Education Pack
Transcription
Education Pack
The Numberjacks Live show is a highly entertaining and educational show for young children, inspiring them to be active learners and problem solvers. Please do come to the show and use the ideas and activities suggested here to inspire children to enjoy and be confident with early mathematics. Numberjacks Live is a wonderful experience, and especially for those who are coming to a live theatre show for the first time it will be something that they will remember and be inspired by for a very long time. For dates see www.numberjackslive.co.uk The Numberjacks Live Show Numberjacks has always been about education through entertainment – and the live stage show is the latest and very exciting development. The Numberjacks First Live Mission: Saving Brain Gain is a brand new theatrical experience for children (and adults!) – it’s exciting, funny and thoroughly educational at the same time. The show is written by Chris Ellis and produced in collaboration with Open Mind Productions, who have been making learning entertaining for over 20 years, producing award-winning television shows like Zig Zag, Ratatatat, The Number Crew, Maths Mansion, the Shiny Show and Numberjacks. The stage show builds on Open Mind’s experience in motivating children and bringing learning to life to create a highly interactive and lively show, suited to children from 3 upwards. Although the core learning is focussed on Early Years and KS 1 maths, the show is also very suitable for children in KS2 as well, as an inspiration to be an active learner and the chance to experience engaging and intelligent live theatre. The show runs for about 35 minutes in each half, with an interval of 20 minutes. Throughout, the emphasis is keeping the audience actively involved in the show, with plenty of opportunities to shout, sing, and think for themselves. The central idea is that the Numberjacks show has gone wrong, and that the audience have to become Agents to help the Numberjacks work out why, solve the problems and put the show on themselves. Throughout, the children are asked to observe, listen, think and solve problems, and generally put their mathematical skills to use as active learners. We hope this education pack will help teachers to integrate the experience of the Live Show within the children’s mathematical and problem-solving education. There is background information on the Numberjacks, and their world, and the staging of the show, as well as ideas for activities before and after the Show. Where useful we include references to the Numberjacks Mission to Learn website, which can be accessed free on a trial basis, so that children can explore the mathematical concepts on screen as well as on stage. ABOUT THE NUMBERJACKS The adventures of the Numberjacks have been broadcast on CBeebies since 2006, and in more than fifty countries around the world. Things are going wrong – but not for long: the Numberjacks are on their way! The Numberjacks are superheroes who solve problems in the real world, who first made their debut on CBeebies in 2006 They live inside an ordinary sofa, and answer calls from real-life child “Agents”, reporting problems that need solving. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of their enemies – it could be the Puzzler, or the Problem Blob, Spooky Spoon, the Shape Japer or the Numbertaker. After much fun and adventure, and some powerful thinking from agents and viewers, the Numberjacks win the day - till next time. The Numberjacks inspire both boys and girls, helping them to develop early maths skills and understanding, whilst keeping them highly entertained with slapstick comedy and superhero thrills. Numberjacks 1, 3, 4, 5, 6, and 7 feature in the story or the Live Show, along with Spooky Spoon and the Numbertaker. One is nice, a bit self-centred, rather immature. She is well-meaning but sometimes the source of the problems. Three is busy, lively, a bit “Me me me!” but she is growing up. Three is definitely cheerfully eccentric, noisy, fun and full of herself. Four is a regular sort of number – nice, steady, quite grown up. He’s not hugely self-confident, but tries not to panic. Five is definitely grown up; she’s perceptive, sorts things quite cool, creative, artistic. She likes looking after the smaller numbers some of the time. Six is a “bigger” number, he play tricks, is good fun. Six is quite physical, he’s a cool jumper. He tends to be the leader of the Numberjacks Seven is enthusiastic, slightly “new age”, colourful, bright. She’s a great painter, especially of the seven colours of the rainbow. Spooky Spoon loves to stir things up and mix them. She really fancies herself, thinks herself superior to everyone around. The Numbertaker causes trouble by taking numbers and “numbers of things”. The sleeves of his long with coat hide various attachments – a vacuum-cleaner, a net, a hook, a “picker-upper”. For more information and pictures about all the Numberjacks and Meanies go to www.numberjacks.co.uk THE PLOT The show starts with Jamie, who is the cleaner at the theatre, getting very excited about the Numberjacks show being put on. But Jamie has been getting lots of things mixed up recently, and he has told the singers and dancers to come on the wrong day of the week and to the wrong place. A big problem: there is noone to put the show on – unless there just happened to be anyone who knew anything about the Numberjacks and could sing any of their songs. Jamie and Astra(the waitress in the theatre café) lead singing of The Numberjacks are on their way. They’ve got singers, and now Astra and Jamie need some dancers. Astra shows she can manage a step or two, and the audience join in with highly creative finger and hand dancing. The audience count time to help Astra to dance, then inspire her to dance slower, faster and higher. All seems to be going well. But Astra’s feet get all mixed up once more – thanks to Spooky Spoon, who comes flying on the stage, as ever determined to mix things up and cause problems. The audience advise Jamie and Astra to call the Numberjacks. On video we see Numberjacks 3, 4, 5, and 6, who promise to send someone to help. Numberjacks need numbers to land on, so the audience advise Jamie on lining up large numerals in the correct order. Too late Jamie realises there is no numeral 4, and there is a massive crash offstage. He brings on a large shape swathed in stage cloths who is gradually unwrapped, inviting the audience to say who it might be. It turns out to be Numberjack 4, who is very groggy from his crash landing, and staggers around, unable to speak. The audience give him directions forward, back, left and right - to help him get his movement going. Spooky returns to mix things up again, and the audience help fire Be nice Brain Gain at Spooky to make her a nicer person. Unfortunately Jamie is exposed to too much Be nice Brain Gain, and becomes disgustingly nice, and the audience help Astra take some of it away to restore him to normal. After the interval, Jamie and the audience count up to 4 to get Numberjack 4 to bumble on stage, but then he disappears. The Numberjacks promise to send another Numberjack to help. There is another crash offstage, and Jamie goes to investigate. He returns with arms held out stiffly like a 4 – he’s been turned in to a number himself. Astra wheels on another large shape, and out of comes Numberjack 3 – who has been turned into a girl! Numberjack 3 has a lot of trouble getting used to her ‘extra bits’ – hands, arms, legs and feet – and then ashes off to find the 4-shaped Jamie, who has also disappeared. Astra wonder who could be taking number 4s, and asks to audience to let her know if they see anything while she goes to look too. In her absence the Numbertaker appears, and rather surprisingly sings the Numbertaker song. Astra returns, doesn’t see the Numbertaker, and the audience help her find him behind the various large geometric shapes on stage. 3 returns and scares the Numbertaker away by singing and dancing very annoyingly. Astra and 3 realise that the Numbertaker is taking 4s, and they and the audience look for 4s and things that come in fours. They find enough 4s to make bring Jamie back, and the audience manage to suck Jamie away from the Numbertaker’s sucker-upper. The audience tries to rescue Numberjack 4 but the Numbertaker traps him in his net. To everyone’s surprise, another Numberjack arrives - it’s Numberjack 1, who isn’t usually allowed out on her own. Everyone is interrupted by an emergency call from the Numberjacks – Brain Gain is disappearing all over the world. Numberjack 7 is monitoring Brain Gain on the video screen, and it’s going out everywhere – except in the town where the show is taking place. There is such good thinking going on here that the audience has got the very last bit of Brain Gain in the world. The audience think extra hard to help the Brain Gain grow, and they send the Brain Gain to the Numberjacks, who send it out to replenish the world’s stock of good thinking. We finally defeat the Numbertaker by making the number 4 with 3 and 1, all is restored to normal. Everyone sings the Getting Brain Gain now song, and departs excited and inspired to have helped the Numberjacks save Brain Gain for the world. THE LEARNING WITHIN THE SHOW The show is a real world experience where children practise their mathematical knowledge and understanding. Above all it aims to inspire active learning and problem solving; and includes (among others) these principal focuses of learning: Mathematics •Numbers and counting •Recognising numerals (the landing numbers, unwrapping Numberjacks, Jamie as 4) •Number names in order (count into music, counting for dance, 4’s entrance) •Counting (hands, arms, feet, legs) •Counting in 2s (2, 4, 6, 8) •Counting things in 4s (corners, fingers) •Amount (too much niceness, taking away niceness) •Addition (3+1=4) •Shape •2-d shapes (triangle, square, circle in the set) •Movement and Direction •Forward, back, left, right (Staggering Numberjack 4) English/Literacy The show, like many if not all stories, is a series of problems facing the good characters, caused by the bad characters) that have to be sorted out before getting to the happy ending. Compare the Numberjacks stage show to traditional stories, fairy tales, or cartoons that the children might know (eg The Three Little Pigs, Cinderella, Toy Story). •Who are the ‘good’ characters’? •Who are the ‘bad’ characters? •What are the problems the good characters face? •How do they solve them? •What is the ‘happy ending’. Music The Show has a lot of sound, music and song. Enjoy singing the songs and talk about how they are different in: •tempo – how slow or fast they are •instrumentation – what different instruments has the compose chosen •overall feel Agents also need to be able to speak, shout and sing. Here are some of the words of the songs and chats they will need for the show: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Things are going wrong! The Numberjacks are on their way, The Numberjacks are on their way! Nice! Friendly! Very sweet! Nice! Friendly! Very sweet! Less nice! Less lovely! Less sugary sweet! Less nice! Less lovely! Less sugary sweet! Left, right, left, right! Left, right, left, right! Brain Gain! Brain Gain! ACTIVITIES Before the show Talk about the Numberjacks and show the children images from the pack and from www.numberjacks.co.uk. Tell the children that they need to be ready to be Numberjacks agents to help the children, and that the show is both a lot of fun and a great way to be a better agent. Remind children that Agents need to be good at: •Looking and listening •Spotting any problems or things that are going wrong •Thinking of ways to put things right •Trying out there ideas •Checking they’ve solved the problem •Never giving up. •It’s also useful if Agents (especially ones that go the Show) : •Are good at knowing about maths •Are good at singing and arm dancing. •Good agent training will include: •Recognising numerals and putting them in order •Counting up and down •Finding and counting things that come in groups, especially lots of 4 (but it would be good to practise with different numbers too) •Finding ways of making numbers using other number s (calculation) like adding two numbers to make another number. More ambitious agents will try to make other numbers, and might use substation and other ways of calculating as well as addition. •Spotting and naming shapes, especially squares and triangles •Practising moving forward, backwards, left and right. After the show Follow up on any of the learning explored before or during the show. Talk about the show and what the children enjoyed most and enjoyed least, and talk about all the people who work together to put the show on. •What did they think of the story? (The Writer) •What did they think of the acting? (The Actors) •What did they think of the costumes and set? (The Designer) •What did they think of the music (The Composer) •What did they think of the way it was all put together? (The Director) •They could try staging their own version of the show. •Was the show what they expected? •How was it different from the television programmes? •What things can you do in a television programme you can’t do in the theatre? •Why were the only Numberjacks who moved around 4 and 1? What would be the hardest number to get an actor inside? •Were the Meanies more exciting and shivery on television or in the theatre? Why? Carry on their Agent training, by looking for maths in the world around them every day. The enclosed Activity Sheets have some good ideas to get them going. NUMBERJACKS: MISSION TO LEARN Schools can also sign up to the Numberjacks Mission to Learn website. Go to www.numberjacksmissontolearn.co.uk (it’s easiest to google: njmtl). Schools and nurseries can try out the site free, and if they like it can contact us to take out a subscription. The site encourages children to develop their maths skills and understanding and apply them in real world situations by going on Missions. Some of the activities and games that are particularly relevant are: Number Match – count the objects and choose the matching number card. Bloop Ball – count the Bloops and choose the matching Numberjack before the Bloop Ball hits to ground. Jump Pad - Solve the problem of getting Numberjack 6 to land on the target. Picture Board - Explore shapes by dragging them together to create pictures and patterns. Calculator - Play with the Numberjacks calculator to explore addition and number bonds. Games and activities can be played at different levels appropriate to the age and ability of the child. www.numberjacksmissiontolearn.co.uk © & ™ Open Mind Productions 2011. All rights reserved