1 - Parent Directory

Transcription

1 - Parent Directory
IFINNER1!
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THE
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Exclusive diary-of-a-gam
e
Winn
ii
KIXX
n
SPECIAL'
fi r IWOMANI
t
111 I 1 1
9 770967 746006
E2.99
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.
9
SEPT EMBER 1993
V C R EA T I N G 905 R EA D I N G
:0
I
I
COMMODORE
NOW A TOTAL MOUSE/
GRAPHICS PACKAG
FOR YOUR
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64/1 A T
AT U L
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L I
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• -• • • • -• .
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-
wr ami Tati Nai r , ci ni
•
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• T h i s Com m odor e Mous e is a hi gh r e s ol uti on t w o but t on m ouse
fe a tur i ng opti c a l c ounti ng, te fl on gui des, m i cr osw i tches, r ubber c oa te d
ball a nd hi gh qual i ty i nter face.
• W h e n c om bi ne d w i th O CP Adv a nc e d Ar t S tudi o thi s gr aphi cs pa c k a ge is
qui te si m pl y the be s t system avai l abl e. T h e fe a tur e s Cr . unm a tc he d. . .
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C r e a t e a rt tina iit• s h r i n k it , t •xp a ra l it . [ H M r it
rS op rt aay tpea t t e rn
i st o r ,sh a d ecs. Moa ke pe la st
y le lin e s • st re t ch a n d m a n ip u la t e sh a p e s.
. to addc detail
o inl tine
o mode.
u
r• P ul tdow ni tc on driven menus for ease ol
Z oto m In
t
.
M o ul s e operation,
plus
joystick
and
keyboard
control.
i
c
1 6 pens. 8h sprays. 16 bnishes - so flexible anyone can create supe„
F u l l cu t a n d p a st e la r ilit le , p in . e xce lle n t p r in t e r support_
b g r a p h i c s
e
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:
17
99
FREE!
TOTAL PAC KAG E
I NCLUDES M OU SE]
M OU S E M A T . H O L D E R
AND OC P ADV ANCE D
MOUSE MAT AND
MOUSE HOLDER
ART S TU D IO
P t E AS E
--- V /
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F
Y O U REQ UIRET AP E O R D I S K
IWORTH £12.99)
W I TH E ACH NACELACIE
NO W Y O U CAN P RI NT O UT Y O UR P I CTURE S I N FU LL CO LO UR!
efaa •eiserdse -
• T h e Star LC200 Colour P i
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out your pictures from An S tudi o, Action Replay, etc,. i n generous colour!
•n i L
t eCr2 0 0n isoit tfull Centronics printer so It works tvll Ii other computers (Amiga. s
•-o Mna d le possible
by Dairl's
y
PAC KAGE I N C LU D ES S T AR LC 2 0 0 C OLOU R PR I N T ER R AP £ 3 4 5 .0 0
S P R IN T 1 2 0 P R IN TE R IN TE R FA C E R R P E 2 9 .9 9
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rp, Ie tLcolour
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L ' driver D AT I L C OLOU R PR I N TER D R I VER SOF T WAR E R R P E1 9 .9 9
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you
I
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NORMALLY £394. 96
in
N Up toe 16 coloursit
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At
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CO MP L E T E P ACKAG E N O W O NLY £ 2 5 9 . 0 0
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CO LO UR P RI
m
k NTE-R DRI V E R AV AI LABLE S E P ARATI LY O N L Y £ 1 9 . 9 9
an
t• i tuyou aalicady
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i
t 1k1 0 or 2 0 0 Colour Printer we can supply the Driver separately.
y• W or k s with Serial Version or LCIO, Parallel Pon. Spr int 128. etc.
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T h e 1 5 4 1 M k I I os a s u p e r b
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d e s i g n e d fo r t h e C o m
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T O T A L P A C K A G E I jN C L U D E S
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A D D ES IF N E X T D A Y C O U R i e n
u
IS RE QUIRE D
t
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• P u l l feature Ce ntronics
l
Printe r Interface
s
• 3 a dditiona l ca rtridge slots
• C o u u irt t your 6 4 / 1 2 6 to a
• I4 t1 ,1 1 1 1 ,
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pr ov ide d.
range o i lu ll site Ce ntronics
IM ILI Recorder.
OTH ER C OMMOD OR E A C C E S S OR IE S
ONLY £ 1 4 9 . 9 9
( M I L L M I DI SA i s y r t a r a c s P L US
ADV ANCE D M U S IC S Y S TE M
ONLY £ 3 9 . 9 9
AVAI L ABL E ON D I SK ON LY
• T h e A d v a n c e d k liu• ic .
S y s te m m a y b e t h e b e s t
M ID I.M us ic p a c k a g e p r o d u c e d
fo r t h e 54,.1211 o ffe r i n g • h u g e
r a n g e o f m u s i c a l c o m p o r d ti o n
fe a tu r e s & M I D I c o m p a t i b i l i t y ,
w i th th e O a t & M I0 1
I n te r fa c e y ou h a v e
the T OT AL M I DI
•
W e a r a nd te a r on th e
origina l co n a rrlo r red LIrni.
•
S W I t c h D ri l vI d e t t f o r
selecting between game
•a rtridge s ra ttle r tha n consta nt
ittiplogging
• R e s e t b u tto n b o u t- I n .
ONLY E16.99
S OLU TION !
HEW
WIMP(
AMIUMMILIMINE
SPRINT 12E1
Parallel Printe rs.
• E a s y to use su p p o ris
Commodore Gra phics Set
• On b o a rd M icroproce ssor
C h i p I fl r a l
ILn%l o ad .
n t l •
1 1 A fi
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H O W T O GET
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P HOO
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Rs ] 0 7 8 2 7 4 4 7 0 7 C R E D I T C A R D O RDE RS
°E I D E R S NO RM AL L Y DI S P AT CHE D WI T HI N 4 8 H r s AL L C H I Q UE 5 P O I I I At O F IDE I t M A D E P8 VA1 1 1 I T O
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I lF P, A T E L E L E C T R O N I C S
FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT.
P GOVAN ROAD.
A
8T4
FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324
S 2R5. ENGLAND.
T
COM M SE 4
!
DATA
RECORDER
• P a u s e c ontr ol.
• Three digit position cottriter.
• C o u n t e r reset.
• C o m e s complete - no more
In ba r!
ONLY £ 2 9 .9 9
DATES_ LONDON SHOP
_
_ wail •
I
- 11.111111111
222, TO TTE NHAM CO URT RD,
LONDON. WI . TEL:071 5806480
r\
IJLTIA IA
111
!"
\
1COLIES OF
c
I IlL4C1;11111
1 iI
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NAME
THEMOSTPOWERFUL,
CONCEIVERFORCBM
tPACKEDUTILITY
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i
t
u
r
G
D AT I L I L I C T R O N I C •
a
"Re!
41"
POST
/Q
F
F
E
E
THE ACTI O N RE P LAY MK VI
WI LL L O A D A 2 0 0 B L O C K
P R O G R A M IN UNDE R 6 S E C
• TURBO LOADER - L o a d 202 bl ock pr ogr am In
l u n d e r 6 seconds - wor l ds fastest disk serial loa
On-boar d RAM and ROM achi eves hi gh l oadi ng
I
/
speeds. W o r k s wi th 1541/ 15711Dceani c. 1581.
• I NFI NI TE LI VES GENERATOR - Automati c i nfini te
\
lives!! V e r y easy to use, wor ks wfth many pr ogr ams.
No user knowl edge r equi r ed.
• P R O F MACHI NE CO DE MONI TOR - Ful l 64K
Freezer Moni tor - exami ne ALL memory, i ncl udi ng
stack. I 0 area and registers in their fr oz en state.
Ideal for de-buggi ng or just for fun!
• S P RI TE CO NTRO L - Fr e e z e the acti on and vi ew the
sprites • watch the animation - customise your games -
\
0 1 sprite collisions.
• F R E E Z E R FACI LI TY- N o w you can make your ol d
slow l oadi ng pr ogr ams l oad faster. S i m pl y freeze the
action and save to tape or di sk to r el oad at super fast
, s p e e d - no mor e wai ti ng for pr ogr ams to load.
• D I S K COPY - E a s y to use di ski l l e copier_ M u c h
faster than conventi onal methods. I de a l for backi ng
• T A P E TURBO - Thi s featur e will add l Ur bo
Rel oad to the pr ogr ams that you save to tape - no
user knowl edge required.
• F A S T FO RMAT - For m a l an entire disk in about
10 seconds - no mor e messi ng about.
• P R I N T E R DUMP - Pr i nt out your fr oz en scr een to
printer M P S 801, 803, Epson, ta r , etc. - very
versatile.
• C E N T R O N I C S I NTERFA - For parallel printers,
Star, Epson, etc, P r i nt out Ilstings with gr aphi c
char acter s etc. ( Ca bl e r equi r ed for parallel por l
E12.99).
• S C R E E N EDI TOR y Now you can edi t the entire
frozen scr een wi th this text edi tor - change names on
high scores, etc. G re a t tunII
• E X T E N D E D TOOLKI T - Ma ny single str oke
commands for Load. Save, Dir, etc. P l u s r ange of /
extra commands, i.e. Auto Number . Old, Del ete,
Mer ge, Append, Li nesave, etc.
/
up data disks.
THE REVIEWERS SAID...
GRAPHICS SUPPORT UTILITIES DISK
SLIDE S HO W - V i e w your fa v our i te scr eens in • sl i de s how ty pe
di spl ay
BLOW U P - U n i q u e uti l i ty al l ow s y ou to ta k e a ny par t of a pi ctur e
& ' b l o w i t up" t o ful l s c r e e n siz e
SPRITE E DI TO R A c om pl e te s pr i t• edi tor hel ps y ou to c r e a te or
edi t spr i tes
MESSAGE M A K E R - A n y s c r e e n c a ptur e d w i th Ac ti on Re pl a y or
c r e a te d w i th • gr aphi cs pa c k a ge c a n be tur ne d i nto a scr ol l i ng
scr een m e s s a ge w i th m usi c
ONLY £ 9 . 9 9
"I'm stunned, amazed and totally impressed. Thi s Is easily the
besi value for money cartridge T H E CARTRIDGE KING!'
COMMODORE DISK USER
WARNI NG 1 9 8 8 CO P Y RI G HT ACT WARN1 N1 9
loctron.,:s Lid m o t t o . co rd o n .
, o - r ,
co p yrç r I motional
o p lo O kb
o aa ot I n s p ro d u ct aro d o so ro d O d u C a an t' se n o ra.. su ch as Pu b ac
I ho b acku
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• I n p
m a11 tM a gs a so ro la.* o w. n . o ve n tor so u r P ar
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Cf pao ln ial.0 .1 Or MS m e r e m m o o r at r e I m m o * Ito fo o l
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H O W TO G E T Y O U R O RDE R FAS T!
o•El LIDASTAID T
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AL L C H E O L I E S
a
,
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PO ST AL
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D
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GOVAN
RO
AD,
FENTON
I
NDUSTRI
AL
ESTATE,
FENTON,
1
S
STOKE-ON-TRENT,
ST4 2RS, ENGLAND. FAX11 0782 744292
M
A
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0
EE C H N I C A L C U S T
• O M E R SERVI CE 07821 744324
P
A
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222,
C
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j 2 4 HOURMAIL
,
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1
casear cHao WITHIN •Ola Hrla,
1
PI =
M LO NDops .
0
O R D ER ! ' N O R M AL L
Y
8460
11
,• —• • • • mEmo b .
MEE
Kiss 'X L'
themselves w i th
Microprose's
ma s te rpie c e .
SUBS!
Large underwater
vehicles, ofte n
a rme d w i th
torpedoes. You'll
fi nd none of thos e on this page...
CH& if
C H A R k
If it's happening, it's here. I f
I ts not, so w ha t?
Anothe r dose of groovy fre e
games a c tion w i th a touc h
of the blues.
Miles re c k ons he 'd ma k e a
good Tips te r. Sold Chris
'pats, he's too hairy'.
, i h r pimp
T h . Brian goes from s tre ngth to s tre ngth.
The c ontinuing adventures
of Ludlow's
hippest
Ws .
Lloyd dances the hula for the a dmi
of his travelling e ntoura ge .
FREE K I M (
A whole buc k e t load of
Kiss goodies up for
'
lucky?
,
s
i
b
s
.
D
ense, and the y
o
ving. Le mmings .
y
sire's also Ba tma n.
o
u
f
e
e
l
WORK I d
ROG S S
Loadsa Kis s
good selves a nd
ked out by out
ded to y
OSIER
lernember 1987, the
thines• year of the ra bbit (w e
hink)? — James does.
:-IFORCE N o . 9 S E P T E M B E R 1 9 9 3
APOCALYPSE
It's fi nd the pos te r
time ! Now whe re 's
the othe r half gone.
azt
Ii
le a
F
All y our OACed,
Quilled a nd
I _-PAiNed
queries
a ns w e r e d
A
FORCERELD
I
PLAZA
0 :N
Wha t did the little
birdie say w he n he
visited the Plaza?
Al Cheap cheap. S
T
MOI H
The last pa ge is the fi rs t
page, a nd the first pa ge
bogim
Atits
:Il
lok
• Believe it or not we 'v e
ma na ge d to k e e p this
entire issue fre e of
chopper Jokes.
Well, a lmos t
1
2
it •-
• Join Fre d a nd
Fiona Fix it, in
• Cork ing racer
with nobs (a nd
guns) on. Plus,
a gue s t
reviewer
4
Ki x x ' s f a c t or y -
6
b
a s e d pl a t f or m
puzzler
ANARCHY I N M I U K IDIT01111A1
MADIA04140 IDIMOR A M I N O EDITOR
Ste .° Se a % t o r She lds J a m e s 'Runt- • • n y Price
o r o r r INIIITSRS
Chni Go n g tinoergrokricr Ilaramard M
Lloyd Stage Er • •
IFRATURES SOWER
"la (
Milo N o Ft ,toro Ja ckso
0,
,
"
M
o L IrM /t H A
' I R DESIG N
YDII'M w a tc he d tbe
Movie, dug the sounds
- now play the game.
Its a 9 1 %e r and it's
comin' a tc ha live.
NP-
trett•astll• to a
W
:
1
4
i
n
0
CO MMO DO RE FO RCE (I ncor por ati ng ZZAPIII41)
Is Br i tai n's bi gge s t C6 4 m a y - c r e a te d by:
I m pa c t Magaz i nos(DI C) Ltd, Ludl ow ,
Shr opshi r e SYS I J W
PRODUCTION I R M O
THE BLUES
BROTHERS
F J
1
i
T
g t
a t
I N
5
COMMODORE
rcotecE
Unless you've re a d COMMODORE
FORCE ba c k to front, you should have
notic e d tw o plastic things s tuc k to the
cover. The y 're not holders for tw o
• n c i l s a nd the ta pe within is not
itable for a parcel wra pping. But
hen pla c e d inside a da ta s e tte ,
agical things wi
ere's a list of t
be unleashed...
1
OF
i, l i t t l i C e p T ION
I N T N N W I N 111
0
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F
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t
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O
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L
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t
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• Wotc ha gonna do whe n
the la rge s t mous ta c he in
the world a nd
Hulk a ma nia go
droopy on you?
4 8
Be mE1
:4 0
GUADALCANAL
Armc ha ir s tra te gis ts —
your time has c ome . Re live WWI I w i thout ha v ing
to put black c urta ins in
MI your windows .
SU M W W W .
,
MP
1
41
• me 41.110.1
U M W O USI NNW1
,IST"'•.LL
40.4
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wrm a , i
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HACKER
Break Into a ma x imum
security c ompute r
ne twork for all ma nne r
of rosy c he e k e d code.
cracking caperings.
,
SWEEPS MIESSIONE D O S I O N I E R
'Mont •Sr•d• Kent:kick C l a w s Na ncy laloAtty
•
T i l l I N D IS NEAR PRODUCTION
O
PRODUCTION MANAGER SCANNING
s
Franco T o S t r a ye r s Fre y W h o m - H . , .
b
UlVO UJT lO N ADVIRT ISINO
roo v u r r o m o MANAGER Al I V O I MS S E R SALES
Vioielece t a t c h e l l e 'Revolt' a id.
r
Pete 'Peace Brutaitty 14Avu,,••••
A
n D M I R E R * PRODUCTION
• • •• e l s not M a r',
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RI O k sNI ROLL mwitirou
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FIN A N C IA L M E R C IE R
Eddie M y Way' ItacKernetriek • s t i Malcolm 0 A
C
Peatitila•as
seuctott
T
CIRCULATION
C . : A oRebel
r p n Vol •
Roger
O
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,
I The NW:Ws decease le NM I
laeltebte On request We canaot •.,
Atato COMNICNDORE FORCE unte,
.
L
addreamal INVINXPe All trademarks ano curry.
•
re count,.
M E M bRewat
A
No metehel may be reproduced * l b w r
S Pnnied
in Ste UK by SPCC Buwwss Hagar
I u c l a Otatreastsid by COMAS I S S N 0967 476X
All edionat and destrin a co
R
A v rearattaloce
,
•
S
to °Per
T
magazines I w o
or dead is purvey
A
*tank,' tr•rntung
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COVER eV
T
oi. Fr e y
C-FORCE
BAPTIMBEB 1 9 9 3
r
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r
r
i
c
r
So, you l i ked t he l ast i ssue, huh?
And the one befor e t ha t too, j udgi ng
by our sal es fi gur es. Ne a l ! And t he y
said i t w a s a dyi ng mar ket. . .
I t s tr ue, fol ks — w he n w e l a unc he d
COMMODORE FO RCE ont o a n
unsuspecti ng publ i c, i ndustr y m ogul s
the l ength a nd br e a dt h of Br i tai n wer e
hear d sni gger i ng i nto thei r cof f ee
cups. Ha! I t's r ewar di ng to w a t c h
those same know-i t-al l pessi mi sts
tucki ng i nto doubl e hel pi ngs of humbl e
pie as thi s m a gni fi c e nt m ont hl y goe s
from str ength-to-str ength.
ft w a s fel t, for exampl e, t ha t j ust
because s om e of t he maj or r etai l
chai ns ar e cur tai l i ng thei r s t oc k i ng
policies r egar di ng t he C6 4 t h a t
owner s of the a w e s om e 8-bi t mi cr o
woul d hang up thei r da t a s e t t e s a nd
retire. Not so! We k ne w all a l ong t ha t
home c om put e r e nt hus i a s t s w e r e n't
qui te as fi ckl e as m a ny i m a gi ne d —
indeed, Ll oyd Ma ngr a m 's still
receiving l etter s fr om ex-consol e
owner s w ho'v e t r a de d i n thei r car ts for
a car t-l oad of cassettes.
Our pol i cy is si mpl e: i f Boots,
Wool i es. Menz i es a nd Smi ths ar e
stocki ng f e w e r and f e w e r de c e nt C6 4
games, we'l l j ust ha v e t o wor k t ha t
little bi t har der i n ge t t i ng t he ga m e s
on your behal f. I f you c a n't buy t he
sackers, we'l l gi ve 'e m to you!
Thi s si mpl e str ategy is al r eady
paying bi g di vi dends. Over the pa s t
tbree i ssues w e 'v e gi ven our r eader s
classic ga m e s wi th a c om bi ne d
orerall pe r c e nt a ge of, a nd ge t thi s,
350Qe! The a m ount of c a s h y ou'd ha v e
had to pay to buy t he s e ga m e s w oul d
Mso be w or t h cal cul ati ng, but t he ti me
11 spend totti ng up t ha t par ti cul ar set
ol figur es w oul d be be t t e r spent i n
attempti ng to secur e be t t e r gam es!
You've got Ji mmy J a m e s to t ha nk
for this i ssue's Reel Ac t i on s m a s he s —
The Bl ues Br other s. e h? Wha t a scoop!
He's be e n getti ng mor e a nd mor e
irvolved wi th secur i ng t he r i ghts t o
oar cover c a s s e t t e s of l ate, a nd
jugging fr om w ha t I 've s e e n so far the
lads got a r eal f a c t i on' feel for it.
So, if y ou'v e be e n at your wi ts e nd
tyi ng to get your mi tts on a par ti cul ar
pe c e of C64 softwar e, w hy not dr op
Ji mes a l i ne at t he usual addr ess a nd
h!'ll see w ha t he c a n do. I n the
meanti me, I hope y ou enj oy t he i ssue,
la fact, I hope you fi nd ti me t o r e a d
ti e beggar i n be t w e e n pl ayi ng your
latest ba t c h of Reel Ac t i on cl assi cs!
May The CO MMO DO RE FORCE Be
Voth Y o u !
Steve Shields
Ma na gi ng Edi tor
C-FORCE N o . 9 U SliPTEMBER 1 9 9 3
PURE A N D SIMPLE
•
n a surprise move, American software giants
Acclaim have sold the rights to their current
(unreleased) home computer products to
Virgin. These include the much-touted Mortal
Kombat, T2: The Coin-op. Alien 3 Bart vs The
World and The Incredible Crash Dummies. Of
these, only Alien 3 is tipped for a C64 release, but
as Virgin haven't officially announced a
resounding 'Yes, it's coming out on
the '64', we can't recommend you
begin saving your pennies just
yet. The game itself is
particularly enjoyable on the
Megadrive, Master
System and SNES —
but hey, you don't
ant to know that, do
you? As per usual.
watch this space for
more info — if
there is any!
Fingers
crossed,
eh?
STEVE SHIELDS
• Steve hasnI actually been
doing much on COMMODORE
FORCE this issue, as he's up to
his ears with work on SEGA
FORCE MEGA, Impact's new
Megadrive magazine. However, he
still nips into our office every now and again to
crack some heads — traitor that he is..
FAYE GAME:
The Blues Brothers
JAMES PRICE
• Whatever day it is. James is
neve'r satisfied. 'I hate
Bndgnorth and 'I want more
money' are common James
whines that linger in the air.
They're usually answered: 'So
what?' and couldn't care', which says it all really
(Right Chris — in the car park NOW' —James)
FAYE GAME:
The Blues Brothers
elax Take a deep breath Clear your
mind of all irrelevant thoughts. Are we
sitting comfortably? Then well begin
Once upon a time, there was a company
called Epip. an American-run software house
One of their biggest (and most sought-after)
Commodore releases was a game called
Impossible Mission Hailed by many as a true
classic, it incorporated excellent graphics.
addictive gameplay and — astoundingly —
impresively-clear speech samples. Released
not long after the C 64 itself. 114,056We
WSW() hasn't been avaihble for a while.
Until now, that is — although, unless you've
got a SNES or Megadnve, you can forget it
Believe 4 or not, Microprose have signed a
deal with Epyx. allowing them to produce the
game for the aforementioned consoles So,
who leads the way? Which computer format
.h ; • r : 7 ; •
ti I m p o s s i b l e Mi s s i on? I t 's a gr e a t
pl a t f or m g a m e a n d no m i s t a k e . Di g?
THE GANG AND T
° I R I S HAYWARD
strange month There he was.
sitting comfortably, when
suddenly the SNES FORCE
%
crew rushed in and dragged him
away. Once they'd got him into
their office, they forced him to write
*
a few articles for their meg. Chris said
C
afterwards
'ugh. I feel so dirty. Consoles — yuk'
h
r
i
s
h
FAYE GAME: Turbo Charge
games galore and au . i , por t l uni t t e s
sample some of the very latest releases for
free... as well as a few surprises that aren't
slated for release this side of Christmas
In fact, there's over one million cubic
metres packed to the sockets with gizmos
and gadgets Tickets cost a very reasonable
E7 for a day (or Eta for a family of five),
although if you're under 16 you'll need to be
accompanied by someone a Mlle more crusty
(I assume that means 'older' — Ed).
We've no doubt you'll be wondering how
much C6.1 stuff will be there but n o , that
would be telling All on all. Live '93 is set to be
THE show to attend this year. be you young.
old, hamster or small piece of scampi.
Look out for more information in next
months COMMODORE FORCE
ALIVE A N D
=KIN"
20 — and guess who's organising the games
section? WE ARE'
Impact Magazines, the company who bnng you
this mag, not to mention SEGA FORCE MEGA.
SNES FORCE, AMIGA
FORCE. SEGA MASTER
Consumer Electronics Show, some
W
FORCE and N-FORCE have
loyal UK subjects may be feeling a
been put in charge of the
iIOU hard done by Wh y should the Americans
entire gaming section. and
tget the best in video entertainments shows?
What
about
a
CES
for
British
garners?
were throwing everything
h
we've got into rt.
Well,
have
we
got
good
news
for
you'
Live
93
a
For starters. there'll be a
is a brand new electronics show taking place at
l1-1Widori'S Olympia between September 16 and
gigant•Qames gallery —
called The
l
Forcefield
t
Plaza —
h
featuring all
i
the very latest
s
and greatest
f
in computer
u
and console
entertainment
s GET YOUR FI NGER ON THE PULSE
There'll be
s
1_11%fie.
ot
—
o
v
e
r
t
h
concerning the true identity of Ian.
T e Take last month's issue for example:
A point he was Ian Osboume, at
h ore
at
anoher
e m he was Ian Osborne. So, which one
e Come to mention it, what is he? Chris
ris he?
reckins
'Whatever he is, he's been
e r
haurting
my dreams for ages. I reckon he's
i
'a walock
and no mistake'. Miles. on the
c hand speculated 'That's a tricky one.
sothe
a
bHe'sgot
a definite Nordic look about him. All
Iethirk
n of is that horrific beard he used to
ehay( — Ugh!'.
n
a
b
i
t
o
f
c
o
n
• The hairy one's been starryt
eyed of late. You see, he's got
u
himself a new girlfriend and
has been unable to do
s
anything but talk about her. In
i 0
the end, Chns and James had
o to
4 lflict several blows to his person to shut him
n kup— the sap
r N
PIAVE GAME:
eo
Teo Blues Brothers
cent
TO THE M A N
OSBORNE
MILESourrimr
So, what are we to
think? Who is this
individual we share an
office with? After much
high-tension debate,
we decided to ask him.
Unfortunately, he was
on the phone — so we
shoved a piece of
paper in front of him
with 'Spell your
surname' written on it.
Without further ado, he
scribbled, writing that
his real name is...
Osborne. So. there you
have it.
W
A
N
I
E
D
GAME MAGAZINE STAFF
ImpactMagazines MP publish the best videogamemagazines in Britain.
Expansionhas led to the following lob opportunities.
• SUB-EDITOR - COMMODOREFORCE
COMMOCr011tFOIKE ts the current iteration of Nrstain u longest-running IAA magazine New on
its 100th awe, the tele requires a competent sub-editor why aho hat a &silt to writ.
edtwrial copy from time to tome.
• SUB-EDITOR - SNESFORCE / N-FORCE
An err•rient G irls
- and a genuine interest in Nintendo games are pre-requrute ii you want to work on awardla
n d magazines
o l
winning
Salary us negotiable. deadlines
E n g l i s h
.
a
n
a b s l
Impact
is responsible lor threrse and challenging prolerts ranging Nom the produrrinn
i t Editions
y
or
t books.. through to editorial tesearch and consultancy for broadcast media The dirrhon nor
onsures a young. enthussaint teansplayer with a real knowledge and lore or garnet This post
rei
wvolves working
o
In
with sin meguine trams
r
k
u
n
d
e
r
Iropa,t Nagazims (1.1E)rssetting up a dedicated tales operaison in stoma 1.0A6Orius the re ly
p
e
near
u tutors.
m W t are interested in hearing from salesprohtsseonah on every level who are
knowl
e and confident of then own abulittes Ileroble working hours and generous
u edgeabl
r
commusPos
are available t o successful applicants
e
i
s
a
y
MA G A ZI NE S
o
C R E A T I N G SO N R E A D I N G
u
Plew
n apply tnwnesogonly to Eddie likKendrkk. Publisher, Impact Pennines, Case Mill.
Tetweside, Ludlow. Shropshire. SYS IJW
g
e
No
n g duo torapplications Sit hum M I Onlyshort wed arniuntsyeAlincense a reply
v
i
Impacthawses s o timin opportunitosemployer
r
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n
m
e
n
• C-FORCE N o . 9 U SEPTEMBER 1 9
t
• JOURNALIST/RESEARCHER-- IMPACTEDITIONS
IAN 0$1101011
• Despite his identity
crisis (see news article).
Ian's been as mad as
ever this month It seems
like only yesterday that
be broke the land speed
record while running to
the office drinks
machine i n fact, it WAS
only yesterday'
PAVE GAME:
Turbo Charge
• ADVERTISEMENTTEAM - CENTRALLONDON
93
o you feel Reel? Well
forget Jesus Jones — this
Is the only par t of any
magazine t hat makes you
think ' M y goodness, I do
believe I ' v e got tw o tapes
to load on my computer' .
You'd be correct, because
you h ave got tw o tapes to
load on your computer,
and they' r e damn
magnifi cent! So give us
an ' It", give us an ' E ' ,
give us another ' E' an d
give us an ' L' too. N ow
give us ' A ' and— oh
what's the use? W e' r e
giving you Reel Action,
and if you don' t
appreciate it, kindly sit in
e l e l d and dribble.
• Titus
the sometimes slapstick, sometimes
W
exciting, always hilarious movie that's
aaclhoeved phenomenal cult status like no other.
h
Jalke
and Elwood are the bruvs of the title. brought
Up
in
a Chicago orphanage with the blues in their
e
sourls
and rebellion in their hearts The forever
y
shades-clad
twosome live for their music, playing
l
in
al
rhythm
band
and frequently attracting the
H
umwanted attentions of the
e
dastardly fuzz
r Wsle take up _
e
the) story pert
as
' ,Jake's
rele3ased
s
yfrorm
• I
I
I
pnsson,
o
- -4 1 i•
u
r
o
p
p
o
r
t
u
n
*
o
w
However, he barely has time to sup the sweet milk
of freedom before finding out the orphanage that
brought him up is to be repossessed 'cos they
can't pay the rent Unable to stand aside and
watch this crime, the boys decide there's only one
way to raise enough cash to solve the problem —
to put the bend back together and play the gig of
their lives
Be sure to have a hefty supply of fried chickens
and dry white toast at hand, as you help the bornagain bluesrnen in their quest to save the doomed
orphanage from the bailiffs wrath. Unfortunately
the various band members are missing and all
their instruments have been swiped Cue multi-
level, simultaneous two-player platformleaping antics with our roguish heroes out to rescue
the kiddies and raise a little hell along the way. Five
different items need to be recovered if they're to
succeed — a microphone. concert poster. amplifier,
guitar and concert permit. One of the blighters is
hidden on each level and they're a pig to find.
Determined to hinder J and E's progress are hordes
of policemen, cowboys and ruffians Luckily, crates
turn up along the way which can be chucked at
enemies, disabling them permanently. Keep an eye
out for other useful items as well Records are fairly
abundant about the levels — collect 100 for an extra
life — but instruments prove a little more elusive,
Occasionally, you'll come across a question mark_
Collect this for either a bonus or a nasty surprise —
we'll Wave you to find out which does what
There are five levels of R 'n B•based tails to keep
you rockin' and a rcAhn' for some time, with a
smattering of famous toons from the classic flick
thrown in.
We're sure you'll agree The Blues Brothers is one
of the most polished licenses to grace the C64. Fab
DITTRO,_,Jj
111 To control the game you'll
need a joystick plugged
into port two (second
player in port one), and
the functions are as
follows:
UP. J u m p / c l i m b
DOWN
Crouch
LEFT W a l k Lett
RI G HT W a l k Right
UP + FI RE E n t e r Door
FIRE (b y c ra t e ) F i c k up crate
FIRE (h o ld in g c ra t e ) T h r o w crate
• FAMOUS FI L M QUOTE TIME :
ELWOOD: We've got a full tank o gas, half a
packet of cigarettes, it's dark, and we're
wearing sunglasses'
JAKE; 'Hit it!'
What more can you say?
A
91. /oil] o u t ]oI d /ern out
Lly 1y o u i l d yor
sound! cool gameplay and fine graphics.
right cllown to the recognisable character
sprites All in all. it's another king-size
COMMODORE FORCE corker at a
paupers price
HACKIkk 2
• Beau Jolly
movie, a young cornputt . i c k e r breaks
A
into a complex computer network and
becomes
involved with all kinds of trouble. Hacker
r
eis similar, but at the end of the day you won't end
yup creating a world-wide disaster Instead you re
taken
into the heart of a computer complex, and all
o
uin the best possible taste..
a Upon loading. you'll be asked to type in a
password. Don't worry if you don't input the nght
t
answer as this is all pail of the game Actually. the
aentire game revolves around logical problems
nbeing solved and that s why this intro is void of any
ointense description of the games content — you'll
flearn what to do as you go along I t s this usertfriendly atmosphere that makes Hacker so
raddicive Still confused" No matter — there are
edeliberately no instructions Just load it up and let it
'lead you by the hand It's a world of top secrets.
confidentiality — a world of the Hacker
.
,
•
Hacker is
. conirolled via the
. keyboard and a
. ioysick in Port 1.
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IMPACT MAGAZINES
(UK) ? 1 1 1 7
PACKAGING
AND CONTENTS
LTD. NOT TO BE SOLD
O
WITHOUTTHE MAGAZINE. M A G A Z I N E S
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=
AL.
'MIER
,ICONS ,
MAP TOGGLE —
Toggles control
between battle
map and icons.
Tapes are of no use to those of you with a disk drive, but
here's your opportunity to trade the spools for a healthy black
square known as a disk, full of this month's Action games. To
take advantage of this solidly sound offering send a cheque/PO
for (1.49 (payable to &Wes Ltd) to: Ablex Audio Video Ltd,
Harcourt, Halesfield 14, Telford, Shropshire TF7 40R.
Na me
Address
Postcode
Favotrits brand of tyres
CLOCK WINDER
—
" Accelerates
time.
SCOUT
SELECTION —
Highlight and use
the joystick to
select the required
A IL
cuuntef
INTELLIGENCE
— Use left and
nght to assign
personel to
esoa n d
STATUS — Info
Green O K
1.71/7 o nYellow
active
— units.
W e a k e n e d
Red — Badly damaged
r.
I
at
WEATHER —
Shock, horror, it's
a weather report!
1 I
NAVAL LOSSES
— Major vessels
sunk in your fleet.
,
• Beau Jolly
FORCE gives you the chance to re-enact the
I famous battle for Guadalcanal Island You gel
l play either theAmencans or Japanese in this
to
fine
'
icon-driven struggle. manipulating intently.
aircraft
and shipping to achieve your goal Now, in
S
at gloriously-limited word allocation we'll endeavour
to
a explain how it all WOI*S• .
To gel started you need to select a scenario
c
Number one is a three day practise battle with
t controlling the US Two gives you the full
you
i
campaign
on the American side and three gives
c command of the Japanese
you
a
l
j These are your water-borne forces and they
come
in three categories: Escort. Carrier and
a
Transport.
Escort groups, as their name suggests,
p
are
heavily
armoured and used for barrages and
e
cover for other groups Carrier groups include one
s more aircraft carriers (effective cover in
or
W
themselves),
and transporters bring in supplies for
W forces,
your
2 Ships are identified as follows:
CV
• A i r c r a f t c a rrie r
B
s B
CA
-t — He a v y c ruis e r
CL
B
y a L i g h t cruiser
DO
tl t l— Destroyer
AP
ee s— Tra ns porte r
NB Each side's harbour supplies are denoted by
h i
aacolumn of anchors either side of the map US
ps
units
are always shown in blue and the Japanese
are
C in red
O
M
MThe fighting ability of your men on the ground is
affected
in different ways. Malaria levels need to be
O
controlled
by regular medical shipments. Leaving a
D
particular
unit
in the front line too long will drag
O
down their morale and adversely affect fighting
R
efficiency,
so be sure to rotate units and allow
E
regular
rest periods 'Digging in' an infantry unit will
)NIPPIN
LAND FORCES
double their fighting strength but render them
immobile until the order 'move out' is issued
H O L D —
T h e
good, oldfashioned pause
function.
SAVE GAME —
Here's a tricky
one to suss,
SCRAP GAME —
I give up.
:I•1Aircraft operate either from carriers or your base
.2Field) on Guardalcanal Island Individual
(Henderson
planes are given a codename relating to their
homebase
F— planes based on the carner 'Enterprise
will be known as E l E -2 etc. Air units based at
Henderson
L field have the prefix GAF (due to the
American codename for Guadalcanal dunng the
conflict — 'Cactus).
U
I
OrrI
tir
EXIT — Returns to map control.
rTi'rslF'TrTti
,
go
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• Jon Wens
u
MOVE — Enables you to monitor a
units
course and change it if
l
necessary
.
L. _
FORMATION — Ships only.
Displays information on ships in the
selected unit including type and
damage sustained.
STATUS— Into on the selected
unit (except ships).
COMBAT — Brings up combat
•o p tio n s
ATTACK S e l e c t target to
engage
n
111 asy Lives provides infinite tries!
• Solve your game worries by using
11.1 this life program on the following
games
. Citadel. Dropzom, Street Hassle,
Hysteria. Paperboy and Sidewize
There's also the added bonus of a
music hack so you can sample some of
your favounte C64 tunes To have a look
at what's on offer. press CTRL on the
main menu, The music hacks will only
work alongside a reset poke. although
you can't go wrong — all the into you
need is on-screen Please note that you
have to own the games you wish to cheat
on — they re NOT on the Easy Lives
program as a lot ol dim fools seem to
believe. Happy hacking!
Joystick in
Port two. folks
— have fun/
r
e n
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EASYINES
WITHDRAW — Pull out attacking
forces
6._
AIR — Used to launch aircraft.
The icon appears when either a
carrier or Henderson Field is
selected.
ANCHOR — Used to dock
supply ships. Only available at
friendly ports.
HOME — Sends aircraft directly
back to their original base location
al the time fire is pressed. Aircraft
carriers may move in this time.
TACTIC — Toggles infantry
between 'dig in and 'move out'
modes.
l a r
If you've ba nge d up a ga me y ou think is a ma zing, s e nd it to us and we 'll give our
pinion. I f It's good e nough to a ppe a r on the front of the be s t-s • lling COMMODORE
ORCE, the n ma y be it will! Wha t's more, you'll ge t s ome mone y in the process!
ust ma k e sure the ga me is a n a c tua l finished produc t and not Just an ide a
ribbled down on pa pe r w i th a fe w s k e tc hy dra wings — w e r e not progra m
developers, as s ome pe ople s e e m to believe...
Na me
Address
P
o
s
Te le phone (Da y time )
Utility used (If any)
Favourite k not
L._
(
E
c
v
o
e
d
n
i
n
e
g
)
aRTANT!
• P le a s . sign this de c la ra tion;
This progra m is s ubmitte d for public a tion by COMMODORE FORCE. I t is wholly
my/our own work a nd I/we a gre e to inde mnify I mpa c t Ma ga zine s (UK) Ltd a ga ins t
any possible legal a c tion s hould c opy right proble ms arise. This ga me Is not being
considered for pubgication by any othe r ma ga zine or s oftwa re house, a nd I/we will
let y ou k now in writing in the e v e nt of this ha ppe ning.
Signed
TRANSFER — When more than one
naval units are together, selecting
transfer allows ships from one fleet 1
to be re-assigned to another.
t
D
a
t
e
• Re me mbe r w e will NO T consider your ga me for public a tion unless you enclose
this c oupon for a photoc opy ).
Send the ga me a nd c oupon to: A Piece Of The Ac tion, COMMODORE FORCE,
Impa c t Ma ga zine s , Ludlow, Shropshire SYS l AW. Ke e p a c opy for yourself too. I f
you w a nt your ga me re turne d, bung in a SAE.
C-FORCE N o . 9 S E P T E M B E R 1 9 9 3
Pagit: atI
IMZ:115- W W 1
• =n 1 1 1 1
. I W O
fi
Cal
e l b e t t • • M := M
I C
I . - MZEB
1t4-zh,
L fl i 1 J R I 9
FLA
E
KS, tlea9 l1 .. • r00
AI WA F O S ! M t ! Alre l7 I, 1 r O O
I VN O
• We r e ready to rout Ha ng on — tha r s
aerodynamically impossible, innit?
• M u t 1114 V I M Walt
Eyes
narrowed to
a cold, fi xed
stare, ' Flight
Of The
Valkyr ie'
growing to a rousing
crescendo, MILES ' N O
CHOPPER GAGS' GLITTERY
gets his rotors turning...
range to really take advantage of disk
H
format. Gunship on cassette was a joke,
ethe bones of its disk parent picked dry of all but
rthe stubbornest of gristly tendrils. Its appearance
eon the almost exclusively tape-orientated budget
'scene offered little scope for festivity. A shame
sreally, as this classic of some years ago is nigh
timpossible to lay your hands on in original disk
form. Well no more! Now everyone (or at least
h
everyone with a disk drive) can experience the
egame as it was meant to be.
f So what's it all about then? Well it's a flight
ism.-: no wait — I can see you all now, switching
rover to Channel Four to watch that documentary
s
t
r
e
•
l „
e •t On cassette. Gunship Is
a ia hit a nd miss affair. The 1
limited amount of options,
s p
,awful
4
multiload and lack of pilot save
e s
,facility all combine to make it a piece
f &of software to avoid. On disk however,
r It's possibly the best simulation seen
o on the '64, and certainly the best one
m involving helicopters. I'm not about to
comment on its realism — having
t pass
never flown one, I'd be a liar If I did —
h but let's just say that if the real thing's
e as much fun as Gunship, I could enjoy it
n and almost overcome my extreme tear of
e heights... a l though I mus t stress the
w almost.
K If you've got a disk drive, and you
haven't got Gunship, now's
i the time to pop off to the
x shop and buy it What more
x recommendation can I give?
X
L -FORCE N o . 9 IN I NI P TI MS 1 9 1 9 9 3
•
• i f the y think I'm ge tting up l k • 7 .
tha
, • t early
Y the
i y 're
p sadly
p e de lude
e
,d. • •
n
o
w
w
e
'
r
e
t
a
l
k
i
n
g
.
-
4111r
on Eskimoes. Lay down your remote
control and pay attention a while longer.
You, lucky readers, have the
opportunity of taking to the skies aboard
an Apache helicopter, perhaps the most
awesome all-round fighting machine in
the air, with license to cause damage —
BIG damage.
To kick off, enter your name on the pilot
roster, then you can report for duty.
Rookie pilots are advised to plumb for
flight training in the States. Enemies use
dummy ammo so you can familianse
yourself with the controls without getting
shot down.
Once you've mastered the complexities of flying
and learnt a few textbook combat manoeuvres.
you're ready to tackle one of the four action
theatres on offer. Of course, you'll want to wade
straight into the hot-bed of Western Europe
against the Ruskie hoards (remember — this
game is pre-Glasnost) but don't be tempted, go for
Southeast Asia or Central America first. Get
familiar with real combat conditions against less
able forces and with a few successful tours under
( :.
'
?taxman
t e
,H
'L s i t
-N
- Mi s s i l e s , b
a ikte t... (foa m, dribble)
troc
.I
1
. 1 .
1
t (o 1
n
I
t
w
i
n
c
t
your belt you'll stand a far better
chance during the Middle Eastern and European
rumbles.
Missions begin with a briefing outlining your
primary and secondary objectives and their rough
..C!ECirSE
FRI E nDLY
Tnc ol O P S
HAVE WE E D
HI T!
ado u .
• Be hol d Kilima nja ro! And see the ma n
scaling it's mighty cliffs — tha t's Len.
J ai
M
A
I
I
I
I
•
!
:
•
r
n
,
1
II
M
1
1
A d l l b k
o.
,
1 1 7
1E
7 4 1
• • •
CG
4 1 1 '
2•
1
•
•
FATAL CRASM q
•:
1
1
T)
0
1
1
%
1
4
2
4
E
5
.
A
S
a
P
I
L
O
T
i
s
e
v
E
s
.
,
•
•
Right
drive.
lisit hey, alloborne a t last. Easy does lt,
Piet keep her steady now...
• T h e gr e e n,
gr e e n gr a s s of hom e . Al l t ha t ' s m i s s i ng
Is T o m J one s , bi g fl oppy pa r a s ol s a nd
a d e a d w a s p i n y our pi nt of be e r .
posit ons. From here you can
bring up an intelligence report with into on enemy
hardware likely to be encountered. Last of all is a
weather report. Take note, as excessive heat can
limit he payload weight of your chopper.
If you think you've got
what it takes, accepting
the mission takes you to
the arming screen, Here
the Apache carries a
standard payload but
experience allows you to
decide exactly what you'll
need for specific
missions. Now head out
onto the tarmac and get
going.
You've
been wire
framed
Successful completion of
assignments earns points
leading to promotion.
Your ultimate goal being
to reach the esteemed
rank of colonel. A spotless record leads to rapid
progress through the ranks but reprimands make
things a little more difficult. These are earned for
'bugging out' of dangerous missions or failure to
hit objectives. Not only that, but a swift ticking off
from the CO on the debriefing screen really rubs
it in. However, if your performance is outstanding
during a sortie, you'll be up for decoration. The
Army Commendation Medal is pretty easy to
achieve — then there's the Bronze Star. Silver star,
Distinguished Service Cross. nght up to the
Congressional Medal of Honour. America's highest
military accolade.
So what lifts this head, shoulders and Timotei
above the competition?
The wireframe graphics (supposedly not the
Ceol's strong suit) are very effective and move
convincingly enough, if at times a little slowly. You
won't notice, however, because of the incredible
attention to detail in actually mastering the art of
piloting an Apache. Even experienced flyers will
always discover new tactics to aid the cause.
So the actual flying is very good,
but the way it's implemehted into
the game's framework really
makes it a hit. A real buzz of
satisfaction is gained from being
awarded a prestigious,
that elusive promoti
Not to
be
missed.
p e r se :t 1
.
1 .1 ? :! .
w
a
l
l
b
Price
— tha t's
o
Wha
t a dotte r,
s
o
o
t
the la s t ti me you
e h readers!
• G u n sh ip s a n d Ch ris
Haywards don't mix, apart from
this month — because Gunship
is great!
The speed at which the landscape
shifts is quite incredible and the
ground detail is just as astonishing —
buildings artillery units, all in smooth
scrolling vector graphics that give a
true feeling of actual flight.
Controlling the chopper is very easy.
and even the mass of controls are simple
to get to grips with, becoming second
nature after a few tries
The missions are big. the
options are huge and
altogether its a whirling bird
that's not to be missed.
•
SAVE PILOT
AND MEDAL
SCREEN
•
•
GOOD USE OF
VECTORS,
EFFECTIVE COCKPIT
•
•
REASONABLE FX
AND A NICE INTRO
PIECE
•
•
TAKES TIME TO
GET INTO...
•
•
D
•
BUT ONCE YOU
O
YOU'LL BE
HOOKED
C-FORCE N o . 9 P T E R I B E R 1 9 9 3
Another fi ve pages of
'nostalgia can' t hurt
4anyone, and w hen
!they're as gr eat as this...
yes, welcome one and all
to Back To Tim Feature.
'Well, 1 9 8 7 eh? W h at
floras it like? W h at
!happened? D o w e r eally
ware? W e' d hope the
answer w ould be a
resounding ' yes' , as ' 8 7
software w as of a fi ne
vintage indeed. O ne of
the best games EVER w as
released, the most useful
futility seen to dat e found
It's w ay onto
the shelves
— in fact,
why not
read on
and fi nd out
for yourself?
i
J
Yop, as with our first tw o ins ta lme nts
we've c ons truc te d a list of the
software included, w i th some helpful
and informa tiv e info thrown in for good
measure. Wa nt to see how the ga me s
of then ra te now? Eager to obta in
them? Study a nd learn, my friends.
Oh, and by the way — the info goes
appears in the following order: Game,
publisher, typical mark a wa rde d the n,
Force Fa c tor now, and availability.
Availability is marked on a scale of
one to ten, w i th te n being readily
available and one indicating you've got
next to no chance.
1
141tli T
Gold had after snapping up the rights to.
I produce the famous four-player arcade
d
game.
Gauntlet. With hundreds of levels,
simultaneous
multi-user action and detailed
o
sound
and graphics, people commented that
n
perhaps,
just perhaps, US Gold had bitten off
'
more
than
they could chew,.,
t
...although.
the only people chewing were
t
those
eating
their
words, as Gauntlet was widely
h
regarded as one of the best arcade conversions
i
seen
at that point. Understandably, the fourn
player
option was left on the proverbial cutting
k
room
floor, but the ability to have two joysticka
wielders
battling away sufficed admirably.
Admittedly,
n
it was full of bugs — several
annoying
glitches reared their heads after a
y
while's
worth of play. but fortunately didn't cripple
o
the
game
in the fashion you'd expect.
n
e
w
o
u
l
d
e
n
v
y
t
h
•e Like the arcade original. G a untl e t
at llowe d you to choose from four
diffe
re nt c ha ra c te rs . Nic e beard, ma n.
a
s Gauntlet didn't grip me in the way it did others. I
felt
k that. once you'd got through so many levels.
you'd
seen all the game had to offer. That wasn't a
U
criticism
I'd aim solely at the C64 version — even
S
the arcade original was limited. Feel free to
disagree, though...
Whereas
Gauntlets
subject
matter was
it's downfall
(in my
opinion
anyway)
Starghder's
was the
C64's lack of
processor
speed. You
see, while
the
Commodore
is —
undoubtedly
— the cream
of the 8-bits, it has problems coping with the
complexities of vector graphics. Starglider on the
16-bits (and the Spectrum. for that matter) utilised
them particularly well — the '64 didn't, it's as
simple as that. Before you all flock onto the streets,
grief-stricken by the lack of competent conversion,
take solace from the fact that the game was, in
essence, a pretty insipid outing. Developed by
Realtime Software and published by Rainbird, it
saw you flying along a planet surface, shooting
vector enemies and, well, flying and shooting
some more, Enjoyed and rated well on other
formats, I felt it — and let's not waste words —
quite frankly, boring. The C64 version just added
a snail's pace speed to the tedium, and the marks
it received reflected this,
Another disaster (only more so) was Cobra,
Ocean's game of the film. On the Spectrum, tt
was an enjoyable (but tricky) platform shoot-'emup — the C64 version was anything but ZZAPI
awarded (Or should that be condemned?) it with
a 13% overall rating: from what I've seen of the
game, I've no reason to disagree with them.
_
1
1
2
6
;
:
1
6
1
4
1
1
1
'1 1 EM O W N
Gauntlet
U
S
Gold
Bug-ridden and repetitive, but still worth the odd bash
Starglider R a i n b i r d
Cobra
Ocean
No comment,
Park Patrol
Reel Action
It you haven't got it, get Issue Eight.
Nosferatu
Piranha
A lack of speed makes for a lack-lustre arcade blast.
Atmospheric isometric adventure.
C-POIKE N o . 9 S E P T E M B E R 1 9 9 3
93%
68%
13%
94•
2
88(
/1•
1a
79%
54%
13%
94%
84%
4/10
1/10
1/10
10/10
2/10
••
F
E
A
Covertape patrol
From the dismal to the desirable. Activision's Park
Patrol was an exceptionally enjoyable arcade romp.
But hey — you'll know this already, having received
it on last month's covertape& Who can say we don't
give you the best games? What other... (snip!
Normal service will resume after the COMMODORE
FORCE team have recovered from this sudden
burst of gratuitous sell-congratulation. Sorry!).
T
U
R
E
Piranha's Nosferatu took the isometric 3D
perspective and added distinctly gothic graphics
and plot, in this tale of vampires, stakes and
arcade-adventuring. Both absorbing and
thoughtfully designed, it incorporated some of the
best graphics the genre had offered to that date
(albeit in tasteful monochrome), and surprisingly
had the gameplay to match. A few months laterAt
was to be surpassed in it's genre by one of the
best games ever, but you'll have to wait a while to
find out about that...
Did I say earlier that the C64 can't cope with
decent vector graphics? Microprose seemed
oblivious to this when they released their accurate
helicopter simulation, Gunship. As it's included in
our special Kixx/Microprose pull-out special this
month, I'll say no more — other than the fact it's
great. an' I like it lots. It's also our Rave Review.
With Amiga Public Domain games, there's a
word that's used almost incessantly — namely
'tribute'. A 'tribute' is a game that duplicates
another, often commercial, piece of software:
sometimes to the point where you'd expect legal
action to take place. Arkanoid is one of the most
tribute'ed games I've come across, but the real
irony is that it itself was inspired by another game
(the ancient Breakout). Adding power-ups to the
simple, block-busting (but not in the superlative
sense) action was an intelligent decision by the
creators of the arcade original. Obviously, due to
the basic nature of the arcade machine's code and
graphics, it was a simple game to convert. Like
Gunship
M i c r o p r o s e
Excellent simulation — out on Budget from Kiss.
Arkanoid O c e a n
Additive in the way that only shamelessly simple games can be.
Aliens E l e c t r i c Dreams
Welldesigned thriller
Electric Dreams
Explorer
The )ight percent is for graphics alone,
Into The Eagles Nest P a n d o r a
•
•
•
=
1
.
.
i
=
1
.
T
s
Gauntlet, the C64 version was restricted by design
(I mean, the gameplay's so basic it's almost
insulting) but it was rated well at the time for being
pure, uncomplicated fun. I reckon the ball speed
wasn't pitched quite right, though — it seemed to
speed up a little too quickly.
Aliens was hailed as the best film tie-in to date'
by ZZAP! and I'm inclined to agree with them.
Rather than make the game a basic, multi-level
shoot-'em-up (as is usually the case). Electric
Dreams choose to utilise a first-person graphical
perspective, with a mixture of exploration and
Operation Wolf-style shooting making up the
gameplay. The atmosphere was as tense as you
could have hoped for from a conversion: I'm sure
James Cameron (the film's director) would have
played it...
• If you w a nt to k now more a bout
Gunship, turn to pa ge 1 2 and te a m—
•
l
• I'm hitting the ball, but it ge ts too fast.
An' I say 's low down', but it w on't. Ba h.
• Appa re ntly ,
Stalone wa s
called 'Ma rion'
in the original
film. I be t he got
sick a nd tire d of
people ta k ing
the . - (snip!)
. di a tti •
i
=
-
=
[
'2•
0
0 0 i••; 0
111
Look guys — I k now I a s k e d for a hug,
but this is ta k ing things a little too far...
P
9 4%x
80%
81%
1 3 csio
90%
92°/0
68%
78%
8%
80%
6/10
4/10
1/10
1/10
1/10
OneDI the best plan-view gUnes — shame they bore me so badly...
C•IFORCI N o . 9 S E P T E M B E R 1 9 9 3
-
4
Also using the first person perspective, but
receiving a less-than-favourable response was
Explorer — again, by Electric Dreams, [Vs
programmers (the Ram Jam Corporation, if you're
interested) created a game of ex t reme exploration,
where you searched through 40 billion mapable
locations in search of nine missing spaceship
sections, Unfortunately, mos t of the locations
(although pretty) looked the same, mak ing Ex plorer
the compulensed equivalent of fi nding a needle in
a haystack
Aliens US hit the C64 world, courtesy of
Ac t iv is ion. This conversion of the fi lm was the
second to be seen on the C64, although
undoubtedly the lesser of the two. A multi-level
game with a variety of game styles, it's most
noteworthy aspect was it's presentation —
although in a way this contributed to the game's
downfall, by increasing the harshness of it's
mult iloarl Another problem was that the subsections were pretty insipid, and didn't really 'glue':
everything had a feel of being thrown together.
Time for a little controversy (sort of). A O
Wiedersehen Monty was the third in the Monty
lives mg
• Wander around a maze, run out of
keys, die. Wha t a n inte re s ting ga me .
Into The Eagles Nest was a plan-view
stpot/explore-'em-up with clear, colourful graphics.
It did little for me — there was too much wandenng
around for my liking — but it would s eem I'm in a
meonly Rec eiv ing a typical mark of 90%. if s a
game that will appeal to fans of the genre - so
ne
th
in
g
I
'
m
n
o
t
_
.
_
Mole games, and was regarded by the ZZAP! c rew
as the least palatable. Essentially a arcade
adventure/platform game hybrid, it detailed Monty's
escape from the notorious Intermole (Interpol...
Interrnole... Geddit ? Not very good. eh?) to his
luxury island off the coast of s omewhere or
other. So, plodding through the
various screens making
up countnes, you'd be
confronted by graphics
that were (sort of) drawn
accordingly.
I really enjoyed Monty, though.
Although it didn't quite have the c harm
of it's predecessors (brilliant in their
time), it still presented a more-t hanadequate way to spend an afternoon
five.
1
Point i n ' Click...
Activislon's Manic Mansion was an arcade
tdventure of a different kind. Rather than
iirectly controlling your character, you pointed
b the area of the screen you wished to be
noved or manipulated. This type of game has
rimed on the 16-bits, where the graphical
iapabilities of the machines makes for
attractive and interesting gameplay. This was
in early attempt and, for the C64, an admirable
ichevement Sadly, and as far as I know. it
,nly appeared on disk — hopefully, someone
wil re-release it al some point...
A hack 'n' slash game that s aw you chopping
opponents to bits wit h an impressive sword.
it had to be one of the goriest offerings of
1987. Des pit e the fact it was limited to
one•on-one combat, the amount of
moves to implement made it
astonishingly compulsive: more so
with it's simultaneous two-player
mode. Everyone's favourite mov e
had to be the bloody-but-satisfying
flying neck chop which, if executed
correctly, would decapitate your
opponent. The presentation was of
an equally high standard: once one
of the competitors had been
killed, an •orrible little
creature would
emerge from the
side of the s c reen to
drag the corpse away.
However, such violent antics
• Ye a h, it looks like a S pe c trum (RIP )
game, but it's still fun to play. Hone s t!
Oc ean dealt an ac e card in the form of Sensible
Software's superlative Wiz ball Gary Penn of
ZZAP! ent hus ed 'Simply brilliant — one of the best
presented, most graphically and aurally attractive
and addictive pieces of software available'.
Another point worth ment ioning is that, after
awarding it with 96%,
the ZZAP! offices
were inundated with
complaints about the
rating: readers felt
it to be too low! A
• Wha t a s tra nge ga me . Unus ua l even.
By golly, it's also original. Wow .
rare occurance
indeed.
uuens tOb A c t i v i s i o n
66%
Alack of soul and gameplay mak e this vastly inferior to the UK version,
4 6%
Auf
Wiedersehen Monty Gremlin
Vett / lik e it...
NizbaIl
O
c
e
a
n
96')/•
's a classic game. There's nothing else you can say.
I"Ball
Reel A c t i o n 8 0
an I allowed to make a joke about balls? No? Well, it's a great game, regardless.
3arbarian P a l a 1
c e
87°/c•
real hack 'n' slash outing, if a little pedestrian in terms of speed.
%
la •
I-Ball, Firebird' s inspired blasterama, arrived
and pleas ed everyone with it s enjoyable gameplay
and many power-ups. Again, there's not muc h
point in telling you about it, as you'll already have
played il extensively after receiving it on Issue
Sev ens covertapes.
Barbarian from Palac e was a wonder to behold.
51%
72%
9 6%
80%
80%b
•
aren'tt tolerated by everyone, as apparently (or so
hie heard) German censors fell it a little too nasty
tor thqeir population, and subsequently banned it.
Another controversial aspect of it's release, was a
serif)* of advertisements (not to mention the
packaging), with Page Three model Maria
Whitttaker wearing very Me indeed. The fact that
the rmale model (incidentally, Wolf of Gladiators
fame!) was wearing just as little seemed to go over
the top of most (complaining) people's heads.
Drowse me. but isn't that sexism? Perhaps that's
somthing best left to another (more relevant)
magazine to discuss,..
• I'v e got • bigger sword tha n you. Oh
yes I have. And I 'm harder. So there.
The Great Escape was an isometric 3D
arcade adventure, where the gamesplayer
attempted to abscond from a WW2 pnsoner-ofwar camp. This could be done in a variety of
ways, via several
varied methods.
1
liw s nothing that this game has
- -there
• be seen or heard in a playground.
ock?
Virgin's How To Be A
Complete B d was a
'conversion' of the moderately
amusing book, co-written by Adrian
Edmonson. I'm by no means a prude,
and I can't remember the last time
something really offended me, but
How To Be_ was an altogether nasty
piece of software. Not in the way of it's
rude words and risque content though
— far too tame for my liking — but in
the way that it was almost unplayable.
I ll remember correctly, a few people
got a bit upset about it, but really,
This dispensing of the usual all-too-linier
approach made TOE something special — it's jest
a shame it was ported across from the Spectrum (or
so rrn told), leaving the graphics distinctly
monochrome. However, they were very good — not
to mention detailed — so it's a forgivable offence.
Perhaps Escapes greatest element was it's
atmosphere. If you let go of the joystick for a certain
length of time, your character would become
computer controlled, and would continue with
everyday activities, mingling with both guards and
other pnsoners. To my knowledge, it's the only
game that does that, and was particularly handy
while waiting for nightfall, 'cause you could nip off
for a cup of tea and let the computer hold the fort for
you.
that can
Well.
apparently...
So I c a n't say the na nle of the
ga me be c a us e it's rude? Darn.
Foot In mouth?
1987 saw the release of the best isometric 3D
game ever — Ocean's wonderful Head Over
Heels. Novel in the respect that you controled two
characters and could switch between them, it threw
clever puzzles at awestruck gamesplayers.
By joining your Iwo subjects together, you'd be
able to move them as one and utilise their various
abilities. Individually, both Head and Heels had
weaknesses — Head could fire at bad guys and
manage large. gliding jumps but was painstakingly
slow, whereas Heels could carry objects and run
quickly, but couldn't jump very well.
• Don't dismiss it 'c a us e it's black a nd
w hi te — He a d over Heels is a classic.
Getting through the garne's 250-odd screens
relied on you knowing when to separate, what
ability to use and how to go about it. In fact,
there's just so much to the game, that I can't do
it justice on the short space availible — suffice to
say it's the best arcade adventure ever. Perhaps
the only crilisism I could level at the
programmers is that they nearly released it as
Foot and Mouth — I mean, what were they
thinking of?
The i r e a t Escape
Mind-bending WW2 romp. Underrated at the time
Head over Heels
One of the best games ever.
Flunk
!Mutating anYill thought-out arcade adventure.
Bubble Bobble
89IP/0
Ocean
Ocean
9
8c
1
Piranha
6 8 %
/4)
Firebird 9 7 %
Cull, playable and downright addictive. Anyone care for a game?
Renegade
Exciedingly violent arcade conversion.
Imagine
9 0 %
.
92u/0
9 8%
11.3 *le
9 WY°
86
4
%
18
41
1
H
A
TI
II
IR
El
l
••.•)
• I 've he a r d a bout a g a m e c a l l e d
Fr eckl es. O l de r r e a de r s wi l l ha v e t oo.
On a more obviously-violent note, there was
imagine's Renegade. Kicking heads, kneeing
groins and other violent actions were actively
encouraged in this coin-op conversion. With five
levels and screenfuls of thugs to get through.
Renegade was an enjoyable beat-'em-up, with it's
only real fault being a slightly easy difficulty setting.
This wasn't a problem with Archer Maclean's
Intematoonal Karate Plus (or IK+. as it was known).
The best fighting game ever seen on the CM. it
took all good elements of the one-on-one combat
offered by it's predecessor. and added a novel
twist — a third competitor. Couple this with
stunning graphics, animation and Rob Hubbard
soundtrack, and well — what more can I say?
Whereas Don Prestley's Trap Door (featured last
month) and Pope ye used extremely large and
colourful graphics to optimum effect, Flunky
(published by Piranha) sadly tailed to recreate
their playability. As a flunky to the Royal Family
(hence the title), you'd have to complete various
tasks for your employers, solving a myriad of
puzzles along the way. Unfortunately, these were
too dam obscure and/or lust plain tncky to execute,
making Flunky a frustrating and unrewarding game
to play. The presentation was, as expected in a
Priestly game, of an admirably high standard —
sadly, behind it lurked an unplayable, insipid
arcade adventure.
• Re d guy: 4
Bubble Bobble. Firebird's licence of the popular
1s w
3 ione
h '. ,Bl ue guy : ' Tha t ' s i t - I 'm off'
bubble-belching coin-op, was an example to . m i c onnounoupoom
m e
m uuuul a ut i onouut m e
130
all people involved in the production of
p
i
l
e
DO
arcade conversions. As well as being almost DU
s .
OD
obscenely playable, it also offered a nifty
DO
DY O o
two-player option and a fair amount of levels 0 0
DO
u
to play through. With the action contained to
00
oa
h e
a
single screens, you'd take control of a cute
DO
r
t
l
little dinosaur, and would have to trap nestles 9 0
2 ' UP
in the bubbles you could blow. Popping these 3 0
e
s
s
OO
39
would result in the then-deceased nasty
flying around the screen
30
30
before landing and turning
30
30 D O
into fruit (for points)
or a power-up.
Once you'd
dispatched of a
screen's
allocation of
creatures,
you'd be
moved onto
the next.
A nearperfect
conversion
.) Say SO.
The Shoot-Em-Up Construction Kit is, and I defy
anyone to argue with this, the most well-presented.
comprehensive and easy-to-use utility available for
the '64. With an astonishing amount of options to
make your masterpiece with, even the least
talented of programmers can come up with
something moderately playable. Every day, we
receive two or three games wntten using it. with the
authors hoping to get their (often quality) efforts
onto Reel Action. Then there's All Yngve, who's
taken the program and pushed it to it's limits t o
the point that some of his StJECK games are of
commercial release standard. In 1987. SLIECK
was released, courtesy of Sensible Software (it's
programmers) and Outlaw (it's publishers), and if
you haven't got a copy by now, perhaps it's time
you did. Think of it this way — you're not Just
getting one piece of software, but as many as your
imagination can create...
X E ft(
;r.r,•••.•
fr.r.r... • •
,
.V
f
P
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r
rI
rV
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re
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2
•
5
:
o
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r
t r .f • I S
;
I)
'
• J oe only ge ts a small• me ntion. Serves
•
hi m
for ha v i ng s uc h a s t upi d ha t .
•
Finally, one of the year's biggest
bargains had to
•
be Joe Blade from Players. At E1.99, it's mixture
of arcade adventuring and puzzle sub-games
combined to make it a real catch.
• S o , that's 1 9 8 7 over
TOP w i t h . N e x t month, we ' re
2000G c o v e r i n g , we ll, 1 9 8 8 .
Apart from being an
obvious progression, it's
also good fo r everyone
concerned — / 8 8 was a
•
o
l
o
w
.
•
'
International . o • t o + S y s t e m 3
I know it's on a compilation, but I can't remember which one. Sorry!
3 uto'
92%
9 3%
Joe Blade P l a y e r s
Great fun and, most importantly, a bargain at E1.99.
Manic Mansion A c t i v i s i o n
Sadly, only ever released on disk. Bad luck, tape-only people...
SEUCK O u t l a w Productions N / R
Utterly essential game-maker — bnlhant
How To Be A
Complete B*****d V i r g i n
3 3 %
Yeah — it seems the programmers studied the book real closely...
C
F
A l ksoftware.
ille r for quality
Want to fi nd
out more? Well, you'll
have to wa it a month
-Ilk e
t 0 1 Bye for n o w.w9
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e '
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3
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e
Ponly a month since I saw
Oyou last - uncanny really,
because I don't actually get
Mto see you. Still,
- you'd never
Bguess what,
but I walked
E
Into my house
Athe other day
Ronly to discover it
Swas Noah's Ark.
All I could do was
!, helplessly watch
S
in through
the
e
1file
groups
of animals
front door. I didn' t
e
mind at first, but the
mnovelty wore off; checking
smy boots for scorpions,
l escorting monkeys off the
trees and retrieving
i apple
the cat's tail from a pair of
kfamished lions soon
ebecomes tiresome. In the
end, a big food chain
developed in front of my
very eyes, which left one
huge bloated killer whale
In the driveway.
Unfortunately, I ran over
the poor beast while I was
frying to par * my car.
Nature isn't half cruel.
4
ute games don't come much cuter than
and ifs addictive qualities earned it 84% back
in Issue Seven Here's a quick guide to what
should and should not be done
Its best to leave the enemies well alone until every
flower has been collected - this way you can collect
the EXTRA letters that appear when killing a baddy
. Remember that it you leave an 'EXTRA' letter
alone d will change, so don't hurriedly collect them as
soon as they appear
On later levels, Ness* creatures rush at you like
homing missiles. To avoid them, build a ladder and
step on the first rung the y 'l l gel totally contused.
Before using a teleporter, keep an eye on where
you're heading, as the nestles have a tendency to
lurk around the destination area.
To defeat the'crocodiles, start oft on ground level.
Don't bother climbing up, as they'll come to you.
Take out the smalksir crow before they get a chance
• Ar m a l y t e -
since I pr int ed a
fat bundle of
pokes, but w hen
all looked b l e a k
on t h e cheating
n t everybody
seemed to go a
bit hayw ir e.
I ' ve now got
reams and
reams of ' e m ,
so if yo u ' ve
got an
Action R eplay,
get a load of
these...
Rf r o
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7 2 0 - 2 3 9 8 , 1 7 3 = Li v e s
11793, 96 = Mone y
Andy Ca pp - 4 4 5 4 8 , 1 7 3 = Li v e s
Ar a bi a n Ni ght s - 2 6 3 1 , 1 7 3
2632, 173
2 6 3 4 , 8 9 = Li v e s
Ar c O f Y e s od - 3 3 9 6 9 , 1 6 5 = Li v e s
A t t a c k Of T h e M u t a n t Ca m e l s 1 1 0 1 8 , 1 6 5 = Li v e s
Ba r ba r i a n 2 - 3 5 4 4 1 , 1 6 5
37742, 165
Bl a c k Ti ge r 4 8 7 6 5 , 1 7 3 = Li v e s
3574,44
Bl a gge r 53264, 126
3 5 6 0 , 9 = Li v e s
5 1 1 2 , 0 = Li v e s
Bom bj a c k Bom bj a c k 2 7 0 5 3 , 2 0 0 = Li v e s
Br uc e Le e 5688, 128
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Bur ni ng R u b b e r - 1 8 4 3 2 , 1 7 3
1 7 2 8 8 , 1 6 5 = Ti m e
Ca pt a i n Am e r i c a - 1 2 6 2 , 7 3
Ca m e l s R e v e n g e - 3 5 5 1 8 , 2 5 0 = Li v e s
Ca v e l on - 2 3 7 8 9 , 2 5 5 = Li v e s
Ce nt i pe de - 3 3 5 6 4 , 1 8 1 • Li v e s
creep up. and beware of the last two crocodNes a
first is the best tactic to use.
n
facing
a whale. use a ladder to reach ifs
a
eyet - this is its only weak spot These beasts take
around
twenty hits
t
To kill oft an elephant (so much for human
a
compassion),
avoid the platforms Before it
c
plummets
down to earth it hangs in the air. gmng
youkchance to get clear. As it lands, repeatedly hit
outrEk.. i r e 30 hits
a
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i
3 4 6 2 5 , 2 3 4 = Li v e s
• Cno m b a t S c hool - 2 3 6 , 2 4 4 = S t op t i m e
236, 128 = Star t ti me
g
• Cr a z y C o m e t s - 4 0 3 6 2 , 9 8 9 = Li v e s
a
• Da r k Fus i on 2 7 9 8 , 1 6 5 = Da r k Fus i on
l le k Atta c k - 4 5 7 5 , 1 6 5
• Da
l
1 3 5 7 9 , 1 6 5 = Li v e s
t
• Day
Afte r 2 0 1 0 3 , 1 7 3 = Li v e s
• Eagle
Empire - 2 2 4 3 0 , 1 7 3 = Li v e s
h
2 6 0 9 8 , 1 6 5 = Li v e s
• Eequa l i s e r
• Ecngi ne e r H u m p t ey - 3 0 9 8 9 , 1 7 3 = Li v e s
• Fa l c on 6 3 9 9 , 8 = Li v e s
r
• Fi ght i ng Wa r r i or - 5 7 6 8 7 , 1 6 5
o
5 6 8 7 , 1 6 5 = Li v e s
• Ficr st S t r i k e 3 8 3 1 6 , 1 7 3 = Li v e s
• Fl
4 7 9 9 , 3 6 = Li v e s
sa k • For
o t Apoc a l y ps e - 3 6 3 3 9 , 1 6 3
36334, 153
n
• Fr a nt i c Fr e ddi e • G a i a ga -
3 6 3 6 4 , 2 3 4 = Li v e s
31887, 255
3 4 5 3 5 , 2 4 = Li v e s
17389, 173
1 7 2 8 8 , 1 6 5 = Li v e s
_./
1
r
)
1
Touchdo
)
5
1
JJ
1
't
atively. you
ides out of au
the status of
omplished,
•Thanks
this up and
emus with all
Code
Hill from
I m o I
oland Jackson from Lancashire has
discovered some rather humorous cheats to
add spice to this fixity game
When you score, press the 'up' arrow key and
hold it down The game finishes and the scorer's
name stays on screen. The players won't move but
the lime keeps going Thanks for that piece of info
Roland - no matter how completely useless it
sounds to me However, the motet pokes you sent
are a lot better, and they are:
48044.1
48046,2 - Skating mode
45343.32 - Titchy players
53521.x - x can be in the range 0 to I
change the colour of the
players skin
53415.x - x can be in
the range of 0 to 15 to
change the colour of the
players hair and shorts
SYS 2063
With the last two pokes
you can create nudist
football - well I never.
• G a t e w a y To As pha i = 2 2 6 4 , 9 9 = Li v e s
• G i l l i ga n's G ol d - 1 7 9 9 3 , 0 = Li v e s
• Henr y's Hous e - 4 0 6 3 , 1 7 3 = Li v e s
el HE RO - 1 4 6 5 2 , 2 5 • Ll v s s
111Hero/
Golden Talisman - 1 3 4 5 8 ,1 7 3 S t r e n g t h
• I ce P a l a c e - 1 3 4 1 6 , 1 7 3 = E ne r gy
• I ndy/ Last Cr us a de - 3 2 5 5 2 , 1 7 3 = Li v e s
3 7 2 5 5 , 1 7 3 m Whi ps
3 5 7 5 6 , 1 7 3 m Tor c he s
• J um pm a n J R - 9 4 5 0 , 4 4
9 4 5 0 , 1 7 3 = Li v e s
• Jungl e Hunt 2242, 234
2 2 4 3 , 2 3 4 = Li v e s
• Last V 8 7 1 4 9 , 1 7 3 = Ti m e
7 3 2 6 , 1 7 3 • Fue l
7 8 5 8 , 1 7 3 m Shi el ds
• Last Ni r qa 3 - 2 8 9 8 8 , 1 6 5 • Le v e l 1 l i v e s
2 9 2 3 1 , 1 6 5 = Le v e l 2 l i ves
2 8 8 2 4 , 1 6 5 = Le v e l 3 l i ves
2 9 0 5 9 , 1 6 5 = Le v e l 4 l i ves
2 9 2 1 2 , 1 6 5 L e v e l 5 l i ves
• Lacy J one s 4 0 6 3 , 1 7 3 = Li v e s
• Me na c e 4 9 2 0 0 , 1 6 5 = Ca nnon
4 9 2 0 8 , 1 6 5 = Li v e s
• Metr ocr oss 1 3 6 0 1 , 1 8 1 = Ti m e
ecent REEL ACTION oamos have
proved to be REINL. minors. and to
out anybody eproariterfrio problems.
ention to this pnme itleat collection
RAMPAGE
• Prism Leisure
move any two monsters off the screen.
S
Smash up the city to complete the level.
On
t the next screen, move the same Iwo
creatures
off screen and carry on with one.
a
monster. When
r
this one dies,
t
bring a second
a from outside
on
lti e screen_
Repeal
w
this to
o t a good way
o to the game
r
t
h
r
e
e
Press 'C' on the
scoreboard
to get
p
infinite
lives.
l
a
y
e
r
g
a
m
e
a
n
d
BULLDOG
• Prism
Leisure
.(OUlr
• Prism Leisure
ell feast on my toe-nails. if it isn't
. L u k e Cron with a reset poke for
a
this REEL ACTION smash.
Takef it away Luke...
Poke 33802,234
33803,234 = Lives
SYS 15312
Thanks Luke hope to hear from you
again,..
I BALL
• Prism
Leisure
again
O
Luke. back
,already?
h
What have you got this time?
Another
reset
poke! Hey don't wait around.
,
shout it Out to the world...
h
Poke 20669,234 = Balls
e
20670,234 = Larger balls
l
21916,234 =, Stops time
l
SYS 16939
o
PARK PATROL
• Prism Leisure
opposite. A white bar appears at the bottom right of the
I t
screen and you can attempt log rolling by lapping the
joystick
t
forward, letting the parkie slide down the log and
repeating
the process until the white bar runs down. 5000 points
t
are
h awarded if you manage to complete the trick - nifty. eh?
e
b
• Mons t e r s 5 7 0 5 , 1 7 3 =e Li v e s
1111 Thunde r bol t - 4 0 1 7 , 1 6 5 m S m a r t b o m b
• Mut a nt s 9 2 7 3 , 1 6 5 = Li v e s
• Tur r i c a n - 3 0 3 0 , 1 7 3 = T i m e
g
11 N o n t e r r o q u e o u s - 3 0 4 2 4 , 1 7 3 = P s y c he
16365, 0 m We a pons
i
2 8 3 9 9 , 1 7 3 = Bom bs
4 1 3 3 , 1 7 3 m G y r os c ope s
• O i nk 3 9 9 2 2 , 1 8 5 n= Li v e s
• Tur r i c a n 2 - 3 0 6 0 , 1 7 3 m Ti m e
III O r phe us t Unde r w or Id - 1 8 8 7 0n, 2 3 4
• Unde r w ur l de - 3 4 4 0 4 , 1 7 3 = Li v e s
1 8 8 7 1 , 2 3 4 i = Li v e s
▪ Up ' N' D o w n - 3 6 1 0 3 , 1 7 3 m Li v e s
• P a r k P a t r ol 5 8 4 7 4 , 1 7 3 n= Li v e s
• V i de o M e a n i e s - 2 2 7 7 2 , 1 7 3 m Li v e s
• P a r a dr oi d 5 1 8 2 , 1 8 1 =g E ne r gy
• V i k i ngs - 3 2 3 2 7 , 1 7 3 m Li v e s
• P ur pl e He a r t 6 4 6 6 , 1 7 3 = Li v e s
• We s t B a n k - 1 2 7 1 3 , 1 4 5 m Li v e s
,
19803, 189 = Am m o
• Wi l l ow P a t t e r n - 3 9 8 5 5 , 2 3 4
• Q u o V a di s 2 4 7 0 9 , 1 8 1 j= E ne r gy
3 9 8 5 6 , 2 3 4 = Li v e s
• Ra l l y Cr os s 6 8 2 7 , 1 8 9 •u Ti m e
• Wi z a r d's La i r - 4 9 6 9 3 , 1 6 5 L i v e s
6 2 6 3 , 1 8 9 •mFue l
8 3 6 1 , 1 8 1 • Ke y s
• Re d H e a t
3 1 0 8 , 1 6 5 =pLi v e s
• S ha m us 2 3 5 5 8 , 1 6 9 f= Li v e s
Thanks g o
• S on Of Bl a gge r - 6 6 2 6 , 2 3 2 = Li v e s
r
-Crowe, D ar r yl
• S p lit P e rso n a lit ie s - 7 0 3 1 , 1 7 3 = Li v e s
• S t re e t S u rf e r 3868, 230 o
tMarshall,
o
m
3869, 67
Richard
B ettie
3 8 7 9 , 1 6 9 mt Li v e s
A P
• S tra n g e lo o p 45486, 173 h
and the person
4 4 2 1 7 , 1 7 3 e= Li v e s
who sent a st
• S upe r m a n 37940, 0
b
2 2 6 0 5 , 0 = Li v e s
of poke cards.
• Tr a pdoor 1 4 9 1 4 , 9 6 =oTi m e s
a
t
C-FORCE N o . 9 S E P T E M B E R 1 9 9 3
o
Try to bridge this ga p fi rs t time . Fa ll
down and you've got to ge t pa s t tha t
na us e a ting e le pha nt again.
...N.eeveemem
Push the block into the ga p to ge t
over t he s pi k e .
Avoid the s e flying c oc onuts l i k e . er... flying c oc onuts . Push Le e past,
and once to the right of the tre e
you're s a fe — for a minute a t least.
The re are fish
around here, a nd
the y 're e le c tric !
Give Le e a kick to
get him safely
past the jumping
piscine pests.
' s n a k e s
are
These
quite c
l Me v l e e l .
Sma s h
the slimy ones over the he a d and
push Lee quickly past. Y ou c a n't kick
the y oungs te r over so don't bothe r.
88. 8
A8
8 8A8 A8 -1 8 0 1 8 .
Ao...e..8088.
1
,8
WirtA8 8 1 1
8
6 ,008 •. •
•88.8
,
11 0 .
..
i8O.
•
—
A
,
_
S
"
0
8
0
0 .
1
8 ,
8
M l . :
. '
t
e
:
7
.
0
:
4
.
,
:
k
w
a
k
~
8
8
Colle c t the whoope e
cushion tha t's hovering in
the air. This provides
Ralph w i th a limite d
a mount of invulnerability.
Before
dropping down
from the
above ledge.
give Le e a
push to the
left. He 'll
avoid a ne s t
spike tha t
a wa its on the
ground.
EC-FORCE N o . 9 • SEPTEMBER 1 9 9 3
M 8Pe!..°
8
Anothe r c re a ture tha t c a n be
very annoying is a
porcupine. I t doe s n't m a tte r
if Ra lph tre a ds on it — j us t
make sure Le e doe s n't. A
swipe of the ba t is all tha t's
needed.
A boot up the burn is wha t's required
here, so do so pronto to avoid
Wetting c hompe d on by the croo•
-•
This fa t a pe likes to throw barrels
down the bank. A wa llop 'round the
head soon s tops his ga me , but only
temporarily s o don't w a s te time ...
Pit> I
1
a o ka a a a a a sa a a d lia d o d u a o h a a a 4
,
6 0 6 a 0 ka a a d o lo Pia a
a
,
P
b
4
I
,
• - )
r
—
l
o
r
m
a
l
i
t
:
4
1
w
P b
Pb PbbPbbM
P t- "
IMPIPP4 k1 • • •
P b fl b . . . . .
It's tha t old
reptile
called a
snake again.
To foil it's
a tte mpts to
smack
Ralph a nd
Lee a bout,
ma k e it see
• te rs w i th
bat.
-• •
T-01E:foizjoir.•-•-•
▪ '
1.•
•
-
P k
P
▪
t•
Pb
4 "1
▪
▪
,
r
•4 • • • •P ,
•i•P 0 0 0 ,
lP
P
•
"
A
P
P
O
P
,
••
"
,-- • d r
r.
,
ing e le pha nts
forge t, is tha t
whe ne v e r Lee goes
near the y squirt him
with wa te r,
knocking him back
into the ne a re s t
obstacle. G e t
Ralph's ba t a t the
ready, a nd pre pa re
to thw a c k trunk .
To guide
Lee
across
the river,
ge t Ra lph
on the
barrel
first. This
way, Le e
won't
walk
straight
off.
.
•Ent - 4111r,fev•41111piNpol u p - Colle c t the
que s tion ma rk to reveal a
bridge to cross the chasm.
1
1
•
•
4
1
0
0
1
p • Ocean
i
fantastic game? Last months
S
level guide should have helped
o Out
t somewhat, but I've no doubt the
expenenced of you will be well into
i
v more
the
l following levels. To find out exactly
it should be done, take a deep,
o how
l
meaningful look at level two and three's
l
s •o d guides_
p -Fsi
*
-
•
:d r I P O W S '
The grave yard is a n old place full of
rusty nails, a nd the s e c a n delay Ra lph
if he tre a ds on one — so don't.
A loot in the fa c e is n't good for
anyone — Lee ge ts dazed and Ra lph
gets squished, so avoid It a t all
coots. Howe v e r, the re 's an e x tra life
just to the right, so it's w orth ta k ing
a risk it you're man, w oma n or dog
enough...
The gargoyles bre a the a he fty blast
of fire, whic h is no good to ma n or
beast s o w a tc h out.
Md .
di
r 41T3tAP otE
f
r
fd r
r
ri ! p i 4 0 . 4 0 0 4 1 6 i
. 4.1 . 1 . 0 • • • • I • • 1 1 , , , I •
i $l , i o e f fi
P i e l P
l .a i P i 0 1 , 1 . .
woe
••••
•"
•
F
:
Ve e
l
e
:
l
tr-t* e e i 3
•
•1
• 0:
°
4 . ,
• ••• •
.
o
ttlt: to?: e
LI471
1F F,41PT-;41
. , E r . , V Frr-
The wa te r rises every so
often, so kick Le e onto the
high pla tforms to escape
getting we t.
s• t
•
s
(
I
Get bitte n by the vampire a nd ht
Ralph tra ns forms into a dink y
bat — an ideal c re a ture to be
to reach high ledges.
&FORCE N o . 9 • SEPTIMASER 1 9 9 3
' r fl
r tr
1
t
M
Bash the mons te r on the he a d
before it ge ts time to spit fire.
e t e e
Colle c t the whoope e
cushion for limite d
Invulnerability.
This bridge may look safe, but it coll.ipses w i th
the s lighte s t bit of pressure.
S
.
Ilant• t e
m
Cha nging into a ba t can ha v e its
advantages but should you ge t
weary, the nos fe ra tu can easily be
got rid off.
A convenlently-plac
makes a superb creche.
Leave the boy he re and
check out the plottocies
further on. •
ns te r
as e n d l y
last, so cave it's
head in and ge t
going.
busting open the last level as well. But
after all that extensive mapping, I need
Lonly one thing a good nights sloop!
i
• C-FORCE N o . 9 R SEPTEMBER 1 9 9
f
Soca of ant old hos
ormlood
Vino* o Ikth of codes
tireisoliTymevow am
labor motompn
-j o b i l l o o O J A I sii 1 ..):J:J:.J.1'..;
[ A.,A l e ) Th IT.I.f J.;., .;, : J _;.1; : J : j j
i i n t r t fiT fiherraid,sistPaul
sufferer
Rollie
to get
who's
paid
many
a
trip
to the
clinic. Let's hope this
N1
Warnors list
- 1 Shadow
1-1 9
sent by Dean Kelly can
1 1
1 "
1
6
j r VIII/1111.-y;
empleman put
a plea for help with
Co. a u n t yer lucky chickens, John.
use a certain Joe 'Chief Mason has
found an answer.
Enter USE ORGAN and the computer asks
for borne notes. Type in 'DEFACED and pr ,
return. You should now be playing pad two
-Due to hi., • , Wow Warne
from
has von the miracle, DWest
e Midlands
a n
finally heal your pains._
0 REM SHADOW WARRIORS CHEAT
1 FOR X= 384 TO 428 R E A D
. 1C
= CPRINT
f Y *DATA ERROR : END
IF C < 4Y
71
THEN
P 128;
O SYS
K 3134
E
3 POKE 157,
4 DATA 32.
X 136..245. Y169. 144, 141, 178, 2
5 DATA 169.1.
141. 179, 2, 76. 167. 2
:
6 DATA 169.160, 141, 41. 4, 1 6 9 , 1 , 1
N
E
47 1DATA 42. 4. 76, 0, 4. 87. 85.90
X
8 DATA 169, 234. 141. 207. 135, 169, 17'3 141
J 121.C76, O. 8
g DATA 209,
I
I
E
D
•
I
here's so muc h to do and so little
time, a nd if you're one such
person w ho just didn't ge t your
etters in be fore the deadline — tough.
kondoliences go to the (olkowing...
I Greg Stickley (Cornwall). Kevin Bryan
Lincoln), Sam Dodey (Manchester), Sean
;timson (Swindon), Steven Broadbent (Earth),
)an 'Passport' PageIt (Powys), Ryan Long (N
e
;rash
Dummy Beckett (a hedge). Darryl
Vilkamson
(N Ireland), Ben 'Space Dog' Stirton
l
Salop).
Sean Sherry (Ireland). Stephen 1%1'
a
tenehan
(Ireland). Michael Brennan (Ireland).
n
)any(
Marshall (Dorset). Mark Cress' Forwood
d
Salop). Jonathan Bacon (S Humberside).
))arren Langran (Essex). James 'Speckled Hen'
.
(Shrops). Mark 'Rip-off Wilkins
P
Leicester),
Biarke 'Frostie' Laustsen
e
Denmarkl.MI
t
C-FORCE N o . 9 S E P T E M B E R 1 9 9 3
e
K
l l y
1
seriously sound
1
creators Date!
1
4
Why? Because
= 7 .1=
1
l p Dean sent a
1
T M I L I O P O Z
. E
d
E
T I M P
things
n • t r a n g e
hundreds
of listing
l
A
G
r MPi occur at the
cheats
Expect
the
m
m
i
r
S
box of tricks to be
strangest of times, and for
i
t
o
e reason Gremlins 2 has
with you soon.
g
i — well
'
t
Dean
taxing and tormenting all
r
who dare play. To ease the
dos
w
situation. type SINATRA
nee
o
upon getting a high
a k
r
e, and lives will be
n r
k
ible in infinite
d a
i
amounts. A MN) extra
a w
n
advice is that, while
on level four, don't
l r
g
use up all the
l y
A
telephones or
t i
r
you won't be
h t
t
able to trap
a h
c
the Electric
7
:4
3
7
4
:7
4
t
Gremlin,
-r nt r
n 1 . . n Eso fi vo ve C . . N r T
S.,
L 1
O W E ' S
e fi l r O f t i S
f
okay?
U
4-i1
r
There ar e mor e tips
u
p
w-ith
t he best goods
oOZIEME
C
arriving e v e r y day than w i l l roeceive an Action
T 2
there ar e festering coffee R e p l aI nyP Icartridge
(in an
am c b 0
0R 0 0 .
desk . and
r
e
d
colour,
ft
cups on my
p
attractive
yh
e*
something.
So
a
l
e
l
seasons)
t
i
that's saying*
ed
keep my face I a
n
a
I l
p
l
o
b _
post lanything
,
I
men t i o n in this
a
s
u
worth posting to i - i s e c t y i o n . So until
smiling
this
address:
n
i
t and
a j
jb l i l
tThe
COMMODORE
e
Tipster, 4 1l 1 o
FORCE,
1
0f t
f *4
0
Impact
Mag az i n i s, s
4
o
1
0
Ludlow,
i
t
1
1 1
rShropshire
c r o ?c
4
SYS 1.1W. 1 1 0
/The one w ho comes d
1 1
1 1
g
l
i
9
t
t
e
l i z a r d .
e
x
b
o
e
m
t
time,
r emember . if a
s
w orth doing,
'
n e else to do
See ya later ,
k dl i0 l ; e .w orth
o
. . paying
er...
.
e
o
i p l o d o c u s .
Welcome one and all t o another section
of technical letters all solved v i a a touch
of logic. It' s gr eat to
see lots of readers
outside of the United
Kingdom w r iting in,
so, w it hout further
ado, it' s on w ith
the fi rst letter of
the month..
,E N FM•
M EM
A MEMORY
BUFF(ER)
Dear Brian,
rye been having trouble loading the Root
Action disks on my I28D, and I thought the
sclubon I discovered may interest other
readers. I've several peripherals attached to
my machine, including an RS232 modem and
reTioving this stopped the problem.
On a separate issue, where can I get the
CP/M disk on my 1 2 8
on CP /M
7scftware
C a and
n book',
I
7
Ig J Malinew
ski, Lintainshire
e t
o t h e r
Firstly, peripherals like the RS232
modem can interfere with the operation of
software. This is particularly true with
soltw r h
space. When the tile is decompressed to
it's original length, it may use the cassette
R3232 memory buffers or alter control
silnals to the ports. The conflicting signals
(e7 the modem saying it's there and the
memory location saying it isn't) is what
ciuses the problem.
Secondly, CP/M is a language designed
fa business software and early PC
',whines. The Commodore 128 and 1280
(with built-in disk drive) have a CP/M mode
tivit allows you to run software written in
O W However, software is very scarce.
Tr contacting the Independent
Commodore Products User Group. They
cm supply FREE PD and CP/M software
fa all Commodore machines. Write to:
The Membership Secretary, 1.C.P.U.G, PO
Box 1309, London N3 2UT
Membership is f o r September to
Docember 1993. Become a member and
you'll receive three issues of the 1CPUG
Journal (over a hundred tact-filled pages a
ironth) and access to the HUGE PD
Wanes.
mon
CITIZEN 1 20D
LUKE DAY!
Dear Brian,
I have a problem with the Advanced Art
Studio, I don't know how to do the
configuration for a Citizen 120D+ printer.
Luke Day, liminster, Somerset.
• The STUD1OCONF1G program appears first
on the tape (and then saves the settings to a
blank tape); the disk version can be loaded
directly. Enter the following in the program.
following the prompts and examples shown onscreen.
s, 4, 8, 1, 27 65 8, 480, 27 75 480, 960, 27 76
960, O. 13, 0
That set of numbers and letters
should get the printer working (select th
'Print' menu, and you also get the option of
double density printing). rm so kind. aren't!?
Brian
THE TROJAN
ORS
Dear Bean,
I bought a light pen from the Forcehold Plaza. I
enjoy creating pictures on it but so far I've not been
able to print out my work
I have a Commodore
MPS 801 Matrix printer. Is
it possible for me to print a
light pen picture from the TV screen
with my pnrif f . r
,A lexander Burnett,
E dinburgh
• If the Pen Master art package
doesn't include an option to print
out the picture. the Action
Replay cartridge certainly will.
At the press of a button you
can get a printout. However
It will be slow, in shades of
grey/black and not in colour
(you should design the
picture in black on a white
background).
1
1
Brian
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
I LOVE YOU
MAANTJEI
Dear Brian,
Here I am again with a new list of questions...
1) SYS 64738 (or was it 64370 — your
numbers are difficult to read — Brain)
doesn't turn my computer on and off. Why not?
It turns off my Power Cadndge Too!kit Is there
an SYS that gives the same effects as turning
the computer on and off?
2) POKE 53265, PEEK (53265) 0R64 turns
the cursor red while the letters stay the same
colour as they were before. I don't want it red. I
want it white. How is this done?
3) I want to make a game that jumps to a
random line. There are 6 choices. What am I
doing wrong?
4) My Power Cartridge has a monitor, but I
couldn't enter the listing in Issue One. Where
can I get a monitor/assembler?
5) You really edited my letter in Issue Frye.
You didn't title my letter 'I love you Maantie'. So
please, a little mention wouldn't hurl.
Alexander Kriging, hionalerda, The
Netherlands.
• OK, OK, you got what you wanted (by the
way, in future. suggest your own titles for
GOOD REFLEXES.. •
This is the first of Iwo programs from
COMMODORE FORCE reader Tony Penguin'
Crowe in Kent. I hope you enjoy it
1PRINTCHRS(147), A RE YOU READY?"
2 GETZS
3 IFZS=•Y
4
- IFZS="N" THEN END
5
T GOTO2
HEN1 0
10 PRINICHRS(147):P0KE53280.0:POKE
53281.0•P0KE646,1
20 POKE214.5:PRINT:POKE211.6
30 PRINT "TEST YOUR REFLEXES
AGAINST"
40 PRINT:PRINTTAB (10):
50 PRINT "THE REACTION TESTER'
60 FORT=1T01500.NExrr
70 AS=CHRSONT (RND (0)•26)+65)
80 POKE214, 0:PRINTROKE211.10
90 PRINT "FIND THIS KEY:
100 FORT=1T0500: NEXTI
110 P R I N T A S : T I S =
120
- GETR$ IFRS=" " THEN120
130
0 0 0IFIRS4
0 0 0 ' THEN T$=MID$(TS.1.4)
150 PRINT 'YOU TOOK ":TS;
160 PR1NT SECONDS"
170 PRINT:PRINTTAB (12) "ANOTHER GO?"
180 GETZ$
So that's the end of this
column for another month.
Hellos go out to: Steve
'Laser' Carter USM (I
know w hat NTSC Is!), John
Kopsidas in Greece (you' ll
get an answer next
month) and Jeremal ' 1 6 bit Processor' J Schouten
C-POAC1 N o . 0 U SIPTIA1111111993
190 IFzs=X X , ) IFZS="N• THEN END
210 GOTO 180
M ra o
T H E
N
1 0
your letters — it saves me a lot of time
Inventing them!)
In reply to your queries:
1) SYS PEEK (65532)+256•PEEK (65533)
This should reset ANY C64 or C128, The
reset vector is stored In these two
locations, so it should work.
2) The POKE turns on extended
background mode. This gives four
background colours behind the character.
To display them, use this short program
10 REM • EXTENDED background'
20 POKE 53265, PEEK (53265) OR 64
30 POKE 53280, 0:P0KE53281.0
40 FORT=0T03
50 POKE 532814-T,T
60 FORU=0T015:RESTOREREADO
70 POKE1024+(r40)+U.0+(T*64)
80 NEXTU
90 NEXTT
100 END
110 DATA 20, 8. 5. 32, 13, 9, 7, 8, 20, 25,
32. 2, 18, 9, 1.14
This will print the same message four
times, each with a different background
colour, For each of the following sets of
screen codes (see the User Guide), there's
background register:
Codes
Location
0-63
53281
64-127
53282
53283
127-191
192-255
53284
3) 10 A=INT(RND (1)*6)+1
20 ON A GOSUB 100. 200. 300, 400, 500.
600
This will choose a random number A
between one and six. The second line then 4
uses A to determine where the program will
Jump (GOSUB. or you can use GOTO) to.
For example, it A=6 it will GOSUB600.
4) To enter machine code like the listing
In Issue Two, enter the monitor and enter an
A followed by C000 (or whatever the listing
says). This will put the monitor into
assembly mode. You can then enter the
instructions a line at a time, as the monitor
will provide the address to assemble the
next instruction. Press Return after each
line, and twice at the end. You can now G
C000 or exit to basic and type SYS 49152.
Alternatively. Binary Zone PO have a wide
range of utilities on disk including an
assembler. You can write to them at: 34
Portland Road. Droitwich, Worcestershire
WR9 70W.
5) You want to say that I love you
Msantie? Or do you want to say that you
love her? The readers have a right to
know...
Orlon
ti
--‘111111
l
(you upgr ade
yours, Ie' l l l eave mine as It
/
Is!). I f you'
r e not one of
I
the people
I just said hello
Professor Brain Strolls,
to, w r it e to me and enclose
COMM 0001E P o rta
an SAS o r Inter national
bioptic,
LucilowMagaz inos,
Reply Coupon to get a
S
personal answer.
Wr ite to:
hSY8 J W
r
o
p
1
ING IT ALL
GETHE _ Folio
frOqI
month,
aessor
s t Brian
Strain,
you mor e
vital info
tion on how
games ar e made,
starting w ith one of the
most crucial features
Sprites.
This month, N I look a t
the many piemory
iocations Used to control
sprites, starting with
changing and moving
sprite 0 (the C 6 4 can
have up to eight sprites
111.1•scropen, numborod O). B y the w ay, If you' ve
ever seen programs w ith
more than eight on
' screen a t a time, it' s due
to a clever programming
trick which I ' l l introduce
later in the series.
THE POWER OF V
To save time remembering hundreds of
rumbers, we can use a shorthand form of each
memory location. All the locations are from
53248 onwards So, by setting the variable
V=53248. we can use V and V+1 to represent
tie horizontal and vertical co-ordinates; much
easier to remember than 53248 and 53249.
iln't it?
DATA
lo tell the computer where the data is, we
pke location 2040. This is the SPRITE
CATA POINTER, one of eight To access one
c 256 sprites available, you should use this
FOKE
POKE 2040. LOCATIOtsletel
LOCATION is the place in memory you've
sored the sprite data For this first program.
Ge location 12288, to give POKE 2040,192
Imagine the screen is a large grid of 40 by 25
characters, each made up of eight pixels
(picture elements). This gives a horizontal
resolution of 320 and a vertical of 200.
However, the sprite can also be placed outside
the visible area and moved into view (so that it
doesn't appear out of mid-air),
The problem, is that each memory location
can Only hold a number between 0 and 255,
while the sprite's horizontal co-ordinates (or X
position) can range from 0 to 347
Vertically, the range is 0 to 255. Using these
lines, you can position a sprite anywhere.
X=x co-ordinate: Y=y co-ordinate
IF X 2 5 6 THEN X=X-256:POKE V+16 1
POKE V. X
POKE V+1, Y
Try various values of X and Y in the program
below to see the effect. If you're interested in
mathematics, location V+16 is the most
significant byte. It
means that if the
location is set, the
sprite's X location is
actually over 256_
COLOUR
AND SIZE
Quite simply, location V+39 controls sprite O's
colour. POKE it with values from 0-15.
To double the size of your sprite, use the
following POKEs (to return to normal size, lust
POKE the same location with 0).
POKE V+29, 1 doubles horizontal size,
POKE V+23, 1 doubles vertical size.
Use both of the POKEs to get a sprite that
appears twice as large as the original, but note
that it's only the pixels that have doubled in
size, not a m o u n T of memory and detail
increased
Of course, it's no good doing all these
POKEs on their own, as they'll just alter the
sprite without actually displaying it! To turn on
sprite 0, use the following:
POKE V+21,1
and to turn it off,
POKE V+21,0
So, now you know how the various locations
effect the sprite, let's create a short program
to display one. You can alter the numbers in
lines 50 onwards to change the location.
size etc of the sprite (a simple floating
hand).
10 RESTORE
20 V=53248
30FORT ,
NEXTT
L O T 0
40
6 2POKE2040.192
: R
50
X=160.
E
A
D O Y=128:REM
60
C=15:REM
'COLOUR"
P
O
S
I
T
I
O
N
S
"
:70PHS=0:VS=0:
O K
REM "SIZES"
E 1 IF2 X<256
2
100
THEN POKEV+16,1
8 8 IF
110
+ X›256 THEN X=X-256:POKE V+16.1
120
T POKEV,X
130
POKEV+1,Y
,
140
POKEV+39,C
0
150 POKEV+29,HS
160 POKEV+23NS
170 POKEV+21.1
180 END
1000 DATA 190, O. 0, 224, 0, 0, 112,7
1010 DATA 128, 60. 15, 129. 30, 30. 0, 15
1020 DATA 60, 0, 7, 252. 0, 27. 248, 0
1030 DATA 31, 248. 0, 63, 252. 0, 127, 252
1040 DATA0, 127,248, 128, 63. 241. 192,
1050 DATA 227, 224, 1, 199, 192, 0, 143,
128
1060 DATA 0. 31, 0, 0, 14, O. 0, 0
1070 DATA 0 0 0, 0 0 0 0
N ext month, w e look a t
getting mor e than one
sprite on screen at once,
and introduce an
important concept - THE
INTERRUPT. By the w ay, I
haven' t had any letters
from you lot about this
column, so w r ite in and
tell me w h at you w ant
covered.
Wr ite to:
The G ames Guru,
!impact Magaz ines,
Ludlow,
Shropshire SYR 1 1 W
• C-IFORCE N o . 9 • SEPTEMBER 1 9 9 3
°en
s:iveN!
8-PAGE PUL160117
4
, S P E C I A L
1
SPECIAL
F
1
6
1
1
1
:
1
r ) *7
1
!Ills boat tof budget
I1
nviswodi
.
R
k
111PIA
"It
1
I
;
s
Missed a recent game
during its rounds on the
full-price mar ket ? Count
yourselves lucky,
because there' s a good
chance t he ver y game in
question is having a
w hale of a t ime on a
budget label. O ne
company responsible for
bringing the fruits of
full-price s a h v a r e onto
the bar gain shelves (and
ultimately, your homes)
are K i xx. H ave you
heard about the
Microprose games they
publish, including the
ones under their glossy
ne w K i xx XL label?
Perhaps you ought to
read on and learn...
I ME Very day at COMMODORE FORCE we
.m
than not, they're from readers who.
••
understandably,
are annoyed at the steady decline
r
of
new.
full-price
titles However, In their state of
e
frustration
they're
prone to forget the immense
c
amount of software that's available at a budget
e
price.
Why pay a tenner or more for a sub-standard
i
new
release, when many superb classics can be
v
bought
for hall the amount? II sounds like a stupid
e
question,
but it makes sense to check out the
a
budget
scene as — undoubtedly — there are
probably
hundreds of games you've never even
c
heard
of
and
yet are fantastic all the same. One
o
company
that
have been major contributors to the
r
budget
cause
are
Kixx. who have teamed up with
n
countless top software companies to bring exciting
u
games to the shop shelves at unmissable prices.
c
o
p
i
ose ally that k m
Microprose. Reno f o r there
superlative simulation and strategy games,
Microprose have released a cascade of impressive
titles to date, all of which can now be sampled
thanks to Kam
in 11 IA In ru r i - r i
L
I
•
i t'
11
;
1
%
Hoy! Roa d all a bout me on pa ge 1 2 this
month — I'm tho Ra v e Re v ie w, you know.
One such remarkable game (and it set the
simulation standards in its heyday) is
Gunship, a revolutionary 30 sim where you
take command of an AH-64A Apache
helicopter through five war-stricken areas of
the world. Featuring an alarming array of
cockpit dials and gauges. deemed impossible
to cram into the '64's memory, Gunshsp's
interactive possibilities surpass umpteen
amounts of games that dare label
themselves as flight simulations.
'So tiottorolls the nirtiov ir w o he a r you
cry. Emn, tome In next month, folks!
.••••
3:1
Project F p t l f e r i s also a remarkable
aelal Aunt. i t first appeared. it received an
amazing 96% from the team of ZZAP1 64 That's
no a mark to be taken lightly, and if reviewed
today it's more than likely the same acclaim would
be given — it's sfill faultless in this day and age.
Just picture the scene — yourself in possession of
Ginship and Stealth Fighter. Yearn to be the
peson who lives the reality? Then hunt them
doNnl
•••••••••mote,
/ N S T R OU N D
Hi to everyone a t Sensible S oftwa re —
y ou're gonna loose badly guys. So the re being one of their most successful releases to
date. Created by veteran programmers Sensible
Software. tvkcropiose Soccer still stands as being
the game for terrace-based fans, The best
overhead footy sim we've seen was one particular
quote from the frequently-mentioned ZZAP! 64
team, and thanks to Kixx, you can now pick il up
for next to nothing.
See tha t plane? I c a n't fly It. I'v e trie d
add tried!, but it k e e ps on crashing. Ba h.
Continuing across the skies of success are three
mine Microprose flight suns, Solo Flight — 1930s
mei delivery via light aircraft, F-15 Stnke Eagle —
dol-fighting supersonic style and Acrclet —
stcmach churning stunt flying
Nightmare. I c a n't fly this one either.
Lodtout be low, I 'm comin' doowwn...
Ootonly are they the kings of the sky, but
Mifroprose have turned their attentions to games
oh completely different nature, Microprose Soccer
Of course, an old dog always likes his old tncks (I
think) and the strategy elements are reintroduced
in Silent Service, a submanne simulation with a
distinct authenticity that both deep-sea buffs and
adventurous landlubbers will enjoy, Set in World
War 2, the basis of Silent Service is to hunt down
and destroy Japanese vessels patrolling the South
Pacific. Realism is an essential component if a
simulation is to handle as life-like as possible.
Cif M T
ernumr
101
141
k.
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
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• DINOTIS • SILIPPUID AS DUAL M I DI]A PACK 5.15• & 1 3
-COMBPNED, ALL OT H I I TITLES SUPPLIED SEPARATELY-
Silent Service has all the modifications of the sub it
emulates, coupled with the tense drama of the
period setting. With the extensive range of options
and nautical manoeuvres to experiment on, this
ranks as one of finest b o n s to grace the Kixx
range
er
-•••••1110.
r
f
R
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• i - r
4
r
=itr.cf i r : z r Mi l e • . •
-111
d The
, t gre a t Rick D. oboa rv • s a tine
example
e n a of nao-vousian pillar-building.
r When
r l you think of action heroes, there are many
that
u spring
a r to mind. Just walk past a newsagents
or• video rental store to see courageous legends of
past
• and present in all their glory. Computer
games
have also spawned champions — many
r
idols of today are characters from best-selling
software. The '64 has many bastions to raise aloft
the 8-W flag, and there's no one tougher than Rick
Dangerous, who appears in two games on the Kixx
label.
His first outing, simple entitled Rick Dangerous,
is arguably one of the best platformishoot-'em-ups
around. Ricks unquenchable thirst for adventure
leads him into a barrage of deadly situations —
dilapidated caverns, hostile native wamors and
devious traps and puzzles
Ricks antics continue in the aptly-named Rick
Dangemus 2 Featuring even more ferocious
pitfalls to outwit. RD2 is proving to be a huge
success on budget; just look at Issue Eight's Rave
Review — 92%
1
Then
get hold of a copy pronto and see what the
fuss
U n isa allwabout.
a r If you still hunger for more
adventure,
there's Airborne Ranger, which
e
combines
action with mind-blowing
t h a shoot-'em-up
t
strategy
and
offers
an
impressive
twelve Missions
R
i
c
k
sp.•
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a ntic s ahoy — it's Rick a ga in!
•4
Go
l - on
e t Rick — give 'e 1m one from us...
i 4
Kixx
% cater for everyone,7 and those who fancy a
k •ofi hair-raising racing areni left out, because
bit
.
. e r Car Racer offers a lot for driving enthusiasts
Stunt
g
—
4w
and
simple — at least. in
e imorel The object is
•
theory
; t t i— as you have to drive around eight
1 progress through a
dangerous
stunt tracks and
4 o•
.
league
- & of four divisions. Each track is realistically
portrayed
in stunning 3D.;and plays like a fantastic
t
roller coaster ride. Gargantuan
e
gaps, immense
.
ramps and, believe it or not, some seriously scary
4
4
k
A
pI F4t* 1
4P
0o4 4 i '
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stepping stones stand in your way (or should that
be car?) of victory. The problems are increased by
an opposing computer-controlled car.
Stunt Car Racer qualifies not only as the best
(and fastest) racer, but it's one that takes the '64
beyond the boundaries imposed by Commodore
sceptics. For sheer thnlis and spills, this is
unrivalled by anything else — itlI definitely keep
you on the edge of your (bucket). M a-
1.
tir tr i
.4
0
mert-1-1
,
, I ME I l l y
1
1
Wha
t a
M
hope the s e
3 0 VPool is another Kbot game set for the elusive
title ofi 'classic'. The play area itself is stunning with
the pool
table twisting and turning at your every
l
command
— a programming accomplishment and
s
a pretty
hot
title too. Gone are the days of pool
•
gamesI in pubs when you'd unknowingly jab
someone in the eye whilst trying to get a tricky shot
t
— 3 0 Pool contains all the authenticity while
m
adding extra elements, and all without upsetting
e
some burly-looking biker...
m
m
o
3 0 Pool — a ga me tha t ma na ge s to
involve a load of balls, w i thout being...
So ther e you h a v e it
a collection of superb
games w r apped up b y
K ixx an d avai l ab l e a t
some of the best prices
around. O f course, i f
you' r e having tr ouble
hunting a par ticular
title dow n (although
ever y one is w or th
getting) w h y not t r y
your hand a t w inning
them! A f t er all, i f you
w ant your K i xx, you
gotta b e pr epar ed to do
anyt hing.-
el OJ T
crOMP F
fi
you'll no doubt like to get ya mitts on every
A
game included. Well our advice is to get
f
down
to your local C64 software emponum with a
t
pocket-full
of dosh and buy 'ern! O r better still, grab
the
e blighters for free by entering this, the latest
unbelievable
COMMODORE FORCE giveaway.
r
In
next
to
no
time you could be heading into
r
battle
aboard
your
very own Apache gunship, flying
e
a top secret Stealth Fighter
a
d
i
n
g
o
u
r
e
x
c
l
u
s
i
v
e
K
b
o
r
f
e
a
t
u
r
e
.
or screaming around rollercoaster courses in a
stunt car.
One lucky reader will be laughing all the way to
the Leeds with enough software to make Artur Daily
an honest man. That's a full twelve games,
complete, and in their entirety.
Unfortunately, there can be only one winner, but
fear not. Nobody leaves empty handed (apart from
the losers!). Ten runners-up will receive three
games of their own choosing from those featured.
Just remember to say which on your entry.
Now touch your toes and tell us that am t a
ruddy good deal
So, onto the most important Litt — how to win
It couktn't be simpler, Just match up the
vehicles/items below with the Kin game they
feature in:
O W-
•••••••••
••••••••
•••••••
•••••••••
Entries to be
sent on a
postcard or
the back of a
sealed
envelope to:
/
I need a Kiss start,
COMMODOREFORCE,
Impact Magazines Ltd,
Ludlow,
SYS 1.1W.
AFOOTBALL A STUNT
The editor's decision is final, all further correspondence will be ceremonially flushed down the FORCE C - F O R C E
Wet with all due honours.
N o . 9 • SEPTEMBER 1 9 9 3
38 ( M A I
Microprose Soccer. one
T
Microorose Soccer..
t You d better believe it
,What with the embarrass
cthat is our national team,
,COMMODORE FORCE
ovent their footy frustrations in
none of two ways. A favouhte
pashrA401 ours is to
lupstairs t o the SEC
yFORCE office to kick a fiAv
oMega Drives around (highly
nsatisfying). The other way is
eto play the aforementioned
timeless wonder. Microprose
Soccer — widely accepted as
the
the
•
4 Ce4.
We
at
COMMODORfsigt••
bil
FORCE
are shameless
sti
masters
of the game that
foo
pioneers the famous banana
ty
shot. But hey. were all
sbananas around here
i(except James — he's more
m
of a pomegranate).
t Anyway. Just to prove were
not
o all talk and no action.
we've
decided to put our
g
money
where our metaphonc
r
mouths
are.
a
Two
readers
(that's you lot)
cwill have the esteemed
e
honour of an expense- paid
Whi l e I m a y
l ook l i ke y our
a v e r a ge s t a t i ona r y
( r e a d us e l e s s ) pl ayer ,
I 'm a c t ua l l y i n a
hi ghl y s t r a t e gi c
pos ition
tnp to Ludlow where the lucky
fellow(ettes) will get to
some Kixx bigwigs, and a
couple of chapsttom the holy
house of Sensible Software
wtAmade it all possible (by
pRltiramming the game in the
first place). When the halftime whistle blows well
provide lunch and
refreshments.
To stand a chance of
visiting the FORCE club, all
you have to do is write in and
tell us exactly why we should
pick you. Remember — you'll
be up against professional
gamesters. I mean, were
talking premier league
material here! If you turn out
to be a nght pigs bladder on
the day you'll be the laughing
stock of the entire nation, so
make sure you're up to it.
N l y will you get to
meet ' g a n g and receive a
guided lour of the hallowed
offices, you'll also gain instant
stardom.
The days events will be
covered in a future issue with
loads of photos, to show how
badly you were defeated (you
couldn't possibly win, could
you?) which means your face
will appear on shop shelves
world-wide.
1111M•111•1111111
' S a r i
Y ou l yi ng
s w i ne ! Y ou' v e j us t
s e l ot a pe d a s qua s h
c ourt to your nose
a n d br i be d t he
r e f e r e e . Hone s t l y ,
t he s e ki ds. . .
To be in with a chance of glory, send your
entries to the address below, but be sure to get
'em in by 10 August at the latest
I SHOULD BE IN THE SUCROPROSE SOCCER CHALLENGE BECAUSE
Post your witty entries to:
Soccer It To Me Comp.
COMMODORE FORCE,
Impact Magazines.
Ludlow. Shropshire SY8 1JW•
Na m e
Address
P
o
s
t
c
o
d
e
40 111EILIF
Hey —
I'm right
elusive, me!
Car, not
wit
You lot again, oh? What
a blinking month this has
been, I ask you —
console, console,
console! That's all people
seem to want to write to
me about these days. I
KNOW console games
tba‘aliE T H E
WEA E R
cost ten times
as much as C 64
software,
and so
1
)
does everybody else
Let's have
BAD A D
Ike to know how I go about ordering
•disks or tapes. Can I order through
magazine?
was interested in getting a copy a Nick
's Championship Golf but rm not sure
to go about it.
'Aso. approximately how long would delivery
are the P & P charges?
be to your magazine. Do
form provided in the mag or•
•
a
cheque?
Peter Saliba, Ingle Penn, S.
Austrolio
I'm sorry to hear you're having such a
hard time getting '64 stuff. Fortunately, your
luck's in, COMMODORE FORCE just
happens to be offering the chance to obtain
some of the best C64 titles at staggering
knock-down prices. Turn to page 56 for the
gen. If you still can fi n d what you want.
there's always the Plaza. Details of postage
costs are on the coupons.
If you don't want to chop up the mag, just
photocopy the subscription coupon and fill
If in as normal.
There — the FORCE satisfies another
needy soul.
C-PORCE N o . 9 U SEPTEMBER 1 9 9 3
Dear COMMODORE FORCE,
I'm surprised to see in Issue Seven that you're
still advertising %IC Computer Supplies, as I found
out they're no longer trading as of the beginning of
May.
My son and I have lost money ordering computer
software that hasn't been supplied We ordered
Street Fighter 2 in April
and didn't receive it.
We did, however.
receive an invoice from
them to say the goods
would be sent in 10-14
days. When they still
didn't arrive. I rang them
and got an answering
machine staling they were
no longer in business.
I'm not blaming you in
any way, but I was very
surprised to still see their
advertisement in this
month's magazine. Surely
you should vet your
prospective advertisers more
carefully to make sure they
are legit. I'm sure more
people will order from this
some into
g
opinions a I n s i g h t s on
_, g 1
h t , moan
aside, I ' l l
move on I
think I hoar
the postman
1
knocking...
1
7
P
I
C
S
month's magazine
and receive nothing. Surely you
.
have some responsibility to your readers to give
them the best in all aspects of the magazine.
M Li v i ngs tone , Cr oy don, S urroy
• Certainly, we have a responsibility to our
readership and we always vet material before it
appears in the magazine. What you must
remember, however, is that
the magazine is written and
designed quite some time
before it actually makes it
onto the shop shelves.
Therefore it's more than
likely M X were still in 4
business when the ad was
booked, but by the time
they went under, it would
, ha v e been too late to alter
the meg.
To avoid ellsapolntment.
it's always wise to check
with the company you're
ordering from first. That
way you can make sure
they've the item you
want in stock and,
during this day and age.
that they're still trading.
LM
"f a it .
LETTERS!4
1
1
1
1
1
L
.
ELUDED BY
ELVIRA
Dear Lloyd.
Just as the Peugeot Lion is going from
strength to strength, so is COMMODORE
FORCE
I've written to you about three matters which
concern myself and, I m sure, other readers I'll
stall on a light-hearted note about your
Forcelteld Plaza, I'm a devoted fan of footy
management games, from the ancient Kenny
Dalglish Football Manager on the Speccy and
64, to the mighty Premier Manager on the
Amiga. After starting off with Kenny's and then
gettnng Football Manager with your mag, I was
intending to send away to Forcelield Plaza for
more I eagerly flicked through the pages until I
came across a problem, The oblects of
bewilderment were the codes and the order
forms There s a code for everything, so what I
CHRISTMAS
NUMBER ONE
Dear Lloyd,
D
Pat's
e worse than the telephone scandal that hit
some
o well-known Royal Family recently. I know for
a tact
p the C64 is as good as ever Wh y do I say
that?
l Well t e l l ye!
Vly local stockist told me the C64 Terminator 2
e
peck was their biggest-selling product at
s
Ctristmas.
Not only that, but another shop told me
thiasame pack was their biggest seller. Also,
y
th•y've
a wider selection of games for the '64
t
(aound
5004.). Both shops do repairs (not that any
need
h doing. unless you've an accident with your
beoved
'64). So I think the writing is on the wall —
e
thoC'64 is better than the Segas and Nintendoe.
Right
then — now for some questions:
6
°Have you heard of Music Maker'? I heard it's
4
orthe Terminator 2 cartridge. but it's as hard to
geli hold of as It's having your letters printed in
s
COMMODORE
FORCE
l
Virile
Maker is on the T2 cart, but there are
o programs available from Public Domain.
better
ale
s Binary Zone PD a ring on 0905 779274.
°i I f I wanted to buy something from the
Facefield
Plaza, would I send you an Irish postal
n
orler
and
what
charge would there be for postage
g
& iacking?
i
l'iv a Database Direct (our trusty Mail Order
t
cenpany)
a ring, and they'll be more than
'
pissed
to answer your enquiry, You can reach
s on 051 357 2961 during usual office
Om
hours.
p
o Does the Turbo Datacorder load games
I)
gicker
p than a standard datasette?
u
l
a
Oil [ H P o w n s P P ••1:1 H P
/
I
want to know is do you need a code for each game
you want and do you use the order form supplied?
My second point is about game formals (i e
cassette, disk and cartridge) I was reading through
my copy of ZZAPI when I came across a review of
the adventure of adventures. This totally awesome
and stunning game was, of course, the superb
Elvira 2. earning 98% for graphics and 94% overall,
Already I had ideas of owning this game. I would
make it it's own cabinet lined with velvet and with a
golden plaque adorning the Iron! I was racing
through the clouds only to be brought back down
via a particularly gruesome crash-landing I couldn't
believe what I'd lust read. I rubbed my eyes and
looked again but sure enough, there were the
condemning words — disk only' My heart broke
with a dull crack. I was, as the saying goes, up the
creek without a disk drive You can't imagine my
disappointment Then my feelings turned to anger
.What had happened to a cartridge version — was I
missing something here? Alas, no Fate had run ifs
course and the game and cabinet were never to be
seen My point is that software houses should wise
up and start supporting cartndges more, as they're
clearly the best'
No, its not faster — just a bit more reliable.
4) Why doesn't somebody do a good shoot'em-up game like level three on Turrican 2 — it's
the best I've ever seen.
The stunning SW1V is probably the best
shoot-em-up available for the C64. You won't
be disappointed.
5) Is there a Commodore club here in Ireland?
What's the address?
If anyone knows of such a club, write in
and we'll spread the word.
6) Where's Shrophire'? (Look at the address
for the mail bag in Issue Seven).
Alright clever clogs, one little mistake!
7) Is there a Mail Order company in Ireland
that sells C64 games?
Try the Force field Plaza on P64.
8) Do you like President Mary Robinson? The
Queen does!
I've never met her.
9) Do you play the keyboard? I do, I like music!
enjoy a tinkle on the old ivories now and
again.
Questions 6, 8 and 9 are silly because I know
where Shropshire is, everyone likes Mary
Robinson (I think) and if you can play a
keyboard, I'm better than you. I know I am, I'm
sure I am.
I've only been buying COMMODORE FORCE
since Issue Five, so I thought you might like a
few of my first-time buyer comments:
It's great, snazzy
enjoyable,
lab. Reel Tapes, it beats Format's
,
effort
and
it's
right good read as we say
i n f o r maadown
t
in Co Wexford.
i v e ,
Up
ya boyo's
c o
l o u
Steven Boyd, InnIscortIty, Co
r f u l ,
Wexford.
Wab also wondering ii it s easy to program
looly manager games, and if so, could they be
done in BASIC if you left out the animations?
Alter all, there are hardly any graphics involved
— it's mostly adding and subtracting large
amounts of money'
Chris Puttee, Co Down, N Ireland.
• Irts a shame, but the C64 cartridge market
has simply never been exploited in the way
it should be. Okay, so only the big software
producers have the facilities to produce
games on cart — even so. it looks like a
missed opportunity to me. That's just life. I
suppose.
Oh, by the way — I've played Elvira 2 and
believe me, it'd be more trouble than you
could possibly imagine on tape. The lengthy
accessing during play is annoying even on
disk. Perhaps you should consider investing
In a disk drive...?
IM
• What a rambling letter, I feel quite exhausted
after reading it. C64 number one — did you
ever doubt it? I suppose it goes to show
there's a few good times in the old codger yet.
Lid
LErr_
A QUESTION OF
SPORT
DEATH TO BILL
AND TED
Dear COMMODORE FORCE,
I'd like some information please on sports
games. You seem to do a lot of previews on shoot'em-ups and platform games but I've not seen any
on sports games — maybe misse d them?
Well. getting to the point. I'd like to know what's
the best football game lor the C64. Oh. and the
same for ice hockey. American Football and
Cricket.
Why are the graphics generally so bad on the
C64? Surely they can do better?
Football Manager is excellent, but its not a
simulation game — its more a board game. I'm
looking for an extremely good simulation that'll
stand the test of time
Hope there are some sports butts in your office.
YoL
l oBill here, Yap, it's me. the same Bill in
Adventure' and 'Bogus Journey' Look.
yExcellent
d
its
plain
and
you have the best mag in all
, universe. simple,
the
You've got all the honest games
(Dark Fusion was the best coverlape game ever).
and lust to lop ii on you gave us Spondizzy —
amazing. dude
, Anyway. I read Sieves editotial last ish about
the brilliant competition I 'm not complaining
about the tiny price rise of course, but I'll do the
compo anyway
. As you know. I can travel back in time, so I'd
hop into my phone box and zoom back to the
1300's, Back then, tour pence was worth piles of
IN THE PICTURE
Mr PA Livingstone, Croydon, Surrey
• If its a footy game you want, you can't go far
wrong with Microprose Soccer o r Emlyn
Hughes International Soccer. The latter actually
caused a storm of protest from fans when a
certain FORCE reviewer gave a less-thanoutstanding review.
American Football-wise. your best bet Is
probably Cyberball. Admittedly, it's a futuristic
version of the sport and it's
hardly outstanding. but
there isn't much else to
speak of. As for ice
hockey and
cricket —
rm not
aware of any
sims worth the
tape they're
recorded on — oh
To see some excellent
graphics, check out
Flimbo*s Quest, Outr,n 1
Europa or First Samgrai — all
stunning examples of what the
C64's capable of Unfortunately,
not all programmers are
prepared (or able) to put /ti
the effort.
Dear Lloyd,
I used to own a Spectrum (I know, crazy isn't it?)
until it broke down three times. Anyway. I still miss
some of the games. which is why I'm writing.
Please, please, could you tell me where I could
find Colony and Back to Skool tor the C64 as I've
been looking for them for years. I've tried car boot
sales, but with no luck.
Still. I think this mag is the best.
My mum says that if you put any more dirty
pictures in I won't be able to buy this brill mag
again — so there.
Jeff Andrews, Chesterfi eld, Derbyshire
• If you're having trouble getting hold of
software, try the Computer Cavern on 0628 891
101 or our very own Force field Plaza (hasn't
there already been a plug for that? — Ed).
As for the 'pictures' — alright, we promise
not to do it again. Just remember this —
/- the levels of nudity in
COMMODORE FORCE are
nowhere near the extent of certain
magazines to be found on
newsagent's top shelves. With all
this talk about us being too risque,
It's no wonder the shop keeper gives
, me funny looks when I go and buy my
FORCE copy. Still, lam usually wearing a
paper bag over my head.
LM
I/A
SIIBi614/4" .
SUGGE,
'
4Dear Lloyd.
1
1 heForwords
several months I've been searching but. in
of that famous song, 'I still haven't
found
what
for'.
1 0Please
1 canI'myoulooking
help me? You're my one and
,
.4 "
n
. : 0 4 ro a ,•
•••••••-
only hope. You would make my He complete if you
could send me one Virtual Reality machine and. if it's
t
too much trouble, a second one for my brother as r •
o
Aso
..
h e 'sMany
the jealous
thanks type
in adgarice
.1141as Freesia, Nevelt Dublin, Irelan d
PS Some friends informed me there will soon be
a Mega Drive/Commodore 64 converter available I l
o l l i f so. when arid how muc h will it cost')
t „ , "• Absolutely, no problem. I'll tell you what, why don't I
throw in a nice car, a bilou suburban residence, pretty wife,
2 5 kids and a dog as well — I don't think. As for the converter — wake up
and smell the real world. John.
L
I
R
money. so I'd buy a Porsche (it they were
invented) and party like crazy, man.
So, Lloyd. what do you think?
Not a bad idea. eh" II I travel to the 1300's
soon Ill get you an ancient copy of the brill
COMMODORE FORCE of you like
Oh yeah k e e p up the good wink and tell
Steve 10 fliVe you all a thiso rise
Colm ' Bill' Casserly
• Er, party on dude an' all that, oh never
mind. You're right about the covertapes
though, and believe me. they're getting better.
As for the other bit — your idea is, well.
awful. I'm afraid you totally don't win
anything. With that I'm going to end my reply.
before the sad Bill T e d i s m s get out of
control.
I
M
4IEETAtk
CHEATER
,r
Dear L I * 7 Myttster has a C64 and I bought ,J light
phaser for II The light phase( is a Cheetah
rContender '64 and e came,with a 'Light Fantastic
upgrade paciefrdin COrnmhckire Anyway. the
()ernes stitch ca w i t h it are i l pathetic to
Emy thenclakt. but I still enjoy playing them
Please voult, you send me a list of e th i
•thapli
,
Work
Elinor
r g a Young,
m e s Clwyd, N . Wales
I'm sorry to say the Cheetah light-gun
never really took oft in fact — as far as
know — there aren't any compatible
releases available, other than those in the
actual pack, Sorry!
•
,
THE FINAL
COUNTDOWN
Dear Sir,
I was wondering if someone in your office
could help me with this small problem.
I own a Commodore and was recently
given a cartridge, but with no instructions.
It's labelled 'The Final Cartridge' from H
8 Holland with a telephone number from
which I can get no reply.
The cart has an onion switch and two
buttons marked freeze and reset. I've tried
using the cartridge but keep getting two
menus on screen (freeze and reset). What's
it's function and is it worth keeping?
If so, how can I obtain some instructions.
K. Lewis, Bellingham, London
• What you've stumbled upon is a reset
cartridge. It allows you, upon loading a
game. to reset the C64 (via the button)
and type in a poke (a cheat for Infinite
lives, time etc.). This is then followed by
a code (an SYS number) to restart the
game with the cheat running. I've
absolutely no idea about your particular
cartridge and due to legal reasons, we're
unable to send you a copy of the
instructions, Anyway, we can't — we
haven't got any!
LM
C-FORCE N o .9 • SEPTEMBER 1 9 9 3
Ii
IT'S
LIFE,
LUKE
Dear Lloyd,
This letter is sent to inform all
new readers of your past
achievements with
Newsfield and
Europress. Yes,
Lloyd, THIS IS YOUR
LIFE!
Your Newsfield
debut came in
February 1984
with the release
of CRASH
MICRO GAMES
ACTION, Your
good self and three
others (Oh Frey,
Roger Kean and
Uffindell) had toiled
on Issue One since way
Lloyd. if you truly are at the
helm of the letters, where are the
bananas?
Andy Wales, Worcester
Gone but not forgotten, Andy. They live
On in the hearts of many.
People say to me 'Why don t you buy an
Alva?' and I reply, 'Because I ain't sad and
can't fork out loads o' dosh for a crap game.'
Mathew, 1.0111141111, Doncaster
Sounds fair enough to me.
I've enclosed a smarty with my letter and.
I'm feeling generous, it's a blue one
Robert Byrne, Dublin
Something old, something blue,
something that got crushed in the post —
Thank you.
You were wrong! For someone living
in England your Irish IS hot, so I thought
I'd wile a little letter in Irish.
Owen Kelly, Deowasont, Cork
Sorry, Owen, but I can't possibly
print your letter as y e n 'I the
tightest clue w y s . it might
b? rude!
before Christmas of that year, and aN the effort you
put in paid off — CRASH Issue One sold over
100.000 copies!
You haven't always been a letters man
exclusively. At one point you ran Lloyd Mangram's
Playing Tips, Lloyd Mangram's Hall of Slime (highscores), Merely Mangram (previews) as well as the
Forum, the Rrap in NAP!, an annual look-back (in
CRASH) and the odd CRASH History (in words
and covers). Back then you really
were overworked!
Then, of course, the infamous 'I
ate being photographed, it's
almost a phobia' line caused a
veritable avalanche of 'you don't
really exist and 'Lloyd
43„Mangram is a pseudonym'type letters, only increased by
thopicture of you with a bag over
your head,
After that, the dispute
between yourself and
Robin Candy. Again.
some thought that you
WERE Candy, or vice
versa and the battle
continued for many
issues.
Near the end of April
1986, Oh Frey, Franco
Frey and Roger Kean pinched
DOLE
POSITION
Dear Lloyd.
With regards to the many letters of last month,
(May) bemoaning the lack of stores selling C64
software, might I add my two-penny worth.
I am, at thirty-five, more mature than the
majority of your readers, I've had a C64 for many
years and myself and my two young sons obtain
immense enjoyment from it. Unfortunately we're
now discovering it increasingly difficult to find a
store that stocks any C64 stuff at all. Nintendo
yes, Sega yes, even Alan and Amiga owners are
well catered for. I've enquired in many shops
which used to cater for the Commodore only to
be informed there isn't the call for it anymore.
Poppy-cock! What they really mean is the profit
differential isn't big enough!
My position is this — I'd love to upgrade to an
Amiga, but being unemployed I can't! My sons
look forward to a new C64 game each month,
usually budget, but to them a game is a game.
Unfortunately, we can't find a shop with a wide
M o o it is, the W h i m o f
another mailbag. I can put
my feet up a t last and
relax. My word, that's
better. What's that? A
letter's arrived, addressed
to me; let's see...
'Dear Lloyd, did you know
console games cost to...'
Aaargh, that's it — blue
shirt tails won't affect
cable TV this winter,
yourjokingly
initials for
a so-call'i
was
referred
to asg nL al goayz di n e ' A t
Mangram's Leisure Monthly, and the title stuck.
We now leap to ZZAPI 64, Issue 82, when the
unthinkable actually happened — Lloyd
Mangram's services were no longer required,
letting 'Miss Whiplash' take over. However, a
mere nine months later and Lloyd was back, just
in time to answer letters for COMMODORE
FORCE. We can only presume that Lloyd's
reappearance was due to a mammoth amount of
complaints by mail and a loss of readership.
To finish, here's a list of magazines Lloyd
Mangram has worked on (in chronological
order):
CRASH, ZZAP! 64, AMTIX. COMMODORE
FORCE.
Before I go all bleary-eyed with nostalgia. may
I just say this: LONG LIVE THE C64!
Lake Mo iled , Courbrldge, S Glom
PS Sony that it's a little long but you've had an
interesting career!
• Aw shucks, 'twas nothing.
Actually, it's almost enough to bring a tear
to the eye. Sweet memories fade but never
die — sniffle...
(At this point Lloyd broke down, mumbling
about absent Friends and stuff. Fortunately the
crew were able to calm him down with a mug of
tea before senous damage was done — Miles),
enough selection! So please. Lloyd, let me
plead through your excellent column for store
owners not to neglect the C64. Think of all the
unemployed who can only afford the E4 or so
a month, or the young kids whose pocket
money doesn't run to E30-E50 per console
game, Have a heart all you computer
stockists, don't desert the heart of your
market, the good old Commodore 64 I'm sure
it'll still be around when the consoles are
consigned to the great micro-chip heaven.
Keep up the great work. Lloyd.
Stuart Heave, Newton heath,
Manchester
• I fear you're right about the profit thing:
unfortunately, there's very little you or I
can do about it. Luckily you can get hold
of many great titles through the pages of
this very COMMODORE FORCE, many at
bargain prices. So don't despair
everybody, we'll solve your gameobtaining problems — why not turn to
page 64 and ceck out the Plaza...
1.1%
wibblol (Sorry readers,
but Lloyd's been a b it
stressed lately) blab,
nuggets, houses...
Mangram's Mailbag,
Impact Magazines,
Ludlow,
Shropshire
SYS i J W
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We have 1000 s of programs for your C64/128,
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45
1
„so„woo
page in the
T
magazine,
because
we have to
h
i and think of
try
ssomething wildly
iamusing to write, in
to convince you
sorder
that COMMODORE
aFORCE is The
nmagazine to subscribe
oto. But why bother with
dinane stones and
dhumorous jokes, when
all the evidence you
need is in your very
hands? Well, because
here at COMMODORE
FORCE we're all
completely mad! Yes, it's
official — the entire team
are totally round the
twist, up the wall, loopy
de loop, barmy, cuckoo,
nutty. loony, unhinged
and bananas. Of course.
madness does have it's
assets. People give up
their seats for you when
you"e gueing for a bus
(although that's usually because
you'e doing a handstand on the
pavement), you get free meals
(the surroundings of a padded
cell do become tiresome
BUT
Want a gift? You've got one, Bog Box 2 to be exact,
the great compilation from Beau Jolly and it's your
FREE when you purchase a subscription,. n o w that's
a bargain' Oh, and there's more — because as well as
recieving the twelve issues, we'll chuck on another one
for free! What more can you ask for — we'd have
dreamed of 13 issues a year when we were kids
thotgh), and you get the latest
in designer clothes (as long as it's in the
straitacket range).
So you see, its a magazine on the edge of
exciement, veering on the dangerous side.
teetering along the cliff-tops of adventure and
ever)
,
opportunity
with both hands and subscribe right
n
mo w
—
o
yn ot
u
h '
d
i
b
t Lcng to pla y the Re e l Ac ti on ta pe s
e
j or y our dis k driv e ? We ll d o n 't
/ a nd ge t y our ta pe s to
m
u0
ni l on it 1
a
s inte
c o za rs . I ns te a d y ou
d
t cculd
i t ' l sl ubs c ribe a nd
n
gsai t Re
l el l Ac ti on on
o
edigit!
e
nN o w y ou c a n't
tt sly fa ire r tha n th a t.
d
ts
o
b
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t
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wcomrcar
1
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RALTERNATIV EL.Y.
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You k now, y ou're right. I would be bonkers a nd ma d to miss
out on t hi s gr e a t oppor t uni t y , s o I 'l l gr a b hol d of m y s a ni t y a nd
fil l i n t hi s c oupon. G i m m e a p e n qui c k . . .
Ti c k w he r e a ppr opr i a t e .
6034
6035
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6036
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i TI T i c k thi s box i f y ou w i s h t o r e c i e v e Bi g B ox 2 . I t 'd be a g o o d i de a
n
6124
t o do s o — a f t e r all. I t ' s
t
ACCE
S
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P
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Expiry date:
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• Si gnatur
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M e:
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to: Eur opr ess Direct, COMMODORE FORCE Subscr i pti ons, FREEPOST, Si l esmer e Port,
lo wi fth payment
r
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h Wi r r a l L6 5 3 E 8 . R e m e m b e r — no s t a m p ne e de d!
e
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P l e a s e ti c k i f y ou do not w a n t t o r o a m pr om ot i ona l m a te r i a l fr om ot he r c om pa ni e s .
y
•3 ....... . .
.
.
.
.
,.. _ _ .
.
a,
• Wink,
.13 9 Cassette
Work exper ience is a
daunting task an d also
quite humiliating; getting
spat upon, beat en and
being used as a coffee t able
— you w ouldn' t think Miles
could t r eat his brother so
bad. Still, ROD 'CHARGENAND' GUTTERY defi ed
everyone by r eview ing this
frantic racer. N ot that
anyone minded — they
were too busy connecting
his shoelaces to the C 64' s
earth wire...
C-PORCE N o . 9 • SEPTEMBER 1 9 9 3
Charge isn't a driving simulation It's more of
t
a shoot- em-up if anything, there are no
gears.
i
no breaking -- just pedal to the metal, left,
nght.
let rip with machine guns affair
n
i From what I can gather from the (rather good)
intro
sequence, a UN weapons stockpile has been
r
raided
by some low down, god-damned criminal
s
subversives Fa ir enough so what do you do in
t
response? You take to the road in your turboo
charged
supercar and break as many laws you
l
can
think of — well that stands to reason I don't
think'
a
l Storyhne aside. Turbo Charge is a smart game.
with
five different levels each separated into two
l
sections
Each level has ifs own backdrop and
l
set
of
roadside
sprites. although some are a
e
totally
out
of
proportion
with the rest of the
t
graphics — twenty foot tall policemen with
'
vehicles
to match? Hmm
s The sprites that take part in the game are
g
incredible
flawless in design, animation and
e
speed
-- with helicopter gunships swooping out of
t sky. you'll find yourself hiding under a table
the
t
before
you can say yellow matter custard dripping
h
• • -. . 4
i
t . S • rt
n
g
s
s
t
r
a
i
SCURF O E I l l
g
1 :1 1 1 1 1 Ell 4 1 fl I L r
h
t
—
T
u
from a dead dog s eye
The drug lords, terrorists and whoever else you
care to mention aren't helpless Not only are there
helicopters, but attack jets and other cars give you
a proper beating if you let them My personal
favourite is a van that pulls alongside you before a
man leans out the window and shoots (ouch!)
There's also police cars that stop without warning,
to form a rather inconvenient road block The end
of level meanies — although not much different to
other road users — take a fair amount of
punishment, so save those rockets'
•
Born t o be... strupey?
The road scrolls as smoothly as you could hope for.
but personally, I'm a great believer that stnpey
kerbs give a real impression of speed.
The action (with a capital ACTI) is accompanied
by a groovy soundtrack that should keep all rockers
• A m a p of t he I m pa c t Ma ga z i ne s
bui l di ngs . Not i c e t he c r a t e r s — t ha t ' s
( t h e w r e c k a g e m a d e by our Edi tor i al
As s i s t a nt ( Mi l o) dur i ng hi s dr i v i ng t e s t .
I
'
i
i
A
"
MP i l k
m
l i r a w h a t i t 'S a l l
bout . R o u s t i n g a l o n g
-3 1 1
1
_.....
1
1
1 3 U U b L5il
=
othere happy for a while, and the sound effects
.iof an equally (very) high standard —
irressive explosions, cringe-inducing tyre
sieches and your average popping gun sound
laving said all that, no game is without faults
al Turbo Charge has got il's fair share. I've
aady mOnTiOned the oversized roadside oblects.
banother discrepancy is that airborne leashes
saltack when you're going through a tunnel or
tier a bridge The most frustrating aspect I
'levered during my extensive playtesting (its a
Id life), was that al 'unctions, one of the two
psible routes always leads straight into an
uvordable brick wall — usually there's no
ircation of which to take. Sometimes you can
low other cam, but there aren't always ones to
low.
ssenhally, this game is good. and when I say
gd, I don't mean anything else — because d
would be a waste of hme if I did (there's a sensible
statement in there somewhere — Prod Ed). It's the
little things that count. and Turbo Charge has a lot
of nice touches, the incredible variety of assailants,
the excellent presentation screens and, of course.
the ample credits that ensure you don] have to
frequently reload
Despite my tender years I've come across quite
a few driving games in my lime, and
this is definitely one of the best
— a must for an budding Nigel
Mansell cum James Bond fan
.Having said that, I think driving
endlessly into the screen may
get slightly M0110i0110LIS after a
while, maybe
lacking
long term
appeal
with your O n the floor, blowing away
rozzers, e ne my a ge nts a nd i n fa c t,
anyone unfortunate enough to be on
the road at the time.
The thing that hits you about Turbo
Charge is it's sheer speed, as large,
well-drawn scenery whizzes past as
smooth as you like. The car handles
pretty well too, though forks in the road
can be annoying. Take a wrong turn and
you invariably end up in a police trap.
That's all very well on the first couple of
levels, with only a couple of junctions,
but later on you'll find 'em coming thick
and la s t hardly giving you a moment to
think. D e s p i t e ha v ing c ouple of
reservations, I think this is a
great blast and the best of the
3D d r i v e i s h o o t - • e m - u p •
)
fraternity to date.
....
;,••• 1 2 • 1 1 1 1 0 1 1 4 1 1 • 1 •
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t ha t ' s a bi g bi r d! J us t l ook
n
at 1t1h:e, poo i t di d on t he
L
:
w i nds c r e e n. . .
i ,
: ,
1 •- ,i t.
1 1 1
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D
t
o
•
REALLY SMART,
=
SOME OF THE BEST
c
SEEN
!
•
FAB DETAIL AND
PHENOMENAL
1
V A R I E T Y , VIRGIL
•
•
WELL MELLOW
TUNES, BUT AVERAG
SPOTEFFECTS
;ON I iiiLJE. P L I R S
. n w e s how e d M i l o
Whe
.iihway
p y , heoa tef It. Tha t's probably
L cIh1o Cod.
tly scenes
e such as the one above
c ur e d. Luc k i l y , he l p w a s a t ha nd. . .
I
I I. INSTANTLY PLAYABLE
AND RIGHT TARTY
• TO BOOT
•
•
0 A BIT DUBIOUS.
LACKS DEPTH AND
POSSIBLY TOO EASY
• Chris (with, orrrm, • Ha llowe e n ma s k
on his ta c o) ma na ge d to a prohe nd him
with a w a te r pistol. P he w — tha t w a s
close! Pity a bout the ins truc tor, though.
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
r.
"
7
1
.
7
1
1
• Look —
w e a r i n g a snai l
0 M t op of your
lip, m a y be
or i gi na l , but i t's
no3t cl ever ,
Vilmew?
110Allenudivo
r/9.911 Casaba.
On t he outskirts of busy
cities lie the suburbs —
areas brimming w ith
families of all descriptions.
But suburban life is about
to change for one f amily as
JAMES 'HOUSEHOLD PET'
PRICE is about to fi nd out...
conversion on the Commodore? A '64
H
ogame
w cancan't
there
ever be fantastic
an accurate
movie
duplicate
special
effects. simulate hair-raising stunts — or stay close
to the plot in many cases, With Suburban
Commando, that's not so much of a bad thing —
apparently, the film was awful — but nevertheless,
•
s a p t
- •
t
s
-
L
a- A
-
A. - A - A :
07
'
S
4
.
0
• W e ' r e off t o But t on Moon, f ol l ow i ng Mr
Ho g a n i n hi s l i ttl e gr e e n s pa c e s hi p.
Hi a ppy , ha ppy , ha ppy w e ar e.
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
r
•,w
I7e4
- %kir- r
r - r
e
-•, ,He. l"l o l i ttl e r e d dol phi n, y ou l e a p s o
hi gh. The
r r e ' s a bi g bl ue m i s s i l e a bout t o
7 -up y a bum . H o H o Ho!
fly
r
-
the limitations of everyone's lave 8-bit wonder do
pose a problem for programmers faced with such
task.
Those acquainted with Admiral's Datek Attack
will recognise uncanny similarities in this release.
Suburban Commando's first level is a
horizontally-scrolling shoot-'em-up, although the
addition of power-ups and differing attack
formations makes it slightly superior to Dalek's
similar effort Complete this, and you're thrown
Into — no prizes — a distinctly Datek Attack-style
second level. From thereinafter. Commando
becomes a platform-based collect-'em-up. rather
reminiscent of... no. I won't say it, Fortunately,
it's not all bad. After all. Datek Attack is. although
flawed in places, an enjoyable game. Commando
is similar in this respect.
Disregarding the first level (it's not worth
mentioning), Suburban Commando s essentially
a game of collecting items and advancing
through multidirectionally-scrolling, platformbased levels. To progress further into the game,
various keys and objects need to be discovered
i This isn't
I
(or explosives placed in the first level).
as easy as you'd expect; the game's assorted
maps are lull of hazards, and there are a plethora
of bad guys that do their best to reduce Hulk
Hogan's (for he is the hero) life counter. Luckily,
an energy bar reduces potential frustration, and
assailants can be dispatched by either punching
or kicking them, Travelling around the areas is
made easier by using the many springs, lifts and
conveniently-placed platforms — Hulk can also
fall as far as he likes without injury. Key cards
allow access to locked areas — more often than
not, these lead to the obligatory end-of-level
opponents. Hulk has to move quickly if he's to
survive against these; they're both bigger and
speedier than him.._
In Suburbia
Well, time for the critical bit, I wasn't joking about
Suburban Commando being similar to Datak
Attack, but that's okay by me — I enjoyed it!
. A L . . . . JUL ;,. . . I L , . . . . . JI 1 .
-. .-4,1111,...d6
Allb• • • •
,
,
4 1 1
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6
.
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A
- A
- f -
"k 1
A li
r
•
•
•
• J a m e s w a n t s a g o o d c a pt i on f or thi s
pi c t ur e so, j us t for y ou J i m — Thr e e bi g
guns , one s m a l l shi p. I l i ke t he odds !
173;
se
• 1,
se
I .
• 11, VW
• eg
,
ir se a t a va st
es e we s le I v
r
•41woepn t O F I N V
I t
,
w e t au lw IN 1
IX N: I N 111 V / TO I N
I N
1
F
1
P1
1
O
1. ••;•
I I •dek
P- N
II " ' •
V. r .
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V I SO • -•
• • / WO OR V
These days, original concepts and gamestyles
are too few and far between, so producers can
almost be forgiven for releasing re-hashed
software — as long as it's good. What does
disturb me is that the first level fiasco seen in
Attack has reared its ugly head in Commando. I'm
all tor a little variety, but the average shoot-'emup action does little to complement the rest of the
game. It also means more time spent on either
disk or — horror of horrors — tape accessing.
The levels are fairly large, with an adequate
amount of graphical variation, but what really
bothers me is the lack of any real combat. Hulk
can punch and kick his assailants, but they're
pretty insipid moves — should you hit an enemy,
they fl y off screen in an unusual
•
t
h
'dying' effect. Also, I looked and
looked, but nowhere could I find a
projectile weapon of any
description. A machine gun or
rill M e l e t
t
m
r
ow o r
rocket launcher would've made my
o r le r ta r I le I le NW l e I le I L . •, ./ 1 1 1
e
t
e i
1/ e V I l e I le " V I " ' V / le l '
* so M t e ll e l
day, but alas — unarmed combat
tot - e ir or or ter fle f a t Nor or on -N WR I e
tot - 1 1 . erro l er IP
or Se tur e l e
I l e e V N V Sty rig 1 .1 l e / I t i t 1
is all that's on offer. To make
•
1 1 IPE
_ 1I R
1 . 1l i r e ttN e IV P I vI s I R
M M r Fif & 111. POI - • e a
I t ' e l l lle I le o ll I l e I V O f e l
'
a
n
te r
matters worse, Hulk looks a
I
l
e
on
lie
o
r
go
am
ay
tar
our
ray
or
or
or
on
or
tor
or
IV
particularly unattractive (not to
A
a - net - e a - m i or ar at am - a n we mei - i t s o• me /10 - n
mention sparsely animated)
I I I I I tI .a i r
o :or is
a is me
o or
r u tl isw . rorwroreemprownear
o
sprite — his moustache seems
er
It si
on
to
or
a
n
or
er
ex
um
IN1ow tor et - e n - t o ae ft t
out of proportion too...
e
l
Don't gel me wrong — I
enjoyed playing Suburban
itl
. 111.
. l i. t O. r 1•1110W
. . e. a OW
• • e• •l •IOW
• • • a• t OR 1
V,E,I llt .OW .I llt .our. e t. M . O E. VW
Commando, but the entire
O
NN W
E
1 1j1i1t tI I P o Mr R
M
game has an air of 'nearly, but not quite' about rt.
%
.
.
.
.
.
.
In fact, to summarise. I'd compare it with a tuna
- • . .• - . • . Ma. .-. . • .• -. •
I
fish sandwich without enough onion and
• WO I N I V e l I N NO N I
O S I
I I N
I
o w me s t O b
mayonnaise. I'm eating one as I'm
•. NO VW NO N I V S V i t NO VP INF NW M E NM
W . O W I N I l e I N E N V I N I I N 1111 MN V I
writing, and there isn't enough, you
V O I W I
M O
swI sWo Il ss• V V W I
I P
d
know. That's not to say I'm not
O N VW
OW V I I N NO • S
0S
.2
1
IIN WO
NV
VF /
e111
qV e
N 01"
0 We V I I N V I P t M t
eq IN V I IN I N IN • V W e V IN V I NI
enjoying it — I am, in fact — b u t
q
w w
111 O N
NV VW • • • I V PIN I N i r • •
•e VW
• - •
V S
V
q WVe
I I N • • V O W PSI r
•
•
it could've been just that little
- • • •
I N
I N 141
e ir W e
V I P
q I V VII
T
• NO
bit
wilt I V V I O M NW I l l I I I r l
o k )
I n
e
o n e
to
Yam.
b et t erlIJ
mot b• m o t
ESteri
,
Hulk Hogan? I mean. I'm not a
fan of his or anything, but he
looks like a newborn piglet that's been
beaten about the head. The rest of the
sprites aren't great either; the majority
are all bloated and lacking definition.
As far as gameplay's concerned,
Suburban C o m m a n d o h a s n ' t
exploited any new aspect in computer
entertainment whatsoever. It's been
done before — and a lot better at that.
Jumping, kicking and punching is all
the Hulkster can do, and there are no
big guns o r he l pful e qui pm e nt t o
collect.
Having not seen the film, I'm unable
to say anything about the accuracy of
the conversion, but if the movie's in a
similar vein, don't rent the video.
A missed opportunity? Yes. Barrierbreaking material? No. The final verdict?
Platform games have be e n
done a lot better, and even if y
you're a Hogan tan, this does
yoar idol no favours.
• Li s t e n m a t e , t he r e ' s not hi ng f unny
a bout m y m ous t a c he . I t hi nk i t m a k e s
m e l ook r a t he r hunk y a c t ua l l y .
e V eqV I P I I I N I O N I I M I P
o
'
V
••••1/
,,, r, in, re IF-, ti, iiN i t OPIrV
•
VEIT LITTLE
AND Of LOW
QUALITY
•
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BUMS', ILL M I N I
— OCCASIONAL Oki
BACKDROPS
•
•
PUSAN,' TUNES
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AWFUL FIRST 11V1L
NUT OTHER LEVELS
Al l SITTER..
•
•
WISTIL
SOON BECOME
MI NI M
4
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• 'E r e squi
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• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
Terrible
wages? Awful
hours? Stuffy
w orking
conditions?
Life's diffi cult
when you' r e
a journalist.
JAMES ' O H
FO R A
FACTORY LIFE'
PRICE laments
the d ay he
chose to w or k
with words
and not
production
lines...
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
new mtd-pnce label called Kixx XL What
A
does the XL stand for. though? Extra
s
Large?
Their release packaging is on the hefty
side.
Xtra Loading? Well no — they're mainly disk
o
based
so tedious tape accessing isn't something
f
you'll
come across. The more astute among you
l
will
a notice that Night Shift has been released on
both Kixx and Knot XL labels The reasoning
t
behind this is beyond us but NS on cassette is a
e
mere Kixx game. whereas the more advanced disk
,version is n e e d I insult you by explaining further?
g From one strange extreme to... errn, another
a
strange
extreme. Night Shift is what I'd term as
m original and unusual. 'Originally released by
both
US
e Gold. it's a game of factories, dolls and
unreliable
mechanics and if I had to categorise and
g
attribute
it
to
a specific genre. I'd say it was an
i
arcade
puzzler.
As much as I hate reiterating
a
storylines, it would appear I'm going to have to in
n instance Darn.
this
t Industrial Might and Logic own the rights to
s
produce
toys based on popular (and not so
K
popular)
Lucasfilm characters. From Star Wars to
i
1110USTRI FI L M O N T %
x
nr eD L O G I C
x
;YOE: A P P L I E F I T I O r t
h
r“) szi
a
v
e
l
o
u
n
d
e
d
a
•
other unforgettable epics (their names escape
me c o p s ! ) the leading stars are reproduced in
cuddly plastic_ That may seem to lack soul to you
or I (plastic figures indeed!) but to the boardroom
giants. they provide a hefty profit However, being
the light-fisted and heartless moguls that they are.
they'll Only pay one willing sucker a measly amount
to supervise and ensure trouble-free production.
Two such individuals applying for the job (you
choose which one to control) are Fiona and Fred
Foot,
Toy construction is facilitated by a huge
mechanised monstrosity,
affectionately named The Beast, It's a
cantankerous machine at the best of times. and
things often go wrong unless it's given careful
attention. Everything from the colour of the toys,
to the route they fall from the multistory
production line has to be manipulated rather than
presenting this as a continuous task, the game's
split up into separate levels of increasing
difficulty. At first these involve avoiding hazards
on the shop floor and flicking the odd relevant
switch. later on, complications such as a
multitude of confusing body sections and their
assembly do a great deal to confuse a poor
factory worker.
Shifting the scene
No "no! My wo rst
phobia has been
n turned into a
computer game!oI did my utmost
to e sca p e t h e m d u ri n g m y d a y s o f
unemployment,l b u t n o w they've come
back t o h a u n tome ! Wh a t ' s mo re , I t
* nights! That's my —
Involves working
already deteriorating — social life out
of the window!
Ahh, thank the Gods, fo r my personal
!len ca n b e swit ch e d o f f wh e n e ve r I
please. Ironically, Night Shift is so good
to play I don't want to switch off! Fixing
bits and bobs along the production line
is re a lly n e a t a n d e ve n t h o u g h t h e
problems are frustrating, you wo n 't give
up in a h u rry. If o n ly th e ta sks we re n 't
hidden so much in the background
— it's tough to even see what
needs t o be a cco mp lish e d . •
L
There again, t h a t 's h a lf th e • h
c
&
g
n
le
a
y
Night Shift is a platform game gone wild The
play area is approximately eight screens high and
one wide and although that may sound a little
small, uninteresting it ain't There's always a lot to
do; from powering up The Beast with a pedal
bike. to floating to the ground with an umbrella —
ifs a madcap occupation. The problem is. there's
often too much to be getting on with! Frustration
reaches epic proportions when your latest batch
of Luke Skywalker dolls come Out with ears for
feet and thighs for heads. Night Shift isn't a game
for the easily irritated.
It you're looking for something new, this is your
game. The refreshing not-too-linear gameplay
allows many Et fun-pacivad hour of wanton doll
construction, but beware — it's a little more tricky
than you'd expect It's good to look at. sounds
okay and even the presentation's acceptable —
it's all too good to be true. It even has a noneobtrusive multiload, with five levels being loaded
at a time to allow flowing play, But it really is
frustratingly difficult at times, and I'd advise
younger players to steer well clear.
Well that's the review in its entirety. You may
u
s
• Despite tho Vat's
extensive palette,
the programmers
e d
lots ot blue.
notice that lye not
bothered trying to
• i n c l u d e the usual sad
gags or phrases. but I
felt Night Shift is so unique it
deserved a sensible (but
informative) review that
extolled its virtues without
bombarding the reader with a
deluge of obscure words
Like hell I did Here goes
then: Trees.
Rottweiler.
hamster
poo. chocolate orange. toast,
seawee ( C a n I join in') Wolf,
turnip, gargoyle — Prod Ed)
up
EXCELLENT
AND
INFORMATIVE
•
•
COLOURFUL AND
CUTE, BUT
CONFUSING AT TIMES
•
•
BURBIES
MERRILY
ENOUGH
•
TRICKY BUT
ULTIMATELY
REWARDING
•
•
MANY LEVELS TO
KEEP YOU
AMUSED
• C-FORCE N o .9 • SUPTIMBER 1 9 9 3
VISACOMMODORE C64 REPAIRSJust £29.00 inc
How to take advantage of this exceptional otter: Simply send or
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FALLEN AFAIS LIONNII •
solMAGE_R
AILS PON Lie
SMILES: Hello listeners, and welcome to the show!
JAMESY: (Whispers) It's not so much of a show, mate
— more a column of text to make the charts page
more interesting.
SMILES: You're right them. (cough)
Hello readers, and welcome to
the... ummm.., page?
JAMESY: Doesn't quite have the
same nng does it? Perhaps we could
lazz it up a bit by doing something
risque.
SMILES: What are you going to do?
Drop your trousers?
JAMESY: That's an idea, mate.
(rustling sounds of undressing) Ta
dee& It's the front page of
the papers for us, mate I
just cannot belive I've
removed my trousers in
front of our audience.
SMILES: Cough, splutter. gnugh — me neither,
JAMESY: Errrrimm. it's not having much effect really,
• i s it? The shocked gasps are conspicuous by their
absence..
p S M I L E S : (Shocked gasp) !
JAMESY: Oh well — if being rude won't
work. perhaps violence will. Who can I
kill, mate, to further my career and
amuse our readers?
SMILES: (silence)
JAMESY: Oh no! My trousers have
,eaten Smiles! You naughty, naughty
garment!
TROUSERS Belch! Not 'art.
en
a no
•
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R
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111C-FORCE N o . 9 11 S I M M O N S 1 0 0 3
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w e couldn' t help
r - - Well,
ourselves. Last month w e
)'
4
brought you the fi rst
r
instalment of the Batman
r
Diary. This month w e
r
decided to go one better,
r
—
and
bring you the gossip
r
-
on Lemmings as w ell,
courtesy of its
programmers (Alter
Developments). So, her e' s
the Wor k in Progress
section — w e hope you
find it interesting and
informative. O h, and
there's a mystery priz e
for anyone w ho can suss
out Roy Bannon h e ' s a
complete loony.
The Programmer
THOMAS MITTELMEYER is the guy who
manipulates all the bits 'n bytes in the right order
to ensure those Lemmings walk across the screen.
THOMAS: After long (and tedious) discussions
with the rest of Alter Developments, we all agreed
that I was the best man to do the job. The first
thing I did was try out different ways of scrolling the
background. I made six demos and then chose the
best one — a sprite multiplexer for the background,
with the Lemmings 'bobbed' in characters. This
method of scrolling enabled me to have 100 of the
• a . ••ek 4 1 1 i #
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furry fellas walking around
at a reasonable speed, but on the other hand this
meant the actual playfield would only cover half the
screen — it's impossible to have more than eight
sprites alongside each other. Having chosen this
way of scrolling, I started to program the bobroutine using Lemmings converted from the original
Amiga game. When I got them walking. I finished
six demo versions which were sent to Psygnosis.
When they saw how brilliant the demos were they
offered us the contract — you could say I was one
of the happiest men on the globe.
After this brief moment of joy. I had to return to
reality and consider the daunting task of creating
Lemmings on the C64. My biggest enemy was the
memory. Try and fit in 120 animations, background
graphics, music and sound effects into 64k of
memory and still have space for your code —
somehow, I've managed to do so. All the
animations featured in the Amiga version can now
be admired on the 064 version as well.
Unfortunately, not everything from the Amiga
version could be retained — the level size for
example. In the 16-bit version of Lemmings, the
levels can be up to five screens wide. You could do
the same on the C64, but the five screens would fill
up the entire memory — so each level had to be
reduced to a maximum of two screens. On a more
positive note. I managed to save enough memory
LEMMINGS AT PLAY!
This shows the rate at
which the Le mmings
are re te a s e d-a nd the
pe rc e nta ge whic h
need to be saved.
1
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4
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1
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1
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. LI! Ll•LI. L I ' 12'1:7 •
1-1) I n 1 1 3 , a 1 B ,
, o r n
E T 3
W
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O No. 9 •
C-FORCE
i
n
N
i
SEPTEMBER 1 9 9 3
CLIMBER —
Enables a
Lemming to
c la mbe r up
a wa ll.
I+
L11 M I
1 6 7
11
1
t
11
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- •wiLl• Lf•
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3
to in ciu d d lreT
samples.
• S G o '
a Another problem was speed. I needed a routine
that would enable 100 Lemmings to be on screen
and check whether they were climbing, digging,
blocking, or any of the eight functions they're able
to perform, as well as their basic movement — t
had to be walking and falling at a reasonable
speed too. This was probably the biggest reason
for me to choose the sprite-scrolling method, as
this doesn't slow the computer down as much as
the usual scrolling method.
The biggest help with programming Lemmings
was my computer set-up; instead of using only
C64. I linked two together. In the past, I've
connected the C64 with a 0-modern link,
programming on one and transferring the data to
another, to see the result immediately. Nowadays,
I've got rid of the cable and use my only working
disk drive (the one Remi gave me doesn't work
properly) as source for both computers. It's much
faster to save the data from my programming
computer to the drive, then switch to the test . 9
and load the data from the drive. Another
1computer
1
big help was the turbo assembler Jerson Tel
rewrote- Instead of the usual 4000 lines, this
assembler enables you to program up to 8000
lines and is still compatible with my computer link- 7
up (coz Jerden uses the same one). You might
FLOATER —
A nifty
umbrella tha t
will s low down
a Lemming's
descent
should i t fall
from a gre a t
height.
EXPLODER
Use this on
any c ri tte r
and w a tc h
w ha t
happens
whe n the
time limit
expires.
BLOCKER
Ac ting as a
barrier, a
blocker can
be us e d to
stop a
Lemming
w a l k i ng
past.
r
,
wonder why this turbo assembler can handle
111.
that's the down side of it. Jereon
hir
removed all utilities which can be found
"
"
i
n
'normal* assemblers. With the
Lemmings code already exceeding
'
,o6000
lines. I'm glad that JT made this
1
Oditor — otherwise, it'd lake me even more
, 4 time to program all those routines.
t
But hey, I've been having great fun being the
w one responsible for programming Lemmings
i (especially when the cheque arnved). It's the
c best project any C64 programmer could wish for
e Everybody said it was impossible, and voila! I'm
a making it possible!
s
m
The second man employed on the Lemmings
a project was NIKAJ EIJK — he was to be
n responsible for all the pixels drawn in the game.
y the One who shapes the Lemmings and the
l asserted backgrounds.
NKJA: When I was asked to do the
i
Lemmings
graphics by Alter Developments, I
n
was
delighted
to have it as my first BIG project.
e
Until
then
I'd
only
drawn graphics for some
s
budget
games.
All
the graphics are convened
a
from the Amiga version by Remi, and we were
s
lucky in that the 120 animations came through
a very well. only requiring some minor patching up.
n Due to the different graphical resolutions
y between the C64 and Amiga, such animations
o lend to become unusable after they're converted,
t But everything worked brilliantly — the
h baCkgrounds being somewhat bigger, transferred
e parti:ularly well.
Tte first thing I did was to create a library with
r
—
MINE R —
31JILDISI — D A S H E R —
w
Turns a
Gaps inthe B a s h
elandscape t h r o u g h
Le mming into
lcan be
a pic k -a x e
a n y
lbridged via o b s t r u c t i n g
wielding
mine r with
these b l o c k s with
the ability to
slates. t h i s super
dig diagonally
smashing
down.
icon.
The Graphicer
all the ri3curing objects and animati
as the entry and exit points. With these
completed, it meant I could focus on the
backgrounds more — there was a lot to work
Rocks, columns, bricks and other sluff needed
to be created — and created well
Problems occured while re-designing several
levels, On the Amiga, levels could be up to five
screens wide, while the maximum the C64 could
cope with was two. Because of this, I had to cut
out all the unnecessary parts and if the levels
still exceeded the maximum of two, I had to redesign and make sure the solution would be the
same as the original Amiga level. I found this a
real pain with some levels, but luckily most of
them could be compacted onto two screens.
Animation presented another dilemma, as the
C64 screen is built up with characters. Each
character is 4 pixels wide and 8 pixels high, the
screen is 40 characters wide and 24 characters
high. I needed to draw the animations pixelperfect so they'd fit exactly into a set amount of
characters. If not, it would be impossible to
include all the animations. This isn't merely
necessary for the water and lava, but for every
single moving object — such as traps and the
entry and exit-point graphics. I can remember
drawing several levels and when finished I'd
tested them, only to find that several items were
placed wrongly and had to be moved several
pixels. This soil of thing gets really annoying —
especially when you've just finished a difficult
level. Speaking of difficult levels, I found the fire
and lava stages the most taxing to work out. I
only had three colours at my disposal ne e de d
at least four or five) but I tried my best and I'm
quite proud of the result. Another annoyance
would be the amount of times I needed to alter a
level. Every time I finished a stage and passed
it over to Thomas, he'd call me to make some
'small* adjustments. Sometimes. I'd get handed
a level back three or more times. The biggest
slip-up was when we actually got to playtest 15
levels put together for the ECTS in April. I used
black in the backgrounds as a fourth colour, to
give extra 'dimension'. However, Thomas
programmed the Lemmings to fall down if they
walked over a black spot, so the result in some
levels was that the Lemmings got stuck in the
background. due to my usage of colour.
Rectifying that little error was the hardest task
of all. Thankfully, the demos were accepted
very well at the show and the whole of the
Psygnosis crew were very impressed.
My favourite stage is the BEAST level. Here,
instead of the usual Lemmings screens. I used
graphics from other successful Psygnosis
games — one of them being Shadow 01 The
1.
al 1
'‘'
. a very
7 special
4
level.
B
At
first,
I
found
Lemmings to be the ultimate e - 7
project,
but
now
I've
worked myself halfway
a
through
it,
I've
realised
it's also my most
s challenging project to date, especially
t considering the limitations I've got to work with.
.Still, I think I'm doing a great job, and I'll gladly
T
finish it.
h
i
s Alter Developments didn't have a musician,
As
we
r enroled another freelancer to work on the
eLemmings project. And who would be suited
better
than JEROEN TEL? Jereon accepted our
f
offer,
so
everything you'll hear while playing
r
Lemmings will be done by the master himself.
e JEREON: When Remi asked me to do the
s
music for Lemmings, I was working on a CD
h
featuring
Nintendo game music. I've been
i
working
on it for months, but took a break
n
especially
to do the Lemmings music. and I've
been
doing it with great relish — I didn't see
g
much
of a problem in adapting the original
g
Amiga
music and converting it to the C64. I'm
r
trying
to
make the music as cute as the Amiga
a
tunes, but I trying to make them 'funkier', as I
p
feel the simplistic style of the Amiga wouldn't
h
quite
have the same effect on the C64 —
i
although
I'll try to keep them as sweet as
c
possible.
One thing's for sure — it's going to
have
a
that 'MANIACS OF NOISE' touch, like my
other
soundtracks have. Another point is that
l
I'm
limited
to using the SID chip sounds on the
s
C64,
as
well
as having to compensate for other
t
'64
limitations
or possibilities, as I would say)
y
in
speed
and
memory.
However, recently I was
l
'given' some extra memory by Thomas for the
e
sound
effects. This enabled me to use digital
m such as the famous Lemmings samples
SOC.
a in particular, 'LET'S GO' and 'OH NO!'
—
t
throughout
the game. This means the sound
effects are combined SID-sounds as well as
digitised sounds.
When I'm making game music. I try to adapt
it so it enhances the game as much P.
possible. In my opinion, the correct music and
FX make half of the game. If both are linked
perfectly, it makes the end product so much
more playable. We all know how irritating bad
music can be, or even worse... bad FX. Instead
of turning the music off, I'll try to make you turn
it up louder.
I've done a lot of music, for a lot of BIG titles,
but you can only wish for a title such as
Lemmings. It must be the most eagerly-awaited
game on the C64 at the moment, and I'm so
pleased that I'm doing the music for it!
-
-.• •
MOSIER —
Select this
and use it
to burrow
vertical
tunne ls
s tra ight
down.
In the
finished
version,
this symbol
will pause
the ga me
whe n
a c tiv a te d.
Available in
the final
version this
will allow all
Lemmings to
be s imultaneously
blown up —
sounds fun!
,
•
Next month the diary
continues with another
in-depth look a t
programming pleasures
and pains as more
stages of Lemmings
near completion. Well,
that's what's supposed
to be happening,
anyway. Fingers
tao_ssed, eh readers?
111
111
1•
E lo
,--
• C-FORCE N o . 9 • SEPTEMBER 1 9 9 3
Pow
56
•
IN •
El
•
111 •
•
El MI I n
l e
•
•
M
i
I L
m
a i
m
•
•
•
•
•
•
of words you won't be seeing in any
K
version of Batman Returns,
• Young boys
a green stockings won't get much of a look in
in
ether.
To compensate, however,
Three
p
• Level
features
a
certain
female
dressed
from
head
to
o
Ice
on
clinging
black
leather
w
•
.! life's a bitch and then you turn into one said
Ul na Kyle aka Catwoman I like
• to think life's a
W
bach' and then start coding one. The difference
h
between turning into a super•baddy
• and talking
a
tc invisible armchairs is not as great as one may
m
thnk. Selina had it easy: falling •from the top of a
m building and getting resuscitated by cats
4
o
ampere
that to my lapping at a• keyboard
lwandering what topic Sammy (invisible
a mchaors are called Sammy asE
a rule) has
T
trought
to
talk
about
when
I
get
home
You won't
h
catch
me
complaining
though
—
l
not
unless
you
e
trt anyway_
s I think it was Bertrand Russell•who said 'If
eartesian dualism is by definition remote in
aterms of perception then I'm a monkey's
•
uncle'.
r
Not very profound and not at all related
• in hand.
e 4 a l a-,
t
o
the matter
j Ell 141.-41'
u
s
t
a
c
o
u
p
l
e
O
k
I must
admit it. I dido t think my map data out properly
before Paul started on the graphics, and when I
eventually got them going I was way out of
memory. At such times your best bet is to not
panic — make a strong cup of coffee, sit down
with a pen and paper and try to find a way
around the problem. When this fails I pick all the
lads brains to see if they've got any good ideas
Some of the printable suggestions were 'Give
away a free PC with every game' (Tony).
'Compress and decompress the map — that's
what I did on Where Time Stood Sett (John) and
'Have a Spicy Stick' (Paul T). I considered each
one on its merits. then implemented my own
master plan — to have another cup of coffee. As
it was such a brilliant idea. I decided to go with it
for a while and had several more A few hours
later — after I'd stopped running around the
office gibbering hysterically — I came to the
brave decision to change the block size. This
meant the map could be stored on a quarter of
the memory, although the blocks would take up
to four times as much space as before Tha t was
easily solved — I got Paul to use less blocks! He
had to redraw the whole map anyway. so I
thought it was a reasonable enough request...
Of course I had to redo my print to handle the
new block size so it wasn't a
r b '; l
' A r e 1"172
f r i r •
11
a
1 1
1
i
•
irt iO1 0
completely biased decision
It's Collision Data Entry Tim i s a game
for one player whose task it is to type in lots of
data like SSER. $72C. S220, $i228 STAIRS in as
short a time as possible whilst holding on to their
sanity and retaining as much visual capacity
feasible. No conferring, your time starts now....
The average programmer takes about four
hours per platform and a partially trained
mongoose takes no time at all 'cause it's got
enough s ens e not to play in t he fi rst plac e
Stairway to boil
When's a platform not a platform? When it's
thought up by an artist. Stairs are all very pretty.
as are sloped roofs, but give me a flat platform
any day — left. right, top and bottom edges will
do nicely.
I could really do without stairs. To make them.
I have to create a box that surrounds the whole
area, figure out how far from the left edge
Batman is, add this onto the bottom of the stairs
and see whether this value for the vertical
direction is where Batman actually is I f all works
out according to plan he's able to scale the
stairs.
With the backgrounds. bullets , power-ups and
Batman all working WRIT the new multidirectional
IMI
M
E
I
I
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I
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l
• la 1 1 1 1
r
,
5'41
Ai t f r ± 4 1 _
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•
•
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l
scroll, it was lime to concentrate on Catwoman
She had to be smart to give you a tough time
on this level. This means I had to simulate
intelligence that took several million years of
evolution in less than tens of thousands of years
of C64 processing
The code had to be quick, and the best way to
gel code to run fast is to work it off data which
avoids having to make lots of complex
decisions. Unfortunately, there was no memory
left for huge amounts of data, which meant I was
going to have to use some higher brain functions
— never an easy thing at the best of times. You
couldn't hear me complaining, though — not if
you were wearing ear muffs, anyway.
Catnip
Despite Catwoman's early onststence on not
moving (I'd forgotten to take out the bit which
changed her screen position when I was setting
up her sequence) the game was shortly afoot
Platform collision data was already in. and the
code written for Batman needed only a little
modification for use with the cat herself I n no
time at all — well, a day — Catwoman was
merrily hopping from platform to platform
following a preset route I'd given her. Next, she
had to chase Batman and harass him at any
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time t h i s wasn't easy. First she needed to
move toward the platform Batman was standing
on by walking left or right. Secondly, she had to
lump if Batman was above her. Thirdly, she'd
drop down tl Bally was below her — it the
platform he was standing on was smaller than
the one she was perched upon, she needed to
walk left and right looking very confused.
Following this I had to make a cup of coffee and
wander around sulking, before actually sorting
the situation out. There were many things to
consider — a particular problem was working Out
how to get her to lump onto a series of
successive platforms in order to reach Beaten. It
took four days to get this sussed so imagine how
long it would take me to explain it. I won't bother
if it's all the same to you
In the beginning there was nothing. Space and
time simply didn't exist — a trictysoncept. but
take my word for it. Then lot's
—
- Ofarf too
s much
l u f to
f chronicle in this shod space
—
which
brings
us
h a p p e n nicely
e d to the present day and
avoids quantum physics, molecular biology,
evolution and the concept of soul which aren't
the easiest things to get your head round either.
Tuesday's a tricky day — a sort of watered-down
Monday with subtle hints of Wednesday and a
barely perceptible aftertaste of Sunday. Just one
•
•
•
more day in the exciting life of a computer
games programmer. Where was I? Oh yes, I was
on the previous sentence. Caffeine is a very
pervasive drug.
Let's talk Bugs. When everything goes
completely haywire for no apparent reason,
almost instantly you'll find hall a dozen
programmers standing behind you rubbing their
chins in a vain attempt to appear
knowledgeable, saying 'Look's like a stack
problem to me' or 'Is it your slack?' Of 'I think it's
the stack' This is not so bad if you're busy
writing a computer game but if you're in the
middle of an exam it's very annoying I t was, of
course, the stack — one PLA too few, or one
PHA too many, depending on your outlook on
life.
Someone once worked out that for every hour
a computer programmer spends writing code,
they spend lour minutes on the bog. eight
minutes making a coffee, twelve minutes staring
blankly at their VDU. seventeen
minutes annoying
other
,NuebBattipat
• l e N I I I , • IMI • IN E l
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I M I IN I I
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1111
• C-FORCE N o . 0 S E P T E M B E R
IN IN l e E l
computer programmers and stopping them
working. twelve minutes debugging and seven
minutes doing brief, inaccurate statistical
studies Out of six programmers questioned, one
asked me to politely go away and five threatened
me with physical violence Too much caffeine, if
you ask me
Logical, well-considered thought has its place
as a problem-solving method, but you'd be one
Yank short of a major military intervention if you
didn't just jump in with both feet sometimes. Get
hold of your code by the scruff of the neck and
give it a right good kicking t h a t ' s what I say.
You've got to be cruel to be kind — so it this
doesn't work, get your fingers on the delete key
and ask, with your best Clint Eastwood
impression, whether it feels lucky today
Sometimes
it works. sometimes it doesn't, but at
.
least you feel better for it.
Structure is important when it comes to Al (we
like to make ourselves sound clever by calling
our baddy code artiticial intelligence')
Catwoman has three main modes of operation
— PROWL CHASE and FIGHT (that's what the
routines are actually called) These can then be
subdivided into smaller routines that can be
shared across them all — JUMP. LAND etc
BATPROX is a simple but essential routine
which figures out how close Batman is to
Catwoman — it's a substitute for eyes Whilst
PROWLING, Catwoman will ignore Batman
while he's still fairly close, but if he gets too
close she'll use FIGHT code CHASEing always
takes into account Batman's proximity. where
Catwoman can decide whether to switch to
PROWLing if he's miles
away. carry
on
CHASEing or again,
start FIGHTing FIGHTing is the most
important part — specialist routines are needed
to decide what offensive or defensive
manoeuvre is going to be made A typical
Catwoman thought structure would be something
like,
AM I DOING A FIGHTING SEQUENCE N O
IS BATMAN FAIRLY CLOSE ? YES
IS HE CLOSE ENOUGH TO SCRATCH ? NO
IS HE CLOSE ENOUGH TO BACKFLIP A T '
YES
IS HE ABOVE. BELOW. LEFT OR RIGHT OF
ME ? LEFT
INITIATE THE LEFT BACKFLIP SEQUENCE
EXIT ROUTINE.
Next time round it would be something like —
AM I DOING A FIGHTING SEQUENCE ? YES
CONTINUE SEQUENCE
EXIT ROUTINE.
All sounds very simple, but with tweaking (and
a few other bits I'm going to let you in on) it
should make for a good old scrap.
It makes perfect sense when you think about
It. If you were asked to make a computer
programmer a cup of coffee (mine's black with
no sugar) your brain would probably think.
GO AWAY AND MAKE YOUR OWN (in a less
user-friendly manner)
Pleased to meet
you
Friday meetings round the week off nicely. The
Big Bosses (John A l l y ) get Out the fearinducing yellow folder and try to extract as much
information on what we've all been doing for that
week I try to get away with name.
rank and serial number but
I always crack and end up
spilling the beans — I must learn not to
mess with beans during Friday Meetings_
This is the cue for a plethora of bugs to
make their appearance. Having spent all
week in a sloth-like stupor they burst into life.
and just as you're saying the scroll is working —
cheerfully demonstrating it in all its glory — the
screen goes haywire and a tiny high-pitched
giggling sound can be heard_ This is where the
lines you've been practising all week come in
handy 'Oh that's probably because of the labbocollision-detection-parameter-reduction-enabler
code I've just written which isn't quite working
yet.' Unfortunately. John's a programmer and
normally cottons on that this isn't quite the truth,
FIX SCROLL BUG is written down in the WORK
FOR NEXT WEEK space. Then it s Ally's turn to
spot lots of petty things only an artist is bothered
about, like some of the sprite colours being
wrong or the screen being full of total gibberish
No amount of cajoling. whimpering or throwing of
tantrums will stop her noting them. What seems
like hours later, but is in fact only about 120
minutes. it's my chance to get my own back.
PROBLEMS ARISING is good fun — this is
where I have a good whinge about anything I
feel has hi nder ed my coding during the week
The state of the nation and England's poor form
in the World Cup Qualifiers are always safe bets
but a short while reading the international news
the previous evening can help bring about a
form of balance — coffee production levels in
Bolivia being one of my favoured topics. Next up
is REQUIREMENTS and their turn to sweat
again I still haven't got a villa in the South of
France and I'm a bit sick of asking for it so I
asked for a chateaux in the South of France
instead, hoping it would slip past their defences.
They didnt phone an estate agent so maybe the
ruse didn't work
1
2
:
.11.11111.11.1111111111.1111.
1
1 I1
1I t
, r
1r
—
k
a
j
t
.
1
•
• C-FORCE N o . 9 B SEPTEMBER 1 9 9 3
IN •
•
In
•
• El • •
•
II
M M E 111• I n
REPAIRS AND SPARES
11
C64 repair
C128/1541 repair
64 slimline case
64 mouse
Mini office 2
Sound expander
Chips
Reset cartridge
•
1
44.161%'
,
l ' •
'
9111
C h041. .
''" O R E
M I C R O D R I V E **E14 99**
Com m odor e 64 m i c r odr i v e system . s upe r b v a l ue a dd on stor age
device speci al l y m a de for the C64. G i ves y ou access to y our
pr ogr am s a nd da ta . 30 ti m es faster t ha n c a s e t t e , 3 ti m es faster
tha n dime! E x tr a c a r tr i dge s 0 MO O each. F u n c t i o n . i nc l ude for m a t.
load, ver i fy, di r e c tor y etc. S uppl i e d c om pl e te w i t h l ead, softw ar e.
i ns tr uc ti on m a nua l a nd one da ta c a r tr i dge
COMMODORE 64 C O M P U T E R
**E42 •99**
Com m odor e 64 hom e c om pute r excel l ent l ow cost c om put e r for all
y our busi ness, hous e hol d a nd l ei sur e c om pute r i s e d acti vi ti es. Ful l
64k m em or y, l ots of col our s i16), s ound, m usi cal a nd ot he r effects
are possible. You can even learn to program in BASI C wi th this
neat l i ttl e num be r !! P ackage i nc l ude s C64 a nd P S C
C64 D A T A R E C O R D E R "
BARG AI1N -• offe r onl y avai l abl e i f or de r e d w i t h above c om pute r
E19.75
C64 power pack
E29.99
C2N datasette
Parallel converter
E19.99
Printer + converter E 1 4 9 . 9 9
C64 manual
E4.99
Sound studio
E4.99
1541 Il drive
E129.99
100 x 5 1/4" discs
E35.00
For a speedy repair send computer + covering letter. 3 month
warranty included. To order any of the above send a cheque or
PO or phone credit card number.
1
A
O mnidale supplies, Wept CF), 23 Curzon
Street, Derby. DE1 2ES. T el 0332 291219
£18.99
17ommodore 64 Power Supplies
E18.99
I•ommodore 64/428 Compatible Data Recorders
£8.50
Commodore Tape Head Alignment Kit
E9.99
Commodore Data Recorder Head Demagnetizers
£29.99
Commodore 64 Light guns and games
£29.99
Commodore Light Pens & Software
E5.99
Commodore Replacement Data Recorder Plug & Lead
£4.99
Commodore 64 Handbooks
£3.99
Commodore R.F. leads
E19.99
Commodore 64C Modulators ,
£5.99
Commodore Printer/Disc Drive Lead
Commodore Colour Monitor Leads (8 PIN DIN to 3 Phono)-16.99
Prices inchurI T . Dostage and Racking
' 2 1 4 . 9 9 * m
Te l e phone or der s 0273 203500 B U L L E L E C T R I C A L
Access/ Vi sa/ Swi tch/ Cheque/ PO 2 5 0 P o r t l a n d R o a d
Pl ease send E3. 00 P &P
Established 40 years
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H
B
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v
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e
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E a s t S us s e x
5QT
,
All orders sent by return: ChequeNisa/AccessiPas
Trading Post, Victoria Road,
Shifnal, Shropshire TF11 8AF i
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r a gTell/Fax
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ADVENTURES & SIMULATIONS
All games on C64 Disk Only
APACHE STRIKE
E14.99
LEGEND BLACK SILVER
E15.99
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MIND FOREVER C128
E19.99
BORDERZONE C128
El 9.99
MONOPOLY
El 1,99
CLUE DO
El l .99
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QUESTRON I
CYRUS CHESS
E14.99
QUESTRON II
09.99
DEJA VU
DRAGON WARS
E19.99
SPORTING NEWS BASEBALL
E14.99
FLIGHT SIMULATOR II
E39.99
STEALTH MISSION
E19.99
INTRIGUE
E14.99
TRINITY C128
£19.99
LA CRACKDOWN
E14.99
UP PERISCO PE
E24.99
CLUE BO O KS: at £8.95 each: BUCK ROGERS, CHAMPIONS OF KRYNN, CURSE OF AZURE BONDS. DEATH KNIGHT OF KRYNN
DUNGEON MASTER, ELITE, ELVIRAIORII. GATEWAY SAVAGE FRONTIER,MAN1AC MANSION. MIGHT & MAGIC 1 OR II. POOLS
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THE C O N S U M E R ' t E C T R O N I t S H O W
4001-V I I RRI A 1 6 - 2 0 s e e - i n o m e n n
IT T A K E S
AGES
TO R E A C H
THE E N D .
Checkthis out!
LIVE '93. The Consumer Electronics Show, is going to be the biggest
thing to hit planet earth in years.
A million cubic metres of T V , video, home computers. in-car
stereos, cameras, camcorders, telecoms, cableand satellite equipment.
Andgames More games,consolesand systemsthan you've ever seen. In
fact, the biggest free gamesgallery in the UK designed and built just for
you. Visit Impact's Forcefield Plaza for all the latest games, hints and
cheats—and take part in their National GamesChallenge
Mega or what!
0.
,
•
•
But there's more. Live TV and radio broadcasts, live music on stage,
celebrity appearances. Home Cinema, the BT Times Tunnel, TV walls,
•
•
4
1
masterclasses,competitions—you name it.
1
1.
0
1
,
Believeus. It takesages to reach the end.
•
•
•
•
•
Tickets cost o r i16 for two adults and three children (if you're
•
•
under 16, you need to beaccompanied by an adult).
Call the LIVE '93 Hotline on 071-373 8141
IL gliNifilh. 4 1
Z0Zi
4G E T
Y O UR
FI NG E R
O N
THE
P ULS E
Tickets cost £7 each or l e for a family of two adults and three children.
(111 you're under 16, you need to be accompanied by an adult.)
6
The Guild,
E 3 . 0 0 cassette
and disk.
his is a text-only adventure, written
the aid of The Quilt and is one of
many adventures written by
Dorothy Millard, an Australian lady
with bags of talent.
You awake with a headache and
blurred memory of events leading
up to your present predicament. It
seems that you've been abducted by
callous thieves who've left you tied
up in a strange mansion. The
thieves have left their swag hidden
about the place; you have to free
yourself and find it It's rather a
strange plot, but one which sets the
I don' t know w hether it's
the sun, but I ' v e been
getting soft lately,
especially w her e
maiming and killing' s
concerned. I had a
choice last moonlight
of either hacking of f
my neighbours
arms, or
tipping hot
flint into his
eye wound
that I' d
inflicted
earlier. I
couldn't
believe it
when I found
myself opting for
the easy route
I lust placed a
bucket of w at er
over his door w ay
and called him
outside. Still, the
water had
passed through
the bowels of
fi ve thousand
lugworms
beforehand so
I suppose it
wasn't such
a gentle
act after
all.
N C - M I C E No .9 1 1 1 1 1
0
HN
INN
MO
think a
enjoyment of an adventure is to immediately send lor
few
a full solution Unless you've the willpower of a stone
timely
goktrn, you'll find that having the solution at hand has
words
the strange effect of preventing your brain from
• / c o n c e r n functioning property. That is. you suddenly find
"Ing
yourself unable to concentrate on solving a particular
problem for yourself Gone are the frustrating hours
seeking of trying one thing after another until you come up
• a m i s sh einl our
Bashing
For
p
with the right answer. instead, you find yourself
Beginners
senes
All
of
us,
at
w o u l
thinking Welt I have the solution so I'll just have one
somedpoint
or
another,
become
n ' t
little peek but d o it all myself.' Believe me — you
- - completely
stuck
in
an
g
adventure
— unless it's a
never do! To find out about a particular problem, you
o
need to search through the entire solution. reacting
, re a lly easy one. I consider
the rest of the answers in the process — be warned.
I my s e lf something of an
99% of players who have a solution at hand will
expert adventurer. with
inevitably do this I t s not at all satisfying completing
41111
an adventure in this manner.
11
\
'have
to
admit
that
in
almost
'Dying to cheat the adventure into giving needed
11
V
information
can be a most entertaining business. Not
,
every
game.
I've
needed
some
!u
he t o overcome what seemed
only have I tned the strategy of typing in DROP AXE
hn u to be an insurmountable
SCREWDRIVER_ ROPE and all the other type of
nd d r
cheats I've previously mentioned. but I've even
problem. From personal
ee d experience. I can tell you
written programs that search out the ASCII contained
sr
within adventures and print them, allowing me to pick
i there are some methods of
om
out any sentences or words that might provide a due
obtaining help that are
fy
when I'm stuck We all try and cheat in one form or
definitely taboo. One way to
another, but it isn't the correct way to go about
cb
(completely ruin your
oe
ml
pt l
eH t
eo
Quite a busy mailbag this month — keep it up, I gel dreadfully grumpy when
dw
there's no mail to be perused.
te
Nigel Isgar of Shaftesbury wrote in to ask if he's missing something in
iv
Nythyhe), as he's only found seven items between the office and the
computer room. Also, he wants to know how to take the Book Of Witchcraft
te
from the library- Finally. in Atalea Nigel wonders where the bait is and wants
lr
to know how to cross the chasm.
e,
Well, Nigel. you have everything you need to find at the start of
sI
Nythynet You can't take the book, but do make sure you read it.
Once done, make your way to Euston Station and get a train to
Oakhampton — there will be plenty to see and do once you gel there. In
"LAILBAC
1Jr' \JW-:
1
-i;gir
scene for a good old-fashioned treasure hunt.
To say this adventure is addictive would be an
understatement; there's just so much to see and
explore and it's packed with problems to solve.
The puzzles range from the fairly easy to the
downnght difficult. Negotiating entry and exits to
the secret passages and figuring out the
problems drove me round the bend! Getting out
of the first location can be a bit tricky, but some
r
i
thorough examination of objects soon gets you
going, leaving you with a huge mansion to
explore at your leisure.
There's a certain 'polish' to Heist, showing a
great deal of thought, care, and attention to
detail has gone into the design and
programming. You can easily find some loot
and think ifs time to escape, but the real
challenge is in finding the ten well-hidden
things
The best way
to go about
getting help, is
to either write to
or telephone an adventure heipline
Those on the other end of the phone
are expenenced adventurers, who are
able to give you the help you need for
a particular problem. They're
experienced enough not to spoil your enjoyment of a
game. but professional enough as to halt your cries d
they find they're solving the adventure for you. It's
happened to me plenty ol limes I've given a poor.
lost soul some help to get started, and then half an
hour later they ring back asking for advice with the
next bit.
Calling a fellow adventurer for help and a little
encouragement can be most rewarding too, as you
soon become firm friends. I've made hundreds of
Inerds over the years through exchanging
correspondence and telephone conversations relating
to adventures.
For these of you sitting at your keyboards in
frustration not knowing another adventurer, you may
be viondering where on earth you can find a helpfine
Wek one of the best ways is to subscribe to an
adventure fanzine, as there's usually a list of helpline
addiesses and telephone numbers listed InsKle
Fan:ines that I can definitely recommend include
Adventure Probe The Goblin Gamete The
Advemture And Strategy Club and Red Herring
(see Contact Pcxnrt for the correct mailing addresses)
It wculd be well worth your while sending off for
detals or a sample copy to see what they're all about.
Adventure Probe for example, always carnes a
veryextensive telephone helpfine page
RED HERRING, 5 0 4 Ben J ohns on
House, Ba rbic a n, London EC27 SOL.
Editors: Ma rion Taylor a nd Sue
Medley. Cos t £ 4 per issue (bi-monthly
a dv e nture fa nzine ).
AtalJn. eat the fruit — there's a worm in it to be
usec as bait. Drop the log of wood at the south
sicleof the chasm and you should make further
progess.
Plilip Wilson of Bristol would like to know if
thers's anything he needs to get from the ship
befcce it blows up, and if there are objects he
nee(ls from the escape pod in Planettelt
Tre only thing you need to consider when in the
shipis 'Agrrht Run away' — basically, gel the heck
out d there. You should take the Survival Kit from
the Pod
Mitthew Lomax of Doncaster has asked ft The
Outtis more advanced than GAD and where it can
be c)tained from.
I'm sure someone will correct me if I'm wrong,
but I don't think you can buy The Quill these days.
Try the In-Touch column in Adventure Probe
magazine.
The Quill and GAC are. in my humble opinion,
equally as good. I find t3AC a lot easier to use, but
both systems are quite easy to get to grips with
once you've followed the basic tutorial.
Margaret Lawrence from Dudley is puzzled by
the Newspaper and the Binoculars in Beetle
Quest.
Well, you may find this hard to believe,
Margaret, but if you take the newspaper you can
MAKE TAXI to get some transport! Give the
Binoculars to the Girl with the Kaleidoscope Eyes.
pieces of treasure the thieves have
cunningly concealed — that's where
all the fun is to be found. Oh, and
while you're exploring, your memory
starts to return tool
This is the stuff real adventures are made
of and one which I would heartily
recommend.
SPECIAL
OFFER
• Tony Collins of The Guild has
a gr e e d t o y e t a n o t h e r gr e a t s pe c i a l
THE GUILD,
760 Tyburn Rd, Erdington,
Birmingha m 0 2 4 9 NX .
Cheques/Postal Orders to be ma de
payable to Glenda Collins.
ADV E NTURE PROBE, 5 2 Burford Rd.
Liverpool L1 6 6ACA.
Editor: Mrs Barbara Gibb. Cos t £ 2 per
issue (monthly a dv e nture fa nzine ).
THE GOBLIN GAZZE TTE , 1 0
Ta v is toc k Stre e t, Ne w l a nd Ave, Hull
HU5 2LJ
Editor: Mr Les Mitc he ll. Cos t £ 1 .5 0 per
issue (bi-monthly a dv e nture fa nzine ).
THE ADV E NTURE AND STRATEGY
CLUB, 17 Sheridan Rd, London E l 2
GOT.
Conta c t: Ha ze l Miller. Cos t £ 2 4 pe r
year (bi-monthly a dv e nture fa nzine ).
offe r for COMMODORE FORCE
adventurers. This month you can ta k e
a dv a nta ge of buying Million Dollar
J e we l He is t by Dorothy Milla rd and
T h e J a de N e c k l a c e by J a c k Loc k e r by
tw o e x c e lle nt a dv e nture s a t Cl off
the norma l pric e of (4 . Please s ta te
ta pe or disk w he n ordering.
• P l e a s e r us h m e y our t w i n pa c k of
Mi l l i on Dol l a r J e w e l He i s t a nd T h e
Jade Ne c k la c e a t the special pric e of
just E3.
Na me
Address
Postcode
Ta pe ' 1
D i s k
It's t ime to extinguish my
torch once mor e and
sharpen my quill r eady
for next month's w riting.
Keep chiseling a t those
letters and m a y your
crom forever be well.
Peter Williamson of Manchester is
completely slumped by the boulder in Desert
Island.
I suggest you lie the rope to the harpoon and
fire it — that should help you overcome the
problem (as obscure as it may sound — Ed).
Janet Arundel of Colwyn Bay is stuck on the
lovely 'golden oldie' adventure, MordonS Quest.
She just can't find the answer that Tarzan's
question.
Carefully draw a map of the jungle area and
stand back and study it. What kind of amorphous
creature does it look like? Doesn't it look rather
like something small, green and slimy that lives
in ponds and croaks?
• C-FORCE hle_9 • SEPTEMBER 1 9 9 3
The Trojan C64/128 light pen can be used as a complete
replacement for the mouse in many applications.
Particularly useful in drawing and design, the two button
pen provides the user with a very direct method of control_
Packalso includes Pen Master art program and a basic
program to allow users to write their own pen compatible
software.
Collo 6327
1
2
6
.
1
0
1
SPELLINGFAIR
C64CASSETTE
We are pleased to annotince
lho release of the Spelling
Fair C64 cassette. A unique
basic spelling techniques
There are over sixty levels of
difficulty to suit children of aH
opens a whole
new phase of
computer
entertainment.
This advanced light phazer presents a
challenge of skill and accuracy for C64
users of all ages.
ages and abilities
Price: £ 2 2 . 9 5
CODE:6361
PRICIIS I 0.95
ALSO IIKLUDES SIX °A im s
and colourful package for 713 yearolds to help master
Theultimatefeaturepackedutilitycartridgeeverconceivedforthe
CBM64128systems.Pressthecartridge'Irenebutton'andunleashthe
powertuiGraphics.Backupandmonitorutilities.Fastioada200block
programinundet6seconds.Howhaveyousurvivedwithoutthis?"
PRICE:E34.95
R
E
W s t he y e a r 2 2 5 4 a n d
Ear th ha s be e n i nv a de d by
ss., the m os t r uthl ess a nd
vicious r ace i n t he
uni ver se . THE
DALEKS. M e e v i l
Davr os is
a t t e m pt i ng t o
destr oy t hy oz one
l ayer of t he E a r th
LA, a nd, us Dr W ho,
iiii
0
0
to O
f f d e a d l y pl a ns .
.4.41
I
V
v
,
y
o
u
F
.
NO. 6318
1111T
U
LT I M A T E
1
COLLECTION
•Commodor
- e For te Reader s,
•
E
assorted cossottos f or 1 4 0 I
E
W i t h thi s e x c l us i v e of f e r to
y ou can g e t a •I ti tge
Col l e c ti on' o f 3 0 a s s or te d
cassettes f or l e s t E 3 0 o r a n
'Aw e s om e C ol l e c t i on' o f 5 0
Co d e
Pr i ce
T
aDi sk £ 1 0 . 9 9 6 3 6 0
p
e
TC. -FORCE N o . 8 • A U G U S T 1 9 9 3
a
TROJAN
PHAZER GUN
All those who love playing
adventure games on their
computer will find this book of
greta interest, Contents
include history, development
of computer adventures
games, tackling first moves,
mass and mapping
techniques, mazes and how
to master them, solving
puzzles and choosing
adventure games.
Code : 8 3 1 3 Pr i ce: C111•96
R e f no: 6 3 0 2
• Oporalion •
Wolf T o w
• Gonslingoe •
• Cosmic
•
Storm B o s t
Ghost
n
Baby Blues
Goose
o n
l
i
Ta k e your c om put e rd
w he r e t he y 'v e never_
ga m i ng ski l l s
be e n befor e
w i t h thi s now hi gh t e c h j oysti ck.
Adv a nc e d pi stol gr i p de s i gn a nd
sensi ti ve m i c r o- s w i t c he s enabl e
you t o m a s t e r e v e n t he m os t
di ffi cul t ga m e s ! Le t Mi ndi c a po
Power pl ayer s Joysti ck pr ovi de y ou
w i t h t he ul t i mat e ga m i ng
e x pe r i e nc e .
P RI CE : £ 7 . 9 5 C O D E : 6 3 6 2
05
DATACORDER
MARCH/APRIL/1MA YhiUNE /
J UI LW A
tiUffr
t TAPES
PRI CE:
Gi U
S T
1 9 9 3
MARCH TAPE COD*: mos
APRIL TAPE CODE: 6470
MAY TAPE CODE: 0479
JUNE TAPE CODE: 0402
JULY TAPE CODE: &SOS
AUGUST TAPE CODE: l e l
ZZAPI 6 4
BACK ISSUES
This book helps on lust about any game you care
to name on a wide variety of computer tom s's.
Covers backdoor codes left by the programmers.
cheats and tips to got past your Opponents, how
to skip levels, pokes for
intinate lives, lime etc plus
many other options. This is
the ultimate hint book with
• In excess of 750 pages. •
In excess of 1250 gam es.'
In excess of 200
adventures, • More than
12000 hints. Tips a Pokes.
COST E14.95
CODE 6331
NUMBERS 80 — 90
WITH TAPE.
PRICE: £2.50 EACH
Usi ng a s t r e ngt he ne d
st e e l r o d s , t h i s
IBINDER
OMMODOR
ogy
eac
t
ha nds om e bi nder .
e m bos s e d w i th t he
CO MMO DO RE FO RCE
l ogo, w i l l hol d 1 2 i ssues
of your fa v our i te
m a ga z i ne s e c ur l y i n
pl a c e Ba c k I s s ue Bi nde r
P RI CE C5. 95
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L
COMMODORE
PRODUCT DESCRIPTION
PRICE
PlattiCE
FORM
Offers subject to availability,
Overseas orders despatched by Airmail,
All prices include postage packing and VAT
Valid to August 31st 1993.
Please add postage as detailed below (UK free of charge)
POSTAGE:Ail prices Include UK postage, packing and VAT. For orders over E10
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Overseas orders dispatched by airmail.
Send to: Europress Direct, FREEPOST, Ellesmere Pod,
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I C-FORCE No . 9 • SEPTEMBER 1 9 9 3
page in
T
COMMODORE
ORCE
h is where,
traditionally,
we give an
e
indication
of
what
to expect in
l
the next
issue.
The
a
problem
is,
we don't
s
know where to start!
t COMMODORE
e FORCE incorporates
d ZZAPI 64. After
i
collating the results
t
of ZZA P
reader
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as time
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y,
w e
for change. Everyone — including us — appeared
more than happy with ZZAP!, but we wanted more
than just 'happy'. We wanted our readers to be lost
for words after reading a new issue: to struggle to
find superlatives to adequately describe just how
excellent the magazine was. So COMMODORE
FORCE — incorporating ZZAPI 64 —was
designed, developed and released onto an
unsuspecting (not to mention unenlightened)
public.
You're now reading COMMODORE FORCE
Issue Nine, or ZZAPI Issue 99. Our next issue will
be COMMODORE FORCE Issue Ten_ It's also
ZZAPI issue 100 and, understandably, we're going
to party. In tact, we're rather happy to have the
opportunity to.
Next month well have a review of Liverponl,
ndslam's much-awailed football epic. We've
I Hello Ne ws a ge nt. It's me, the
• Person who storms into your shop
I tvery month and de ma nds a copy of
t:OMMODORE FORCE. I now realise
I
h IMOUnt of damage whe n you told
ne you'd sold out be fore now, so to
•aprevent me from trashing your
t hop and the included goods again, I
II vould like to reserve my very own copy.
c
a IV NAME
NY ADDRESS
u
MY POSTCODE
s NY LIFE STORY
e
d I If you didn't k now, COMMODORE FORCE is published every month by Impa c t
a lagazines Ltd, a nd is dis tribute d by COMAG.
n itease keep my ma g for collection
u,
nl
me
•
e a
ns
been promising it for the last two issues, but the
game just wasn't finished, What's the point in
reviewing a game unless it's the final version?
Another C64 mag appear to have reviewed an
unfinished copy, but we're not in the slightest bit
bothered — if you want to read how it really is, you
can read it here_
Back to the Feature will be concentrating on the
grand year of 1987, and our regulars will be... well.
as regular as ever. Reel Action will contain some
of the hottest games this side of there, and our two
exclusive diaries will be as informative and
interesting as you'd hope for. The Tipster will have
an exellent Blues Brothers map and much more
and — hopefully — Lloyd will have recovered
enough to get through the reams of letters that
positivelly overflow from his mailbag. You can even
watch the conflict evolve between Chris and Miles
as they both lust after the elusive role of Tipster.
There's so much more that we could tell you. but
there just isn't the space (or the time — deadlines,
eh?).
Issue Ten (or is that 100?) of COMMODORE
FORCE hits the shelves on 26 August. As we've
said before — we can't FORCE you to buy it, but
you'd be a fool if
•DON'T
BE A PARTY
OPER, JOIN THE
OMMODORE FORCE
CELEBRATIONS ON
2 6 AUGUST. BUT
EMEMBER
NAME
ISN'T DOWN
f
I
F
OU'RE NOT COMIN
Y IN,
O SO
U GET THE
TICKET R
COMMODORE'
FORCE ISSUE k
1 0! , •
,
ALIV
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PEA MARIO BRO K I N
AM CLOCK C16..
"Wake up! It's time to teavei I a n d
announces Mario. Featu
computer game music.
4-event digital clock and
"Snooze" button.
Ir
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3
1
L
TIME BOY KEYFOB
E4.99+p&p 32010
miniature
Boy is an LCD
h on a keyring.
*AULGAME
1 4 1
W
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AFIVE•FUNCTIONAL
E S INCLUDE
DIGITALWATCH*
U • A
A
A M E WATCH
WAS El 2.99 N O W C 8.99+ pikp 32011
Super Mario Kart Is now more mobilo! Fully playable game.
Including a split-second digital watch to keep track of your
fastest laps.
SUPER SAARI° WORLD WATCH
WAS Ei 2.99 N O W C 8.99+ p 32009
SWEATSHIRT
MARIO T-SHIRT
WAS
(619
-
NOW13.99 +Op 31-005
RTS
Mario and Yoshi travel over seven game worlds to save
Princess Toadstool from the clutches of the evil Koope•
Includes headphones'
SUPER MARIO BROS WATCH
WAS C146.99 NO W E13.99 +p&p 320011
Battle against Bowser to save Mushr oom World in this fast
action, multi•level platform game watch.
LEGEND OF ZELDA WATCH
WAS E14.99 N O W C8.994-pap 32007
Link travels the underground complex to slay the Dragon
Collect weapons to destroy the Menagerie of Meanies.
TETRIS GAME WATCH
WAS (114.99 N O W CIL 99+p &p 32008
The ultimate Russian brain-teasing puzzle is now avallabie
on a watch! Fast reflexes and a clear mind are required to
complete this game of strategy.
LEGEND OF ZELDA 3D WATCH
WAS E5.99 NO W C 3. 99+p ap 32005
AY COOL THIS SUMMER
MARIO MADNESS T-SHIRT REDUCED
FROM E6.99 TO JUST E3_994parp 31-009
MARIO SWEATSHIRT
WAS £8.99
NOW ONLY C599+pilip 31-001
SUPER QUALITY T-SHIRTS & SWEATS AVAILABLE IN SIZES:
7-8
9
•
9-1
ITEM
CODE SIZE PRICE
TOTAL
0,
HOWTOORDER
1
ForfastserviceonCredit Cord Postage& packing
Salescal 0908 262345.6
1
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9.00am til 5.30pm Monday to
over £500 please odd CI .50
Friday or sendyour order by
over £15.00 please add £2.50
1
post b theaddress below
Our ScuaredCircle guaranteemeans that 1)011 are no' completely satisfiedwrthany der
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Flip open the 30-moulded Zelda figure to reveal a fivefunction LCD digital watch.
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