PDF - Amy Mauriello
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PDF - Amy Mauriello
Amy Ma uri ello User Experience Designer / Somerville, MA / [email protected] / aemcreative.com / 603.315.9222 Education Work Master of Science in Human Computer Interaction DePaul University November 2016 expected B.A. Degree in Graphic Design Chester College of New England May 2010 UX Designer MassMutual Boston Solutions Center February 2015 ~ Current Designs user experiences for mobile and web applications in an agile, technology lab environment. Creates wireframes, user flows, and interactive prototypes. Additionally aids front-end developers HTML, CSS and some JS responsibilities. Interaction Designer DEKA Research & Development September 2013 ~ February 2015 Collaborates with interdisciplinary teams to research user needs and rapidly iterate design solutions. Works within agile software development frame work, supporting business analysts and product owners. Provide support for requirement definition exercises and take part in usability testing protocol. Web Designer Stonyfield June 2012 ~ September 2013 Conceptualize and create intuitive, engaging, and brand-consistent web and mobile experiences. Design original email layouts and hand code underlying HTML and CSS and other interactive components into site content. Web / Graphic Design Freelancer aemcreative Designs and creates print and web collateral for numerous clients. Created websites, email blasts, landing pages, magazine advertisements, logos, brochures, trade show booths, business cards, counter cards and invitations. June 2007 ~ Current Amy MauriellO User Experience Design Portfolio A my Mauri ello UX Por tf o li o MyCityRoute Mobile App Human Computer Interaction Graduate Work OVERVIEW Public transportation is notoriously unreliable. Overcrowded train platforms, buses that skip stops, equipment failures, even police actions, all mean that the way you were counting on getting to work or making your restaurant reservation on time may fail without warning. Commuters need a way to reliably know what’s happening on their favorite lines in real-time so they can figure out how to get where they need to go no matter what happens. MyCityRoute is designed to be a personalized, social app that increases its effectiveness the more one uses it. This means it is best for those repeatedly using public transit who need to quickly know what issues are occurring and make rapid transit decisions. It is also useful for those who travel regularly and want a familiar tool to use in a new city. ROLE I worked alongside other HCI graduate students to design and develop MyCityRoute. The app is responsive and works across mobile, tablet, and desktop. I led the technical effort and created the majority of the interactive prototypes using Axure and Flinto. SKILLs Personas prototyping user stories axure u s e r r e s e a rc h flinto usability testing M YCI T Y RO U TE Personas J e n n a , T h e C o m m u ter R o g er , T h e T o u rist • • • • • • • • Age: 33 Profession: Web Developer Location: Chicago, IL Jenna is a an AE at a large advertising firm in downtown Chicago and has been with the company for five years. She is a very organized individual who likes lists, sticking to schedules, and being punctual. In her free time, Jenna enjoys working out at her local gym in Irving Park, riding her bike along the lake with her boyfriend, checking out new restaurants and going to the local farmers market on Saturday mornings. “I take two buses and a train everyday to and from work, and on the weekends, I’m always running around somewhere. I need to be able to make quick decisions when taking public transit to arrive to my destination safely, with minimal headache and hassle.” Age: 42 Profession: Teacher Location: San Francisco, CA Roger teaches high school history and geography. Roger and his wife have two children, Garrett, age 10, and Rebecca, age 13. In his free time, he enjoys traveling and exploring new cities with his family, reading, attending baseball games, and cooking. He also enjoys coaching his little league t-ball teams on the weekends. “When I’m exploring large cities with my family, I don’t like forking out tons of money on cab fares, and instead prefer to take public transportation. Living in San Francisco, we are familiar with public transit systems and how they work, so planning out a trip in a new city while being able to check times and alerts is easy and convenient. ” M YCI T Y RO U TE User Story #1 - The Commuter As a Commuter, I want to make an educated decision on the best way to get to my destination so I can arrive quickly and safely. M YCI T Y RO U TE User Story #2 - The Tourist As a Tourist, I want to plan my trip so that I can access it quickly throughout the day. M YCI T Y RO U TE Usability Testing GOALS • • • • Making sure the app functionality meets user expectations Determining whether users can find information on their favorite routes quickly Determining whether users are able to quickly report current travel alerts Determining whether users are interested in using this app based on their testing experience P a rticip a n ts We reached out to urban male and female users between the ages of 18-50 who are in college or have a college degree. These individuals are regular users of public transit and familiar with using other transit apps. P a i n poi n ts a n d sol u tio n s • The RouteScore wasn’t easy to access because it was only visible when you clicked into the station detail view. We now have it showing on the overview screen. • Users requested the ability to add a travel alert from the station detail view. It is now included. • There were too many clicks to navigate to the desired page. We added a new static navigation that is always visible. • Inconsistent terminology used to describe a travel alert confused users. All instances of the word “advisory” have been converted to “alert”. • The hint text in the search bar was confusing to users because they didn’t know what they could search for. We have since updated it to be more descriptive. M YCI T Y RO U TE The best way to get where you need to be with real time updates from fellow passengers Take a look at MyCityRoute now http://bvm4cz.axshare.com/#c=2 A my Mauri ello UX Por tf o li o Website Redesign MassMutual Ventures OVERVIEW MassMutual Ventures needed an update to their existing website. The previous iteration was effectively brochure-ware and wasn’t attracting startups. Simply, it was outdated. The redesign effort objective was to showcase the current companies the Ventures team was working with and to provide a way to generate new partnerships. ROLE I worked closely with one other developer to create the site. My role was largely the web designer and front-end developer. We installed a new Wordpress site and customized a basic theme. We were able to stand this up very quickly and at a significantly lower cost than the outside agency the Ventures team was in talks with. Additionally, I took team photos and came up with the look and feel for the site. SKILLs Web Design W ordpr e s s p h o t o g r a p hER H T M L / C SS F RON T - EN D D E V BOO T S T RAP Take a look at MassMutual Ventures now http://www.massmutualventures.com A my Mauri ello UX Por tf o li o Spiriello Finanicial Responsive Site Human Computer Interaction Graduate Work OVERVIEW Spiriello Financial manages pension plans and provides a single location online for non-retired and retired users to visit and manage all aspects of their pension plan. The website is dynamic and shows different modules tailored to the user’s needs. The non-retired user will use the site to view plan details and the retired users will it to make changes to their plan. BUSINESS • Lighten the workload on our customer service center. OBJECTIVES • Become a leading competitor in the industry by giving our users more flexibility and access to their funds and documents. • Provide Educational Material to our users. • Ensure the website is accessible on multiple devices. ROLE I partnered with another HCI graduate student to develop the information architecture for the website. We defined . I was able to provide subject matter expert information from my ongoing work at MassMutual. SKILLs D E F INE D BUSINESS OB J E C T I V ES RESPONSI V E D ESIGN Requirements definition PRO T O . IO USE R S C ENA R I O S W IRE F RA M ES SI T E M APPING F OR IA Prototyping S P IRI E L L O FINANCIAL R ES P O NSI V E WE B SI T E User Groups No n - R etire d Users R etire d Users People age ~65 and under who are currently non retired fit into this user group. These individuals would use the website a couple times per year. They are technology savvy, own smartphones and newer devices, and considered to be expert web application users. These users can use the following features: People age 65+ who are retired fit into this user group. These individuals would use the website several times per year. They are less experienced with technology than others and own older devices. They are considered to be novice web application users. These users can use the following features: • • • • • • • update their contact and beneficiary information * download tax forms * use calculators and tools to determine possible living conditions * view FAQs * view list of agents find a local agent read helpful articles to get educated on their finances * user group specific features • • • • • • • • update their contact and beneficiary information update bank account details for direct deposit * update mailing address for payment by check * download tax forms * use calculators and tools to determine possible living conditions * find a local agent read helpful articles to get educated on their finances view FAQs * S P IRI E L L O FINANCIAL R ES P O NSI V E WE B SI T E Sitemap Logout Login Form page page 1 entry form FAQS for Retired Users rs Account Overview Register Form overview page 1.1 Profile Settings g page 2.1 FAQ page 2 Beneficiary Information n page Forms for Retired Users ers group 3 Disbursements 2.2 overview module 4 Resource Center for Retired Users ers group Find an Agent page 5 Calculator page 2.3 5.1 Longevity of Fund Calculator ator page 5.1.1 Where Should I Retire Tool ol page Retirement Fund Calculator ator Unique to this User Group Primary Navigation Page Child Page SI T E M AP F OR RE T IRE D USERS 5.1.2 page Helpful Articles group 5.2 5.1.3 6 7 S P IRI E L L O FINANCIAL R ES P O NSI V E WE B SI T E Wireframes We created heavily annotated wireframes to communicate the specific needs of the user interface and to ensure the development piece of the project would go smoothly and efficiently. S P IRI E L L O FINANCIAL RE SPONS I VE WEBSITE Mobile Our mobile wireframes are also heavily annotated for clear communication of ui design intent. These wireframes are high fidelity and represent the look and feel of Spiriello Financial. A my Mauri ello UX Por tf o li o Brand Identity Nathan Fogg’s Auto OVERVIEW A very close friend of mine launched a business and wanted to expand his digital presence. He desired a very polished clean look to communicate the quality of work his auto shop executes. A large part of the project was creating social media profiles and gathering reviews from current customers to generate interest from prospective customers. ROLE I worked closely with a copywriter to develop the brand idenity for Nathan Fogg’s Auto. I was responsible for the entire technical effort and look and feel. There was a wide variety of collatoral including the website, social media profiles, logo design, business card design, T-shirt design, and photographer needs for the photoshoot. I installed and customized a wordpress theme for the website and setup all of the social media sites. I purchased and setup the domain and email for web and mobile. Additionally, I coordinated the creation of the business cards with the printer company. SKILLs C LIEN T RELA T IONS F RON T - EN D D E V SO C IAL M E D IA S T RA T EGY P H O T OGRAP H ER BRAN D ING C US T O M I Z E D LOGO D ESIGN W OR D PRESS T H E M E PRIN T D ESIGN H T M L / C SS N A T HAN FOGG’S AUTO Logo Design & Color Palette O r i g i n a l S k e tch N A T HAN FOGG’S AUTO Photography I went to the shop for a day to take photos for the website and other social media outlets. nathan fogg ’s auto Web I lead the technical effort to install and customize the Wordpress theme. Take a look at the website now http://nathanfoggsauto.com/ nathan fogg ’s auto Social I setup several different Social Media outlets for the business. A my Mauri ello UX Por tf o li o Enterprise Software App DEKA Research & Development (under NDA) OVERVIEW The Enterprise Software is part of a software system paired to a complex medical device. I’m unable to provide samples of my work due to a non-disclosure agreement between DEKA Research & Development and a well known medical device company. The application is part of a family of apps that make up the enterprise web based software, and it is the largest and most safety critical of the suite. The product is very niche, so we worked closely with a subject matter expert and a few of their peers to help define requirements. The interface design was completed in several stages. After system requirements were defined we developed workflows. After they were approved by the client, business analyst and product owner, we developed the wireframes. The wireframes are then reviewed by several parties before they are developed (QA, business analyst, product owner, human factors, software engineers, and the client). We worked in an agile development environment. UX is partially embedded within that process, but we struggled to do so successfully. ROLE I worked with the product owner and business analyst to understand and reshape requirements as necessary. I also contributed by developing workflows, designing wireframes, updating documentation, and code HTML/CSS as needed. SKILLs C LIEN T RELA T IONS USABILI T Y T ES T ING ANGULAR J S REQUIRE M EN T s GA T H ERING A g i l e F RA M E W ORK J QUERY requirements definition B A L SA M I Q H T M L / C SS W ORK F LO W S AXU R E BOO T S T RAP W IRE F RA M ES ILLUS T RA T OR SASS F RON T - EN D D E V V ISIO JIRA prototyping EXTJS A my Mauri ello UX Por tf o li o Glance Again Mobile App East Coast Interactive OVERVIEW In today’s digital era, some people prefer creating their grocery or to-do lists in their phones than on paper. The challenge posed is the process can be more cumbersome than jotting it down on paper: n the time it takes to pull out the phone, unlock it, and browse to the correct app, one could have easily pulled out come paper. Glance Again is a mobile app unlike any other in the productivity or utilities category because it allows users to turn any app (whether built-in or purchased) into static content that can be viewed for a specified period of time without being locked out from inactivity and having to navigate back to the content. The app can be used for anything that needs to be referenced quickly, such as lists, notes, and pictures. ROLE I worked alongside other HCI graduate students to develop and design Glance Again. It can be used for anything that needs to be referenced quickly, such as lists, notes, and pictures. When designing this mobile application, we decided to take a user centered design approach. SKILLs REQUIRE M EN T s GA T H ERING W IRE F RA M ES Requirements definition USABILI T Y T ES T ING usability goals Prototyping use cases B A L SA M I Q conceptual model Proto.io glance again Requirements Gathering Activities Due to budget and time constraints, requirements were gathered from survey results and unstructured interviews. s u rve y res u lts • 42% of participants use handwritten notes regularly to track daily tasks and refer to content. 35% said sometimes. • 43% of participants use electronics regularly to track daily tasks and refer to content. 27% said sometimes. • When using devices, 53% of users said they use built-in apps to track their daily tasks and refer to content. 35% take pictures and 28% use an app they have downloaded separately. Some users mentioned also setting reminders on their phones and sending themselves text messages to refer to later. I n terview t h e m es • Interviewees took pride in physically crossing a task off of a list. • Interviewees like to use the core features that apps offer including reminders, histories and viewing many pieces of content. • Interviewees prefer using their phones because they are almost always accessible. • Interviewees tend to forget their notes and where they place them (especially handwritten). 78% of participants have taken pictures of items on their phones to reference later. I n terview t a ke a w a y s • 50% of participants prefer to track lists and reference content using a combination of phone and paper methods. • • Participants that preferred to handwrite their lists and content did so because handwritten notes are easier to use (69%). 30% of participants said that there isn’t an app that is useful enough. Keep it simple. Don’t overload the application with extra features that won’t be used by the masses. Less distractions helps users get to the content they need faster. • Focus on recognition over recall. Users need to be able to come back to information they have previously stored without having to remember how and where that content is. Users should be able to reference content without too much cognitive load. • Keep gathering user feedback. It will be important to keep users tightly involved as we create conceptual models and prototypes moving forward. • • Participants that preferred to use their devices to access content did so because their phone or tablet is usually in their possession and the devices are easy to access (90%). 57% said that it is easier to track many lists and different types of content on their devices. glance again Personas p e r s o n a s d e v e l o p e d f r o m r e q u i r e m e n t s g a th e r i n g d a t a glance again Usability Goals & Use Cases u s a bilit y g o a ls top 5 u se c a ses Heuristic Measurable Goals Priority Learnability The app should be easy to learn for novice and expert smartphone users. High Efficiency & Accuracy The app should allow users to quickly and easily perform tasks after they have learned how to use the app. High The app should allow users to understand what is expected on each screen and how to interact with each feature. Medium Low Error The app should prevent users from making errors and help them recover quickly when they do make errors. Medium Satisfaction The app should allow users to feel productive, accomplished and satisfied. Low Ease of Use 1. Start a Session The user chooses to navigate to any other compatible app within the app or take a photo to start a viewing session. 2. Define a Session Duration The user sets the duration of the session. The chosen content will persist on screen until the session is complete and the session duration is met. 3. Extend a Session At any point during or at the conclusion of a session, the user can extend that current session to last beyond the original duration that was set previously. 4. Edit and Annotate a Session During the session, the user can perform limited interactions with the chosen content (i.e., scrolling in order to view more content, annotating to cross off list items or make notes, cancelling the viewing session and toggle between other compatible apps). 5. View Help Content The user can view help content to learn about all available functionality and to access the app settings. The system also notifies the user with help content, such as a deficient battery that may end a session early. glance again Conceptual Models We created three low-fidelity, vertical prototypes to be used for user testing during the Evaluation phase. glance again Conceptual Models (cont.) glance again Usability Testing The usability test methodology we used was informal in nature and provided qualitative data addressing the usability needs for the Glance Again app. We asked users to complete the following use cases: start a session, view and draw in session, and extend a session. As users completed tasks we asked then to think out loud and rate the experience for its ease of use. The feedback from testing drove further iterations to the prototype. K E Y F I ND I NG S 1. The purpose of the app wasn’t immediately obvious to the user. As a newer concept, they didn’t have any previous experience with a similar app that they could be applied to this app. 2. When given the task to create one of three different captures, the user didn’t select the capture that we had expected. 3. Users didn’t understand exactly which apps would be compatible. 4. Users didn’t understand whether choosing existing images would be from their phone’s photo gallery or the app’s photo gallery of previously saved images. 5. Users wanted to know what would happen upon closing the app. They didn’t know if they would be brought back into a paused session, or have to start a new session. 6. Users expected to interact more within sessions rather than just draw on top of sessions. glance again Final Prototype The final interactive prototype was created in Proto.io. Based on the findings and observations from usability testing, we made the following design changes. 1. Include introductory content to introduce the purpose and functionality of the app. As a new concept, users aren’t able to apply previous knowledge to the activity. A welcome screen and/or overlay help feature may be necessary to provide first time users with the direction they need. Create Capture by Action Choose from gallery Create capture from phone’s photo gallery Take new photo Create capture by taking a new photo Take application screenshot Create capture from existing mobile app 2. Include help content post-introduction to the app throughout the experience. At any time, a user should be able to read help content if they are still learning and get stuck. 3. Provide a more polished prototype. Iconography and some light design treatment will be applied to emphasize each feature and the intended flow of the experience. A my Mauri ello UX Por tf o li o i-Ready Reports Curriculum Associates OVERVIEW i-Ready is an online educational software built for the Common Core, i-Ready Diagnostic & Instruction providing valid and reliable growth measure and individualized instruction saving teachers time at a fraction of the cost of similar products. ROLE I specifically worked on designing the reporting aspect of this online product and functionality in conjunction with the senior developer and project manager. I met with internal stakeholders to meet the needs and objectives of the product. There were 4 tracks to consider while designing the product. Separate logins and dashboards for Teachers, Administrators, Parents and Students. I provided wireframes for development and high fidelity mock ups for the sales team to begin marketing it to customers. There are 20 different reports that needed to be outlined in a very short amount of time. After approvals, I began working on providing the specifications and art assets to the senior developer to bring it to life in flex. Additionally, I built the HTML and CSS for the website promoting this product. SKILLs wireframes art assets data visualization H T M L / C SS High-fidelity mock-ups illustrator C SS S p e c i f i c a t i o n s i - RE A DY REPOR TS Wireframes I created two levels of wireframes. One was created when we were still trying to finalize the look and feel. I made sure to get this version out to the lead developer so he could start coding before I was complete. This worked out very well and ended up being the process we went by when completing the remaining 19 or so reports. The other level of wireframes created were high fidelity. These were specifically for the sales team. Marketing was producing a sales guide for the sales representatives to bring with them for client meetings. I made sure to include dummy data and clean up the look and feel. semi final report for development final high fidelity report for sales guide i - RE A DY REPOR TS CSS Specifications The developer we worked with admitted he struggled translating the look and feel of the final reports into code. He admitted CSS was not his strong suit. I am quite knowledgeable in that area, so I specified as much CSS as possible to ensure they communicated the intentional look and feel. The results were nearly identical to my designs. Any minor issues we faced we tackled and it went seamlessly. i - RE A DY REPOR TS Art Assets I created icons for the UI of i-Ready. They are vector based to ensure maximum flexibility for resizing on screen. They were individually exported as svg files for the developer to embed in flex. Amy MauriellO p l e a s e v i s t a e m cre a tive . co m F o r e x a m p l e s o f m y v i s u a l d e s i g n w o r k