Little Chef: A Mergence of Kinesthetic and Digital Play
Transcription
Little Chef: A Mergence of Kinesthetic and Digital Play
Little Chef: A Mergence of Kinesthetic and Digital Play Sia Carling Division of Industrial Design National University of Singapore 4 Architecture Drive Singapore 117566 [email protected] ABSTRACT In this paper, we present a tangible user interface that uses conductive tools to interact with touch-screen interactive application, we called ‘Little Chef ’. Little Chef consists of a set of five physical cookwares toys and a software application. Each tool comes in different shapes and sizes that require different sets of fine motor skills and gestures for manipulation. Encouraging the child to develop specific kinesthetic fine motor skills subconsciously while playing and engages them with the highly visual and audio feedback from digital cooking application. We will also briefly explain evaluations of Little Chef prototypes, technical development and its future application. Hans Tan Division of Industrial Design National University of Singapore 4 Architecture Drive Singapore 117566 [email protected] interfaces, shows the growing popularity in using digital media as an educational tool for young children. Studies and workshops have also shown children aged 3 and above exhibiting benefits from cognitive development and educational content in this interactive play medium through repetition of idea, images and sound [14,17]. Despite the gain, there is always argument about its beneficial values to a child. It is important for us to look into the child’s growth development milestones while designing play for children [8,12]. Even though the invention of touch interactive technology which is governed by standard forms of surface gesture interaction such as swipe, tap and pinch encourages children to manipulate games through simple intuitive motions without much coaching, it has also lessened the child’s need to use fine motor skills during play [3]. Today, our young generation can be easily pacified by touch interactive technology, they function almost like a babysitter without the need of a human presence [1,17]. We explored into the field of tangible technology as a platform to humanize and bridge the gap between computer-based activities and tangible play with physical objects and event [5,11,18], while remaining pertinent in today’s play culture and contribute to children’s growth development. Categories and Subject Descriptors H.5.2 [User Interfaces]: Interaction styles General Terms Little Chef tools capitalize the natural play behavior of children with physical toys to develop kinesthetic fine motor skills which are being overlooked in today’s modern handheld devices. Hence, creating new possibilities to develop different growth developments in children through the interaction with technology. Design, Human Factor, Experimentation 2. RELATED WORKS Keywords The creation of conductive materials and sensors opens up possibilities of marrying physical and virtual play together. Creating new ways of interaction for tangible interfaces. Kinesthetic play, touch interactive technology, fine motor skills, tangible user interface 1. INTRODUCTION Today’s play culture is very much dominated by touch interactive technology in modern hand-held devices such as smartphones and tablets. According to a market analysis by Joan Ganz Cooney Center 2012, iTunes App for children had risen tremendously especially in the toddler/preschool category [13]. The shift from motionless toys to the highly interactive, engaging play on digital ========== IDC 2014 June 17-20 2014 Aarhus, Denmark www.idc2014.org All rights retained by the author(s). ========== For instance, Crayola DigiTools and Pencil by FiftyThree [4] provides an application of different digital art effects that allows us to express our creativity on a digital platform without a mess through physical tools. They explored into surface gesture interactions with the software application to mimic real life experience. The advancement in technology also enables physical toys to integrate digital interaction into the play process while preserving their original forms. The nature of this play enables us to play with and without the existence of digital medium as the physical forms do not need to come in contact with the digital platform. Life of George by Lego [15] and Disney AppMAte [7] preserved its beneficial values in its physical and functional form while adapting to the digital world to enhance the play experience. They used both digital interface and technology in the touch-screen handheld device as an instruction menu to create challenges and simulation throughout the game. highly crucial in developing skills in their later stage of learning such as writing and drawing [2,3,6]. 3. PROTOTYPES AND TESTINGS 3.1 Pilot Test (Proof of concept) A simple study was conducted between aged 4-5. This study was made to test the effectiveness to achieve kinesthetic fine motor skills with touch-screen handheld devices, the intuitiveness of the physical tools and the level of engagement of Little Chef system with the children. Simple wooden cookware toys (fig.1) such as knife and spatula wrapped with conductive material were made and a simulation software application with simple graphical instructions (arrows, lines and dots) to direct and guide them throughout the game. Figure 1. Prototype 1 for Pilot Test Observations: • • • • • Children were able to pick up the system easily without much coaching. Compared to the child with the set of physical tools and the software application, the child with only software application, tend to be quieter and are likely to go into trance-liked state. Children have the tendency to use finger to manipulate when the prototypes are not reacting well with the application. Children used one tool throughout the whole application, interacting anywhere on the screen as long as they react with software application. Children create their own set of recipes through their own imagination after relating the tools based on their own knowledge/ creativity. Figure 3. Prototype 2 with fine motor skills We look into different types of cookware that encourage fine motor skills while manipulating them. Prototypes were made to explore their forms and sizes, followed by a user testing. We observed that children are able to manipulate tools that are mimic from real-world cookware easily. From this test, we also evaluate that our system needs to come with a set of tools in order to achieve a range of fine motor skills and at the same time, to tie in well with the chef role-play. From the user testing above, we continue to develop our system and refine the physical tools based on the observations we made. 4. LITTLE CHEF SYSTEM Little Chef consists of two sections: a set of custom made physical tools with built-in conductive points and an self-modifying code application for hand-held devices that react immediately and correspondingly with their movements. Figure 4. Little Chef Prototype 4.1 Physical Tools Figure 2. Pilot test on Little Chef system This test showed that this approach is well received by the children. They showed interests in playing and intrigued by the feedbacks from the digital platform through manipulation of physical tools. Excitement and enthusiasm were shown, not just physically but emotionally as the child started to cheer throughout the whole play process. However, further refinements need to be made in order to bring beneficial fine motor skills back to our target audience with this approach. 3.2 Prototyping for Fine Motor Skills The shift from motionless toys to the highly interactive leads to the underdevelopment of children’s small muscles of fingers, hand and wrist to manipulate and coordinate materials which are Consists of physical cookware toys such as knife, spatula, tongs, salt and pepper grinder, and pestle and mortar (fig.4). Having the tools to resemble real-world cookware, helps the child to explore how things works in the real world but also, the intuitiveness of each tools triggers the child to play in the right postures to achieve the correct fine motor skill. They serve as the main platform for children to physically interact with, thus preserving play’s functional value and regaining the kinesthetic growth element that is lacking in today’s play culture. 4.1.1 Fine Motor Skills Achieved with Physical Tools Other than achieving finger isolation development from taping and swiping motion, Little Chef’s tools emphasize on fine motor skills such as hand arches, wrist stability and pincer grasp skills that are highly important in learning writing and drawing skills [2,3,6] (fig.5). Each tool encourages different sets of hand arches, wrist stability and power grasp skills with its physical properties such as forms and gestures. Cognitive skills such as bilateral and stereognostic sense are also developed sub-consciously through this implementation. 4.1.2 Material Selection Touch-screen handheld devices allow us to direct the device through simple finger (dielectric) motions with capacitive sensing technology [10,16]. iPad mini to be placed (video) Our prototypes developed from wood to plastic in order for them to be safe to be played on touch-screen handheld devices. Conductive fiber tips are being used at this stage of prototyping as it enables tools such as knife (slicing) and tongs (gripping) to glide smoothly across the screen. It also works well with touchscreens as it conforms to the screen like a human finger [10] and cushions the impact between the interaction of the tools and screen. Figure 6. One of the Ingredient List in Little Chef Application This approach further highlights the value of kinesthetic play as it plays the dominant role in our play of having non-electronic tools manipulating a highly dynamic digital platform. Prolonging the lifespan of these physical tools despite of young children’s disruptive play behavior. Cookware Kinesthetic movement Chop ! Slice ! Fry ! Fine motor skills achieved Hand Arch Hand Arch Grip! Hand Arch Wrist Stability 4.3 Technical Development 4.3.1 Tool Recognition We tapped into the multi-touch points technology in the touchscreen handheld devices within our system [9]. Each tool has its customized arrangement of contact points (fig.7), which not only requires the child to use the specific physical tools in their designated scenarios, but also, prevent the child from using their fingers to play. Software application will only react after recognizing the right tool being used hence, children will not be able to use the similar tool throughout the game. Contact Points of Each Tools Different graphic indicator for each tools Wrist Stability Wrist Stability Pincer Grasp differnt sets of high level of controlling hand arches during the squuezing action Twist ! Hand Arch Wrist Stability Bilateral - high level of wrist rotating movement to activate digital interface - needs two hands to manipulate (one hand to secure; another to control) Bash ! Rotate ! Hand Arch Wrist Stability Bilateral - high level of wrist stability to map with graphics in circular motion - need of two hands to manipulate (one hand to secure; another to control) Figure 5. Fine Motor Skills Achieved in Little Chef 4.2 Software Application A software application reacts correspondingly when comes in contact with these conductive physical tools, it serves as an enhancement tool with its highly dynamic visual and audio feedbacks stimulating dopamine release by increasing the challenge of play experience. As we aim to promote fine motor skills in this implementation, standard forms of surface gesture interaction with finger were minimized throughout the game. Other than that, Little Chef offers a list of ingredients, giving children the freedom to create their own recipes based on their own personal liking. Not restricting but accommodating with their needs and wants in imaginary play. Figure 7. Contact Points of Cookware and Their Interfaces 4.3.2 Gesture Recognition It is important to make sure that children use the right tool in the correct manner so as to achieve the different set of fine motor skills in our system. Some of the tools such as knife, pestle and mortar requires more than one gesture. With gesture recognition being adopted in the software application, children now have to manipulate the tools correctly in order to get visual feedback from the digital platform. [3] Calder, T. ORT/L. Help Your Preschool Child Develop Fine Motor Skills. Super Duper Handy Handouts, 2006. http://www.superduperinc.com/handouts/pdf/121_FineMotor Skills.pdf 5. PLAY TEST [4] Campbell, M. Review: FiftyThree’s Pencil Bluetooth Stylus. 2013, from Apple Insider article: http://appleinsider.com/articles/13/12/09/review-fiftythreespencil-bluetooth-stylus- We showcased Little Chef prototype (fig.4) at ArtScience Museum, Singapore during their Sunday Showcase event, to children aged 3 & above. Little Chef received great attention and was well-liked by the children during the event. Other than testing on the game flow, we also observed that children aged 3-5 were more intrigued by the corresponding feedbacks from the digital interface, while children aged 5 & above are more eager to compete for better points as their cooking skills are being graded by Little Chef application. With the technical developments we made, Little Chef had subconsciously promotes other growth developments while tapping onto touch interactive technology such as visual motor coordination, precision mapping and encourages social and emotional development through roleplaying. [5] Chipman, G., Druin, A., Beer, D., Fails, J., Guha, M., & Simms, S. (2006). A case study of tangible flags: a collaborative technology to enhance field trips. Paper presented at the 5th International Conference for Interactive Design and Children (IDC), Tampere, Finland. [6] Dodge, J. School-OT: http://school-ot.com/fine%20motor%20activities.html [7] Duncan, G. Disney Appmates Bring Toys to the iPad’s Touchscreen. 2011, from Digital Trends article: http://www.digitaltrends.com/gaming/disney-appmatesbring-toys-to-the-ipads[8] Fromberg, D.P., & Bergen, D. Play from Birth to Twelve. Routledge. 2006. [9] Gemmell, M. iPad Mutli-Touch. 2010. http://mattgemmell.com/ipad-multi-touch/ [10] iFaraday. What is Capacitive Touch Screen. http://www.ifaraday.com/about.html Figure 7. User Testing with Little Chef (fig.4) 6. CONCLUSION [11] Parton, B.S., Hancock, R., & DuBusdeValempre, A.D. (2010). Tangible manipulative and digital content: the transparent link that benefits young deaf children. Paper presented at the 9th International Conference for Interactive Design and Children (IDC), Barcelona, Spain. [12] Pitamic, M. Child’s Play. United Kingdom: New Holland, 2008. Little Chef system introduces a new approach to tangible user interface where it is not merely entertaining and fun. We inject kinesthetic play back into the today’s highly digital play culture, whilst retaining its relevancy of learning through play. Explore potential technologies of touch-screen devices to bring the mergence of tangible qualities with technology to acquire a higher beneficial value for children’s growth development. We are also keen to look into other possible role-play scenarios for children of different age group such as baking and gardening through this system, so as to achieve necessary growth development according to their milestone together with the digital platform in the near future. [13] Shuler, C., Levine, Z., & Ree, J. iLearn II: An Analysis of the Education Category of Apple’s App Store. The Joan Ganz Cooney Center at Sesame Workshop, 2012. http://www.joanganzcooneycenter.org/wpcontent/uploads/2012/01/ilearnii.pdf At the date of this paper, the design of Little Chef is still undergoing development. We will continue to work closely with children for feedbacks to refine the digital interface and application, along with the technical aspects of each physical tool according to their needs. [16] Wilson, T.V., Chandler, N., Fenlon, W., & Johnson, B. How the iPhone Works. 2007, from How Stuff Works: http://electronics.howstuffworks.com/iphone1.htm 7. REFERENCES [1] Anker, J. Your iPad is not a babysitter. 2013, from HLNtv article: http://www.hlntv.com/article/2012/09/21/your-ipadnot-babysitter-our-mobile-society [2] Buckner, M.K. MS, OTR. Therapy Street for kids. http://www.therapystreetforkids.com/ContactUs.html [14] The Future of Children. Children and Electronic Media. 2008. http://futureofchildren.org/futureofchildren/publications/docs /18_01_FullJournal.pdf [15] Tucker, H. Review: Lego Life of George. 2013, from techAU article: http://techau.com.au/review-lego-life-of-george/ [17] Worthen, B. What Happens When Toddlers Zone Out with an iPad. May 22, 2012, from The Wall Street Journal article: http://online.wsj.com/news/articles/SB100014240527023043 63104577391813961853988 [18] Schneider, B., Jermann, P., Zufferey, G., & Dillenbourg, P. Benefits of a Tangible Interface for Collaborative Learning and Interaction.2011. http://www.computer.org/csdl/trans/lt/2011/03/tlt201103022 2.pdf