SK telecom T1
Transcription
SK telecom T1
Professional game team case - SK telecom T1 - August 2007 SK SPORT GROUP CONTENTS T1 INTRODUCTION PERFORMANCES FAN SERVICES NEXT STEP 1 T1 INTRODUCTION 2 WHY T1? Among Among 12 12 pro pro game game teams, teams, the the Only Only One One team team has has Triple Triple crown crown record record - 2005. 8 SKY 2005 Pro League 1R championship - 2006. 1 SKY 2005 Pro League 2R championship - 2006. 2 SKY 2005 Pro League Grand Final championship - 2006. 7 SKY 2006 Pro League 1R championship The The most most popular popular e-sports e-sports team team - 1st place at ‘the best pro game team of the year’ poll (53%) by Ongamenet, Nov. 2004 - The number of Top five players’ online fan club members exceeds 720,000 (Major other teams – A:460,000, B:110,000, C:20,000) Star Star players players Choi Yeonseong (ILOVEOOV), Jeon Sangwook (MIDAS), Park Sungjun (July), Park Taemin (Go Rush), Park Yongwook (Kingdom), Lim Yohwan (Slayers_BoxeR, military service) 3 ORGANIZATION Head, front, coaching staff, Starcraft player, support staff, total 30 members Head Head (1) (1) Front Front (3) (3) Coaching Coaching staff staff (3) (3) Starcraft Starcraft Player(20) Player(20) Terran Terran Protoss Protoss Zerg Zerg 4 LANUCHING BACKGROUND & OBJECTIVES Persistent Persistent interests interests in in pro pro game game increase increase •• The The number number of of pro pro game game users users increase increase (Game (Game league league viewers viewers 55 million, million, internet internet users users for for game game 15 15 million) million) •• The number of star gamer increase & Fan Club activation (Positive activities increase in On/Off-Line) The number of star gamer increase & Fan Club activation (Positive activities increase in On/Off-Line) Related Related media media increase increase •• 22 CATV CATV game game channels channels :: Ongamenet, Ongamenet, MBC MBC Game Game •• Public Public broadcasting broadcasting station station draws draws up up of of fixed fixed game game program: program: MBC MBC ‘Zoom ‘Zoom in in Game Game Heaven’, Heaven’, SBS SBS ‘Game ‘Game Show’ Show’ •• Game newspaper launched : Kyunghyang Games, The Games (The Electronic Times) Game newspaper launched : Kyunghyang Games, The Games (The Electronic Times) •• Sports Sports newspapers newspapers increase increase printed printed columns columns of of papers papers for for game game •• e-sports dedicated media launching : ES-FORCE, Fighter Forum, e-sports dedicated media launching : ES-FORCE, Fighter Forum, Fomos Fomos etc etc •• e-sports raised by Killer content in New Media : Satellite DMB, NAVER, Hana e-sports raised by Killer content in New Media : Satellite DMB, NAVER, Hana TV, TV, GOM GOM TV TV etc etc Company Company which which utilizes utilizes game game team team as as Marketing Marketing Comm. Comm. Tool Tool increases increases •• Samsung Samsung Electronics/KTF Electronics/KTF :: Manage Manage pro pro game game teams, teams, league league •• From SK Telecom pro game team launching, big companies From SK Telecom pro game team launching, big companies such such as as CJ, CJ, Pantech, Pantech, STX STX launching launching rush rush started started Corporate image improvement and secure potential clients through establishing communication channel for Young Target 5 NAMING • Considering brand extension with Corporate Brand & Marketing Brand • Young & Trendy BI adoption • Cutting-edge image SK Telecom T1 Brand extension synergy (TTL, Ting, TU media, T) The 1 The only one team, the best closer Aim at the only one game team in the world Team 1st The team considers teamwork first, the best team Extension of ‘T’ Telecommunication, Technology,Tomorrow, Trendy… 6 Marketing Activities Status of Pro game teams Utilizing pro game teams for diverse corporate activities including e-Sports Star Marketing at On/Off-Line Promotion, related contents development On-Line On-Line Event Event Event Event at at Team Team and and fan fan club club website website Off-Line Off-Line Event Event Regular Regular game game camp camp and and fan fan autograph autograph events events Segment Segment Brand Brand Marketing Marketing Building Building Social Social Contribution Contribution Image Image Game Game related related Contents Contents Development Development e-Sports e-Sports Marketing Marketing Increase Increase employee employee satisfaction satisfaction Utilizing Utilizing at at SKT’s SKT’s segment segment Brand Brand advertising advertising & & event event such such as as Ting, Ting, TTL TTL The The Disabled Disabled Teenager Teenager IT IT Challenge, Challenge, The Child Patriarch Love Sharing The Child Patriarch Love Sharing Camp Camp Wireless Wireless internet internet contents contents Advertising Advertising /promotion /promotion models models Character Character business business utilizing utilizing player player Co-promotion with existent pro Co-promotion with existent pro teams teams Exchange Exchange with with internal internal Starcraft Starcraft club club and and employee employee interested interested in in the the game game 7 PERFORMANCES 8 TRIPLE CROWN record SK SK Telecom Telecom T1 T1 Is Is The The Champion Champion - 1R/2R/Grand Final etc ’05 Pro League totally swept - Won 9 awards among total 14 awards at e-Sports Award 2005 Star Star League League Performance Performance Improvement Improvement - Star League performances rank top group including SO1 Star League 2nd prize, Shinhan Bank Star League championship etc - Choi Yeonseong awarded the best player of the year 2005 owing to front support & close teamwork - Various motivation such as steady strategy training & personal performance calculation system makes some old players advance into Major league 9 BIZ SUPPORTING & EARNING MODEL DEVELOPMENT ADIDAS ADIDAS Sponsor Sponsor Inducement Inducement - Present Biz Model through sponsorship contract with major sports brand ‘ADIDAS’ for the first time in e-sports / equipment sponsorship (KRW 400 mil) for 2 years Mobile Mobile contents contents development development service service - Earning contents development such as Lim Yohwan Star Phone-page (Co-work with IHQ), Rooters’ song coloring & phone bell, Mobile game, Cyworld BGM 10 Improve Positive Image as Leading Company of e-SPORTS Differentiated Differentiated Culture Culture Supply Supply - Supply game culture which haven’t shown up before such as Rooters’ song in which whole players participate, All-member’s bow before game start, Cheer-up through high-five during the game, Introduction of specialized game cheerleader - Social contribution activities by T1 players (visit rehabilitation school, prize money donation) Feature Feature story story & & broadcasting broadcasting as as representative representative game game team team T1 T1 - Newspaper/e-sports magazine etc reported feature story about T1’s e-sports leading culture - mbn CATV broadcasted “New growth momentum – Sports marketing SK telecom” (2006. 3.9) - Major foreign media such as Germany SPIEGEL, Japan Yomiuri, TIME magazine (2007) - KBS Documentary program about T1 broadcasted Recruiting Recruiting Chinese Chinese players players - Improve awareness of SK Telecom T1 to Chinese gamers by recruiting Chinese players - The number of click of internet article related with T1 Chinese players exceeds 100,000 (Sina.com) 11 Settled as Benchmarking Model of pro game team Dissemination Dissemination of of team team management management method method based based on on agreement agreement & & respect respect - Democratic management method which decides matters like strategy establishment & selecting players upon agreement of front/coaching staff/racial leaders was recognized as a desirable example by existent & newly launched game teams Other Other game game teams’ teams’ Benchmarking Benchmarking of of T1 T1 team team management management increase increase - Disseminate Know-how for team management such as supporting method among front / coaching staff / players and R & R establishment (When Lecaf launched a new game team, agreement & dissemination were carried out) 12 MARKETING CASE 13 Corporate Marketing Activities Support TTL TTL T1 T1 Players Players Autograph Autograph Event Event - TTL Zone Event : SKT Segment brand promotion Mobile Mobile Game Game Promotion Promotion Event Event -3D Mobile game advertising character -Multi-play Mobile game competition event special guest -Synergy with Mobile Game User group 14 WONDER GIRLS CO-MARKETING About About Wonder Wonder girls girls - Newly launched teenage female group in Feb. 2007 by JYP Entertainment which managed singer <Rain> - Fan group is similar with T1 Fan as mostly 10-20s - Co-marketing request from JYP Entertainment Activities Activities - Attention increase by co-participation at fan events - T1 Theme Digital Single Album Co-production (plan) 15 GAMING ARENA FAN SERVICE Fan Fan gift gift dissemination dissemination - When players enter the gaming arena, offer diverse Fan Gifts such as T1 original T-shirt, cap, (folding) fan etc After After Game Game Fan Fan meeting meeting - Right after game, regular fan meeting - Meet fan’s needs of direct contact 16 ONLINE FAN SERVICE UCC UCC Production Production Service Service - Personal interview by players & movie of private life show touches of humanity to fan - The number of average daily click is more than 2,000 Fan Fan Participational Participational Event Event (all (all time) time) - Excellent supporters selection and gift offering - Offering gift to fan who figured out Quiz related with T1 / Excellent cheerful winner 17 EXPECTED BENEFITS 18 EXPECTED BENEFITS T1 contributes to SK Telecom corporate activities with company PR effects through media coverage, contents sales and marketing activities support, secure potential clients Creates Creates Media Media PR PR Effects Effects SKT SKT Business Business Support Support Increase Increase YT YT Potential Potential Clients Clients Loyalty Loyalty ■ ROI is more than 500% - Annually 15 billion PR effects through media coverage (based on ‘05, ■ Marketing activities using Star - Promotion Event Invitation - T1 Fan is around 700,000 excluding internet media) - PR effects will be hiked in case including internet media coverage ■ T1 Fan is potential client of SKT - Main Fan group is 10-20s ■ Mobile products launching - Sales of phone bell, BGM, game etc ■ Annually 10% increase T1 T1 contributes contributes to to SKT SKT Business Business through through popularity popularity and and awareness awareness 19 NEXT STEP 20 FUTURE PLAN SK Telecom T1 plans to be Professional sport team having superior fighting strength, to supply new and exciting culture, to increase Brand awareness to potential clients of SKT Superior Superior Performances Performances through through Fighting Fighting Strength Strength System System Upgrade Upgrade SK SK Telecom Telecom T1 T1 Fan Fan Increase Increase Exciting Exciting Event Event Digging Digging Synergy Synergy with with SK SK Telecom Telecom Brand Brand Marketing Marketing 21
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