green and slimy that lives in ponds and croaks? • C-FORCE hle_9 • SEPTEMBER 1 9 9 3 The Trojan C64/128 light pen can be used as a complete replacement for the mouse in many applications. Particularly useful in drawing and design, the two button pen provides the user with a very direct method of control_ Packalso includes Pen Master art program and a basic program to allow users to write their own pen compatible software. Collo 6327 1 2 6 . 1 0 1 SPELLINGFAIR C64CASSETTE We are pleased to annotince lho release of the Spelling Fair C64 cassette. A unique basic spelling techniques There are over sixty levels of difficulty to suit children of aH opens a whole new phase of computer entertainment. This advanced light phazer presents a challenge of skill and accuracy for C64 users of all ages. ages and abilities Price: £ 2 2 . 9 5 CODE:6361 PRICIIS I 0.95 ALSO IIKLUDES SIX °A im s and colourful package for 713 yearolds to help master Theultimatefeaturepackedutilitycartridgeeverconceivedforthe CBM64128systems.Pressthecartridge'Irenebutton'andunleashthe powertuiGraphics.Backupandmonitorutilities.Fastioada200block programinundet6seconds.Howhaveyousurvivedwithoutthis?" PRICE:E34.95 R E W s t he y e a r 2 2 5 4 a n d Ear th ha s be e n i nv a de d by ss., the m os t r uthl ess a nd vicious r ace i n t he uni ver se . THE DALEKS. M e e v i l Davr os is a t t e m pt i ng t o destr oy t hy oz one l ayer of t he E a r th LA, a nd, us Dr W ho, iiii 0 0 to O f f d e a d l y pl a ns . .4.41 I V v , y o u F . NO. 6318 1111T U LT I M A T E 1 COLLECTION •Commodor - e For te Reader s, • E assorted cossottos f or 1 4 0 I E W i t h thi s e x c l us i v e of f e r to y ou can g e t a •I ti tge Col l e c ti on' o f 3 0 a s s or te d cassettes f or l e s t E 3 0 o r a n 'Aw e s om e C ol l e c t i on' o f 5 0 Co d e Pr i ce T aDi sk £ 1 0 . 9 9 6 3 6 0 p e TC. -FORCE N o . 8 • A U G U S T 1 9 9 3 a TROJAN PHAZER GUN All those who love playing adventure games on their computer will find this book of greta interest, Contents include history, development of computer adventures games, tackling first moves, mass and mapping techniques, mazes and how to master them, solving puzzles and choosing adventure games. Code : 8 3 1 3 Pr i ce: C111•96 R e f no: 6 3 0 2 • Oporalion • Wolf T o w • Gonslingoe • • Cosmic • Storm B o s t Ghost n Baby Blues Goose o n l i Ta k e your c om put e rd w he r e t he y 'v e never_ ga m i ng ski l l s be e n befor e w i t h thi s now hi gh t e c h j oysti ck. Adv a nc e d pi stol gr i p de s i gn a nd sensi ti ve m i c r o- s w i t c he s enabl e you t o m a s t e r e v e n t he m os t di ffi cul t ga m e s ! Le t Mi ndi c a po Power pl ayer s Joysti ck pr ovi de y ou w i t h t he ul t i mat e ga m i ng e x pe r i e nc e . P RI CE : £ 7 . 9 5 C O D E : 6 3 6 2 05 DATACORDER MARCH/APRIL/1MA YhiUNE / J UI LW A tiUffr t TAPES PRI CE: Gi U S T 1 9 9 3 MARCH TAPE COD*: mos APRIL TAPE CODE: 6470 MAY TAPE CODE: 0479 JUNE TAPE CODE: 0402 JULY TAPE CODE: &SOS AUGUST TAPE CODE: l e l ZZAPI 6 4 BACK ISSUES This book helps on lust about any game you care to name on a wide variety of computer tom s's. Covers backdoor codes left by the programmers. cheats and tips to got past your Opponents, how to skip levels, pokes for intinate lives, lime etc plus many other options. This is the ultimate hint book with • In excess of 750 pages. • In excess of 1250 gam es.' In excess of 200 adventures, • More than 12000 hints. Tips a Pokes. COST E14.95 CODE 6331 NUMBERS 80 — 90 WITH TAPE. PRICE: £2.50 EACH Usi ng a s t r e ngt he ne d st e e l r o d s , t h i s IBINDER OMMODOR ogy eac t ha nds om e bi nder . e m bos s e d w i th t he CO MMO DO RE FO RCE l ogo, w i l l hol d 1 2 i ssues of your fa v our i te m a ga z i ne s e c ur l y i n pl a c e Ba c k I s s ue Bi nde r P RI CE C5. 95 RIEIF: 6 3 5 8 . U • FULLY COMPATIBLE W M C 6 4 / 1 2 8 HOME COMPUTER • HIGH DEGREE OF SENSITIVITY, ACCURACY AND SMOOTHNESS • 2 8 0 DPI RESOLUTION • ENLARGED TRIGGER BUTTONS L COMMODORE PRODUCT DESCRIPTION PRICE PlattiCE FORM Offers subject to availability, Overseas orders despatched by Airmail, All prices include postage packing and VAT Valid to August 31st 1993. Please add postage as detailed below (UK free of charge) POSTAGE:Ail prices Include UK postage, packing and VAT. For orders over E10 Meese add E5 to Eire/EEC and El 0 for overseas unless spectfied above Overseas orders dispatched by airmail. Send to: Europress Direct, FREEPOST, Ellesmere Pod, South Wi r r al , 1.65 3EB no stamp needed ii posted in UK) Products are normally despatched within 48 Hrs of receipt but delivery of certain items could take upto 28 days By phone: 051-357 1275 Don? forger SO give your name address and credo card number General Erpqmnes:051457 2961 TOTAL 1 wish to pay by CbequeEutothecake made payable to Europrest Direci AceseM astercanSEurccaBafclaycaaVVIsattonnect -- - 1111111111 t 1111 11111 Name S i g n e d Address P o s t c o d e Daytime telephone number in case of queries I C-FORCE No . 9 • SEPTEMBER 1 9 9 3 page in T COMMODORE ORCE h is where, traditionally, we give an e indication of what to expect in l the next issue. The a problem is, we don't s know where to start! t COMMODORE e FORCE incorporates d ZZAPI 64. After i collating the results t of ZZA P reader o , r 's i l a s t decided it as time ae l b o w ls u r v e y, w e for change. Everyone — including us — appeared more than happy with ZZAP!, but we wanted more than just 'happy'. We wanted our readers to be lost for words after reading a new issue: to struggle to find superlatives to adequately describe just how excellent the magazine was. So COMMODORE FORCE — incorporating ZZAPI 64 —was designed, developed and released onto an unsuspecting (not to mention unenlightened) public. You're now reading COMMODORE FORCE Issue Nine, or ZZAPI Issue 99. Our next issue will be COMMODORE FORCE Issue Ten_ It's also ZZAPI issue 100 and, understandably, we're going to party. In tact, we're rather happy to have the opportunity to. Next month well have a review of Liverponl, ndslam's much-awailed football epic. We've I Hello Ne ws a ge nt. It's me, the • Person who storms into your shop I tvery month and de ma nds a copy of t:OMMODORE FORCE. I now realise I h IMOUnt of damage whe n you told ne you'd sold out be fore now, so to •aprevent me from trashing your t hop and the included goods again, I II vould like to reserve my very own copy. c a IV NAME NY ADDRESS u MY POSTCODE s NY LIFE STORY e d I If you didn't k now, COMMODORE FORCE is published every month by Impa c t a lagazines Ltd, a nd is dis tribute d by COMAG. n itease keep my ma g for collection u, nl me • e a ns been promising it for the last two issues, but the game just wasn't finished, What's the point in reviewing a game unless it's the final version? Another C64 mag appear to have reviewed an unfinished copy, but we're not in the slightest bit bothered — if you want to read how it really is, you can read it here_ Back to the Feature will be concentrating on the grand year of 1987, and our regulars will be... well. as regular as ever. Reel Action will contain some of the hottest games this side of there, and our two exclusive diaries will be as informative and interesting as you'd hope for. The Tipster will have an exellent Blues Brothers map and much more and — hopefully — Lloyd will have recovered enough to get through the reams of letters that positivelly overflow from his mailbag. You can even watch the conflict evolve between Chris and Miles as they both lust after the elusive role of Tipster. There's so much more that we could tell you. but there just isn't the space (or the time — deadlines, eh?). Issue Ten (or is that 100?) of COMMODORE FORCE hits the shelves on 26 August. As we've said before — we can't FORCE you to buy it, but you'd be a fool if •DON'T BE A PARTY OPER, JOIN THE OMMODORE FORCE CELEBRATIONS ON 2 6 AUGUST. BUT EMEMBER NAME ISN'T DOWN f I F OU'RE NOT COMIN Y IN, O SO U GET THE TICKET R COMMODORE' FORCE ISSUE k 1 0! , • , ALIV I T C4e NEW LOW PRICES! FROM SILICA SYSTEMS - THE UK's No1 AMIGA SPECIALISTS SAVE £ 1 0 0 O N T H E A l 2 0 0 - P L U S N E W H D OP TION S ! CARTOONCLASSICS S T A N D A L O N E L E M M I N G S PACK W I L D , WEIRD &WICKED SOFTWARE PAC:•, - FROM SILICA A ? • tit) / M 8 ! I I I £49.95 G £25.99 A £25.99 ZOOL. PACK C127 92 5 0 4 PHOTON PAINT II • i x. . . , GAO. 1 9 1 . 1 . 9TOTAL V ALUE : £267.87 0 % c r a w p t E229 u' I RMAbN E199 1 RAM E1199 a lkt E229 M i PLUS! s b £229 2 PM! E229 2RA RAM E259 2RAN £ 2 5 9 VALUE: 2 •-M M M M AMIGA600HD AMIGA1200 bA MIGA1500 bAMIGA4000 bA MIGA4000• ' EPIC + HARD DRIVE COMICRELIEF A r i H OM E ACCOUNTS SPECIFICATIONS CONFIGURATIONS A I A t RDDISK FREE +gI H t M (OrOFFIOLALUPGRADE') 25MHz 68030cc l l E E100 r poE979 I 129•1E1099z.:1 G 2141. E1199.--;;• E1299:1:A 47. 3407_ E1399z.:: • SINNOCMOstoopoto,twpfdoe 4,7,•, 5407-0699 6AUL 25MHz 6 8 0 4 0 0949 0 6t E149 0 E2199z.:6r- 2 4 5 Cr A P P R OV E D AA A 1 6, - 3407_E2399 2 6r.,. 1 . 540 E2699:.= Al200 + HARD DISK M 0 RAM UPGRADES h600 + HARD DISK • 2 AA 1 20 /169 2r. 64: E449z, I - 30 ! 85: E499:,:. G . 2?ReP te n 64 • E3494 2t., 127: f529.:,;, E299 AA E " RAM E399 R A M 2:209: £599: „ ▪ 85: f399,,:,1_ A1 2 E 2 ALL P RICE S INCLUDE V AT - DELIVERY I S FRE E O F CHARG E I N THE 0 U K MAINLAND 99 6"t ... MAIL ORDER: 9 SILICA SYSTEMS - THE AMIGA SPECIALISTS LONDON SHOP: 52Teittentlatil Court Nod. London, W1POBA z z i Isoxonn o re+ L' 0 94 ' .3q LONDON SHOP: let 171421 1234 6.-44 , ; SIOCUP SHOP: Tot 0$141211111 " " S E-_ o m m t 0 E3 ESSEX SHOP: Ke di s e t (mt Pao High - 5 Ø Southend-on-See. Esau, 581 ILA Tot 1712 448031 A 17o Silica Systems. C F O R C 99 - AMIGA COLOUR CATALOGUE 1 - PLEASE SEND A 64 PAGE M 1 0kA 4rv,s/miss.+As. . , 1 I ‘ SILICA 0993 1 - 4 T h e SYSTEMS G M e w s , H a t h e r l A e y ,'Ll2 R d 6 ZOOL Is the software pack of the year. It Includes: Zoo!, Transwrite. Pinball Dreams and Striker V a l u e 0 2 7 1 2 . All Amigas from Silica (excluding AbOD Standalone and Amiga 4000) include a FREE ZOOL pack as well as CFA Basic and Photon Paint II_ ZOOL E 2 5 . 9 •••as, rwwww• •sr% Ain, CNN•EVA12 TRANSWRITE 9 Pocamor aPal SiMI O W N PINBALL DREAMS Pottal So WWW • N N Al) • SIN 112 STRIKER Swim. S o u l aw • NM CI) aans• CFA BASIC v15 W C 5 0 00 Po wn w Bo w P o wwo ws lan wasm E89 95 CAimmentrr PACK I NCLUDES: • • km AT O KA 5 0 9 , BUILT- . / two C A N E A ‘ AS20 T V N O M A A TOR •CTHE 2 SMAPSO 9 0 NS 5 : 2 4 1 1 1 1 •Scaplaoa O 0tAteeT C 2 S VD • LO MANO IS r a • O ti o NE P A N T I l i s e s FREE RIO S M C A TATA. 7 .• I N nTOTAL O N PACK VALUE M I S R S T LESS PACK SAVING C:5 2 5 1 2 SIL ICA PRICE. M A I D S sap T O T A Lf 2 6 787 V AT A I•1( S NP RAM ALwe A K cuo • Wi• V . ' I t u n ‘ t A 1 I' o r o ALL CCM * L AU TANA 1 aa m um goamo o• A•c• 1 0 0 ' M * a w P.m • • • ma e a sma toot 51 o w P O a LP t w o n e r P . w o w Dato T P ACK I NCL UDE S : E • pro AWL S (CO C I O / SO M • BAHL TAN 0 1 4 0 4 % • BANAL,N T v MO CULATCP 1 PL : US M E E F RO M S A WA •9 PHO TO N PAINT d M O 95 4 r e s a t M O W V A A S A M T V LESS P l Ca S AV AC £ 9 0 Da SILICA PPMOS C H I S SO PASVIOLATA V e t I t WA T A tv K ,l i t , O ..V et I ,O T W e t F RE E • 1 A• -ON NCI • AT HO W M U M M Y I A t •• e0 t C 1 9 1 , • * T A o• * M A I M I • o MINO R C 1 4 0 : c • . $ •E 9/5 RAE KANN o w " t a t J , o D • • • L hLal al l t S C A L A R = C I A I , o Cr R NR INCA 1 -P A TOTALPACKVALLE. M E f S,• FSD o l l l • Sa 4hk E a2 1 . l m SAC. M C I ENV A c y T p Pcs incLuces, • n t • Thee•we c o 00 as OI A.am . 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PRICE M ATC H : N 1 Vt.t N %awn m e -0 4 Am 0 0 Postcode. 1 5 ,ESTABLISHED 1 4 Y E AR & 0 Se aP n tea mmin trackrecord inpnalessonalcements,'sales W hav C O O N I L I C I T I C12 MILLION TURNOVER (width SO M EM : S ( a l d r e NI ate solid. 101111(01 an9 prchlable T • • •• • • • • A l • • • • • • • • p * a c t WhICh - L a n y l M 92 5t2ve.1§motelaaPCCads TAN 0 100on 4 : 0 hi dm WOO BRAPHICS 3 •T Pi9 9 LJ ,• 9 IIIDO ,• , s kM 0N1P 4E5N ARCHI T E CT URE O ,Too E. Ow o o No o w w a r m , ror N oSw , w w w , N W , a cI wr n , 4 masooM wo me n . o I • N11.42312CPROBSOTI a l? •Ean: •no c •c Ll '.1. •tm mto 5 ••aI a riM a:Da' KENN ORM •N 1W P N sN W O NEW • 1-4 The Mews. Hafteries Rd. Sews. Kent01414 40X Tot 381-3419 1111 WI bt 'NM toyth, wahspecialrsdocodrote Arrhsaoilers, aswetasdegasOnallAmogasoftwareaodDonavan Ohcal Ilant DrwVROISCISSMC0WAN(on stir wmranty t n. . , 00 Seltr 1-4 The Mews HeMerley Rd. Sinop, Kent DA14 40X E t) • e s ., i o n o o n o r n m i W o r d S t r a k L 0/14110 4000 SQUARED CIRCLE ORDER HOTLINE 0908 262366 :N n t e nd o'] Look here! Great-value N i n t e n d o supergoodies! PEA MARIO BRO K I N AM CLOCK C16.. "Wake up! It's time to teavei I a n d announces Mario. Featu computer game music. 4-event digital clock and "Snooze" button. Ir y 3 1 L TIME BOY KEYFOB E4.99+p&p 32010 miniature Boy is an LCD h on a keyring. *AULGAME 1 4 1 W A T C H AFIVE•FUNCTIONAL E S INCLUDE DIGITALWATCH* U • A A A M E WATCH WAS El 2.99 N O W C 8.99+ pikp 32011 Super Mario Kart Is now more mobilo! Fully playable game. Including a split-second digital watch to keep track of your fastest laps. SUPER SAARI° WORLD WATCH WAS Ei 2.99 N O W C 8.99+ p 32009 SWEATSHIRT MARIO T-SHIRT WAS (619 - NOW13.99 +Op 31-005 RTS Mario and Yoshi travel over seven game worlds to save Princess Toadstool from the clutches of the evil Koope• Includes headphones' SUPER MARIO BROS WATCH WAS C146.99 NO W E13.99 +p&p 320011 Battle against Bowser to save Mushr oom World in this fast action, multi•level platform game watch. LEGEND OF ZELDA WATCH WAS E14.99 N O W C8.994-pap 32007 Link travels the underground complex to slay the Dragon Collect weapons to destroy the Menagerie of Meanies. TETRIS GAME WATCH WAS (114.99 N O W CIL 99+p &p 32008 The ultimate Russian brain-teasing puzzle is now avallabie on a watch! Fast reflexes and a clear mind are required to complete this game of strategy. LEGEND OF ZELDA 3D WATCH WAS E5.99 NO W C 3. 99+p ap 32005 AY COOL THIS SUMMER MARIO MADNESS T-SHIRT REDUCED FROM E6.99 TO JUST E3_994parp 31-009 MARIO SWEATSHIRT WAS £8.99 NOW ONLY C599+pilip 31-001 SUPER QUALITY T-SHIRTS & SWEATS AVAILABLE IN SIZES: 7-8 9 • 9-1 ITEM CODE SIZE PRICE TOTAL 0, HOWTOORDER 1 ForfastserviceonCredit Cord Postage& packing Salescal 0908 262345.6 1 Goods totalling under £500 please add £0.75 9.00am til 5.30pm Monday to over £500 please odd CI .50 Friday or sendyour order by over £15.00 please add £2.50 1 post b theaddress below Our ScuaredCircle guaranteemeans that 1)011 are no' completely satisfiedwrthany der 2 retu ,Comau yrno!o uDomes p may u r only c hbeareturned s e if theyyare foully o u er MR/MRS/MISS T O T A L ur m a y INITIAL S U&R N A M E pA uR r D"6 " C ADDRESS 1 P & P c h sent10: 1 aI TOTAL 3 Is e E NCLOS ED 18VINCENT ADVENUE,CROWNHILL, Ii MILTONKEYNESMK8 OAW IS InSIJF , NAME OF RECIPIENT A G E P l e a s e tKk here if you do not wish to10(111Ve iI L It 4 1 L DEUVERYADDRESSIIFDIFFERENTFROMABOVEI o t h e r mailings M B E n MASTERCARD L I A C C ESS L i S W I T C H Is VISk 4 Go o d s wilt be despatched within 14 R Ic x wortungdays front receipt of of der. D a t e (Ii Stglature Sg y iI nr W r IIa Cl Flip open the 30-moulded Zelda figure to reveal a fivefunction LCD digital watch. EXR IYDATE11 1 1 1 r•- p 13 ,qo uuo ;ce tEyraL Il L IT6a1°a ' dmb°delleand