Steal this Code

Transcription

Steal this Code
Steal this Code
Decompiling SWFs for fun and profit
Doug McCune
Who am I?
• Flex developer
• Blogger: dougmccune.com
• Author: Adobe Flex 3.0 for Dummies
• Principal Software Engineer @
[email protected]
What am I going to talk about?
•
•
•
•
•
•
•
•
•
•
What’s in a SWF?
Decompiling tools
Example: decompiling Photoshop Express
What you get, what you don’t
Example: fucking with Natzke
Was that made with ______?
Security implications
Example: implementing the Photoshop Express filters
Obfuscation and Encryption
The moral lesson
What’s a SWF?
• ActionScript Byte Code (ABC)
• Embedded graphical assets (swf, png, etc)
• Shapes drawn in Flash Authoring
• Frames, timeline nonsense, and the rest of
the weird stuff you designers like
For more than you ever wanted to know about SWF files:
http://www.adobe.com/devnet/swf/
http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf
http://www.adobe.com/devnet/actionscript/articles/avm2overview.pdf
What’s a SWF?
the good stuff
• ActionScript Byte Code (ABC)
• Embedded graphical assets (swf, png, etc)
in Flash
• Shapes drawnI don’t
careAuthoring
• Frames, timeline nonsense, and the rest of
the weird stuff you designers like
For more than you ever wanted to know about SWF files:
http://www.adobe.com/devnet/swf/
http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf
http://www.adobe.com/devnet/actionscript/articles/avm2overview.pdf
Decompiling Tools
SWF Decompiler
• Sothink
$80, Mac or PC, works great
•
440
• Nemo
• free AIR app, generates ABC bytecode
• swfdump
• free, included in Flex SDK, dumps ABC bytecode
• abcdump.as
• free, part of the Tamarin project
Viewer (ASV)
• ActionScript
$80 only AS3 support in “prerelease” version, PC only
•
How easy is it?
Let’s decompile Photoshop Express
in a few seconds
But there’s a catch
while (_loc_8 <= 30)
{
_loc_9 = 1;
_loc_10 = tTable[_loc_8];
_loc_11 = Math.sqrt(1 + _loc_10 * _loc_10);
_loc_9 = _loc_9 / _loc_11;
_loc_10 = _loc_10 / _loc_11;
_loc_12 = _loc_3 - uTable[_loc_8];
_loc_13 = _loc_4 - vTable[_loc_8];
_loc_14 = (-_loc_12) * _loc_10 + _loc_13 * _loc_9;
* actual code from Photoshop Express
What you get and what
you don’t
You get:
package structure
class names
method names and signatures
class-level variable names
•
•
•
•
You don’t get:
most local variable names
method parameter names
for loops (turn into while loops)
sometimes initial variable assignments
•
•
•
•
Comparing ActionScript, ABC
bytecode, and decompiled source
Example ActionScript function:
public function mySuperSecretSauce(input:String):String {
var size:Number = input.length;
for(var i:Number = 0; i < size; i++)
{
if(input.charCodeAt(i) > 32)
{
return input.substring(i);
}
}
return "";
}
Comparing ActionScript, ABC
bytecode, and decompiled source
ABC bytecode:
function mySuperSecretSauce(String):String
0
getlocal0
1
pushscope
2
getlocal1
3
getproperty
length
5
convert_d
6
setlocal2
7
pushbyte
0
9
convert_d
10
setlocal3
11
jump
L1
L2:
15
16
...
label
getlocal1
{
Comparing ActionScript, ABC
bytecode, and decompiled source
Decompiled source (from Sothink decompiler):
public function mySuperSecretSauce(param1:String) : String {
var _loc_2:* = param1.length;
var _loc_3:Number;
while (_loc_3++ < _loc_2){
// label
if (param1.charCodeAt(_loc_3) > 32){
return param1.substring(_loc_3);
}
}
return "";
}
Common problems
• For loops become while loops
• Initial variable values are lost
• Duplicated new object creation
Original decompiled code:
public function adjustHue(param1:Number):void {
param1 = param1 * (Math.PI / 180);
var _loc_2:* = Math.cos(param1);
var _loc_3:* = Math.sin(param1);
var _loc_4:Number;
var _loc_5:Number;
var _loc_6:Number;
var _loc_7:* = new Array(...);
concat(_loc_7);
return;
}
“Correct” decompiled code:
public function adjustHue(param1:Number):void {
param1 = param1 * (Math.PI / 180);
var _loc_2:* = Math.cos(param1);
var _loc_3:* = Math.sin(param1);
var _loc_4:Number = .213;
var _loc_5:Number = .715;
var _loc_6:Number = .072;
var _loc_7:* = new Array(...);
concat(_loc_7);
return;
}
ABC (byte code)
_as3_setlocal <3>
_as3_pushdouble 0.213
_as3_convert_d
_as3_setlocal <4>
_as3_pushdouble 0.715
_as3_convert_d
_as3_setlocal <5>
_as3_pushdouble 0.072
_as3_convert_d
_as3_setlocal <6>
Common problems
• Duplicated new object creation
var _loc_6:* = GetSourceToItemCoordTransform(null);
GetSourceToItemCoordTransform(null).invert();
var _loc_5:* = new TraitsEntry();
classes[_loc_3] = new TraitsEntry();
var _loc_8:* = new MetadataEntry();
metadata[_loc_2] = new MetadataEntry();
Fucking with Natzke
Was that made with ______?
You can quickly check what projects were used
with simple package checking:
• Flex: mx.*
mx.core.Application.VERSION
• PaperVision 3D: org.papervision3D.*
org.papervision3D.Papervision3D.VERSION
• Away3D: away3d.*
• AS3 Crypto: com.hurlant.*
• Box 2D: Box2D.*
Security Implications
• NOTHING is safe in your SWF
• NEVER store passwords of any kind
• Secure your services on the web server!
• Clean out any “developer” or “debug” mode
magic before publishing
Don’t do this!
public class OnlineDataProvider extends BaseDataProvider
{
public var password:String;
public var sessionID:String;
private static var ws:WebService;
public static const adminPW:String = "testing123";
...
override public function Login(param1:String, param2:String) : void
{
this.password = param2;
Log("Login " + param1);
ws.Login.addEventListener("result", OnLoginCallback);
if (param1 == "[email protected]" || param1 == "[email protected]")
{
ws.Login(param1, param2, adminPW, DataService.VERSION);
}
else
{
ws.Login(param1, param2, "", DataService.VERSION);
}
return;
}
Stealing Photoshop Express
filters
• Image manipulation algorithms
are mostly just math
(algorithms = easy to steal)
• I can ignore all UI components
(UI stuff and app layout = hard to steal)
Look how beautiful it is!
Sometimes you chuckle
private function PipeRendererWatch(param1:Event) : void
{
this.callLater(Stupid);
}
private function Stupid() : void
{
this.callLater(DoRender);
}
else if (_loc_6 > 0)
{
_loc_2.y = _loc_2.y +
(_loc_2.height - _loc_6) / 2;
_loc_2.height = _loc_6;
}
else
{
trace("WTF?!?!?!");
}
if (_loc_18 == -1 || _loc_19 == -1)
{
trace("oh shit!");
}
Obfuscation
• Obfuscation is the process of making your
source code intentionally horrible to read
• Obfuscation is a hurdle
• You are changing the bytecode that gets run
• KindiSoft secureSWF
• $99-$400 (personal, standard, pro)
• irrFuscator
• 69 euros
Obfuscation problems
• You’re not running the code you wrote!
• I have not found any obfuscators that work
100% with the Flex framework
• Obfuscation is a one way street and difficult
to integrate into a build process
• Poor obfuscation can still lead to runnable
code, it just might make it harder to read
Good obfuscation is a bitch
Example from Desktop Tower Defense SWF
var \x01 = -1921 + \x01\x02();
while (\x01 = eval("\x01") - 825, eval("\x01") == 612)
{
\x01 = eval("\x01") - 523;
break;
}
\x01 = eval("\x01") - 15;
if (eval("\x01") == 585)
{
\x01 = eval("\x01") - 275;
}
Encryption
• Approach: load an encrypted SWF at
runtime and decrypt
• Options: Runtime Shared Library (RSL), Flex
modules
• The elephant in the room: You can’t hide the
decryption key
•
(unless you transmit it over a secure server)
Encryption problems
• You have to decrypt at runtime for Flash
Player to be able to run your code
• This probably means custom loading code
(modified preloader, ModuleManager, etc)
• Your decryption keys and algorithms are not
secure
• Alternative commercial option: NitroLM
Legality/Morality
• You’re probably violating someone’s terms of
use:
From a real terms of use document:
You can’t do anything that “attempts to
decompile, disassemble, reverse engineer, or
derive the source code for any software
product provided by us to you in object code
format only;”
(* but actually nothing like this is included in Adobe’s terms
for Photoshop Express or Buzzword, etc)
Don’t be a dick
• Use your powers for good, not evil
• Learn from other people
• Don’t fuck people over, karma’s a bitch
• If you steal someone’s code they can
decompile yours to prove it
Thanks!
http://dougmccune.com/blog
[email protected]