Player Handouts
Transcription
Player Handouts
SRM02-02 Best Served Cold Player Handouts Best Served Cold is an adventure for the Shadowrun game system and the Shadowrun Missions campaign setting. It may be used for players and characters of all experience levels. For use with Shadowrun, Fourth Edition ™ The Hardpan restroom restroom Storage Area Receiving 115 114 113 112 111 110 109 108 107 106 105 104 103 102 101 121 120 119 118 117 116 219 218 217 216 215 214 213 212 211 210 209 208 207 206 205 204 203 202 201 225 224 223 222 221 220 319 318 317 316 315 314 313 312 311 310 309 308 307 306 305 304 303 302 301 325 324 323 322 321 320 DIY Storage and Lodging Third Floor 1 2 Second Floor First Floor 3 Location Guide: 1--Belenkiy and the Black Cats 2--Tala Blackfoot sitting watch 3--Ferret and his desk. Note: grid is in .5m squares Riv er da Brig le Rd hto n Rd 1-DIY Storage and Lodging 2-Meet with the Black Cats E 132nd Ave 470 Riverdale Golf Course gh ton Rd R i v e r d a l e Rd Bri 85 Blv d South Platte Park fC E 12 o ur se W Rd Pa 4-H Gol E 128th Ave rk 2 Ca mp gro u n d Wa y ay Cl 7th E 126th Ave Rd Rd E 12 d 22 22 E 124th Ave 3r li n e Poonia St. St Levi Cir Mo E 120th Ave E 121st Ave E 120th Ave Rd ton E 118th Ave E 117th Pl E1 1 6th Cir Pl e Ct Salem St Molin Oakland Dr gh Bri E 118th Pl River Run C i r Av Peoria St t h E 116 e h t Racine Ct Moline St. 85 E 119th Pl E 119th Ave t Oak land S Moline St. d eR Troy St Salem St e South Platte Park R i ve rd al E 124th Ave 85 Av Poonia St. Ri ve rd al e Bri gh Racine St ton Rd Henderson 1 5 th Dr O s we g o St t nS u rR ve Ri N ome St Oakland St Newark St Lima St. Lansing St. Iro nto nS t Jam aica St. Joliet St. St. Lo la E 114th Ave E 114th Ave k Ct gh Bri y Kingston St. E 112th Pl E 114th Pl e St 1 E 113th Ave N e war Peoria St Hawana St. Belle Creek Blvd Dayt on Cir 85 E 108th Ave Da yto nW ay E1 09 th Av E1 e 08 th Dr E1 E1 08 th 08 Pl th Av e y Fulton St. E 107th Pl E 11 E 115th Ave E 112th Ave E 112th Ave t. rS ele Be Pk Molin E 112th Pl Lamaica Dr E 112th Way a n E 114th Ave E 113th Ave nce St. Flore Clinton St. E 112th Pl Kenton St. a E 112th W E 113th Ave E 112th Dr Bo sto nS t. M E 115th Ave Lo ng 107 sP th ea Av kD e riv e E1 06 th Pl E1 ve co ton E 115th Pl 85 This map is a focused view of the area surrounding South Platte park at the North end of Denver. E 1 15th A 6 th Ct Rd Lola St. Paris St E 116 Tabby is a changeling human female, 5'6" (1.7m) who weighs in at 135 lbs (62 kg). Athletic and furry are two of the first words to come to mind when describing her. She has tawny two toned fur and cat slit eyes. With SURGE came a need to reinvent herself. On the surface, she’s playful and to the point. Underneath, is a woman who had her sense of self-identity stripped away from her by a random surge of ambient mana. Specializing in Corporate politics, Tabby tries to avoid dealing directly with the syndicates whenever possible. She is based primarily in the CAS sector and does occasional work in the Hub or outlying sectors of Denver when a favor is called in from her associates. Tabby is a changeling human female, 5'6" (1.7m) who weighs in at 135 lbs (62 kg). Athletic and furry are two of the first words to come to mind when describing her. She has tawny two toned fur and cat slit eyes. With SURGE came a need to reinvent herself. On the surface, she’s playful and to the point. Underneath, is a woman who had her sense of self-identity stripped away from her by a random surge of ambient mana. Specializing in Corporate politics, Tabby tries to avoid dealing directly with the syndicates whenever possible. She is based primarily in the CAS sector and does occasional work in the Hub or outlying sectors of Denver when a favor is called in from her associates. Tabby is a changeling human female, 5'6" (1.7m) who weighs in at 135 lbs (62 kg). Athletic and furry are two of the first words to come to mind when describing her. She has tawny two toned fur and cat slit eyes. With SURGE came a need to reinvent herself. On the surface, she’s playful and to the point. Underneath, is a woman who had her sense of self-identity stripped away from her by a random surge of ambient mana. Specializing in Corporate politics, Tabby tries to avoid dealing directly with the syndicates whenever possible. She is based primarily in the CAS sector and does occasional work in the Hub or outlying sectors of Denver when a favor is called in from her associates. Tabitha “Tabby” Morgan Tabitha “Tabby” Morgan Tabitha “Tabby” Morgan Corporate Fixer Changeling Female Corporate Fixer Changeling Female Corporate Fixer Changeling Female Connection Rating: 3 B A R S C I ? ? ? ? 5 5 L W IP 4 5 1 Key Active Skills: Con: 4, Dodge: 2, Electronics Skill Group: 2, Etiquette: 5, Intimidation: 3, Negotiation: 5, Perception: 3, Pistols: 2 Key Knowledge Skills: Corporate Politics: 4; Area Knowledge Denver (CAS Sector): 4(6); Shadowrunner Teams: 3 Cyberware/Bioware: None Gear: 2 Ares Sliverguns (Smartguns, in QuickDraw Holsters); Lined Coat; Smartlink Contacts Uses: Corporate Procedures, Shadowrunner Haunts, Identifying affiliations Places to Meet: CAS Sector Clubs Contact: Commlink Connection Rating: 3 B A R S C I ? ? ? ? 5 5 L W IP 4 5 1 Key Active Skills: Con: 4, Dodge: 2, Electronics Skill Group: 2, Etiquette: 5, Intimidation: 3, Negotiation: 5, Perception: 3, Pistols: 2 Key Knowledge Skills: Corporate Politics: 4; Area Knowledge Denver (CAS Sector): 4(6); Shadowrunner Teams: 3 Cyberware/Bioware: None Gear: 2 Ares Sliverguns (Smartguns, in QuickDraw Holsters); Lined Coat; Smartlink Contacts Uses: Corporate Procedures, Shadowrunner Haunts, Identifying affiliations Places to Meet: CAS Sector Clubs Contact: Commlink Connection Rating: 3 B A R S C I ? ? ? ? 5 5 L W IP 4 5 1 Key Active Skills: Con: 4, Dodge: 2, Electronics Skill Group: 2, Etiquette: 5, Intimidation: 3, Negotiation: 5, Perception: 3, Pistols: 2 Key Knowledge Skills: Corporate Politics: 4; Area Knowledge Denver (CAS Sector): 4(6); Shadowrunner Teams: 3 Cyberware/Bioware: None Gear: 2 Ares Sliverguns (Smartguns, in QuickDraw Holsters); Lined Coat; Smartlink Contacts Uses: Corporate Procedures, Shadowrunner Haunts, Identifying affiliations Places to Meet: CAS Sector Clubs Contact: Commlink Paralyzed from the waist down, Falcone has a hawk like nose and a touch of gray at his temples. In his late forties, he seems like the kind of man more comfortable in a boardroom than talking with criminals. Jaron gave up being a fixer about five years ago when he was shot by a rogue team working in retaliation against a run he had arranged. Most of his contacts are in the corporate arena due to his current business ventures, though he still remembers the name of a few fixers in the Seattle area where he did most of his shadow work. Paralyzed from the waist down, Falcone has a hawk like nose and a touch of gray at his temples. In his late forties, he seems like the kind of man more comfortable in a boardroom than talking with criminals. Jaron gave up being a fixer about five years ago when he was shot by a rogue team working in retaliation against a run he had arranged. Most of his contacts are in the corporate arena due to his current business ventures, though he still remembers the name of a few fixers in the Seattle area where he did most of his shadow work. Jaron Falcone Jaron Falcone Jaron Falcone Retired Fixer, Corp Consultant Human Male Retired Fixer, Corp Consultant Human Male Retired Fixer, Corp Consultant Human Male Connection Rating: 4 B A R S C I ? Paralyzed from the waist down, Falcone has a hawk like nose and a touch of gray at his temples. In his late forties, he seems like the kind of man more comfortable in a boardroom than talking with criminals. Jaron gave up being a fixer about five years ago when he was shot by a rogue team working in retaliation against a run he had arranged. Most of his contacts are in the corporate arena due to his current business ventures, though he still remembers the name of a few fixers in the Seattle area where he did most of his shadow work. ? ? ? 5 5 L W IP 3 4 1 Key Active Skills: Computer 3,Data Search 4,Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3 Key Knowledge Skills: Corporate Politics 4, Corporate Rumors 4, Fences 2, Gear Values 6, Shadowrunner Teams 2 Disadvantages: Paraplegic Cyberware/Bioware: None Gear: Tres Chic Clothing; Raecor Sting Uses: Corporate practices; Information on Denver Shadowrunners Places to Meet: Horse Trot Ranch Contact: Commlink Connection Rating: 4 B A R S C I ? ? ? ? 5 5 L W IP 3 4 1 Key Active Skills: Computer 3,Data Search 4,Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3 Key Knowledge Skills: Corporate Politics 4, Corporate Rumors 4, Fences 2, Gear Values 6, Shadowrunner Teams 2 Disadvantages: Paraplegic Cyberware/Bioware: None Gear: Tres Chic Clothing; Raecor Sting Uses: Corporate practices; Information on Denver Shadowrunners Places to Meet: Horse Trot Ranch Contact: Commlink Connection Rating: 4 B A R S C I ? ? ? ? 5 5 L W IP 3 4 1 Key Active Skills: Computer 3,Data Search 4,Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3 Key Knowledge Skills: Corporate Politics 4, Corporate Rumors 4, Fences 2, Gear Values 6, Shadowrunner Teams 2 Disadvantages: Paraplegic Cyberware/Bioware: None Gear: Tres Chic Clothing; Raecor Sting Uses: Corporate practices; Information on Denver Shadowrunners Places to Meet: Horse Trot Ranch Contact: Commlink Best Served Cold SRM02-02 Player: Date: Character: Location: Table Level Green Veteran Streetwise Elite Professional Prime Synopsis: Revenge, corporate interference and dealings with the mafia, it's all part of the day to day life of shadowrunners. When a high-ranking executive gets involuntarily extracted though, it's time for a team of deniable assets to bring him back. Mission Results Faction Belenkiy was Rescued Ransomed Killed Hammerjack was defeated got his ransom The Black Cats settled peacefully had a shootout Mafia Chavez Mafia Casquilho Yakuza Triad Koshari Kirillov Vory Fomin Vory Godz Fronts Other Notes on Reverse: Team Members Player / Character Player / Character Player / Character Player / Character Player / Character Player / Character Player / Character Player / Character Karma Enemy Ally Enemy Ally Enemy Ally Enemy Ally Enemy Ally Enemy Ally Enemy Ally Enemy Ally Enemy Ally Advancement Ability Gained Previous Available Earned Spent Remaining Available New Career Total Karma Cost Nuyen Previous Available Earned Spent Remaining Available ¥ ¥ ¥ ¥ Reputation Street Cred Notoriety Contacts/Special Items Gained or Lost Tabby Jaron Falcone GM’s Name: [PRINT] Debriefing Log 02-02 GM’s Signature: Public Awareness Player: Date: SR4 Character Name: Location: SR3 Character Name: Directions Players who participated in third edition Shadowrun Missions events should complete this form before playing fourth edition Shadowrun Missions. GMs should verify Karma earned and play dates from existing debriefing logs, then sign this sheet and initial and annotate the third edition logs as having been transferred. PLEASE NOTE: This form must be completed in ink and be kept with your fourth edition debriefing logs. SR3 Adventure Record SRM00-01 Mission Briefing Did not Play Played, earned ____ Good SRM00-02 Demolition Run Did not Play Played, earned ____ Good SRM00-03 FORCEd RECON Did not Play Played, earned ____ Good SRM00-04 A Fork in Fate’s Path Did not Play Played, earned ____ Good SRM00-05 A Dark and Stormy Night Did not Play Played, earned ____ Good SRM01-01 Double Cross Did not Play Played, earned ____ Good SRM01-02 Strings Attached Did not Play Played, earned ____ Good SRM01-03 Harvest Time Did not Play Played, earned ____ Good SRM01-04 The Gambler Did not Play Played, earned ____ Good SRM01-05 A Walk in the Park Did not Play Played, earned ____ Good SRM01-06 Lost and Found Did not Play Played, earned ____ Good SRM01-07 Keys to the Asylum Did not Play Played, earned ____ Good SRM01-08 Duplicity Did not Play Played, earned ____ Good SRM01-09 For Whom the Bell Tolls Did not Play Played, earned ____ Good Total Career Good Karma Earned Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ Karma on ____/____/______ ____ Transferred on ____/____/______ Special Notes GM’s Name: [PRINT] GM’s Signature: