Con on the Cob - Harrowed Halls
Transcription
Con on the Cob - Harrowed Halls
NovembeR on the www.HarrowedhallS.com Volume 3 • Number 8 • 2006 From the desk oF CoB CoN Evil Mike know what I was Edition don’t expecting from Con on Editor-in-Chief ”Evil” Mike McNeal Assistant Editor “Chaos” Steve Todd Art Director Lee Templeton Web Site www.HarrowedhallS.com Editorial Office Harrowed Halls 10370 Hillsborough Dr. Fishers, IN 46037 the Cob. Certainly some wonderful wackiness from Andy Hopp. Good times with some friends old and new. And of course a chance to chat about gaming with the Pinnacle gang. all that and more. At tthewasend, I wept. I was al- most inconsolable. Of course I was very hung over and had nightmares in the daytime from seeing Sean Fannon get his fanny signed. But I think it was more than that. Probably, it was knowing that it would be eleven very loooong months before the next Con on the Cob. Very well done Andy, very well done. 1 What’s Inside Con on the Cob 2006 Introduction 3 3 Vanderkook’s Infernal Machine 4 I Stink, Therefore I am 5 Thursday Night Hanging Out 6 Savage Worlds Breakfast Bonanza 6 The Rescue 6 Innana’s Kiss 7 Terrible New World Martial Arts Mayhem Shootout at Coffin Rock Chaos Steve Goes to Jail Dinner with PEG A Hard Earned Vacation Savage Saturday Night Mike’s Place Games and More Games Low Life is an officially licensed Savage Worlds product produced by Andy Hopp, www.muthaoith.com Rune Punk is an officially licensed Savage Worlds product produced by Reality Blurs, www.realityblurs.com Shaintar is an officially licensed Savage Worlds product produced by Talisman Studios, Inc., www.shaintar.info Innana’s Kiss is an officially licensed Savage Worlds product produced by 12 to Midnight, Inc., www.12toMidnight.com 2 8 9 10 11 11 11 12 13 13 Con on the Cob 2006 hold on to the E-Zine and your early retirement is aselcome to the Con on sured. the Cob edition of ow!! the Harrowed Halls E-Zine. Some of the art you see in the E-Zine is from Andy hat word about sums Hopp’s private collection. He up Andy Hopp’s Con tells us it’s nearly priceless, so Introduction on the Cob this year. It was an amazing time of rubbing elbows with many of the Savage Worlds authors: Andy (of course), Sean Preston, Sean Patrick Fannon, the mythical Clint Black, Savage Simon Lucas, and let us not forget that guy called Shane Hensley. In between all of the elbow rubbing we even got to game with them! How cool is that! Our only regret was that Wiggy wasn’t there for us to meet. I’m sure he’ll make it up to us savages by writing a lot of cool Savage Worlds stuff in the future. of the first things ne we did after getting to the con was head to the Savage Store. There we met Clint Black and Joe Unger. Joe is Pinnacle’s marketing guy (I’ll tell you more about him later.) Simon and Shane came up to the booth and we got to talk to them for a bit. Our first game was my Deadlands Reloaded game. I 3 already knew that Clint and look forward to seeing at his wife had signed up to play cons in the future. in it. Was I nervous about that? You bet I was. Vanderkook’s where everyone is boarding a private train to take them to the Utah Salt Flats where the field test will take place. more thing before I ne start on the games we were many fun here moments in the game played. For Mike and I this was also kind of a gamer’s reunion. A lot of the friends we have made in the past gaming at Origins and Gencon were at Con on the Cob. This just made the entire con that much more special for us. We love gaming with you guys! We also met a lot of new savage friends that we’ll Infernal Machine Deadlands Reloaded GM: Chaos Steve posse was hired by he Dr. Vanderkook to help with the first field test of his latest invention: the harpoon steam wagon. The wagon was specifically developed to take down the giant rattlers that roam the weird west. The adventure begins at a Denver train station (for me anyway.) My favorite was when Allen (TombThroat) accidentally shot Clint in the back with his gatlin’ pistol. Another was when Yuri’s wife, Kali, who was a huckster was trying to decide whether to use the joker in her Deal with the Devil. The manitou whispered in her ear “Do it. Do it.” And that manitou sounded an awful lot like Clint. Poor Kali had to go to the backlash table a couple of times during the game. And by-the-way, they did get the rattler in the end. what became of my onervousness at having Clint in my game? It vanished. Clint was nothing but fun and helpful and he does a mean imitation of a manitou. “Use the Joker. Look at the power it will give you!” Clint and Jodi Black getting “Kooky” in Steve’s game 4 I Stink, Therefore I am Savage Worlds: Low Life GM: Andy Hopp can be no better here GM for a game than the game’s author or creator. That was certainly true with Andy’s Low Life game. Just to give you an idea of the flavor of the game, I’ll tell you about my character, Cullio the Yoink. Collio is a werm burgler. He and his partner in crime, Swovv Zinkleman, recently snatched some hocuspoked prosthetic arms from the Cheesenasium in Maankaas for our boss, Dregzie the Schnoz (played by evil mike.) Dregzie the Schnoz looks like a giant nose riding a twinkie—but now he has arms. By the way, my partner Swovv (played by Chris Petersen) is the sexiest thing since…well sexier than any other of the inhabitants of Mutha Oith. But enough about them lets talk more about me. Besides my bad ass attitude and my love of In a world of boogers and pooh, belly button lint doesn’t seem so bad (From top left: Norm, Alan, Tom, Chris, Yuri, Kali, Shane, Evil Mike, Andy (center)) 5 thieving, filching, purloining, & bargain shopping, I also carried a wackinator—basically a stick with a brick tied to it by a rope—very effective against Schnoodles and Brocodiles I assure you. Lastly, my sign: “No Deliveries After 4:00pm” with a mohawk.” is said with complete sincerity? Andy Hopp is the most insanely creative person I have ever met (emphasis on insanely.) I can honestly say I’ve never laughed so hard during a game. Thanks Andy. And Mike says he still loves you. (To understand that last part, you’ll just have to read what ow for a complete Andy wrote in Mike’s Low recap of the game. Life book. If you’d rather not Uh, ok…we uh…did some stuff…and I laughed a lot… understand it, I completely Heck, everyone laughed a lot. understand). We said the word placenta a few times, and the word Thursday Night booger…and…well…in the Hanging Out end we, uh. Heck, what do (Some hung out more than others) you expect in a game where fter Andy’s game everythe sentence “We came here looking for a candy corn one stayed around and Emporer Hensley holds court. More honey for the emporer! (from left: Sean Fannon, Simon, Shane, and Clint) 6 hung out with all of the Savage Worlds authors. I think enough beer was drunk to take care of those brush fires in California. I could tell you some of things that happened there, but you probably wouldn’t believe me. Savage Worlds Breakfast Bonanza morning was riday the Savage Worlds Breakfast Bonanza. That’s where we ate donuts. Oh, and Shane, Simon, and Joe spoke about up and coming releases, improvements to the web sight, and just about anything else you can think of. Sean Patrick Fannon and Sean Preston also talked about what the future holds for them as well. Next year will be a pretty exciting year for all of us savages with new setting books being released, more Deadlands related releases, and lots more cool downloads. I would tell you more, but I spent most of time eating donuts instead of taking notes. The Rescue Savage Worlds: Tour of Darkness in Space GM: Evil Mike Mike is evil and vil. this game proved it. In a previous adventure our captain had been captured by the Government. In this adventure we planned to get him back. The game began with Mike pointing to each of us and saying, “You have two bullets. You have four bullets.” And so on. I of course got no bullets. But we weren’t to stay under supplied for long. Thanks to one of our passengers, we took a job getting rid of one “merchant’s” rival, Jackie Black. This was to take place at a meeting between Jackie Black and some unknown party. We got to keep whatever goods were being traded. Things might have gone badly if not for our sniper, who made every bullet count. It turned out that the goods were a stash of weapons, grenades, and ammo. Woo hoo! o we prepared to am bush the Government convoy as it brought our captain from the spaceport to the Government base on the planet. Once the ambush began things quickly turned from bad to worse as we discovered that the weapons we were using were booby trapped! That evil, evil Mike! Again the sniper saved us from TPK by not using the new weapons and keeping his trusty sniper rifle which could use the ammo we found—everyone’s else’s old weapons couldn’t. We nearly lost the sniper when our demo guy fumbled a roll— there was a benny well spent. the end, one of us ndied and several were so badly wounded as to be completely useless. To make matters worse, our old captain had been brain washed and turn against us. We left him behind and made our escape to heal up and decide on who the next captain would be. Mike is just EVIL! What do you mean I only have 2 bullets!!?? (from left: Paul, Craig, Dave, Alan and Mark) 7 had to kill nearly everyone 12 to Midnight’s Modern Military to save ourselves, we find a Horror adventure cache of weapons and an GM: Tom Wisniewski (Count Zero) ancient scimitar. Nearly all of the heroes had the Doubting om ran Evil Mike and I Thomas hindrance, which through a con version meant that when the dead of Innana’s Kiss. The Lore- villagers melted away right master (Tim Hannon), Yuri before our eyes most of us and his wife Kali played too. discounted it as a phenomThe heroes (that’s us) start enon from the heat. out the adventure riding on a Bradley approaching a village ruined temple was near in northern Iraq. We were the village so we headed looking for members of the up to investigate it. (If we’ve Fedayeen and other terrorist learned anything from gamcells. After a weird encouning we know that nothing ter in the village where we good happens in a ruined Innana’s Kiss temple. We also know that it’ll be a blast finding out just what is going on—so we went inside.) Yes things were a blast…a blast of gunfire, a blast from grenades going off…a blast. In the end the heroes were running, limping, and crawling their way out of the temple and into the light of day. As we caught our breaths and looked around, our hearts sank. Surrounding us on the horizon were hundreds of villagers. Many of which we recognized as the dead from the village below. That’s when Tom said, “And the camera moves up and away from you as the villagers converge on your position.” I don’t think we made it. Waay cool Tom! Terrible New World Savage Worlds: Solomon Kane GM: Shane Hensley begin to describe cannot to you how much fun Tom “I vanna kiss”. I mean he ran Innana’s Kiss 8 this game was. Not only was Shane running the game, but we were playing with Simon, Joe, Clint, Clint’s wife Jodi, Sean Fannon and Sean Preston. I played the Russian Cossack, Boris, and Evil Mike played an Italian priest. Evil Mike was hilarious with his Father Guido Sarducci accent. Simon played an English constable and was teased all night about his horrible English accent. (Simon is from the UK.) Sean Fannon’s driven Spaniard was perfect. Sean Preston’s pirate was a fish out of water in this adventure, but still managed to do some dashing heroics and some plundering. Clint got to play Serious Chapel and Jodi played the beautiful and mys- Cossack. He was besieged by the huntsman’s pack of highly trained dogs. He fought bravely first shooting his musket at them and hane had a great story then using it as a club. In that led us to final the end he went down under confrontation at a Noble the onslaught. As his broken family’s crypt. The peasants body lay in blood and mud, were revolting, the soldiers the final insult was when one were fighting them off and of the dogs lifted his leg and we were trying to get to pissed on the Cossack bethe bottom of it--all durfore bounding back into the ing a cold and stormy night. night. (Shane actually lifted Things got much worse when his leg for this.) I think Shane a chance bolt of lightening enjoyed retelling that part of brought an ancient monster the adventure during the rest to life. Only one member of of the con. In the end I think the group died—my poor it was Clint’s Serious Chapel, Sean’s Spaniard, and (heck, I can’t remember who else) that brought the monster down and ended the battle. It was now 4 am and time for bed. terious Esmeralda. Joe played a German baron to a tee! His German and Russia accents are fantastic! Martial Arts Mayhem Savage Worlds Showdown GM: Norm Hensley (No relation) 3 hours sleep Mike fter and I made it to Norm’s Norm’s mayhem game gets a lot of lookers for 8:00am! (from left at table: Glen, Colen, Dave, Alan, Chris) 9 (Boldfist) game at 8 am. He had a full house of eight players. Pretty unusual for an 8 am Saturday game, but then we all knew this game was going to be fun. I think there may have been only one or two players who hadn’t played in this before. Norm had eight sets of martial artists groups (ninjas, monks, samurai, sumos, wizards, et al.) All of us had a wild card or two and a group of extras. The idea is to pummel the heck out of your opponents, gaining points when you kill them. You can also gain points by controlling certain areas at the end of the game. The catch here is that you’re not completely sure when the game will end. Needless to say we had a great time. In the end, I believe Dave McGuire (Grendel) won the event. I’m hoping to get Norm to run it next year at Origins. Shootout at Coffin Rock Deadlands Reloaded GM: Shane “Kill ‘em All” Hensley came up with a hane killer scenario here-- wanted nasty critters. Unfortunately the critters were immune to the gas. Even more unfortunate is that we were not and we only have a short time to live. Scattered around the town are the dead bodies of scientists. An antidote was created and if we find it on a scientist’s dead body, it will save our hides. hell breaks loose as we llscatter to fight for the limited amount of antidote. literally. Three gangs of five Not only were we fightplayers are in the small town ing each other, but Shane of Coffin Rock. We find out threw in Walking Dead and that the Collegium has gassed Rattler Young ‘Uns just for the town to remove some un- fun. Another evil twist was Shane’s massive Coffin Rock game 10 that when the first few players died, they came back as increasingly deadly foes. I distinctly remember Cutter coming back as an automaton because I spent the end of the game unsuccessfully dodging the bullets of his twin gatlin’ rifles. Sean Fannon came back as Stone. How cool is that! Shoot, Dave McGuire came back as a hanging judge! In the end, I think about six of the 15 original players survived. Two were chosen to play in a special game with Shane later. In that game, he promised to kill them within 10 min- utes…maybe less. lieves I’m a heck of a salesman. And truth be told, I Chaos Steve Goes to really enjoyed it. Jail not really jail, ell more like solitary confinement. That’s right; I had to man the Savage Store booth while Joe and Simon played in game two of Shane’s Shootout at Coffin Rock. Thanks to everyone who stopped by to talk and make my time there very enjoyable. And a big thanks to those of you who bought savage stuff. Simon now be- Dinner with PEG Mike and I got to vil have dinner with all of the Pinnacle savage folks including Simon’s lovely fiancé, Kirsty, and Clint’s adorable family. Yes, you can all writhe in envy now. I almost did and I was there. Oh, and Yuri and his wife Kali were there too. In true Savage fashion Clint’s daughter, whom Evil Mike was sitting next to, kept stealing our noses and brains and switching them with other people. I of course act the same with or without a brain, right Mike? A Hard Earned Vacation Savage Worlds: Necessary Evil GM: Evil Mike if I was nervous ow having Clint in my Shane about to be devoured by Clint’s newly zombified daughters. 11 game, Mike should have been really nervous. Clint was in his game and Clint is one of the authors of Necessary Evil (a super-villain setting). (Amazingly I had forgotten to mention to Mike just how nice a player Clint is. Oh well.) Mike’s game was great! At least that’s what they tell me. I don’t really remember much. Mike and I had both only had three hours of sleep the previous night. Sure Mike should be tired too, but I’m 1000 years older than Mike. I just can’t stay awake like I used to. Fortunately my super villain was 91 years old, so my nodding off was in character. (Brilliant!) I do remember one scene though… whole gang is on a he plane heading to Ar- gentina for a vacation and to deliver a box for Dr. Destruction. Brainiac (Simon) and October Star (Joe) are in the cargo hold when we discover bombs on the wings of the plane. Brainiac, knowing October Star can fly, throws October Star out through an open hatch. What Brianiac didn’t know was just how fast October Star could fly—certainly not as fast as the plane. So as the plane left October Star behind, I think we heard him singing a rousing Russian drinking song. Hours later he re-joined us on an island! thanks to Simon big and Clint. I was sit- ting in between these guys and I wouldn’t have made it through the game without their friendly nudging, followed by “Steve, play that card.” Or “Steve, roll your Spirit.” Or “Steve, we’re out of drinks.” At 91, my character was pretty feeble. Savage Saturday Night Patrick Fannon ean threw a party at his suite for any and all who wanted to come (I heard 12 the Klingon party moved to Sean’s suite too). The party started sometime during Mike’s NE game, so we got there late. We missed the to-die-for hot dogs that the Buffalo boys (Tim and Tom) brought. But we didn’t miss a good time. Sean regaled us with jokes and we partied like a bunch of savages should. Everyone was there. At about 1:30am I had to go find sleep. Evil Mike stayed and partied ‘till dawn…that young pup. Mike’s Place planet-sized platters of food on the inside. I think some savages ate every meal there. Games and More Games Place. ’ve got to mention some eNoatenotat Mike’s Evil Mike’s of the other Savage Place, but a really, really cool Worlds games that were run restaurant in Kent that has an at the con…and this is only a X-wing parked outside and partial list! Don’t ask me who that guy giving Shane the rabbit ears is...nope...never saw him before in my life. 13 Preston ran ean several Runepunk Cutter ran athew games in his cool Spirits of ’86 savage setting. (I coveted the pyramid terrain he used.) games and had copies of the pre-production book for Runepunk on sale. Mike and hris Kucsera ran a very I snatched two up before the cool Savage Bug Hunt ink had dried. Ack! We forgot scenario. His terrain was aweto have him sign them! some! ean Patrick Fannon could go on and on…so ran several Shaintar I will. What!? We’re games and continued his almost out of space? Aw massive scenario Hell Road shucks! A big savage thanks with the next installment, Return to Hell Road. to all those GMs who ran games at Con on the Cob. ndy Hopp ran a lot of You guys are our unspoken Low Life games. How heroes. he found time, I’ll never know. astly I’d like to thank all of the friends that hane of course ran we gamed with, talked to, and lots of games in both ate with. You guys make a Deadlands and the Solomon great con even better. I’d love Kane setting. to name every one of you… and I will. What!? That’s it!? oe Unger ran games No more space!? But I was in his cool Red Rising just getting started! setting. What is Red Rising? Check out his description in Chaos Steve the sidebar. Chronicler of the Harrowed Halls 14 Red Rising Red Rising is a shot of icy Vodka in the depths of space. The setting is centered in a near-future solar system dominated by the Soviet Union. Players get a first hand experience from within the Communist “Utopia” policing, mining and exploring space aboard mile-long nuclear rockets. Most of all, players learn they can not trust anyone. With codified “hidden agendas” that reward players self-preservation over that of their team, note passing and secret alliances are a way of life. Just try and tell your table mates you are following Jim to get another bowl of Borsht. In Red Rising, space is cold and life is cheap.