Unofficial World of Warcraft Profession Guide

Transcription

Unofficial World of Warcraft Profession Guide
Unofficial World of Warcraft Profession Guide
Table of Contents
Important.....................................................................2
Trainers................................................................21
The long version:.................................................2
Blacksmithing Specializations ...................26
that Works Best with Your Class........................7
Weaponsmith...............................................26
The short version:...............................................2
Crafting Ladder.................................................22
Class and Profession – Pick the Profession
Armorsmith..................................................26
Druid........................................................................7
Enchanting................................................................28
Hunter.....................................................................8
Scrolls....................................................................28
Mage........................................................................8
Other Things to Know....................................28
Paladin.....................................................................8
Shopping List.....................................................29
Priest.........................................................................9
Trainers................................................................29
Rogue.......................................................................9
Crafting Ladder.................................................30
Shaman...................................................................9
Soloing Low Level Instances........................30
Warlock..................................................................9
Warrior................................................................10
Other Things to Know....................................31
Crafting ladder..................................................31
In-a-Rush Skill-Up Paths...................................11
Engineering..............................................................35
Training Locations...........................................11
Trainers................................................................35
Skill-Up Helps...................................................11
Other Things to Know....................................35
Alchemy.....................................................................13
Shopping List.....................................................36
Training Cycle...................................................13
Shopping List.....................................................13
Crafting Ladder.................................................37
Gnomish vs. Goblin Engineering.........40
Other Things to Know....................................14
Inscription.................................................................41
Crafting Ladder.................................................15
Crafting Ladder.................................................41
Trainers................................................................15
Alchemy Specialization..................................18
Shopping List.....................................................41
Trainers..............................................................43
Master of Elixirs ........................................18
Jewelcrafting............................................................44
Master of Transmutation .......................19
Trainers................................................................44
Master of Potions .......................................18
Blacksmithing..........................................................20
Other Things to Know....................................20
Shopping List.....................................................20
Shopping List.....................................................44
Crafting Ladder.................................................45
Leather-working....................................................49
Shopping List.....................................................49
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Trainers................................................................49
Enchanting..........................................................74
Crafting ladder..................................................51
Melee...............................................................74
Shopping List.....................................................54
Healing...........................................................86
Tailoring....................................................................54
Casting............................................................80
Trainers................................................................54
Engineering........................................................90
Tailoring Specializations .......................58
Small Bronze Bomb...................................90
Shopping List.....................................................60
Big Bronze Bomb........................................91
Northrend............................................................62
Explosive Sheep...........................................91
Crafting Ladder.................................................55
Herbalism and Mining.........................................60
Crafting Ladder.................................................60
Gathering Tips.............................................63
Profession Combos for Mules and Twinks
and Noobs.................................................................64
Noob......................................................................64
Mining and Herbalism.............................65
Skinning and Mining or Herbalism....65
Alchemy and Herbalism..........................65
Secondary Professions..............................66
Mules for Noobs..........................................66
Twink....................................................................66
Mule......................................................................67
Making Gold............................................................68
Schedule It...........................................................68
Grinding..............................................................68
Auction House...................................................69
Professions..........................................................70
Soloing Instances..............................................71
Daily Quests.......................................................72
The Babysit..........................................................72
Professions to Amp PVP.......................................73
Gear.......................................................................73
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Large Copper Bomb...................................90
Flying Tiger Goggles..................................90
Minor Recombobulator...........................91
Green Tinted Goggles...............................91
Iron Grenade................................................92
Discombobulator Ray...............................92
Gnomish Shrink Ray.................................92
Goblin Bomb Dispenser...........................92
Gnomish Goggles.......................................93
Gnomish Net-o-Matic Projector..........93
The Big One..................................................93
Gnomish Mind Control Cap..................93
Gnomish Death Ray...................................94
Green Lens....................................................94
Thorium Grenade.......................................94
Major Recombobulator............................94
Spellpower Goggles Xtreme Plus.........95
Arcane Bomb................................................95
Adamantite Grenade.................................95
Frost Grenade...............................................95
Cogspinner Goggles..................................96
Power Amplification Goggles................96
Goblin Rocket Launcher..........................96
Gnomish Poultryizer.................................97
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Nigh Invulnerability Belt.........................97
Elixir of the Sages....................................107
Rocket Boots Xtreme.................................97
Elixir of Brute Force................................107
Justicebringer 2000 Specs......................98
Living Action Potion...............................107
Destruction Holo-gogs.............................99
Adept's Elixir..............................................108
Furious Gizmatic Goggles.......................98
Elixir of the Mongoose..........................107
Tankatronic Goggles.................................99
Onslaught Elixir.......................................108
Level 80 Engineering PVP Gizmos..........100
Elixir of Camouflage..............................108
Hand-Mounted Pyro Rocket...............100
Elixir of Ironskin......................................108
Gnomish Lightning Generator................100
Lesser Flask of Toughness.....................108
Flexweave Underlay...............................100
Elixir of Mastery......................................108
Noise Machine..........................................100
Haste Potion...............................................108
Alchemy............................................................101
Runic Healing Potion.............................109
Strength Potions.......................................101
Defense Potions........................................102
Runic Mana Potion.................................109
Endless Mana Potion..............................109
Troll's Blood Potions...............................102
Cooking...................................................................110
Rejuvenation Potions..............................103
Murloc Fin Soup......................................110
Mana Potions.............................................103
Fortitude Potions......................................103
Agility Potions...........................................104
Healing Potions.........................................104
Swiftness Potion.......................................104
Rage Potions...............................................105
Wisdom Potions.......................................105
Free Action Potion...................................105
Invisibility Potions...................................105
Shadow Oil.................................................106
Frost Oil.......................................................106
Oil of Immolation....................................106
Magic Resistance Potion.......................106
Arcane Elixir..............................................106
Elixir of Giants..........................................107
Limited Invulnerability Potion...........107
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Smoked Sagefish......................................110
Tasty Lion Steak........................................110
Dragonbreath Chili................................111
Heavy Kodo Stew.....................................111
Grilled Squid.............................................111
Nightfin Soup............................................111
Poached Sunscale Salmon....................111
Charred Bear Kabobs.............................112
Juicy Bear Burger....................................112
Buzzard Bites.............................................112
Smoked Desert Dumplings..................112
Dirge's Kickin' Chimaerok Chops.....112
Blackened Sporefish...............................113
Blackened Basilisk...................................113
Grilled Mudfish........................................113
Golden Fish Sticks....................................113
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Spicy Crawdad..........................................113
Battleground Buffs..................................116
Cooking Daily Quests............................114
The Arena ........................................................116
Northrend Tasty Dishes..............................114
Web Site Links you need..................................117
Wyrm Delight...........................................114
All Purpose Links...........................................117
Roasted Worg............................................114
PVP Links..........................................................118
Smoked Salmon........................................114
Rhino Dogs.................................................114
Crafting Links.................................................117
Gold-Making Links......................................118
Mammoth Meal.......................................114
So Long, and Thanks for all the Ganks!......120
Fish Feast.....................................................114
PVP......................................................................120
The Big Picture...............................................115
Professions........................................................120
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CLASS AND
Druid
The leather-wearing Druid typically will
PROFESSION – PICK
benefit from most of the professions available
THE PROFESSION
exceptions, they are expensive, and the Druid
to her. Tailoring and Blacksmithing are the
can't wear plate or mail, and shouldn't wear
THAT WORKS BEST
cloth when leather has better armor bonuses.
WITH YOUR CLASS
S
A Leatherworking / Skinning combo works
ome professions work quite nicely
with some classes. You may find
that complimenting your class
with a profession makes leveling and even
the end game a better experience.
For the sake of making gold, its always a
well, allowing the Druid to make much of his
own gear, and do the skinning to provide
materials for it. Skinning is also profitable,
many of the leathers made can be sold on the
Auction House.
Another effective combo is Alchemy and
good idea to have one of your two main
Herbalism. A Druid is a great harvester of
(Skinning, Mining, Herbalism). Take two
Druids can get in areas too high for the
professions
be
a
gathering
profession
crafting professions if you want, but leveling
them will require a lot of gold.
A word about secondary professions: level
herbs. With the ability to stealth and dash,
current level and harvest herbs. And
Herbalism is a great compliment to Alchemy.
Inscription and Enchanting are great skills
them up! Cooking, Fishing, and First Aid are
that any class can benefit from. The ability to
characters will have high skill in the
your gear (Enchanting) benefits every aspect
vital to every class. Any well-rounded
secondary professions.
enhance your spells (Inscription) as well as
of your game experience.
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likely to be spending more time with animals
Mage
Many of the professions work well for the
Mage. Blacksmithing, Leatherworking, and
Skinning will do you the least good, since
than the other classes, taming pets and what
not, so Skinning is good for its gold making
potential.
you'll not be able to use what you make.
Other than skinning, consider either
Engineering and Mining don't have all that
another
other professions available.
as well take up Enchanting or Inscription to
much offer when compared with some of the
Alchemy/ Herbalism is great for a Mage,
the potions offer great buffs and life-saving
gathering
Inscription and Enchanting are great skills
that any class can benefit from. The ability to
enhance your spells (Inscription) as well as
your gear (Enchanting) benefits every aspect
of your game experience.
Hunter
professions provide.
Paladin
Paladins can wear Mail, and then Plate
armor. That means that Blacksmithing/
Mining is a natural profession combo for
them.
Enchanting is also a good choice, with
picking a gathering profession (Mining,
Skinning, Herbalism) as a second choice.
The
Hunters start wearing leather and can
wear mail at level 40 and on. This makes the
Leatherworking and Blacksmithting crafting
professions not as worthwhile. Skinning,
however, it valuable for Hunters. You're
an
access the high-level power-ups these
Tailoring is great for the cloth-wearing
not to mention inventory bags.
or
enhancement profession for a Hunter. Might
injections of mana and health.
Mage. You can make some of your own gear,
profession,
other
professions
such
as
Jewelcrafting, Alchemy, and Engineering will
benefit the Pally.
Tailoring and Leatherworking won't do a
Paladin much good.
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Tailoring won't do anything for the Rogue.
Priest
Priests are squishy clothies, so picking up
Shaman
Tailoring is a good idea. Being so mana-
dependent and fragile, Alchemy is a great
choice to make a Priest a little more hardy.
As with the other classes, it's a good idea to
have a gathering profession, just to be sure
you can always make gold.
Enchanting,
Jewelcrafting,
and
Engineering are great choices for a Priest to
have as a profession.
Blacksmithing and Leatherworking won't
Shaman wear mail and use a variety of
weapons, so Blacksmithing is a good choice.
Other than that, the majority of the other
professions will benefit a Shaman. The
hybrid nature of a Shaman makes them fairly
flexible in profession choices.
Tailoring should be avoided. Unless you
just want to try it. You're paying for the
game, so play it how you like!
Warlock
do you much good, unless this is an alt and
you just want to try those professions.
Gnome Warlocks (and all Gnomes) have a
racial bonus to Engineering, so Engineering
Rogue
Rogues are leather
dealers.
Herbalism,
Leatherworking
are
is a good choice for Warlocks. So is Alchemy
wearing damage
Alchemy,
natural
and
profession
choices (and make sure you have your
Cooking leveled up.)
As a second choice, Blacksmithing to make
as a way to self-buff.
Jewellcrafting, Enchanting, and Tailoring
are good second choices.
Stay away from Leatherworking and
Blacksmithing.
incredible weapons is a viable option.
Enchanting and Jewelcrafting make ok
secondary choices.
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Warrior
A warrior ought to go with Blacksmithing/
Mining to always ensure he has the best gear.
Alchemy/ Herbalism is great to make Rage
potions.
Jewelcrafting and Engineering are always
helpful.
Leatherworking, Skinning, and Tailoring
won't do a Warrior much good.
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IN-A-RUSH SKILL-UP
PATHS
W
Skill-Up Helps
http://wow.crafterstome.com/recipes.html
The above link goes to a web site that lists
ith so many great professions to
level in World of Warcraft,
there’s no good reason to not try
them all. You may have alts (character other
recipes
(and
professions.
ingredients)
for
all
the
Www.thottbot.com offers a similar page
for each profession.
than your highest leveled character) to
develop new professions. You can also switch
Training Locations
professions on your main (you probably have
this figured out; main is the character you
From the official patch notes:
play the most) to try out a new profession.
You
may
simply
decide
that
another
profession will work out better for Arena or
PVP play. You may even decide to drop a
gathering profession in favor of a crafting
profession.
This section of the guide will help you
level a new profession in a rush. To do the
All primary profession trainers outside of
capitals
(Alchemy,
Blacksmithing,
Enchanting, Engineering, Leatherworking,
Tailoring) have been changed to train up to
Artisan level (skill level 300) in their
respective professions.
The capital cities now possess Artisan level
rush-leveling, we’re assuming that you’re
trainers for the primary professions they
crafting professions have quests that must be
dubbed Apprentices where applicable.
doing it on a high-level character (most
accomplished or instances to be run). You’re
also going to need lots of gold for this. Some
support, and are surrounded by their newly-
As you level from 70 to 80, Grandmaster
of the mats (materials) you’ll be using can be
trainers are in the 'beginning' Northrend
you’ll have to acquire yourself.
Alliance, Vengeance Landing and Warsong
purchased in the Auction House. Some mats
areas Valgarde and Valiance Keep for the
- 11 -
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Hold)
for
the
Horde.
Purchase
the
Grandmaster skill for your professions
immediately, or you will not be able to level
them.
Once you are leveling the skills and need
access to new recipes, Dalaran trainers have
the recipes you need. Also check the Auction
House from time to time to purchase recipes
that the trainers do not have.
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venture out for more advanced training, be
ALCHEMY
A
sure you take you're bags of materials with
t the highest skill levels, master
alchemists
can
select
a
you. You'll want to stand right there by the
trainer for the training cycle.
specialization in one of three
areas: Transmuting, Potions, and Elixirs. A
specialist in one of these areas has a chance
of creating additional finished products
You may need an alt to hold some of the
materials, and then mail them to yourself as
you need them.
when practicing their craft. For example, a
master of potions has a chance of creating
Shopping List
more than one potion for the same materials.
To become a specialist, you must be at least
68 with at least 345 skill in alchemy. To
become a master of potions, seek out
Lauranna Thar'well in Cenarion Refuge,
Purchase or gather all the following. Once
you have acquired all the items on this list,
you can get to work.

Zangarmarsh. For the master of elixirs, go to

the trainer of master transmutation, resides

Lorokeem in Shattrath City. Finally, Zarevhi,
in Stormspire, Netherstorm.




For the most part you’ll make potions,
level, train. Make potions, level, train. (Train
every ten levels.) It’s not hard! The real key
here is to have the mats on hand.




Hang out in your capital city, where you
have access to the trainer and the Auction
House (at least until you have to venture out
for the advanced trainers.) And when you do
Alt character dedicated to storing
herbs and vials

Training Cycle
500-750 Gold




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60 Peacebloom
60 Silverleaf
60 Empty Vial
80 Briarthorn
30 Bruiseweed
80 Leaded Vial
15 Mageroyal
40 Stranglekelp
30 Liferoot
30 Kingsblood
45 Goldthorn
5 Steelbloom
70 Sungrass
15 Khadgar's Whisker
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
90 Crystal Vial

20 Arthas' Tears

40 Blindweed
recipes in this guide, but we’re going

40 Golden Sansam
guaranteed level up.

20 Golden Sansam

60 Felweed

100 Imbued Vial

40 Ragveil









Sometimes we’ll have to make yellow
to try to stay entirely in orange for the
40 Mountain Silversage




When a trainer can no longer train
you, he’ll tell you where the trainer
you need is.
40 Dreaming Glory
40 Nightmare Vine
40 Netherbloom
25 Goldclover,
45 Icethorn and
25 Imbued Vial.
10 Dark Jade
10 Huge Citrine
10 Eternal Fire.
(The Dark Jade, Huge Citrine and
Enternal Fires are to level via 10
Earthsiege Diamond Transmutations)




75 Icethorn,
75 Lichbloom,
15 Frost Lotus
15 Enchanted Vials
Other Things To Know

Keep an eye on the Auction House for
Alchemy recipes you’ll want to buy.
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Trainers
Crafting Ladder
There are more trainers than these. But use
this list so you know where to move to find
the next trainer you need.
Alchemy to 60
Make 60 Minor Healing Potions (or more)
until you ding to 60.
Alliance
●
Alchemy to 110
Apprentice – Alliance: Vosur Brakthel
Make Lesser Healing Potions to get to 110.
Journeyman
Alchemy to 125
in Ironforge
●
–
Alliance:
Berryfizz in Ironforge
●
Expert
–
Alliance:
Darnassus
●
Artisan
–
Tally
Ainethil
Alliance:
in
Kylanna
Windwhisper in Feathermoon in
You should get the healing potion recipe
from the trainer. Make some healing potions
to hit 125. Talk to your faction-appropriate
trainer to become an Expert Alchemist.
Stronghold
●
Master – Alliance: Alchemist Gribble
in Honor Hold
Horde
●
Apprentice
Orgrimmar
●
–
Horde:
Whuut
Alchemy to 140
Make yet more healing potions to ding to
skill level 140.
in
Alchemy to 155
Make 15 lesser mana potions to get to 155.
Journeyman – Horde: Yelmak in
Orgrimmar
●
Expert – Horde: Doctor Herbert
Hasley in Undercity
●
●
All
Artisan – Horde: Rogvar in Stonard
Master
–
Horde:
Antonivich in Thrallmar
Alchemy to 180
Make 30 Greater Healing Potion to ding to
185.
Apothecary
Alchemy to 210
Make 15 Elixirs of Agility to get to 210.
•Dalaran
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Alchemy to 215
Alchemy to 325
Make five Elixirs of Greater Defense to
You now have to travel to the Outlands to
ding to 215.
continue your progress. Find the appropriate
trainer (Alchemist Gribble for Alliance,
Alchemy to 230
Now make 15 Superior Healing Potions
until 230.
Apothecary Antonivich for Horde) for your
faction and get trained. Now, make 25
Volatile Healing Potions.
Alchemy to 250
Alchemy to 340
Make 20 Elixirs of Detect Undead to get to
Now make 15 Super Healing Potions.
250. (Remember to train every ten levels!)
Alchemy to 350
Alchemy to 265
Craft 15 Elixirs of Greater Agility to get to
level 265.
At this point, if you are honored with
Honor Hold (Alliance) or Thrallmar (Horde)
you can purchase the Elixir of Major Agility
recipe. If you’re level 70 you probably are
Alchemy to 285
Make 20 Superior Mana Potions to ding to
skill 285.
honored with these factions. (If you’re not,
don’t be a slacker! Go run the Hellfire Citadel
instances until you hit Honored.) Now make
10 Elixir of Major Agility.
Alchemy to 300
Now craft 15 Major Healing Potions to get
Now here’s some bad news, you’re going
to 300. You have now achieved the previous
to have to do some work. You can learn
the Burning Crusades expansion, you know
have to grind rep to get the recipes. Primal
ultimate level. Of course, with the release of
have 75 levels (to level 375) to go.
transmutation recipes, but you’re going to
Might is sold by Skreah in northern Shattrath
City. Transmute Earth to Water can be
purchased
when
you’re
revered
with
Sporeggar. Fire to Earth can be purchased
when you’re revered with Kurenai/Mag'har.
- 16 -
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You can take the time out from the level
up to get those transmutations, which will be
handy for making things, and profitable. Or
Make 15 or so Elixirs of Mighty Strength.
It will go green, but this recipe is cheap.
you can continue the level up grind, and
come back to them later.
Alchemy to 410
Make enough Elixers of Mighty Agility or
Elixirs of Mighty Thought to get to 410. The
Alchemy to 375
Hopefully you can make Super Mana
Potion, Elixir of Major Defense, and/or Major
Dreamless Sleep Potion until you hit 375.
recipe will go green, but making the
“Mighty” trinkets is very expensive, and they
are the only red or yellow recipes you will
have at this level.
Now, go back and take care of getting
Alchemy to 425
those transmutations. And, congratulations
Make about 15 Runic Mana Potions.
on hitting 375!
Alchemy to 435
Northrend
First, a word about Northrend Alchemy
Research skill. At skill level 400 can get the
Northrend Alchemy Research skill, which
Now you'll use the jewels you should have
already purchased. Perform 10 Transmute
Earthsiege Diamonds.
allows you to discover new Alchemy recipes.
On a three day cooldown, this skill creates
1-3 random Elixirs or Flasks, or discovers a
new Alchemy recipe. The alchemy recipe
Alchemy to 450
Now you're in the final stretch. Create 15
Flasks of the Frost Wyrm.
discovered depends on your skill (higher
skilled elixirs and flasks requires the
alchemist to have an equal or higher skill).
Alchemy to 385
Make about 10 Guru's Elixirs.
Alchemy to 400
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The only challenge to complete this spell is
Alchemy Specialization
At an Alchemy skill of 325 and level 68, a
to get the 10 Essence of Infinity from the
Black Morass level 70 five man instance.
quest becomes available to learn one of three
Even at level 80 you'll need some help. You'll
Transmutations.
run you through.
specializations:
Potions,
Elixirs,
or
have to recruit some friends or guildies to
These specializations give you a chance to
Master of Potions
create an extra one - four (thus a possible
total of five) of what you were making. For
example, a Master of Potions may be able to
craft more than one potion for the same
material cost as one.
The specialization
bonus is an occasional occurrence, it does
not happen all the time.
Trained by Lorokeem in Shattrath City. This
quest requires:
Essence of Infinity from Rift Lords or
Keepers in The Black Morass (Caverns of
Time)
•5
Elixir of Major Defense
•5
Elixir of Major Agility
•5
by
Lauranna
Thar'well
in
Cenarion Refuge, Zangarmarsh. This quest
requires:
•Botanist's
Field Guide from High Botanist
Freywinn in The Botanica, Tempest Keep
•5
Super Healing Potions
•5
Major Dreamless Sleep Potions
•5
Master of Elixirs
•10
Trained
Super Mana Potions
•
As with the Master of Elixirs quest, you'll
need to enter a level 70 5-man instance with
some help from friends.
Elixir of Mastery
•
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Master of Transmutation
Trained by an Zarevhi in Stormspire,
Netherstorm. This quest requires:
•4
Primal Might
With no one actively farming the mats
(level 70 items) to create Primal Mights
anymore, this may actually be the hardest of
the quests to complete. You may get lucky
and find Primal Mights on the auction house.
- 19 -
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BLACKSMITHING
B
Shopping List
lacksmithing is great for warriors,
paladins, and classes that need the
heavy gear. With Blacksmithing
you'll be making better-than-quest gear for
yourself (top-level raiding instances, such as
Naxxramas, provide the ultimate in gear).
For leveling gear and early raiding, the stuff
you make with Blacksmithing will be great.
Blacksmithing is going to hurt. This is the
most expensive Profession to level up.
•5
Eternal Earth
•10
Frozen Orb
•15
Dense Stone
•30
Titansteel Bar
•20
•40
•40
Other Things To Know

•50
Keep an eye on the Auction House for
Blacksmithing recipes you’ll want to
buy. Nearly all the recipes we list here
are from the trainer, but one or are
mob drops that hopefully make their
way to the AH.

Sometimes we’ll have to make yellow
recipes in this guide, but we’re going
to try to stay entirely in orange for the
guaranteed level up.

When a trainer can no longer train
you, he’ll tell you where the trainer
you need is.
•60
•90
Titanium Bar
Medium Leather
Strong Flu
Heavy Grinding Stone
Rough Grinding Stone
Adamantite Bar
•110
Fel Iron Bar
•125
Steel Bar
•120
•160
•240
•320
•380
•450
•680
•790
Core of Earth
Coarse Grinding Stone
Iron Bar
Cobalt Bars
Saronite Bar
Bronze Bar
Thorium Bar
Copper Bar
•1220
- 20 -
Mithril Bar
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Unofficial World of Warcraft Profession Guide
Buy all the above. Chances are you can't
Artisan Armorsmithing
hold it all in the character you're going to
●
materials – an alt with lots of bag space and
●
level. So designate an alt to hold these
Ironforge
that is hanging out near an mailbox. Mail
●
Alliance Ironus Coldstee in Ironforge
●
Horde
Below are the locations of Blacksmithing
●
trainers. By staying in your capital city for as
Alliance - Humphry in Honor Hold
Horde - Rohok in Thrallmar
Master Armorsmithing
long as possible while leveling up, you'll have
●
quick access to the Auction House, mail box,
Zula Slagfury in Lower City
Master Weaponsmithing
and your bank.
Kradu Grimblade in Lower City
Grandmaster
Alliance
Apprentice - Groum Stonebeard in
Ironforge
•Dalaran
•Northrend
Journeyman - Rotgath Stonebeard in
Ironforge
Expert
-
Ironforge
Bengus
Deepforge
in
Horde
●
●
●
Apprentice - Ug'thok in Orgrimmar
Apprentice - Snarl in Orgrimmar
Expert - Saru Steelfury in Orgrimmar
Both
●
Bloodaxe
Master
●
●
Kelgruk
Orgrimmar
Trainers
●
Horde Shayis Steelfury in Orgrimmar
Artisan Weaponsmithing
stuff back and forth as needed.
●
Alliance Grumnus Steelshaper in
Artisan - Brikk Keencraft in Booty Bay
- 21 -
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Starting areas
in
Unofficial World of Warcraft Profession Guide
Blacksmithing to 105
Crafting Ladder
Make enough Silver Rods to get to level
105.
Blacksmithing to 25
Make 35 Rough Sharpening Stones. You
should ding to 25.
Enchanters need these, you can
probably auction them (send them to your
Auction House mule so you can keep going
on leveling).
Blacksmithing to 45
Blacksmithing to 145
Make about 25 Round Grinding Stones to
Make enough Rough Bronze Leggings so
get to level 45.
that you ding to 145. These are green, so if
you have an alt or a friend who is an
Blacksmithing to 75
Make about 35 Copper Chain Belts to ding
to level 75. Just vendor the belts when done.
At 75 you will have to train to become a
Journeyman Blacksmith.
enchanter
these
leggings
disenchanted for some AH profit.
can
be
This might be a good time to make 50
Heavy Grinding Stones. You will only get a
few skill ups, but you’ll need these later.
Blacksmithing to 90
Now you’ll make about 35 or so Coarse
Grinding Stones, enough to get to level 90.
You’ll use 20 of these later, you can vendor
the rest.
Blacksmithing to 150
Make enough Patterned Bronze Bracers to
get to skill 150. These will likely sell in the
Auction House; they’re a quest turn in, and
+5 strength at level 20 isn’t too bad of a piece
Blacksmithing to 100
Now make about 10 Runed Copper
Bracers. Ding to 100. Vendor the bracers.
of gear. Plus, these can be disenchanted. So
send them to your AH mule and keep going.
Now you’re going to need to train up to be an
Expert Blacksmith.
- 22 -
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Blacksmithing to 155
Blacksmithing to 225
Make Golden Rods until you ding to 155.
Make Heavy Mithril Gauntlets until you
These rods are used by Enchanters, so they
level to 225. These might sell in the AH, but
might sell in the AH.
are better disenchanted.
Now you get a new title! It’s time to move
Blacksmithing to 180
on to your next trainer, where you’ll become
Make enough Green Iron Leggings to ping
an Artisan Blacksmith.
to 180. Have your AH mule put them in the
AH, or they can also be disenchanted and
those materials sold.
Blacksmithing to 235
Make Mithril Scale Bracers to ding to level
235.
Blacksmithing to 190
Now make about 15 Green Iron Bracers
and get to skill level 190. There is a quest for
these at the Darkmoon Faire, but other than
This thing has a bonus to Spirit. Which
pretty much means no one is going to want
it. Vendor or disenchant it.
that these won’t sell to anyone. Just vendor
them.
Blacksmithing to 250
Create enough Mithril Coifs to reach skill
level 250. It gives a bonus to Spirit, so dispose
Blacksmithing to 200
Make Golden Scale Bracers until your skill
of through Vendor or disenchantment.
hits 200. Vendor them when done.
Blacksmithing to 255
Make enough Dense Grinding Stone to
Blacksmithing to 205
Ok, it’s time to keep your enchanting
market happy. Make enough Truesilver Rods
to ding to 205. AH them, or give them to
make your skill hit 255. These are a turn-in
quest for Darkmoon Faire, and are used in
several Blacksmithing recipes.
your friendly Enchanter.
- 23 -
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Unofficial World of Warcraft Profession Guide
Blacksmithing to 270
Blacksmithing to 310
Make Thorium Bracers until your skill hits
Create Fel Iron Chain Coifs until you ding
270. Note that the Blue Power Crystals
to 310. Disenchant this head gear to recoup
required for this recipe are found in Un’Goro
what you can of your costs.
but chances are you’ll have to go collect
Blacksmithing to 315
them yourself. This recipe is a drop, so you’ll
Make Fel Iron Plate Belts to get to 315.
crater. They sometimes show up in the AH,
need to get it from the AH. Check early,
Disenchant and put in AH.
check often for it.
Blacksmithing to 320
Blacksmithing to 295
Create enough Imperial Plate Bracers to
ding to 295. For this recipe, you'll need to
Make enough Fel Iron Chain Gloves to get
to level 320. Disenchant and put in AH.
complete a quest. The quest is for Derotain
Mudsipper, who can be found standing in
front of the forge in Gadgetzan. Derotain
wants 10 Thorium Bars, and he’ll give you
Blacksmithing to 325
Make enough Fel Iron Plate Boots to get to
level 325. Disenchant and put in AH.
the plans.
Take an additional 25 Thorium Bars and
get the Imperial Plate Helms plan while
you’re there.
Blacksmithing to 335
Make enough Fel Iron Breastplates to get
to level 335. Disenchant and put in AH.
Blacksmithing to 340
Blacksmithing to 300
Make enough Imperial Plate Helms to ding
to 300. Note that since this requires level 59
Make enough Adamantite Cleavers to ding
to skill level 340. Disenchant and put in AH.
to wear, no one will buy it. They can get
better stuff in the Outlands from questing or
5-man
instances.
disenchant these.
So
just
Vendor
or
Blacksmithing to 350
Make enough Adamantite Rapiers to hit
level 350. Disenchant and put in AH.
Now its time to find your Master
Blacksmith trainer. You’re in the final stretch
now!
Blacksmithing to 355
Make about 10 Adamantite Rods to get to
skill 355. Sell them in the AH to enchanters.
- 24 -
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Unofficial World of Warcraft Profession Guide
Blacksmithing to 360
Blacksmithing to 405
We’ve hit the point where you have to
5 Spiked Cobalt Bracers
make tough decisions. If you have a Friendly
reputation
with
the
Scryers,
buy
the
Blacksmithing to 410
Enchanted Adamantite Belt plans. Make
5 Tempered Saronite Shoulders
enough of them to hit 360.
Blacksmithing to 415
If you’re Aldor, you’ll have to make the
5 Saronite Bulwark
more expensive Felsteel Whisper Knives until
you hit 360.
Blacksmithing to 425
5 Titanium Weapon Chain
Blacksmithing to 375
You’re only a few points away. The
Blacksmithing to 430
Khorium Belt is cheap and easy to make. So,
5 Daunting Legplates
of course, Blizzard makes the plans for it a
drop.
So
be
prepared
to
grind.
The
Blacksmithing to 440
Murkblood Raiders of Nagrand (mostly
15 Titanium Skeleton Key
found west and south of Forge Camp Hate)
drop these plans. Some people report having
Blacksmithing to 450
5 hours grinds to get them to drop.
Blacksmithing to 385
5 Spiked Cobalt Boots
Blacksmithing to 390
10 Spiked Titansteel Treads
Well, congratulations! You've leveled what
is probably the most expensive, most
exasperating, and most rewarding profession
of them all!
5 Spiked Cobalt Chestpiece
Blacksmithing to 395
Make 5 Spiked Cobalt Gauntlets
Blacksmithing to 400
Make 5 Spiked Cobalt Belt
- 25 -
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Unofficial World of Warcraft Profession Guide
Blacksmithing Specializations
When you hit blacksmithing level 200
and are at least a level 40, you select a
Blacksmithing specialization. You can choose
•18Mageweave
•1
Heart of Fire
•4
Solid Grinding Stone
•90
to be an Armorsmith or a Weaponsmith.
(You can't do both, so choose well.)
These mats are likely hard to find in the
a pain to get. If you keep this list handy and
just keep at it, you will eventually pick them
Becoming an Artisan Armorsmith gives
all up.
Weaponsmith
you access to a number of armor recipes.
Armorsmith specialization requires a quest
with lots of crafting turn ins.
The quest for Alliance starts in Ironforge:
Grumnus Steelshaper (The Art of the
Armorsmith). Horde: Okothos Ironrager in
Orgrimmar (The Art of the Armorsmith).
Here's what you'll need to complete the
•30
Iron Bar
Steel Bar
•342
•26
•12
Mithril Bar
Truesilver
Heavy Grinding Stone
•9
Solid Grinding Stone
•2
Aquamarine
•4
Citrine
•20
Thick Leather
Specializing in Artisan Weaponsmithing
grants access to weapons only Weaponsmiths
can
use.
Weaponsmith
has
further
specialties: Axesmith, Hammersmith, or a
Swordsmith.
The Weaponsmith specialization starts
with a quest. Get the Alliance quest from
Materials List:
•40
Steel Bar
AH now, (some are at the vendor) and will be
Armorsmith
quest.
Cloth
Ironus Coldsteel in Ironforge; the Horde
quest
from
Orgrimmar.
Borgosh
Materials List:
Corebender
in
Here's what you'll need to complete the
quest.
•56
Mithril Bar
•56
Iron Bar
•32
•16
•16
•4
Steel Bar
Gold Bar
Heavy Grinding Stone
Solid Grinding Stone
- 26 -
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Unofficial World of Warcraft Profession Guide
•12
Lesser Moonstone
•4
Citrine
•8
Shadowgem
•4
Thick Leather 16 Strong Flux
•2
Black Pearl
•28
Heavy Leather
- 27 -
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Unofficial World of Warcraft Profession Guide
ENCHANTING
L
Other Things To Know
eveling Enchanting is going to
cost
you
about
3000
Gold,
depending on several factors. The
point of this guide is to help you level in a
hurry. If you are in a hurry, then spend the
gold in the AH to buy the mats of the
Keep an eye on the Auction House for
recipes you’ll want to buy.
Sometimes we’ll have to make yellow
recipes in this guide, but we’re going to try to
stay entirely in orange for the guaranteed
level up.
shopping list below.
If you’re not in a hurry, you can solo
various instances (with your highest level
When a trainer can no longer train you,
he’ll tell you where the trainer you need is.
player) and disenchant the loot you get to
Scrolls
power this level up effort.
For the most part you’ll enchant, level,
train. Enchant, level, train. (Train every ten
levels.) It’s not hard! The real key here is to
have the mats on hand.
Hang out in your capital city, where you
have access to the trainer and the Auction
House (at least until you have to venture out
for the advanced trainers.) And when you do
venture out for more advanced training, be
sure you take you're bags of materials with
you. You'll want to stand right there by the
Enchanters can craft scrolls with their
enchantments inscribed upon said scrolls.
Vellum
scrolls
are
made
with
the
Inscription profession, and are used by
Enchanters to store enchants. These enchants
can be sold on the Auction House or traded.
Yep, it's now a little bit easier to make gold
with Enchanting. Different types of vellum
are needed, depending on the level of the
item to enchant or the type of enchantment.
trainer for the training cycle.
You may need an alt to hold some of the
materials, and then mail them to yourself as
you need them.
- 28 -
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Unofficial World of Warcraft Profession Guide
Shopping List
•6
Lesser Magic Essence
•12
•40
Greater Magic Essence
Lesser Astral Essence
•2
Greater Astral Essence
•9
Lesser Mystic Essence
•8
Greater Eternal Essence
•8
Large Brilliant Shard
•1
Primal Might
•7
Greater Mystic Essence
•88
•8
•1
•1
•1
•1
•160
Lesser Cosmic Essence
•30
Abyss Crystal
•40
Dream Shard
•45
•5
Eternal Earth
Titansteel Bar
•500
Trainers
Iridescent Pearl
Black Pearl
Golden Pearl
There are any number of trainers available
to level Enchanting. We recommend the
following simply for ease of leveling.
Strange Dust
Alliance
Soul Dust
●
•235
Vision Dust
●
•122
Illusion Dust
●
•300
•164
•1
•1
•1
•1
•1
•1
Apprentice - Thonys in Ironforge
Journeyman - Gimble Thistlefuzz in
Ironforge
Arcane Dust
Expert - Kitta Firewind in Elwynn
Forest
Horde
Silver Rod
●
Golden Rod
●
Truesilver Rod
●
Arcanite Rod
Apprentice - Jhag in Orgrimmar
Journeyman - Godan in Orgrimmar
Expert
-
Hgarth
-
Enchantress
Mountains
Fel Iron Rod
Both
Adamantite Rod
•14
•1
Dream Dust
Copper Rod
•25
Infinite Dust
Greater Planar Essence
•150
•1
Greater Cosmic Essence
•35
Large Prismatic Shard
•61
Titanium Rod
●
Simple Wood
Atrisan
Shattrath City
Star Wood
●
Runed Eternium Rod
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Stonetalon
Volali
in
Master - High Enchanter Bardolan in
Shattrath City
- 29 -
in
Unofficial World of Warcraft Profession Guide
●
Grandmaster
–
Dalaran
and
Northrend starting area
The goal with soloing is to get enchanting
to 50 by disenchanting loot. (You don’t get
any level ups from disenchanting after level
50.)
Crafting Ladder
Solo Shadowfang keep. Most any high
Leveling enchanting is mostly simple – and
level character can walk through there in 30
you’ll most likely end up enchanting your
enchant. When your inventory is full run to
levels. For the most part you’ll enchant, level,
greens to your enchanter character. (If it’s
boring. With your shopping list purchased
own personal gear over and over to get your
train. Enchant, level, train. (Train every ten
levels.) It’s not hard! The real key here is to
have the mats on hand.
You may need an alt to hold some of the
materials, and then mail them to yourself as
you need them.
minutes, and you’ll get a ton of greens to
Southshore or Tauren Mill and mail all those
not the character you’re soloing with.)
Next solo Gnomeregan. You’ll get a lot of
greens and maybe a blue or two out of there.
Mail those to your enchanter character.
Disenchant all the gear you got from
soloing. You should easily be able to get up to
Soloing Low Level Instances
Try soloing instances and disenchanting
the greens and blues (greens and blues refers
to levels of gear) you get. You’ll be able to use
the mats you get from disenchanting to
supplement your shopping list. Once you
level past the mats you get and you no longer
need them, put them in the Auction House to
level 50, and have lots of mats left over. You
probably looted some twink gear (a twink is
a level 19 (or 29) character that is loaded
with the best gear and enchants possible in
order to run the battlegrounds). The BOE
(Bind on Equip) twink gear sells great in the
Auction House. Selling the extra mats and the
twink gear will help offset the cost of powerleveling Enchanting.
help ease the gold cost you’re incurring.
- 30 -
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Now that you have level 50 enchanting,
Crafting Ladder
visit the trainer and buy all the enchants you
can get. See if the supplier has any recipes
for sale, and buy them for later when you
have to skill to learn them.
rod will be upgraded at regular intervals as
the recipes become tougher and require
Keep an eye on the Auction House for
enchanting recipes you’ll want to buy.

The first item to create is a Runed Copper
Rod, which is required to do enchants. This
Other Things To Know

Runed Copper Rod
Don’t bother selling enchants in the
Trade Channel. That’ll just slow you
better rods. You’ll buy the Copper Rod from a
Enchanting supplier near the Enchanting
trainer. It’ll cost 1 Strange Dust and 1 Lesser
Magic Essence.
down. Just enchant your own gear, or
gear you buy in the AH.

Sometimes
we’ll
apply
Now apply Enchant Bracer - Minor
yellow
Stamina (which you’ll have if you visited the
going to try to stay entirely in orange
bracer from the AH) over and over until you
enchants in this guide, but we’re
for the guaranteed level up.

Enchanting to Level 70
When a trainer can no longer train
you, he’ll tell you where the trainer
trainer) to your own bracer (or a throwaway
ding to level 70. It’s a good idea to watch TV
while doing this.
you need is.
Enchanting to Level 90
Now create about 20 Greater Magic
Wands. The good thing about these wands is
that they usually sell in the Auction House, or
you can vendor them. This should get your
skill up to 90.
Enchanting to 110
Apply Enchant Cloak - Minor Protection to
your cloak for about 20 levels.
- 31 -
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Unofficial World of Warcraft Profession Guide
Enchanting to 140
Enchanting to 175
You should be able to get the Enchant
Apply Enchant Shield - Lesser Stamina
Cloak - Minor Agility recipe from the vendor
until you ding to 175. Just buy the shield and
next to the Enchanting trainer. Apply this
carry it in your inventory if your character
enchant to your cloak (or a AH throwaway)
until you hit 140. You might go into the
yellow here.
can’t equip it.
Enchanting to 180
Make 5 Greater Mystic Wands. These are
expensive to make, but will probably earn a
Runed Silver Rod
You’re going to need a Runed Silver Rod
profit in the AH.
now. You’ll get the silver rod from a
Blacksmith, or from the Auction House.
Enchanting to 204
This is a cheaper enchant. Apply Enchant
You’ll get the recipe to make it from the
Bracer – Strength until you ding to 204.
required for many of the recipes we’re going
would be best to have already bought the
Enchanting trainer. The Runed Silver Rod is
to use.
At 204 make the Runed Truesilver rod. It
materials (2 Vision Dust, 2 Greater Mystic
Essence, 1 Black Pearl, and 1 Truesilver Rod).
Enchanting to 150
Now apply Enchant Bracer - Lesser Spirit
to your bracers. (You’ll have this recipe if
you’ve been training every ten levels.)
This will let you spread the expense out, and
get right on making the Runed Truesilver
Rod when you’re ready there.
Enchanting to 225
Enchanting to 155
Now apply Enchant Cloak - Greater
Now apply Enchant Bracer - Lesser
Defense until you ding to 225.
Also, it’s time to make the Runed Golden
keep training, and keep an eye on the
Stamina five times.
Rod. As before, ping a Blacksmith, or hope to
find one in the Auction House.
(As you’re doing all these steps, be sure to
Auction House for recipes.)
Enchanting to 235
Apply Enchant Boots – Stamina to get to
level 235.
- 32 -
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Unofficial World of Warcraft Profession Guide
Enchanting to 240
Enchanting to 310
Apply Enchant Chest - Superior Health
Apply Enchant Bracer – Assault to your
until you ding to 240.
Enchanting to 245
Apply Enchant Cloak - Lesser Agility until
you ding to 245.
Enchanting to 315
Apply Enchant Bracer – Brawn until you
get to 315.
Enchanting to 265
Apply Enchant Bracer - Greater Stamina
until you hit 265.
Enchanting to 285
Apply Enchant Shield - Greater Stamina
until you ding to 285.
Enchanting to 300
Apply Enchant Cloak - Superior Defense
until you hit 299. Congrats on getting this
far!
Enchanting to 320
Apply Enchant Cloak - Major Armor to
level to 320.
Enchanting to 330
Apply Enchant Chest - Major Spirit until
you ding to 330.
Enchanting to 340
Apply Enchant Shield – Intellect to get to
340.
Enchanting to 350
Runed Arcanite Rod
You’re going to need to make the Runed
Arcanite Rod now. It’s expensive, but you’ve
already purchased your shopping list, so you
should be good to go.
Runed Fel Iron Rod
Go ahead and make this too. You’re ready
for the Outlands now!
bracers until you get to 310.
Raiders just love Superior Wizard Oil.
Make them until you hit 350 and put them
in the Auction House.
Runed Adamantite Rod
You’ll have to make this to finish your
training. Buy what you need in the Auction
House. Have friends or guildies supply you
with an Adamantite rod if possible.
- 33 -
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Unofficial World of Warcraft Profession Guide
Enchanting to 360
Congratulations!
Now apply Enchant Gloves - Major
Healing to get to 360.
You
have
mastered
enchanting. You’re going to be popular;
everyone needs enchants.
Enchanting to 375
Apply Enchant Bracer – Spellpower until
you max out at 375.
Once you've trained to be a Grandmaster
Enchanter, here's the rest of the crafting
ladder. You should only need 5 each of these
enchanting applications.
Skill Level - Enchantment
380 Enchant Weapon - Greater Potency
385 Enchant Boots - Greater Fortitude
390 Enchant 2H Weapon - Greater
Savagery
395 Enchant Cloak - Superior Agility
400 Enchant Chest - Greater Defense
405 Enchant Boots - Greater Vitality
410 Enchant Gloves - Precision
415 Enchant Boots - Superior Agility
420 Enchant Chest - Greater Mana
Restoration
425 Enchant Chest - Super Health
425 Runed Titanium Rod
430 Enchant Cloak - Mighty Armor
435 Enchant Gloves - Armsman
440 Enchant Cloak - Wisdom
450 Enchant Weapon - Titanguard
- 34 -
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Unofficial World of Warcraft Profession Guide
ENGINEERING
E
Trainers
ngineering is great for building
fanciful gadgets, and for making
Apprentice
●
bombs for PVP use. Engineering is
Gulch flag carrier into a chicken. Or hitting
●
●
●
●
-
Trixie
Quikswitch,
Horde - Nogg, Orgrimmar
levels will ensure that you have the
●
Engineering recipes you’ll want to
●
recipes in this guide, but we’re going
to try to stay entirely in orange for the
guaranteed level up.
Both
-
Gadgetzan
Buzzek
Bracketswing,
Master
●
buy.
Sometimes we’ll have to make yellow
Horde - Roxxik, Orgrimmar
Artisan
recipes we're going to use.
Keep an eye on the Auction House for
Alliance - Springspindle Fizzlegear,
Ironforge
Remember the cycle: build for ten
levels then train. Training every ten

Alliance
Expert
Other Things To Know

Quikswitch,
Horde - Thund, Orgrimmar
Ironforge
one-shotting them.

Jemma
Journeyman
someone with a Gnomish Death Ray and

-
Ironforge
not good for making gold with. Still, there's
nothing quite as fun as turning a Warsong
Alliance
●
Alliance - Lebowski, Honor Hold
Horde - Zebig, Thrallmar
Grandmaster
•Dalaran
•Northrend
When a trainer can no longer train
you, he’ll tell you where the trainer
you need is.
- 35 -
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starting areas
Unofficial World of Warcraft Profession Guide
Shopping List
This shopping list is an estimate. Depending
on level ups and your server’s Auction
House, actual items and costs will vary.
•3500
•95
gold (or so)
Copper Bar
•150
Bronze Bar
•140
Mithril Bar
•185
Fel Iron Bar
•50
Iron Bar
•210
Thorium Bar
•90
Adamantite Bar
•80
Khorium Bar
•60
Hardened Adamantite Bar
•5
Silver Bar
•5
Moss Agate
•40
Tigerseye
•15
Jade
•40
Aquamarine
•15
•30
•20
•40
•10
•20
•20
•40
•15
Citrine
Star Ruby
Week Flux
•65
Wool Cloth
•20
Runecloth
•35
Medium Leather
•20
Mageweave Cloth
•120
Light Leather
•130
Thick Leather
•40
Heavy Knothide Leather
•35
Weak Flu
•80
Arcane Dust
•5
Frost Oil
•100
•350
•10
•14
Cobalt Bar
Saronite Bar
Sun Crystal
Volatile Blasting Trigger
•4
Crystallized Water
•4
Hair Trigger
•8
•4
Froststeel Tube
Walnut Stock
•10
Blacksmith Hammer
•10
Skinning Knife
•10
Mining Pick
Blood Garnet
Dawnstone
Mote of Fire
Mote of Earth
Primal Earth
Rough Stone
Coarse Stone
•160
•35
•20
Solid Stone
Linen Cloth
- 36 -
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Unofficial World of Warcraft Profession Guide
Engineering to 90
Crafting Ladder
Make Coarse Dynamite until you hit level
90. Vendor it and move along.
Engineering to 30
Make Rough Blasting Powder until you
Engineering to 100
ding to crafting level 30. Save some powders
for later constructions. Vendor the powders
when done.
Make about 10 or 15 Copper Modulators
to get your skill up to 100. These can be used
in other Engineering efforts, and they
sometimes sell in the AH.
Engineering to 50
Make enough Handful of Copper Bolts to
ding to 50. Save some 30 of the bolts. Vendor
the remaining bolts when done.
Engineering to 105
Make enough Silver Contacts to get to skill
105. These may sell in the AH, and you will
use them in other Engineering efforts.
Engineering to 75
Make Copper Tubes until you skill up to
75. Copper Tubes sometimes sell in the AH,
but if you’re lazy or in a hurry you should
just vendor them.
At level 75, you’ll train to be a Journeyman
Engineering to 110
Now we move into Bronze. Make 20 or so
Bronze Tubes. We’re going to sue these later,
so save them. Get to 110 on this recipe.
Engineer. Remember to buy all the recipes
you can every 10 levels.
The Flying Tiger Goggles look cool when
worn. They are far from epic, so don’t get too
Engineering to 85
Make Coarse Blasting Powder to get to
level 85. You’ll need some 15 of these for
future recipes.
Engineering to 130
attached to them. Make enough Flying Tiger
Goggles to ding to Engineering 130. These
are great to disenchant, or vendor if you
can’t do that.
- 37 -
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Engineering to 135
Engineering to 180
The Standard Scope can sell in the AH.
Make Solid Blasting Powder until you get
Every twink and even some levelers want
to level 180. You should make extras, since
them for their ranged weapons. Make these
you’re going to be needing more of these
until you hit 135. If you make rifles to sell,
attaching one of these let’s you charge more
later.
than mats, and make a profit.
Engineering to 195
All the same things we said about Standard
Engineering to 145
Make Whirring Bronze Gizmos until you
ding to 145. Save 7 or so of them for later
Scopes apply to Accurate Scopes. Make these
until you get to skill 195.
efforts. These might sell in the AH, or just
vendor them.
Engineering to 200
Make Mithril Tubes to get your skill to
200. You’ll use these later, so have around
Engineering to 160
Make enough Bronze Frameworks so you
20 on hand.
level to 160 in Engineering. These are used to
make a few fun things so put a few of them
in the bank.
Engineering to 210
Make some 15-20 Unstable Triggers, to
get to level 210. Put a few of these in the
bank, because you’ll use them to make some
Engineering to 170
Make enough Iron Struts to ding to level
fun things later.
170. These can be put in the AH or vendored.
Engineering to 175
Make Ice Deflectors until you get to 175.
This is a fun but mostly useless gizmo, so
vendor it when done.
Engineering to 230
Make the Deadly Scope until you ding to
230. Again, a scope on a rifle is a great AH
seller, and the scopes do ok on their own as
well.
- 38 -
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Unofficial World of Warcraft Profession Guide
Engineering to 245
Engineering to 315
Make Rose Colored Goggles to ding to 245.
Make enough Elemental Blasting Powder
Disenchant or AH them.
to hit level 315. You’ll need 25 or so of these
for future efforts.
Engineering to 260
Make Mithril Gyro-Shot to hit 260. These
sometimes will sell in the AH, because many
classes with ranged weapons need the ammo.
Engineering to 320
Make Fel Iron Casing until you skill up to
320. You’ll need a bunch of the later, about
25 or so, so hold onto them.
Engineering to 280
Make a bunch of Thorium Widgets to get
to level 280. Bank or vendor these, you’ll use
them to make fun things in Engineering.
Engineering to 325
Time to make more ammo. Make Fel Iron
Shells to ding to level 325. Sell them in the
AH, or vendor them.
Engineering to 300
You’ve done it, you’ve made it to the old
cap. Take a moment to bask in your success.
Then make enough Thorium Tubes to ding to
300. Save these (and you may need extras)
for future efforts in the power-leveling
Engineering to 330
Make Adamantite Frames to hit 330. Make
enough so that you have some 25 for later
use.
process.
Now the trainer will make you a Master
Engineering to 335
Try to make as few Fel Iron Muskets as you
Engineer. The epic headpieces available to
can. These babies are expensive. But they are
to be a pain! Get trained, and then get back
stop.
Engineering are great. Making them is going
to work!
likely to sell in the AH. Get to 335 and then
Engineering to 340
Engineering to 310
Make Handful of Fel Iron Bolts until you
ding to 310. You’ll use these later, so make a
Make Adamantite Shells to ding to 340.
Vendor or AH the ammo.
bunch extra.
- 39 -
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Unofficial World of Warcraft Profession Guide
Engineering to 350
Gnomish vs. Goblin Engineering
Make the Cogspinner Goggles of... to get to
350. Just vendor these, it takes a fellow
engineer to wear them.
As with Tailoring and Blacksmithing,
Engineers
can
pick
a
specialization.
Engineering has the option at skill level 200
Engineering to 355
to
Make enough Hardened Adamantite Tubes
to get to Engineering Level 355. You’ll be
needing about 20 of these later.
specialize
in
Gnomish
or
Goblin
Engineering.
There's not a lot of difference between the
two disciplines, but you may find a must-
Engineering to 360
Make the Adamantite Rifle until you ding
have gadget in one of them.
to 360. Slap a Khorium Scope on the ones
you make and put them in the AH.
Engineering to 375
Remember those Adamantite Rifles you
just made? Now make Khorium Scopes to get
to 375. Put the scopes on the rifles, and
charge a huge price for them in the AH.
Grandmaster Level Skill ups
375 - 380 Hammer Pick
380 - 390 Belt-Clipped Spynoculars
390 - 400 Froststeel Tube
400 - 405 Mark "S" Boomstick
405 - 410 Saronite Bomb
415 - 425 Saronite Arrow Maker
425 - 435 Global Thermal Sapper Charge
435 - 450 Gnomish Army Knife
- 40 -
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Unofficial World of Warcraft Profession Guide
140 any combination of Mageroyal,
INSCRIPTION
T
Briarthorn,
he Inscription profession allows
Stranglekelp
you to enhance spells. Inscription
allows you to create glyphs, the
glyphs buff the damage, the cool down, or
skill (like Mining/Smelting) that creates
300 any combination of Wild Steelbloom,
Grave Moss, Kingsblood, or Liferoot
360
character interface to place your glyphs onto;
you get one major and one minor at level 15,
or
Silverleaf, or Earthroot
reagents from herbs.
There's a dedicated spell book page in your
Bruiseweed,
200 any combination of Peacebloom,
the mechanics (stun, knockback, DoT, HoT,
and so on) of a spell. Milling is an associated
Swiftthistle,
any
Goldthorn,
Wintersbite
combination
Khadgar's
of
Fadeleaf,
Whisker,
or
360 any combination of Firebloom, Purple
and on up to three major and three minor at
Lotus, Arthas' Tears, Sungrass, Blindweed,
Your fellow players can purchase the
380 any combination of Golden Sansam,
level 80.
Glyphs you create in the Auction House. You
can also create Vellum parchment for
enchanters to put their enchants on and sell
in the Auction House.
Ghost Mushroom, or Gromsblood
Dreamfoil,
Mountain
Plaguebloom, or Icecap
Silversage,
360 any combination of Felweed, Ragveil,
Terocone, Dreaming Glory, Ancient Lichen,
Netherbloom, Nightmare Vine, or Mana
Thistle
Shopping List
Crafting Ladder
Here's a list of the herbs you'll need to buy
or gather to power-level this profession.
1-15
Make 20-25 Ivory Ink
- 41 -
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Unofficial World of Warcraft Profession Guide
15-35
210-225
Make10-20 Scrolls
Make 15 Class Glyphs
20-25
Make Fiery Ink
50-75
Make Shadowy Tarot
35-50
225-230
Make Moonglow Ink
230-235
Make Armor Vellum
235-250
Make Midnight Ink
250-255
Make Class Glyphs
255-260
75-80
Make 15 Class Glyphs
80-100
Make 75 Shimmering Ink
100-105
Make 5 Scroll of Spirit V
Make 25 Lion's Ink
260-275
105-125
Make 15 Class Glyphs
Make 20 Class Glyphs
275-290
125-135
Make 15 Class Glyphs
Make 30-40 Lion's Ink
300-305
130-150
Make 70 Ethereal Ink
Make 15-20 Class Glyphs
305-325
150-155
Make 20 Class Glyphs
70 Jadefire Ink
325-330
155-175
20 Class Glyphs (change recipes every 5
points)
175-180
Make 5 Class Glyphs
330-350
Make 20 Class Glyphs
350 - 360
Make Royal Ink
Ink of the Sea
180-200
360 - 370
Make 20 Class Glyphs
Scroll of Intellect VII
200-205
370 - 375
Make 70 Celestial Ink
Scroll of Agility VII
205-210
375 - 385
Make 5 Class Glyphs
Glyph of Mangle
- 42 -
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Unofficial World of Warcraft Profession Guide
385 - 400
Alliance - Tink Brightbolt in Valiance
Glyph of Prayer of Healing
Keep, Borean Tundra.
Glyph of Lightwell
Howling Fjord
Scroll of Agility VIII
Hold, Borean Tundra
400 - 410
Alliance - Mindri Dinkles in Valgarde,
420 - 430
Horde - Adelene Sunlance in Warsong
Horde - Booker Kells in Vengeance
Trainers
Landing, Howling Fjord
Azeroth - Alliance
Catarina Stanford in Stormwind, Elwynn
Forest
Elise
Morogh
Brightletter
in
Ironforge,
Dun
Feyden Darkin in Darnassus, Teldrassil
Thoth in The Exodar, Azuremyst Isle
Azeroth - Horde
Jo'mah in Orgrimmar, Durotar
Poshken Hardbinder in Thunder Bluff,
Mulgore
Margaux Parchley in Undercity, Tirisfal
Glades
Zantasia in Silvermoon City, Eversong
Woods
Outland
Alliance - Michael Schwan in Honor Hold,
Hellfire Peninsula
Horde - Neferatti in Thrallmar, Hellfire
Peninsula
Northrend
Both - Professor Pallin in Dalaran above
Crystalsong Forest
- 43 -
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Unofficial World of Warcraft Profession Guide
JEWELCRAFTING
•40
Dragon's Eye
•40
Titanium Bar
Shopping List
•40
Huge Citrine
•40
Mithril Bar
P
•40
urchase the following items to
level your Jewelcrafting in a
hurry.
•5
Shadow Pearl
•10
Frozen Orb
•10
Deep Peridot
•10
•10
•20
•20
•20
•20
•20
•20
•20
•20
•20
•20
•20
•25
•30
•30
•40
•40
Shadow Crystal
Thorium Bar
Titanium Bar
Earthsiege Diamond
Forest Emerald
Eternal Earth
•40
•40
You'll need approximately 3000 gold for
this effort.
•40
•40
•50
Monarch Topaz
Mercurial Adamantite
Bronze Setting
Bronze Bar
Copper Bar
Delicate Copper Wire
•60
Huge Emerald
•70
Dark Jade
•60
•75
•80
•80
Silver Bar
Thorium Setting
Truesilver Bar
Heavy Stone
•100
Vision Dust
•140
Mithril Filigree
•100
Jade
Trainers
Adamantite Bar
Azure Moonstone
Fel Iron Bar
Apprentice
Golden Draenite
●
Azerothian Diamond
●
Large Opal
Alliance - Padaar - The Exodar
Horde - Amin - Silvermoon City
Journeyman, Expert, Artisan
Shadowgem
●
Star Ruby
●
Moss Agate
Alliance - Farii - The Exodar
Horde - Kalinda - Silvermoon City
Master
Malachite
●
Eternal Shadow
Both - Hamanar - Shattrath City
(Aldor)
Eternal Fire
●
- 44 -
Both - Jazdalaad – Netherstorm
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Unofficial World of Warcraft Profession Guide
Grandmaster
Jewelcrafting to 90
Dalaran and Northrend starting areas
Make the Ring of Silver Might until you
ding to level 90. Disenchant or vendor the
Crafting Ladder
rings when done.
Jewelcrafting to 30
Jewelcrafting to 100
Make enough Delicate Copper Wire to
Make Gloom Bands until you ding to level
ding to level 30. You’ll be using these later
100. For the most part very few people buy
for other creations.
+Spirit gear, so these are best vendored,
disenchanted, or, for a lark, give them away
Jewelcrafting to 50
Make enough Tigerseye Bands to get to
to Lowbies, just to hear their screams of joy.
level 50. Give these away or vendor them.
Lowbie players will like them, for the ten
minutes they have them before they upgrade.
Jewelcrafting to 70
Make Bronze Settings until you hit
Jewelcrafting level 70. You’ll need some 50
of these for future efforts.
Jewelcrafting to 110
Now make the Ring of Twilight Shadows
until you get to level 110. You could dump
them en masse in the Auction House and
keep them in rotation, and they’ll sell. Or
disenchant them for stuff to sell to offset the
leveling process.
Now its time to train for Journeyman
Jewelcrafting. Then back to work!
Jewelcrafting to 120
Make the Heavy Jade Ring to ding to level
120. These will also sell in the AH, but if
Jewelcrafting to 80
Make enough Elegant Silver Rings to hit
level 80. The Bronze Settings work may have
you’re in a hurry just disenchant or vendor
them.
already leveled you this high. No matter
what, be sure to get to 80. These are best
disenchanted or vendored.
- 45 -
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Unofficial World of Warcraft Profession Guide
Jewelcrafting to 150
Jewelcrafting to 220
Make enough Pendant of the Agate Shield
Make enough Aquamarine Signet of
to hit level 150. Battleground players will
(Whatever) to ding to level 220. These rings
love these. Keep them in your Auction House
are great for the level, and will sell well in
It’s time to train to become an Expert
for a differing enchant, and some will be
rotation, and you’ll sell them all.
Jewelcrafter. Do that, then back to the grind!
the Auction House. Each ring has a chance
more popular than others.
Jewelcrafting to 170
Make enough Mithril Filigree to hit level
170. You’ll be using 20 of these in future
efforts.
Jewelcrafting to 225
Make the Aquamarine Pendant of the
Warrior until you ding to level 225. These
have nice bonuses, but not as nice as some of
the other gear at this level. AH or disenchant.
Jewelcrafting to 175
Make the Blazing Citrine Ring until you
hit 175. Like some of the other items you’ve
It’s time to get trained to become an
Artisan Jewelcrafter. You’re getting there.
made, this ring will eventually sell. Just keep
them in rotation, especially on weekends.
Jewelcrafting to 235
Make enough Thorium Setting to get to
level 235. You’re going to use a bunch of
Jewelcrafting to 180
Make the Solid Stone Statue to get to level
180. Vendor or disenchant, unless you think
these, around 70 of them, so you may as well
make them all now.
you’ll actually use it. They can be nice in the
Battlegrounds.
Make the Ruby Pendant of Fire until you
hit level 260. (You may have hit that in the
Jewelcrafting to 210
Make enough Citrine Ring of Rapid
Healing to ding to level 210 Jewelcrafting.
Put these in your AH rotation.
Jewelcrafting to 260
previous step, so skip this if you’re already at
260.) This ring is of limited use, so
disenchant or vendor.
- 46 -
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Unofficial World of Warcraft Profession Guide
Jewelcrafting to 280
Jewelcrafting to 310
Make the Simple Opal Ring until you get
Cut a Blood Garnet into a Teardrop Blood
to Jewelcrafting level 280. At +12 Agility this
Garnet until you ding to 310. Yep, you’re
will sell in the AH. Keep it in your rotation.
making gems now. Sell in the AH, or give to
impoverished guildies. Do this for pretty
Jewelcrafting to 285
much all the gems you cut, of course saving
Make the Diamond Focus Ring until you
hit level 285. It’s a fairly poor item for level
gems that you need for your personal gear.
48, so disenchant or vendor.
Jewelcrafting to 315
Cut Blood Garnet into a Jagged Deep
Jewelcrafting to 290
Make the Glowing Thorium Band until
you hit level 290. This is not the best ring for
a level 51 healer, but it may sell to those with
Peridot, or cut Golden Draenite into a
Gleaming Golden Draenite. Go until you hit
315.
lousy gear. Put it in your AH rotation, or
disenchant.
Jewelcrafting to 325
Cut a Flame Spessarite into a Glinting
Flame Spessarite. (It goes without saying as
Jewelcrafting to 300
Make the Emerald Lion Ring to get to level
300. Yay, you’ve hit the old limit! The pot
luck mix of +enchants on this ring make it
desirable to multi-purpose classes such as
you make these cuts; if you have other gems
with cuts that are orange or yellow,
substitute
Time to see a trainer and get trained to be
a Master Jewelcrafter.
you
have
suggestions. The point is to level.)
Druids, Paladins, and Shaman. Put this in
your AH rotation.
what
Jewelcrafting to 345
Cut
Draenite
Draenite.
- 47 -
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into
for
Smooth
these
Golden
Unofficial World of Warcraft Profession Guide
Jewelcrafting to 350
Buy the patterns and above (don’t forget to
Make enough Heavy Adamantite Ring to
hit level 350. These rings are loaded with
Stamina, so they’ll sell well in the AH.
check the AH as well) and cut away on the
Diamonds you get in the AH or from
vendors.
370-380
Jewelcrafting to 365
Make high end blue cuts on gems at this
Now make 10 Shadow Jade Focusing Lens.
point. There are many cuts, see what recipes
you have from the Trainer, and what you can
buy in the AH. The goal here is to get from
380-400
skill level 350 to 365.
Make 20 Jade Dagger Pendants.
Jewelcrafting to 375
Now its time to cut diamonds. You’re
400-420
going to be cutting meta gems now. Again,
you’ll have to see what recipes you can get
Make 20 Figurine - Monarch Crab
from the AH.
There are also rep-based recipes you
420-440
should get. This will require getting to
friendly with the Sha’Tar, and honored with
the Consortium and the Keepers of Time. If
you’ve been a level 70 for any amount of
Now
Diamonds
time, you probably already have these reps:
●
Keepers of Time - Honored Enigmatic
Skyfire Diamond
●
Sha'tar
-
Friendly
Earthstorm Diamond
●
make
Insightful
20
Persistent
440 - 450
Make 10 Titanium Impact Band.
Consortium - Honored Swift Skyfire
Diamond
- 48 -
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Earthsiege
Unofficial World of Warcraft Profession Guide
LEATHER-WORKING
●
20 Small Prismatic Shard
●
20 Primal Might
●
365->375
Shopping List
●
90 Heavy Knothide Leather
●
57 Ruined Leather Scraps
●
60 Primal Earth
●
170 Light Leather
●
30 Rune Thread
●
600 Thick Clefthoof Leather
●
135 Medium Leather
●
300 Borean Leather
●
350 Heavy Leather
●
250 Heavy Borean Leather
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
●
510 Thick Leather
●
400 Rugged Leather
●
540 Knothide Leather
●
80 Heavy Knothide Leather
●
20 Light Hide
10 Jormungar Scale
20 Eternal Fire
20 Arctic Fur
20 Icy Dragonscale
●
25 Medium Hide
Trainers
25 Heavy Hide
5 Cured Thick Hide
20 Heavy Scorpid Scale
Apprentice, Journeyman, Expert, Artisan
40 Fel Scales
35 Gray Dye
10 Green Dye
Nadyia Maneweaver
Teldrassil
75 Coarse Thread
Moordo
Azuremyst Isle
150 Silken Thread
Adele Fielder
Elwynn Forest
170 Rune Thread
Telonis
Darnassus
20 Iron Buckle
Akham
The Exodar
Fimble Finespindle
Ironforge
60 Black Dye
120 Fine Thread
10 Heavy Silken Thread
110 Salt
20 Bolt of Silk Cloth
5 Elixir of Greater Defense
120 Arcane Dust
- 49 -
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Unofficial World of Warcraft Profession Guide
Simon Tanner
Stormwind
Master
Aayndia Floralwind
Ashenvale
Brumman
Hellfire Peninsula
Drakk Stonehand
The Hinterlands
Barim Spilthoof
Hellfire Peninsula
Sathein
Eversong Woods
Grikka
Blade's Edge Mountains
Chaw Stronghide
Mulgore
Darmari
Shattrath City
Shelene Rhobart
Tirisfal Glades
Karolek
Orgrimmar
Peter Galen
Azshara
Lynalis
Silvermoon City
Thorkaf Dragoneye
Badlands
Una
Thunder Bluff
Andellion
Dalaran
Arthur Moore
Undercity
Krulmoo Fullmoon
The Barrens
Sarah Tanner
Searing Gorge
Narv Hidecrafter
Desolace
Brumn Winterhoof
Arathi Highlands
Brawn
Stranglethorn Vale
Manfred Staller
Dalaran
Hahrana Ironhide
Feralas
Waldor
The Barrens
Caryssia Moonhunter
Feralas
Omarion
Naxxramas
Se'Jib
Stranglethorn Vale
Dragonscale Leatherworking
Elemental Leatherworking
Tribal Leatherworking
- 50 -
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Unofficial World of Warcraft Profession Guide
Leatherworking to 55
Namha Moonwater
Make Cured Light Hide until you ding to
Dalaran
level 55. They should sell in the Auction
House.
Grand Master
It’s time to get trained to be a Journeyman
Rosemary Bovard
Borean Tundra
Bernadette Dexter
Howling Fjord
Leatherworker.
Leatherworking to 85
Make Embossed Leather Gloves to get to
level 85. Vendor when done.
Gunter Hansen
Howling Fjord
Awan Iceborn
Borean Tundra
Leatherworking to 100
Make the Fine Leather Belt to get to skill
Diane Cannings
100. Save these for later efforts.
Dalaran
Leatherworking to 115
Crafting Ladder
Craft the Cured Medium Hide to get to
skill level 115. Save these for later crafting.
Leatherworking to 20
Make enough Light Leather to ding to level
20. Light Leather sells well in the Auction
House.
Leatherworking to 125
Make Dark Leather Boots to ding to skill
level 125. There are best vendored.
Leatherworking to 30
Make enough Light Armor Kit to get to 30.
These might sell in the AH, you might just
vendor them.
Make enough Dark Leather Cloak to ding
to skill 135. Vendor when finished.
Leatherworking to 150
Leatherworking to 40
Make the Handstitched Leather Cloak until
you ding to skill level 30. Vendor them when
done.
Leatherworking to 135
Make the Dark Leather Belt to ding to skill
level 150. Sell or disenchant these belts when
done.
- 51 -
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Unofficial World of Warcraft Profession Guide
When you are done with that, it’s time to
visit the trainer and get Expert training in
Leatherworking.
Now it’s time to get your Artisan training
in Leatherworking.
Leatherworking to 230
Leatherworking to 160
Make Cured Heavy Hide to ding to skill
level 160. Save these for use in later
leatherworking efforts.
Craft the Quickdraw Quiver to get to level
230. These are great sellers in the Auction
House.
Leatherworking to 250
Leatherworking to 170
Make the Heavy Leather Ammo Pouch to
ding to skill level 160. Hunters and some
rogues will want these, so put them in your
AH rotation.
Make the Nightscape Pants to ding to
Leatherworking skill level 250. Great sellers
in the AH, the Nightscape Pants also
disenchant into sellable goodies.
Leatherworking to 255
Leatherworking to 180
Make the Green Leather Belt until you get
to skill level 180. Disenchant or vendor.
Make the Nightscape Boots to ding to 255.
Put these in your Auction House rotation.
Leatherworking to 260
Leatherworking to 195
Make the Barbaric Shoulders to get to 195.
Disenchant or vendor when done.
Make the Heavy Scorpid Bracers to ding to
skill level 260. For level 46 these are not the
best stats, so just disenchant when done.
Leatherworking to 205
Make the Dusky Belt to get to skill level
205. This has good Rogue/Druid stats, so it
will sell in the AH.
Leatherworking to 280
Make the Wicked Leather Gauntlets until
you get to 280. Disenchant these when done.
Leatherworking to 285
Leatherworking to 225
Craft the Nightscape Headband to get to
225. This should sell in the Auction House.
Make the Wicked Leather Bracers to get to
skill level 285. Disenchant when done.
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Leatherworking to 300
Leatherworking to 375
Craft the Wicked Leather Headband to get
Make the Heavy Clefthoof to finish off and
to skill level 300. Disenchant these when
ding to 375. These should sell in the Auction
done.
House.
Now its time to get Master level training in
Leatherworking. Then back to work!
Leatherworking to 380
Create 20x Borean Armor Kits.
Leatherworking to 310
Make Knothide Armor Kit until you skill
Leatherworking to 390
Leatherworking to 320
Leatherworking to 405
up to 310. Sell these to a vendor when done.
10 Arctic Gloves.
Make Felscale Boot to level to 320. They
20 Heavy Borean Leather
can be put in the AH or disenchanted.
Leatherworking to 415
Leatherworking to 330
10 Jormungar Leg Armor
Make Thick Draenic Boots to get to skill
level 330. Sell in the AH or disenchant.
Leatherworking to 420
5 Packs of Endless Pockets
Leatherworking to 340
Make the Thick Draenic Vest to get to level
Leatherworking to 430
Leatherworking to 350
Leatherworking to 440
340. Sell in the AH or disenchant.
10 Virulent Spaulders
Make the Scaled Draenic Boots until you
10 Icescale Leg Armor
ding to 350. Sell in the AH or disenchant.
At 440, you can craft the everything
Leatherworking to 365
Make the Riding Crop until you get to level
365. These sell great in the AH, put them in
Leatherworking has to offer. Congrats, you've
done it!
your rotation.
- 53 -
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Unofficial World of Warcraft Profession Guide
TAILORING
T
ailors can make epic cloth gear
that rivals gear dropped from
raids.
profession to take up. Especially if you don't
have time to commit to raiding.
this level-up. You'll gain a lot of that back
through the Auction House, vendoring, and
disenchanting some of your items you make.
•15
Frozen Orb
•20
•25
•30
•30
•30
•30
•30
•40
•40
•50
•70
•70
Linen Cloth
•95
Rune Thread
•75
Eternium Thread
•100
Ebonweave
•105
Bolt of Mageweave
•120
Coarse Thread
•155
Fine Thread
•120
•165
You're going to need around 5000 gold for
•10
•70
•135
Shopping List
Moonshroud
Silken Thread
•100
Cloth wearers will find this a great
•10
•70
•190
•275
•315
•335
Frostweave Cloth
Bolt of Woolen Cloth
Bolt of Linen Cloth
Bolt of Imbued Frostweave
Bolt of Netherweave
Bolt of Silk Cloth
Bolt of Runecloth
Bolt of Frostweave
Trainers
Northsea Pearl
Bleach
Apprentice
Runecloth
●
Dream Dust
●
Ironweb Spider Silk
Alliance - Uthrar Threx - Ironforge
Horde - Snang - Orgrimmar
Journeyman
Gold Bar
●
Spider’s Silk
Alliance - Jormund Stonebrow Ironforge
Wool Cloth
●
Knothide Leather
Horde - Magar - Orgrimmar
Expert
Heavy Leather
●
Iceweb Spider Silk
Alliance
Stormwind
Heavy Silken Thread
●
Red Dye
- 54 -
Georgio
Bolero
Horde - Josef Gregorian – Undercity
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Unofficial World of Warcraft Profession Guide
Artisan
●
Now it’s time to get Journeyman Tailoring
Alliance - Timothy Worthington Dustwallow Marsh
●
training. Then back to the grindstone!
Horde - Daryl Stack - Tarren Mill
Tailoring to 90
Master
Make the Bolt of Woolen Cloth to get to
●
Alliance - Hama - Honor Hold
level 90. Then keep going, you’re going to
●
Horde - Dalinna - Thrallmar
need about 120 of these.
Grandmaster
Dalaran, and starting areas.
Tailoring to 110
Make Heavy Woolen Gloves to get to level
110. (You might have come pretty close to
Crafting Ladder
110
making
Bolt
of
Disenchant when done.
Tailoring to 25
Make 25 Bolt of Linen Cloth (or as many
as need to ding to level 25). Now keep going,
making about 50 more of these for all your
efforts to come.
Woolen
Cloths.)
Tailoring to 125
Get to 125 making Gray Woolen Robe. Sell
the disenchanted results in the Auction
House.
It’s time to visit the trainer again and
Tailoring to 50
Make Linen Belt until you ding to level 50.
become an Expert Tailor.
Vendor these when done.
Tailoring to 135
Make the Bolt of Silk Cloth until you ding
Tailoring to 55
Make the White Linen Robe to get to
Tailoring skill level 55. These can be
to 135. You’re going to need a bunch more of
these, around 250, so keep going.
disenchanted, which helps offset your skill
up costs.
Tailoring to 75
Make the Blue Linen Vest to get to level 75.
Disenchant these when done.
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Tailoring to 145
At 200 it’s time to see the trainer again.
You might be at 145 already from making
the Bolt of Silk Cloth. If you aren’t, then make
You’ll train to the Artisan level.
the Lesser Wizard's Robe to get to 145. The
Lesser Wizard’s Robe isn’t bad for the level, it
Tailoring to 205
Make the Long Silken Cloak until you ding
might sell in the AH. You’re probably better
to level 205. This can be auctioned,
off disenchanting it.
disenchanted, or vendored.
Tailoring to 150
Make the Azure Silk Pants to get to level
150. These might sell in the AH, you can also
disenchant them.
Visit the trainer again, it’s time to become
Tailoring to 220
Make the Black Mageweave Leggings to
get to level 220. This can be auctioned,
disenchanted, or vendored.
an Expert Tailor.
Tailoring to 230
Make Black Mageweave Gloves to ding to
Tailoring to 170
Make the Small Silk Pack to get to level
170. These 10-slot bags should sell in the
level
230.
This
can
disenchanted, or vendored.
AH. Put them in your AH rotation.
be
auctioned,
Tailoring to 245
Make Black Mageweave Shoulders until
you get to level 245. This can be auctioned,
Tailoring to 180
Make enough Bolt of Mageweave to get to
disenchanted, or vendored.
level 180. You’re going to need 115 of these
or so, so keep going.
Tailoring to 250
Make the Red Mageweave Bag to get to
skill level 250. These may sell in the AH,
Tailoring to 200
Make the Green Silken Shoulders to get to
200. The +11 int is ok for the level, so they
depending on price. Put them in your AH
rotation.
might sell in the AH. You might be better of
disenchanting them.
- 56 -
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Tailoring to 255
Tailoring to 305
Make enough Bolt of Runecloth to get to
Make the Bolt of Netherweave cloth to get
255. You’re going to need a bunch of these,
to skill level 305. You’re going to need a
so keep on making them until you have
whopping 650 or so of these, so keep going.
around 220 of them.
Tailoring to 310
Tailoring to 270
Make the Runecloth Headband to get to
Make the Runecloth Belt to get to level
level 310 (if you didn’t get there with the
270. As usual, disenchant, auction, or
Bolt of Neatherweave work). As usual,
vendor.
disenchant, auction, or vendor.
Tailoring to 280
Make the Runecloth Cloak to get to level
280. As usual, disenchant, auction, or
vendor.
Tailoring to 315
Make the Netherweave Belt to get to level
315. As usual, disenchant, auction, or
vendor.
Tailoring to 295
Make the Runecloth Gloves to get to level
295. As usual, disenchant, auction, or
vendor.
Tailoring to 320
Make the Netherweave Bag to get to 320.
These should sell in the Auction House, just
keep putting them through.
Tailoring to 300
Make the Runecloth Headband to get to
level 300 in Tailoring. This is quite an
accomplishment.
Good
job!
disenchant, auction, or vendor.
As
usual,
Tailoring to 325
Make enough Netherweave Gloves to ding
to level 325. As usual, disenchant, auction, or
vendor.
Now it’s time to see the trainer for
advancement to Master Tailor. Then, back to
work, you’re in the home stretch now.
Tailoring to 330
Make about 140 of these. You’ll hopefully
get to 340 skill, but certainly to 330.
- 57 -
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Tailoring to 335
Tailoring to 410
Make Netherweave Pants to get to 335 (if
10 Duskweave Wristwraps
you’re not already there.)
Tailoring to 420
Tailoring to 345
10 Duskweave Shoulders
Make Netherweave Boots to get to 345.
Disenchant this when you are done.
Tailoring to 425
5 Black Duskweave Robe
Tailoring to 355
Make the Netherweave Tunic to get to
Tailoring to 435
Tailoring to 360
Tailoring to 440
355. Disenchant this when you are done.
10 Frostmoon Pants
Make the Imbued Netherweave Boots to
5 Ebonweave Gloves
get to skill 360. Disenchant and sell the
results to help offset your expense. Or try to
Tailoring to 450
Auction them, anything will sell if you leave
10 Ebonweave Robe
it in there long enough.
Tailoring Specializations
At this point, you must get Grandmaster
training before you can level Tailoring any
further.
Tailoring to 375
Tailoring to 390
10 Frostwoven Leggings
skill of 350 or greater you can choose a
Tailoring
Make the Imbued Netherweave Robe to
ding to 375.
Once you hit level 60 and have a Tailoring
Specialization.
These
three
specializations grant you access to a number
of BOP recipes (they also allow the tailor to
craft twice as much of one kind of cloth).
Each
specialization
makes
available
recipes for bind-on-pickup cloth gear.
Tailoring to 400
5 Cloak of Frozen Spirits
- 58 -
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Mooncloth - Healing
Allows the tailor access to the patterns for
the Bind on Pickup Primal Mooncloth Set.
Shadoweave - Affliction Locks and Frost
Mages
Allows the tailor access to the patterns for
the Bind on Pickup Shadow's Embrace set.
Spellfire Tailoring
- Destruction Locks
and Arcane Mages
Allows the tailor access to the patterns for
the Bind on Pickup Wrath of Spellfire set.
- 59 -
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Unofficial World of Warcraft Profession Guide
HERBALISM AND
Crafting Ladder
50-75
MINING
T
Harvest Peacebloom and Silverleaf in the
here's not much to leveling
Herblism or mining. The thing
about Herbalism and mining is
they are profitable. Herbs sell well in the
Auction House, as does ore. If you really need
gold, combining Herbalism and Mining on a
high-level character will be very profitable.
starting areas for any race. At around skill
level 15 you can also harvest Earthroot. As
you would do with mining, make up circular
routes through an area for harvesting. Make
sure your Herb finder is on so you’ll see a
gold dot for an herb on your mini-map. If
you’re doing this on a high-level character,
then a mount is going to really speed the
process up for you.
Shopping List
You’ll also need to train the Herbalism up
You can’t buy mats to level these skills.
You have to do it the hard way, with a lot of
running around. But you can buy tools to
improve your gathering prowess.

Enchant
Gloves
Herbalism




Advanced
Enchant Gloves – Advanced Mining
Herbalist's Gloves (Crafted, Leather)
Miner's
Leather)

-
Gloves
(Quest
Reinforced Mining Bag (Crafted)
Mining
Mining, run a route in Durotar or
Morogh. Scoop up all the Copper you find.
Get to skill 75.
75-125
Make your harvesting routes through The
Reward,
Herb Pouch
to Journeyman at some point.
Barrens or the Redridge Mountains looking
for Mageroyal and Earthroot.
Mining
Hit
Thousand
Needles,
Redridge
Mountains, and Hillsbrad Foothills.
- 60 -
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100 to 175
After
70,
you
can
start
harvesting
Briarthorn for skill ups on the same routes
Mining
Run routes in the Searing Gorge and the
Badlands.
you’re running in the Barrens and Redridge
Mountains. Add a route through Loch Modan
Herbalism to 210
as well.
Mining
Run routes in Thousand Needles and
Arathi Highlands (mostly in caves).
Add a Dustwallow Marsh route now.
Continute in Stranglethorn Vale. Harvest
Goldthorn, Fadeleaf, and Liferoot.
Somewhere around here you should go get
trained again to become an Artisan Herbalist.
Herbalism to 135
Now in the Hillsbrad Foothills and in the
Wetlands you should be able to harvest Wild
Steelbloom, Stranglekelp, and Briarthorn on
your routes.
Herbalism to 235
It's time to change locations. Run in
Tanaris and Searing Gorge. Harvest Purple
Lotus and Firebloom.
Herbalism to 250
Herbalism to 150
Still running through Hillsbrad Foothills
and the Wetlands start collecting Kingsblood,
and Bruiseweed. You can also add a
Stranglethorn Vale route now.
In the Swamp of Sorrows and the
Hinterlands
running
harvesting
skill level 250 or so.
275
Herbalist.
Still
routes
Blindweed, Sungrass, and Purple Lotus. Get to
And now it’s time to train to Expert
175-210
run
Harvest Gromsblood in the Blasted Lands.
Now you can train up to be a Master
the
Hillsbrad Foothills,
Herbalist at a trainer in the Outlands.
Stranglethorn Vale, and the Wetlands routes
start collecting Liferoot (and the others, of
course). Each harvest should hopefully ding
Mining
Continue in the Searing Gorge.
you one level up.
- 61 -
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300
Herbalism to 365
Run routes in Felwood and the Un'Goro
Harvest Ragveil, Terocone, and Dreaming
craters
harvesting
Dreamfoil,
Golden
Sansam, and Gromsblood.
300-325
Now (or even the previous step) would be
the time to move to the Hellfire Peninsula in
Outlands.
Plaguebloom,
Dreamfoil.
Run
routes
Mountain
harvesting
Silversage,
and
Now let's finish off!
Herbalism to 375
Run
Herbalism to 340
Run routes in Terokkar Forest and
Nagrand harvesting Dreaming Glory and
in
Netherstorm
and
and Nightmare Vine.
You should hit skill level 375, continue
until you do.
Mining
Nagrand is a great place to mine,
especially since you can fly over obstacles
and mobs.
Northrend
Un'Goro.
Mining
Sticking in Hellfire Penisula will easily get
you to 325 skill. You can also stay there to hit
350 if you wanted.
routes
Shadowmoon Valley to collect Netherbloom
You can also continue in Felwood and
Felweed.
Terokkar
Forest.
Mining
Now add the Burning Steppes and the
Eastern and Western Plaguelands to your
routes.
When you hit 300, it's time to move onto
the Outlands.
the
Glory from Zangarmarsh and
You will need to get Grandmaster training
once you land in Northrend. You will not be
able to Mine/Herb without the training.
The Grandmaster trainers are in your
starting area in Northrend. Visit them the
instant you step off the boat from Azeroth
and get the training you need to get started.
- 62 -
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Level Mining and Herbalism as you level
your character. You will easily hit 450 in
your gathering profession before you hit
level 80.
Gathering Tips
•For
time
the most part, spend your gathering
on
the
(Titanium/Saronite
level
for
450
stuff
miners,
Icethorn/Talandra's Rose for Herbers). The
higher level stuff sells for much more gold in
the Auction House.
•Get
a pair of gloves with + Mining or +
Herbalism skill Enchantment for while you're
leveling the skill. You'll be able to snag herbs
and ores you couldn't otherwise get. Be sure
to switch to your 'real' gloves when you're
fighting stuff!
•Develop
routes. Areas such as Icecrown and
Stormpeaks are where you'll find the highest
level ores and herbs. Memorize the locations
and run a route that hits them. There are
Addons for this as well.
•If
you are going to be a gatherer, an epic
flying mount will greatly increase your speed
and income. However, you're probably
devoting some time to gathering just to save
up the 5,000 gold cost of the epic flying skill!
- 63 -
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Unofficial World of Warcraft Profession Guide
If you have to ask what a Noob is, then
PROFESSION
you’re one. A Noob is a new, inexperienced
COMBOS FOR MULES
Noob can be an insult. (You also can expect
AND TWINKS AND
to be called a Noob if you are loudly wrong
about something; for example, if you demand
that a Warlock give you water and food,
NOOBS
F
player in World of Warcraft. Being called a
you’re going to be called a Noob, since Mages
irst, let’s recap what a Mule is,
what a Noob is, and what a Twink
conjure water and food.) But Noob also
simply means Rookie.
is.
A Mule is a low-level character sitting in
your capital city. The Mule receives mail
from your other characters containing
Each of you, the Noob, the Twink, and the
Mule, have differing profession needs. Let’s
take a look at these needs.
goodies you’re going to put in the Auction
Noob
House. The Mule auctions the items, and
sends the gold back to the characters that
need it (or the Mule buys the gear, weapons,
As a Noob, you’re going to need Gold!
recipes, and consumables and mails those to
Leveling is your focus, professions are not
Mule’s job is to save your main characters
leveling Noob needs Gold. In many cases, a
your higher level characters). Basically the
the time and trouble of having to go to your
capital city.
A Twink is a lower-level character buffed
up with the best gear and enchants for
that vital to you right now. But even a
leveling Noob will do well to take two
gathering professions, to focus on increasing
your Gold amount, and because crafting
professions take away time from leveling.
playing PVP battlegrounds. A Twink will be
insanely powerful for his or her level. Twinks
are always level x9: 19, 29, 39, 49, 59. (69
and 79 Twinks don’t make sense, since
they’re so close to maximum level.)
- 64 -
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Later on, as you start leveling into your
You can occasionally really score with
50’s, you might want to drop a gathering
Skinning. If you find someone grinding on
The stuff you’re making in the higher levels
follow him around and skin his kills. You can
focusing on leveling your first character, two
someone else is doing the heavy-lifting. Sell
profession and take up a crafting profession.
of crafting can be worth having. But for
gathering professions are the way to go.
beasts who isn’t a leather worker, you can
pile up a good bunch of skins quickly when
the skins in the Auction House.
Mining and Herbalism
Alchemy and Herbalism
An excellent gold-making combo for a
If you want to take a crafting profession
leveling Noob is Mining and Herbalism. You
anyway, Alchemy is a great profession for a
level and quest out in the world. Gather them
save your bacon, and enable you to take on
can gather these resources as you go; as you
in bulk, then sell them in the Auction House
(never vendor ore or herbs!).
leveling Noob. The potions you make can
challenges above your level.
For example, Health and Mana potions can
Skinning and Mining or Herbalism
keep you up and going during a grinding
Skinning gives you the ability to loot some
and increase your armor or health will be
kills (beast kills) twice. You can loot the beast
after you kill it, and then you can skin it. The
skins will be in demand by leatherworkers,
and a few other professions (such as
engineering)
leather.
that
occasionally
require
session. Potions that increase your damage
invaluable when taking on a boss. You can
handle greater challenges when buffed by
potions.
Now the downside to this is the potion
bottles cost money, and you have to get
trained (spending time and money). The
upside to help balance this is that most
potions will sell in the Auction House if you
ever need extra Gold.
- 65 -
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Unofficial World of Warcraft Profession Guide
Secondary Professions
Twink
The secondary professions (First Aid,
Cooking, and Fishing) are a lot of fun, but as
As a Twink, you’re a pampered, high-
you are leveling, only First Aid is worth
powered killer (or healer). Your job is to run
able to bandage yourself after a big fight is
Since when you’re not out killing things you
health to regenerate; First Aid saves you time.
juleps and making passes at members of the
having. Consider First Aid to be vital. Being
better that sitting around waiting for your
Cooking and Fishing don’t contribute
much to your leveling process. If you are in a
hurry to level, ignore them for now. Later
you can level them as high as you need.
sit back in your capital city sipping mint
opposite sex, you don’t have much need for a
profession.
Or so it would seem. But that’s not the
case.
A good Twink will have Engineering.
Mules for Noobs
Even Noobs might consider rolling a Mule
for your mail and Auction House needs. True,
as a Noob, you’ll be visiting the capital city
often for training and maybe an occasional
battlegrounds run. But even you, the leveling
Noob, can level quicker if you have a Mule to
handle the business chores for you.
the battlegrounds and destroy the enemy.
Period. End of case. You can buy almost
everything else you need, but Engineering is
required to make and equip great head
pieces, trinkets, and to use bombs and
grenades and other such devices.
A great choice for second profession for a
Twink is Jewellcrafting. You can make and
equip
rings
and
trinkets
that
non-
Jewellcrafters can’t use. With Jewellcrafting
and Engineering, you’ll have an advantage
over Twinks without those professions.
Another good profession choice for a
Twink is Alchemy. You can buy herbs in the
Auction House and make your own potions.
- 66 -
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As you can imagine, a Twink has
absolutely
zero
need
for
a
gathering
profession. Twinks never venture into the
world – they avoid any experience gains at
all costs. A Twink is like a gigolo – some else
pays the bills, and the Twink just performs.
Mule
Many times a Mule is a level one
character. But there’s no style, no grace in
that. Imagine your business agent, running
around in rags in Ironforge or Orgrimmar.
How can you live with such shame?
A good Mule will be higher level. Why,
other than to look good? A good Mule will
have the Enchanting skill. And you want our
Mule to be high enough in level to be able to
disenchant stuff you can’t or don’t want to
sell.
A second profession for a Mule is mining.
With mining the Mule can smelt bars of ore,
and if you have a main character that is a
Miner, he can send the Mule the ore rather
than taking the time to smelt it himself. After
smelting the ore, the Mule can then auction
it.
- 67 -
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MAKING GOLD
I
Grinding
n every world, even cyber worlds
like Azeroth, gold makes the
world go around. If you're going
to invest heavily in playing PVP, you're going
to need a lot of gold. Enchants and the
This is the no-brainer method to making
Gold. You can do it at any level. Grinding
simply means killing mobs and looting them.
Over and over. It can't fail–and it's the
slowest way to make Gold.
worth-having gear in the Auction House cost
a lot.
In this section we’re going to show you
Grinding has one advantage; you can get
XP if you grind on mobs of your level.
how to make the gold you need.
Here's a few general tips for grinding:
●
Humanoids drop Silver and cloth
(cloth of whatever kind sells well in
Schedule It
the Auction House)
●
Time = Gold. That's the secret. You may see
or your favorite site) on which mobs
advertisements that offer to sell you the
drop things you need (for example, a
secrets to making thousands of Gold in five
Small Flame Sac to make Dragon
minutes (ok, that's an exaggeration). The fact
Breath Chili) and go grind that mob.
is, it doesn't work that way. You're going to
Also grind on mobs that drop items
have to invest time to make Gold. Of course,
for professions, and then sell them in
some investments are better than others!
the AH.
●
The first thing to do is regularly set aside
As
you
would
for
mining
or
herbalism, develop a grinding route
some of your WOW time to make Gold. You
on mobs that are lucrative (for
can use some of the methods we describe
example, Naga Explorers that drop
here to make that gold, but the first rule is to
schedule yourself Gold-making time. PVPers,
Research (on Thottbot or WOWHead
various types of pearls)
●
Raiders, they all have to do this.
Grind on mobs that drop both meat
and loot (meat can sell well in the
Auction House, or use the meat for
your cooking efforts)
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●
Go to someplace like the Arathi
A Mule that has Enchanting can
Highlands and grind on one or two
disenchant items that might sell better
and spiders. You'll get huge stacks of
your battlegrounds twink gives it
mobs exclusively, such as dinosaurs
as dusts or shards. Making the mule
two or three different kinds of loot,
allowing you to hold a lot of it as it
double-duty.
●
stacks in your inventory. Then run to
through the AH. Always add to them
Rinse and Repeat.
raiding, professions, and questing.
the nearby base and sell all your stuff.
with the results of your grinding,
●
Grinding may not be the best way to make
gold, but it has a few advantages, such as
gaining you XP to level, and getting crafting
items to use and/or sell. You also have the
chance to score the occasional blue BOE
drop, which will sell well in the Auction
House.
Speculate: know BOE gear, know
which quest items are sold in the AH,
know crafting items and know what
they are worth. Look for them in the
Auction House, waiting for some
noob to sell them way below value.
Here's an example: the Assassin's
Blade is a favorite BOE weapon of
Rogue twinks. It usually sells for
around 100 Gold or better. Scan the
Auction House
Auction House for the Assassin's
Here's where the real masters make Gold.
Using the Auction House wisely, some
players acquire thousands of Gold. Here's a
few strategies:
●
Keep your items in a constant rotation
Get yourself an Auction House mule.
A Mule is an alt that always stays in
your capital city, with the purpose of
getting the mail, putting things in the
Blade. Every now and then you'll find
someone has placed it for sale at
about 50 Silver. Buy it, and resell it
for 100 Gold (or whatever a good
price is on your server). Develop a list
of
items,
and
might end up in the AH at low prices.
Buy low, resell high. Repeat.
Gold earned to your other characters.
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quest
crafting materials that cost a lot, but
Auction House, and mailing back to
- 69 -
equipment,
Unofficial World of Warcraft Profession Guide
●
There's more traffic on an Auction
Professions
House on weekends. Use this to your
advantage. Say you have an Eternal
The professions you select should be your
Earth you want to sell. On the
most steady source of Gold. The gathering
other Eternal Earths in the AH. But,
will pay out a steady income, if you put some
weekend, there may very wall be
during the week, its possible there
will be no Eternal Earths for sale.
That's when you sell yours, and if
Run routes for Mining and Herbalism, and
put the proceeds in the Auction House. Route
Otherwise, a huge load of your more
hours, to avoid competition from other
pedestrian stuff for sell will move on
the weekend. It's all in the timing.
Corner the market: pick an item and
running is best done in the early or offplayers.
For Skinning, educate yourself on which
corner the market on it: buy it all out
leathers are most in demand, and where to
at your price for a healthy profit.
involved and make the leather.
of the Auction House, and then sell it
Some Core Leather products that sell
for a lot and are hard to produce are
get them, and go grind on the beasties
One income strategy as you are leveling is
clients for the Corner the Market
to take two gathering professions. If you have
Auction House add-ons, such as
everyday questing will be much more
strategy.
●
regular time into them.
yours is the only one, or one of a very
few, you can really jack the price up.
●
professions (Mining, Skinning, Herbalism)
Auctioneer, suggest pricing strategies
and keep track of pricing trends for
you.
Skinning and Mining as you level, your
profitable. Many of the beasts you'll kill can
be skinned, and mining nodes (and herbs to
be harvested) are everywhere.
One you hit a high level (70 or 80) drop
one of the gathering professions and quickly
level a crafting profession.
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Crafting professions can make Gold, but
A well-geared Paladin can solo an instance
they also require an investment of recipes
(slowly) probably better than any other class.
be profitable. You need to calculate the cost
instances.
and materials. Selling your crafted items can
of your materials and recipes, and your time
Warlocks and Hunters also do well in soloing
in the price you charge. (Auction House
Be sure your inventory bags are as empty
competition may make this difficult. Always
as you can make them before you head out to
own pricing.)
in it, and loot it all. Low level instances
check the competition when making up your
You can also advertise your crafting
services in the trade channels (/2 in a capital
city). Crafter typically ask for materials and
tip in exchange for their services.
While it is easier to make Gold with some
professions
Alchemy
than
will
others
make
(for
more
example,
Gold
than
Blacksmithing) any profession can be a
money-maker if you work at it.
Soloing Instances
the instance. Once there, wipe out everything
should net you (if you're lucky) a BOE twink
item or two that will sell well in the Auction
House. High level instances can net lots of
sellable items and a pretty good gold count.
The higher the level for the instance, the
better the take.
Well-geared and skillful level 70s can take
a run at Scholomance and Stratholme. Using
the buff tips from the PVP section will assist
greatly in soloing high-level instances.
Level 80s in raid gear can easily go back to
Soloing Instances is a great way to make
gold, and it's funner than most of the other
ways. Depending on your class, your level,
your gear, and your skill, most instances can
the Hellfire Citadel in Outland and solo most
if not all of the instances. Be careful, the
repair bills from a death will offset your
profits, so don't die!
be soloed.
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As an example, let's say you are leveling a
Daily Quests
One way to quickly increase your Gold is
Rogue, and you're at about level 15. Get your
level 80 friend or guildmate to run you
to do the daily quests (and work your
through
You can easily make 500 or more gold just
inventory bags.
gathering professions while doing them).
Deadmines.
Equip
your
character with a complete set of empty
doing the 25 maximum daily quests, and
gathering any herbs or ore you come across
in the process.
the
Your friend kills everything, you run
behind him (not to close to draw agro, close
You may complete up to 25 daily quests
per day per character. Check the status of
your quests by mousing over the daily quests
completed out of 25 in the upper-right
corner of your quest log.
The PVP daily quest not only awards gold,
but a nice honor bonus as well. Anyone who
reads this guide will want to jump on that.
The PVP daily quest is available to lower level
players as well as 80s. Pick up this quest at
your battlegrounds hub.
enough to yell for help when patrols catch
up to you) and you loot everything.
Run it two, three, four times in a row,
resetting the instance in between runs. You'll
leave with your bag bulging with greens,
with gear you'll equip, and with lots of stuff
to sell in the Auction House.
to
As you level, and as your friend is willing
help,
run
other
instances,
looting
everything, selling it, and making lots of gold.
Repay your friend my running his low-
The Babysit
level alt through instances, and letting him
This is easiest method of earning your
get all the loot.
gold. Basically, you have a friend or
guildmate run your low-level character
through an instance.
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Whether you're doing the Battlegrounds or
PROFESSIONS TO
are on an Arena team these hints on using
your professions to get an edge in PVP can
AMP PVP
Y
put you over the top.
ou need the best gear you can get
for PVP excellence. But that's not
nearly enough. Everyone is aware
Using all these tips
together can put you on the top of the PVP
scoreboard. (Of course, you'll have to play
well too!)
of the tried and true formula to compete in
PVP:
Gear
damage gear + stamina gear + resilience
gear + enchants + lots of practice = victory.
That's a great formula, and it works well –
if you want to be mediocre.
If you want to excel more is needed. In
addition to Enchanting, there are other
professions that can amp your PVP.
PVP gear is different from Raiding gear.
Raiding
gear
mostly
centers
around
increasing damage and stamina. PVP gear is
more focused on survival with resilience and
stamina. PVP gear is easier to get, it is
sometimes cynically referred to as “Welfare
Epics”.
You can get PVP gear from:
Engineering gives you an edge in trinkets,
●
explosives, and a few gadgets. Alchemy gives
Running the Battlegrounds (honor is
currency for PVP gear)
you an edge in all sorts of potions to not only
●
increasing other attributes. Cooking gives
●
quickly restore health and mana, but also in
Playing the Arenas (arena points are
currency for PVP gear)
you buffs that will stack with your Alchemy
Vault of Archavon instance (PVP gear
drops from boss)
buffs.
If you plan on playing a lot of PVP, level to
80 and then focus on the above venues to get
your gear. Then use the tips in this section to
give you an edge.
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Enchanting
●
Gear to be enchanted (a warrior or
feral druid would get plus strength
PVP isn't for everyone. Raiding gear is
gear,
going to be different from PVP gear. And for
●
the investment in enchants because you're
Build (how you spent your talent
the same)
raiding gear will be different from PVP
●
enchants.
Role (healer, melee damage, spell
damage, hybrid, crowd control – each
role will need different enchants)
Enchanting is a must for organized PVP,
outdoor PVP, or the Arena. But not just any
Melee
enchants will do. The more gold and strategy
your gear is that you don't have to have the
For a melee role in PVP your most
important attributes are; Health Points; Crit
%; Hit%; Armor; and Resilience. These are the
attributes you will augment with enchants.
Enchanting professions, you can just enlist a
friendly enchanter (and pay a lot for the
materials) to get these buffs. You can also
take your luck with the Auction House,
purchasing Enchantment scrolls.
Up to Gear Level 35
For melee characters wearing gear that's
less than item level 35 (twinks in 19 and 29
brackets) here are some great enchants:
●
●
You also need to carefully select your gear.
For your class, and the focus or role your
character is going to play, careful time and
●
●
●
consideration is required.
enchants
for
your
gear
+3 agility to back
+100 health to chest
+9 stamina to bracers
+15 agility to hands
Boar Speed or minor speed increase to
boots
●
Select
strength
chance to crit, get enchants that do
better gear. Even enchants you'll put on your
The great thing about enchanting buffs to
plus
points – if your build enhances your
just going to change the gear once you get
do.
then
enchants)
questing or leveling, you don't want to make
you put into your enchants, the better you'll
and
to
compliment the following for your character:
- 74 -
Crusader, Lifestealing, or Fiery on
main hand weapon
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●
+15 Agility (Rogue) or + 15 strength
(Druid) on off hand
●
+9 damage or + 25 agility to 2 hand
weapon
These enchants, combined with the gear
from Engineering and the bonuses from
Potions and Food, will make your character
just about maxed out.
Non
Enchanting
Gear and Legs Buffs
Enchants:
Frosthide Leg Armor +55 Stamina, +22
Agility
These armor kits can be bought in the
Auction House and applied to your leather
gear by yourself. These are great stop gaps
until you get real enchants.
Level 60 applied gear buffs
Head
Runic Spellthread - +35 Spell damage,
+20 Stamina
You can also twink out your head gear and
Golden Spellthread - +66 Healing,
your leg gear through enchants that are not
+20 Stamina
applied by an enchanter. Let's talk about the
Mystic Spellthread - +25 Spell damage,
head gear buff first.
+15 Stamina
In this lower level you can also get:
Silver Spellthread - +46 Healing,
Armor kits from Leatherworking
+15 Stamina
Rugged Armor Kit +40 Armor
Nethercleft Leg Armor - +40 Stamina,
Thick Armor Kit +32 Armor
+12 Agility
Heavy Armor Kit +24 Armor
Nethercobra Leg Armor -
Medium Armor Kit +16 Armor
+50 Attack power, +12 Critical strike
Light Armor Kit +8 Armor
rating
Level 80 kits:
+10 Agility
Clefthide Leg Armor - +30 Stamina,
Heavy Borean Armor Kit: +18 Stamina
Nerubian
Leg
Armor
Power, +15 Critical Rating
+55 Attack
Cobrahide Leg Armor - +40 Attack
power, +10 Critical strike rating
Jormungar Leg Armor +45 Stamina,
+15 Agility
Icescale Leg Armor +75 Attack Power,
+22 Critical Rating
Level 80 gear buffs
Enchants are now available in the Auction
House. You no longer need to find an
Enchanter to work with you, you simply go
to the Auction house.
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Of course, the enchant you want may not
Lesser Arcanum of Rumination -
be available. You can simply wait and try
+150 Mana
General (/1) chat channels for an Enchanter.
+8 Agility, Intellect, Spirit, Stamina, or
again, or advertise in the Trade (/2) or
If you have to advertise for an Enchanter,
be sure to have all the materials for you
Lesser Arcanum of Voracity Strength
Here's a walk through for the +100 health
enchant in your inventory and ready to go.
(Lesser Arcanum of Constitution), which is
The Enchanter will not want to wait while
the most likely buff to be used for a melee
your run to the bank or the Auction House to
pick them up.
Also, Enchanters live mostly on tips (and
settling materials to other Enchanters). So be
sure to offer an nice fat tip when your
business is successfully concluded.
character.
Lesser
Arcanum
Walk Through
of
Constitution
You will have to be over level 50 to
accomplish all this. However, you can apply
this buff to any BOE head gear, and send it to
your lower level twink. (Or maybe you have
Twink Head Gear Buff
The following items involve buying a
Lesser Arcanum on the Auction House, then
a really good pal, over level 50, who'll do this
for you.)
questing for other items, (these other items
1. Buy
turning it all in for a buff that you can apply
2. Buy a Black Diamond in the Auction
legs buff, we'll put this one on the head gear.)
3. Get the following:
are sometimes on the Auction House) then
to head or legs. (Since we already applied a
the
Lesser
Arcanum
Constitution on the Auction House.
of
House.
●
Lesser Arcanum of Tenacity -
One Lung Juice cocktail (turn in three
Blasted Boar Lungs, two Scorpok
+125 Armor
Pincers, and one Basilisk Brain to
Lesser Arcanum of Resilience -
Bloodmage Drazial in The Blasted
+20 Fire Resistance
Lands and he'll give you the Lung
Lesser Arcanum of Constitution -
Juice Cocktail).
+100 Health
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●
Four Night Dragon's Breath (Night
(Note that the same head gear and leg gear
Dragon's Breath are plants obtained
enchants we used on the less than level 35
40.78, 42.13, 35.60, and 50.30. If
level gear.)
complete the Salve via Gathering
battlegrounds competition, you're going to
Felwood, who will give you a salve to
competitive.
from Felwood in locations 30.60,
the plants are corrupted, you have to
This means that for top-level arena or
quest for Arathandris Silversky in
have to shell out serious Gold to just be
remove the corruption from the the
Let's take a look at the enchants for melee
plants).
●
gear should also be applied to this higher-
30 gold
characters.
4. Take all of the above to the Burning
Twink Back Slot
Steppes and speak to Mathredis
●
Firestar (65,23). He will give you the
(+12 Agility) requires Enchanting
crystal that you can apply to your
BOE head gear.
or
5. As with the legs enchant, a high level
●
character applies this to your head
310.
Enchant Cloak - Major Armor
(+120 Armor) requires Enchanting
piece, and sends it to you.
6. If you're a level 19, this is best applied
Enchant Cloak - Greater Agility
310.
Which of the above you select depends on
to the Engineering made Green Tinted
your primary role. Rogues will benefit most
best gear for your level.
from the Major Armor enchant.
goggles. Otherwise, apply it to the
from Greater Agility. Warriors will benefit
Gear Higher than Level 35
For the most part, gear level that is higher
Twink Chest Slot
●
than 35 can receive the top level (375)
enchants.
Enchant Chest - Major Resilience
(+15 Resilience) requires Enchanting
or
●
345.
Enchant
Health
Chest
(+150
Enchanting 315.
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-
Exceptional
Health)
requires
Unofficial World of Warcraft Profession Guide
or
●
For damage takers, Major Defense is the
Enchant Chest - Exceptional Stats
(+6 All stats) required Enchanting
better choice. Of course, more stamina (the
Fortitude enchant) is always good for PVP.
345.
Twink Hands Slot
Which ever one of the above enchants you
●
select will depend on your role in a PVP
setting.
Healers
/
buffers
/
(+15 Strength) requires Enchanting
debuffers
(Paladins, Druids, Shaman) will
340.
want
or
Exceptional Stats, since they will make use of
●
extra mana as well as strength.
hits you may take.
Exceptional Health is also good for all
classes, but if you're not going to be hit on as
much, (for example a healing Paladin) then
one of the other Chest enchants will be of
300.
The Major Strength enchant will be overall
best for anyone who swings a sword, except
for Rogues. Rogues will get more benefit
from the Superior Agility enchant (remember
that from the gear level less than 35
category?).
more benefit.
Twink Feet Slot
●
Twink Wrist Slot
●
or
●
Stamina) requires Enchanting 350.
or
●
Enchant Bracer - Major Defense
Defense
Enchanting 320.
Rating)
Enchant Boots - Cat's Swiftness (+6
Agility +8% speed increase) requires
Enchant Bracer - Fortitude (+12
(+12
Enchant Gloves Superior Agility
(+15 Agility) requires enchanting
The Major Resilience enchant is simply
good for all classes, since it dampens critical
Enchant Gloves - Major Strength
Enchanting 360.
Enchant Boots - Boar's Speed (+9
Stamina +8% speed increase) requires
requires
Enchanting 360.
There are enchants that give more Agility
or Stamina to your foot gear. However, an
important part of PVP is closing fast on your
opponent, or running to get away from an
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opponent. The +8% plus to running speed is
●
Your class (for example, in a Druid's
simply a must have. You lose a significant
Bear or Cat form, a procc'ing enchant
other players.
weapon. Plus to stats enchants are
competitive advantage if you run slower than
is useless, since you don't use the
better for Druids, but proccs may be
Pick whichever of the above is more
better for warriors.)
important to your class.
●
Twink Shield
●
Enchant Shield - Shield Block (+15
Block Rating) requires enchanting
or
●
340.
Enchant Shield - Major Stamina
(+18 Stamina) requires enchanting
325.
Your role
●
One handed or two handed weapon
●
Geared for higher damage or higher
crit chances
Let's look at some of the enchants that are
available.
Twink
Enchants
●
For PVP the Major Stamina enchant may
do you more good. If, however, you sit there
and go straight at it with other melee classes,
or
●
●
There are a lot of great choices for
enchanting your weapon. This choice is
going to depend on several things:
Handed
Weapon
(+7
Enchanting 340.
Weapon
-
Damage)
Major
requires
Enchant Weapon - Mongoose
(+120 Agility, +2% Haste for 15
or
Weapon Slot
Enchant
Striking
the Shield Block enchant will be your best
bet.
One
seconds) requires Enchanting 375.
Enchant
Healing
or
●
Weapon
(+81
Enchanting 350.
-
Healing)
Major
requires
Enchant Weapon - Potency (+20
Strength) requires Enchanting 350.
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Casting
Which enchant you select will depend on
your role in the PVP group, what gear you
are using the weapon with, and what
enchant you have on your off-hand weapon
(or shield if you are using that instead).
Many players put a procc'ing enchant on
their main hand weapon, and a plus to stats
enchant on their off-hand.
Twink
Two
Enchants
●
●
(+35
Enchanting 360.
Agility)
requires
Enchant 2H Weapon - Savagery
(+70
Attack
Enchanting 350
As
Weapon
Enchant 2H Weapon - Major
Agility
or
Handed
with
the
Power)
one-handed
requires
Casters play the game differently, and
need
different
enchants.
For
example,
imagine a Mage with a plus strength
enchant. Since a Mage rarely hits anyone
with a weapon, a strength enchantment is a
waste of time and money.
With the above in mind, a lot of what was
laid out in the melee and introduction
sections remains true here.
First, let's repeat this; select enchants for
your gear to compliment the following for
your character:
weapons,
●
Gear to be enchanted (A Warlock will
have plus stamina gear, and plus
stamina enchants)
●
whichever enchant you select depends on a
Build (how you spent your talent
points – if your build enhances your
wide range of factors. (You can't go wrong
chance to crit, get enchants that do
with either!)
the same)
●
For players geared to crit often and
heavily, the Major Agility enchant is the way
to go. For players geared to deal out massive
Role (healer, melee damage, spell
damage, hybrid, crowd control – each
role will need different enchants)
melee damage, Savagery is the best enchant
in the game.
- 80 -
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Also note that the non-enchant enchants
Neither of these enchants is spectacular for
we talked about earlier in the melee section
a caster. The plus to defense won't help you
gear) also work for the casting classes. So be
whack on you. And the Greater Resistance
character.
talent points in absorbing or resisting magic
(plus stamina to head gear, bonuses to leg
sure to apply them as you build your caster
As before with the melee classes, enchants
are
basically
divided
into
two
levels:
enchants on gear level 35 and up, and
enchants on gear level 34 and down.
for very long if you let a melee character
enchant only offers any help if you have
attacks.
Overall, however, you are better off with
them than without them.
Chest Slot
Gear Lower than Level 35
●
Most enchants of level 300 and below can
(+100 Health) requires Enchanting
be applied to any piece of gear. So let's look at
the enchants that will benefit low-level PVP
or
casters (i.e. twinks!).
Back Slot
●
Enchant
Defense
or
●
●
Resistance
275.
Enchant Chest - Major Mana
(+100 Mana) requires Enchanting
Cloak
(+70
Enchanting 285.
Enchant
Enchant Chest - Major Health
Armor)
Cloak
(+5
Enchanting 265.
-
All)
Superior
or
requires
Greater
requires
●
290.
Enchant Chest - Greater Stats
(+4 All) Enchanting 300.
Your choice here depends a bit on class,
and also on build. Mages burn through mana
in a hurry, and have to sit and drink to
restore it. So, the more mana a Mage can
have, the better off she is.
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A Warlock, on the other hand, can Lifetap
Hands Slot
to give himself instant mana, and so will
benefit
more
from
the
Major
●
Health
(+20 Fire spell damage) requires
enchant.
or
And the plus 4 to all stats Great Stats
●
enchant is a good compromise between the
or
●
Enchant
Bracer
-
●
Mana
Intellect
or
●
or
requires Enchanting 290.
Enchant
Bracer
(+7
Enchanting 255.
Enchant
Stamina
Intellect)
Enchanting 300.
●
-
Stamina)
Greater
requires
or
depend on how you play, your class, and
your build and gear. The Mana Regeneration
Shadow
Enchant
Gloves
(+15
Enchanting 300.
Enchant
-
Agility)
Gloves
-
Superior
requires
Greater
295.
requires
everything else we've said today, depend. It'll
-
Strength (+7 Strength) Enchanting
Superior
Selection of the above will, as with
Gloves
requires Enchanting 300.
Agility
●
Bracer
(+9
-
Enchant
Power (+20 Shadow spell damage)
Regeneration (+4 Mana / 5 sec)
or
Enchant Gloves - Frost Power
Enchanting 300.
strength or agility to a pure caster?
●
Enchanting 300.
(+20 Frost spell damage) requires
two. But, as mentioned before, what good is
Wrist Slot
Enchant Gloves - Fire Power
The above is an awkward list, and at odds
with some of the advice already given. Look
at the plus spell damage enchants; all that is
represented is Frost, Fire, and Shadow.
Mages and Warlocks are the main classes
enchant is best for Mages. The Superior
that specialize in this damage. The hybrid
Greater Intellect is best for some hybrids,
Frost, Fire, or Shadow, while Warlocks and
Stamina enchant is best for Warlocks.
such as Druids or Shaman, that are specced
to cast rather than melee.
classes will be gimped if they specialize in
Mages will just be more deadly.
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That's why Agility or the Strength enchants
will benefit hybrid casters. It's all you got!
of damage and you want it now. So go with
the Spell Power enchant, unless your intellect
Feet Slot
●
Not so with PVPers. In PVP, you want a lot
Enchant Boots - Minor Speed
is gimped and you need to pump it up.
(+8% Run Speed) requires Enchanting
or
●
Two-Handed Weapon Slot
225.
●
Intellect
Enchant
Stamina
Boots
(+7
Enchanting 260.
-
Stamina)
Greater
requires
or
●
One-Handed Weapon Slot
Enchant Weapon - Spell Power
(+30
or
●
Spell
Enchanting 300.
Enchant
Damage)
Weapon
Mighty
Intellect (+22 Intellect) requires
Enchanting 300.
If this section were about Raiding, the
Mighty
Intellect
enchant
would
be
recommended. Raiding casters need to
control their damage on bosses, and create
sustained lower level damage. You want to
stay low on the Bosses agro list.
requires
(+3
Intellect)
requires
Not much to choose from here. Use the +3
to Intellect enchant only if you can't afford
the (very) more expensive +9 enchant.
requires
-
Intellect)
Enchant 2H Weapon - Major
Enchanting 300.
to run speed is vital. Even for casters. As a
second choice, more stamina is always good.
(+9
Enchanting 300.
Intellect
As mentioned in the melee section, the plus
●
Enchant 2H Weapon - Major
Gear Level 35 and Up
If you're thinking that the lower level
enchants for casters weren't all that great, I'd
agree with you. There's not a lot of love from
Blizzard there.
Casters are powerful enough that twinking
their spells at lower levels would make them
over powered. Of course, any caster who's
ever
been
one-shot
in
a
level
19
battleground by a twink Rogue with 1500
health and glowing weapons would probably
disagree.
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What can you do? Hail the design wisdom
●
of Blizzard, and move on. So, let's move on.
Health
Let's discuss the top-level enchants that
●
Cloak
-
Spell
requires Enchanting 325.
Enchant
Resistance
Exceptional
Health)
requires
depend on your play style, build, and gear.
Penetration (20 Spell Penetration)
or
(+150
-
Which of the above you choose will
Back Slot
Enchant
Chest
Enchanting 315.
casters can use.
●
Enchant
Cloak
(+7
Enchanting 330.
All)
Major Resilience is great to keep critical hit
damage down. Restore Mana Prime is great
to keep you pumping out the damage.
Major
requires
Exceptional Health is great if you rely on a
lot of stamina.
Wrist Slot
●
Since this is a PVP guide, both of these are
(+15 Spell damage and healing)
great – but Spell Penetration is better. There's
no use being a caster if the Warrior you're
Enchant Bracer - Spellpower
requires Enchanting 360.
If you're a pure caster, imagine stacking
trying to take down resists everything you
this onto your already damage-laden gear.
Spell Penetration enchant is like caster's
There are also enchants for Intellect,
cast. You're going to be in big trouble. So the
insurance – it makes sure your spell hits
home.
Chest Slot
●
Enchant
Resilience
or
●
or
You'll be a legend of PVP!
Stamina, and Strength for hybrid casters.
Hands Slot
●
Chest
Enchanting 345.
(+15
-
Major
Resilience)
Enchant
Spellpower
or
●
Enchant Chest - Restore Mana
Prime (+6 m/5s) Enchanting 335.
- 84 -
-
Major
(+20 Spell damage)
requires Enchanting 360.
Enchant Gloves - Spell Strike
(+15
Spell
hit
Enchanting 360.
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Gloves
rating)
requires
Unofficial World of Warcraft Profession Guide
This choice just depends on your gear and
●
build. You only need so much spell hit. You
●
●
●
Major
Enchanting 350.
Oh, come on, admit it: you want the Major
Spellpower enchant. By the time you've
(+9 Stamina +8% speed increase)
stacked all these damage enchants onto your
Enchant
health/5s,
or
-
Enchant Boots - Boar's Speed
requires Enchanting 360.
or
Weapon
Intellect (+30 Intellect) requires
always need more spell damage.
Feet Slot
Enchant
Boots
+4
Enchanting 305.
- Vitality (+4
mana/5s)
requires
Enchant Boots - Fortitude (+12
+damage equipment, you're going to be able
to glare at people and kill them.
If you're mana gimped, +30 Intellect will
be an awesome increase. But go for the
Spellpower.
Stamina) requires Enchanting 320.
Two-Handed Weapon Slot
●
These choices are all good, although for
Intellect
PVP the Boar's Speed is the best boot
(+9
Enchanting 300.
enchantment. Still, depending on your style,
you may want Vitality for the constant health
Enchant 2H Weapon - Major
Intellect)
requires
Here's cold, sad fact; there are no killer
and mana it provides, enabling you to be the
enchants for two-handed caster's weapons.
going. Warlocks may prefer the +12 to
very
Energizer Bunny: you'll keep going and
stamina enchant. Demonolgy Warlocks are
hard enough to kill, and loaded with stamina
you'll swear they're immortal.
One-Handed Weapon Slot
●
Enchant
Weapon
-
Major
Spellpower (+40 Spell Damage)
or
requires Enchanting 350.
Two-Handed caster weapons are already
powerful
(the
top-level
ones).
Apparently Blizzard, in all their design
wisdom, decided to prevent casters from
buffing their two-handers up too much.
So here's what you do: find your best onehanded weapon with enchant and off-hand,
and compare it to your best two-handed
weapon. Go with whichever combo gives you
more spell damage and stamina. Also, use the
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World of Warcraft armory and websites such
Gear Level 34 and Lower
as Thottbot to identify which weapon will
As we've said a couple of times, applying
work best for you. Then go out and get that
enchants is broken down into two brackets:
weapon!
gear level 34 and below, and gear level 35
and above. Enchants level 300 and lower can
be applied to the below level 35 gear.
Healing
At last, we get to pimping up Healers for
A lot of this section is a repeat of the caster
PVP with enchants. Healers really are the
section. For the below level 35 gear, there's
unsung heroes of PVP, a healer keeping a
melee striker or a flag runner alive usually =
only so much you can do.
victory. Healers also make great flag runners,
Back Slot
since they can heal themselves on the run.
●
Enchant
Defense
Healers include the pure healer, the Priest,
and several hybrid healing classes, such as
or
Druids, Shaman, and Paladins. If you've
●
decided to spec your character to heal
(+70
Enchanting 285.
Enchant
Resistance
(through gear, build, and enchants) then this
Cloak
Armor)
Cloak
(+5
Enchanting 265.
is the section for you.
-
-
All)
Superior
requires
Greater
requires
Neither of these enchants is spectacular for
Hopefully you're read the other PVP
a healer. The plus to defense won't help you
back and read them now. Info on making
whack on you. And the Greater Resistance
sections are your way to this one. If not, go
enchants
decisions
and
getting
non-
enchanting enchants in those sections are
vital to the effort.
That said, let's get on with it!
for very long is you let a melee character
enchant only offers any help if you have
talent points in absorbing or resisting magic
attacks.
Overall, however, you are better off with
them than without them.
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Chest Slot
●
The
●
is
275.
casting more often than with the larger
Enchant Chest - Major Mana
mana, and quicker regen means you'll be
Greater Intellect mana pool.
Hands Slot
290.
●
enchant
probably your best bet. You get overall more
(+100 Mana) requires Enchanting
or
Regeneration
Enchant Chest - Major Health
(+100 Health) requires Enchanting
or
Mana
●
Enchant
Power
Enchant Chest - Greater Stats
Gloves
(+30
Enchanting 300.
(+4 All) Enchanting 300.
-
Healing)
Healing
requires
This is a great enchant for lower-level PVP.
Your choice here depends a bit on class,
The big plus to healing means you'll use less
burn through your mana in a hurry. So the
cost spells that are hitting for bigger
and also on build. As a healer, you'll likely
Major Mana enchant is the way to go.
mana, since you'll be casting cheaper mananumbers.
But, since most healers are hybrids, the
Feet Slot
plus 4 to all stats Great Stats enchant is also
●
good.
Wrist Slot
●
Enchant
Bracer
-
(+8% Run Speed) requires Enchanting
or
Mana
●
Regeneration (+4 Mana / 5 sec)
or
●
Intellect
Bracer
(+7
Enchanting 255.
-
Intellect)
Greater
requires
225.
Enchant
Stamina
requires Enchanting 290.
Enchant
Enchant Boots - Minor Speed
Boots
(+7
Enchanting 260.
-
Stamina)
Greater
requires
As mentioned in the melee section, the plus
to run speed is vital. Even for healers. As a
second choice, more stamina is always good.
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One-Handed Weapon Slot
●
Enchant
Power
Weapon
(+55
-
Healing)
Major Resistance is about the best enchant
Healing
requires
Enchanting 300.
you can get for a cloak for a pure healer. You
never know when this enchant will help you
resist a silence. Hybrid healers will benefit
With the Healing Power enchant on gloves
from the agilities buffs available.
and weapon, you'll easily keep up anyone
Chest Slot
you're healing.
●
Enchant 2H Weapon - Major
Intellect
or
●
(+9
Enchanting 300.
Intellect)
(+3
Enchanting 300.
requires
Intellect)
●
or
handed caster's weapons. That's more of the
same for healing.
With gear that is level 35 and above, you
can get the truly rocking enchants.
Enchant
Resistance
(+7
Enchanting 330.
(+15
Major
Resilience)
Enchant Chest - Restore Mana
Prime (+6 m/5s) Enchanting 335.
Enchant
Health
Chest
(+150
Enchanting 315.
-
Exceptional
Health)
requires
All of the above will work for healers.
Major Resilience is great to keep critical hit
damage down. Restore Mana Prime is great
Exceptional Health is great if you want to be
able to take one extra hit or so.
Wrist Slot
●
Cloak
Enchanting 345.
-
to keep you pumping out the heals.
Gear Level 35 and Above
Back Slot
●
requires
We've talked about the lack of love for 2-
●
or
Enchant 2H Weapon - Major
Intellect
Chest
Resilience
Two-Handed Weapon Slot
●
Enchant
All)
Major
requires
Enchant
Healing
or
- 88 -
(+30
Enchanting 325.
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Bracer
-
Healing)
Superior
requires
Unofficial World of Warcraft Profession Guide
●
Enchant Bracer - Restore Mana
Major Spellpower will benefit both healing
Prime (+6 m/5s) requires Enchanting
and offensive spells. Major Healing will
335.
or
●
Enchant Bracer - Stats (+4 to All
Stats) requires Enchanting 315.
allow you to use cheaper mana-cost healing
spells. And Blasting will give you a chance to
land crits with healing and offensive spells.
Feet Slot
Hybrid healers will benefit from the + 4 to
●
all Stats enchant. Otherwise, go with
(+9 Stamina +8% speed increase)
Superior Healing or Restore Mana Prime. If
you occasionally are going to throw out an
or
offensive spell (and in PVP you will) then you
●
should balance your healing enchants with
Hand Slot
●
Enchant
●
Gloves
-
Major
healing) requires Enchanting 360.
Enchant
Healing
or
●
Gloves
(+35
Enchant
Boots +4
Enchanting 305.
Vitality (+4
mana/5s)
requires
These choices are all good, although for
PVP the Boar's Speed is the best boot
Spellpower (+20 Spell damage and
or
requires Enchanting 360.
health/5s,
either mana regeneration or plus damage
and healing enchants.
Enchant Boots - Boar's Speed
-
Healing
requires Enchanting 350.
enchantment. Still, depending on your style,
you may want Vitality for the constant health
and mana it provides.
One-Handed Weapon
Major
●
spells)
Enchant
Healing
Weapon
(+81
Enchanting 350.
-
Healing)
Major
requires
With this enchant on your weapon, you'll
Enchant Gloves - Blasting (+10
have the flexibility to use Stamina or plus
Enchanting 305.
you more versatile.
Spell
critical
rating)
requires
damage enchants on your other gear, making
The decision on a hand enchant is going to
depend on your gear, build, and playing
style.
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Large Copper Bomb
Two-Handed Weapon Slot
●
Enchant 2H Weapon - Major
Intellect
(+9
Intellect)
requires
Enchanting 300.
Requires Engineering (105)
Use: Inflicts 43 to 57 Fire damage and
As we discussed for the caster's twohanded weapon enchants section, there's no
great enchants for a casting two-handed
stuns targets in a 5 yard radius for 1 sec. Any
damage will break the effect. Unreliable
against targets higher than level 36.
Cooldown: 1 min
weapon. So here's what you do: find your
best one-handed weapon with enchant and
1 sec cast
This is the first (or lowest level) bomb
off-hand, and compare it to your best two-
that's worth using in PVP. Usually you'll level
gives you more spell healing and damage.
to stop a flag runner or stun attackers on you
handed weapon. Go with whichever combo
Also, use the World of Warcraft armory and
websites such as Thottbot to identify which
Engineering past this. But imagine using this
and allow you to get away.
weapon will work best for you. Then go out
Small Bronze Bomb
and get that weapon!
Requires Engineering (120)
Engineering
Use: Inflicts 73 to 97 Fire damage and
While Enchanting buffs can be purchased,
most of the Engineering gizmos will require
you have have the appropriate level of
stuns targets in a 3 yard radius for 2 sec. Any
damage will break the effect. Unreliable
against targets higher than level 39.
Cooldown: 1 min
Engineering to use. So for the dedicated
PVPer, Engineering is just about required for
one of your two primary professions.
Let's take a look at some of the Engineering
1 sec cast
Use this the same way as you'll use all
bombs; to stop someone you want to catch, or
to freeze a chaser to let you get away.
gadgets you can use in PVP, and some
strategies to help you excel with the help of
Engineering.
Flying Tiger Goggles
Binds when equipped
Head Cloth
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27 Armor
Use: Dispels Polymorph effects on a
+4 Stamina
friendly target. Also restores 150 to 250
+4 Spirit
health and mana.
Durability 35 / 35
Cooldown: 5 min
These are not the best twink goggles, but
This is the first and only trinket (until you
Requires Engineering (100)
Charges: 10 (Expendable)
these are a step in that direction. Until you
grind up to the Alliance or Horde trinket,
best head gear for level 19 twinks.
level 19 can use. Combine this with a health
get to the Green Tinted Goggles, these are the
which will take hundreds of WSG runs) a
potion (which is on a different timer) and
you can shrug off lots of damage.
Big Bronze Bomb
Requires Engineering (140)
Explosive Sheep
Use: Inflicts 85 to 115 Fire damage and
stuns targets in a 5 yard radius for 2 sec. Any
damage will break the effect. Unreliable
against targets higher than level 44.
Cooldown: 1 min
Requires Engineering (150)
Use: Summons an Explosive Sheep which
will charge at a nearby enemy and explode
for 135 to 165 damage. Lasts for 3 min or
1 sec cast
Use this the same way you'll use all the
bombs Engineering can make. Note that the
until it explodes.
Cooldown: 1 min
This may not have the best PVP value ever,
stun effect is of more value than the damage.
but it is lots of fun to see a sheep charging at
group of non-twinks. If you could use this
and some users claim that it attacks stealthed
Unless you managed to get it off against a
drop a group of low health level 12s in WSG,
you would have seen Heaven.
your enemies. It equals a whole other attack,
enemies, and does area damage.
Green Tinted Goggles
Minor Recombobulator
Binds when equipped
Trinket
Head Cloth
Requires Engineering (140)
35 Armor
+8 Stamina
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+7 Spirit
Charges: 5 (Expendable)
Requires Engineering (150)
This ray is pure PVP goodness. Look at all
This is the best head gear for the 10-19
the wonderful things it does; slows the target,
PVP bracket. You can put a +100 health
humiliates him or her by turning them into a
it a truly twinked out piece of gear.
and their melee damage.
Lesser Arcanum of Constitution on it to make
gnome leper, and reduces both their spell
This is instant cast, you don't have to equip
it, and the cool down is only one minute. For
Iron Grenade
fun and effective PVP, you can't ask for more!
Requires Engineering (175)
Use: Inflicts 132 to 218 Fire damage and
Gnomish Shrink Ray
stuns targets for 3 sec in a 3 yard radius. Any
damage will break the effect. Unreliable
Binds when equipped
against targets higher than level 50.
Trinket
Cooldown: 1 min
Requires Engineering (205)
1 sec cast
The main difference between grenades and
bombs: you can use grenades while running!
Throw one of these at someone chasing you
without having to stop running. (You will
Use: Shrinks the target reducing their
attack power by 250. That's what it usually
does anyway.
Cooldown: 5 min
You have to be an Gnomish Engineer to
have to learn the trick of aiming them with a
make this. It's a gamble to use it, it has
getting into “must-have” territory for the true
lots of fun, and with the possibility to pwn
one-second lag to detonation.) Now you're
PVPer.
unpredictable effects. However, for having
someone in a humiliating manner, you can't
beat this gadget.
Discombobulator Ray
Use: Transforms the target into a Leper
Goblin Bomb Dispenser
Gnome, reducing its melee and spell damage
Binds when picked up
sec.
Requires Engineering (230)
by 40 and its movement rate by 20% for 12
Cooldown: 1 min
Trinket
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Use: Creates a mobile bomb that charges
the nearest enemy and explodes for 315 to
385 fire damage.
Cooldown: 30 min
This bomb does area effect damage and
chases down enemies in agro range. Great
Cooldown: 10 min
This gadget is a great way to stop a flag
runner, or capture someone that's trying to
get away. It can backfire and net you. It's an
instant cast trinket, and can be a lot of fun.
for casting when your enemies are clumped
The Big One
up, and you don't want to get too close. As
the name says, its for Goblin Engineers.
Requires Engineering (225)
Use: Inflicts 340 to 460 Fire damage and
stuns targets for 5 sec in a 10 yard radius.
Gnomish Goggles
Any damage will break the effect. Unreliable
Binds when picked up
against targets higher than level 60.
Head Cloth
Cooldown: 1 min
45 Armor
3 sec cast
+9 Agility
This great bomb has a huge radius for area
+9 Stamina
of effect. That's balanced by the three second
+9 Spirit
Requires Engineering (210)
Gnomish
Engineers
can
casting time.
make
this
headgear, which, depending on your level,
can be better than quest or dropped gear.
Gnomish Mind Control Cap
Binds when equipped
Head Cloth
50 Armor
Gnomish Net-o-Matic Projector
+14 Spirit
Binds when equipped
Durability 45 / 45
Trinket
Requires Engineering (215)
Requires Engineering (210)
Use: Captures the target in a net for 10 sec.
The net has a lot of hooks however and
sometimes gets caught in the user's clothing
when fired.
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Use: Engage in mental combat with a
57 Armor
humanoid target to try and control their
+10 Stamina
mind of the target for 20 sec. Increased
Durability 50 / 50
over level 60.
There's no telling what the <Random
mind. If all works well, you will control the
<Random enchantment>
chance of failure when used against targets
Cooldown: 30 min
This can freak people out. If if works, they
become your pet, and you can sick them on
members of their own faction.
Requires Engineering (245)
Enchantment> will be when you make one
of these. You could get lucky and make
something that matches you're needs exactly
(for example, Green Lens of Fiery Wrath: 10
stamina and 34 fire damage.)
Or, it could be something you don't need at
Gnomish Death Ray
all.
Binds when picked up
Trinket
Thorium Grenade
Use: The device charges over time using
your life force and then directs a burst of
energy at your opponent.
Requires Engineering (260)
Use: Inflicts 300 to 500 Fire damage and
"Death or Serious Injury may result from
stuns targets for 3 sec in a 3 yard radius. Any
Cooldown: 5 min
against targets higher than level 67.
use of this device."
Charge it up and let it rip. Amazing
damage will break the effect. Unreliable
Cooldown: 1 min
amounts of one-shot damage result. Suppose
a frost Mage has frozen you, or a Hunter has
you in a wing clip. Pull up and blast with this
weapon. You'll kill them, or do serious
1 sec cast
A higher level grenade with more damage
and a three second stun.
damage.
Major Recombobulator
Trinket
Green Lens
Requires Engineering (275)
Binds when equipped
Head Cloth
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Use: Dispels Polymorph effects on a
This is terribly expensive. Oh, but the
friendly target. Also restores 375 to 625
sheer joy of silencing, damaging casters, and
health and mana.
Cooldown: 5 min
This trinket is a great way to stack healing
on yourself with potions.
draining their mana all at the same time.
Used wisely, this bomb can turn the tide of a
big battle. Note that this also affects any
casters on your side in the blast radius. So, as
stated; use it wisely!
Imagine horde (or alliance) coming across
Spellpower Goggles Xtreme Plus
the Alterac Valley bridge in a huge clump.
Binds when equipped
Drop one of these and the casters are
Head Cloth
gimped.
57 Armor
Durability 45 / 45
Adamantite Grenade
Requires Engineering (270)
Equip: Increases damage and healing done
by magical spells and effects by up to 27.
Depending on your level, these goggles
can be the best head gear you can find.
Requires Engineering (325)
Use: Inflicts 450 to 750 Fire damage and
stuns targets for 3 sec in a 3 yard radius. Any
damage will break the effect. Unreliable
against targets higher than level 80.
Cooldown: 1 min
Arcane Bomb
1 sec cast
Requires Engineering (300)
Another grenade upgrade.
Use: Drains 675 to 1125 mana from those
in the blast radius and does 50% of the mana
Frost Grenade
drained in damage to the target. Also Silences
targets in the blast for 5 sec.
Cooldown: 1 min
Charges: 1 (Expendable)
1.5 sec cast
Requires Engineering (325)
Use: Blasts enemies for 75 to 125 Frost
damage and freezes them in place for up to 5
sec. Damage caused may interrupt the effect.
Cooldown: 1 min
1 sec cast
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This has a five second freeze. That five
Head Cloth
seconds allows you to do all kinds of things:
100 Armor
their back, run away, freeze a flag runner,
Durability 50 / 50
drink a potion, get behind them to attack
+46 Stamina
and so on.
Requires Engineering (340)
Equip: Improves spell critical strike rating
by 31 (1.4%).
Cogspinner Goggles
Equip: Increases damage and healing done
Binds when equipped
by magical spells and effects by up to 36.
Head Leather
Great goggles for casters.
<Random Enchant>
220 Armor
Goblin Rocket Launcher
Durability 60 / 60
Requires Engineering (340)
Binds when equipped
You might hit a home run when you make
Trinket
these and get a really great enchant. Or, you
+45 Stamina
might not get lucky and end up with
Requires Engineering (350)
something you can't use.
Some enchants that have procced:
Cogspinner Goggles of Nature Wrath
+84 Nature Damage
Cogspinner Goggles of the Bear
+59 Stamina
+39 Strength
Cogspinner Goggles of the Hierophant
+46 Stamina
+31 Spirit
+68 Healing
Requires Goblin Engineer
Use: Fire a powerful rocket at the enemy
that does 960 to 1440 damage and stuns
them for 3 sec. This thing has quite a kick
though...
Cooldown: 2 min
3.5 sec cast
This baby has incredible range, and there's
no mana, energy, or rage cost. You can hit
someone who doesn't even know you're
there. Blast flag carriers, healers, and/or
ambush someone guarding the flag.
Power Amplification Goggles
Binds when equipped
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Gnomish Poultryizer
Absorbing 4000 damage in PVP can be a
life saver. Using this gizmo is like having a
Binds when equipped
Paladin bubble. (For Paladins, it's a second
Trinket
bubble!)
Requires Engineering (340)
strategic use of this can change the course of
Requires Gnomish Engineer
a battle.
+45 Stamina
Like all of the quirky Engineering gadgets,
Use: Turns the target into a chicken for 15
sec.
Well,
that
is
assuming
the
Rocket Boots Xtreme
transmogrification polarity has not been
reversed.
Rocket Boots Xtreme
Cooldown: 5 min
Binds when equipped
Not only can you turn your opponent into
Feet Leather
a chicken with this trinket, but it gives you
196 Armor
an incredible 45 stamina. The Poultryizer
+36 Stamina
works on both players and mobs.
Durability 50 / 50
Requires Engineering (330)
Equip: Increases attack power by 80.
Nigh Invulnerability Belt
Use: Engage the rocket boots to greatly
Binds when equipped
increase your speed. You probably won't be
Waist Cloth
still standing when you get there though...
223 Armor
Cooldown: 5 min
+21 Stamina
What the tooltip doesn't say is that these
Durability 30 / 30
boots rocket you along at 300% movement
Use: Protects you with a shield of force that
fastest thing in the game. Unfortunately, if
Requires Engineering (350)
stops 4000 damage for 8 sec.
"Protection not always valid. In RARE cases
wearer may take additional damage."
Cooldown: 5 min
speed for five seconds. That makes you the
you are carrying a flag in Warsong Gulch,
Eye of the Storm, or Zangramarsh and you
“Use” these boots, you'll drop the flag.
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Rocket Boots Xtreme Lite
Socket Bonus: +4 Critical Strike Rating
Binds when equipped
Durability 100 / 100
105 Armor
Equip: Improves hit rating by 13 (0.8%).
Feet Cloth
Requires Engineering (350)
Durability 40 / 40
Equip: Improves critical strike rating by 38
Requires Engineering (330)
(1.7%).
Equip: Increases damage and healing done
by magical spells and effects by up to 47.
Use: Engage the rocket boots to greatly
increase your speed. They sometimes have
some serious backfire....
Cooldown: 5 min
The Extreme Rocket Boots are for melee
players. These boots, the Extreme Lite version,
Equip: Allows the detection of objects that
are slightly out of phase, such as the arcane
vortexes of Netherstorm.
Equip: Slightly increases your stealth
detection.
Use: Allows you to look far into the
distance.
Let's look at some of the other epic goggles.
give casters the same advantage of moving at
the speed of blur. Unfortunately, if you are
Justicebringer 2000 Specs
carrying a flag in Warsong Gulch, Eye of the
Storm, or Zangramarsh and you “Use” these
boots, you'll drop the flag.
Head Plate
1296 Armor
+29 Stamina
Furious Gizmatic Goggles
+13 Intellect
You can make eleven truly epic goggles.
Meta Socket
These headpieces are the equivalent of Tier 5
gear.
Blue Socket
Socket Bonus: +4 Spell Critical Strike
Binds when picked up
Rating
1296 Armor
by 39 (1.8%).
+28 Stamina
and effects by up to 101.
Head Plate
+48 Strength
Meta Socket
Equip: Improves spell critical strike rating
Equip: Increases healing done by spells
Blue Socket
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Destruction Holo-gogs
Equip: Allows the detection of objects that
are slightly out of phase, such as the arcane
vortexes of Netherstorm.
Binds when picked up
Equip: Slightly increases your stealth
Head Cloth
Use: Allows you to look far into the
+22 Stamina
detection.
174 Armor
distance.
+24 Intellect
Meta Socket
Blue Socket
Tankatronic Goggles
Socket Bonus: +5 Spell Damage
Binds when picked up
Equip: Improves spell critical strike rating
Head Plate
by 29 (1.3%).
+67 Stamina
by magical spells and effects by up to 64.
Yellow Socket
are slightly out of phase, such as the arcane
1296 Armor
Equip: Increases damage and healing done
Meta Socket
Equip: Allows the detection of objects that
Socket Bonus: +6 Stamina
Equip: Increases defense rating by +38
vortexes of Netherstorm.
Equip: Slightly increases your stealth
(16.1)
detection.
(1.2%).
distance.
Equip: Increases your dodge rating by 22
Equip: Improves hit rating by 13 (0.8%).
Equip: Allows the detection of objects that
are slightly out of phase, such as the arcane
vortexes of Netherstorm.
Use: Allows you to look far into the
Look up a source such as Thottbot or
Wowhead for more info on these epic
goggles.
Equip: Slightly increases your stealth
detection.
Use: Allows you to look far into the
distance.
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Hand-Mounted Pyro Rocket
Level 80 Engineering PVP
Gizmos
Permanently attaches a hand-mounted
pyro
Flexweave Underlay
Permanently
attaches
a
flexweave
underlay to a cloak, allowing a skilled
engineer to turn the cloak into a parachute to
fall slowly for 10 sec. The cloak can only be
used once every minute.
This is a fun trick to play in PVP. With the
Flexweave Underlay applied to your cloak (or
even a cloak you carry around for this
rocket
At the Lumber Mill, blast off with your
Rocket Boots. Activate your Flexweave cloak,
and you'll float safely to the Blacksmith,
arriving in style!
In EoTS, you can use the same technique to
take
off
from
starting
area
and
landwwwwww at the Mage Tower (or other
positions) ahead of the other players.
to
your
gloves,
allowing a skilled engineer to deal 1035 to
1265 Fire damage to an enemy at range. The
rocket can only be fired once every minute.
This is just another instant cast nuke, and
you have to sacrifice whatever glove enchant
you may otherwise used. But this is a great
finisher when you have an opponent almost
dead, and want to finish them off in a hurry.
purpose) you can have fun in Arathai Basin
or Eye of the Storm.
launcher
Noise Machine
Trinket
Equip: Increases spell power by 63.
Equip: Melee attacks against you have a
chance to invoke a Sonic Shield, absorbing
1100 damage. This effect can only occur
once a minute.
This shield against melee attacks and 63
bump to spell power make this a great
trinket in PVP.
Gnomish Lightning Generator
Trinket
Requires Engineering (425)
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Use: Generates a bolt of lightning to strike
Alchemy
an enemy for 2610 to 3190 Nature damage.
This entire device is made of metal.... (1 Min
Cooldown)
Alchemy buffs are like enchants in a bottle.
"It's safe!"
Alchemy is more than just quaffing a health
Use this trinket to add another nuke to
buffs available, as well as instant abilities.
or mana potion. There are many wonderful
your rotation. It has great damage, and can
be cast (1.5 seconds) while moving. The
trinket can crit. Unfortunately, it backfires
and causes you damage about 10% of the
time.
You can swap it out when the cooldown is
up for a trinket that adds to your stats.
Not to mention that Alchemy buffs stack with
Cooking buffs.
First we need to define a couple of terms. A
Battle Elixir grants a buff that typically buffs
an offensive ability. A Guardian Elixir grants
a buff that typically buffs a passive ability.
You can use a Battle and a Guardian Elixir at
the same time. Elixirs wear off when you die,
or when their time limit is reached. A Flask is
a top-level potion that grants an amazing
buff, and persists through death. Flasks take
the place of both Battle and Guardian Elixirs.
Let's take a look at some of the potions that
will give you PVP superiority.
Strength Potions
Strength potions are great for melee
characters.
●
Elixir
of
Lion's
Strength.
Use:
Increases Strength by 4 for 1 hour.
Battle Elixir.
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●
Elixir of Ogre's Strength. Requires
●
Level 20. Use: Increases Strength by 8
Level 29. Use: Increases armor by 250
for 1 hour. Battle Elixir.
●
for 1 hour. Guardian Elixir.
Elixir of Major Strength. Requires
●
Level 50. Use: Increases Strength by
for 1 hour. Guardian Elixir.
Insane Strength Potion. Requires Level
●
50. Use: Increases your Strength by
120 and decreases your defense
for 1 hour. Guardian Elixir.
this one is NOT an elixir. You can pop
Troll's Blood Potions
it any time you need it.)
Fel Strength Elixir. Requires Level 60.
These potions may not be the best
Use: Increases attack power by 90
Guardian Elixirs for PVP. With three other
hour. Battle Elixir.
down. But they do help when you're running
and decreases stamina by 10 for 1
As you can see by looking over the above,
players whacking on your, you're likely to go
a flag or are fighting one on one.
●
these Battle Elixirs can significantly buff your
every 5 sec for 1 hour. Guardian
These are Guardian Elixirs, which means
you can use them with the Strength Elixirs.
Minor
Defense.
Elixir.
●
Use:
every 5 sec for 1 hour. Guardian
Guardian Elixir.
Elixir of Defense. Requires Level 16.
Mighty Troll's Blood Potion. Requires
Level 26. Use: Regenerate 12 health
Increases armor by 50 for 1 hour.
●
Strong Troll's Blood Potion. Requires
Level 15. Use: Regenerate 6 health
Defense Potions
of
Troll's Blood Potion. Use:
hour. Guardian Elixir.
●
Elixir
Weak
Regenerate 2 health every 5 sec for 1
attack.
●
Elixir of Major Defense. Requires
Level 55. Use: Increases armor by 550
rating by 75 for 15 sec. (Notice that
●
Elixir of Superior Defense. Requires
Level 43. Use: Increases armor by 450
35 for 1 hour. Battle Elixir.
●
Elixir of Greater Defense. Requires
Elixir.
●
Use: Increases armor by 150 for 1
hour. Guardian Elixir.
Major Troll's Blood Potion. Requires
Level 53. Use: Regenerate 20 health
every 5 sec for 1 hour. Guardian
Elixir.
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Mana Potions
Rejuvenation Potions
These potions are great for PVP. These are
These potions are great for casters of all
not elixirs, they don't stack with anything, so
stripes. Quaffing one of these can keep you
a five minute cool down.
mana and can't do anything.
you quaff then when needed, and then have
●
up when you're about to die, or are out of
Minor Mana Potion. Requires Level 5.
●
Use: Restores 140 to 180 mana.
●
Level 5. Use: Restores 90 to 150 mana
Lesser Mana Potion. Requires Level
and 90 to 150 health.
14. Use: Restores 280 to 360 mana.
●
●
Mana Potion. Requires Level 22. Use:
mana and health.
Greater Mana Potion. Requires Level
●
31. Use: Restores 700 to 900 mana.
●
Superior Mana Potion. Requires Level
mana and health.
Major Mana Potion. Requires Level
49. Use: Restores 1350 to 2250 mana.
●
●
●
Super Rejuvenation Potion. Requires
Level 65. Use: Restores 1650 to 2750
41. Use: Restores 900 to 1500 mana.
●
Major Rejuvenation Potion. Requires
Level 50. Use: Restores 1440 to 1760
Restores 455 to 585 mana.
●
Minor Rejuvenation Potion. Requires
Unstable Mana Potion. Requires Level
Fortitude Potions
27 or 120 extra health from these
55. Use: Restores 1350 to 2250 mana.
Guardian Elixirs may not seem to be all that
55. Use: Restores 1800 to 3000 mana.
with Enchants and Cooking buffs. Once
Super Mana Potion. Requires Level
Fel Mana Potion. Requires Level 60.
Use: Restores 3200 mana over 24 sec,
but at a cost. Also reduces spell
great. But remember we're going to stack this
everything is said and done, you will have
significantly more health that other players.
●
damage by 25 and healing done by
Elixir of Minor Fortitude. Requires
Level 2. Use: Increases the player's
50 for 15 min.
maximum health by 27 for 1 hour.
Guardian Elixir.
●
Elixir of Fortitude. Requires Level 25.
Use: Increases the player's maximum
health by 120 for 1 hour. Guardian
Elixir.
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●
Elixir of Major Fortitude. Requires
●
Level 50. Use: Increases maximum
70 to 90 health.
health by 250 and restores 10 health
●
every 5 seconds for 1 hour. Guardian
●
●
Greater
●
advantage in PVP.
Requires
Superior Healing Potion. Requires
Level 35. Use: Restores 700 to 900
Elixir of Minor Agility. Requires Level
health.
2. Use: Increases Agility by 4 for 1
●
hour. Battle Elixir.
Major Healing Potion. Requires Level
45. Use: Restores 1050 to 1750
Elixir of Lesser Agility. Requires Level
health.
18. Use: Increases Agility by 8 for 1
●
hour. Battle Elixir.
Super Healing Potion. Requires Level
55. Use: Restores 1500 to 2500
Elixir of Agility. Requires Level 27.
health.
Use: Increases Agility by 15 for 1
hour. Battle Elixir.
Elixir of Greater Agility. Requires
Level 38. Use: Increases Agility by 25
●
Potion.
health.
especially) these potions are a significant
●
Healing
Level 21. Use: Restores 455 to 585
For Agility dependent classes (Rogues
●
Healing Potion. Requires Level 12.
Use: Restores 280 to 360 health.
Agility Potions
●
Lesser Healing Potion. Requires Level
3. Use: Restores 140 to 180 health.
Elixir.
●
Minor Healing Potion. Use: Restores
Swiftness Potion
This gives every class the sprint of a Rogue.
for 1 hour. Battle Elixir.
Great for carrying the flag, chasing a flag
55. Use: Increases your Agility by 35
someone to kill them, and so on.
Elixir of Major Agility. Requires Level
and your critical strike rating by 20
carrier, getting away from someone, catching
●
(0.9%) for 1 hour. Battle Elixir.
Requires Level 5. Use: Increases run
speed by 50% for 15 sec.
Healing Potions
These are vital for PVP. You can drink one
on the run for instant health.
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Free Action Potion
Rage Potions
This
potion
is
for
Warriors
only.
This potion, used right, makes you rule in
Sometimes Rage is needed in a hurry,
PVP. Half of PVP play is crowd control,
available to the Warrior.
players.
popping one of these makes some abilities
●
Rage
Potion.
Classes:
Warrior.
Requires Level 4. Use: Increases Rage
●
much of what the enemy can do to you.
For example, pop this, grab the flag, and
run. Mages, Hunters, Warlocks, and Rogues
Requires Level 25. Use: Increases Rage
humiliate them, create a taunt macro that
Great Rage Potion. Classes: Warrior.
Mighty Rage Potion. Classes: Warrior.
will try in vain to stop you. (To further
does a
/bye
Requires Level 46. Use: Increases Rage
or
by 45 to 75 and increases Strength by
60 for 20 sec.
/mock
to your target, and then spam it as you run
away.
Wisdom Potions
●
Movement Impairing effects for the
Elixir of Wisdom. Requires Level 10.
next 30 sec. Does not remove effects
Use: Increases Intellect by 6 for 1
already on the imbiber.
hour. Guardian Elixir.
●
Flask of Distilled Wisdom. Requires
Invisibility Potions
Level 50. Use: Increases the player's
Intellect by 65 for 2 hrs. Counts as
Being invisible in PVP can have all sorts of
both a Battle and Guardian elixir.
advantages. You cannot use this when in
Elixir of Draenic Wisdom. Requires
Unlike stealth, no one can see you, and you
This effect persists through death.
●
Free Action Potion. Requires Level 20.
Use: Makes you immune to Stun and
These are great for casters.
●
This potion, timed right, reduces
by 20 to 40.
by 30 to 60.
●
slowing down or incapacitating enemy
Level 50. Use: Increases Intellect and
Spirit by 30 for 1 hour. Guardian
combat, and any hostile action will break it.
move at normal speed.
Elixir.
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●
Oil of Immolation
Lesser Invisibility Potion. Requires
Level 23. Use: Gives the imbiber lesser
invisibility for 15 sec.
●
●
Requires Level 31. Use: Does 50 fire
Invisibility Potion. Requires Level 37.
damage to any enemies within a 5
18 sec.
seconds for 15 sec.
Use: Gives the imbiber invisibility for
yard radius around the caster every 3
This is fire AOE damage in a bottle. This
can be handy to damage stealthed enemies,
Shadow Oil
This is free extra damage for melee
making them reveal themselves.
fighters (not for Feral Druids, a weapon has
Magic Resistance Potion
to be used.)
It'll probably go off every 7-9 hits. For a
●
dagger Rogue, that's a ton of extra damage.
●
Requires Level 24. Use: When applied
to a melee weapon it gives a 15%
Requires Level 32. Use: Increases your
resistance to all schools of magic by
50 for 3 min.
Depending on on what magic resistance
chance of casting Shadowbolt III at
you already have, this potion can make you
minutes.
caster enemies.
the opponent when it hits. Lasts 30
untouchable (for a very short time) by your
Frost Oil
●
Arcane Elixir
Requires Level 30. Use: When applied
●
to a melee weapon it gives a 10%
damage by up to 20 for 30 min. Battle
chance of casting Frostbolt at the
Elixir.
opponent when it hits. Lasts 30
●
minutes.
This one does damage, like the Shadow Oil
potion. Frostbolt has the added benefit of
slowing your victim's movement speed,
Requires Level 37. Use: Increases spell
Greater Arcane Elixir. Requires Level
47. Use: Increases spell damage by up
to 35 for 1 hour. Battle Elixir.
Lots of extra spell damage for casters.
which is death in PVP.
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Elixir of Giants
●
Let's look at the example of a Druid with a
Requires Level 38. Use: Increases your
Feral build. This potion will add 180 health
and 36 attack power. That's quite an edge.
Strength by 25 for 1 hour. Battle
Elixir.
Elixir of the Mongoose
Many melee and hybrid classes will get
extra attack power from this potion.
●
Agility by 25 and critical strike rating
by 28 (2.2%@56) for 1 hour. Battle
Limited Invulnerability Potion
●
Requires Level 46. Use: Increases
Requires Level 45. Use: Reduces
physical damage taken by 120 for 8
sec.
This is a “I Win” potion when one-on-one
Elixir.
Made for Rogues to be even more pwnfull
that before. Warriors and hybrids will also
benefit from this potion.
with another melee player. As they wait to
Living Action Potion
rezz, they'll wonder why they didn't even
hurt you.
●
immune to Stun and Movement
Impairing effects for the next 5 sec.
Elixir of the Sages
●
Requires Level 47. Use: Makes you
Requires Level 44. Use: Increases
Intellect and Spirit by 18 for 1 hour.
Guardian Elixir.
This elixir increases all the important
caster attributes.
Also removes existing Stun and
Movement Impairing effects.
This is a Get Out of Jail Free Card. This
potion not only makes you immune to stun
and movement impairing effects, it also
removes existing stuns and
impairing.
Elixir of Brute Force
●
Requires Level 45. Use: Increases
Strength and Stamina by 18 for 1
hour. Battle Elixir.
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Elixir of Ironskin
Onslaught Elixir
●
Requires Level 50. Use: Increases
●
Requires Level 55. Use: Increases
attack power by 60 for 1 hour. Battle
Resilience Rating by 30 for 1 hour.
60 extra attack power equals a lot of extra
Using this elixir can make up for a lack of
Elixir.
damage for melee players.
Guardian Elixir.
Resilience gear, or can be the extra nudge to
make you nearly immune to critical hits.
Adept's Elixir
●
Haste Potion
Requires Level 50. Use: Increases spell
damage and healing by up to 24 and
●
spell critical strike rating by 24 for 1
hour. Battle Elixir.
A great Battle Elixir for casters.
haste rating by 400 (38.0%) for 15
sec.
For melee players, you'll be hitting faster
and more when you pop this potion. Great
for sudden death up, up close and personal
Elixir of Camouflage
●
Requires Level 50. Use: Imbiber
cannot be tracked for 1 hour.
fights, or to take down a caster that is
channeling some spell at you.
Hunters and Druids in Feral form can
track you on their minimap. Pop one of these
and you can escape their scrutiny.
Lesser Flask of Toughness
Requires Level 70
Use: Increases resilience rating by 50 ( @
L70) for 1.00 hour. Counts as both a Battle
Elixir of Mastery
●
Requires Level 60. Use: Increases
Requires Level 50. Use: Increases all
Stats by 15 for 1 hour. Battle Elixir.
and Guardian elixir.
through death.
Taking this elixir is equivalent to being
one or two character levels higher.
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This effect persists
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PVP is (sadly) greatly centered around the
You read that right: this is a potion that
resilience stat. The more you have, the longer
you CAN use in arena. The mana boost is
raiding or the battlegrounds, this flask is one
every 3 minutes.
you last to do damage or to escape. So for city
of the best buffs you can get.
tiny, but in a long battle you can quaff these
This
Keep in mind that potions, elixirs, and
flasks don't work in the arena.
is the
one small area where
alchemists have an advantage in arena; only
the maker can use the potion!
Runic Healing Potion
Runic Mana Potion
Requires Level 70
Use: Restores 2700 to 4500 health. (1 Min
Cooldown)
Quaffing a health or mana potion in the
battlegrounds or while on a city raid is quite
often the difference between victory and
defeat.
Endless Mana Potion
Binds when picked up
Unique
Requires Alchemy (400)
Use: Restores 400 to 600 mana. (3 Min
Cooldown)
"Sanctioned for arenas."
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Murloc Fin Soup
COOKING
C
●
ooking allows you to make food
health over 24 sec. If you spend at
that will quickly restore your
least 10 seconds eating you will
health over a few seconds (as well
become well fed and gain 6 Stamina
as other buffs). For PVP, (and really for any
and Spirit for 15 min.
situation where you need a little more
power) some food that you cook (or buy in
the AH) will also give you a buff. These buffs
stack with potion buffs.
Cooking is a secondary profession. That
means everyone can level it without it
costing a primary profession slot. So have
your PVP character (or an alt) gain a highlevel skill in cooking.
Let's take a look at some of the food that
Requires Level 15. Use: Restores 552
This food buff gives low-level characters
60 health. When your health is probably
around
increase.
this
is an amazing
Also see: Redridge Goulash, Seasoned Wolf
Kabob, Crispy Lizard Tail, Gooey Spider Cake,
Big Bear Steak, and other recipes for the
same buff.
gives you buffs.
Tasty Lion Steak
Smoked Sagefish
●
200-300,
●
health over 27 sec. If you spend at
Requires Level 10. Use: Restores 378
least 10 seconds eating you will
health and 567 mana over 21 sec. If
become well fed and gain 8 Stamina
you spend at least 10 seconds eating
and Spirit for 15 min.
you will become well fed and gain 3
Mana every 5 seconds for 15 min.
This is great for low-level PVP for casters.
The 3 mana every five seconds buff helps
Requires Level 20. Use: Restores 874
For the level 20-29 bracket, this food
provides a 80 health buff and increases Spirit
by 8.
them keep the spells going.
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Grilled Squid
Note that there are many other recipes that
provide the exact same buff as the Tasty Lion
Steak. Look for recipes in the Auction House,
●
as well as buy them from Cooking trainers.
health over 27 sec. If you eat for 10
seconds will also increase your Agility
by 10 for 10 min.
Dragonbreath Chili
●
Requires Level 35. Use: Occasionally
belch flame at enemies struck in
melee for the next 10 min.
Rogues may prefer this recipe for the
stamina buff.
Nightfin Soup
This has great surprise value in PVP. A
huge jet of flame erupts from your mouth,
●
blasting whoever is in front of you. This is
Mana every 5 seconds for 10 min.
opponents. Damage for a level 30 or so
character can be in the 50-70 range per
burp, and the burp can crit.
Requires Level 35. Use: Restores 874
health over 27 sec. Also restores 8
best for melee players who get close to their
If you are a caster, this recipe can
compliment a mana enchant on your gear to
make sure you never run out of mana.
Heavy Kodo Stew
●
Requires Level 35. Use: Restores 874
Poached Sunscale Salmon
Requires Level 35. Use: Restores 1392
health over 30 sec. If you spend at
●
least 10 seconds eating you will
health over 27 sec. Also restores 6
become well fed and gain 12 Stamina
health every 5 seconds for 10 min.
and Spirit for 15 min.
Now the bonus for level 35 characters and
above is 12 Stamina and Spirit. Several other
Requires Level 35. Use: Restores 874
Here's a health regeneration buff, a great
buff for melee players.
recipes have this same buff.
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Charred Bear Kabobs
●
Buzzard Bites
Requires Level 45. Use: Restores 1933
●
health over 27 sec. Must remain
health over 30 sec. If you spend at
least 10 seconds eating you will
become well fed and gain 20 Stamina
seated while eating. If you spend at
least 10 seconds eating you will
become well fed and gain 24 attack
and Spirit for 30 min.
power for 15 min.
An extra 24 attack at level 45 is awesome
for melee players. Great for tanking and PVP
and questing.
Now level 55 characters and above can get
a 20 Stamina and Spirit buff for 30 minutes.
That's 200 life and quicker health/mana
regeneration.
Juicy Bear Burger
●
Requires Level 55. Use: Restores 4320
Smoked Desert Dumplings
Requires Level 45. Use: Restores 1933
●
health over 27 sec. Must remain
health over 30 sec. If you spend at
seated while eating. If you eat for 10
seconds will also
least 10 seconds eating you will
increase your
become well fed and gain 20 Strength
damage and healing from magical
for 15 min.
spells and effects by up to 14 for 15
min.
And this is the great buff for casters. Juicy
Requires Level 45. Use: Restores 2148
This is a Strength buff, great for increasing
your attack power.
Bear Burgers and Charred Bear Kabobs (get
the recipes from vendors in Felwood) are also
important steps in leveling cooking.
Dirge's Kickin' Chimaerok Chops
●
Requires Level 55. Use: Restores 4320
health over 30 sec. If you spend at
least 10 seconds eating you will
become well fed and gain 25 Stamina
for 15 min.
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Grilled Mudfish
This 250 life buff can compensate for
weakness in your gear, or give you enough
life to outlast your opponents.
●
Requires Level 55. Use: Restores 7500
health over 30 sec. If you spend at
least 10 seconds eating you will
Blackened Sporefish
●
become well fed and gain 20 Agility
Requires Level 55. Use: Restores 4320
and Spirit for 30 min.
health over 30 sec. If you spend at
least 10 seconds eating you will
become well fed and gain 20 Stamina
and 8 Mana every 5 seconds for 30
min.
Another great buff for Rogues, and also
any class that can use an Agility buff to their
crit and dodge chances.
Golden Fish Sticks
This buff to Stamina and Mana is great for
Warlocks.
●
health over 30 sec. If you spend at
least 10 seconds eating you will
Blackened Basilisk
●
Requires Level 55. Use: Restores 7500
become well fed and increase healing
Requires Level 55. Use: Restores 7500
done by 44 and Spirit by 20 for 30
health over 30 sec. If you spend at
least 10 seconds eating you will
become well fed and gain 23 Spell
Damage and 20 Spirit for 30 min.
min.
Here's a great buff for healers.
Spicy Crawdad
A great buff for any caster. This is a
favorite for raiders, but it also works great
●
for PVPers.
Requires Level 55. Use: Restores 7500
health over 30 sec. If you spend at
least 10 seconds eating you will
become well fed and gain 30 Stamina
and 20 Spirit for 30 min.
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Roasted Worg
You get an extra 300 health and 20 Spirit
towards
Crawdad.
regeneration
with
the
Spicy
Requires Level 70
Use: Restores 15000 health over 30 sec. If
you spend at least 10 seconds eating you will
Cooking Daily Quests
become well fed and gain 30 Haste Rating
Daily cooking quests are now available
from The Rokk in Shattrath City! In addition
and 30 Stamina for 1.00 hour.
to gold, you can receive random cooking
Rhino Dogs
reagents and new recipes as a reward for
completing these quests.
Requires Level 70
Use: Restores 15000 health over 30 sec. If
you spend at least 10 seconds eating you will
Northrend Tasty Dishes
become well fed and gain 12 Mana per 5
seconds and 30 Stamina for 1.00 hour.
Wyrm Delight
Mammoth Meal
Requires Level 70
Use: Restores 15000 health over 30 sec. If
you spend at least 10 seconds eating you will
become well fed and gain 30 Critical Rating
and 30 Stamina for 1.00 hour.
Requires Level 70
Use: Restores 15000 health over 30 sec. If
you spend at least 10 seconds eating you will
become well fed and gain 60 Attack Power
and 30 Stamina for 1.00 hour.
Smoked Salmon
Fish Feast
Requires Level 70
Use: Restores 15000 health and 12960
mana over 30 sec. If you spend at least 10
seconds eating you will become well fed and
Binds when picked up
Requires Level 70
gain 35 Spell Power and 40 Stamina for 1.00
hour.
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Use: Set out a great feast that will feed
your party!
●
Restores 15000 health and
Resilience from Enchanting
12960 mana over 30 sec. If you spend at
●
least 10 seconds eating you will become well
●
Power and 40 Stamina for 1.00 hour.
The Fish Feast is great for battlegrounds.
●
head out to do battle.
Now that we've discussed the elements of
getting buffed up for PVP, let's look at putting
Remember, all of this is added to the
bonuses granted by your gear.
Here's what you'll get:
them all together.
●
We'll look at how we'd buff up a caster.
●
Use the following buffs:
●
●
damage) from Enchanting
●
Elixir of Major Fire Power (+55 fire
●
damage) Battle Elixir from Alchemy
Wisdom (+30
+50 to regeneration (in battle and
+20 to spell penetration
+15 to resisting critical hits
+610 health
These buffs on top of good gear would
make a caster an engine of destruction. With
Blackened Basilisk (+23 spell damage
discussed, you can configure any character
+20 Spirit) from Cooking
●
+300 mana
Intellect and +30 Spirit) Guardian
Elixir from Alchemy
●
+195 damage with fire spells
casting!)
Superior Wizard Oil (+42 spell
Draenic
+45 Stamina - Gnomish Poultryizer
from Engineering
The Big Picture
of
Enchant Weapon - Major Spellpower
+40 Spell Damage
●
Elixir
Enchant Boots - Boar's Speed +9
Stamina +8% speed increase
You can buff up the entire raid before you
●
Enchant Gloves - Major Spellpower
+20 Spell damage from Enchanting
●
●
Enchant Bracer - Spellpower +15
Spell damage from Enchanting
fed and gain 80 Attack Power, 46 Spell
●
Enchant Chest - Major Resilience +15
Enchant Cloak - Spell Penetration 20
Spell Penetration from Enchanting
the wide variety of the various buffs we've
for any purpose. Healing, melee, crowd
control, damage; you can play it how you
like with amazing power.
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Battleground Buffs
●
When players enter the Arena, all
cooldowns on spells or items that
Spell buffs at the start of a BG are free.
have 15 minutes or less are reset. This
Those of you with buffs to give should slap
allows them to have all their abilities
them on your entire team.
available when the fight begins.
For Arena play your Enchanting buffs are
more important than ever.
The Arena
The rules for preparing for Arena PVP are
different from Battlegrounds PVP.
One you enter the Arena instance, your
health, mana, and energy are maxed (even if
you were dead). Buffs, conjured items, and
pets are removed.
You have 60 seconds to get ready, which
includes summoning pets, applying buffs,
making soul stones, and so on.
Here's more from the official site:
●
No consumables other than bandages
and conjured items can be used while
in the arena. (No food or alchemy
buffs allowed.)
●
Abilities/ spells /items with cooldowns
longer than 15 minutes cannot be
used while in the arena. This also
applies
to
resurrection.
(Some
Engineering gizmos won't work.)
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WEB SITE LINKS YOU
NEED
I
http://www.wowwiki.com/
Where Thottbot is more of an item
database,
WOWwiki
is
more
of
an
encyclopedia. Like any 'wiki', WOWwiki is
n this section are links to support
the information in the chapters
above. Any serious effort to
master World of Warcraft will require you to
become familiar with these web sites.
user updated; anyone can create or update
an entry. The search engine is more forgiving
than Thottbots. Generally, WOWwiki gives
you the big picture while Thottbot supplies
greater detail. Also, WOWwiki will have lore
information for those of you who like the
back story to the game.
All Purpose Links
http://wow.allakhazam.com/
These links are great for everything:
questing, crafting, making gold, even getting
maps of zones and instances.
Allakhazam is much like Thottbot. Many
WOW players like it better for the layout and
navigation.
http://www.wowhead.com/
http://thottbot.com/
Some people consider Thottbot the best
WOW web site out there. You enter a search
term (name, item, quest, zone; spell it right!)
and you'll get info on that item. Even better,
WOWhead is another WOW database web
site. You can search for items you are
interested in, and read comments from other
players.
other players usually have entered comments
Crafting Links
about how, where, or what worked for them.
(Beware of the occasional bit of rough
language.)
The previous web sites are great for
helping you locate crafting information. The
web sites in this section are even better for
crafting. They go into more detail.
http://wow.crafterstome.com/home.html
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Recipes lists, crafting guides, and more can
be found at Crafter's Tome.
Bring your thick skin to the forums.
There's plenty of jerks there, as well as many
friendly and helpful players.
http://www.lootables.com/
Lootables offers guides, item search, and
Gold-Making Links
more.
PVP Links
The secrets to making gold are not-so-
It's a great idea to look up techniques and
strategies for PVPing. Here's a list of sites
that'll give you the knowledge to go along
with your gear and buffs to rule in PVP.
secrets already in this guide. If someone
claims to be able to make a thousand gold in
a day, they are either Auction House masters,
or lying. And the thing about the Auction
House is: you have to do the background
http://shadowpanther.net/
Despite the name, the above site is great
for Rogues. Twinking your Rogue is covered
here in great detail.
http://www.pvpscene.com/
The player forums of PVP Scene are a great
source for PVP strategies by class, with a lot
of attention paid for Arena contests.
work to get stuff to put in there! So even if
you can turn hundreds of gold a day, you still
have to work hours and hours to get your
materials.
For gold making tips online, many of the
sites we've already mentioned are great. For
example, WOWwiki lists the vendor prices of
most items. You can check out any items you
aren't familiar with and find out who uses it
Official WOW Forums
The official WOW forums feature a forum
devoted to PVP playing. This is a great place
to read what others say, and to post questions
of your own.
secret. We've discussed the worthwhile
for what, and how much it vendors for. Then,
armed with this knowledge, check the prices
and quantities in the Auction House for the
item and set your prices accordingly.
WOWwiki also lists routes you can run for
Mining and Herbalism.
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One
of
the
best
WOW
blogs,
www.wowinsider.com quite often touches on
these topics. WOW insider is worth checking
out every day. Quite often PVP strategies,
crafting tips, or gold-making secrets are
discussed in their columns.
http://www.wowwiki.com/Places_to_Farm
The above link is a great guide to your
farming efforts. Check it out!
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SO LONG, AND
●
make goodies with buffs (Spider
Sausage! Mmmmm!)
THANKS FOR ALL THE
●
GANKS!
●
W
Get your cooking skill up so you can
Make or buy Guardian and Battle
potions
Learn to play! PVP takes a whole
separate skill set from questing and/or
e hope you have found this guide
raiding.
useful. Being rich, and being
powerful in PVP are much better
than being broke and being constantly
Professions
ganked in PVP.
Let's recap some of the recommendations
we've made.
You can level any profession quickly and
at a cost once you've hit level 70 and know
how to make gold. Let's look at some
recommendations we've made:
PVP
●
profession
Since you've chosen to play PVP, you might
●
as well do what it takes to excel. We've given
●
you the tools in this guide to excel.
●
Use your profession to have fun
Use your profession to contribute to
items, and so on)
and Guts” General George S. Patton Jr.:
●
The tools we've given you here will allow
Use your profession to enrich yourself
your guild (potions, gold, crafted
Take to heart the the advice of “Old Blood
“May God have mercy upon my enemies,
because I won't.”
Compliment your class with your
Improve
profession
Good
adventurings!
you to visit your enemies with ruin and
dismay:
●
luck
Get the best enchants for your gear
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your
in
all
PVP
with
your
your
Azertoth