2016 Hodag Leaders` Guide

Transcription

2016 Hodag Leaders` Guide
Great Lakes Field Service Council
2016 Hodag
Leaders’ Guide
January 29-31
At Camp Agawam
1223 West Clarkston Road, Lake Orion, MI 48362
A youth-run, patrol-based winter event
for Boy Scouts, Webelos Scouts and Venturers
Hosted by Pontiac-Manito Chapter, Noquet Lodge 29, Order of the Arrow
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OVERVIEW
The Hodag
The Hodag is a one day, one night (second night optional but encouraged) winter
campout in which Scouts compete in Patrols/Crews/Dens in events variously
emphasizing Scout skills, teamwork and spirit. It is 100% created and run by the youth
of the Pon-Man Order of the Arrow chapter. Youth-led units compete to win The
Coveted Golden Coffee Thingy.
Why call it a Hodag?
The word “Hodag” comes from an alleged mythical beast (like the Loch Ness Monster or
Big Foot or Paul Bunyan’s Babe the Blue Ox) exhibited to the public in a large-scale
prank in the 1890s in Rochester, Wisconsin. The prank ended when the Smithsonian
Institution announced it would investigate the existence of the Hodag. Our OA brothers
from Central Region sponsored a party at the 2006 National Order of the Arrow
Conference entitled “The Hodag.” Pon-Man Chapter brought the spirit of that great
gathering home to this event in 2007, which had previously been known as a Klondike.
The theme of the Hodag changes each year. Don’t over-analyze the fun of the Hodag,
or it might disappear, just like it did in 1896.
This Year’s Theme: A Magical Gathering!
This year’s theme draws from the trading card game Magic the Gathering™. MTG uses
randomized cards in assembled decks and used to compete against others using
strategy and skill to defeat your opponent. You’re in for a combination of fun and
Scouting at this year’s Hodag!
Who Is Invited
Boy Scout patrols, Venture Crews and Webelos may attend. Webelos are required to
attach themselves to a Boy Scout Troop for competition. Webelos are strongly
encouraged to attach themselves to a Boy Scout Troop they are considering joining.
Boy Scouts (with attached Webelos) and Venturers camp overnight. Webelos dens not
camping with troops arrive Saturday morning. Each Webelos Scout must be
accompanied by a parent or guardian.
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Patrol Method and Leadership
One of the two purposes of the Hodag is to learn and have fun while using the Patrol
Method. The competition is organized by patrol, crew or den. All Boy Scout patrols
should be under the leadership of a Patrol Leader (PL) at all times, with an Assistant
Scoutmaster or other designated adult leader present. Boy Scout troops should be
under the direct leadership of a Senior Patrol Leader (SPL), guided by a Scoutmaster or
other designated adult leader. Venture crews should be under the leadership of their
President, with the Adviser or other designated adult leader present.
Youth Staff
The Hodag is a boy-run and -led event. The event and its activities have been planned
and developed by youth and will be staffed by youth, as part of the Order of the Arrow’s
leadership development mission.
The second purpose of the Hodag is to provide a learning experience for staff. Staff
objectives include learning and practicing brotherhood, cheerful service, and an
introduction to event management/leadership on a modest scale. While the staff and
their advisers strive to prevent or minimize problems, we ask unit leaders, in the spirit of
Scouting, to help turn any issues which may arise into positive learning opportunities for
all.
Boy Scout troops are strongly encouraged to provide at least one OA member
(preferably a buddy system of 2) other than the SPL and PLs to help staff the Hodag
(example: OA Troop Rep and first-year Arrowman). Among other benefits, admission
for staff members is free, provided they attend the January Pon-Man OA chapter
meeting or apply by contacting one of the individuals listed in the “For More Information”
section. Due to staff capacity limitations, not all applicants may be accepted, so it is
important prospective staff members sign up in advance to receive the benefits of being
on staff. Do not register approved staff members as part of your unit’s contingent.
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PREPARING THE UNIT
Facilities
Leave No Trace
THIS IS A LEAVE NO TRACE EVENT
Out of respect for the facilities made available to us, please ask your members to help
us leave the grounds and buildings cleaner than we found them. Straw bedding is not
permitted at this event, unless securely contained in mattresses packed in advance and
disposed of after returning home. Please, follow the LNT guidelines for this event and
leave the facilities better than we found them. NO burning of straw will be allowed.
Restrooms
Restrooms are in the Alberici building and near Peterson Lodge. Please remind your
members to respect others by leaving the restrooms as clean as or cleaner than they
found them.
Clothing
One of the most important parts of a winter event is to keep warm and dry. Each Scout
must be prepared for the weather and temperature and dress appropriately. Weather is
changeable, requiring preparedness for almost any condition. A nice day can turn into a
blizzard or become rainy and cold.
For colder weather, dress in layers: A waterproof outer layer, a warm middle layer and
a wicking layer next to the skin. Units should teach participants to avoid working up too
much perspiration and to regulate their temperature by removing or adding layers of
clothing as needed. Waterproof boots, coats, headgear and gloves/mittens are
essential, as are waterproof snow pants or rain pants. For warmth, insulated boots,
wool or synthetic socks, hooded coats or wool or synthetic caps, wool shirts and
synthetic long underwear are strongly recommended. Cotton clothing is strongly
discouraged. Teach your members to use good judgment when preparing for the
weekend and to check the weather forecast to insure a safe and comfortable event.
Unit leaders should visually inspect each Scout. Prior to every meal, ask every boy if all
his clothing is dry. If not, have him change into dry clothes before eating.
 OKPIK Sleeping System 
We strongly recommend the use of a sleeping system – to keep warm at night and so to
be prepared for the next day. Loose straw bedding is not permitted at this event. We
recommend you watch BSA Northern Tier’s OKPIK sleeping system video
(http://goo.gl/UnmHf) and show your participants how to use the sleeping system for this
event.
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Polar Bear Award
Participants may earn their Polar Bear Award at this event. Let the staff know at the
SPL/Scoutmaster meeting Friday night how many will be preparing and eating lunch
outdoors.
First Aid
Each unit should be prepared with first aid equipment and supplies (readily identifiable)
for caring for cold exposure and small wounds. More serious injuries must be brought to
the Health and Safety Officer at the event headquarters for immediate treatment or
departure to a local hospital.
CAMPING
Sites and Parking
Campsites will be assigned. Please expect to share your site with another unit. You will
find out your site and partner unit(s) at check in. Please contact the person listed on the
event details page to make a site request or to request to share with a particular unit, if
desired. Site preferences will be honored upon advance request if possible.
Units are strongly encouraged to carpool. All vehicles are required to be parked in
designated parking areas, not in campsites or alongside roads. Trailers may be
unhitched and kept in the unit’s campsite.
Tent Camping
Camping will be in tents or similar outdoor shelters. NO cabins are available. An indoor
warming room will be available overnight for campers, if needed. Use of straw bedding
is not permitted, except if securely contained in mattresses packed in advance and
disposed of after returning home.
Equipment
Each unit must provide its own camping, cooking and event equipment. Decorate your
Klondike sled to theme.
Flags
Each unit and patrol/den is requested to bring a troop, patrol, crew, pack or den flag.
Water
Water is available in the camp. However, units may wish to bring their own water with
them. Please insure that your Scouts remain hydrated by regularly offering warm drinks.
Hydration is critical to participant safety.
Ground Fires
Ground fires are NOT PERMITTED at this event, except as used by staff for activities.
Open fires are allowed in established fire rings only.
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Lights Out / Quiet Time
The Lights Out / Quiet time listed on the agenda should be strictly followed. Leaders
are asked to make sure all members respect this rule.
Meals and Cooking
A warm Saturday lunch will be served in Peterson Lodge (location subject to change) to
those not working on the Polar Bear award. Supplies will be provided to Polar Bear
candidates so they can cook their own lunch.
Peterson Lodge is unheated this winter and without water. Although the building will be
cold, lunch will be out of the wind. The warm lunch will be cooked in the Alberici kitchen
for serving at Peterson. The restrooms next to the Peterson Lodge parking lot will be in
operation. Volunteer adults are requested to help with lunch logistics, gathering at
Alberici at 11:30 AM with vehicles.
GLFSC Polar Bear Award Requirements
All Troop, Post, Varsity Team or Venturing Crew youth and adults may earn this award.
1. Recipients must camp, using the patrol method, for a minimum of 24 hours
consecutively in a tent or other unheated shelter between December 1 and March
31, including cooking and eating a breakfast, a lunch and a dinner.
2. Except in an emergency, the only buildings that may be entered during the 24-hour
period are a latrine or a church.
Patches are available at the Dauch Scout Center in Detroit.
Trash in – Trash out.
Remember the Outdoor Code and leave the grounds cleaner than you found it. Please
take the trash your unit will generate at this event home with you for disposal there. This
includes any straw mattresses your unit may have used.
Clean Up and Check Out
The unit is responsible to clean up its camping area before check-out. When a unit is
ready to check out after the closing ceremony, the youth and adult leader must come to
the registration headquarters to receive patches and pick up medical forms.
Group Size
Patrols, dens and crews must have 5 to 9 youth participants to compete for The
Coveted Golden Coffee Thingy, so the events may be scored fairly. Members of
different units may be paired together to form a full patrol.
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Competition Skills, Activities and Preparation
The competition activities will be listed in a following Competition Summary section
including the skills and equipment which patrols, crews or dens need to bring and
equipment to be provided by the Hodag staff. Prepare your Scouts accordingly.
Scoring
Scoring will be assessed on Teamwork, Spirit, Creativity and Achievement. The point
values of each competitive activity will be listed in the Competition Summary.
Spirit Competition
Which unit has the most spirit per participant? Size doesn’t matter, but lung power per
person, costuming, bling and any other indicators of enthusiasm will count. Show your
creativity and passion for this year’s Hodag theme and you may be the proud new
custodian of The Golden Coffee Thingy until they return to Hodag 2017.
For More Hodag Information
You may contact
Michael Sanker ([email protected])
Chapter Chief
Ryan Newill ([email protected])
Hodag Adviser
Associate Chapter Adviser, Pontiac Manito, Noquet Lodge 29
Cliff Dabrowski ([email protected])
Chapter Adviser, Pontiac Manito, Noquet Lodge 29
2016 Hodag Leaders Guide
Friday
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AGENDA
Check-in (Troops/Crews)
6:00pm — 8:00pm @ Alberici
Welcome to Camp and
OA Call Out Ceremony
8:00 pm @ Firebowl
SPL/SM Meeting
8:30 pm @ Birch Grove
OA Brotherhood Ceremony
9:00 pm – Candidates meet at Alberici
Lights Out / Quiet
10:30 pm
Saturday
Day-only Check-in
8:00 – 8:30 am @ Alberici
Opening Ceremony
9:00 am @ Activity Field / Fort
Competition “Main Phase”
9:15 am — 11:45 am
Lunch
12:00 pm
PL Strategy Meeting
12:45 pm
Competition “Combat Phase”
1:00 pm — 3:30 pm
Scoutmasters’ Roundtable
1:30 pm @ Birch Grove
Costume Competition
3:30 pm
Spirit Competition
3:45 pm
Awards Ceremony
4:00 pm
Fellowship, MTG, Games
8:00 pm @ Peterson
Departure
Upon approval of Site Clean-up
*Saturday night camping is included (at no additional charge).
Updates
Changes will be posted in the registration area and/or announced at the SPL/SM
meeting or Scoutmaster’s Roundtable.
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2016 HODAG COMPETITION SUMMARY
Overview
Many of the activities are similar to those from prior Hodag camporees. However, this
year we have added elements of strategy, collaboration and head-to-head competition
while keeping overall competition, skills and your other favorites unchanged.
Rules of Play



Each patrol is competing independently against every other patrol.
Game play is modeled after Magic the Gathering™ but no prior knowledge or
experience of MTG is required.
Game execution is split into two phases:
o “Main Phase” takes place before lunch
o “Combat Phase” takes place after lunch
Main Phase:
o A collection of 6 activities available during the morning only
o Objective during this phase is to perform well independently as a patrol
and collect “Counter” and “Infect” points to be used strategically during the
combat phase
o Some activities include a scoring element of best overall that will be
scored after all activities are completed and reported

Combat Phase:
o A collection of 6 activities available during the afternoon only
o Objective of this phase is to compete in head-to-head competition against
another patrol. Perform your best to earn “Life” points
o Some activities include a scoring element of best overall that will be
scored after all activities are completed and reported
Scoring
o All official scoring will be maintained by OA staff running an activity
o Each patrol will have a scorecard on which they will monitor their progress
o Scoring decisions by the OA staff are final
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2016 HODAG COMPETITION SUMMARY - CONTINUED
How to Play
What are Points:
Counter points:
Counter points are gained during Main Phase competition. Counter points are awarded
for performance during an activity and used to “Buff” activities during the Combat phase
to offer your patrol strategic advantage during head-to-head competition.
 All patrols are granted 30 counter points to start Combat Phase competition.
 All patrols participating in Main phase can earn up to 30 additional Counter points
 Counter points destroyed by an opponent’s Infect point have no value.
 Unused Counter points are converted to Life points (5:1) at the end of the game
Infect points:
Infect points are gained during Main Phase competition. Infect points are awarded on a
limited basis and are used during the Combat phase to offer your patrol a strategic
advantage during head-to-head competition. Infect points destroy all “buffed” Counter
points of your opponent.
 Unused Infect points have no value
Life points:
Life points are gained during Combat Phase competition. These are the standard points
you are accustomed to earning in past Hodag competitions. There are not as many
points to earn this year so you must work both harder and smarter for that winning
score.
Strategy:
During lunch:
 Each patrol will meet to determine how many Counter points earned and how
they wish to apply (Buff) them to each Combat activity. Their effect is published
on each Combat phase activity.
 Each patrol will also determine where they wish to “Buff” infect points if they have
earned any.
 OA Staff will process scoring for all Main Phase activities to determine the
awarding of Infect points.
During the PL Strategy Meeting:
 Each patrol will be notified of any infect points earned.
 Each patrol will “Buff” the Combat phase activities by informing OA Staff of their
desired strategy.
 Each patrol will “Buff” Combat phase activities with any earned Infect points.
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2016 HODAG COMPETITION SUMMARY - CONTINUED
Competition:
Combat phase
 Competition will occur between the first two patrols to arrive at a station.
 OA Staff will review each patrols scorecard to process Counter and Infect points
and announce their effect on the game in play.
 Game play will commence as soon as possible at the Staff’s discretion
 If no opponent arrives within 15 minutes of the first patrol being ready, the patrol
may run the activity unopposed and will be awarded points on performance. Any
points reserved for head-to-head results will be awarded as a win.
 OA Staff decisions on competition results are final
How to win:
 Accumulate earned Life points from Combat phase game play.
 Add converted (5:1) unused Counter points (OA Staff performs conversion)
 The patrol with the most “Life” points at the end of the game wins.
Example Game Play Scenario:
Patrol 1:
5 members of Patrol 1 participate in every Main Phase activity and perform well earning 25
additional Counter points in addition to the base of 30 Counter points that every patrol is
guaranteed to receive. They also earn 2 Infect points based on their performance.
During lunch, they strategize and decide that they want to increase their chance on every
activity but want to save some Counter points for automatic conversion to Life points just in case
they run into another patrol that has Infect points also. Here is what they do:
 Buff every activity with 5 Counter points, but add an additional 5 (total of 10) on the
Madness and Wither activities.
o They Buff Wither with 10 Counter points (5 matches, 1 bundle of tinder)
o They Buff Madness with 10 Counter points (10 lives in gaga ball)
 They Buff the Wither and Flash activities with Infect.
o They are pretty confident in their fire-starting skills, but they forgot to bring their
prepared tinder so they chose to Infect Wither to destroy any advantage their
opponent may have and earn materials to use for free.
o They chose to Infect Flash because there is not a lot of snow and they are not
sure how well their sled will perform and figure they might as well even the
competition out.
Continued.
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2016 HODAG COMPETITION SUMMARY - CONTINUED
Patrol 2:
8 members of Patrol 2 participate in every Main Phase activity and perform well earning 20
additional Counter points and 1 Infect point based on performance.
During lunch, they decide to increase their chance on every activity and don’t even consider
saving any Counter points. Here is what they do:
 Buff every activity with 5 Counter points, but add an additional 5 (total of 10) on the
Madness, Milling, Shroud and Flash activities.
o They Buff Madness with 10 Counter points (10 lives in dodge ball)
o They Buff Milling with 10 Counter points (reduce their overall time)
o They Buff Shroud with 10 Counter points (10 lives in dodge ball)
o They Buff Flash with 10 Counter points (reduce their overall time)
 They Buff the Wither activity with Infect.
o They are very confident in their fire-starting skills and remembered their tinder so
they chose to Infect Wither to destroy any advantage their opponent may have
and earn materials to use for free.
Results:
Patrol 1 competed against Patrol 2 at Wither. They both had Infect points which destroyed each
other’s Counter points. They each received a default of 3 matches but Patrol 1 had to search for
tinder. Once they started the competition, Patrol 2 completed the activity first with a time of 1
minute 30 seconds compared to Patrol 1 which completed in 1 minute 45 seconds, declaring
Patrol 2 the winner. Preliminary scoring has Patrol 1 with 27 earned Life points and Patrol 2 with
29 earned Life points from competition. However, Patrol 1 reserved 15 Counter points during
Buffing which were converted to 3 Life points at (5:1). Adding this to their earned 27 gives them
a game winning total of 30 Life points.
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2016 HODAG PATROL SCORECARD
Patrol Number:
Main Phase
AM
Name:
Station
Number
Activity Description
Counter
Points
Possible
1
Battle Cry
5
2
Persist
5
3
Snake Toss
5
4
Phasing
5
5
Island Walk
5
6
Reach
5
Counter
Points
Earned
Performance
(Distances,
Times, etc.)
Counter Points Earned
All patrols are granted 30 Counter points:
+
30
Total Counter Points Available
Patrols will be informed of any Infect points earned during the PL Strategy meeting.
PM
Combat Phase
Activity
Description
Life
Counter
Points
Points
Possible Buffed
Station
Number
1
Madness
6
2
Gravestorm
6
3
Flash
11
4
Milling
6
5
Shroud
6
6
Wither
8
Infect
Points
Buffed
Life Points
Earned
Total Life Points Earned
For some stations, the number of points earned will depend upon the patrol’s ranking among all
patrols participating. In those cases, performance measurements such as distances, times,
number of tries or faults are recorded and processed to determine the points awarded at the
end of competition. All scoring decisions of the OA Staff are final.
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Battle Cry
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
STATION MAP LOCATION
1
3
Obstacle Course
Accumulate counter points by completing the obstacle course while
avoiding obstacles.
 A single Infect point is awarded to a single patrol with a
combination of the fastest overall time and fewest obstacles hit
5 minutes per patrol.
Infect point
Awarded to a single patrol with
combination of the fastest overall
time and fewest obstacles hit.
Counter points
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
Maximum Counter Points
Possible
5-9 patrol members
Obstacles
Timer
0
1
2
3
4
5
5
obstacles hit = 5 points
obstacle hit = 4 points
obstacles hit = 3 points
obstacles hit = 2 points
obstacles hit = 1 point
or more hit = 0 points
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Persist
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
STATION MAP LOCATION
2
14
First Aid
Accumulate counter points by saving plainswalkers from their injuries
 5 activities based on Tenderfoot, 2nd Class and 1st Class FirstAid skills (Random selection from cards)
 A single Infect point is awarded to a single patrol with the
fastest time to complete a 6th preselected activity
None
Infect point
Awarded to a single patrol with the
fastest overall time for the selected
activity
Counter points
1 point for each activity completed
satisfactorily
Maximum Counter Points
5
Possible
5-9 patrol members
First aid kit with all appropriate materials (as described on page 128
of the Boy Scout Handbook, 12th Edition)
Victim
Selection of T-2-1 First-Aid requirements on cards for random
selection.
Boy Scout Handbook, 12th Edition
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Snake Toss
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
STATION MAP LOCATION
3
Activity Field
Agility
Accumulate counter points by racing the snow snake for distance.
Each patrol member races a snow snake down the track in a single
throw for maximum distance.
 The single furthest distance by any one patrol member
determines Counter points awarded.
 The calculated average distance for all members is used to
award a single Infect point to a single patrol for the furthest
average distance for all patrol members.
None
Infect point
Awarded to a single patrol with the
furthest average distance for all
patrol members.
Counter points
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
Maximum Counter Points
Possible
5-9 patrol members
Snow snake track
Snow snakes
2 workers
1st marker – 5 points
2nd marker – 4 points
3rd marker – 3 points
4th marker – 2 points
5th marker – 1 points
5
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Phasing
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
STATION MAP LOCATION
4
15
Search and rescue & MTG trivia
Accumulate counter points by finding the Mythical Hodag Creature and
take a quiz
 Find the Hodag as fast as you can
 A single Infect point is awarded to a single patrol who correctly
answers the most MTG trivia questions in the time allowed
5 min to find the Hodag
5 min to answer trivia questions
Infect Point
Awarded to a single patrol with the
greatest overall number of trivia
questions answered in the time
allowed
Counter points
5 points – 0 to 1 minutes
4 points – 1 to 2 minutes
3 points – 2 to 3 minutes
2 points – 3 to 4 minutes
1 point – 5 minutes
0 point – not found
Maximum Counter Points
5
Possible
5-9 patrol members
Search and rescue knowledge
MTG knowledge
Walkie Talkie
Hodag
MTG Trivia questions
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Island Walk
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
STATION MAP LOCATION
5
8
Teamwork and strategy skills
Accumulate counter points by transporting all patrol members to the
third platform within the time allotted
 Use the planks to transport all patrol members across to the
third platform without falling off. Attempt is over when any one
patrol member steps off the plank or platform.
 An infect point is awarded to each patrol who completes the
activity in a single attempt
10 min
Infect point
Infect point is granted to each
patrol that completes the activity
in a single attempt
Counter points
5 points – single attempt
4 points – two attempts
3 points – three attempts
2 points – four attempts
1 points – five attempts
0 points - incomplete
Maximum Counter Points Possible 5
5-9 patrol members
3 platforms and 2 planks
worker
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Reach
PHASE
Main
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Gain Infect
Gain Counters
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
STATION MAP LOCATION
6
13
Teamwork and strategy skills
Accumulate counter points by transporting patrol members through
the spider web within the time allotted without hitting the web.
 Pass your largest 5 patrol members through the spider web.
One counter point is deducted for each patrol member that
makes contact with the web. All patrol members may assist
those passing through the web.
 An infect point is awarded to each patrol who completes the
activity in a single attempt
10 min
Infect point
Infect point is granted to each
patrol that completes the activity
with 0 contacts
Counter points
5 points – 0 contacts
4 points – 1 contact
3 points – 2 contacts
2 points – 3 contacts
1 points – 4 contacts
0 points – 5 contacts or more
Maximum Counter Points Possible 5
5-9 patrol members
Rope
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Madness
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
STATION
MAP LOCATION
1
3
Fun
Gagaball match
 Equal number of people from each patrol per game
 Outlast your opponent
 Buff your best player with counter points
15 Minutes
Infect point
Destroy opponent counter points
Counter points
1 extra life per counter
Assigned to a single player
Life points
Maximum Life Points Possible
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
5-9 patrol members
Pit and ball
5 points = head-to-head winner
1 point = participation
6
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Gravestorm
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
STATION MAP LOCATION
2
14
Stretcher making and carrying victim
Accumulate Life points by getting the planeswalker to safety as fast
as possible
 1 Life point is awarded to a single patrol with the fastest overall
time
 1 Life point is awarded to the head-to-head winner
1 min to make stretcher
1 min to carry the victim
Infect point
Destroys opponent Counter points
Counter point
Subtract 1 second from time
Life points
5 points for complete First-Aid Kit
1 point for head-to-head winner
1 point for overall winner
Maximum Life Points Possible
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
7
5-9 patrol members
Stretcher materials (two poles and one blanket)
First aid kit with all appropriate materials
(as described on page 128 of the Boy Scout Handbook, 12th Edition)
Victim, timer and copy of page 128, Boy Scout Handbook, 12th Edition
2016 Hodag Leaders Guide
Page 23
Flash
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
STATION
MAP LOCATION
3
Activity Field
Sled race
Accumulate life points for design and performance
 1 Life point is awarded to the head-to-head winner
 Up to 5 Life points are awarded for 5 fastest overall times
 Up to 5 Life points are awarded for best design to theme
N/A
Infect point
Destroys opponent counter points
Counter points
Life points
Deduct 1 second from your time
per counter
1 point = head-to-head winner
Maximum Life Points Possible
5 points = Outstanding sled design
3 points = Very good sled design
1 point = Good sled design
0 points = No sled
5 points – 1st fastest overall time
4 points – 2nd fastest overall time
3 points – 3rd fastest overall time
2 points – 4th fastest overall time
1 points – 5th fastest overall time
11
5-9 patrol members
Sled (Borrow a sled if you don’t have one!)
Weight for sled and course
2016 Hodag Leaders Guide
Page 24
Milling
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
STATION
MAP LOCATION
4
15
Orienteering Course
Accumulate Life points by navigating the orienteering course and
answering trivia questions
 Each team is given five colored cards and a map
coordinate. Navigate the course and answer a trivia
question at each of five checkpoints by depositing the card
matching the color of your answer.
 1 Life point is awarded to a single patrol with the
combination fastest overall time and most questions
answered correctly
30 Minutes
Infect point
Destroy opponent counter points
Counter points
Life points
Deduct 10 seconds from your
time per counter
1 point for each correct answer
1 point for overall winner
Maximum Life Points Possible
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
6
5-9 patrol members
Compass
First coordinate and complete orienteering course
Pencils
Trivia and matching color coded cards
Timer for station leader
2016 Hodag Leaders Guide
Page 25
Shroud
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
STATION MAP LOCATION
5
8
Fun
Dodgeball match
 Equal number of people from each patrol per game
 Outlast your opponent
 Buff your best player with counter points
10 Minutes
Infect point
Destroy opponent counter points
Counter points
1 extra life per counter
Assigned to a single player
Life points
Maximum Life Points Possible
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
5-9 patrol members
Dodgeballs
5 points = head-to-head winner
1 point = participation
6
2016 Hodag Leaders Guide
Page 26
Wither
PHASE
Combat
METHOD/SKILL
OBJECTIVE
TIME LIMIT
SCORING
Use Infect
Use Counters
STATION MAP LOCATION
6
13
Fire building
Accumulate Life points by building and lighting a fire and burn
through a string placed 12” above the ground
 All tinder, kindling and fuel-wood must be at least 4 inches
below the string when the first match is lit. Adding to the fire
after it is lit is not allowed.
 Build time starts when the group starts to lay (build) the fire
 Burn time ends when string has burnt through.
 3 matches allowed for free
 5 Life points are awarded to a single patrol with the fastest
overall time to burn through their string
 1 Life point is awarded to the head-to-head winner
Head-to-head consecutive build/burn time: 15 minutes
Build time: 10 min to lay the fire, Burn time: 5 min after first match
Infect point
Take opponents purchased
resources
Counter points
1 counter = 1 match
5 counter = 1 bundle tinder
Used to purchase resources
Penalty Time
+10 Seconds = Each extra match
Each match over (3+purchased)
Life points
MATERIALS
NEEDED (TO BE
BROUGHT BY
PATROL)
MATERIALS TO
BE PROVIDED BY
OA
1
1
1
5
8
point for head-to-head winner
point for burning string in time
point for using flint/steel
points for overall winner
Maximum Life Points Possible
5-9 patrol members
Tinder (no paper, cardboard, artificial accelerants or fire starters)
Kindling (sticks not larger than one half-inch diameter)
Fuel: Wood only
Flint and Steel
Materials for 2 leave-no-trace fire lays:
2 pans (for fire base)
4 metal poles
Ball of string
Matches