Gravity Games Prototyping Kit - North Carolina Science Festival
Transcription
Gravity Games Prototyping Kit - North Carolina Science Festival
PLANNING GUIDE Gravity Games Prototyping Kit THIS GRAVITY GAMES PROJECT WAS MADE POSSIBLE BY THE GENEROSITY OF GOOGLE AND THE TIDES FOUNDATION ABOUT THE GAMES The North Carolina Gravity Games is a soapbox derby-style competition powered by Google and Appalachian State University, and is a Signature Event of the North Carolina Science Festival, a multi-day celebration highlighting the educational, cultural and financial impacts of science in our state. The Games are held annually in Lenoir, NC and will be hosted on April 25, 2015. Science, technology, engineering and math (STEM) education is crucial to preparing North Carolina students to lead in the next generation of innovators. Today’s students will drive the world of tomorrow and in order to do that, it is our job to make sure we continue to show that science can be fun and exciting. The Gravity Games offer such an opportunity with educational, hands-on experiences designed to get young people excited about science and learning. The Gravity Games are always looking for the best, brightest and speediest engineering minds in the state. More than 30 teams of middle and high school students have participated in past events. To encourage more statewide participation, the Science Festival designed this program for middle and high school students. Your site is one of the 15 selected from across North Carolina to participate in this program. Being part of the Gravity Games will create a memorable educational experience and inspire a lifelong passion for science and learning. WELCOME Greetings from the North Carolina Science Festival! Welcome to the team! By participating in the North Carolina Gravity Games, you are joining the North Carolina Science Festival in celebrating and showcasing science across the state. We are delighted to have your participation, and we are thrilled to see so many teachers deeply committed to excellent science education. With your help, we will be able to reach thousands of students and their families, from the mountains to the coast. The goal of the Gravity Games is to inspire students to not only think critically, but also creatively. Participating in the Games will challenge your students to prototype, innovate and experiment with a gravity powered car. Your students will develop a mastery of the key scientific concepts behind their cars in a fun and exciting way, which will translate into success at the Gravity Games on April 25. We also want to make your life a little easier. Please make use of the resources in this guide, and don’t hesitate to contact us with questions or concerns. Thank you for joining the North Carolina Science Festival in our mission to engage public audiences in science and technology while inspiring future generations. We’re glad to have you on board and look forward to cheering your teams on at the Gravity Games! Sincerely, Jonathan Frederick Director North Carolina Science Festival Marissa Hartzler Statewide Programs Coordinator North Carolina Science Festival Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 1 CONTENTS SECTION Welcome Contents In the Kit Timeline Track Construction Conducting Races Car Construction Experiments Weight Friction Design Full-Sized Car Evaluation Contact Acknowledgements 2 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation PAGE 1 2 3 4 6 7 8 9 11 13 14 15 16 17 IN THE KIT HERE’S WHAT YOUR KIT CONTAINS. GO AHEAD, DIG IN! • Planning Guide – the one that’s currently in your hands. This guide has all the information you need to plan a successful and fun Gravity Games experience. • Materials for building model cars • Lesson plans for experiments • Promotional materials from the North Carolina Science Festival. Your Gravity Games Prototyping program is an official Festival event, so be sure to spread the word about all of the other great events that are part of the Festival. Please take the time to check through your box. If anything is missing, let us know as soon as possible so we can send you a replacement. Contact information is listed on page 16. Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 3 TIMELINE HERE’S OUR SUGGESTED TIMELINE FOR MAKING YOUR GRAVITY GAMES EXPERIENCE IS A SUCCESS! PROTOTYPING JANUARY 26 • All Prototyping Kits will be mailed out to participating teachers. When you receive your kit, please make sure to inventory your box using the materials list sent via email. If any materials are missing, contact us as soon as possible to get replacements; contact information can be found on page 16. • Construct a track. Suggestions for simple tracks can be found on 6. • Begin working on prototypes! You may want to start simple, building the most basic cars to get your students thinking about the physics principles, and then build up to more creative cars. JANUARY 28 • Join Festival staff and fellow participants for an overview of the program, and to hear more about the prototyping process via Google Hangout. • If you haven’t already, decide whether you want to participate in the kit or selfengineered division of the competition; more details can be found on page 14. • Register your team on ncgravitygames.com. BY MARCH 2 • Complete the experiments and design new types of cars; encourage your students to think outside the box! 4 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation FULL-SIZED CAR FEBRUARY 13 • Soap box derby car kits will arrive for all groups participating in the kit car competition. When you receive your kits please make sure to inventory your box. If any materials are missing, contact us as soon as possible to get replacements; contact information can be found on page 16. • Groups wanting to participate in the self-engineered competition should contact us as soon as possible to discuss your stipend; contact information can be found on page 16. • Begin building your full-sized car! FEBRUARY 18 • Join us for a Google Hangout to discuss car construction. Bring your questions! MARCH 18 • Join us for a Google Hangout for a final check-in and race day details. BY MARCH 19 • Submit initial reimbursement paperwork, if you have not already. Festival staff will contact you with more instructions. APRIL 24 • All teams are welcome for a meet and greet reception the night before the Gravity Games in Lenoir. Details to be announced. APRIL 25 • Gravity Games race day in Lenoir! APRIL 26 • Submit all final reimbursement paperwork; Festival staff will contact you with more instructions. • Complete evaluation; see page 15 for details. Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 5 TRACK CONSTRUCTION GET ON THE RIGHT TRACK FOR YOUR RACES! • Track design is up to each group, as you know your space best. Feel free to design a track that works for you, or use an existing structure like an accessibility ramp. However, it is important to remember and emphasize that the track(s) must remain the same throughout the entire prototyping process. When the track is constant, it allows your students to see the results of changing the independent variables. • For an easy track that uses only a few materials, try securing a piece of sturdy cardboard, plywood or other flat surface to a desk or table and run it down to the floor at an angle, taping that end to the floor. While easy and inexpensive, the angle where the track meets the ground will impact the speed and direction of the cars. • A perfect track that we have tested and highly recommend is made of lap siding, found at your local hardware superstore. Look specifically for HardiePlank 8.25”x12’ beaded smooth siding, which costs $8 per board. The material is sturdy but flexible, allowing for a bend in the track, while also minimizing the gap at the end of the track. It has the added challenge of requiring students to engineer cars that go straight down the track, and cars that stay straight tend to maintain higher speeds. • For all tracks, pick a standard starting point, from which all cars will be released. You can also measure the track from this point, for measuring distance traveled. Adding a tape measure, secured to the ground, will aid in quick distance measurements as well. Tape Table Cardboard Measuring Stick Tape Table Measuring Stick 6 Siding Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation CONDUCTING RACES HERE’S HOW TO GET YOUR STUDENTS RACING! • The race process is also flexible, so do what makes sense for your track and time constraints. • Two easy-to-measure dependent variables include distance traveled and time to finish line. For both variables, it is important to measure multiple runs, averaging the results; each car should be run ideally a minimum of 3 times. However many runs you pick should be the standard throughout the prototyping process. • To measure distance, add the distance traveled to the length of the track. Be sure to remind your students to measure straight from the front of the car to the tape measure for the most accurate results; an additional meter stick can be helpful. have students test their timing skills, or designate a timekeeper for all races to keep measurements similar. While more challenging than measuring distance, optimizing the speed of a prototype yields important lessons for race day! • Have your students brainstorm other dependent variables to measure - what is important to making a winning car, and how is it measured? • Depending on your track, try racing each car individually or if you have a double track, try your own March Madness tournament, racing pairs until you have a winning car. • To measure time, use stopwatches or smart phones. Manually measuring time can be tricky, so Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 7 CAR CONSTRUCTION TIME INTRODUCTION 30-50 minutes The materials provided in your kit will build very basic cars, but even these prototypes obey the same laws of physics as the fullsized car for the Gravity Games. BIG IDEA Students will create an initial prototype of their car and take it for test runs down the track. ITEMS YOU PROVIDE Each car will be powered only by gravity and cannot use any outside propulsive forces, including a push at the starting line. Instead, they will rely on the gravitational potential energy created by the car’s elevated position on the track. This energy is stored until the car is released, at which point it is converted to the energy of motion, kinetic energy. • Race track CONSTRUCTION • Screwdrivers Students can design on their own or in teams. For their initial car, construction should be basic: determine where on the body the wheels should be positioned, and mark with a pencil. Place a wheel on one screw. Using the screwdriver, carefully screw axle into the foam, keeping as centered as possible to prevent piercing the foam. Repeat for the three remaining axles and wheels. MATERIALS • Foam blocks • Wheels • Screws • Pencils Allow time for a few races down the track, measuring distance and/or time. Teams should find that each car is similar, but allow time to brainstorm why there are slight differences in results and how to improve on the overall design to maximize conversion of potential into kinetic energy. 8 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation EXPERIMENT: WEIGHT TIME EXPERIMENTS 30-50 minutes Does weight matter? BIG IDEA Allow students to experiment with the addition of weight by attaching washers to the body of the car. Tape is provided, but care should be taken when removing weights so as to not damage the body of the car. Your students can brainstorm other ways of affixing weight to their cars as well. Students will add weight to their base cars to determine how it affects performance. MATERIALS • Designed prototype cars • Washers • Tape ITEMS YOU PROVIDE • Scale • Markers • Rulers Each car should be weighed on the scale without any washers; this is the baseline. Next, add a washer to any point on the car and weigh; record the new weight. Do 2-3 test runs down the track, recording the distance for each run. Add another washer to the same spot and re-weigh; repeat the track runs. • Graph paper or computers After a few additions, have your students average the test and then plot weight versus distance and weight versus time. How did weight impact the car? INTRODUCTION Does position matter? Adding weight to the prototype is one of the easiest ways to dramatically improve the car, but the placement depends on your goal. If you want a stable car that drives straight down the track, weight in the front is critical, but it will sacrifice speed. By adding more weight to the back, students are increasing the car’s potential energy, but it could decrease stability. This is an important race day trade-off to consider! Students should mark their car bodies at 2 inch intervals using rulers and markers. Next, weigh the car and record as the starting point. • Race track IF THEY LOVE IT Challenge students to design a way to maximize potential energy at the start, while also shifting the weight to front during the run. This change in weight distribution can have big results during the race. Is there strategy to be learned for the soap box derby car? Starting at one end, add two weights and run 2-3 tests down the track; record the distances and times and average. Carefully remove the weights and place them on the second test location, repeating the race procedure. After students have completed tests at each of the weight locations, have them examine their data: how did the cars’ performance change? Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 9 EXPERIMENT: WEIGHT 1. Hypothesis: Will weight affect prototype performance? How? 2. Does weight matter? Pick one spot on your car to add weight - anywhere you think it might help. Incrementally add weight, weighing and testing each. Record your data below and plot the relationship between weight and distance, and weight and time. WEIGHT TEST 1 TEST 2 TEST 3 AVERAGE CONTROL WEIGHT: 1 WASHER WEIGHT: 2 WASHERS WEIGHT: 3 WASHERS WEIGHT: 3. Does location matter? Mark your car at 2 inch intervals. Attach 2 weights to each position, testing after each addition. Record your data below and examine: is there a better spot to add weight? POSITION TEST 1 TEST 2 CONTROL 2” FROM FRONT 4” 6” 8” 10” 10 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation TEST 3 AVERAGE EXPERIMENT: FRICTION TIME EXPERIMENTS 30 minutes ITEMS YOU PROVIDE Begin with a discussion of the potential energy equation - each time students were racing their cars, there was another force at play: friction, potential energy loss as dissipated heat. Ask your students how friction impacts the performance of their cars, and where potential sources of friction are found on their prototypes. The friction is found where the wheel spins on the axle. This axle design is the same on the full-sized cars, so understanding ways of reducing friction will be important for race day. • Race track Smooth axles • Graph paper or computers Distribute 4 nails to each group to replace their original screw axles. Using the screwdriver, carefully unscrew the existing axle. By using the same hole, students are able to directly compare axle styles. Thread each wheel onto a nail and then insert into the foam. After swapping all 4, complete 2-3 test runs, averaging at the end. BIG IDEA Students will experiment with methods of reducing friction on the wheels of their cars. MATERIALS • Designed prototype cars • Nails • Graphite INTRODUCTION Reducing friction is also an important tool for improving car performance. Which is better, a smooth, sanded surface or lubricating? Both! Reducing friction allows more of the potential energy to be converted to kinetic energy, thereby making faster cars. IF THEY LOVE IT While these axles are already smooth, you could use rougher, galvanized nails. Allow students to test nails as-is, and then sand to a smoother surface. To do so, cut fine grit sandpaper into long strips. Place the nail point side down in a cordless drill; tighten and hold the sandpaper against the nail. When you turn on the drill, it will easily sand the surface. Or, test out different axle lubricants. There are many on the market that claim to be best. You can also try household products like WD-40 or oil. Just remember to clean the axle after each test! Compare distance and time results to that from the initial runs with the screw axles. Did the smooth axles make a difference? Graphite Using the graphite tube, puff a small amount to the axle near the head of the nail. Take care to avoid applying near the end of the axle in contact with the car body, as it could make the axle fall out during the race! After applying to all 4 axles, complete 2-3 test runs, averaging at the end. How did graphite improve results? Would graphite improve the screw axles? Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 11 EXPERIMENT: FRICTION 1. Define friction: 2. Hypothesize how sanding may impact friction. Replace each screw axle with a nail; complete test runs, recording results below. TREATMENT TEST 1 TEST 2 TEST 3 AVERAGE CONTROL SCREW AXLES NAIL AXLES How did the new axles compare? 3. Hypothesize how graphite may impact friction. Apply a small amount of graphite to the axle near the head of the nail. Replace in car and complete test runs, recording results below. TREATMENT TEST 1 TEST 2 TEST 3 GRAPHITE What effect, if any, did the graphite have to your car’s performance? 12 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation AVERAGE EXPERIMENT: DESIGN TIME INTRODUCTION 50 minutes Everyone wants a car that performs well and looks good at the same time! This activity highlights form versus function. BIG IDEA Students will take their prototypes to the next level with new designs. MATERIALS • Designed prototype cars ITEMS YOU PROVIDE • Race track • Paper or computers • Embellishments for the cars like paint and brushes, markers, stickers, etc. • Additional wood, foam or cardboard • Carving tools like X-acto knives • Any other recycled materials you or your students would like to incorporate into the design DESIGN Students should first brainstorm the features that they need on their cars such as a place for a driver to sit, or features that they want on their car, like a different body styles or spoilers. Using paper or computer software, have students sketch their new design and hypothesize how it will affect their car’s results. EXPERIMENT Once designs are completed, students can begin making changes to the design. After each alteration, they should test their car on the ramp to see how their changes affected the distance and speed of their cars. Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 13 FULL-SIZED CAR MORE DETAILS ABOUT YOUR RACE DAY CAR Once your students have mastered the concepts behind their prototypes, it is time to begin thinking about their race day car! The Gravity Games has a few divisions available for participants, and everyone will compete in one of two categories: KIT DIVISION The Gravity Games official kit car is the All-American Soap Box Derby car, and participants selecting this option will be given all the supplies to build this stock car. Typically, assembly take one 6 to 8 hour session, with testing and tinkering taking an additional 4 hours. Your students can adjust the wheels, figure out the best weight strategy and decorate the car. Instructions come with the car kits, and Festival staff will provide support via Google Hangouts. ENGINEERED DIVISION You can also design your own car from scratch, receiving funds for supplies through the Festival. While this can be a bigger commitment, the learning possibilities for your students are much greater with this option. Past entrants have been very creative; encourage your students to design whimsical, yet aerodynamic designs. Festival staff will be able to provide some technical support via phone or Google Hangouts. 14 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation EVALUATION WE NEED YOUR FEEDBACK. HERE’S WHAT WE’RE ASKING YOU TO DO. WHY The North Carolina Science Festival is committed to growing and improving each year. To that end, we are evaluating several initiatives, including the Gravity Games Prototyping Kit. We will use the results to help guide our future planning. WHAT After your Prototyping lesson, we will ask you to fill out an online survey evaluating the materials and your experience. WHEN Please complete your online survey after the races. We hope to have all surveys completed by May 1, 2015. Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 15 CONTACT QUESTIONS? CONCERNS? SUGGESTIONS? VISIT THE WEBSITE OR CALL US! WE WANT TO HELP. WEBSITE The North Carolina Science Festival website has everything you need. Visit www.ncsciencefestival.org/k-12-activities to find the following: • Downloadable PDF’s of the Planning Guide and Experiments • Links to other handy resources CONTACT If you can’t find what you’re looking for on the website, give us a shout! Marissa Hartzler Statewide Programs Coordinator [email protected] 919-962-3274 Jonathan Frederick Director [email protected] 919-843-8329 16 Gravity Games Classroom Guide North Carolina Science Festival presented by the Biogen Idec Foundation ACKNOWLEDGMENTS The North Carolina Science Festival team gratefully acknowledges the contributions of the following organizations and individuals for their invaluable assistance in developing the Gravity Games Prototyping Kit. • Appalachian State University Physics Department • Dr. Duane Deardorff, UNC Physics Department • Erik MacIntosh, Morehead Planetarium and Science Center • Dr. Fran Nolan, Spartina Consulting Group, LLC • Dr. Keron Subero, UNC Physics Department Gravity Games Planning Guide North Carolina Science Festival presented by the Biogen Idec Foundation 17 April 10–April 26, 2015 The North Carolina Science Festival is made possible by the generous support of its sponsors. Sponsors as of Jan. 23, 2015 PRESENTING SPONSOR PLATINUM SPONSORS GOLD SPONSORS SILVER SPONSORS Google BRONZE SPONSORS BioNetwork • Cree • FedEx • UNC Health Care • UNC Nutrition Research Institute SUPPORTER North Carolina Association of Electric Cooperatives Proudly produced by © 2013, 2014 The University of North Carolina at Chapel Hill. All rights reserved. Permission is granted to duplicate for educational purposes only.