FlatCon - Harrowed Halls
Transcription
FlatCon - Harrowed Halls
October FlatCon 2006 Edition www.HarrowedhallS.com Volume 3 • Number 6 • 2006 From the desk oF C hEvil a o s Mike Steve Editor-in-Chief ”Evil” Mike McNeal Assistant Editor “Chaos” Steve Todd Art Director Lee Templeton Web Site www.HarrowedhallS.com Editorial Office Harrowed Halls 10370 Hillsborough Dr. Fishers, IN 46037 was our first time his to Flatcon, but it won’t be our last! We had a blast taking part in everything from pirate raids to a Starship Trooper bug stomp. is a relatively latcon small game conven- huge Star Wars Hoth Battle similar to what was run at Origins, along with a 3D tunneled Savage Starship Troopers game that Evil Mike and I played in. can check out ou the con’s web site at www.flatcon.com. I’m tion with about 450 gamers starting to sound a lot like taking part in it, but that an advertisement, so let’s doesn’t mean it’s small on just skip to the games. its event offerings. “Over the Top Productions” ran a 1 What’s Inside FlatCon 2006 3 Savage Pirate Raid 3 Savage Starship Troopers 4 Deadlands Reloaded: Vanderkook’s Infernal Device 5 Savage Worlds: Stick and Stones 6 Deadlands Reloaded: Passion, NE 7 Lord of the Rings Savage Showdown 8 1.2 Seconds of Fame 9 2 FlatCon 2006 k, one more thing be fore the games—and this time it’s a plug for a vender no less. Flatcon had a lot of good vendors and Evil Mike and I parted with a lot of our cash buying miniatures and terrain. But one vendor in particular caught our attention, Ed Evans from WarMadeFun (http://stores. ebay.com/WarMadeFun-Terrain). He was selling terrain that he made himself. Mike asked him about tombstones because one of his games needed a cool graveyard. The guy didn’t have tombstones but said if Mike would give him an idea of what he wanted, he’d make it and have it ready by Saturday night when Mike was running his game. We thought that was pretty cool. And sure enough come Saturday night Mike had a graveyard complete with walls, a gate, and tombstones. It was his first time at a game convention and he told us that he had learned a lot about what kind of terrain gamers were looking for just from attending. Hopefully we’ll see more great stuff from this guy in the future. ow on to the games! Savage Pirate Raid GM: David Ross had only met Dave ebriefly at Gencon, so it was fun that our first game was one of his. We learned two things about Dave during the game: 1) he knows how to setup a great pirate raid and 2) his primary objective is for the players to have fun and more fun. His game was a 50 Fathoms showdown pirate raid. The pirates had heard of a fabulous treasure that was hidden inland, past a small village. Of course the Ugak sav- 3 ages living there weren’t too keen on losing their treasure to pirates. Things really got interesting when a ship of undead appeared out of the mist eager to take the spoils for themselves. game had a lot go his ing on. First the two pi- rate ships were battling it out in the bay. Evil Mike handled the regular pirate ship, while Mark Margaff (left) and David Ross our friend Mark Margarf ran the undead one. On shore, a group of pirates had already grabbed the treasure and were fleeing back through the forest with it. Hot on their trail were the enraged Ugaks. At the shoreline, a group of pirates were protecting the docks from a landing party of undead. Wow! the ships traded shots, ssome of the undead jumped into the water and began walking to the pirate ship--Pirates of the Caribbean style. Evil Mike uncharacteristically helped me out by firing a cannon shot into the group of undead that my pirates, on shore, were having trouble with. It decimated them. I still lost all of my pirates except for my Grael leader. The pirates running with the treasure were caught by the Ugaks and took heavy loses. Only more reinforcements stopped the pirates from being totally destroyed. In the end the pirates won. (Yay!) Savage Starship Troopers GM: Aaron Isaac credit Aaron with ehaving a lot to do with getting us hooked on Savage Worlds. Several years ago Aaron ran Tour of Darkness demos at Gencon. Mike and I were in one of those demos. It was an absolute blast and the terrain Aaron had made was fantastic! ToD is one of our favorite settings* all due to Aaron’s excellent demo game. * Uh, to be honest there is no setting we don’t really like. Starship Trooper isgame used the Savage Worlds card initiative with the normal Starship Trooper rules. Evil Mike was put in charge of the troopers trying to get an old base up and running, while I was in charge of a group of bugs trying to kill them—some things never change. There were eight players in total, four for each side. The bat- A peace loving bug hive - prior to being invaded! 4 tlefield was made up of 3 areas; the base at one end, the hive—a hollowed out mountain—in the center, and a dropship with troopers at the other end. Once again Aaron did a tremendous job on the terrain! Wow. Evil Mike and I offered to ‘store’ part of it for Aaron, but he saw right through our request. bugs’ objective was he to destroy the base and the troopers in it. The troopers’ objective was to destroy our bug hatchery and our brain bug within it. They also had a second objective of getting the generator working at the base, thus providing them with some more defenses. Oh, and one more thing, at the end of each turn we got reinforcements based upon how well we rolled on a 6-sider. bugs really got their he carapaces handed to them on a silver platter in this one. I for one couldn’t roll a high number to save my a…uh, bugs. I was begin- Kooky’s train at the station getting ready to pull out ning to wonder if the dice even had fives and sixes on them. In the end neither of us could achieve our objective, but it was pretty clear the troopers had the upper hand. Deadlands Reloaded: Vanderkook’s Infernal Device GM: Chaos Steve is the game I’ll be his running at Con on the Cob in November. The eccentric inventor Dr. Ignatius 5 Vanderkook--Evil Mike’s character insisted on calling him ‘Kooky’ or ‘Iggy’—was off to field-test his latest invention, the Harpoon Steam Wagon. The wagon was specifically built to take down the huge Mojave rattlers. The field test was going to be in Utah’s salt flats. In Utah the Rattlers are a mite smaller and a mite faster. The posse was a collection of Vanderkook’s friends and those hired to actually test the infernal device. wanting to give too otmuch away, I’ll just say There were no rulers, as in measuring devices, and talkthe GM had a fun time and I ing hadn’t quite come into think the player’s did too. We its own yet. Those caught did find out what happens talking were immediately when a steam wagon hits a assumed to be possessed train—it’s not pretty. by evil spirits and killed on the spot. …or maybe just Savage Worlds: Stick shunned, I forget which. So during the game, there was and Stones no talking, but lots of gruntGM: Rob “Red Wizard” Lusk ing and gesturing—in true You’ll have to ask Dave Ross caveman fashion of course. or Rob about the “Red Wiz- With no rulers, measureard”. ments for the game were broken down into the followf you want to know ing lengths: hands, fingers, how cavemen spent their days, Rob Lusk has the answer. He’s the author of Sticks and Stones, a Savage Worlds setting based waaay back in the time of dinosaurs, cave orcs, beast masters, and cave nerds. What!? Your teachers never told you about cave nerds? Well you’ll have to check out Sticks and Stones for the real story. I’m just here to wet your whistle…whatever that is. hings were a lot dif ferent way back then. and knuckles. We suggested other lengths, but Rob said it was a family game. The bennies were called shiny rocks and Rob used dead chickens for Shaken markers. (We were starting to wonder about Rob by this time.) had the lesser dino ob sapiens and cave orcs attacking the humans (called Ahs—Archaic Homo Sapiens.) I ran a group of cave orcs and their shaman leader. Evil Mike ran the flying Pteranodons carrying lesser dino The Cave Orcs discover written language and send a message to any passers by. (Terrain Note: Pretzels do make delicious tree logs.) 6 riders. We got our thick and scaly hides handed to us on a shiny platter. (This was a continuing theme for me throughout the entire convention. Of course I blame Evil Mike.) The battle also had a giant slingshot, built by cave nerds, flinging coconuts filled with nasty surprises, and a Cah-Puh. A Cah-Puh is a Cave Orc Powered Roller. Think Flintstones, but with a cave orc engine. I discovered that even tough, and apparently stupid, cave orcs have a very small chance of taking down a mammoth. (Ha! But the mammoth got cave orc goo between its formidable toes!) ed: Passion, NE GM: Evil Mike will be running ike this one at Con on the Cob (and at cons next vil Mike set us up good year), so I can’t give out too in this adventure of a many details. I’ll tell you a family returning to Passion, couple of highlights though. Nevada after being gone for We had a player who was a a spell. See, the sheriff there longtime player of Deadlands had a particular need for classic and always enjoyed vengeance against one of us playing a huckster. He loved over a shooting. The family how the huckster’s sanwas innocent, but not in the ity would slowly erode over sheriff ’s eyes. We only retime. He played a huckster in turned because we received a Evil Mike’s game too. Having letter from a family member never played Savage Worlds, in need. he was interested in how Deadlands Reloaded played. we had a lot of ll-in-all caveman-ish fun and Rob did a grunting-good job of running the game in his silly caveman outfit. (We stopped wondering about Rob, and decided he’s just plain crazy—in a fun and savage sort of way.) Deadlands Reload- Mike’s cool cemetery. Chaos Steve hopes to put him there someday. (This is the set made by the WarMadeFun guy.) 7 I must say he was hooked by the fast play of Savage Worlds along with how Reloaded stays true to the classic Deadlands atmosphere. I think his huckster went to the backlash table about five or six times during the game, but he just smiled (kind of insanely by then) and kept casting his hexes. was a simple request: tcapture a lone hobbit and return with him. We had orcs, wolf riders, and ogres aplenty. What trouble would one hobbit be? Little did we know what waited for us at the hobbit’s humble burrow. This was the setup for Dave Ross’s LotR savage showdown game. whose names escape me (dang memory) handled the forces of humans, dwarves, elves, the Hobbit, and the little known (or remembered) Red Wizard. The game began with the clash of charging wolfriders and human (or elfin) spearmen. The game ended with the orcs being nearly completely destroyed. the climatic <edvil Mike, Mark, me, ave, being a kind and uring and Dave himself were gentle orc leader, used ited out> at the end, I was playing a mad scientist facing two tough foes with only my flame thrower. I already had a wound and these two where going to rip me to shreds unless help came. Help came in the form of me rolling snake-eyes while shooting my flamethrower at them. Sure the ensuing explosion had me bleeding out and in line to be the next six-million dollar man, but it also sent those two straight to hell…again, I think. controlling the orc forces. our side’s last benny to try to Connor, Robert, and a couple save my orc shaman from a Lord of the Rings Savage Showdown GM: David Ross First there’s the charging and the battle cries, then there’s just the cries. This is the ill-fated wolf riders charging the line of defenders. 8 devastating ballista bolt. My shaman died (pinned to the ground forever.) My orc archers returned fire and even though they weren’t very good at killing humans, elves, and dwarves, they were apparently very good at killing orcs and wolves. (Darn innocent bystander rules!) One of Dave’s last wolf riders went down in a hail of orc arrows. Of course had we had any bennies left, Dave could have saved him. was obvious now that twe’d never capture the hobbit, and knowing how unforgiving our orcish master’s would be, Orc leader Dave yelled “The heck with capturing him, KILL THE HOBBIT!” We did our best Lost: one cave N.E.R.D. If found, to do just that but the please give him a good home. forces of evil, er good, were just too strong aries. It was next to a nice that day. story about Flatcon. Once again I’ll point out that I’m 1.2 Seconds of not nearly as old, or as dead, as Evil Mike says. Oh, and as Fame caveman Rob talked to the photographer, we heard him ark Margraf and I talked to give her a fictitious name… of one of the guys playing a photographer durthe game. See? The man is ing Rob’s Sticks and crazy. Stones game. I guess that paid off because hanks to Dave, Aaron, our picture appeared in Rob, and all the players one of the area newsfor making Flatcon extremely papers the next day. fun for us! See ya next year. No, not in the obitu- Just three of the studdly guys you’ll find at Flatcon. Hey girls, where are you going? 9
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