Beginner Accessory Meshing Tutorial - Using Unimesh
Transcription
Beginner Accessory Meshing Tutorial - Using Unimesh
FFVII Field Model Swapping Tutorial…... Created by Anna Clover/Scorpicus Version 1.2 [email protected] In this tutorial, I’m going to show you how you can change which character is which, in the field. For example, to play as Zack instead of Cloud. The tutorial is split into two parts. The first half explains how to swap characters that share animations – easy as pie! The second half shows how to swap any characters around, regardless of animations – a little trickier, but still not too taxing! What You Need • • • • • FFVII for the PC (feeling unloved PS users?) You also need the official v1.02 patch found here: http://files.filefront.com/Final_Fantasy_7_Retail_v102_Patch/;2952477;;/fil einfo.html Kimera – a FFVII model editing program created by Borde. Download it here: http://www.webamedida.com/~borde/Kimera0832b.rar LPG tools – a program that allows you to extract LPG files. Created by Ficedula. Download it here: http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip To run LPG tools you also need to have the Ficedula DLLs which you can download here: http://www.sylphds.net/f2k3/programs/ficelib/ficelib151a.zip Make sure you move the two DLL files to the “C:/windows/system/” folder and restart your computer. Tutorial Part 1 – Swapping Models that Share Animations Step 1 - Backing up Data Before we start fiddling with the game files, it’s best to back up the data first. This way, if we want to swap back to the original game files (playing as Cloud etc.) we can do so easily and without having to reinstall the game. Because we are only editing the field models, we only have to make a backup of the char.lpg file. In “My Documents” create a new folder called: “FFVII backups”. Then browse to “C:/My Programs/Final Fantasy VII/data/field” and copy the file called: “Char.lpg” and paste it into your “FFVII backups” folder. Step 2 – Extracting the Char file Run LPG tools. Click on the “open” button (circled in red). Then browse to “C:/My Programs/Final Fantasy VII/data/field” and double click on the “char.lpg” file. Wait a couple of seconds for the file to load and voila! You can see the (huge) list of files contained within the char archive. We want to edit these files and to do that we will have to extract them all to a new folder. In my documents create a new folder called: “Char Archive”. Then go back to LPG tools and click on the “Extract all” button. You will then be prompted to select a folder to extract the archive too. Browse to the “Char Archive” folder you created in My Documents and double click on it. The archive will then extract. Once it’s finished close LPG tools. Step 3 – Swapping the Field Models Now for the actual modding bit! To change characters for other characters that share the same animations is a doodle! We’re going to change Cloud for Rufus and vice versa, but first I’m going to show you how you can test to see if characters have compatible animations. This way you can tell weather to use the model swapping method in part 1 of this tutorial or part 2. Run Kimera. Click on “Open 3D model” Browse to the “Char Archive” folder in My Documents. Gasp at the enormous list of files with names that don’t seem to make any sense and then click “Files of Type” and change it to “FF7 Field skeleton file”. This will limit it down to only HRC files. I’m going to give you a quick break down of all the files you find in the Char.lpg file. You don’t really need to know this, but it certainly will be helpful for you when editing/experimenting the models on your own. HRC files – These files contain the information about the skeleton of the field model such as the bone lengths and the points to the RSD files it uses. You can open the HRC files in Kimera to edit the entire field model. You could say this was the main file for each model. A list of what HRC file is what character is included at the end of this tutorial (see appendixes) P Files – These are the individual parts of the field model such as Cloud’s head. A group of P files are brought together by the HRC file to make the field model. You can edit p files individually using Kimera. Any changes you make to them will show up automatically in the HRC file. Each p file is only for one character, so they are listed straight after that characters HRC file and before the next characters’ HRC file. So you should have no trouble finding which character each p file belongs to! TEX Files – There are three TEX files (usually) for each model. One separate TEX file for each eye and mouth. They contain the textures that are displayed on each field models’ face. Editing these files will be for another tutorial! TEX files are listed in the same way as P files so you shouldn’t have trouble finding them. A Files – These are the animation files which make the models move in the game. You can edit these files in Kimera, although, at the moment, Kimera only comes with basic features for doing so. A general rule of thumb for animation files and what character they go with, is that they are listed (like the P files) just after the HRC file they go with and before the next HRC file. This is mostly the case with the characters stationary, walking and running animations. However, as lots of characters share animations, not all the animations for one character are located in the same place which causes problems… RSD Files – These point to the P files that the model uses. For part 1 of the tutorial we will only be dealing with the HRC files and the A files. We are finding out if Rufus shares Cloud’s animations (i.e. if Rufus has the same basic bone skeleton as Cloud) so we need to open Rufus’ HRC file “alad.hrc” and test it with some of Cloud’s animations. Double click on the file “alad.hrc” You will now see Rufus in Kimera’s main window. The animation loaded with the HRC file is Rufus’ standing animation, but we want to find out if he is compatible with Cloud’s animations. To do this we need to load Cloud’s walking animation and see if the Rufus model works with it and does not look scrambled up. Click on the “Change animation button”. Now double click on the file called “aaff.a”. This is Cloud’s walking animation. Using the small horizontal scroll bar at the bottom of the window you can play the animation frame by frame. Hold down right scroll bar button to play the whole animation. As you can see, Rufus takes to Clouds animations perfectly so we can use the first method to swap characters explained (surprisingly) in this part of the tutorial. To see what happens to a model when it uses non compatible animations: Click on “open 3D model”. Then open up the file called “aagb.hrc”. This is Tifa’s model file. Now click on “Change Animation File” and double click on the file “aaff.a”. As you can see, Tifa is completely scrambled so to change Cloud to Tifa you have to use the second method explained in part two of this tutorial. Anyway, back to changing Rufus for Cloud! Now that we know Rufus is compatible with Cloud’s animations, we are going to swap the file name of Rufus’ hrc file for Cloud’s and vica versa. Close Kimera. Cut the file “alad.hrc” (Rufus’ field model skeleton file) and paste it outside the “Char Archive” folder in My Documents. Rename the file “aaaa.hrc” – that is the name of Cloud’s field model skeleton file. Now go back into the “Char Archive” folder and rename the file called “aaaa.hrc” to “alad.hrc”. Now cut and paste the file that that we renamed to “aaaa.hrc” in My Documents and paste it back into the “Char Archive” folder. And that’s it! We’re done editing the char archive! Onto the last step! Step 4 – Creating a New Char Archive The last thing to do is to create a new char archive from the files we have edited and put it back in the game. Run LPG tools. Click on the “Create” button. A message will come up reminding you not to create the char archive in the “Char Archive” folder. Click on the O.K button. You will then be prompted to browse for the folder where the files from the char archive can be found. So browse to My Documents and double click on the folder that we created called “Char Archive”. You will then be prompted to choose a place to save your new archive file. Browse to “C:/program files/Final Fantasy VII/Data/field” and double click on the “char.lpg” file. This will overwrite the current archive with our “Rufus and Cloud swap places” version. Wait a minute for LPG tools to finish saving the archive file and… Ta-Da!! We’ve successfully swapped Cloud for Rufus! Just close LPG tools, delete the folder in My Documents called “Char Archieve”, start up your game and play away! Enjoy! If, however, you want to swap a character for another character that doesn’t share animations, such as swapping Cloud for Vincent, read on… Tutorial Part 2 – Swapping Models that Don’t Share Animations This part of the tutorial will show you how to successfully swap any character for another, regardless of animations. It’s a little trickier, but still fairly easy to master! In this example we’re going to swap Cloud for Vincent. Step 1 – Backup the Original Char Archive This step is exactly the same as step 1 in the first part of the tutorial. And if you’ve already created a backup of the original char archive you don’t need to do it again. Step 2 – Extract the Char Archive Also exactly the same as in step 2 of the first part of the tutorial. The only difference being when you click “open” make sure you browse to your original char archive to extract. If your char archive in “final fantasy VII/data/field” has already been edited, for example to play as Rufus instead of Cloud, you should open the original char archive that you made a back up of instead. Step 3 – Swapping the Field Models Now you should be at the stage were you have extracted the original char archive into a folder in My Documents called “Char Archive”. Next, you need to create two new folders in My Documents one called “Cloud” the other called “Vincent”. Now open up the “Char Archive” folder. We want to copy all of Cloud’s model files into the “Cloud” folder and all of Vincent’s into the “Vincent” folder. First, we will copy and paste Cloud’s files. Cloud’s HRC file is named: “aaaa.hrc”. It is (conveniently) the first file in the “Char Archive” folder. Select all the files, including “aaaa.hrc”, up to, but not including, the next HRC file which is named “aagb.hrc”. You can select multiple files by holding down the “Ctrl” button on the keyboard and single clicking on the files. You can also, while holding down “Ctrl”, speed the process up further by dragging a box round the all the files you want to select. The file “aaga.a” is the last file you want to select, as the next file “aagb.hrc” is Tifa’s model file. Once you have all of Cloud’s files selected, copy and paste them into the folder you created called “Cloud”. Then repeat the process but for Vincent’s model files. This means selecting all the files from and including “aehd.hrc” to and not including “afec.hrc”. Then copy and paste these files into the “Vincent” folder. Warning! The next step is incredibly laborious and is where things start getting trickery. Instead of changing Vincent’s HRC file name to Cloud’s and vica versa, you have to swap all of Vincent’s P file names to Clouds. For example, change Vincent’s head P file name from “aehf.p” to Cloud’s head P file name “aaac.p”. However, Vincent has some P files that Cloud doesn’t: A long hair piece “aejc.p” and a cloak “aeje.p”. Make sure you don’t change the names of these files – we’ll be dealing with them later. This might seem like a daunting task, swapping all the P file names over. But, as long as you’re methodical, it’s pretty easy. It might help to write the file names you want to swap over down on paper. The next step is to swap over the facial features. The facial feature data is stored in the three TEX files. So rename Vincent’s TEX files to the names of Cloud’s TEX file and vica versa. For example, you need to rename the “aabb.tex” file to “aeie.tex” and vica versa. Now that we have renamed all the files we need to, we can put the files back into the “Char Archive” folder. So, in the Vincent folder press “Ctrl” and “A” together to select all the files. Then copy and paste the files into the “Char Archive” folder. A message will appear asking you if you want to overwrite the files. Click on the “yes to all” button. Do the same for the files located in the Cloud folder. Now we just have to tweak the final models using Kimera and then we’re ready to put the files back in the game! Run Kimera. Click on “Open 3d model”. Double click on the file “aaaa.hrc”. This will open up what used to be Cloud, but now is a semi converted Vincent with only his cloak and long hair missing. To add the cloak, select Vincent’s chest by single clicking on it and then click on the “Add part to the bone” button. Now double click on the cloak P file “aeje.p” The cloak will appear in the main window of Kimera however it will be in the wrong place on the model. Hence, we need to reposition and rotate it. First we need to rotate it. Left click on the cloak to select it. If you need to change the angle to get a better view, left click and hold on the blue space and drag the cursor to change the angle. Then select the cloak again. Next, use the rotation options in the bottom left of the screen to rotate the cloak. Rotate the cloak in the X axis 199 degrees. Now we need to reposition the cloak onto Vincent’s shoulders. Select the cloak (if it’s not already selected) and use the reposition options to move it -32 in the Z axis and -11 in the Y axis. Now we need to add in Vincent’s long hair the same way as we added in the cloak. Click on Vincent’s head as we want to add the hair to that model. Then click on “Add Part to the Bone”. Double click on the file “aejc.p” – Vincent’s hair. You then need to reposition the hair to connect it to Vincent’s head. However, the hair automatically locates itself in the middle of Vincent’s head, so you have to move the head out the way first so you can get to the hair. Click on Vincent’s head and move it 50 in the X axis direction. Then click on the hair and move it – 40 in the Y direction. Then click back on the head and move the X axis slider back to 0. Next rotate the hair in the X axis 186 degrees. Then reposition the hair to -33 in the Y axis and -6 in the Z axis. Take a moment to drool at the completed King of Emo, the click on the “Save 3D model” button to save your changes. Then save the file over “aaaa.hrc” Two conformation messages will appear. Click on “Yes” for both. Now to do the final tweaks to Cloud in Vincent’s place! Click on the “Open 3D Model” button. Open the file “aehd.hrc”. Cloud will then appear in the main window along with Vincent’s hair and cloak. Zoom in on Cloud by holding down the right mouse button and dragging the mouse. Now you can see that, since Vincent is slightly taller, Cloud’s limbs aren’t quite connecting. To put this right we simply reposition all the limbs so they are connecting. You have to move all the parts down (not up) so they are all connecting properly. You do this by selecting the parts one at a time and using the reposition in the Z axis scroll bar to move them. Exactly the same as how you repositioned Vincent’s cloak and hair. Once you’ve finished that we just have to get rid of the cloak and hair. To delete the cloak and hair we have to shrink them down to 0 in the X, Y and Z axis. To do this, select the cloak by left clicking on it. Then, using the resizing options, drag each of the horizontal scroll bars left down to 0. The cloak will then vanish. Do the same to the hair. Cloud is now finished – simply click on the “Save 3D Model” button. Save the file over: “aehd.hrc”. A conformation message will come up. Click “Yes”. Another conformation message will come up. Click “Yes” again. Step 4 – Creating a New Char Archive Step 4 is exactly the same procedure as step 4 in part 1 of this tutorial. Congrats! You’ve now successfully swapped Cloud and Vincent – just start up the game and enjoy! You’ve now got all the skills to swap any models you want! Use it wisely… If you have any questions/suggestions/whatevery, you can email me at: [email protected] Feel free to distribute this guide; as long as it remains in its entirety, unaltered and you credit me. If you are going to use it for commercial use (i.e. post it on a website) please email me first and remember to credit me with a link to my website http://cutfilms.awardspace.com. Also, if you do post it on a website please email me first. I’m unlikely to say no – it’s just good to know where it’s being spread! Appendixes – HRC File List I did not create this file list; it was created by members on the Qhimm forum boards. It isn’t 100% complete, but almost. I can safely say this list will easily give you all the file names you need! Listed alphabetically by character name. Aeris - 10 Years Old (diff) Aeris - 5 Years Old (cqga) Aeris - Dress (azbb) Aeris - Flowers (cahc) Aeris - Normal (auff) Airship Crew - Fat (akee) Airship Crew - Normal (ajif) Barrel - Normal (dhge) Barret - Normal (acgd) Barret - Parachute (aiba) Barret - Sailor (ayfb) Barret - Young (fqcb) Basket Ball - Normal (gjcf) Bat - Normal (gdic) Beach Boy - Normal (fmcc) Beach Girl - Normal (fmib) Beach Man 1 - Normal (ckfc) Beach Man 2 - Normal (clbb) Beach Woman 1 - Normal (flge) Beam of Light - Pink (ggid) Beam of Light - Yellow (ggjc) Begger - Normal (cfbb) Begger 2 - Normal (fobe) Biggs - Normal (bwfd) Bike - Arcade (gjeb) Bike - Normal (brgd) Blink - Normal (echd) Bouncer - Left (dvbe) Bouncer - Right (dufa) Box 1 - Left (fqab) Box 1 - South (fqbb) Box 2 - Normal (hvcf) Boy - Blank Face (etfe) Boy 1 - Normal (dgcd) Boy 2 - Normal (cgif) Boy 3 - Normal (ctib) Bugenhagen - Normal (afec) Bugenhagen 2 - Normal (gwcc) Cage - Normal (hgia) Caitsith - Normal (aebc) Caitsith - Reporter (fbge) Camera Man - Normal (cyif) Car - Normal (eyie) Cat - Normal (bdga) Cat 2 - Normal (ezcc) Chair Lift - Normal (gcjc) Chest 1 - Normal (avhe) Chest 2 - Normal (awae) Chest 3 - Normal (bydd) Chest 4 - Normal (hjga) Chest 5 - Normal (hrce) Child - Normal (cgda) Chocobo - Normal (aqgc) Chocobo Boy - Normal (ebec) Chocobo Costume - Normal (gbia) Chocobo Girl - Normal (gofd) Chocobo Racer 1 - Normal (gpcd) Chocobo Racer 2 - Normal (gpjb) Chocobo Racer 3 - Normal (gqfe) Cid - Normal (abda) Cid - Parachute (aihb) Cid - Young (gzad) Cloaked Figure - Normal (ehhc) Cloud - 13 Years Old (enab) Cloud - 8 Years Old (buge) Cloud - Bike (brib) Cloud - Normal (aaaa) Cloud - Parachute (afie) Cloud - Soldier (ekbf) Cloud - Soldier Helmet (eihd) Cloud - Sword (bhff) Cloud - Wheel Chair (htje) Cloud - Woman (dlfb) Cloud's Mother - Normal (bjfb) Coaster Car - Normal (gchc) Coffin - Normal (eoce) Condor - Normal (exga) Condor Fort Man - Normal (ewbd) Condor Fort Woman - Normal (ewje) Cosmo Canyon - Man (grga) Costa Del Sol - Boy (guba) Costa Del Sol - Door 1 (guhc) Costa Del Sol - Door 2 (guib) Costa Del Sol - Girl (gsbe) Costa Del Sol - Old Woman (gtfc) Costa Del Sol - Satellite Dish (gvae) Costa Del Sol - Wind Veil (gvbc) Costa Del Sol - Woman (gsje) Crystal - Rock (hree) Crystal 1 - Normal (hrff) Crystal 2 - Normal (hrha) Crystal 3 - Normal (hrhe) Cursor - Normal (gghe) Dancer - Normal (badd) Detective - Normal (cige) Dio - Normal (gajc) Dirt Line - A (hjie) Dirt Line - B (hjjd) Dirt Line - C (hkac) Doctor - Normal (bljc) Dog 1 - Normal (deie) Dog 2 - Normal (beec) Dolphin - Normal (bdcd) Dome - Normal (fjbd) Don Corneo - Normal (dvhf) Dr Gast - Normal (elgc) Dragon - Normal (fzcc) Dyne - Normal (bngd) Dyne - Young (fqjb) Elevator - Normal (grcc) Elmyra - Normal (cogb) Employee 1 - Normal (awcb) Employee 2 - Normal (dzgf) Employee 3 - Normal (cdja) Employee 4 - Normal (fbba) Face - Normal (hkea) Farmer 1 - Normal (ftic) Farmer 2 - Normal (ftcf) Fat Man 1 - Normal (dmia) Fat Woman 1 - Normal (dsbc) Fatman - Normal (bfca) Fighter 1 - Normal (gjha) Fighter 2 - Normal (gkcf) Fighter 3 - Normal (gkid) Fighter 4 - Normal (gleb) Final Jenova - Normal (hyfd) Fish 1 - Normal (ffec) Fish 2 - Normal (fgae) Fish 3 - Normal (ffha) Flag - Red (hrae) Flower - Normal (czgf) Frankenstein - Normal (gehd) Gate 2 - Left (ggef) Gate 2 - Right (ggfe) Girl - Blank Face (euaf) Girl - Normal (bmee) Girl - Normal (fkdf) Girl 2 - Normal (cpca) Girl 3 - Normal (ched) Godo - Normal (hgjd) Golden Saucer Staff - Female (ctcc) Golden Saucer Staff - Male (gcbd) Grandma - Normal (bsfc) Grandma 1 - Normal (dsgf) Grandma 2 - Normal (coad) Grasshopper - Normal (hmif) Grate - Normal (effb) Guard - Normal (azhe) Guard - Normal (fxjc) Guide 1 - Normal (asjc) Guide 2 - Normal (bccf) Gun - Normal (auda) Gym Arm - Normal (eefb) Hall Panel - Left (ebjf) Hall Panel - Right (ecae) Hang Man - Normal (gfdf) Haunted House Butler - Normal (gebb) Heidigger - Normal (algd) Helicopter - Normal (eaid) Hojo - Normal (anbd) Hojo - Young (ekjb) Ice Map - Normal (gujc) Icecle - Normal (hseb) Ifalna - Normal (cpjf) Jenova's Arm - Normal (fkca) Jessie - Normal (axdc) Key - Normal (eoac) King - Normal (dyfd) Knight - Normal (dzbb) Ladder - Normal (dhhf) Lantern - Normal (fghf) Lonely Man - Normal (ddha) Lucrecia - Normal (atfe) Lunch 1 - Normal (drif) Lunch 2 - Normal (dria) Lunch 3 - Normal (drje) Man - Normal (ccbc) Man - Normal (hlfc) Man 1 - Normal (blde) Man 10 - Normal (asbf) Man 11 - Normal (fnef) Man 12 - Normal (crid) Man 13 - Normal (cefd) Man 14 - Normal (ciac) Man 15 - Normal (emdf) Man 16 - Normal (csed) Man 17 - Normal (dpef) Man 2 - Normal (crca) Man 2 - Normal (fsge) Man 2 - Normal (gwif) Man 3 - Normal (deda) Man 3 - Normal (gxef) Man 4 - Normal (cjif) Man 5 - Normal (dcic) Man 6 - Normal (drcc) Man 7 - Normal (bqfb) Man 8 - Normal (dqgd) Man 9 - Normal (cjcc) Man1 - Normal (cmif) Marker - Normal (fjaf) Marlene - Normal (cyae) Materia - Black (hjgc) Materia - Green (dabf) Materia - Holy (gwib) Materia - Pink (aude) Materia - Red (awbe) Materia - Teal (byib) Materia - Yellow (ateb) Mayor - Normal (frgd) Mech - Normal (ghgf) Mechanic - Normal (gzhf) Merchant - Normal (dfgd) Metal Door - Normal (fgec) Metal Hook - Normal (djfa) Metal Plank - Normal (djfe) Midgar Door - Left (dkjd) Midgar Door - Right (dkie) Monster 1 - Normal (fhaa) Monster 2 - Normal (fiba) Moogle - Adult Pink (gmha) Moogle - Adult Whitel (gljd) Moogle - Young Pink (goac) Moogle - Young White (gnca) Moogle - Young Yellow (gngb) Mr Coates - Normal (fved) Necklace - Normal (fwgf) Nibeilheim Monster - Normal (epfb) North Mako Reactor Gate 1 - Normal (bybf) North Mako Reactor Gate 2 - Normal (bycd) North Mako Reactor Gate 3 - Normal (byba) Nurse - Normal (btec) Old Farmer - Normal (bocc) Old Man - Normal (euhb) Old Man 1 - Normal (bfhe) Old Man 2 - Normal (dmcb) Old Man 3 - Normal (arfd) Old Man 4 - Normal (edjd) Old Woman 2 - Normal (dxje) Palmer - Normal (eegc) Potion - Blue (bygf) Potion - Green (dcfb) Potion - Normal (ccha) Potion - Red (fabb) Potion 1 - Normal (faae) Potion 2 - Normal (fabe) Potion 3 - Normal (fsdd) Potion 4 - Normal (fadc) President Shinra - Normal (awhf) Priscilla - Normal (bkbf) Propeller - Normal (eaga) Propeller 2 - Normal (facc) Propeller 3 - Normal (gshc) Proud Clod - Normal (hxbc) Punk - Normal (cfha) Punk 1 - Normal (cufc) Punk 2 - Normal (cvba) Punk 3 - Normal (fufe) Punk 4 - Normal (cvge) Red XIII - Normal (adda) Red XIII - Soldier (fjcf) Reporter 1 - Normal (fbba) Reporter 2 - Normal (fcgd) Reporter 3 - Normal (fcaf) Robot Arm - Normal (fgfb) Robot Soldier - Normal (bzda) Rocket Inside Door - Left (gzgb) Rocket Inside Door - Right (gzha) Rocket Man - Normal (dtce) Rocket Town - Woman (gydc) Rolling Rock - Normal (hjhf) Rope - Broken (eagf) Rope - Normal (dcce) Rufus - Normal (alad) Sack - Normal (cned) Save Icon - Normal (avfe) Scarlet - Normal (amcc) Sephiroth - Book (eoea) Sephiroth - Normal (bkhd) Sephiroth - Sword (bbab) Sephiroth - Sword 2 (bgjc) Shera - Normal (bgdc) Ship Crew - Normal (bcgd) Sled - Normal (hqgc) Snow - Child (hpce) Snow - Man (hpib) Snow - Woman (bohe) Snow Board - Normal (hqhc) Soccer Ball - Normal (fndf) Soldier - Gun (dxbd) Soldier - Normal (bwab) Soldier - Sword (eseb) South Mako Reactor Gate - Normal (cade) Spirit Pool - Normal (hkbb) Spot Light - Normal (ebca) Suit Man - Normal (dtjb) Sumo 1 - Top Half (giha) Sumo 2 - Top Half (gjab) Temple Model - Normal (hkhb) Tifa - 15 Years Old (bidb) Tifa - 7 Years Old (buac) Tifa - Dress (axja) Tifa - Normal (aagb) Tifa - Parachute (aggb) Tifa - Sword (eqib) Tifa's Father - Normal (bvda) Tifa's Hand - Normal (doga) Tonge - Normal (hneb) Turks - Elena - Normal (evfe) Turks - Reeve - Normal (bpjb) Turks - Reno - Normal (aodd) Turks - Reno Redface (mmmo) Turks - Rude - Normal (anic) Turks - Tseng - Normal (dbec) Ultima Weapon - Normal (hsjd) Vincent - Normal (aehd) Vincent - Turk (bijd) Wall Demon - Normal (hkjc) Wedge - Normal (bxbe) Wizard - Normal (gabe) Woman - Normal (cbfe) Woman - Normal (eiac) Woman - Normal (flac) Woman - Normal (hmbe) Woman 1 - Normal (braf) Woman 2 - Normal (bbge) Woman 3 - Normal (cwed) Woman 4 - Normal (ghad) Woman 5 - Normal (ehbe) Woman 6 - Normal (doib) Woman 7 - Normal (ecbf) Woman 8 - Normal (fpcb) Woman 9 - Normal (dqae) Woman1 - Normal (ecib) Woman2 - Normal (dafb) Wrestler 1 - Normal (dnje) Wrestler 2 - Normal (bpdc) Wrestler 3 - Normal (dndf) Wutai - Child (hgaf) Wutai - Door Left (hhge) Wutai - Door Right (hhhd) Wutai - Man 1 (hdgf) Wutai - Man 2 (hffb) Wutai - Man 3 (hddb) Wutai - Rolling Door (hhic) Wutai - Shinobi (hhjf) Wutai - Woman 1 (hecd) Wutai - Woman 2 (heib) Yuffie - Normal (abjb) Yuffie - Parachute (ahdf) Yuffie - Reporter (feea) Zack - Normal (ibad) Zack - Sword Sheathed (ejdc) Zack - Sword Wielded (ibgd) Zangan - Normal (bnaf) Contact Info and Website Plug If you have any questions/suggestions/whatevery, you can email me at: [email protected] And if you ever get bored; don’t slit your wrists, visit my website instead! http://cutfilms.awardspace.com There you download my videos, patches, sims, tutorials, rare save games and more! You can also check out my forum at: http://stinging.freeforums.org New meat is always welcome. Distribution Policy Feel free to distribute this guide; as long as it remains in its entirety, unaltered and you credit me. If you are going to use it for commercial use (i.e. post it on a website) please email me first and remember to credit me with a link to my website: http://cutfilms.awardspace.com. Also, if you do post it on a website please email me first. I’m unlikely to say no – it’s just good to know where it’s being spread! FFVII Field Model Swapping Tutorial©2007 Anna Clover ([email protected]) Playstation is Copyright of Sony Computer Entertainment Inc ©1999 Final Fantasy VII is ©1997 Square Enix Inc. All other trademarks (if any) are acknowledged.