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Cover 6/6/01 1:37 PM Page 2 F U T U R E W O R K 2020 PHASE TWO PRESENTING THE FUTURE OF THE WORKPLACE As presented byAndrea Vanecko principal, director of interior design, Callison J. Robert Hillier, FAIA founder and chairman, The Hillier Group Inc. FUTURE WORK Nila R. Leiserowitz, FASID vice president, Gensler 2020 As reviewed byBrian K. Ferguson, AIA global director, planning and workplace design, PricewaterhouseCoopers Vivian E. Loftnness, AIA professor of architecture, Carnegie Mellon University senior researcher, Center for Building Performance and Diagnostics SPONSORED BY American Society of Interior Designers Armstrong World Industries, Inc. Steelcase Ziff Davis Smart Business AMERICAN SOCIETY OF INTERIOR DESIGNERS Cover 6/6/01 1:37 PM Page 3 Intro 6/6/01 1:41 PM Page 3 PRESIDENT’S INTRODUCTION The future holds endless possibilities. The trick is knowing how to take advantage of those possibilities as we prepare for the future. We are all aware that the workplace has changed tremendously in our lifetime and is still being shaped by ongoing developments. There is no doubt that we are part of an era of change - both the change that happens to us and the change that we create. Think about it this way…when you are driving your car on a dark, rainy night and visibility is poor, you turn on the car’s high beams so that you can see farther. You certainly wouldn’t just close your eyes, hit the gas and speed forward, hoping that you won’t hit anything. The same theory applies when planning for the future. The future is uncertain, like a dark, moonless night. You prepare for it by looking ahead and examining your options, a process similar to turning on your high beams to improve visibility. We can’t afford to simply speed forward without giving any thought to what might happen. So, we are going to turn on our own ‘high beams’ and look into the future — 20 years into the future of the work environment. The reason that we developed this white paper was to share a glimpse into the future of the workplace with you. But it is important to understand that this is not a script, but merely a guidebook. I encourage you to take what you learn from these experts’ scenarios and apply it to your own plans for the future. Included in this paper are a wide range of expertise and ideas from five established professionals who are sharing their visions as to what the future work environment will be like in twenty years. You might wonder which expert is right. Which future should you plan for? Well, when forecasting the future there is no definite answer and there is no one right answer. The future takes multiple paths. Every person’s future is different. But, we do not have to sit back and just wait to see what will happen. While we may not know exactly what the future holds, we can plan for it. And that is what FutureWork 2020 is all about. The first three sections of this white paper were developed through research, time investment and effort by respected professionals in not just interior design, but architecture, management and real estate. The remaining two papers, one by a seasoned researcher and one by an expert with a background in architecture and interior and corporate real estate, are responses to the first three papers with additional gathered research, examples, facts and figures. All five authors have given generously of their time and expertise to help us all look into our own crystal balls and to plan for the future of the work environment. Now, my challenge to you is to use the visions of the future offered by the authors of this research to do some scenario planning of your own. Develop your own forecasts of the future based on what you know and what you can learn from resources such as this paper and many others available from the American Society of Interior Designers. Terri Maurer, FASID 2001 President The American Society of Interior Designers president’s introduction Vanecko 6/6/01 1:56 PM Page 2 Photo: Armstrong® As Callison’s principal in charge of corporate-office interior design, Andrea Vanecko has worked nationally with a diverse base of clients such as Microsoft, Hewlett-Packard, Latham & Watkings, LLP, Orrick, Herrington & Sutcliffe, LLP and Goldman Sachs. Vanecko brings an extraordinary level of talent, energy and collaborative commitment to her work. Her passion for creating spaces that inspire is backed by a solid grasp of operational and business issues. Her philosophy of recognizing space as a powerful business tool is one that Vanecko aggressively pursues. The driving force behind Callison’s Future-at-Work exhibit, she is recognized for her forward-thinking approach to how we will work in the future and for helping companies of all sizes understand how the office environment will need to change to accommodate new paradigms of the “office.” Vanecko 6/6/01 1:57 PM Page 3 THE INTEGRATED WORKPLACE ANDREA VANECKO, PRINCIPAL, DIRECTOR OF INTERIOR DESIGN, Callison 1. Introduction SCENARIO: CAREFUL WHAT YOU ASK FOR ISLANDS 2010 GREG BEAR - AUTHOR It’s the whole world now, not just Redmond, Washington. You all work like software engineers, any hour of the day, project-oriented, driven until your biological clock sounds an alarm. Your skin-mounted Dattoo, a PDA in a freckle, is changing color and might be malignant. But it’s worth it. You make more money, work for seven corporations on a revolving basis, and nobody tells you when you should be at a meeting, because you can paste your virtual face into a virtual conference, and it will give virtual answers just vague enough to get by. You met your spouse in a chat room and had an Internet detective check out his or her bona fides. You have a prenuptial agreement with said spouse. Married couples issue stock to finance buying dishes, and the Fidelity Emerging Couples Fund is betting how long it will take for the divorce, and who will get the house and the Golden Retriever. You have a big house on three acres, with its own hiking trail and pop-up trees to change the scenery. You have a home theater with its own laugh track, a subwoofer the size of your basement, a swimming pool with a wave machine. You do all your shopping online, and automated trucks deliver your groceries. Housecleaning is done while you’re out jogging, so you don’t have to feel guilty about hiring someone who may not have a green card. Going into work is optional, you don’t own a suit any more, and besides, all your companies merged last week, and the new corporate headquarters is a server in a small closet in Moscow, Idaho. Everybody at “work” has a golden parachute, and the online bosses are running scared you’ll jump along with your virtual co-workers, whom you’ve never met in person, when the stock drops. You own stock in everything and everybody else, and you all swarm like sheep when analysts bark. You no longer know whether you’re a Republican or a Democrat because you’re starting to think like a Libertarian, except you have a recycle bin bigger than your student apartment. But no doubt about it, Ralph Nader is now just a low point with a first name. It’s getting scary to go outside. Crime is down to almost nothing but reports of crime are up. Everyone is nervous about losing their hard-earned stuff. But the truth is, crime is down because burglars are taking night classes and becoming market analysts. Welcome to the future, it may be strangely familiar. the integrated workplace Vanecko 6/6/01 1:57 PM Page 4 “English does not contain a suitable word for ‘system of problems.’ Therefore I have had to coin one. I choose to call such a system a “mess.” The solution to a mess can seldom be obtained by independently solving each of the problems of which it is composed.” –Russell L. Ackoff For decades futurists, politicians, scientists, philosophers, and business leaders, have preached the gospel of a changing society, our world in transition from one age to another. Hailing it variously as the age of innovation, the knowledge age, the age of possibility, the age of complexity, the age of chaos, they are nonetheless unanimous in their claim that it calls just about everything we know into question. They can call it whatever they want. We believe it. The world is an ever-changing place, ever more defined by dynamic and complex networks. We believe that holistic systems, connecting an interlocking array of factors from within organizations and without, will be increasingly critical to our prosperity and quality of life. As workplace design professionals we must approach our evolving world from a new perspective, helping us to understand the changing nature of work and the issues that surround it. This paper shows how one group of workplace professionals adopted this perspective to explore a more integrated approach to workplace design, testing a range of ideas, activities and solutions in a challenging business environment. Finally, it outlines the conclusions drawn from the experiment, and their implications for the design profession. 2. A Different Perspective: Systems Thinking “When we try to pick out anything by itself, we find it hitched to everything else in the universe.” — John Muir We live in world of networks — social, economic, political, cultural webs which are increasingly interdependent. The Internet is the oft-cited example of these networks, but the integrated workplace these self-organizing, spontaneously evolving webs are all around us. The Chicago-based Doblin Research Group deftly points out that “…the Internet is only the most prominent of many similar nets defined as reasonably large, decentralized, interdependent systems. Others include wire line and cellular phone networks; stock, bond and commodities trading systems; fax systems; travel networks, news networks; and most utilities.”1 While these and other networks strengthen our communities with new learning and resources, they also create much more complicated systems, which in turn make problem-solving a more complex task. Until recently, we’ve been able to drive innovation and solve problems using a conventional disciplinary approach. However, to cope with the increasingly complex systems that networks create, it is useful to explore how a different perspective called systems thinking could be more effective. THE DISCIPLINARY APPROACH The disciplinary method isolates known phenomena within disciplines (such as biology, anthropology or psychology) and structures our exploration of the unknown within and along the boundaries of these categories. It also introduces us to two of the most powerful tools of modern thinking: the doctrine of reductionism — which holds that all things are composed of indivisible elements — and its natural complement, analytical thinking. Together, these tools allow the disciplinarian to explain the unknown by reducing problems to simpler sub-problems which can be solved and reassembled into the greater solution. The result is an incremental and deductive process, — we “chip away” at problems, rather like a sculptor who chisels marble to reveal an ideal form. This disciplinary method has basic flaws in scope and process that limit its applicability to the complex problems of a rapidly changing, networked society. Most critical is that it confines our attention to problems that belong to established categories of “problems that fall within the boundaries of specific disciplines. While this results in rich repositories (silos) of knowledge inside the lines of a particular field of study, it tends to restrict the exploration of new knowledge and insight that lie at the intersection of various disciplines — the areas John Seely Brown refers to as ‘the white space between fields’. ” 2 This bias renders disciplinarian thinking ill equipped to deal with the dynamic and interwoven issues of modern society. PROBLEMS ESCALATE In fact, we are observing that a traditional, disciplinarian process often not only fails to solve the individual problems in a given situation, it often intensifies the collective mess. For example, consider the challenges encountered by an organization that makes a major investment in sophisticated technological tools as part of a strategy to increase productivity, without equal consideration toward technical support, training and incentive programs. No doubt the information technology (IT) and human resource (HR) groups have the knowledge in their respective silos to address these issues. However, their failure to collaborate dilutes the potential success of the original initiative (increased productivity) and, in fact, contributes to increased staff dissatisfaction. That same company might also fail to consider how the new technology and work process strategies can effectively alter their real estate and workstation requirements. 3 Thus, the failure to integrate the knowledge of real estate, IT and HR groups results in lower productivity levels and staff dissatisfaction while missing an opportunity to cut costs and leverage investment dollars. The point is that problems can no longer be assigned exclusively to a discipline; issues transcend disciplinary silos just as they cross national boundaries. Instead, problems must be attacked with a broad range of technical, scientific and humanitarian methods. The arbitrary silos of disciplinary thinking are giving way to an integrated network of systems thinking. Systems thinking does not replace the disciplinary framework, it expands upon and supplements it in response to the changing needs of a changing world. As Russell Ackoff explains: “What was ‘all’ in the past has become a ‘part’ of the present.” THE SYSTEMS APPROACH Whereas the disciplinary approach subscribes to reductionism, and employs analytical Vanecko 6/6/01 1:57 PM Page 5 thinking, the systems approach is practiced through synthetic thinking, based on the doctrine of expansionism, which holds that all objects, events and experiences of them are parts of larger wholes. Expansionism does not deny the existence of parts, but focuses on the whole of which they are a part.4 So what is a system, really? “A system is a set of two or more interrelated elements of any kind (concepts, objects or people)…A set of elements that forms a system always has some characteristics, or can display some behavior, that none of its parts or subgroups can. A system is more than the sum of its parts. A human being, for example, can write or run, but none of its parts can.”5 According to the synthetic mode of thinking, answers are not found by taking problems apart, but by viewing them as pieces of a larger context or problem. In this way we build toward solutions much like a sculptor who uses clay to construct an ideal form. In comparing the two approaches, think again of our two sculptors. The disciplinarian carves away marble, thus his final “solution” emerges as he eliminates what he does not want. Each move is final, for there is no turning back. The systems sculptor, on the other hand, shapes his “solution” by adding and manipulating bits of clay. In this manner, he can incorporate changes as he moves ahead, adapting the form as his vision, or circumstances, evolve. Even with this insight, we were left with the overwhelming project of “designing and managing systems so that [we] can cope with increasingly complex and rapidly emerging sets of interacting problems in an increasingly complex and dynamic environment.”6 It was a call to action. We saw the opportunity to explore and apply a systems point of view within the dynamic setting of the work place, and from this seed of inspiration grew Future@Work. The following case study details our first attempt to explore and apply a systems point of view by approaching the workplace as a set of problems which can only be resolved with an integrated, coordinated effort toward an ideal form. 3. Case study: Future@Work “…when you’re trying to solve a very complex problem, you don’t always have to have a plan…The solution emerges from the interaction of all the individuals.” — Jim Dowe PROBLEM SEEKING: INTEGRATION OF EFFORTS Witnessing the complicating influences of the “new” economy in early 1995, Callison sought out a dedicated group of design, technology and business professionals to discuss how the changing nature of work would affect the future of the workplace. Discussion centered around the lack of success our respective clients were experiencing when implementing new workplace strategies aimed at cutting costs and/or improving productivity. As a group, we observed several consistently occurring conflicts or “disconnects” that occurred as a result of “silo management.” • Major investments in technology were not demonstrating returns commensurate with their expense. cial results. The most recent examines innovative workplace practices.7 We then turned inward and evaluated our own methods of responding to the workplace needs of today’s organizations. The consensus was that current methods of practice among traditional design disciplines did not result in workplace solutions that support today’s business needs. The more we compared notes, the more we understood our common challenge: we could see opportunities to connect workplace solutions with business goals, but clients could not — at least not in the context of a given, active project. Specifically, we saw how integrated workplace strategies could help companies address their primary business issues: GOALS • Develop/maintain a strong organizational culture • Reduce overhead spending while increasing productivity/profitability • Foster creativity and innovation • Traditional hierarchies and symbols of status remained despite systematic flattening of internal management structures. CEOs see human resources support and people performance as important issues. • The creation of teams resulted in negligible productivity gains. FIVE KEYS TO CREATE PRODUCTIVE WORKPLACES PRIORITY RANKING • The implementation of alternative work strategies met with marginal success. • A focus on innovation was coupled with an inability to attract and retain workers with desirable skill sets. • The traditional design process was not meeting the demand for accelerated responses to a changing marketplace. • Draconian cost-cutting measures were jeopardizing a company’s ability to accomplish core business objectives. • Companies are searching for ways to incorporate intangibles such as innovation, R&D, customer retention into their regular performance evaluations. The Department of Labor has produced a number of studies analyzing the relationship between nonfinancial performance and corporate finan- PRODUCTIVITY KEYS PRESIDENT/ CEOs People Performance Designed Environment Workflow Technology Human Resources 2 4 5 3 1 ASID Productive Workplaces How Design Increases Productivity: Expert Insights STRATEGIES • Attract and retain great people • Stay agile • Increase efficiency, decrease waste the integrated workplace Vanecko 6/6/01 1:57 PM Page 6 ATTRACT AND RETAIN Physical workplace impacts decisions to accept or leave jobs ed approaches to workplace design could be explored and experienced became the vision that gave birth to the Future@Work exhibit. STRATEGY Going forward based on the content created from orchestrated brainstorming sessions, the Consortium started development of the Future@Work exhibit by creating the following set of assumptions. What might the work a day world be like 10 years into the future: • Information technologies will continue to increase in power, speed, complexity, and offer an expanding variety of applications. % % % % % % % % ASID Recruiting and Retaining Qualified Employees - by Design Addressing each of these issues clearly required consideration of influences beyond “The Office.” Advances in information and communication technology, along with corresponding changes in organizational structure and processes spurred the need to redefine the workplace. Furthermore, we agreed that to operate successfully in a rapidly changing world required that organizations behave in a less linear fashion; we needed to move toward more organic organizational models that thrive on the interrelated dependency of all aspects of their organization. structures, emerging technology trends and tools, as well as demographic and organizational culture shifts expanded the Consortium’s perspective and list of participants to more than 150 contributors. Based on this shared understanding, we established a non-profit organization, the Office of the Future Consortium (the Consortium), representing a multi-disciplinary core group of members: AT&T Wireless, Steelcase, Barclay Dean, Bank of America (formerly SeaFirst Bank), Sparling Engineers and Callison Architecture. We observed that change was rarely approached using this methodology, particularly in larger organizations that maintain traditional linear and segregated approaches to change and decision-making. Business leaders frequently talked about cross-functional change processes, but most organizations continued to compartmentalize the execution of strategies among their Real Estate/ Facilities, IT and Human Resource departments. While these groups may share the same strategic vision, they rarely talk to one another about how their “silos” might be interrelated. To consider the various, interconnected influences of business and the workplace, the Consortium adopted an integrated model that includes four major areas of focus: Business Process, People, Technology and Workplace (space). In this model, an interrelationship was developed that defines all organizational performance as the result of the needs of people organized by business processes, who are supported by technology and perform work in a workplace. Continuing discussions with industry leaders about changing business processes and the integrated workplace VISION The Consortium believed companies could implement meaningful change to the workplace by executing a process strategy that systematically integrates the fundamental business factors (People, Process, Technology and Workplace). The Consortium also observed that while many people were talking about the need to redefine workplace strategies, there were few, if any, places to see or experience integrated work place strategies or environments. We envisioned a place that would break people’s traditional “mental models” of the office and provoke them to reconsider their approaches to real estate as it relates to their business goals and strategies. A place where integrat- • Wireless technologies will release computing and communication technologies from fixed locations within or outside the office. • Alternative environments outside the office will frequently support the working needs of people better than their current office environment. • Focus on collaborative work will increase the demand for collaborative/group communication tools and environments. Collaborative tools will also be required outside the traditional office (home and other remote sites). • As boundaries between work life and personal life blur, people will need new ways to cope with the overlapping demands of family, relationships, community responsibilities and work. • Less space will be allocated to individual work. • Symbols of status will need to be exchanged with alternative workplace, HR and IT benefits and solutions. • “The bottom line” will continue to be of primary importance but will not remain the only indicator of success. (Others include ability to innovate, strength of corporate culture, management quality, market position, customer/employee satisfaction) • Greater cultural and intellectual diversity in the workforce will require accommodation in work and workplace strategies and processes. • What people accomplish will increasingly gain importance over who they are. Vanecko 6/6/01 1:57 PM Page 7 Given these ten assumptions, the collaborative design team continued to ask how the workplace can reflect or respond to these issues. How do we translate workplaces into multi-functional, comfortable, motivational, inviting and healthy environments? EXPERIENCE: REVOLUTIONARY VS. EVOLUTIONARY The resulting exhibit was a collection of spaces that expanded upon our “future” workplace assumptions. Each venue needed to support a variety of individual and group work styles, work tools and technology. We attempted to make the office a place where people would want to come by designing areas that, though smaller, are more comfortable, attractive, and gracious than traditional office environments, maintaining attention to cost and functionality as well. The experience was divided into two sections, called 2007 and 1997. 2007 The 2007 portion represented our ideal of the future workplace. To create it we wiped the slate clean of conventional standards and let go of our own pre-conceived notions. Solutions included little dedicated office space, but many choices of alternative work settings with comfortable, mobile furniture and lots of available tools. The emphasis was on group activity and communication; spaces could be divided or opened easily to create places for retreat as well as spaces for collaboration. 1997 Understanding that many of our guests were not prepared to implement revolutionary workplace strategies, we used the 1997 section to demonstrate evolutionary workplace changes, offering a realistic migration strategy by enhancing traditional concepts within a context of enhanced flexibility and choice. For example, the 2007 section focused on the user as a cooperative member of a group and thus emphasized settings and tools for a variety of group-based work activities such as socialization and collaboration. Workplace settings and tools supported small and largegroup interactions, opportunities for remote interface (mobile workers) as well as environmental options for focused and/or solo work. Discussions in this area focused on the effects of remote workplace strategies, management practices and protocols. The 1997 portion of the exhibit, on the other hand, focused on solutions that supported the evolution of the individual contributor toward a group/team collaborator. Settings and tools in this environment place more emphasis on individual workstations with flexible furniture solutions and technological tools accommodating the users’ need for customization of their primary work area. This area also emphasizes allocations of real estate to dedicated team areas, mobile communication tools, and the development of behavior protocols for new, team-based environments. FUTURE@WORK: CONCLUSIONS Each space supported a minimum of two functions with no modifications. For example, in one 147 square foot area we housed a private office, a ten-person conference room, a team space and a media presentation venue — no wall changes, no new furniture pieces, no re-wiring. In this way, we made highly efficient use of the real estate, providing the appropriate tools/technology that individuals as well as groups need to be productive and allowed users to create the type of space that best suits their activity, mood and style. In general, the 2007 space introduced a revolutionary approach to the workplace, integrating office design, work practices, and technology. We wanted to expose people to new ideas and interrupt their thinking about elements of work and the workplace, but we didn’t want to lose them by taking them too far, too fast. The exhibit opened in 1997 and continued for three years, during which time more than 6,000 people from business, government and academia experienced and responded to the Consortium’s observations and ideas. Their overwhelmingly positive response, in the form of verbal and written feedback, business referrals and action, confirmed that our approach to integrated design solutions results in a deeper understanding of the links between the issues of people, technology, business and space. Moreover, it sheds light on new ideas as to how these elements might come together to effect more rewarding workplace strategies: 1. COMMUNICATION IS KEY TO THE IMPLEMENTATION OF SUCCESSFUL WORKPLACE STRATEGIES. Traditional design processes do not communicate the right information to the right people at the right time. For example, we frequently see workplace solutions implemented with limited understanding of how they support the business objectives of the company and the needs of its diverse end-user population. If the design/problem-solving process is not continuously rationalized against the business needs of the client, the solution will fail. In addition, all users need to understand how workplace changes will effect and support them. Without a clearly defined communication strategy that involves all participants, the users will contribute to the initiative’s failure rather than working towards its success. “…of the 99 completed reengineering initiatives, 67 percent were judged as producing mediocre, marginal or failed results. Fifty percent of the companies that participated in the study reported that the most difficult part of reengineering is dealing with fear and anxiety in their organizations.” (Emphasis added) — State of Reengineering Report, a 1994 study by CSC Index8 2. BEHAVIORAL PROTOCOL DEVELOPMENT IS CRITICAL IN ASSURING THE SUCCESS OF ANY NEW WORKPLACE STRATEGY. New workplace initiatives will not support significant shifts in organizational culture or process without the review and development of appropriate behavioral protocols. For example, putting workers in open workstations will not, on its own, correct a lack of communication among working teams or related staff members. Open space solutions can encourage more communication but will not correct communication problems that are directly attributable to existing corporate cultural issues. Behavioral protocol development must parallel the development and implementation of new work environments. “Leadership is about clearly communicating ethical principles of behavior in the workplace and development of a spirit of community.” –Charles Grantham, The Future of Work 3. PROBLEMS DO NOT STAY SOLVED, AND THAT’S OKAY. In an uncertain and complex world problems, like the environments in which they are found, are in constant flux. Problems, therefore, are not as much targets to be fixed as they are issues to be managed. We simply no longer have the time to cope the integrated workplace Vanecko 6/6/01 1:57 PM Page 8 with change by reducing systems to static elements and then doggedly pursuing these isolated parts; new problems will evolve before prescribed fixes can be implemented. If we look at problem-solving as a form of planning – a participatory, coordinated, integrated and continuous process that builds toward a desired future, rather than a process of eliminating a past/present that we don’t want — we expand our ability to adapt to change. The ongoing practice of testing and feedback results in incremental progress toward what is admittedly an open-ended goal. This approach allows us to readily adjust our course so that, however the future unfolds, we’re always headed in the right direction. 4. SEEING IS BELIEVING. One of the most profound lessons to emerge from Future@Work grew from the presentation itself. The power of the exhibit experience to take the fear out of change cannot be stated strongly enough. Many experienced workplace professionals had heard or read about many of the ideas shown in the exhibit. However, the venue’s ability to demonstrate integrated design, technology, human and business strategies in a physical setting that people could see, feel and touch first-hand, strengthened their understanding of the issues. Their experience provided insight as to how the workplace can influence the effectiveness of their organization. Once people could begin to understand how various ideas might — or might not — apply to their organizations, their minds opened to a range of possibilities never before considered. “The experiences we have affect who we are, what we can accomplish, and where we are going, and we will increasingly ask companies to stage experiences that change us.” - Joseph Pine II & James Gilmore, The Experience Economy 4. Implications for Design “The way forward is paradoxically to look not ahead, but to look around.” — John Seely Brown PROFESSIONAL DEVELOPMENT. New-economy businesses need new-economy design The traditional, linear approach to design (programming, schematic design, design development, etc.) does not serve the needs the integrated workplace of organizations in a complex, changing world. It fails to meet today’s business pace, and fails to include adequate input from appropriate sources. Information gathered becomes obsolete due to the laborious nature of the design process and thus, design solutions are often irrelevant. To be able to create the kind of dynamic, open-ended solutions (constant evolution) that will best serve our clients in a world of change, we recommend professional development focused on three areas: EXPANDED PERSPECTIVE “People think design is styling. Design is not style. It’s not about giving shape to the shell and not giving a damn about the guts. Good design is a renaissance attitude that combines technology, cognitive science, human need and beauty to produce something that the world didn’t know it was missing.” —Paola Antonelli, curator of architecture and design, Museum of Modern Art First, the design profession must link its thinking to the needs of business. That means expanding its knowledge base to include issues and topics that historically have not been considered by the design profession, such as: organizational psychology, behavior modification, cognitive ergonomics, economics, telecommunications technology, group communication dynamics, and demographics to name a few. The alternative, a lack of understanding of the many variables that contribute to an effective workplace, establishes a model for failure before any solution is realized. OPEN-ENDED PROCESS. Not only do businesses, and ultimately designers, need to expand their awareness of various subjects, but we need to evolve our processes: from linear to organic; segregated to integrated; static to fluid. Such processes build on the collective strength, ideas and direction of a diverse group of collaborators. This participatory design process is defined by the following: • • • • • • shared goals and expectations mutual respect and trust established rules decentralized decision-making dedication to learning commitment to ongoing testing and refinement COMMUNICATION SKILLS • Translation - The most successful designers will be those who learn how to convey the right things to the right people — to make their ideas meaningful to different audiences: executives, end-users, technology experts, human resource professionals, other designers, etc. Understanding the issues that each audience holds dear, and knowing how to communicate the implications of their decisions is an increasingly critical skill. • Facilitation - As our approach to design becomes more integrated, participatory and less linear, the role of designer is increasingly that of facilitator. Progress depends on the ability to facilitate direct inputs and orchestrate the actions of the myriad of players and perspectives involved in any project. • Scenario Planning - helps us rehearse for the future. They are what ifs, created by taking current significant trends, pushing them to their logical limits and then asking what would happen. As a tool for ordering perceptions about alternative future environments in which today’s decisions might be played out, scenario planning is not a way to paint a more accurate picture of tomorrow but a means to creating better thinking and an ongoing strategic conversation about the future. It is equally valuable whether applied within the confines of an active project as part of a re-engineered design process, or in the broader context of experimentation and research. • Research - We must contribute to our future. We share responsibility for the growth and development of our professional knowledge base. Participation in the development of new processes and areas of research are critical to the long-term viability of our profession and the contributions we make to the success of business - our own as well as our clients. • Explore new collaborative methods of delivering design services that respond to the accelerated demands of the marketplace. New methods must be organized around integrated “systems” platforms and include the perspective and expertise of multi-diciplinary inputs, i.e., suppliers, construction trades, anthropologists, behavioral scientist, futurists, MBAs. Vanecko 6/6/01 1:57 PM Page 9 • Seek out participation in social/behavioral research that enhances our understanding of the environment and its effect on human behavior. • Expand the fundamental skills of the design profession to include scenario development and expanded communication/facilitation skills. • Actively participate in any opportunity to provoke, learn, test, or build upon provocative points of view and new ideas. 5. Conclusion If you do not understand your situation well enough to be in control of it, all you can do is live in it and learn from it and try to create possibilities and see what happens as one goes along.” - Don Michaels It is a whole new world. Business is constantly exploring new strategies, technology is pushing the speed of work and the way in which it gets done, and people – represented as individuals or as communities – are demanding balance between work and life. This is a “call to action.” • The collaborative nature of the design process has broadened the resource base of the team. New resources continue to encourage experimentation and testing of new ideas. Grantham, Charles. The Future of Work. McGraw-Hill: 2000. Mitchell, William J., City of Bits; MIT Press. 1995 DESIGN SOLUTIONS • Design solutions are developed against a balanced criterion of issues involving business, technology, and the physical, emotional and social needs of people. • Design solutions for the workplace are not finite or static. They must embrace change, ready to adapt to the future, prototypes within a company’s business evolution. • Design solutions must demonstrate efficient use of resources and reduce current levels of resource/energy consumption. Our future has been profoundly impacted by this experiment. We continue our dedication to experimentation and research through our extended commitment to Future@Work II. 6. Bibliography Ackoff, Russell L., Redesigning the Future: A Systems Approach to Societal Problems; John Wiley and Sons, 1974 The design profession must evaluate its contribution to the development and implementation of new workplace strategies. Traditional design approaches used to create workplace solutions are failing to deliver environments that meet the goals of business as well as the needs of people. Brown, John S., Paul Duguid, The Social Life of Information, Harvard Business School Press, 2000 Our response to this call to action created two important venues, Office of the Future Consortium and Future@Work. We believe participation in both of these unique venues created the following results: Davenport, Thomas H., “The Fad that Forgot People, “ Fast Company, November 1995, p. 70 DESIGN PROCESS • The exhibit experience provided the design team an opportunity to challenge traditional design processes. Global Business Network (www.gbn.com) Davis, Stan and Christopher Meyer, Blur: The Speed of Change in the Connected Economy; Addison-Wesley, 1998 Office of the Future Consortium Poltrock, Steven, Andrea Vanecko, Bob Hunt, Future@Work: “An Experimental Exhibit Investigating Integrated Workplace Design,” appeared in: Streitz, N. et.al (Eds), Cooperative Buildings Integrating Information Organization, and Architecture. Proceedings of the first International Workshop on Cooperative Buildings (CoBuild 98) Heidelberg, 1998. Postrel, Virginia, The Future and its Enemies, The Growing Conflict Over Creativity, Enterprise and Progress The Free Press, 1998 Rummler, Geary A., and Alan P. Brache. Improving Performance: How to Manage the White Space on the Organization Chart. Jossey-Bass: 1995. Schrage, Michael “The Debriefing: John Seely Brown,” Wired Magazine, August 2000 p. 204 “New Survey Examines Net Company Profits;” Seattle Post Intelligencer, November 23 1999 Details: A Steelcase Company, “The Flat Screen: Illuminated”, December 1999. Weinberg, Gerald M. An Introduction to General Systems Thinking. John Wiley & Sons: 1975. 1 Doblin Group On the Nature of Nets 1996 2 Schrage, Michael “The Debriefing: John Seely Brown,” Wired Magazine, August 2000 p. 204 Doblin Group On the Nature of Nets 1996 3 Details; A Steelcase Company, The Flat Screen: Illuminated, 12/99 Ernst and Young LLP, “Measures that Matter” White paper 1997 4 Ackoff, Russell L., “Redesigning the Future”, 1974 Horan, Thomas A., Digital Places: Building our City of Bits, Urban Land Institute, 2000 5 Ibid. 6 Ibid. • New design processes continue to evolve toward a non-linear, “systems” approach to design, encouraging multiple design inputs, new communication tools and accelerated methods of implementation. Heerwagen, Judith H., Janet G. Heubach, Joseph Montgomery and Wally Weimer, “Environmental Design, Work and Well Design.” AAOHN Journal, vol. 43, no. 9, September 1995 p. 458 7 Ernst and Young “Measure that Matter”, 1997 8 Thomas H. Davenport, “The Fad that Forgot People, “ Fast Company, November 1995, p. 70) the integrated workplace Hillier 6/6/01 1:48 PM Page 2 Photo: Steelcase® Bob Hillier can’t talk about architecture without talking about people. For the founder and chairman of The Hillier Group, Inc., the client’s needs and goals are a central factor in the design of any project. “An architect,” he observes, “is a traveler who leaves his mark [on the building], then moves on. The client lives there.” Hillier has carefully developed the company to foster a creative environment for the designers while responding to clients’ needs. The result is a firm organized into project-driven practice groups that provide quality control, offer personalized service and foster ingenuity and entrepreneurship. His vision, enthusiasm and business acumen have propelled the company’s development into the nation’s fourth largest architectural firm with a rapidly growing international clientele. Yet he continues to be remarkably accessible to everyone — his clients, employees, the young architects he teaches at Princeton University and members of the community with which he is so involved. While Hillier redefines and reshapes his firm to meet the challenges of the next century, he remains its guiding spirit, defining the key to success, simply, as “the ability to listen.” Hillier 6/6/01 1:48 PM Page 3 MASTERING YOUR UNIVERSE: BALANCING WORK AND LIFE IN THE 2020 WORKPLACE BY J. ROBERT HILLIER, FAIA, FOUNDER AND CHAIRMAN, The Hillier Group, Inc. 1 Introduction By 2020, communications and other technology will have completely untethered most knowledge workers from the traditional office, a process that is already well underway. Empowered to choose the best place to do the task at hand, people will become “masters” of both space and time, free to create individually customized workspaces and work schedules that blend seamlessly with their leisure and family time. The desire and the need to balance life and work will be a basic motivation. Paradoxically, while individuals will have the freedom to work where and how they wish, tasks may become increasingly complex in the next two decades, requiring more team effort in environments that bring individuals together physically as well as virtually. Thus the optimally effective — or “motivating” workplace — will change according to the nature of the work, whether individual or aggregated, while the organization of the workplace will be separate from the organization of the work. For many knowledge workers, home will likely be at the hub of a range of possible work environments including satellite offices, commercial magnet sites (“mega-Kinkos”) and other nearby venues. Energy shortages — a phenomenon that will persist until technology moves beyond its current reliance on fossil fuels — will limit business travel and shorten commutes, changing regional development patterns. At the same time, leisure travel will probably increase, as people seek out new places to experience, taking their work with them. Technology will respond with still more tools to support the nomadic worker. Thus, as work becomes ubiquitous, designers and architects will have to take a broader, more regional view of workplace design and planning, while creating a range of “motivating environments” that optimize a worker’s ability to do the task at hand, whether individually or as part of a team. Increasingly, the role of the architect/designer will be to give people a greater sense of control over their lives, not just their work. Design will be the tool by which technology is tamed and brought into human scale as the lines between work and leisure continue to blur. The roles of architecture and environmental design will be expanded to encompass not just discrete buildings, but the larger city and regional patterns of which they are a part. The pages that follow will examine the factors that are driving the accelerated rate of change in the workplace, will sketch three possible scenarios about Workplace 2020, and will suggest ways in which the architecture and design community can most effectively address the challenges that lie ahead. mastering your universe Hillier 6/6/01 1:48 PM Page 4 II: Drivers of Workplace Change Over the last two centuries, the ever-changing nature of work (always catalyzed by technological advances) has shaped not just the workplace itself, but the patterns of regional development surrounding it.1 Until the second quarter of the 19th century, the farm was the basic unit for living and working, while household articles and tools were made by hand in small workshops. The coming of the industrial revolution drew agricultural workers to large new steam-powered mills and factories, speeding the pace of urbanization in America and Europe. In turn, factories fostered commerce requiring management and paperwork — and offices were built to house these activities. New kinds of tools quickly followed: Remington was massmanufacturing typewriters by the late 1860s, while the telephone, patented by Alexander Graham Bell in 1876, afforded instantaneous communication. Theories of organizational management emerged, among them Frederick Taylor’s performance- and production-oriented ideas, which fostered bullpen-like open offices crammed with desks arranged in rigid rows.2 By the early 1900s, offices like these were commonplace in large American cities and remained so for decades. When the standardized 9-to-5 workday, along with the affordable Ford, freed people to live further than walking distance from work, they bolted for the greenery and fresh air of the countryside — an antidote to cramped city workplaces. By the 1920s, the first true suburbs emerged — leafy, prosperous bedroom communities of Tudor- and Colonial Revival-style single-family houses a short train or car ride away from work. The Great Depression and World War II slowed the pace of suburban growth. But by the ‘50s, returning soldiers and their brides pursued the American Dream in a new kind of community typified by the Levittowns in Pennsylvania and on Long Island, where rows of identical tract houses (“ranch homes”) offered a comfortable standard of living for those willing to commute miles to their jobs. On another level, a growing appreciation of the clean lines and functionality of modern architecture emerged in the postwar decade, spurred by housing competitions sponsored by mastering your universe various design journals. (Art & Architecture magazine, for example, commissioned 26 show houses as prototypes for “the new way of postwar living.” The first six received almost 400,000 visitors. According to architectural scholar Beatriz Colomina, “The Second World War…provided the context for the acceptance of modern architecture. It was as if the war had educated the taste, the aesthetic sensibility, of the public.” The returning veteran, she notes, had gained “a new respect for the machine both as creator and as a weapon of destruction” and not only accepted, but demanded, “simple, direct and honest efficiency in the material aspects of the means by which he lives.”3) The growth of suburbia and the postwar embrace of modernism also laid the groundwork for changes in the physical workplace. Beginning in the 1960s, clean-lined corporate headquarters sprouted in suburbia. Their large floor plates were honeycombed into identical worker-bee cubicles that seemed to bring the spatial dynamics — and aesthetic anonymity — of tract housing into the workplace itself. Cubicle workstations were made possible by modular furniture systems, of which Robert Propst’s Action Office, designed for Herman Miller in 1964, was the first. Unlike its architectural envelope, the tools of the workplace evolved more slowly. While the first desk-sized computers were made by Burroughs in Philadelphia in the mid-1950s (the same decade the Internet’s predecessor, ARPANET, was launched by the government), it wasn’t until the late ‘80s that the technological revolution truly impacted and accelerated the pace of workplace change. The mainframe computers of the’70s, with their remote terminals, gave way to personal computers networked by fiber optic cables or wireless infrared technology. Modems and optical character reading software gave workers the freedom to communicate with the office while working away from it. Within the last 20 years we have moved from the traditional, hierarchical officewith-walls to the “alternative” office of the ‘90s (with its concepts of non-hierarchical spaces, telecommuting and hoteling, among others), to the here-and-now reality of the ubiquitous workplace — an evolution driven by technological refinements in the tools of work. As Paola Antonelli, curator of design at New York’s Museum of Modern Art, writes in her introduction to the catalogue for the visionary exhibition Workspheres, “Work has become transportable and ubiquitous, almost a state of mind. Like a bubble of pure concentration that one can turn on and off with or without the help of tangible tools, work is where you are.”4 Here are some of the major advances in technology and other factors that have made this transformation possible and that continue to be the primary drivers of change: Technology: Miniaturization. Intel’s introduction of the microprocessor in 1971 launched a series of advances in chip technology enabling the miniaturization of computers and communications devices to make them transportable, even wearable. For example, University of Toronto professor Steve Mann has been experimenting since the 1970s with wearable computers that look “much like ordinary eyeglasses and are meant to empower the wearer to reclaim access to information that has largely been subsumed by corporations, institutions and government.” 5 Similarly, the Palo Alto, California-based industrial design firm IDEO has teamed with the MIT Media Lab to experiment with other wearable technology, including head scarves and tiny ear pieces described in scenarios envisioned on the IDEO Web site. 6 Telephony has followed suit. By 2020, such seemingly farfetched ideas as a phone in your teeth, with a tongue switch, could well be reality. Robotics. Technology-enabling robots that take over repetitive tasks will eliminate the need for many low-level jobs and the physical offices in which they are performed, while giving knowledge workers more time and energy for creative efforts. Robotics are already in the consumer mainstream (e.g. Sony’s Aibo dog, which is advertised as “not a toy”). Over the coming decades, robots will inevitably be harnessed for day-to-day workrelated pursuits. Infrared/wireless technology. Wireless tools that untether their users from the traditional office base will become even more sophisticated and user-friendly over the next 20 years. Consider the rapid evolution and commercial success of the Personal Digital Hillier 6/6/01 1:48 PM Page 5 Assistant (PDA) and the cellular and digital phone, which have already revolutionized “on the road” communication for business travelers. In a special edition focusing on the workplace of 2010, Business Week magazine envisioned “an entirely wireless world where…an endless sea of data engulfs us…and the net is always on, always there.”7 The same article predicts the rapid availability of ear-mounted phones equipped with “one follow-you number that connects to the net via (your) PDA.” In addition, flexible LCD (Liquid Crystal Display) screens that roll up into small scrolls will replace cumbersome video monitors for “anywhere, anytime” graphics applications. Artificial intelligence. CEO of IDEO and Stanford University engineering professor David Kelley predicts that within the next 10 years workers barraged 24/7 with incoming communications will be able to use artificial intelligence software programs as fire walls to filter, prioritize and communicate or block out information.8 Sophisticated auto-navigational programs, already an option in upscale motor vehicles, will proliferate, enabling us to work while our cars are automatically driven. Voice recognition. As it emerges from its infancy, voice recognition technology will soon eliminate the need for keyboards, typing and word pads, changing the look and feel of all “office” tools and furnishings, so that “boxy screens disappear and the shape of things morphs,” according to David Kelley. 9 Advanced scanning. The thumbprint (or possibly, the eye print or the voiceprint) recognized by sophisticated super-scanners will replace keys and passwords for opening doors and data programs. “Say goodbye to money, keys, credit cards, beepers and TV remotes,” says Kelley. Energy and the Environment Fuel shortages, higher costs. As fossil fuel supplies are depleted, the energy they provide will be expensive and in short supply. The cost of commuting and business travel, whether by car, train or plane, will increase — and employers will compensate by finding alternatives to expensive travel (more teleconferencing and digital networking). As the price of gas rises, workers will gravitate toward jobs that reduce or eliminate the daily commute by substituting home or neighborhood workplaces for distant offices. The cost of heating and lighting traditional “fixed” offices (which are vacant 70 percent of the time, according to workplace theorist Franklin Becker of Cornell University)10 will also become burdensome to corporations. Air and water pollution. Clean air and water regulations will increasingly limit the byproducts of fossil fuel combustion, adding another disincentive to the long commute and to the maintenance of fixed office spaces. As the impacts of global warming become clearer, the need to reduce emissions will take on greater urgency.11 Power grid failures. “Rolling blackouts” and other consequences of inadequate power resources have already sounded the wake-up call to conserve energy. This will underline the increasingly urgent need for smart building technology. Social issues Globalization. Thanks to the Internet, instantaneous global communication has made it possible (and often necessary) to do business around the world at virtually any time of day or night. Thus the traditional 9to-5 workday has stretched to the maximum 7/24/365 parameters, while employment economics have also changed. For example, it’s now possible for U.S. firms to reach out to parts of the world where compensation for skilled knowledge work is comparatively cheap (say, the Indian subcontinent) for computer programmers and CAD workers. Extended work years. As the boomer population ages, the age of retirement is likely to recede as knowledge workers and professionals opt to remain in the workforce beyond age 65. This will increase the demand for situations that offer a satisfying balance of work and leisure. Quality of life concerns. The need for balance between work and home life, and the quest for meaning and satisfaction, already on the increase, are likely to become ever more important factors in the 2020 workplace. Socialization needs. As technology makes it possible for individuals to work anytime anywhere, the need for contact with others will become even more important. “Socialization will become the most important organizational objective in the future,” predicts Arthur Andersen’s Peter J. Miscovich. 12 Business Process Issues In addition to the previously listed factors, the rapid transformation of the workplace since 1990 is also a result of changing work patterns within corporations. Architecture and planning for office venues has become more complicated, reflecting the increasing complexity of knowledge work and the strategic goals of the businesses it serves. While workplace design was traditionally focused on the individual worker performing a set of tasks in a fixed environment, it is now centered on teamwork and group activity in flexible environments that support rapidly evolving business strategies and goals. Since the most successful businesses are the ones that respond at the drop of a hat to change (in the marketplace, in technology, in the economy), the need for changeresponsive work environments will become ever more vital. 13 Architecture and design firms, once limited to space planning and aesthetic concerns, are increasingly involved in business process issues requiring organizational planning skills. Management consulting is a service offered by more and more architecture firms, as the profession becomes more sophisticated in how it does programming and business planning. III: Scenarios As a way of predicting future organizational and social behaviors, scenario planning is now a well recognized tool.14,15 The approach has been increasingly adopted by architectural firms who need to anticipate a range of possible outcomes given a set of factors affecting a project. Here are three possible scenarios for life in the 2020 workplace. mastering your universe Hillier 6/6/01 1:48 PM Page 6 Though these projections may seem contradictory, it’s likely that elements of all three will constitute the reality of work 20 years down the line. Scenario One: The Disappearing Workplace (or The Suit of Gadgets) For architects and designers, The Disappearing Workplace is perhaps the hardest one to pin down. Since cuttingedge technology has now completely untethered many workers from a single work base, work’s locus becomes a moving target, rendered all but invisible by the swiftness with which it can change. This workplace is defined not by a building, office furniture, or walls, but rather by a suite of tools that allow work to take place anywhere, at the worker’s bidding. Best exemplifying this scenario is the free agent, who contracts his services on a project basis, shifting from place to place as needed. Instead of suiting up in grey flannel at the start of the business day, the 2020 knowledge worker puts on a Suit of Gadgets. It might include Smart Glasses, which give instant access to all the graphic interface elements of the Internet, yet offer isolation from the visual interruptions of the environment (tune out on the subway if you dare). Or it could include an in-the-ear device that combines wireless communication (via one “follow you” phone number) with an audio interface linked to a Personal Digital Assistant. It might also include a bio-patch that monitors one’s response to stress, exercise, and other physical activity (concerns that will become more important as the nature of work becomes more sedentary), or a scroll-up LCD screen no bigger than a wallet or umbrella, in place of a cumbersome laptop monitor. Even while pursuing leisure activities in farflung parts of the world, the Suit of Gadgets worker can stay in touch, thanks to a mobile home/office vehicle equipped with artificial intelligence navigational devices, a global communications system and other amenities. Thus equipped, the knowledge worker is free mastering your universe to work anytime, anywhere — and is responsive, whether he or she wants to be or not, to the barrage of work-related communication 24 hours a day. The devices comprising the “suit of gadgets” are a rapidly growing category of tools known simply as “wearables” made possible by advances in miniaturization. IDEO, an industrial design firm based in Palo Alto, Calif., has pioneered the design of wearables and is currently joint venturing with the MIT Media Lab on a wearables project. Two fictional scenarios viewable on the IDEO Web site envision “Kio,” a 19-year-old MIT student, and “Guy,” a globe-trotting Sotheby’s executive. 16 Kio’s parents are pleased that wearable computers have prompted their studious daughter to get out from behind her desk and into the society of her peers and friends. “I’ve never been more connected or more free in my entire life,” she says of her wearable audio-based interface that integrates music, telephony, systems information and ambient sound so she can listen to music while doing research or chatting up friends in Japan. Sotheby’s “Guy” is also pleased with his wearables that “offer seamless integration into my wardrobe, lifestyle and business world” as he hops between his office in London, his home in Paris and his clients in the Far East. As for the transportable environment — the “envelope of gadgets,” if you will — consider the MaxiMog vehicle, a combination SUV/mobile home/office designed by Bran Ferren and Thomas Ritter as a highperformance work environment. Featured in MoMa New York special exhibition Workspheres, the MaxiMog, or Global Expedition Vehicle System, is a custombuilt high mobility vehicle based on a Mercedes Benz Unimog chassis.17 It can cruise at 90 mph, climb a 45-degree angle and ford six feet of water. Equipped with a sleeping deck, kitchen and bath pods, and its own emergency motorcycle, MaxiMog has a secure global communication system with voice, data, fax and email. It can navigate almost anywhere, thanks to its digital imaging and worldwide “moving maps” system. Though MaxiMog carries the genre to the extreme, it is at heart a sports utility vehicle (or SUV) of the type favored by a new generation of suburbanites. Scenario Two: Fortress Home (or, The Backlash) The flip side of The Suit of Gadgets scenario, Fortress Home is a reaction to being available for work 7/24/365 in all times and all places. As “work expands to fill the time allotted,” workers will strive for greater balance by working smarter, traveling less, dedicating time for non-work activities and defining the boundaries between work life and home life, with home as the physical/psychological center of their universe. In this scenario, work is limited to certain times and places. As work becomes all-pervasive, then the limits of work become more precise. Home becomes a sanctuary where one can work undisturbed if desired, yet reserve the right to “tune out” by putting up a technological firewall to keep from being devoured by work. One might elect to have a home office, yet employ artificial intelligence technology to screen and prioritize incoming messages and to block them entirely during certain periods of the day or night. Those who elect to work from home on a time-defined basis (which allows the easiest transition from work to leisure and family life) will make use of such amenities as the Smart Chair or “morphing task chair” that incorporates every digital tool while offering comfort and correct ergonomics. Because homelife assumes greater importance in this scenario, the “backlash” worker will reject time-consuming commutes. Those who insist on total separation of home and worklife (“I give 150 percent at work and I don’t want a totally blended lifestyle”) will favor employers who maintain satellite corporate offices in the neighborhood. For those who choose to work primarily from Fortress Home (albeit with protective firewalls), magnet workplaces, including commercial offices like Kinko’s, will address the need for teamwork and social interaction, countering a sense of isolation. Workplace design thus becomes regional in its approach, incorporating these various kinds of environments. Hillier 6/6/01 1:48 PM Page 7 Scenario Three: The Motivating Environment This scenario incorporates elements of the first two, and is likely to be closest to the reality of work two decades from now. It distinguishes between workplaces (connoting a rich, humanistic environment) and workspaces (equated merely with a measure of cubic volume). Freed by technology to work anywhere, by 2020 workers will be able to choose “the best place to do the task at hand.” These “best places” or Motivating Environments will change with the nature of the work, fostering productivity and creativity, individual effort and teamwork. A motivating environment might be a quiet home office, the reading room of a library, a cyber café, an airline club conference room, a short-term rented workspace in a business center, a desk in a “new traditional” corporate headquarters, or even the beach or a bench in the park. Even workstations in traditional offices will be sufficiently flexible to adjust to the individual’s preferences for climate control, lighting, sound absorption, surface heights and ergonomic seating. In such offices, technology and the obsolescence of hierarchical work structures will give many workers the latitude to customize their own environments to order. This is the flexible scenario that many Americans yearn for, according to a December 2000 Roper/Starch study commissioned by Fast Company magazine.18 A thousand college-educated AOL subscribers with household incomes of $75,000 or more were asked their thoughts on the following scenario: “In five years, most of us will only go to an office…when we have to meet with colleagues or customers…most of the time, we’ll work from where ever is convenient — home or on the road — connected to work and to each other by technology.” While 48 percent of the respondents said they “thought it would happen in five years,” 53 percent of the respondents said, “I want this now.” (In point of fact, this option is already common practice in consulting firms like Accenture [formerly Andersen Consulting] — an $8.9 billion global management and technology consulting organization with more than 65,000 employees in 48 countries. As outlined in its Web site, Accenture “aspires to become a market maker, architect and builder of the new economy, delivering excellence in consulting, technology, outsourcing, alliances and venture capital.”) Implicit in this scenario is the need to create an interrelated series of motivating environments, in which every space optimizes the worker’s ability to perform. The focus will be not only on the specific workspace, but on the “envelope” of place and on regional patterning. Such patterning is already being explored in projects such as the visionary real estate development Cambourne, recently opened near Cambridge, England.19 In this joint venture, a high-tech office park and residential community are “wired” together for communication so workers, if they wish, can have 24/7 access to projects. Every home is within an easy walk to the office buildings, which are utilized on the weekends by community groups. The first tenant in the Cambourne office complex is Regus Business Centers PLC, a corporation that earned $300 million in 1999 by developing and renting business centers worldwide. Driven by globalization, Regus’s 250 business centers in prestigious areas of 45 countries offer five million square feet of fully furnished, equipped and staffed office space, available by the day, week or month with a simple rental agreement patterned after a car rental. “Where do you want to work today?” is the Regus slogan used on all its ads. Chris Boulton, Regus’s group property director, asks, “How can we design the office of the future, when the future is so uncertain?”20 Flexible temporary accommodations such as this one are a plausible answer. Of course, not all work fits into this scenario. Scientific and medical research, artand music-making, and similar endeavors requiring special environments will remain distinct, even as other kinds of workplaces blur into one another. Such spaces might be regarded as the ultimate motivating environments (physically fitted out to reflect and support the specific nature of the task itself) — and as such, they present a special challenge to the architect and designer charged with maximizing their effectiveness. IV: Challenges Imposed by these Scenarios If architecture is the mirror of society, it stands to reason that cities and their patterning will be different now that work styles and the places where work happens have changed. It is very likely that the borders between architecture and city planning will blur as the importance of regional patterning emerges. Addressing these issues effectively will be a major challenge for the architecture/design professions in the decades ahead. And there will be other challenges that embrace “the big picture,” going beyond architecture’s traditional purview of design by structure and function to raise broader questions such as: • How can architects and designers help workers and employers maintain a sense of connection and community/team spirit when much work can be done anywhere, in isolation? • How can architecture and design contribute to the more balanced lifestyle sought by all? Despite the time-saving technological advances of the last quarter century, people are working harder than ever; everybody is worn out and stressed. Why hasn’t leisure happened? • What can the design professions do to improve the quality of life both at home and at work? V: What Architects and Designers Must do to Prepare to Meet These Challenges • Understand that while technology has revolutionized the nature of work and altered the definition of a “workplace,” certain traits of human behavior — responses to the built environment — remain constant. Among them are the need for privacy and personal space, the territorial instinct, the desire for status mastering your universe Hillier 6/6/01 1:48 PM Page 8 and the need for socialization. As C.M. Deasy, AIA, notes in Designing Places for People: A Handbook on Human Behavior for Architects, Designers and Facility Managers, “The principal reason for building anything is to help people accomplish their purposes as effectively as possible. Human effectiveness in any activity is greatly influenced by social and psychological factors. Environmental designers should use the knowledge of human behavior to create places that help people accomplish their purposes with a maximum of satisfaction and a minimum of friction and frustration.” 20 • Take a holistic view of the design professions and the academic preparation for them. Educate students more broadly by revising architecture and design school curricula to include a grounding in the principles of psychology, business, behavioral and change management, communications technology, sociology, motivation, and city and regional planning. • Within architecture and design firms, adopt a more integrated and holistic approach to project planning, one that takes into account the previously listed categories. Many architectural firms already offer strategic facilities planning or management consulting services; the need to understand a client’s business goals and strategies before embarking on the design process is already a given. But in order to adequately address the broader social and regional planning issues likely to affect WorkPlace 2020, firms will need to employ professionals with those specific skills — or work more collaboratively with other firms offering such services. • Routinely use the tools of visualization and scenario planning to foster creative innovation in the face of ongoing change. “How can you plan for the future when the future is unknown?” is the challenge. In The Art of Innovation: Lessons in Creativity, IDEO’s Tom Kelley advocates scenario planning and visualization as basic factors in the innovative process. 21 And in a thought-provoking new book, Retracing Situationalist Architecture from Constant’s New Babylon to Beyond, Mark Wigley of Columbia University and M. mastering your universe Catherine De Zegler recount the visionary architectural project, New Babylon, sketched out by Constant Niewenhuys between 1956 and 1974. 22 His utopian images describe a world in which technology allowed its residents to reconstruct every aspect of the environment — walls, floors, lighting, sound and more — according to their needs and wishes, much in the same way one might travel from site to site on the Internet. VI: What Research Should be Done to Help Build a Knowledge Base to Meet These Challenges? • Analyze personnel costs as a response to design factors. Much has been made of the need to justify design expenditures by research that “proves” the bottom-line, real dollar benefits of design on the workplace. Because so many factors both tangible and intangible affect this, it’s hard to quantify. However, it is generally accepted that the current per-square-foot operations and maintenance cost of a typical office building run between $6.50 and $8 — and that good design of such elements as HVAC will allow a client to cut about 10 percent off that figure. By applying the same formula to personnel costs — which average about $200 per square foot — effective design ought to save a client 10 percent, or $20 per square foot, by reducing employee turnover and by cutting the total number of employees through more efficient organization of space where teaming opportunities exist. Nevertheless, in a world where change is the only constant and employees “vote with their feet” on the merits of a workplace, less ambitious studies relating to worker satisfaction and life balance (proposed below) are increasingly meaningful. • Additional studies are needed on how elements of the physical workplace affect productivity, creativity and worker satisfaction. The roles played by light, space configuration, climate control, color, noise, smell and ergonomics in determining the individ- ual’s capacity to function at optimal levels need to be more thoroughly explored as components of effective workplace design. • Relationships between work patterns (individual vs. aggregate, for example) and worker satisfaction and function bear further study. • Studies of city and regional planning patterns as they are affected by — and in turn, affect — workplace change would be useful in providing a holistic context for workplace design. Particularly useful would be “imaging” or perception studies of the type proposed by Kevin Lynch in his enduring, classic planning work, “The Image of the City.” As Lynch observes, “There is a lack of understanding of the city image as a total field, of the interrelations of elements, patterns and sequences…if the environment is to be perceived as an organic whole, then the clarification of parts in their immediate context is only an elementary step. It will be extremely important to find ways of understanding and manipulating wholes, or at least of handling the problems of sequence and unfolding pattern.” 23 VII: Summary Twenty years from now, technology will allow most workers to choose where and how they work best. Mastering both space and time in order to work most creatively and productively, people will be free to create individually customized workspaces and work schedules that blend seamlessly with their leisure and family time. The desire and the need to balance life and work will be a basic motivation, as workers will be barraged with work-related demands on a 24/7/365 basis. Work involving team effort is also likely to increase, so there will be an ongoing need for environments that bring individuals together physically as well as virtually. Thus the optimally effective — or “motivating” workplace — will change according to the nature of the work. It will range from a fixed space designed with a specific task in mind (like an art studio) to a series of variable spaces for individual and team effort. These Hillier 6/6/01 1:48 PM Page 9 might include home, a cyber café, a rent-bythe-day office or a satellite corporate facility, among others. Notes and Sources Thus, as work becomes ubiquitous, designers and architects will have to take a broader, more regional view of workplace design and planning, while creating a range of “motivating environments” that optimize a worker’s ability to do the task at hand, whether individually or as part of a team. While some individuals will insist on a rigid separation between work and home life, others will seek an arrangement in which work schedules and work places foster maximum satisfaction in both arenas. 2 Marilyn Zelinsky: New Workplaces for New Workstyles. New York, McGraw Hill, 1998. 1 Mark Wigley et al. Boston: MIT Press, 2001. 23 The Image of the City, by Kenneth Lynch. Boston: MIT Press, 1982. “They Aimed for a Better Workplace,” by Tracie Rozhon, The New York Times, Jan. 30, 2001. “Reflections on the Eames House,” essay by Beatriz Colomina in The Work of Charles and Ray Eames edited by Donald Albrecht, Harry N. Abrams, 1997. 3 Workspheres, by Paola Antonelli and others. New York, Harry N. Abrams, 2001. 4,5 6 See the IDEO Web site at www.ideo.com. “Special Report: Welcome to 2010”, Business Week, March 6, 2000 7,8,9 Increasingly, the role of the architect/ designer will be to give people a greater sense of control over their lives, not just their work. Design will be the tool by which technology is tamed and brought into human scale as the lines between work and leisure continue to blur. The roles of architecture and environmental design will be expanded to encompass not just discrete buildings, but the larger city and regional patterns of which they are a part. Architects and designers will thus be challenged to broaden their own work practices to bring other disciplines like psychology, behavioral and organizational science, and city planning into the circle of collaboration. Research that documents the effect of the physical workplace on the satisfaction and productivity of the worker will help environmental designers meet this challenge. 10 Workplace by Design, by Franklin Becker and Fritz Steele. San Francisco, Jossey-Bass, 1995. “A Message in Eroding Glacial Ice: Humans Are Turning Up the Heat,” by Andrew C. Revkin, The New York Times, Feb. 19, 2001. 11 “Workplace Transformation: How Do YOU Work?” presented at NEOCON 2000 FutureWork Forum by Peter J. Miscovich, Andersen Consulting. 12 “Building on Internet Time,” by Queena Sook Kim, The Industry Standard, May 1, 2000. 13 Scenarios: The Art of Strategic Conversation, by Kees Van Der Heijden; New York, Wiley Press, 1999. 14 The Art of the Long View: Planning for the Future in an Uncertain World, by Peter Schwartz. New York: Doubleday, 1996. 15 16 See the IDEO website at www.ideo.com. Workspheres, by Paola Antonelli and others. New York: Harry N. Abrams, 2001. 17 “Fast Forward,” by Keith W. Hammonds, Fast Company, issue 44, March 2001. 18 “The Office of the Future,” by Chuck Salter, Fast Company, issue 33, April 2000. 19 Designing Places for People: A Handbook for Architects, Designers, and Facility Managers, by C.M. Deasy, FAIA. New York: Whitney Library of Design, 1985. 20 The Art of Innovation by Tom Kelley, Jonathan Littman, and Tom Peters. New York: Doubleday, 2000. 21 Retracing Situationalist Architecture from Constant’s New Babylon to Beyond, edited by 22 mastering your universe Lieserowitz 6/6/01 1:50 PM Page 2 Photo: Steelcase® Nila R. Leiserowitz joined Gensler as the director of interiors with over 25 years experience in interior design including commercial and institutional work. She co-leads the firmwide workplace taskforce, the core practice of the firm. She serves on the management committee of the firm and participates in Gensler University on Global Accounts. Leiserowitz provides design leadership for the workplace practice group. The mission of the workplace is to create viable and appropriate work solutions to Gensler clients’ workplace needs. She actively participates in strategic programming, planning and design, working as a team member to define the business goals and objectives of the client and then creating responsive design solutions. She brings a strong understanding of business to her work. Leiserowitz’s career has provided her this experience through ownership of her own business to leading design practices for major international architecture/interior firms. She has completed work for such clients as City of Minneapolis, Deloitte & Touche, Foothill Capital, Viant, DirecTV, Universal, DreamWorks SKG and Arthur Andersen. Her work has won numerous design awards and honors from the International Interior Design Association, the American Society of Interior Designers and the American Institute of Architects. Leiserowtiz has been a guest lecturer at a number of conferences and has written numerous articles covering design topics relating to the work environment. At the October 2000 American Society of Interior Designer’s Annual Conference in New York City she was awarded the honor of Fellowship. Lieserowitz 6/6/01 1:51 PM Page 3 F UTU R E I M P E R F E CT: THE WORLD OF WORK IN 2020 BY NILA R. LEISEROWITZ, FASID, VICE PRESIDENT, Gensler Acknowledgements to Helen Dimoff, Loree Goffigon, Joe Ortiz, Joe Ouye, John Parman and Gervais Tompkin who all helped to shape this paper. Forecasting is guesswork. Think about how Stanley Kubrick envisioned the year 2001. The look is Italian: Joe Colombo comes to mind. At least the men aren’t wearing ties. People still talk face to face, although, elsewhere in the film they videoconference and chat with their computers. Technology has a human voice, even a human – that is, fallible and jealous – heart. Man (and it’s definitely a man) prevails. Judging from the Beatles’ renewed success, the ‘60s have regained their influence. In our field, three books from then still resonate, like 2001 itself: Serge Chermayeff and Christopher Alexander’s Community and Privacy (1963); Marshall McLuhan’s Understanding Media (1964); and Edward T. Hall’s The Hidden Dimension (1966). They each speak in different ways to the situation in which we find ourselves today. The world in 2001 Although Kubrick’s manned voyage to Jupiter overstated NASA’s abilities, his vision of our present captures our era’s ambiguity with regard to space and time. Granted, he portrayed it more dramatically than reality, but we move through the world today with our feet on the ground and our brains often somewhere else entirely. For every real place we occupy, there’s a virtual place that’s its echo. So where are we? This is the world that Marshall McLuhan prophesied. Our children are more at home in it than we are. The Japanese give this “place” a name, ba: “a shared space for emerging relationships.” Its purpose, they say, is to support knowledge creation. “When knowledge is separated from ba,” they add, “it turns into information.” Today, when we’re drowning in data, knowledge is oxygen. future imperfect Lieserowitz 6/6/01 1:51 PM Page 4 Community and privacy “Transformed by electronics, the dwelling is no longer a refuge but an arena.” This was Chermayeff and Alexander’s observation, nearly 40 years ago. Today, bandwidth has also obliterated the line separating home from work. We are basically “at work” on a continuous basis unless we choose consciously not to be. Karrie Jacobs, editor of the new design magazine, Dwell, notes that “being unplugged” is now a recognized lifestyle. Some people create “media-free zones” in their electronic cottages; while others move to places so remote that the media can’t touch them (although, in this age of satellites, this is an illusion). As the futurist Paul Saffo predicted, privacy is now a scarce commodity. Paradoxically, real community is still very much in demand. Starbucks, borrowing Ray Oldenburg’s notion of “third place” (not home, not work, but a place in-between where community happens), has had a great run. In the retail sector, the mall is dead and Main Street’s back in. Authenticity and connection – real, physical connection with one’s peers – are what people want. Arthur Rubinfeld, who rolled out 3,500 Starbucks during the ‘90s, commented that while all those young professionals sipping coffee may have their heads buried in their laptops, they’re as aware as ever of what’s going on around them. “Laptops are the newspapers and paperbacks of our era.” There’s a lot to learn from Starbucks about making people feel at home in a communal setting. Rubinfeld actually scoured the world, visiting the demi-monde of café society and borrowing its paraphernalia. Behind Starbucks success is a very human impulse, to play matchmaker and “host” to strangers, bring them together and encourage their interaction. Yet the laptops are a clue that something has changed. Hidden dimensions Edward T. Hall noticed that people have culturally-determined invisible boundaries. His work finds an echo in Paco Underhill’s current research on retail settings, which shows how men and women move through retail space and are affected by its flow and the proximity of others. Hall’s focus was on per- future imperfect sonal space, which he pictured as an invisible envelope that surrounds us, growing and shrinking as we move from place to place. Like our shadows, personal space is contiguous with our physical selves. Today, we recognize another “hidden dimension,” less our shadow than a parallel universe in which we have a virtual presence. In naming it cyberspace, we’ve made it more foreign than it really is. Virtual means being such in essence or effect, though not in reality. Virtuality means potential existence. We conflate it with virtually – for all practical purposes – so that “essentially here” has become its real meaning. Although “real time” interaction in cyberspace wasn’t possible until the mid-19th century, correspondence has enabled people to be “essentially here” for centuries. Philosophers, divines, scientists, revolutionaries, friends, family and lovers have all collaborated through its medium, making their presence felt and furthering their aims, plots and troths. The epistolary novel, St. Paul’s letters, the dialogues of Plato – all these are evidence of a “life of the mind” that exists beyond the confines of the individual and transcends his or her physical existence. Cyber-style versus cyber-substance Today, there’s an interest in bringing the imagery of cyberspace into everyday settings. The new systems being put forward now by our industry partners and others are serious in their effort to deal with the “collaboration versus concentration” dilemma that dogs the open workplace. Yet, at some level, these new systems are also about “looking different” – and trying to make the hidden dimensions of the workplace visible. We get caught up in “the new” as a kind of visual language that is picked up and emulated without much understanding of what it means and does. The dot-coms are an example – an unsustainable phenomenon that looked briefly like the future, designwise and business-wise. Ayse Birsel’s resolve may indicate their influence going forward. The casual character remains, but the pervasive atmosphere of the sweatshop has been strained out along with the machismo. In their place we find supportiveness and nurture. A room of their own The start-ups, many of them, went against the flow of workplace trends since the mid90s. That flow reflects the growing presence of women, not just as workers but as leaders. Their ascendancy opened the door to redefining the nature of work and its settings. Some of this was coincidental, since technology and demographic shifts have also played into workplace transformation. Yet, like outsiders descending on an entrenched, and in some ways backward, culture, women have made their mark. Unwilling to “retire” from the workplace to meet the demands of their families, women have demanded that work change to accommodate their evolving needs. Men have changed, too, many of them taking on more day-to-day responsibility for their families. And thanks to freeway gridlock, everyone has lost patience with traffic. Time is highly valued now, and people want it to be their own. The growing presence of women in the workplace will pave the way for older people, too, to participate. In the future, work and its settings are likely to be tailored to their needs, to take advantage of their talent and experience without over-taxing them physically. Distributed work and flexible hours both play into this scenario. It also suggests the possibility of new partnerships to tap that “human capital” – senior centers that are also touchdown centers, for example, and a different approach to “elder care.” The economy and demography have made “talent” a scarce resource. To attract it, companies have gone out of their way to support “the whole person” and make possible a broad range of career paths and work patterns. This is likely to survive any economic downturn, because – done properly – the “bespoke” job and tailored workplace are equally efficient for both parties. No one is asking for 40 hours pay for 35 hours of work. What they want are work settings that work for them, when they need them. Lieserowitz 6/6/01 1:51 PM Page 5 In work as in life today, people are looking for communities that reflect their beliefs and interests. These are communities of choice, not birth, which suggests to me that, along with change, choice will be one of the constants in the workplace going forward. Recession or not, people will choose and their choices will proliferate. Place, both real and virtual, will be a key factor in the choices they make and the communities they seek. ings also provide “touchdown” desks, reserved on the Intranet, and “free address” desks that can be booked on the spot. People store documents on the Intranet rather than physically, so they can be accessed by anyone from any location. The office buildings array these identically equipped workstations around high-quality shared facilities – conference rooms and “war rooms,” cafés and dining facilities, and a wide range of services. One result of this is that “home” is now a benchmark for the workplace. To be more precise, the workplace is being overlaid by settings that are more like retail or hospitality. Often, they are examples of “third place” – settings intended to support “community” and casual interaction. (I use the word “hospitality” here because a setting like a corporate “hearth” may need a host – someone who will take care of it and make sure it serves its function. This can’t be left to the community itself, because it’s not really “theirs”.) BT locates their office buildings in areas that offer good public transit access, a central location in relation to their employees, and with fitness and childcare centers and other amenities in the immediate vicinity. Ten percent of BT’s 130,000 employees work “from home,” which means that their homes are their permanent base. The rest may be assigned to a given office building, but – with very few exceptions – they will not have a permanently assigned desk there. These new variables, “work” and “place” As their “social contract” with their workforce changes, the workplace paradigm is changing with it. British Telecommunications plc (BT) is an example of a company that is quite far along this road, with close to a decade of experience with an Internetdriven workplace strategy that recasts their office buildings as face-to-face collaboration centers. In 1994, BT recognized that their extensive bandwidth was in fact a strategic asset – organizational “glue” that could tie their project teams together and change the way they used space. BT made their Intranet the “place” where knowledge and services reside. And they turned their office buildings into meeting places for constantly changing teams. BT’s project teams produce some 600 new “products” each year, many with very short lifecycles. As teams form and disband, BT assigns them blocks of “flexi-desks” in their office buildings for the life of their project, one desk for every four people. The build- because BT is very much part of the new economy. What is striking about BT is that while their revenues have tripled since 1994, their workforce is stable at about 130,000 people. BT has invested heavily in infrastructure to support them – with place figuring equally with technology in their investments. The work settings that BT offers its employees are straightforward – uniform minimally dimensioned workstations in an open plan. What’s good about them? The planning, the amenities, and the supporting bandwidth and services. The drawbacks are “one size fits all” and the lack of acoustic and visual separation between teams. Old dogs, new tricks BT’s embrace of bandwidth has saved them about £1.0 billion ($1.45 billion at the current exchange rate). It’s also changed their whole idea of the workplace. These changes have three dimensions: service, utilization, and productivity. Let me explain. Start-ups have received the attention, but established companies like BT may be more indicative of where things are headed. One Swiss company is an example of this – a global finance and insurance giant that takes seriously their need for “a shared space for knowledge creation” (to go back to that Japanese word ba). They describe their new development center as a “garage” for new business prototyping at a global scale. • Service: BT’s office buildings are run like a hotel chain. Facilities and information technology (IT) people compete to deliver services promptly and cheaply. E-mail takes care of the vast majority (85%) of IT requests, but immediate, in-person service is available at a price. The Facilities groups, which used to see building users as a necessary evil, now see them as clients – so their services are much more concierge-like. Technology is integrated with every part of this facility. Even the guestrooms are as technology-laden as a modern office floor, but the interface is based on “Hotel TV” – a touch screen that does away with buttons and keyboards. They see technology as a tool, albeit a powerful one, that connects the initial face-to-face collaboration that the center supports as a physical place to the global collaboration it supports as a “knowledge hub.” • Utilization: BT’s first Workstyle 2000 office building was purchased from British Petroleum in 1994. When it was BP’s, 750 people worked there. Now it supports 1,700. (It could support 2,500, but there isn’t enough parking. This is why access to public transit became a firm criterion for locating BT’s office buildings.) This global company extends BT’s insight that bandwidth changes the nature of work and its settings. Its premise is that people need highly supportive physical settings to dream up new global businesses. Once they’ve done so, they will shift to a virtual collaborative process as they implement them on a regional or global basis. • Productivity: BT has built their workplace around their project teams. Time to market is the measure, just like a start-up, For this reason, the center’s settings constantly reference the larger dimension of people’s activities. The auditorium, for future imperfect Lieserowitz 6/6/01 1:51 PM Page 6 example, has a video wall that can immediately tie in a person or team in another location, information from any data source, or a visual record of a previous session. Similarly, the guestrooms give each “collaborator” the same access to colleagues, data and visual records of their collaboration. Yet they also provide homelike comfort and atmosphere. Shared amenities are brought down to the level of the individual, on the assumption that his or her creative process stretches across the full 24 hours of the day, across “life” as well as “work.” The concept of ba was first put forward by the Japanese philosopher Kitaro Nishida. He argues is that the sharing of tacit knowledge involves “pure experience” – a term that relates to “Zen learning.” Zen, which takes us back a millennium, is a good precedent for our current dilemma. Somehow, we have to break through the duality of the real and the virtual. The concept of ba suggests that we can resolve our dilemma by thinking of “place” in a new way – in which the real and the virtual are both present. First steps toward ba In 2101, we may look back at the development center as an early example of our continuing struggle to bridge between real and virtual collaboration and, equally, between information and knowledge. The Japanese idea of ba is really about both these things. Clicks and Bricks Ba can be thought of as a shared space for emerging relationships. This space can be physical, virtual, mental or any combination of them. What differentiates ba from ordinary human interaction is the concept of knowledge creation. Ba provides a platform for advancing individual and/or collective knowledge. Ba is a context that harbors meaning. Thus ba is a shared space that serves as the foundation for knowledge creation. Management consultants Ikujiro Nonaka and Noboru Konno suggest that “knowledge creation is a spiraling process of interactions between explicit and tacit knowledge.” Explicit knowledge can be expressed and shared in words and numbers. Tacit knowledge is “highly personal and hard to formalize, making it difficult to communicate or share.” It consists of “know-how,” informal personal skills, and “beliefs, ideals, values, schemata, and mental models which are deeply ingrained in us and which we often take for granted.” Creating knowledge requires four distinct steps: socialization, externalization, combination, and internalization. These steps involve individuals, groups and organizations. Ba is the Japanese word for the “place” that supports them. future imperfect The retail sector has already passed through this particular mirror. In 1999, Gensler teamed with GTE, Booz-Allen & Hamilton, Pepperdine University and the La Jolla Institute to conduct a series of research sessions in different U.S. and European cities. Main Street 2020 asked developers, brokers, retailers and real estate economists, “How will the Internet impact bricks-and-mortar retail?” They suggested three scenarios, one of which would have killed off retail as a real estate sector. The most likely one, though, was that retailers would pursue a multi-channel strategy: clicks and bricks. Each channel would be used for its particular strengths, but all of them would reinforce each other and the brand. Events have borne out what Main Street 2020 predicted: “pure Internet play” retailers have had much harder going than established bricks-and-mortar retailers that developed a strong Web presence. To put this another way, the retailers that saw their retail space as ba – both real and virtual – have done better than those who opted for one or the other. There’s no duality in retailing because, among other things, the target audience is often young. That’s increasingly true of the workplace, too. While there’s still a generation gap between those who are comfortable with the new technology and those who are not, it’s closing. As the Economist wrote recently, “Imagine a society converging on a virtual age between 20 and 30, and you have a fair picture of New York or San Francisco now.” What this might mean in 2020 “Future imperfect” is an apt phrase for any forecast that tries to look out 20 years. If I were to try to describe a typical work setting in 2020, I would focus on these elements: • There are flat screens – a technology that I believe will drop in price and gain popularity as a medium of interpersonal exchange. • There may not be keyboards (they may drop away if voice recognition software improves or if they figure out some other way to turn thoughts into text). • It has desks, tables, and chairs, all of which are likely to be with us still in 2020. • It conveys informality, which I also believe is here to stay. • It’s sustainable – filled with natural light and air, too, from operable windows or a double-layered skin, with under floor air to give each person environmental control. The materials it uses are chosen to minimize CO2/SO2 emissions, ensure indoor air quality, protect the environment and allow for future recycling or direct reuse. Next steps toward ba What I can’t yet describe is how it will bridge the real and the virtual – how it will solve this dilemma, end the split. The interfaces now at our disposal – teleconferencing, for example, and streaming video – are a limited and unsatisfactory compromise. At Gensler’s 1998 Workplace Conference, George Washington University Business School Professor Duncan Sutherland said that, Despite their appearance, messy offices can be very effective if they provide people with the tools they need to do their minds’ best work. It’s like the project room – people immerse themselves in artifacts and memory aids that are very similar to those older people use to manipulate their personal space. The mind actively uses physical space to Lieserowitz 6/6/01 1:51 PM Page 7 structure memory. At one place I worked, we sometimes left project rooms untouched for months or years. When the project started again, we could take a client into that room, and even after three years, they could be up to speed in an instant. They’d walk into a space immersed in artifacts and images, and they’d feel it all coming back in. In his book The Memory Palace of Matteo Ricci, Jonathan Spence explains how, long before they had Palm Pilots, people would construct “palaces” in their heads in which to store their memories, each in a specific place, so they could retrace their steps and find them again. Our Swiss insurance client put a lot of stress on this “persistence of knowledge” because it triggers comprehensive memory, bringing back not just isolated facts but the full context of a conversation or an event. Many of our projects now – especially those that consciously seek to support innovation – do this by integrating technology and place. Perhaps another strategy would be to integrate place with technology to create virtual “memory palaces” for collaboration. Can we put ourselves into cyberspace, not just gaze through it to find the heads of our colleagues bobbing on the other end? Flat screens, which will make those heads larger or perhaps allow people to appear “full-bodied,” may take the current TV metaphor a step further, but what about virtual reality and the world of electronic games that really put you in the action – Matrix-style? As a designer, I’m intrigued by the notion that you could literally recreate a setting this way – a “place” in which others are present and proximate, “essentially there.” When they planned their development center, the Swiss company chose a 19th century health clinic, complete with an historic villa and chalets, as its location. They intuited that this link to the past might be helpful in considering the future. Virtual reality opens the door entirely to these precedents. In doing so, it prompts us to realize that the door can swing both ways. Just as aspects of “home” have found their way to the workplace, and vice versa, so the presence of the past may emerge in both settings, not as kitsch and replication, but as real inspiration, as it has been for humankind over the cen- turies. Modernism tried to wall us off from history, and then Post-Modernism gave it back to us in pieces. Now ba inspires us to do whatever we need to do to spark collaboration and the creation of knowledge. That’s our mandate. Let’s make the most of it. Ikujiro Nonaka and Noboru Konno: “The Concept of Ba: Building a Foundation for Knowledge, California Management Review, Vol. 40, No. 3, Spring 1998, pp. 40-54. © 2001, Gensler. All rights reserved. Notes The example of British Telecommunications plc is taken from an interview with Neil McLocklin, director of BT’s Change Management Practice, that appeared in issue three of Dialogue, Gensler’s client magazine. An article on Main Street 2020 appeared in issue two of Dialogue. A Gensler white paper on Main Street 2020 is also available. To obtain it, please write the author ([email protected]). The Duncan Sutherland quote is taken from a Gensler white paper, Advance the Thinking, documenting our October 1997 Workplace Conference; also available from the author. Bibliography Waltraud Beckmann: Bigger than the Boomer Cohort: A New and Different Office Worker Generation, Herman Miller Research Report, January 2000. John Seely Brown and Paul Duguid: “Organizing Knowledge,” California Management Review, Vol. 40, No. 3, Spring 1998, pp. 90-111. Serge Chermayeff and Christopher Alexander: Community and Privacy: Toward a New Architecture of Humanism, Doubleday, 1963. DYG, Inc.: The Second Bottom Line: Competing for Talent using Innovative Workplace Design: Results of Qualitative Research among High Tech Workers, Knoll, Inc., n.d. Malcolm Gladwell: “Designs for Working”, New Yorker, December 11, 2000, pp. 60-70. Edward T. Hall: The Hidden Dimension, Doubleday, 1966. Marshall McLuhan: Understanding Media: The Extensions of Man, Signet, 1964. Kitaro Nishida: An Inquiry into the Good, Yale University, 1990; and Fundamental Problems in Philosophy: The World of Action and the Dialectical World, Sophia University, 1970. (Cited by Nonaka and Konno, op. cit.). future imperfect Ferguson.v2 6/6/01 1:42 PM Page 2 Photo: Steelcase® Brian Ferguson has a diverse background in architecture, planning, and interior and corporate real estate. For 12 years, he had his own architectural practice in New York and Illinois. During this period, he also co-founded CEPA Corp., a firm specializing in the integration of information technology and architecture. Corporately, Ferguson has over 11 years of experience as the head of occupancy planning and workplace strategies at two major global organizations. Since the merger of Price Waterhouse with Coopers and Lybrand to create the world’s largest consulting organization, as the global director of planning and design he led the development of the combined PwC’s new workplace approach. Internally branded GlobalworkPlace, the comprehensive efforts included cultural and business envisioning activities; a branding program to focus the team and integrate GwP into the culture; full integration of all major domains including human resources, technology, support services, design and planning, change, and communications; quality-assurance programs to ensure continued commitment to the levels of promise; a full set of new accommodation standards. Moving well beyond the customary range of “design” activities, Ferguson respects the power the workplace adds to or detracts from achieving strategically fundamental objectives related to process, behavior and culture. This February he founded wrkplc.incorporated to provide workplace decision support services to organizations, especially those undergoing major change initiatives. He continues functional responsibilities for global workplace strategy as a consultant to PricewaterhouseCoopers. Ferguson.v2 6/6/01 1:43 PM Page 3 WORKPLACE ROLES AND TRENDS; SELECTED PERSPECTIVES FROM INSIDE A CLIENT ORGANIZATION BRIAN K. FERGUSON, AIA, GLOBAL DIRECTOR, PLANNING AND WORKPLACE DESIGN, PricewaterhouseCoopers We all agree… macro-external forces are impacting those who create work environments — the community of designers, architects, planners, real estate consultants and corporate real estate personnel who, collectively, have the responsibility for defining and producing the “workplace.” ase® We also agree on what these forces are — they include technology and its “untethering” of the worker; globalization; changing workforce demographics and expectations; constantly morphing market conditions; and social evolutions. We further agree that certain changes are possible to forecast, based upon current trends, while others are hazy — the chaos theory in practice. Trends predate events, but fail to accurately predict them. We have little to navigate by beyond our ability to project that which we know from past experience. For the design community, the range of responses to these unknowns includes • scenario planning • development of laboratories to test solutions and approaches • a move to broaden the areas of inquiry and expertise — to be more holistic in our view of our work • to rethink the very nature of what the designer does, approach it from a systems perspective, reconsider its composition, relevance and even value This is healthy. The issues facing our clients are at the DNA-level and the design community needs to respond in-kind. The more we know, the better prepared we can be for the year 2020. To that purpose, this paper attempts to complement the prior works with some alternative views from inside the corporate real estate organization on the subjects of: the workplace: several unique ways it can contribute value to an enterprise and… relevant trends in corporate real estate including • defining value • disintermediation and some resulting scenarios • the evolving corporate real estate (CRE) group The views expressed are based upon 12 years in corporate real estate involving senior responsibility for planning, design and strategy — the last few years at the global level for PricewaterhouseCoopers. I believe that the following observations are realistic and will form the basis for meaningful dialogue. In workplace design, no solution has any intrinsic nature or value apart from the context and purposes for which it is conceived. Intellectually, we know that, but, as Anais Nin said, “We don’t see things as they are…we see them as we are.” workplace roles and trends Ferguson.v2 6/6/01 1:43 PM Page 4 In the changes we are going to be experiencing between now and 2020, the more the design community succeeds in seeing things from their client’s perspective, the more valuable the contributions will be. It is becoming increasingly clear, though, that the 60s observation that “if you’re not part of the solution, you’re part of the problem” has never been truer. Workplace Contributions / Selected Opportunities to Add Value Domain Alignment Any workplace solution is defined by carefully understood factors. The better it reflects them, the more successful it is. When approached in a fully integrated fashion, the workplace solution is, literally, the sum of those defining factors — or domains — which are depicted below. focus groups with client personnel; envisioning sessions with the thought leaders; integration meetings; and executive presentations all bring together people and domains that may have never sat together at the same table before – and certainly not while sharing a common interest. most strategically important contribution. Properly mandated and facilitated, a workplace initiative can be highly effective in helping to achieve alignment at all levels. Frankly, this process of facilitating dialogue and developing consensus can be a difficult experience, especially if it involves elements of a more traditional culture trying to evolve to meet new pressures. Organizational change initiatives are common. Unfortunately, they frequently fail to achieve the stated objectives. “If the traditional organization resembles a military battalion, the information-driven organization more closely resembles a symphony orchestra. All instruments play the same score in the orchestra, Peter Drucker notes, but each plays a different part. They play together, but rarely in unison.”1 Getting the domains to “play harmoniously” — aligning them toward one end — is one of the biggest challenges management faces in Workplace Defining Factors - - Technology H.R. Issues Voice, Data, Future Direction Attrition, Recruitment, Retention, Rewards Organizational Structure Branding Business Processes Client Expectations Work Place Market Conditions Officing Methods Firm Aspirations Accommodation Standards Real Estate Markets/Site Cultural & Change Issues A successful workplace solution contributes to an organization’s health in two meaningful ways. The first way is the product – the design - and its ongoing success in accommodating the productive needs of the enterprise, its people and their clients. The second contribution, potentially more powerful, involves the process one undertakes in arriving at the end product. The workplace roles and trends Support Services Firm Politics Resource Allocation wrkplc.incorporated, 2001 Messaging Client, Staff, Competitors, Community, Mkts. an organization. That is one reason why vision statements, aspiration announcements, goal setting, and firmwide value edicts are so common. “Real, sustainable advantage comes… from the way a company’s activities fit together.”2 Nothing can tear down silos and align domains like focusing on a tangible reality such as the workplace, and therein lies its Organizational Change John P. Kotter describes: “The Eight-Stage Process of Creating Major Change: • Establishing a Sense of Urgency • Creating the Guiding Coalition • Developing a Vision and Strategy • Communicating the Change Vision • Empowering Broad-Based Action • Generating Short-Term Wins • Consolidating Gains and Producing More Wins • Anchoring New Approaches in the Culture.”3 A strategic workplace initiative is a perfect focus, even catalyst, for effectively addressing all of the above - especially the last one. What better way to anchor change than with a work environment that will continue to mold behavior and attitudes, and ultimately culture? In every sense of the word, “workplace” is a verb — not a noun; a living, breathing doer — not a passive thing. In reading many books on organizational development, there are disappointingly few references to the power of the workplace to facilitate, undermine, or impact change in any way. I think part of the reason is that those who create work environments do not take their own creations seriously enough, or view them in their broadest implications. A “Real Change Leader” is defined as one who is capable of “…energizing and focusing people down the line on collective actions that yield higher performance results in…three areas. We think of RCLs as unique linchpins who connect • marketplace realities • top management aspirations and • workforce energy and initiative.” 4 This also sounds like a fair description of what a well-conceived workplace solution Ferguson.v2 6/6/01 1:43 PM Page 5 does. No one can presume to design such a place and not, at the same time, see themselves as a change agent — designers are in the change business, just as they are in the human resources, branding and other “businesses” which together define the workplace. Think of it this way - every facility ever created is an incubator for the future firm – an incubator of behavior, process, message and culture. It is somewhat presumptuous to believe that a “good” design can bring prosperity and a happy, whistling staff to an enterprise, but there is ample evidence that, if done poorly, it can seriously undermine other positive initiatives. “Bad architecture can sap business life in a variety of ways because the pathology of office design is so extensive: space that costs too much to run; leases that cannot be escaped from in times of recession; square footage that suddenly becomes too abundant or too scarce; cranky building forms that make face-toface internal communication difficult…design features that insidiously overvalue status… And, perilously underestimated, is the importance of messages that are broadcast by architectural imagery about the values of organizations and the people who work in them.” 5 “Bad architecture” is that which is not integrally conceived, incorporating and integrating all the domains discussed. A key challenge for the design community is to further establish their credibility in this regard — their participation as a true partner in the process of achieving what the client really needs. Think-Say-Do Gaps If the three have nothing to do with each other, then staff cynicism ensues as employees actually come to expect misstatements or half-truths — certainly not the full story. The workplace does not mislead. It is what it is. An organization can speak of flattened hierarchy and open communication all it wishes, but 30 seconds in the office tells the story. This role deserves more attention from the human resources departments and is one reason they have to be more involved in the creative process. Their involvement is not always an easy thing to achieve. Designers must push harder to involve this key missing link. Economic Cycle Madness Economic cycles are killers — a bad dream that business seems bent on reliving over and over. When times are good, the focus is upon revenue and nothing but revenue. Spending occurs freely in order to achieve growth — whatever is required. Excess space is frequently taken on the assumption it will be needed. Growth is assumed to be a forever thing. Then the cycle turns downward and the focus is on profits and the cost reductions necessary to maintain them, given the drop in revenue. What was right before is now all wrong. The predictable layoffs and cost-cutting measures undermine the best human resources plans to build allegiance, cynicism is rampant, and leadership credibility is seriously damaged. The enterprise pays a premium for rents when one needs more space and gives it away at pennies on the dollar when the demand is down. Cost cutting becomes the solution to all problems and It is popular today to talk about the role of the workplace in staff retention and recruitment. BOSTI6 has made significant observations over many years on the role the environment plays on staff satisfaction, linking it to productivity and customer satisfaction – an activity well worth review. A very different perspective on the role the environment plays in staff attitude is the role of the workplace as truth-detector. There can be large gaps between what management thinks, what it says and what it actually does. every element goes under the knife. The cycle bottoms and starts back up. The whole process begins again. Both extremes are flawed in that one cannot “spend” a firm to profitability any more than one can “save” it there. We almost accept these extreme cycles as the nature of things. While there will always be economic cycles, occupancy can have a big impact on how large the amplitude of the cycle swings are to be. These cycles and their impact is a significant dilemma for CRE professionals and are a major area to be addressed in years to come. It also represents a major potential contribution for the design profession to help address. Three Dynamics to Consider for the Future Defining Value The “value” of our services is a subject we all care about a great deal, but seldom address directly. We seek to do valuable things, make contributions. We are hired, fired or honored based upon some notion of “value.” We know the results but seldom really understand the reasons. A number of years ago, the pre-merger Price Waterhouse firm asked the executives of their largest clients a simple, yet profound question: What is the most valuable thing that we do for you? The most frequent answer: Help me make better decisions. Sounds logical. How do you do that? The Client Chain Designer CRE Group Service Lines Firm Clients workplace roles and trends Ferguson.v2 6/6/01 1:43 PM Page 6 First, by understanding that help me make better decisions usually commensurates with help me succeed with my client. Everyone has clients and the relationship can be seen in the simplified diagram on the previous page. The service line owes solutions to the firm client. The success of the CRE group in meeting the needs of the service line can be measured in how well they support the service lines in achieving their success or taking care of the firm client. The designer inherits the entire chain and the more they can understand of the upstream issues, the more success they will have with their prime client, the CRE Group. The only way to ultimately succeed with your client…is to help your client succeed with theirs. The firm client in the chain, will increasingly define what is “valuable” in the designer’s activities. The firm client is the “market force” we spoke of earlier and the more the designer understands about them, the better. “There is one valid definition of business purpose — to create a customer.”7 Keeping them is no small task, either. Focusing on their client’s need is the key ongoing activity of an enterprise and all members of their team must contribute in tangible ways. Simply put, if a particular item is not valuable to the firm client, then it will not remain valuable to the CRE group. Don’t count on providing that thing for very long. Expensive design solutions immediately come to mind, but that’s too easy. Proper attention to other domains is increasingly important. The selling of full cycle services — not just a product, but the ongoing support of that product — is a trend that will continue. Teams from the firm client may “live-in” your client’s offices for long periods. Those teams are much more interested in the efficiency of the space to support their needs than the materials in reception, which they may never see. Disintermediation Economic cycles aside, organizations are under increasing pressure to obtain the highest quality of what they need at the workplace roles and trends lowest cost — to find new ways to better achieve productivity contribution for each element in the supplier-to-user delivery chain. Only those elements or service providers that directly and materially enhance that productivity will continue to survive. commissions are eliminated, renovations costs are reduced through “comparative shopping,” redesign fees commensurately reduced, and even existing furnishings potentially reused — a scenario which affects all the main players in the space delivery chain today. As we begin to realize the capabilities of the Internet, “monopolies” on information are evaporating due to the ability for anyone to speak instantly with anyone else. Now, take the next logical step of eliminating even the above service provider. How long can it be before accounting organizations, groups of banks or any other organizations with similar facility needs, work as consortiums to pool space needs and usage. Much as consortium buying occurring in certain other industries, consultant-free space-trading is also starting. The cost effectiveness will drive it. Disintermediation is the removal of service layers in a process, brought about by the elimination of information monopolies. To illustrate, I recently received the following e-mail: As a corporate real estate (CRE) executive you are no doubt currently faced with the challenge of maximizing the value of unutilized space. “X” has launched “Y” the first company-to-company, internal marketplace providing space sublets, sharing, acquisitions and dispositions directly to other CREs. CRE departments use X’s services to quickly and anonymously pool their space acquisition, disposition and sharing requests - maximizing availability and reducing the costs of short-term lease space. X’s solutions will enable you to: • Reduce time and costs to locate and dispose of short-term lease space • Protect your privacy by anonymously locating or marketing your space • Achieve greater market reach and pricing • More quickly and efficiently manage the entire transaction process Join other Global 2000 companies in shortening transaction times, streamlining processes and reducing costs. This service proposes to link Enterprise A directly with Enterprise B so that they can do space “deals” without the customary players. To the clients of Enterprise A, it’s really irrelevant how Enterprise A obtains effective space, except as the cost to do so affects the price charged for their goods or services. They do care about that. The Internet allows that cost to be dramatically reduced if conventional brokerage Go one more step and one can envision similar organizations in the same city developing space together, including the advantages of: • built-in swing areas to allow for growth and physical separation • the latest in state-of-the-art voice and data technology infrastructure (more state-of-the-art than they could afford independently) • systems segregated by software switching to allow for agility in rearrangement • high-level, common shared services support • interchangeability of all components in the development • overall superior facilities achieved through leverage which none could afford individually What one needs to be willing to sacrifice in the above scenario is some degree of “space branding” and market differentiation based upon workplace. Even loss of this differentiation represents a cost advantage in that the workplace, as a decision factor, is removed from competition for quality personnel. One is left to compete for people and business solely on the basis of the things that are of prime value to the firm client – product knowledge, management effectiveness, market leadership, application innovation, speed and responsiveness. Bottom line: you can wring costs out of the Ferguson.v2 6/6/01 1:43 PM Page 7 elements of a system only so long before you have to look at the system itself. The firm client will drive this systemic upheaval, enabled by the Internet. In the transitional structure of recent years, shown next page “Figure 2”, project management has been fully outsourced. Only the more senior real estate levels remain internal, for strategic purposes. The Service Line Units are still forced to deal with the infrastructure groups separately, but some cooperation has begun to occur between infrastructure groups. Evolution of the Corporate Real Estate Group Ten years ago, a typical corporate real estate structure, shown “Figure 1”, was heavy with internal employees and layers of reporting. Project managers and program directors reported to the head of design and construction, who reported to the head of real estate, who reported to the head of infrastructure, similar to the diagram below. The only prime team members who were not internal employees were the real estate consultants or brokers and most designers. In the Projected 2020 model, shown “Figure 3”, the entire real estate function is outsourced. What remains is a real estate coordinating entity as part of what is now a fully integrated shared services group. The service line units now deal with one infrastructure group, probably via a liaison, to address all their needs. There are uniform accommodation standards, one real estate approach, and an annual planning function all managed by a single outsourced primary real estate service provider for all occupancy matters. The relationship between the client-facing service line units and the entire infrastructure group was fractured, with no central infrastructure organization. The service line units had to deal with technology separately from real estate or support services. Those three groups, also, dealt little with each other. (“That’s not my job,” was a common phrase.) The real question posed by this model is “who leads the parade in occupancy?” What entity occupies the outside primary real estate service provider box? Or, what group of entities? What tasks included in this oversight posi tion remain as we know them today? Which ones have morphed into something very different? Which ones are gone? Concluding Question All right, so what? What does all this really mean for the design community, specifically? That fully depends upon the design community in that the answer evolves totally from how they envision their role in 2020 vis-avis the CRE groups, real estate consultants, architects, planners, program managers and even professional organizations like the new IDRC/NACORE entity. What is that vision? I include, without comment, the one current public statement I could find on designer activities taken from the ASID Web site: “What does an Interior Designer do? • consulting services to help determine goals and objectives • generating ideas for the functional and aesthetic possibilities of the space • creating illustrations and renderings • developing documents and specifications relative to interior spaces in compliance with applicable building and safety codes Figure 1 Technology Security H.R. Finance Travel Procurement Office Services Service Line Unit Real Estate Firm Client Design Planning Project Mgmt. PM PM PM PM PM PM PM PM PM PM PM Traditional CRE Structure and Relationships; 1990 C C C C workplace roles and trends Ferguson.v2 6/6/01 1:43 PM Page 8 Figure 2 Technology Security H.R. Finance Travel Procurement Office Services Service Line Unit Real Estate Firm Client Design Planning Project Mgmt. PM PM PM PM PM PM PM PM PM PM PM C C C • allocating, organizing and arranging a space to suit its function • monitoring and managing construction and installation of design • selecting and specifying fixtures, furnishings, products, materials, and colors • purchasing products and fixtures • designing and managing fabrication of custom furnishings and interior details • designing lighting and specifying”8 Asked another way, where on the strategicto-tactical meter does the design community wish to participate? The parts have not yet been cast for a 2020 timeframe, though things are in motion. Final role determination will be the result of a conscious, committed, purposeful set of dialogue and actions, laser-focused on a clear vision and enlightened with understanding of all the players, challenges and opportunities. If the vision is for the design community to play a major strategic role, my sense is that profound change in the community is required — profound change defined as: “…organizational change that combines inner shifts in people’s values, aspirations and behaviors with ‘outer’ shifts in processes, strategies, practices and systems.”9 work patterns Transitional CRE Structure and Relationships C Challenges that are this fundamental also go to the issue of education. A new college graduate in 2020 is about three years old today. Sounds like plenty of time, but other players in the real estate community are asking the same fundamental questions. Inaction is the one course no one can afford to take. A Final Perspective Notwithstanding all the foregoing, we cannot lose focus, first and foremost, on the larger and unique role of design in the workplace and, ultimately, our lives. “Design is about life. When historic revolutions happen that shake the world and ultimately affect the way we live, design can provide the power, grace, clarity and balance necessary to accommodate these stressful circumstances. Good design can act as the mediator between technology and human beings and is always an advocate of the latter.”10 Mediation and Advocacy – worthy and necessary roles to consider in the dialogue about what path the community of design takes to the year 2020. Ferguson.v2 6/6/01 1:43 PM Page 9 Figure 3 Technology Office Services Finance Integrated Shared Services Security Travel H.R. Service Line Unit Firm Client Procurement Real Estate Primary R.E Service Provider Notes and References Business 2010; Fred Harmon; Kiplinger Books, Washington, D.C., 2001. Michael Porter, Author, Authority on Competitive Strategy Projected CRE Structure and Relationships; 2020 workspheres, Design and Contemporary Work Styles; Ed. By Paola Antonelli, Publication of the Museum of Modern Art, New York, 2001 Leading Change; John P. Kotter; Harvard Business School Press, Boston, 1996 Real Change Leaders; Jon R. Katzenbach, et al., McKinsey & Co., USA, 1995 The New Office; Francis Duffy; Conran Octopus, Ltd., London, 1997 Disproving Widespread Myths About Workplace Design; BOSTI, Brill, Wiedman and Associates, Kimball International, Jasper, Ind., 2001 Management; Tasks, Responsibilities, Practices; Peter Drucker, Harper & Row, New York, 1973 American Society of Interior Designers; Web site, www.asid.org The Dance of Change, a Fifth Discipline Resource; Peter Senge, et al., Doubleday, New York, 1999 work patterns Loftness 6/6/01 1:53 PM Page 2 Photo: Armstrong® Vivian E. Loftness is a professor at Carnegie Mellon University in Pittsburgh and head of the School of Architecture. Loftness is an international sustainability and building performance consultant for commercial and residential building design. She has edited and written a wide range of publications on advanced building systems, energy, climate and regionalism in architecture, as well as design for performance in the workplace of the future. Over the past 10 years, Vivian Loftness has focused on advanced architectural research on the performance of a range of building types, from museums to high-tech offices, and the innovative building delivery processes necessary for improving quality in building performance. Supported by a university-building industry partnership, the Advanced Building Systems Integration Consortium, she is a key contributor to the development of the Intelligent Workplace (a living laboratory of commercial building innovations for performance) and has authored a variety of publications on international advances in the workplace. In the Center for Building Performance at Carnegie Mellon, Loftness has been actively researching and designing high-performance office environments with DOE, DOD, Department of State, GSA, NSF and major building industries such as Steelcase and Johnson Controls. She has served on five National Academy of Science panels as well as being a member of the Academy’s board on Infrastructure and the Constructed Environment. Her work has influenced national policy and building projects, including the recently completed Adaptable Workplace Lab at the U.S. General Services Administration. Loftness 6/6/01 1:53 PM Page 3 ADDING VALUE: PRODUCTIVITY AND QUALITY OF LIFE IN FUTUREWORK ENVIRONMENTS VIVIAN E. LOFTNESS, AIA, PROFESSOR OF ARCHITECTURE, CARNEGIE MELLON UNIVERSITY SENIOR RESEARCHER, Center for Building Performance and Diagnostics The three ASID-sponsored papers on FutureWork 2020 by Andrea Vanecko of Callison, Nila Leiserowitz of Gensler and Robert Hillier of the Hillier Group simultaneously raise a number of arguments about future and current work environments. All three papers argue the shift from linear, disciplinary decision making in design; the need for collaborative scenario building and research; multiple, non-reductionist alternatives to the definition of the workplace; and quality of life issues that will change the future of work environments. This response will attempt to capture the common strengths of these arguments and add dimensions that were not introduced. Future work environments emerge from multi-disciplinary and non-linear collaborative decision making. Andrea Vanecko introduces the importance of a new form of “participatory, coordinated, integrated and continuous process that builds toward the desired future….toward a non-linear “systems” approach to design, encouraging multiple design inputs, new communication tools and accelerated methods of implementation.” She illustrates that although business leaders talk about cross-functional change processes, most organizations continued to compartmentalize the execution of strategies among their corporate real estate/information technology/facilities management/human resources (CRE/IT/FM/HR) departments. Moreover, communication between designers and workers is often lacking, with the result that in “99 completed re-engineering initiatives, 67 percent were judged as producing mediocre, marginal or failed results. Fifty percent of the companies that participated in the study reported that the most difficult part of re-engineering is dealing with fear and anxiety in their organizations.” I would fully agree that the full client team of CRE/IT/FM/HR and occupants is critically needed in the design of future work environments. However, none of the authors mentioned the critical shift required in collaborative decision making between the design/engineering and construction teams. In extensive study of innovative work environments, it is our experience at the Center for Building Performance that the coordination between design and engineering disciplines is even weaker than the coordination of the client representatives for these innovative work environments. Not only are the architectural, HVAC, electrical, lighting, networking and interior decisions often made in a linear fashion, but the specification, construction, and commissioning of the innovative work environments are also linear and indeed often unconnected. The result is significant dysfunction for months or even years, especially in innovative work environments. For this reason, I would precede Robert Hillier’s list of collaborators - including organizational psychology, behavior modification, cognitive ergonomics, economics, telecommunications technology, group communication dynamics and demographics – with the lighting, acoustic, HVAC, construction, material manufacturing decision makers that will be critical to successful dynamic work environments. adding value Loftness 6/6/01 1:53 PM Page 4 Future work environments require architecture/ engineering/interiors/ construction/management collaboration to ensure flexible infrastructures. Carnegie Mellon’s “intelligent workplace” team argues that addressing issues of organizational dynamics, technological change, individual productivity and environmental sustainability will require buildings and retrofits that can guarantee that every building occupant, at their individual workstation, will be supplied with critical services: Seven basic infrastructures every occupant/workstation needs individually • fresh air • temperature control • lighting control • daylight and view, reduced isolation from outdoors • privacy and working quiet • network access: multiple data, power, voice connections • ergonomic furniture and environmentally appropriate finishes With a new generation of materials and systems, collaborative multi-disciplinary teams can provide these seven mandates over time, creating productive environments that attract the best workforce, offer personalized infrastructure and control, and support continuous change in organizational and technological configurations through infrastructure flexibility. It is clear, however, that the dynamics of space and technology in today’s work environments cannot be accommodated through the existing building infrastructures or the linear design processes that create them – neither the “blanket systems” planned for uniform open-plan configurations, nor the idiosyncratic systems planned for unique office configurations. What is needed are flexible grid, density and closure systems – a constellation of building systems that permit each individual to set the location and density of ventilation and thermal conditioning, lighting, telecommunications and furniture, including adding value the level of workspace enclosure. Only the commitment of the full architecture/engineering/interiors/construction and manufacturing team to collaboratively deliver relocatable, user-based infrastructures will create new and retrofit future work places capable of supporting individual comfort and productivity, organizational flexibility, technological adaptability and environmental sustainability. Research and experimentation is critical to future work environments. The Future@Work environment of Callison and ASID revealed “the power of the exhibit experience to take the fear out of change.” This learning exhibit evolved from a collaborative, non-linear design process, the strengths of scenario planning and a recognition that “new resources continue to encourage experimentation and testing of new ideas.” Robert Hillier also emphasizes that “as a way of predicting future organizational and social behaviors, scenario planning is now a well recognized tool” and is key to multi-disciplinary non-linear design and system flexibility to absorb change. Our practice and applied research efforts agree with this wholeheartedly. There is no tool so powerful for learning about systems integration, flexible and adaptive technologies, and merging disciplinary expertise over time than “living laboratories”. At Carnegie Mellon University, our living laboratory - the Robert L. Preger Intelligent Workplace has been a non-stop collaborative work and learning environment for well over 1,000 professional and client teams a year – with a continued opportunity for lessons learned. One lesson that is clear from our laboratory is the importance of scenario planning for multiple spatial alternatives for the dynamic organization. In a break from conventional design documents, designing the office of the future must begin with multiple floor plans, envisioning years of organizational reengineering and technological change. These floor plans provide the basis for determining the flexible infrastructures needed, the grid of service and the number of nodes needed for air, cooling, light, data, voice, power. These floor plans also provide the basis for selecting the furniture “kit-of-parts” that will support the dynamic organization without waste. Only a flexible workplace infrastructure — from servicing systems to furniture — will support the constant demand for the regeneration of workgroup and workstation solutions. With the design of infrastructures that are capable of supporting multiple layouts and the selection of grids of service with adaptable and relocatable nodes of service, it is possible to address workplace issues both first and last in design. In addition to scenario building and experimentation, Robert Hillier introduces the importance of expanding professional research efforts on such critical issues as: how the physical workplace affects productivity, creativity and worker satisfaction; the relationship between work patterns and work effectiveness; and the impact of city and regional patterns on workplace change. I would like to add a number of major pent-up research efforts based on an NSF Research Needs workshop held in 1997 and the EVision workshop held in 2000, that formed the basis for a distributed, collaborative research institute (thousands of professionals nationwide from all the disciplines responsible for our built environment). Future work environments cannot be represented by “reductionist” or singular solutions but are built on layered opportunities. All three authors introduced the notion that “the optimally effective or motivating workplace will change according to the nature of work, whether individual or aggregated, while the organization of the workplace will be separate from the organization of the work,” (Hillier 2001). “Design solutions for the workplace are not finite or static. They must embrace change, ready to adapt to the future, prototypes within a company’s business evolution,” (Vanecko 2001). At times, however, the arguments did reveal reductionist visions that must be thoroughly studied and debated. Vanecko argues that “less space will be allocated to individual work,” and this at a time when individual homes are moving to 700-1000 square feet per person? “That symbols of status will need to be exchanged” at a time when SUVs are the hottest selling cars in the U.S.? And that “solutions included little dedicated office space, but many choices Loftness 6/6/01 1:53 PM Page 5 A distributed, collaborative research institute to study high-performance buildings, interiors and community systems in relation to: Commerce Jobs Trade Human Potential Individual Productivity Quality of Life Organizational Productivity Environmental Potential Pollution Reduction Energy Use Reduction Reduction in Raw Material Use Asset Potential Tourism Blue Book Value Obsolescence Preserving Land and Biodiversity Health Potential Sick Building Costs Healthy Building Gains Human Safety and Security Education Potential Learning in School Buildings Innovation in Learning The Next Environmentalists The Science and Technology Potential The Information Age Face to Face and Digital of alternative work settings with comfortable, mobile furniture and lots of available tools. The emphasis was on group activity and communication; spaces could be divided or opened easily to create places for retreat as well as spaces for collaboration.” Robert Hillier agrees with this last assessment that “while workplace design was traditionally focused on the individual worker performing a set of tasks in a fixed environment, it is now centered on teamwork and group activity in flexible environments that support rapidly evolving business strategies and goals.” Although it is true that the business community is acting on this commitment to collaborative work over individual, there is little evidence that shows that the knowledge workers’ time dedication to the collaborative work effort exceeds individual concentrated effort, or even should. Nila Leiserowitz argues for greater attention to the “collaboration vs. concentration dilemma that dogs the open workplace. “ Yet, even serious attempts at addressing this dilemma are mostly about “looking different.” Indeed, much richer understandings about collaborative work are needed, as well as the ever-increasing challenges facing individuals who are all required to be multitaskers. Careful study of how workers spend their workweek reveals a significant percent- age of tasks in which more space, dedicated offices and stabile furniture will be critical. A careful study of collaborative work output may reveal that ad-hoc teaming spaces and meeting rooms only yield information exchange but not knowledge, with an entirely different type of collaborative work environment and work tools needed for collaborative creativity and collaborative output. Nila Leiserowitz might be describing these creative collaborative environments: “This is the world that Marshall McLuhan prophesied. Our children are more at home in it than we are. The Japanese give this ‘place’ a name, ba: ‘a shared space for emerging relationships.’ Its purpose, they say, is to support knowledge creation. ‘When knowledge is separated from ba,’ they add, ‘it turns into information.’ Today, when we’re drowning in data, knowledge is oxygen.” “Authenticity and connection – real, physical connection with one’s peers are what people want.” Maybe we should “Learn from Starbucks about making people feel at home in a communal setting,” which may be a far better collaborative hearth than Hillier’s Kinko’s. In short, I would like to expand the arguments of all three authors about the nonsingularity of the future. Additive capability is our future – in the IT world we have desktops and laptops and palmtops and CDs and DVDs and floppies and more to come – all tools of a productive worker. The IT creativity tools seem to have no limits to resources because of corporate convictions about the productive worker – neither should the work environments that house these knowledge workers and their technologies. As Robert Hillier argues, there are constants. “Among them are the need for privacy and personal space, the territorial instinct, the desire for status and the need for socialization,” and people will continue to “immerse themselves in artifacts and memory aids.” In addition to constants, there are also new innovative work environments and motivational environments and collaboration environments that the highly productive U.S. workforce not only can afford but must embrace. Tom Moran of Xerox Park, Azizan Aziz, and I have continued to argue for the additive opportunities of a palette of individual and collaborative spaces, ranging from individual places, to meeting places, to social places, to project places to leadership places to electronic places with shared and independent elements, what Robert Hillier might have identified as an “interrelated series of motivating environments.” In the development of guidelines for the Advanced Building Systems Integration Consortium and the NSF/IUCRC industry-government-university collaborative research effort, we have identified 10 major interior design decisions that will affect future work environments. Ten Major Interior Design Decisions 1. neighborhood clarity and shared services 2. layers of ownership, multiple work environments 5. functional support for shared work processes 4. functional support for individual work processes 3. layers of closure, open/closed variations 6. layers of mobility 7. layers of personalization 8. infrastructures to support environmental control 9. infrastructures to support technical control 10. healthy, detailed, aesthetic environment adding value Loftness 6/6/01 1:53 PM Page 6 Quality of life, productivity and sustainability will also drive future work environments. nightmare that isolates individuals and workgroups. Just like yesterday’s war veterans, today’s high tech/information overload veterans may demand “simple, direct and honest efficiency in the material aspects of the means by which he lives.” Again, all three authors are consistent in their assertion that quality of life, productivity and sustainability will drive future work environments. Nila Leiserowitz and Robert Hillier define nurturing, whole life environments with more diverse workforces, with greater globalization, extended work years, quality of life concerns and growing socialization needs. As designers, we will be asked to provide environments that can sustain human attention, nurture collaboration, ensure health and motivate a changing population of workers. We will be asked to balance smart building technology with natural building technology to ensure environmental, organizational and individual sustainability. I will close this written response with CBPD’s definition of the sustainable environments for FutureWork. Robert Hillier further argues that “design will be the tool by which technology is tamed and brought into human scale” giving people a greater sense of control over their lives. Defining sustainability for This results in a mandate for future work environments to be “flexible to adjust to the individual’s preferences for climate control, lighting, sound absorption, surface heights and ergonomic seating. In such offices, technology and the obsolescence of hierarchical work structures will give many workers the latitude to customize their own environments to order.” Moreover, “The roles of architecture and environmental design will be expanded to encompass not just discrete buildings, but the larger city and regional patterns of which they are a part.” I could not agree more. In fact, I am convinced there is enough evidence as to the individual and organizational productivity, health, management and environmental benefits of environments designed for individual and community vitality (reference BIDS), that I feel we must set aside Andrea Vanecko’s acceptance that “the bottom line will continue to be of primary importance.” Instead, we must prove Nila Leiserowitz’s assertion that future work environments will be “filled with natural light and air, too, from operable windows or a double-layered skin, with under-floor air to give each person environmental control. The materials it uses are chosen to minimize CO2/SO2 emissions, ensure indoor air quality, protect the environments and allow for future recycling or direct reuse.” We need to avoid at all cost the possible future workplace Robert Hillier describes in the MaxiMog, an environmental adding value future work environments Sustainable design is a collective process whereby the built environment achieves new levels of ecological balance through new and retrofit construction, toward the long-term viability and humanization of architecture. Focusing on environmental context, sustainable design merges the natural minimum resource conditioning solutions of the past (daylight, solar heat and natural ventilation) with the innovative technologies of the present, into an integrated “intelligent” system that supports individual control with expert negotiation for resource consciousness. Sustainable design rediscovers the social, environmental and technical values of pedestrian, mixed-use communities, fully using existing infrastructures, including “main streets” and small town planning principles, and recapturing indoor-outdoor relationships. Sustainable design avoids the further thinning out of land use, the dislocated placement of buildings and functions. Sustainable design introduces benign, nonpolluting materials and assemblies with lower embodied and operating energy requirements, and higher durability and recyclability. Finally, sustainable design offers architecture of long-term value through “forgiving” and modifiable building systems, life-cycle instead of least-cost investments, and timeless delight and craftsmanship. References Hillier, Robert J., “ Mastering Your Universe: Balancing Work and Life in the 2020 Workplace.” Future Work 2020, 2001. Leiserowitz, Nila, R., (Gensler) ,”Future Imperfect: The World of Work in 2020”, Future Work 2020, 2001. Vanecko, Andrea, (Callison), “The Integrated Workplace”, Future Work 2020, 2001. Loftness V., et al, “Smart Buildings, Intelligent Buildings”, in Facility Design and Management Handbook ed. Eric Teicholz, McGraw-Hill Inc., 2001, Chapter 12, pp. 12.1-12.41. Loftness, Vivian, “ E-Vision 2000 Energy, Productivity, and the Critical Role of the Built Environment.”, Presented at the EVision Conference held in Washington D.C. Oct.11-13, 2000. Loftness, Vivian, Gurtekin, B., Mertz,K., Ries,R.,Shankavaram,J., Singh,A., Mo, Z.,”Building Investment Decision Support (BIDS)” ABSIC Project 1999-2000. Loftness, Vivian, Hartkopf, V., Lee, S., Ries, R., Singh, A. “Guidelines for High-Performance Buildings.” ABSIC Project 1999-2000. Hartkopf, V., V. Loftness, A. Aziz, and S. Lee, “The GSA Adaptable Workplace Laboratory,” presented at the Second International Workshop, CoBuild?99, Pittsburgh, PA, USA, Oct. 1-2, 1999, and published in Lecture Notes in Computer Science, No. 1670, Springer-Verlag, Heidelberg, Germany, ISBN 3-540-66596-X, pp. 12-28. Loftness, V., “Addressing the Big Building Crisis in Sustainability: Communities, Infrastructures, and Indoor Environments,” in Dimensions of Sustainability, ed. Andrew Scott, New York: E & FN Spon Publishers, 1998. Loftness, V., V. Hartkopf, A. Mahdavi, S. Lee, A. Aziz, and P. Mathew, “Environmental Consciousness in the Intelligent Workplace,” presented at NEOCON 1994, held in Chicago, Ill., June, 1994. Cover 6/6/01 1:37 PM Page 4 FutureWork 2020 Sponsors Steelcase® At heart, Steelcase is a work effectiveness company. Our desire is to support designers as they create environments that energize and inspire the people that work in them. Beyond their portfolio of award-winning products, they offer knowledge, programs and services including "Portico" a web-based resource (www.steelcase.com) exclusively for architects and designers. Steelcase has developed a legacy of providing design professionals with CEU accredited learning opportunities as well as an investment in student education through Steelcase University Student Design Excellence, a four-week summer program. Their commitment to the profession continues through active participation and financial support of AIA, ASID, IIDA, FIDER and IDEC. Steelcase considers the design profession a partner in their aspiration to transform the ways people work. Armstrong World Industries, Inc. Armstrong World Industries, Inc., is a manufacturer and marketer of interior furnishings. Its products include floor coverings and installation products, acoustical ceilings and grid systems, and insulation for heating and cooling systems. Armstrong also manufactures and markets high-performance gasket materials. Through its recently acquired subsidiaries, Triangle Pacific Corp., the world’s largest manufacturer of hardwood flooring and a major producer of hardwood cabinets; and DLW Aktiengeselschaft, the leading flooring manufacturer in Germany, Armstrong now produces high-quality wood florring and wooden kitchen and bath cabinets, commercial carpet, linoleum and sports surfaces. In 1997 Armstrong, Triangle Pacific Corp., and DLW Aktien-gesellsschaft had combined sales of approximately $3.56 billion. The combined companies have a total workforce of 20,400 employees worldwide. Ziff Davis Smart Business The monthly magazine for top business managers who are actively investing in technology to benefit their bottom-line. Ziff Davis Smart Business is written for business leaders, in the language of business, who know that integrating technology into core business functions is the key to growth. Ziff Davis Smart Business gives readers the information they need to develop optimal strategies and practices that will give them a competitive edge. The American Society of Interior Designers (ASID) ASID is the definitive resource for professional education and knowledge sharing, advocacy of interior designers’ right to practice and expansion of interior design markets. As the largest organization representing interior designers, ASID has over 30,500 members. ASID is an organization that: • defines interior design by what its providers do, not who they are • is vital to the success of interior design providers, their partners and customers through shared knowledge and collective action • gives interior design providers the tools to understand and perform beyond customer expectations • is the catalyst for understanding and managing the changing working and living environments ASID provides services to the interior design profession, the public and its membership. The Society promotes design excellence through professional education, market expansion, information sharing and the creation of a favorable environment for the practice of interior design. Cover 6/6/01 1:37 PM Page 1 F The American Society of Interior Designers 608 Massachusetts Avenue, N.E. Washington, D.C. 20002-6006 Phone: (202) 546-3480 Fax: (202) 546-3240 E-mail: [email protected] www.asid.org 2 C/T 5318