Steal this Code
Transcription
Steal this Code
Steal this Code Decompiling SWFs for fun and profit Doug McCune Who am I? • Flex developer • Blogger: dougmccune.com • Author: Adobe Flex 3.0 for Dummies • Principal Software Engineer @ [email protected] What am I going to talk about? • • • • • • • • • • What’s in a SWF? Decompiling tools Example: decompiling Photoshop Express What you get, what you don’t Example: fucking with Natzke Was that made with ______? Security implications Example: implementing the Photoshop Express filters Obfuscation and Encryption The moral lesson What’s a SWF? • ActionScript Byte Code (ABC) • Embedded graphical assets (swf, png, etc) • Shapes drawn in Flash Authoring • Frames, timeline nonsense, and the rest of the weird stuff you designers like For more than you ever wanted to know about SWF files: http://www.adobe.com/devnet/swf/ http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf http://www.adobe.com/devnet/actionscript/articles/avm2overview.pdf What’s a SWF? the good stuff • ActionScript Byte Code (ABC) • Embedded graphical assets (swf, png, etc) in Flash • Shapes drawnI don’t careAuthoring • Frames, timeline nonsense, and the rest of the weird stuff you designers like For more than you ever wanted to know about SWF files: http://www.adobe.com/devnet/swf/ http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf http://www.adobe.com/devnet/actionscript/articles/avm2overview.pdf Decompiling Tools SWF Decompiler • Sothink $80, Mac or PC, works great • 440 • Nemo • free AIR app, generates ABC bytecode • swfdump • free, included in Flex SDK, dumps ABC bytecode • abcdump.as • free, part of the Tamarin project Viewer (ASV) • ActionScript $80 only AS3 support in “prerelease” version, PC only • How easy is it? Let’s decompile Photoshop Express in a few seconds But there’s a catch while (_loc_8 <= 30) { _loc_9 = 1; _loc_10 = tTable[_loc_8]; _loc_11 = Math.sqrt(1 + _loc_10 * _loc_10); _loc_9 = _loc_9 / _loc_11; _loc_10 = _loc_10 / _loc_11; _loc_12 = _loc_3 - uTable[_loc_8]; _loc_13 = _loc_4 - vTable[_loc_8]; _loc_14 = (-_loc_12) * _loc_10 + _loc_13 * _loc_9; * actual code from Photoshop Express What you get and what you don’t You get: package structure class names method names and signatures class-level variable names • • • • You don’t get: most local variable names method parameter names for loops (turn into while loops) sometimes initial variable assignments • • • • Comparing ActionScript, ABC bytecode, and decompiled source Example ActionScript function: public function mySuperSecretSauce(input:String):String { var size:Number = input.length; for(var i:Number = 0; i < size; i++) { if(input.charCodeAt(i) > 32) { return input.substring(i); } } return ""; } Comparing ActionScript, ABC bytecode, and decompiled source ABC bytecode: function mySuperSecretSauce(String):String 0 getlocal0 1 pushscope 2 getlocal1 3 getproperty length 5 convert_d 6 setlocal2 7 pushbyte 0 9 convert_d 10 setlocal3 11 jump L1 L2: 15 16 ... label getlocal1 { Comparing ActionScript, ABC bytecode, and decompiled source Decompiled source (from Sothink decompiler): public function mySuperSecretSauce(param1:String) : String { var _loc_2:* = param1.length; var _loc_3:Number; while (_loc_3++ < _loc_2){ // label if (param1.charCodeAt(_loc_3) > 32){ return param1.substring(_loc_3); } } return ""; } Common problems • For loops become while loops • Initial variable values are lost • Duplicated new object creation Original decompiled code: public function adjustHue(param1:Number):void { param1 = param1 * (Math.PI / 180); var _loc_2:* = Math.cos(param1); var _loc_3:* = Math.sin(param1); var _loc_4:Number; var _loc_5:Number; var _loc_6:Number; var _loc_7:* = new Array(...); concat(_loc_7); return; } “Correct” decompiled code: public function adjustHue(param1:Number):void { param1 = param1 * (Math.PI / 180); var _loc_2:* = Math.cos(param1); var _loc_3:* = Math.sin(param1); var _loc_4:Number = .213; var _loc_5:Number = .715; var _loc_6:Number = .072; var _loc_7:* = new Array(...); concat(_loc_7); return; } ABC (byte code) _as3_setlocal <3> _as3_pushdouble 0.213 _as3_convert_d _as3_setlocal <4> _as3_pushdouble 0.715 _as3_convert_d _as3_setlocal <5> _as3_pushdouble 0.072 _as3_convert_d _as3_setlocal <6> Common problems • Duplicated new object creation var _loc_6:* = GetSourceToItemCoordTransform(null); GetSourceToItemCoordTransform(null).invert(); var _loc_5:* = new TraitsEntry(); classes[_loc_3] = new TraitsEntry(); var _loc_8:* = new MetadataEntry(); metadata[_loc_2] = new MetadataEntry(); Fucking with Natzke Was that made with ______? You can quickly check what projects were used with simple package checking: • Flex: mx.* mx.core.Application.VERSION • PaperVision 3D: org.papervision3D.* org.papervision3D.Papervision3D.VERSION • Away3D: away3d.* • AS3 Crypto: com.hurlant.* • Box 2D: Box2D.* Security Implications • NOTHING is safe in your SWF • NEVER store passwords of any kind • Secure your services on the web server! • Clean out any “developer” or “debug” mode magic before publishing Don’t do this! public class OnlineDataProvider extends BaseDataProvider { public var password:String; public var sessionID:String; private static var ws:WebService; public static const adminPW:String = "testing123"; ... override public function Login(param1:String, param2:String) : void { this.password = param2; Log("Login " + param1); ws.Login.addEventListener("result", OnLoginCallback); if (param1 == "[email protected]" || param1 == "[email protected]") { ws.Login(param1, param2, adminPW, DataService.VERSION); } else { ws.Login(param1, param2, "", DataService.VERSION); } return; } Stealing Photoshop Express filters • Image manipulation algorithms are mostly just math (algorithms = easy to steal) • I can ignore all UI components (UI stuff and app layout = hard to steal) Look how beautiful it is! Sometimes you chuckle private function PipeRendererWatch(param1:Event) : void { this.callLater(Stupid); } private function Stupid() : void { this.callLater(DoRender); } else if (_loc_6 > 0) { _loc_2.y = _loc_2.y + (_loc_2.height - _loc_6) / 2; _loc_2.height = _loc_6; } else { trace("WTF?!?!?!"); } if (_loc_18 == -1 || _loc_19 == -1) { trace("oh shit!"); } Obfuscation • Obfuscation is the process of making your source code intentionally horrible to read • Obfuscation is a hurdle • You are changing the bytecode that gets run • KindiSoft secureSWF • $99-$400 (personal, standard, pro) • irrFuscator • 69 euros Obfuscation problems • You’re not running the code you wrote! • I have not found any obfuscators that work 100% with the Flex framework • Obfuscation is a one way street and difficult to integrate into a build process • Poor obfuscation can still lead to runnable code, it just might make it harder to read Good obfuscation is a bitch Example from Desktop Tower Defense SWF var \x01 = -1921 + \x01\x02(); while (\x01 = eval("\x01") - 825, eval("\x01") == 612) { \x01 = eval("\x01") - 523; break; } \x01 = eval("\x01") - 15; if (eval("\x01") == 585) { \x01 = eval("\x01") - 275; } Encryption • Approach: load an encrypted SWF at runtime and decrypt • Options: Runtime Shared Library (RSL), Flex modules • The elephant in the room: You can’t hide the decryption key • (unless you transmit it over a secure server) Encryption problems • You have to decrypt at runtime for Flash Player to be able to run your code • This probably means custom loading code (modified preloader, ModuleManager, etc) • Your decryption keys and algorithms are not secure • Alternative commercial option: NitroLM Legality/Morality • You’re probably violating someone’s terms of use: From a real terms of use document: You can’t do anything that “attempts to decompile, disassemble, reverse engineer, or derive the source code for any software product provided by us to you in object code format only;” (* but actually nothing like this is included in Adobe’s terms for Photoshop Express or Buzzword, etc) Don’t be a dick • Use your powers for good, not evil • Learn from other people • Don’t fuck people over, karma’s a bitch • If you steal someone’s code they can decompile yours to prove it Thanks! http://dougmccune.com/blog [email protected]