American Game Collectors Association Newsletter No. 4, Volume 2
Transcription
American Game Collectors Association Newsletter No. 4, Volume 2
American Game Collectors Association Box 1179. Great Neck. NY 11023 NEWLETTER #4 Vol 2 No 1&2 AGCA INTERNATIONAL The AGCA has gone international. with the acceptance of its first overseas member. Chris Lewin. from Basingstone. England. Chris found out about the organization dtiring a recent visit to the U.S. If you'd 1 ike to talk with a fellow collector abroad. you can call Chris at 256722180. MAGAZINE AGCA FEATURES FOCUS The October issue of ANTIQUE TOY WORLD magazine will devote an article to the AGCA. with a focus on its annual convention. The article will feature information about the association and some of its collector members and give a rundown on some of the events scheduled for the October 31 to November 2 convention. CONTENTS EDI TORIAL ......•....•.......•..... 2 OPEN HOUSE NETWORK •.........•.•... 2 TWAIN GAME ..................................... 2 CONVENTION NEWS ......•....•••..•.. 3 DEVELOPMENT OF THE TOY INDUSTRY ... 4 PRI CE MARX ................................................ 5 19TH CENTURY TOY OUTLETS .••.....•. 5 BOX WRAP ................................................... 5 COMPANY FEATURE: MILTON BRADLEY ... 6 STRONG MUSEUM SOLICITS PAPERS ..... 7 GAME ART •••••••.•••••.•....•. 7 SPORTING GAMES •.••••••.•••..• 8 THE HIGH PRICE OF WAR ........•.... 9 WHO'S WHAT .............................................. 10 FOLK ART GAMEBOARDS •....••...•... 10 AGCA PR ••••••••••.••••••••••••••• 10 LIMAN ~ DENNIS FEATURED ••..•••... I0 ZOETROPE VS WHIRLIGIG ...•..•••... 10 ATW FEATURES MONTHLY GAME PIECE .. ll DUAL MEMBERSHIP??? ••••••.•...•.. 11 DEGEN & ESTES UPDATE #2 .•.•...... 11 GOING. GOING. GONE ••.••..•.•.•.•. ll AUCTION PRICES .••..•...•.•...•..• 11 FEATURED COLLECTOR: B. WHITEHILL.12 MEMBERSHIP DIRECTORY ............. 13 GAME BOOK •....................... 13 AGCA TTTT ................................................ 13 PATENT NUMBERS •............••.... 13 BACK ISSUES ...•..•..•.....•....•• 13 PARKER NIXES MONOPOLY INVITE ..... 14 IDEAL EXECUTIVE •................. 14 MONOPOLY: DARROW VS PARKER ..••..• 14 CHESS ANYONE? •..•....•...•..•... 14 MONOPOLY BIRTHDAY WISH ....••..... 15 WOLVERINE'S KIDS ...•......•...... 15 GAME PIECES ......•..••........ ·... 15 McLAUGHLIN ••....•..........•.•..• 15 INQUIRY: EARLY GAMEBOARDS ........ 16 INQUIRY: METAL GAME PIECES ....... 16 HAPPINESS & LIFE ..•......••...... 16 LETTERS ••••.•••.•••••....••• 16 NEWSLETTER CONTEST ••.••.••.. 16 CLASSIFIED: SALE •••••.•..•.. 17 CLASSIFIED: AUCTION ••••.•... 17 CLASSIFIED: INFORMATION ..•.•..... 17 NEXT ISSUE .•..••.....•.••.•.•..•• 17 CLASSIFIED: WANTED •........••.... 18 CLASSIFIED: SWAP ...•.••••........ 18 ADVERTISING RATES •...•.....•..... 18 DISPLAY ADS .••••••.•••...•....... 19 AGCA • 86 CONVENTION •.•.••...•.... 20 Milton Bradley's first office. 1860 (See COMPANY FEATURE. page 6) AGCA "86 CONVENTION SET FOR MYSTIC .. CT OCT 31 THRU NOV 2 SEE PG 20 FOR INFO The American Eale Col lect ors Associa ti on is a non-profit organization dedi cated to the research and exchange of inforlati on an the history of gales in th e Unit ed St ates. Du es for 1986 are *20 whic h in ludes al l news letters published durin g th e year! a lelbership irectory! and invitati ons to the natio nal conv ention an d to a I regional events. 1 A BRIEF EDITORIAL HOUSE We have just passed our first year of operation with great success! We had a marvelous convention, and are now set up for our second one. We published two information-packed newsletters and one "convention and yearend round-up" spec ia 1, and we now have an even larger issue with a special game insert. Our membership has grown rapidly and includes a few game companies, some museums, a number of game inventors, and an impressive group of c ollectors of games and other playthings. We even have our first international member! We thank all those who have helped make this success possible, and we welcome all our new members to a truly fascinating group - an organization with great beginnings, and an even greater future ' AGCA NEWSLETTER The AGCA newsletter is published two or three times a year. Contributors are noted at the end of all app 1 i cab 1 ear tic 1 e s • All ma t e ria 1 not attributed is that of the editor. The material herein is copyrighted by the individual contributor as credited and copyrighted 1986 by the Amer ic an Game Collectors Association by permission of the contributor. Permission to reprint any material here in must be obtained from the contributor. This issue of the AGCA newsl et ter was edited by Bruce Whitehill. AMERICAN GAME COLLECTORS ASSOCIATION Founded February, 1985 Founder: Director: Director: Director: Director: President: Vice President: Secretary: Treasurer: Bruce Whitehill John Mautner Herb Siege l Rally Dennis Steve Olin Bruce Whitehill Debby Krim David Greenwald Ken La ss For information about the AGCA. write AGCA, P.O. Box 1179, Great Neck, NY 11023· 2 NETWORK The AG CA would like to start an "O pen House Network" of members who would welcome visits from other members. This will give members the opportunity to see other members' collections. For the next update of the AGCA Membership Directory, we would like to indicate those members who are willing to participate in this program. Naturally, any member wishing to visit the home of any other member would contact that member directly in advance to make appropriate arrangements (no "drop-ins", please); all arrangements would be handled p r i vat ely bet wee nth e g u'e s t a n d host and not through the AGCA. If you wish to be listed in our next directory as a participant in the Open House Network, send Joe Angio1i110 (21 Kenwood Drive, Manchester, CT 06040) a note indicating whether your home is open for: 1) day/evening visits only, 2) day / evening visits on weekends only, 3) overnight weekday visits, 4) overnight weekend visits, or 5) weekend [two-night] visits. TWAIN GAME As a speci a l feature, this issue of the AGCA newsletter includes an insert for members only whi ch is a reproduction of the memory-builder game patented in 1885 and copyrighted in 1891 by S. L. Clemen s. This unusual piece, entitled "Mark Twain's Memory Builder; A Game for Acquir i ng and Retaining All Sorts of Facts and Dates", has a "gameboard" on one side and instructions on the other; originally, the two sheets were mounted on a lightweight board about 1/4" th ick; there is nothing to indicate whether or not the game was packaged or if it came with anything else. The game reproduction is a gift of Seymour Hacker of Hacker Art Books in New York, an interesting specialty book sto re which stocks rare and out-of-pri nt books. Mr. Hacker ha s a few copies left of the original Twain game, priced at $95 each. Cont act him at 54 West 57th Street, New York, NY 10019 <Tel.: 212 PL 7-1450); and ment ion the AGCA. CON V E N T ION FREE TRANSPORT NEW YORK CITY TO CONVENTION SITE AUCTION BATHTUB S FEATURES OF GAMES The AGCA auction, one of the highlights of the annual AGCA convention and a major fundraiser for the organization, will feature an unusual gamut of games this year from mid-19th century card games to turn-of-the-century board games, to television games from the 50's, but for the first time ANYWHERE, participants will be able to bid on an entire bathtub full of games (and win not only the games, but the bathtub as well!). The tub is an authentic post-Civil War officers' field tub, a lightweight metal tub shaped somewhat 1 ike a 1ightbu1b, which was used by generals when in the field. Some of the games in the tub wi 11 be from the same period as the tub, and others wi 11 be as l ate as the mid-nineteen hundreds. The AGCA wi 11 provide free transportation from the New York area to the 1986 Convention site at the Mystic Hilton (Mystic, CT.), in a classic, pristine condition, 1970 dark gold Cadi 11 ac. The caddy wi 11 1 eave New York mid-afternoon on Friday, October 31, and wi 11 return to New York late afternoon on Sunday, November 2nd. Reservations will be taken on a first come, first served basis (we can take 5.5 passengers), but priority wi 11 be given (unti 1 October 1st) to people flying in to Kennedy and LaGuardia airports. If there is space available after all "fly-ins" are accommodated, the "Caddy Convention Express" wi 11 honor requests from NYC and Long Island. The free ride is courtesy of Sue Whitehill, gameless mother of the Big Game Hunter. She has been responsible since the start of the AGCA for screening and forwarding to the appropriate parties all correspondence received by the AGCA. If you would like to reserve a seat, write Sue c/o the AGCA, Game Box 1179, Great Neck, NY 11023. ("Fly-in" reservations will be answered October 1). EARLY NEW The consignor, "The Big Game Hunter " , said he boughJ the tub in preparation for one of his extended hunts, but then had trouble in the field locating t~e water to fill it with. His attempt at filling the the tub with birdseed and turning it into a "meditation tank" failed when it attracted too many field mice. REGISTRATION INCENTIVE 1987 Though there is a discount and a raffle for members who register for the 1986 AGCA convent i on by September 15th, chairman Joe Angio1i110 and president Bruce Whitehill a r e making a very special offer to the first person who registers within two weeks of the date this newsletter is mailed out: t hey wi 11 persona 11 y serve breakfast in bed on November 1st to this first early registrant l (Due to the unusual nature of this offer, only overnight guests are eligible). CONVENTION SITE The site for our 1987 AGCA convent ion wi 11 be chosen at this year's convention, October 31 Proposed sites inNovember 2. clude: our present site in Mystic, Connecticut; the Norwich Inn in Norwich, Connecticut; the Bernardsvi 11 e Inn in Bernardsvi 11 e, New Jersey (near the antiquing town of Chester)r the New Hope, Pennsylvania area; or the Philadelphia or Boston regions. If you have a preference, or if you would like to suggest another location for our 1987 convention, please let us know by November 1st. (Please note that over 65% of the membership lives in the Northeast, from Pennsylvania to Maine). Mess r s. Angi"01i110 and Whitehill encourage all members to register early, as it makes it much easier to handle the paperwork and plan the program. :3 THE DEVELOPMENT OF THE US TOY INDUSTRY Patti Becker copyr i ght 1985 Prior to 1800, there was no such thing as the tOY industry. In fact, the concept of "playing" was essentially non-existent. Typical American children had a few simple toys. such as RATTLES, BAllS, and TOPS. The primary toymakers through the mid-1800's were home craftsmen. making products in limited quantities. The first guild in America was the Tower 1830. Toy Company, established in Most luxury toys were imported from Europe and sold by agents or jobbers using wholesale catalogs. The average life expectancy in the early 1800's was short and children were expected to work in the fields to help ensure survival. There was little time to play; therefore the .need for toys was small. Furthermore the Puritanical attitude of society was that play need not be fun, it should be religious or educational in nature. SUNDAY TOYS were among the few tOYs that were condoned. They often taught Biblical history, such as the case with NOAH'S ARK, and their play was permitted only on Sundays, when secular toys had to be put away. During the second half of the 19th century, more factory-made toys began to appear in quantity. New retai lout 1 ets and mai 1 order catalogs were started as a greater variety of toys (still mostly imported) became available. Amusement and fun gradually beca me acceptable virtues of play. and playthings following the publication of c hildren's boo ks. such as "Alice in Wonderland" in 1865. set the precedent for fun and nonsense; yet it wasn ' t until after the turn of the century that the value of learning through p lay was recognized. Then. shortly after the start of World War I, an embargo cut off foreign imports, including German tOYs. There was a su rge in the development of tOYs in American manufacturers to fill this void. Following the war, German goods were priced so low that no American manufacturer could compete profitably 4- and many were driven out of business. Japanese toys were sold at low prices, also, for many years after World War I, until their poor quality was recognized, temporarily forcing the Japanese out of the market. In 1922, Congress enacted a 70% tariff on imports to provide an advantage for American manufacturers. Goods 'Made in America' became highly desireab1e. By 1939, 95% of toys played with in America, were manufactured in the country. From 1920-1950, while the U.S. pOPulation grew 45%, the production of toyS and games increased 2,000% As consumers began to select among the variety of products that were available, competition increased and prices naturally decreased. When the tariffs were reduced following World War II, foreign competition increased again and U.S. manufacturers were forced to become even more price competitive. By the 1970's, product proliferation had reached the point where most new products were an old idea with a new twist, popularized with an important licensed property or through a heavy advertising campaign. HOllY HOBBIE and STAR WARS merchandise are examples of licensed products. During the past 15 years, there has been a marked increase in toy companies' advertising budgets and in the use and reliance on licensed properties to increase sales. An estimated 50% of all toys are now licensed. In 1984, MAT TEL spent 15% of its sales on advertising; HASBRO spent 9%. The total industry advertising expenditures are estimated to be $250 million. To help defray the high cost of advertising and create a greater impact at retai 1, many manufacturers are introducing new PRODUCT lINES, rather than individual products. The recent trend of mergers and acquisitions continues as manufacturers vie for increased market share and greater multi-national distribution. The impact that this has on col lectors is significant when you stop to realize that even companies'as large as CBS TOYS have a price tag, and small companies may be going the way of the dinosaur. Today, there are an estimated 150,000 individual toyS on the market, over 3,000 of which are new. And, although there are 700 American toy companies, 230 companies accounted for 90% of the nine billion dollar wholesale, or almost 15 billion dollar retail sales of the tOY industry in 1984. (Ms. Becker worked in the tOY industry for seven years: her thesis for her MBA in marketing dealt with the marketing of American games and toys in the 19th and 20th centuries. Patti and her husband, Jonathan, are Charter Members of the AGCA and are especially interested in early McLoughlin games and lithography.) ****** GAME ART~ BOX WRAP PRICE In order to manufacture games efficiently, manufacturers utilized the same artwork on different products they produced. For example, the same artwork used for the cover of COCK ROBIN is used for one of the cards in McLoughlin's game of LOGOMACHY. MARX Louis Marx rea l ized that price was important when he worked for Ferdinand Strauss in his teens. By the time he established MARX TOYS, he was ~ot interested in new tOYS or the psychological needs of children (Qs many others were at the time). His philosophy was to make millions of tOYs at the lowest possible prices, which he did.---Patti Becker Manufacturers also uti lized the same materials on different products. The same box cover wraps were used prior to the lithographed label being applied which differentiated them. Examples of early marblized patterns being used as box wraps and on the back of game boards are found in McLoughl in's LEAP FROG and SPIDER AND THE FLY games, both copyright 1870 . McLoughlin's DISSECTED MAP OF THE U.S. and the DUTCH SCROLL PUZZLES are also wrapped in marblized paper. Another common box cover wrap which was used c. 1890 is the blue striped pattern. All of the following McLoughlin products used this box wrap: FIRE ENGINE PICTURE PUZZLE, COCK ROBIN, STANDARD AUTHORS, LOST HEIR, and PETER CODDLE. MAJOR 19TH CENTURY TOY OUTLETS Many renowned toy outlets started during the second half of the 19th century and are still in business today. They include: FAO SCHWARTZ, which opened the first toy specialty store in 1862: MONTGOMERY WARD, which created the first mail order catalog which included tOYs in 1877: JOHN WANAMAKERS, who opened the first toy department within a department store in 1880: MACY'S, who in 1885 issued the first known Christmas catalog to include a large section on Toy Goods; and SEARS, whose first mail order catalog with a toy section appeared in 1890. ---Patti Becker McLoughl in Brothers was no t the only manufacturer to use the same box ' cover wraps on different products, Parker Brothers did the same thing. They used a b l a ck striped bo x wrap for HOW SILAS POPPED THE QUESTION and THE BLA CK CAT FORTUNE TELLING GAME. It is therefore usefu l for collectors to note the bo x wrap when dating products.--P Be ck er MEMBERSHIP INFORMATION Patti Becker is the membership chairman of the AGCA. For membership information or an AGCA membership application, write Patti at 83-07 Courtland Avenue #37, Stamford, CT 06902. 5 COMPANY FEATURE --- Milton Bradley was a man gifted with true Yankee ingenuity. He was born in Haverhill. Massachusetts. and attended local schools. His parents moved to Hartford in 1856. Unfortunately. the 19-year-old Milton Bradley could not find opportunity there and moved to Springfield to seek his fame and fortune. He was successful in obtaining a position as a draftsman in the old Wason Locomotive Car Works. It was at this job that Milton became interested in lithography. but there was a scarcity of presses in the country. with one exception in Boston. Yet somehow. this press. or one like it. turned up for sale in Providence. Rhode Island. and Milton Bradley bought it. staying long enough to learn how to operate the complicated machinery. Milton returned to Springfield in 1860 and set up shop as a lithographer in a small office at 247 Main Street. overlooking Court Square. His first opportunity came in the guise of politics. A recently returned delegate from the Republican Convention in Chicago suggested to him that a huge market existed for the photograph of the presidential nominee. Abraham Lincoln. He readilyagreed and produced hundreds of thousands of lithographs of Mr. Lincoln. However. Abe shortly afterwards grew his now-famous beard and the large inventory of "beardless" portraits produced by Milton went unsold. Rumbles of civil war. combined with a deep recession. forced Milton Bradley's press to a standstill. It was during this time that an idea blossomed into THE CHECKERED GAME OF LIFE. Milton worked for more than twelve nours a day until he had completed several hundred packages of the game. Then he set off for New York City. He managed to sell the games for 50 cents each to a variety of stores within two days. In the first year of business. Milton Bradley went 6 MILTON BRADLEY on to sell 45.000 of those games! From then on. the game firm prospered and by 1868. Milton Bradley became the leading manufacturer of board games in the United States. and In 1911. Milton Bradley died was succeeded by Mr. Tapley. The company operated successfully until 1932. Then. during the Depression years. it had to curtail its operations. losing considerable market share. By the end of 1941. the company was on the brink of bankruptcy. On December 1. 1941. James Shea. Sr. became president. Six days later the United States declared war. The government started on a strict program of rationing which made it virtually impossible for the company to continue manufacturing its products. Faced with this situation. the company reorganized its activities. Its woodworking facilities made it possible to be a subcontractor in manufacturing the gun stocks for the carbine Thompson sub-machine gun and Springfield rifle; the company also succeeded in obtaining other war contracts. In addition. MB was given a contract under a program worked out with the Coca Cola Company to supply games kits for the soldiers in the armed forces. Despite the trying times. Milton Bradley Company became profitable in 1942 and started the era of growth that continues to this day. Under the leadership of James Shea Jr •• the Milton Bradley Company acquired several domestic subsidiaries. the first being Playskool. Inc. in 1968. The company soon expanded operations overseas. acquiring small toy companies in several European countries. In September. 1984 the Milton Bradley Company was acquired by Hasbro Industries. Inc. and formed Hasbro Bradley. Inc. ---Jeanne Hopkins STRONG SOLICITS MUSEUM PAPERS GAME ART Most collectors of pre-WWII games, collect games primarily for the graphics. And most of the artists and illustrators that designed box covers are unknown. But in addition to the cartoonists who brought their popular comic strip art to the game medium, a lot of other famous artists did illustrations for game box covers and cards. The Strong Museum in Rochester, New York, has sent out a "Call for Papers" for a symposium on American Play to be held at the museum late in 1987. The museum will pay a $200 honorarium, travel costs, and a per diem to those whose papers are selected for presentation. The Strong Museum, which opened in 1982, collects, preserves, and exhibits popular materials with which it interprets the social and cultural development of the United States (particularly the Northeast) during the era of industrialization ( 1820-1940) . The comic strip games are familiar to most of us - games such as LI'L ABNER, GASOLINE ALLEY, TOONERVILLE TROLLEY, LITTLE ORPHAN ANNIE, THE NEBBS, BLONDIE, DICK TRACY, ELLA CINDERS, NANCY 8. SLUGGO, and POPEYE, to name a few. But the works of other well-known illustrators can be found on less common (usually older) games. Peter Arno did the cover for Parker Brothers' BONANZA: Rube Goldberg did cover and cards for FOOLISH QUESTIONS (Wallie Door Co.); and McCutcheon did the same for the 1904 BIRO CENTER ETIQUETTE (Home Game Co.). H.N. Ding drew the cover for the 1921 QUIZ OF THE WIZ (H.j. Phillips Co.), and Maxfield Parrish designed a cadet/soldier for a Parker Brothers game. Gluyas Williams did the cover for QUICK WIT, another Parker game. Tony Sarg illustrated many items (marionettes, drawing sets, etc.) for Selchow 8. Righter in 1940. Even Palmer Cox brought his Brownies to the game board. The symposium, scheduled for November 6 8. 7, 1987, wi 11 explore recreation and leisure in the U.S. between 1820 and the First World War; it is designed to draw together "analytic and dramatic v iews of American play from a variety of discipl ines". The deadline for the proposals is October 17, 1986 . The museum is looking for papers which "e xamine within broad parameters topics in the popular cultural and social history of indoor and outdoor domestic pastimes in the United States, e xcluding competitive team sports. Especially wel c ome will be work that analyzes the emergence of commercialized and marketed pastimes (such as board games ... ), the relationship between 'folk' and pre-industrial play and codified nineteenth-century amusements, th e moral context of recreation and lei s ure, and the relationship between play and changing social definitions of what it was to be an adult and to be a child in America ..• " If you have any games with illustrations by well - known artists ( other than the comic strip games manufactured primarily by Milton Bradley in the '30s and '40s), then please write us and let us know. If your game has an unsigned cartoon ill ustrat ion that you think might be that of a noted artist, send us a copy of the ill ustrat ion and we'll try to find out if it is the work of a known talent. Send proposals by October 17th to Katherine C. Grier, Historian, The Strong Museum, One Manhattan Square, Rochester, NY 14607. Send to AGCA Game Art, P.O. Box 1179, Great Neck, NY 11023. 7 SPORTING GAMES: BASEBALL Everybody likes playing games! Onl y among the Austral ian Aborigines and the Eskimos have no board games been found. Though boxed games can be discovered for almost any sport, baseball and football have proven to be the most popular games (in the same way they have been the most popular sports in the country). & FOOTBALL Babe Ruth, Mickey Mantle, Bob Feller, Willie Mays, Jackie Robinson, Carl Hubbel, and Walter Johnson. By the end of the 19th century, football had become the foremost sport in American universities. Though avers i on of foot ba 11 was played at Princeton as early as 1820, it was not unti 1 1876 that the Intercollegiate Football Association was organized; from then on, the popularity of the sport spread rapidly, and game manufacturers quickly saw opportunities for a new product theme. The game of Base Ball (the title was originally two words) was registered as a design by McLoughlin Brothers in New York in 1856, and is possibly the earliest baseball boardgame. McLoughlin games were the apex of the early boardgames, and are still thought to be the most attractive and well-designed games ever produced. The Parker Brothers game catalog of 1894 listed four football games, one of which, the ALL AMERICAN GAME, had been endorsed by leading college coaches, and indeed was used by them. The GAME OF FOOTBALL was released in 1895 by McLoughlin Brothers and was typical of their high-quality games, featuring bold coloring and a very distinct and stylized art work. Throughout the years, most of the major companies introduced various football games, though there were fewer football than baseball games that were endorsed or 1 i censed by act ua 1 p 1ayers. One of the most desired baseba 11 games is t he BIG SIX game, named after the New York Giants' pitching immortal, Christy Mathewson. This 1922 game is the largest sports box game ever produced. Other games include BAMBINO, named after Babe Ruth, but without the photo or endorsement on the game; it is played with a hand-held wooden bat that is used to hit a ball over a cardboard wall that sits upright, supported by the game box. Metal games produced by Pressman in the '60s used a small spring-action bat to hit a rolled marble; the game came in a generic version and, in different years, carried the names of Seaver, Yaz, and Marris. Other baseball greats who have had boardgames designed around them include ---Tom Leonard (Tom is an AGCA member and full-time antique dealer in Texas, specializing in all sports games.) TH E POCKET BASE -BALL GAME 90oi- RASE BALL TOP-A regular game of baseball can be played with this top. Every play known in bn.~ cball ca n be made. NumlM'r of rlayt" rs i~ unlimited. Price 75c each or three [or $1.95 post pa id ).""O nl·: I GS MO S F. \ ' Oil S T A MI' !'O , " u ' r THE OCCULT COMPANY B ACCE I· ... a-:O ; BOX 59 ~ I-: SII I' '' !'O'I' UFF U : I : 'n" c ,' 4IUUt:" WHITESTONE, NEW YORK THE HIGH PRICE Most war game collectors exclude mass market "war games" like RISK, CONFLICT, CAMELOT, and similar boardgames from their list of true war games. To a war games collector, a war game must have imbalanced forces, terrain that affects different pieces in different ways, and re-creates a historical event. With so few copies produced, time quickly takes its toll. There are two known copies of the original TACTICS and rumors of a third. Another poor-condition copy known to to exist was destroyed in a flood. The first American war game, by this definition, was published in 1882 by D. Appleton & Co. of New York. The game is STRATEGOS by Charles A. L. Totten. The game is a two volume set of rules with a description of how to make the pieces. Until 1958, when Avalon Hill released GETTYSBURG, and a barrage of titles soon after, war games were rarely published and rarely played. In 1895, Parker Brothers published WATERLOO, the earliest mass market war game I've seen. Cavalry and infantry have different capabilities. The board represents the terrain between Paris and Brussels. Other mass market games about war from the era appear to be path or card games, or versions of shooting missiles at stand-up cardboard figures. In for mation and examples of war games in the years that follo w is sketchy and not well documented. In 1915 THE GREAT WAR GAME was published. 1947 brought INVASION, published as a one-game company by a private individual; and 1951 - 52 brought TIN SOLDIER by Rand. Handsome and instructive, S1.2 5· "Yankee Doodle." WAR The reasons why American war games are valuable to collectors vary but ultimately trace to supply and demand and when Avalon Hi 11 introduced war games to the market. The maximum print run of any war game by a medium size game company like Avalon Hill, TSR, etc. is much smaller than the minimum print run of any mass market game. TACTICS sold 2,000 copies between 1953 and 1958. Even the most popular Avalon Hill war game, SQUAD LEADER, may not have sold 200,000 copies. If a mass market game sells less than 100,000 copies in a year, it is considered a flop, and often removed from print. Baseball and other sports games fetch record prices (as witnessed by the sale at auction of an 1896 Egerton R. Wi 11 iams baseball game for $1,250), but American war games come in a close second. At the 1983 Origins convention aut ion, TACTICS, the first Avalon Hill game, published in 1953-54 went for $1200! .. Napoleon." OF Avalon Hill games caught on in the 1960s, partly as a result of the country's memories of World War II, partly because they could be played by mail, and partly because Avalon Hill gamers, through their magazine, the "General", felt like they belonged to a unique club. So if you find that 1954 game of TACTICS in the attic, don't throw it in the trash. Although it is only 32 years old, its value far exceeds that of many of the antique games from 100 years ago. That's the high price of war l copyright 1986 ---Joseph Angiolillo (Joe, a Charter Member of the AGCA, is a professional game designer and a historian on pre-1900 Parker Bros. games and American war games.) Play" Waterloo," The popular new board Game. Price $1.25 (or, express prepaid from Publishers, A new board game, $ \. 50). Our illustrated catalogue describing S1.00 . " Wonderland" and "Innocence Abroad," "Chivalry," "Penny "Uncle Sam's Farm." Post,"" Kringle,"" Tiddledy Winks," and , Pretty card games in colors for little ones, 100 other games, on receipt of .2C. stamp. by ma il, on receipt of .3 5 cents each . ....iiiliiiiii_ _ PARKER All games bearing OlU'llame Play " -I'll. BROTHERS, 9 Salem, Mass., U. S. A. WHO~S WHAT Besides having some of the most prominant game collectors in the country in its ranks. the AGCA boasts quite a number of accomplished and notable members. Just over one year old. the AGCA now has among its membership 4 ' game companies (Milton Bradley. Pressman Toy Corp., Mayfair Games, and the U.S. Playing Card Co.), 2 game museums (the Game Preserve and the Museum and Archive of games), 2 toy/doll museums (Washington 0011 s' House 8. Toy Museum and the Scripps Wilkinson Collection of Toys), 3 auction houses (Ted Hake'S, New England Auction Gallery, 8. Lloyd Ralston's), 3 publishers/editors (Dale Kelley: "Antique Toy World", Ralph 8. Terry Kovel: Kovel's Price Guides, and Harry Rinker: Warman's Price Guides), 5 game inventors (Joe Angiolillo, Darwin Bromley, David Greenwald, Sid Sackson, and Bruce Whitehill), 3 museum exhibit curators (Blair Whitton, David Greenwald, and Bruce Whitehill), numerous authors (including Patti Becker on the history of the U.S. Toy Industry, Richard Bueschel on slot machines, pinball, 8. arcade machines, Lee Dennis on the history of American games, Ellen Liman on collecting, Sid Sackson on games in his "Gamut of Games" book, Jerry Slocum on mechanical puzzles, and Bruce Whitehi lIon the history of American games), 1 national Jlgsaw puzzle organization, plus a number of game store owners, antique-shop owners, appraisers, and auctioneers. If you would like to learn more about these and other illustrious AGCA members, look through the new AGCA Membership Directory. AGCA The AGCA has received a lot of good national publicity lately, much of it due to information that has appeared in print about The Game Preserve and The Big Game Hunter. The AGCA has been touted in "Antique Toy World" and "Collectors'Showcase" (thanks to Richard Friz), and in a Chicago article by Russ Fornwalt. The organization has been mentioned in "Esquire" magazine (May '86), "Women's World" (July '86), "The General", "Minneapolis Star and Tribune", "Omaha Herald", and in a nationally syndicated column byantiques writer Lita Solis-Cohen. Information about the group has also appeared on national TV (Joe Franklin Show) and radio (WNYC). If you find any information about the AGCA, please send a copy to Debby Krim, 34 Millard Ave., Lynn, MA 01904. If you hear about us ( radio, TV, et c .), then please let Debby know by sending her a card. LIMAN 8.. DENNIS FEATURED Ellen Liman and her extraordinar y game collection were featured in a "New York " magazine article March 31st; the article had a 1 1/2 page color phot ograph of Ellen's colle c t ion I Lee Dennis' one-of-a-kind museum, The Game Preserve, was written up in Michael Schuman's "New England's Special Places: A Day tr i pper's Gu i de " . Lee was intervie wed on te l e v i s io n by Phyllis Ford of Cha nne l 2 1 in Concord, New Hampshire. GALLERY AUCTIONS FOLK ART BOARDS Antique wooden gameboards, collected primarily as folk art, have been available at almost every auction of the Caropreso Gallery, 136 High St., Lee, MA 01238. The gameboards, many from the mid 1800s, are almost always PARCHISI, CHECKERS, and BACKGAMMON. They have been sold for bids ranging from $100 to $900 (for an inlaid, double-sided board), but the average has been $200. Contact Caropreso Gallery for notices. PR ZOETROPE VS WHIRLIGIG We would be interested in comparing Milton Bradley's ZOETROPE OR WHEEL OF LIFE of the 1860s with McLoughlin's WHIRLIGIG OF LIFE from 1886. Illustrations show them to be similar. If you have one of these "moving picture" machines, or if you know of museums which feature these machines, please write AGCA Zoetrope, P.O. Box 1179. Great Neck. NY 11023. 10 ATW FEATURES MONTHLY GAME PIECE DEGEN & ESTES UPDATE #2 "Antique Toy World" magazine. published and edited by AGCA member Dale Kelley. began a monthly feature i n January on game collecting and on the history of games in America. The series of articles is under the bi-line "The Game Piece" and features photographs and advertisements of early games and game companies. Further to the information published in two previous issues about the Degen. Estes & Company of Boston. AGCA member Blair Whitton informs us that an envelope containing one of the few paper dolls that the company publ ished ("Jennie June") had a list of the following games and puzzles: PATRIOT HEROES. CHECKERED GAME OF LIFE. WHAT IS IT? (OR THE WAY TO MAKE MONEY). MODERN HIEROGLYPHICS. CHINESE PUZZLE. SANTA CLAUS PUZZLE. CARD DOMINOES (for the pocket knapsa ck). and A SOLDIER. A SAILOR. A TINKER. A TAILOR. Here is a list of the articles that have appeared in ATW since January: January "The Game Piece" Ian overvie~ to game coll ecting; the founding of the A6CA) ' Games on Parade - Up coling Exhibits" Febr'uary 'Sames: A Brief &Basic History " March Apr i I "Collecting Old 6a~es - Frot Purchase to Disp lay" May "The Money 5ale - or a Quest ion of Values" "B its &Piec es - Fro. the 6a~e-O-Phile " June IMiscellaneous tidbits ) July "A Tribute to Selchow &Righter " "Greal Beginnings, Part I - McLoughlin Bros." August "Sr eal Begi nnings, Pa(1 II - Millon Brad ley September & Parkn Bros. Scheduled for October is a special feature on the AGCA convention. GOING~ This means the AGCA now has three auction houses represented. Each one deals in collectibles. including toys and games. The other tw o are Hake's Americana & Collectible s and Lloyd Ralston Toys (see the Directory for addresses). We're happy to have them aboard. MEMBER SHIP? Imagine the surprise when AGCA founder and president B. Whitehill. who 1 ives in the New York metropolitan area. receiv e d an application from B. Whitehill. who l i ves in th e New York metropolit an area. New member B. (for Brian) Whitehi 11. who works in the design department at WNET television. assures us that he is in no way related to B. (for Bruce) Whitehill, who works as a game consultant and writes the monthly feature on games for "Antique Toy World". In any case. B. Whitehi 11 would 1 ike to take this opportunity to welc ome B. Whitehill. GONE Buying just games was apparently not enough for Debby and Marty Krim of Lynn. Mass. So these two game enthusiasts (founding members of the AGCA) recently decided to buy an auction house! They are now proud owners ~f the New England Auction Gallery. and we fellow AGCA members share in their good fortune because it provides us with another source for purchasing old games. There are a limited number of back issues available (for 1986 only) for $3.00 per issue to AGCA members; priority given to members who order all eight (January - August) issues. Twelve-month subscriptions are $20. Write Dale at "Antique Toy World". 3941 Belle Plai ne. Chicago. IL 60618. DUAL GOING~ AUCTION PRICES The following games were sold at a recent auction for the prices indicated: CHESTER GUMP/CITY OF GOLD $ 85 COMMERCIAL TRAVELER. McL 90s 138 CRAZY TRAVELER. PB 20s 61 DOWN THE PIKE. MB 1904 60 GOLF. Clark 90s 75 HOWDY DOODY'S TV GAME. MB 39 MARBLE MUGGINS, Amer. Toy. 30s 55 OUTER LIMITS. MB 60s 66 STAGE. C.M. Clark, 1904 60 WYHOO. MB. 1906 55 Auction prices do NOT necessarily indicate current larke! value for a game. The itel goes to the HIGHEST bidder. 1 1 FEATURED COLLECTOR BRUCE WHITEHILL There are not as many people who know of Bruce Whitehill as there are who know of THE BIG GAME HUNTER, but the two are one and the same, and their, or should I say his, list of accomplishments is impressive. Bruce is the founder of the AGCA. He is one of the foremost game historians in the country, and one of America's major exhibitors of old games. As of this writing, he has exhibits at the Baseball Hall of Fame in Cooperstown, New York, and the Children's Museum of Manhattan (along with AGCA members Ellen Liman and Sid Sackson). His previous exhibits have included the Connecticut Va lIe y His tor i cal Mus e u m (Ma s s . ) , the Museum of Cartoon Art (N.Y.) and the Art Mobile (Pa.), among others. Bruce is a professional game designer, with RIPLEY'S BELIEVE IT OR NOT, CENTIPEDE, and WHEEL OF FORTUNE (to name a few) to his credit. He also produced a national trivia game for the American Hotel & Motel Association. Having worked for Milton Bradley Co. and Pressman Toy Co., Bruce is now an independent designer and a consultant within the Toy & Game Industry. Besides lecturing and giving slide presentations on early games, Bruce is a prolific writer on the subject. In addition to editing the AGCA newsletter, he writes a monthly feature for "Antique Toy World" magazine, and he has just completed a special focus article on game collecting and game prices for the "Antique Trader" magazine, which will be a cover feature later this year. Bruce is in the process of writing a book (with AGCA members Fr ank Simon and George Sanborn) on the history of American games. The Big Game Hunter has received a lot of exposure In the media recently (which has brought many new members into the AGCA). He has been featured on the Joe Franklin Show (national TV), and was the subject of a story on Charles Kurault's "Dateline America" (national radio). Bruce was the guest on a one-hour interview program on WNYC radio (public radio) and was interviewed by phone for CKO Radio in Canada. He has been featured, mentioned, or quoted in "Esquire" (May '86), "Grit" magazine, "Woman's World" (July '86), and a number of syndicated columns. And, though his collection is far from the largest in the country (although it may be the most diversified large collection), he was nevertheless the subject of an international "Ripley's Believe It Or Not!" cartoon last March. Though his games date from 1845 to 1985, Bruce counts only the 700+ games before 1960 as part of his collection. ''It seems the quality of games changed with the invention of the zip code in 1962", he muses. His favorite period is the 1930s ("I love all the different implements.") and he has been known to trade off a good McLoughlin for an unusual game or a game from an odd company from the 1920s through the 1940s. "I'm as interested in what's IN the box as in what's ON it", he says, "and I look for games that tell us something about the social climate of the times". Bruce, who started as a collector/historian and then a professional game designer, has now branched out into something called "The Mystery Game", which is a personal ized mystery 'whodunit'. Bruce's "Murder on Broadway" plays weekly at Sardi's Restaurant in New York and he has just completed a major singles event called "Dating is Murder!". When I asked Bruce how I should conclude this article, he just put up his arms, flashed a wry smile and said, "Life is just a game". ---Joe Angiolill0 12 AGCA TTTT MEMBERSHIP DIRECTORY AVAILABLE Roughly translated, that's "AGCA Tees", our way of announcing that AGCA tee-shirts are now available. All shirts say "AGCA" and "GAMES" with the "G" common to both words. The cost for each shirt is $8.00, of which the AGCA receives $1.00 (for long sleeve) or $2.00 (for short sleeve). The AGCA Membership Directory is now avai 1ab1e to all members f r ee-of-charge. The Directory contains information supplied to the AG CA on the membership appl ic ation forms. This information includes: c ollector's name; address; phone; size, scope, and type of co l lection; special interests and personal information. The Directory was compiled a few months ago, so newer members may not be listed. There wi 11 be add i tiona 1 updat e sheet s for inclusion in the directory available at no charge at the convention or at year end. Some members have re quested that they be omitted from the listings, so the Directory is NOT a full membership roster. Short sleeve shirts can be any color, and long sleeve can be white, light blue, yellow, navy, red, or black. The lettering (3/4") comes in white, royal, gold, kelly green, red, and black. Sizes are SM (3436), MED (38-40), L (42-44), and XL (46-48). When order i ng, spec i fy "AGCA horizontal" or "AGCA vertical", long or short sleeve, size, shirt color, and lettering color. Send $8.00 directly to "The Works", 17 Claremont Road, Bernardsville, NJ 07924. If you have not re c eived a Membership Directory with this issue or as part of a previous mailing, write Joe Angio1i110, 21 Kenwood Drive, Man c hester, CT 06040. GAME BOOK AVAILABLE Lee Denn i s' book, Warman's " Antique American Games", is now avai l able through the AGCA, a s well as from Lee herse l f. Th e book, which has more than 600 detai le d photographs of games, including e i gh t ful l- color pages, lists more than 100 game manufacturers, and has inf ormation on buying, selling, displa y ing, restoring, and storing gam e s. Lee, an AGCA founding member, and the "Featured Collector" i n is a our summer. 1985 newsletter, prolifi c writer and major historian on American games. PATENT NUMBERS A list of patent numbers from 1836 to 1959 is available for $2.00 from the AGCA. The list makes it possib l e to date American games (and oth e r items) that show a patent number instead of a date. Also. the list. prepared especially for the AGCA. indicates key dates in American game history. For a copy, send $2.00 to Ken Lass, 1107 Monroe St., Endicott , NY 13760. The book is available fo r $1 2 .50 plus $2.00 shipping and handling, for AGCA members. If you write d i rectly to Lee at 110 Spri ng Road, Peterborough, NH 0 3458, she wil l se nd you an autograph e d cop y of t he boo k , and she wi 11 donat e $1.00 to the AGCA. If you order from Ken Lass at 1107 Monroe St., Endicott, NY 13760, $3.00 will go to the AGCA treasury but you will NOT get an autographed copy. BACK ISSUES Volume 1. Numbers 1 & 2. of the AGCA news l etter are now available. The cost is $5.00 per issue for AGCA members, $10.00 for non-members. Send your request to Ken Lass, 1107 Monroe St •• Endicott, NY 13760. 13 MONOPOLY: DARROW VS. PARKER PARKER MONOPOLY Charles B. Darrow copyrighted his game of MONOPOLY in 1933, and then sold it to Parker Brothers in 1935. The game has changed very little since the first Darrow version (it is said that that version was based on the 1904 LANDLORD'S GAME), but here are some of the differences between the current MONOPOLY and Darrow's 1934 edition. NIXES INVITE Michael Fiore and Stephanie Laggini met two years ago while playing MONOPOLY at a friend's house. They were married, June 28, 1986. During the two-year period their correspondence often centered around the MONOPOLY theme. When they decided to get married, Michael designed a wedding invitation using the familiar MONOPOLY character. He then wrote Parker Brothers, sending them a copy of his design, explaining how it would be used on a maximum of 100 private wedding invitati ons. One major difference is that the Darrow MONOPOLY did not have any tokens (players were asked to use a "Key, Ring, etc."). The Darrow game had no property values written on the board, no picture of a ring on the Luxury Tax space, and no little man drawing on the Community Chest cards. Jail was marked "Jail" and not "In Jail", and if you landed on Income Tax, you had no choice but to pay 10% (now it's pay 10% or $200). Finally, the Darrow board does not say to "Co 11 ect $200" as you pass Go, though it is mentioned in the rules. It seems we have Parker Brothers to thank for the phrase from the game's "Go to Jail" cards: " Do not pass go. Do not collect $200", now a part of our language. The response from the 1 egal department at Parker Brothers is reprinted, in part, here. " ••• Regretfully, Parker Brothers wi 11 not grant permission for any such request involving the public display of a modified version of the MONOPOLY game board. Parker Brothers is concerned that the game equipment by individuals not obviously identified with Parker Brothers, is likely to diminish the public's recognition of the distinctive game equipment and dilute its association with Parker Brothers ... " Anyone wishing to send goodluck wishes (or a MONOPOLY giftette) to the newlyweds can do so by writing Mr. & Mrs. Michael & Stephanie Fiore, 14 Richard Drive, Waldwick, NJ 07463. 0 11 0 c:> ~ A copy of Darrow's 1934 rules for MONOPOLY is available free to AGCA members. Drop Joe Angiolillo, a card and you will receive an insert in the next copy of the AGCA newsletter. (Write Joe at 21 Kenwood Drive, Manchester, CT 06040). t/ o I . rl THE IDEAL EXECUTIVE "As an executive, you have to travel, entertain, dress well, give attractive gifts. At the same time you want to own a house, a car, and have a comfortable bank account." --THE DINER'S CLUB GAME, Ideal, 1961 Xi chael Fim 14- CHESS, ANYONE? Irene Castle, the famed dancer and musical comedy star of the World War I era, once had a beau who loved to play chess with her. He was so enamored of her and the game that he went to Cartier and ordered a costly chessboard of gold and ebony with the initials I.C. in the center of a wreath. By the time Cartier finished this masterwork, the romance had ended. When the board was delivered to the gentleman, he found himself with a very expensive item bearing the initials I.C. in the center. What to do? He simply called all his friends and begged for an introduction to the beautiful stage star, Ina Claire. GAME PIECES Boake Who?: STAR REPORTER, one of the ~ost asked-for ga~es by the no n-collecting public (I guess people reteaber the gale frol childhood), was originally produced by Parker Brothers in the 1930s as SOAKE CARTER, STAR REPORTER. Carter ." born in 18q8 and raised in England, me to the U.S. in 1920. He started as a reporter for the Philadelphia Dail y Ne~s, and eventuall y becale assistant cit, editor . He began radio broadcasting in 1930 and becate nation all, renowned for his coverage of the LindberQ case and trial . He was ·a reQu lar eve ning ne~s [ 01lentato~ frol 1933 to 1938. Boake Ca~ter died in !944, and STAR REPORTER (with Carter's nale dropped) ~as stil l produced in 1960. A MONOPOLY -? BIRH-lOAY WIS~ES Swirling Date: The "swirl" in the Parker Bros. logo was added in 1963. Fair Quit: The gale that won the Grand Prize at the St. Louis World's Fair in 1904 was QUIT . T A JI. ( GO ~ A Mt MO R.'f RA II.. A O "O CMA .... C( WAPP't' t .. .. ,00 _ ' ) _" ? ' - . . START lUC.I\'f 1ft P l A' , ~Er1[ 1 1. 1 '1. '1. '1. 4000 Years a-GO: existance. According to legend, it originated in China lore than 4000 ,ears ago and was in troduced into Japan about 1,200 ,ea~s ago. ~ MONOPOLY 1. 1. C.AY AV [ NU [ The gale of GO is probabl y (ooe of) the oldest boardgales in 1. '1 Greek Jump: HALMA, a popular strategy game published by E.I. Horslan in 1888, ~ ea ns "jump" in Greek. /I MY Grand Tour: TOURING, the popu lar and falous autolobi le car d game (pr edeces sor to MILLE BOURNES), fi~st appeared in 1925, pub lished by Walli e Door Co. PB late r d~ove out lan y versio ns. BIRH4 DAY WIS~ES Seamon Bly: Nellie Bl" frol the classic ~cLoughlin game of the sale nale, was the pseudon,. of Elizabeth Cochrane Sealon, bo~n in 1867 , who, as an 18-,ear-old, had the courage to pioneer in newspaper reporting first in Pittsburg and then in New York. She died in 1922. WOLVERINE~S Noisy Plants & Birds: Traditionall" there is no such thing as "a quiet gale of ~AH JONG". ·~ah· leans flax or help plant , and refers to the sound of the plant leaves clicking in the wind. "Jong" leans sparrow and supposedl, recalls chattering of the birds. The sounds refer to the clicking of the ~AH JONG tiles during pIa,. ---Joh n Mautner KIDS Wolverine Toy Company, which began in 1903 as Wolverine Supply & Manufacturing Co., and which was featured in our "Company Profile" in Vol. 1, No.2 of the AGCA newsletter, has now changed its name to "Today's Kids". 15 McLAUGHLIN In a clear effort not to miss out on any trade, the McLoughlins also listed themselves in NY city directories under the alternate spell ing "McLaughl in". - --David Greenwald INQUIRY: METAL GAMEPIECES INQUIRY: EARLY BOARDGAMES The first American boardgame was published in 1843 (Ives' MANSION OF HAPPINESS); Milton Bradley's CHECKERED GAME OF LIFE was produced in 1860; and Selchow & Righter's PARCHEESI was patented in 1874. George Parker's first game (BANKING) wasn't re I eased unt i I 1883, and by that time McLoughlin Brothers were beginning to produce a large number of board games. We wou l d l i ke to determine how man y bo ar dgam e s wer e pr odu ce d in t his cou ntr y prio r t o 1880 . The r e a re a numbe r of ea r ly McLoughl i n book , games l i sted in Le e Dennis' a nd we kno w o f an 1872 Milt on Bradley ga me c al l ed BAMB OO ZLE , and a n 1851 American GAME OF GOOSE, a pape r " boa r d "g a me by Bea ch , a Ne w York c ompan y . I f you own , or know of , an y other Amer i can boardga mes published / manu f a c t ur ed prio r t o 1880, p le ase let us know. HAPPINESS 8. LIFE Ives' MANSION OF HAPPINESS and Bradley's CHECKERED GAME OF LIFE appear to have been published in many different versions or edit i ons (and, in fact, by different companies: i.e. Parker Brothers 1894 MANSION OF HAPPINESS). We wou l d like to compile a listing of the different versions of these two games. If you own one, please send information to Joe Angiolil1o, 21 Kenwood Or., Manchester, CT 06040. Also, members who own either of these two games and wi I I be attending our October 31 convention, are asked to bring their copy with them so we c an make some v isual comparisons. No: e that trim m t. u Y!rsions of the 1843 1m' MNSIONOF HAPPtiESS , on e lJ ith b e i g~ S'iuaj'eS and one iJith gr een S ~1 u a r· es. If yo u have t ittler' (or" boUd , please spe cify ;~ hi c h , LETTERS At an antique show I saw two ca t s , a P pro x i ma tel y 12 " t a I 1, on wooden bases, whi c h the dea l er said went to a McLoughlin game. They were not marked, and looked to be pa r t of a "knoc k-dow n " set. Does an yone know of a McLough l i n gam e I i ke this ? ---Lois Milius (Clarksville, Iowa ) 16 Ed Br uen i ng of Ann Arbor, Mich i ga n , is gathering research about Do wst Manufactu r ing Company, predec essors to the Strombecker Corporation. Dowst started in the 1890s as a producer of diecast parts, and later, especial l y in the '20s and '3 0 s, they made cast game pieces for c ompanies like Parker Brothers and Selcho w & Righter. Can you identify the pieces below? ( I f so, pIe a s e t ell us t he and approximat e game, c ompany, Presumably, the limousine yea r . ) ca r ries Lindy, and the swimmer is supposed to be Gertrude Ederle, first woman to swim the Engl ish Channel. Also, the donkey with the r ide r is labeled "Bob" (and another sa id "Ne d" ). ~ . ' . A -r.l- ~ titt'A NEWSLETTER CONTEST CONTINUED We have received a number of responses to our "Name The Newsletter" contest, but we will co n tinue the contest until the October convention t o give new members the opportunity to participate (and old members a chance to rac k their br a i ns a little harder). Some e ntr i es were not suitable because the name i s used elsewhere, or because the name doesn't fit the purpose or i mage of t he AGCA. Accep table e ntries so far are: Game & Able,Game For Games,Play It A Game , Future Pastimes, Your Play, Game Pastimes, GameNews, and Th e Gameboard. If you have a name for the AG CA newslette r (or if you think it sho u ld be cal led "The AGCA Newslett er ") , t he n p I ease send you r e n t r y in ASAP . You may sugg e st as ma ny names as you like. GAMES GAMES FOR CLASSIFIED BOOKS SALE Catalog available of over 1,000 games, mostly post WWII, plus gaming magazines. Send $1.00 & a SASE for catalog. H.M. Lev" Box 197 , East ~ea d ow, NY 11554 McLoughlin GAME OF BASE-BALL, 1886, (VG/complete - see Warman's pg. 105) $550: LOUISA (MB), AUTO RACE (Gotham Steen, SCOOP (PB '54), SARATOGA (PB), DIG, KNAPP ELEC. Q., CALLING ALL CARS, ANNIE OAKLEY, CINDERELLA (MB), WINNIE THE POOH, PERRY MASON GULLIVER'S TRAVELS (MB '36), ADVENTURELAND, CAMELOT, EASY MONEY (2nd ed), NELLY BLY, AMBUSCADE/BOUNCE/ CONSTELLATION, JAN MURRAY, PIGSKIN, BLITZKRIEG, AVILUDE (MeL) . boards only: BING CROSBY DERBY, STOCKADE (S&R), FLIVVER (MB '205), HIGHWAY PATROL (PB '36), GRAND AUTO RACE, TRANSATLANTIC FLIGHT (Mc L, 3fold ) . Bi g 6a~ e Hunter, 13 Knollcr es t, Bedli ost er, NJ 07921 FOR SALE R.C. Bell, "The Boardgame Book", 160 pgs & play pieces sheet, $20; Sid Sackson's "Gamut of Game's", '69, $9: "Table Games", '76, $6; "Party "Games " , '30, $8: "Kellogs Book of Games " , #1 (w/SAMBO), $:20: #4, $17: "Playthings" mag., '49-'51, $35 ea. Br"uc e W hitehill, 13 Knollcr es t, Bedsioste r", NJ 07921 AUCTION Original Darrow 1933 MONOPOLY, no box, board has litho missing at midseam, values inked on board & cards, has 1934 instructions printed on build-up, all cards, money, good condition. Minimum bid $300. Auction ends September 23, 1986 at midnight; calls accepted 8PM-midnight: (201) 234-0246. Ma i I bid s to: Bruc e W hitehil l, 13 Koo ll crest, Bedlio ster , NJ 07921 S ER V' NG U EA LE R ';:) AN D C OLL E C r O R 'S LOC AT I N G HAR D TO F" I N O roy s THE M~II...,II TOY LOCATORS 32 ""IDMP.,@.@~ MA I N STREE T HAMB u R G . NEW YO R I< 1 4 075 A NTIQU E TOY 5 GAMES BOUGHT & SOLD RAY 17' 6 1 627 · 5 8 ~ O 299 Madison Avenue Suite 1200 New York , NY 10017 (2 12) 949-101] NEXT ISSUE The next issue of the AGCA newsletter will feature an article by AGCA member Dr. Wayne Saunders on "Strategy Games". The "Company Feature" wi 11 either be Parker Brothers or Transogram (and whichever it is not will be featured the issue after next). And th~ featured collector will be the owner of one of the largest collections in the country (if not THE largest), Herb Siegel. There will also be articles on gameboard patents, yo-yo history, table tennis, and playing cards. INFORMATION WANTED Board games of a psychological natture. Dr . B. L. Eufel ia, 2223 F-I Davonpor t Dr., Lexington, KY 40504 Working on articles for the newsletter. Information wanted on all W. & S. B. Ives games. Photocopies of rules, catalogs, clippings, game parts with dates or patent numbers are all welcome. Information wanted on all Geo. S. Parker & Co. games, especially photocopies of rules and catalogs. Postage & copy cost paid. Joe Angio lill o, 21 Kenvood Drive, "anchestef, CT 06040 Information wanted on All-Fair (Alderman Fairchild) Co., Churchville & Rochester, New York. Joho Mautner, 38 To~nsend, W. Boylston, MA 01583 17 GAMES GAMES CLASSIFIED WANTED GAMES WANTED Our games are incomplete! We need odd playing pieces, spinners, dice cups" men, etc. John D. Spear, Box 440, "anheil, PA 17545 Avalon Hill, SPI, GDW, SOC, and gaming magazines wanted; also TV and character games. H.". Levy, Bo x 197-A6C, Eas t ~eadow, NY 11554 Jigsaw puzzles wanted, mostly wooden puzzles and especially interesting diecut puzzles. Anne Wi II im, (207) 783-8732 (evenings), 49 Brooks Ave., Lewiston, "E 04240 Zimmer's BASEBALL game, 1880s - wi 11 pay $2,500 - excellent to mint condo Baseball Memorabilia. Bill Mastr'o, (312) 361-2117, 25 Brook la., Palos Park , IL 60464 Geo. S. Parker & Co. games wanted: BANKING, BAKER'S DOZEN, FAMOUS MEN, DICKEN'S GAME, GREAT BATTLEFIELDS, SPECULATION, DR. BUSBY, BASE BALL, CROQUET, SNAP, PARLOR POLO, CHIVALRY, CORNER GROCERY, DEFINITIONS, FORBIDDEN FRUIT, TABLE TENNIS, INNOCENCE ABROAD, BILLY BUMP'S VISIT TO BOSTON, YANKEE PEDDLER, JOHNNY'S HISTORICAL GAME (must have Geo. S. Parker & Co. on rules), etc. Joe Angiolil10 (203) 643-2122 (even ings ), 21 Kenwood Dr., Manchester, CT 06040 (ALSO CASH FOR PHOTOCOPIES IF NO SALE ) ASTRON, BOOM OR BUST, CABBY, BLACK SAMBO, MAXFIELD PARISH, MILLIONAIRE, PARK & SHOP, PILE UP, PSYCHIC BASEBALL, STAR REPORTER, STRATEGY, TOONNERVILLE TROLLY, WANTED DEAD OR ALIVE, and bas e ball, fin a n cia 1, fir emen, marble, motorcycle, post office, racing, radio, space ship, spinning top, and Christmas games, plus pre-50's games by unusual companies. Big Game Hunter/Bruce Whitehil l 13 Knollcrest, Bedlinster, NJ 07921 WANTED BUILDING BLOCKS UlANTED RICHTER. BILT-E-Z. FROEBEL GIFTS OUIJA BOARDS, TALKING BOARDS, PLANCHETTES, Occult Items, Fortune Telling Games & Cards. "Cat Things." Ouija boards - Old, from inception (2.000+ years old:) to William Fu1d/Ba1timore Talking Board Co_ (wood with wood indicator) to large Parker Bros. (23" L x 16" W). P1anchettes (indicators) also made as a separate item to use for automatic writing. Elayne Heitner, 215 E. 80th St., N.Y .• N.~. 10021. Days: (212) 546-2000 X2595; Nights, weekends: (212) 517-3265. CRANDALL. LINCOLN LOGS. 1935 ERECTOR THE UNUSUAL Arlan Coffman 1027 A Twelfth Street Santa Monica. CA 90403 (213) 451-2050 Highest Prices Paid ADVERTISING Ads must be for games related playthings. SWAP or game The cost of an ad is $1.00 for SWAP SHOP, $2.00 for GAMES WANTED, and $3.00 for GAMES FOR SALE, for the first four lines; each additional four lines is $1.00. A BUSINESS CARD or equivalent CAMERA READY ad is $4.00. Write AGCA Classified, P.O. Box 1179, Great Neck, NY 11023. For information on DISPLAY ADS, write Rally Dennis, 110 Spring Road, Peterborough, NH 03458. 18 SHOP My McLough1ins (ie AMBUSCADE, etc.) for your unusual games or game companies. Big Gale Hunt er, 13 Knollcrest, Bedlinster! NJ 07921 Will trade McLough1ins and others for W. & S.B. Ives games. Especia11ywant rules and paper board for MIRELLES <could be photocopies). Ives' games I don't have include: DR. BUSBY, FRENCH PUZZLE BRAIN, MAST~R RODBURY, REWARD OF VIRTUE, FLAGS OF THE NATIONS, CHARACTERISTICS, AMERICAN EAGLE; 1843 green MANSION OF HAPPINESS, etc. Will also buy photocopies of same. Joe Angiol illo, (203) 643-2122 (evenings & weekends) 21 Kenwood Dr., Manchester, CT 06040 Enthusiast ic Collector PAVING RIDICULOUS PRICES FOR VINTAGE BASEBALL GAMES JOSHUA EVANS top 10 game want 1 ist 1 2 3 4 5 ZIMMER'S BASEBALL GAME ALL McLOUGHLIN BASEBALL PARLOR BASEBALL 1869 YALE-PRINCETON FOOTBALL ALL 19TH CENTURY BASEBALL (also pre-1930) 6 PLAYER-ENDORSED (Babe Ruth, Mickey Mantle, etc.) 7 BASEBALL PLAYING CARDS 8 E.R. WILLIAMS CARD GAME 9 FOOTBALL (pre-1930) 10 OLYMPIC-RELATED 7 Rittner wa n t e d sports 1 2 3 4 5 6 7 8 9 SPORTS MEMORABILIA • SHEET MUSIC ADVERTISING DISPLAYS FIGURAL BASEBALL PIECES ALL 19TH CENTURY BASEBALL ITEMS BABE RUTH ITEMS JACKIE ROBINSON & BROOKLYN DODGERS RINGS, TROPHYS, AWARDS PHOTOS, PRINTS, PAINTINGS, SCULPTURE LARGE COLLECTIONS & ESTATES ...Joshua Evans Old Bridge~ (201) 679-8212 Lane~ N...J 08857 ************************************** NEW ENGLAND AUCTION GALLERY PRESENTS AN ANTIQUE TOY & COLLECTIBLES AUCTION (617) 581-5366 • BOX 8087 EAST LYNN, MA 01904 19 AMERICAN GAME COLLECTORS 1986 ASSOCIATION CONVENTION The AGCA's second annual convention has been set for October 31st through November 2nd at the new Mystic Hil ton in Mystic, Connecticut. The three-day event will include many of the successful programs of last year, but should cater to a crowd of about twice the size. Some of the highl ights wi 11 be the g arne a L.l.C t i o n (the largest auction of games in the country), the g a m e s a l e (featuring choice items from members' collections), " Sho"",, & T e 1 1 " (an annual members ' event which showcases unusual games), a s 1 ide presen ta t i on by Lee Dennis (author of Warman's "Antique American Games" price guide, and curator [with husband Rally] of the Game Preserve, the nation's only game museum), and various lectL.l.res and s e r n i r l a r s , including one called "Co~ers Vs. Contents: A QL.l.estion of ValL.l.es"-- a general discussion on the rapid increase in game values and prices, and on how much of that value is determined by what's in the box rather than the lithography that's on it . Also, as our convention this year falls on Halloween, you can count on the ultimate Halloween party wi th games and prizes galore. The Friday night opening party will b e , of course, a costume party, and will be hostessed, of course, by the AGCA ' s own cat-lady of the occult, Elayne Heitner. On Saturday and Sunday, member s will have the opportunity to discuss future programs of the organization, a n d plans will be made for the 1987 convention. Throughou t the weekend partic i pa nts wi 11 share information about games and game companies, and they wi 1 1 be able to talk with some of the country's foremost game historians. The r e will be a guest speaker on Saturday, and demonstrations of game restora tion techniques. Plus, there will be the usual number of game puzzles, and l o ts of surprises. The Mystic Hi 1 ton, wh ic h opened in July of this year, is located across the street from Mystic Vill age and next to a new factory outlet store; two-anda -hal f hours from N. Y. and two hours from Boston, the site of this year's convention is a short d istance from the historic Mystic Seaport. Check-in at the Myst ic Hilton begins at 3PM Friday, Oct. 31. There will be a cocktai 1 party at 6PM, dinner at 7PM, and the Halloween party from 9PM to midnight (of course!). At midnight, Ms. Hei tner will conduct a session on an 1891 Bond Ou i j a board (Bond was the inventor of the Ouija board, most popular of the "ta l k ing boards", and so l d the rights to Wi 11 iam Fuld, whose name is now associ ated with this mystical device). There wi 11 b e planning meetings (open to a 11 members) on Sa turday and Sunday, and mos t of the main events wi 11 take place on Saturday afternoon. There will be a banquet Saturday night, and the festive weekend wi 11 end at noon Sunday at our parting brunch. The cost for the full weekend package (which includes everything: two nights ' lodging, 4 meals [no Saturday lunch L tax and gratui ties, and the convention registration fee) is $260 per couple; "one-nighters" can register for $95 / double, which includes all taxes a nd convention registration fees (gratuities and meals are not included) . For singles, the full package is $190, and the one-nighter is $80; we wi 11 try to honor all reques ts from singles who wish to share rooms (which wi 11 make the cost the same as that for couples). Members who are unable to stay overnight can participate in any or all of the events during the convention weekend by paying a $30 registration fee (per person) by October 24th. The AGCA convention is open to members only. Convention registration requires a $100 deposit (full package; $50 for one -nigh ters; $30 for daytrippers) by Oct. 17th. Members who register by Sept. 15th will receive a $10 AGCA Merchandise Certificate (if they are staying two nights; others get $5), and will have a chance to win a pri ze in a raffle for early registrants only. Registration checks or requests for i nformation should be sent to: AGCA Convention, Joe Angiolillo, 21 Ke nwood Drive, Manchester, CT. 06040. You will receive a confirmation and registrat ion packet one to two wee ks before the convention. 20