PowerPoint 프레젠테이션 - International e
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PowerPoint 프레젠테이션 - International e
COPYRIGHT © 2014 International e-Sports Federation ALL RIGHTS RESERVED NEWS BOARD Headline News “KeSPA Cup” is back in 2014, and evolved to be a remarkable global event - Korea e-Sports Association (KeSPA) has announced that they reopen the “KeSPA Cup” from 2014, which had been closed in 2007. By Jay Shin Korea e-Sports Association (KeSPA, http://www.e-sports.or.kr) has Korea e-Sports Association has also announced that the preliminary announced that they reopen the “KeSPA Cup” from 2014, which had round will be operated from 11 AM (KST) on August 18. The been closed in 2007 after its 2nd event was hosted. preliminary will conducted through online on the Battle.net Korean and Taiwanese servers, and will be broadcasted through SPOTV GAMES. More details of the event such as tournament method and map orders can be found on the website of KeSPA (http://www.esports.or.kr). At the 2nd round of SK Telecom StarCraft II Pro League 2014, Mr. Byung Hun Jun, the President of KeSPA as well as the current President of International e-Sports Federation (IeSF), addressed, “We are very glad to keep the promise with our fans through ‘KeSPA Cup’ as our new vision. Also, we would like to encourage “2014 KeSPA Cup” will be operated as the StarCraft II Global Tier 1 our players to compete more actively as we can provide our players event (total of 7,000 WCS points), from 12 to 14 September for 3 the opportunity to obtain WCS points through this event.” days. Total Prize is ₩ 80,000,000 KRW (Approx. $80,000 USD), and the seeds for the round of 16 will be given to top 2 players in wins of Also, Mr. Jun stated, “Due to the short period of preparation, ‘SK Telecom StarCraft II Pro League 2014 Season’, and to the StarCraft II is the only game title of KeSPA Cup for this year, but Winners and Runner-ups of GSL and WCS AM/EU. we will endeavor our best to enhance KeSPA Cup 2015 as the global e-Sports festival of which players and fans from all over the world can enjoy all together. Korea e-Sports Association will announce more details of 2014 KeSPA Cup such as venue and broadcaster shortly. Furthermore, as KeSPA is panning to expand the size of event for more international players to participate and compete as well as to launch more game titles to be covered as regarding global preference, KeSPA also stated that its new vision for KeSPA Cup to make it in line with the IeSF’s new vision to launch IeSF World So far, the seeded players are sOs (Jin Air) and herO (CJ) as the top 2 Tour Events as positioning KeSPA Cup such as the IeSF Korea players of SK Telecom StarCraft II Pro League 2014, and Classic Open in the future. There is much attention towards the future (SKT), soO (SKT), StarDust (mYi), San (yoeFW), pigbaby, and progress of KeSPA Cup being evolved to be one another remarkable Bomber (Redbull) as the top players from WCA of each region. Other global event, which may be able to provide opportunity for 8 players will be selected through the preliminary which will be held international e-Sports players to compete and for the global e-Sports on August 18. fans to enjoy. G&e Vol. 02-2014 2 IeSF News Inside IeSF Result of 1st Entry for 6th e-Sports World Championship BAKU 2014 - International e-Sports Federation (IeSF) has finalized the 1st Entry Registration for 6th e-Sports World Championship By Matthew Byun / Editor at International e-Sports Federation International e-Sports Federation has collected the 1st entry registrations from all IeSF member nations. Through the 1st entry registration, all IeSF member national federations declared the number of participants from each nation in each title game. As the number of participants increase every year as well as there are more official game titles, this year’s event is expected to be the best one ever in IeSF’s history. The 6th e-Sports World Championship will be hosted in Baku, Azerbaijan during the 12th ~ 17th of November, 2014. Division Country DOTA2 Australia Austria Azerbaijan Belgium Bulgaria China Chinese Taipei Denmark Egypt Finland France Georgia Germany India Indonesia Iran Israel Korea (South) Mongolia Namibia Netherlands Norway Philippines Portugal Romania Russia Serbia South Africa Sweden Switzerland Tajikistan Tunisia Ukraine Vietnam Total G&e Vol. 02-2014 SC2 Open For All HS Female USF4 TTT2 SC2 TTT2 · O O O · O · O O O O O O · O · O O O O O O O · O O O O O O · O O O · O O O O O O O · O O · O O · O O O O · O O O O O O · O O O O O O O O O O O O · O O · O O · O · · · O O O · O O O O O O O O O O O O O · O · O · O · · O · O O · O · · O O O O · O O O · O O · · O O O · · O O · O · O · O O · O O · O O O · O O O · O · O · O O · O O O O O O · O · O · O O · · · O O · · · · · O · O · O · O · O O · O O O · · · · O · O · O · · · · O O · · · · · O · O · O · O · O O O O O O · · · · 27 Nations 28 Nations 26 Nations 20 Nations 23 Nations 15 Nations 15 Nations 3 IeSF News Inside IeSF IeSF supports e-Sports players to obtain Athlete VISA. - International e-Sports Federation (IeSF) supported Filipino e-Sports players working in Korea for the issuance of E6 VISA issued for Athletes. By Alex Lim / Editor at International e-Sports Federation On July 8, International e-Sports Federation (IeSF) supported Philippine eSports Organization (PESO) who is the member national foreign e-Sports players who are working in Korea for the issuance of federation of IeSF representing Philippines, officially registered these three E6 VISA, which is issued only to the athletes playing in official sports. DOTA 2 players under their authority, and requested to IeSF to support them to obtain E6 VISA in Korea. Then, IeSF, after confirming their identities, also registered as the official eSports athlete under IeSF’s registration pool, and requested Korea e-Sports Association (KeSPA) who is its member national federation representing Korea where the KDL is being held as well as the Ministry of Culture, Sports and Tourism (MCST) in Korea which is the relative government department. After the MCST discuss this issue with the Immigration Bureau, these Filipino players officially obtained E6 VISA. It significantly implies that e-Sports players who are working in Korea are admitted as the official sports athletes, and they can sustain stable life as the e-Sports players. International e-Sports Federation, henceforth, will keep At the Season 2 of KDL (Korea DOTA 2 League), which is the supporting e-Sports players working abroad in its member nations to smoothly obtain VISA as official sports athletes. primary DOTA 2 event in Korea, three players from Philippines have participated. However, the Immigration Bureau of Korea bring up an issue that the Filipino players working in Korea and making money is illegal. Then, the host of the event, Nexon, requested International eSports Federation and Korea e-Sports Association for support. Normally, most of countries do not allow any athlete with the foreign nationality to take any money making activity in their countries without relevant VISA. In case of Korea, E6 VISA is the one which allows sports players or athletes to conduct such activities. When such case occurs, if an athlete is registered to his or her national federation as well as to the international federation, related international federation request the government and the national federation where the player will work abroad to support such VISA. G&e Vol. 02-2014 4 IeSF News Inside IeSF IeSF approves WECG as 1st IeSF Recognized Event - International e-Sports Federation (IeSF) has approved WECG 2014 as the first officially recognized international e-Sports competition event of IeSF, and awarded the Certificate of Recognition to the WECG. By Alex Lim / Editor at International e-Sports Federation O n July 30, Mr. Byung Hun JUN, the President of International e- WECG 2014 will be held in Chengdu, China from December 4th to Sports Federation (IeSF), attended the ‘Global e-Sports Industry the 7th, and the official game titles are DOTA 2, Hearthstone, Summit 2014’ held in Shanghai, China. There, through his keynote StarCraft II, Ultra Street Fighter IV and Counter Strike: Global speech, he presented the ‘Global e-Sports Vison of IeSF to the global Offensive. Registration is divided as seeds for top players of each e-sports parties and fans, and entreated mutual cooperation among all game title, selection through preliminary and open bracket. The e-sports related parties. regional preliminary for this event will be held at the end of September, and there will be additional announcement for more details such as how and where to register. As the event is an officially recognized IeSF event, all IeSF member national federations shall have the sole authority to select and send players to the event as representatives of their country, meaning that any player who participates in this event shall be registered through the related national federation of IeSF. Thus, IeSF believes that this will enhance the authority and position of its member national federations in their countries, and requests all member national federations to cooperate and support the organizers of WECG and players who want to participate in this event in the future. At this Summit, IeSF approved WECG 2014 as the first officially recognized international e-sports competition event of IeSF, and After the summit, Mr. Jun observed “China Joy 2014”, which is the awarded the Certificate of Recognition to the officials of WECG. largest game exhibition in China. While observing he had various With IeSF recognizing WECG it opens the door for cooperation meetings with high authorities such as Mr. Ding Dong, the director of between IeSF and other global e-Sports partners. China Sports Information Center and Mr. Robert Xiao, the CEO of Perfect World the company who has been publishing DOTA 2 in China. Mr. Jun said “China e-Sport is one of the markets which all relevant e-Sports companies have to focus on. China’s game market has been developed by funding from game companies as well as the full support of the Chinese government. In order to expand e-Sports globally, the development of the game market is of vital importance. I will try to establish governmental support for Korean game companies and make it a role model for e-Sports around the world.” G&e Vol. 02-2014 5 IeSF News Inside IeSF IeSF starts Relationship with Global Partners - Mr. Byung Hun Jun, the President of International e-Sports Federation (IeSF) started eSports exchange activity with game developers and global partners in the world. By Alex Lim / Editor at International e-Sports Federation Mr. Byung Hun Jun, the President of International e-Sports Federation (IeSF, www.ie-sf.org) started e-Sports exchange activity with game developers and global partners in the world. Mr. Jun visited and observed “2014 MLG Anaheim” which is a WCS global tier 2 event in order to be advised for the upcoming KeSPA Cup 2014. It was his first time visiting a global e-Sports event outside of Korea. He also had a meeting with Mike Sepso, the CEO of MLG and Adam Apicella, the vice president of MLG and discussed the method that e-Sports can be approved as an official sport. After visiting Blizzard, Mr. Jun had a meeting with Mr. Jin-Ho, Oh, the Head of International in Riot Games HQ. Mr. Jun and Mr. Oh made a consensus that both KeSPA and Riot Games cooperate for the success of LOL 2014 World Championship. Mr. Jun also visited Blizzard HQ and restored trust between KeSPA and Blizzard by having a meeting with Mike Morhaime, the CEO of Blizzard. Mr. Morhaime expressed his intention to invest and support events within Starcraft II and future plans of IeSF. Mr. Jun also expressed his expectation into Hearthstone and Heroes of Storm. Mr. Jun mentioned “It is not too much to say that Blizzard is the game company Korean people love the most. Starcraft II is a core game title not only in Korea e-Sports but in global e-Sports field.” Mr. Jun mentioned “It was a good chance to understand the peculiar structure of e-Sports. In e-Sports game developer are the IP holders as well as investor. Therefore, trust and consensus with game developers is the base of e-Sports business. I will make a continuous effort to enhance trust between IeSF and game developers.” G&e Vol. 02-2014 6 INTERVIEW e-Sports Key Person e-Sports Referee with the longest career becomes Administrator of KeSPA Cup 2014 Interview with Mr. Dong Gu YU By Matthew Byun PROFILE - 2007 ~ 2011 The deputy referee at Korea e-Sports Association - 2011 The chief referee at Korea e-Sports Association - 2013 ~ Administrator at Business Team at Korea e-Sports Association F or the G&e volume 02-2014, we met Mr. Dong Gu You who is Q4. What is your routine task? And what is the most impressing work? currently working at Korea e-Sports Association (KeSPA), as a chief referee Basically I am managing KeSPA players and referees. In Proleague, I am as well as administrator for the KeSPA Cup 2014. Let’s have a look at his managing database of players’ record. In other words, I am involved in all career, starting as a referee and his vision in e-Sports field. tournament management related to KeSPA. Q1. Please introduce yourself briefly. Glad to have a chance to introduce me through G&e. I am Dong Gu You in Business team in KeSPA. Also I am working as a referee. I think most of people working in e-Sports field start their career as they love game. I also enjoyed both watching and playing game. SKY proleague final was my first time to watch e-Sports match and it drove me to get more attractive about e-Sports. In 2007, I applied for e-Sports referee in KeSPA, and my career started since that time. When I was impressed the most in my career was the time I was working as a chief referee at the stadium. I felt both nervousness and pride. Also, when I was working as a referee in a Chinese event, I was surprised at e-Sports fans who had high interests in referees. Last year, I was managing e-Sports competition in the 4th Asian Indoor & Martial Arts Games, which is one of Multi Sports Events hosted by Olympic Council of Asia. It was the most meaningful event, as I was admitted as an official Sport referee. Currently most of e-Sports business is related to global field. So, I am striving to studying English. Q2. Please explain what is KeSPA Cup I was taking charge of managing players for global events in last year. It made me think about methods that the system in global events is adapted to Korea and KeSPA Cup has been brought up. Although KeSPA Cup 2014 consists of only Starcraft II, as it was initially planned as WCS global event, it will be positioned as one of the largest global event with various game titles from next year. In Korea, e-Sports is more concentrated on Pro-players whereas Amateur Q5. What is your plan and vision in e-Sports field ? My role model is Mr. Hyung Seok, Seo, who is a general manager in KeSPA business team. He is a person filled with calm judgment and leadership, and I want to be a person like him. When I have my children in the future, I hope to see positive aspect of game through e-Sports. This year, I am encouraged by all of my colleagues in KeSPA. I want to meet their expectation through coming Proleague final and KeSPA Cup 2014. events are not well known. But everyone can participate in KeSPA Cup as it is held in out of proleague season and opened to both pro and amateur players. Q3. What is your role in KeSPA Cup? I was taking charge of all management of event operation. Especially I am handling whole planning, establishing regulations and invitation for referees and players. I used to be nervous when I started to take charge of this, but now I am eager to make it bigger. The operation method is interesting and new attempt for me as the preliminary of KeSPA cup is operated through online competition, sometimes I felt hard though. G&e Vol. 02-2014 7 WORLD REPORT Israel Israeli LoL Championship is back as the premier e-Sports event in Israel - The Israeli Electronic Sports Association (IeSA) teams up once again with community website “LoL Israel” to host the largest e-Sports competition in Israel, the “Israeli League of Legends Championship.” By Israeli Electronic Sports Association T he “Israeli LoL Championship” (ILC) is the largest competition among the e-Sports competition and leagues ran in Israel. The event started in 2012 as the “Israeli 2012 LoL Championship” which took place in the large “Video Games National Championship 2012” held in Hod Hasharon city. While in 2012 the event was the smallest among the competitions, 2013 was marked as the breakthrough of the Israeli LoL championship when number of participating teams rose to outstanding 128 (from 32 in 2012) and as many as x5 viewers in the live broadcast of the finals, passing other Israeli e-Sports tournaments by both number of participants, and live broadcast viewers. “This is by far the largest LoL tournament ever held in Israel,” says Ido Brosh, General Secretary of IeSA and lead event organizer, while adding that “Since 2012 the League of Legends community in Israel has seen a tremendous growth, and we’re happy that we are able to host such a large scale of a tournament today.” The event prize pool is summed up at about 2,000$. Chairman of the Israeli e-Sports Association, Nitzan Dikshtein, also added that “We see this tournament as a great start for the future of Israeli e-Sports, where the well-organized competitions can be enjoyed by both the professional players and the fans.” Mr. Dikshtein also praises community-tournament organizers, saying that “This major LoL event started as a community tournament ran by This year, for the first time in its history, the ILC will be held as a volunteers, and we are happy to promote the event to a professional separate event on its own right. The event will also host the first “League of Legends” festival in Israel. Unique stands, amateur tournament and special item giveaways will be among other things in the Festival. On top of that, the Israeli LoL Championship finals will level as being demonstrated today. The IeSA will keep supporting community tournaments while maintaining the professional level of the leagues and events we operate.” take place in front of live audience. The Israeli League of Legends Championship 2014 will be held in The event had major success when all visitor tickets were sold in the the city of Rishon Lezion, at the “Palace of Culture”, in 25 Aug. first two weeks after the announcement. AOC International is also Separately the IeSA will host the Israeli Championship of DotA 2, supporting the event as lead sponsor. Game-developer Riot Games StarCraft 2, and Hearthstone. The champions of these tournaments also supports the event and provides some of the prizes to the will represent Israel in the e-Sports World Championship in Baku, winners. Azerbaijan G&e Vol. 02-2014 8 WORLD REPORT Indonesia Indonesia has finally recognized E-Sports as official Sports Discipline. - As Indonesia e-Sports Association (IeSPA) obtains official inauguration from Indonesia Sports for All Federation, which is one of the national sports authority in Indonesia, Indonesia has finally recognized ESports as official Sports Discipline. By Prana Adisapoetra, Secretary General of IeSPA I t was 24th of June 2014, the day that will always be remembered Mr Hayono Isman, The President of Indonesia Sport for All by all e-Sports Community in Indonesia as a historic day. Indonesia Federation also involved in the Press Conference. He expressed his e-Sports Association (IeSPA), one of the member national federation pride and hope that e-Sports through IeSPA can promote many good of International e-Sports Federation (IeSF) has now succesfully make sports values among young generation in Indonesia, especially the e-Sports as an official sports dicipline in Indonesia. gamers. He added further that E-Sports will surely be added as sports dicipline in 2 major events that FORMI will host ; National Sport for All Festival 2015 and The 6th TAFISA World Sport for All Games Jakarta 2016. TAFISA World Sport for All Games is hosted every 4 years, and eSports had been selected as a demonstration program in the 4th TAFISA World Sport for All Games held in Busan, Korea in 2008. As IeSF becomes the member of TAFISA (The Association for International Sports for All), e-Sports discipline will be presented as According to Sports Law in Indonesia, Indonesia Sport for All the official program at the International Youth & Sport genre in the Federation (FORMI) is the official Sports Federation to develop 2016 TAFISA World Sport for All Games, which will be held in Sport for All or Recreational Sport directly under the Ministry of Jakarta, Indonesia in 2016. Youth and Sports. E-Sports categorized in Youth Sports alongside with other sports dicipline such as BMX, Skateboarding, Cheerleading, etc. Straight after the Inauguration Ceremony, IeSPA held Press Conference to introduce our Official Partner and event program. The Official Partner are : Lyto Indonesia, Garena Indonesia, Megaxus Indonesia and Technosolution as they are the Game Publisher of Crossfire, League Of Legends, Counter Strike Online and Gaming Equipment Vendor respectively. G&e Vol. 02-2014 9 WORLD REPORT Namibia & South Africa South Africa Loses to Egypt - The test match between South Africa and Egypt was held on 8 August with the supervision of IeSF. By Colin Webster / General Secretary of MSSA W ith so few South African gamers having ever played against top game from the beginning, but by half-way through the game, the level international competition, the standard of eSports in other Egyptians wrested the lead from the Proteas to take a narrow victory countries often is a mystery to many South Africans. Just how good in the second game. are we, how much work do we still need to do in order to be on par It was clear that the international experience that the Egyptian with the best, and where do we go from here? As a result there are possessed gave Egypt the much needed advantage to take the test many misconceptions that exist based on the lack of knowledge. match by two games to zero. However, after the game, Ion Thus the MSSA sees the IeSF's on-line international test matches are immediately sat the team down, and they analysed the game making an important part of establishing just where South Africa fits in and extensive notes on where they went wrong, and what they needed to highlights both the flaws and the strengths of South Africa's gaming. do to correct their game. The MSSA too sees the on-line test matches as an important method Ryan Boyes, the National Team Manager, was heard to say, that while in testing and training the Protea National Team. it is never pleasant to lose, the games against Egypt showed the The test match against Egypt thus formed an important part in getting character of the MWEB Protea Dota 2 Team and the resilience of each the SA National Team ready for the 2014 IeSF World Championship one of the players. He was also heard to say that it showed exactly Baku. Although Egypt is ranked lower than South Africa overall, the what the MSSA needs to do in order to get the team up to speed, and current Egyptian Dota 2 team is considered by many to be one of the that he will be submitting his report with his recommendations to the world's heavyweights. It is thus, without surprise, that the Egyptian MSSA's Management Board as soon as possible. Thus, the result team came out strong, put the Protea's on the back-foot right from the against Egypt has left the MSSA in a very positive mood as the MSSA beginning and took the first game with a convincing win. That was remains confident and upbeat about its team and its chances in Baku. expected! However, the ever amiable Ion Todd, a UCT student, The test match was, after all, only the beginning of a long campaign rallied his troops and put on a strong showing in the second game. against teams with much greater international exposure and With determination, the Proteas took a fragile lead in the second experience. G&e Vol. 02-2014 10 WORLD REPORT Philippines 1st IeSF Asian Championship is coming to CEBU, Philippines - Philippine e-Sports Organization (PESO) in cooperation with IeSF presents the 1st IeSF Asian Championship in Cebu, Philippines. By Tryke Guittierrez , Secretary General of PESO The Philippine eSports Organization (PESO) in cooperation with Also, during the championship, the Conference Event of the the International e-Sports Federation (IeSF) presents global e-sports Federation with its Asian members will take place to talk about the fans the 1st ever IeSF Asian Championship, after five years of hosting latest updates and issues regarding eSports in the Asian region. world championships in the world such as South Korea and Romania, IeSF stated that, as taking this chance as the test-bed for the As considering the needs for unique culture and different preference possibility of an international event focused on certain region, IeSF of e-Sports communities in Asian region, PESO as one of the most will keep endeavoring to launch more events which can cover the active member national federation of IeSF stepped up, and suggested different preferences and the diverse cultures of different regions. IeSF for launching an international event targeting especially on Asian region. Then, with the great support of PESO and Cebu city The 1st Asian Championship is supported by Friendster, Gigabyte, Sports Commission, and enthusiasm of e-sports fans in Philippines, AOC, Razer, Powercolor and other local brands in the Philippines. IeSF decided to create the first ever continental championship to be held on September 2014 at Cebu, City Philippines. The competition will take place between September 12-14, 2014 at Esports Festival in SM city, Cebu, which is one of the most beloved tourism spots in the world. Every Year IeSF hosts its World Championship in different parts of the World such as Korea and Romania the past 5 years. This year however, IeSF decided to host a Continental Championship prior to the Grand finals thus the 1st Asian championship was born. As of now we have received confirmation from the following Asian countries ,Korea, Mongolia, Vietnam, Indonesia, Philippines and Sri Lanka will be sending their representatives in Cebu to fight to become the best in Asia!! We have asked the member nations of IeSF in Asia and as a result the game that will be included in the event is DOTA 2 which is one of the most popular games in the region. The game has gained a huge popularity in the region especially after Asian representatives flying in the biggest DOTA 2 Tournament in the world called The International just this past month. G&e Vol. 02-2014 11 WORLD REPORT Korea KeSPA Shop is now open - Toward both e-Sports fans and people who are not familiar with e-Sports By Soo Ra Lim, Korea e-Sports Association Korean e-Sports Association (KeSPA) established a merchandise You can see all products of “KeSPA shop” at http://akutashop.com . business utilizing Logos of KeSPA teams and players ID’s for the Aslo, KeSPA is planning to operate off-line shop in e-Sports Stadium purpose of providing a new service for all e-Sports fans. It has now in Korea in near future. opened “KeSPA Shop”. At the start, KeSPA first released T-shirts and caps with the Logos of KeSPA teams and continues to prepare products after gathering feedback from e-Sports fans. “KeSPA shop” is a key business for KeSPA, which was started to develop fan culture and seeks to satisfy fans. When planning the first products, KeSPA decided to produce items based on feedback from eSports fans and their desire for “Team Uniform”. Also, KeSPA is preparing to launch new products in the fall and feedback from fans will always be collected regarding all KeSPA Shop operations. “KeSPA Shop” is aiming to become a familiar fashion brand people can wear anytime. Through this project, KeSPA hopes to increase the interest of people who are not familiar with e-Sports as well as cater to e-Sports fans. Since all products are available to be shipped to all countries, KeSPA wishes more global fans of KeSPA and Korean players in the world to have more interest and attention. If any organization in the world is interested in merchandizing such product in each country, KeSPA is open for any partnership with any organization dedicated to the e-sports. You can contact KeSPA or IeSF for any kind of partnership query. G&e Vol. 02-2014 12